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/tg/ - Traditional Games


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The year is 2047, and Earth is not the place it once was. Gone are our nation-states, gone are our empires. They died just as quickly as our flora and fauna in the face of the biggest threat mankind has ever faced: a simple, green crystal. Tiberium.

But Tiberium is no mere green crystal. It is a parasite. A cancer. It acts like more like a weed than any inorganic substance, but no weed or plant can match the speed or lethality of Tiberium. Like a plant, it leaches minerals and resources out of the soil and replicates itself into more crystals. A crystal of Tiberium can grow into a mighty field with ease. It expands underground with crystalline “roots” so that it may mine more resources from the soil, and uses these to expand further. And it horrifically mutates or kills all carbon-based life it comes into close contact with.
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>>24907330
Since the meteor carrying the crystal first landed in the river Tiber in 1995, it has changed the face of the planet in ways previously unimaginable. It has spread to every continent, and has evolved from previous forms to better spread and corrupt the planet. Some regions, deemed Red Zones, are so utterly infested with and mutated by Tiberium they cannot support non-mutated life for more than a few hours. The sheer presence of Tiberium in the air and soil will kill or mutate carbon-based life. In other areas, Tiberium infestation is heavy and dangerous, but not lethal. These regions are called Yellow Zones, and they contain most of the world’s population. The remaining surfaces of the Earth, those areas with minimal Tiberium problems, are known as the Blue Zones. These highly developed areas are fiercely protected with sonic emitters to keep them clean and free of Tiberium, and they are the last remnant of what Earth was like before Tiberium came.

One would expect that such a threat to humanity would unite the human race, or at least reduce violence in the face of global Tiberium apocalypse. But war, war never changes. As much as the world professes its hatred for Tiberium, the crystal’s mineral gathering ability have buffered what remains of the world economy to heights that were previously unimaginable. Tiberium is not just a cancer on the Earth, but the most valuable substance ever known, and the exploitation of Tiberium has allowed a new level of global war to be waged. While the nations of the twenty-first century have collapsed almost entirely, two new superpowers have emerged to rule the Tiberium Age.
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>>24907402
The Global Defense Initiative is all that remains of the free world. It was formed in 1995, a few months after the arrival of Tiberium, from what was the U.N. and has since merged into a single nation-state to present a unified resistance to Tiberium growth. GDI is almost exclusively made up of pre-Tiberium first-world nations. As such, they protect the Blue Zones, in the interest of saving what parts of Earth they can from Tiberium. GDI opposes the growth of Tiberium with all its might, and have in recent years begun to pump massive amounts of their budget into containing Tiberium. They specialize in railgun and sonic technologies, and use their advanced technology and industrial base to control the globe via satellite weaponry and superior firepower. They posses complete control of the Earth’s orbit with their satilliete ion cannons, orbital imaging, and their pride and joy, the space station Philidelphia.
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>>24907415
The Brotherhood of Nod, on the other hand, is a semi-religious shadow network of immense power led by a single charismatic figure known only as Kane. They control the Yellow Zones of the world, and fight for the people GDI abandoned to Tiberium. They embrace the green crystal with an almost religious fervor. The crystal’s arrival was predicted by Kane, and he is Nod’s messiah, their savior who will lead them into a new age for mankind, one in which they use Tiberium to grow beyond what they once were. Kane himself is a mysterious figure, known only by his face. His plans are legendarily complex and far-reaching, and he has shown a remarkable immortality to both nuclear weaponry and ion beams, being declared dead by GDI multiple times. The Brotherhood operates in the shadows, knowing they cannot fight GDI’s orbital power and military might on their own. Instead, they use hidden bases to recruit followers and soldiers from the disaffected population of the Yellow Zones. They use a combination of cheap, outdated weaponry from previous wars and cutting edge Tiberium-powered technology like lasers, Tiberium weaponry, and stealth.
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>>24907427
The Brotherhood and GDI have fought two global and destructive world wars, the First and Second Tiberium Wars, both of which ended with Kane’s apparent death and the splintering of Nod. Since the end of the second Tiberium War and Kane’s apparent death, Nod appears to have spent the last two decades leaderless and fractured, slowly attempting to regroup after the loss of Kane, aside from some notable military actions in Brazil and Australia. GDI has shifted its focus to controlling Tiberium and saving the world’s ecology.

In reality however, Kane has been piecing Nod back together into an even mightier force, and his plans are slowly approaching completion. He has decided that the time has come to act. Although GDI sits confident, feeling secure in its Blue Zones, Kane is about to show them how powerful the Brotherhood really is. It is May 2047, and the Third Tiberium War is about to begin.
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>>24907453
You are a young commander, with little battle experience but great potential, do you fight for…

>GDI guardians of the free world, and protectors of the last havens from Tiberium on Earth, the Blue Zones. GDI specializes in ion beams, railguns, sonic, and armored weaponry and brings to the table one battle doctrine for all situations: overwhelming force. They use their technological and industrial base to crush their opponents beneath a rush of Mammoth tanks. Their ground forces are legendary for the power of their armored divisions and skilled infantry, while their air force is known for liberal application of very close air support. To fight as GDI is to use your superior standard units to pummel the enemy into submission.
>The Brotherhood of NOD, oppressed and beaten down representatives of the people that GDI leaves for dead in the Yellow Zones and Red Zones, the areas of the globe corrupted by Tiberium, in the name of their messianic savior Kane. They use their religious fervor, stealth tactics, and knowledge of Tiberium to beat their more powerful foes. Nod specializes in Tiberium weaponry, genetic manipulation, stealth, and laser weaponry. To fight as Nod is to use inferior resources to fight smart, while exploiting your elite troops to win the day.
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>>24907473
GDI, I want to oppress me some terrorists.
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>>24907473
GDI. This time Kane stays dead.
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>>24907473
Steal talons. Or alternatively GDI
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>>24907473
Global Defense Initiative. Lets kick Kane's ass
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>>24907473
>The Brotherhood of NOD, oppressed and beaten down representatives of the people that GDI leaves for dead in the Yellow Zones and Red Zones, the areas of the globe corrupted by Tiberium, in the name of their messianic savior Kane. They use their religious fervor, stealth tactics, and knowledge of Tiberium to beat their more powerful foes. Nod specializes in Tiberium weaponry, genetic manipulation, stealth, and laser weaponry. To fight as Nod is to use inferior resources to fight smart, while exploiting your elite troops to win the day.
Peace through power!
>>24907506
Enjoy getting killed for rich assholes sitting comfy in the Blue Zones while the vast majority of the planet's population struggles just to survive in the Yellow Zones.
>>24907518
You can't kill the Messiah.
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>>24907578
Preach the gospel of Nod, fellow brother.
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>>24907578
Who gives a sit about those plebs? We're here to blow shit up, create collateral damage and bring justice to the world with nothing but guns amd mama's apple pie.

GO MURRI- I mean, GDI.
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>>24907473
GDI. Something about them speaks to me
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>>24907473
Why not our own character that works in its own end and has access to both techs?
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>>24907635
GDI is a global organization of which the "American" populace makes up only about 12% or so. Their Scandinavian population is actually bigger.
Also apple trees are now an endangered species and apple pie is mostly artificial.
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GDI: Because 90s US Gulf War style infantry in the Balkans with Calicos was awesome.
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>>24907674
So in other words, you want to be a powergaming faggot.
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>>24907685
Ya'll speakin these big werds to me, when the only letters I learned in school was GDI!
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>>24907674
That's like running for US president for a third party
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>>24907473
>not letting us be Forgotten
OP is tiny baby man!
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>>24907685
>Their Scandinavian population is actually bigger.
You are now picturing GDI tanks rolling through a village of Nod sympathizers, crushing the hovels under their tracks, while blasting power metal from speakers mounted on the hulls.
https://www.youtube.com/watch?v=r3G60XHaFZA
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>>24907788
https://www.youtube.com/watch?v=TU91h959WsM

Replace "god" with "Kane" and you're bang on the money
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May all non-believers be purged by fire!
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>>24907876
Didn't quite catch that, 3rd world scum.
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/tg/ not choosing guerilla warfare? My god.

You are a young commander in the Global Defense Initiative, the last hope for democracy and freedom from Tiberium in the world. How did you become a GDI commander?

>Military academy: Your family has a rich history of military service, stretching back decades. Your father served in the second Tiberium War, and your grandfather in the first. You've been a military brat since you were young, and you went to a GDI Military Academy just like your dear old dad.
>ROTC: You were always a pretty smart guy, but you didn't have the money to put yourself through university. Luckily, the oversized GDI defense budget took care of that for you, but now you've got to serve the rest of your six years before you can start making money off that degree.
>Enlisted: You didn't have enough money to afford any fancy schoolin' like some rich kids, but the military is the second biggest source of GDI funding, so you figured what the hell and joined up with the infantry. You got boosted to Officer Candidate School after a few months of service and now you're making more money than that ex-girlfriend with the PhD. At least you're pretty sure you are.

Each of these will have some bonuses associated, but nothing massive.
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>>24907915
pic
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>>24907915
>Military academy: Your family has a rich history of military service, stretching back decades. Your father served in the second Tiberium War, and your grandfather in the first. You've been a military brat since you were young, and you went to a GDI Military Academy just like your dear old dad.
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>>24907915
>Enlisted

grunt ho!
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>>24907915
>Military academy: Your family has a rich history of military service, stretching back decades. Your father served in the second Tiberium War, and your grandfather in the first. You've been a military brat since you were young, and you went to a GDI Military Academy just like your dear old dad.
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>>24907915

As much I yearn to jump for Enlisted, I think Military Academy seems best.
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>>24907915
ROTC
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>>24907915
ROTC. Only way to show how goddamn clever we are.
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>>24907876
kane is a punk ass bitch!
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>>24907915
ROTC, so that we can be a gloriously sarcastic armchair general.
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>>24907915
>>ROTC: You were always a pretty smart guy, but you didn't have the money to put yourself through university. Luckily, the oversized GDI defense budget took care of that for you, but now you've got to serve the rest of your six years before you can start making money off that degree.
>>
>>24908092
>Mammoth tank
>Dark
>Not TANK
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>>24908136
don't blame me I just found it
>>
You are, by the Army's standards, the nerd on the block, with your fancy double major in Tiberium Economics and Physics from Yale. You've learned not to mention that double major to many people in the Army, it doesn't ted to end well. You wish you had done Navy ROTC, but you suppose this paid the tuition just as well.

You are currently a GDI Second Lieutenant, in your second year of service out of six, stationed at Parker Base, in San Diego, Blue Zone Two. You have led a few Yellow Zone raids before and been in two firefights(three if you count that bar run in Tijuana, which you do). You've currently been called by Brigadier General Carranzo to report for a briefing.

>What is your name?
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>>24908223
Commander
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>>24908223
Sheridan.

Joe Shredian.
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>>24908250
This
I'm afraid I wont be able to respond to anything else
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>>24908223
Tomas Isaaksen
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>>24908223
This John Sheridan.
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>>24908274
>>24908250

You're EVA unit will naturally refer to you as Commander, but I'm gonna need an actual name.

There will be quite a few important parts between mission, this isn't just a pure strategy quest.
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>>24908262
why not
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>>24908223
I respectfully ask to be called Commander, sir.

I may not respond to any other moniker
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>>24908325
hush you we need a name!
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>>24908359
Com Anderson
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>>24908302
John Sheridan!
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>>24908302

Sounds good to me.
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Joesph Sheridan seems to have won.

The general’s secretary waves you by into his office. It is a room of considerable size, furnished with an expensive mahogany desk and two chairs, although the general’s seems much more comfortable. Behind his desk, he hastily kills a video feed as you enter, and stands to greet you.

“Lieutenant Sheridan” He greets with a salute, which you return crisply. The general is a large, imposing Cuban man, who has at least eighty pounds and twenty years of service on you. You idly wonder if he served in TW2. “Take a seat.” He instructs, flipping his screen around as you do. “Lieutenant, two hours ago a scheduled Orca transport out of Edwards did not make it on time to Zone 11.” Zone 11 is what’s left of the East Coast of the former United States, and where you studied. “We received no communications or distress call from the transport, it just vanished.”

“Turns out we got a freak ion storm that popped up just as it was crossing around Arizona.” He taps the screen and sure enough, a patch of interference fizzles to life. “Now the Air Force can’t fly through a storm for all their fancy new shit the budget gives ‘em. So once more, Army’s gotta bail the the Chair Force outta their goddamn chairs. Shouldn’t be too much trouble, but we can’t leave that transport and it’s pilots in a Yellow Zone, especially not in an ion storm. You’ve led a few Yellow Zone patrols, so I need you to take a convoy into Arizona and grab those pilots ‘fore they get snapped up by some bandits or mutants or whatever shit it is they got in Yellow Zones today. Any questions?”

>wat do?
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>>24908600
Any reports of hostile activity in the area?
What are the names of the pilots, and of the Orca's flight?
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>>24908600
Do we get any special equipment for the convoy? You can never be too careful in an ion storm.
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>>24908600
Ask what our forces will be and any news of Nod activity in the area.
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>>24908600
Orders regarding civilians interfering with the operation, sir?
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>>24908600
"So what do we have available for us, sir? I hope APCs are on the menu. They'll be loads useful."
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>>24908654
The general gives you a sort of half shrug. "Yellow Zones, you know how they are. Last we checked there was some mutant warlord in charge of most of northern Arizona, but we ain't heard much since. And nothing since that ion storm rolled in."

"I'll upload the pilot's dossiers onto your EVA, the transport went down, but so did it's escort, so you'll be looking for four pilots. Transport wasn't carrying anything too special, just some tiberium filters for Zone 11's exterior filters."

>>24908655
>>24908657
>>24908675

"We're a bit short at the moment, with Captain Hughes and his armored company up in Rodgers Base right now, so we can't spare much. I can get you a couple APCs easy, but you gotta be picky when it comes to your armor. I can let you take two Predators tops, or say, four Pitbulls. Or one Pred and two Pitbulls. Regulations won't let you leave the base with less."

>>24908674

Carranzo sighs. "You know how it is LT. I'll save you the whole spiel about GDI not harming civilians, but let's be frank here. It's a Yellow Zone. Someone takes a shot at you, you are weapons free."
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>>24908844
Pred and two 'Bulls. Don't want any of Nod's fuckin' stealth tech bullshit screwing us.
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>>24908876
Agreed, speed and power.
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>>24908876
Seconding this.
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>>24908876
Is that with the APCs, OP? If then yeah go for it.
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>>24908953
APC's are coming no matter what.
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>>24908977
Good they were useful as fuck in Tiberium Wars
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>>24908844
Will the APC be able to do its shooty thing when we grab the pilots?
Can we put a zone trooper in it as well? a sniper?
Wait, is it an urban area? Shit, how good are Pitbulls at clearing buildings?
>>
>>24909119
Uhh pretty terrible I'd imagine. They were mostly meant for light AA and scouting, and were armored like paper. I'd imagine Zone Troopers would be out of our reach, but maybe if we could get some grenadiers for urban combat
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>>24908876
>>24908893
>>24908903

"I'll take the one Pred and the pair of 'Bulls sir. Don't know what they'll pull out there, so best to go balanced. Don't want Nod fuckin' around with stealth bullshit out there." You rely.

General Carranzo lifts an eyebrow. "Son, we ain't seen Nod activity in the southwest since '43 and that was two buggies and a bike. Ain't saying a don't appreciate the vigilance, but don't get too jumpy. You kill some Yellow Zone kid cause you think he's a militant and that pile of paperwork comes across my desk. And I'd much rather spend that time fishing, if you don't mind. Dismissed."

Your convoy's already assembling on the central green, your Predator leaving a skid mark on the asphalt as it pulls into place in the front of the convoy. Your second in command greets you as you exit the command building.

"Staff Sergeant Park." You salute briskly as he matches your speed. Sergeant Park has about five years on you, and handles most of the nitty-gritty stuff. You'd probably have gone insane by now if you didn't have him. And he doesn't show you lip because you got a degree or two. God bless NCOs.

"We're lining up the convoy now sir, rolling in ten minutes if the squads all get off their lazy asses. Any particular convoy order you want sir? We're leading with the Pred right now, with the 'Bulls in the back. As for the APCs, we got three rifleman squads and another slot for a support group. You want rockets or grenadiers? Or we can add another rifleman group."
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>>24909189
Grenadiers, they will work ok if we run into armor (hopefully the pred can handle that) and can clear buildings like a dream
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>>24909189
Move one Bull up behind the Pred, and take nades. Not going to be seeing aircraft in an Ion Storm.
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>>24909189
Give us some grenadiers. Building-clearing is something we don't have covered at all.
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>>24909189
Grenadiers.
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>>24909189
Grenadiers. We got enough anti-air if a Venom comes around but nothing for bunkered in infantry. And those jugglers are damn good against bunkered in infantry.
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>>24909119
GDI ain't got the budget to send Zone troopers for pilots in peacetime. Besides, it's just an ion storm.

Snipers are doing wargames up at Rodgers with the armored divisions and most of your garrison.

You have no idea what terrain you'll encounter. Most of northern Arizona ranges from desert to pretty rocky hills. You might encounter urban combat if the pilots went down near Flagstaff. You won't really know until you're deep enough into the ion storm to get their signal.

Pitbulls aren't good at clearing buildings. Their rockets are pretty light and can't bring them down too well.
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>>24909189
Can we replace one of our riflemen squads with rockets? Because APCs are pretty much murder against infantry by themselves. They really don't need help.
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>>24909356
APCs can't enter buildings.
>>
"Grenadiers." You order. "Pilots might've went down somewhere urban, might need to clear some out. And put one of the 'Bulls behind that Predator."

Park relays your orders at somewhere around five hundred times your volume as the convoy comes together. Now, you've just got to decide which vehicle you're rolling in.

>Predator, lots of armor, big target, will be in the middle of any fight
>Pitbull(which one), lightly armored, fast, long range
>APC (which one), lightly armored, good speed, good range
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>>24909452
APC. You're nice and snug with the infantry in the back, and get a panoramic view of the proceedings.
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>>24909452
The front APC.
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>>24909452
Rifle APC.
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>not picking Nod

Wow, /tg/ sure is heretics today
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>>24909571
You aren't as surprised as I was.
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>>24909571
Only one side has ARMOR SUPERIORITY.
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>>24909652
They don't have a Messiah
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>>24909689
remove nod!
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>>24909689
Still not even close to being UNSTOPPABLE.
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>>24909452

>Rifle APC

I'm kind of excited, this could be fun.
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>>24909608
>You aren't as surprised as I was.

If we inevitably get ourselves killed in a cutscene, can we have a second chance to pick our successor and/or swap sides?
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>>24909753
Dude hugged a fucking Ion Cannon blast and didn't die. What can your tiny man-portable weapons do to him?
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>>24909505
>>24909546
>>24909556

>Still need a consensus as to which APC

You hop into one of the APC's with a rifleman squad, returning the driver's salute. You glance back through the view port into the back, and give the rifleman squad a quick wave. Don't wanna seem too unfriendly.

The convoy finishes forming up, and Park's face pops up on your HUD as you fit the commander's visor over your face.

:Ready when you are sir, bout six hours to 'Zona at top speed."

"Alright, let's move out!" You give the order and the convoy slowly rumbles into motion behind the Predator tank as you taxi across the street outside the base. You glance at police cars as you pass, seeing them holding back the morning traffic to let your convoy of armored death through. The wide-eyed stares of the civilians bring a smile to your face, but you note that your gunner is enjoying every minute of it, waving to the cars as you take an on-ramp onto a freeway.

"I feel like a celebrity, baby!" You hear him yell down to the rest of the squad, to muffled laughter.

Soon enough through, you're on the military highway to the Yellow Zone and your convoy floors it.

You activate your EVA unit as they do, and wait patiently while it updates with what is apparently version 18.4.11.2

http://www.youtube.com/watch?v=c3miHCIJqp4
>>
>>24909782
Nod campaign is the back-up option if this dies or you guys fail really really really hard

it won't be too hard to fail mission, but dying will take a special kind of dumbness

I suspect /tg/ will reach it within the hour
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>>24909827
>Still need a consensus as to which APC
Hitman 2-1.
It's the Funvee.
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>>24909827
I take it convoy is Pred, Bull, APC, APC, Bull.

The first APC, the one in no. 3
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>>24909827

Your convoy rumbles on for a few hours, as you doze off and idly go through the pilot dossiers on Granger, Thathard, Keel, and Chan. You don't see anything too out of the ordinary.

Some of the soldiers start to drift off to sleep behind you, but you remind yourself to wake them up once you hit the ion storm. You gaze out the armored window at the sparsh vegetation as it zips by at seventy miles an hour.

>>24909925

Pred-Bull-APC-APC-APC-APC-Bull
>>
>>24909978

Do we know anything about the mutant forces in the area beyond the rumor of a Warlord?

What weaponry do the muties possess?
>>
>>24909978
You first see the outer edge of the storm at around 1500, the lightning strikes and strange tint to the air visible from miles away, but it takes you about an hour to reach it, making sure to radio command to let them know you're losing contact with them. It's a weird feeling, entering the storm, as you watch your long range maps vanish, to be replaced with one that's a mile in radius at most. You pass through a range of small Tiberium-crested hills as you grow closer to where the Orcas should've been when they went down.

>Roll 3d6

>>24910018

You consult your EVA unit. The InOps reports say that this warlord and his army, called the Sons of the Crystal Desert, have access to some considerable weaponry for a Yellow Zone. Most of their forces are infantry apparently, but they are well equipped with rockets and assault weaponry alike. They have some medium armor, but your EVA rates in unlikely you will encounter it. Most of their vehicles are technical or jury-rigged mimicries of Nod buggies and bikes.
>>
Rolled 6, 2, 2 = 10

>>24910115
here we go!
>>
Rolled 5, 4, 6 = 15

>>24910115
>but your EVA rates in unlikely you will encounter it.
heh
>Most of their vehicles are technical or jury-rigged mimicries of Nod buggies and bikes.
heheh

>captcha: art NUKorea
AHAHAHAHA
>>
Rolled 3, 5, 4 = 12

>>24910115
Well I'd rather not get in a firefight with muties personally...
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>>24910115
Rolling
>>
Rolled 6, 3, 3 = 12

>>24910115

Let's try to avoid any possible ambush locations by driving out in the open when possible, keeping our distance from any broken down vehicles or possible choke points.
>>
>>24910156
Your last APC's gunner sees something flicker on top of one of the hills and you switch his feed to your visor. it's hard to spot but you think you can see a-

The technical which is following you hits a rock and skids a third of the way down one of the hills, backfiring as it comes to a stop, reversing as hard as it can. Above it, a shoddy motorcycle comes to a stop on the hill. The technical has a mounted gun in the back, but it's gunner is currently lying on the hill nursing a bruised rib. You cannot tell if the motorcycle has weapons.

The convoy pulls to a stop as weapon mounts swing round to face the pair of vehicles.

>wat do?

Yes, this is what an enemy critical failure looks like.
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>>24910292
>wat do?
Hop out, fix bayonet, and charge the hill while firing and shouting "FOLLOW MY TRACERS!".
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Rolled 5, 2, 3 = 10

>>24910292
Fire some warning shots
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>>24910292
We have a PA system, right?
"Do you require medical assistance?"
>>
Rolled 5, 3, 3 = 11

>>24910336

DON'T FIRE WARNING SHOTS.

We should take this guy alive and see what he knows.

Send a Pred and the APC with the squaddies and secure our informant as quickly as possible.
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>>24910351

Oh, and offer medical assistance too. Maybe he'll be more willing to talk if we help him out.
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>>24910377
>>24910336
Warning shots are some of the stupidest actions to take. They'll just consider it an attack, and respond in kind.
>>
>>24910334
http://www.youtube.com/watch?v=UhGIFLWadEU
I like you
>>
Need some tiebreakers here
>>
>>24910351
this
>>
>>24910441
Can we not shoot at the civilians please.
>>
>>24910374
No warning shots. We talk to them and hopefully get info about out pilots.
>>
>>24910441
Ill go with the medical aid
>>
You commandeer the PA on the last APC as the convoy swings around to face the pair of vehicles.

"Do you require medical assistance?" You ask, tracking the pair sharply with the APC's zoom camera.

The truck slows to a stop, and it appears indecisive. The motorcycle moves a bit down the hill to the downed man, and the driver dismounts, helping the gunner onto the back of the bike. After another moments hesitation the bike starts down the sloping hill towards you, the technical following.

By now, the infantry are at their firing ports, rifles tracking the vehicles through the walls of the APCs.

The motorcycle stops some forty or so feet from your column, and the biker takes off his helmet. He looks pretty normal, although nervous. "Sorry there folks!" He speaks up a bit. "We didn't mean to be suspicious or anything we just saw your big tank there and were wonderin, well..." He trails off and gives a sheepish grin. The second man doesn't speak, but looks a bit worried. The technical is hanging back a bit. "I think we'll be alright." he speaks up again. "And we don't want to be botherin' you folks too much more."

He seems somewhat overwhelmed. You wonder vaguely if the tank cannon pointed directly at him is still necessary.

From here, you can tell it's just an ordinary motorcycle and the technical's gun is rusted and old.

>wat do
>>
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>>24910654
pic
>>
>>24910654
"Move along. Move along."
Keep the convoy ready to cut 'em down if they try anything though. The technical could be PACKED with explosives.
>>
>>24910654
"Very well then. Carry on, sir."
Move out, but keep an eye on them.
>>
>>24910654
Ask them if they know anything about GDI aircraft getting caught in the storm and going down.
Also, call the guns off.
>>
>>24910654
You seen any helicopters around?
>>
>>24910688
Seconding this
>>
>>24910688
"You see or heard any aircraft go down round here in the storm?" You ask, getting a strange look from the APC's driver.

"N-No sir." The driver gulps a bit. "I ain't never seen anything fly since you GDI types rolled out here last year."
"Move along. You didn't see us, understand?"

"Yessir, understood." The man squeaks, and takes off towards the hills without at top speed.

The technical backfires again, and sits on the rocks for another moment, trying to restart its engine before it finally rumbles to life and follows the motorcycle.

There are some chuckles as the convoy settles back into position and keeps moving.

"Fuckin' hicks." Park mumbles and you are inclined to disagree with him.

It takes another hour of uninterrupted driving until you pick up your first signal. The escort Orca's distress becon blips onto your HUD as you near the outer limits of Flagstaff, apparently to the north.

>any change in battle order requested?
>>
>>24910819
Put the APC with the grenadiers behind the Pred. Other than that same convoy line.
>>
>>24910654
train guns off of them, ask where pilots went. Still kinda wary though
>>
>>24910819
Armor first, I guess. Although if we might dick around with the stealthy bastards worshipping that bald guy, that might not work.
>>
>>24910819
>and you are inclined to AGREE with him.

My bad.

>>24910866
>>24910892

You order the APC with the grenadiers into place behind the Predator before you enter the city outskirts. Won't due to get ambush here.

Your column slows a bit as you enter the wrecked suburbs to the north of Flagstaff. From what you can tell, the inner parts of the city seem pretty populated, but the outskirts are filled with squatters and the occasional bandit group. Most of the houses here seem unused and run-down. You can see a trail of smoke as you grow closer to the signal, and start to head towards it.

>Roll 3d6
>>
Rolled 6, 3, 6 = 15

>>24910931
>>
Rolled 3, 6, 1 = 10

>>24910931
>>
Rolled 1, 3, 4 = 8

>>24910931
>>
>>24910949
You spot a couple of people who stare, wide-eyed, at your convoy as you move through the ruined streets, and a few more that flee when they see you, but nothing hostile so much as pokes its head out as you round the corner to find the wreck of the Orca.

Only it appears you were not the first ones here.

Two big rigs and three technicals are clustured around a house at the end of the cul-de-sac you have turned onto. A single gunner lounges on the back of one of the trucks, idly smoking a cigarette, an assault rifle dangling from a strap on his shoulder. Beyond the trucks, the crashed Orca sits, its front half in a waterless pool. Green fatigued soldiers bearing assault rifles swarm around the crash site and the house.

On the side of one of the big rigs sits a single, crudely painted green, crystalline fist.

As convoy finishes turning, the gunner turns halfheartedly, hearing the sound of your engines, and freezes, his cigarette falling from his mouth.

With a panicked yell of alarm he whips his assault rifle around.
>>
>>24911087
>Wat do
>>
>>24911097
tell him to stand down or you will shoot.
>>
>>24911087
PA time again.
"Stand down. We're here for the pilots."
We can try to negotiate for blowing the weapons and avionics later.
>>
well....I guess they have the pilots
>>
Rolled 2, 6, 3 = 11

>>24911154>>24911087

Get the Pred to take those shots. Siding with using PA to make them stand down.
>>
>>24911087
Order him to stand down
>>
>>24911121
>>24911154
"Stand down, I repeat, stand down." You yell through the PA's as your convoy spreads out to corner the troops, who, you can now see, are mutant. The gunner's slack jawed face sports a trail of jagged crystals down the side as he freezes again, and slowly drops his rifle. The other troops, about two dozen, whirl to face you, but when presented with your gleaming steel Predator MBT, think better of it. Their rifles soon drop to the floor as the mutants raise their hands to the sky.

"We are here for the pilots." You tell them, businesslike. "Bring them to us, and you will not be harmed."

A few moments pass without movement, before a few soldiers push a pair of tied and gagged flightsuited pilots towards you through the throng. As they grow closer, you identify them as Granger and Thathard.

The mutants hold them awkwardly next to their big rigs, not sure whether to bring them to you or wait for you to get them.

Behind them, the intact wreckage of the Oca still smolders, which you know it would be unwise to leave in mutant hands...

>wat do
>>
>>24911087
Drop the fucker. We're not here to make friends, it's a hostile area, and he just decided to draw down on us. Give him a lead retirement package.
>>
>>24911294
Tell the pilots to walk towards our line, find out if the orca was carrying any info worth a potential firefight first
>>
>>24911308
Knowing C&C logic the tank won't kill the mutant squad unless it crushes them.
>>
>>24911294
PA Again to warn them that we will destroy the Orca. Pop that shit with the Pred for fun and profit.

Alternatively, not sure if we can drag it behind us by towing it behind the Pred and the APCs I guess.
>>
>>24911294
"Alright, let them walk straight forward.
"Get back onto your vehicles, and drive away."

>>24911351
If we can bring it back intact, or at least their black box, we should.
>>
>>24911294
Would it be wise to disembark or do we need an environment suit or something?
>>
>>24911294
Oh, and before /tg/ forgets, we're looking for four pilots. We have two, and we haven't found the other plane/s(?) that served as escort, as well as any Orca passengers.

I guess we deal with the Orca and then fan out to find those other things.
>>
>>24911294
Aren't there 4 pilots?..
>>
>>24911423
Right, so we shouldn't open fire on these guys yet.
We have to assume that their group has the other 2 already.
>>
"Release the pilots and send them over." You order. "Don't get any ideas."

It's like some sort of bizarre hold-up, you think as the mutants scuttle to cut the bonds and send Granger and Thathard running towards your APC. Except it's seven vehicles holding up five squads of mutants. The pair reach your APC and the squad opens the hatch, letting them clamber inside.

>how do you deal with the Orca? dragging it back is impractical since you still have another to find

>>24911384

It's a Yellow Zone, not a Red. You might get cancer or mutate if you live here for your whole life, or go for a walk in a T-field. A couple hours and you're good though.

>>24911423
>>24911436

One Orca and one Orca transport, two pilots each.
>>
>>24911492
A rifleman squad will leave their APC and search for the black box and other valuable and useful things from the wreckage. Ask the pilots what they need and should bring back. After that the riflemen will set charges for the downed copter to blow. If they can't, the we use the Bulls and Grenadiers to blow the copter.
The Pred just needs to look threatening.
>>
>>24911492
Seconding this

>>24911571
>>
>>24911492

Ask the pilots for a sitrep, who's alive, who's missing.

Call in the situation to command.

For the time being, though, ask the mutants to clear out once we have our people.

See if we can repair, or if we need to scuttle the orcas.
Engis should be able to patch em right up - once the ion storm abates.
>>
>>24911492
Seconding >>24911571, but could we just loot the avionics and weapons and leave the rest, or do we not have the technical capability to do that on-site?
>>
>>24911571
Do it.

Also, I like how our Protag isn't an asshole.. He's actually quite a nice guy.
>>
>>24911664
We could ask the pilots for the technical details of their vehicles. If we do search, advice the muties to step away from weapons and the damaged Orca.
>>
>>24911492
Loot then thermite the orca, ask the pilots/muties where the other two pilots are
>>24911682
Because we're nice people
>>
>>24911661
>Call in
Ion Storm. No coms allowed.
>>
>>24911571
You quickly lower the glass viewport behind you to shout at the newly returned pilots.

"Welcome back to GDI! What do we need from the Orca?"

"Ummmm..." Granger stutters but Thathard jumps in. "Yank the black box and hose the dashboard with a bullets and you should be good!: He yells back.

Nodding, you tap your EVA, sending Oishi's squad of riflemen out onto the street.

"Step away from the Orca and the do not appear threatening or we WILL open fire."

The squads make a path for you riflemen as they approach the Orca, covering the mutants with their rifles while one retrieves the black box from the Orca. From their helemt cams, you can see them much closer, noting their Tiberium enhanced musculature and their... very, very creepy green eyes. You shiver.

The squad retrieves the black box and one of them soaks a magazine into both control panels of the Orca. You order them back to the APC and they double time. The mutants are just starting to look reckless.

And here you are again at this uneasy standoff.

Your EVA unit suddenly makes a beeping noise as the transport's signal suddenly flares. It's to the east of the city, and quite a distance away, an hour or more. The signal fades quickly but your EVA saves the location. Wahtever caused the signal to boost, it probably isn't a good sign that it flared like that.

>what do?
>>
>>24911779
fuck me
>Step away from the orca and the street
>starting to look restless
>>
>>24911779
"Thank you for you cooperation, and have a nice day."
Punch it.
>>
>>24911779
load everyone up quick and role out before nod or what ever decides to attack us
>>
>>24911779
"thank you for a cooperation and have a nice day."

Then order our forces to move out towards the signal.
>>
>>24911837
>>24911839
"Thank you for your cooperation and have a nice day." You finish, before cutting off the PA. The driver next to you gives you another look. "Punch it!" You order your drivers, flicking your fingers over your EVA, picking out their movement routes.

Your gunners cover the mutants while the Predator swings around to the front again, and you quickly exit the street, leaving a group of confused mutants behind you.

You have three routes to the opposite end of the city you see, overlying ancient maps of Flagstaff ontop of GPS data.

>Downtown. Heavily populated, but tight and narrow. Good for infantry, easily ambush you. Might get you put of the citybefore nightfall.
>Swing around through the suburbs. Difficult to be ambushed. Will take you a considerable time.
>Outlying part of the city, in between the two. Somewhat clustured together, but not as much as the city. It won't take as long as going around

It is currently 1700 and night will be falling within three hours.
>>
>>24911944
Outlying city.
>>
>>24911944
>>Outlying part of the city, in between the two. Somewhat clustured together, but not as much as the city. It won't take as long as going around

Medium risk option for justice. Our combined arms force will be able to deal with anything.
>>
>>24911944
>Outlying part of the city
>>
>>24911944
Outlying part of the city
>>
>>24911944
>Outlying part of the city, in between the two. Somewhat clustured together, but not as much as the city. It won't take as long as going around
>>
>>24911944
As much as I'd like to just push through the middle of the city, by now I think the mutant leader already knows we are here.
So
>Outlying part of the city, in between the two. Somewhat clustured together, but not as much as the city. It won't take as long as going around
>>
>>24911944
Outlying city
We ain't getting paid by the hour so no rush
>>
>>24911983
>>24912011
You direct the convoy through a roundabout route, but still in the actual city. You see quite a few normal people watch your company pass in wide-eyed awe as they go about their day, and at one point you pass adjacent to what appears to be a major market, teeming with people that stare as the ground rumbles with your passing.

The buildings here are run-down, but not totally dilapidated. There are a lot more people here than you expected, many many times more. You actually spot quite a few cars that stop as you pass. It seems almost...

normal.

Sure, there's nowhere near as many cars as the Blue Zones and the buildings are obviously older, but it's much more normal than you first expected. More like a giant poor district than a chaotic wasteland.

Of course then you roll by a park covered with green tiberium. You watch in fascinated awe as mutants, immune to tiberium, shovel buckets of the green crystal onto a truck. These mutants are clearly heavily infected, bodies nearly encased in tiberium. You wonder how long they have left and shiver.

"Don't see that in the Blue Zone, do ya?" The Oishi, one of your fireteam leads, grunts.

Your convoy continues on, no organized mutant forces in sight.

>Roll 3d6
>>
Rolled 2, 2, 4 = 8

>>24912184
"People gotta make a ling somehow, man"
>>
Rolled 4, 6, 3 = 13

>>24912184
>>
Rolled 6, 6, 6 = 18

>>24912210
*living
>>
>>24912221
Hot damn, that's a crit on a 3d6, I'll take it,
>>
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>>24912221
WHELP
>>
>>24912245
Supercrit, more like. 1/216 chance of happening.
>>
>>24912245
Very interested in how this plays out. Beginning quest with a tiny patrol group, supercrit happens.

I wonder how many railguns that fire Obelisks of Light we can fit into our pred.
>>
>>24912221
Hot damn man
I ain't even gonna roll now
>>
>>24912438
> tfw rolling double crits

...

We run over Kane, killing him and thus ending Nod.

Game over we win.
>>
>>24912221
As you roll down one of the major outlying thoroughfares, Park finally says it.

"Damn, didn't expect we'd get this far without firing a shot. Maybe that Ivy League degree ain't such a worthless scrap of paper after all."

You groan and palm your face and you hear the fireteam lead in the back guffaw loudly. "Really Park?" You begin, raising your head again. "You just had-

A glint, out of the corner of your eye. Your head snaps to the side as you pass a window. There's a mirror through it, and from the angle you can just barely make out a shape and what looks like an...

...RPG.

You practically smash your EVA as you open up the channel to your whole convoy. "EYES UP! EYES UP! AMBUSH AMBUSH!" You roar at the top of your lungs, already sending orders to the grenadiers to bombard the building as you pass. "WEAPONS FREE WE HAVE HOSTILES!"

Behind you your riflemen burst into action as they jam weapons through their view ports, still not able to see your enemy. Your driver looks like he's about to say something to you when a big rig bursts out of an alley to crash into your Pre-

(1/30
>>
>>24912717

The big rig takes a shell directly to the front compartment and barely gets two feet out of the alley which it barely fit into, trapping it's occupants.

Your grenadiers don't hesitate, even with no visible enemy, and their grenades blow the rocket squadron from the building before they even finish loading their weapons.

On the opposite side of the road, an abandoned tenement's doors burst open as mutant marauders pour out, only to be caught by a heavy rain of APC and rifleman fire. A dozen marauders die in three seconds, stumbling to the curb, blood leaking in buckets from their perforated torsos.

To your great surprise, a trio of mutants burst from a door adjacent to you right as your convoy skids to a stop behind the Predator, training their rifles on you through your glass window.
>>
>>24912728

Your mind doesn't even have time to panic as you slam open you door, catching the first full on. He stumbles as you duck under the fire of the other two, both ridling your window with bullets. You lunge towards the stumbling mutant you hit and grab him by the waist, putting him between you and your attacker. You fumble for his sidearm and draw it, but one of the others swings his rifle at you. You dodge it, and put a bullet in his forehead, dropping him like a rock. The other tries to get a bead on you with his rifle as you bring the pistol up towards him, but only ends up knocking your pistol away. You snarl and release your human shield, grabbing the other mutant by the shoulders. You bring your forehead into his nose with a sharp crack, before grabbing his neck. You notice he has a knife in his vest. and, thinking quickly, release him, before drawing the knife and slitting the dazed mutants throat.

There is a roar of pained fury and the mutant you release grabs your throat from behind and beings to squeeze-

Until you make a rough estimate of where his head is and drive the knife backwards into his eye and deeper into his brain. He falls away without a sound.

Thirty mutants just lost their lives in less than seven seconds, three by your own hand.

Turning, you find Park behind you, rifle extended, his mouth wide with amazement.

"Where the fuck did you learn to do that?" He asks, as you realize that the entire convoy just saw your little martial display.

"Yale."

You get back into your APC.
>>
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>>24912739
>"Where the fuck did you learn to do that?" He asks, as you realize that the entire convoy just saw your little martial display.
>"Yale."
>>
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>>24912739
holy fuck...
>>
>>24912739
Glorious.

You have truly been chosen by Kane.

waitasec
>>
>>24912843
I think kane just ran away
>>
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>>24912739
>"Where the fuck did you learn to do that?" He asks, as you realize that the entire convoy just saw your little martial display.
>"Yale."
>>
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>>24912739
>Yale
>>
>>24912739
bonafide Badass rep here we come.
>>
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>>24912739
You don't see a single mutant for the entire rest of the journey to the crash site. Oishi makes some joke about having put the "Fear of the Commander in them."

You, on the other hand, are examining the serrated knife you took from the mutant, as you wipe a bit of grey matter and blood onto the APC's seat.

"Oh come o-" The driver begins to exclaim as you do so.

You look at him.

The words die in his mouth.

You place the knife into your belt loop, and vow never the go anywhere without it ever again.
>>
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>>24912624
>killing him
>implying you can kill The Messiah
Protip: You can't.
>>
>>24912988

Badass. I think we're settling into this, boys.

How far out are we from the second crashed Orca?
>>
>>24912988
You get lucky with the transport, and are able to easily locate it's smoke trail from miles away. You find it in an open field. Your convoy quickly surrounds the crash site and your infantry deploy to cover the area. But the pilots are nowhere to be found.

Do you:

>Take to the PA system once more, to try and contact them.
>Split up your fireteams and have them start searching nearby buildings
>Take your convoy street by street to find the pilots.
>>
>>24913078

Combine options 2 and 3, if possible. Have our convoys move down the streets while the fireteams comb through the buildings alongside them - we should try to maximize our intimidation factor, seeing as that has worked well previously.

PA system wouldn't likely help us, only alert enemy forces that we don't have a clear target in sight.

If our pilots went to ground, they'll be watching the streets and will see our APCs and Preds anyways.

Use extreme caution, but DO NOT ENGAGE CIVILIANS if we can avoid it. No reason to get messy now.
>>
>>24913078
Split up our fireteams while we search the site. Once they return without the pilot then we go street by street in our convoy.
>>
>>24913078
>>Split up your fireteams and have them start searching nearby buildings
>>Take your convoy street by street to find the pilots.
Have the convoy support the fireteams as they advance.
But first, make sure to pull the Orca's black box and destroy the console.
>>
>>24913156
this
>>
>>24913216

Changing my vote to this, make sure to get the black box and destroy the Orca's console.

Also, can we ask our rescued pilots if they can tell us anything about the missing guys? Whether they'd be likely in hiding or how they'd react to a crash like this?
>>
Rolled 2

>>24913156
>>24913216

Park takes the black box and hoses the consoles down with an assault rifle himself, before throwing the black box into the back of an APC and joining the fireteams outside.

"Let's do this clean people, fireteams clear all the buildings, convoy, provide support. Nice and easy people, keep your eyes open."

>>24913268

"Granger, Thathard." You call the pilots over to the view port behind you, since the APC is now empty. "I'm Second Lieutenant Joseph Sheridan. What do you think Keel and Chan would've done, gone to ground nearby or run, or what?"

"Well GDIAF doctrine says to take cover in a secure nearby location, unless you are being searched for by hostile forces." Granger supplies.

"But there's no real way to know if the muties were through here already." Thathard adds.

You wave them away. They weren't much help.

>roll 3d6
>>
Rolled 1, 3, 6 = 10

>>24913402

Welp, let's see how we do.
>>
Rolled 3, 2, 5 = 10

>>24913402
They were thoroughly unhelpful.
>>
Rolled 4, 5, 4 = 13

>>24913402
rolling
>>
Rolled 5, 2, 2 = 9

>>24913402
Eh, can't be too badass
>>
Rolled 3, 5, 5 = 13

>>24913402
high ho here we go
>>
Rolled 4, 2, 5 = 11

>>24913423
>>24913439
>>24913445
You hit a stroke of extreme luck and find both Chan and Keel on the second floor of a building in the third block that you check. The pair slide into the back of your first APC, with a different squad of riflemen.

"Alright men, load it back up, we're blowing this jojnt!"

A you hear a few "Hooah!"s as the fireteams begin to mount up again.

And it is right at this moment that a patrol of mutants turns the corner and runs directly into you, led by a pair of light tanks.

>Orders and rolls right here folks, 3d6
>>
Rolled 1, 5, 1 = 7

>>24913589
Infrantry split into the building for cover and return fire.
Grenades get tossed into the mutants.
Our heavies move to eliminate their tanks.
>>
Rolled 4, 3, 1 = 8

>>24913589
The patrol has two light tanks with a few squads of mutant marauders, that you can see. There may be more behind the edge of the buildings.
>>
Rolled 2, 6, 5 = 13

>>24913589
Tanks and grenaders focus on the tanks, Sheridan stabs the mutant in the throat and takes his weapon, fireteams pin down the enemy infantry. APC'S massacre anyone, and we work to retreat and GTFO
>>
>>24913644
>>24913724
The Bulls are feeling lonely and unloved
>>
Rolled 6, 2, 6 = 14

>>24913589
Predator and Grenadiers concentrate on the tanks. Fireteams take cover in the buildings while the APC's and Bulldogs take out the mutant infantry.
>>
Rolled 2, 4, 1 = 7

>>24913589
Get the pred and grenadiers to focus on the tanks, once those are disabled we get the hell out of dodge since its doubtful the mutants could pursue us on foot
>>
>>24913589
Pred takes light tank shots in front armor, bulldogs flank and hit them in weaker side armor with missiles.

Infantry stay in APCs, with pilots and MC in the rear one. Let's not push our luck, a bullet can still kill us.

at least until we become GDI's Kane
>>
Rolled 2, 4, 4 = 10

miss pasta
>>
Rolled 4, 6, 6 = 16

>>24913901

To roll the dice, you need to type "dice+3d6".

You're giving good tactical advice, stick around bud.
>>
>>24913744
>>24913752
Bulldogs can do what they want.
>>
>>24913901
>Infantry stay in APC
But I thought the fireteams were still outside of their APC's.
>>
Rolled 1, 3, 1 = 5

>>24913966
>A you hear a few "Hooah!"s as the fireteams begin to mount up again.

They be goin' back now, cap'n.
>>
Rolled 5, 2, 6 = 13

>>24913724
>>24913752
>>24913759
>>24913901

>These all seems similar enough

For a full second absolutely nothing happens. Your both sit there in some kind of bleary amazement that the mutants found you.

Then you come to your senses and start shouting orders. It seems the mutants do so as well.

"Fireteams in the building now! Grenadiers, cover them, grenades on those tanks right now!" You shout, even as your Predator's gun barks.

You recognize the tanks in front of you, old Nod light tanks from... TW1? Their pretty ancient, but their sloped armor remains undeniably effective.

However, nothing short of a Mammoth is shrugging off a shot from a Predator at thirty feet, and the left tank crumples like a toy. The right one opens fire at your Predator, and scores a direct hit on the front armor. However, the shell doesn't do much more than dent it.

As the mutant marauders open fire on your riflemen, they rush for the cover of the buildings. The first salvo of the marauders is a solid one, and a few of your riflemen stumble as they enter the buildings, one of them falling, but getting quickly dragged into cover.

Your grenadiers are quick to take cover behind your APCs and hit the marauders with grenades, and the fall back into cover.

"Take out that tank and start falling back, we're sitting ducks out here!" You call. "Pitbulls, flank 'em, round the next block!" Your rear Pitbull races off, but your first one is unable to, squished between your Predator and your APC.

>roll 3d6
>>
Rolled 5, 1, 5 = 11

>>24913996

GET THAT BULLDOG OUT OF THERE.
>>
Rolled 3, 5, 5 = 13

>>24913996
Get our APC to fall back so that the Pitbull can get out.
>>
Rolled 2, 5, 3 = 10

>>24913996
Get that Pred to ram the light tank, maybe make space for the trapped pitbull to move out. Tech's gone way up since the first war, so it's unlikely to pose a threat even at close up.

Heck, pred engine might be strong enough to just crush the thing.
>>
Rolled 5, 2, 5 = 12

>>24914033
>>24914057
>>24914100
"Back it up, back it up!" You yell, feeling somewhat helpless. Goddamn, you're like a fish in a barrel.

However, your opponents are in a similar situation, and your riflemen quickly take apart the squad of marauders in the front, but it is quickly replaced by another two, who are quickly suppressed by your grenadiers.

The remaining tank can't load fast enough, and takes the Predator shell directly to the cockpit. You watch the magazine explode, sending mutants diving for cover. Through the fire and the haze, however, the tank is unable to avoid a pair of rockets which smash directly into it. Luckily, they struck it's front again.

Your APCs begin to retreat slowly, but it gives the other Pitbull just enough time to get free and pull a u-turn, zipping towards the rear of the column.

The other pitbull isn't so lucky as it pulls its flanking manuever and runs directly into another light tank and a technical. It dodges the tank's round, but takes fire from the technical as it rapidly reverses.
>>
Rolled 3, 4, 3 = 10

>>24914277
>What do and 3d6
>>
Rolled 4, 1, 5 = 10

>>24914277
Tell that Pitbull to back out and maybe send a volley of its rockets at the technical. Maybe get the pred to deal with the other tank
>>
Anybody else here? part one will be done soon anyway
>>
Rolled 6, 6, 4 = 16

>>24914277
Get the Pitbull that got fired upon to launch missiles at the technical and fall back, with the second Pitbull coming up finish off the technical or fire on the tank.
Get the Predator to maneuver and take out that tank.
If a Grenadier can fire on the mutie tank, then do so.

APC's to continue providing fire support to the infantry.
>>
Rolled 2, 5, 4 = 11

>>24914277
Pred counters the light tank, APC'S lay down heavy fire on the mutants, and.. idk.

Keep up the pressure. Counter their rocketeers!
>>
>>24914464
Awesome rolls mate.. Heh.
>>
Rolled 6, 3, 5 = 14

>>24914464
good idea on destroying that technical before falling back - it might be able to chase and kill the pitbull.

I roll to get Sheridan out and murder some muties and Ascend
>>
Rolled 2, 3, 3 = 8

>>24914385
>>24914464
"Raider two, fall back, repeat fall back." You instruct. The driver doesn't answer, likely concentrating intensely, but he retreats rapidly, releases a barrage of rockets that blows the technical to pieces, then pulls off the smoothest backwards u-turn you've ever seen, as the tank's shot goes flying over it's head.

The second Pitbull releases another barrage at the tank, but it swerves to avoid it.

"Back up, we're outta here gents!" you yell again, as the grenadiers lay down covering fire? Covering grenades? They suppress the mutant infantry at any rate, and the riflemen take them out with murderous efficiency, wiping ot the remaining marauders and the rocket team.

The fireteams and grenadiers rush for the APCs and clamber in with their few wounded as your column slowly but surely retreats back into formation. The light tank that remains skitters backwards and flees.

You have four moderately injured riflemen, one heavily injured, and one lightly injured grenadier, but you came out on top once more.

It's 1900 and dusk is beginning to fall as you start to move once more through the streets, taking the same way back. There are no more ambushes. You see the burned out big rig and bloody bodies where the ambush happened earlier. Where you killed three men. Your first three. You'll think about it later. Can't afford to right now.

You make it out of the city without any more problems, although you see some more green-fist vehicles shadowing you, but they don't dare engage.

Soon enough, you're cruising down the highway once more through the hills. You should be back around midnight.

>roll 3d6
>>
Rolled 3, 2, 3 = 8

>>24914702
>>
Rolled 4, 4, 4 = 12

>>24914702
Once we get out of the city it might be a good idea to put the Pred at the rear of the column to warn off any tailers
>>
Rolled 1, 6, 2 = 9

>>24914702
Promotions here we come
>>
File: 1368946736903.jpg-(318 KB, 800x800, Dryden.jpg)
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318 KB JPG
>>24914702
>Where you killed three men. Your first three.
The first is always difficult. The second is
>>
File: 1368946807554.png-(88 KB, 590x369, Bond.png)
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>>24914871
Yes, considerably.
>>
Rolled 6, 1, 6 = 13

>>24914773
Rolling and supporting this
>>
>>24914773
Agreed. Plus a 'Bull up front can spot any stealth bullshit that comes in range before they can hit the rest of the convoy.
>>
Rolled 6, 3, 4 = 13

>>24914751
>>24914773
>>24914814
>Promotions here we come

Ha. Ha. Ha.

The night is quiet except for the rumble of your convoy as you kick Yellow Zone dust behind you. You'll be out of the storm in just a few minutes you know. You watch the Tiberium fields that stretch across the desert idly, seeing some harvesters here or there, as you listen to the chatter of your victorious troops laughing and joking around with the pilots.

You catch the latter end of one of the comments as you hear Granger exclaim loudly, "but when I went down I didn't expect to get recognized by goddamn Superman!" There is rancorous laughter and you smile, turning to make a comment back at the squa-

There is a high pitched whistle before the first rocket slams into your first APC, shattering the silence of the night, and you are thrown forward as the driver breaks hard. The your first APC is on it's side, several feet to the side of the road as the Nod Attack Bikes thunder down the hills, two on both sides, accompanied by a Raider Buggy each, their light machine guns blaring as your ears ring with the sound of the first explosion.

>3d6 and a plan
>>
Rolled 2, 1, 6 = 9

>>24914969
Everybody focus fire on the attack bikes. They're the biggest threat. Then move on to the buggies.
>>
Rolled 1, 5, 5 = 11

>>24914969
Pred and a 'Bull hit those buggies. APCs and the other 'Bull hit the bikes.
>>
Rolled 6, 5, 3 = 14

>>24914969

Get our tanks up front NOW.

Whip our APCs and Bulls behind the Preds if we can and start firing fucking everything.

Make way for the downed APC and pull out our damned men right fucking now.
>>
Rolled 2, 3, 5 = 10

>>24914969
Maneuver you forces around the wounded apc, and focus fire on the bikes first, those rockets are nasty, but there armor is paper.
>>
Rolled 3, 6, 5 = 14

>>24914969
Oh shit, regretting that suggestion with the tank now...
Agree with the others, hit the bikes first, get the tank forward
>>
Rolled 6, 3, 2 = 11

>>24915059
Rollan' in support of this. >>24915056 is also pretty good.
>>
Rolled 6, 2, 5 = 13

bampu bampu
>>
Rolled 4, 5, 2 = 11

might need a little while for this one got called away by something for a few more minutes
>>
Rolled 2, 5, 5 = 12

>>24915529
tis alright
>>
Rolled 2, 3, 2 = 7

>>24915056
>>24915042
>>24915059
The Attack Bikes let loose another volley, smashing a pair of missiles into your Predator's armored sides, one of them smashing it's treads. The other Bikes fire on your Pitbulls, Raider One gets hit by a missle, but it's uninjured and soaks the damage, while Raider Two dodges with contemptuous ease. The Buggies rattle your APC's with fire as your men rush to their firing ports haphazardly.

And then it's your turn, you fingers playing across your EVA unit in a panic. You play piano, but you fingers have never danced like this. The Predator swivels, unable to move, and lets loose a shell and it skims a Bike. The vehicle swerves off course from the force of the shot and catches a barrage of rifle fire and grenades from your APCs. The driver gets eviscerated and the Bike is still. You direct your APCs to form up around their fallen brother and you feel your vehicle jump as they race towards it.

The Pitbulls let loose a volley at the Bikes and succesfully hit one, blowing it into several smithereens sized pieces and they take off to start circling the battle, as they are best suited to do.
>>
Rolled 1, 2, 4 = 7

>>24915775
Sorry, can't continue past this

If someone could archive this, that'd be great

I'll probably continue this Tuesday

Sorry again I couldn't finish this mission
>>
Rolled 4, 6, 3 = 13

>>24916033
CABAL, archive here. http://suptg.thisisnotatrueending.com/archive/24907330/

Vote now. Front Page through Power.



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