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File: 1370044074636.jpg-(562 KB, 1267x720, preseason.jpg)
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BREAKING NEWS:

ESPN.com is reporting that the North American Crawler's League may soon begin its summer season, as three dungeons (the Tidewater Sahaugins' Tidewater Rock, the Monument City Ravenguards' Rookery, and the Yorkshire Giant Slayers' Footfall) have emerged from their hibernation and sounded the call.

NACL analyst Dave Kiffen cites the unusual weather patterns that have been plaguing the East Coast, including a particularly violent magical maelstrom last week, as a possible reason the dungeons have awoken so early. Regardless of the cause, teams must now scramble to get ready for the season, as most astrologers predicted a late June start.

We'll be back after the commercial to take a look at moves teams made during the offseason, and discuss which teams are ready to hit the dungeon right now and which teams wish they had another month to prepare.
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For those not in the know, the NACL is a fictional league of 32 teams engaging in head-to-head competitive dungeon crawling (think a cross between American Gladiator, Ninja Warrior, and Legends of the Hidden Temple, but with real dragons and limb loss). I will be simulating the games using a lightweight dice system, and then writing up game summaries, news stories, and whatnot in game threads each week, as well as hosting a "live" game every once in a while.
>>
Still planning on stealing this idea of yours and making it into a major motion picture so rest assured your idea will be stolen soon enough!
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I can't be the only one looking forward to seeing The Pitt Steel Soldiers, right?
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>>25162458
Mah nigga.
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Dungeon Running Team reporting for duty!
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>>25162357
X-Crawl did it already, and they did it with Alf aliens.

That said new takes are always good for gaming, but don't delude yourself about this being an original idea to pitch to Hollywood.
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>>25162511
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>>25162537
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>>25162551
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>>25162560
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Crawlers?!?!?
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>>25162574
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>The Great White North (Northern Division)
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>>25162341
Come on, Gatekeepers! Hopefully they've a stronger showing than last season. God, that was a mess.
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>Great Oak Watchers (Toronto, Ontario, Canada)
The Great Oak Watchers are a team that has seen better days. Founded as the Goldwood Owls, members of the Colonial Division, they were a team known for their use of a “core four” lineup (fighter, wizard, cleric, rogue). The team made three appearances at the Four Winds Conclave, and one at the Point Reyes Invitational, but never took home a title. While the team looked poised to make another appearance at a Big Crawl, disaster struck at the end of the Seven Nations’ War, and the spread of the Long Night forced the team to relocate, where they slowly vanished from the public eye.
However, in recent years, the Watchers have signed a new coach who places a heavy emphasis on primal power, and the team has slowly begun to evolve a new identity.
Founded: 1932 (as Goldwood Owls)
Stadium: The Split
Warrior: Ella Hudson [ranger (TWF)]
Mage: Daniel Days [sorcerer]
Healer: Dave Cantrell [cleric]
Trapfinder: Marie Kristiansen [artificer]
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What is this "Long Night" on the map?
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>Lewis & Clark’s Last Chancers (Billings, Montana)
If any team can be summed up entirely by one player, it’s the Last Chancers and Stevie “Knuckleduster” Shaw. One of the few monks to ever find success in the NACL, Shaw turned a small-market expansion team into the team you love to hate. With moves he claims he learned on the streets, Shaw led the Last Chancers to a winning record the first two years of their existence (though they failed to win the division both times, beat out by the Barbarians and the Yetis). While he left the team after just four years to compete in the World Warrior martial arts tournament, to many Stevie Shaw still represents the face of the franchise.
Today’s Last Chancers are a middling team, though they have notably made it to the Four Winds Conclave twice in the past 10 years, including one win.
Founded: 1976
Stadium: Big Sky
Warrior: Clark Bell [fighter (2H)]
Mage: Cecilia Hert [bard]
Healer: Mark Schiffer [alchemist]
Trapfinder: Jaxon “Action” Tracy [rogue]
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Tide-WATERRRRRR!!!! WOOOOOOOOOO!!!!
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>Soda Mine Barbarians (Minneapolis-St. Paul, Minnesota)
Known for their rough-and-tumble dungeon loaded with dire frostbats and other chilly threats, their strong dungeon rush tactics, and their rowdy fans, there’s few teams that are more polarizing than the Barbarians.
Even with their empty trophy case, Barbarian fans turn up year after year, faces painted blue with woad and wearing replicas of the famous horned helmet that is ritually passed down from team captain to team captain.
Founded: 1960
Stadium: Lunta’s Mine
Warrior: Neil Nordegraf [barbarian]
Mage: Dana Wisenhunt [warlock]
Healer: Tammy Becker [cleric]
Trapfinder: Dennis “Rusty” Shaw [rogue]
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>Young Mountain Yetis (Juneau, Alaska)
The Young Mountain Yetis are a small-market team in a division of small-market teams, and yet continue to impress, year after year. Originally formed to increase tourism to the city, the Yetis found surprising success with an unorthodox double-rogue roster, quickly bringing home four titles over a 6-year span, including a win at both the Four Winds Conclave and the Half-Moon Showdown.
While the team no longer employs its unique two-rogue set, their current rogue, Laura Hoyster, is one of the best in the league, second only to the River City Kobolds’ Ned Coates. The rest of the team is buoyed by Hoyster’s talent, and the Yetis continue to be a strong contender.
Founded: 1976
Stadium: Bald Mountain
Warrior: Jake Summers [fighter (S+B)]
Mage: Thomas Freytag [wizard (evocation)]
Healer: Pete Olson [medic]
Trapfinder: Laura Hoyster [rogue]
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>The Colonies (Northeastern Division)
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>Monument City Ravenguard (Baltimore, Maryland)
The Ravenguard’s motto is “Nothing Will Hold Us Back”, and the team puts this philosophy on display every time they take the dungeon. A team with over a century of history, the Ravenguard is perhaps best known for the sacrifices the team made during the Seven Nation’s War. To this day, the team wears all-black uniforms on the anniversary of the Twisted Night, to honor and remember those lost to the dark.
Founded: 1902
Stadium: The Rookery
Warrior: Isaac Pickering [ranger (TWF)]
Mage: Mae Dubois [wizard (enchantment)]
Healer: Ray McKnight [cleric]
Trapfinder: Nemo Bryant [scout]
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>New England Cultists (Boston, Massachusetts)
The New England Cultists are an unorthodox team, to say the least. The club heavily encourages its crawlers to experiment with transformative magic, which the League continues to allow despite complaints from other teams. The longer a crawler stays on the roster, the less human they appear, and apparently the transformation runs deep, as the Cultists typically eschew healers completely from their roster (often filling the slot with an alchemist or backup summoner).
Founded: 1925
Stadium: The Great Abyss
Warrior: Gronk [barbarian]
Mage: Daniel Schoenberger [summoner]
Healer: Evan Ward [alchemist]
Trapfinder: Kim Janssens [rogue]
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>The Pitt Steel Soldiers (Pittsburgh,Pennsylvania)
Watching the Steel Soldiers in action has been described as “watching inevitability itself”. Known for their use of heavy armor (even the mages are outfitted in chainmail), the Steel Soldiers are the definition of a stalwart defense, advancing slowly but surely, never yielding ground.
One of the few remaining founding teams, the Steel Soldiers hold more titles than any other team, though recent years has seen them enter a dry spell. But with some promising young talent on their roster, the Steel Soldiers could easily break the drought this year.
Founded: 1876
Stadium: The Foundry
Warrior: Jedd Kozlowski [fighter (S+B)]
Mage: Dominic Vie [spellsword]
Healer: Hannah Shore [cleric]
Trapfinder: Suzy Arrington [artificer]
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Go Raven Guard! I can't wait for this to take off.
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>Yorkshire Giant Slayers (New York, New York)
Only three of the original founding teams remain in the NACL, and of the three, the Giant Slayers are probably the most well-known. While they’re only occasionally relevant in today’s league, the team has a storied history that helped shape modern crawling as we know it. Great names such as Justine Ferroux, Travis Redman, and Shevian “Shanks” Thellios all made names for themselves as Giant Slayers.
Today, Yorkshire still fields a team remarkably similar to the one that entered the first dungeon all those years ago: a stout sword-and-board fighter, a control wizard, an armored cleric, and a brutish rogue. The team is not afraid to get stuck in and grind out combat, and while they won’t win many style points, none can doubt the effectiveness.
Founded: 1876
Stadium: Footfall
Warrior: Tessa Sumerlin [fighter (S+B)]
Mage: Jazz Ashton [wizard (abjuration)]
Healer: Dalton Perretta [cleric]
Trapfinder: Ian Pellow [rogue]
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I understand that you have your head canon and you're sticking to it, but why you chose to obliterate Detroit and Chicago, two awesome sports towns, is beyond me.

>Motor City Myrmidons
>Stadium: Pontiac Palace
>Warrior: Terry Williams (2-h Fighter)
>Mage: Sergei "The Import" Voronov (Sorcerer)
>Healer: Hank Johnson (Bard)
>Trapfinder: Clarence Bing (Factotum)
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>>25162804
I vote to recommission the Motory City Myrmidons!
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>>25162804
The Great Lakes region will play a role. Championship crawls are held at impartial dungeons.

Also I'm a Burrs fan and I wanted to be as impartial as possible.
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>The Atlantic Seaboard (Eastern Division)
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>>25162863
>I'm a Burrs fan
You have my pity, Commissioner.
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>The Capitol Red Scars (Washington, DC)
The Red Scars are a brutal team, known for letting nothing keep them from the dungeon. Even when badly injured, crawlers will risk life and limb to bring glory upon themselves and their team, and asking to be substituted out is seen as a sign of extreme weakness.
While costly, the strategy brings results. After a long rough patch, the Red Scars have reemerged as competitors within their division, and could easily win it all if they can keep their roster healthy (or just alive).
Founded: 1932 (as the Capitol Reds)
Stadium: The Blood Bowl
Warrior: Will Trettin [fighter (TWF)]
Mage: Sadie Swansea [sorcerer]
Healer: Clara Novak [alchemist]
Trapfinder: Ray Soto [rogue]
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>New Amsterdam Genasi (New York, New York)
The New Amsterdam Genasi started their lives as the Amsterdam Genasi, an experiment in trying to establish an international crawling league in the early 1950s, as the world was still recovering from the Seven Nation’s War. This attempt failed spectacularly, but the Genasi didn't fold like the other seven international teams, and instead relocated to New York in the early 60s.
For their first years in the Big Apple, they were forced to share a dungeon with the Yorkshire Giant Slayers, an arrangement that led to many conflicts, both on and off the field, and created a fierce resentment between the teams. It wasn't until 1976 that the Genasi got their own venue, a small sewer-based dungeon that sprawls beneath the Bronx. Since then, the Genasi have quietly become one of the best teams at crawling smaller, cramped dungeons, and the tight spaces give them an advantage against West Coast teams, who typically field more physical crawlers. However, the smaller Genasi crawlers don't fare as well away from home, and thus remain a middling team at best.
Founded: 1950 (as the Amsterdam Genasi)
Stadium: Deep Water
Warrior: Melody Cortez [swashbuckler]
Mage: Ash Woodward [sorcerer]
Healer: Kathy Sloan [cleric]
Trapfinder: Theo Abbey [scout]
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>New Cardon Flytraps (Charlotte, North Carolina)
The Flytraps represent the first wave of the “modern era” teams. When new dungeons began to appear in the mid-90s, there was a scramble to capitalize on the new markets. A long-abandoned Drow torture/pleasure temple became the Flytraps’ home, and the team hit the ground running, trumping the Shineville Gophers (since disbanded) for their first title at the Lone Star Classic.
Since then, the team has been up and down, with little consistency year-to-year. The Flytraps are still struggling to find their identity, still basking in the glory of their quick success.
Founded: 1998
Stadium: The Waiting Dark
Warrior: Ian Marsh [fighter (2H)]
Mage: Jan McClure [wizard (enchantment)]
Healer: Joe Gomez [medic]
Trapfinder: Meri Stevenson [trapsmith]
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>Outlander Gatekeepers (St. Louis, Missouri)
The Outlands, for a very long time, was the town that could not keep a team. Their first team, the Bishops, wasn't popular enough with the fans, or the stadium, and the whole thing folded. Next were the Battering Rams, whose novel attempt at navigating dungeons via brute force "bypass" earned them more inevitable citations in one game than had ever previously been awarded (a record since broken by the Bunker City Defenders), and the stadium took an immediate dislike to them and turned itself into what is generally agreed to be the most hostile arena seen in the modern era.
Naturally, their flagrant abuse of their home field eventually caught up with them and an unfortunate fumble of sacramental candles during a binding ritual lead to a hole being ripped in reality, swallowing the entire team, and 70 spectators.
All spectators were recovered. The team was not.
Several years later, the hole still had not closed, leaving a portion of the field (and stadium) on another plane of existence.
The Gatekeepers is the third attempt at a home team for the Outlands. This time, they respect their home field, and see themselves as its guardians.
Founded: 1995
Stadium: The Edge
Warrior: Blanche Reid [fighter (S+B)]
Mage: Laura Rodgers [summoner]
Healer: Lotto Kingston [cleric]
Trapfinder: Josh Woodward [rogue]
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>>25162863
oh! that has potential...

>Haunted Joe Lewis: It's a race for an ancient chalice with ancient specters, fiendish ice traps, and an aberrant octopus in the way!
>Hell Isle: Contend with mutant gangs and creatures of the night, as you battle to claim a perfectly preserved 2 headed fish, deep within the Belle Isle Conservancy.
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>The Gulf Coast (Southeastern Division)
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>Crescent River Martyrs (New Orleans, Louisiana)
A terminally unlucky team, the Martyrs for a long time lived up to their name, suffering devastating losses and injuries for years. Through their early history, the Martyrs were so inept that most other teams considered a trip to the Cypress Gallows as a free win.
But just a few years ago, the Martyrs seemingly found their footing, and came out of nowhere to not only make an appearance at, but ultimately win, the Four Winds Conclave, thanks in part to the dynamic teamwork of Juin Caravane and Trudy Puckett. However, the win isn’t completely free of controversy, as allogations of a long-running program of illegal scrying marred last year’s season. The Martyrs are poised to come back strong, though, and are looking to put a “legitimate” championship in the books.
Founded: 1958
Stadium: The Cypress Gallows
Warrior: Juin Caravane [swashbuckler]
Mage: Junior Barnes [wizard (abjuration)]
Healer: Freddie Thorton [cleric]
Trapfinder: Trudy Puckett [rogue]
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>Magnolia City Minotaurs (Houston, Texas)
The Minotaurs are still settling in to their new dungeon, having relocated from their previous home in Music City just 10 years ago. Traditionally a rough team with a hard-hitting core, the Minotaurs have slowly been making the transition to a more balanced roster to better compete in their new dungeon, the Labyrinth.
Only his second year in the NACL, JJ Evans, the Minotaurs’ starting warrior, has quickly made a name for himself, after leading the league in disarms and sunders last year.
Founded: 1960 (as the Music City Minotaurs)
Stadium: The Labyrinth
Warrior: JJ Evans [fighter (2H)]
Mage: Jordan Hu [spellsword]
Healer: Ellert Reynaldsson [alchemist]
Trapfinder: Daisy Canon [rogue]
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>Terminus Devils (Atlanta, Georgia)
Known to straddle the line of sportsmanlike conduct in a way that can’t help but somehow appeal to fans, the Terminus Devils are one of the most cutthroat teams in the league. While most people see them as brutes and bullies, there’s a vicious cunning to their strategy, the ability to tiptoe the line of legal play without (too many) penalties.
Within the division, the Devils have a fierce rivalry with the “upstart” Crescent River Martyrs. The Devils also strongly resent the Steel Soldiers, who have beaten the Devils twice at the Lone Star Classic and once at the Half-Wind Showdown. The Devils finally got revenge a few years ago, though, after eliminating the Steel Soldiers from the Four Winds Conclave.
Founded: 1902
Stadium: The Seventh Level
Warrior: Chuck Vanderkar [fighter (TWF)]
Mage: Lily Button [warlock]
Healer: Louis Calgori [alchemist]
Trapfinder: Dirk Anderson [artificer]
>>
>no miami deep ones
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>Tidewater Sahaugin (Miami, Florida)
When the NACL began expanding in the late 50s, Florida had no viable dungeons to host a team. And then Tidewater Rock, a spire of the Infinite Kingdom, rose from beneath the waves. An army of sahaugin emerged to wage war on man, but were quickly repulsed in a brief conflict that has come to be known as the Sodden War. Afterwards, Tidewater Rock was adapted to serve as a dungeon, and Florida got their NACL franchise.
The team has seen moderate success, but struggles to stay healthy in a particularly brutal division. The Sahaguin have recently began the transition to a ranged combat-focused team, hoping that the longer standoff distance will allow them to make it through a season relatively unscathed.
Founded: 1958
Stadium: Tidewater Rock
Warrior: Cat Singleton [ranger (bow)]
Mage: Eric Davies [sorcerer]
Healer: Randall McCullough [cleric]
Trapfinder: Jenny Kelly [scout]
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>>25162924

Their dungeon should be on the border with Virginia, not the border with SC, if its supposed to be a swamp. The Great Dismal swamp is on the northern border. Of course a modern team could be based in a city and have a stadium they have to commute to; rather than having naturally developed around a dungeon as adventurers/city protection force.
>>
Back in 20 to do the last half.
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>>25163071
aw come on, it's miami, we need berserkers and chaos mages and shamen
I remember all these rumors growing up about the santeria practitioners and how they kidnapped animals for their rituals
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>>25163071
I like the coloring
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>>25163099

Of course the nearest significant city to the Great Dismal is Norfolk, VA; though.
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>>25162730

Here's hoping our warrior is more attentive than Rask was in game 3 against the rangers.

I am excited this is still going on, by the way
>>
>tfw you're not sure if you should support the Dwarves or the Thunderbolts because you live in one and the other has your Alma Mater.

What's the geographical difference between the Marauders and the Dwarves? I'm assuming one is San Francisco and the other is Oakland, but I'm not sure.
>>
is every single team middling or bad? are there any good teams/dynasties?
>>
Why aren't there any CRAZY full-caster or full-rogue or whatever teams? Depending on what sort of setting this is, a PF Synthesist Summoner (or something like it) makes a good substitute for a fighter-type.
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>>25163237
Dwarves are SF, Marauders are Oakland
>>25163239
A big part of this is going to be storylines, and "Why yes we do keep winning!" isn't a very interesting one. Though there are a handful of "top tier" teams.
>>25163285
Rules, mostly. Teams must field an appropriate class in each slot, and while some have overlap (bard could be trapfinder, healer, or mage), most classes are constrained to one or two slots.
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>>25163356
how does this work? is it a quest thread or something?
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>>25163369

I'm not sure that was ever decided. Or if it was, I missed it. It sounds like something that would be good to play with a few small groups.
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>The Rio Grande (Southern Division)
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>>25163369
>>25163394
Right now, matchups are going to be simulated in-house, and I'll be writing up results. I'm also going to try running a "live" game at one point, basically updating a thread in "real-time" as the crawl progresses. However, I want to figure out how to make it more interactive and participatory as time goes on.

Basically I'm going to try it one way at first, and if that doesn't work, innovate.
>>
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>Fort Worthington Jackalopes (Dallas-Ft. Worth, Texas)
A dynasty team for a long time, in recent years the Jackalopes have become little more than a bad joke. While the Jackalopes occasionally show flashes of brilliance delving other team's dungeons, they seem uncomfortable in their own home dungeon, a partially collapsed fortress leftover from the Elven Wars, and more recently inhabited by the ancient white dragon Jervinjions. All the pieces are there for the Jackalopes to be a great team, if only they could come together and execute.
Founded: 1958
Stadium: The Fort
Warrior: Tom Justice [paladin (S+B)]
Mage: Zia Tallan [sorcerer]
Healer: Annette Furst [cleric]
Trapfinder: Sam Lee [rogue]
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>>25163457
that seems like the best way to go about it
>>
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>Lastwall Shields (Kansas City, Missouri)
Lastwall is a military town, the last line of defense keeping the horrors of the Long Night in check. The Shields take their inspiration from the stalwart defenses that fill their town, exemplifying the motto “the best offense is a good defense”. The Shields will advance through a dungeon at a steady pace and with exacting precision, confident in the knowledge that their opponents will make a mistake before they do.
This strategy has proven effective throughout the regular season, but the Shields have historically struggled at the Big Crawls. Brasher teams are willing to take risks that the Shields aren’t, and it often pays off, costing the Shields valuable points.
Founded: 1950
Stadium: The Beacon
Warrior: Brent Haywood [fighter (S+B)]
Mage: Alice Tran [wizard (abjuration)]
Healer: Eldon Wells [medic]
Trapfinder: Scott Hardkiss [scout]
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>Monterrey Aztecs (Monterrey, Mexico)
One of only a few NCL teams located outside the US, the Aztecs are a fairly new team, joining the league just four years ago, during the Expansion period that also revived the Lost Vegas Dust and established the Silent Bay Sharks.
The Aztecs are an intimidating team, forgoing the oft-used modern carbon fiber armor in favor of traditional Mesoamerican arms and armor. A strongly aggressive team, they will often attempt attacks on their competitors, which is technically legal but largely frowned upon. They also spark controversy by their use of blood mages in the normal Healer roster spot. While gruesome, none can argue the blood mage's effectiveness, both offensively and defensively.
Founded: 2008
Stadium: Mictlan
Warrior: Victor “Vic” Rivas [barbarian]
Mage: Alyssa Portillo [sorcerer]
Healer: Olivia Bates [blood mage]
Trapfinder: Jonathan Kennison [rogue]
>>
>>25163457

I like it.
>Interactive and participatory
Outside of playing it with two competing groups (which, I'm assuming, is what you just described) I like the idea of having it as a spectator sport. I don't see a lot of ideas for competitive roleplaying, so getting the highlights of these games sounds like fun.
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>West Mesa Coyotes (Albuquerque, New Mexico)
While they’ve only been around for 20 years, the Coyotes have already carved out an identity for themselves as a team capable of developing raw rookie crawlers into exceptional talent. Since their founding, the Coyotes have had an almost unbroken string of top-tier rangers, and while they’ve yet to make it to a Big Crawl, every year the Coyotes get one step closer.
Founded: 1990
Stadium: Sandia Mountains
Warrior: Johnnie “Horns” Henderson [ranger (bow)]
Mage: Shauna Hernandez [druid]
Healer: Troy Beaman [cleric]
Trapfinder: Markus Spears [rogue]
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>>25162265
this idea is cool and i like it.
>>
>>25163477
Since I know next to nothing about the IRL teams these are roughly based on, Im casting my support towards these guys.
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>The Big Empty (Southwestern Division)
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>Bunker City Defenders (Colorado Springs, Colorado)
When the Bunker City Defenders enter a dungeon, fans know it’s going to get loud. The Defenders specialize in traps and explosives, often blowing, bashing, or simply brute forcing their way through obstacles. However, unlike the ill-fated Outlander Battering Rams, the Defenders’ home dungeon seems to be designed with exactly that style of crawling in mind. While on the road, the Defenders will usually tone it down somewhat, but there’s still plenty of fireworks to enjoy.
Founded: 1958
Stadium: The Bunker
Warrior: Jessica Cain [fighter (S+B)]
Mage: James Graham [wizard (evocation)]
Healer: Marissa Coplen [alchemist]
Trapfinder: Mitchell Branch [trapsmith]
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>Lost Vegas Dust (Las Vegas, Nevada)
The Lost Vegas Dust is a team in transition. Throughout the mid-century, the Dust was owned by an enormously rich owner, and the club used its wealth to lure star players away from other teams, stacking the Dust's roster and creating a literal dream-team. This obviously wasn't sustainable in the long-term, though, and as contract after contract was paid out, the team saw its funds slowly dry up, and as the stars left, so did the fans. Eight years ago, the Lost Vegas Dust officially became defunct and was dissolved.
Four years ago, though, the League of Crawlers was petitioned to reform the Dust by an unknown party, working through a proxy. The team was quickly reformed, and a roster assembled. However, no longer is the Dust a team of superstars; today it is known as an innovative team, developing roles to work in new ways. Rogues dabble in magic, paladins are often subbed in to fill the fighter slot, and a bard is just as likely to be on the roster as a wizard. This has worked surprisingly well for home crawls, through one of the league's only above-ground dungeons, the ruins of the Las Vegas strip. The Dust's shadowy owner is quickly becoming a respected figure around the Southwestern Conference.
Founded: 1960 (original)/2008 (reestablished)
Stadium: Lost Vegas
Warrior: Lyra Moon [spellsword]
Mage: Bennett Tsukino [bard]
Healer: Ian “Biscuit” Douglas [alchemist]
Trapfinder: Katie Frost [artificer]
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>River City Kobolds (Austin, Texas)
The Kobolds were an expansion team created to almost no fanfare. River City had never been a big market for the NACL, and the city was seemingly given the franchise on a whim. For the first two decades, the Kobolds had the worst attendance and worst win/loss record in the league, and several times were almost relocated. But then in the 80s, something clicked, and the Kobolds gained a ravenous fanbase almost overnight. Attendance jumped 400% in one season, and continued to rise throughout the 1980s. This fanbase was rewarded when, in 1987, Ted Vump, perhaps one of the greatest rogues to ever enter a dungeon, joined the team. Vump would lead his team to the Four Winds Conclave twice and win once, before retiring, only to be replaced by Ned Coates, who quickly surpassed Vump’s record-setting stint with the team.
However, Coates was not surrounded by the same skill as Vump, and the Kobolds have been much less consistent since Vump’s retirement. While they’ve come close the past two seasons, the Kobolds haven’t won a title in five years, and Coates, entering his 15th year in the league, is running out of time.
Founded: 1960
Stadium: The Greenbelt
Warrior: Zac Humm [fighter (S+B)]
Mage: Amily Sparks [sorcerer]
Healer: Rose Dougall [bard]
Trapfinder: Ned Coates [rogue]
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>Sonora Desert Walkers (Phoenix, Arizona)
One of three surviving founding teams, the Desert Walkers have struggled to find a new home after being forced to relocate by the Long Night. Currently based out of the Phoenix, Arizona, the Desert Walkers are a middling team, competitive but not dominant. They've historically been primal-focused, often leaving them weak at fighter and cleric.
The Desert Walker's home dungeon is a sprawling maze of canyons snaking through the Sonoran Desert. Blisteringly hot during the day and freezing cold at night, it is particularly hated by teams that rely on heavy armor and weapons, as they quickly become exhausted.
Founded: 1876 (as the Second City Soldiers)
Stadium: Valley of the Sun
Warrior: Brendan Knapp [ranger (bow)]
Mage: Clair “Acorn” Tillman [druid]
Healer: Paul Slopes [cleric]
Trapfinder: Zach Gibbs [bard]
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>The Pacific Rim (Western Division)
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>>25162629
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>Bay City Dwarves (San Francisco, California)
Completely failing to live up to their name, the Dwarves are a large, physical team, one that recruits crawlers that would struggle in the more cramped dungeons often found on the East Coast. While this certainly allows their crawlers to thrive at home, the team occasionally struggles on the road when forced into cramped spaces. This point was driven home when the Dwarves had to forfeit a match against the New Amsterdam Genasi when the entire team became stuck in a particularly small passage. For the most part, though, the team has been dominant in recent years, and looks to be a strong contender again this year.
Founded: 1950
Stadium: The Leading Dark
Warrior: DeSean Levy [fighter (2H)]
Mage: Erin Lamplight [wizard (transmutation)]
Healer: Sarah Zhu [alchemist]
Trapfinder: Erik Kearney [rogue]
>>
>>25162265
That sport must be pretty salty.
>>
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>Great Basin Crusaders (Salt Lake City, Utah)
The Great Basin Crusaders are a team focused entirely around the divine. Paladins and clerics are obvious members of their roster, but the Crusaders have been known to field inquisitors, divine scholars, and on one notable occasion, a blind oracle.
The Crusaders are unusual in that the entire team is actually a branch of the Church of the One, and the team is funded by the Church. This obviously can color people's opinions on the Crusaders, making them a team you either love or love to hate.
The Crusaders have a fierce rivalry with several teams that goes beyond the dungeon. The Crusaders see the Monterrey Aztec's use of blood magic as heretical, a fact that came to a head two years ago, when the Crusader's paladin, Trevor Greymoore, bled out rather than accept healing from an Aztec medic after becoming separated from his party. The Crusaders claim the incident is the Aztec's fault for not having "approved" healers onsite.
Founded: 1950
Stadium: The Salts
Warrior: Joseph Swan [paladin (2H)]
Mage: Jonah McIntyre [oracle]
Healer: Isabelle Fin [cleric]
Trapfinder: Gordon Wolfe [inquisitor]
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>Silent Bay Sharks (Honolulu, Hawai’i)
A product of the most recent expansion of the NACL, the Silent Bay Sharks have nevertheless made their mark with their stunning and risky style of dungeoneering, often playing things fast and loose. So far this organic strategy has served them well, in part thanks to the enigmatic barbarian Kahuna, who refuses to remove his tiki mask in public, and his synergy with starting sorcerer Jenna Song. The two wade into battle slinging spears and spells with fury that few teams can match.
Still, the team is not without their difficulties, as evidenced by starting rogue and team captain Alex Kanagawa’s devastating surfing injury that kept him sidelined for the entire season last year. With Kanagawa back and healthy, though, things are looking up for the Sharks.
Founded: 2008
Stadium: Mount Ka’ala
Warrior: Kahuna [barbarian]
Mage: Jenna Song [sorcerer]
Healer: May Kuza [alchemist]
Trapfinder: Alex Kanagawa [rogue]
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>St. Iago’s Thunderbolts (San Diego, California)
A terminally unlucky team, known for regularly getting fan's hopes up at the beginning of the Crawling season, only to unravel and disappoint at the midway point. One of their most notable recent failures came during the Half-Moon Showdown last year, when their lead warrior accidentally set off an undetected trap, triggering a chain reaction that wiped two of their star players during what should have been, by all accounts, a cake walk for the team.
Founded: 1958 (as the Angel City Thunderbolts)
Stadium: Torrey Pines
Warrior: Benjamin Slater [fighter (TWF)]
Mage: Lia Brock [wizard (evocation)]
Healer: Mike Bass [bard]
Trapfinder: Rhonda Little [rogue]
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>New Cascadia (Northwestern Division)
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>Emerald City Albatrosses (Seattle, Washington)
Known for their cocky attitude both in and out of dungeons, the Albatrosses also have one of the most boisterous fanbases in the league. More than once the Albatrosses have secured victory thanks to their fans distracting rival teams in key moments. While this gives the team a massive advantage at home, in the past, they have struggled in other dungeons, especially when they find themselves in unfamiliar situations. Versatile alchemist Audrey Marble and artificer Ava Dodge help to bring a little more flexibility to the team and reverse this trend.
Founded: 1976
Stadium: The Gas Works
Warrior: Tyson Baird [barbarian]
Mage: Kristopher Cunningham [summoner]
Healer: Audrey Marble [alchemist]
Trapfinder: Ava Dodge [artificer]
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>Goldenport Marauders (Oakland, California)
Few teams in the league have a reputation for thuggery like the Goldenport Marauders. The team has made a name for itself by recruiting crawlers at the end of their careers and then seeing what they can get away with. Recent rule changes have brought down harsher penalties on such actions, but that doesn’t stop the Marauders from playing “bump and run”, as they call it.
The team also places a heavy emphasis on speed, and currently holds the record for fastest victory at the Lone Star Classic, at 53 seconds.
Founded: 1960
Stadium: Oakport
Warrior: Tank Pryce [fighter (2H)]
Mage: Keeley “Keel” Reinowski [sorcerer]
Healer: Marcia Koch [cleric]
Trapfinder: Doug Fetterman [trapsmith]
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>New Albion Navigators (Vancouver, British Columbia, Canada)
A Canadian team with their home in Vancouver, the Navigators were actually founded in San Francisco and were based there for two years, before relocating to Portland for three years, then to Olympia for a year, and finally settling in Vancouver, where they've been for ten years now.
The Navigators boast one of the most modern dungeons in the League, the City of Glass. The dungeon employs many illusion-based traps, and the main threat is glass golems. Many foes underestimate the City of Glass, and the Navigators take advantage of this to remain contenders in their division.
However, the Navigators' fanbase is probably one of the most hypocritical in the league. Every home crawl has been sold out since the team arrived, but the day after a crawl, nearly all the local bards are crying for a mass trade or firing. Some analysts suggest that only a season sweep will placate the fanbase.
Founded: 1960 (as the Fog City Navigators)
Stadium: City of Glass
Warrior: Tyrell Wonderly [fighter (S+B)]
Mage: Elizabeth Oshiro [wizard (illusion)]
Healer: Katie Tea [cleric]
Trapfinder: Tybalt Black [rogue]
>>
>>25162730
I'm not sure how much I appreciate my home state being turned into lovecraft:the team. I mean I love me my eldritch horrors, but it seems so...one-dimensional
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And finally, last and very possibly least...

>Taggenton Otters (Portland, Oregon)
The Otters are a largely lovable team that, despite having a decent amount of talent on their roster, and trying very very hard, always seems to come up just heartbreakingly short in key moments. The Taggenton Otters have a long history of accomplishments, but these small victories are overshadowed by their major failures. Among their many impressive shortcomings, the Otters are the only team in the League to have never won any title at all in the League's 150 year history.
Still, never let it be said the Otters don't have a devoted fanbase. Year after year, the Otters sell out home crawls, held at their dungeon, a small array of seaside caves inhabited by giant crabs and sea urchins. Every season, the fans fill the stands, telling themself "this is it, this is our year!" only to have their hearts broken once again.
Founded: 1950
Stadium: The Cliffs
Warrior: Jeremy Fitzgerald [fighter (xbow)]
Mage: Alexis Heap [sorcerer]
Healer: Eleanor Blancheflower [cleric]
Trapfinder: Daniel “Goro” Minami [scout]
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>>25164125
Oh come on, everyone knows you guys use ancient and forbidden lore. That shit surfaced in '07!
>>
>>25164125
I'm kinda disappointed in my home team, as well.
I mean, the place disappeared off of the face of the earth for a month in the 80s and whites have been a minority there for a decade, but all the names are 'Preppie McWhite.'
>>
I feel I would get a lot of the meta humour in this more if I wasn't British.

Go Yorkshire I guess. It's close enough to our Yorkshire.
>>
>>25164125
C'mon, you have to admit Gronk makes the perfect barbarian. And the team captain is The Hooded One!
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>>25164331
Dungeon Crawling -> American Football
????? -> Football (Soccer)
Any ideas?
>>
So, what's the story behind the Long Night?
>>
>>25164434

Gladitorial Combat comes to mind. Two teams either side beat the shit out of each other. Arena hazards and wild animals may be involved

I would like to think European Dungeon Crawling is done with less armour though. Cus Rugby
>>
>>25164331
Every team is a play on an NFL team.
For example, the Pitt's Steel Soldiers are the Pittsburgh Steelers, Terrible Towel and all.
And all dese other niggas be jealous.
>>
Goddamn, what I wouldn't give to be a proper Crawler...
I'm the guy with the uncle who sent the Soda Mine Barbs shirt. I also got a cousin who's a thirdstringer for St. Iago's rogue.
As for me, well... Got into crawling late in the game and the Philippines is an odd place. Pollution makes it hard for 'Ditch in the cities, but something about tunneling about gets the geomancers riled up. Must be something about living on an archipelago or with the avatars of the old earth and water gods.
So the league that we do have here ain't nothing to write home about like the set-ups in India or Japan. Mostly we've got a this island-hopping deal, with what tunnels we have privately-owned or found which even our nezu and dwarf bros don't wanna take a closer look at, given how some of them are pretty close to these old sea tombs. Some of them pretty nasty traps left over from the Occupation. Things living in them, standard fare plus some home flavor; mudmen, myconids, what-have-you. For reference? Think Dig-Dug.
Then there's our gear. Some of us have League-quality kit, most of us make due with second-hand stuff whenever we can get them, improvised when we can't. Since I'm the pally for the crew, I make do with this sick harpoon/mace combo with a rebreather enchantment on the helm in case we trip across a water way.
Actually, the more I think about... What we have here is pretty badass...
>>
>>25164434
Quidditch
>>
>>25164634

Damnit, I was going to avoid using that joke and it gets used anyway
>>
>>25164610
>like the set-ups in India or Japan
>Japanese Crawler league
Go Devil Bats! Win or your Captain will shoot you all!
>>
Really, no team from Philly? I'm disappointed /tg/
>>
(Probably should've led off with this. Oh well!)

The National Crawler's League is an organization of 32 teams from the USA, Canada, and Mexico that compete in competitive dungeoncrawls. Two teams enter a dungeon from opposite ends and race to complete various objectives - everything from returning a holy relic to its undead master to stealing emeralds embedded in the eyes of a golem - and are scored on speed, style, and skill. However, the dungeons these crawlers delve aren’t your standard dusty tombs and underground caverns.
A certain amount of magic is involved.
Hell, certain amount. The stadiums are sentient magical items of a colossal scale.
Between matches, they are content to serve a role as a large gathering area. They often "sleep" for prolonged periods, sometimes staying dormant for months at a time, until the correct "season" comes around and reawakens them. Then, they use their innate powers (as ego-infused magic objects) to alert the populous of their home cities when they will begin their Dungeon Bowl games.
Despite the fact that these arenas are generally amiable and co-operative with the population, they can become very... upset, especially if someone or something prevents dungeon bowl from going on. The most famous incident being when, during the crucial final seconds of a match between the Great Oak Watchers and the New Amsterdam Genasi, a young female bard, under the guidance of a Nihilistic Baron's Council, used a harmonic ley line convergence event to cast a great Fascination charm across a quarter of the continent.
The arena, suddenly aware that it's game had come to a crashing halt, lashed out, not at the bard, but at her masters, and brought terror and wrath down upon their heads the likes of which had not been seen since the days of the Seven Nations’ War.
>>
>>25164669
But I'm digressing. The magic inherent in the stadiums is a major part of what fuels the sport. Each stadium is unique, but all share the same fundamental dimensions and inherent objectives.
Before the match begins, the arena uses its power to generate a labyrinthine maze inside of its "field". These dungeons are mostly transparent from the outside looking in, but as opaque as solid stone from the inside looking out. Instances where dungeons grow deep into the earth or high into the sky are not uncommon, but the Arena itself takes care that all aspects of the field may be visible to, if not all, then at least most spectators.
The insides of the dungeon are always similar, despite the layout changing from match to match. Residents of The Pitt always smile as they see rusting chains moved by inscrutable machines hidden behind solid, iron-framed marble walls, not to mention innumerable bridges over swift-moving water, and curtains of boiling steel poured down across important hallways, and the Soda Mine Barbarians’ admirers know to expect falling stalactites and swarms of dire frostbats in any area with a vaulted ceiling.
The rules of dungeon crawling are very simple: two teams enter the dungeon from opposite, mostly equal directions (occasionally very slight differences, such as the unexplained "lump" on one side of the Yorkshire Giant Slayer's arena, which appears in all their dungeons), and then seek to complete a simple objective.
Sometimes, the objective is very straightforward... though the means of completing the objective rarely is. It may involve shuttling sacred stones from one end of the dungeon to an altar at the opposing team's end of the dungeon. With only the dungeon's natural hazards and the opposing team to stop them.
Other times, the dungeon may invoke obscure rules and throw complex and, sometimes outright insane obstacles in the way of the teams. Riddles with no answer, and traps with no exit.
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>>25163017
Mah nugga! Get me mah cowl!

>was ingDeep

Wow Captcha, how did you know?
>>
>Seven Nation's War
>The Long Night
Are you ever going to explain exactly what these are, or just leave it ambiguous?
>>
>>25164909
leave them ambiguous, let people try to fill them in on their own. remember explaining everything is what killed starwars
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>>25164909
As time goes on, people should be able to figure out the background. I will say that the Seven Nations' War is basically the stand-in for WWII, and the Long Night is a direct result of it.
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>>25162730

seems pretty cool but we're missing our leader
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>>25164331
Cricket.
Bloodbowl cricket.
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>>25164385
Obligatory Pats/tg/ post
>>
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How do you archive shit?
This is too awesome!

>>25162747
Also, one of the Pitt Steel Soldiers should be a Warforged. Just sayin.
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>>25163477
Make the antlers orange. They're barely visible right nwo.
>>
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>>25165145
>>
The line-ups don't list race. Is this because anti-racism or because everyone is human?
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>>25164143
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>>25165109
how would you stat Brady anyway?
>>
>>25165348
If I recall from one of the other threads, the non-human races stay the hell away from human society.
>>
I think I'm going to root for the Pitt Steel Soldiers, even though I'm a Mainer
Im a big fan of heavy armor, and don't care much for mutations
Give me iron and grit any day!

Anyone else particularly fond of a team outside their home region?
>>
>>25165390
Myrmidons would be awesome though if returned the class line up kicks ass
>>
>>25165348
basically
>>25165371
has it right. Dwarves used to trade with humans, but retreated deep under the earth just before the Seven Nations' War, and elves are more like wild/wood elves and stay as far away from civilization as possible.
>>
>>25165390
>another New Englander
I'm backing Ravenguard and the Albatrosses. Fuck the Cultists.
>>
>>25163071
>The team has seen moderate success, but struggles to stay healthy in a particularly brutal division.

Why can't Florida have nice things?
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>>25162863
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>>25165423
Whoops, dropped my name.

>>25165497
To be fair, when you've got the Devils basically breaking kneecaps once a week, it makes things rough.
>>
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>>25165461
It's a bit annoying. I'm a huge Pats fan but Lovecraft is just getting old. not to mention in my CoC game we spend all that time fighting cultists.

not sure who to back.
>>
>>25165497
Eris blessed you with the presence of Miami.
There is nothing more glorious.
Besides clearly they're not natives.
>>
>>25165545
Fuck Atlanta!

I hate those guys. First they always make me go to their god damn airport, and now this.

Seriously.
Fuck those guys.
>>
>>25165634
>Hail Atlanta!
ftfy
Atlanta was a city, landlocked, hundreds of miles from the area we now call the Atlantic Ocean. Yet so desperate the city's desire for tourism, that they moved offshore, becoming an island, and an even bigger delta hub. Until the city overdeveloped, and began to sink. Knowing their fate, the quality people ran away. Ted Turner, Hank Aaron, Jeff Foxworthy, the man who invented Coca Cola, the magician, and the other gods of our legends. Though gods they were - and also, Jane Fonda was there - the others chose to stay behind in their porches with their rifles, and in time evolved into mermaids, and sing and dance, and ring in the new.
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>>25165673
>>25165634
>>
>>25164125
I just hate having to share my teams with a bunch of Massholes.

ever since the Whalers left we got nothing but UConn sports.
>>
>>25165145
we should invite /sp/ over
>>
>>25165555
also the mutation opens up a shitload of questions. like how long do their careers last? what do they even do after they end? is it reversible? why the hell would people willingly sign up to turn into eldritch abominations when they can just go to another team? Besides if I remember right they were given the name and idea by someone who was clearly butthurt as hell.
>>
To all the disillusioned Pats fans, why not root for the Watchers?
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>>25165095
so im guessing the Long night is a Magic Nuke or something along those lines? Or is it just Game of Thrones were the White Walkers came out of Canada.

Pic Related
Egalitarian Wizards Republic of Russ Geomancers from the seven nations war.
>>
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>>25165775
>rooting for some smelly Canadian team
why not ask us to root for the Jets while you're at it?

you clearly know nothing of sports or New England.
>>
>>25165765
The original writeup was all sorts of buttmad, yeah, going on about Spygate and whatnot. I stuck with the Cultist name, but dumped everything else.

We're kind of far along in the process, but if there's this much negative feedback I might be willing to rework the New England team if you've got better suggestions.
>>
>>25164676
>unexplained "lump" on one side of the Yorkshire Giant Slayer's arena

You're fucking brilliant.
>>
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What is this? Fantasy football but with actual fantasy instead of idealized real team matchups?
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>>25166172
Correct.
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>>25166018
>The original writeup was all sorts of buttmad, yeah, going on about Spygate and whatnot. I stuck with the Cultist name, but dumped everything else.
>We're kind of far along in the process, but if there's this much negative feedback I might be willing to rework the New England team if you've got better suggestions.
New England is probably more well known for it's witch trials than lovecraft. outside of /tg/ anyway. also it did encompass more of New England than just Massachusetts as opposed to Lovecraftian mythos. so maybe something around that?

just a thought off the top of my head. though if you want to keep Cultists or are too far along (or if everyone else doesn't care for it) i'll suck it up.
>>
>>25166172
Correct.

>tfw closer to the Thunderbolts than the Otters
I WAITED THROUGH THE COWBOYS BULLSHIT, I CAN WAIT FOR THE OTTERS

THIS IS
OUR YEAR
>>
>>25165742
Hey, the Huskies have a halfway decent college crawl team. Of course, the [whatever magical equivalent of basketball is] program is better, but they still have a good show each year. (What's Uconn in this topsy turvy world? The Storrs University Guard Dogs?)

On that note, what are the equivalent sports, like basketball or hockey, and are there college leagues, and how do those work?

Because one day the Hart City Harpooners will come back. Mark my words.
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>>25166018
When's the first game, Commissioner?
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>>25163017

WHO DAT SAY DEY GON' BEAT DEM MARTYRS?
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>>25166283
Holy shit, that was spot on, anon.
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>>25166258

>Because one day the Hart City Harpooners will come back. Mark my words.

some day...
>>
>>25166283
...but Revy's a New Yorker...
>>
>>25166227
>implying witch trials were anywhere but Massachusetts
>Lovecraft is Massachusetts only
>Rhode Island snubbed again
I'm actually kinda sick of Lovecraft, but fuck you, bro
>>
>>25166335
Probably have to change the name though.
Not "politically correct" to make references to the early industrial dragon hunting industry these days.
>>
>>25166377
It's okay brode islander, you can come hang out with us connecticunts.
>>
>>25166381
Oh, fuck this "political correctness," next you'll be saying we have the change the name of the Martyrs because of St. Jallen. It happened, it was bad, but if you have a problem with dragon harvesting, take it up with the Japanese.
>>
>>25166377
well then come up with something interesting about rhode island, other than the in-breeding that is.
>>
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>>25166283
>>25166318

It's uncanny how the chant still works, ain't it?
>>
>>25166377
>thinking Salem was the only witch trials that happened in America
http://www.personal.utulsa.edu/~marc-carlson/witchtrial/na.html
>>
>>25166377
>>Lovecraft is Massachusetts only
in the same sense that Steven King is Maine.
>>
>>25162659

TAMMY I LOVE YOU!
>>
Why are "dungeon crawlers" wearing gridiron football gear?
>>
>>25166446
Miami declared bankruptcy in 2001.
In 2009 it was ranked as the richest city in the US, and the 5th richest in the world.
Natives have a 15% chance to be born with psionic wild talents.
Miami Beach has the largest coastline in the world, at 3,620 miles.
It is the Capital of the Southeastern US and Latin America.
>>
>>25166571
I imagine it's just because there's few programs that deck out Dungeon Crawler uniforms and allow for color customization.
>>
>>25166571
Closest representation. I'd imagine Hero Maker Engine would be better but this gives a close estimation of how it would look.
>>
>>25166446
It's the vampire capitol of America? Fairly blatant Mafia involvement in government? Honestly, my only real problem with the Cultists is that I'm really, really sick of Lovecraft. I'd be fine with it being part of an all-purpose horror-esque team. I might also continue pulling for other teams, even if it gets reworked, just because.
>>
maybe we could work in some devil and daniel webster, thats from new hampshire and fits the (very) dark theme we've got going. like people make pacts with things from beyond the stars or whatever(lovecraft/daniel webster) for unique thematic powers across the board, like fighter gets cthulesque tentacles, but casters get to wichcraft and clerics get to summon unique monsters (salem witches/lovecraft) and then at the end of their career they get out of the pact (webster) or not (salem)
>>
... i-... is this a thread about X-crawl?

... 'cause I fucking LOVE X-crawl!

somebody, gimme a link to the premise we're discussing, 'cause I need to get my team on this fucking map! fuck!

this is an ongoing thing, right? as in you've had these threads before, right?!
>>
So, it's a shitty western ripoff of Magi?
>>
>>25166653
>>25166636
its the vampire capitol of america? well then the fighter gets vampire crap i guess. so we got:
fighter: vampire
caster: witch
cleric: lovecraft type thing
rogue: ?
>>
>>25166674
>>25162341

ho, derp...

man, I got really excited there, for a second...
>>
>>25162341

What is The Long Night exactly? Because I kind of live inside it.
>>
>>25166636
>It's the vampire capitol of America?
since when? and how so exactly?
i don't claim to be an expert on the subject but i would figure Baltimore, New Orleans or somewhere on the pacific north west would be that given the amount of vampire fiction that takes place there.


on a separate note the mafia thing isn't that special. Chicago, CT, New York, they all got mob ties too.
>>
>>25162265
I thought I was on /sp/ for a few moments. I thought this was just another soccer thread.
>>
>>25166724
rogue = mafioso? convicted serial killer?

oh! an undead mafioso convicted serial killer!
>>
>>25166773
>vampire capitol of America
you could just google it
http://www.angelfire.com/ma/lillianna3/page2.html

apparently its due to actual vampire attacks (with I'm sure a smidgen of people who dress like vampires)
>>
>>25166773
http://www.examiner.com/article/the-tale-of-mercy-brown-rhode-island-s-last-vampire
>>
>>25166674
We're, or at the very least, the Commissioner, is trying to make it a game. Perhaps crunch will be finalized, one day, and a team generating method can be decided. Have this: http://suptg.thisisnotatrueending.com/archive.html?tags=xcrawl

>>25166724
The classes can be anything (there is some leeway with each) that fit into the following types: Warrior, Mage, Healer, and Trapfinder. Teams cannot have more than two of the same class at the same time on their team (so no quad rogues for maximum sneaky), and some classes can fit into multiple slots, so your warrior could be a ranger, with another ranger as your trapfinder.

>>25166766
The only information on The Long Night is that it is the result of the Seven Year War, which is/was World War II. Everyone who was in the area that the Long Night has relocated, and there are fortresses lining its perimeter keeping guard.
>>
I want to make a website for this to track what goes on,

and do podcasts "announcing" for the contests.


Anybody interested in this, conceptually?
>>
>>25167005
Holy hell, absolutely. Yes.
>>
I want to do a Pardon The Interruption parody, where we go over weekly NACL news and make fun of things
>>
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>>25166574
Miami is also home to some of the most beautiful men in the world.
>>
>>25167005
Yes, but does he have the voice to pull it off?

You can't just read a script and expect everything to be exciting.
>>
>>25167005
>>25167041

I'm behind both of these ideas.
>>
>>25167005
>>25167041
/sp/ has Pardon the Autism during the 4CC, they'd probably know how to do this.
>>
>>25166636
>>25166773
>>25166724
>>25166794
honestly, bunching all of New England together just kind of makes a mess of things in general.

most of the states are going to be left out no matter what
>>
>>25166571
because
>>25166591
>>25166602

It's simply the easiest way to show team uniforms while conceptually being close. Realistically, the only crawlers wearing the full kit would be the warriors, while healers and trapfinders would probably just have a lighter padding and mages basically just wearing the jersey.

Teams are also allowed to customize to a limited degree (see the Aztecs who forgo the modern armor altogether) so long as their team colors are easily identifiable.
>>
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>>25164610

>mfw that's my post
>>
Idea: The New England Nightmares.
The Nightmares still focus on transmutations, running a mutagen-creating alchemist in the healer slot, but they are also fond of using psychological warfare, even mind-effecting poisons and curses. And, the party's mage, allegedly, visits some lucky fans, in their dreams...
>>
This is a really god damn good idea, OP.

I just realized, the bridge connecting the upper and lower peninsulas of Michigan is in the Long Night...maybe a championship match could be played Left 4 Dead 2 style, a mad sprint across in an attempt to get to the other side? Maybe continue to Mackinac Island?

Their mission being to recover ancient fudge technology, of course. Can you tell I'm from Michigan yet?
>>
>>25167114
wait, their actually wearing shitty football uniforms? because those things don't do crap to acid, sonic, lightning, fire, swords, explosions, or any of the billion other things a professional dungeon crawler would have to face. also why would the other classes wear less? lets be realistic that idea is around almost entirely to introduce character balance in rpg's, something that we shouldn't really have to worry about for this.
>>
>>25167196
by >this I meant your game, not my post
>>
>>25167199
No, it's some sort of modern composite armor. Ceramics, carbon fiber, whatever.
>>
>>25167199
Actually football uniforms do protect from lightning damage.
>>
>>25167031
>>25167057
>>25167049

You, you, and you.

Would you be willing to help?

Mostly just on layout/idea type stuff, or even writing up scripts for the podcasts?

Also, OP, can I get your blessing on this?
>>
>>25166018

Massachusetts has always been a nautical state. The Whalers, The Anchors, The Queequegs, The Mad Ahabs. Cthulhu mythos can stay in to an extent with the nautical theme but basing the whole team on it is really one-dimensional. With the nautical theme there is so much that can be done. Professions, animals, ethnic stereotypes, weather phenomena...

There's a lot.
>>
>>25167199
I'm certain that there are team varitations; the Defenders' uniform probably has an undershirt flak vest, while the Sharks probably have some sort of webbing or or has a shark skin texture.
>>
>>25167255
I am willing to help, if we have the blessings of the OP.
>>
>>25167255
Hahah, sure, as long as it doesn't suck!
>>
>>25167323

Abooyah Shaka.

>>25167291

Shoot me an email. TheBreakfastRollMan@Gmail.com
>>
>>25166268
Planning to start next week. Either Wednesday or Friday. There'll be advance notice.
>>
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>>25162341
>Michigan
>Almost totally covered by The Long Night

HA.
>>
As a question, what do your actual rules look like for this? Is it just 3.5 / Xcrawl rules put to a new setting, or is it something like Bloodbowl or some other tabletop game?
Or do you not have the rules put together yet? Sounds like that'd be important.
>>
>>25166791
>soccer
Britfag here. You will be curb-stomped. Brutally.
>>
>>25167787
SAY THAT IN THE CRAWL AND NOT ON THE INTERNET, MATE
>>
>>25163071
contrary to popular belief, Tidewater Rock isn't the only dungeon in Florida. however the "wild" nature of its other arenas make them largely unsuitable for NACL events, for one reason or another.

>Castillo de San Marcos, St Augustine, FL
haunted by myriad spirits, this ancient fort is only "active" at night. long considered too "tame" for most dungeon crawl aficionados, the locals know the truth is quite to the contrary. lack of funding and middling local opinion of the sport has largely kept St Augustine from making an appearance on the circuit.
>>
>>25167854
> Mangrove of Madness, Pinellas County, FL
a living, breathing swamp, it has swallowed a score of potential settlements in the last few centuries, from spanish forts and pirate hideouts to modern causeways and canals and everything in between. brutal crocadilian reptile-folk of low cunning, teeming carnivorous fish and freshwater sharks, swarming leeches and mosquitoes (of both mundane and giant varieties) and virtually no dry ground across its expansive area make this one of the most hostile environments the state can offer. it is active year-round, and shows no interest in cooperating with the NACL's "games."

>The Wreck, various coastal ports and Islands, FL
the only mobile dungeon to date, the mournful amalgamation of flotsam, coral, seaweed, and a veritable armada of ghost ships known only as "The Wreck" started as one ill-fated ship that set out from the emergency shipyard established in Jacksonville during the 7 year war, the "liberty ship" SS Arthur M Huddell. officially recorded as foundered during a hurricane off the coast of Florida, her true fate was made horrendously clear when she sailed to her home port almost 40 years later, disgorging a ghoulish horde of drowned sailors of every nation onto now-quarantined Blount Island. since then, she has appeared sporadically around the First Coast and Gulf Coast regions of Florida and neighboring states, each time appearing with a greater amount of wreckage adhering to her hull, rendering the original ship unrecognizable through the debris of other larger wrecks.
>>
>>25167854
>>25167871
There are minor league/farm teams, I just haven't bothered naming/placing every single one. Basically just narrative convenience. But stuff like this would be perfect.
>>
>>25167271
New England Nor'Easters?
>>
This fucking place is horrible

Get a fucking life, losers
>>
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Dude /tg/

Seriously
dude
dude
seriously brah
dude
>>
>>25168000
nice trips, /sp/
>>
>>25167854
>The Broken Pagoda, Banjax Keys, 50 miles west of Ft Myers in the Gulf of Mexico
the last thing anyone expected to find on a tiny island where there should be no island, was a Pagoda where there should be no pagoda. inscrutable and unnerving, the Broken Pagoda stands atop a tiny island surrounded by cliffs and covered in Royal Poinciana, unexplored, but not untouched. much of its exterior damage is theorized to be a compilation of hurricanes, cannon fire, and age.
>>
>>25162341
>>25162265
H-Hi boarder bros. /sp/ here (someone made a thread about it)

I don't suppose they have a website or something for more information.
>>
>>25167352
Just sent you an email, I look forward to working with ya!
>>
>>25168019
I like you. You can stay.
>>
Please make a tumblr for this.
>>
>>25168087

We probably won't use tumblr if we can avoid it.

We're planning something wonderful, I promise.
>>
>>25163949
>obvious jab at the Chargers and our luck

You. I like you.
>>
>>25168033
>Blount Island, Jacksonville FL
Originally a freight yard for shipping from the port of jacksonville in the mouth of the St Johns River, Blount Island was closed to the public after the ghost ship SS Arthur M Huddell unloaded an undead horde onto it (the first of several landings The Wreck has made since,) leading to several severe industrial accidents, fires, and chemical spills that rendered the island a total loss. now lying in ruin, covered in derelict freight containers that rust in the sun and thoroughly infected with the rot of the restless dead and mutant fauna, Blount Island is as staunch a threat as could be had in any dungeon, despite its mostly mundane nature, and not functioning on the magical "seasonal" cycle of other dungeons in the league proper.
>>
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>>25167475

The only part not covered is the UP, which is basically one long night anyways.
>>
Some sensitives livin' around The Fort have been muttering about getting the season-creepies for a few days now but everyone has been listening to the Astrologers and their rocks instead. I heard everyone is really scrambling over there now.

Rumor mill says the owners and a league rep were seen headed into the dragon's den to make the usual deals before the NACL reported anything about the northeast, but take that with a big grain of salt.
>>
>>25168129
PLEASE, FOR THE LOVE OF GOD, NO TUMBLR.
>>
/sp/-/tg/ bro boards for life

i'd be legit sad to lose our cool neighbors
>>
I assume no-one has championships yet considering this is just starting?

If so I can just randomly pick 1 team and hope for the best I guess
>>
>>25168228
You are correct in that assumption.
>>
>>25167854
>>25167871
>>25168033
>>25168162

is anybody enjoying these? I'm a florida resident and thought the state could use some enhancement. we have 3 NFL franchises, after all.

should I continue on to other states and dungeons? flesh out a few minor-league teams or players? or just shut my trap for the night?
>>
Is there a website/wiki page for this?

How do we help?
>>
>>25168346
I'm diggin' them. But would be good to see other states in there.
>>
>>25168349

We're going to make this happen.

Don't you worry sweetheart.
>>
>>25168346
Not the Commissioner, but it's great. Actually, I think it would be nice to give the world more everything; the Commissioner said that championship crawls are always held in neutral dungeons. So we need more states (and Canadians and Mexicans) to create neutral dungeons.
>>
>>25167649
I'll just ask this again, once more tonight. This seems like a really cool bit of world-building, I'd like to see what the actual game looks like though.
>>
>>25168228
Technically there's fictional history for each team, but no "live" champs yet.

One thing I'm confused about are what the Superb Owl equivalent is. OP mentions like four different ones, the Four Winds, Half Moon, Lone Star, and the World Warrior...
>>
>>25168346
Yeah man, keep 'em coming. They're pretty fucking sexy
>>
>>25167649
>>25168384
It's apparently some sort of rules-light system vaguely based on Risus. Pretty much all we know.
>>
This sounds pretty cool actually. I've only just found this but how did you guys pick the teams and themes?
>>
The fucking Thunderbolts, man. Every fucking season.

They do juuust well enough to sucker you back in, and then they collectively shit their pants, trip over their shoelaces, and make us all look like idiots for getting our hopes back up. They need to cut Little from the team; worst Trapfinder in the whole fucking League. Mike Bass is the only solid talent on this godforsaken team, and that's just because he gets so much practice.
>>
>>25168346
This thread is awesome and you should be proud. I think that it's just Friday and everyone is exhausted and/or drunk, so we don't have the mind to reply.

Anyway, Dungeon Crawling NEEDS to be a real sport! It needs to be in the Olympic!

It will be played as a team sport, one side defending the dungeon and one side crawling, then reverse. Which ever team win a certain number of matches claim the "series" like in Hockey.

Combat is done with high-quality, movie prop grade boffers and in full costumes, including monster suits.

It will be the most glorious sport ever.
>>
>>25168450

I'm considering investing in a warehouse and converting it to do crazy shit like this.


Of course, I don't have money for a warehouse.
>>
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>>25164018
is it just me or do these look like Chip Kelly's playcalling cards? The four seemingly random symbols?
>>
>>25168480
They're the little cards that just show those who participate in their region. The Otters don't play with the Dusts unless they go to championships, etc.
>>
>>25168497
Oh, I get it. I just thought it was funny how completely random the four mascots or symbols or whatever for that division were. An otter, a feather, a treasure chest, and a ship's wheel.
>>
>>25168526
>>25168480
Well, I understand why. But how did this develop? When did this get okayed as a good idea?
>>
>>25168384
see
>>25168421
(man this is easy when you guys keep answering stuff for me)

>>25168422
Originally this was being made for a campaign, and I made a few threads on /tg/ just to get ideas for teams. Then it sort of evolved.
>>
>>25168618
It became somethign beautiful, Commissioner. I'm just imagining that someone out there is already working on making this a thing and trying to think of who to round up as a team for it. This is just awesome.
>>
>>25168607
http://sports.espn.go.com/espn/page2/story?page=hruby/110107_oregon_ducks_signs
>>
>>25162639
holy shit I know I'm late but this fucking ref dude. too fucking funny
>>
>>25168723
Is there an /sp/ reference? I'm a pure fa/tg/uy so it probably flew over my head.
>>
>>25168743
I thought it was a Street Fighters reference...
>>
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No love for european teams.
>>
>>25168755
>Beholders
Never again. Nope, fuck that. Went to one game, said they had nothing on the old school Dusts, and I thought nobody heard me. Went back to the hotel I was staying at, and the door was spray painted with an eye and the words "We See All" in English and French. Fuck going back, crazy frogs.

However Displacer crawls are incredibly fun to watch, if you can keep track of all the teleporting Germans.
>>
>>25162265

Comish, I'm the one heading up the commentator project thing.

Can I get a contact for you so that we know when the threads are going to happen and to keep comms open?

TheBreakfastRollMan@gmail.com
>>
For the uniforms, wouldn't it make sense to assume they're wearing traditional knight/close helms? They're similar enough that the color scheme could easily be applied (main helmet, then facemask color = visor color, with logo slapped on the side).
>>
>>25164143
Oh god! They're the 4chan cups version of /o/.

How can you not love them ;_;
>>
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Shiiiiit...I want this to be a thing.

Like a real thing, like a book or show...but it never will.

Hold me /tg/
>>
>>25168801
>/o/
I'm not that familiar with the board beyond knowledge of its tripfag infestation.
Care to explain?
>>
>>25168800
Once all the teams are finalized with full rosters with classes, a few fa/tg/uys can run through them all with Hero Maker to create the uniforms of each class for each team.

>>25168808
WORRY NOT, DEAR FRIEND (and possible /sp/artan), OP SAID HE WILL RUN US THROUGH A PARTICIPATORY GAME FOR OUR EXCITEMENT EVENTUALLY

>>25168812
4chan cup is a 4chan soccer/football competition through an all bots match on FIFA '12 or something. /o/ gets closed to winning then chokes tragically, like clockwork.
>>
>>25168798
NACL.commisioner@gmail.com

I've actually got a few stories from previous threads, I guess I'll send 'em your way.

>>25168826
Teams are basically done unless I do decide to change the Cultists. I sort of like the helm idea, but I've always envisioned it as a cross between modern armor and medieval armor. Maybe we can convince a drawfag to get a template, then I can just Photoshop it all.

Which will be exhausting.

btw what's the bump limit on /tg/? We're almost to 250, I think.
>>
>>25168887
Dropped my name again, whoops. What I get for trying to multitask.
>>
>>25168812

>>25168826
Err...close but a little off bro.

Basically there is an inter-board cup event called the 4chan cup

Long story short, /o/ are basically that cups version of the otters but never amount to anything special until eliminated when it doesn't matter any more.
>>
>>25168360
>>25168375
>>25168418

well, alright then...

first, a few new ones...

>Telescope Peak, Death Valley, California
The Home turf dungeon of the Death Valley Blue Gilas, this cave complex is almost entirely vertical, covering a total of 6000 feet from the floor of its lowest eplored cavern to the highest chambers under the peak itself, with only a few sparse acres of traverse-able horizontal ground. a similar range of temperatures manifest throughout the hollow mountain, from an unnatural chill at the heights to a geothermal inferno of geysers and mudpots at its lowest. the combination of environmental hazards makes Telescope Peak a thrilling minor-league venue.

>Furnace Creek Commons, Death Valley CA
originally the Blue Gila's private training camp, it has evolved into one of the finest athletic training facilities in north america, specializing in endurance training and survival in harsh conditions. it was built by the team captain, Lynithrax Barbosa, after he and his team slayed the local blue dragon Suzerain Amoxstivlyf, with funds from the dragon's hoard. himself a half-dragon-blooded apache native, Lynithrax drew major league attention after the party's success in the endeavor, as well as the attention of other dragons in the south-west.
>>
>>25168826
No, this just reminds me of the Blood Bowl book series and I'm being rocked by some nostalgia bombs.
>>
>>25168924
You should make 2 for North and South Dakota teams and make them arch bitter rivals with a long history of trying to make the other teams life as hard as possible or something like that.
>>
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Anyone remember the failed attempt at creating a new league about a decade or so ago, the X-Crawl league? Only went a few seasons and then crumbled?
>>
>>25169014
They did produce a few interesting crawlers, like "He Smite Me", that warrior who crawled for the Flytraps for a few years.
>>
>>25168924
>The Slate, Cumberland Falls, Kentucky
when a landslide in the kentucky mountains covered an entire town in the 1950's, everyone assumed the worst, and excavation and recovery attempts were admittedly lax. the country was still recovering from the 7 Year War, and settling into the frenetically sedated pacing of the Glacian War, and the town of Slater's Camp was forgotten. now known only as "The Slate," its one-time inhabitants' descendants still haunt it. mutated into wretched under-dwelling Morlocks, they know nothing of their once-civilized ways or their surface-dwelling kin. they know only a brutal hunger, a cruel menace, and a fitful, short life in the eternal darkness below the blue mountains of Appalachia. though not a magical arena, the frequent collapses and excavations caused by the morlocks and other subterranean fauna make mapping the undercity practically impossible.

>Redmoor, Woodbine, Georgia
an outdoor Arena, the Redmoor is a lowland swamp interspersed with the clay hills of south-eastern georgia. most stay far away from the Redmoor, as its dark influence has been seen to twist the mind and appearance of its inhabitants. everything is hostile in the redmoor. the people, the deer, even the grass. but its biggest challenge is The Mists. few know much about the mists or what lurks within, and none of them are sane. the last event held at redmoor ended abruptly when a visiting minor-league team was TPK'd and cannibalized by shot-gun weilding deformed locals on pay-per-view, and hasn't been reopened to public events since.
>>
>>25168958
I was gonna do that with east and west virginia, actually...
>>
>>25169199
Either will work bro.
>>
>>25169182
Not the anon doing the other writeups, but here's one
>Dragon's Throat, Yellowstone, Wyoming
Another outdoor arena, Dragon's Throat is nestled in amongst the geysers and hot springs emblematic of the Yellowstone region. Treacherous footing, steam clouds, and boiling water pose environmental hazards, while the warmth attracts a variety of wildlife from the surrounding park: Dire Bears, Wargs, Mammoths, and even Dragons laying their eggs in the hot springs.
>>
>>25169182
>The Amethyst Scar, Devils Lake, N. Dakota
a tiny island in the waters of one of North Dakota's largest lakes, just east of Minnewaukan, the Scar is normally a peaceful, uninhabited island barely a quarter-mile long on its longest axis, and barely a third of that wide. but in crawl season, the island swells in the water and rises up, revealing ancient sunken tree trunks and a strange purplish clay ground, and feral, aggressive Sasquatches patrol its woods. most troubling though, are the extra-planar horrors that lend the lake its name, and the army of purple terracotta warriors they've built in the chambers below the island's arboreal surface.

>Sica Hollow, South Dakota
its very name meaning "evil" or "bad" in Sioux, Sica Hollow is a pyroclastic bog infested with mud motes, trolls and creeping things in the darkness disguised by autumnal foliage and rustic foot bridges.ranging across a vast stretch of countryside, Sica is harmless enough in the off-season, but has a way of turning you around and leading even the best trackers and survivalists in circles. the entire town of Spring Valley was lost in the veil of Sica hollow, and the only piece of it ever found again was its cemetery, where the Lowhanders, a rookie league team in over their heads, met a grisly fate to a man at the hands of the cemetery's "inhabitants." combined with its uncanny knack to "awaken" just in time for the local bugbear's Rut season, and Sica becomes the most terrifying stroll through scenic woodlands any adventurer may ever experience.
>>
>>25168887
>>25168894

Dammit Commish, email me back
>>
Man, another season without the Quebec Quinotaurs? Don't get me wrong, I'm a Watchers fan through and through - you gotta support the home town - but the sport just isn't the same without ol' Ragin' Nue Régnault, you know? I mean, I know, I know, they haven't been eligible to compete since La Forêt Hurlant burned down, but that wasn't their fault, ask anyone, that was foul play. You'd think the league could at least let them participate in some exhibition matches against the other teams or something.

Its a damn shame if you ask me. Some of the most interesting seasons in recent history and the American teams get off easy by having the best Canada has to offer sitting on the sidelines. I don't care how tough some of these yankie warriors think they are, we all know they aint got nothing on a 400-pound naked french berserker.

And don't give me any of that bullcrap about how they only did so well because of an unfair home-field advantage. If your team is going to train to decipher ancient draconic manuscripts, you can spare some time to learn to solve riddles in french.
>>
>>25169431
>Lake of Candles, Brookfield, Connecticut
One of the smaller arenas, the Lake of Candles was formerly used by the ivy-league Yale Lockjaws as their home arena, before the creation of The Catacombs. It is a lake formed by flooding an old township, the sunken houses still full of vengeful poltergeists. Cold water hydras are known to stalk the shores, with Deep Ones and cultists prowling the depths. The foremost threat, however, is a massive lake serpent that dwells in the center, known as "Wick"
>>
PAHH NACL, hardly a real league.

I think we all remember last year's World Championships. Neither the American nor Canadian teams made it past the round of sixteen. I mean at least Canada losing to Australia is somewhat respectable, those guys have more reported deaths than any other league. It's like their entire continent runs on blood, I can't remember a season where less than five players died playing in the Oceanian Crawler's League.

But America losing to the Netherlands, West Europe hasn't fielded a decent team in over 15 years. Even the French can't win a championship any more.

But that's just my two cents, I just hope dear old South Africa can keep up it's winning streak.
>>
>>25169431
I like this.

>>25169495
>Blacktongue's Redoubt, Diamond Peak, Oregon

Blacktongue, an unusually magnanimous Great Green Dragon, has spent the last 2 decades building a sprawling complex stretching from the loamy forest floor near Hills Creek Lake, 7 miles through (and up) redwoods, to the very summit of Diamond Peak, and that's only the half-way point. Blacktongue has transplanted everything from shrieking mandrake root and highly territorial wild elves to owl-bears and other exotic "big game" into the woods surrounding his mountainous demesne, and is thought to have Kobolds and duergar working for him underneath the mountain proper. Blacktongue is a controversial figure in the sport, saying with every new team to advance futher in his "dungeon" that they'd only just made it half-way there, while continuously adding more features to the dungeon that nobody has even seen yet. Blacktongue also has to offer increasingly ludicrous prizes for "completing" the dungeon, as running the Crawl is plainly suicidal to anyone in their right minds.
>>
>>25168755
>>25168796
>Beholders are French, probably ALL THE SCRYING
>Displacers are Germans with translocations
So, what would be the other four? I'd shorten the name of the cubes, though.
>>
>>25169654
Shit, Oceanian Crawlers League. Yeah, sure, it's a bloodbath, but where's the heart? They're all so focused on their own survival first and foremost (and with what those dudes go through I can't blame them) that they never take the kind of chances or bold plays you see up here in the NACL. All substance, no style. Great for the academics who like to see great use of the fundamentals, and seriously, you can't fault them on it, but the North American crowds want to be wowed and that's what the NACL gives them. Sure, the euro leagues may be out performing us on the world stage, but no other league gets nearly the kind of ratings we do.
>>
>>25169655
>The Great Colosseum, Rome, Italy
a strange case for certain, the ancient Great Colosseum of Rome awakens periodically even "off season" to sate its thirst for blood. it draws in spectators to full capacity, then begins pumping out gladiatorial fights, either between daring adventurers and its seemingly endless supply of phantasmal gladiators and beasts of every kind from every age, or between its literally captive audience and its ancient Thracian killers. however, don't assume that its focus on combat means this ancient venue doesn't have centuries of tricks up its concrete sleeves. the slain here may appear again in events in years to come, and the bravest and best fighters are rumored to walk out of the Colosseum again after winning 100 bouts.
>>
>>25169704
Have the Dragons be Welsh? No clue what sort of gimmicks/ events they could have- I know little about sport.
>>
>>25169704
The 'Royal' Red Dragons are clearly the national team of Great Britain. Lots of eco-nuts aren't happy about it though. They think it's a little insensitive given that the country's historic knight population is largely responsible for near-extinction of the species in the wild.
>>
>>25169736
I guess that's true, one of my favourite things about the NACL is how each team is so diverse. Sure it means that the teams hate each other and putting an Aztec, a Crusader, and a Cultist on the same team is a terrible idea but the rivalries are real.

I tend to watch the Asian Leagues for that reason, a bit of a blend of both.

I can't stand to watch OCL games. I went to see one live recently, New Holland Death Adders and the Garden City Merfolk. Half of the Merfolk players died and a spectator was injured. The crowd loved it, fucking Australians man.
>>
>>25169792
Rumored to walk out again my ass. Marcus Attilius, who just signed as warrior for the national team came out of the Great Colosseum. You should see all the talent scouts just camped around that place waiting on the off chance that some ancient hero pops out.
>>
>>25169792
> Catacombes de Parisii, Lutetia, France
The Beholder's home venue, the Catacombs are actually more likely to kill you with poison and disease than the rampant undead and aberrations below the streets of the world's "most romantic city." home of the EUCL's Beholders team, the team's namesake has a prominent presence in this dungeon, with many of the skulls lining the walls being the only remains of disintegrated adventurers.
>>
>>25169826
Uhg. I don't know how anyone can watch the Asian Leagues. I know its just a matter of cultural differences, but I just don't get the way monsters work over there. They're usually not even proper monsters, just weird... creepy shit. I remember tuning into last year's pan-asian championship game, cause hey, nothing else was on. Man, what the hell was up with that happy frog bullshit?

No, the only asian games I watch are the Tokyo home games. Giant radioactive monster lizards? Now that's something I can understand.
>>
>The World Championships
The World Championships are the annual gathering of Crawling sides to represent their nations. The modern day version is the brainchild of retired New Amsterdam Genasi wizard Michael Chow. The cup was recently won by the South African side who beat reigning champions Australia, in the 38th WC held in Cambodia. Whilst originally most teams were on equal footing, the shear brutality of the OCL and the harsh recruitment standards of the East Europeans have seen a series of Elite teams rise to prominence. Namely Laos, Bulgaria, Australia, Georgia, Honduras, Namibia and France. France, however is on steep decline and is rumoured will end up a washed up former great side like the USA or the UAE.

Recent controversy has risen up between Aztec and Crusader players, who refuse to fight alongside each other at the same time. Leaving many possible outcomes out of it. Growing rifts between the USA side based on NACL rivalries are common and paramount. The WC is also known for it's polite play, with very few deaths. Especially when related to the more brutal leagues around the world. The next world championships are to be held in the USA, followed by Morocco. Which has seen a growth of the popularity of the local leagues as a result.
>>
>>25169808
>>25169793
Red Dragons does sound more Welsh than anything else, England would be Lions or something and Great Britain itself who knows.
Either way, royals as part of the GB team and loads of knights of all kinds.

>>25169850
I can already see the Italians having a team composed entirely of returned warriors from long ago.
>>
>>25169954
Come on man, the Kathmandu set up is amazing. Should've seen the Tibetan Captain's face when that yeti appeared out of nowhere. Just when they thought they'd one as well.
>>
>>25169992
*won
damn auto correct
>>
>>25169965
Possibly have the English as the Three Lions (though I guess that is a bit of an overt link to reality) or the White Dragons with a rivalry with the Welsh Reds (referencing Authruian myth)? Though looking at Wikipedia the England=White Dragon symbolism seems more a Welsh thing.
>>
>>25170020
Spanish national team: Los Gigantes de Hilado (emblem is a windmill)
>>
>>25169704
Rust Monsters are clearly Russian.

Gelatinous Cubes are from Cuba.

Owlbears are Swedish, because Ugglabjörn.
>>
So, since most of wisconsin is... Destroyed? Uninhabitable? Infested by drow? (Seriously, it'd be at least nice to know what the long night /did/) Would people be averse to a former team lore seeing as there should at least kind of be a Packers parallel (this is an NFL jab to a good degree from what I've seen) as not having one would be nearly criminal, despite the area being in a state of undefined existence.

On a separate note, this is fucking cruel to me, the closest team is fucking Minnesota, and as a Tennessee college fan, the nearest team is FUCKING GEORGIA.
>>
>>25170139
There's still the college leagues, but we're talking about the big boys here
>>
>>25169883

>DunkelWald, Black Forest, Germany
a place of the Old Magiks, guarded by the Fey in the heart of the Black Forest, DunkelWald is both a place of the deepest darkness and a riot of light and color. every fairytale dream and nightmare can come true here, and every magical beast you could or couldn't imagine is present, along with trolls, giants, gnomes, goblins, and Chokers. a particularly nasty enclave of redcaps have earned a small cult following amongst young males in Germany, as have the nymphs and dryads, although for a totally different reason...

>Eidelweiss Hugel, Wilten, Liechtenstein
one part alpine mountain climbing, one part alpine ski meet, 2 parts freezing dungeoncrawl, and at least a dash of yeti-slapping, Eidelweiss Hugel is the proving grounds for serious crawlers from all over europe, providing every kind of adversity; a grueling climb, freezing tempratures, scarce resources, and viciously aggressive natives. truly an Arena where boys are separated from men.
>>
>>25169992
>>25170002
I love those kind of last second gotchas.

So, does anyone follow the South American league? Next is the Brazilian team versus the Chilean team, and the Brazilians are playing at home, in the Amazons.
The Chileans are going to be utterly fucked if they forget about poison resistance in drunk pre-match partying. Again..
>>
>>25170201
Yeah, I hope the Chileans forget. Will serve them right for attacking the Buenos Aeries team. I mean sure it's not illegal but it's just not in the spirit of the game.
>>
>>25170161
I get college leagues exists, but the Tenn/Geo feud kinda makes you irrationally hate anything and everything from the opposing state.

Also, is there an Asiatic league for the crawl, or is there no weeaboo love?
>>
>>25170221
Ha, nobody but the Chileans like the Chilean team. Even the dungeons seem to know that, and their own retaliates accordingly.
>>
>>25170186
brain juice is drying up. need sleep. anybody able to archive this thread? I'd like to come back to this in the future and maybe hammer out some teams.

Dibs on Florida!
>>
>>25170242
Well, there are Japanese, Chinese, Korean, South East Asia and Nepal/Tibet/India/Pakistan (needs a better name) leagues.
If you like huge monsters, watch the Japanese games, if you like small teams fending off hordes watch the Chinese one. And the latter if you think the Australian league could use a bit more snow and crazy ass multilimbed demigods..
>>
>>25170266
This was a good thread and I hope it lives on. You've done well by helping contribute, friend anon. This definitely deserves more threads in the future.
>>
What will the format be and how many teams will be in the league?
>>
>>25170270
This is
(A) Awesome
(B) Relevant
(C) Why we need a wiki
>>
>>25170289
Seriously, the 2012 match between the Chinese and Koreans with the latter in the Forbidden Palace (read: the Chinese waited for their finest and best dungeon to awaken for this very match) holding out a never ending army of terracotta soldiers for almost two days was a sight to behold.
Thank the deities for anti sleep charms.
>>
>>25168755
G-CUBES! CUBE, CUBE, CUBE, CUUUUBES
>>
The Oceanian league is interesting, it doesn't have conferences. The teams play a round robin and the top 8 have a finals season. Talks of moving to a more North American system have been shot down in favour of further expansion.

Not that expansion is working so well. The new side in Uluru is getting dominated, I mean the Fijians, of all people, beat them.

I can totally see the OCL becoming a blatant AFL parody
>>
>Ifrinn Coiree, Outer Hebrides, Scotland

Rising from the depths, at a time when Scotland was crying out for a dungeon of their own, Ifrinn Coire (Hell's Cauldron) lives up to it's name. A long vertical drop takes the Crawlers into one of the most inhospitable dungeons around.
Wulvers, Selkie's and Redcaps fill the majority of the dungeon, but it's the dark slippery floors over infinite pits that cause the most problems for visitors.Of course, the roaming Nuckelavee doesn't help anything. Still at least the Granite City Golems, the home team, can rely on the dungeon being fairly accommodating-as long as the leave a pile of fish at the center every moon.
>>
>>25170325

Then there are the upcoming matches between the Philippine leagues and China... Man, those are gonna be something. There's even talk these best-of-three matches might even decide who keeps the isles once and for all.

I hear they're actually pulling soldiers out from the military just to compete. I'm kinda scared, you guys...
>>
Go cubs!
>>
>>25170572
Whoever loses, the spectators will win!
>>
>Kelly's Forest, Melbourne, Victoria, Australia

The first dungeon to awaken in Australia, Kelly's Forest is the holy grail of the OCL. With trees ridiculously high that the sun is blocked out, manoeuvring your way through them is down near impossible without losing your way. The dungeon is filled with the ghosts of bush rangers (guns and all), yowies, aballin, owlbears, and the occasional fire elemental (well known for setting the forest ablaze). Tactics involve sneaking your way through the dungeon and keeping an eye on your team mates. And if you are seen, most battles are desperate and a thrill for the blood lusty.
>>
>>25170572
It's the most noble way to partition the islands
>>
>>25170618

Tell me about it. There are rumors are they're making deals with the water spirits on their end, as the matches will take place on the isles. Against their near-professional Crawlers and the might of their ancestors... We got semi-pros with second-hand kit and hobbyists.

But then again, we got Big B.
>>
>>25170679
Don't underestimate the Filipinos. Some of the toughest dungeons in the world there.
>>
>>25170706

I'm a secondstringer for the pally. The guy with the uncle up in Minnesota... And I know how tough are dungeons are, thank you. It's just I wonder if we'll be a match for the Chinese.

But it makes me think... If we do it right, it might even make people think twice about dismissing Crawling.
>>
So which team has the scummiest fans that always laugh at the Otters failing and don't respect anyone, thus being 1 of the most hated teams over all?

And for shits n giggles, which is the "cursed" team that just can't get the job done
>>
>>25170746
If you can pull of a win against the Chinese, you'll definitely put the Philippines on the crawling map.

Also, I can't remember. Do the Philippines have their own league or do they have teams in the South East Asian one?
>>
>>25170755

Probably the Marauders crowd. No offense to the Goldenport fans, but you guys can be fucking offensive. And I say that as a Soda Miner.
>>
>>25170781

The biggest we got here is comparable to one of the US' college leagues, our guys have some serious talent. Just a few years ago, we started sending our best guys to the SEACL. I've never been, though. Though this match might be the one to open doors for me, ya know.

Our SEACL victories might be making people take notice (the one match on Cambodia's home soil and the narrow loss against them Yokohama boys), but pay's not enough to get by on, though. So must of us take second jobs. I'm a copy boy in one of the broadsheets when I'm not crawling.
>>
>>25170859
Ah well, for the love of the sport I guess
>>
>>25163870
While The Leading Dark has proven to be a venerated stadium active for close to 60 years, Bay City Dwarves fans have never loved the venue as much as the team. In 2006, tourists on Alcatraz Island were hastily evacuated when a large number of reanimated corpses began to crawl on shore from the southwest section of the island. Though badly decomposed, clothing and other distinguishing features allowed California State Correctional Facilities to determine that the bodies were mostly former inmates, several of whom had been known drowning victims in daring escape attempts back to the mainland. Bay City officials have offered the island as a potential location for a new Crawl stadium, as the outer sections provide a stunning mix of cliffs, dilapidated buildings and forests. While the deceased denizens seem to be only vaguely self-aware, long-term observation shows a remarkable degree of sophistication in movement patters and the Silicon Valley Artificer's Institute is studying the site for signs of a higher guiding intelligence on the island that may be willing to cooperate in Crawl games.
>>
So what's the go on leagues outside of North America?
>>
>>25168474
Abandoned warehouses are surprisingly affordable.
>>
>>25163017
So we're writing up the stadiums, huh? I noticed that I didn't even describe the Martyrs' home turf. Time to fix that.

>The Cypress Gallows
Team: Crescent River Martyrs

A grisly reminder of the United States' barbaric past (even before the chaos set forth by the Seven Nations' War), the Cypress Gallows is the ruins of an execution site in what was the main square of colonial Crescent River.

Unlike the relative modernization of the rest of the city, the Gallows has retained the swamp-like features of the wilderness just outside of the city limits. The surface is a marshy bog, difficult for even the most lightfooted rogues to traverse. The dungeon itself is opened beneath the prominent and hardy gallows for which the stadium is named, an extremely deep pit where the executed were discarded upon their deaths. The pit serves as the central hub where all the other parts of the dungeon sprawl out from.

Matches at the Gallows begin with the teams on opposite sides of the marsh upon the surface, with the pit entrance at the middle between them. Once the crawlers get to the pit, they have to carefully descend down, as the stairwell has long since crumbled away. This provides an opportunity for the teams to show just how brutal they can be to their opponents from the get-go, something the Martyrs' fans love but do not dare say in public. Countless entryways are then dotted at even intervals down the pit, many of which unconnected to each other. Crawlers must choose their paths carefully and must prepare accordingly due to the traps set within. There is a reason that Trudy Puckett is considered one of the best rogues in the league, after all.

Within the labyrinthine and blood-stained corridors are a plethora of undead monstrosities to score points on, explaining the ludicrous scores for matches played at the Gallows. However, be wary of the occasional earth elemental or corrosive ooze lurking the halls, things that even the Martyrs have trouble with.
>>
>>25173035
And a college team!

>Bengal Grove
Team: Bayou State University Rakshashas

It's easy to find Bengal Grove, even on BSU's expansive campus. Just find the ring of ridiculously tall dead trees! That, and the throng of fans in foreboding purple robes trimmed with gold loudly and angrily chanting "Geaux 'Shashas!" A match at the Grove is often touted by crawl connoisseurs as an experience matching that of the NACL and its international counterparts, sometimes exceeding it.

Matches at the Grove begin in the constantly shifting root system of the supposedly dead trees, carving out paths through the soft soil for the crawlers to make their way through. Venturing closer to the center of the stadium, the roots give way to the ornate facade of an underground cloister. The layout of the cloister changes from match to match, but it is usually uniform, even symmetrical on both sides. This has led to criticism about the dungeon being too easy to navigate.

The Grove is also unusual in that there is not as many monsters present as at other venues. It is mostly known for its plentiful magical loot and its insidious magical traps. Teams focusing more of brute force and blinding speed should be careful at the Grove, lest they will end up seriously injured or worse. Suffice it to say, winning matches at the Grove provide excellent bullet points for for wizards and rogues to add to their resume.



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