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File: 1371294595572.jpg-(37 KB, 256x256, Beard Logo 2.jpg)
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Blacksmith Quest is a go!

Previous threads can be found here; http://suptg.thisisnotatrueending.com/archive.html?searchall=blacksmith+quest

You are Alaric Tyvin, owner of the most fabulous beard in all of Christendom and apprentice blacksmith. You are currently stationed in Belerin, a human city, and you have the shop all to yourself.

In the last thread:

Master Urist had to leave to visit a Dwarven funeral.
We impressed Anamman's teenage niece, Azza, by making the best damn katars you've ever seen.
We did not impress Anamman when Azza hugged us.
We visited Sarah, our ore-girl, and tried to ask her on a date. Unfortunately she was just about to leave for a few weeks, so that will have to be put on hold for now.
We worked together with a doctor and came up with a full set of blueprints for a new arm for Balthazar, our Warforged smith.
We visited the pub, talked to some Dwarves about their culture and impressed a group of Town Guards with our smithing.
>>
A large, oaken door at the end of the room opens with a slight creaking sound. A large, powerful figure steps into the room, brown robes flow over his body and a large hood covers his face. A small manservant leads him further into the room.

"I hope all the preparations are underway." A voice emanates from a large armchair, facing towards a fire at the other end of the hall. The light from the fire illuminates the outline of the man's face.

The robed figure shifts his weight slightly, "Yes...leaders talked yesterday" A gruff voice sounds from underneath the robes. "We will attack soon."

"Good." The illuminated man drums his fingers against each other, "Just don't forget our plan."

The robed figure lifts his head slightly, the light just catches his face. Two piercing eyes gleam out and a large smile forms on his dark green visage, "Of course."
>>
-Stats-
Forging - 1.70
Smithing - 2.30
Engraving - 4.00
Sharpening - 0.20
Polishing - 0.50

-Materials-
30 bronze rods
23 bronze ingots
30 iron rods
12 iron ingots
30 steel rods
30 steel ingots

These will be used up, if you don't have enough rods/ingots before a job starts, you will waste an action smelting them.

-Help-
Balthazar, a powerful Warforged. Gives you a +5 to any primary smithing rolls on big orders (platebodies, warhammers, etc). But ONLY if you specific to use him.

-Skills-
Engraving - El'Galia has taught you some basics and you've used them to great effect.
Al'k'Zir Steel - Anamman has taught you the art of Al'k'Zir Steel (not-Damascus Steel). It is purely for decoration.
>>
I participated in a bit of the first thread. Did this ever get any less dreadfully boring?
>>
Your head is pounding after last night's drinking session, but you will still have to soldier on.

You head into the workshop and you see Balthazar holding the new blueprints in his hand, checking all the details.

"Don't worry about that for now Balthazar, it's gonna take a while for us to make all those parts." You voice just comes out as a hoarse whisper, looks like you were raising your voice a little too much last night.

Balthazar nods at you, places the blueprints back on the crafting table and heads over to the forge and starts to build it up.

>You are quite low on ingots
>Do you want to smelt some, or try and get started on a new job?
>>
>>25449221
lets stockpile some Iron ingots, then get to work
>>
>>25449204
In the last thread 2 giant, blind moles pulled a huge iron carriage up the main street, to ferry Urist to the Dwarven Kingdom.

We engraved a set of katars so well, that it felt like we were in the desert.

Anammans neice ordered the katars, and she gave us a hug and we didn't spaghetti everywhere.

But that was just in the last thread, have a look in the archives.
>>
>>25449225
Sounds good, 3d100 for how many ingots we can smelt.
>>
Rolled 3, 64, 22 = 89

>>25449256
Smithing Time
>>
Rolled 16, 31, 62 = 109

>>25449256
>>
Rolled 17, 74, 61 = 152

>>25449256
>>
>>25449260
>64

You spend the entire day stocking up on iron ingots. You and Balthazar work in tandem smelting the iron and keeping the forge going.

+20 iron ingots

>Night timeskip

You now have enough materials to comfortably complete any job that might come your way.

>Start work?
>Something else?
>>
Rolled 91, 99, 25 = 215

>>25449256
>>
>>25449279
Start work. Bastard sword.
>>
>>25449284
You don't get to choose what you make, at least not yet. I'll take the concensus of the first 3 rolls, so we'll see what the next person says.
>>
>>25449298
Start work
>>
>>25449298
lets start some work
>>
>>25449298
OP. Work time plz
>>
You get out Urist's notebook and flip through the pages.

Product - Helmet
Metal - Steel
Quantity - 1
Ingots - 2
Deadline - Intermediate (3 actions)
Modifier - -5

Accept/Reject?

No rolling just yet.
>>
>>25449376
Accept.

How many actions do we have per day?
>>
>>25449376
Forgot the little bit of fluff.

>A renowned warrior from a neighbouring town has a brutal run in with some orcs that had been raiding nearby settlements. His current helmet is completely destroyed, so he has ordered a new one.
>>
>>25449384
Actions are arbitrary. They're just something to give the illusion of time, without affecting the storyline.
>>
>>25449385
Ouch. If his whole helmet got destroyed..well, I hope it did its job well, or it wouldn't be too pretty.

I say go for it.
>>
>>25449376
accept
>>
>>25449384
>>25449411
>>25449416
So we're all in agreement.

Balthazar can't help you on this one, the helmet is just too small.

Mistake on the job post, intermediate is 5 actions.

So first up is our primary smithing roll.

I'll take the best result from the first 3d100 and that'll be our initial quality. You can improve the smithing quality by using another action, but only 10% of the best result will be used and added onto the primary roll.
>>
Rolled 12, 30, 9 = 51

>>25449431
rolling
>>
>>25449431
Can we each roll a seperate 1d100? That way it's more... collaborative.
>>
>>25449438
well i know what our second and 3rd actiosn are going to be
>>
>>25449443
this is a good idea for the initial 3d100
>>
>>25449443
Trust me, it takes forever.

We decided on the second thread to do away with individual 1d100 rolls.

Anyway you'll have your chance.

>>25449438
>30
>Average

OK so we've got our primary smithing roll, which is average, barely. We have 4 more actions left, so roll 3d100's and choose what skills to use, smithing, engraving or polishing.

If you choose smithing, 10% of the best result will be added onto the primary 30, hopefully you can get it to a point where it might survive more encounters.
>>
Rolled 85, 83, 65 = 233

>>25449460
Okay, I can respect that.

Smithing
>>
Rolled 61, 16, 94 = 171

>>25449460
smithing
>>
Rolled 97, 41, 40 = 178

>>25449460
I'll go with smithing too. We're good at engraving, and I'd like it to look nice, but first we need to make sure it doesn't crumple like a tin can.
>>
>>25449460
>might survive more encounters.
lol, we make one of those foam bike helmets that shatters after first impact and must be returned for warranty
>>
Rolled 91, 48, 12 = 151

>>25449460
Polishing
>>
Rolled 62, 80, 96 = 238

>>25449471
>>25449487
>>25449489

All this good roles for smithing
>>
>>25449438
>>25449471
>>25449487
>>25449489
>>25449495
We've now got 56 as our smithing score, which means it's a 'great' helmet. A 91 in a primary polishing action means it's a 'perfect' polishing job.

Smithing post coming up.
>>
>>25449511
The steel takes a while to heat up, but eventually you get it into working order.

The helmet starts off rough and brutish, but with a few more attempts and bashes with your hammer you bring it up to a great quality product.

You have heard that orcs aren't the smartest of creatures, and you know that some animals shy away from their own reflections, thinking it's a rival beast. With this in mind you polish the helmet to a perfect, mirror finish, hoping that when the orcs get up close and personal, they will see their own faces and run off screaming.

Well, that's the plan anyway.

>-3 steel ingots
>+0.5 to polishing

>Not too bad, crappy first roll doesn't really help though.
>What's next for our apprentice blacksmith? More jobs or should we go for a walk somewhere?
>>
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>>25449551
With pic, computer doesn't like me today.
>>
>>25449551
Jobs. There is nothing but the forge. And our mighty beard.
>>
So this is like Grind Quest?
>>
>>25449551
more jobs
>>
>>25449566
There are characters... I think. But I just want to get better at smithing. At least one more.
>>
>>25449551
jobs
>>
>>25449566
>>25449578
Of course there are more characters, and I've started to have a larger arc, as evident in the first post, of larger things coming to fruition.
>>
>>25449566
Well, I mean, we're an apprentice. Pretty much our whole point is to learn a trade, and to do that, we have to practice. We still have time off, though, and there's characters, like in the last thread, we're just getting some work done now.
>>
>Jobs jobs jobs

Opening the notebook once more you come to a slightly crumpled page in the middle.

Product - Platebody
Metal - Iron
Quantity - 9
Ingots - 63
Deadline - Long (7 actions)
Modifier - -10 (this will drop to -5 if you want Balthazar to help you on the primary smithing)

A large group of warriors from a neighbouring village ordered some platebodies, they have been gearing up after rumours of some infighting amongst some orcs around the various towns.

Bear in mind that you do not currently have enough ingots to complete this job, you will have to waste actions on forging the ingots.

Accept/reject?
>>
>>25449646
sure why not, lets get Ballsy in on this
>>
>>25449646
Yes. Let's do it alone. We need the practice
>>
Rolled 99, 78, 17 = 194

>>25449646
Accept
>>
>>25449654
>>25449661
>>25449683
Right, majority is accept without Balthazar's help.

This is gonna be a tough one.

First of all we'll have to get some forging done. 2 3d100 rolls should bring it up to scratch.
>>
Rolled 82, 10, 18 = 110

>>25449701
>>
Rolled 42, 38, 52 = 132

>>25449701
Let's do this!
>>
>>25449707
>>25449708
You manage to make a total of 41 ingots, bringing our total up to 73, so we'll have a couple left over.

We only have 5 actions.

First roll will be a primary smithing roll. Please state what skill you want to use, and we will take the rolls as they come.
>>
Rolled 93, 19, 68 = 180

>>25449729
smithing
>>
Rolled 54, 66, 49 = 169

>>25449729
Skill?

Smithing. Deadline or whatever that is.
>>
Rolled 82, 50, 2 = 134

>>25449729
Smithing
>>
>>25449735
93 - Perfect
>>25449737
66 - 10% = 6, bringing the smithing up to 99 so far 'unique'.

Looks like you've made up for the lack of ingots already.

You have 3 more actions, what will they be in?
>>
Rolled 73, 9, 41 = 123

>>25449755
engraving
>>
Rolled 57, 36, 63 = 156

>>25449755
Time to polish
>>
Rolled 36, 84, 62 = 182

>>25449755
Engrave
>>
Rolled 57, 50, 3 = 110

>>25449755
And then engrave some more, maybe with this Al'k'Zir steel?
>>
So we've got a total of 98 smithing, including the -10 modifier, meaning the quality is unique.

We have 73 in engraving which is 'great'.
We also have 57 in polishing, also 'great'.

Another smithing post coing right up.
>>
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>>25449838
A thick smoke fills the workshop as you blitz the ore in the forge to produce enough iron to complete the job.

As the hammer rains down blows upon the iron on the anvil, beads of sweat roll down your brow and onto the metal, sizzling as they evaporate away. The sound of the hammer rings out through the shop, like church bells on a Sunday.

You forge and mould the platebodies to the shape of the customers, each one a vast bulwark that will protect the wearer against anything that will come their way.

Engraving and polishing each platebody vigorously you end up with an array of superbly made platebodies.

Each one strong enough to withstand a hundred sword blows, with engraved patterns, not unlike tribal tattoos, to scare away any would-be attackers.

Finally you bring out your newly customised stamp, and hammer your mark into the inside of each platebody. With work such as this, your renown will surely increase.

No doubt these will greatly help with the recent orc attacks.

>+1 to forging
>+1 to smithing
>+0.2 to engraving
>+0.2 to polishing
> -63 iron ingots
>>
>>25449960
Yesss

We're the best.
>>
>>25449960
Fuck yes. To the bar.
>>
>I just want to point out that we can go over 100 in an action.

>I think if we get 120+ in smithing, we'll make a product that will go into our Hall Of Fame.

You wipe your forehead with a rag and throw it into the corner, you've made some fine equipment so far.

What would you like to do today?

More jobs?
>>
>>25449960
awesome

now what?
>>
>>25449994
What time of day is it?
>>
>>25449999
Nice quads.

>>25450007
You've just finished putting your mark on the products, we'll say it's around 5pm in the afternoon.
>>
>>25450026
I think we earned ourselves a break. Let's go for a walk, maybe see what's going on around town.

Then we get drunk.
>>
>>25450042
seconding
>>
>>25450042
>>25450065

Third. And more El'Galia to fuel my waifu desire.
>>
>>25450086
>El'Galia waifu
>not Anamman husbando
Do you even into beards, philistine?
>>
>>25450086
>But...but...what about Sarah?

OK so pubs it is. There's 5 that you know of, each of them is frequented by a Master smith, among other people.

>Death's Door (Van Gan)
>The Last Stop (El'Galia)
>The Dented Shield (Feldane)
>Two Moons Tavern (Urist - not present)
>The Rising Sun (Anamman + Azza)

Which one should we go to? Bear in mind that the smith might not be there at this point in time.
>>
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>>25450114
Ooh ooh, I got this done by a friendly /tg/ drawfag the other day.

It's Anamman.
>>
>>25450127
I haven't read the other threads, but Death's Door sounds like a pretty cool name. Let's go there.
>>
>>25450127
>>But...but...what about Sarah?
Our beard demands more!

>The Last Stop (El'Galia)
>>
>>25450152
>>25450166
Don't make me decide for you anons.

We haven't seen El'Galia in a while, but we haven't really talked to Van Gan either.

Or Feldane for that matter.
>>
>>25450166

El'Galia! ALL DAY ERRYDAY

Seriously, though, we can always acquaint ourselves with the other smiths another time. It's rude to ignore a friend.
>>
>>25450193
Man, I just got here for this one, I don't know!

Let's go the the Last Stop. Man some of these places have pretty ominous names.
>>
>>25450193
lets visit El'Galia and tell her about our engraving progress
>>
>>25450166
>>25450199
>>25450211
You head over to The Last Stop, the intricate woodwork all the more familiar to you now.

You head into the tavern and spot a few people dotted around the place. There are a few guards as usual, a few women behind the bar and you can make out El'Galia's blond hair at the back of the room.

You head over to the table and tap her on the shoulder. She turns her head around, her hair quickly following and smiles as she sees you.

"Alaric, I was wondering when I'd see you again!" She beams at you as you walk to the other side of the table and sit down opposite her.

"Well I was just in the neighbourhood and I thought I'd pop by. You don't seem to leave this place." You poke fun at her slightly.

El'Galia takes a sip of her drink (water) and chuckles slightly, "Well at least i'm not as bad as you, I heard about what a state you were in a few nights ago."

>What should we talk about?
>>
>>25450245
"Well seeing as I got so drunk I don't remember anything about that, care to tell me how much of a fool I made of myself?"

and tell her about our engraving progress, we is doing greats
>>
>>25450245
Ask her how her smithing is going, is she still only getting jewerly jobs.
Oh, and maybe for some latest rumors.
>>
>>25450274
>>25450277
"Well I can't remember much, you'll have to jog my memory" You pinch the bridge of your nose slightly.

"Well I heard that you ended up talking to some Dwarves for a while, and inevitably tried to best them in a drinking contest. That probably didn't work out so great." She laughs again and you give a cheeky smile.

"So how's work?" You enquire, "I've had a lot of people asking for armour recently, something to do with some orc attacks."

"I have heard some rumours," She replies, brushing her blonde hair behind one of her ears. "A couple of orc chiefs from smaller groups and tribes have been meeting, a lot of people think something big is going to happen, that's probably why people are stocking up on armour."

She takes another gulp of her water as you stroke your beard, looking off into the distance.
>>
>>25450324
Tell her about your plan to smith a new arm for Ballsy, ask what kind of engravings would be proper to decorate it with. You've heard that Warforged like dick doodles, right?
>>
>>25450324
"They wouldn't attack our town, would they?"
>>
>>25450336
>>25450343
"Do you think theyl'l come here?" You ask El'Galia. She looks a little worried as she answers, "Well no, but then again I'm not sure how many orcs we're talking about here."

"If it's just a few tribes banding together to raid villages then we should be alright, but if there's more..." She drifts off as she looks into her glass.

You try and quickly change the subject, "I managed to get some blueprints for Balthazar, once we have access to some stronger metals we'll be able to make him an arm."

"Do Warforged have tattoos?" You ask El'Galia. She quickly looks up from her glass and laughs.

"Well, engraving is always an option, but you'd have to ask Balthazar what design he'd like first."

>Anything else?
>>
>>25450380
Tell her that we forged a set of brass balls for Balthazar, send them to her to be engraved. Say this really suggestively.
>>
>>25450421
Like, wink more than once and leer.
>>
>>25450380

Tell her about how we're progressing with our engraving work. Ask if maybe she'd like to come by and see the breastplate we made. Even if it is shoddy by her standards, it's always nice having her around.
>>
>>25450421
>>25450424
what? No.
did we actually do that? Even then, no.

>>25450380
"Right, I'll ask him what he thinks"
>>
>>25450425
seconding
>>
>>25450425
"I'm getting really good at engraving now!" You lean over the table and tell her.

"You should have seen the weapons I made for Azza a little while back, oh man she couldn't believe them!" El'Galia smiles at you and then asks, "Who's Azza?"

"Oh, it's Anamman's neice, turns out she came into town for some weapons." You quickly sit back in your chair, fearing El'Galia's jealous wrath.

"Well next time you have a big engraving job, let me know and I'll give you a hand." She smiles, finishes her drink and heads out of the tavern.

>Still a few hours to go until night time.
>Want to visit another pub, talk to anyone here or call it a night?
>>
>>25450499
lets visit Van Gan, and talk about the blueprints for Ballsy., and what kind of metal we would need for him
>>
>>25450499
Anything else to do in this town at night? We've been to one pub already, lets not turn our MC into an alcoholic.
>>
>>25450513

Seconding this. Now that we heard the rumors, it would be good if we started some preparations for forging Balthazar's arm.
>>
>>25450525
Hey! our beard needs a drink too
>>
>>25450499
The night is not over `til our vision ceases to work. Let`s get "inspired"
>>
>>25450530
yeah, and maybe when we have a slow day we can work on a personal suit and weapon for when the Orcs come
>>
>>25450558
wouldn't it be useless without proper training? And training might take away too much time from smithing.
>>
>>25449204
I've only participated in one of these so far, but even though there wasn't a lot of action, I found it pretty fun.
>>
>>25450513
>>25450530
>>25450553
You wait for a few minutes after El'Galia is gone, otherwise it might look like you're desperate.

You head out of the tavern and down the road to Death's Door, a rather gloomy looking pub in a small alleyway. A large scythe is painted onto the front door, so you're pretty sure you have the right place.

You open the door and the first thing that hits you is the smell. A musky odour of stale beer, ash and rich wood. A few candles dotted around the room barely light the place up, so everything is very dark inside.

Some people near the door shun the ligh as you step inside, everyone stops what they're doing and immediately turns to look around you.

To the right, you can see a small group of very large men, covered in fur and with long hair dangling down past their shoulders. Van Gan is among them, staring directly at you. He grunts and kicks out the chair opposite him, inviting you to join them.
>>
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>>25450558
>>25450587
this is a good question, has he ever had any training with any? all good smiths should practice using their products

as for Alaric personal weapon, I'm a fan of the Xiphos
>>
>>25450607
Join them
>>
>>25450607
take up his offer
>>
>>25450607
Ask if you can buy him a drink
>>
Rolled 64, 42, 92 = 198

>>25450618
Nah, let's use a Falchion
>>
>>25450588
>>25450618
>>25450587
As you can see I'm gearing up for some events that will open the world up to you. I understand that smithing can be boring, and the start of this quest was always going to be relatively slow, but if you have any ideas I'm all ears.
>>
>>25450631
but a Falchion requires more skill and training to use than a Xiphos, the double edge of the Xiphos means you can get in close and start swinging at everything and get a desired effect
>>
>>25450618
Swinging weapons is for saps, we're an artisan not a soldier.
>>
>>25450647
Ask around town if anyone is willing to train you.
>>
>>25450631
>>25450618

Sledge.Hammer.
>>
Rolled 24, 64, 54 = 142

>>25450649
But we only need to sharpen one edge of a Falchion.
Efficiency, anon
>>
>>25450647
would be fun if we could like combat using our knowledge of smithing
Like
Town is under siege and we are making makeshift barricades or perhaps some crazy "last hope" weapon like a giant cannon that fires 2 tonnes of crushed rock for maximum spread damage.
>>
>>25450618
You don't usually hear about master smiths also being great warriors. There must be a reason for that.
That said, training 1-2 hours every day would make us decent fighter in a year or two.
>>
>>25450607
You pace over to the table and pull the chair out slightly, sitting on it and facing Van Gan. His straw coloured hair hangs almost around his navel and his massive frame blots the light out as you sit in his shadow.

He holds his hands out and his companions stop talking amongst themselves and pay attention to him.

"This Alaric. Him mighty smith." He takes very slowly but his voice loses none of it's authority. The two gigantic men next to you look at you and nod, slapping their massive hands against your shoulders.

Van Gan lifts up his cup, big enough to hold at least a few pints, turns towards the bartender and utters a single word.

"Drink".

>What will you ask Van Gan?
>The other men with him are all of a similar build, they speak slightly worse than he does though.
>>
>>25450647
I'm looking forward to near-future events, and the world expanding, as we go on and get more experience I imagine it would take less time and effort to smith better items, or the focus would shift towards making them more unique/finding customers with unique orders.

that said, with the rumors of a possible Orc attack on the horizon, Alaric should get some training with a sword, just so he can protect the shop & Sarah/El'Galia/Azza (well I imagine Azza knows how to use those qatar's really well)

With a beard as magnificent as ours, we must become a hero as well as a master smith
>>
>>25450684
This. We're a craftsman, not a warrior. Being in a fight will only lead to lost arms and injuries like that, we're not going to risk our career on playing a hero.
>>
>>25450683
If this orc invasion goes the way you think it's going to, this is going to be a very real possibility.
>>
>>25450687
lets drink with them

also, tell him about the plans for Ballsy's arm, ask what kind of metal will be needed for it
>>
>>25450683
>or perhaps some crazy "last hope" weapon like a giant cannon that fires 2 tonnes of crushed rock for maximum spread damage.

pls no
that's way too mary sue
lets keep at least some sense of verisimilitude.
>>
>>25450697
Agreed, and if we must use a weapon, a hammer would do just fine! We are already accustomed to it`s weight and handling
>>
>>25450689
We have soldiers to protect us and other people, we're not a fighter. We're not paid to fight, we're paid to craft arms and armor for fighters. Let's not turn this into Predator quest or anything like that, I'm in this for the building part.
>>
>>25450705
Don't you like fun?
>>
An idea. Let's forge ourselves the best damn hammer we can!
>>
>>25450718
whipping out a doomsday cannon out of our ass in a short time is not even remotely fun
>>
>>25450697
as a pistolsmith who considers himself a craftsman, I gotta say, I could probably hold more than my own in a gunfight, having some training and experience with your products brings an appreciation to the work you put into them, and give you a better understanding of what the client wants, which means, we make better stuff
>>
>>25450687
'Wow, it's quite a sausage fest in here. You boys like keeping company for each other, I gather?'
>>
>>25450718
What you're describing isn't fun, it's just lame.
>>
>>25450735
I don't want to play a fighting smith, I want to play a smithing smith. And who's to say that we end up specializing in arms and armor anyway? We might just as well become a jeweler under El'Galia, for instance.
>>
>>25450587
Well, what if we made a warhammer? How much training would that take us? We're already used to swinging a hammer all day.
>>
we are a blacksmith, how can we use anything BUT a hammer?
>>
>>25450758
>We're already used to swinging a hammer all day.

That is a good point, I would be most natural if we needed to pick up a weapon
>>
>>25450647
If you want it to be less boring, give us more options for what we can do when we're not smithing.
Let us take a walk through the park, find a child who's crying and craft them a toy.

Let us walk through the shop district and hear some people complaining about their shoddy armor.

Let us walk through the residential area and get mugged.

I don't really care, just throw around some more random events.
>>
>>25450687
Soon everyone at the table has a fresh drink, you included, Van Gan stares at you across the table.

"What want?" He asks you in his deep, booming voice.

"There was one thing, I had some blueprints made up for Balthazar, sorry, our Warforged. It's for a new arm. You said you have some experience repairing them before, do you have any advice?" You ask him, the mens voices die down a little so you can hear yourself speak.

Van Gan strokes his beard slowly, the hairs intertwined into braids.

"Need strong metal for bones" He starts up, the other man agree in unison. "Muscles, flex." He lifts an arm and flexes his huge muscles, the men all cheer in unison and a few wenches look on in lust.

"Strong, light skin too." Van Gan finishes. He's not the most eloquent smith you've ever met, but his advice is pretty sound.
>>
>>25450795
>It should be strong, durable and yet light

No fucking shit Sherlock
Van Gan is such an asswipe.
>>
>>25450795
"Strong bones, Flexible muscles, Light skin, got it, thanks for that"

Finish our drink and lets be on our way
>>
>>25450795
Suggest different ores you saw in the House of Ores, what Van thinks of them? Would steel be enough or do you need mithril etc?
>>
>>25450758
What if we didn't? Just because we're muscular doesn't make us a warrior.
>>
So, what? Adamantite/Dwarenite for bones, whichever is more available? Ithilidin for skin?
>>
>>25450829
I was only contributing to the guy's question, if we do wind up going warrior I'd prefer to use a hammer. I don't really care if we go warrior or not, we're a smith and I'm fine with that.
>>
>>25450853
>Ithilidin for skin?
that could be interesing, wasn't that the see-through metal one?
>>
>>25450853
Muscles flex, it'd be expensive as hell, but why not gold for the muscles?
>>
>>25450829
You know that if a town was under attack everyone was expected to be on the walls to defend it (everyone male that is).
Blacksmith, dung gatherer or farmer. I don't see why we can't pop down to the militia station and ask for a crash course in swinging a weapon.
>>
>>25450867
gold doesn`t flex at all
>>
>>25450868
A lot of times, blacksmiths were exempt from that because they had more value crafting weapons than using them.
>>
>>25450872
Gold is an extremely malleable metal.
>>
>>25450867
gold has absolutley terrible tensile strength
>>
>>25450878
excactly, but it doesn`t flex! If you bend it, it stay bent. It doesn`t flex back into the original position
>>
>>25450878
Which makes it a poor choice for moveable parts.
>>
>>25450823
"Well I was thinking we would use gold or silver for the veins and muscles, and have steel as the bones and skin, do you think that would work Van Gan?" You ask the gigantic man opposite you whilst taking a swig of your drink.

He strokes his beard again and thinks deeply. "Gold, silver, yes." He nods and looks around at the other men at the table.

"Iron, steel, maybe not" Van Gan's brow furrows as he takes a draught of his ale. "Stronger metals there are."

"Like adamant and mithril?" You quickly ask him.

"Maybe" He says suspiciously. "Mithril light and deceptively strong, like Elves, make good for muscles." He flexes again to drive home his point, the girls at the back are getting visibly flustered.

"Adamant good bones, perhaps steel skin." He adds and takes another swig of his drink.
>>
>>25450868
Sure, that's different. But I don't want to become a professional soldier/adventurer that has smithing as a hobby.
>>
>>25450890
ask his opinion on using Ithilidin for skin
>>
>>25450885
Pfft, you can totally make springs out of gold, you just haven't tried hard enough.
>>
>>25450890
Can't we, you know, put a sword onto the arm, you know, so it's fucking cool.
>>
>>25450900

Seconded!
>>
Well obviously my knowledge of metals ductile and tensile strengths isn't as great as yours /tg/.

You are in no rush to make an arm for Balthazar, but you will have creative control (bar engraving dicks on him)
>>
>>25450900
Ask his opinion on using Illithids for skin, instead.
>>
>>25450912
we could give it interchangeable hands, with 1 being an actual hand, 1 being a claw, and then several different weapons like maces/blades etc
>>
>>25450906
>Pfft, you can totally make springs out of gold
you are a fucking idiot, or a troll. Either way, be quiet when the grownups talk
>>
>>25450918
that would be something, imagine the experience we would get from smithing Illithids
>>
>>25450912
We should make him a hammer-arm.
>>
>>25450920
I like this idea, but who would know how to design the interchanging system? or do we have to be INNOVATIVE FOR SCIENCE!
>>
We will ask Van Gan about Ithildin, any more questions that I can type into 1 post?
>>
>>25450917
The god of the forge has little knowledge of metals? What blasphemy is this?!
>>
>>25450920
>>25450938

Ask around town for someone with Engineering exp?
>>
>>25450948
the interchanging hands idea? other than that, I think we've gotten all we want out of him so far
>>
>>25450917
>but you will have creative control
yay!
> (bar engraving dicks on him)
boo!
>>
>>25450926
>what are jokes
Chill, anon, not everyone's out to get you.
>>
>>25450912
Swords are for peasants, we'll craft a ballista in that arm!
>>
>>25450957

Interchangeable legs.
Weapon/Extra-Limb/Armor Hardpoints, hardpoints everywhere.
>>
>>25450984
Shoulder mounted crossbow.
>>
>>25450984
but that would require Ballsy to lose his legs first, and after his encounter with the dragon, I don't think he would want to go through with that
>>
>>25450999

Make the blueprints anyway. Who knows, maybe he'll get hurt or we'll find a warforged with bigger pain tolerance. Either way, we'll eventually win! >:D

>>25450996

With chain/rope/explosive tip attachments!
>>
>>25450999
We'll just arrange him to have a little accident, no prob. Let's train him to operate giant woodchippers.
>>
"What about other metals, I saw one on the Mining Consortium called Ithildin. Have you ever heard of that before?"

"Yes." Van Gan nods again. "Ithildin powerful metal of the Elves, making is secret. Must have good allies to know."

You think about this for a few minutes whilst everyone else drinks around you. Van Gan goes back to talking to his friends.

"Is there anyone in town with any engineering experience?" You ask Van Gan ask he's drinking.

"Not sure, big town, must be one." He answers cryptically.
>>
>>25451035
No, no, we'll have wrist-mounted ballistas with explosive fist tips and a complex pulley system!
>>
Are you guys just going to turn Balthazar into a swiss-army knife?
>>
>>25451068

I do, preferably without any dirty stuff >>25451041
is proposing. It's one thing to make plans and such, it's entirely an another thing to go Mengele on our friends.
>>
>>25451062

But why not also have shoulder mounted weaponry as well and create the Heavy Weapons Balthazar?
>>
>>25451057
Thank him for his consultation, and buy him a drink.
>>
>>25451085
Explosive fist tip ballistas pointing to every direction, on his wrists, on his shoulders, on his back and on his crotch!
>>
>>25451086
"Thanks very much Van Gan." You reach into your pocket and place a few coins onto the table. "The next round is on me."

Van Gan smiles and the men cheer as you stand up and leave the tavern. As you close the door you can hear them start to sing. Thank god you don't have to join in with them.

You step out into the alleyway and make your way onto the main street. The moon is full tonight and there isn't a cloud in the sky. The stars twinkle back at you as you make your way home.

>What's the plan for tomorow morning?
>>
>>25451130

I'd rather face most weapons forward and use him as firesupport against the possible orc attack, while having a group of people supply him with necessary ammo. A good salvo god probably demolish a nice portion of the attackers.
>>
>>25451152
what are our resources looking like? with an Orc attack on the horizon, I'd say we should tart preparing, lots of basic armor and swords for those without them, and getter ones for the guards
>>
>>25451152
Stock up on some more iron ingots, we blew through our supply with that last order.
>>
>>25451171
its going to take us a hell of a long time to get the experience and materials needed to make and graft his arm, the orc attack will have come and gone several times before that happens
>>
>>25451152
We should organize our book into jobs having to deal with the orcs, and jobs not having to do with them. That way we can help the people dealing with orcs prepare first.
>>
>>25451173
> tart
Start*

>getter
Better*

fuck me I cannot type tonight
>>
>>25451186

Then he's going to be meant for a retaliatory role, instead of a defensive one.
>>
>>25451194
yea, prioritizing orders for the guards over regular orders should be tomorrows first order of business, then we can start stocking up on ingots and rods
>>
You wake up in the morning and pour through the notebook, orders have been coming in for towns and villages nearby, all of them fearing some sort of attack.

However, you have a few choices you can make to hopefully weather this terrible storm.

>Spend your time on a suit of armour for yourself, if the worst comes to the worst.
>Carry on with your jobs as if nothing's happening.
>Talk to the Town Guard to see if they have any information.
>Organise a meeting with the other Smiths.
>>
>>25451273
can we combine
>Talk to the Town Guard to see if they have any information.
&
>Organise a meeting with the other Smiths.

lets get everyone together to talk about how we can best prepare for the attack
>>
>>25451273
Smith some orc-proof umbrellas to weather this terrible storm.
>>
>>25451273
Organize a meeting with the other smiths. If shit hits the fan we should distribute the inevitable work load.
>>
>>25451310
>inevitable work load.
perhaps we should help El'Galia improve her general & armor/weapon smithing abilities, there won't be much call for fine jewelry when the Orcs attack
>>
>>25451310
This.
>>
>>25451310

Agreed. Hope for the best, plan for the worst.
>>
>>25451300
This. We can bring all the other smiths together and work on getting the country side supplied. Fuck getting our own suit of armor. We'll be more protected if we give those defending us better gear.
>>
>>25451334
She helped us with our engraving, I say it's time to return the favor and help her expand her skill set.
>>
>>25451374
This is a sensible thing to do, let's go with it. Our skills serve the town best at the smithy, not in the frontlines.
>>
>Blacksmiths, assemble!

You manage to gather all of the Blacksmiths together in your workshop in the morning, El'Galia is sitting on a chair next to the crafting table, Feldane is sitting on an anvil while Van Gan and Anamman are just standing around.

"I'm sure you've heard about all of these Orc attacks that are going on." You start to talk, Feldane quickly interrupts you "Brutes, the lot of them. Absolutely no concept of fairplay."

"I don't know about the rest of you, but I've been getting a lot of orders in recently for towns and villages that are expecting to be attacked." You hold your hand out to point out what you mean, swords and armour littler the workshop.

"I have had a few orders come in as well," Anamman speaks up, "Nothing's happened yet but everyone is living in fear."

"Big cannon orders" Van Gan says. You presume he means that the Guard are asking him to beef up their security.

"I've got a few ideas, but hear me out."

>What's your big idea?
>Mass production of arms/armour?
>Forming a small militia to go out and defend the town in your name?
>>
>>25451502
Form a pep squad to rise troop morale, give them a song and dance number they'll never forget. We're gonna make it big!
>>
>>25451502
>Mass production of arms/armour?

Organising everyone to work together while making the best use of their specialties, Ballsy can help Van Gan, and we can help El'Galia with weapons and armor.

How far apart are the different masters workshops? because if they are all over the place, maybe we could have 1 central location for them to all work together?
>>
>>25451502

Shit, I'm not good under pressure.

Uh... cloud-compute, or to be more correct is cloud-forge. Send orders to blacksmiths better at certain stuff, maybe all work in a central location. I dunno.
>>
>>25451502
Have the master smiths collaberate to craft a few truly unique sets of armor for military leaders to inspire hope in their troops, and fear in the enemy.

Then mass produce swords and armor of decent quality to outfit the regular soldiers with. Also work on filling any 'big' order for towns or settlements.
>>
>>25451542
>>25451551
>>25451552
I'm just going to second all of these as I can't come up with anything better short of "lets dig a moat lolz"
>>
>>25451502
Let's find an empty space and establish Belerin's First Foundry where we can all work in a manner of a manufactory.
We could also recruit few more apprentices to help us.
>>
>>25451502
Mass producing quality arms and armor would be the biggest help. If our solders have better gear than the enemy it will increase survival rates some. In order to do that we will need to share not only the work load but also forging techniques.
>>
>>25451502
Probably the best thing to do for now would be to ask the guard what kind of attack /would/ happen? We wouldn't want to be wasting materials making extra weapons and armour that'll never get bought.

Possibly get them to set up a town militia of the trusted citizens, which we can arm with some basic quick'n'dirty tools.
>>
>>25451542
They're within relatively short walking distance from one another. A central workshop will be difficult, as you will have a lot of people working in a very small space, but having a central 'gathering point' would be very possible.
>>
>>25451583
>A central workshop will be difficult, as you will have a lot of people working in a very small space
>very small space

Maybe its time to requisiton a rather large building for our purposes then
>>
>>25451598
see
>>25451567
>>
>>25451604
I read that as you posted your response, it is a good idea, so

seconding >>25451567 as well as everything >>25451565 listed
>>
>>25451502

we're artisans, not adventurers. We should try to work together giving precedence to orders made for necessity (eg "please make sword to kill orks, pronto") than to orders made for show ("pls giev pretty armor kk").

Possibly >>25451567
>>
>>25451613
We could perhaps laon some equipment from the city's mint?
>>
"A single workshop."

The other smiths stare at you, silence befalls the workshop.

"A single building, where all of us would be able to work. Just think about it, if we had more people under one roof, jobs would be done quicker, we'd be able to provide a better service and we'd make more money!"

"Anamman, you'd be able to make your steel techniques known through the kingdom! El'Galia, you'd be able to work on armour like you've always wanted."

"The Belerin Foundry." You finish your speech and look around at the other smiths.

"Well if it's going to happen we'll need to think of a better name." Feldane scoffs.

"We'd also need a lot of money" El'Galia says. "Buildings like this don't come cheap you know."

>Anything else to convince them with?
>Should we set up a meeting with some of the Guard?
>>
>>25451706
Lets see if we can get the guard to help out on the money front, its in their interests to help us set this up as it means we can more and better quality gear for them
>>
Rolled 26, 96, 81 = 203

>>25451706
>"We'd also need a lot of money" El'Galia says. >"Buildings like this don't come cheap you know."

To finance this, we become pimps, and the Elf chick our first whore.
Who's with me?
>>
>>25451706
let's talk the guards into this. we made some exceptional armor for them, but what if we had more means? what if the best smiths in the city could work together against the orcs?

failing that, let people pay to gently fondle our beard, one golden piece every 10 secs.
>>
>>25451717

Agreed. Maybe also see if the rulers of Belerin and the other towns/villages are willing to fund us as well.
>>
>>25451717
>>25451730
Seconding these, here won't be a town left if we don't set this up, so ifthey don't help us out, they are not doing their job
>>
>>25451706
Talk to the guards about it, and also send out a missive to any particularly wealthy clients we've serviced with amazing quality work in the past. See if we can find investors. In the meantime, ask the other smiths to prioritize the orc related jobs.

Tell them we can't make the foundry happen just yet, but we're looking for a consensus as to whether the others smiths would be up for this.
>>
and on the gates of the foundry there should be an inscription

"Out of our need, into our power"
>>
>>25451773
That's awful
>>
>>25451706
Joint smithy? Nah!
Will only become a hell where everyone is fighting over who is boss.

Let`s all gather info on what kind of weaponry/armor the orcs use, Then design somethng to counter theirs
Massproduce
>>
>>25451706
"I doubt the Orcs will be concerned over how much money we saved on building this foundry when they trample over our dead bodies, pay once, cry once. Just think of the increased revenue that would come from 1 central more organized workshop, producing better quality work at higher quantities"
>>
>>25451788
>Let`s all gather info on what kind of weaponry/armor the orcs use, Then design somethng to counter theirs
Massproduce
This is not a debate over solid shot relativiestic projectiles over hard light based beam weaponry.

what the Orcs has matter not, they will kill you with it regardless. The best counter to them killing you with it? Have the guards kill them first, how can they do that? with better gear in larger quantities.
>>
>>25451788
>>25451820
yup
>>
You take a deep breath and sigh. "Yes, money seems to be the main issue, but I'm hoping that with this Orc invasion we might be able to prove our usefullness, and secure something."

"Feldane, Van Gan, I know you two have strong ties with the Town Guard, would you be able to talk talk to somebody about this?" You ask the smiths.

Feldane turns around to look at Van Gan who simply nods at the other smith. Feldane turns back to you "Yes, I think we know a few people. And just for the record, if we all come out of this alive, I'm willing to join the Foundry."

The other smiths all express their agreement in your idea, I wonder how Urist will take it.

"We go Guard, tell how things went later." Van Gan tells you, he opens the doors of the workshop and steps out onto the main street, Feldane gets up off the anvil and slowly follows Van Gan out of the shop.

"There are a lot of towns around this area Alaric" Anamman walks towards you, "We may not have enough man power to defend all of them."

"I know, but we'll have to try." You reply back.
>>
>>25451820

Should we emphasize that the joint workshop/foundry will mainly be to arm and armor a lot of soldiers?

I'm pretty new to the quest, but it seems to me that some artisans might be averse to the idea of forging their own works of art in front of their rivals, friendly or not. You know, the whole thing about preserving forging secrets and such.
>>
Right discussion time.

This thread isn't over yet, I just want to throw out a few ideas for the next few threads.

The Orcs will attack, the Guard will confirm this and you will probably get all the smiths to devote their time to anti-Orc smithing.

The question is, how do you want to play the war out?

Should we go Mass Effect 3 style, and have a certain % for each town, which would increase depending on what armour/weapons we ship over?
>>
>>25451843
maybe once we get the beginning of our foundry up and running, we should try to evacuate people from the outlying towns to Belerin, makes them safer if the guard only need to defend one location
>>
>>25451843
Go to the guilds of the city.
Everyone who stands to lose something here will be inclined to pitch in.
>>
>>25451851
>preserving forging secrets and such.

So far, every master we have talked to about learning their techniques, has been willing to help, so having a larger, central organisation to handle orders and workloads for them would only help them make better products easier and make more money
>>
>>25451865
Shit, I dunno. Maybe each crate of weapons give each town an extra 1d100 for offense and defense?
>>
>>25451968
sounds decent enough
>>
>>25451865
>>25451968

It'd be kinda neat if there were different bonuses for forging different item orders, or forging items that would specifically counter certain types of orc attacks/formations. That might get a bit complex, however, as the players aren't the ones in charge of defense and intelligence.
>>
>>25451968
That depends, having crates of weapons is useless if there is no one to wield them. I think quality of arms will play a more important role than quantity.
>>
>>25451865
How about we resolve it through rolls? Something like... If we've sent a lot of weapons somewhere, make it an easy roll. If we've not sent many, make it a hard roll. Something like
Easy: Higher than 25
Medium-easy: higher than 35
Medium: Higher than 50
Medium hard: Higher than 65
Hard: Higher than 75
Very hard: 85+

Very hard being no support at all from us, easy being we sent them an assload of amazing quality weapons.
>>
At the moment I'm thinking the Town Guard will send out their men to some of the villages, so they might get a 30% defence bonus against an attack.

If we use our contacts and form a small militia, we could get weapons and armour delivered to various towns, whilst also giving them a few men to help defend.

Maybe each village would have an attack % and a defence %, and whatever we send to them boosts it a little bit.

Each Orc attack would have a attack and defence %, which we would roll 1d100's for. They could range from a few Orcs kicking about, to a full on WAAAGH (this isn't 40k though). We'd then roll a 1d100 to determine the villages attacking and defending strength, to see if we beat the Orcs back or lose a village.

How does that sound so far? There'd obviously be major set backs to losing a few villages, perhaps limiting the ore quantity or even risking a major attack on Belerin.
>>
>>25452217
sounds decent enough, and should play good, as long as Alaric and the smiths work and decisions have decidedly major impact on the results of the fighting
>>
>>25452217
Sounds good to me. Will the effectiveness of the town guard/militia be based on the quantity/quality of the gear we produce?
>>
>>25452248
>>25452253
Well yes, depending on how far the towns are and how close the Orc attack is to them, you'd have a deadline assigned to each job.

Crappy quality weapons might only give a 5% attack bonus, whereas unique items mighty give 30-40%.

Anyway, just throwing that out there, let's get back to the quest.

Anamman and El'Galia leave you alone, Van Gan and Feldane have gone to the Guard to try and see what they think. What do you want to do?

>Jobs?
>>
>>25452293
JOBS!
>>
>>25452293
Seek more money for the foundry.
Petition the ruler of the city to loan some equipment from the city's mint.
>>
>>25452332
This. Gotta start somewhere.
>>
>>25451758
>send out a missive to any particularly wealthy clients we've serviced with amazing quality work in the past. See if we can find investors.
>>
>>25452332
'To my noble King,

I am but a humble blacksmith, yet I dream of something much greater. During the time I have been here, I have made weapons for warriors of far off lands and armour for Guards much closer to home. I have made friends with many people in the city and with my fellow smiths.

I would like to humbly ask for permission to build the first Foundry within Belerin, a place wherein smiths of all kinds could gather, to facilitate not only the vast amount of work within the city, but to constantly improve our own learning and quality of our products.

Yours faithfully,

Alaric Tyvin'

>How's that?
>You send the letter out in the post, if the King does read and consider it, you'll definitely know.
>>
>doing all of this without asking our master
Well, let's hope he's a kind dorf.
>>
>>25452417
maybe add in a bit about how the foundry would greatly help defend the city and surrounding towns and it should be good to send off
>>
>>25452428
He's going to get back and find out we now run this joint.
>>
>>25452417
Sounds good

If we head back to the shop, let's prioritise orders from the town military.
>>
You open up the notebook once more, looking for some more jobs that would potentially help the surrounding villages.

Product - Helmet
Metal - Bronze
Quantity - 2
Ingots - 4
Deadline - Intermediate
Modifier - +5

Two men have arrived in Belerin wielding strangely shaped weapons and detailed armour. They say they are mercenaries and have pledged their help against the recent Orc attacks, for a fee of course. All they need are some helmets.
>>
>>25452593
Let's take the job.
>>
>>25452593
lets take it
>>
>>25452604
>>25452620
Excellent, you know the drill.

3d100 for the primary smithing roll, and then 3d100 for whatever skill you want after that.

We have 5 actions, let's make them count.

>Anyone in favour for me writefagging some scenarios for the guys using this equipment that we're making?
>>
Rolled 88, 57, 51 = 196

>>25452646
primary smithing GO!

on the writefagging, sure they seem interesting enough, I'm curious about their stranger armor and weapons, maybe we can learn something from them
>>
Rolled 85, 65, 41 = 191

>>25452646
More for smithing
>>
I'm in favor of writefaggotry at all times.
>>
Rolled 79, 48, 43 = 170

>>25452646
Can we line the Helmets interior with fur and leather to make them more comfortable? if so, rolling for it
>>
>>25452669
Well not only these guys, but for everyone who's asked for weapons/armour against the Orcs in general.

We'd obviously have a main 'battle report' or something like that, but I think it would be nice to detail little scenarios with random fighters.
>>
Rolled 9, 41, 77 = 127

>>25452646
Let's get some polishing done too.
>>
Rolled 61, 49, 82 = 192

>>25452646
>>
>>25452697
sounds good
>>
>>25452689
Interesting, would we have a name for this process so we can refer to it later on?
>>
Just simply lining?
>>
>>25452711
I honestly have no Idea, it was a random thought, maybe something like 'Comfort' could vary depending on the item, like finger grooves for a sword hilt, or leather suspenders inside a plate body to support it while being worn.

I know leatherworking does a little bit of fur lining and such, but thats not what Alaric does
>>
>>25452669
Smithing
>>25452681
Smithing
>>25452704
Polishing
>>25452706
Smithing

>>25452741
Well things like leather straps we've just agreed on being included anyway, but I do like where you are going with it. Maybe if I can get a massive catalogue of pictures, so a helmet with a load of fur around it would be possible, but for now we'll just say it's included in the package.

We'll take your roll, but what do you want it to be in?
>>
>>25452741
Maybe call it "Finishing" Just a word for all the little details.
Helms and armor get lining, weapons get customized grips, just little finnicky stuff like that.
>>
Rolled 94, 80, 68 = 242

>>25452776
Still one short? Rolling for Engraving
>>
>>25452776
'Finishing' sounds good, if that works, lets use the roll for that
>>
>>25452783
I did have 'finishing' to just refer to all of these other skills like engraving and such, but your suggestion does make more sense. From hence forth it shall be an option.

>>25452797
Sorry anon, we're gonna take the finishing option now.
>>
>>25452811
Can that roll count for the finishing then?
>>
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Wispy trails of steam and smoke pour from the forge as you pull the bronze ingots out, the dross falls from them effortlessly and you place the auburn metal onto the anvil.

You did a little more research on the two customers, they hailed from a country far to the south, called Gracia. A land of great deeds and mythical heroes, of powerful and ancient gods.

You craft the helmets beautifully, the metal curving gracefully, giving form to a likeness of a face. You conjure up epic stories of demi-gods slaying titans, giants with a hundred arms and amalgamated creatures so terrible, as to defy all reason.

Decorating the helmets with crimson plumes, contrasting with the stark design of the guard holding it in place. The light feathers rustle gently in the small breeze that blows through the workshop.

The helmet looks back at you, almost alive, the workshop reflected in it's entirety within the golden allure of the bronze.

>+1 to smithing
>+0.5 to polishing
>+0.5 to finishing
>-4 bronze ingots
>>
>>25452899
What was the quality of the helm? Unique? Or better?
>>
>>25452899
Sweet! Ask them if they need anything else?
>>
>>25452930
The smithing quality was unique, 109.

I've decided if we get 120 or better, it'll be a properly named weapon/armour and will go down in history as being fuck-awesome.

>>25452939
The goods just get picked up or delivered, say, in between posts. You don't have to do anything if you don't want to.

That being said, we did deliver the katars last time and the customer loved it.

>What's the plan?
>>
>>25453018
Deliver the helmets and talk to the mercenaries. Ask them if they have any experience fighting orcs and why they have come?
>>
>>25453058
seconding
>>
>>25453058

Perhaps ask them if there's any weapons or particular pieces of armor that served them well against orcs?
>>
>>25453058
yes! try to gather info of orc equipment.
>>
I have to disappear for a little bit, I will continue in about 20 minutes with >>25453058
>>
>>25452899
You know, when we make such great things, I'd like to see the reaction or feedback of the people who order it.

Also, it still feels weird that apprentice smith can make such great works so early, so easily. Maybe we are naturally talented genius but it still shouldn't be that easy. Perhaps the first smithing roll shouldn't be the best of 3 but the average? That way the chance for it to become 'master' level is much lower but at the same time, the chance for it to be some crappy shit is lower too. Then we can proceed as usual, best of 3 for furhter smithing and such.
When we move up to Journey man, we could start with the best of 2 and then when we finally hit Master, best of 3

Other thing. We are just a young apprentice, why are people so readily listening to us and letting us take leader role? Yeah, yeah "our beard, blah blah blah", don't run that joke into the ground.
I don't want us to be the hero, leader or something like that responsible for the victory over orcs. We are not commander Shepard, we are the guy who makes weapons for him.
>>
>>25453133
I like the genius thing, plus, if we're doing so well right now, imagine the amazing works we'll get done when we've significantly improved.
>>
>>25453174
>imagine the amazing works we'll get done when we've significantly improved.

We'll be shitting out epic level goods with no problem, probably. Like every mundane job will end with us making swords capable of killing titans and such. Doesn't really sit well with me to be honest.
>>
>>25453219
That or we'll let the apprentices we eventually take do that sort of grunt work, and we begin focusing on individual masterpieces for god-tier people who actually deserve our craft.
>>
>>25453328

Or see if we can't massproduce stuff by ourselves.
>>
>>25453018
Just a question, I know this isn't enchanter's quest, but will we ever be able to attempt to learn enchanting skills to imbue our creations with magic?
>>
Back.

Just read the last few posts, I can understand why producing shit tons of epic level gear would ruin the quest.

But hopefully, there'll be enough characters and places that will take up most of your time. You will probably end up being a traveller, and just gathering new techniques from around the world to bring back to the shop.

Or you know, we become the God of Blacksmithing. Either's good.
>>
>>25453133
I like this idea, of having more rolls to choose from the better we become. We'll see as time goes on, and change it if it really becomes a problem.

>>25453376
Umm, potentially. It might not be you, but you might be able to recruit an enchanter specifically for this purpose.
>>
>>25453432
Welcome back man. Awaiting answer on>>25453058
>>
>>25453432
That's fine, it would be better to have an enchanter who focuses on their magic while we focus on our forging.
>>
>>25453058
You ask around town and manager to find two people who fit the description of 'foreigners with strange weapons'.

Heaving two great bronze helmets, one under each arm, you head over to the Two Moons tavern. You manage to open the door despite not having the use of your arms and walk into the main room. The bartender sees you, eyes the helmets and immediately points over to the table in the middle of the room.

Two men are sitting down, quaffing large amounts of drink and eating what looks like an entire roast chicken. They bear an uncanny likeness to one another, they both have short black hair and they both have very well trimmed beards.

You head over and place the helmets directly on the table. Seeing them sit opposite one another you see they're either brothers, or twins. One of the men starts to stroke the helmet plumes whilst the other stands up.

"I assume you are the smith that made these works of art, are you not?" He asks you directly. You nod and he quickly lifts one up and places it on his head.

"Good vision, fair weight." He takes it off and admires it, "superb craftmanship. You've done yourself proud, my boy."

"I thank you travellers, but I was hoping I could ask you for a little information. I understand you've come here as mercenaries to help with the recent Orc attacks."

1/2
>>
>>25453504
"Ah yes, the green-ones." The warrior sits down and places the helmet back onto the table. His brother starts to speak "We have a few...things....like that back home in Gracia, not green but certainly similar."

"Well it looks like we've got a fullscale invasion on our hands, if the rumours are true." You sit down and address the two brothers. "What are your tactics? If we know the best way to kill the Orcs, we'd be able to manufacture some weapons that would help."

The two brothers look at each other and start to talk in their mother tongue. They then turn to you and start to speak in tandem.

"Well they have very tough skin when they are born."
"Fighting at an early age doesn't help either."
"It's not so much which weapons don't work."
"It's how you use them!"
"Slashes don't work, their tough skin just doesn't break."
"Only strong piercing weapons, or sharp weapons with enough force behind them will do the job."
"They are also very powerful when in a group."
"I've seen some of their warriors whip themselves into frenzies and take on twenty men and live."

After their long discourse you stand up and bid them farewell, "I wish you the best of luck, if you need any more equipment just come by the shop." They stand up, shake your hand and then place their closed hand against their chest. Must be some sort of salute.

"Before I do leave, may I ask your names? I'd like to know about your deeds after all this is over."

The brothers stand up, the left one speaks first then the right.

"My name is Dynaos."
"And I am Dasteos"
>>
>>25453617
So spears would be good choice of weapon to mass-produce.
What are other, good, piercing weapons? War-picks?
>>
>>25453652
Perhaps axes to hack through their thick skin?
>>
>>25453664
Or hammers to crush their bones/organs
>>
>>25453670
That could backfire though if they have extremely thick bones...
So large axes, spears, warpicks, rapiers and bolts should work
>>
>>25453652
Spears would be very useful, not only for warriors but also for wall defences and the like.
But anything that has a lot of force directed to a small point will be quite useful.
>>
>>25453617
Seems axes and spears/pikes will be our best option for weapons. Not surprising, really. Swords only for the exceptionally strong, but they'd probably do better with axes anyway.

>>25453709
Bolts as in crossbow bolts? Sounds good. Also shortbows. Hephaestus, have compound bows been invented yet?
>>
>>25453729
>Bolts as in crossbow bolts? Sounds good. Also shortbows. Hephaestus, have compound bows been invented yet?

We're not a bow-maker though. It is outside of our area of expertise. Lets do what we are good with.
>>
>>25453729
See >>25453742

Compound bows were invented in the 50's or 60's if I remember, so we're quite a ways out.

But crossbows, longbows and shortbows are very real.

Right, do we want to do one more job, or should we resign for tonight and discuss the best war to go about handling a war as a blacksmith?
>>
>>25453742
That's fair. So pikes and spears are our best bet, with axes behind them. We should head back to the shop and check what other jobs are available, and if nothing seems pressing, we should work on making spears.
>>
>>25453742
We could still forge arrow heads.
>>
>>25453773
>Right, do we want to do one more job, or should we resign for tonight and discuss the best war to go about handling a war as a blacksmith?

Does one more job mean that we will finish it this day or that it will take more than that? Or will it not affect the plot if we get another full suit of plate armor which should take at least a week to make?
>>
>>25453825
Just one more job, days/weeks don't come into the storyline at all.

It's easier that way.

Decide amongst yourselves, I've got to have dinner, I'll be back in 10.
>>
>>25453843
Okay, lets do one more job then.
>>
>>25453843
Another job! The jobs are my favorite part so far.
>>
>>25453843
Lets do one more job.
>>
You whip the notebook out and skin through the pages. As you are doing so a small note falls out:

"Alaric, good drink last night. Much fun. Friend need weapon, him strong man, something big. Iron hammer, no fancy, just strong. Need soon.

V.G."

Translated:

Product - Maul/Warhammer
Metal - Iron
Quantity - 1
Ingots - 3
Deadline - Short - 3 actions
Modifier - +10 (an extra +5 if Balthazar helps)

Accept/Reject?
>>
>>25454198
Diiing. Yes! Accept! And Balthazar helps! With that +15 we might manage a Hall of Fame weapon!
>>
>>25454198
Accept
>>
Rolled 28, 69, 55 = 152

>>25454198
Accept with Balthazar's help
Only smithing. No polishing or engraving.
>>
Rolled 95, 78, 89 = 262

>>25454198
Lets do this.
>>
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>>25454257
Now you're making me feel bad that I rolled first.
>>
>>25454231
>>25454257
69 + 15 = 84
+9 = 93

One more 3d100 roll, but it looks like we won't be making an epic weapon any time soon.
>>
Rolled 18, 57, 88 = 163

>>25454363
>>
Rolled 35, 70, 26 = 131

>>25454257
>>
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With Balthazar's help you start work on the gigantic warhammer. If Van Gan says this man is strong, you realise we're talking about a real giant here.

There is no fancy engraving, nor polishing of the weapon. Not only would it detract from it's clearly intended use, but the Barbarian would probably hate it anyway.

You and the Warforged assemble, what is basically, a block of iron with a handle. The wide base of the hammer capable of inflicting maximum damage and destroying damn near anything that gets in it's way.

Balthazar has to help you heave the great hammer around the shop, it's unyeilding and staunch design a harsh reminder of the horrors of war and the need for these weapons.

You will later come to find out that the wielder of this hammer, this robust monstrosity, affectionately calls it 'The Block'.

>+1 to smithing

>Right that's it for tonight guys, I'll archive this thread and stick around for a little bit to answer any questions, as usual
>>
>>25454521
Alright, see you next time.
>>
>>25454521
Thx OP see ya later.
>>
Archived.

Next thread will be next weekend, I may have plans on Saturday so if it doesn't appear, it will show up on the Sunday, 11am-12pm ish.

I'll hand around here for a bit, I'm anxious to get ideas for this war, so I'll have to think about that a little bit more. I'll also try to introduce more random events as the anon said previously.
>>
>>25454521
What would that be, 101? That's pretty good. And it got a name! We should feel proud.
>>
>>25454644
Well it got a name from the user.

If we get 120, we're not talking about a weapon that a great warrior might have once used, I'm talking about epic level equipment, shit like Mjolnir and Excalibur.
>>
>>25454674
A name is a name. Also, can we work on like, a pet project in our spare time? Like a sword or something, with no roll limit? If we did something like that, we could just keep rolling until we made that legendary equipment. Wouldn't really be fair, but might be fun.
>>
>>25454703

Legendary Smithing Hammer for ourselves!
>>
>>25454703
>>25454771
Freeform smithing?

If know that when apprentices became Masters they had to submit a piece of work to be judged. I'm sure if we did a piece of work like that, it'd have something like 10 actions available.

It might be worth trying at some point though.

Right I'm off for tonight, thread is archived, thanks for playing.



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