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File: 1370981657623.png-(65 KB, 776x600, Inductor seal.png)
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You are Captain Numeon Smith of the Knights Inductor space marines, commander of the Aprior sector Joint Task Force, on deployment to Volkgarod, a frigid primitive world beset by orks.

Recently, you have managed to beat the orkish horde back and gain some breathing room, securing key cities and slowly rolling the orks back with concentrated air strikes and lightning raids.

But it seems things are about to take a turn for the worse.

Your task force stands as follows.


SpecOps: ASIS task force, Eldar Ranger squad.

Air Support: Valkyrie Avenger dropships, Shrike air-space fighters.

Heavy Armor: Fenris main battle tanks, precision rocket artillery.

Infantry Support: Sisters of Battle, Battlesuit Team.

Special Units: Confessor, Tau Commander.

Old threads here.

http://suptg.thisisnotatrueending.com/archive.html?tags=knights%20inductor
>>
>>25379755
>But it seems things are about to take a turn for the worse.
What broke this time?
>>
Go find our other shoe. It seems to be missing.
>>
>>25379816
>>25379775
Content in a sec, I must attend to something.

Shoe?
>>
>>25379831
>Shoe?
As in, "the other shoe".
>>
>>25379865
It seems likely to drop.
>>
>>25379909
>>25379865
Dropping now in fact.
>>
>>25379755

The day begins like the day before it and the day before that, progress reports, status updates, authorizing another air strike on a small ork encampment out on the ice, the routine of war has fallen into place with barely any interesting events overturning its smooth progression.

You are in your office reading a status report from Hatchet leader, detailing their latest mission against an ork airbase. You hear something from a few rooms over, a rising commotion in the command center. Putting your slate down, you rise and exit your office.

As you walk down the hall you almost run into a junior officer coming around the corner.

"Oh sir." He snaps a salute, which you return, "I was just coming for you, you are needed in the command room."

You nod and send him on his way, hurrying to the command room. You enter to find the hololith zoomed in on a city your forces secured two weeks ago, a medium sized shipping center, you see that the city is awash with green contact icons.

"What?" You hear O'Niell saying, "How did they get that far into the green zone? A force that size couldn't have slipped through the defenses." He listens to someone on his vox. "Well find out then!" he says as he puts down the receiver.

"Captain." He says, turning to you, "We have a problem. Ten minutes ago an ork horde appeared and attacked this city, well within the secured area. They seem to have circumvented the thermal imaging somehow."

"Show me." You say.

TBC
>>
>>25380127

O'Niell brings up the thermal imaging record, and you watch as the time count scrolls by on the screen. Suddenly, the side of the screen flares red as the horde of orks swarm in from outside the satellites field of vision.

"That horde was not detected on any previous sweep." O'Niell says, "And they could not have gotten through the outer perimeter, I have people working on it but at the moment we have no idea of how that force got so far into the secured zone without detection."

How do you respond?
>>
>>25380178
Have our fast response units diverted to assist.
>>
>>25380127

Tunnels. How far are our AdMech with that subterranean scanner we've asked them about during our Tyranid mission?

Well anyway, we have to handle this situation. Load the battle brothers into an air transport and head out.
>>
>>25380203

"Load the gunships." You order, "And get Hatchet team in the air We need to reinforce that position, I want the Knights, Sisters, Rangers, Battlesuits, bring everyone we can get there fast, load every transport we have."

You go to don your wargear when a vox operator starts frantically speaking into her set.

"What, where? How many?"

She listens for a moment, then turns to you.

"Sir, we have another incursion, Nevamorsk, another ork force is attacking it as well."

"That's two hundred miles from the other engagement, two strikes at the same time?"

"Make it three." Says another, turning to face you, "Kursovord has reported an attack as well, similar strength."

Across the hololith a rash of new contact icons flare up as new reports keep coming in.

Actions?
>>
>>25380178
We need the Knights and Battlesuits in Valkyries to strike this horde and turn them back.
Have the Rangers and ASIS get to the zone and begin looking for where the Orks are coming from.

Vox Cypress and have her Sisters get ready; the Orks may try the same thing in the Industrial Sector.

While we stabilize the situation, O'Neill is to get together with Zhukov and get Guard units to move onto the area.
>>
>>25380319
3 strikes.
We can't spread our forces that much.

Quickly, ask O'Neill which one of the three can hold out the longest.
>>
>>25380379
We could send the Knights to the Agri-City, the Sisters and Fenris Tanks to Nevamorsk, and the Battlesuits, Shrikes and Rocket Artillery to Kursovord.

4 Squads of Knights is 48 Space Marines, with Valkyrie support may be enough for one city as long as we have Guard there as well.
>>
>>25380379
>>25380322

"O'Niell, which of those garrisons can hold out the longest?"

The Colonel checks over his reports, considering. "Kursovord sir, It houses a tank production facility and has a fair military presence, but Nevamorsk has little in the way of a garrison, it's a civilian trade center."

You look over the reports yourself, and concur.

"Get with Zhukov, I want JTF and local army forces moving to secure those cities ASAP."

You put your command staff on the vox, "Cypress, I want you to take Hammer and go to Nevamorsk. Vael, take Hatchet and the artillery and go to Kursovord, I shall take my brothers to reinforce the agri city, move people!"

You open a line to Jager, "Jager, I need you and your team investigating where this came from, I need to know where these orks are coming from."

"Right Cap, shall I tag along with you or accompany one of the other teams?"
>>
>>25380575
Have Jager and ASIS come with us, and the Rangers go to Nevamorsk. The Rangers need to find out how the Orks got through, so that the tanks can blast whatever entrances there are closed.
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>>25380618
"Yes, bring your team and accompany me, Crais will take his rangers to Nevamorsk on a similar mission."

You turn and exit the command center, rushing back up to grab your wargear.

I have decided to give you a choice in gear now, choose two "Big guns" standard primary two handers, either standard SM gear or the special Aprior armory I have talked about, and one pistol. You also have your maul.

Do you guys need a list of weapons?
>>
>>25380736
sure
>>
>>25380736
>list of weapons
Yes please.
>>
>>25380786
>>25380780
Just a sec.
>>
>>25380820
Squad Automatic Weapon 'SAW': In battlezones across the galaxy, the Imperial Guard faces many threats which require the use of specialty support weapons to deal with. In many cases, a support team is attached to a standard squad for the duration of the mission.

The Aprior guard has taken this one step further with the inclusion of several specialty weapons in most every squad, one of which is the SAW. The SAW is a medium stubber, built light enough to be carried and operated by one individual, meant to provide the high rates of fire needed to suppress enemies, or deal with tyrranid waves.

The weapon has also seen adoption with several other units, including Kaptin Feeguls orks, the Sisters of Reason, and the Knights inductor themselves. When used by these groups, the SAW is refitted with furniture similar to a normal rifle, as these individuals are strong enough to wield it as such.

Whilst it has been fazed out in some cases among the sisters and Knights, the orks of Feegul's crew have become very fond of the weapon, seeing it as an improvement on their own beloved shootas in many cases.
>>
>>25380849

Stormlas: Faced with all too many tyranid encroachments, the Knights Inductor found that the standard bolter did not have the rate of fire needed to deal with the charging hordes as much as they would like.

They found that the retrofitted SAW was a useful weapon for this task, possessing the rate of fire needed to deal with the large masses of creatures being thrown at them, but that it lacked in staying power, needing to be reloaded too often to be practical for this use.

The Knights contracted the Aprior primary workshop to create a replacement weapon, and thus was born the stormlas.

Essentially a hellgun re-sized to be used by an Astartes, the stormlas is capable of high rates of fire and unparalleled endurance, as it draws its power from the suits own power plant, rather than any external charge pack.

This means that it is nearly impossible for any non power armored force to deploy the stormlas, as it would deplete any portable charge pack too quickly to be superior to the SAW. While primarily a Knight weapon, some units do see deployment with the Sisters of Reason as well.
>>
>>25380860
CZ57 Avenger minigun: Begun an experiment to create the ultimate in anti-infantry weapons a single Knight could carry, the Avenger is a rotary barrel minigun capable of an unsurpassed rate of fire.

However, it does suffer from ammunition consumption problems given its rate of fire, necessitating large unwieldy ammunition packs for prolonged use. As such its deployment with the Knights is limited, but it has performed well in crisis situation.

This is in addition to the bolter and plasma gun, as well as any other standard SM weapon I have forgotten.

A note on ammunition, it is noted that the stormlas has no ammo requirements, and this will help in a bad roll. When you roll poorly, but not catastrophically, I may call for a reload, preventing you from defeating a certain enemy before the round ends, but the stormlas would not need to stop, but it would not do quite as well on a fantastic roll, it is less powerful than the SAW in a straight up fight, but more reliable.
>>
>>25380895
Also, the Avenger is wicked powerful, but you can only use it a few times as you do not have a devastator ammo pack, so if you take it use it sparingly.

It is also slower to switch to and from it, so using it can leave you vulnerable.
>>
>>25380895
>>25380912
Then I think we should go with the Stormlas and a Bolter, with a bolter pistol.
>>
>>25380950
That works.
>>
>>25380950
Shouldn't we bring along the shock maul as a melee weapon? Or is it automatically equipped?
>>
>>25380960
Maul is standard.
>>
>>25380950
This good?
>>
>>25381000
yes
>>
>>25381000
Yep.
>>
>>25380736

Equipping your wargear, you decide to add the Aprior stormlas to your standard combat gear, the large las weapons power plug clicking into your reactor pack and making a satisfied humming sound as the weapons machine spirit prepares for battle.

From there you rush to the launch pad and the waiting thunderhawk, where Jager and your Knights await. Around you numerous craft are launching, Valkyries and Avengers taking to the skies alongside you, splitting off to target their respective combat zones.

As you fly towards the agri city once again, you continue to listen into the vox reports from the rest of the conflict. The orks are pressing hard, determined and somewhat organized in their attack, a little more than the disordered rabble you faced before.

A fourth attack group is detected when you are almost to your combat zone, but it abruptly ceases to exist under the pounding of the Midnight Flames main guns.

You come into sight of the city once again, the skyline again wreathed in black smoke.

The orks are inside the city now, reports from the ground indicate an armored spearhead being followed by massed infantry.

Your forces in the city are holding, but have suffered casualties, along with the locals.

How do you proceed with the engagement?
>>
>>25381139
Flyby attack we open fire once we hit upon some friendlies nearing the breaking point we jump down onto the enemy giving them some breathing room.
>>
>>25381139
Our squads will smash down on that armored spearhead and reinforce the Guard units. ASIS to begin searching for how the Orks bypassed our defenses.

We'll swoop overhead, shooting up the massed infantry as we go, and then we'll drop into the buildings ahead of the armored spearhead in order to box them into a killzone by taking out the first and last vehicles.
>>
>>25381271
>>25381225

"Flight lead," you vox, "Give is a pass on the orkish spearhead, hit them with all you have and then drop us in the buildings up ahead of the advance."

You switch channels, "Brothers! We shall encircle the orks and trap their spearhead in the trap as we did before! Ready yourselves for the battle, I'll be damned if we let then take this city back!"

Your men chorus their assent, and you look out the viewport, seeing the great green tide obscured for a moment by smoke and fire, hellstrikes and lasfire tearing bloody rents in its advance, and sending a few vehicles up in smoke.

The orkish response is remarkably fast, and you feel the 'hawk vibrate as return fire bounces off your armor. A few moments later you are setting foot on a rooftop half a mile ahead of the orks, waving goodbye to Jager as he flies away, the gunships doing another pass before they swoop away from the return fire.

The Avengers are still on station, and the thunderhawk is moving to deposit the ASIS team so that they may investigate the source of the orks.

Roll to engage the enemy, state general tactics and chosen weapon, roll out of 100, low is good, best of three.
>>
Rolled 54

>>25381499
We have the stormlas set up and sighted in, and we hide until the armored spearhead is well into the street. We hit the front and last vehicles simultaneously to trap the column, then destroy them in order.
Standard anti-armor tactics. We shoot them from the roofs.
>>
Rolled 100

>>25381499
>>
Rolled 22

>>25381499
>>25381499
>>
>>25381588
welp I am gonna stop rolling now...
>>
>>25379755
Finally! I think this is the first time I've actually managed to catch one of these quests before it had ended. It always bugs me that there never seems to be enough players, when I'd gladly join if I had the chance.
>>
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>>25381714

what timezone do you inhabit, fellow? As an Europoor I find especially latter parts difficult to reach myself

(not having anything productive to say anyway, though, as >>25381560 seems to know his stuff)
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>>25381792
Pacific. GMT -8, I believe. Which sucks sometimes, because pretty much the entire internet is east of me.
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>>25381590
>22

"Steady," You vox, sighting in with your stormlas, "Get them into the killzone and then focus on the first and last vehicles, trap them in the killing zone, Avengers stand by."

You wait for them to enter just the right position, "Light up the night!" you vox as you squeeze the trigger.

From around you four squads of marines open up on the charging orks, rockets and plasma fire rain like hail and bolters and lasfire fill the air.

You target a leading armored truck and your cracking stormlas chews off a few wheels, sending the vehicle skidding to a stop. You then cut down half the orks jumping out, sending the survivors scurrying for cover.

The Avengers fly overhead, dropping missiles and lasbolts, tearing a few more ragged holes in the orkish wave.

The orks however are aware of your presence and return fire, the sheer volume requiering you to take cover, but nothing hits you.

The orks seem to be struggling with two directions of momentum, the ones at the forefront want to charge at you in the buildings, but the mass of the charge is still heading on past you, and many destroyed vehicles block their passage.

Roll to continue the engagement.

>>25381714
Welcome aboard, It's nice to know that there are people out there who like these other than the immediate players.
>>
Rolled 63

>>25381824
Continue destroying vehicles and cutting down Orks; throw some grenades down into the street to add to the confusion down there and break up any attempts to concentrate counter-fire.
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Rolled 4

>>25381871
Seconding this.
>>
>>25381824
Rumbling at OPs house, I may lose power tonight, hopefully not but if I vanish know that that is why.

Thread is already archived, so no worries there.
>>
Excuse me while I learn dice rolling.
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>>25381981
standing by
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>>25381905
Actually, let's go with this.

Content incoming.
>>
>>25381981
Put dice+xdy into the email field.
x=number of dice
y=sides of dice
It's also case-sensitive, so make sure that it's lowercase.
And if you try to roll two types of dice at the same time, the second type will always result in a 1.
>>
>>25381905
>4

"Neutralize those vehicles!" You command as you hose down another mob of orks with your stormlas.

Krak missiles streak out and hammer the remaining vehicels, reducing the orkish war machines to so much flaming scrap metal barring their advance forward.

You hear the sound of orks downstairs and turn to face them, chopping apart the charging greenskins with your stormlas as they try to climb the stairs.

The gunships make another pass overhead, dropping bombs and lasfire a they go, the thunderhawk returning from its errand to cut loose on the massed greenskins below.

Explosions rip the street and your brothers continue to pour on the fire, chopping the orks to pieces. You hear the roar of engines behind you and turn, seeing a group of chimeras moving up, shepherding a force of Aprior guardsmen, volleyed lasgun fire pouring into the stalled orkish ranks.

The orks are on the ropes but still dangerous, roll to engage again.
>>
Rolled 51

>>25382173
Continue firing, and throw krak grenades as the opportunity presents itself.
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Rolled 79

>>25382173

The Emperor protects. Make sure to pursue them when they break to run, they might lead us someplace... interesting.
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>>25382173
Captain Smith needs your rolls to win.
>>
Rolled 59

>>25382330
Alright, one more roll.
>>
>>25382208
>51

"Finish them off!" You vox, "Everything you have!"

Every gun adds its voice to the choir of battle, the orks are literally torn apart by fire so thick you could walk on it, the tracks of the chimeras churning up orkish body parts as they advance.

The orks seem to rally though and charge back into the fray, meeting mighty bolter and massed lasgun fire with orkish rage, charging forwards to try and get at the guardsmen down below.

A few of them make it, somehow, and cause some havoc in the guard lines, but they are swiftly dealt with. The orks batter themselves again and again against the steel wall of vehicles, firing their unwieldy weapons at your position.

You duck behind cover for a moment, then raise up, firing a volley of lasbolts down into the orks.

In a few more minutes of pounding the orks break, turning and running back towards the edge of the city.

"After them!" you vox, "Follow them to their point of origin."

You join up with the guard below and ride out after the enemy. You see them running masses flee before you, running back to the outskirts with all the desperate fright they can muster.

Then, Jager calls on your vox.

TBC
>>
>>25382533
"Captain, we have a problem."

"What is it Jager, did you find the source of the orks?"

"No!" Jager appears to be out of breath. "We didn't have a chance, we were following a few orks out into the countryside, but this was just the first wave! There's a whole new mass of orks heading right for you, over a thousand no way to tell for sure, they will be at the city in an hour tops!"

How do you react?
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Rolled 36

>>25382612

Status report on other locations. Is situation elsewhere as bad?

If orbital bombardment is available, now would be nice time to use it.

Break off the pursuit when we see some defensible position
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>>25382612
Is there any way for the Flame to give us orbital support?

If not, we need to set up a defensible position, make it so that most of the fighting will be there to draw in the Orks.
Best if we can mine the area so that we can cut down the numbers of the Orks as they approach.
>>
>>25382658
>>25382651

"Cypress, Vael, what is your situation?" You vox.

"Difficult Captain," Cypress voxes, "The orks press upon us heavily here, we shall be in this battle for some time."

"My situation is the same," responds Vael, "We are under heavy fire, orkish reinforcements keep coming in."

"Hold on," You say, a tad unnecessarily, "My forces are in deep as well, it appears we are on our own for the time being."

You vox the 'Flame.

"Can you provide orbital support?"

"Not at this time Captain, we are suppressing orkish attack groups heading towards other cities," says Reed, "We can move to you but it will take a few hours."

"Very well", you respond, switching your vox to speak with your local forces.

"Brothers, guardsmen, it seems that we are on our own as a large force of greenskins come down upon us. We shall hold their charge here, and they shall break upon us like water upon rock."

How do you set up your defenses?
>>
>>25382732

Have infiltrators set up camp further upstream of the "green river" and notify us of priority targets as they come our way. Rocket troopers, commanders, that sort of thing.
>>
>>25382732
Use the Chimaera's to push the Ork vehicles in front of us into makeshift barricades.
See if some of the buildings can be demolished to close off alternative entrances.
Set up pillboxes using existing building materials as possible.
Spread the Knights into fireteams of 4 to reinforce Guard platoons.

Have the Valkyries ready to swoop in on a track parallel with our line once the Orks get stuck in on our defenses, to provide close air support.

Man, I wish we had an AC-130 gunship, to provide artillery fire support from so high up that you can't shoot at it.
>>
>>25382809
>>25382795

"Jager, set up camp ahead of our position and report priority targets as you see them."

"Right boss, I'll try not to get mauled in the meantime!"

You turn to the guardsmen, "Men, push these vehicles into the street, barricade the approach so that the orks will have a tougher time of getting through."

They rush off to make it so.

"Gunships, drop a few buildings on the side streets to block the orks advance, funnel them into our position if possible, we must bear the brunt of this attack and not the civilians."

"Roger," The gunships wing off on their task.

You spend the next hour digging in as tight as you can, reloading weapons and tending to the wounded. Finally, you see the smoke upon the horizon, and hear the rumbling.

"Make ready, the enemy is upon us! Gunships blunt their charge."

The attack craft lift off and dance at the flanks of the advance, but the sheer weight of return fire prevents them from making true attack runs.

The vehicles open up as the orks charge en mass, their great force bottle necked into the tight passage you have left open for them.

The first ork enters your optimum firing range.

Roll to engage the enemy.
>>
Rolled 99

>>25382973
Fire at will.
>>
>>25382809
>Space Marine AC 130.

Intriguing...
>>
Rolled 55

>>25382973
rolling
>>
Rolled 60

>>25382973
Had Smith's run of luck finally run out?
>>
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>>25383091

Where luck runs out, skill and Imperial providence must take its place.

That, and heavy explosives.
>>
Rolled 50

>>25383118
We really need more heavy explosives. And artillery.
>>
>>25383040

"All units open fire!"

Every guardsman and Knight opens up as a single mass, hundreds of stubber rounds, explosive bolts and burning las shots pour out into the charging mass of orks.

Bolts rip orks apart, lasguns cook them alive, slamming canon fire blast them into the dust, but for every ork that falls another rises to take its place.

A pair of trucks burst into oily flame, torching the orks nearby, but fresh vehicles move to take their place.

"Captain, be advises," says Jager, "Orkish tank hunters are moving up on you, left side."

You scan the lines and see the enemies, calling a chimeras multilaser onto the enemies, touching off their crude rockets and denting the advance.

You return to firing, your gently steaming stormlas pouring shot after shot into the rushing horde, but they seem to be without number.

"Captain! Ork walkers incoming!"

You squint through the smoke of battle to see a few cylindrical shapes clanking towards the battlefront, you probably wouldn't have seen them without Jager's help.

State orders and roll to engage.
>>
Rolled 97

>>25383272
gunships on the walkers. Any available PDF artillery is to target the horde.
>>
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Rolled 40

>>25383272

Killa kanz? Don't let them come to melee range!

That makes me wonder, does Aprior military use bipedal armor - aside from knights themselves - or is that considered too unwieldy compared to Fenrises?
>>
>>25383357
Well, there are the battlesuits, and there was some mention in the stories of dreadnoughts, but nothing on a major scale of which I know.
>>
>>25383372
Also the marauder and crusader power armors.
>>
>>25383396
True.
>>
Is romancing the Tau Commander an option?
>>
>>25383459
Well, he is male...
>>
Rolled 84

>>25383357
Focus fire on the kans.
>>
>>25383477
What, got a problem with homosexuality? Maybe Captain Smith likes a bit of cock and balls? Did anybody even ask him? :(
>>
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>>25383459

I'm vote against.

Regardless, this is no time to daydream about dry tau skin and solid hooves, toned, statuesque sisters or graceful, pointy eared rangers - we've a battle to fight.
>>
>>25383547
I won't go so far as to give an unequivocal no, I don't like it when GMs do that, but I am wary of any romance in general concept. Such things are best saved for the later stages of the quest, when you have (hopefully) become friends with your senior staff first.

Now, content in a moment.
>>
>>25383612
You also have trolls being trolls and trying to use romance to derail the quest.

Now, as part of future upgrades, could we get more artillery or self-propelled guns for the Guard, or a Strike Cruiser for more precise orbital support?
>>
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>>25383691

How well do Aprior ships maintain formation during warp travel anyway?
>>
>>25383357
>40

"Focus fire on the walkers!" You shout, turning your stormlas onto the nearest one, the repeated blasts starting to melt its armor.

The vehicles turn their guns on it as well, destroying it and its brethren before they can close. But as they turn their guns off of the orkish lines, the greenskins move closer, scything blades and barking guns claiming the lives of guardsmen before they are driven back by bolter and lasgun.

The gunships make another pass and tear more jagged holes into the orkish horde, but they keep coming.

"Captain," voxes the thunderhawk pilot, "I am seeing some form of large vehicle moving in the back of the orkish lines, I cannot draw close through the ork AAA."

"Jager investigate!" You order as you dodge a shoota barrage. A few moments go by and Jager reports back.

"Cap! It's a frakking battering ram! Look out!"

You see it yourself, a great black shape thundering towards you, a giant battlewagon with a plow blade on the front, knocking aside and crushing orks as it comes. It will be upon you in a matter of twenty seconds.

State reaction and roll again.

>>25383691
Perhaps, I shall be giving you reinforcement choices after this campaign.

>>25383610
Damnit why must you distract me so?
>>
>>25383691
I resent that. I'm introducing a valid new possibility here. A homosexual xeno relationship would fit in very well with the culture of the Reasonable Marines, and would be a great hook for building tension with the Inquisition.

You're all free to do something else, of course. Everybody gets a vote. But it's a fascinating option that merits some consideration.
>>
Rolled 80

>>25383844
All plasma weapons and gunships fire on the battering ram. Tank guns, blow out a hole out of the ground in front of the ram; big enough hole, and the ram will get stuck.
>>
Rolled 77

>>25383691
I just want a Magos first thing possible. I voted for one at the beginning, but that obviously was unsuccessful. Perhaps now that we see how damn much help one would be.
>>
>>25383895
You're free to resent that, but it's still accurate. Get the fuck out.
>>
>>25383828
Imperial standard plus a little but, which here means that fleets will stick together if they go into the warp together, but two ships trying to link up from different starting points will just sort of end up in the same system.
>>
Rolled 90

>>25383844
Drop a building on it. If it keeps going, try to jump aboard from above and take out the driver.
>>
Rolled 59

>>25383844
rolling
>>
>>25383965
Why are you getting so angry? All I'm doing is pointing out a new direction that we could go in. Like I said, it fits in very well with who the Reasonable Marines are. It's something that they could concievably do.
>>
Rolled 74

>>25383844

Remove Waagh from the premises
>>
>>25383965
As the GM I reserve the right to tell people to get out for myself, and I have not done so thus far.

All opinions are valid, though I will go with what seems right for the story and the character and what the general desire of the players are.

Remember, there are a lot of people out there who think this entire quest is a rotten cesspit, and I remain civil when speaking with them, please respect the opinions of our fellow players even when you disagree with them.
>>
Rolled 92

>>25383844
Drop everything we have on that battlewagon.
>>
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>>25384016

Your likely facetious opinion has been noted. I'm sure Apriori marines are liberal enough not to frown upon such... relations. After all, when xenos are not involved, it doesn't seem canon marines are either. In fact, perhaps even that's not true given Space Wolf affinity to wolves and the Ultramarines' own half elf librarian.
>>
>>25384024
Nah, I don't actually think that Smith should romance a Tau. The original comment was really just a silly little thing I said on whim to amuse myself. But then that guy was so obviously annoyed by it, I just had to prod him a bit for further laughs. Protip, don't get annoyed, and I don't have any reason to continue!

Your unwavering civility in the face of all the hate is almost frightening, by the way.
>>
>>25383964
>77 and Smiths luck runs out...

"Focus fire on that battering ram!" You cry, pouring your stormlas into it as it approaches. A large portion of the defenders follow suit, but its sheer mass drives it forwards regardless of the damage you do.

One Avenger manages to rake its side with a multilaser, but by then it is too late, the battlewagon looms closer, shrieking with tortured metal and its mad drivers.

"MOVE!" You vox, "Get out of the way!"

You grab a slow guardsman by the neck guard and hurl him out of the way, just as the battering ram comes through the barricade.

The great wagon scatters the wrecked trucks like ninepins, one smashing into you and sending you flying across the street.

You slam into the pavement and roll twice, when you rise you see the defensive line in complete disarray, the chimeras still moving rolling back, guardsmen falling back in a half coordinated retreat.

You raise your stormlas and fire into the mob of orks rushing past your old defensive line.

"Perimeter breached!" You vox, "Fall back by squads, fire and movement!"

You hear an orkish snarl behind you and turn to see it raising its axe high, only to be cut down by a volley of fire.

"Leg it!" Shouts Jager as he runs past.

You turn and fall back, the Knights covering the broken guardsmen, gunships dropping a withering barrage to blunt their charge. As you pass the wreck of the orkish battering ram, you see a Valkyrie take a crude rocket to the wing, its starboard thrusters flaming out.

The craft heaves to the side and skids away from the orkish lines, swerving back towards the central fort, but slipping out of sight before it makes it all the way, you can hear the slam from here.

Your line is broken, you could attempt to reform it on another street while on the run, or fall back to the central keep.

Actions?

>>25384128
I just wonder what Chapter Master Randi would want me to do.
>>
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Rolled 87

>>25384328

Withdraw, re-form and re-engage. Do not falter.

The green tide must be turned!
>>
>>25384328
fall back by sections to the main citadel. Lay traps to bleed them as much as possible on the way there. In particular try to lure them over a subway line, which we then explode.
>>
Rolled 55

>>25384449
Seconding this. Hopefully the rng will give us a break.
>>
>>25384328
Fall back and reform the line. We fall back to the central keep and the Orks will be able to spread out into the rest of the city.
>>
>>25384449
>>25384433

"Fall back by squads to the main citadel! Lay trip mines as we go, bleed them dry in the streets!"

You fall back with your brothers, sometimes laying down covering fire with your stormlas, other times running for the next bit of cover while they watch your back.

The guard have moved on up further into the city, laying traps and mines as they go, leaving the work of holding the orks to you, which your men shoulder well, merely having to delay the orkish horde rather than battle them to a standstill.

"Captain, this is Federov, your forces are at the keep, get your men out of there!"

You post up and hold the orks back for a few mere seconds, gunships swooping in low. You grab onto the lip of an Avenger, and pull one of your brothers up behind you as it takes off, dropping you a few seconds later in the parade ground of the citadel.

The forts guns are booming, large cannons and smaller stubbers, as well as the massed stubbers and lasguns of the defenders on the walls, and the howling of the orks outside. Checking your slate yo see that they have completely surrounded the citadel, and are battering it with guns and axes and bare fists.

State actions and roll as needed.
>>
Rolled 54

>>25384598
One squad of Knights to each cardinal direction, and begin firing on the Orks.

Damnit, now our forces can't concentrate their fire and the Orks are distributed so that what fire we do use is diffused.
>>
Rolled 56

>>25384672
this works
>>
Rolled 82

>>25384598
Have the Knights get up on the walls and support the Guard. Have the gunships try to ambush Ork reinforcements before they arrive at the citadel.
>>
>>25384672
>54

"Knights, to the walls! Hold them back, gunship I need you to circle about, cut off any reinforcements coming to help the horde."

You take the stairs four at a time and leap up onto the walls, firing down into the sea of green below.

"Squads one through three, take up sectors and hold down, squad four with me, we are the mobile reserve!"

You move to wherever the fighting is thickest, hammering back the orkish tide with bolter and bullet, but they strike back just as hard. Lucky shots kill and maim guardsmen and local soldiers, a wobbling missile decommissions a cannon on the wall, and you rush to make up the difference in firepower.

They batter against the great steel gates, but the guard pushes them back with grenades and lasguns, everywhere is the sound of battle.

Your mission chronometer wold later say that the battle at the fort would last ninety minutes, but it seemed like days to you, rushing to and fro across the battlements, holding back the latest ork strong point.

Your forces in the other cities are doing about as well as you are, some better some worse, a general stalemate across all major combat zones, bloody an stubborn.

You start to wonder how you will get your forces out of here alive, let alone complete your mission, when you receive a vox call from the Midnight Flame.

TBC
>>
>>25384950

"Captain," It is the voice of Lieutenant Reed.

"Reed!" You say, "Can you provide support from your position?"

"No Captain, we are still out of range, and anything we have would level your position as well as the orks."

"Then why did you call?" You ask as you throw a frag into the ranks of the orks.

"We are picking up a number of anomalous readings up here captain, sensor contacts where there shouldn't be any."

"Cut to the point!" You shout as you kick an ambitious ork over the wall in to the teeming mass of its fellows.

"Right, we now believe that another starship of unknown classification has arrived in system, as we are seeing what appear to be gunships of some form entering the atmosphere, however we have not yet been able to make contact.

"Keep trying, where are they headed?"

"Various combat zones across the planet, sir some are heading straight for you. They are right on top of you sir!"

Indeed, you hear a low whine in the distance building to a familiar roar. As you watch, the unmistakable silhouette of a thunderhawk screams over the top of the battlements, firing into the orks below, a second 'hawk following suit, but they are moving too fast for you to make out the iconography on them.

"Sir," says Reed, "The craft near you are broadcasting on an open channel, I shall patch you in."

Your vox crackles for a moment, and then stabilizes, locking onto the channel the strangers are using.

"This is Captain Adonis to all local forces, fear not thy foe, for we have arrived bringing the Emperors just fury."

The thunderhawks come about for another pass.

"In the name of the Emperor let the greenskins cower in their dens and flee from battle, for we are His might made manifest."

The thunderhawks fly by, raking the orks with fire. As they pass, you get a good look at the wing of the lead craft, seeing the white omega flashing in the light against the blue surface.

"The Ultramarines have come."

The channel is open.
>>
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>>25385252
>Ultramarines
>Smith's face
"This is Captain Smith of the Knights Inductor Chapter, commander of the Aprior Sector Joint Task Force. Requesting your identification."
>>
>>25385252
...Oh boy. These guys are gonna get along GREAT with the other aprior guys.
>>
>>25385320
He gave his name, Captain Adonis.
>>
>>25385252
"That's nice. Apriori, support the Ultramaries advance."
>>
>>25385252
"Captain Adonis," you say, waving to the passing gunships, "This is Captain Smith of the Knights Inductor Chapter, commander of the Aprior Sector Joint Task Force. My men have been pushed back by the orks to the central keep, I am requesting your aid in breaking through."

The channel is silent for a moment.

"Knights Inductor? I am not familiar with your chapter, nor was I aware there was another Astartes force in this region. I suppose we can discuss once these mongrels are dealt with."

The hawks swoop in low and disgorge a squad each. The tactical squad is not dissimilar to your own, though they lack the specialized gear of your men, and their rather blatant color pattern.

Adonis' squad however, is like nothing you have ever seen. Adonis himself wears armor covered in wax seals and tattered parchment, his chest piece wrought into an intricate heraldic crest, a white cape with gold trim flying behind him in the breeze.

He walks takes the steps to the wall as quickly as you did, and looks around at the helmeted identical marines, evidently confused.

"Here." You wave, taking cover before removing your helmet. Adonis nods and walks over to you, striding tall along the battlements firing a few offhand shots at the orks below.

"Captain Smith?" He asks, looking at your unadorned armor and camouflage, still seemingly doubting your identity.

"Quite a mess you have here Captain, I am glad we could make it in time to assist you."

Response?
>>
>>25385659
As am I, these orks are showing the determination characteristic of their mindless assaults.


Also, lets make sure to get on the vox with Jager reminding him to keep his cloak on around the marines. Same with the battlesuit teams, they should lay low.
>>
>>25385659
"Better than when we arrived." Then bring him up to date on what has happened. If he gets to superior I suppose we could take ostentatious note of their exploding plasma guns.
>>
>>25385659
"Your assistance is welcome, Captain. Tell me, how large of a reinforcement force have you brought?"

We need to contact Jager, the Rangers, and Vael, and tell them to keep low until we can extract them.
>>
>>25385659
"Believe it or not this looks better than when we got here, I am glad you made it in time Captain, these orks are the determination we have come to expect from their thoughtless attacks. Tell me Captain what forces have you brought?"

"I bring four tactical squads to this fight, as well as a unit of predators and whirlwinds, more than enough to turn the tide on this world."

"Very well, your assistance is most welcome Captain."

You look out over the mass of greenskins howling at the base of the fort.

"But first, I think we need to turn the tide here."


------

I think I have to end it there, thanks for playing! I would go longer but I would rather not show up for work half dead like usual, OP needs his sleep.

If anyone has any questions or wants to discuss anything, I will hang out for a little while, thanks again for the great game!
>>
>>25385863
For the AC-130, is that another project that a Tech Magos would be needed for, or is it something we order from home?

Can we use the manufactorum to expand our artillery support?

Will you remove the limitations of "balance" imposed upon us because GW needs to balance its wargame, by letting us use weapons and equipment that our comparatively low-tech 21st Century US Armed Forces have available to them? Like gun servitors, aerial drones, man-portable recon drones, cheap and effective self-propelled guns, and AC-130 gunships.
>>
>>25385965
All of those things you just mentioned are the kind of battle drones the battle magos can build, and the gunship is something he could probably work on.

Just be careful, if Kalec gets his hands on the plans he might be compelled to sell one to every Imperial world you pass, that man could collapse entire economies.
>>
>>25386166
That would be okay. After all /tg/ doesn't have as many promotions as it used to.
>>
>>25386296
How do /tg/'s special brand of PROMOTIONS fit into this?
>>
>>25386325
He'd make so much money that he and everyone who worked for him would get PROMOTED.
>>
>>25386428
That angle seemed too obvious at the time, it seems that I have come to expect the most subtle of in jokes that I cannot notice the obvious humor when I see it.

I think I need to sleep now.
>>
>>25386466

Woke up late, but just popped back in to say:
We should totally get some sort of promotion for our 100-man ork killing streak in yesterday's thread.
Terminator honors may be appropriate, and won't often be used



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