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File: 1367806982513.jpg-(108 KB, 850x850, 1327723393146.jpg)
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What time is it? It's VALKYRIAN MERCS QUEST time!

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20Quest
Pastebin: http://pastebin.com/mJ8rxjAx

You are JAGER STURMFUHRER, leader of the fledgling mercenary company DEMONS OF RANDGRIZ. In addition to fighting Imps for money and vengeance, you have your own private mission to hunt down Karla, your former fiance who sided with the Imperials and destroyed your home.

You've recently arrived in the Federation nation of Albion to help defend it against a possible amphibious attack. However, your boots barely hit the deck before you were assigned a mission to break up a spy ring. However, through a chain of extraordinary events, you not only smashed the spy ring apart, but also managed to capture an Imperial u-boat (mostly) intact. After a massive victory party that left you with a headsplitting wakeup call, you met with the mysterious and totally trustworthy Colonel Lynch of the Albion Intelligence service. He's agreed to help pay for repairs and maintenance of the u-boat, now christened the Vergeltung, in return for being able analyze it.

After rooting out more Imperial spies, you were sent out with the Vergeltung to investigate a possible staging point for Imperial infiltrators, only to find that it was a staging point for the entire Imperial invasion fleet. Thinking quickly, you came up with a daring (and crazy) plan to sink the Imperial flagship, the Lion of the Empire, which you somehow managed to pull off.

Now that you've returned, and with proof that there really is an Imperial invasion fleet out there, the Federation can no longer ignore the imminent danger to Albion, and preparations for a defense are under way.

(cont)
>>
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>>24652724
MISSION 3 COMPLETE

REWARD: 2000 credits
BONUS: 5000 credits
UPKEEP: 1150 credits
TOTAL: 5850 credits

TREASURY: 6350

You also have a total of 30 EXP, which you can divide among your troops. The cost to upgrade from level 1 to 2 is 10 exp, and the cost for subsequent levels increases by a further 10 every level increase.
>>
Also your purchase options:

(Choose one weapon for any class)
POWER - 1000
ACCURACY - 1000
SPECIAL AMMO - 1000

ROSSMORE SHOTGUN - 1000
One of the oldest and most respected weapon designs in Albion, the Rossmore Pump Action Shotgun is a highly reliable, extremely powerful close range weapon. Only Shocktroopers may use this weapon.

GEAR:

WEAPON HARNESS - 1500
Allows the wearer to carry a second primary weapon except for lances.


Spiderweave Armor (PROTOTYPE) - 1200
Constructed out artificial fibers several times stronger than steel, this cloth armor provides superior protection to standard Scout armor with no additional weight.

Plastic Explosive - 1000
More powerful than TNT and more stable than weaponized Ragnite, plastic explosive will be the way of the future for precision demolitions!

Composite Armor (Vehicles Only) - 2000
Using revolutionary steel alloys, vehicle armor plate can be significantly strengthened with only a minor increase in weight.
>>
>>24652862
Jiminy Christmas, that is a lot of cashola.
>operhal accounting
Captcha has spoken. We need an accountant.
>>
>>24652896
>Composite Armor (Vehicles Only) - 2000

Voting for this.

So, thoughts on who we should level up?
>>
>>24652896
>Plastic Explosive

its time to get our demo on!

>Spiderweave Armor
>>
Also I should point out that as your soldiers' skill increases, so does their desire to be properly compensated for them. Every level increase will also increase that unit's upkeep by 20 credits.
>>
I suggest.
POWER - 1000
Plastic Explosive - 1000
Composite Armor (Vehicles Only) - 2000
Total 4000
Remaining:1850

As to the EXP I suggest Tarin and Ramirez.
>>
>>24652896
So.

Weapon harness(1500), Rossmore shotgun(1000), and Plastic Explosive(1000) is my thoughts. (3500 total)

In terms of XP. Do we need to level up Jager? Or does he just get plot XP? If we don't need to I would say Ramirez, Tarin, and Beech. If we do need to then switch Beech for Jager.
>>
>>24653010

I second Tarin, though I wonder how we level Jager himself.
>>
>>24653010
>POWER - 1000

You should specify which class weapon you want to upgrade. Rifles, SMGs, Lances, etc.
>>
I thought we already bought the harness?
>>
Level up one or two or the scouts, they've been used by us a lot, especially with our stealth approach. Although that method of combat may be obsolete with the invasion force and everything.
>>
>>24652896

Hmmm, I'll be voting for Weapon Harness, the Shotgun and that Composite Armor.
>>
>>24653010
To specify. The power is for the MGs.
>>
>>24653057

Bandolier.
>>
Personally I would up the STURMFUHRER's level up first. Mainly agility or strength.

And Composite Armor is something we need to get at the very least.
>>
>>24653057
Bandolier which gives everyone extra nade.
>>
>>24652896
Voting for Accuracy sniper rifles, Special scout rifles, Rossmore Shotguns, and the composite armor.

5000 total
>>
>shopping with /tg/
>No one can agree on what to buy
Good times.
>>
>>24653133
It's actually really fun to watch.
>>
If do go for shotgun we should get the weapon harness. Because we would want Jager to have both.
>>
>>24653155
Never said it wasn't.

Just this always happens is all.
>>
>>24653169
I just want my god damn C4
>>
Okay, so far, the consensus seems to be:

Purchases: Plastic Explosive, Composite Armor, and Rossmore Shotgun

Level ups: Tarin, Ramirez, Julia
>>
>>24653192

How do we level Jager?
>>
>>24653192
So does Jager level up separately?
>>
>>24653192
see
>>24653169
I really agree with him on that. If we don't get the weapon harness then we shouldn't get the shotgun right now then.
>>
>>24653222
>>24653226
Jager levels up like everybody else.
>>
>>24653268

Then I vote Jager and Tarin.
>>
>>24653268
So we have to spend XP on him then? Drop Julia for Jager.
>>
>>24653268
Switch the upgrade to Jager and Tarin.
>>
>>24653268
Then yeah we should level him up. He is fairly high priority on the level up list. To me at least.
>>
>>24653192

In that case I'd like to drop Ramirez or Tarin for Julia.

Because seriously, the tank is one of the biggest assets we can field.
>>
Like the others have said, if we're getting the shotgun get the harness.
>>
>>24653268
I vote Jager and Tarin as well.
>>
>>24653441

Drop Ramirez then? Seems people are pretty set on Tarin.
>>
>>24653268
Jager, Tarin, and Julia.
Gotta have our Ninja and our Tanker at full Badass levels.
>>
Okay, so moving on, this is what's happening!

PURCHASES:
Weapon Harness - 1500
Rossmore Shotgun - 1000
Plastic Explosives - 1000
Composite Armor - 2000

Total: 5500
Treasury: 850

Level ups:
Jager is now level 2!
Tarin is now level 2!
Ramirez is now level 2!

In addition to an increase in their primary stat, you can choose an additional stat to increase, OR get a random potential.

STRENGTH: Determines everything from how hard you hit to how much you can carry.
AGILITY: How fast you can move and dodge.
TOUGHNESS: Your ability to withstand damage.
ACCURACY: You ability to hit the enemy.
CHARISMA: Your ability to give orders to your troops and allies.
MORALE: Your ability to keep your cool under fire.
>>
>>24653489
We do have 30xp to spend and it's only 10xp to level right now.
>>
>>24653497

Fully in support of this.
>>
>>24653504
Unless you want Julia instead of Ramirez, that's cool too.
>>
>>24653504
Jager gets AGILITY, Tarin gets ACCURACY, and Ramirez gets STRENGTH.
>>
>>24653504
For Jager I would Increase either ACCURACY or STRENGTH.
>>
>>24653521
I would say Julia and I would like to go for the random potential.
>>
>>24653521

Julia, she's the one controlling the rolling bunker of 'fuck you'.
>>
>>24653542
Scratch that Tarin gets a random potential.
>>
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>>24653521
Julia the Tanker. We must level her up.

> flying tank? I think Yes.
>>
>>24653504
>spending all of our money
Got to be shitting me.

Anyways.

I would say Jager CHA (leader always needs CHA), Tarin ACC, and Ramirez STR.
>>
>>24653521

Julia.

We must pay her back for the cove after all.
>>
>>24653573
It may be most of our money, but at least we spent it on equipment that will benefit us in the long run.
>>
>>24653642

We will always have opportunities to make more, look how much we just earned.
>>
So... I still need a consensus on what you want to give Jager.

Tarin is either getting ACC or a potential.

Julia is pretty much confirmed for getting a potential.
>>
>>24653677
I still say Jager gets AGI. He doesn't need strength at the moment.
>>
>>24653677
CHA for Jager
>>
>>24653749
This.
>>
>>24653677

Charisma. The name JAGER STURMFUHRER must stir pride and fear in equal measure, when shouted as loud as possible.
>>
Next time we build up some experience we should go and up Samantha and Ramirez. Right now though I"m thinking we should boost Jager's accuracy because right now it is 0. On the other hand strength is also 0 which makes me want to up that too. Toughness boosts naturally.

For Tarin also thinking accuracy or a second add on to agillity.

While for Julia I want to go for a random potential.
>>
>>24653677
Okay, so Jager gets +1 CHA
Tarin gets +1 ACC
and Julia gets a potential!

roll 1d100
>>
Rolled 78

>>24653884
>>
Rolled 49

>>24653884
>>
Rolled 22

>>24653884
>>
Rolled 56

>>24653884
Rolling.
>>
Rolled 63

>>24653884
>>
Rolled 13

>>24653884
Dice Gods Please
>>
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>>24653905
Julia gets-

Two for One Deal: On a critical hit, Julia automatically fires a second shot.
>>
Rolled 62

>>24653884
What might we get????
>>
Rolled 98

>>24653982
Damn it Dice Gods
>>
Rolled 2

>>24653884
On one hand at least Jager isn't the least charismatic now. On the other hand we still kind of suck at hitting and strength. So let us pray the Erik fist fight is sometime away.
>>
>>24653988
.. What would've happened if we only got shitty rolls?
>>
Rolled 24

>>24654003
They are truly fickle.
>>
>>24653988
all the dead imps!
>>
>>24654019

Everyone rethinks their career, goes into small business.

We Cabbage Merchant Quest now.
>>
>>24653988
Pop pop watchin imps drop.
>>
>>24654048

Considering how he ended up, we could do worse.
>>
>>24653988

I can rejoice to this.
>>
>>24654048
So we become Largo and start yelling about vegetables?
>>
>Alright, now that's been done with, on with the story!

>Also, Jager is getting the harness and shotgun. Do you want anybody else to swap out their bandolier for a harness?
>And who is carrying plastic explosive? It will replace on of their grenade slots.

Once again, you're sitting in Lynch's now very familiar office as he tries to debrief you on just what exactly happened on the Crag. Well, after he's finished calmly yelling at some poor officer over the phone.

"Yes, you heard me. Recall all ships that aren't currently on Critical Assignments. I don't care if the Oseans and Yuktobanians complain. They have their own navies, they should actually get around to using them for once."

Lynch sighs and hangs up the phone. "I suppose I should thank you, Captain Sturmfuhrer. Your actions have saved us from getting caught in a surprise invasion. At least we have some time to prepare for it now."

"Just earning my pay, Colonel." You reply cautiously.

"Quite." Lynch nods. "Unfortunately, there's no time for R&R. There's no telling when the Imperials will decide to invade. While the sinking of the Lion of the Empire has certainly hampered their plans, with a man like the Red Swallow leading them, the question won't be whether they launch an attack or not, but when."

Lynch then rolls out a map of the harbor and the surrounding beaches in front of you.

"We believe the Imperial forces will center their efforts on this harbor, since it is the only one on Albion's east coast which would be able to accommodate the number of forces they're bringing. We've divided the area into three defense sectors.

To the north is rocky with high bluffs. which would give our forces a large height advantage, but will provide cover for invading forces. To the south is open beach, which will allow easy landings but no cover for the invaders. They could also try landing in the harbor itself, but it is the most fortified section of our defense line.

(cont)
>>
>>24654274
"I'm giving you the luxury of choosing which sector you want your forces to be deployed in, or you can choose to stay in reserve. However, I do have one extra plan..."

"I have a feeling I won't like this." You grimace.

"Oh, you will." Lynch nods. "The Red Swallow is a very formidable opponent, and I have no doubt his presence alone would be able to break our lines. However, if he were to gain knowledge of where a certain Captain Sturmfuhrer was deployed on the line..."

"...then he'll take the bait and come straight for me." You finish.

"Correct. It's a very dangerous plan, but the payoff is potentially large."

>We'll deploy on the line. (north, south, or harbor)
>We'll deal with the Red Swallow. (north, south, or harbor)
>We'll stay in reserve.
>>
>>24654303
Harnesses cannot be used to carry an extra lance.
>>
>>24654345
>>We'll deal with the Red Swallow. in the harbor
>>
>>24654345
>We'll deal with the Red Swallow. North.

Can anyone say cliff to the face?
>>
>>24654362

Frak.

Also, removed that post because my OCD demands I not stick it in the middle of the update.
>>
Rolled 45

>>24654274
Thinking for C4 we should either get Tarin for her stealth abillity. Samantha just because it matches her lancer skill set of blowing things up. Or Ramirez because he has skills at everything.
>>
>>24654374

We shouldn't lure him into the harbor, it's the most fortified section of our defensive lines, and we shouldn't screw it up by baiting him there.
>>
Rolled 56

>>24654345
>We'll deal with the Red Swallow. north,
>>
>>24654274
Ramirez's and a shotgun. Give all the shocktroops shotguns!

And Brillant for C4.

>>24654345
>We'll deal with the Red Swallow. North.
Highground is bitch to take.
>>
>>24654345

Vote for the harbor. The urban environment suits us.
>>
>>24654422
Soooo we shouldn't lure him where we have a complete tactical advantage?
>>
>>24654422
Agreed.
Also..
Maybe a fistfight with a Knight?
Or should we just run him over in Julia's tank?
Or do we capture him alive?...
>>
>>24654345
>>We'll deal with the Red Swallow. (north)
>>
>>24654345
>We'll deal with the Red Swallow. north

"oooh red I am waiting for ya!"
>>
>>24654345
>We'll deal with the Red Swallow in the harbor
>>
>>24654465
We kill him with guns
>>
>>24654459

We shouldn't lure him to where he'll smash though our most heavily fortified section.
>>
>>24654465

Shoot the fucker.
>>
Rolled 97

>>24654459
Mainly because given his skill set he might just break the lines well enough so even if we win we lose as other ships drop in. Bait him to the south or north and instead he will be elsewhere so the fortified position would be instead under attack by less competent men.
>>
>>24654526

Thank you for completely missing my point.
>>
>>24654510
Ok that makes sense
>>24654374
Changing vote for the north
>>
>>24654345
>>We'll deal with the Red Swallow. North.
>>
>>24654345
"I can't believe I'm saying this, but lets bait him to the northern sector." You say.

"Excellent. We'll have preparations immediately underway." Lynch says. "I suggest you do likewise."

>Meet up with the squad. Lets get some training done.
>See Qyburn. Maybe he's got something that can help.
>Find Jack or Captain Waring, see what they're up to.
>other
>>
>>24654674
>Meet up with the squad. Lets get some training done.

We need to get accustomed the explosives.
>>
>>24654674
to Q! and hope to god he had land mines!
>>
Rolled 71

>>24654674
Meet up with the squad. Lets get some training done. Get them used to the terrain there going to be fighting in look at the north sector and try to find good defensive positioning.
>>
>>24654674
>Meet up with the squad. Lets get some training done.

I demand montage music.
>>
>>24654674
Other: Observe the defenses set up in the north. Since there are apparently no planes in this universe, if we have concealed bunkers we can seriously fuck them up. We should familiarize ourselves with our area immediately
>>
>>24654674
>Meet up with the squad. Lets get some training done.
>>
>>24654674
>Meet up with the squad. Lets get some training done.
>>
>>24654674
Meet with the squad.
>>
>>24654731
>I demand montage music.
Ask and ye shall receive.
https://www.youtube.com/watch?v=vK4gv11PTI8
>>
>>24654841
Rejoice?
>>
>>24654952
>https://www.youtube.com/watch?v=vK4gv11PTI8

Quite. Rejoicing.
>>
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>>24654674
As you return to the hotel, you see your squad milling about in the lobby as usual, but the atmosphere is thicker and more tense than before, which is not surprising considering the imminent invasion. Everybody's nerves are being shaken. You're just glad that the Lion got sunk, because who knows how dismal morale would have been otherwise.

Well, the best way to keep spirits from getting lower was to keep people busy!

"Alright Demons, listen up! We've got a new assignment!" You announce. "Today, and every day until Imp ships start appearing on the horizon, we will be performing defense drills on the northern beaches, and I mean it! We will go over nook and cranny, every square inch of that beach to find every possible hiding spot and firing lane. We will do this over, and over, and over again until we can all do it in the blindfolded! Everybody got that!?"

"Yes sir!" Everybody yells.

At the beach, you can see the Home Guard, Albion regulars, and even SOE troops and townspeople frantically setting up fortifications and obstacles along the shore.

>Lets survey the beaches.
>Lets help fortify the beaches.
>Other
>>
>>24655071
>Lets survey the beaches.
We need to know how the beach is laid out.
>>
>>24655071

>Lets survey the beaches.


It's not our job to build the fortifications, and we need to know out battlefield.
>>
>>24655071
Survey and Fortify.
We have to know where the BEST fortifications will be with the Maximum killing potential.
>>
>>24655071
>Lets survey the beaches.

Let's find that cliff.
>>
>>24655071
Lets survey the beaches.
>>
>>24655071
Survey the beaches

Have Heloise help with the fortifications.
>>
>>24655071
>Lets survey the beaches.
>>
>>24655071
>Lets survey the beaches.
>>
>>24655071
You decide to survey the beaches, checking the position of every fortification, obstacle, and minefield.

roll 9d20
>>
Rolled 12, 19, 14, 7, 19, 19, 7, 9, 19 = 125

>>24655310
Straight 20s.
>>
Rolled 19, 20, 9, 9, 19, 6, 1, 9, 11 = 103

>>24655310
Rolling.
>>
Rolled 14, 2, 14, 15, 3, 15, 18, 6, 19 = 106

>>24655310
>>
Rolled 13, 20, 9, 11, 6, 20, 10, 14, 6 = 109

>>24655310
>>
>>24655321
holy hell that is a good roll.
>>
Rolled 6, 14, 12, 1, 19, 5, 4, 6, 16 = 83

>>24655310
>>
Rolled 19, 16, 17, 14, 12, 12, 14, 13, 4 = 121

>>24655310
>>
>all dem 20s and 19s
>>
Rolled 4, 1, 12, 5, 2, 6, 7, 11, 13 = 61

>>24655310
Dice Gods Bless Us
>>
Rolled 15, 10, 19, 3, 13, 14, 20, 8, 2 = 104

>>24655419
Dice Gods Why?
>>
Rolled 6, 8, 3, 20, 17, 7, 17, 18, 6 = 102

>>24655407
The Demons really like the beach.
>>
>>24655448
Draw dude here. I am making note of this comment.
>>
>>24655554

Jager wearing combat gear while everyone is in swimwear. I can see it now.
>>
>>24655564
well in peace walker there was the swimwear.....
>>
>>24655600
fuck that dating sim bs you had to do to get it!
>>
>>24655600

It's just, I cannot see Jager anywhere, not completely ready for war. At the grocery, sleeping, walking in the park. No matter, always in full kit. Karla could be just around the corner.
>>
>>24655614
Even in the bath he always has a knife in his teeth.
>>
>>24655614
Depends on how drunk he is at the moment.
>>
>>24655650
He is never drunk. He is however tactically inebriated on occasion.
>>
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>>24655639
I can't unsee Jager as Snake now
>>
>>24655310
The survey seems to go well. You find some advantageous firing positions, as well as some blind spots that you point out to the engineers. You also manage to map out all of the effective routes that the Type-36 can fit through.

The beach is quite the same as you've seen it several weeks ago, when you were searching for weapons caches in the nearby cove. You wee that there are two possible ways your squad can deploy.

>Deploy on the beaches. You've got lots of cover and can engage the Imps up close but you have limited avenues of retreat.
>Deploy on the bluffs. You've got a commanding position, but you have limited firing arcs.
>Other
>>
>>24655697
>>Deploy on the bluffs.

Choking your routes of retreat is asking to get pasted if anything goes wrong (and something always goes wrong).
>>
>>24655673
>I can't unsee Jager as Snake now
Does that mean we get a eyepatch in the future?

>>24655697
>Deploy on the bluffs. You've got a commanding position, but you have limited firing arcs.
Grenades give no fucks.
>>
>>24655697
Have our storm troopers deploy on the beaches with everyone else on the bluffs for fire support.
>>
>>24655697
>Deploy on the beaches. You've got lots of cover and can engage the Imps up close but you have limited avenues of retreat
.
But we really should rig those bluffs to blow.
>>
>>24655697
>>Deploy on the beaches. You've got lots of cover and can engage the Imps up close but you have limited avenues of retreat.
>>Send Alek alone to the bluffs.

Because he's a freaking sniper and works better alone.
>>
>>24655697
I would at least put the tank on the cliff. I mean, if we have to fall back we don't want it getting stuck in the sand.
>>
>>24655697
>Deploy on the bluffs. You've got a commanding position, but you have limited firing arcs.
>>
>>24655765

But it provides only limited support.

Remember how we wanted to bait a guy with a tank to us?
>>
>Deploy on the bluffs

Though better make sure our sniper and other units like him are a good distance away in well fortified locations.

Ideally we should have set up bombs and large guns so we can pour fire at them and the tank will be useful so far.
>>
>>24655762
I like it!
>>
>>24655762

This.

Seriously guys, when are we going to start taking potentials into account?
>>
>>24655697
>but you have limited avenues of retreat

That's all i need to know NOT to go down there.
>Deploy on the bluffs.
>>
>>24655762
>Sending troops off without battle buddies

He better have a spotter.
>>
>>24655838
That's not how this game works.
>>
>>24655762
This along with our tank
>>
>>24655740
>leader of a merc company
Check.
>tragic incident involving a loved one and betrayal
Check.
>thinks of his people much like family
Check.
>remembers the basics of CQC
We're gonna need some lessons from Tarin to rectify this hole in our Big Boss-itude.
>>
>>24655762

Going with this.
>>
>>24655864

We're gonna need the tank down at the beach to deal with the Sir Whatshisname's tank.
>>
>>24655883
What are you talking about? Jager is great at cqc, the dice just hate him when it comes up, iirc his class was even explicitly listed as good at it.
>>
>>24655762

Fifthed.
>>
>>24655762

Works for me.
>>
>>24655929
If I remember correctly he even caved in a dude's chest with a blow.
>>
>>24655697
Work with the engineers, you have fortified positions set up for both Alek and Julia up on the bluffs so they can provide supporting fire along with the machine guns and shore batteries. Meanwhile, you have Heloise set up strongpoints among the rocks with good lines of sight on the beach.

Then there's the question of what to do with the Vergeltung, which ironically enough is anchored in the cove you had recently cleared out.

>Keep it close to shore to harass the landing ships.
>Send it out to sea to help the Albion fleet against the Imp fleet.
>Other
>>
>>24655948
>Send it out to sea to help the Albion fleet against the Imp fleet.

It'll do them more good than us, and this way we get more imps to kill.
>>
>>24655948
>>Keep it close to shore to harass the landing ships.

Who knows, one of those ships might even have Sir Whatshisname on it.
>>
>>24655948
>Hold it back until The Red Swallow is on a transport than sink the transport
>>
>>24655948
That depends. Does she have any torpedoes left?
>>
>>24655948
>Keep it close to shore to harass the landing ships.

He's going to be gunning for us, we should give any reinforcements he's bringing a warm welcome, plus we don't want one of their ships to show up and start shelling our position.
>>
>>24655948
Send it out to sea to help the Albion fleet against the Imp fleet.

Lets Keep the load off the Albion fleet. That way less battle ships and the like can get close to us.
>>
>>24655989
Of course she doesn't, she'll just ram the fucking ships.
>>
>>24655989
Qyburn's managed to replicate the torpedoes, and there are spares stashed in the cove that can be loaded on if needed. However, it will take some time between reloads.
>>
>>24655948
>Leave it up to Davos' discretion
>>
>>24655948
>Keep it close to shore to harass the landing ships.
>>
>>24656002
>>24655965
Our sub only has twelve torpedoes, against hundreds of ships, its effect will be negligible against the imperial fleet as a whole, but on this stretch of beach would be a major force.
>>
>>24655948
>>Keep it close to shore to harass the landing ships.

This way we could also use the reloads stashed nearby.
>>
>>24655948
>Send it out to sea to help the Albion fleet against the Imp fleet.

The real killer isn't their infantry, it's the fire their big guns can bring. If we can keep their fleet occupied, they'll be charging unsupported into prepared positions with only light organic support.
>>
>>24655948
>>Keep it close to shore to harass the landing ships.
>>
>>24656014
If this is going to be anything like D-day then the landing craft will be coming in waves. Keep the sub here with us and use it to attack them.

The imps are going to get hammered unless they can land all of their forces at once. If we can harass them to the point that the landings are uncoordinated we will have a much easier time dealing with them when they land.
>>
>>24656040
if any of their ships try to break off to shell the shore it's going to get its shit wrecked by every ship in range as it singles itself out.
>>
>>24655985
We should do this guys.
As the Knight is drowning in his tank in the middle of the bay, he will try and SWIM to the shore on his own. Because Pride.

Awesome way to get rid of a tank, eh?
>>
>>24655948
>Keep it close to shore to harass the landing ships
>>
>>24656084
I prefer the old c4 charge to the tc hatch followed by a cooked grenade route myself.
>>
>>24656084
Depends on how fast and well we can spot him. With high numbers of ships attacking at once we might see him too late to hit.
>>
>>24655985
I like this plan.
I like it a lot.
>>
>>24655948
You coordinate with Captain Davos, and tell him to stay close to shore and harass the landing ships. Davos is a bit disappointed at having to settle for sinking landing ships, but recognizes the importance of his assignment.

With everything ready, all that's left is... to wait.

>roll 1d100
>>
Rolled 17

>>24656151
>>
Rolled 93

>>24656151
>>
Rolled 82

>>24656151
The waiting is the worst.
>>
Rolled 75

>>24656151
>>
Rolled 31

>>24656151
Make like the armies, hurry up and wait.
>>
>>24656165
Much rejoicing shall be had.
>>
Rolled 25

>>24656151
>>
Assuming the ships all arrive at once they will be moving forwards through the water in parallel rows. If our sub can get in front or behind them and fire torpedoes at an angle it would be VERY hard to miss completely. And we could potentially sink 4 landing craft at a time if the shot spacing is right.

If we still have some time we could get in some practice shots with out tank and mark off specific ranges so we don't have to sight in after each shot.
>>
now remember we must hurt his pride to piss him off!
>>
>>24656151
Pretty soon the Demons are going to need a unit banner and patch, something to strike fear into the enemy, as well as making Jager the biggest target on the battle field because he would of course be the type to stand right next to the thing.

Plus people like belonging to groups recognized by other people and flags/banners help with that, so it should boost morale.
>>
>>24656216
We already did that by sinking his flagship, now it's time to kill him.
>>
>>24656220

We could throw it on the back of the tank.

That or literally have Jager wear it like a Mon.
>>
Rolled 19

>>24656151
Dice Gods
>>
>>24656220
I'd say to settle for a patch/emblem. Crossed spears/lances before the gates of hell maybe.
>>
File: 1367817697385.png-(73 KB, 700x992, Hell yeah.png)
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>>24656238
>literally have Jager wear it like a Mon
>>
>>24656291
We'd all have the patch, the banner on the other hand would be more for official fanfare and such.

Though I really do like the image of planting a standard before a major defensive battle like this one, and not budging one inch from that spot, it's like saying "come get some if you think your hard enough" then continuously proving that they were not in fact hard enough.
>>
Rolled 6, 14, 18, 2 = 40

>>24656165
And the attack doesn't come, for a while at least. It takes another week for the Imps to regroup and begin their attack, and by that point, the Ablion Navy has amassed enough ships to mount a serious counterattack. Even Osea was kind enough lend a few ships of their own to the effort.

As a result, most of the Imperial fleet's attention is drawn away trying to fight off the Albion and Osean ships, meaning they can't concentrate on the coastal bombardment they wanted. However, their landing ships easily get through, as not even the Albion Navy can get through the Imperials' solid defense line.

The first wave of five landing ships begins to approach, and the coastal batteries begin firing.

>Order the Vergeltung to intercept.
>Order it to hold position.
>Other
>>
>>24656358
>Order the Vergeltung to intercept.

easy prey!
>>
>>24656358
Hold position, we want the coastal guns hitting the transports, when the first transports land, start hitting their reinforcements, conserve ammo as best you can we want you ready for a major wave of ships.
>>
>>24656358
>>Order the Vergeltung to intercept.

Enjoy them torpedoes bro.
>>
>>24656358
>Order it to hold position.

Not yet. Let them get overambitious first.
>>
>>24656384
and waste the element of surprise we'd get by waiting? hell these ships may very well be empty to lure Vergletung out and allow them to know its position.
>>
>>24656358
>Order it to hold position.

Let them think its all going according to plan. Then once the first wave makes landfall, their reinforcements start getting blown out of the water. Easy kills all around.
>>
>>24656438

For once, I say we wait. Shocking.
>>
>>24656358
>>Order it to hold position.
>>
>>24656358
No, save the surprise for the second wave. The first wave is going to be a probing attack and will no doubt report everything they see back to the fleet. The second wave will be better informed and hence, more dangerous. That's when we strike.

However if the landing craft try to back off of the beach, go ahead and try to sink them. Derelict craft littering the beach is going to make it that much harder for other boats to land.
>>
>>24656358
>Order it to hold position.
>>
>>24656358
Hold. The morale impact will be much greater if they truly need the reinforcements, only to see them go down in flames.
>>
>>24656391

Fair enough, changing vote.
>>
>>24656358
>Order it to hold position.
>>
>>24656466
I was honestly going to suggest waiting for the third, since that will be the "reinforcement" wave, sent in to ensure the breakout of whatever beachhead has been established. That goes down, and all those troops are left on the beach with no cover, no reinforcements, no support and some very happy Federation gunners looking to get dome arty practice in.
>>
>>24656358
The coastal batteries manage to sink one of the landing ships before it can reach shore. The other four speed up and reach the beach, though they have trouble finding good landing spots due to the rocks.

>Open fire once the landing doors open. Don't give them a chance to get on the beach!
>Hold fire and wait until they can close so we can get a better shot.
>Other
>>
>>24656517
>dome

Goddamnit. *Some.
>>
>>24656545
Doors. If we have ANY machine guns, we will fuck them up. We don't need to be that accurate when they're essentially fish in a barrel.
>>
>>24656517
I just wish we had some real anti-infantry artillery here, we have defensive positions, we have over-watch, we could totally lock them in the bowl and let the arty churn them into butter.

No pre-invasion by airborn means they couldn't stop us from doing it too.
>>
>>24656358
Vergeltung to hold position, scouts to assist forward observers if present, replace if none. Snipers to spot officers and engage.
>>
>>24656545
>>Open fire once the landing doors open. Don't give them a chance to get on the beach!

Nice and packed like sardines.
>>
>>24656545
>Open fire once the landing doors open. Don't give them a chance to get on the beach!

Fish, barrel, ect
>>
>>24656574

Hell, do we even have any mortars?
>>
>>24656545
>Other
I have an idea. When the landing craft hit the beach have the sub torpedo them from behind. If they are having so much trouble finding a spot to beach themselves... Imagine how the second wave is going to struggle with the burning hulks of the first wave plugging up all of the good spots!

Also since the ships are already beached no one would suspect a torpedo attack. Any observers would just assume the arty got lucky.
>>
See what Julia can do to one of them. Hit the rest as soon as the doors open.

Let no Imp bastard survive. For vengeance and House Sturmfuhrer.
>>
>>24656615
I vote that the next time we get to expand our platoon, we gain indirect fire support of some sort, too goddamn useful in this sort of situation.
>>
This being Imperials, the first line of troops may very well be carrying some huge-ass metal shields. Just saying.
>>
>>24656545
>Open fire once the landing doors open. Don't give them a chance to get on the beach!
If there's anything I've learned about warfare from history, it's that infantry debarking from a lander get FUCKED if an MG emplacement decides to open up on them as soon as the doors open.
https://www.youtube.com/watch?v=L_6pxRAKwsE
>>
>>24656574
Yeah, coast guns are nice but they aren't quite what we'd need for that situation. Oooh, we should grab Lynch and tell him to get us whatever mortars he can find! Man-portable, accurate and guaranteed to fuck up an infantryman in a depression.
>>
>>24656545
>>Open fire once the landing doors open. Don't give them a chance to get on the beach!
>>
>>24656545
>Open fire once the landing doors open. Don't give them a chance to get on the beach!
>>
>>24656617
Voting for this.
>>
>>24656642

I suggest rockets, there must be something like nebelwerfers. We could have Q look into it.
>>
>>24656545
>Open fire once the landing doors open. Don't give them a chance to get on the beach!
>>
>>24656151
So, who wants to bet that once our contract with albion is up, Captain Davos and the crew of the Vergeltung basically all resign from Albion to follow us?
>>
>>24656664
A tank upgrade perhaps?
>>
>>24656545
>Open fire once the landing doors open. Don't give them a chance to get on the beach!

>>24656617
You realize the trops will most likely beach themselves before even hitting the landing-crafts right? No? Thought as much.
>>
>>24656617
Torpedoes would be pretty damn tricky to employ that close to land and wouldn't that necessitate putting our sub between the beach and their fleet? Wouldn't want our baby to be sunk by a stray arty round.
>>
>>24656642
>>24656664
Mortars if we really want some real indirect fire.
>>
>>24656678

Pretty sure that's already in the agreement.
>>
>>24656651
IIRC the first game, Lancers can actually take anti-infantry mortar lances instead of antitank rockets. Rifle grenades would also help a lot if we can't have a full on mortar.

(this is small scale though)

>>24656696
>>24656706
NOTE TO Q: Figure out shallow water torpedoes.

I worked for the Japs at Pearl Harbour, though I forgot how they did it.
>>
>>24656728

They used wood.
>>
>>24656728
Because they dropped them from fucking planes and skimmed the damn water.
>>
>>24656716
Mortars are fine by me, they'd be raping the shit out of this attack if we had them available, rockets tend to be a little too indiscriminate for my taste, more of a strategic level weapon than out current need for tactical level stuff.
>>
Rolled 19, 3, 8, 20, 6, 16, 10, 3, 16, 18 = 119

>>24656545
"Everybody! Waste them!" You yell.

Your squad opens fire, and the Albion garrison troops follow your lead.

>roll 3d20
>>
Rolled 14, 20, 5 = 39

>>24656768
FUCK YEAH!
>>
Rolled 7, 12, 11 = 30

>>24656768
For the dice gods.
>>
>>24656768
BOOM BOOM BOOM
>>
Rolled 11, 19, 3 = 33

>>24656768
>>
Rolled 8, 4, 8 = 20

>>24656768
Pop pop pop, watching fuckers drop.
>>
Rolled 11, 12, 6 = 29

>>24656781
Herp derp I fail at dice
>>
>>24656781
no caps on on the dice, friend.
>>
>>24656762

The rockets in question function in a similar role to mortars, but I see your point.
>>
>>24656748
More importantly, they attached wooden extensions to the fins, which acted as aerodynamic stabilizers, then fell off when it entered the water. This corrected the tendency of aircraft-delivered torpedoes to sink too deep into the water on delivery, allowing their use at Pearl Harbor in spite of the water only being 30 feet deep (45 in the channels).
>>
>>24656816
Yeah, it functions like them, but it also takes like an hour or two to reload one, where mortars keep going as long as you can keep them cooled and supplied with ammo.
>>
>>24656827
Yep. Type 91 was one of the few things the japs did right during the war.
>>
>>24656762

I don't know, Calliope style rocket rails for our tank sound pretty awesome.
>>
Rolled 19, 6, 18 = 43

>>24656768
The machine guns open fire while Julia launches an HE shell, taking out another landing ship before the troops can pile out of it. The next boat closest to you manages to disgorge its troops, though several are cut down as they try to exit. However, about a dozen men manage to clamber out and make their way up the beach. The mounted MG on the landing boat begins to fire in an attempt to suppress you.

"So you want frag or AP?" Sam asks, holding two different lance rockets in front of you.

>Shoot the frag and scatter that infantry.
>Use the AP and take out that boat!
>>
>>24656861
Caliopes take literally forever to reload, you'd get off that first volley to devastating effect, then spend the rest of the engagement without unless you have multiple calliopes.
>>
>>24656861
But take forever to reload or aim correctly. And even then it doesn't really 'aim' as more it puts 25-50 rockets in an area. Where in a mortar you can aim far better.
>>
>>24656873
>Use the AP and take out that boat!
>>
>>24656873
Use the ap to take out the boat, make their reinforcements wade.
>>
>>24656873
>Use the AP and take out that boat!
Stupid MG go away.
>>
>>24656873

>AP

Boat be gone.
>>
>>24656883
And? Explosions are explosions.
>>24656884
You would have a point if we could fit mortars to the tank.

So can we?
>>
>>24656873
>Use the AP and take out that boat!

Wreckage on the beach is good.
>>
>>24656927
I wouldn't put it on a tank. You get a three man crew (this being on the very base need) and put them some off the line to provide indirect fire. It's kinda the point, indirect fire.
>>
>>24656927
not exactly true, a calliope would have destroyed this wave perfectly, and then the next 5 waves would get through without any trouble at all from it, where a couple of mortars would have been hitting every wave.
>>
>>24656979

Then just go with the rockets, they can deliver one devastating volley before becoming useless and leaving the tank free to rush in.
>>
>>24656744
>>24656748
I suppose the sub could surface before firing the torpedoes to give them a more shallow path. But that exposes the sub too much for my liking.

If we made the torpedoes buoyant that would cause them to float to the surface and stay there while they drive themselves forwards right? That would also make them much easier to spot and shoot, but the imps aren't very good at dealing with subs to begin with. And some ships don't even have the right guns, like these landing craft.
>>
>>24657010
>leaving the tank free to rush in.

Not really, you're not running around with that rig set-up on a tank.
>>
>>24656873
>AP on boat
Have Alek or whoever take out their sergeant/lieutenant/captain.
>>
>>24656873
>Use the AP and take out that boat!
We can't afford to let them suppress us.
>>
>>24657010
Except the entire point is continuous indirect fire, a single volley against waves of enemies does nothing useful, because the next wave doesn't care.

Calliopes are used in alpha strikes, we want a constant barrage, which they can't do.
>>
>>24657020
Attacking the landing craft when they have beached themselves with trops is a bad idea and lets leave it at that. Okay?
>>
>>24656873
"Use the AP!" You yell. Sam nods and loads the proper rocket.

Unfortunately, the craft has already done its damage. Two stray shots hit Brillant and Heloise, causing them to curse and shriek respectively.

"Are you two okay?" You ask?

"Just a scratch, sir!" Brillant seethes.

"J-just fine!" Heloise squeaks

Meanwhile, the second wave of landing craft begin to arrive. It's eight boats this time. The coastal batteries continue to fire.

>Brillant and Heliose have each taken a wound! Your soldiers (including you) have 3 wounds base. If you lose all of them, you are DOWNED. Ragnaids can restore a single wound or resuscitate a downed unit.

>roll 1d20 for the lance

>Call in the Vergeltung
>Keep it in reserve.
>>
>>24657035

If it's really that bothersome, I'm sure Q could design a system to take it off quickly.
>>
Rolled 10, 5, 9, 1 = 25

>>24657066
Forgot mah rolls.
>>
Rolled 13

>>24657066
>Call in the Vergeltung
>>
>>24657055

Congratulations on missing the entire point of that post.
>>
Rolled 16

>>24657066
>Call in the Vergeltung
>>
Rolled 3

>>24657066
>Call in the Vergeltung

Lets thin this wave.
>>
Rolled 18

>>24657066


>Call in the Vergeltung

FIRE!
>>
Rolled 20

>>24657066
>Call in the Vergeltung
>>
Rolled 4

>>24657066
Call in the Vergeltung.

They know for sure we're here now, and they're starting to come in force, time to ensure that "in force" means "pieces"
>>
Rolled 7

>>24657066
>Keep it in reserve
>>
>Keep it in reserve.
>>
>>24657092
Congratulations on missing the point of the entire conversation.
>>
>>24657129
Congratulations on congratulating his congratulations.
>>
>>24657010
Honestly, calliopes are just bad unless you're using them in groups for four to five. They're so inaccurate it's not even funny. It's also why the Germans used Screaming Mimi in large groups no solo works.
>>
>>24657129
I'm not exactly seeing you propose alternatives to fit on the tank.
>>
>>24657170
We leave it as a tank? Not make it something else.
>>
>>24657066
>Keep it in reserve.
lets try to keep it a surprise until the red swallow shows up.
>>
>>24657155
Don't forget the ridiculously low morale of a calliope crew.

Rattletrap doesn't even come close to describing what firing one is like.
>>
>>24657152
Congratulations on recursion.
>>
>>24657170
Make like the Jews and put a mortar in the turret. Alternately don't, and mount turret MGs.
>>
>>24657181

And it's not making it anything else, it just adds in a alpha strike ability before it enters the field.
>>
>>24657056
Yeah, but we should still figure out some new torpedo types and expand our arsenal. We are clearly getting a lot of mileage out of our sub.

>>24657055
We should hire/outfit a mortar team at some point, very versatile unit to keep around. At the same time having a disposable calliope rack on our tank is a great idea.

Also, grapeshot canisters for our tank, y/n?
>>
>>24657170
Why are you focused on the tank? the entire conversation was about acquiring indirect fire support, a calliope is just one option for such and a bad one, at our current engagement level.
>>
>>24657221

I am always in favor of shotguns, especially tank-sized ones.
>>
>>24657207
Your also adding unnecessary weight and making the tanks profile larger than it needs to be.
>>
>>24657221
A calliope rack on our tank is an awful idea, maybe if we got like 5 tanks we could use it, but until then it's a waste of weight for little to no effect.
>>
Rolled 3, 1, 3, 12 = 19

>>24657066
Sam manages to score a solid hit on the on the landing boat. While it doesn't explode, the mounted MG is silenced.

Meanwhile, the coastal batteries fail to hit any of the incoming boats, though the Vergeltung swoops in from the side, firing a spread of torpedoes.

Meanwhile, the landed troops are starting to push forward. There's about a dozen in your sector, and they're walking straight toward a prepared minefield.

>Let them walk into it. Should be a nasty surprise.
>Keep them pinned and wait till they mass up some more men before luring them in.
>Other
>>
>>24657226
Because that discussion is more or less concluded? Really, the only options we have are a dedicated mortar team (if they even exist in this universe) or a mortar lance. I'm not seeing a raging debate about that.
>>
>>24657247
Not to mention putting on such a device causes the turret to have limited firing arc. And there is no good way to put one on that withstand firing 25-50 rockets and be easy to take off for a battle.
>>
>>24657190

Congratulations on recursion.
>>
>>24657287
>>24657190
Okay stop both of you.
>>
>>24657271
Keep them pinned and let them mass up some more men before luring them in.

most effective use of limited resources should be our byword here.
>>
>>24657271
>Keep them pinned and wait till they mass up some more men before luring them in.
>>
>>24657271
>>Keep them pinned and wait till they mass up some more men before luring them in.

Oh gawd those terribad rolls.
>>
>>24657271
>Keep them pinned and wait till they mass up some more men before luring them in.
>>
>>24657271
>Keep them pinned and wait till they mass up some more men before luring them in.
>>
>>24657271

Keep them pinned, they're just fodder for the Knight anyway.
>>
Rolled 19, 12, 6 = 37

>>24657271
>>Keep them pinned and wait till they mass up some more men before luring them in.
>>
>>24657271
>Keep them pinned and wait till they mass up some more men before luring them in.
We want that minefield to kill as many of these Imperial dogs as possible.
>>
>>24657271
>>Keep them pinned and wait till they mass up some more men before luring them in.

Can any of the our guys on the bluff do anything?
>>
>>24657336
They can still fire down on the beach. It's only when the Imps reach the base of the cliffs that they'll have trouble firing.
>>
Actually, guys.

Considering that we have a one-man tank, think a one-man SPG is possible?
>>
>>24657271
Oh shit... I just realized that we have C4.

You know the next step on that particular chain of ideas? Claymores.
>>
>>24657366
If we get Wespe, Grille, or Hummel okay.
>>
>>24657371
And there I thought you were going to drop the cliffs on the Imps.
>>
>>24657361
>>24657371
I'm considering attaching C4 to the cliff so that we can detonate it and make rocks fall on anyone close to it should they get near.

Although something tells me this is a stupid idea.
>>
>>24657397
Nope, just spew a shit tone of shrapnel at them.

Dropping the cliffs on the knight however...
>>
>>24657394
A Hummel would be pretty cool.
>>
>>24657425

>Challenge the Knight to a duel of honor for the glory of HOUSE STURMFUHRER
>Kill him in personal combat
>Take his tank

We're gonna fight this war like MEN
>>
Rolled 12, 17, 14, 1, 12, 17, 18, 11, 6, 10 = 118

>>24657271
Unfortunately, all of the Vergeltung's torpedoes miss their mark, but it at least succeeds in scattering the landing boats' formation, causing them to drift away into other defensive sectors. However, three of of boats manage to land in your sector.

Your squad begins to fire at the already landed troops, keeping them from pushing into the minefield.

"We've got a problem!" Alek radios. "They got engineers in this wave! It looks like they're trying to clear the obstacles!"

>Focus on the infantry! Engineers can't take the beach on their own!
>Focus on the engineers! We can't let them clear a path for reinforcements!
>Other
>>
>>24657468
>Focus on the engineers! We can't let them clear a path for reinforcements!

Drop them.
>>
>>24657468
Focus on the engineers, the infantry iare about to get their arses kicked by a minefield.
>>
>>24657468
>>Focus on the engineers! We can't let them clear a path for reinforcements!

Can we get Alek to start sniping them?
>>
Rolled 11, 10, 17 = 38

>>24657468
>>Focus on the engineers! We can't let them clear a path for reinforcements!

Fire like mad.
>>
>>24657504

Think that's the entire point of him radioing us.

>Focus on the engineers! We can't let them clear a path for reinforcements!
>>
>>24657468

Engineers.

Also now might be just the time for that Frag missle...
>>
>>24657110
I... tg, this was the first time I rolled in a quest.
>>
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>>24657451
The Hummel could fit the role as TD in a 'oh shit' moment. Plus it's just dead sexy.
>>
>>24657468
There's no point in our last choice if the they just clear out the mines.

>Focus on the engineers! We can't let them clear a path for reinforcements!
>>
>>24657468
>Focus on the engineers! We can't let them clear a path for reinforcements!

Engineers, stahp. We need those obstacles. Srsly guise, stahp.
>>
>>24657468
>Focus on the engineers! We can't let them clear a path for reinforcements!

They can't be allowed to press forward.
>>
>>24657523
And it wasn't in the first three rolls. Sorry, dude.
>>
Rolled 5, 17, 8, 17, 8, 10, 9, 15, 9, 8 = 106

>>24657468
Some of the attacking Imps are cut down, causing the rest to take cover and preventing them from advancing. However, the reinforcements coming in from behind starts to boost their morale.

"Take out the engineers!" You yell before firing.

>roll 3d20
>>
Rolled 17, 7, 14 = 38

>>24657564
>>
Rolled 10, 12, 12 = 34

>>24657564
DIE ENGINEERS
>>
Rolled 6, 18, 6 = 30

>>24657564
>>
Rolled 1, 20, 1 = 22

>>24657564
Open fire.
>>
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>>24657533
>not choosing the Stug.
>>
>>24657468
>Focus on the engineers! We can't let them clear a path for reinforcements!
>>
Rolled 8, 1, 10 = 19

>>24657587
Oh wow.
>>
Does the VC universe even have dedicated infantry mortar weapons? It seems like lances have replaced them, and if that is the case are lances capable of indirect fire?

>>24657468
Merc, clarification needed. How big are these landing craft and how many men can fit in them? Are the "doors" just a ramp that folds down? And are they big enough to carry tanks or will those be arriving in larger craft?
>>
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>>24657587
Wow.
>>
>>24657545
>clear out the mines in a battle situation

That worry at least can be laid to rest, at best they'd mark it until after the beach was taken.

Of more worry is them clearing out the obstacles that interfere with troops landing, disembarking and approaching us.
>>
>>24657591
StuG is neither an SPG nor a TD.
It's an Assault Gun. A cheap and reliable source of direct fire to support infantry.
>>
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>>24657591
You, I like you.
>>
>>24657591
Missing my point. Hummel would fit the needed role of indirect fire. As a back up in-case the enemy ever got too close to it. The hummel can point its 150mm gun at something and kill it.

Now if I wanted a true TD. I would go with a StuGIII hands down.
>>
>>24657591
You don't get to choose the stug life the stug life chooses you.
>>
>>24657591

The Stug is not artillery.
>>
FRAG
MISSILE
NOW
PLEASE
>>
>>24657564
Good, climb morale, climb, only to come crashing down in the minefield of despair.
>>
>>24657631
>StuG
>a true TD
No. It is an Assault Gun, occasionally used AS a TD. I love me some WoT, but lord knows they don't make the distinction so people don't realize it's not a TD
>>
>>24657622
Eh, the Ausf G I would call a TD. Just because it could wreck T-34s and M4s. Early versions of the StuG yeah sure assault gun platform.
>>
>>24657600
Yes, there are mortars, you just don't have access to any right now.

And we're talking about Higgins type boats here. The tanks haven't even begun to rear their ugly heads.
>>
>>24657689
Or was it Ausf F versions. Ah hell if I remember right.
>>
Rolled 2, 3, 18 = 23

>>24657564
Take out the Engineers Dice Gods
>>
>>24657688
This man gets it. While indirect fire would be nice, an easily concealable ambush/support tank has more tactical options.

>>24657688
I love WoT too, and funnily enough:
>artillery master race
>>
>>24657564
The rain of bullets and explosives rip through the enemy lines, with most of the engineers getting taken out, leaving the beach obstacles intact.

Meanwhile, the Imps have massed up to almost four dozen, and are now pushing into the minefield.

In the distance, you can see the third wave approaching. Ten boats this time.

>Your orders?
>>
>>24657755
Then take a Hetzer.
>>
>>24657770
Aim for the boats while the infantry hits the mines.
>>
>>24657770
Can we get the Vergeltung to ram some of the transports?
>>
>>24657770
Ohhhh-kay, starting to wonder if we ought to get the hell off the beach.
>>
>>24657770
Have the sub take half of them out.
>>
>>24657811
...Seriously dude? I mean, really?

No.
>>
>>24657770
Coastal guns fire on the ships. Infantry+Tank fires on those running into the minefield and want them to chose bullet to the head or setting off a mine as their death.
>>
>>24657770
Send one of the homeguard running for more C4. we can use shell casings for basic claymores.

Mass fire on the infantry. we want them gone.

Vergeltung continue harassing landing ships.
>>
>>24657811
That is foolish and unnecessary
>>
Rolled 5, 18, 8 = 31

>>24657770
Now is a good time to get the Vergeltung to attack what transports it can. While we rain fire down on the transports. Letting the minefield and the rifle fire we have take care of the issue on the beach.
>>
>>24657770

>Another spread from the Vergeltung on the third wave
>Have Julia focus on taking out more landing craft
>All the rest take out the remaining troops
>use the god-damned frag missle
>>
>>24657770
"Beth, if you an get us any fire support whatsoever, now would be the time."
>>
>>24657755
We already have one of those, Julia is driving it right now.
>>
>>24657825
Sub only has four tubes at best if each one hits. Takes a damn long time to reload.
>>
>>24657770
Have the coastal guns hold their fire. Wait for the landing craft to reach the beach and stop. THEN fire, they can't miss.
>>
>>24657855
Also everyone throw frags period.
>>
>>24657887
Coastal guns have been shown to be positioned in such a way that they cannot hit the beach.

God only knows why.
>>
>>24657887

There's a goddamn reason why they aren't helping us on the beach.
>>
>>24657910

Albion cannot into land warfare or fortifications
>>
Rolled 14, 6, 4, 12, 11, 13, 11, 16, 15, 15, 20, 9, 1, 17, 13, 6, 4 = 187

>>24657770
"Fire! Fire everything!" You yell.

Meanwhile, the mines essentially wipe out the attacking wave of infantry. What few are left are easy pickings for the MGs.

>rolling
>>
>>24657919
>>24657910
Whups, I misread something Merc said earlier. But speaking of guns on the cliff, where is our tank at?
>>
>>24657993
Between the coastal batteries and the Vergeltung, four more landing ships are sunk. You're quite amazed that they're still pressing ahead despite the horrid losses, but you suppose that they're more scared of the Red Swallow than whatever they'll face on the beach.

Julia's shell and Sam's lance manage to find targets, sending another boat up in flames while the other is struck dead in the water, forcing its troops to bail prematurely.

Alek manages to headshot the driver of another boat, causing it to slam into jagged rock formation and sending men and material flying everywhere.

Only three boats manage to make it to the beach intact. The troops disembark, though several are picked off by rifle and MG fire. There's easily thirty troops on the beach with another twenty five scattered in the water. The minefield has been thinned out to the point where it won't serve as an effective obstacle any more.

>Your orders?
>>
>>24657910
>>24657919
>>24657937
Coastal defense guns that can't actually target the coast. You've got to be fucking kidding me. There is literally no excuse for the rampant stupidity exhibited by the Feds. Seriously, helping the Imps kill them all would be doing the world a favor.
>>
Continue firing everything seems the best option.
>>
>>24658096
When they reach the mine field throw frag grenades at them. Keeping shooting them all the way up.
>>
Rolled 9, 7, 18 = 34

>>24658096
Not much choice here. Blow all the troops brains clear out with a barrage.
>>
>>24658109
But the Imps are ~EviL~ anon!
>>
>>24658096
Have Vergeltung go back and reload now, presumably they know its combat load and will be ready to send tanks when they think it's blown its wad so if we have it reload now before they think that's happened we may be able to catch some tank reinforcements off guard.

other than that, target the guys on the beach first, the ones in the water are no threat till they make it to land.
>>
>>24658159
I'll go ahead and second this
>>
>>24658158
Actually, they pretty much are.
I mean, damn near everyone in Europa is racist against the Darcsens, but the Imps take it to a whole new level.
Wait.

Command, Karla isn't a Darcsen-hater, is she?
>>
>>24658109
The coastal guns are on the top of the bluffs. They can't depress far enough to hit the beach. That's one of the weaknesses of this position.
>>
>>24658235
Should have designed the guns to work as artillery then, so they could arc it up onto the beach.
>>
>>24658264
It just be better to have howitzers on the rear lines firing down onto the beach and having direct fire guns at the beach line. But we don't have any howitzers or mortars ... fucking feds.
>>
Rolled 20, 14, 19, 20, 9, 7, 20, 12, 14, 19, 20, 1 = 175

>>24658096
You decide to initiate another round of shooting on the beach.
>>
>>24658304
We sure could use a 203 mm Howitzer Motor Carriage M43. Or whatever the British equivalent may be.
>>
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>>24658373
Thats a lot of 20s and 19s.
>>
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>>24658373
>four 20s
>>
Rolled 3, 10, 7 = 20

>>24658373
Out of a max possible of 175 out of a max of 240. Them good odds.
>>
>>24658420
..bloody hell Mean 175 out of a max possible of 240
>>
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>>24658373
The storm of fire is punishing. Direct hits by Julia's cannon and Sam's frag missiles, as well as supporting fire from the rest of the squad, basically annihilate the landing force.

"Fourth wave, sir!" Alek warns. "I count another ten ships and... something else..."

"I don't like the sound of that, Alek." You grimace.

"Tanks! They got goddamn floating tanks and they're coming right for us!" Alek yells.

You grab your binoculars and take a look at the approach ships. You see ten boxy shapes which are undoubtedly the landing ships, and right in front of them are smaller, sleeker silhouettes. They're the top of the turrets of Imperial tanks. You're guessing medium tanks, though one of them is much MUCH larger than the rest.

And they all have their fronts painted bright red.

Now you sort of regret agreeing to Lynch's crazy plan.

>And that's it for tonight! Tune in on Friday 6-7 PST for the next part of VALKYRIAN MERCS QUEST!
>But keep an eye out for a side chapter on Wednesday night!
>>
>>24658462

>Five days away

why OP why
>>
>>24658462
Fuck fuck fuck fuck. Really want those artillery batteries right now.

Also.

>Friday
SO FAR AWAY!

>side chapter on Wednesday
I-I guess I can wait.
>>
I can finally go to sleep
Its a damnable shame I love this quest but you end at around 3 am EST and ive got classes too later today
>>
>>24658479
Sorry man, weekends are really the only days I have time to run a full length quest.
>>
>>24658510
Do we really have no support fire at all from the rear lines?
>>
>>24658462
>They got goddamn floating tanks and they're coming right for us!
Oh fuck.
If they have Donald Ducks, the Empire probably have the whole menagerie of Hobart's Funnies. I just hope they don't have any Crocodiles.
>>
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>>24658462
Welp
>>
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>>24658462
>But keep an eye out for a side chapter on Wednesday night!

Oh boy oh boy oh boy!

Are we getting more of the glorious adventures of Erik Schnee, Professional Badass?
>>
>>24658528
Not really. Chalk it up to the higher ups never seriously considering a full scale invasion on Albion itself. It's a goddamn miracle you've got the defenses you currently have up in a couple of weeks.

Plus most of the rear line assets available are concentrated around the harbor.
>>
>>24658462
What makes them float? Unless they have those canvas wall things the shermans did there is no way they are displacing enough water to stay up on their own.
>>
>>24658562
Considering this is like backwards D-Day, they probably work EXACTLY the same as a Donald Duck.
>>
>>24658462
>the commander has more tanks in his personal unit than we have troops under our command.

No worries, we got this.
>>
>>24658548
Maybe, maybe not. Side chapters are usually going to focus on characters that don't get much spotlight, or to expand on your squad's backgrounds. (which you've actually unlocked some due to your convo choices).
>>
>>24658559
Oh god... my head hurts. Just... what the hell is Albion thinking.
>>
>>24658594
I was kinda hoping to hear about Jagers name spreading throughout the empire.
>>
>>24658614
>High command
>Thinking

Pick one and only one, choose wisely.
>>
OP, roughly what was the kill ratio of this battle? And can we know how the fights went in the harbor, south beach, and at sea?
>>
>>24658562
>>24658592
Amtracks, from what I recall, don't need skirts to float. So maybe the figured a way for tanks. Who the fuck knows.
>>
>>24658630
I choose Eisenhower.
>>
>>24658658
It goes something like this.

http://www.youtube.com/watch?v=uhEfXMBqMcQ

Skip to 9:20

>>24658634
Considering you've got a huge defensive advantage, it's pretty heavily lopsided in your favor. A single landing boat holds about 20-30 men. You do the math.

Keep in mind you're not the only forces in this sector. You're getting supporting fire from your Albion allies as well.

And IC, you don't know the state of the other battles going on.
>>
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>>24658708
>that video
>>
Say, do any of our Albionese allies have any AT weapons on them?

Because I do not want to face that horde alone with only Sam and Julia.

Also, looks like the Vergeltung is going to have to take a run at that Swallow guy.
>>
>>24659019
We sank their battleship, now we sink their tank!



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