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You are Captain Numeon Smith of the Knights Inductor chapter of space marines, and commanding officer of the Aprior sector Joint Task Force, which is currently in the final stages of securing the icy world of Volkgarod from the orks who once roamed its surface.

Currently, you are in the final stages of the campaign, with only light fighting still taking place across the globe, most of the threat is gone.

You have recently uncovered some revealing information about this planets ruler, the Secretary General, which indicates he is stockpiling wealth for his own purposes, and may have assassinated his predecessor, though you have no proof of this second charge.

How you deal with him is your choice.

Your task force stands as follows.


SpecOps: ASIS task force, Eldar Ranger squad.

Air Support: Valkyrie Avenger dropships, Shrike air-space fighters.

Heavy Armor: Fenris main battle tanks, precision rocket artillery.

Infantry Support: Sisters of Battle, Battlesuit Team.

Special Units: Confessor, Tau Commander.

Old threads here.

http://suptg.thisisnotatrueending.com/archive.html?tags=knights%20inductor
>>
>How you deal with him is your choice.

Ignore him, what the hell do we care about the local peasantry
>>
>>25552826

What he has done is not illegal by wide Imperial law, but at the very least would get a life sentence, if not death, back in Aprior, so the players may wish to deal with him, and the option is open.

And a major point of characterization of the Knights is that they care a great deal about the people they protect.
>>
>>25552857
We can continue investigations into stockpiling of resources, as a matter of efficiency during wartime, but legally we have no right to dictate to the Secretary General because he's covered himself by making sure that the Imperial Tithe is properly paid.

What about reports to the Imperium concerning productivity of the planet? Have they been properly reporting what they have produced?
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>>25552857
I still think we should finesse the ultramarine into doing our dirty work. Sortof disappointed that the Eldar didn't, manipulating mon'keigh into doing stuff is right up their alley. Did they not understand our request or something?
>>
Just send a missive along with the artifact alerting home that we are suspect many things and are suspicious of even more. Sadly however we do not have the manpower nor the time to look into properly.
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>>25552889

The reports have been properly filed, though you suspect that the administratum has been more or less content to let this planet sit and rot, given the relatively low output here. The filing is not overdue, though it has been some decades since the last report was sent.

Though given the lack of any actual interest in this world, that is not a real red flag.
>>
>>25552898
They said they could, except that the Inquisition is watching and that the Knights would end up getting blamed for letting something happen to the Planetary Governor while he's under our protection.

And the Ultramarines won't do anything; what the Planetary Governor does is his own affair as long as his requirements to the Imperium are fulfilled.
>>
>>25552857
Doesn't sound like a very reasonable way to toughen up a population, I'd imagine the more adversity these people grow up with the better.

Let them fight their own wars, earn their own freedom with blood and iron. Earn their own self-worth through fire. Who are we to use the Emperor's holy arms and armor to weaken our own people
>>
>>25552898

He said he could get it done, though that would, one way or another, leave a mysteriously dead governor with you as the presiding military authority at the time.

Doable, but perhaps not the wisest move.
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>>25552925
Okay, "Assassinating the governor with a rifle." =! "Advice on how to manipulate the ultramarines into openly deposing the governor."
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>>25552798

There was something resembling a consensus in the earlier thread that we should leave the matter to other Aprior forces and just move on to another world.

There was suggestion to manipulate the Ultramarines to do the dirty work for us, but I do not think that would be good for our long-standing relationship. Plus, they are probably not quite stupid enough to not notice they are being played.

I'd say when confronting him during debriefing make it a point to show how loyal and helpful his people has proven in battling the invasion, even in case of that rebellion where they laid down arms without any opposition. If he does something stupid, we might use the opportunity, if he's placated by us leaving and people adoring him, perhaps he will be less inclined to displays of power.
>>
>>25552942
Which way does the military, and primarily General Zhukov, lean?
Zhukov would be next in line for the Governorship if the Secretary General position were to open up.
>>
Aren't there necron catacombs on this planet? We should investgate if the leadership is being manipulated or influenced by Necrons. That's a potential grave threat.
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>>25552973

From you dealings with Zhukov you find him to be a competent general, and he has attempted to bend the will of the Secretary General to aid your deployments in the past, though in his position he cannot do very much without risking his own neck.
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>>25552960
>how to manipulate the ultramarines into openly deposing the governor.
Which is still "Planetary Governor dies while under our protection". It would still result in a black mark against us, ignoring the point of it requiring falsifying of evidence which may not hold up under scrutiny.
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>>25553016
Depends on how we manipulate the situation. Governor tries to kill ultramarines at a banquet where we aren't present? Welp, best bring up the issue with the First founding chapter, not the 13th that is nowhere near.
>>
H-hi guys, I'm back again.
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>>25553068

Welcome back, we're talking about how to deal with a governor we really dislike.
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>>25553083
Hey, what did I miss since last time? I didn't get back until now due to exams and left off with you approaching the fortifications of those protestors with the medical supplies.

Is this the same governer that with the protest problem?
>>
>>25553083

...even though he's not doing anything wrong by standards of wide Imperium. He just employs ruthless and brutal stalinist repression methods Knights are neither accustomed to nor comfortable with.
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>>25553129

You have crushed the orks in their underground base, found the base was built on top of a necron facility of unknown purpose, though no actual necrons were there and it was battle damaged by necron weapons, and you have discovered that the SecGen has been lying to his people to hoard wealth for himself.

That's the long and short of it anyways.
>>
>>25553152
Plans?

Try to take care of him or leave it to the Aprior negotiators, or try to reason with him?
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>>25553204
Reasoning is what we are named for, is it not?
Let's see if this fella speaks sense.
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>>25553237

Based on your previous dealings with him, he is a brutal repressive dictator who has been stealing from his people for years, and employs gulag labor camps for political prisoners.

How would you plan to reason with him?
>>
>>25553204
>>25553237
Attempting to reason with him is foolhardy and hardly reasonable.
We have nothing he wants, now that the Orks are mostly taken care of and there is another Chapter that is more in line with his thinking in orbit.
This is a bad negotiating position.
>>
>>25553237

We've already met him. He's not very forthcoming and considers people very expendable, and we outright told him we don't agree with that.

Which is probably why he, some two threads ago?, asked our Blue friends to crush a rebellion without even telling us.
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>>25553270
>>25553265
>>25553258
We do things the old fashioned way?
With painful ordinance!
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>>25553285

I do not think employing painful ordnance on planetary governor operating within his Emperor-given powers is very reasonable thing to do.
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>>25553299

(well we actually know it was more his giving the powers to himself rather than the Emperor doing so, but we don't have any solid proof, just some very convenient timing. Maybe he's just that lucky sod.)
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>>25553299
Then is leaving it to the negotiators our only option?
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>>25553285
That's even worse, as he has committed no crimes of the Imperium that we can prove.
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>>25553318
Not if you or someone else can come up with a workable plan to do an alternative.
>>
Why don't we just alert our home sector and just continue on? Their the ones who are gonna have the manpower and resources to actually be able to do something about it.
>>
Well, one option would be to lay out what we know and suspect to the Ultramarines and ask for their advice. Best solution would be us leaving. Then them killing the governor for treason.
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>>25553318

Well, either that, or trying to evangelize him by ourselves, or assassinating him (which I think would be a bad idea)... or something else. I'm sorry, finer point of politics are beyond scope of talents of a simple grunt such as I.
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>>25553319

We have evidence the governor is stockpiling wealth. That's wealth that should have been declared and properly tithed, so it's a matter for the Administratum. We can confront him with it, or publicize the evidence and let the people take care of him.
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>>25553354
Well if you haven't noticed it isn't my forté either.
Let's just try to expose him to the people who're most likely to do something about him.
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>>25553359
The demanded tithes have been met, though he is telling his people the tithes are higher than they are, and pocketing the difference.
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>>25553359
And when he calls on us to put down this unlawful rebellion. Better to get the Ultrasmurfs opinion first.
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>>25553354

Also, this is a rather appropriate picture for the Aprior guard...
>>
Releasing the information about the stockpiling to the people in the hopes of sparking an insurrection to oust the Planetary Governor?
The Puritans would nail us to a cross for that.
Especially if it reduces production of the planet.
>>
Are the rumours true? Is there going to be a Xeno cameo?
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>>25553405
Rumors, Xeno?

Explain yourself.
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>>25553363

Well, the people in gulags already know enough, but are in no position to do anything about it. Convincing the general populace to rebel might be difficult, for one, as they seem to believe that statesmen rule by Emperor's mandate (as well they should). Aside from that, any such rebellion would cost even more lives than a governor is liable to take over course of his career, especially given how we improved PDF's weaponry. Ultramarines would probably not let a riot overthrow a governor either.
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>>25553383

Exactly. The Administratum needs to be notified that the planet can provide more than it's currently tithing. Then it will be THEIR problem.
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>>25553430
Nevermind telling the people, they're unlikely to achieve much.
Any authorities who'd care?
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>>25553457

Aprior will care, and will probably try to reach out to Volkgarod to remove the problem in a peaceful manner after you have left. Whether they succeed is unsure.
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>>25553432
And the Secretary General will increase the public tithe requirements to maintain a difference between actual and published, in order to maintain his hoard. He'll just make the populace work harder, rather than actually solving anything.

And the Administratum doesn't yet require a re-evaluation of the Imperial Tithe output; therefore, the Planetary Governor is still within his rights to do what he has done. He hasn't hidden anything from the Administratum because their industrial output estimates are decades old and their next evaluation isn't for another few decades at least.
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>>25553432

That's unlikely to improve Volksgarodians' lot, as it will only lead to SG pushing them even harder rather than giving up on his retirement fund.
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>>25553477
Well, tell them and move on then.
We can't spend all day pondering.
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I vote we inform the home office. Honestly, if no one is wanting to leverage the Ultramarines to help us in anyway then letting the home office deal with it is the best idea.
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>>25553496
>if no one is wanting to leverage the Ultramarines to help us in anyway
How are we going to do that? Do you have a plan or an idea on how to get them to help, that doesn't depend on them being drooling naive retards that'll go along with whatever we say?
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>>25552798

You are deeply conflicted about how to deal with the tyrant lording over Volkgarod, though in the end you decide that this is a problem you cannot solve, not legally in any case, so you begin drawing up a report back to high command in Aprior, detailing the situation and asking the diplomatic service to try and better the lot of Volkgarod's people

Also, now is the time to decide on your reinforcements, you may pick one of any of the starting options, which you will receive before you leave for your next deployment, in a moment I will list the options, and you can ask for clarification as needed.
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>>25553513
Eldar could pull it off. I just think it would be easier to have our home sector deal with if necessary they'll be the ones to call the eldar.
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>>25553544
How would they pull it off?
Any evidence they doctor would be put under scrutiny by the Inquisition simply because we were involved in this planet and the Puritans want to find something they can use against us to call a Crusade.
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>>25553412
Um, ah...

Fuck, I didn't have a gameplan beyond that first post. Abscond!
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>>25553564
Random assassination three years after we leave. No evidence to point in our direction, eldar long gone by the time any investigation arrives.
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>>25553564
Their eldar they'll just manipulate their way into getting rid of him. As for the home office would do it I have no idea.
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>>25553535
Only one of the starting options?
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>>25553513
Well, they already hate his guts and they have a lot of influence. They could always go to the sector governor and say "This guy's an asshole who disrespects space marines, steals from his own people(ect) I recommend you remove him. Oh, and if you don't we will consider that when responding to any requests for assistance from this sector. And recommend our successors do likewise."
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We should firstly confront the secgen so he knows we know, we should also ask why he didn't tell us about the revolt? We should threaten to expose his dealing to the general population and also threaten his life if he doesn't step down
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>>25553535

Special Operations

Ork Kommando team

Genestealer Commandos.

---
Infantry support

Stealth Terminators

Storm trooper teams

Hover bike units

-----
Air support

Balmoral bombers

----
Special Units


Brothers of silence squad

Battle Magos

Ork Warboss

Daemon

>>25553602
Okay, what do you think of one choice of unit, and then one from the Special units category?

Another major character to the roster and some military capabilities.

Please ask any questions about the units now, I will answer in a minute after I go get food.
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>>25553630
W-we have control over some Orks? An Ork Warboss?!
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>>25553586

Well, if it were a black ops division, I imagine making the SG look like a tzeentchi cultist could make the inquisition solve the problem. Or they could simply disperse among the military and subvert his control over that - SG can keep on thinking he rules with iron fist, while his orders for punitive expeditions are ignored and reports on casaulties written by a paperback writer. There's always enough explanations to be had for his swiss account not waxing at accelerated rates even though imported Aprior technology improved industrial output twofold...
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>>25553620
As for why, shiny plasma rifles.
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>>25553630
How do we get either orks or stealers onto an human world with the inhabitants going batshit crazy?

I also don't see how we can use a demon.

What are the brothers of silence?
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>>25553630
I know the Storm Troopers come with the special Aprior powered exoskeleton support frame; do they come with any other special armor or weapons?

How quiet are the Hover Bikes?
If they're just fast and well-armed, we might get reduced but similar functionality from using more conventional motorbikes that we can either manufacture on-site or get from locals.
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>>25553630

I'd say there was some discomfort in earlier threads about us not having any specialized anti-psyker defences on our retinue and therefore vote for Brothers of Silence.

I know you the OP said that Aprior Orks have been equipped with arcane spore-cleaning technology, but the idea of deploying them still makes me uneasy...
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>>25553630
Voting for arch magos. There have been so many scenarios where having one would of been unbelievably useful. Hopefully the magos should show up with new ship to join us.

>>25553648
Sadly we can't risk ork units without a proper nob/boss who understands both tactics and the chain of command.
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Can the capt have terminator suit now then? :)
What's the differance between stealth terminators and normal ones?
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>>25553630
Special units: Brothers of silence or battle magos. Preference for Silencers
Other: Balmoral Bombers
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>>25553662
>What are the brothers of silence?
Special mutation of the Knights Inductor geneseed allows Nulls to be turned into Space Marines and to shape their Null fields.
Basically take the best of a Culexus and combine with a Space Marine.
Besides the regular Null abilities of destroying Warp creatures at a touch and completely nullifying Warp sorcery and making Daemons run in terror, their pass Null presence makes it impossible for them and anyone around them from being seen in precognitive visions, protecting them from scrying.
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>>25553693
Stealth terminators are stealthy. Mind you, a cruisader unit would be fun.
>>25553654
Well, regardless if we do this we need to trade tech with the Ultramarines.
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>>25553692
Ah crap forgot vote for basic unit. Voting for a force of stealth terminators.

>>25553693
If I remember correctly stealth terminators have been modified/upgraded with Tau tech.
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>>25553693
Stealth Terminators use stealth field generators taken from Tau Stealthsuits.
They essentially have a cloaking field, though they don't have sound suppression fields to hide the sound of their movements, and the cloaking field burns out if left on for too long (too long being longer than 5 minutes).
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>>25553719

I'd say we give their tech-marines instruction on how to make their plasma rifles not to blow up regardless of whether we ask something in return. It's in line with our philosophy of not wasting lives.
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>>25553742
I agree. I also think they might be interested in the Avenger pattern dropships, which are even more innocuous. Weird patterns of existing vehicles are discovered all the time.
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>>25553742
>give their tech-marines instruction on how to make their plasma rifles not to blow up
The problem is that part of the reason why Aprior plasma guns don't explode is because they incorporate Tau tech. I don't think they can simply upgrade what they have; the weapons require extensive modification and being rebuilt.
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>>25553742
Our plasma rifles work the way they do thanks to reverse engineering of xeno weapons. So thanks to the extensive modifications I doubt they would be cross compatible. We can offer to supply them with an arms shipment though.
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>>25553792
If we gave them the "STC" printout they could probably hack it.
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>>25553773

Well, if our tech-marines are capable of conveying the principles to their tech-marines, I don't think the primary origin would pose a problem. After all, if they recognized inner workings of Tau tech, wouldn't that imply that they dabbled in it themselves? Our stamp "made by AdMech" is as good as theirs.
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>>25553808
Wouldn't work the Inquisition and the Mechanicus would realize the truth. Sadly they don't exactly like us very much at the moment.
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>>25553808

If we had an actual STC, AdMech would put warp drive on mars itself and move it to Aprior, no?
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>>25553689
The Silencers would be very useful in combating Chaos forces, but the Battle Magos would be able to give us: UAV's, AC-130's, portable tactical reconnaissance servitors, heavy weapon support servitors, and UCAV Bombers. There's a lot of stuff that we could make with a Battle Magos on our staff.

>>25553817
No, no, I mean that they'd have to completely rip apart their own guns in order to install the modifications, which also require new parts.
It's not just a matter of changing settings on the gun and crossing a few wires.
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>>25553834
They already know.
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>>25553851
So we hand them the blueprints. They don't need to know the design history.
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>>25553851

I beg your pardon if I don't have too deep knowledge of space marine fluff. I assumed a chapter manufactures their plasma weapons according to an imperfect schematic, not that they have limited supply of malfunctioning specimens.
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>>25553834
They already know. That's why the puritans hate our guts.
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>>25553665

Lots of plasma guns and hellguns, as well as any other shiny tows ASIS can come up with. Basically think of them as a combination of Ghost Recon, Seal team Six, Rainbow six, and Bad Company.
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>>25553915
And the Hover Bikes?
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>>25553689

They would not be very useful in the close confines of a hive city, or in negotiations, but imagine how they could have come in handy here on Volkgarod.

They could have just walked into any ork camp on the planet and just start asking questions, the orks are not known for their operational security.

And remember, these orks have been trained by ASIS and hail from the Green Shadow, they're basically operator orks.
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>>25553855
>>25553910
Which is why I doubt their gonna let us spread how to create them. They will block as like mad. If on the other hand we ship the stuff out from our home sector where we have permission they'll have a much harder time. Especially as word begins to spread.
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>>25553927

Gravity manipulation hover bikes, classified as 'Timberwolf" model, armed with hellguns, plasma guns, missile launchers and bolters, though not at the same time. Extremely fast, all terrain, semi flight capable, and a lot quieter than a noisy engine.

They can't sneak through a building, but they can slow down to hover or slide quietly, so they could go unnoticed in battle.
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>>25553953
What are they going to do, invade ultramar to get it back?
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>>25553978
Yeah, no. Nobody fucks with the Ultramarines, which is the whole point of getting them on our side.
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>>25553662

The daemon is a special breed of daemon, allow me to explain, again.

Daemons are beings of emotional energy, each is formed around a 'core' of an emotion which defines their character, usually something like lust or hatred or greed. Since all emotions impact the warp, not just bad ones, some daemons are created out of things like courage, mercy, and compassion.

Their numbers are limited, as they are not purposefully created by the chaos gods, and are usually hunted down by their vile kin.

Aprior psykers have carefully summoned some of these beings, and a few have consented to be bound to brain dead clone hosts, so that they might remain in Aprior in a more permanent capacity.

While not actually followers of the four powers, the daemon types are still split along the four lines of the chaos gods in terms of abilities.

If anyone wants to know more just ask.
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>>25554027

That's not how it works. All daemons in 40k are small fragments of their parent god. They can't NOT serve the god, they ARE the god. A part of it, anyway.
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>>25554027
>>25554072
If only we could get some Malal deamons...
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>>25554027
From what I can see. The special choice has been narrowed down to the Silencers or the Battle Magos.
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>>25554027

Let's leave the demons at Aprior Chaos Management Emplacements for now. Maybe we could reconsider when (if) we get some concessions from the Puritan branch of the holy inquisition, but we're already testing their patience enough as it is.
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>>25554092
Its an admittedly tough choice. But I will have to stick with my decision of Battle Magos to both suck up to the Mechanicus and because of how unbelievably useful having one would of been if the past threads are anything to go by.
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>>25554027
If we went with the Silencers, how many would we get?

With the Battle Magos, will he come with an additional mobile manufactorum ship and staff to allow for the building of specialized vehicles and items?
Besides things like a hand-thrown recon drone, Predator UAV-analogue servitor, will he be able to construct an AC-130-style gunship for firing on targets from 5000 feet up?
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>>25554083
Malal?

>>25554072
Well this is the first time I have heard of that, pardon my ignorance.

Considering how often 40k fluff gets rewritten I don't see why I can't go with this, I have felt this way about how the warp works for many years.

And in this view, most daemons are created directly by their patron god, sculpted from the emotions and vices that god represents, but some come about more 'naturally' so much as that word can be used in this case.

This is just my view, I'm sorry if that is not how everyone else sees it, but this is the interpretation I will be working under from this point out.
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>>25554092
They're both definite reinforcement picks we want, but I think that the Battle Magos has the widest possible application right now.
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>>25554116

He wont have his own ship, but the 'Flame has a large manufacturing suite on board, to make replacement parts for unique Aprior gear, which he could upgrade and use to build more or less anything short of another star ship, it's just a matter of time and resources.
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>>25554027

And you would get about a half dozen brothers of silence, who can shape their auras, and they magnify their auras when in close proximity to each other.
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>>25554151
Could he build us a laser target designator to be used in conjunction with a Bomber UCAV meant to loiter over an area and drop missiles on targets when requested?
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>>25554151
Does that include things such as crusader armor and the Grav cannon tank?
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>>25554127

http://1d4chan.org/wiki/Malal
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>>25554173

You can already do that.

The laser anyways, he could build the UCAV, or you could get the bombers elsewhere.
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>>25554172
In the context of our concerns regarding Chaos and anti-Warp tactics, will the regular Knights exhibit the Warp resistance that they have in the fluff?
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>>25554188
What were the Balmoral Bombers again? And how many would we get?
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>>25554199

Resistance to mind warping effects and mind control, to a certain degree.

A lightning bolt flying at their face is a different matter altogether.
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>>25553630
We need a magos. One would have been so damn useful earlier, we need to fix that.
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>>25554216

Strike bombers capable of leveling an entire block or column of tanks, you would get a full squadron like the shrikes.
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>>25554233

Confirming for Magos special unit.

Also, choose a unit from any other category to add to the JTF, I will clarify as needed.
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>>25554072

But what is the eldar avatar of Khaine then? Is it another chaos entity? Created by elves?

If that is so, I can imagine shared ideology of Aprior sector might yield similar entity - in form of Ardi. Yeah, silly, I know, but what in Aprior or 40k fluff is not?
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>>25554245
Voting for stealth termies. We do already have quite a few stealth units, but come on, terminators!
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>>25554247

My eyes, they bleed.
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>>25554245
Confirming my previous vote for Stealth terminators.
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>>25554245
Can we have 1 unit of each :3
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>>25554245
They're all so damn useful, but this time around, I'll have to go with the Storm Trooper Squads.
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>>25554247
[screams internally]
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>>25554298
No, some of the categories are running low on units anyway
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>>25554298

No, the JTF would increase in power by a full third, and you would have to manage all those units.

Plus I wold have to write dialogue and back story for every single unit leader, something I am not ready to do.
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>>25554247

The Avatar of Khaine is a shard of the Eldar Warp God Khaine. Not all warp gods are chaos gods.

Anyway, I vote for Magos.
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>>25554331
Magos confirmed.

Other unit?
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Well, I guess it's Magos and Cloak Termies for us then. Let's hope we don't get to meet any powerful psykers for a while.
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>>25554373
Stealth termies.

>>25554384
Indeed.
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>>25554384
>LCB
Pig disgusting.
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>>25554384
We'll have to bomb them from orbit. It's our only safe recourse.
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>>25554398
>>25554384

Confirming for stealth terminator squad.
>>
>>25554320
Eh, you don't really have to you know. Any new guard units can report through our Guard Dude. Any new Tau can report through the commander, Cypress can get promoted and handle any new sister units, The ranger can be our point of contact for the eldar, unless we get someone who seriously outranks him like a warlock or something.
>>
>>25554480

Yes, but I want these to be a cast of characters, not cardboard cutouts with unit strengths written on them, interesting characters to work with and play off of, rather than tools to throw at problems.
>>
>>25554493

Confirm for stealth terminator squad.
>>
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>>25554493

Fair enough. But since we've decided what we're going to requisition and how we're going to - or more precisely not going to - deal with the Governor's little intrigue, perhaps we could get a move on. Have a celebration of our victory over Orks, exchange parting gifts with battle brothers of Macragge, raise a toast to fallen heroes and hear briefing of our next assignment.
>>
>>25554539
The Warboss still got away though. Where did it get to, and is it raising another force by releasing more spores?
>>
I vote Brothers of Silence
>>
>>25554560
They'll have to handle that. We broke them as marines we are expected to move on to somewhere our assistance is much more needed.

>>25554537
confirmed
>>
>>25554616
Confirmed, Magos and Terminator squad are en route, moving on soon.
>>
>>25554625
Hopefully we can get Bombers at some point. Our air power is lacking and Shrikes can't cut it forever (this would also open up use of Avengers as troop transports, along with Shrikes for pure AA).
>>
>>25554625
Also, can we investigate the stockpiled supplies of the SecGen?

Might help here, he's still a mystery.
>>
>>25554694
We've already discussed it, and there is no mystery. He's within his rights as a planetary governor to skim whatever he wants off the top so long as the Imperial Tithe is paid in full, which it is.
And since the Administratum has not scheduled a new survey of the planet's productivity, the amount he's paying right now is the legally required amount and no more.
>>
>>25554625

You finish your report, requesting a Battle Magos and terminator squad to be sent along to the JTF.

It is likely that you will be going out further from Aprior as time goes on, so it would be best to get your reinforcements now rather than later.

With that done, there is little else to do on Volkgarod, the end of your deployment draws near, the local forces back on their feet and ready to defend their world once again, hopefully they can hold onto it this time.

By the time that your reinforcements arrive, the war is well and truly over, save for a few surviving orks clinging to life in the tundra, but they are hardly a planetary threat anymore.

One day you are summoned to the landing pad, your newest members have arrived.

TBC
>>
>>25554731
I'm simply saying that while we finish here, lets have the ASIS look at what else he has hidden. Could be Chaos, for all we know. Could want to cede From the Imperium.
>>
>>25554748

Coming down gracefully, like some great bird of prey, an Aprior shuttle lands on the field before you, and you see the symbol of the Adeptus Mechanicus emblazoned on its prow.

The ramp drops down, and out walks a tall figure in red robes, his face hidden in the shadows.

As he approaches, you see that he has no face to speak of, or rather not much of one, his entire face having been replaced with an armored faceplate, four mechanical eyes glowing red.

When he speaks it is in the voice of a man, middle aged, growling voice being modulated through his voxcaster.

"Greetings Captain Smith, Magos Rex Verbal, previously of the Aprior sector Mechanicus primary workshop, how my I best serve your task force?"
>>
>>25554837
"Greetings, Magos. We have need of recon servitors, preferably hand-thrown as well as one able to looter unnoticed in an area, as well as gunships that can rain destruction from the heavens beyond visual range."
>>
>>25554837
"It is good to have you aboard magos, I believe that your assistance will be of much use during events to come."
>>
>>25554837
Currently the ultramarines have expressed an interest in some of our technology, particularly our improved plasma models. I would like your suggestions on what to give them, and what we can expect in return.
>>
>>25554837

"I am pleased to make your acquaintance, your [insert honorific]. I've several ideas, but perhaps you have a suggestion of your own?"
>>
>>25554905

Now that you have a Magos, you can manufacture more plasma guns over time, though it will be slow going.

You might get other weapons of equivalent value in return, such as power swords, though you already have most of Ultra standard gear in your inventory.

Or you could give them as a gift to earn some gratitude with the Ultras.
>>
>>25554837

"I default to your expertise. Look over our mission data so far and identify any weaknesses that could be complemented by technology."

"Also, we've discovered Necron ruins underneath the planet's surface. Perhaps it could hold something of interest to the Mechanicus?"
>>
>>25554837
We have need of many things and I have lamented several times that our forced lacked a Magos.

Among other things, we lack accurate void to ground and void to air weapons, although our current adept has created an unorthodox solution to the former, a targeting beacon dropped by our fighters
>>
>>25554929
I vote gift then.
>>
>>25554932
Good point, Anon. We may need to hide it from the Secretary General.
>>
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>>25554929

They are unlikely to part with an artifact like a suit of Ultramarine terminator armour, so just give the guns or, preferably, instruction on their design, as a gift.

>picture unrelated, we're not giving any rangers away.
>>
>>25554968
Gift would definitely help here. A few weapons, along with schematics, anything else they might use.
>>
>>25554837

"I am pleased to make your acquaintance Magos, I am sure that your assistance will be invaluable in the events to come. To start, I have faced several situations in the field where your particular talents could come in useful, techpriest Kalec has the details, I advise you speak with him.

Other than that, please look over the mission data from our previous engagements, find any deficiencies you can and counter them as best possible."

Verbal nods, "That is my area of expertise Captain, also I am aware that you have found a necron facility, I shall move to your ship and begin studying the relics found at once."

You nod, "Very well, I trust your judgement in this matter."

You hear a rhythmic thumping noise, and turn to see a squad of Terminators in Knight ceremonial colors disembarking from the cargo port on the shuttle.

The leader has removed his helmet, and you see the scared face of a veteran Knight.

"Captain Smith." He says, a deep baritone. "I am Sergeant Connor Sloane, leader of this terminator squad, I hereby place myself under your command."

You exchange salutes.

"Good to have you on board Sergeant, a veteran terminator and his team is truly a force to be reckoned with."

Connor nods. "Indeed, though I hope we see a little action as possible, a terminator brings little but destruction to the world, though sometimes that is what is needed."

You nod, "Hope for peace and prepare for war."

An old Aprior saying.

Further actions?
>>
>>25555047
Talk to Adonis about tech gift.
>>
>>25555047
Arrange the gifting of a few Aprior plasma guns, and their schematics, construction and maintenance instructions to the Ultramarines.
We have fought alongside them enough that such a gesture would not be taken as blatant favor-mongering.
>>
>>25555112
>>25555067

"See to the billeting of your men Sergeant, I have other matters to attend to, something tells me we will be moving out soon."

Sloane nods and leads his terminators off to the transport.

You call in for Captain Adonis, who is himself in the process of redeploying his forces, it is time to say your farewells.

Adonis' armor has been returned to its previous finery, he practically gleams in the sunlight as he walks towards you.

"Smith," he says, "I had hoped to see you again before we left this world."

"And I as well Adonis, I bring good tidings."

Adonis raises his eyebrow in question.

"Since your marines favored our plasma weapons so well, I thought it only courteous to our brothers of Ultramar to pass along the construction specifications and maintenance rites for Aprior pattern plasma guns, hopefully your techmarines can begin manufacturing when they are familiar with the design."

Adonis is taken aback for a moment, but recovers his composure.

"I greatly appreciate the gesture Smith, as I am sure my brothers will in time." He pauses, looking out over the city.

"You are an interesting man Smith, and your chapter is, odd to say the least. I had thought that without the codex to guide you your chapter would be lost and weak, but I see that is not the case. You have fought well Smith, and it has been my honor to have fought alongside you in this campaign."

He offers his hand, which you clasp.

"I thought you might want to try our weapons for yourself." You say, "So I brought a sample."

You unholster a plasma pistol and hand it to him, which he examines appreciatively.

"I have also sent a sample shipment to your brothers, hopefully they can put them to good use."

Adonis nods, "Of that I am sure, thank you brother."

"Think nothing of it brother."

You say your final farewells and part ways, Adonis to his Ultramarines, and you to your Knights.

TBC
>>
>>25555238

The next day dawns, and you find yourself requested aboard the Midnight Flame, Magos Verbal and techpriest Kalec, as well as Crais wishing to discuss the necron orb you discovered in the tomb.

Arriving on the ship, you proceed to the research wing, where you find the techpriests an ranger waiting for you, the necron orb hanging in the air inside a transparent containment pod.

"I thought we sere shipping that back to Aprior, we don't know what it does."

Kalec grins, "Oh but we do, at least we think we do."

You frown, but decide to humor them. "Explain."

Kalec nods and sucks in breath, but Verbal cuts him off.

"We have discovered that the device is emitting low levels of radiation, nothing harmful I assure you. At first we believed that it was attempting to communicate with something, but it turns out we were only half right. The signals it is sending out is a wave pattern, very precise energy bursts across multiple spectra. Also, the energy field only emerges about a foot or so from the object itself, it simply fades out before it goes further.

However, the patterns it is sending out are incomplete, they are part of a larger patter, with large gaps in the overall progression, in its current state it is incomplete and inoperative."

"So," You say slowly, "What is it?"

Crais steps in, "A key, or perhaps part of a lock, it is a component to a larger device, neither can function without the other."

You look to them. "Now that we think we know what it does, what is your advice regarding the device."

They are each silent for a long moment.

TBC
>>
>>25555375

"I advise we keep it." Says Verbal, Kalec nodding his assent. "We can keep it locked away securely here, its radiation is very minimal. In a containment unit nothing will get out, no signals or radiation of any kind, in this dimension or in the warp, nothing in or out, in case we might need it for something."

You turn to Crais.

"I advise caution mon'keigh, the artifacts of the necrons are not to be trifled with, though who can know when a key like this could be useful, what could be released, or locked away with it.
>>
>>25555412
Actions?
>>
>>25555422
"Very well, we shall keep the key in containment. I want it ready to be jettisoned into deep space if it becomes a problem.
"Any problems?"
>>
>>25555422
Well, if it is totally safe no reason to throw it away, though its existence is classified.
>>
>>25555422
Store it away, best not to allow it to fall into the wrong hands, it's not like we can destroy it.
>>
>>25555422
welp so much for sending it back home. GM is hinting against it so be it.
>>
Will we meeting the Emperor at some point?
>>
>>25555412

Very well, have it stored in the Plot Item Freight Bay no.13. Although I can't say I feel very thrilled about prospect of unlocking anything of necron make - and by the time something needs being locked away it's usually too late.

Anyway, did the most venerable AdMechs discover anything else of note? If not, we could perhaps visit the Confessor and the Sister - or our intelligence man Kolchack, whether he's any last second info for us.

Perhaps say goodbye to general Zhukov, with a warning that he keeps his guard up in case the SG feels threatened for any reason.
>>
>>25555470
>>25555454
>>25555450
>>25555446
>>25555422

"Very well." You relent, "But I want it stored under constant guard, ready to be jettisoned into space at a moments notice, and from this moment forwards its existence is classified, top secret, no one must know."

Verbal nods, "Understood Captain, I will see to the defenses myself."

After that the meeting slows and grinds to a halt, little is left to say, and you return to Volkgarod to oversee the last stages of the withdrawal.

A few days later you receive word from the 'Flame, your next assignment has arrived. Packing up the last of your command post, you head to the launch pad.

Surprisingly, you find General Zhukov waiting for you next to your shuttle.

"Captain, I just wanted to see you off myself, and to thank you for all that you have done for my world, I know you have received little thanks in return."

response?

>>25555475

Probably not, that meeting would either go spectacularly well or horrifically bad.
>>
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>>25555475

I'd rather not. He's not very talkative ever since his last family reunion, we'd just be distracting him from his job as a warp travel coordinator.
>>
>>25555575

He and his son had a bit of an argument, he's been cooling down for a few millenia.

Also, it is never a good idea to hold a power sword by the blade.
>>
>>25555575
Oooh, is that a Sister or an Inquisitor? That looks like a Fleur on her glove.

I'm always looking to add to my SoB folder.
>>
>>25555608
I think Inquisitor, I can see the necklace with the =I=.
>>
Rolled 29

>>25554072
>That's not how it works. All daemons in 40k are small fragments of their parent god. They can't NOT serve the god, they ARE the god. A part of it, anyway.

That's patently false, though deeply rooted in the way it is NOW.

In the past, the Empyrian was a clean, unsullied place, where souls could transition gracefully from life to death, even reincarnate. The emperor's backstory ties to this.

The important thing to take away from this, is that Souls In General can exist in the warp and be unaligned, without being beholden to any power.

Then, well, human negative emotions hit critical mass, and they all congealed to one spot, gained sentience, and started infighting.

There ARE other God Like Entities, though.
The shards of khaine. In some editions avatars were treated like daemons ruleswise.
Then there's the whole deal with Ynnead. Soulstones are technically ghosts, though trapped in an anchor so slannesh's vacuum jaw doesn't eat them. Though I think Eldrad survived as a disembodied spirit in the warp a while.(blackstone frotress incident)

In any case, the chaos gods represent Emotions and Desires, albiet a twisted range of them.

Nobody's tried summoning a demon of Compassion because, shit, there's no god of compassion left alive(and if they were, they would probably have been killed and eated for power) - the closest thing is Isha, and she's stuck and trapped by nurgle and has no influence anyway.

But its possible. You just wouldn't have any help from a higher power doing it. Meaning you basically have to make that daemon from scratch.
.... which the reasonable marines did.
>>
>>25555565
Ask the General if he knows anything about the extra 'tithe' the Secretary General has. They should at least know about it, since we are leaving.
>>
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>>25555565

"We were merely carrying out the Emperor's work as it has been laid before us. Life of His every subject is precious to him, and we're grateful for opportunity to save so many of them. While on the topic, general, take good care of yourself. We've learned that people in power are prone to heightened risk of accidents on this world."
>>
>>25555632
Haha, shit. Just noticed something.

Look who's above the bottom right Ork.

Yep, it's a Sister. To the folder you go!

Polite sage.
>>
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>>25555632
>>25555608

I do believe it's drawfaggotry posted here on /tg/ some time ago; I wouldn't count on it being 100% canon compliant. I think the request was for a sister or even canoness.
>>
>>25555565


"We were merely carrying out the Emperor's work as it has been laid before us. Life of His every subject is precious to him, and we're grateful for opportunity to save so many of them. While on the topic, general, take good care of yourself. We've learned that people in power are prone to heightened risk of accidents on this world."

Zhukov scowls.

"It was not this way once. We were a proud people Captain, there was a day when honor still counted on Volkgarod, when we lived upon true sacrifice, not the destruction of our fellows. When our hearts felt true devotion, not the enforced fear we now suffer."

You nod.

"I think I know, I am aware that the Secretary General has been stealing the wealth of his people for his own gain, stockpiling so called tithes."

Zhukov nods.

"I have known for a little while now, it is my belief he plans to buy a few comfortable centuries on a resort far from here, and leave us to rot in the ruin of our home."

TBC
>>
>>25555565
"You are welcome, General. My comrades and I only did our duty as best we could.
"Though just so you know, I have sent for an Aprior development team to help bring your planet up to spec. They will also be looking into certain...accounting irregularities that the Secretary General has allowed to occur. Be safe, General."
>>
>>25555796

"Perhaps the people from my homeland can help you deal with him." You say, "Many wrongs can be righted when good men put by their fear and act."

Zhukov nods.

"Your people certainly do not lack for courage. I have seen many great feats since you have arrived here. Desperate defenses, brave attacks, selfless acts of sacrifice and honor. Perhaps I have been a fool, perhaps some things are never really dead."

Zhukov is silent, gazing up at the clouds above.

"Your example has shown us much Captain, once again I thank you for that service, and hail your courage."

You nod, "As I hail the courage of your soldiers, they fought bravely at all quarters."

He offers you a salute, which you return, before he walks away.

"Perhaps one last act of courage is all that is required." You hear him say.

You board the troopship and head for orbit, leaving the world of Volkgarod behind.

TBC
>>
>>25555565
>"Captain, I just wanted to see you off myself, and to thank you for all that you have done for my world, I know you have received little thanks in return."

"There is, perhaps, something you can do for us in return. "
"Your mining operations are inefficient. Our squad leaders hashed out a -significantly- more productive, humane, AND efficient operation post riot relief. "
"Were you to impliment these changes, the aprior outreach program may be interested in doing business with your planet - we're short on resources in this sector, and anything over your administratum production quotas is up to the free market, yes? We will have a more appropriate delegate hash out an offer for your review."
"Until then, thank you for your cooperation. "

By appealing to his sense of greed, we open the door for the rest of the reasonable apriors to be heard and affect change.
>>
>>25555893

Derp I mistook the Zhukov for the Secretary General whos actually the evil twat.
Stockpile those lines for when we talk to hi
>>
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>>25555796

If such is the case, perhaps that would be one avenue for the development team to pursue. Subtly offer the Secretary safe passage along with his wealth to a paradise world of his choice and THEN help Zhukov or whoever took the mantle from him develop the planet itself.

Priority is not punishing the culprit, but improving the lot and efficiency of the people. After all, when he's gone, he could be said to have been interred in a penal colony. Or could be tricked into getting sent on one regardless.
>>
>>25555917
>>25555893

Also, thank you for your defense of my warp mechanics earlier, I appreciate your input.

Sorry I missed these, but I already posted.
>>
>>25555886

You arrive back at your office, and receive your briefing slate as per your last briefing.

This time you are being deployed to a hive world it seems, the planet Chalice, home to many billions of Imperial citizens. An important manufacturing center, and source of guard recruits, Chalice has degenerated into civil war, with its primary hive beginning to suffer in the conflict.

Your assignment is to proceed to Chalice, an link up with other guard units already there, then you are to move on the primary hive city and secure it against the rebels, maintaining this worlds stream of resources an fighting men to the Imperium at large.

Data on Chalice indicates that it is ruled my a monarchy, and that most people are born into their professions, which they rarely leave. Personal freedoms are fairly wide for a hive, but poverty rates prevent the exercising of many of them.

Questions?
>>
>>25556048
Any reports of cultist activity also any rogue guard/pdf forces or psykers?
>>
>>25556064

Reports are sporadic and conflicting at best, some PDF have turned coats while many remain loyal, the cause of the conflict is still unclear.

No psyker activity reported as of yet.
>>
>>25556048
what guard forces can we expect?
>>
>>25556176

Elements from Cadia Valhalla and a detachment from Armageddon have been deployed, but they are mostly being sent to the other major cities, you will be in complete operational control over the primary hive, as the largest force being deployed.
>>
>>25556207
How many sides are there?
>>
>>25555936
>Also, thank you for your defense of my warp mechanics earlier, I appreciate your input.

You're welcome :)

I know there was writefagging of a daemon summoned out of a differing emotion than the usual. I don't recall if it was Adeptus Aprior stuff, during the return of the reasonable marines, though

This quest runs on fanfic Canon anyway - you shouldn't be afraid to tell people that your universe differs from The Common Interpretation Of How That Game System Works anyway - even discounting how rabid 40k fans can be defending their particular viewpoints.
>>
>>25556240
>>25556248

The fighting is very chaotic and the locals have little idea what is going on, it seems they did hnot have much of a presence in the lower city. No further intel is available.

>>25556248
I try, but I also know that if I do something too crazy people might get annoyed. Hopefully all the people still playing are used to the oddities of this quest by now.

Except for those two people who lurk in ambush every day in the archive to down vote the threads without bothering to read them, even before the content hits.

It's sad really.

Anyhoo, I have to go walk the dog, be back in 20 minutes.

I think that this chapter will be mostly interactions with your crew and roleplay, I think we have seen enough battles before we start an invasion of a hive world, anyways, be right back.
>>
Rolled 31

>>25556306
Don't worry about the down voting thing, most quests get an immediate 2 votes down after archiving.
>>
>>25556419
Anyone still here? Sometimes these die when I walk the dog.
>>
>>25556519
yes
>>
>>25556519
lurkin' major fan of your quests btw
>>
>>25556519
Guy-who-is-usually-late-to-quests reporting in!
>>
>>25556556
>Doffs hat and bows.

You honor me.

Anyways, I think it may be time to check in on a few people, who do we want to talk to?
>>
>>25556580
Tau guy.
>>
>>25556580
Jager.
>>
>>25556598

When you track him down, Commander Vael is in the hold turned over to him and his men, performing maintenance on his battered crisis suit.

He turns to face you when you enter the room. "Captain, to what do I owe the pleasure?"

"Just looking to talk, we have a lot of time to kill before we arrive at our destination."

Vael nods. "I appreciate the opportunity, we have not really had a chance before now, we have been busy with the business of war."

You sit next across from him on a cargo crate.

"I haven't had a chance to ask, but how are you getting along in the JTF? I imagine a unit like this must be very different from what you are used to."

Vael nods. "That is for sure, I have seen nothing like this, neither in my service to Aprior, nor my time in the Tau Empire." He pauses, gathering his thoughts.

"The Etherials spoke at great length of the Greater Good, the common striving towards a noble goal, in the service of which all would be carried to greatness. But they lied, the only good they really seek is their own, and they bind their followers by the castes they are born to so that none may challenge them.

When I defected to Aprior, I was hoping only to save the lives of my men, when our ethereal ordered us to cut our own throats. Instead I found a place which exemplified the Greater Good better than my own home, a place where anyone can come together in common cause and struggle as one."

He shakes his head.

"Your people have achieved a great thing, and the spirit of Aprior is carried forwards by this task force, a thousand different origins, different creeds, four different species if you count Jager. Quite an accomplishment.

I only hope the wider galaxy does not spurn the gift you bring."

Response? Or move on?
>>
>>25556762
Ask him if he's experienced any trouble.
>>
>>25556920
This works. Especially eldar.
>>
>>25556762

"Has there been any conflict between you and the rest of the force? I know there must be some out there who have objections to taking orders from a former commander in the tau military."

Vael nods. "Of that I have no doubt, but thus far your people have been disciplined enough to not allow any personal feelings to become an issue. Apparently I have developed a reputation amongst the men, they seem to find my presence reassuring. I must say it helps in dealing with them, if they know I have their backs then they are willing to follow my orders.

So no, no major issues thus far, at least not from within the JTF."

"Even the eldar?" You ask.

He frowns a bit. "I have not really had dealings with Crais and his rangers, though I suspect that they would not deal with me so well, or at least as well as they ever do. I suspect that they have some ulterior motive for being here, though you can say that about eldar most days. They seem competent enough, though I doubt that they signed up out of a desire to help us.

And what of you Captain? Surely dealing with the forces of the wider Imperium cannot be an easy task."
>>
>>25556981
"I'll freely admit that there is a certain governor that I want to kill very badly. Fortunately, I suspect that my superiors will agree, and plan on rectifying that error soon enough. The Captain Adonis was good enough to work with, although concealing certain knowledge from him was tricky. The previous planet just bowed to our expertise really."
>>
>>25557034
be a bit more complimentary to the previous planet.
>>
>>25556981

"It has not been easy, I admit that I wish a certain governor dead for what he did to his own people, though perhaps the Aprior authorities can improve matters there.

Working with Captain Adonis was much less onerous, he is a good man, though concealing things from him was difficult. It did not feel right lying to a brother Astartes, regardless of the reasons.

We have been lucky so far, Tyrae was very easy to deal with in this regard, bowing to our greater experience with relative ease."

Anything further?
>>
>>25557147
Nope. Lets chat up Crais, he's the most difficult of our men anyway.
>>
>>25557169

I think we will have to do this tomorrow, the writer needs sleep in a little while, though I can still chat if you want to stick around.

Thanks for playing everyone, I really enjoy these threads.
>>
>>25557201

Interesting quest, keep it up.
>>
>>25557201
How are you doing for unit ideas? Because if you want a few more, I am always willing to make suggestions.
>>
>>25557222

so long as players keep coming, I shall keep going.
>>
>>25557265
Let's hear it.
>>
>>25557265
>How are you doing for unit ideas? Because if you want a few more, I am always willing to make suggestions.

I'd like to see an Inquisitor arrive.

Not as a choice. No, they just show up as the inquisition often goes, essentially saying 'Welp! Such a task force needs to be OBSERVED after we agreed to let them in, after your sector established communication".

Not necessarily with a gunboat, or a murderdeathy retinue, but another added element that may or may not be on our side.

It would also be hilarious if Rightina showed up again
>>
>>25557335

I cannot confirm or deny anything...
>>
>>25557284
Troops options:
Crusader Group: Utilizing the knights inductor crusader armor, this group of knights may not be as good as terminators, but they can field many more of them.

Reinforced Battlesuit Company: Based on data gathered in recent battles against the Tau, the Apriori have created new designs and sent them along to reinforce your battlesuit company. Contains equivalent of Broadside and Hazard power armors.

Reinforced Sororitas Detachment: With recruiting surging in from worlds the joint task force has visited, the Sisters of reason has decided to reinforce their contribution to the JTF. Adds Celestines, Seraphim and dominions to the task force.

Reinforced Guard contingent: The worlds that the JTF have saved have agreed to provide a tithe of men and material to support continuing operations in return for additional economic assistance. Comes with an old friend.
>>
>>25557430

I was thinking about allowing upgrades to existing units, but I'm not sure if I should give them as point buys, or have story requirements.

I would fear that if I gave the option players would just beef up their existing units rather than play with any of the new ones.

As for old friends showing up, only time will tell...
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>>25557430
Air support:
Stormtalon Gunships: A new type of close air support who's schematics were provided by a grateful Magnus Calager
Storm Raven Gunships: An alternative to the Valkyrie avenger, Provided by Magnus Calager.
>>
>>25557493

For close gunships, the Magos is on that.

I don't think the Ultras are sending you supply drops just yet unfortunately.
>>
>>25557470
Well, all of those do come with prewritten story requirements. Granted, we've arguably met 2/3rds of them already.
>>
>>25557517
Yeah, finding new air support options is hard without just going "Here is a Xenos flying thing. You now have it because reasons."
>>
>>25557544
Yeah, but the new Magos will get you guys UCAVs and gunships, so little worries there.
>>
>>25557430

Experimental Troop Testing>
Inspired by the stealth terminator suits, Aprior Research into tau technology continues. The latest project noted similarities in the battlefield role shared by Stealth Armor and the jump packs attached to Assault Marine power armor. Disregarding stealth technology, there are useful ideas in sustained flight, modular armament, and weapon stabilization that are worth exploring.
Aprior Command demands a field test under live fire conditions. What better proving ground than the JTF?
>>
>>25557620

Sustained flight?

Modular armament?

Why do I picture these Knights being painted in red and gold?
>>
Special OPS:
Tau Stealth squad: Utilizing reverse engineered tau stealth suits, these sneaky tau are adept at sneaking into any secure area.

Psyker Squad: Though the knights inductor do not utilize psykers, the Apriori guard does have standard psyker units, though theirs tend to be better trained and less prone to explosions.

Null Team: Not all nulls in the Aprior sector prove capable of accepting the Inductor Geenseed, some of the washouts congregate into guard units like these.

Sisters of Silence: The Sister's of reason's equivalent of the Silencer core.

I also have some stuff for heavy weapons but that basically comes down to "Pick a vehicle and say 'you now have it, have some fluff'"
>>
>>25557620

Also, I think it has promise, just a general buff and new toys for the Knights?
>>
>>25557646
Interesting, I suspect that psykers are just going to throw up their hands and leave at some point in this quests future.
>>
>>25557679
I also have fluff for a Riptide equivalent with some very interesting developmental history.
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>>25557704
do tell
>>
>>25557470

I like upgrades. Its reminiscent of Dark Crusade.

As far as they go, I like both methods. Consider sidegrades or alternate gear setups and minor upgrades as buyables/researchables, with the possibility of actual upgrades that have to be EARNED.
Upgrades that apply to Smith instead of everyone also work, or ones that apply to all members of a certain race within the JTF.

Have you considered throwing plot into the works to shake up our force composition?
Things like.... some of the ASIS is recovering in medical, and can't join you this mission.
The sisters have important holy ceremonies to observe this day
The eldar rangers have a mission of dire importance to their race, and have notified you they are going to take care of it - with or without an official leave of absence. However, you may join them if you wish....

Also, as the fighting force grows, feel free to expand the scale of the fighting also. Its not unreasonable to have to spread troops out to cover different areas, in different roles. (attack, defense, patrols, recon) across a few critical zones can add up.

And remember: Urban Combat is a whole different beast. Especially in a hive.

Basically its a good idea, but don't be afraid to balance it out with plot
>>
>>25557736
The Knight Apriori: standing almost 9 meters tall, the Knight Apriori is the latest and greatest in Aprior Battlesuit technology. By combining Tau battlesuit philosophy with the aging knight combat walkers of the Imperium, a monstrous combatant was created. Far more agile and flexible than the knights of old, the Apriori knight still packs a fearsome punch.
>>
>>25557738

I very much intend to have units out of the fight for various reasons, though thus far the players have not had any reason to have a unit taken off the field for any reason.

Basically, if you are about to die an ally will rush to save you, but suffer greatly and be out of the fight for a long time.

Stuff like that.
>>
>>25557650
>Also, I think it has promise, just a general buff and new toys for the Knights?

Possibly. That, or I was thinking an alternate armor choice, actually. Something a little larger than jump packs, but unmistakably MARINE instead of ALIEN.

I was more thinking that jump troops are a godsend in urban combat. The ability to move up and down is huge, as well as controlling engagement ranges with better speed is really powerful in the hands of the right tactician
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>>25557840

Then rejoice for Magos Verbal has brought jump packs for the marines to enjoy! I just didn't get to mentioning it yet.
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>>25557851
Goodnight now, I should see you tomorrow.
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>>25557851

I'm not sure what the current state of rules are in 40k, but even something as simple as adding Relentless to assault marines or jump troopers is huge.



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