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Wayyyyy back when in 1990, there was an RPG made that came out before the Old World of Darkness that did the "Monsters living among modern humans" gimmick and is billed as "A Game of Urban Horror." That game is Nightlife. The first edition was copywrited in 1990 and Old World of Darkness is sort of a spiritual successor after the second edition of Nightlife was published in 1991. That same year, the first Vampire: The Masquerade books came out and so was born the seperate lines of Nightlife and Old World of Darkness.
While Old World of Darkness bills itself as 'Gothic Punk', Nightlife is firmly stuck within the Splatterpunk genre. I mean, there's tabled for detailing someone's gruesome death if you fuck them up hard enough. In Nightlife, you play as one of the Kin, any one of several dozens of monsters masquerading as humans in the pretty extreme world of the 1990's. The base setting assumes that characters are part of a rock band, and the game encourages road-trip style games (One of the books being America After Dark and is used for just that), however, there's no real need for that. The series comes with it's own apocalypse scenario book, as well as one for playing humans that have accessed the secrets of magic.
As for the system, there's two types of rolls: Summing Rolls and Percentile Rolls. Summing Rolls just let you roll a mess of d10's and add them together while Percentile Rolls involve rolling a d100 and rolling under a target number.
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>>24515452
Basic character creation is easy as dirt. You pick a Kintype (what they call the various supernaturals that live in the gameworld) roll 4d10 for stats, adding or subtracting modifers based on Kintype.

You then pick Edges, or various supernatural abilities, as well as an infection Edge, which is how a majority of Kintypes propagate themselves. You get some edges for free for being your Kintype and others are bought from a pool called Humanity, which lets you know how human-seeming you are and also fuels your Edges when you use them in play. The various Kintypes have benefits and negatives for having high or low Max Humanity, so it's a thing you want to balance out. You can aquire more Humanity during play by doing nice things, and you can lose it during play as well.

Skills are simple - You have 20 d10 rolls to add to your various skills, adding the linked attribute to the first roll result. After that, you've got the crunch of the character done, and you put together their personal profile. The game usually starts out with freshly made Kin, so, Let's Build a Nightlife Character.
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>>24515473
irst, let's pick out our Kintype. There's a fat mess available in the core book alone, which is what we're going to be sticking to for tonight. Here is a list with some basic summaries. Put out your pick for Kintype from the following list, which will help us narrow down our Kintype:
Vampyres - Dracula ain't got nothing on you. You're a lot more like the Lost Boys.
Werewolves - Able to change between Man, Wolf and a middle Lycanthropic form, you're man and beast in one fuzzy package.
Ghosts - The restless dead, you've come back to life because of unfinished business.
Daemons - Demonic refugees and former slaves from a hellish dimension beyond time and space.
Wyghts - Consisting of dried out and grey flesh stretched taught over well formed muscles, Wyghts are youth-eating undead and hardly look human anymore.
Inuits - American Indian nature spirits who revel in the full moon and have a leaning towards enviromentalism.
Animates - Any one of several types of artifically created lifeforms, such as golems, Homunculi, and creatures that resemble Frankenstein's Monster.
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>>24515488
The above are the 'major' Kintypes, with many more existing in the world. For now, I'll only detail the more human-seeming/not completely monstrous types:
Asrai - Youthful water sprites who are often servants to powerful water elementals.
BugWalkers - The spirits of people who die due to bug bites, BugWalkers have a gestalt form made out of a fuckhuge amount of bugs.
Ekimmu - Undead who appear more rotten and disgusting the farther removed from humanity they are.
Ghouls - Humans cursed to crave human flesh, particularly that of the decaying and dead variety.
Goblynnes - A short, brutish Kintype associated with the Sidhe only by popular connection.
Hafgryr - A Kintype that claims a line of descent from the legendary Grendal.
Incubi/Succubi - Similar to Daemons, but breed to be pleasure slaves by inhuman masters. Very rare.
Kikulaluits - Human-seeming Kin that pretty much lack anything resembling skin and hail from the underground world consisting of the dreaded Wormtunnels.
Magadons - Shapeshifting Indian trolls who assume shapes based on what someone would most trust.
Medusae - Beautiful women with serpents for hair and wings on their backs.
Nakani - Eerily human Kin that delight in pain and suffering and can only be seperated from the Herd by the whistling wind that follows them.
Nosferatu - Vampyres but with large ears and no body hair whatsoever.
Ogres - Giants who eat their victims.
Pengallen - self-segmenters that prefer thier natural form of a floating head and pile of guts.
(continued)
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>>24515502
Rakshasas - The garishly colored demons of Indian myth with poisonous claws.
Shokkers - Undead that died due to the supernatural interacting with the technological, looking like burn victims.
Sidhe - The little folk said to have once been the Light Elves of myth.
Stryges - Shapeshifting Vampyres that turn into bird-forms.
Torches - Undead created when someone literally burns to death. They come back able to manipulate the fires that killed them.
Toxxixx - Kin that have arrisen because of man's fears of pollution and toxic waste. Often are covered in pollution oozing sores.
Ubo - Japanese Vampyres that can shapechange into a pure white butterfly.
Weres - Other shapechangers such as Werelions, -Tigers, and -Bears (oh my).
White Women - Pretty, fey women who have a large hole in their back filled with putrid substances.
WildEyes - This Kintype has its consciousness residing in its eyes that can possess bodies by removing and replacing their eyes.
Withered Men - Undead homeless that have died due to exposure that feed on the warmth of others.
Zombies - Humans returned to life by means of magic, some are slaves and others have free will.
Zuvembe - Similar to Zombies, Zuvembe are undead risen to life by Sorcerers, but have more free will than the slow-witted Zombie.

Again, first five posts with a Kintype make it into the roll-off phase.
>>
INUITS
>>
Werebear / tiger / lion whateverthatoneis.
>>
Vampyres. Lost Boys Vamps mitebcool.
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Nakani sound cool
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>>24515612
>>24515613
>>24515627
>>24515810

So, roll-off phase. Right now we have the following as available choices, and I'll add one of my own to the list:

Inuit
Were-critter (Be sure to profile which specific species you want. This includes the following: Lion, Tiger, Gator, Boar, Bear, Rat, and Hawk.)
Vampyre
Nakani
Medusae

Roll me a d100, the HIGHEST roll determines our Kintype.
>>
Rolled 78

Weregator!
>>
Rolled 42

>>24515909
>>
Rolled 6

>>24515909
INUIT

C'MON HIPPIE
>>
Rolled 96

>>24515909
Were-hawk
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>>24515979
Looks like the dice have declared us a Werehawk, /tg/. Give me a moment to write up things about stats and what our Kintype does for us.
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>>24515488
>Inuits
>A type of native american spirit

And I see where OWOD got it's cookie-cutter racism too. ;)
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>>24516077

1990's punk rock bird-man?

I can get behind this.
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>>24516135

The 90's were a different time, when poorly representing other cultures was our best weapon against racism, but then it turned against us...
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>>24515513

With that many x's, the Toxxixx had better be in charge of the porn industry. Fuck it, everytime, I write Toxic, I'm writing Toxxixx instead.

This game is Toxxixx.

Who the fuck calls a monster an Inuit?

Maybe they can make a monster called a Nigger, that dwells in a far away land. No, better yet, call him a Niggggggerrrrrrrr, just to be safe.

Toxxixx
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>>24516179
shut up and have fun faggot. DO IT!
FUCKING FAGGOT ASS POSTER
HAVE FUN
I FUCKING HATE YOU
>>
>>24516179

My brain doesn't want to recognize Toxxixx as a word. It just looks like shapes.
>>
OP, you might want to take up a trip.
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>>24516077

We be the real Tony Hawk, now.
>>
Okay, so, in Nightlife, you have a bunch of Abilities.

Strength is a measure of your character's bodily power.

Dexterity is our hand-eye coordination and physical agility.

Fitness is our basic stamina and health, and even the undead have a Fitness score that relates more to bodily composition.

Intellect is our character's smartness and intelligence.

Will is our willpower, determination, and self-control, which is useful for us in that it allows us to not go off on people and start killing them in Hawk-man/woman form because they didn't put cheese on our chilidog.

Perception is our ability to notice our surroundings.

Attractiveness is our character's physical beauty and appeal to the opposite sex.

Finally, Luck is a factor in anything involving fate and good and bad fortune. If you don't have any adds in a skill, you can roll against Luck + 5, which cannot exceed 20.

Finally we have the two derived stats: Survival Points and Hand To Hand. These stats are useful in combat, obviously. Survival Points (SP) is pretty much health and the sum of your Fitness and Luck scores. Hand To Hand determines damage for your unarmed attacks and is equal to Strength divided by 5, rounded to the nearest whole number.

Being a werehawk, we get the following modifiers for our human form: Fitness +5 and Attractiveness -5. In manbeast form we have: Dexterity +20 and Perception +20, while our Attractiveness hits 0 . And in hawkform we get +30 Dexterity, +30 Perception, and our Attractiveness is 0 in this form and our Strength drops to 1.

Now, roll 4d10 for each primary stat, first 8 count.
>>
Rolled 4, 3, 3, 8 = 18

>>24516348
>>
Rolled 3, 2, 8, 10 = 23

Ids habbeding
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Rolled 2, 10, 10, 10 = 32

>>24516348
Doot doot.
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Rolled 3, 4, 3, 9 = 19

>>24516348
>>
Rolled 1, 5, 5, 1 = 12

>>24516363
fuck I rolled 4d8. Rerolling
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>>24516388
I hate everything
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>>24516404

That was impressively bad.
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>>24516404
Totally. Need 4 more rolls of 4d10
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Rolled 3, 10, 9, 10 = 32

>>24516480
Rollan
>>
Rolled 4, 4, 4, 1 = 13

>>24516480
>>
Rolled 9, 4, 6, 7 = 26

>>24516480

Rollan again
>>
Rolled 6, 8, 1, 9 = 24

We will get all the bitches
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Rolled 9, 6, 1, 5 = 21

>>24516512
>>
Rolled 1, 9, 1, 3 = 14

Yup.
>>
>>24516519
And that's the last. Now, we have the following stats to allocate to our Abilities:23, 32, 19, 12, 32, 13, 26, 24.

And again our abilities are:

Strength
Dexterity
Fitness
Intellect
Will
Perception
Attractiveness
Luck
>>
>>24515452
This game is fucking terrible, by my recollection. Don't you level up with your "humanity" stat, so if you don't act like a paladin, there's no way you can ever get better at anything?
>>
>>24516563
Roll 1d100 with your spread suggestion. The LOWEST roll wins. Remember that Fitness is at a +5 and Attractiveness is at a -5
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Rolled 11

>>24516590
>>
Rolled 55

>>24516590
Strength: 12
Dexterity: 32
Fitness: 26+5=31
Intellect: 13
Will: 24
Perception: 23
Attractiveness: 19-5=14
Luck= 32
>>
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>>24515473

Read this as "You pick out a kinktype". Would have been a much better game if that were the case.
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>>24516572
Advancement of your skills is done by increases with your Humanity, yes. Every five points you gain, you gain an extra d10 roll to add to a skill. Now, it's not particularly hard to gain increases in Humanity. You might be a monster, but you don't have to be a MONSTER, you know?
>>
>>24516590
>>24516660
Whoops, forgot to assign, sorry.

Strength: 23
Dexterity: 26
Fitness: 32
Intellect: 32
Will: 24
Perception: 19
Attractiveness: 13
Luck: 12
>>
>>24516691
Right, but its basically the game saying you have to act a certain way in order to get better at anything. I had a guy try to run this a long time ago for me and some friends and we ended up basically tossing it in the bin for how restrictive it was. Not to mention the rules are more than a bit piss.
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>>24516799
That stinks, as I quite like the ridiculous range of monsters you can be.
>>
>>24516874
The range of monsters is ridiculous, though. Once you get past the more well known things, the endless iterations of Mosquitomen are kind of worthless. Cramming 100+ character archetypes in each book, each one distinct, means there's a LOT of filler.
>>
>>24516701
Okay, so we now have a stat spread.

Now, we have Edges, Flaws, and Humanity. These things are our supernatural bread and butter. We start out with a Humanity of 50 and a Max Humanity of 100, as modified by our Kintype (Which is +/-0) and are used to buy Edges beyond our freebies for starting.

Starting out, we have Hawkform and Drain (Pain). Our racial Edges are: Animal Control (birds), Fear Projection (Which is limited to a 5 foot range for us), Lycanthropic Form, and Sense Acuity. We also have access to the common Edges - Armor, Aura Sight, Claws, Danger Sense, Event Manipulation, Locate Human, Mental Mapping, Nocturnal Vision, Photogenics, Send Dream Speed, Time Sense, and Weather Control.

For flaws, we take extra damage from Fire and Silver, are Repulsed by Silver, and have the Infection Flaw like everything else. This means, if we maul someone and feast on their delicious fear and our Humanity is low, we then have a chance of turning that person into a werehawk.

Now, give me a d100 roll with your suggestions for Edges to buy and I'll add in the suggestion with the HIGHEST result
>>
Rolled 38

>>24517102
Nocturnal vision, Locate Human, Photogenics sounds cool.
>>
>>24517102
What does Mental Mapping do? Time Sense?

(Locate Human sounds good, by the way.)
>>
Rolled 34

>>24517102

Gotta have claws. Always need a way to fuck shit up.
>>
>>24516799
It's suggested that you talk with your GM about your character's various day to day (Or night to night) habits and have a base Humanity loss or gain going on. If you always feed from a willing victim whom you leave alive and pretty much go out and be social and refrain from using Edges all the damn time, you always have a net gain going on and thus skill growth.

>>24517164
Mental Mapping lets you know North and always remember which way you came to a place. Time Sense lets you know what time it is and how close important celestial events are, like sunrise.
>>
Rolled 50

>>24517102
claws, nocturnal vision, locate human
>>
>>24517240
That's an enormous oversimplification of how the humanity stuff works.
>>
>>24517282
It actually isn't hard stuff.

>>24517253
Going with Claws, Nocturnal Vision, and Locate Human. Be back as I work up how to do the skill adds.
>>
>>24517375
>It actually isn't hard stuff.
No, but unless you want to act like an ultra morally upright human, you're penalized in advancement compared to people who do.
>>
>>24517438
I guess the game is balanced for malevolent GMs exclusively, the kinds that force their players' decisions to be shades of grey as fuck.
>>
>>24517375
Skills are varied and are nicely spread across Combat Skills, Archaic Skills, and General Skills. Since our werehawk is new to the game of being Kin and all, they're unlikely to have Archaic Skills, unless they have a normal hobby that's carried over from their human life. If you can think of it, there's probably a skill that covers it. We have 20 d10 rolls to add to skills, so let's get cracking.

Now, I ten people should suggest skills and roll at least 1d10, but no more than 3. This is first come first serve, so if someone chews up all the dice, whatever, man. It's just a thing to get people into the game.

>>24517438
If you have a daily routine that doesn't involve going out and killing people all willy nilly and keeping the Kin a secret, you're pretty okay. The game rewards HUMAN behavior, you can still be an asshole though.
>>
Rolled 4, 3 = 7

>>24517773
Since the game assumes rock band, take one roll for drums and the other roll for uhhh...Driving.
>>
>>24517773
Yeah, but you lose 3 humanity just for feeding on a willing human that you don't kill. And because of the way Drain works, you can't even do the bloodbag thing you can in Vampire - it has to be directly from a target.

>The game rewards HUMAN behavior
Yeah, but it rewards non-humans for acting human. Cultural imperialism as an experience mechanic is a bit weird and terrible.
>>
>>24516157
Werewolf: The Apocalypse got me interested in ancient cultures I had previously not given a shit about. Including people I was descended from, in some cases. But the tribe books were a start, and a few years later I was studying to be a history teacher in college. I used a lot of the oWOD books, especially from W:TA and M:TA, as sort of a jumping off point for forays into real-world history, culture, and religion. Now, I can look back and laugh.

These were also the people that established She as the dominant pronoun in writing RPG's, but that's another story.
>>
>>24517901
>the dominant pronoun
Lets not have one of these threads again, please.
>>
>>24517849
Most, if not all, Kin were FORMER humans, though. The few that were ape at being human so they don't get riddled with bullets for being monsters or lack Drain as an Edge all together. World of Darkness has few rewards for keeping your morality stat high for normal humans.

Kin have adapted to the modern times. The only Kin that come from elsewhere and would have an idea of non-human culture are Daemons and Incubi/Succubi, what with being from the netherworld and all. 'Cultural imperialism' is a nonissue, really.
>>
>>24518047
>Most, if not all, Kin were FORMER humans, though.
Of the 8 types presented in the core book as ideal PCs (not the NPC kin as PC types), only 5 are actually related to humans. Are you saying an Animate (sentient unliving matter) has some kind of intrinsic connection to humanity that they have to preserve?
>>
Rolled 6, 3 = 9

>>24517773
gonna roll two.

Bowie knife/knives/knife fighting/whatever and a scouting/recon skill.
>>
>>24518047
>World of Darkness has few rewards for keeping your morality stat high for normal humans.
Not bonus experience, though.
>>
>>24518236
>>24517840
14 dice remain.

>>24518209
If they're of the flesh animates, yes. Animates themselves start off with a slight Max Humanity penalty (-5). Hell, many say screw Humanity. If the Humanity thing bugs you so much, you can always find a different thread to haunt.
>>
Rolled 8, 7, 4 = 19

>>24518373
3d10 for radical skateboard techniques.
>>
Rolled 2, 3 = 5

another two dice for drums. So uh,
4+whatever I roll will be drum skill
>>
>>24518528
>>24518464
9 dice still left
>>
Rolled 3, 1 = 4

>>24518678
2 more for knife fighting
>>
>>24518694
Still seven dice left? Any takers?
>>
Rolled 1, 5, 3 = 9

>>24518833
3 dice for makeup/hairstyling
>>
Rolled 1, 2, 4, 3 = 10

>>24518833
aaand 4 dice for explosives skill (Pyrotechnics and such)
>>
>>24519129
>>24519119
OKAY, THAT IS PRETTY MUCH EVERYTHING. Someone just needs to put in details.

Name:
Age:
Aliases:
Physical Description:
Favored Mode of Dress:
Background:
Goals:

Fill this out and put it in with a d100 roll. Highest is best.
>>
Rolled 77

>>24519323
>Name: Arnold Vernich
>Age: 19
>Aliases: "'Splody"
>Physical Description: Tall, thin, with hawk-like features (hooked nose, wide eyes with bird-like pupils)
>Favored Mode of Dress: Corpsepaint and Black-metal Accessories.
>Background: Born to a small, unremarkable family in a small, unremarkable town in germany, he became determined to prove he isn't some boring-ass kid from nowheresville
>Goals: To make it big
>>
Rolled 19

>>24519323
Name: Namir Blech
Age: 47
Aliases: Frank Gervesv
Physical Description: Aquiline nose, vaguely Mid-Eastern features
Favored Mode of Dress: Beiges, burnt oranges, earth tones.
Background: Ex-alcoholic, has been on the wagon for some time now but might fall off again soon.
Goals: Find the bird that bit him, stay sane and alive.
>>
Rolled 8, 10 = 18

Rolling for some finishing touches...
>>
http://pastebin.com/St8WhJKJ
AND LO, WE HAVE A COMPLETE NIGHTLIFE CHARACTER.

And as per usual, here's some download links for what I have. I'm just missing one book called Night Moves that I'm having trouble finding.

http://www.mediafire.com/view/?2rxicfem7w3f647 - Nightlife - America After Dark
http://www.mediafire.com/view/?vo13xyia356oyre - Nightlife - Kinrise
http://www.mediafire.com/view/?76zo1a42h9zl4az - Nightlife - In the Musical Vein
http://www.mediafire.com/view/?xkog81e9qua2zs1 - Nightlife - Magic
http://www.mediafire.com/view/?s37xkxvsq4ci08y - Nightlife - Core Rulebook
>>
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>>24520328
Next time on Let's Build: Ironclaw.

Anyway, download, digest, and enjoy the predecessor to Old World of Darkness.
>>
So, to fix the game, we stop saying HUMANITY and say XP and award it according to the ST.

Any questions?

Good.
>>
>>24520493
A viable fix would be removing the fact that you have to roll for Abilities and skill adds, which does a lot to unfuck the system. 175 points for Abilities (Max 40 in anything), 200 points for skills, and 2 xp for a skill point with an average of 10 xp a session sounds nice. Max Humanity is still spent by buying Edges or somehow spending all your Humanity in a game session and Humanity still fuels Edges and counts for a lot of other things. It pretty much unfucks a lot of stuff when you remove the random die element from creation and get everyone on the same level.



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