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>To the anon who designed the '9000 hours in MSPaint logo', if you tidied it up a little and stylised it, I would be more than happy to use it as the official BQ logo.

All threads are archived under 'Blacksmith Quest'.

You are Alaric Tyvin. Beard owner. Women charmer. Blacksmith.

Last thread we made a few high quality products, went on a date and had a highly philosophical discussion with your new Warforged, Balthazar.

As per the anon's suggestion, I will now post our 'stat's.
>>
>>25315860
-Stats-
Forging - 1.70
Smithing - 1.60
Engraving - 2.00

-Materials-
30 bronze rods
30 bronze ingots
30 iron rods
30 iron ingots
30 steel rods
30 steel ingots

These will be used up, if you don't have enough rods/ingots before a job starts, you will waste an action smelting them.

-Help-
Balthazar, a powerful Warforged. Gives you a +5 to any primary smithing rolls on big orders (platebodies, warhammers, etc). But ONLY if you specific to use him.

-Skills-
Engraving - El'Galia has taught you some basics and you've used them to great effect, especially in your last job.
Al'k'Zir Steel - Anamman has taught you the art of Al'k'Zir Steel (not-Damascus Steel). It is purely for decoration.

>I think that's everything we need to know.
>Let's get started!
>>
Rolled 6

Missed the other threads,but this has piqued my interest.
>>
>>25315906
>Any questions ask away and I'll help you out, it should be relatively easy to pick up on.

You head down to the shop, bleary eyed after a restless nights sleep. Balthazar is standing patiently in the corner, waiting for todays assignment.

You start to warm the forge up as Master Urist comes down into the shop, a troubled look upon his face.

"What's wrong Urist? You put your tools down and walk towards him, Balthazar follows suit and takes a few steps forward.

"I've just had some news from my hometown, my cousin has just passed away." He looks down towards the floor, you place a hand on his shoulder and ask if there's anything you can do.

"Well that's the thing, his funeral will be soon, so I'll have to leave the shop for a while, it looks like you'll be in charge for a while." Urist looks up at you hopefully.

The colour drains from your face and you start to feel light headed. "Oh come on now boy, don't be like that, it's not that hard!" Urist tells you.

"Anyway, I'll arrange to have the other Masters to pop in every so often, you know, just to see your not burning the shop down." He gives you a weak smile and starts to gather up some of his tools.
>>
>>25315936

Urist ends up disappearing upstairs, presumably to gather his things, you and Balthazar are just tidying up the shop when you hear an awful grating sound outside.

Balthazar seems unfazed, but you can barely concentrate with that screeching noise going on. You open the shop doors and look out onto the street, upon seeing the monstrosity that's lumbering up the street you drop your hammer and also your lower jaw.

A gigantic iron carriage is being pulled up the hill, the metal wheels scraping and rasping against the cobblestones. It's adorned with Dwarven logos and imagery, from ancient warriors slaying foul beasts to runes and scripture.

Pulling the carriage along are two behemoths with pearly white eyes. Their noses poking and sniffing at the air as they feel their way up the street, the whiskers twitch constantly and their black fur rustles gently in the breeze.

They are unlike anything you have ever seen, or heard of, before. As the abominations lumber up the street they stop dead in front of the shop. A small doors opens on the carriage and a Dwarf steps out, he is wearing fairly loose grey robes, but his beard is adorned with precious metals and gems.
>>
If you could give me some descriptions on the types of companions we have, as well as a few of our biggest repeat customers I would be very thankful.
>>
>>25315994
Urist walks past you, completely undisturbed with the monsters in front of you. You notice he has also dressed himself in the same attire as the other Dwarf.

They step up to one another and quickly embrace. They open their mouths and, whilst you expect them to start talking normally, what comes out is more like rocks grinding together.

You figure it must be Dwarvish, or at least some kind of Dwarven dialect. It sounds like a living avalanche, boulders and pebbles rolling over each other as they crash down into a ravine below. You have to admit, it sounds very awe-inspiring.

The 2 Dwarves share a few more 'words' before Urist turns around and starts to talk to you.

"Well this is my ride, don't worry they don't bite." He motions to the black beasts at the front of the carriage. "I'll be gone for quite a while, my kingdom is a very long way away from here, but I'll try to be as quick as I can."

He hands you his notebook. "Just start to work on these, if anyone comes in asking for a job just jot it down like I always do. The other smiths will keep an eye on you and I'm sure Balthazar will be able to, ahem, lend you a hand."

Balthazar missed the irony completely.

"So, are you all set to run your own shop for a while?"

>Any questions you want to ask Urist before he goes?
>>
>>25315998
Well we've recently managed to get Balthazar, who is a one-armed Warforged. He wants to learn smithing as he sees it as being akin to doctor or a healer.

We don't have any repeat customers yet, we get all our jobs from a randomised table, which in quest appears as a notebook. All the other threads are on suptg if you want to have a look, the first one is by far the best, but in the second one we fine tuned the smithing system greatly.
>>
>>25316057
I've got a decent amount going on right now, but I will try to look at these when I'm a little less busy. My ability to be here will be sporadic at best. That aside, I think we should ask Urist if he could pick us up some books on dwarven forging while he's away.
>>
>>25316136
"Yeah, could you pick me up some souvenirs? I'd like to learn more about Dwarven smithing." You ask Urist, he smiles at you and nods.

"Aye, I'll do that laddy, right you two take care now!" He walks towards the small door in the carriage and the other Dwarf follows him in.

The blind creatures at the front manage to do a U-turn and head back down the hill, the screeching picking up again.

You turn back around and head into the shop, Balthazar follows you back in. "Well, it looks like we've been thrown in the deep end, right Balthazar?" you ask the towering Warforged

"What do you mean?" He asks, clearly sayings and proverbs are not a Warforged's forte.

You shake your head at him, "nevermind..."

>Decide what we should do, crack on with jobs to improve our smithing or should we do something else?
>I have to pop to the shops to pick some stuff up, I will be back in half an hour and will take the majority vote.
>>
>>25316057
This could be an interesting character concept.
>>
>>25316205
I'm fine with working up our forging skill.
>>
>>25316205
Smithing
>>
>>25316324
Changing vote to >>25316376
Smithing is lower stat, couldn't hurt to get it up.
>>
>>25316324
>>25316376
You dedice to just carry on as you normally would, flipping Urist's notebook open you come to a suitable job.

Product - Katar
Metal - Bronze
Quantity - 7
Ingots - 7
Deadline - Long (7 actions)
Modifier - +5

A nomad from one of the desert towns has found his way to Belerin, he's looking for a few exotic weapons to be made. He's left the blueprint with you, so this shouldn't be too difficult. He's in town for a while, taking in the sights, so you have quite a while to complete this job.

Accept/Refuse?

>If you accept, roll 3d100 to determine the primary smithing quality.
>You can improve the primary smithing roll with more secondary rolls, but this will use up an action.
>>
Rolled 36, 10, 26 = 72

>>25316453
Smithing time
>>
>>25316514
Right, as per the new smithing system once all the rolls come in, I will then write a post of how we smith the product.

As it stands, '36' (which was your highest number) is an 'average' smithing quality. So the basic Katar that you've made is not bad, but it's not particular great either.

Now, you can spend your remaining 6 actions on either improving the quality (10% of the best result on a 3d100 roll) or you can use a different skill to improve the product's other qualities, e.g. sharpening, polishing, engraving (no one has chosen the first two yet )
>>
Rolled 78, 19, 27 = 124

>>25316548
smithing time also if possible use balthazar to help us improve the result
>>
Rolled 12, 1, 40 = 53

>>25316548
We have plenty of time, so let's train our finishing skills. Sharpen that katar to razor likeness!
>>
>>25316586
Unfortunately due to Balthazar's size he can only help out on larger projects, thing like platebodies, warhammers and the like.

Smaller products are just too fiddly for him, seeing as he's a 9 foot tall metal monster.

>Best roll is 78
>10% (rounded down) = 7
>36+7 = 43

Looks like we're a little slow on the audience side today, hopefully more people will flood in, but let's keep these rollis going.

You've got 5 more actions to spend, same format 3d100 and state which skill you want to use.
>>
>>25316608
>1
>Ouch

40 is your best roll, as it's the first roll for sharpening, it'll be our primary roll.

So, again, it's an average job.

That's 3 actions used so far, 4 to go.
>>
Rolled 56, 70, 99 = 225

>>25316612
Lets try our hand at some exotic engravings, if we arent sure on the design we want ask that wee elf lass that we like for ideas
>>
You know they have power hammers that are moved by waterwheels. It wouldn't be too hard to set up one that Balthazar could power using a crank. This would let him help on smaller projects because his size wouldn't get in the way.
>>
>>25316632
99

Holy shit.

This places it on the 'unique' ranking. You're going to seriously impress someone with this.
>>
>>25316658
Well seeing as you've got the shop to yourself it might be worth seeing if a power hammer could be installed.
>>
Rolled 49, 5, 88 = 142

lets go for smithing quality, i think we're letting down the awesome engraving job by having an average weapon.
>>
Rolled 78, 5, 70 = 153

>>25316687
so we currently have an average smithing build with epic engraving? Well we might aswell give it a polish
>>
>>25316514
>>25316586
>>25316706
Smithing
36+7+8 = 51 - 'great'

>>25316608
Sharpening
40 - average

>>25316632
Engraving
99 - unique

5 rolls used so far, another 2 and I'll write up the finish result.
>>
Rolled 15, 18, 83 = 116

>>25316718
Let's try to sharpen it
>>
>>25316714
78 for polishing - 'perfect'.

>>25316732
82 - +8 to the primary 40 = 48 - 'average'.

Christ guys, you've gone all out on this one, talk amongst yourselves and I'll try and write up the finished product.
>>
Rolled 58, 23, 100 = 181

>>25316718
Let's polish it to shine like a mirror!
>>
>>25316754
Holy Shit
>>
>>25316754
Dude, you were so close.
>>
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The cacaphonous roars of the hammer against metal and anvil resonate throughout the shop. Smoke billows and unfurls through the shop, quickly escaping through the open doors.

The bronze buckles to your skill and you form the basic shape of a katar, complete with handle. Bringing to mind oases, vast monoliths of kingdoms erupting from the sands and strange demons and genies you pour more work into the weapon in front of you.

The selection of Katars before you are all adequately made, they will withstand most punishment that will be thrown at them. You take your other tools in your hands and start to finish the products.

You take the blades to the sharpening stone, quickly tapering it down to a vicious edge. The blade reflects your image back at you, you stroke your beard and your reflection follows suit. The rest of the workshop glints back at you from the blades edge.

Using all the skills that you have been taught from El'Galia you start to engrave the weapon. Conjuring up the same desert images as before, you carve a veritable landscape into the blade and handle of the Katar. Palm trees seemingly blow in a gentle desert breeze, whilst the sands billow across the horizon. Desert nomads travel from city to city, always welcomed but never at home, genies granting wishes, demons being bound against their will, oases giving precious life to those near-death.

You end up with an great Katar, sharpened to an average level, polished to near perfection but with an engraving so unique and detailed, it's almost as if you were there.

>+0.2 to smithing
>+0.2 to sharpening
>+0.5 to polishing
>+1.5 to engraving
>-7 bronze ingots.
>>
>>25316854
I want to see the guy who ordered the Katars reaction to them.
>>
Awesome!
What next OP?
>>
>>25316866
Let's deliver it in person.
>>
>>25316878
Agreed
>>
>>25316883
We might get some extra from our customer for our effort, this is a good idea.
>>
>>25316897
Plus since the customer was a nomad and will probably meet many people he might tell other's about the great Katar this blacksmith made him.
>>
>>25316925
The legend of the great bearded smith, friend of machines, grows.
>>
>>25316878
>>25316883
>>25316897
>>25316866
>Just be aware that we never have to deliver the goods, however if you want to, who am I to say no.

After creating your masterpieces you are left with a burning desire to see the customers reaction. You have no idea where he is staying, but you might be able to get some information from Anamman.

You head down to Anamman's shop and bang on the door, you wait a little while but there's no answer. Heaving the bag of Katars over your shoulder again you head to his favourite Tavern, The Rising Sun, to see if he's there.

As you head further down the road you eventually come to the door of The Rising Sun, you can see Anamman sitting with another person at the other side of the room.

You step into the Tavern and start walking towards Anamman. His back is towards you and he is facing his guest directly, blocking the stranger so you can't see him. He hears you walking towards him and turns around.

"Alaric!" He stands up, still blocking the view of the customer "How are you my friend?"

"Good Anamman, however I need your help." Anamman gives you a puzzling look. "I've just finished a job for a customer, apparently he was some kind of nomad from the desert, have you heard of anyone coming into town lately?"

Anamman smiles at you and side steps, you can see his guest relatively clearly now. The guest's face is obscured by a black veil, two dark eyes peer out from underneath, piercing into your heart.

"I have your weapons here Sir," You heave the bag from off your shoulder and place them onto the table, the light from the candles around the room bounces off them and refracts all around the Tavern. A few pub-goers notice the engravings and are drawn towards the table like moths to a flame.

"Who are you calling Sir?" the guest replies.

1/2
>>
>>25316964
>He's a she
>>
This is taking me forever cos my computer keeps freezing. Give me a few more minutes and the next post will be up.
>>
Sorry I'm late, I'm the one with the over 9000 logo
No skills to stylize or clean it up, sorry
>>
>>25316964
The guest steps up and you immediately eat your words. Robes descend down an unnaturally curvacious body and small orbs and beads dangle from gold and silver chains.

"Umm, well, it said in the book..." You mutter, Anamman's guest now face to face with you.

The guest takes off the veil, "Screw the book, those Dwarves can never tell the difference, can they?" You're going to kill Urist later on for this.

A luscious length of pitch black hair plummets down to her shoulders and back, and a pair of emerald-green, almond shaped eyes stare back at you.

There are a number of audible gasps in the Tavern as your female guest reveals herself. Anamman steps to her side, "This is my niece, Azza" he puts a muscular arm around her shoulders. "We call her Az' for short."

Azza crosses her shoulders and pouts, "I never did like that name." She turns her head towards the table and notices the Katar's.

"My Gods! Look at these things! They're beautiful!" She immediately steps away from Anamman and grabs two of the Katars, you and Anamman wander over to the table as well.

"Look at the detail!" She puts them down and turns towards you "I love them!" She jumps up and down a little bit and gives you a slight hug.

Anamman looks at you and raises his eyebrow.

>Wat do?
>Anamman is not the Rock, although he does look slightly like him.
>>
>>25317157
Repost it, I'll take a stab at it.
>>
>>25317215
Spew spaghetti out of pockets, flee the scene.
>>
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>>25317216
>>
>>25317215
"I'm glad I got to work on them, its not everday I get to work on something so exotic, it was a pleasure making them, so thank you for commissioning them."
>>
>>25317157
No worries, but I greatly appreciate the effort. I will have to have a tinker around with it.

If you feel like doing any 'icons' for weapons or armour, post them and I can use them as pictures for when we do the big smithing descriptions.
>>
>>25317215
Spaghetti out. We have the chick from the museum. No need for the crazy muslim girl who wields katars and has a bunda.
>>
>>25317215

seconding >>25317246

also, raise our eyebrow at Anamman
>>
>>25317259
THE BEARD DEMANDS MORE
>>
>>25317269
Polygamy is not the answer beard.
>>
>>25317287
SAYS THE PANSY BEARDLESS PANSY
>>
>>25317295
SAYS THE FILTHY BIGAMIST BASTARD WHO BASTES BABIES ON A BARBECUE.
>>
>>25317287
speaking of, what is the norm for relationships in this setting, is polygamy accepted or taboo everywhere that isn't Not!MiddleEast
>>
>>25317261
Let's not get involved with her, those nomads have crazy beliefs about their female relatives and their virginity. I don't want to get stabbed by Anamman in a honor killing or anything.
>>
>>25317305
hey, we could always stick it in her pooper
>>
>>25317305
> I don't want to get stabbed by Anamman in a honor killing or anything.
Like he could defeat our beard.
>>
Hey guise, should we like try to... innovate?
Or maybe like, spread into other stuff like engineering?
or gunsmithing? (since there are cannons I suppose there are some primitive guns too?)
>>
>>25317312
Let's spaghetti out instead. Stammer out something and run away, hiding your face in your beard. Foreign girls are scary.
>>
>>25317215
now im regretting seducing the first thing with tits that we saw that wasnt one of the masters
>>
>>25317343
But then he won't teach us weaponsmithings...
>>
>>25317215
Gently extricate self from hug, appreciate her appreciation for your artwork.
>>
>>25317354
No way, the fair ore office maiden is infinitely superior to some dusky desert trash whore. She probably smells of camel dung or something.
>>
>>25317347
all in good time, we need to build up our shop a fair bit first, in the last thread we had some very long term plans of making a sort of craftsman's factory that would do mass production and masterpieces, with the master smiths hired to all work together under one roof.

once we have some more experience at being a smith we can start trying to innovate
>>
>>25317373
there is only one way to decide, we must date both
>>
This is exactly why I introduce girls, I cannot type for laughing right now.

I love you //tg/.

But seriously, I think we'll take >>25317371 as the final say. What do you think?
>>
>>25317393
agreed
>>
>>25317393
>What do you think?

But but, muh harem
>>
>>25317373
She smells of incense and myrrh.
>>
>>25317414
STOP MAKING HER MORE ATTRACTIVE DAMNIT
>>
>>25317414
okay, now your going to have to answer >>25317304
>>
>>25317414
What kind of incense?
>>
Why is it that Alaric has a girl, but his beard does not?
>>
>>25317433
if he says lavender I will need new pants
>>
>>25317422
Well you guys seem to have decided that ore-girl is our waifu.

Despite only being on one little picnic with her. Besides, you haven't talked to her since.

Polygamy isn't illegal, per se, but I think we should concentrate on becoming best smith first. Harem ending can come later.
>>
>>25317414
Camel dung incense and myrrh?
>>
>>25317448
you can hardly expect us to settle on one waifu when we've only encountered one candidate
>>
>>25317393
Extricate and then immediately exit the place, you shouldn't talk to foreigner women.
>>
>>25317465
True love doesn't work like that, it's gotta be the ore girl or nothing.
>>
you guys are no fun

fiiiiine lets go with >>25317371
>>
>>25317448
>Polygamy isn't illegal
WHY MUST YOU MAKE US CHOOSE!
>>
>>25317446
It's a mixture of cinnamon and nutmeg.

>>25317371
We'll go for this one, post coming up now.
>>
we could get around the whole polygamy thing by blaming our beard for being too awesome, that would get rid of the waifuing and mean we can get on with the smithing
>>
>>25317371
Fearing Anamman's almighty eyebrow, you slowly push Azza away from you and start to direct your attention to the weapons.

"I admit, I did have a lot of fun making something so...exotic." You run a finger over the blade, being careful not to cut yourself.

"Well you did a fantastic job," Azza replies, she picks up one of the Katars and punches the air with it. "These will work brilliantly."

Anamman stops giving you his death stare and walks over to the table as well. "Urist did ask me to pop in and see how you were doing, but it looks like you're handling things just fine, effendi."

He slaps a muscular hand onto your back and you try not to stumble forward, if only to impress Azza.

>1 very happy customer.
>No doubt she will return with something for you next time she visits.
>What do you want to do now? It's just about to hit sun-down.
>>
>>25317485
its not about fun, its about keeping our rep and keeping a master happy
>>
>>25317540
Visit the local printing house and ask if some posters can be made.
Marketing is everything.
>>
>>25317540
Exit the premises before Anamman gets any funny ideas. Take a walk around the town to find a romantic spot for your next date. Also, find out a doctor to draw you blueprints for Ballsy's new arm.
>>
>>25317586
I like this plan.
>>
>>25317586
why not?
>>
>>25317586
After saying goodbye to Anamman and Azza you start to take a quick look around the town while there's still a bit of light left.

After about an hour of walking around, you note a few places where you think you'd like to take your next date.

>High class Restaurant near the center of town. Very classy, you may need a reservation but it will impress your girl.
>Quaint cafe, food is nice, but not restaurant quality. Very private and intimate.
>There are a few towers and tall buildings around the city, if you managed to gain access to them you'd have perfect views of the city, very romantic on a starry night.

On your way back to the shop you pass a small clinic, you hatch a plan to try and forge Balthazar's arm. Bringing out your notebook and a small pencil you scribble a quick note and push it under the door.

-Need Doctor for unusual, medical advice. Visit Urist's smithy tomorow-

You head back to the shop and lock the doors with Balthazar's help. He retires to the corner as you walk upstairs and get a good nights sleep.
>>
>>25317678
Lets hope the doctor isnt a woman, or /tg will blow its load all over the smithy.
>>
>>25317690
Never give the DM ideas. NEVER.
>>
>>25317678
You are woken in the morning by a loud knocking on the front door of the shop. You quickly get up and get dressed, rushing downstairs to the door.

As you open it you can see a man standing in front of you, dressed all in white. He's got a number of small metal tools poking out of his front pocket.

"OK, where's the patient." The man says as he steps into the room. "He's just through here..." You tell him, leading him through to the shop.

As you make your way into the shop you can see Balthazar is already busy starting up the forge. The doctor stands there in awe as Balthazar walks up to him, the doctor's eyes coming level roughly to the top part of Balthazars abdomen.

"Here's the patient Doc, as you can see, we need a little advice." You point towards Balthazars missing arm.
>>
>>25317690
I was going to, but seeing the fuss you made over a not-Arabic teenager, I decided against it.
>>
>>25317739
Balthazar ends up lying down on a large workbench while you and the Doctor scribble over a large piece of paper.

After a few hours, you have poured your expertise together and emerge with the blueprints for a new Warforged arm. Nerves, muscles, skin and bones, all converted into metal.

You thank the Doctor and he makes his way back to the Clinic.

You now have the blueprints for a fully functioning arm for Balthazar. You can start work on this whenever you want, but you will have to dedice on the metals to make it out of and the best way of going about smithing it. Balthazar has gone a fair while without an arm, so he can manage for a little longer, you don't have to start work now.
>>
Rolled 90, 10, 36 = 136

>>25317770
Lets get a little more experience first, lets see whats next on the orders
>>
>>25317770
Lets not try that again, until we get more skills.
Whats next on the agenda?
>>
>>25317770
Consult Balthazar on his preferred skin metal. But I think steel for the bones, gold for the nerves, and some kind of alloy for the muscles.
>>
It would probably be best to match whatever material Balthazar is already made from, if he knows.
>>
>>25317787
let's do more commissions
>>
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>>25317241
I kinda envisioned it as a steel face embossed on our products, something along these lines?
>>
>>25317851
HAHA
I like it.
>>
>>25317770
A metal resilient enough of allowing him to shape other metals with his bare hands might be a good idea.
>>
>>25317770
Could we install utility options in the arm? Like a tool set, back scratcher, wine bottle opener etc?
>>
>>25317921
Let's give Ballsy the best possible handjob we can!
>>
>>25317932
You mother fucker i was drinking coffee when i read that
>>
>>25317945
My work here is done.
>>
>>25317953
i simultaneously hate and love you
>>
Sorry guys, computer is really playing up.

>>25317798
>>25317879
>>25317822
Balthazar is made out of a metal completely unknown to him and most of the people still alive in the world. It was made by mages a long time ago, so it's probably some really heavily enchanted steel.

His arm can be made out of whatever metal you want it to, however I would suggest you wait a fair while until much stronger metals become available.

>>25317851
I really like it, looks like a Japanese demon, could we make it a little less terrifying?

Anyway I think we're all in agreement about doing some more jobs, next post coming up!
>>
>>25317971
>>25317851
Lets put that frown upside down :D !
>>
>>25317971
Take a sample of the metal and send it to some dwarfs who might be able to work out what it is
>>
>>25317971
Flipping the notebook open again you come to another order.

Product - Cuirass
Metal - Iron
Quantity - 6
Ingots - 18
Deadline - Short
Modifier - -10 (Balthazar can work on this, if you want him to, bringing the modifier to -5)

A couple of new recruits into the town Guard have recently been promoted to Privates, and they'd like some new armour to show off a bit. It's a relatively short deadline, so there won't be much time for anything other than smithing the products.

Accept/Refuse?
>>
>>25318026
Accept and bring in balthazar
>>
>>25318026
Accept
>>
>>25318026
Accept ofc, we ARE a smith.
>>
Rolled 38, 80, 5 = 123

>>25318026
Rawlin
>>
>>25318061
>>25318035
>>25318049
Of course you'll accept!

Right, first 3d100 roll decides how good the primary smithing is.
>>
Rolled 28, 1, 3 = 32

>>25318084
>25318084

Rawl
>>
Rolled 34, 67, 87 = 188

>>25318091
shiiiiiiiiiiiieeeeeeeeeet
>>
>>25318076
80 - 'perfect'.

Very well done, 2 more actions left, so we'll need 2 more 3d100's and the skills you're going to use.
>>
Rolled 83, 49, 1 = 133

>>25318084
Rollan
>>
>>25318091
>>25318095
28 and 87.

What skills do you want to use those in?
>>
Rolled 63, 61, 97 = 221

Rollz!
>>
Rolled 55, 56, 64 = 175

>>25318117
87 in forging the armour
>>
>>25318117
I suppose we want to improve the quality with the better roll?
>>
Rolled 2, 35, 41 = 78

>>25318117
rather put the 87 into engraving and the 28 into improving the forgeing
>>
Rolled 21, 25, 17 = 63

>>25318160
Same guy, this will give us a great engraving aswell as bumping the already great forgeing up
>>
Rolled 94, 69, 2 = 165

>>25318160
Why dont we use this>>25318123
guy 97?
>>
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>>25317971
No problem! I gave him a big happy smile like Santa Claus and remade him in bronze, I hope you like it!
>>
>>25318200
Dont think we can use it, that was the fourth roll and we only had three
>>
>>25318221
this is disturbing
>>
The 80 will be the primary smithing roll, with -5 modifier due to the length of time and Balthazar's help, it brings it down to 75 - 'great'. 1 more point takes it into the 'perfect' category.

Do you want to use the +2 from the 28 in smithing, and move the 87 into engraving?

Majority of first 5 posts will be the course of action. If you want to do anything else just say.
>>
>>25318251
Yes.
>>
>>25318200
>>25318227
I take the rolls from the first three rolls. These were the last 2.

>>25318221
Oh Jesus make it stop.
>>
>>25318251
sounds good to me, whats the 87 going into?
>>
>>25318275
Hmm, I don't quite follow you. Even happier, like a clown then? I guess I could give it a try...
>>
>>25318251
yes
>>25318275
THE RIDE NEVER ENDS!
>>25318285
Engraving
>>
>>25318298
No stop. I don't want to see anymore.

Go back to steel, get rid of the eyebrows and maybe replace it with a helmet.

So it's just a helmet with a beard, made out of steel. Try that.
>>
>>25318298

You should make it less threatening and more cute. Give it bigger, wider eyes.
>>
>>25318251
Sounds good. What are the skillpoints used for? Do they add to our rolls or do they unlock something?
>>
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>>25318251
With Balthazar's help you manage to get a move on with the cuirass', even though the deadline is swiftly approaching.

Rythmic notes ring out through the streets as you and Balthazar pound the metal into shape. The hammers cascading blows like a vicious, metal waterfall.

The cuirass' you end up with are perfect, the iron perfectly fitted to the customers specifications, it will provide all the protection a new Guard should need, and more!

With your firm grasp of engraving you start to work on a design on the metal. Keeping in mind that they have just become Privates, you don't want anything too flashy.

You carve the symbol of the town Guard into the cuirass, it makes a real difference in the quality of the armour and the engraving is completely symmetrical.

You have created a set of perfect cuirass' with perfect engraving in them. You later find out that during a rather nasty incursion with some trolls on a routine job, the Privates lives are saved due to nothing else, but the high quality of the armour,

>+0.5 to smithing
>+0.5 to engraving
> -18 iron ingots
>Note, I try to match up the pictures with the jobs, but sometimes it's very hard to find pictures of engraved cuirass'.
>>
>>25318412
This will help our reputation
>>
>>25318411
When you reach a milestone in one stat (usually a multiple of 25) it'll give you a small bonus to any rolls using it.

But we're a long way off that point.

I'm going to do a Hall of Fame for any products we smith that are exceptional, possibly 120-130 smithing. They would end up being a named sword or piece of armour and would go down in history. However, I'm having a little trouble coming up with which category they'd be called.
>>
>>25318412
We should do some charity work.
Spread the good word.
>>
>>25318454
Can Ballsy read, and does the town know about him?
>>
>>25318534
Balthazar can read, most of the town around you knows about him due to his spectacular entrance into their lives.

Where are you going with this?
>>
>>25318548
Can he transcribe notes? Because if he can could we send him to the local library/depository of knowledge to do research on warforged?
>>
>>25318534
Potentially interesting...
>>
>>25318569
What about Runes?
Runes of Power.
Power!
>>
Hmm, well if we don't need help in forging stuff he basically has the day off. He should try to find more about warforged in general, anything that would help us make his arm.
>>
>>25318612
I think we'd need to understand magical theory in order to engrave those onto armor. Which is why I was wondering about him being able to take notes.
>>
Wait
If we can recreate an arm...
Why don't we take it up a notch.
Imagine
An anvil. Two giant, suspended hands hold a hammer over it.
And they strike.
We would revolutionize the production.
>>
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>>25318314
My tablet seems to be malfunctioning, whenever I try to draw the beard it just comes out wrong. There's a spare one in my basement, I'll just get it and be back real soon!
>>
>>25318669
I don't think we have the tech/magic for that.
>>
>>25318669
We'd still need a consciousness to operate it
>>
>>25318569
>>25318612
>>25318644
I'm sure there's a library or University around that might have a little info on Warforged, you might be hard pushed to find a Wizard in Belerin though.
>>
>>25318714
Oh god in heaven.
>>
>>25318733
Well first of all, do we have any more jobs?
>>
>>25318733
I don't think we need to be doing TOO much research into Balthy right now. We already have the arm.
>>25318766
I agree with this guy, we ought to do some more commissions.
>>
>>25318781
As the guy who first wondered about Ballsy's writing abilities and >>25318766, we could always use more information about the warforged. We also need money.
>>
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>>25318714
>>
>>25318412
>>Note, I try to match up the pictures with the jobs, but sometimes it's very hard to find pictures of engraved cuirass'.


Do a thread tomorrow with a list of 20-30 different bits, and I'll imagedump relevant photos you can use.
>>
>>25318807
Money isn't important. We'll assume you have enough money to comfortably feed a fully grown man and Dwarf, and also run a shop.

If your prestige/popularity goes up by insane amounts, we will assume you have more money. And so on.

>>25318766
>>25318781
More jobs? You guys are gonna be nackered. How's about 1 more job, then pub time?
>>
Guise I have to go (the over 9000 hrs in paint guy here)
When's the next thread?
>>
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>>25318861
and if I'm really lucky, I'll even remember to attach the pictures.
>>
>>25318862
Whats the deadline on it?
>>
>>25318862
Sounds good
>>
>>25318866
Saturdays, 12-1pm usually. This one did start a little earlier, but it took a while for people to come in.

>>25318873
Deadlines aren't important. They're just there to give a little more depth to the smithing. They don't impact the story at all (time-wise at least).
>>
>>25318895
Well, then I say we politely ask Balthy to do some research on Warforged until tomorrow, or however long he wants to, and then go flirt with talk to ore-girl And put in an order for more iron.
>>
>>25318940
We have to smelt the ingots/rods ourselves and the ore is essentially infinite, so we don't have to worry about going to order some.

However, we can pay Sarah a visit, if that's what you'd like.
>>
>>25319005
Sounds good.
>>
>>25319005
On that note, since we're still an apprentice of sorts, shouldn't we try making a few practice pieces people can buy if they don't want to have to wait on something custom-made. Weapons, minus engraving and such, could be a good example, as could, say, munitions plate since both are simple to manufacture and more likely to be bought by a mercenary or similar sorts that you're likely to find in bigger cities.
>>
It's a brand new day and you decide that a little down-time will be good for you.

You manage to beat Balthazar to the forge and ask him to go to the library to find out as much as he can about Warforged. "I will try, but our race is old, so anything that I do find might be useless." He argues rather despressingly.

You send him anyway.

Once Balthazar's out of the shop, you put on a clean shirt and head off to the Mining Consortium to have a chat with Sarah.

It's not long before you find yourself on the main floor, the marble glinting slightly in the light. At the end of the room you see Sarah sitting at her desk, she's looking down, deep in concentration.

You step up to the desk and cough slightly when she doesn't look up.

"Oh I'm sorry, Sir.." She looks up from the book she's reading. "Alaric! I was hoping you'd be back!" She stands up and gives you a quick hug over the desk.

"What brings you back here?" She brushes a strand of hair behind her ear.

>Initiate suave devil mode.
>What do you want to say?
>>
>>25319142
I think we had this discussion in one of the other threads, I'm not sure how it'd work out with the job system being completely random. So you might make a bronze longsword, but never get asked for one.

However, if we get a bigger shop, or more helpers, you might be able to specify that they work on a job, which would give you the stats but also free up your time to work on other jobs as well.
>>
>>25319192
My reason for seeing you is the reason I look at works of art. I just can't seem to stay way from things of beauty.
>>
Gotta do for dinner, as usual.

I'll be back in around 40 minutes. Talk amongst yourselves about how you want your encounter with your love to go.
>>
So... is it just me or is it quiet in here?
>>
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have a stamp/maker's mark that could, conceivably, be punched in steel for real.
>>
>>25319388
Damn, thats pretty good.
>>
>>25319388
Holy shit, bravo.
>>
>>25319192
I think we still should look into pimping our Warforged. Put some engraving, structurally superfluous spikes and some spoilers on it. Bitches dig warforged!
>>
>>25319388
Nice, let's use this!
>>
>>25319438
We'd have to get his permission for that. And I doubt he'd give it.
>>
>>25319461
Why wouldn't it give permission? Anyway, it's just a matter of convincing it in the end.
>>
>>25319635
Him. Not it.
>>
>>25319652
Ballsy's an it, though.
>>
>>25319676
Ballsy is a sentient machine identifying as male. He's a he.
>>
Back.

>>25319388
Wow, just wow. Did you make this or steal it from somewhere else? Not that it matters, but Jesus Christ that's good.

>>25319676
Balthazar is a 'him'.

Right, I'm so pleased we've got a logo, but how are we going to continue our interaction with Sarah?
>>
>>25319750
Lead with a compliment, then follow up with a date request. Sadly, my compliments aren't functioning right now, or I'd type one out.
>>
>>25319743
Let's forge him a codpiece then, with a giant cock and balls inside!
>>
>>25319192
"You, of course".

Sarah blushes a little bit and looks bashfully away. "As if I could stay away from such beauty for long..." you follow up with another compliment.

"Oh stop it," Sarah says, batting a hand at you.

"Anyway, I was wondering if we could go on another date?" You ask her bluntly. She looks back at you and replies "Sorry Alaric, I'm going to visit some relatives with my father, I'm leaving tonight and I won't be back for a few weeks..."

>Abort?
>Salvage?
>>
>>25319750
made it.
take it if you wish.
>>
>>25319924
'Aww, that's a bummer, I had this really nice place for dinner in mind. Well, we'll just go when you come back, you'd be up for that right?'
>>
>>25319970
This.
>>
>>25319970
Also, make up plans to impress her by forging a gift for her while she's away.
>>
>>25319987
(this gift is a warforged with huge cock)
>>
>>25319987
This we can learn how to make jewelry from the Elf chick who's name i forget
>>
>>25319987
Or take the time to flirt with El'Galia and maybe get a few lessons out of her.
>>
>>25319970
"That's a real shame, I found a really nice place for us to have a meal as well. Tell you what, we'll go for a meal when you come back, how does that sound?" You ask Sarah.

Little dimples form in her cheeks as she smiles at you, "I'd like that a lot Alaric, just don't forget about me."

"I don't think that's possible." You lean over the desk and give her a small kiss on the cheek.

>:( No date for you tonight.
>Pub time?
>Any other ideas?
>>
>>25320021
Pub time!
>>
>>25320021
Forge yourself a woman?
>>
>>25320005
>>25320013
She doesn't seem like the type that's big into jewelry. We'd be better off by making something useful, like a set of fireplace pokers and dustpans.
>>
>>25320072
That kinda sends the wrong message, I'd say. Did we happen to catch what book she was reading?
>>
>>25320095
Just one of the big record books she's got. Customer names, ore stocks, things like that.
>>
>>25320072
On a scale of terrible ideas, thats a land war in russia in winter.
>>
>>25320111
Shame...well there goes that idea.

We could always make a dagger for her and just work on that in our spare time. A good self-defense weapon is never a bad gift. Bonus points if we can get El'Galia to show us how to make it in an elven style.
>>
>>25320030
So pub time?
>>
>>25320141
Chicks dig household tools, it is known.
>>25320190
Why not, let's get laid!
>>
Rolled 14, 59, 22 = 95

>>25320190
Pub time!
>>
>>25320211
I swear by our beard i will end you
>>
Right there are 5 Taverns that you know of in the city, each of them is frequented by a Master Smith.

>Death's Door (Van Gan)
>The Last Stop (El'Galia)
>The Dented Shield (Feldane)
>Two Moons Tavern (Urist - not present)
>The Rising Sun (Anamman + Azza)

Which one do we go to? You don't have to talk to any of the other smiths, it's just an option.
>>
>>25320236
I got my wife a set of kitchen knives as a Christmas present, she was overjoyed. Relax, it'll work out fine.
>>
>>25320277
Go to Two Moons tavern as a replacement of Urist. They know you there already so there's bound to be company.
>>
>>25320280
Yeah, theres a reason for that.
>>25320277
Death's Door, learn more about warforged.
>>
>>25320277
The Last Stop wasn't bad the last time.

Best stay away from The Rising Sun for a little while in case Azza is there. Fouling relations with Anamman isn't that great an idea.
>>
>>25320277
As Urist's replacement, we should go to Two Moons and see what sort of company he keeps. Best to take his place there while he's not present.
>>
>>25320325
What I'm saying is that practical girls like practical things, and ore girl looks like a practical one. Fancy jewelry just make her feel awkward, we don't want that. And I'm not saying that we should forge her a crowbar or anything like that, but something she could use.
>>
>>25320387
Weirdly enough this is not me (>>25320306) samefagging.
>>
>>25320408
I was going to point out that it might be samefag, but I didn't want to make your idea seem worse by saying it.
Anyway, supporting >>25320306
>>
>>25320306
>>25320387
>Two Moons it is.

You find yourself at the Two Moons tavern, the logo of the crescent moons is painted onto a sign swinging outside the front door.

This was Urist's Tavern of choice, but seeing as he's not here it looks like you'll have to take his place.

You open the door and walk into the pub, a few people there stare at you when you walk in but once they quickly realise you are Urist's apprentice they lower their gaze and carry on drinking.

>Any actions in particular?
>Or just sit down and let the ladies come to us?
>>
>>25320557
Order beer, sit and talk to people
>>
>>25320557
Just get a beer, talk to some people. Go to another bar. repeat until drunk and happy
>>
>>25320557
Order beer, feel up wenches.
>>
>>25320624
No
>>
>>25320620
We could try to emulate dwarves by drinking alone in a corner until we pass out instead?
>>
>>25320642
Just cop a little feel, they don't mind.
>>
>>25320651
no
>>
>>25320624
Nah, save the feeling up wenches until after our girl is out of town.
>>
>>25320557
Ask the barkeep about what Urist does. We're trying to take his place for the time being, so, does he have any networks set up with the people who drink here? Does he do any work on the tankards or anything?
>>
>>25320665
Don't be a spoilsport, anon.
>>
>>25320731
We can be well behaved in a bar.
>>
>>25320777
Being fondled by patrons is a part of the job description, it's expected really. We don't want to stand out of the crowd, now do we?
>>
>>25320800
Yeah. I do.
>>
>>25320800
Expected, maybe, but they certianly don't like it and it doesn't stop them from slapping people for it if they aren't carrying food, or even then since they've had practice.

Besides, Sarah is still in town and that's no bueno.
>>
>>25320668
You spot a number of people working behind the bar and decide to see if they know anything about Urist's contacts here.

"Excuse me, I'm Urist's apprentice, I understand he comes in here, well, quite often. Do you know anything about the people he does work for, or if he does any work for the tavern?" You ask the bartender first, he's a tall red-headed man with a fine set of moustaches.

"Aye, reckon I do." He replies. "He tends to do a lot of bands for the barrels downstairs." He continues to clean the mug in his hands. "I also see him chatting with a few Guards every now and again, no doubt trying to score some more work."

You nod and order a beer. He brings a bottle of cold beer and a glass from under the bar, almost before the words had even left your mouth.

"I never see him talking to the same people twice, so I think he's just trying to get more and more contacts within the city." The bartender finally adds.

>Sit at a table?
>Drink at the bar?
>Anything else?
>>
>>25320838
Drink at the bar.
>>
>>25320869
You can never go wrong with that.
>>
>>25320838
Grab a squeeze of juicy barmaid rump while you're at it, play it for laughs.
>>
>>25320838
You decide to stand and drink at the bar, the moustachiod barman ends up tending to his other customers and you are left alone.

With your elbows against the bar, facing into the pub you can see what everyone is doing.

>3 Guards talking in the corner.
>A small group of Dwarves laughing over pint glasses to the side.
>The barstaff are collecting glasses.

Anyone you want to talk to in particular, or should we continue drinking?
>>
>>25321050
Barstaff rumps, our busy hands won't be denied!
>>
>>25321050
Try to listen to the guards.
>>
>>25321050
Let's try to start up a conversation with those dwarves. If dwarves have a tendency towards smithing in this setting, then it's a good idea to start talking with them, to see what sort of work they do.
>>
>>25321112
Let's find out more about their freaky rock tongue.
>>
>>25321050
Guards. You never know when one of them may want something better than standard issue gear.
>>
>>25321170
more importantly, if they dont recognise you, listen to them brumble about the armour, and what they dont like. Then work out if the problems can be fixed in the future.
>>
You spot a table opposite the Guards and decide to sit there, facing away from them. You casually drink your beer as you listen to their conversations.

"I can't believe I've got to go on duty tomorow morning, I've done the last 3 shifts as it is."
"There's been some bands of orcs wandering around the place, apparently they're up to no good."
"Well I got my armour done at Urist's! I don't know who they've got there, but they've done a fantastic job!"

The last comment interested you the most and you wheel around and introduce yourself. You recognise the cuirass the guard is wearing, the symbol of the town Guard engraved into it.

"Well, seeing what a good job you've done with Johnson's armour, I might visit you next time I need a sword repaired..." One of the guards says.

Looks like you've improved your standing with the town Guard. Well done.

>Anything in particular you want to talk about to the Guards, or should we start chatting to the Dwarves?
>>
>>25321297
Are they male or female guards? Squeeze the female guard as you leave.
>>
>>25321297
Talk to the dwarves.
>>25321322
Stop that.
>>
>>25321322
They're all male. No squeezing, you might get kicked out of the pub.
>>
>>25321297
Just remind them that you'd be happy to take on any job they want, and that you could probably get them a discount if they got more than a few guards who wanted to pay for a commission.
>>
>>25321402
Where we could get a handful of juicy ladyflesh then? Let's go there!
>>
>>25321336
You thank the Guards for sparing some of their time to talk and head over to the Dwarves. They are all conversing in a low rumbling sound, almost indiscernible over the level of noise in the pub.

You're not entirely sure how to introduce yourself.

"You're not gonna stand there all day are ya laddy?" One of the Dwarves asks you, he looks fairly young, for a Dwarf.

You sit down with the three Dwarves and they break their conversation and focus on you instead.

"I saw you standing in the doorway of that smithy earlier on." Another Dwarf pipes up. This one has a long grey beard that flows down to his waist.

"You were on that thing!?" You seem bewildered that anyone could survive a trip on that hellish locomotion.

"Aye, believe it or not we're here ta see the sights!" The elderly dwarf raises a glass and the other 2 follow suit, clicking the glasses together and taking a big swig.

>Conversation time.
>What do you want to know?
>>
>>25321514
Keep the convo casual, tip them of the dorfplace where we took our date since they want to see the sights.
if they are cool we can guide them through the city.
>>
>>25321514
Why [where ever we are]? There've got to be better places to see than here.
>>
>>25321514
Ask them if they know anyone that could teach us dwarvish, I'd like to learn their language. Dwarves are renowned for being expert smiths, knowing their language could potentially help us.
>>
>>25321549
"Why Belerin?" You ask them.

"Well, none of us has ever been to a big human city before, and seeing as someone had ta pick someone up here, we thought we might as well get a lift!" The Dwarves all laugh in unison.

"Obviously, when the carriage comes back, we'll be leaving too." The young Dwarf says.

"I hate to ask, but do you do any kind of smithing work?" You ask the Dwarves. They immediately stare back at you.

"Now this is a myth that has been around since the Alliances were founded, not all Dwarves are bloody blacksmiths. For one, I'm a cook!" The elder Dwarf tells you, his voice is slightly raised and you quickly apologise for offending him.

"Ah, it's alright laddy. It's not that we're all smiths, we just take lots of pride in whatever profession we are, and the fact remains that Dwarven smiths are, and will always be, the best smiths around." The elder Dwarf lightens up and raises his glass a second time. The other Dwarves join in.

"Is that so..."

>Smith-off?
>Something else?
>>
>>25321745
Oh shit, gotta do the smith off. But another beer first.
>>
>>25321745
Hells yeah, let's enter into cock-measuring contest with the dwarves!
>>
Actually, I'm not sure how this would work, seeing as they've just berated you for assuming they were blacksmiths.

Retconning that, ignore it.

But we will definitely have a smith-off at a later date.

So, what do you want to do now?
>>
>>25321863
Whores.
>>
>>25321863
Get drunk with dwarves
>>
>>25321863
Ask them a little bit about their language. Do they have special vocal chords? Do they have special words for the terminology of their crafts? Can they teach you?
>>
>>25321863
Drinking with dwarves. Let's see if blacksmithing is the only false rumor about the bastards.
>>
>>25321919
I agree with this. I'm still curious about their language.
>>
>>25321863
Buy them a round of drinks as an apology and drink with them.
>>
>>25321919
"Anyway, I've been meaning to ask you about Dwarvish, I heard Urist and someone talking today and it sounded like a mountain crying." You ask the Dwarves.

"Aye, it's a very powerful language, but it'd take years to say even a few words." The younger Dwarf takes a swig of his beer. "It's just an innate ability that all Dwarves have, that we can copy the sounds of our original home. A few theories have been put forward as to how we can make these sounds, but we prefer the obvious one."

"Original home?" You ask, obviously confused by what the Dwarf means.

"Aye, our religion states that we were originally hewn from the rock itself by the Gods, which is why we tend to spend so much time underground, so it makes sense that we can sound like them as well. It also perpetuated that infernal rumour that we're all miners and smiths."

You and the Dwarves while the night away talking about various things, sights in Belerin, differences in culture and how the Dwarves have fitted into society after the Alliances were created.

But sooner, rather than later, the beer catches up to you. With double vision and failing legs you somehow manage to get back to the workshop. Balthazar is waiting, like an impatient housewife, but he doesn't say anything.

You grunt a little bit and head upstairs for a night of rest.
>>
>>25322049
Ask if they have ever heard anything about Warforged, or know where we can find some, the Dwarfen race is old and may have some knowledge about them.information on them
>>
>>25322077
Did you say that before even reading his post?
>>
>>25322077
Maybe some other time. You will have to talk to Van Gan about it as well, he's had some experience repairing Warforged.

Anyway that's it for today /tg/, no more questing today.

I've archived the thread, but I will be on for the next hour or so to answer any questions you might have.

Thanks for being a part of this quest!

Also - logofag if you're still here, nice work, it's going to be the logo for the entire quest.

Next thread will be next Saturday around 12pm GMT.
>>
>>25322136
W-which logo?
The steel-stamp, the red happy face, the mspaint one, or the steel one?
>>
>>25322179
YES!
>>
>>25322179
This bad boy.

>>25319388
>>
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>>25322136
>Also - logofag if you're still here, nice work, it's going to be the logo for the entire quest.

here's an alternative, in case the grey steel logo turns out to be a bit too monochromatic, and gets lost in catalog view etc:
>>
>>25322114
i jumped the gun i'm sorry
>>
>>25322405
You should make the stamp non-transparent, somewhat difficult to see like that.
Otherwise it looks nice.
>>
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>>25322405
>>25322436
I'll see what I can do

here's another alternative.
>>
>>25322544
Wow, I'm loving it.

Could you be our resident drawfag?

Also, who in Gods name is down voting the thread this early on? -2 in 2 votes.
>>
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>>25322544
nad more contrasty
>>
>>25322642
That's probably anti-questfags, it seems ike every quest starts with -2. Proabably a bot.
>>
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>>25322642
I'm less a drawfag, more an occasional graphic designfag.
used to do digital stuff in videogames, but I'm so out of practice with actually drawing stuff, its not even funny.

Doing that was just a procrastination from the actual proper work I should've been doing in photoshop. (that is, the proper work that I'm doing to procrastinate from doing the other, proper, paid work)
>>
>>25322769
Hehe, well it's good to know that someone is willing to lose money over a quest.

Your logo's will be the offical quest logo from hence forth.

And that's it for me tonight guys. Next thread will be next Saturday, I will start up a potential image dump thread tomorow to try and get some more pics sorted.

Post any ideas/suggestions you want to see, I'll look into them when I go over this thread tomorow. I'm planning on introducing a few major characters in a potential over-arcing plot.
>>
That power hammer might be neat to have. Its not unlike a sawmill or grain mill so it shouldn't be too hard for someone to build.



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