[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1371602059409.jpg-(104 KB, 700x500, MAGESTART.jpg)
104 KB
104 KB JPG
YOU ARE A MAGE. A mage is you. Your phenomenal cosmic powers shall surely be the stuff of legends, but first, what is your name? By what mighty verbiage shall your foes and friends know you?
>>
Duke Devin the Doubter.
>>
Gaben
>>
>>25515832
Duckshirt the not really disabled
>>
It is decided. You are Duke Devin Duckshirt. Now then, what is your title? What otherwordly epithet shall strike fear into the hearts of others, and confusion into the feebleminded?

Could be either [title] +name or name +[title] format.
>>
>>25515941
DDD the pectorally enlarged
>>
>>25515997
Seconding.
>>
>>25515941
Ze Magicks!
>>
File: 1371602930068.jpg-(16 KB, 250x191, 4758-304368171.jpg)
16 KB
16 KB JPG
>>25515941

>Duke Devin Duckshirt, Dicemaster

I'm sorry but this is all I can think of with that name.
>>
Drungeron Meister
>>
>>25515997
>>25516008

So it is! You are Duke Devin Duckshirt, the Pectorally Enlarged. Surely an appellation which will go down in history, both magical and otherwise. Finally, what manner of magic do you specialize in? Could be as broad as a whole spell school, like Evocation, or perhaps as specific as fire or if you're feeling bold, maybe even hair.
>>
DDD the Apologetic
>>
>>25516129
Me too. But I'm rolling with it. maybe we'll have a dice specialization or some such.
>>
>>25516220
Ice
>>
>>25516220
Breastomancy.
>>
Rolled 38

>>25516220
Conjuring anything
>>
>>25516220

Force magic, to keep things thematic.
>>
File: 1371603286407.jpg-(53 KB, 466x631, 1370813149925.jpg)
53 KB
53 KB JPG
Rolled 100

>>25516220
teleportation
>>
Earth and stone manipulation.

We like to make dice.
>>
>>25516257
>>25516268

Thus it is! You specialize in the mind blowing study of Ice Conjuring. You can conjure anything at all, provided that it is ice.
>>
File: 1371603543513.png-(86 KB, 304x227, hot-ice-thumb.jpg.png)
86 KB
86 KB PNG
Rolled 12

>>25516348

rolling to summon a hot ice
>>
>>25516348

We wear solid ice armor for the sole purpose for shattering it when we flex, to further boost the appearance of our pectorals.
>>
Rolled 3

>>25516348
hot ice clothes
>>
Now then, You plan to embark on an expedition into a dank and foreboding catacomb to seek some magical things, with which to magic. Alchemical ingredients, enchanted items, spell components, who knows? Catacombs are so often full of magic, it doesn't even matter what you go looking for, you're going to find some good stuff. It's like a magical flee-market, if flee markets were dank pits in the earth festooned with eldritch horrors and the undead. But anyway, time to prepare. You are currently nestled high up in the safety of your MAGES TOWER, where you've been known to do some magic. How shall you prepare? Visit the study? Your private chambers? Maybe even your mystical kitchen?
>>
Rolled 81

>>25516438
private chambers
>>
Rolled 5

>>25516438
Were ganna need to make some sandwiches for the road
>>
Rolled 20

>>25516479

Seconded. After which we should make sure we know what we'll be going up against, if anything.
>>
Rolled 24

>>25516438
triple D knows what's up

he's going tot he basement
>>
Just for clarification, are dice rolls affecting this in any way, and are we rolling d20 or d100?
>>
>>25516404
You exert your mighty and phenomenal powers to conjure a chunk of ice that is certifiably hot. Success! Water springs forth from your designated summoning area, wetting your fine mystical rug and dampening your socks.

>>25516459
Your socks thus dampened, you head to your personal chambers to procure dry ones. Ah your personal chambers. Such a den of magical nonsense has probably never before been seen by anyone. Yes, floor to ceiling, it's mostly full of magical junk. Shall you proceed to the Wizordrobe to gather these socks, or perhaps poke about?
>>
>>25516547
I've not used dice rolls yet, but if I want them I'll request them, along with the type of die and number to be rolled.
>>
Rolled 1

>>25516601
I'm a wizard, I don't need a wizardrobe.

Summon ice socks to wear and poke about.
>>
POKE ABOUT, POKE ABOUT!
>>
>>25516642
>>25516686

You summon socks of ice directly onto your feet, their cold embrace assuring that your feet will slip smoothly into any footwear, regardless of how comically mis-sized. You then proceed to aimlessly poke about your own private chambers. So much magical junk, so little time to ogle it all. Where shall you poke first?
Your trunk?
Your Wizordrobe?
Under your bed?
Perhaps inspect the wall hangings?
>>
>>25516757
Create a vortex to get out of the supernal realm and get a kebab at the shawarma joint on 4th st and 7th.
>>
>>25516989

You sum up all of your magical know-how and in a mighty burst of mystical hoohah attempt to conjure a vortex to 4th st and 7th. Success! You conjure forth a vortex-shaped slab of ice. It's not actually functional. It's also pretty tacky. Doesn't really bring the place together at all. Too big to take downstairs or hoist out a window too. Just gonna have to let it melt a bit. Or banish it back from whence it came. Whatever.
>>
bumpity
>>
>>25517213
banish the Ice-bab stand and poke around under the bed
>>
>>25517849

You banish the ice-vortex back to whence it came. Good riddance, you think. It'll probably never be useful in any circumstance later on down the road. You don't even know why you conjured it.

You then get on your hands and knees and peer intently under the bed like a five-year-old playing hide and seek. There are like four crystal balls under here. Why do you have these things? They're only moderately reminiscent of ice. There also seems to be some old unimbued staves and a second set of sheets. Wait a second...you see some movement beneath the sheets! Well dammit, some magic from all of your enchanted junk seems to have leaked out a bit and given life to some dust. You're now facing down an angry Dust Bunny. Engage combat!
>>
>>25518065
summon ice cube(gelatinous cube of ice), have it eat the bunny
>>
>>25518202

You summon forth a mighty cube of frozen and therefore not at all gelatinous ice. The Ice Cube greedily gobbles down the hapless Dust Bunny, not so much killing it but trapping it inside it's frozen bowels forever. Or until it melts.

Combat ends in success! You reap a mindblowing three Xp, a sum which furthers your level progress just slightly faster than not at all.
>>
Now that that has been dealt with, what other wonders of your room will you spy?
>>
Self bump. I was rather enjoying this for a bit.
>>
>>25518743
My naughty magazines
>>
>>25518743

Let's check the chest!
>>
File: 1371611145801.jpg-(91 KB, 700x500, MAGEstaff.jpg)
91 KB
91 KB JPG
>>25519243
You rummage into the chest. Mostly it's a lot of old scrolls. But you also find your trusty Staff of Coldening. By god if you want to conjure some ice, well this is THE staff brother. You equip the staff, and gain +3 to Ice Conjuring. You also gain +4 to Mystical Facade, you look all sorts of mystical now.

Also your ice socks have melted, making your dampened socks thoroughly wet. It's quite cold.
>>
>>25519347

Let's go to our wizardrobe and just get some new socks. Then to the catacombs!
>>
>>25519436
You proceed to the Wizardrobe. Yes, a magically inclined fellow need look no further for mystical accoutrements than a Wizardrobe. A nice extradimensional space to store all your magical finery. Robes in every hue of the rainbow, various pieces of magely head wear, and ah, there they are! Dry socks. You equip the dry socks, your feet are oh so snuggly now.

You feel definitely ready to head to those catacombs now.
>>
>>25519528

Flaunting such things as shoes or provisions, you head out of your MAGES TOWER and begin the long and grueling trek to your destination.

Which is to say that you walk a short distance from it and find a DANK CATACOMB. The foothills in the area of your MAGES TOWER is bizarrely festooned with dungeons, so you really need only pick one you haven't been to and take the short stroll there.

The entrance to this particular DANK CATACOMB is situated in the midst of a happy glen. Small rabbits bound merrily about, and the birds chirp joyously as they fly about, paying no mind to the foreboding and dark gateway into an abyss lying just center of the field.
>>
>>25519720
So, do you enter the DANK CATACOMB, or perhaps faff about this glen a bit?
>>
>>25519799

We enter the catacomb, staff at the ready!
>>
>>25519859
You clutch your trusty staff, and make ready to brave whatever the catacomb may hold.

You ply the ancient iron door, which yields to your efforts. The interior of the catacombs entrance is dark, but your trusty Staff of Coldening emits a cold light, just sufficient to see. You are quite glad you brought it. It really is THE BEST staff.

Heading carefully down the ancient moisture worn stairs, you come to a landing deep below ground. The air is humid and stale, an unpleasant mildewy taste hangs in it. You see before you a forking path.

Left?
Or
Right?
>>
>>25520016

Always go left. They never expect you to go left.
>>
>>25520050

In a move that stuns all involved, you proceed left instead of right. That'll show the dungeon who is and is not clever.

The hallway is long and cold, but yields eventually to a large room. A room who's floor is completely obscured by a veritable legion of rats. The rats whisper to you collectively in long forgotten tongues, wishing for the end of an age, a time when those who live in the darkness may rise above and consume the surface world, drowning the Old Gods in a deluge of sacrificial blood.

They seem pretty preoccupied with their macabre ramblings, and don't seem to mean you any harm. You spy a door at the far end of the long room. But how to get there through this sea of rats?
>>
>>25520237

Can we make an ice bridge over the rats to proceed safely?
>>
>>25520298
You brandish high the Staff of Coldening, and conjure a mighty ice bridge to cross the rats! A great many rats are crushed as the bridge falls into place. The combined death of the many rats nets you an astonishing ten Xp. You are well on your way to a visible portion of the experience bar. Seeing both your power and the way you killed so many rats simultaneously, the rats proclaim you King of Rats!

Congratulations! You are now Duke Devin Duckshirt, the King of Rats! Your pectorals are no less enlarged however.

You proceed across the Ice Bridge, it's surface cold on your socked feet. After making your way across, you discover a room beyond.

The room is circular, and at regular intervals around the rooms outer edge stand pedestals, upon which sit large colored gems. There appears to be an inscription on the floor in the rooms center, and some kind of markings on each gem.
>>
>>25520491
Freeze the gems because ice.
>>
>>25520491
Read the inscription first! We don't want to be too hasty.
>>
Rolled 8

>>25520572
Do this
>>
>>25520510
You let loose a mighty freezing wind, covering all the gems in a thin layer of ice.

Nothing seems to happen though.

>>25520572
Wondering why freezing something somehow failed you, you read the inscription.
"These gems are many but stay your greed
Take but one or it's death indeed,
The gem you choose will guide your fate,
Choose with discernment,
Or your suffering will be great."
>>
>>25520714
Look at the markings
>>
>>25520745
Seconded.

Can we understand them, and if not, do we have some kind of minor spell to better enable us to read magical script?
>>
After we're done in here we should start doing alchemy. I'm thinking if we mix some magical ingredients and shit into water, we can carry that water with us for special ice.
>>
>>25520745

The pedestals number eight in total.

In order from your left to the right they each read but a single word
Fire
Wind
Earth
Water,
Thunder
Light,
Dark,
Time
>>
>>25520835

Let's take the thunder gem.
>>
>>25520835
I want the time gem.
>>
>>25520835
Time
>>
>>25520907
>>25520952

No, you fools! We musn't meddle with forces beyond our icy comprehension!
>>
>>25520991
Freezing time.
>>
>>25521013
My thoughts exactly.
>>
>>25520827
That reminds me, from crushing those rats before you gain ten vials of rats blood! A pretty decent alchemical ingredient as far as you can tell.

>>25520907
>>25520952

Two votes for time, so that it is.

You dispel your ice from the gems and reach out to touch the last of them, that which is marked with the ancient rune for time. Your hand touches the clear, mostly colorless gem, and a great thrumming energy surges through your being. The gem bursts into a cloud of light that shoots forth into your body, melding with it.

And suddenly, it's all so clear. In an instant you understand so well the force that we mere mortals call time. Such a deceitful thing it is, feigning to be fixed. An absolute flow. You know now that times flow is a changeable force. Just as water flows, so too does time. And just as water can be frozen, so too can time.

The gem has empowered your magics with a time augmentation. By melding your ice specialization with this augment, you can chill time itself into stillness. Congratulations, you have gained the power of Freezing Time.
>>
>>25521162
>you have gained the power of Freezing Time.
Does that include us? Because that would be a pretty shitty quest-end.
>>
>>25521260

Now that you think about it you're not actually sure. You figure not but if your experience with freezing rivers that you're in is any indication then it doesn't bode well.
>>
>>25521374

You're also not quite sure how exactly you conjure time, frozen or not. Magic is nothing if not a lot of experimenting though.
>>
>>25521505
Let's try it out! Let's see if we can make a time bridge where our ice bridge was.
>>
>>25521526

You return to the ice bridge and then dispel it. Calling on your mysterious new time augmentation, you summon a bridge of frozen time.

Well. It doesn't seem to have actually done anything at all. What a load of-

Wait! No, no, it's doing a thing. You realize now that all the rats occupying the physical space of the time bridge seem to have stopped moving, along with any rats that then walk into contact with it. Seems you can conjure up shaped fields of frozen time.
>>
>>25521610
I wonder if we could use that to stop whatever bad thing would happen to us for taking extra gems from that other room.
>>
>>25521740
Not that I'm suggesting we do this, because knowing my luck the extra gem would nullify the first gem or cause us to explode or something.
>>
>>25520714
Take 3 of the gems
>>
>>25521817
No.
>>
>>25521817
>>25521895

You're so conflicted! On one hand, an ancient inscription warned you against taking more, on penalty of death.But on the other hand, think of all the things you could learn how to freeze! If only you could decide what to do!
>>
>>25521914
Is there more dungeon we can explore here? I still want to find alchemical reagants to fuck with.
>>
>>25521987

Well this way doesn't seem to go anywhere else, but you definitely remember another passage back at the start of this place.
>>
>>25522021
Let's take that right passage now, we've found the special loot that taking the left path usually offers, let's move on to the dungeon proper now.
>>
>>5522059

You proceed back from whence you came, walking casually across the backs of many rats frozen in time. Upon reaching the original fork, you proceed down the right path. Yes you can really smell the dank, moldy adventure that awaits in this direction. As you walk, you notice that your new sensitivity to time reveals something weird happening in the dungeon. It's like stuff is shifting around. But then it stops, so whatever. Making your way into the new area, you find yourself in a large square room. A room just full of alchemical reagents. It must be an ancient store! By your frigid beard there's even several vials of Swamp Porcupine Quills.
>>
>>25522686

Whoops, messed up the quote there. That was a response to >>25522059
>>
>>25522686
Hell yeah, loot this store for what it's worth.
>>
>>25522794

You loot the store like it's in danger of becoming alchemically inert lest you act in haste!
You net yourself:

5 vials swamp porcupine quills
4 vials powdered unicorn hoof
16 manticore eyes
3 vials elf blood
1 dash vampire bone powder
1 pinch dried dragons blood
6 jars monkey brain
1 human heart
4 duck livers
6 jellied beetles
4 slime slimes
and a single titan hair.
>>
>>25522991

Where do you even begin alchemizing?!
>>
Rolled 16

>>25522991
Let's take it back to our MAGE'S TOWER and find a spot in our STUDY for it all.
>>
>>25523065

You decide that the rest of this dungeon can wait for another time. Loading up all the sweet sweet alchemical loot, you scamper home like an excitable milk maid heard tell of a princes impending visit.

You hurry right back to your MAGES TOWER and make a beeline up the stairs and to your STUDY. Ah the study. It's got everything a man could want, assuming that what they want is to perform magical experimentation. Yes your study really has it all. A nice desk for examining specimens, some spacious book shelves for all your tomes, many racks fro your staves, a nice table with gem sockets and pre-inscribed runes for enchanting, and of course, the alchemical still and mortar and pestle. You add your new haul of goods to your alchemy shelves, which straddle the still and provide ample storage for all your vials, flasks, and bowls of mysterious powders.
>>
Rolled 19

>>25523186
Let's mix some powders and then freeze them, to see if it does anything special.
>>
>>25523228

Which powders? Specify ingredients to mix, and in what ratios.

Also, perhaps we should don alchemizing gear. You have a bit of stuff for just such an occasion.
>>
Rolled 13

>>25523390
We can wear it, but let's freeze it first.
>>
>>25523390
Hmm... mix 3 manticore eyes with a vial of elve's blood and a jar of monkey brains.

Also, mix 1 vial of powdered unicorn with vampire bone powder and dried dragons blood, throw the titan's hair in as well because I want to make a rare-ingredient surprise potion.
>>
File: 1371623489562.jpg-(84 KB, 700x700, MAGEhatfrozen copy.jpg)
84 KB
84 KB JPG
>>25523576

You dig around your STUDY until you find it. Your HAT OF THE MAGUS. Yes indeed, its a headpiece crafted from the finest necromancers skulls. Just holding it you can feel the dark energies thrumming from their malevolent craniums. You freeze the hat solid and then pop it on your head. Oh my yes you can tell already that you've improved it.
>>
Rolled 6

>>25523744
I'm loving this quest.
>>
>>25523628

You mix three manticore eyes, a vial of elves blood, and a jar of monkey brains. Patiently you wait while the mixture combines... and by your comfortable socks! You've yielded a Poison of Enfeebled Bones! Seems the manticore eyes augmented the mixture with a strong negative attribute, yielding a poison rather than potion. An enemy doused with this horrible swill will be rendered practically deboned. Their bones will turn to ghosts bones, utterly useless for holding a fellow up. The effect could last the better part of five hours you daresay! Better not spill this in a comical mishap!

You then mix the various exceedingly rare ingredients specified, and holy beholders! The reaction is exceedingly energetic! You're sure to get one doozy of a potion! In no time at all you've created the fabled INVISADAMANT ELIXIR! Imbibing this legendary mixture will temporarily transform you into INVISIBLE DIAMOND. Not only nearly indestructible but also unseen! Good goblins, you never dreamed you'd mix up such a concoction!
>>
Alright, my alchemical needs are sated for now. Let's finish out that Crypt.
>>
>>25524126

You return to the DANK CATACOMB, retracing your steps back into the FORMER ALCHEMY STORE. It seems many of your loyal servants have moved in here. The many rats thank you for removing all of the strange things stored there, as the rats had avoided the place for fear that they might eat something deadly. Their squeaks of adulation are sweet and creamy frosting on the cake of gaining so many prized ingredients.

But there is business at hand. For the chamber bears at it's far end a large door. You can sense a great challenge behind it...
>>
Bust through the door and freeze time so we can assess the situation before acting.
>>
>>25524457
That is, for everything on the other side of the door, not ourselves.
>>
>>25524457

You conjure a mighty ice wind to blow open the door, and fill the space inside with frozen time.

Strutting self-assuredly into the room and allowing your eyes to adjust to the light, you only barely avoid being burned by a mighty gout of fire. You don't understand, you definitely filled the whole room with conjured, frozen time.

You look forward to face this menace, and behold, a large golem, shaped like a rat. It's body is mostly devoid of any particular features, but upon it's head is inscribed the ancient rune for fire, and on it's stomach, the rune of time. Combat has been engaged!
>>
>>25524535
Tell golem we are rat king, command it to stand down.

Also, ice armor.
>>
>>25524607

You create a suit of armor, made from the finest ice you can conjure. You then face the golem and demand that it kneel to you as King of Rats!

The golem lets loose another gout of flame, partially melting your armor. It can probably only take such a singing once more before it returns completely to liquid. It seems that fighting will be required, you must put down this treasonous fiend! How do you proceed?
>>
>>25524665
Freeze the rune
>>
>>25524665
Ice spike through the time rune.
>>
Flex my glorious pectorals for effect whatever I do!
>>
>>25524695
>>25524697
>>25524727

You flex your pectorals and conjure an ice spike, then let it fly at the golems time rune. The spike makes contact, but on it's approach is severely melted by the rat-golems terrible flame aura. The resulting impact with the time rune only slightly cracks the stone. A blow insufficient to remove it's immunity to your frozen time.
>>
>>25524764
The rat-golem retaliates with another burst of flames, melting down your glorious ice armor. You're undefended against it's fiery onslought!
>>
Screw this. Summon my ice vortex above this thing in an attempt to send it fro. This plane.
>>
>>25524764
Conjure up a hilariously oversized ice hammer and drop it on its stupid rat golem head.
>>
>>25524779
Also, more Ice Armor.
>>
>>25524764
Make Ice spike
Put it inside of a bigger ice spike
Send the two-spike into the fire rune.
>>
File: 1371627669728.jpg-(111 KB, 700x500, MAGEvictory.jpg)
111 KB
111 KB JPG
>>25524783
You once more summon the Ice Vortex. The huge chunk of vortex-shaped ice falls down from above the rat-golem! The golems fiery aura is too meager to melt such a massive slab of ice, which plummets into the foe mostly intact, smashing the golems head from it's body. The remainder of the golem grows inactive, before suddenly its time rune glows with a glaring light and the stone fiend implodes violently, leaving only a small object behind.

You have claimed victory! You gain 700 Xp, a sum which is unsarcastically a great boon, rocketing your experience bar all the way up.
Congratulations! You have achieved level 2!

Upon further inspection of the golems small remains, you find it to have been compacted into a palm sized diamond, imbued with a strong time-resonance. You wonder what amazing uses this MAGICAL THING will allow you to do. It seems also that a small chamber lay just beyond this one. proceed?
>>
>>25524892
What do we get for reaching level 2?

Also, stow the diamond in our magic hat and inspect the small chamber...cautiously.
>>
>>25524892
We're going to make that into a ring later.
>>
Stop for a moment and investigate a possibility. If a chunk of ice is also frozen in time. Will it still melt? If not we may have a recipe for unmeltable ice the likes of which even the great Vonnegut would admire.
>>
File: 1371628616764.jpg-(92 KB, 700x700, MAGEhattower.jpg)
92 KB
92 KB JPG
>>25524925

Upon reaching the vaunted heights of level 2 you gain +2 Ice Conjuring, bringing your total to 6! At this stage you can conjure larger amounts of ice, and living ice constructs can now be more complex!

>>25524925

You stow the diamond inside your hat and begin to inspect the small chamber beyond intently. Inside you find...a throne of all things. An ancient and dusty throne, at is base lies the inscription:
"Here shall sit the King of Rats,
Bringer of death and change,
Know ye all who wears this hat,
Be on guard of Mange"

Upon the throne itself sits a most glorious piece of headwear. THE CROWN OF THE RAT KING. You don the hat in pride, adding it to your other hat. Yes, truly this is the aspect of a king.
>>
>>25525073
Let's go into town and see if any scientists need some lab rats. We've got quite the large stock of rats to trade.
>>
>>25525073
I rather wish we hadn't put the rat hat on, mange is an ugly disease. Let's take the diamond back to our bitchin' MAGE study and see what it can do for us.
>>
For donning the CROWN OF THE RAT KING you gain +5 RAT HERALDRY. you can now command the loyalty of rats with far more authority, commanding even some varieties of mice and gerbil.

>>25525106
>>25525121

Perhaps another day. The events thus far have left your old magely body wearied, you feel it's time for rest. You return to your MAGES TOWER, your many rat followers following you in delight. Their squeaks sing praises for you shepherding them back into the overworld. Long live the KING OF RATS.

You retire to the MAGES TOWER, a dungeon well crawled.

END OF MAGE QUEST.
>>
>>25525245
Fucking great. I laughed thoroughly.
>>
Also thanks guys. This is my first quest thread and I had a lot of fun. I may continue this sometime if I have more stupid ideas, so be on the lookout I guess.

Feedback would be appreciated if you have any.
>>
>>25525266
Maybe a little more physical description of places and things, and if you decide to continue it I would recommend strong side characters, but I really loved your writing style.
>>
>>25525266
Please do. Thoroughly enjoyed the thread.
>>
This was excellent.
Sage because noncontributive post is noncontributive.



Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.