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/tg/ - Traditional Games


File: 1370105864141.jpg-(306 KB, 800x600, Chess.jpg)
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Well.

It's been an exciting week.

As you sit down to your weekly chess game with the mayor - who seems to have been improving his game, perhaps you won't have to play so far below your level anymore- you take a moment to consider everything that's gone on since the attempt on your life seven days ago .

Let's see, you:
- Captured several street gangs in Eyesocket;
- Sold those street gangs to the Earl Blackford in Shadescast, keeping a few for your personal servants;
- Took control of an airship yard in Mark and nearly quadrupled production in a day;
- Commissioned some expensive dresses from a tailor in Mark;
- Received a present of fleshcrafted toys from your dolls;
- Sent those toys to successfully retrieve a runaway servant;
- Promoted Scarlet to being your lady-in-waiting;
- Conquered a village in Ulvenwald and took all its inhabitants as slaves;
-Begun investigating exactly who killed you in the first place.

Not bad. But there's also been quite a bit of wasted time due to not really having much of a clear direction and having to consider what to do next every time you finish doing something.

And since you've got to play this game for the next half-hour or so, this seems like a good time to make a mental itinerary for the week.

> Continued
>>
>>25175088
Let's see, things to do:
- Ambush Nalus, one of your prime suspects, and rip his heart and mind out in order to eliminate him from the picture.
- Pick up dresses from the dressmaker's.
- Commission a ship from the airship yard.
- Check on the airship yard's productivity.
- Check up on the servants and assign them jobs, possibly hypnotically influencing some of them or giving them guards.
- Do some personal fleshcrafting, possibly using Slab as your raw materials.
- Run some form of gala to announce that you're taking an interest in vampire politics.
- Figure out what you're going to do with the people you took from the village in Ulvenwald.
- Figure out what you're going to do with the village in Ulvenwald.
- Investigate other leads on your missing doll, if Nalus isn't the culprit.

You think that's probably all, but maybe you're forgetting something. It's certainly enough to keep you busy until your next game of chess.

So now, the obvious question is, what's the priority order here? What will you be doing today, and tomorrow, and so on?

> It's been called to my attention that we've been faffing about a bit. So let's get all the faffing about out of the way up-front. What's your itinerary for the next week? Once this is finalized I'll assume that once you finish one thing you do the next on the list.
>>
>>25175106
You are Isabella Katarina Markova, twelfth of the line of Carmilla, thirteen generations from Dracula, the First. This places you with enough blood and power to make you a minor noble in Shadescast, the city of the vampires, and possess your own castle- which does not necessarily have sensible geometry, and which is not always in the same place. Though your physical appearance is that of a young girl, you are actually three and a half centuries old.

You spend your time responding to requests from other vampires for lore, and holding tea parties and other social events, both with humans and vampires. On occasion, you indulge in adding one or two of them to your collection of porcelain dolls…

Recently, you were attacked by a human vampire hunter who managed to temporarily kill you. Upon rising from death, you captured him and left him in the tender hands of your doll collection... but first he managed to majorly deface your castle and burn a portion of your library, including some hard-to-replace texts. Signs point to him having been hired by a rival vampire... and one who was here, and managed to take one of your dolls.

Currently, you are working to turn the mayor of Mark into your soft, gooey servant. The process will take one or two weeks more. You also intend to invest in the airship trade- a process speeded considerably when the chattel you acquired to raise money were vastly overvalued by a vampiric noble by the name of Blackford. As a result, you gained control of his airship yards in Mark. When you returned from formally transferring control, you discovered that Rose had gone missing in your absence- So you had Scarlet, one of your Dolls' creations, drag her back to the Castle for you. In return, Scarlet was given Rose as her servant.

Five minutes later, you almost ate Scarlet after taking backlash from a failed scrying attempt. Having sorted that out, you now hav e a moment to consider the future.
>>
>>25175106
fleshshaping before Nalus obviously. Party at the very end if at all.
>>
>>25175139
> Your character sheet:
http://pastebin.com/Pf88UBPN
>>
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>>25175088
>Vampire Doll Quest
>This time not started just as going to bed
>mfw
>>
>>25175145
Works for me. Fleshcrafting ideas:
The Knight: Slab as base material european knight theme. Retain his mind, but increase his ability as a combatant.
Some sort of sneaky infiltrator.
>>
>>25175328
>>25175145
Airships? Servants? Ulvenwald village?
>>
>>25175328
Why retain his mind? All we need is something that will do *exactly* as we say, to the best of it's ability. He's pretty thick, so it's not like we'll be losing out on his incredible battlefield ingenuity and initiative or anything.

Let's just turn him into a hulking servitor guardian. And lock him into his armour so nobody can see the monstrosity beneath.
>>
So we decided we're just going to straight up murder the shit out of Nalus?

Will that make us any major enemies, or will it just be taken as minorly shocking news that is quickly disregarded along with a mental note to keep an eye on us?

Do we remove Nalus before or after the gala? Both options have their strong points.
>>
>>25175402
1. fleshcrafting
2. servants
3. murder
4. airships with our newfound wealth.
5. village

>>25175424
Eh, I don't like turning those who serve us loyally into mindless constructs. I see us as a good boss until you cross us, then Oh boy. Doing otherwise might worry scarlet as well. Still, slab has failed us before.
>>
>>25175088
Hey faggot, tell your little flock of retards not to invade threads about vampires to circlejerk and shitpost about your quest. Shit is fucking annoying as all hell.
>>
>>25175460
Lets not hold a gala
>>25175470
that has got to be the least effective method of convincing someone I have yet seen. Congratulations.
>>
>>25175461
Any objections to this order?

>>25175470
*Waves at sage*

As you have just proven, anons will anon.
>>
>>25175490
I dont give a fuck. You asshole invade completely unrelated threads to shitpost about quests, the least I can do is give you the same treatment.
>>
>>25175461
this works for me. The lack of a gala is a plus, because we can't do that until we have scarlet completely trained and ready to wow.
>>
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Submitting an itinerary. Hows this people?

PERSONNEL
>Check up on the servants and assign them jobs, possibly hypnotically influencing some of them or giving them guards.
We absolutely shouldn't be leaving them unsupervised given that we've had two breakouts already. Still voting we give a soft mind-fucking to the expendable ones like maid and Snackwell.
>Figure out what you're going to do with the people you took from the village in Ulvenwald.
Give half of them to the dolls and requisition some spy ghouls.
>Do some personal fleshcrafting, possibly using Slab as your raw materials.
Put him on an alternate course of body modification and mental suggestion to turn him into our loyal bodyguard, something we can take to Mark (we lack such a servant).
>Ambush Nalus, one of your prime suspects, and rip his heart and mind out in order to eliminate him from the picture.
He's the poorfag right? We'll draw him out with some get rich quick ploy then waste him in Ulvenwald with our new creations.
ECONOMICS/BUSINESS
>Pick up dresses from the dressmaker's.
- Figure out what you're going to do with the village in Ulvenwald.
>Check on the airship yard's productivity.
>Commission a ship from the airship yard.
Once we have some money we'll begin constructing our merchant fleet.
INVESTIGATION/POLITICS
>Investigate other leads on your missing doll, if Nalus isn't the culprit.
We've still got the other house we ruined right?
>Run some form of gala to announce that you're taking an interest in vampire politics.
Not quite yet, we'll use this as a ploy to draw out our sister if/when we must.
>>
We must acquire a mobile airship fortress which we shall use as a base of operations.
It shall be called
Scarlet Sky
>>
>>25175532
Just tell them not to do it in other threads you limp dicked shit strudel.
>>
>>25175461
He insulted our dolls, and I am hesitant to say that Isabella would let that go or not.

I mean, whether or not we let him keep his mind has no real impact either way. It really comes down to whether we'll want him to be able to act on his own initiative or not. It might be helpful, I suppose, if he is able to rescue his master without being asked.

Fine, we can let him keep his mind for now, but we should probably let him know that if we are not pleased with his behaviour then his brain privileges are going to be revoked. Seem fair?
>>
>>25175616
sure. Or we could simply leave him his brain but slowly program him.
>>
>>25175575
Crimson Sky would probably be better. An airship is a pretty big thing, and people will begin to talk if we keep naming things after our sister.
>>
>>25175641
Always voting for this, forever, for everybody.
>>
>>25175641
Well, programming was going to happen either way. Question is whether it happens slowly and he keeps his brain, or whether he gets lobotomised and turns into a robot for us to use.
>>
>>25175682
Depends on how much initiative he loses. a bodyguard who can't guard us isn't worth the blood in his veins.
>>
Quick question, when did our sire die? I could of sworn that he was alive at the start of the quest.
>>
>>25175712
He was retroactively killed by a time-travelling sister who also killed all our other siblings.

Don't question it or the Reapers will get you.
>>
>>25175461
>>25175561

I guess both our suggestions dovetail so yea these.

>>25175712
He was cadaverific by then. We killed him centuries ago because he was pedo-dad.
>>
>>25175731
Ah, the same way we named our new servant after our sister.
>>
>>25175764
That part was less retroactive, but yes, disregard the early statement regarding people we know in Shadescast.
>>
>>25175712
Nah, he was killed centuries ago by Isabella and her sister for being super creepy and kind of an asshole, AFAIK.

Super creepy as in "I'm going to turn two 13 year old girls into my undying slaves" creepy.
>>
>>25175791
>>25175738
http://suptg.thisisnotatrueending.com/archive/24986008/#p24987034
>>
>>25175461
>>25175561
Okay, I'm going with this order:

> Finish chess game
> What do with Ulvenwald Villagers?
> Personal fleshcrafting
> Sort out the servants
> Ambush Nalus.
> Pick up dresses
> Examine village in Ulvenwald
> Check Airship Yard
> Commission an Airship
> Follow up other leads if Nalus isn't our man
> No gala.
>>
>>25175787
Weren't we going to talk to the person picking up his airship at our shipyard our something?
>>
>>25175812
NOTHING TO SEE HERE NOPE NOPE NOPE.
>>
>>25175837
Sounds good.
>>
>>25175843
We already did. We screwed it up and got no useful information.
>>
>>25175837
works for me
>>
>>25175812
>Retcons, retcons everywhere
>>
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>>25175837
Ok let's do this. I gotta go guys but if I can insist one more time, let's turn slabley into something presentable. We currently have no augmented servants we could use in Mark, and that's a problem. With some minor mindfucking (he will fail ALL the checks) he could be made loyal and with some subtle improvements he could protect us. Good luck, and surprise me.
>>
>>25175868
Reactionary dislike of retcons can be pretty annoying, when big things about the plot or characters gets retconned, or it happens after a long time, it's a bad idea, but changing some parts of the world-building/character backgrounds in the beginning before they've had any importance should be unproblematic. Think of it like an editor correcting details of an author draft.
>>
>>25175837
Seems about right.

And it only took about three threads to establish this agenda!
>>
I'll admit, this whole retcon episode made me chuckle.
>>
>>25175943
I wasn't commenting, I was just explaining that it actually was retconned.

I like the new backstory better. It's much more macabre.
>>
>>25175855
Ah seems i missed that little bit of from yesterday's thread.

>>25175837
Seems about right yes, i support this order.
>>
You make a mental checklist in your head. A good itinerary is a useful tool. Hopefully it will serve you well.

Absently, you note the position on the chessboard. You seem to be maintaining a decent skill level for your appearance, by which you mean you're losing. It still stings, even though it's an act.

The Mayor is focusing on the game a bit more than usual, but he's still a pushover… both in the game and in real life. Observing him more carefully now, you're almost certain that he'd do whatever you wanted whenever you wanted. The subtle control you've built over the last month or so has finally clicked into place.

Would you care to test it?
>>
>>25175954
Well, it wouldnt be very fun if we ever failed at anything.
>>
>>25175981
start playing to win
>>
>>25175954
Yeah, I didn't recall anything significant about our Sire, so I just built the story.

It turned out I had spoken of him in passing earlier. Whoops! This is the problem with having a solid, written record of everything, it means you can't ignore details.

I could make sure everything was totally self-consistent, but honestly I think it'd hurt the quality of the quest. I GM best when I'm improvising.

>>25175984
Like how we just failed at the airship?
>>
>>25175981
ask him whether he knows someone that wants to have an airship built?
>>
>>25175981
Be careful about it.
>>
>>25175981
Sure, why not. Lets do this carefully. Start trying to push him a little around in the chess game. Then try to get him to get us some jobs for our Airshipyard. Maybe some special privileges as well?
>>
>>25176016
>LOOK GAIZ, IM NOT RETCONNING THIS TIME, IM SO GOOD AT THIS YOU GAIZ
>>
>>25176061
The fuck?
>>
>>25176061
haha what?
>>
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>>25176061
>>
>>25176061
There are good ways to complain about retcons and other story elements and there are bad ways. That was a terrible way.
>>
>>25175981
try to get some work for our shipyard
>>
>>25175981
>Would you care to test it?
We're planning to commission a trade fleet later.

We'll probably need to get a trade licence and stuff. We should ask about that.

Maybe he could arrange us a good deal.
>>
>>25176091
Oh look, the QM is a pretentious fuckwit who thinks he is King of Fun. Big fucking surprise there.
>>
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>>25176183
>>
>>25176047
You smile, and make a very uncharacteristic move. For your persona, it would be a stroke of brilliance.

The mayor raises an eyebrow. Leaning forwards, he focuses more intently on the game.

In another five moves, the mayor's attack is in disarray. In another ten, his king is in checkmate.

He seems a little put out.

"My, that was quite the turnaround! How much time did you put in practicing this past week, my young lady? That was astonishing!"

You shrug artfully.
"I just got lucky, Mr. Mayor. I'm certain you'll beat me again next time."

And the mayor just shrugs and accepts it.
That's a very good sign.

So you smile. With all your teeth.

"You're right, I… what's with your teeth?"

You blink at him.

"What about my teeth?"

"Oh, nothing. Just a trick of the light, I suppose."

You nod, and let your hypnotic tones flood your voice.

"Nothing to worry about, I'm sure. By the way, I've been meaning to discuss something with you."

He nods sleepily, clearly deeply under at your lightest touch. You've done your work well.

"Whuzzat?"

Soothingly, you broach the idea of extending an exemption on certain taxes for your airship yard, and acquiring a trading permit for a fleet you're planning to form. He nods along, acquiescing to your every demand.

Clearly the fat slob isn't going to offer any resistance to you at all. You dismiss him casually and let him go off to file the proper permits.

The only boundary of control you're going to have with that one is whether others will notice his odd behaviour.
>>
>>25176226
Not that other guy, but I really dont get why QMs get involved in the shitflinging contests like this. It just makes everyone look dumber.
>>
>>25176242
Your next order of business is the chattel you acquired from Ulvenwald. How much of it will you keep for feeding stock and how much will you give to your dolls?
>>
This quests title is misleading,
http://en.wikipedia.org/wiki/Vampire_Doll
>>
>>25176252
True enough.
>>25176269
Huh. You learn something new every day.
Too late to change the title now though.
>>
>>25176242
Note to self: Arrange it so that people think that the mayor is using us as a puppet rather than vice versa. The idea of an older politician manipulating a young heiress should be easy to swallow.
>>
>>25176268
half for feeding, half for the dolls
how many points of hunger would we lose that way?
>>
>>25176331
this works. As for what they should make, we are going for a chess theme right? The angel makes a decent bishop, perhaps we should get a second.
>>
>>25176268
Keep 4-5 of them to upgrade Slab with. I guess have a half dozen chained up as snacks, for later.

Rest can go to the dollhouse. I'm interested in seeing what else they can create, though I'm sure it won't be as impressive as Scarlet.
>>
>>25176331
You currently regain four hunger per week by feeding from your staff.
With half of the dregs as feed chattel, that would be increased to 29 hunger regained per week if you kept feeding from servants. Alternately, you could feed only from the chattel and then you would regain 4 hunger per week but never risk any household servants.
>>
>>25176242
Hmmm, perhaps make sure he doesn't just sign a permit saying 'this airship yard doesn't have to pay taxes because I say so', otherwise that shit could get caught in accounting and we'll have authorities at the yard sooner rather than later.
>>
>>25176369
You're not stupid enough to not give him any pretext for it. He has to be able to justify it to himself for best results.

You convinced him that it was because you're treating your workers much better than others that you should get a tax break.
>>
>>25176358
I think we wanted an infiltrater, something that can pass as human on closer inspection
>>
>>25176388
That's good then. And I agree with half for feeding and half for dolls.
>>
>>25176268
>How much of it will you keep for feeding stock and how much will you give to your dolls?
We had about 20. Plus slab.

It takes 2 or 3 to make a Fluffy right?

I vote we make 3 or 4 stealth Fluffys and upgrade the original too.

If we're going to gank a Vampire that can fly, we'll need more flyers too.
Make another 4 Angels.

Convert the rest to Toy Soldiers.

We don't need to worry about keeping any, we can always get more whenever we want.
>>
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>>25175656
>Crimson Skies
Haw.
>>
>>25176476
no stealth fluffies. Their upkeep is too high.
>>
>>25176427
Was it something that can pass as human or something that can sneak into other vampires homes to find our doll?
>>
>>25176498
>Their upkeep is too high.
How so?
>>
>>25176511
They have really high hunger requirements and I don't think they can do anything other than entirely eat a person.
>>
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>>25176091
Is that a resized version i see?
>>
>>25176509
the first one. Some servants to take with us when we can't afford to murder everyone that sees us
>>
>>25176553
Oh, I wanted the second. If we make one like that we can probably search idiots house while talking with him about our new idea.
>>
>>25176268
Keep a quarter of them for feeding stock to take relief off the staff, and send the rest to the dollhouse. We need materials for improving Slab and whatever else the dolls have in mind.
>>25176509
I don't think we should be taking direct action like having agents infiltrate another's castle. Vampire home security is usually pretty advanced, and they'd know when something that doesn't belong there is there.
>>
>>25176528
That's a good point.

The Dolls did some nice work but we are the Mistress of our Craft.

We do need a few solid shock troops. We'll have to fix any short-falls with our own creations.

Also, we need to try and take him alive if possible.
If we just kill him, he'll re-spawn in his coffin.

Assuming he's not a complete retard, he'll have it hidden and guarded.
It would be best to mindrape the location out of him before we kill him.

We might not find it in time and he could get away otherwise.
>>
>>25176633
Question: does being devoured by another vampire bypass the "respawn rule?"
>>
>>25176430
>>25176359
>>25176331

You decide to keep half of them as chattel and give half of them to the Dolls.

But as you partition the slaves into feed chattel (physically tough, reasonably attractive) and doll parts (everything else), someone in the crowd catches your eye.

A man with tattoos all along his arms, wearing clothes made of leather that look to be hand-stitched. He certainly doesn't look like a farmer. Some form of charm dangles around his neck.

Do you care about this unsual find at all?
>>
>>25176744
Sorry for taking so long, I was ambushed by family members and the delays may continue. Some people I know tend to ramble on at length.
>>
>>25176744
Do we smell juju on him? Either way, pull him aside and ask about the tattoos and charms.
>>
I'm confused, after reading the past thread via the archives and this one, I am not following the whole retcon thingy, i have no idea what the 'true' lore is anymore

or was the retcon retconned?
>>
>>25176744
Yes, approach him carefully. Have Fluffy with you as a backup in case something happens.
>>
>>25176771
The only retcon had to do with who our sire was, what kind of guy he was, and how many of his wards remain.
>>
>>25176744
We always care about unusual finds. They're so much more interesting than the base chattel.

Pull him aside and look him over, circle him a few times, then ask his name, profession and skills. If he tries anything we'll deal with that.

>>25176771
I'm pretty sure our sire is a creepy dead mofo.
>>
>>25176744
You said magic users made..... Potent raw materials, right?

This one may be our personal project. Something special.

Inspect him. We need some details.
>>
>>25176782
i know it had to do with him, but i dont know what changed and im confused
>>
>>25176771
Our sire is dead and we have only one sister.
That was the retcon.
>>
>>25176799
In thread one, he was alive. In the second thread, it was retconned
>>
>>25176805
right, thanks for the clarification
>>
>>25176805
There's a question up in >>25176649 that could use an answer. Polite sage.
>>
Rolled 51

>>25176788
>>25176768

As your servants bundle off the majority of the chattel, you halt them.

"Wait. Not this one. Bring him to me."

The tattooed man is dragged before you. He looks up at you and resolutely meets your eyes.

That was a mistake for him.

> Roll Eeriness to quickly get the truth. Dice roll in this post is his Discipline.
>>
>>25176859
If you get eaten by another vampire, then your essence is consumed and nothing can reform in your coffin.

If you have strong discipline though, you might be able to tear yourself away from your blood and be able to reform, damaged but alive.
>>
Rolled 61

>>25176873


>>25176890
well, that's useful
>>
Rolled 32

>>25176873
Why, this is a surprise, is it not? Fancy meeting one such as you here...
>>
Rolled 31

>>25176890
Oh, good. We can just eat him then.

That'll save some effort. We should still mindrape him if we get the chance but only if it's convenient.
>>
Rolled 73

>>25176904
You both fail. He rerolls against >>25176908
>>
>>25176890
So once the attack on Nalus commences, we need to be on him like white on rice and a glass of milk. Keep that detail in mind.
>>
>>25176936
And the tattooed man fails and you succeed.
>>
>>25176936
I thought we were wearing clothing right now, most of our clothing gives +5 Eeriness which would have made that a success, not that I mind us winning that way.
>>
>>25176953
Took him long enough. Let's get a name and a skillset out of him. I'm not sure how common tattoos/body mods are in Ulvenwald (or anywhere, for that matter).
>>
>>25176967
We're in our castle, so we're not dressed to the nines right now.
>>
Separate him from the others, and ask him what his circumstances are.
>>
>>25176972
and if he knows the hunter.
>>
>>25177000
Good question. That was the closest village to our castle.

Good chance he'll have at least passed through.

We might learn something new.
>>
>>25176972
The tattooed man stiffens as you pull the memories from his mind, taking care not to damage anything on the way.
Not a sorcerer, this one. But not from the village, either. An image of another village, this one built of tents and wigwams, blending in with the earth. Most everyone is tattooed. Everyone carries a weapon of some kind. Great pelts of beasts unfamiliar to you lie stretched on tanning frames, to be made into clothes. Everywhere there is bustling activity.

To himself, this man is Ahote, a proud warrior for his tribe, who call themselves the Espowye, the light-on-the-mountain people. They have lived here for centuries, hunting the dark things of the woods to keep themselves alive. He is strong. He has killed a thing that was not a wolf and not a man and not a bat, using noting but his wits and a spear made of sacred birch. He still dreams about it, but it fed the clan for a week. His tattoos tell the story of its death.

He knows you as a great spirit. A wolf-that-walks, they call them, though the meaning is metaphorical. The tribe has dealt with others like you before. They have killed some of them. Others they traded with. Yet others they served, till either their master tired of them, or was killed by another. He has met your gaze deliberately, because he thinks you do not speak his language and thinks his will is stronger than yours. He does not want you to know that he has a family. He does not want you to know that he does not know where he is, or where his people are. He was searching for them when he was caught in your net by accident.

>What will you do with him?
>>
>>25177160
"Lost, are we?"

Psyche him out. This one could make an interesting bodyguard, and unlike Slab, seems to be somewhat sharp witted as well.
>>
>>25177160
Do we speak his language?
>>
>>25177160
Could be a useful minion, at least if we find any of the tribes in which case we could use him as a go-between, and he seems pretty strong. I say we offer to help search for his family in return for his service, and start working on turning him into a body-guard with some mental commands for loyalty.
>>
>>25177255
You do, in fact, speak his language.
>>
>>25177160
>Yet others they served, till either their master tired of them, or was killed by another.
A tribe of hunters that are willing to serve a Vampire as their lord? This could be something we can work with.

Put him to one side. Don't use him for parts like the rest.

Some people might want to talk to him now, some might want to leave it until we've finished our current thing.

When we do talk to him. Make sure he knows we know the names of his family. We know where his village is.

Always negotiate from a position of strength.
>>
>>25177160
he is smart, and respects us, rare qualities

he could be very useful to us, lets not mindraep him just yet
>>
>>25177160
Ahote will be our new go-between for us and these tribal peoples. If they can be handled civilly, then I don't see why we can't be civil about things. Don't say we know about his family for now, but on the whole, I'd leave him alone for now and just talk to him on a one-to-one basis. If we give him cause to respect us (and vice versa), we can make some powerful allies. We don't need the mind manipulation here.
>>
>>25177160
Keep him, we could use a bonafide vampire hunter on our payroll. He interests me. And he knows the forest well, can get us big beasties to feed Fluffy, and if we dress him up properly can come with us to places that frown upon monstrous creatures, maybe even improve him.

Circle around him and trace a finger along some of his tattoos.

"You seem far from home Ahote of the Espowye. Quite far from home.

I am interested in you, much more interested than I am in ordinary chattel.

Ahote, you will join my service and serve me loyally, I treat my valued possessions well and you have some lovely tattoos, that is quite an invigorating hunt they tell of.

I will find the others of your tribe, and should they be willing to bargain with me I will treat them with respect, and I will protect them from other wolves-that-walk and I will not tire of them. I never grow tired of hunters."
>>
>>25177338
>lets not mindraep him just yet
We already did that. That's how we got his back story.
We didn't break him or anything.
>>
>>25177286
Then i vote this >>25177224

Do not damage his his mind
>>
>>25177224
>>25177371
I don't think we should actually keep Ahote in the castle. He would work best among his people and at his home. Don't kowtow him into service right off the bat. He seems like the sort that works best in his natural habitat, so offer to send him home, so long as he remembers that we exist in his domain.
>>25177373
No, we just drew the memories out in a way that didn't damage him.
>>
>>25177224

Seconded, but let's do what >>25177455 said about serving.
>>
>>25177371
He's from a people of supernatural hunters, not just vampires. If we stumble onto werewolves, changelings, fae, prometheans, etc., then Ahote and the Espowye would be a strong boon.
>>
>>25177455
Nah, if anything we should be using his tribe as a bargaining chip. If he pledges undying loyalty to us, we might be inclined to find them and maybe treat them slightly better than cattle.
>>
>>25177455
We don't know where his home is currently, and I want some time with him in our Castle using our Voice on him to make him loyal to us before we throw him out into the forest where it'll be a bitch to find him.

Also, he's the perfect one to lead the ambush on Nalus.
>>
>>25177455
Yeah, we got in his head and stole his memories.

Mindrape; what else would we call it?

This was a gentle rape but....
>>
>>25177495
>We don't know where his home is currently
That's a non-issue.

If he has a single blood relative in his tribe we can find them.

I doubt it would be too hard even if he doesn't.
>>
>>25177504
>what else would we call it?

Mindlovemaking
>>
>>25177549
Mindhand holding?
>>
>>25177504
Forceful mind cuddling. Mind sex in the missionary position for the sole purpose of ensuring loyalty, while holding hands.
>>
>>25177493
>>25177495
If anyone will notice vampiric influence on his mind, it'll be tribal supernatural hunters like his people. We don't need to mindweave EVERYONE, people. We're not necessarily asking for "undying loyalty," either. The more we treat and respect him and his people as proper entities, the more inclined they'll be to assist us in the future. I don't want to dominate him (even the low-level manipulation) right now.
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>>25177504
We stole his memories.

Theft is not rape.
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>>25177549
>Mindlovemaking

You got a purdy mind boy.
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>>25177596
he still has them, its not theft. More like copyright violation. And when has 4chan ever given a damn about that?
>>
>>25177625

THINK LIKE A PIG FOR ME
>>
>>25177493
>>25177495
Again, I think that if you take Ahote out of his natural habitat and cut off from everything he's known, he's fucked. I see him as the rook to another king, so we need to treat these people with proper care. If we respect them, they'll respect us, meaning they'll help us more in the future of their own volition. We know his people have traded and worked with other vampires and the like in the past, and I find that the best way to ensure repeat customers is respect.

Ahote is a strong fellow from a strong people -- they hunt the supernatural, after all -- so there's no reason not to respect that and give him a chance to plead his and his tribe's case.

I like this guy, so I don't wanna fuck him. Is that too much to ask?
>>
>>25177700
Nah, I agree.
>>
>>25177700
It kind of is, I'm not advocating full mindrape mode, but not even influencing him a little when he knows what we are is really dangerous.
>>
>>25177700

I don't think we should fuck with him either.

Be nice and calm. Get him to be like an agent of ours.
>>
>>25177700
"Ahote of the Espowye. You are quite far from home, yes?"

He stiffens, suddenly realizing his mistake. Coils of muscle beneath his skin shift, but he stays calm. He knows how to deal with this. You are a poisonous snake crawling over his foot, and he must be calm or he will disturb you.

"Your people are something I have not seen before. And you are unusual in and of yourself. Impressive, for a human."

He relaxes slightly at that. You can see the pride in his stance; but he still does not speak. You trace one of his tattoos lightly with one fingertip.

"Until I find your people, you will serve me loyally and well. When they return, I will choose one from among them to serve as my messenger to carry my word to the clan. The clan will serve me, and I will ward away the predations of other wolves that walk. Do we have a deal?"

Ahote simply nods, though you know it will be the chief who will make the final descision.

"Very well. I am the Lady Markova. You will address me as such."

Ahote shakes his head.

"Not to us, Kuruk."

You consider the title. 'Little Wolf'. It somehow seems appropriate.

"You will call me Lady Kuruk."

He nods.

"Yes, Lady Kuruk."

> Do you have anything you wish him to do?
>>
>>25177760
He knows what a LOT of things are, including vampires and whatever else stalks Ulvenwald. It can't be helped. But there's nothing say he will immediately move against us just because he knows we exist. Hell, if we lead him back to his people, that would ingratiate us even further than if we kept him in the castle as our own. He's a fish out of water right now, and a dead fish is no good to us.
>>
>>25177700
>>25177723
>>25177760
>>25177764
Summary. His people have worked for Vampires before.

We might be able to get what we want just by talking to him and working out a deal.
We can skip the possible complications that come with mental influence.

No Domination or Influence if it's not needed. Only resort to that if he can't be reasoned with.
>>
>>25177801
And they are even willing to address us as something that doesn't have 'Markova' in it, but still carries the same level of respect.

Fantastic.
>>
>>25177801
>Do you have anything you wish him to do?
Take a blood sample. We can use it to find his kin later.

We'll probably do that after our current project is done.

Can't think of anything else for him at the moment.
>>
>>25177801
Nothing right now. His immediate priority is to find his people again, so he'll probably be doing...whatever it is his people do to attempt to reconnect and find them before he is able to return. I don't think he'd be comfortable inside the castle itself, so give him a little tent and let him squat outside the Ulvenwald entrance to our castle. Ahote seems like an outdoorsy type, plus he belongs to Ulvenwald anyway, so he'll be more likely to find his people in his own domain.
>>
>>25177801
>Do you have anything you wish him to do?

Ask him about his people and their culture. Get to know the mythology and see what we recognize as actually being vampires or ghouls or things like that.
>>
>>25177801
"I like that name.

Ahote, there is a hunt of sorts I am conducting on a annoyance of mine. I would like your expert opinion and advice on how best to trap him, and you shall be part of the hunt. Exciting isn't it.

It is another wolf-that-walks, but brutish and stupid, fast and strong, but with little talent otherwise. How would you hunt him?"
>>
>>25177886
>>25177890
>>25177901
So ask more about his people, take his blood ("to help find your people, naturally"), and give him a place to squat just outside our Ulvenwald entrance. It looks like the ruins of a castle from the outside, so there's probably a place for him to hide out in the ruins.
>>
>>25177801
Okay, we should send him out to find his clan, so we can make use of them.
>>
>>25177919

Supporting this, he would probably make a good murder consultant.
>>
>>25177886
Taking a blood sample seems smart. Acts as leverage and helps find his tribe at the same time.

He can pitch his tent or whatever next to the Ulvenwald door. Emphasise that very bad things will happen if he goes AWOL.
>>
>>25177919
Good thinking.

Also, ask him if he knows any territories claimed by our kind. I think we still need to find his place.
>>
>>25177930
Dude, bonafide fucking vampire hunter here, we're about to ambush and hunt a vampire. Put these things together my friend, put them together and see what beauty arises.
>>
>>25177801
Lady Little Wolf.

Hah, I like it. Fits Isabella to a T.
>>
>>25177957
>>25177921
>He can pitch his tent or whatever next to the Ulvenwald door.
If he wants to. He might like it inside.

Offer him normal quarters.
>>
>>25177976
He's also unprepared and out of his element, so he's not as effective as he could be. Also, he's a SUPERNATURAL hunter, not just a vampire hunter.
>>
>>25177957
Emphasise that very bad things will happen, but also emphasise that we don't really want to have to do that.

Servants need to understand that their master can be merciful and benevolent, but her anger is a terrible, terrible thing.
>>
>>25178011
This

We should definitely offer him a warm place in the castle.
Remember, we found him in the village, it's likely he was sleeping there
>>
>>25178034
Ahote is not a servant. He's an esteemed guest.
>>
>>25177976
>bonafide fucking vampire hunter here
More than that.

A bonafied fucking /tribe/ of monster hunters.
We'll get the location of his people and contact them before the attack.

Right now I'm thinking of Draculas Gypsies.
>>
>>25178064
>Right now I'm thinking of Draculas Gypsies.

Markovan Manhunters.
>>
>>25178033
Well we can ask him to help us with preparations, and he's taken down at least one vampire personally, it's where his tattoos came from. Also it's the forests of Ulvenwald, maybe not his particular area, but he knows the area pretty well.
>>
>>25178046
Can we settle for esteemed servant?

I mean, he deserves our respect if nothing else, but we would still like to acquire him as a tool.
>>
>>25178083
Kuruk Manhunters.

We are the Little Wolf and they are our attack dogs.
>>
>>25178087
Wait, did he get the tattoos for permanently killing the vampire or for 'killing' him and he simply didn't bother to return and take revenge?
>>
>>25178087
>>25178140
>He has killed a thing that was not a wolf and not a man and not a bat, using noting but his wits and a spear made of sacred birch. He still dreams about it, but it fed the clan for a week. His tattoos tell the story of its death.
His tattoos tell the story of how he killed something that was definitely NOT a vampire. "Wolf" or "bat" is what we are.
>>
>>25177976
"Ahote. The first thing I would have of you is this. A rival wolf has attempted to kill me. I intend not to allow this insult. This wolf-that-walks is strong and fast, but stupid for one of my kind. You have a massive hunting dog and a group of green warriors with long spears and bows and arrows, who you have to tell how to do everything. How would you hunt this beast?"

Ahote considers.

"Lure it into a pit trap. Let it break its bones on the soil and then keep it pinned inside with spears. If it gets out, set the hunting dog on it while the green warriors scatter and fire arrows. If it kills the hound, it will be injured. Finish it off before it has a chance to flee as a bat or mist. I will need charms for this, to bind it to its land-bound form. I will need ash and birch. Will you allow me to gather them?"

> Will you allow him to do so later?
>>
>>25178140
Unknown, it says that he killed it and it fed the tribe for a week.

Given that he's from a tribe of monster hunters I'd be surprised if they didn't know how to actually finish a vampire off.
>>
>>25178170
Why not, sounds like a decent plan. A bit of a big thing to trust a new hire with, but we can't get anywhere without risks I suppose.
>>
>>25178170
Don't see why not, but make sure to assure him that his tribe comes first, just to further ingratiate ourselves. Besides, we can go after Nalus at any time. We're not exactly on a timetable.
>>
>>25178170
Sure, but make sure we get that blood sample first.
>>
>>25178170
sure, allow it

>>25178175
the 'fed the tribe for a week' makes me think it was something bigger than a vampire

>>25178229
that shows we don't trust him, better just take the bloodsample
>>
>>25178170
Under supervision, and after we have his blood. He should be smart enough to piece that message together.

>>25178208
We have to set up the meeting, so not anytime. We need an excuse to lure Nalus out.
>>
>>25178164
Yes, while we can appear as man, wolf, and bat, we are truly none of those things.

>>25178170
"I shall allow you to do this, but first I require a thing from you.

This is both to ensure that you do not renege upon our agreement and betray me, and to aid me in finding your tribe. Hold out your hand, this will merely sting."

Cut his hand, get a sample of his blood in a vial, lick the rest of the blood off his hand and send him to Rose to get bandaged.
>>
>>25178265
What I mean is that in Espowye, a vampire is a "wolf-that-walks." To Ahote, we're a "little wolf."

What he killed wasn't a vampire.
>>
>>25178170
You nod to Ahote, but first scratch his arm just hard enough to draw blood. A crimson droplet shines on your fingernail.

"A reminder that you are mine, and a way for me to find your tribe. Go now to gather your plants. We can speak more of your people later; I have business to attend to."

Ahote nods and grasps one shoulder with his other arm in a sort of salute. The servants release him, and begin showing him towards the Ulvenwald door.

Now then. You had fleshcrafting to do...
>>
>>25178170
>I will need ash and birch. Will you allow me to gather them?"
"No. I have far more powerful weapons for you.
I may contact you tribe before I hunt my prey, if they agree to serve some of you kin may join the hunt.

Make yourself comfortable for now. I will have work for you soon."

On with the flesh-crafting!
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>>25178306
>Implying Ash and Birch would be used as weapons
>mfw
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>>25178299
Head for the dollhouse, and call for Slab and some of the excess chattel. We are Michelangelo, and it's time to craft our next David.
>>
>>25178299
>Now then. You had fleshcrafting to do...
I think our list included a few more Fluffys but an improved model without the massive hunger and some basic stealth. (other designs of shock troop also acceptable)

Some more flyers to counter his own flight.

And some more Toy Soldiers.

Also, can we brew any wicked poisons that will put a Vampire out?
This whole thing could be much simpler if we can drop him with a single shot.
>>
>>25178306
Let the man work in his element.
>>
>>25178306
Well he can make charms that we can't with the ash and birch, we'll supply him with some weapons and extra hunting things as well.

>>25178299
To Fleshcrafting. Let's bring Scarlet in for assisting us, Rose can watch and learn, as can the Dolls.

Let's start with Bradley, we want him to continue to look human and acceptable in human society, but be much stronger than before. Reinforced bones, make his joints harder to break, subdermal armor, enhanced reflexes, denser stronger muscle, more efficient respiration and heart function, very strongly reinforced knuckles, keep him as intelligent as he currently is.

Basically the Ubermensch laundry list. Human but physically better in every way.
>>
>>25178373
Actually, you would be fleshcrafting in your own sanctum, where the /special/ books are kept, as well as a focus for such things.
>>
>>25178351
>He has killed a thing that was not a wolf and not a man and not a bat, using noting but his wits and a spear made of sacred birch.

Yes, that's what he wanted them for.
>>
>>25178380
Our first job is to improve Slab and turn him into our first Knight. I'm hesitant to craft more Hounds, if only because they'd be a massive drain on resources, and we haven't properly used our first Fluffy yet.

>>25178392
My mistake, then.
>>
>>25178418
Not in this case.
>>
>>25178373
Ah I made it back in time. Again suggesting we make a more "mundane" looking servant per >>25178391. If we get attacked in Mark we need a way to defend ourselves that doesn't scream "ANCIENT VAMPIRE LORD".
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>>25178392
Cool. We want a Knight made from slab a few more fluffy model rooks, but without the crippling hunger. Also something extremely stealthy suitable for infiltrating other vampire's houses.
>>
>>25178447
No you haven't, I'm taking a break for an hour or so.
>.>
>>
>>25178391
>Let's bring Scarlet in for assisting us, Rose can watch and learn, as can the Dolls.
Maybe we should ease Rose into things.

This could only end with her screaming, throwing up then fainting.

I second bring the others.
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>>25178392
>>25178299

Phyrexia time
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>>25178392
I think it would be a good idea to fleshcraft a small bird that we can have a constant mental link to to act chiefly as a scout.
Maybe we could add razor sharp talons to kill any mortal witnesses that attempt to escape.
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>>25178472
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>>25178450
I still think stealth agents are a bad idea right now. Vampire home security is rather comprehensive, and if the constructs get traced back to us, we'd be in trouble. I'm currently inclined to craft some gargoyles -- I mean GROTESQUES, grotesques -- to perch on our castle facades as sentries and security, maybe extra scouts. Use the Angel as a base, but make them bulkier and tougher.
>>
Let's use the hour until Alucard comes back to discuss what we want to craft

I want augmented servants we can take into the human city without raising suspicion and some flying combat servants
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Oh, caught the thread while it is running.
This is something I wanted to say for few threads already:

>Big strong MALE servant escapes
>Catch him and torture him mercilessly
>Young, beautiful FEMALE servant escapes
>Catch her and reprimand her what amounts to a slight slap on the wrist

Hypocrites, all of you.
>>
>>25178567
The female is the designated castle medic, though, plus she escaped into a relatively benign area. Slab was an idiot and would've seriously cocked things up among other vampires had we not stopped him.
>>
>>25178567
We gave her to Scarlet, otherwise I would have supported a harsher punishment
>>
>>25178567

Female - Valuable healing person

Male - Hulking retard

We want the Girl more.
>>
>>25178567
If it's any consolation I wanted to mind rape her but people are oddly resistant to the idea. In the end I suggested we give her to Rose, and have been disappointed by the lack of horrific punishments.
>>
>>25178567
I think in general there has been a drift towards being kinder and gentler over the last few threads. We started out pretty hardcore.
>>
>>25178617
We don't know how Scarlet will treat her, maybe she's a sadist or something
>>
>>25178640
we;re going to get really fucking hardcore, once we have someone suitable to go hardcore on
>>
>>25178567
She's a strong, nigh independent woman who don't need no reprimanding
>>
>>25178640
>We started out pretty hardcore.

We still are, but some issues need a delicate and gentle touch to them.
>>
>>25178551
I think these should be divided into categories.

Things we need for the attack:
Some more shock troops. We only have one that could compare to a Vampire in physical combat. (Fluffy)

Flyers to counter his own flight. Just in case those charms don't work, we'll need something to force him down.

Some extra Toy Soldiers with guns.

Things we need in general:
A human-form bodyguard we can take out in public and still provide us with above-human level of protection.

Improved castle defences. Maybe some gargoy- Grotesques.

Human form spied/assassins with a self destruct. (no trails leading back to us should the be captured/killed)
>>
>>25178739
I don't think we have enough raw material for all of them. We should pick one or two that we need right now
>>
>>25178739
We don't have enough materials for all of these, so we need to prioritize. Designate maybe two or three projects to work on right now.

Slab gets top priority.
>>
>>25178779
Yes, just making a list.

A lot of these we don't have an immediate need for. They can be pushed to the back of the list.
>>
>>25178798
Which one is slab? The shock troops that can fight a vampire and survive?
>>
>>25178822

I think Slab is the one we were gonna turn into a bodyguard who could be brought outside without scaring the fuck out of everybody.
>>
>>25178567
Slab had to be brought back with violence, Rose surrendered when Scarlet offered her to lessen the punishment if she comes peaceful
>>
>>25178596
>>25178609
>>25178610
>>25178617
>>25178640

To be clear, I'm not into sadist torture thing. I wasn't too hot on the ideas of torturing Slab or the Hunter but if you're going to play evil, sadist son of a bitch, please be consistent. It is clear that the only reason Rose was spared is because she is an attractive, frail female.

Giving her away to Scarlet is not a punishment at all as far as I see it.

Again, I don't want to see her tortured, it is the inconsistency that I am addressing here. If you want to play kinder, evil sadist, then by all means, do. Just be kind to others too. IMO Slab didn't deserve such harsh punishments at all.
>>
>>25178822
Slab will become our first Knight: an almighty bodyguard who can ostensibly take on anyone in at least a physical fight. I'd imagine he should be able to take on a vampire in a straight brawl if we do it well enough.
>>
>>25178567
She came back willingly and we tailor our approach to the person and what they respond to best. Bradley is a thug, he thinks in thuggish ways, pain gets through to him quite well. For Rose a gentler more psychological bent fits her which is why we tied her life to a rose now in Scarlet's possession. And we want her to work with the dolls so having the dolls hurt her would be a bit counter productive.

>>25178739
All of them good to have, but we don't have all that much material to work with. I for one want cavalry, taking something like a giant bear and attaching a humanoid torso to it and giving it heavy weapons.

Projects in order of priority, SlaBradley and making him Human+++, after that some flyers to help ground him and pit him, cut his wings, and some more brute force, we don't need ones as big and nasty as Fluffy, but a small pack of a big wolf things would work.

>>25178868
Well her being frail is part of why we didn't chain her up and whip her into pieces.
>>
>>25178868
Slab is dumb, and dumb people don't learn unless you beat the lesson into them.
>>
>>25178868
Although if we're talking about Isabella here violent misandry probably isn't terribly out of character.
>>
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>>25178986
>violent misandry probably isn't terribly out of character.

True.
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>>25177579
And I just did a spit take. Thank you /tg/, stay classy.
>>
>>25178986
I could also see her totally being interested improving her shape-shifting enough to take an adult form and then staying in that form forever.
>>
>>25178986
>be undercover in city
>pedophile tries to abduct her
>rage
>wake up one week later on a pile of dead, bloodless bodies
>>
>>25178868
Nah, it's because having Rose physically tortured would just break her completely and make her useless.

So we went the psychological torture route instead. Also, binding somebody to a plant is still pretty hardcore, given the implications. Also, we're about to go full phyrexia on a bunch of innocent peasants.

I think the level of sadism here is consistent enough.
>>
>>25179049
Actually that's probably about how it would go, yeah.
>>
>>25179037
Okay this I could totally see, especially since we like to drag our name in the mud to spite him. Becoming something other than what he lusted for is totally reasonable and IC.
>>
>>25178893
Okay, we have about 20+ Slab.

>Making Slab Human++
Raw materials used, 2 + Slab.

>Flyers.
Raw materials, 1 per unit.

>Fluffys
Raw materials, 3 per unit.

>Toy Soldiers
Raw Materials, 1 per unit.

We could make Slab+, 4 Angels and 2 Fluffys, and 5 Toy Soldiers and still have 5 left for snacks.

These numbers are based on what I remember from previous threads and some best guessing.

>something like a giant bear and attaching a humanoid torso
I think stuff like that would require specialist parts. That'll have to wait.
>>
>>25179049
Remember Alucard mentioning us starting a riot that fucked half a city?

I think we might know how that got started.
>>
>>25179135
The Hounds and Toy Soldiers came from doll experimentation in the dollhouse. We're in our crafting sanctum, plus we're handling this ourselves, so I think Isabella will be way more efficient than that dolls were.
>>
>>25179179
Accidentally a riot.
Heh.
>>
>>25179135
Yeah, we'll send out Ahote for specialist parts like that at some future time, there's certain to be monsters like that in the forest.

Our other Fluffys should be smaller than Fluffy, more efficient use of flesh, but with better pack instincts, more obedience, and faster if possible. Not as much as a food sink as well. We'll put a lot of work into giving them extremely strong bites, incredibly strong and sharp teeth and claws. If one of them bites something they could crush it and not be shaken off without taking a pile of it with them.
>>
>>25179197
We won't have the pile of failed attempts anyway.

Fluffy is quite large. It would take a few people to get the body mass we need to make one. I doubt there's much we can do about it.

My estimate for Slab+ was assuming we need raw materials for all the extra stuff we want to insert into him. Just a best guess.

The others have a 1:1 conversion so that's as good as it can get.
>>
>>25179274
We should be calling our new dogs Hounds. There's only one Fluffy.
>>
>>25179274
>Our other Fluffys
If possible we should upgrade Fluffy No.1

Fix the extreme hunger. Fix his brain a little so he'll play nice with the other puppies.

We should see about giving them basic stealth too.
>>
>>25179394
The Hounds definitely need some Stealth, and improving on Fluffy to get Fluffy 2.0 would be good, we want him to play the part of a pack leader, maybe we can magically wire their brains together under our control so they see what the others see, smell what they smell, share information, and hunt like a single animal, not a disparate pack.

The Hounds harry the enemy, hamstring them, slow them down, then Fluffy comes barreling out of nowhere and fucks their shit.
>>
>>25179425
A Hound Hivemind? Hoo buddy.
>>
>>25179483
We'll have to be careful with it, give them defenses against magical mind manipulation because we don't want them to get mindfucked by anyone, but the hivemind will make them smarter and work better as a group.

Besides, it's creepier when they don't need to bark to communicate.
>>
>>25179483
I like this one.

We seem to be out of ideas and I have a moment so I'll do some writing.

Service may still be interrupted etc etc.
>>
>>25179646
So Bradley++ Super Body Guard. Hiveminded Hound Pack led by Fluffy giving them all increased intelligence and hunting ability, and what else can we make? We might need more flyers to make sure we keep Nalus on the ground so he can be killed properly.
>>
>>25179687
Those can fall under our grotesques ala >>25178511.
>>
>>25179274
>we'll send out Ahote for specialist parts like that at some future time, there's certain to be monsters like that in the forest.

>Contact his tribe.
>We offer to pay them and place them under our protection.
>In exchange they serve us.
>We grant them a few of our Fluffys to aid their hunters and guard their home.
>With the most bad-ass hunting dogs ever, they give us with regular supply of monster-flesh.

What horrors could we create with regular supply of monster-flesh?

It will be horrific/glorious.
>>
>>25179687
We also want Bradley to have a knight theme with his equipment I think.
>>
>>25179777
Well unlike most of our creations we don't want to bond his armor to him on the outside, we can have a suit of armor and knightly weapons for him, but in Mark for example a man walking around in full plate carrying a fucking axe might not be able to come to all of the parties.

A big guy in a suit escorting a little girl, yeah, he'd be allowed in.
>>
>>25179777
We want to take him to the city, I think knight equipment would stand out
>>
>>25179646
I have a question.

If we hired another Vampire to work for us. Would the Laws of Hospitality protect us from each other?

If we invite someone into our home to serve us. Would they need to respect the Hosts Right?

Hiring some low-level Vampires could be useful.
If we can be (relatively) sure they won't back-stab us the first chance they got, we could really use the help.

Mostly, we could delegate a lot of stuff and let some unimportant things happen off screen.
We always seem to need raw materials and still need to earn some wealth before we can start funding our trade fleet.
If we could delegate the slave capture in Eyesocket, things could move a lot smoother.
>>
>>25179960
Servants aren't guests.
>>
>>25180045
I'll take that as "consort with others of your kind at your own risk."
>>
>>25180181
"others of our kind" are all very messed up people
>>
>>25180181
I thought that went without saying.
>>
>>25180229
This is /tg/, it always bears saying.
>>
>>25180263
Oh, I almost forgot. Roll Eeriness + Acumen for Fleshcrafting, with a +10 bonus from Scarlet's aid.
>>
Rolled 27, 85 = 112

>>25180538
>>
Rolled 96, 20 = 116

>>25179960
You'll thank us for this later Bradley, mostly because we're going to mindfuck you.
>>
Rolled 95, 71 = 166

>>25180538
>>
Rolled 74, 29 = 103

>>25180538
>>
>>25180551
>>25180557
Fortunately, you only need one success here, and you have three.
>>
Rolled 46, 24 = 70

>>25180538
Do we get bonuses from using our special fleshcrafting room with special fleshcrafting books, and for the hounds we already have a template to work off of and alter?
>>
>>25180551
>>25180557
>>25180561
>>25180568
Bad rolls all around, holy fuck. Atleast we passed the eeriness check so we didn't fuck up too badly...right?
>>
>>25180592
Yes, those are taken into account. You get auto-successes for them that are the reason you only needed one degree here for the complex work you're doing.
>>
>>25180551
I am sooo fucking glad he said we only need one roll to pass for us to succeed.
>>
>>25180611
Oh, on a side note the character sheet you linked only has a story summary, none of our stats, abilities or resources are included.
>>
>>25180659
Whoops, wrong page.
This should be it.
http://pastebin.com/Dz7QgMM0
>>
>>25180607
Your Fleshweaver's Sanctum- as opposed to your Vampire's Sanctum or your Personal Sanctum- is a large room, dominated by a massive stone pool in the centre of the room, deep enough for a man to have trouble climbing out of and engraved all along its sides and bottom with runes. The walls are ringed with the truly valuable books you cannot replace- the true great works of fleshcrafting, tomes with names like 'The Touch of the Succubus', 'Shifter's Weave', and 'Narva the Anatomist's Discourses on the Muscular System.'

With little ceremony, you grab one of the chattel by its collar and throw it into the pool. You can hear bones break as it hits the stone cobbles far below you.

Scarlet smiles. She knows what comes next; the Flesh Loom is about to begin its grisly work.

As you watch, the pool feeds from the blood and flesh of its helpless sacrifice, the viscera sliding along the runes to coat the walls and floor with slick, throbbing flesh. It is a disturbing and beautiful sight.

You have a hound. But you want a pack.

And a pack needs a huntmaster.

"Slab."

The hulking man steps up next to you, fear written across his face.

"Accept this gift."

You push him, apparently lightly, but with your full vampiric strength behind it, and he falls into the pit.

The rest of the chattel soon follow, the first dragging the others into the pit by their shared chain.

And then the work begins. Slab is shaped and remolded, his bones broken and reinforced with metal. His muscles torn and reknit three times as large as before. His very flesh infused with blood magic. Before long, his skin is a patchwork of scars as you work the magic of the loom.

> Continued
>>
>>25180834
But the first thing to emerge from the pulsating pool is not Slab, but a beast. Chitinous plates run from its head to the end of its long, ratlike tail, each plate a deep brown that would blend perfectly against stone or trees.
Four others the same size follow it, each with long, sharp teeth built to rip flesh, each with enough muscle to run for hours without stopping and faster than any human. They move eerily in unison, a sign that your magic has bound them together in spirit even as they emerged from the same flesh.


You whistle for your Hound, and it leaps into the vat in a single bound, emerging minutes later with blood on its claws and teeth, the flaw in its nature that spurred its hunger gone. It sits down amid the smaller hounds, and they make a space for it as it begins to idly lick its claws. Its porcelain skin is now the same dull brown of the smaller hounds, and the wounds that tormented it to rage have gone.

Finally, the pool begins to drain of viscera, and Bradley steps up out of it, somehow ignoring the height of the rim.
He smiles, and you can see sharp teeth glisten faintly in his mouth. Wordlessly, the Fluffy and the Hounds circle to his side.

He kneels.

"Thank you, Lady Markova."

You nod to him.

"Rise, my Huntsman."

And you place a spear in his hand you drew from the pool, a shining bone lance that fits in his hand as it were part of him.
>>
>>25180851
Scarlet applauds quietly from the sidelines, then throws you something...

You snatch it out of the air. An eye, or something that used to be an eye. You focus...

And suddenly, you are part of the Pack. You see with seven sets of eyes, hear with seven sets of ears. You are invincible. You are the hunter.

You tear yourself away. A useful trinket, indeed...

> What now?
>>
>>25180923
> What am I saying, what now? The next item on your itinerary is your servants. What will you do with them?
>>
>>25180834
>>25180851
>>25180923
awesome. Could we get the stats of our new minions if it isn't too much trouble. That reminds me, what are the stats of our dolls?
>>
>>25180948
Our dolls are noncombatants. They have high eeriness and that's about it.
>>
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>>25180834
>>25180851
>>25180923
Metal as fuck!

We've made a few hounds and a huntsman.

How about some more angels and Toy Soldiers?
We should still have plenty materials.
>>
I guess we will have to make someone else into the knight.
>>
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✓ Finish chess game
> What do with Ulvenwald Villagers?
✓ Personal fleshcrafting
> Sort out the servants
> Ambush Nalus.
> Pick up dresses
> Examine village in Ulvenwald
> Check Airship Yard
> Commission an Airship
> Follow up other leads if Nalus isn't our man
> No gala.

Let's move on to sorting our servants as long as we're home I guess.

>>25180948
Stats. Yes.
>>
>>25180923
That's what I'm talking about.
>>
>>25180968
Are they as strong as a human, stronger or weaker?

>>25180941
Thomas
Tell him about the yard if we haven't already, give him access to the books if he needs them to do his magic.

Sophia
Get her a maid uniform when we have time. Can't think of anything else at the moment

Maxwell/Slab/Scarlet
I think we should send them to Eyesocket with some toysolder to capture more slaves while we get our new clothes
>>
>>25180923
Excellent.

First thing to do, pet our puppies, even the Huntsman, tell them that they look like excellent Hunters and will serve us ably.

The Huntsman can blend into human society properly, correct?

>>25180941
Okay, quick check in on our Head Maid Sophia, make sure she's been attending to her duties.

We just dealt with Rose and she's Scarlet's problem for now.

Bradley, now Huntsman, is taken care of.

Maxwell we should either apprentice him to our Head Valet, or have him ingratiate himself in the underworld of Mark, I think the second one is prudent. Make sure to get blood from him before he goes.

For Thomas we'll want to keep on talking to him and make sure he's loyal.
>>
>>25180948
The Pack (Unified)
Ferocity 70
Celerity 70
Acumen 70
Eeriness 50
Discipline 50
Masquerade 0

The Huntsman (Alone)
Ferocity 50
Celerity 40
Acumen 30
Eeriness 20
Discipline 30
Masquerade 90

Pack Hound (Alone)
Ferocity 30
Celerity 50
Acumen 30
Eeriness 20
Discipline 30
Masquerade 0

Fluffy, Mark 2:
Ferocity 70
Celerity 70
Masquerade 0
Acumen 20
Eeriness 10
Discipline 30
>>
>>25181044
Stronger. Their porcelain skin protects them somewhat from blows as well.
>>
>>25181071
Those are some seriously badass stats yo
>>
>>25181044
>I think we should send them to Eyesocket with some toysolder to capture more slaves
The place was highly militarised.
Check-points and armed guards watching over the dregs, ect.

Sending people in to abduct slaves by force will attract attention.

That's a job that requires us. Shadow travel and hypno-eyes!
>>
>>25181099
The Pack unified is a monster to monsters.
Separate it, and it becomes much weaker.
>>
>>25181135
If I were to try and destroy the Pack, I would capture a Hound and then strike at the rest via mindfuckery along the hivemind.
>>
>>25181121
You're right, i forgot about that.

>>25181066's plan to integrate Maxwell in the underworld of Mark is good, if we make him drink some of our blood first and take some from his too
>>
>>25181066
This is most prudent for our servants. Make sure Head Maid Sophia and Thomas the Numerologist are both ingratiated and have taken to their roles well.

I agree with having Maxwell be stationed somewhere in Grand Victoria (not on our airfield, as a contingency). If anything, it'll get him out of our hair so we don't have to listen to his bitching about being embraced for a while, plus it'll give us eyes in Grand Victoria as to its goings-on.
>>
>>25181071
Finally something with a masquerade higher than ten. Although it does amuse me to no end that Scarlet has a masquerade rating. I imagine her putting a lamp shade on her heading and screaming at people to ignore her.

>>25181066
Mind rapings for erry'one. Huntsman ESPECIALLY. We need absolute loyalty from him. Maid is next, it's only a matter of time before she betrays us. Then Maxwell, then the others (who am I kidding I'll never get you to do Rose or Scarlet).
>>
>>25181071
I'd say the Huntsman should be one of our agents in Ulvenwald, to make use of his high masquerade and the fact that he can keep the pack somewhat close and be safer than any of our other agents. Of course, we can't let him be in charge of smart stuff with his stats, but general peacekeeping and scouting should be fine at least.
>>
>>25181208
Esssentially Scarlet can temporarily distract someone from her highly-unnatural hair, but any extended conversation etc will blow her cover.
>>
>>25181187
If anyone figures out the trick to the Pack, that's how anyone would deal with them, not just us. Our enemies shouldn't figure out that the Pack operates on a hivemind, lest they destabilize it.

Also, organize to craft some grotesques for the castle walls later.
>>
>>25181208
mind raping can be detected, the subtle locality effect from our mind can't
>>
>>25181226
The Huntsman is our Knight. He's the closest thing to our personal bodyguard, especially in human-filled lands like Grand Victoria.
>>
>>25181255
*voice, not mind
>>
>>25181226
The only things we have immediate interest in in Ulvenwald are the village we liquidated, and Ahote and his tribe (wherever they are). The Huntsman and his Pack are one of our most powerful weapons now, so we shouldn't squander them, especially in a place with no immediate benefits like Ulvenwald.
>>
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>>25181255
That's what I meant. Dominate would be wasteful. Slow track suggestion isn't, and lord knows we need to do it to some of them.

>>25181202
>Make sure Head Maid Sophia and Thomas the Numerologist are both ingratiated and have taken to their roles well.
Head maid is NOT taking well to it. She practically told us she's waiting for a chance to kill us. Also how does the numerologist work? If we spend his 4 meta-moneys will he generate more? If so we should start laundering it through the shipyards.
>>
>>25181257
That's stupid, we can't bring the pack to Mark or Grand Victoria, possibly not to Shadescast either, and without the pack he's nothing special at all in combat and only has masquerade as an asset. Sure he's still stronger than Isabella, but any effort to make an actual bodyguard would easily do better.
>>
>>25181304
Which is why the Pack stays home when we head out. When we go to war, the Pack will unite with the Huntsman.
>>
>>25181303
>That's what I meant. Dominate would be wasteful. Slow track suggestion isn't, and lord knows we need to do it to some of them.
I think we automatically do that just by talking to them
>>
>>25181071
you know, before this I was tempted to upgrade scarlet our-self, but looking at it now we need to wait until she is more under our thumb and we are stronger. Also, can numbers get above 100, because it seems like Dracula's should if we can create something like this.
>>
>>25181324
Kind of wasteful. Useful with the high masquerade but we really shouldn't be leaving that often to began with. Nor do we want other vampires to notice the hivemind. Which reminds me have we placed Anti-scrying defenses on these people?
>>
>>25181324
Yeah, so why on earth would we make him our bodyguard and not either as a regular castle guard or a tracker/huntsman we call in when needed?
>>
>>25181303
>If we spend his 4 meta-moneys will he generate more? If so we should start laundering it through the shipyards.
The numerologist creates virtual assets we can use, but we have to roll Acumen to use them without people realizing they're laundered.
>>
>>25181383
After all our foe has our doll and good magic. What is stopping him from using our doll as a link to our shard we have to spy on us right now?
>>
>>25181375
Dracula's statblock basically reads 'you lose'.
His direct descendants are revered like nobility.
>>
>>25181383
That's a question. Mystic defences haven't really come up all that often (assuming the vampire hunter that killed us didn't trip any when he attacked.
>>
>>25181417
CAINE WHAT ARE YOU DOING IN THIS QUEST!!?
>>
>>25181438
Being the progenitor of all vampires. Sup.
>>
>>25181304
The point was to have a suitable body guard we can take out in human areas without freaking people out.

He is perfect for that. Looks perfectly normal on the surface but is twice as powerful as the strongest human.

The main reason we need a body guard is because if some minor problem confronts us, we might not be able to deal with it without breaking cover.
>>
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>>25181452
Quest in the middle of the day, mfw I missed all of it.
>>
>>25181457
He's not perfect at all, we could easily make a bodyguard with better combat/masquerade that doesn't split up the pack.
>>
>>25181485
Still going, namefriend.
>>
>>25181457
The Huntsman is no slouch himself, and having a bodyguard is a good deterrant in itself.
>>
>>25181452
Though I would be more curious on the stats of say. Generation 2-3 direct descendants of dracula then dracula himself.
>>
>>25181433
You let him in through the wards of the castle as a guest.

You have wards. You aren't an idiot.

You could still be being scryed on when you're out of the castle though.
>>
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>>25181507
I don't think we "tried" to do it that way at all, that's just how it shook out. He serves his purpose though, taking out minor threats in Mark that we can't RIP AND TEAR.
>>
>>25180941
Ask Scarlet what she thinks of our creations. pet them a bit, then go talk to the servants
>>
>>25181452
✓ Finish chess game
> What do with Ulvenwald Villagers?
✓ Personal fleshcrafting
> Sort out the servants
> Ambush Nalus.
> Pick up dresses
> Examine village in Ulvenwald
> Check Airship Yard
> Commission an Airship
> Follow up other leads if Nalus isn't our man
> No gala.

Do we know where Nalus' crib is? We know he has a place somewhere in the Ulvenwald but do we know the exact location?

Also, does he have a TARDIS castle like us or just a normal building?

What happens if we claim another TARDIS castle, do they merge?
>>
>>25181576
I think we'd just have multiple Castlevanias.
>>
>>25181537
All the first-generation children of Dracula are dead or missing.

Some second-generation ones are still around. They're the Elders of Shadescast and they are immensely powerful spiders that the rest of the city is woven around.
>>
>>25181576
20th gen and barely noble. So I don't think he would have a castlevania.
>>
>>25181615
And I imagine dracula himself is no where to be found as well.
>>
>>25181510
If we're still going, then what should we do next? Are we done fleshcrafting, or is there more?
>>
>>25181648
Yep. Considering the fact that he's basically a god, this is a good thing.
>>
We're on page 3, and autosage has begun, just as a heads up.
>>
>>25181615
>they are immensely powerful spiders

What?

If literal spiders, PLEASE PLEASE PLEASE LET ONE BE A TIM CURRY CLOWN
>>
>>25181680
I should archive.
>>
>>25181674
I think we ran out of test subjects
>>
>>25181674
Deal with the servants is next on the list
>>
>>25181681
I think "spiders" in the Shadowrun sense that they command overwatch over all of vampire society and Shadescast. You don't fuck with them unless you have a VERY good reason.
>>
>>25181735
Yes.

It's an accepted truism of vampire society that you NEVER cut a deal with the Elders. You'll never get out alive.
>>
>>25181615
>Dracula is missing.
>His first generation children are missing.

I am extremely nervous that god-level-super-Vampires could just go missing.

Theory. The castles are alive and can change their geometry at will. Once you entered a castle, it could have you walking in circles for ever and never leave the same passageway.

They pissed off the castles didn't they?

We should buy our castle nice things.
Seriously, next time we sell some slaves, we go out and spend 5 holdings on decorations for the castle.
>>
>>25181753
Archive:
http://suptg.thisisnotatrueending.com/archive/25175088/
Vote here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Vampire%20Doll%20Quest
Next thread in ~ an hour.
>>
>>25181760
That's what the gardens are for. That's what the grotesques WILL be for.
>>
>>25181777
That is, an hour from 30 minutes from now.
>>
>>25181760
More likely they just got tired of bullshit and are currently in hawaii or something drinking tea.

Anyway yeah we will want to check all our servants and look into the head maids mind to see if she has anything planned and a few other things.
>>
>>25181760
Nobody knows how the castles work anymore. Dracula and his direct children built them.

Some say all the castles are just extentions of the original Castle Dracula...
>>
>>25181830
Maybe not all the castles are alive.
>>
>>25181777
Bloody hell, I archived it as 10. This is 11.
Any way for me to fix this?
>>
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>>25181871
Bitch at Lord Licorice for him to change it.
That aside, SHIT SON, GET IT TOGETHER
>>
>>25181871
Email a mod on suptg. Prepare to wait.
>>
>>25181871
Or just make a note in the next thread that the last thread was mislabeled.
>>
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>>25181892
>>
>>25181871
Your skills with numbers never ceases to amaze me.
>>
>>25181871
I don't think it matters that much. It's got all the right tags and it's in the right order in the archives.
>>
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>>25181922
I can't count.
Clearly I need help.
>>
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>>25181911
Vampire intrigue and politics, creating horrors of the human body, and creating a dark, intricate story about the creatures of the night? No problem.

Counting? FUCK EVERYTHING.
>>
>>25181957
I'm also terrible with names.
>>
>>25181973
That happens to a lot of trips, so don't worry about that one so much.
>>
>>25181994
Fortunately I don't have to care because you're all Anon anyway.
>>
>>25182027
Oh snap we/he/she has been told
>>
>>25182027
OP's twitter:
Sorry all, but no continuation of Vampire Doll Quest till tomorrow.
>>
>>25183652
which twitter account is this?
>>
>>25183747
https://twitter.com/Wergeldt



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