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Chronicles of a Brighter Future
Or Bright Quest

The Quest So Far:
A man named Bright Noah joins Zeon (For Reasons Yet Unexplored), and is promoted to Captain of the Musai class cruiser ‘Longfellow’ for his actions during the One Week Battle / Battle of Loum. Newly minted Majors Bright and Char Aznable are ordered by Dozle Zabi to perform a joint investigation of the rumored Earth Federation Mobile Suit in development at Side 7. After entering the Loum Shoal Field, and thwarting an ambush by the legitimate Midnight Insertion Team, Bright discovered the Federation is making another Experimental Mobile Suit in the neutral territory of Side 6. Zaku II pilot Kareem Councilman was sent to Pezun to bring word of this to Lord Dozle Zabi, who immediately contacted President Sherk of the Riah Republic with the request to investigate. His Riah Intelligence Agents have done so, photographing the early construction of the RX-78NT-1 Alex before returning with their findings…
Meanwhile, at Loum, the first mobility tests of the modified Zudahs were... inauspicious at best. The secondary manned tests later showed the units to be reliable, for the time being. The Zudah ‘Triple’ was also successfully tested and later manned, and might well prove a terror on the battlefield.
Currently, the salvaged Salamis has rejoined the Siegfried. The EFF prisoners are being transferred from the Magellan battleship to the two Pazok class cruisers sent from Pezun, while the Papua had a VIP: The mad scientist who got Bright into this whole testing mess in the first place, Professor Felix Ceff. Having banished Ceff to the CIC so Bright could check on Ezra Retersdorf, Bright and Ezra are subjected to a closed door Zabi conference on a hidden SD Card, in which Dozle calls Gihren an Idiot and uses Avalon Wonderland for Operation British.
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>>24510052

WARNING.
The Following Thread Will Contain At Least One Of The Following: Questing, Gundam, Zeon Fanwank, Brainwashing, Zabi Apologists, Slapping, Newtypes, and Horribly Contrived Plot Devices. Hide This Thread If You’re Not Buying Any, Because It Is Exactly What It Says On The Tin.

Previous Threads can be found at: http://suptg.thisisnotatrueending.com/archive.html?tags=Bright%20Quest

Just want the story? We’ve got you covered!
https://docs.google.com/document/d/1ttdw9IPGPHVyXvsb91RiM5OVaRwpQ86bMVCHuZpo2QY/edit

Quest runs from 10am, PST, until 2pm PST OR until interest peters out / I need to sleep.

The system:
See Image or the Pastebin for a detailed ruleset. pastebin.com/e3q4q0MP
That'll tell you more than you wanted to know.

Basic rules still apply (Grey Box): Roll d20: Highest dice roll out of the first three rolls is used for the Dice Check (DC), while all three rolls are averaged to determine other internal factors, if applicable. Natural 20’s and Critical Failures (1) supersede all other rolls made.

Roll d100: d100’s are used for different factors, the most applicable of which will be listed at the call for the roll. High is always better.

Rolling for Time: When asked to roll for time, the first roll response will be used, with additional rolls used as necessary. This is the only time low rolls are desired.

NewType powers, since they are plot breaking, will be based on a point system.
For every natural 20 you roll, you'll get .5 NTP. If you roll an 11 on a d20, it will be worth .25 of a NTP. Double rolls on a D100 will also garner .25 NTP.

You can exchange 1 NTP for an automatic critical success / plot breaking idea. You can also exchange 1 NTP to reduce an opposing main character's plot armor by 1/4 or 1/2 on any actions you take against them - the amount reduced will be situational, and depend on what you're planning on doing.


NTP Tally:

Bright Noah has 7 NTP!
Char Aznable has 4 NTP!
>>
>>24510052
>>24510078

Eurozone, right? I see. Alright, I'll catch up to this quest 3 hours later when I get back.
>>
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>>24510078
Last Time, On bright Quest:

Char engaged his thrusters. Traveling towards Field Q required him to cut in front of the Falmel, and as he did so, he spotted the Mobile Armor using the larger Zeon cruiser as a shield while it unlinked from a Komusai.

>[X] Investigate.

Deciding to investigate, Char adjusted his flight path and tight beamed a message to Dren on the Falmel. “Char here, enemy Salamis’ neutralized in Field D. Heading to reinforce Field Q. What’s the MA doing?”

“Offloading the Komusai, which has the Cracker grenades, and two spare MS: a Zaku II, and a Zudah,” Dren replied through the static. “Sergeant Councilman is in a bad way, however – he’ll be unable to pilot the MA in combat.”

>Char can stop off at the Falmel and trade out his Zaku II for either Kareem’s Zaku II, the grey Zudah, or the Bigro HG.

>You can also leave orders for Royal, Crown, or Denim to switch units.

>Dren can pilot assault craft as well.

>Fix, the Komusai’s co-pilot, is rated to sortie in Zaku II’s.

>Previous Thread ended with a Tie Vote: 2 Players wanted Char to take the Zudah, while 2 Players wished Char to fly the Bigro HG.

>So, cast your vote - which giant robot of mass Feddie Destruction do you wish to take?

>Also, I might be a little slow today - bit under the weather.

>Your Orders?
>>
>>24510078
Salutations Char. Had a decent kip?

Also, what do you think of the Contents I made in the Storybook?

>>24510148
Char to switch out into the Bigro, Royal to take the Zudah (assuming that they know it is safe...ish)
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>>24510116
You may wish to use the Google Drive version, as I and a fellow quest runner have been making spelling corrections and minor edits here and there.

As much as I enjoy (and req2ard) players voting on the Sup/tg/ archived version, I do admit to the GDrive version being superior.

Glad to have your interest, nonetheless.
>>
He's back!

Also, Biggro for Char
>>
>>24510148
Char in the Bigro, Royal in the Zudah, Fix in Kareem's Zaku II, and Dren keeps fire missions coordinated.
>>
>>24510148
>Zudah
>>
>>24510600
Hold off on the Zudah. The Mad Scientist(Felix Ceff) left it behind for some reason, so let's not go test Royal Skewis' unlucky trait now. Give him another Zaku II and we should be better off.
>>
So, we go and reinforce Field Q.
Do we take out the Magellan first, or the Salamis?
>>
>>24510818
Why not have Royal try piloting Char's Zaku?
>>
>>24510853
Because that's even more suicidal given that our more normal pilots can't handle 3x faster, plus Char's Zaku has a few punctures to fix.
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>>24510176
More or less.
Your addition of a TOC is rather Brilliant. The chapter headings are capital. Good show.

(Never Assume. Because they don't have any idea.)

>>24510176 >>24510425 >>24510600

So, That's 3 for Char in the Bigro.

2 for Royal in the Zudah? Humn... Roll a d20 for that.

Char's Zaku II can also be flown at normal speeds. The 3xFaster IS an optional setting.

Also, roll 2d100 for the... temperament of the Zudah.


Current Fleet Assets:
Falmel, Musai Light Cruiser
4x MS-06F Zaku II
-One Unmanned
-Denium's is at 10 HP
-Crown's is at 11 HP.
-Slender was KIA.
-Royal's is at 5 HP, Missing Legs.
MS-06S Zaku II Commander Type.
EMS-04 Zudah
12 Saberfish S1's.
3 Public Assault Class
-Two on holding patterns in the Left flank, can engage Field Q on your orders.
-One remains with the Falmel for the Absolute Defense Line.

If you have any orders to give, please do so now.

Let's get some rolls in here.
Label them, please.

Kareem: Roll 1d20 for how Kareem is faring. A High roll will enable to be back in the battle, piloting something other than the Bigro, if there's anything left.

Furball in Field Q:
Feds: Roll 8d100 and 10d20.
Zeek: Roll 20d20 (ZII and S3) and 10d10 (PAC)
>>
Rolled 9

Kareem
>>
Rolled 14

>>24511179
Royal in the Zudah
>>
Rolled 35, 59 = 94

>>24511179
Temperament of the Zudah
>>
Rolled 76, 1, 54, 78, 47, 19, 35, 17 = 327

>>24511179
Feds Field Q d100's
>>
Rolled 1, 11, 12, 8, 20, 11, 18, 3, 5, 1 = 90

>>24511179
Fed's d20's
>>
Rolled 20

Allah shall guide Kareem.
>>
Rolled 4, 8, 3, 2, 10, 13, 8, 6, 8, 1, 4, 13, 9, 16, 19, 2, 4, 10, 9, 20 = 169

>>24511179
Zeon d20's
>>
Rolled 10, 9, 4, 3, 9, 5, 10, 1, 8, 10 = 69

>>24511179
Zeon d10's
>>
Rolled 37, 77 = 114

>>24511267
Well, shhhhhhhhit.

Zudah.
>>
Rolled 36, 38 = 74

>>24511179
Zudah
>>
Rolled 4, 5, 3, 4, 9, 5, 9, 7, 5, 5 = 56

>>24511242
>>24511257

looks like the Feds have a couple of Aces in a rather poor force...

>>24511267
Once more, Kareem knows his place, and that place is in the battle. possibly in Chars Zaku as that is the only one available at this time...
>>
Rolled 17, 1, 10, 17, 17, 17, 6, 2, 18, 1, 4, 16, 4, 11, 20, 10, 7, 12, 2, 10, 9, 16, 5, 5, 13 = 250

>>24511179

Dice d20s, (Royal, Kareem, 10 Fed, 20 Zeek)
>>
Rolled 38, 94, 90, 17, 47, 29, 5, 33, 63, 46 = 462

>>24511179
>>24511688

d100s, 2 for zudah, 8 for feds
>>
Rolled 4, 10, 1, 3, 5, 4, 4, 10, 10, 8 = 59

>>24511179
>>24511749

d10s for zeek
>>
>>24510148

“I am able bodied,” an unfamiliar voice, most likely Sergeant Councilman, calmly stated over the comm. line. “I will sortie as soon as I have overcome the pain.”

Char slipped his helmet back on, and considered leaving it there for the remainder of the fight. “I’ll be taking that Bigro. How’s it handle?”

“Like a Zaku One fired from a linear accelerator,” the same voice answered. “I can not tell you how it turns, as I refrained from doing so as much as possible.”

“Fair enough,” Char said, pulling his red Zaku even with the Bigro and adjusting velocities to remain on station after he disembarked. “Dren, have one of the mechanics check the back area of the cockpit for an additional puncture, may have gone into the thruster assembly. Order the other two Public’s forward, have the S one’s cover them as before.”

“Understood.”

Char opened the left cockpit hatch and exited the Zaku, using a small thruster unit to navigate through the space between it and the Bigro’s open access hatch. He slid inside the cockpit of the mobile armor, and took a moment familiarizing himself with the control layout. “Zaku One, huh,” he muttered, seeing the similarities of the layout. He quickly lifted the shields covering the comm. and weapons systems, re-engaging them and bringing the over-sized vehicle online.

As the main screen came online, synching with the Mono-eye sensor, he spotted someone heading towards the Komusai which had undocked from the Bigro earlier.

Wait. Was that Normal Suit wearing a… turban? Char blinked, but in that moment, the fellow was gone. “Char, Mobile armor, re-engaging enemy forces in Field Q!”
>>
Guess Char wasn't kidding when he said there might be delays.
>>
>>24512267

*******

Kareem floated into the open cockpit of the Zudah, and quickly brought it online – an advantage of being exposed to the machines previously. This one, however, was a bit different.

An error message came up, complaining of a missing ‘Power Regulation Module’. Everything else was in the green.

The moment he picked up his customary Cracker grenades and began fitting them to the shield, a small window came up, noting the ‘Advanced Dumbfire Munitions BATC’ was online. Sadly he did not know what that meant.

But he did know his Place. And it was Here.

*********

As Char engaged the engines, something grabbed a hold of the top dorsal. He swiveled the Mono-Eye up to see the Grey Zudah, loaded with more Craker grenades then anything had a right to carry, staring down at him. “Catching a ride?”

“For a while,” Kareem answered.

>You have unloacked Kareem’s Type!
>[Placement]
>On Critical Attack rolls, Kareem will know when and where to do the most damage with his equipment!
>On Pinch status (Doge Roll = Enemy’s Attack Roll) Kareem will dodge, reducing the damage to the bare minimum!

>>24512269

>Yeah. i started this feeling a bit ill, and now... well, let's leave it at 'something has come up' and I have to leave. I’ll pick this back up as soon as I can. If I’m not back in a few hours, don’t worry about archiving it – I’ve already recorded the rolls and all the pertinent info. I’ll re-do the thread from scratch if it dies.
>>
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>>24512299
>>
>>24512299
>missing ‘Power Regulation Module’
Better not push things then.
Just throw grenades.
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>>24512299
I have no idea what this could mean for kareem but let's not push it because power regulation nodules are kind of of big deal I believe
>>
>>24512299
No Power Regulation Module = must use Zudah within normal operation limits, no pushing the engine to ANY degree.

No GOTTA GO FAST, no EMERGENCY WAR POWER crap.
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>>24513608
It means it's a Zudah that doesn't have the necessary fixes to it's deadly engine explosion problem when the power output goes up.
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>>24512299

My God! I thought the Feds stopped using bio-weapons on Zeon Quest Runners...

First Apologized, now Char... will the Feds ever Stop!?

Though you could always try running it like Hobo King does............
>>
>>24513711
Whatever do you mean?
>>
>>24513682
well crap good thing Kareem isn't a speed demon like Char

>>24513711
bio-weapons? where? I didn't saw any
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>>24513722
>>24513737

I am reffering to the curse that seems to affect all Zeon based quests, as the person running it often suffers from ill health during the life of the quest. the original Zeon Quest often had to cut threads short due to Apologized suffering from severe migraines. I used 'Bio-Weapon' mainly jestingly...
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>>24513855
oh right, I get it now. it's the first time I follow a zeon based quest so the joke was kinda of lost on me
>>
>>24512299
>‘Advanced Dumbfire Munitions BATC’
I'm not sure, but this sounds like a BATC system optimization for using panzerfausts and throwing grenades.
>>
>>24513968

I do fully recommend reading Zeon Quest on suptg. It starts with one alteration to the timeline and sprints in the other direction from there.

Word of Advice, don't put any thought into the MCs name. just leave it at 'lolrandum' anons...
>>
Borrowing Chars thread for a moment while he is away...

How deep should a Base Upgrade System be?
Do you need to upgrade each component every time you construct a new one or do they all get the upgrade and new ones come with it automatically?
How interconnected should the Building Tree be? do certain buildings have prerequisites?
Should the resource cost for more advanced buildings increase proportionally or exponentially?
How much of an effect should Research have on the Upgrades and Buildings?
>>
>>24519395
>How deep should a Base Upgrade System be?

Deep enough to provide plenty of options but not so deep that everything is too complicated for the players or GM to keep track of. It really depends.

>Do you need to upgrade each component every time you construct a new one or do they all get the upgrade and new ones come with it automatically?

There are benefits to either. Upgrading everything at once keeps things simple, but making each building be upgraded individually can throw in harder decisions, especially in a threatening environment; do you beef up the lasers defending that pass, or the ones protecting your ore extractors?

>How interconnected should the Building Tree be? do certain buildings have prerequisites?

In the lower levels it should be more connected, but the branches should grow farther apart as the levels increase. Prerequisites generally make sense, especially when buildings depend on each other. You need reactors to provide energy to shield generators and refineries to provide material to factories.

cont.
>>
>>24520003
>Should the resource cost for more advanced buildings increase proportionally or exponentially?

Depends on how resourcing and construction works. In Total Annihilation, the costs for high-level buildings can get pretty exorbitant, because when you reach that level you will have the infrastructure to pump out ludicrous amounts of energy and metal. If the increase isn't so pronounced, costs should increase proportionally. Unless you want the players to really think about saving up for that super-heavy air battleship.

>How much of an effect should Research have on the Upgrades and Buildings?

Depends on the game type. If you're playing a new colony on an alien world, having to research might make sense. On the other hand, if you've got auto-constructors loaded with all the design blueprints your civilization knows, research is not nearly as important.
>>
>>24520003
>not so deep that everything is too complicated for the players or GM to keep track of
That said, while some players may be turned off by complexity, others will be drawn to it.
Quests which involved detailed accounting were popular with the kind of people that like that; just because it's complex doesn't make it bad. It just will appeal to different people.
>>
>>24520003
>>24520045
>>24521847

I thank you kind anons. I now have a point of improvement to work on for my own little system.
Your advice is most appreciated.
>>
>>24515807
Huh. If this Zudah really is optimized for throwing things, should we assign Kareem to it after getting Ceff to build a new power regulator module for it?
>>
>>24525435

the only real problem with this plan is the fact that there is no space in the Zudah bay for another one... Maybe if we swap out one of the Solar Job ones, but for now, we have an EFF fleet to take care of.
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>>24527356
>the only real problem with this plan is the fact that there is no space in the Zudah bay for another one
What if we...keep the Bigro? And keep this Zudah attached to it?

Otherwise, we pull off Grand Theft Spaceship, and at the same time that we Gundam-jack the RX-78, we also steal the White Base.
>>
>>24527513

I thought that Was the exit strategy plan...

I've just had an idea. We could wait for the Feds to load up the V project onto White Base, THEN seize it! Let the Feds do most of the heavy lifting for us. Then, once we have White Base, we can use it as a staging point for a deeper strike into Side 6 so that we can round up the other Materials and Personnel from the V Project...
There is even a very small chance that we could by-pass meeting Amuro this way... Though since he is a MC, he will likely show up, regardless of our intentions...
>>
>>24530916
But doesn't that risk a pilot, any pilot, getting into the Gundam before we can steal it?

As soon as the Gundam is active, it'll be virtually invincible. We must prevent that from occurring.
When we get control of the Gundam, we can use it and our tanks to take control of the White Base, and with mobile suits we can take the rest of the V Project materials.
>>
>>24530916
I thought the plan was to have a PR victory by exposing Project V, making the colonies reconsider their agreements with the Federation?
>>
>>24531107

from a Meta perspective, they were going to load the completed V Project onto White Base for deployment, but Jean began an assault on them while they were transporting it.

Assuming that our ground team successfully infiltrate the V Project staff, we should be able to ensure that one of our Pilots is near each of the active units when the operation commences, to ensure that they gain control of the units.
We could also have certain people act as sleeper agents, and 'evacuate to the shelters' with the rest of the staff, allowing for us to locate and gain access to them with greater ease...
>>
>>24533756
I thought Side 7 was a neutral colony?
>>
>>24534669
When had that stopped the Federation.
>>
>>24534669

according to my information, Side 7 is aligned with the Feds. the only nutural Side is 6, who are now joining our side due to the Fed breaking their 'secret pact' by building the Alex there and Threatening to attack them unless they surrender three of the colonies. Where as Dozle, upon hearing of Riahs plight, ordered Pezun to move its entire defensive bracket around Side 6...

but the main question is during the Side 7 Op, do we stay together, split into teams or operate independently...
I believe that splitting into teams, with each team having a specific task or objective, should prove most effective...
>>
What does everyone think our orders will be once we have captured/destroyed the V Project?

I would guess that we would go earth-side and assist in Zeon Operations. Likely assisting in the defense during 'Odessa Day'...
>>
>>24539245
We'd have a muuuuch higher Ace ratio at Odessa since the feddies don't have White Base sucking all of Zeon's Aces into the rapidly growing cyclone that is Amuro.
>>
>>24539448

But what we somehow ended up with Amuro on our side?
Heaven forbid having to deal with angsty teenagers in the crew...
>>
>>24539509
You'd think Felix Ceff would take techie Amuro under his wing instead.
>>
>>24539509
If Amuro did end up on our side, he wouldn't necessarily be forced to fight, which is, IIRC, one of the primary sources of his angst. We are not on the run without support, and we have a perfectly competent crew not composed mostly of children. The Siegfried might actually be a good environment for Amuro.

However, I doubt he'd be very enthusiastic about becoming a Zeon soldier if some brightly-colored Zeon explosions kill his dad.
>>
>>24540162

If memory serves, Tem was 'asploded trying to move the gundam... If our raid is successful, we won't Need those explosives as the Gundam will be Piloted by one of our Pilots...

But I still believe that letting the Feds load up White Base for us is the way forward. It should be easier to take the ship when we have people at the critical points than trying to assault it externally...

then again, what if Tem got killed by brightly-colored EFF explosions?
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You folks are tenacious, and more awesome players than I probably deserve. I did not expect this to still be live.

I'm currently at work, but I can give the battle another go when I get home.

>>24527356
There is a single slot free in the 'Siegfried’s Zudah bay at the moment, due to the damaged Zudah Zak unit being strapped to the side of the salvaged Salamis.
The' Siegfried’s Zaku hangar was originally intended to hold 4 Zaku's, but that repair slab is in the way. If only the fellow who redesigned the ship was around to look into that...

>>24537329 >>24535179
Side 7 is currently undergoing construction, and has a high EFF military presence according to the intel ZIRCON has received.

Side 6 hasn't formally joined up with Zeon yet. At the moment, they are heavily relying upon Zeon for defense during this skirmish. Afterwards, attempting to convince the Riah Republic to formally ally with Zeon is possible. As Bright mentioned in a prior thread, at this point in the war (July 0079) Riah would still be roughly neutral with Zeon (40/50 of 100); since you guys decided to use the Avalon Wonderland colony for Operation British, their mood is far friendlier towards Zeon (75 of 100).

>>24539245
That depends on a lot of factors, including Promotions, Puzzles, Plot Twists, ZIRCON, Zabi's, and Player Input. Figuring out the answer to the subtle hints I've written in will also open up a lot of different choices, including what to do next.
>>
>>24542822
>letting the Feds load up White Base for us
Won't that make taking the ship harder since it'll have its crew complement onboard, and they'll be actual, trained EFF soldiers rather than civvie kids?
We're not going to be able to get our entire commando team aboard, and even if we did, they'd be heavily outnumbered.
>>
>>24546483
We'd only need two, maybe three areas locked down: Hangar(don't let them into the MS), Bridge(don't let them coordinate or fire ship weaponry), and Engineering(don't let them overload the reactors). We secure those places and then barricade ourselves in while funneling more troops and MS in through the hangar to systematically suppress the ship from there on.
>>
>>24547551
Don't forget getting it out of the docks.
Side 7 is a Federation-affiliated Side, so they're going to have a lot of EFF soldiers available. They could potentially overwhelm us with numbers.
>>
>>24547680
Our plan calls for freaking Magellan Tanks appearing out the woodwork, that, combined with the explosive half of our commandos. Besides, docks are easy when you have MS presence, especially one that can go 5x faster to cover distances needed for rapid response.
>>
>>24544634
>The' Siegfried’s Zaku hangar was originally intended to hold 4 Zaku's, but that repair slab is in the way. If only the fellow who redesigned the ship was around to look into that...

Design notes for double-revised Siegfried II:

>Bigger, modular hangar
>More engines
>Engines, engines everywhere
>Brand new Burst Unit Recycling Generator, Experimental Return installation

Then we can have an exasperated Bright trying to get Ceff to explain what the BURGER system is supposed to do.
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>And we're live, more or less. We'll see how it fares.

>Choice time:

>Char:
Plan of Attack:
[ ] Attack Offensively - Lasers and Mega-Particle Guns to the Bridge - Every Bridge.
[ ] Attack Defensively - Use Speed and Agility to Pick Off Enemy Fighters and Balls, making Attacks of Opportunity on Capital Ships.
[ ] Be a Diversion - Much Like Option 2, Except Harry the Fighter / Balls / Capital Ships Juuuuust Enough to Make Them All Target You.
[ ] Other: Write In.

Priority Target(s):
[ ] Fighters (Hopefully you can tell the difference between S1's and S3's on the fly)
[ ] Balls
[ ] 5x Salamis
[ ] The God Damn Magellan
[ ] Other: Write In.

Kareem:
Plan of Attack:
[ ] Hit and Fade - Strike Where Necessary, Retreat, Repeat.
[ ] Saber-fishing with TNT - See Fighter Squadron, Toss Cracker Grenade. Boom. No More Squadron.
[ ] Ball-Busting.
[ ] Long Range Artillery - Put the Throwing Arm to Good Use, and Bomb Everything That Moves.
[ ] Other: Write In.
>>
>>24548775
>REJOICE!
Char:
Other: Knock out enemy ship beam weapons, go for mobility kills (every intact ship we can drag back and fix up is another ship for Zeon/Riah).

Priority Targets:
Salamis and the God Damn Magellan

Kareem:
[ ] Long Range Artillery - Put the Throwing Arm to Good Use, and Bomb Everything That Moves.
>>
>>24548823
I agree with all of this.
>>
>>24548823

adding my vote to this.

by the way, do we know how Zudahs preform under gravity? I cannot recall if they are Space Only MSs or if they have ground capacity...
>>
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>>24548823 >>24548835 >>24548992
>So it shall be. Gimme a few to write it up.

>>24548992
Zudahs on Earth Surface.
>While they've never officially been on the planet, we'll use the Zaku I / II as a reference.

>Zeon specifically made the MS-06J Zaku II model to operate under gravity. It had a slightly more powerful reactor than the MS-06F, which was produced in far greater numbers than any other Zaku II model, many of which were also sent to the surface to fight.

>MS 08th Team portrays a MS-05 Zaku I in Surface Combat. It fared well, and had several alterations made - Anti-personnel mine launcher, Command Antenna, etc. I can assume it had anti-water seals installed (as they were wading through a river to no ill effect).

>Since the Zudah has a more powerful reactor then the MS-06J and that gargantuan Bell engine for thrust, I'd imagine it would fare quite well on the surface, and 'Leap' or possibly be capable of short term, brute force 'Flight' rather than the F Type's 'hops' to perform long distance travel quickly. The F Types tended to hop often, as they had slightly better maneuverability in-air with the space type verniers than they did with the leg servos on the ground. The J Type was built to handle quick ground maneuvers, but it can / does hop as well.

>I would rate the Zudah in the same category, performance wise, as a MS-06G Zaku II (J Type with early Gouf components) or a MS-07B Gouf. It only has armor comparable to a MS-05 Zaku I, though. Perhaps the MS-06F2 armor improvements might be modified to the EMS-10 Zudah... if Bright can prove it's worth, or get enough clout to have it done regardless.
>>
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>>24548775

As the Mobile Armor’s powerful dive kicked into full burn and began building thrust measured in gravity rather than kilometers per hour, Char eyed the sensors and told Kareem, “Try to keep out of the furball and provide artillery support – with that amount of ordinance, you’ll be a prime target.”

A grunt carried over the radio, filled with strain, before Kareem managed a clipped, “Understood.”

As it pulled past their position, the two Public Assault Craft heading towards Field Q turned to form a Delta on his wings, one giving a slight waggle as both of the aging ships went to full afterburners to keep up with Char’s MA. He used the arm of the machine to toss back a salute, and radioed over to them, “I’ll make a hole, if you’d be so kind as to fill it.”

“Roger that, sir.”

“And, if you manage to come out the other side, try to ferry Crackers and Sturmfausts to the grey fellow up there,” he said, pointing to the Zudah. “He’ll be our impromptu Artillery for the evening.”

“If we can find him in this mess, sure,” another voice said, begging to break up as they neared the fight. “Mig** Har— I*hhss*”

As the gages read .5 G, Kareem’s Zudah knocked twice on the top hull before putting it’s engines at full and letting go, quickly disappearing behind and to the left to flank whichever target he saw fit. That was fine. Char slid the throttle to the stops, and the MA drove even harder into the midst of the fray, pushing him uncomfortably into his seat. The Public’s were left behind a ways as the Bigro cut into the battlefield.

[ ] Try and Grab a passing Ball, give it a toss into a Ship’s guns. (Roll 1d100 per arm)
[ ] Strafe Magellan / Salamis with Lasers and Mega-Particle Gun (3d20)
[ ] Other: Write In

>Note, whatever you attack, the two PAC’s will also be making an attack run on – at full critical hits on both. Pick Your Target – And Make it count.
>>
Rolled 12, 16, 5 = 33

>>24549790

focus on the Salamis', the Zaku forces can deal with the fighters and Balls.

Target the Weapons systems with the Lasers and fire the MPG at either their Bridge or their Engines.
>>
Rolled 6, 5, 3 = 14

>>24549790
>[ ] Strafe Magellan / Salamis with Lasers and Mega-Particle Gun (3d20)
Put a Mega-Particle shot into each ship's reactors. We quench the reactors, they have no power for their guns and they just become floating targets.
>>
Rolled 13, 4, 15 = 32

>>24549790
Let's take out the Magellan. It's got better point defense and Ball capacity than the Salamis, so disabling it now should avoid a lot of annoyances over the course of the battle.
>>
Rolled 10, 14, 17 = 41

>>24549986
Not to mention those Mega-Particle Cannon turrets.
>>
>>24550018
Eh, ship-mounted beam cannons are only really useful against other ships. We've got the speed and maneuverability to avoid their fire, while having a high enough signature to keep them focused on us instead of firing at targets they can actually hit.
>>
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>>24550018 >>24549986 >>24549895

Bigro
Laser 1: [13 + 9 = 21 -Hit]
Laser 2: [16 + 9 = 25 -Hit]
MPG: [17 + 9 = 26 -Hit]

PAC’s
Torpedo 1 [10 + 5 = 15 Critical Hit]
Torpedo 1 [10 + 5 = 15 Critical Hit]
Torpedo 2 [1 – Critical Miss]
Torpedo 2 [4 + 5 - 3 = 5 Miss]
[10 + 5 = 15 Critical Evade]
[10 + 5 = 15 Critical Evade]


Char deftly maneuvered the MA to face down the center line of the new Magellan, watching the onboard computer attempt to green light his firing solution, placing the two triangular pips for the laser emitters squarely on the barrels of the battleship’s side cannon, the round main reticule glowing green, nicely bracketing the top Mega Particle Cannon. As the enemy cannon began to glow signaling imminent death to whomever was foolish enough to be in their way, an audible tone signaled the Bigro’s own readiness to fire. Char jammed the firing studs, and after the screen came back to full brightness to save his eyes from the actinic blue glare of the Mega Particle Gun firing, he pulled his control yoke up, the armature lasers tracking as they continued to burn into the barrels of the enemy cannon even as the MA arced up and shot off into space.

Clearing the way for the two Public Class Assault vessels as their anti-ship torpedoes came pouring in behind. The first rounds struck home against the main bridge and the front armor plate, blowing shattered glass, broken bodies, and pillars of blue flame into the void. Their second shots missed, spoiled by their snap aileron rolls to avoid the Anti-Air fire coming their way. But avoid it they did, and as Char broke from his own evasion pattern to target the engine block of the Magellan, he saw both orange colored craft making a break for the Absolute Defense Line.

[ ] Screw the Shot - Provide Escort
[ ] Take the Shot – MPG Roll 1d20
>>
Rolled 18

>>24550671
>[ ] Take the Shot – MPG Roll 1d20
They're on the way back, they should be safe.
>>
>>24550734
Will this count? >>24550736
>>
>>24550743

>Yes. I deleted / edited the post to include the dice resolve. Since the choice is the same, that will count.

>Next Post will be my last of the evening - I need to get to sleep for work tomorrow.
>>
>>24550736

I support this course of action.
Taking out the Magellan should make us the new Favourite of the Fedies gunners...
>>
>>24551065
I just hope that we don't end up letting those two Pubbies die.
>>
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>>24550736 >>24551065 >>24551214

> [X] Take the Shot – MPG Roll 1d20

Clenching his teeth, Char committed himself to the shot, lining up every targeting reticule on the MA on a single spot just above the engine nacelles on the top armor plate – a small section just a bit thinner than the rest, if his memory held true.

The solution secured tone rang in his ears as Char hit the button marked ‘Alpha St.’

Twin lasers spat yellow fury into the night, as the blue glare of the Mega Particle Gun flared once, twice, and a third time, punching through the armor plating leaving gaping wounds that a stream of eight missiles tore through, detonating inside the engine compartment. A giant gout of blue green flame erupted from the rear of the ship as Char banked away to avoid AA fire from the clustered Salamis cruisers, his rear camera capturing the lights of the Magellan fading out from edge to center until not even the comm. towers blinked.

He snapped to the left, attempting to follow the PAC’s trajectory out of Field Q, and found them dodging shots from three Saberfish and a Ball unit. A quick shot from a laser emitter scattered them and the two allied ships raced for home.

[ ] Continue Pressing the Assault
[ ] Change Tactics [From Lists Above or Write In]

>That'll be it from me tonight.

>Feel free to keep this alive, I'll see if I can get some more in before work, or after work tomorrow.
>>
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NTP Tally:

Char Aznable has 7.25 NTP!

And as always, thanks for joining me in my silly game of giant robots!
>>
>>24551786
>[ ] Change Tactics
Help to take out the escort Balls and Saberfish. They're the ones taking out the Riah Saberfish.
>>
Rolled 65

>>24552243

We're the only ones with enough punch to take out the Feds' capital ships without wasting inordinate amounts of ordinance. We keep on being Hunter Killers to tie up the ships so they cannot provide their OWN support to the furball.

>>24551786

Keep being the giant target that we are and continue vivisecting the Feds' capitals with beamspam and friendship. It's the only way.
>>
>>24552446
And while we're dealing with the Salamis cruisers that will take minutes to get into position to provide fire support, the Riah Saberfish are getting cut to ribbons because of the upgraded Saberfish that the Feddies are fielding.
>>
Rolled 51

>>24552694

It's a catch 22. We take out the Feds' ability to resupply those fighters/fielding MORE fighters (because any self proclaimed armchair warrior will tell you that throwing all of your eggs in one basket is retarded).

Or, we go back to swatting gnats with a sledgehammer. The Riah fighters are fighters. Inferior, sure, but they are FIGHTERS. Designed to fight other FIGHTERS..

The Feds' will have more fighters no matter what we do here. If we cut off the thing that keeps shitting out fighters, we can mop up the rest of the fighters with the sledgehammer because they will be out of fuel, ordinance, and be running on fumes. You can not fight if you have no where to resupply.
>>
Rolled 85

>>24552805

Plus, if we keep the pressure on their capitals, they'll haft to bring some of the attacking craft to form a defensive umbrella or strengthen the hilariously deficient one that they have in place.
>>
ROLLING FOR DUBS
>>
>>24552805
>Feds' ability to resupply those fighters/fielding MORE fighters
Actually, the Salamis-class Cruiser has no hangar.
The Saberfish cannot resupply without actually attaching themselves to the sides of the Salamis and effectively taking it out of the fight during any rearmament phase, making them into a prime target.
Also, they cannot field more fighters; all fighters must launch since they were attached to the sides of the cruiser to get to the battlefield; otherwise, they're essentially bombs attached to the sides of the Salamis cruisers that can be easily detonated.
>>
Rolled 69

>>24552945

Really now? Thought the Salamis had hangar bays. It still stands that if we keep the pressure on the capitals, they will haft to bring fighters off the offensive to bolster the hilariously weak umbrella to stop this sort of antics we're pulling.

A fighter umbrella is supposed to prevent what we are doing right now, theoretically.
>>
>>24552992
http://gundam.wikia.com/wiki/Salamis-class

>the Salamis-class ships could only store their new mobile suits and mobile pods on the outer hull of the ship, due to the fact that the ships lacked any sort of hangar bay
>>
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>>24553106
Let me try and clear this up.

While both MAHQ and Gundam Wiki state 'the ships lack a hanger bay' what they are referring to is an Mobile Suit hangar / launch facility.

http://www.mahq.net/mecha/gundam/msv/ff-s3.htm

>The Saberfish is designed to be docked and launched from the hulls of Salamis and Magellan class battleships.

We never see them launching from the Salamis or Magellans in the series, but I would presume the four indentations on both sides of the hull (see circled area on pic) would be the storage / launch rack for the FF-S3.

Of course, I am not a Gundam Historian. If anyone has a source that proves this theory false, please provide it. until then, I am working under the assumption that each Salamis can ferry 8 S3's into battle, and the Magellan can ferry either 8, 12, or 16 S3's.
>>
>>24544634
What about trying to secure a PR victory by exposing the V Project in Side 7?
>>
>>24549203
We can't go on by G-Generation stats to determine Zudah performance?
>>
>>24553445
As stated previously, Side 7 is Federation-affiliated. It probably won't be as big as a PR victory as the Side 6 reveal was, if it makes anyone take notice at all.
>>
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>>24553361
There are a few concept art sketches of the inside of the ships, but they're not very clear. It looks like the Magellan has a dedicated bay, but I'm less certain about the Salamis. At the very least, it probably can't rearm them very fast.
>>
>>24553361
From the games, I remember those things at the front are torpedo launch tubes.
>>
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Does anyone have the full size of Zeon ranks?
>>
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>>24553590
Not quite the one you're looking for, but this one has the rank decals for the uniforms.
>>
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>>24553470
Are the G-Gen stats any different than the facts and theoretical performance evaluation given in your quoted post? I pulled the numbers and info from MAHQ, which while not completely accurate, is at least accessible by everyone with an internet connection and is therefore a widely distributed source I can point to.

I have not played G-Generation or Gihren's Greed (as much as I want to, the interface stops me cold). I have played Climax UC, Gundam vs Zeta Gundam, and a few others less useful for 'stat gathering'. My conclusion was the games tend to insert their own values regardless of series accuracy in order to facilitate game play. It's not fun if your Zaku II is blown up in one Beam Rifle hit by the Gundam. However, that's how the series portrays it.

If you'd like to post statistics from G-Gen, and state an argument on better / worse performance on Earth or armor wise, feel free. I'll take it under consideration. The source material states the original model (EMS-04) was tested at the same time as the MS-05 Zaku I, and as such would be using similar material composition for armor. The EMS-10 Zudah was supposed to be an 'Improved' version, but that seems to have been more of a PR Hype by Zeon / Zimmad more than anything else, if MS igLOO is to be believed.

I'm not trying to aim for 'complete accuracy', I'm just trying to derive stats that make sense in universe. 15 HP for a Zudah / Zaku II is pretty decent - that's three glancing blows by Anti-Air or a direct hit by beam rifle / MPC that will take a Zeon MS out.

>>24553542
I think the general consensus is 'no one really knows except Okawara and Katoki.'
>>24553526
In this diagram they seem to be more of a retro rocket. And the red area on the bottom of the ship is convex - there's no place to put them there. So, the S3 can 'attach to the hull of either Salamis or Magellan class vessels' but we don't know where or how many, exactly. Wunderbar.

>>24553590
How's this?
>>
>>24553526
Actually, early models of salamis and magellan classes lacked hangar bays. Later on they retrofitted them with hangar bays, but before that it's more like how we have the ZuZak lashed to the side of the salamis.
>>
Rolled 3

It'd be easier to roll dice to see if the Salamis has a hangar bay.

1. Yes
2. No

After that. Roll a d10. If it's a Yes; then the d10 roll determines the hangar capacity. If it's a no, divide the d10 roll by 2 to get the number of fighters that can piggyback on the Salamis.

This also counts if the Salamis gets a hangar.
>>
>>24553809
KBT, don't you have access to G-Generation?
>>
>>24554735
I do, yes. Just not with me at the moment. And yes, Zudah can operate on the ground, but I'd need to check info for terrain ratings.
>>
>>24554735
Additionally, I did a quick G Gen HP/Attack/Defense stat comparison & production costs for most of the OYW stuff in one of the MUCH earlier Bright Quest threads, so you might wanna check before 5 or so.
>>
Regardless of whether the Salamis are capable of repairing, re-arming or refueling the S3s, the Bigro is mainly an Anti-Ship MA, so Anti-Ship it will be!

I assume that the Salamis have either missiles or torpedo weapon systems? Shooting them there would remind them that they are playing with US, so they might order some of the balls and S3s to disengage the Zakus and S1s, to try to 'bracket' us for the Cruisers weapons to fire upon us...
Or, they leave the balls and S3s to play with the Zakus and we get to play 1 MA vs 7 Salamis.
I don't much fancy those odds... if I were a Fed!
>>
>>24556799
mind you, if they throw grunts at us, they risk Char claw grabbing and throwing them back.
>>
>>24557314

But isn't that the EFFs plan to everything? Throw more mooks at it. Eventually one will get lucky...

Kind of like how the EFF commanders in Mexico sent three tank battalions to assault operation Elephant, only to have them all destroyed by three Zakus...
several by thrown Heak Hawks...
>>
Rolled 25

>>24559448

Huh. So the EFF is grifting ideas from the Reds. Drown your opponent in human wave tactics.

It works so long as you have motivated bodies.
>>
>>24561200

the EFF is 3 times the size of Zeon. They have had the entire earths resources for their own. Their Military Hardware is produced in greater numbers than our own.

The reason our military operations are limited is not only due to lack of resources, but also lack of manpower. The EFF has greater resources than Zeon, but we have the technological edge.
The Mobile Suits took the place of Zeon Armour as they allow one soldier to preform the job of many EFF units. The Mobile Armors were designed to allow one soldier to preform Anti-Ship attacks on the EFF fleets.

Zeon's greatest limit is its manpower. So compared to the forces we can deploy, the EFF uses overwhelming numbers against us as they have the number of solders to use that strategy.
>>
>>24564987
And when they couple that immense manpower with a mass production Mobile Suit designed expressly for Anti-MS combat, Zeon's Anti-Ship / Anti-Armor designs suffer.

The GM was produced in such numbers as to make a 5:1 loss ratio in Zeon's favor 'acceptable losses'. The 'Beam Spray' gun is an arguable stroke of genius - while it was wildly inaccurate for long range work, it was effectively a Beam Shotgun at mid and close range. Couple that with a Beam Saber for Melee, and Sniper units that can pick off Zeon suits being held at a distance by the GM lines, and that's that.

As much as Char & Co. struggled against the Gundam / Guncannon / Guntank combo, that formula wasn't strictly necessary for the EFF to win the war.

Zeon's own Anti-MS unit, the Gelgoog, was a stop gap which came along far too late to make a difference.

That being said, there was a single Zeon Anti-MS unit built before the Gelgoog which could, if in the hands of the right pilot and in the right place at the right time, have made a significant impact. But that might just be my opinion, biased by video games.
>>
>>24554735
OKAY!
Finally, got some time to pull out G Gen to check stats.

Benchmark Zaku II(Take J and F types and average it out)
8640 HP
80 EN
B Space
- Flight
B Ground
- On water[hovering]
C Underwater

13 Attack
13 Defense
16 Mobility
5 Movement

12700 Production Cost

Zudah(ver. explody, not commander)
8640 HP(Commander has 9500)
94 EN
B Space
- Flight
B Ground
- On water[hovering]
D Underwater

18 Attack
12 Defense
24 Mobility
6 Movement

15300 Production Cost(Commander is 15600)
>>
>>24565308

True. Once it is mass produced, the EFF will not stand a chance against it's overwhelming power!


Little question for those who know Gundam, We all know that Gihren is a dick, and Garma and Dozle are Bro-tier, but where does Kycilia stand in the rankings? The only dickishnes I recall was from M'Quve...
Le Ding!

>>24567576
So, Stat wise, Zudahs are slightly better than Zaku IIs except underwater and in defense... but the higher production cost make it non-economical to mass produce compared to the Zaku II...
>>
>>24567748
Maybe I should throw out a few more OYW units to show the rather crazy stats for the zudah. Mind you, the latest G Gen puts the Zudah to be a R&D choice from at the Zaku I.

Gouf
9060 HP
84 EN
- Space
- Flight
A Ground
- On Water
C Underwater
15 Attack
18 Defense
17 Mobility
6 Movement
14600 Production Cost

Dom/Rick Dom
9360 HP
92 EN
18 Attack
17 Defense
18 Mobility
- Space(A for Rick Dom)
- Flight
A Ground(D for Rick Dom)
A On Water(- for Rick Dom)
- Underwater
6 Movement
15400 Production Cost

Gyan
10080 HP
106 EN
19 Attack
19 Defense
21 Mobility
B Space
- Flight
B Ground
- On Water
C Underwater
19 Attack
19 Defense
21 Mobility
6 Movement
16900 Production Cost

Gelgoog
10080 HP
106 EN
B Space
- Flight
B Ground
- On Water
C Underwater
19 Attack
19 Defense
21 Mobility
6 Movement
16900 Production Cost

The only things that match or surpass Zudah's mobility number are MAs Bigro(25) and Zeong(24). Char's Gelgoog comes close at 23 along with Zakrello, and Gundam's at 21 there.
>>
>>24565308
Which mobile suit are you talking about? I'd guess that it would be either the Act Zaku or one of the Efreet varients. Though I think the Gyan was technically finished before the Gelgoog was, so that might count.
>>
>>24568852
I'm about 90% sure he's talking about the Gyan, if his reference to 'biased by video games' refers to Gundam vs Zeta Gundam or it's prequels. I'd say why I think that, but frankly, it might be a viable strategy... IF you can step up Zeon's Beam Weapon production fast enough. So, if you want to know, play the game and find out.

And good luck getting M'Quve to hand over his baby in Bright Quest.

And speaking of - I want to write, but I'm completely exhausted from work. So, no new entries beyond off-topic comment from me today.

>>24567576 >>24568095

KBT: So... What you're saying here is, G-Gen makes the Zudah out to be an absolute terror? Regardless if it's in space or on the ground? The Feds shat bricks when the Dom came out due to it's insane ground speed and mobility - and the Zudah's mobility rating tops the Dom's by 6 points?

...This means the Triple probably ranks in at 30 Mobility Minimum by G-Gen stats. Considering the GP01Fb has a Mobility of 25, that's still crazy fast for a OYW era suit.
>>
>>24569506

hi Char. do you want the thread to die off or stay for tommorow?

If our raid on Side 7 goes according to plan, We should have the EFFs Prototype Beam rifles and Beam Sabers. That should be a good point for our own research to bounce off of...

How much research would it take to either upgrade the Bigro into a Val Varo or have an I-field generator installed in it?

One way to get the I-field Generator would be to offer to test the system prior to it's installation in Dozles MA project... Assuming we can gain enough favour with him during our Side 7 Raid...
>>
>>24569506
We might not have to get M'Quve to give it up. If we can prove the Zudah's worth we might be able to increase Zimmad's market share and get more resources allocated to their projects. The Gyan could wind up in mass production instead of just a handful of prototypes. Especially if we can prevent the drain of design concepts that is Zeon's "Throw every new design we have at the Trojan Horse" strategy.
>>
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>>24569699
Normally the Bigro would be a wee bit too small for an I-Field generator, but the HG has an extended chassis. As such, you could probably cram one in there - if you had the materials to build one.

One of the main reasons the cool toys have been built at Axis is the proximity to rare minerals, ample resources, and plenty of bored manual labor.

So, it's less 'how much research would it take for the installation of an I-Field in the Bigro HG' and more 'Do You have enough clout / Can You borrow enough clout to have materials that go into making new Minovsky reactors appropriated for your pet project'?

Char might have enough Clout, if it were Kycilla Zabi's pet project... She has a thing for Blonde Haired, Blue Eyed pretty boys thanks to a certain young man from her youth.

Garma might be convinced to do it... if it were Char's, and not a loaner from Pezun.

Dozle Might Promote The Both Of You To Admiral If You Continue With Great Success For The Might Of Zeon!

Gihren might have you killed.

As for refitting it into a Val Varo... Why would you need an Anti-Ship / Anti-MS Mobile Armor when the enemy doesn't have any MS? Don't be silly. Translation: The Val Varo hasn't even been thought of yet, let alone designed.

Also, be aware the I-Fields work on the same principles as Beam Shields, I.E.: You need an emitter facing every area you want covered. The more emitters you have, the larger the generator, and the more room you need to devote to holding it. All Coverage I-Field Equipped MA's are Huge.

If you guys want to keep the thread going, feel free. i promise nothing except that I enjoy reading the rampant speculation and discussions that occur while I'm absent. I am stealing a lot of these ideas. To use against you! Mwuahahahahahaha!

>>24570781
True. There's a certain Major Jean Luc Duvall you might want to talk too.
>>
>>24571425
>True. There's a certain Major Jean Luc Duvall you might want to talk too.

Good point. I forgot about him. He'd probably be very happy if we redeemed the Zudah's name. That could lead to an in with Zimmad. Also, didn't you say in an earlier thread that the Siegfried's modified launch mechanism was similar to the one the Big Rang uses? Either way, it sounds like the Jotunheim crew would probably be open to a collaboration with our engineers after our current operation is over. Hell, I wouldn't be surprised if Ceff already was in contact with them.
>>
>>24569506
I would think the dodge formula takes sizes and pilot's reflex skill into account and stuff. Additionally, you might want to look into Zeta and ZZ era stats to get a grasp for a proper gauging of the power creep.

Remember, the Zudah was rather glass cannon with that 12 defense.
>>
>>24571425
>. Why would you need an Anti-Ship / Anti-MS Mobile Armor when the enemy doesn't have any MS?

We already secured evidence of the Alex prototype.
>>
Rolled 15

>>24572265

Why would you even need to dodge in the Big Zam, if you're referring to the Zam, that is. The most you'd need is retrorockets to keep it in a stable orbit as you shat out beams and laughed in the face of logic and common sense.

Plus, the Zam is one hell of a resource sink that needs to be babysat with escorts or you risk losing your very expensive toy to some hotshot Newtype....
>>
>>24573205
Approximately three hours prior, game time, you did indeed. Expecting the RX-78NT-1 plans to be believed, new research done, and a new MA concept ready in that amount of time is a bit of a stretch.

>>24573567
He's talking about my G-Gen mock-up Mobility score for the Triple Zudah.
>>
Rolled 47

>>24573714

Ah. I skimmed over the posts after hopping on the computer. Must've derped somewhere in the reading comprehension department.
>>
>>24571425

Due to the resource cost, having a single directional I-Field should signifigantly improve the Bigros combat efficiency. The big question is front or back?
Front would make sense for lining up the attack runs to tank the beam fire, as pulling away we could just preform evasive manoeuvres to prevent taking fire...

though a read I-field could be useful when being chased by other units while lining up attack runs on the cruisers and battleships...

>>24572221
Then it turns out that the 603rd Technical Evaluation Unit was formed under the 'suggestion' of Ceff...


>>24573567
all it needs is better defence against suicidal Oldtypes in Corefighters... That way the I-Field will remain operational and hotshot, angsty Newtypes can't stab it with their Beam Sabers...
>>
Rolled 20

>>24573848

That's what escorts are for.

Or Funnels.
>>
>>24573848
Didn't we suggest Zudah docking points for the Big Zam to act as point defense using 135mm Rifles?
>>
>>24573848
>Due to the resource cost, having a single directional I-Field should signifigantly improve the Bigros combat efficiency. The big question is front or back?

Is there anything preventing us from mounting the emitters on a turret?
>>
Rolled 3

>>24575815

Just mount it on the Zam's legs if you want it in a bastardized turret form.
>>
>>24575815
I imagine the main issue would be one of size. You'd probably need a big generator even for a directional I-Field. And I-Field generators are already fairly exposed to any conventional munition. I'd rather keep it integrated into the main body if we could.
>>
>>24575896

But the Bigro which we are discussing putting the I-field on, does not have legs, and it's arms are full of laser...
>>
Rolled 31

>>24575941

Build the Bigro with legs then. Problem solved.
>>
Is there anything stopping us from having an I-Field that runs off capacitors or is the energy drain even too much for that? Depending on how good your battery technology is, you could run it for several seconds or minutes. It'd reduce the draw on the reactor except when we're being focused fired.
>>
>not having your very own Bigro

It feels good being a gangsta
>>
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>>24576333

Wish I still had the boxes for all of my toys. Wasn't a very smart little shit. Have this and a Zakrello from when my dad went to GRORIOUS NIPPON for business back in the day.

Sage for being way off-topic.
>>
Let's secure the escape of the NT-1 plans and evidence!
>>
Rolled 78

>>24577188

That depends if we can secure it before the Feds delete or destroy everything.
>>
So, have we decided on whether it is better to Hijack the V Project as it is loaded onto White Base, or Hijacking it in the colony interior and fighting our way into White Base to escape?

Because I still vote for Hijacking it as it is being loaded. Maybe get a Pilot into the Gundam while it is being moved, then position other forces in the key locations in White Base and allow the Tanks and the Zudah make some noise in the colony, pull most of the fighting forces from White Base, which is when we take over it and get our pilot to 'test' the Gundam on the EFFs defenders...
>>
>>24578806
I believe the idea was a coordinated sleeper/dock/outside MS assault.

Sleeper and explosive commandos suppress the White Base, Magellans rocking the docks by exploding out of the containers being slated to load onto White Base, and Zudahs just being an overall nuisance.
>>
>>24580297

I thought we were trying to get as much as the V Project intact as possible... destroying the supplies may be counter productive...
>>
Rolled 14

>>24582209

If it comes to it, we'll haft to in order to keep the Feds from getting away with material. We'll also haft to prevent them from transmitting their research or getting out with it on a physical drive.

At all costs.

We want to set the Feds back as much as possible on mobile suit development. They'll achieve it eventually, but if we delay it for a few extra months, that's a victory for us in the long run. Just think of the benefits for Zeon if we delay the Feds just one single month. We might even be able to hold Odessa.
>>
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>>24582209
One of the earlier Side 7 infiltration plans included hiding one or two of the Magella tanks in empty supply boxes, which would be off loaded in the dock once the Zeon team reached port. That way, if any interesting ships came in, they could be sequestered once their crew disembarked. Or they could be used to provide covering fire for the exfiltration of Zeon forces and captured V Project materials / personnel.

Exploding Commandos, though... That sounds dangerous.
>>
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Char dove sharpy to avoid incoming fire from the S3's he had scared away from the retreating Publics, pulling back up into something resembling a 'Split S' manuver. As the fighters shadowed his tail,he threw their aim off even further by using the MA's arms for AMBAC control, flailing wildly as he reoriented around the arm joints, bringing the Mega Particle Gun to bear on his pursuers. The smaller planes peeled off as the MPG fired, only to be caught in the cossfire of three black and white Zaku II's.

One of the suits casually reached out and grabbed a dorsal fin,using the Bigro's momentum to pull the Zaku out of a Ball's line of fire. "Don't worry none about these small fries," the pilot said jovially. "We've got you covered!"

"Copy that, Tri Stars," Char returned. "Focusing on the Salamis."

The Zaku spotted a purple S1 being chased by a small group of Feddie S3's and released, providing AA fire with it's 120 mm machine gun as the MA pulled around for another go at the big fish.

Char:
Roll 3d20 for Hit!
2d20 for Dodge!

Feds: Roll 6d100 and 8d20.
Zeek: Roll 18d20
>>
Rolled 20, 12, 9 = 41

>>24583071

Oh boy, rolling for Char's hit.
>>
Rolled 6, 8 = 14

>>24583071

Dodge.
>>
Rolled 19, 2, 8, 15, 1, 18, 15, 6, 2, 5, 11, 18, 19, 18, 15, 18, 19, 5 = 214

>>24583071

And I guess I'll roll for the Zeeks as well.
>>
Rolled 33, 52, 32, 61, 32, 97 = 307

>>24583071

Feds' d100's.
>>
Rolled 1, 2, 2, 18, 2, 4, 12, 14 = 55

>>24583071

Fed's d20's
>>
>>24583167
Char is getting used to the weapons systems...

>>24583173
MAs are a bit more cumbersome than MSs

>>24583185
A fair mix of Aces and Mooks

>>24583205
>>24583201
Feds are fielding Mooks with a couple of Aces...
>>
>>24583071
well that's a lot of guns I wouldn't like to be on the receiving end
>>
Rolled 5, 18, 5, 14, 8, 14, 17, 1, 11, 6, 14, 4, 1, 18, 1, 6, 3, 1, 3, 10, 4, 3, 2, 15, 12 = 196

>>24583071
d20s(3 Char hit, 2 Char 2 dodge, 8 feddies, 18 zeeks)
>>
Rolled 60, 4, 20, 70, 71, 34 = 259

>>24583071
>>24584196
d100s
>>
Rolled 18, 13, 5, 18, 20, 5, 13 = 92

>>24584196
and adding 7 more d20s for Zeon, because I hit dice limit in a post.
>>
Rolled 19, 6, 17, 12, 17 = 71

>>24583071
Eh, why not.
3 for Hit, 2 for Dodge.
>>
Rolled 40, 77, 94, 9, 46, 18 = 284

>>24583071
Feddie d100's
>>
Rolled 11, 3, 1, 2, 17, 6, 20, 16 = 76

>>24583071
Feddie d20's
>>
Rolled 20, 13, 11, 6, 19, 7, 14, 17, 9, 12, 12, 19, 18, 16, 16, 5, 13, 5 = 232

>>24583071
Zeon d20's
>>
>So.... I, Uh, I'm going to need to call it for this week.

>Just returned home from work; the neighbor whom my land lord contracted to tear the roots out of the ground (replanting the orchard) ripped some kind of galvanized pipe up instead.

>I need to check with my gas company - while I don't smell any methane, I also don't know what the hell it is.

>Here's hoping I don't blow up.
>>
>>24587102

Even in death you will still quest...

best of luck with identifying the Galvanized pipe.

Please start the next thread with the results of this threads rolls...

See you next time then!
>>
>>24587102
So, see you in 2 weeks?
>>
Did someone put in an archive reqest?
>>
Rolled 7

>>24587102

Galvanized pipe? Might've been a drainage pipe depending on the diameter. If you get water backup on your front lawn or in your basement, go bitching to your landlord.
>>
>>24589356
Yes, it's archived.
http://suptg.thisisnotatrueending.com/archive/24510052/



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