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File: 1365978456399.jpg-(20 KB, 500x354, tumblr_m5knr5qU0P1qmidcbo1_500.jpg)
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>We’re back.

You are Jedi Apprentice Roa Koo’lade, a thirteen-year-old Zabrak girl. You are under the tutelage of Jedi Master Plo Koon.

In the last few threads, you and your Master received a mission to investigate reports of hyperdrive thefts on the shipyard world of Fondor. You boarded the Republic diplomatic cruiser Estrella, captained by a Judicials officer named Gardann, but it was attacked by a pirate corvette not a quarter of the way to Fondor. The ship was boarded and you were captured after a failed attempt to defend the bridge.

Your Master, however, managed to hijack a pirate shuttle. Via DYNAMIC ENTRY he boarded the corvette, rescued you, and fought a way out of the corvette’s hangar. Just as you were about to leave, you detected a Force signature somewhere in the ship and followed it to find two Force-sensitive girls, Lili and Hannaca, taken prisoner by the pirates.

Master Koon intimidated one of the guards, Grerssk, into helping to protect you and the girls. Not long after he left to confront the pirate captain, you led the group away from pirates converging on the brig. In the confusion, the pirates’ “accountant,” a Twi’lek woman named Ceera, shot Hannaca in the back and was subsequently captured by you.

You hurriedly brought Hannaca to the medical bay, but along the way you encountered the pirate bosun, Reppintar. Now Reppintar is hunting you as you try to draw him away from the medical bay.

>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Jedi%20Quest
>Twitter: http://twitter.com/EssVeeTG

>A warning: I’m a slow writer.
>>
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>>24245946

Your party:
>You. You have one blaster rifle and one thermal detonator.
>Grerssk, a Trandoshan pirate. He has one blaster rifle and two thermal detonators.

Unavailable:
>Master Plo Koon, a Kel Dor Jedi. Location unknown.
>Lili, a Miraluka girl. Force-sensitive. In the medical bay.
>Hannaca, a human girl. Force-sensitive. Critically injured, in the medical bay.
>Ceera, a Twi’lek woman. In the medical bay. She has one blaster pistol.
>>
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>>24245968

>Go to the places Master Koon mentioned. You might be able to get the drop on Reppintar.

You need a plan to deal with the bloodthirsty pirate bosun. According to Gressk, Reppintar is an armored cyborg who carries a blaster cannon in place of his left arm. He must be massive, judging by the clanging noise he made when he stomped the floor of the deck above you earlier. Taking him on directly may not be the best idea. This time Master Koon isn’t here to bail you out.

“You mentioned maintenance shafts earlier,” you say. “Could we use those to hide from Reppintar?”

“Maybe,” Grerssk answers. “They’re shielded against stray radiation, at least. They might hide our thermal signatures from him. But where do we go from there?”

You heft your blaster rifle. “We take him down. How well would our weapons work against him?”

“He’s covered in armor from head to toe. Blaster bolts might as well be pebbles to him.” Grerssk pulls out one of the thermal detonators. “We’ll need heavier weapons.”

>Any more questions?
>>
>Jedi Quest

yes

yes

yes.


>questions

No questions, let's lure him to the reactor chamber and let him become one with his ship!
>>
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>>24246089

>No questions.

“Let’s get moving,” you say. “The sooner we take care of Reppintar, the sooner we’re safe here.”

All of your apprehension at killing another person has long since evaporated now that you know your life is in danger. The feeling of the cyborg’s murderous glee through the Force hasn’t gained him much sympathy from you, either.

You and Grerssk begin to trace your steps back to the turbolift. Going back is a nerve-jangling sequence of barely restrained panic and painstaking caution that seems to stretch on forever, gnawing at your patience and wits. You really don’t want to spend any more time in this area of the ship, but panicking and moving too fast might cause you to run into pirate crewmen coming around corners.

You reach out through the Force again. Reppintar’s malevolent aura hangs above you like a red haze of toxic smog. The best you can tell is that he’s fallen slightly behind you.

“He’s following us,” you whisper. Talking any louder seems like it could summon the cyborg right on top of you. “But he hasn’t made a move yet. Why?”

“That’s how he likes to hunt,” Grerssk replies equally quietly. “He plays with his prey, scaring it in hopes that it panics and bolts. He underestimates us. That’s how we can beat him.”

>Luck check. Roll 1d20, DC14. Best of five.
>>
Rolled 12

>>24246425
Rolling.
>>
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Rolled 7

>>24246425

>I sure hope everyone else is not gone and/or busy playing TOR.

>Also, I was kind of hoping for a dissenting opinion since my idea was rather silly. Surely an experienced pirate leader would not let himself be fooled this easily!

Force shall guide us.
>>
Rolled 13

>>24246425
Oh boy. Jedi quest.
>>
Rolled 3

>>24246425
Ah, it's good to see this again.
>>24246581
The TOR ship has long since sailed.
>>
Rolled 17

>>24246425
>>
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>>24246743

Phew. Nice save.
>>
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>13 year old Zabrak girl

Might as well play as Assoka Tano
>>
>>24246905
Thats not a zabrak.
>>
>>24246905
Roa is Zabrak, though. She's naturally tougher than Ahsoka. Plus, we're apprenticed to a member of the Jedi High Council, not Anakin.
>>
>>24246941
>>24246950

Zabrak is a stupid race.
>>
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>>24247043

no, ur stupid. Now let's get back to the game.

Anyone have a more intelligent plan on how to deal with a powerful, armed and experienced cyborg?
>>
>>24246743

Succeeded. I'm away from my computer right now, but I'll be back quick.
>>
>>24247112
Well, I assume HK-47's Patented Anti-Jedi combat techniques will work against a cyborg with abit of modification.

Mines, Grenades and Rockets.
>>
>>24247112
Do we have that force power that is like force lightning but light side and shuts down/fucks up droids? Because that shit would be helpful.
>>
>>24247260
Unfortunately, the only heavy ordnance at our disposal is a few thermal dets.
>>
>>24247272

You mean Master Plo Koon's Electric Justice? I don't think he's taught us that one yet.
>>
>>24247310
Plus he only really used it once.
>>
>>24247286
Hrm. Can we ask our Trando buddy how the Cyborg sees and tracks us and shit? Because we might be able to use our cloak to set up a dummy at a corner, and when he notices the edge of the cloak and thinks we're setting up an ambush, or found a safe hiding place, it can totally be just the cloak and a thermal detonator.
>>
>>24247355

Reppintar has thermal/x-ray vision. That's why you're headed for the maintenance shafts; those are radiation-shielded.

But you can set a trap in a room with enough background heat. Unfortunately, you don't have a cloak, so you'll need something else to hide the detonator.
>>
>>24247605
What happened to our standard issue long brown jedi cloak of +5 Jediness?
>>
>>24247761
We're not a full Jedi yet, never mind a full Padawan. Plo Koon took us as his apprentice literally two days ago. We're actually between sabers, too: we turned in our training saber, but we haven't made our real saber yet.
>>
>>24247761

You left it with the rest of your stuff on the Republic cruiser.
>>
>>24247761
You mean the desert coat that somehow got turned into the Jedi coat?
>>
>>24247792
What stuff do we have on us? Also, if we're wearing chest bindings we can use our shirt.
>>
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>>24246743

>Roll succeeded.

You’re about to reply when a howling bolt of energy punches through the ceiling and detonates against the floor behind the two of you, barely missing Grerssk. Yelping in shock, you dive to the deck, your shoulders and back prickling as the wave of superheated air washes over you.

“What was that?!” you shriek.

“He knows where we’re headed,” Grerssk says nervously. He glances up at the ceiling. “I think he was trying to take me out—FUCK!”

The Trandoshan hurls himself to the side just before another energy blast streaks through the space he was occupying. You scramble to your feet and hastily start firing your weapon wildly into the ceiling, hoping to distract Reppintar’s aim.

“Where are the other crewmen?” you yell.

“You think they want to be anywhere near here when he’s in a killing mood?!” Grerssk raises his blaster rifle and begins firing into the ceiling as well, simultaneously hopping around in a crazed, zigzagging jig in the general direction of the turbolift. “Move it, Miss Jedi! Don’t just stand there like a dumbass, throw his aim off!”

You sense a feeling of dark satisfaction from above you and immediately jump back as far as you can. Not a second later, a third energy bolt blows a fist-sized crater into the solid durasteel decking you were standing on. You get the impression that the shot was deliberately delayed just to mess with you.

“We need to find another way out of here!” Grerssk shouts.

“How? He’ll just follow us!”

“We need to split up! You head for the maintenance shafts, I’ll head for the bow!”

>Follow his advice.
>Stick together and head for the maintenance shafts.
>Stick together and head for the bow.
>Other.
>>
>>24248196
See >>24245968
>>
>>24248196

You have a tunic, to be exact. You also have an undershirt, and you don't have enough of a chest (yet) to warrant bindings.
>>
>>24248234
>Follow his advice.
If we don't see Grerssk again, well, here's hoping the Force is with us.
>>
>>24248234
>Follow his advice.
>>
>>24248234
>>Stick together and head for the maintenance shafts.
Got a better chance together than apart, I figure.
>>
>>24248416
Then Reppintar will just vaporize us both at the same time.
>>
>>24248234
>>Follow his advice.
"good luck mr. Grerssk"
>>
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>>24248490

>Follow his advice.

You’re reluctant to go on alone, but you’re forced to accept Grerssk’s logic. To split up in either direction means that at least one of you can escape Reppintar. If it’s you, you’re home free, and Grerssk can draw him towards Master Koon. If it’s you, then you have a better chance at hiding from the cyborg than your bulky Trandoshan companion.

“Okay!” you say. You hesitate, almost keeping silent, but you speak anyway. “May the Force be with you, Grerssk. Don’t die!”

“Yeah, good luck to you too, Miss Jedi. Now run!”

Grerssk halts and begins jogging backward, firing at the ceiling all the while. You tuck the blaster rifle to your chest and sprint for the turbolift.

>Luck check. Roll 1d20, DC15.
>>
Rolled 5

>>24248539
Hoo boy.
>>
Rolled 13

>>24248539
>>
Rolled 17

>>24248539
>>
Rolled 5

>>24248539
>>
>>24248590

>Roll succeeded.

You hear more thunderclaps from blaster cannon bolts behind you, along with an abundance of return fire and swearing from Grerssk in the snarling, spitting Trandoshan language, but nothing impedes your dash to the turbolift. You frantically jab the call button to make the lift car get here faster. After what seems like a century of waiting, the lift doors slide open and you dart inside, slamming your palm onto the top deck’s button.

With a blinking light signaling assent, the lift smoothly accelerates into motion. You take the moment of tranquility to let your rattled nerves calm down.

>Luck check. Roll 1d20, DC15.
>>
>>24248740

Taking best of three, by the way.
>>
Rolled 17

>>24248740
For calming down.
>>
>>24248760

The dice gods are with you today. That check was to see if Reppintar would follow you.
>>
Rolled 2

>>24248740
To fill out the rolls.
>>
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>>24248822

It's appreciated, but you do realize that critical failures can affect what happens even if you succeed checks?

>>24248760

>Roll succeeded.

Nothing jumps on top of the lift car like something out of a bad horror-holo. Reppintar has apparently taken Grerssk’s bait. Either that or he considers the Trandoshan a worthier hunt than a scared little girl.

Whatever it is, you’re grateful for the break as the turbolift stops at the top deck. You step out, cautiously sweeping for any enemies, but nobody’s lurking in wait for you. Straight ahead of you is the hallway leading to the maintenance shafts. Taking a right will bring you back to the brig area.

You cast your senses out through the Force to check for any approaching crew members. Again, nobody.

You start down the corridor, but stop again when a thought strikes you. You could hide in the maintenance shafts until Master Koon comes to find you, or you could try to find the engine room and wreak some havoc on the ship’s systems. Doing so might help either your Master or Grerssk.

>Hide.
>Try to find the engine room.
>First choice with three votes wins.
>>
>>24249027
>>Try to find the engine room
We need to help out our fellows. Everyone living would be nice.
>>
Oh dayum this again.

Are people still set on using blasters and stuff or can we actually go get a weapon we are at least semi-trained in like a vibro-blade.
>>
>>24249027
>>Try to find the engine room.
havoc
>>
>>24249027
>Try to find the engine room.
The sooner we get off this flying can, the better.

>>24249063
Let's wait until we make our saber before we make any sweeping decisions about our overall style.
>>
>>24249027
Engine room, time to make some mayhem.
>>
>>24249118

Speaking of your lightsaber, if you don't screw up the Fondor mission and the next mission, you'll get your lightsaber. Three successes. That's what you need.
>>
>>24249027
>Try to find the engine room.
>>
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>>24249027

>Try to find the engine room.

Your sensible side warns you to stay put. You override it and turn right at the intersection, passing the maintenance shafts.

Wait. On second thought, the shafts themselves might lead you to the engine room more quickly than wandering through the ship’s corridors, and you won’t run the risk of encountering any crew members either. Of course, if you get lost in them, you’ll have a time of it finding your way back out.

>Wander.
>Maintenance shafts.
>>
>>24249291
>>Maintenance shafts.
use the force to see what direction the power is coming from
>>
>>24249291
>Maintenance shafts.
We'll avoid Reppintar's scanning, and if we have a good sense of direction and keep our bearings, we should be able to find the engines.
>>
>>24249291
Let the force guide us wandering through the halls, getting cut in half by a fan is not desirable and if we get caught in there we'll have nowhere to run.
>>
>>24249291
>Maintenance shafts.
The Force will guide us.
>>
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>>24249291

>Maintenance shafts.

You backtrack and walk into the maintenance passageway. Just like a few meters away, the shafts intersect, with a passage leading forward to the bow, another leading further into the aft, and a third with a ladder leading down.

The engine room is presumably located in the ship’s stern and on a deck below this one. You peer down the shaft going further aft and then down the one leading deeper into the ship. Tiny glow-strips faintly illuminate the insides of the maintenance shafts, but their light is smothered in the shadowy depths.

>Pick a passage.
>Use the Force. Mental Check: Roll 1d20, DC14.
>>
>>24249170
Do we also get a timeskip so we are no longer Jedi Jailbait?
>>
Rolled 4

>>24249563
>Use the Force. Mental Check: Roll 1d20, DC14.
>>
Rolled 16

>>24249563
Use the force
>>
Rolled 8

>>24249563
Use the Force.
>>
Rolled 7

>>24249563
Use the Force.
>>
>>24249640
At least one of us made it.
>>
>>24249613

You will, as long as you don't screw up.
>>
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>>24249640

>Roll succeeded.

Down, the Force tells you. First you need to go down.

So you do. Letting the blaster rifle hang free from its sling around your neck, you grip the side of the service ladder and swing your feet onto the rungs. You begin the long, tedious descent, occasionally looking down between your feet to see if anything’s coming up.

Twice you encounter other intersections, but the Force urges you to ignore them. Deck after deck passes, each one marked off by a line of white paint glimmering in the dim lighting, until finally you reach the shaft intersection that you feel is the correct one. You clamber onto the horizontal passageway and raise your blaster rifle, cautiously moving in the direction of the ship’s stern. You can feel warm air brushing against your face from somewhere ahead.

After a few more moments, you come across a locked hatch recessed into the shaft wall to your right. There’s a small grated peephole in the hatch at slightly above your eye level; you stand on tip-toes to see through it.

Several blurred figures move among a forest of glowing machinery and computer displays. The peephole is clouded with grime, preventing you from seeing the inside of the room more clearly.

This has to be the engine room, your objective. Now what?

>Force the hatch open.
>Move on, try to find another way in.
>Other.
>>
>>24250099
>Move on, try to find another way in.
We need to come to a place where we can get into the Engine Room unseen.

Now, are we going to damage the hyperdrive on this ship? I can't remember if the Republish ship we were on had its hyperdrive damaged or not.
>>
>>24250152

You can just shoot the hyperdrive. Estrella's drive was not damaged. The engineer made sure of that.
>>
>>24250099
how are the men equipped do they have grenades? use the force to set them off
>>
>>24250230

You can't see if they have weapons. You can try to use the Force to find out.

In that case, roll 1d20, DC15.
>>
Rolled 17

>>24250267
>>
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>>24250292
>>24250152

>Other.

If physical eyesight can’t suffice, then you still have the Force. You stretch your senses through the wall separating you from the crewmen.

The signatures of eight people register in your consciousness. They’re…scared, but forcing themselves to keep calm. Nervous, with reports of boarders, including two Jedi, but confident that even your Master can’t deal with every pirate onboard the corvette.

More importantly, you can feel from their bravado that all of them are armed, though presumably not with anything as destructive as thermal detonators, not this close to the delicate machinery of the engine room.

You don’t think you can take them all on if you bust through the hatch here, though.

>Move on, try to find another way in.

You turn away and head further down the passageway. Another intersection comes up within a few meters, although this one includes a shaft that cuts directly into the ship, perpendicular to the one you’re in. To your left, there’s also the vertical shaft with a ladder.

The Force directs you towards the perpendicular shaft. You move into it, and after a few seconds of walking, you come across another ladder that you climb up to reach a second hatch.

This one appears to be unlocked, and you can hear voices coming from inside.

>Bust in and start spraying blaster-fire.
>Check it out with the Force.
>Other.
>>
What happened to the other thread mate? With our Viking Linebreaker?..

I wanted to shatter some orges..
>>
>>24250796

It's queued. I have the general layout for the rest of thread 1 and for thread 2.

Also, you let it die. That made me somewhat sad, because now I can't find the rolls you guys made for the fistfight with the policemen.
>>
Rolled 12

>>24250755
>Check it out with the Force.
Always use the force.
>>
>>24250856

Sorry. Could you guys save the rolls for when I call for them?
>>
>>24250755
>>Bust in and start spraying blaster-fire.(on stun)
Oh Yea.!!
>>
>>24250841
Bleh, sorry about that..
I guess we didn't expect we were going to need to. You said you'd do It again the next day, and we were trusting you were gonna make a new thread..

I was sad when I didn't see the new thread. We would've gladly rolled again if need be..
>>
>>24250755
>Check it out with the Force.
Just because we're Kool-Aid, doesn't mean we shouldn't pick our bust-ins.
>>
>>24250929

Yeah, sorry about that. I fell asleep while I was in the middle of writing, which pisses me off because I thought I had better endurance than that.

>Check it out with the Force.

Are you going with this?
>>
>>24250878
Sure thing, sorry Essvee.
>>
>>24251060

S'okay. I've done it, too.

>Check it out with the Force.

Mental Check. Roll 1d20, DC15.
>>
Rolled 10

>>24251085
>>
Rolled 15

>>24251085
>>
Rolled 19

>>24251085
>>
>>24251047
It's fine mate. Estimated time for new VIKING LINEBREAKER thread? (Yes, that should be it's name.)

It's kinda funny that all of Olaf's rolls were shitty until I started carrying it halfway through the thread.. baha.

They were trying to undermine his badassness, I swear.
Also, nice quest you have here! Jedi are awesome.
>>
Rolled 11

>>24251313
Shh, it's jedi time.
>>24251085
>>
Rolled 10, 18 = 28

>>24251524
BLAM BLAM BLAM!
>>
Rolled 3, 10 = 13

>>24251524
Surprise!
>>
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Rolled 3, 3 = 6

>>24251313

Next Saturday, hopefully. My schedule's getting pretty hectic.

And thanks.

>>24251546

>Fuck. Sorry.

>>24251313

>Roll succeeded.
>I wonder how long before—no. That’s just tempting the dice.

The Force flows into the room, reaching, searching for life. It returns to you, letting you know of two people behind that door.

You lean the blaster rifle, held in one hand, against your shoulder as you reach out for the handle of the hatch. You wrench it open. You step through. You raise the blaster rifle, and you open fire.

>Combat Check: Roll 2d20. Bonus: -5 DC for surprise.
>>
Rolled 9, 19 = 28

>>24251596
Can that roll of 10 and 18 count?
>>
Rolled 1, 16 = 17

>>24251524
>>24251596

lasers to the face!
>>
Rolled 2, 7 = 9

>>24251596
>Bonus -5 DC for surprise.
......
Well alright.
>>
Rolled 3, 2 = 5

>>24251596
Rerolling?
>>
Rolled 17, 2 = 19

>>24251596
>>
>>24251596
YOU'VE TEMPTED THE DIE!!!
>>
Rolled 14, 2 = 16

>>24251609

It does. And considering how shittily the pirates rolled, you still won.

Standby, writing now.
>>
>>24251635

Also, that should have been a +5 to your roll. No DCs for this check; you're rolling against the pirates.
>>
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>>24251546

>Roll succeeded.
>Roll succeeded.

One crewman sits in front of a computer display. The other stands before a floor-to-ceiling panel of buttons and lights. Neither of them appears to notice you entering.

You plug the crewman in the chair in the side of his head, and the man at the panel doesn’t even get to turn around before your stun bolt smacks right between his shoulder blades. He crumples to the floor in a limp heap.

You cross over to the computer display, which shows a dozen multi-hued graphs, diagrams, and readouts. Their exact meanings elude you, but you can guess that you just stumbled across some kind of control room for the ship’s reactors. Here you’ve found a way to wreak some havoc with the corvette. It’s payback time.

A glance behind you shows another hatch, next to the reactor control panel, that presumably leads to the engine room. You go over to it and lock it to prevent anybody from getting inside, and then return to the computer display.

You—

>Shoot everything in sight.
>Start messing with the computer display.
>Start messing with the control panel.
>Other.
>>
>>24251978
shoot things
>>
>>24251978
>Start messing with the control panel.
>>
>>24251978
>Start messing with the control panel.
>Other.
See if we can't make honest sense out of some of these commands, or at least how things are hooked up. We did get a talking to from the Estrella's mechanic earlier in the day. He said everything fits together somehow.
>>
>>24252120
>>24252136
Second
>>
it only just occurred to me, that if we keep being awesome with a blaster we are going to be a pretty damn operator jedi

I am all for this
>>
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>>24252120
>>24252136
>>24252142

>Start messing with the control panel.

You decide to begin with the control panel.

You go up to it and look it up and down. The panel’s dials and lights are all arranged in a grid of sixteen neat groups, with four across the panel and four down. Each group has its function labeled above it.

You recognize what the dials marked “Coolant Flow,” “Electricity Flow,” “Fuel Flow,” “Fuel Feed,” “Power Transfer (HD),” and “Power Transfer (SLD)” all mean. Some of the other functions, like “Induction Rate” and “Shielding Flux,” you’re not quite sure of. But the rest should be enough.

>Pick one at random.
>Other.

>Sorry about the delay. I have no idea what the control panel for a starship’s powerplants would say.
>>
>>24252451
>Other.
let the force
>Pick one at random.

either that or play spin the blaster rifle
>>
>>24252451
Decrease Fuel Flow and Increase Fuel Feed to cause a pressure build up and hopefully cause the fuel lines to rupture. Next Shut off the Coolant to cause the Engine to Overheat and turn off the Shield flux cause that sounds Impressive and therefor they shouldn't have it.
>>
>>24252451
>Other.
Cut flow to everything we can recognize.
>>
>>24252592
Ooh, clever.
>>
>>24252592
This sounds good. But what about just cutting the Power Transfer to HD (What I hope is Hull Defense) and SLD (Which I assume is Shields.) Or would that open us up to fire from our ship and make us explode too easy?
>>
>>24252592
Also, we don't want the engine to overheat. If the engine overheats it might cause a breach or risk making it explode.
>>
>>24252648
There's no one else around here but the Estrella, but the fact remains that we're still on the ship, as is Plo Koon and our new friends.
>>
>>24252648

Estrella doesn't carry armaments. HD means Hyperdrive. SLD means Sublight Drive.

Also >>24252668. Star Wars starships have antimatter engines. Breach = oh shit.
>>
>>24252740

Let's just roll 1d100. Add your choices of which button(s) to mess with.
>>
Rolled 83

>>24252786
Overload Electricity Flow, shut down Fuel Flow and Fuel Feed, overload Power Transfer(HD), overload Power Transfer (SLD), and shut down Shielding Flux.
>>
>>24252786
>>24252740
Cant we just drop our thermal detonator down the hatch and run like hell?
>>
>>24252988
We're saving those for Reppintar.
>>
>>24252848

Got it. Anybody else rolling?

>>24252988

You can, but you'll have to roll for it or be seconded.

>>24253014

He's currently chasing Grerssk towards the bow. Of course, you don't know if he's done and already coming back for you.

Guys, I'm sorry, but can we pick this back up tomorrow afternoon? I need to wake up early tomorrow.
>>
>>24253078
Nah, I'm pretty happy with that guy's plan.
>>
bump
>>
Morning bump.
>>
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Early afternoon darth bump.
>>
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Late afternoon bump.
>>
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I'm back.

>>24252848

>Pic related: Your face

After a moment of deliberation, you start jabbing and twisting away at the control panel’s buttons and dials.

The light under “Electricity Flow” pulses a warning red as you twist the dial up to maximum. “Fuel Flow” and “Fuel Feed” go out entirely, as does “Shielding Flux.” “Power Transfer (HD)” and “(SLD)” also go dark as the fuel cuts out. At that moment, as “Induction Flow” and “Coolant Flow” also drop to nothing, you hear a deep, sonorous grinding noise from behind you. You feel your feet lift up off the deck for a single second.

The small control room goes completely dark, lit only by the glow from the computer screen. Multiple windows blaring “ALERT” cover the graphs and diagrams it displays. Then you start to hear yelling from the engine room below.

From the hatch next to you, the one that presumably leads to the engine room, you hear boots clattering against durasteel deck grating. Someone pounds hard on the hatch, shouting something muffled by the doorframe’s insulation. Clacking noises and more yelling announce several fruitless attempts to open the locked hatch.

It’s high time you left. You glance back at the hatch leading to the maintenance passages, the one you came through.

>Go out guns blazing through the engine room hatch.
>Sneak out through the maintenance passage hatch.
>Other.
>>
>>24262571
>>24266617

Nice pics, by the way. Talon probably flashes everybody she fights in that getup.
>>
>>24268431
Woo! You're back!
>Sneak out through the maintenance passage hatc
>>
>>24268431
Shoot the controls so they're disabled, then sneak out through the maintenance passage hatch.
>>
>>24268431
>Sneak out through the maintenance passage hatch.
>>
>>24268525
Ooh, I like this. Yes.
>>
>>24268509
>>24268525
>>24268543

Got it. Writing now.

>Luck check: Roll 1d20, DC16.

Speaking of which, would you guys prefer "Best of X rolls" or the first roll made?
>>
Rolled 6

>>24268574
I've always been of the opinion the first roll only rule is a bit too hardcore.
>>
Rolled 12

>>24268574
Best of X offers a wider spread, and not just because /tg/ dice are ruthless.
>>
Rolled 2

>>24268574
>>
>>24268574
best of X
>>
Rolled 20

>>24268574
Best of X. Preferably 3, I think.
>>24268588
>>24268603
>>24268608
Clearly the dice will still find a way to make us fail.
>>
Rolled 15

>>24268574
>would you guys prefer "Best of X rolls" or the first roll made?
Best of X
>>
>>24268615
FFFFFFFFFUCK.
>>
>>24268615

If only you rolled this earlier, then, because I do take best of three.
>>
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>>24268603

>Roll failed.

Before you leave, you raise your blaster rifle and put multiple bolts into first the control panel and then the computer display.

There’s a small explosion in the panel that makes you reflexively cover your face, and when you look again, every light on it has gone out. Through the glowing-hot punctures in the casing, you can see exposed wiring and circuitry melting under the heat from the blaster bolts and the electrical overload.

To your right, the computer display has extinguished, leaving only a blank screen dotted with smoking holes. Several tiny electrical fires have ignited inside the internal chambers, and it appears that the cooling fans have jammed.

Satisfied, you exit through the hatch you came through. Shimmying down the ladder, you drop hard to the decking of the maintenance shaft.

You turn around just as an angry-looking pirate crewman runs around the corner. He has a blaster pistol in hand, and you see each other at the same time.

>Combat check. Roll 1d20.
>>
Rolled 19

>>24268862

Pirate's roll.
>>
Rolled 15

>>24268870
Shit.
>>
Rolled 16

>>24268862
>>24268870
This is going to end poorly for us.
>>
Rolled 14

>>24268862
ffff
>>
Rolled 1, 2 = 3

>>24268862
full autto
>>
Rolled 10

>>24269008
put a o instead of a 0
>>
>>24269008
fail harder
>>
Rolled 1

>>24268878
>>24268886
>>24268902

...alright, these are good enough. Roll Luck Check, 1d20.
>>
Rolled 12

>>24269193
>>
Rolled 19

>>24269193
Luck?
>>
Rolled 17

>>24269193
>>
Rolled 12

>>24269193
gogo gadget force
>>
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>>24269265

>Pirate wins initiative roll.
>Luck check succeeded.

The pirate fires before you can even raise your rifle.

Fortunately for you, his aim is too hasty. His bolt detonates squarely in the center of your blaster rifle, ruining it and charring the front of your tunic. You stagger back, dazed from the impact to your ribs.

But you’re unharmed.

You—

>Charge him.
>Force-push him.
>>
>>24269611
>>Force-push him.
Let him have it!
>>
Rolled 9, 7 = 16

>>24269611
Da Force
>>
Rolled 20

>>24269611
>Force-push him.
>>
>>24269611
>Force-push him.
>>
>>24269681
Man, what is it with us and crit force pushing.
>>
>>24269628
>>24269668
>>24269681

Got it. Roll 1d20, DC15.

I'm not taking that 20, by the way.
>>
Rolled 17

>>24269719
Shit, I keep leaving my dice on.
>>
Rolled 15

>>24269719
Force push!
>>
>>24269730
Nice!
>>
>>24246694
I dunno, I was playing it.

>>24269611
Push
>>
Rolled 3

>>24269719
we have the worst timing ever, 2 wasted 20's
>>
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>>24269730

>That Luck Check had DC18, by the way. The dice gods must like Jedi lolis.
>Roll succeeded.

“My turn,” you say.

You fling your hands forward, bringing the power of the Force to bear. It surges past you like a howling storm gale and smashes into the pirate’s chest, flinging him against the wall. His head cracks against the durasteel, knocking him out cold before he drops soundlessly to the floor.

Tossing your useless blaster rifle to the ground, you grimace as your chest stings from what’s probably a minor burn. Then you go over to the unconscious man and take his blaster.

You look at the passageway leading back to the engine room hatch, which is now open. Someone else might come to investigate any instant now.

>Luck Check. Roll 1d20, DC15.
>>
Rolled 17

>>24270199
>>
>>24270220
Okay, not tempting failure by rolling.
>>
Rolled 3

>>24270256
its best of first 3 rolls so that 17 is safe

>>24270199
rollan
>>
>>24270199
We are jailbait, not loli
>>
>>24270312
Crits still have effects
>>
>>24270312
this is the second time i've rolled a 3, im gonna stop now
>>
>>24270312
Unless you get a 1 and damn us all.
>>
Rolled 15

>>24270199

>>24270313
13 is totally still loli territory.
>>
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>>24270220

>Roll succeeded.

But nobody does. The engineering crewmen must all be trying to restart the ship’s reactors or break into the control room. Too bad for them you’ve already trashed the controls.

Gripping the blaster pistol with both hands, you hurry to the intersection with the ladder you climbed down. The pirates must have wised up and gone for the second route to the control room, because barely a second after you duck into the alcove with the vertical shaft, you hear several more men run out of the engine room. Cries of alarm ring out when they come across their crewmate’s unconscious body.

“Spread out!” one man roars. “We have an intruder!”

You’re out of here. You jam the pistol into your belt and frantically scurry up the shaft ladder, uncaring of how noise you make. The moment you reach the first intersection up, you leap onto the horizontal shaft and wait for any blaster bolts to fly up after you. The fact that you didn’t get one in your backside earlier suggests that the pirates don’t know where you are.

You glance both ways down this passageway. This intersection also has a hatch leading to the main corridors. A glowing sign above it reads “Deck 3.”

You’re on the deck Reppintar was hunting you from.

>Continue up the ladder to the top deck.
>Go onto this deck.
>Other.
>>
>>24270628
Top deck.
>>
>>24270628

Top.
>>
>>24270628
>Continue up the ladder to the top deck.
Best not to test our luck and see if he's still on the deck.
>>
>>24270628
>>Other.
search with the force see if we can see any one else on this deck
>>
>>24270628
>Continue up the ladder to the top deck.
We should try to link up with our Master, let him handle Reppintar.
>>
>>24270843
He's already singlehandedly cleaning house of an entire brigade of pirates.
>>
>>24270628
>Continue up the ladder to the top deck.
>>
>>24270640
>>24270784
>>24270798
>>24270843
>>24271000

Got it. Writing.
>>
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>>24271015

>Continue up the ladder.

You’re not eager to test your luck after you almost caught a blaster bolt to the stomach. You go back to the ladder and climb up to the topmost deck.

Nobody’s there when you arrive. The corridor’s ceiling glow-strips have all shut off, probably because you shut down the reactor, leaving only the emergency infrared lighting. The walls look like they’re covered in ghostly blood.

Slightly unnerved by the eerie effect, you cautiously step up to the intersection.

>Continue to the bow.
>Call your Master. Write in dialogue.
>Check on the medical bay.
>Other.
>>
>>24271127
>Check on the medical bay.
Let's make sure that the other two girls are okay.
>>
>>24271127
>Check on the medical bay.
Assuming Reppintar is on Grerssk's ass, the medbay should be safe.
>>
>>24271127
>Check on the medical bay.
>>
Rolled 12

>>24271163
>>24271180
>>24271195

Got it.
>>
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>>24271212
You still there?
>>
>>24271212
>>24271873
I was going to ask the same thing...is Essvee asleep again?

That or op is writing a huge amount
>>
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>>24271873

>Check on the medical bay.

Lili and Hannaca. First you’ll check to make sure they’re okay, and that Ceera didn’t double-cross you.

This is when you wish you hadn’t given Grerssk back his commlink after talking with Master Koon. You could have called them instead of having to physically return to the medbay deck and risk encountering more pirates.

With another glance in either direction, you cross the intersection and enter the turbolift. With a hum, the lift accelerates downwards. Nothing bad has happened yet in the turbolifts; you take advantage of the moment of safety to relax—

Then the lift car abruptly slams to a halt. Something crashes onto the roof.

You utter several words that would elicit the disapproval of more elderly Jedi. Then you leap to the side just as a blaster cannon bolt punches a hole through the ceiling.

>What do?

>Last post for a while. I’m going to get some dinner.
>>
>>24271885

Sorry, I got sidetracked a bit.
>>
Rolled 13

>>24271888
open the door drop the grenade run like hell
>>
>>24271888
Use the force to slam the head of whatever is on top of the lift into the top of the lift.
>>
>>24271888
Dial up blaster power to max and return fire! Fuckers!
>>
>>24271888
Right time to force push!
We do NOT want to go hand to hand with a big ass cyborg fellow,
>>
>>24271888
Open the door!
Get on the floor!
>>
>>24271940
walk the dinosaur?
>>
>>24271888
Can we do a Force Push without direct line of sight?
If we can Force Push through the hole opened by the blaster cannon, do so.
>>
>>24272063
I say we just force push the entire ceiling off.
Would surprise the heck out of the cyborg.
>>
>>24272129
And ourselves when it comes back down.
>>
>>24272063
I second this.
>>
>>24272151
Well was hoping that we can get out of the shaft before the ceiling and angry cyborg of DOOOM falls back down on us.
>>
How about we force the door open and run?
>>
>>24272200
We're still in-between floors, so opening the doors would only open out into a blank wall.
>>
>>24272575
Unless the floors are directly above one another, like most buildings.
>>
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Rolled 13 + 8

>>24272738
>>24272575
>>24272200

You're between floors. Opening the lift doors now would leave you stuck with half of either floor visible.

>>24271911
>>24271932
>>24272063

Mental Check: The Force. Roll 1d20+1.
>>
Rolled 10 + 1

>>24273339
>>
Rolled 10

>>24273339
Rollan rollan rollan.
>>
Rolled 14

>>24273367
>>24273379
This is not looking good for us.
>>
Rolled 2 + 1

>>24273339
Lets see that force!
>>
>>24273408
>>24273379

You guys have one more shot. May the dice gods be with you.
>>
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>>24273444
>>24273424
>>
Rolled 14 + 1

>>24273339
Cmon one more try
>>
>>24273339
>>
Rolled 2 + 1

>>24273339
>>
>>24273540
you, you should probably put those down now...
>>
...done laughing. Writing now.
>>
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>>24273651

>Roll failed.

You keep staring warily at the ceiling. Through the hole, you can see something metallic shifting above you.

But you don’t wait for it to act. Throwing your hand up, you gather the Force to yourself and fling its surging power up at Reppintar with every scrap of energy you can muster. The Force push would have been powerful enough to throw a man up two decks.

Nothing happens. A second later, a black sphere drops through the hole in the ceiling and lands at your feet.

It’s a grenade.

>What do?
>>
>>24273820
Throw it back.
>>
>>24273835
With the force.
>>
>>24273835
>>24273851

Reflex check. Roll 1d20+1, DC16.
>>
>>24273820
If we can reach it in less then a milisecond grab and throw back,
If out of reach toss with the force!
>>
Rolled 16 + 1

>>24273895
>>
Rolled 8 + 1

>>24273895
Super reflex times
>Nat 1
>The grenade was a explosive high yield prototype that turns you into dissolved goo
>>
Rolled 15

>>24273895
oh boy here we go
>>
Rolled 15 + 1

>>24273971
woops
>>
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>>24273911

>Throw the grenade back up.
>Roll succeeded.

You immediately pick up the black sphere and chuck it back up. It detonates an instant later, blowing a dark, sickly sweet-smelling smoke back down through the hole. You can feel cold anger radiating from the presence standing atop the lift car.

>Blow it away with the Force. Mental Check: The Force. Roll 1d20+1, DC15.
>Open the lift doors and crawl out, deck above or deck below.
>>
Rolled 12 + 1

>>24273993
>>Blow it away with the Force. Mental Check: The Force. Roll 1d20+1, DC15.
one more try
>>
>>24273993
With the way the rolls have been i suggest squezing out through the deck below potentialy gives us two deck to hide from Ripper...
>>
>>24274019
What about squeezing out and dropping the therm in our place? Or too risky?
>>
>>24274058
Better idea we get out then toss it in the lift!
Or was that what you meant to begin with? If yes then we should try it.
>>
>>24274058
>>24274095

Deck above? Deck below?
>>
>>24274109
I was voting for deck below
>>
>>24274109
for a moment i was going to say split the difference and force our way in between the decks

but that would be stupid so deck below, we want to keep him away from medbay
>>
>>24274147
The deck between decks?
>>
Rolled 18 + 2

>>24274130
>>24274147
>>24274019

Got it. Writing.

Do you want to use your thermal detonator?
>>
>>24274174
Save it for when we can roast somebody
>>
>>24274195
Like right now?
>>
>>24274220
He's above us. So, chuck it up at him, or hope that it will crispy critter the lift and all?
>>
>>24274174
Yeah we like explosives...
>>
>>24274174

This roll was for Reppintar, by the way.

>>24274241

So. To grenade, or not to grenade?
>>
>>24274269
Does it sound like cyber-cunt is moving? If so, we should put the grenade where it sounds like he is going to be, then run like hell.
>>
>>24274269
Grenade!
>>
>>24274269
S'about the only thing that might work, and we're unlikely to get as good a chance as this.
>>
>>24274269
op you fall asleep? or did i just get disconnected again?
>>
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>>24274736

>Crawl out onto the deck below.
>Leave the thermal detonator behind.

Crouching down to keep away from the smoke, you cover your nose and mouth with the sleeve of your tunic. In a rapid staccato your finger stabs at the “Open” button for the lift doors, jabbing ever faster as the black smoke flows over your face and shoulders. A sensation like soft cotton begins to fill your head, compressing your waking conscious into nothing…

This is when the lift doors finally slide apart, grinding against the deck’s jutting edge. You can see the bottom half of the deck above and the top half of the deck below. The corridor-side lift doors of both decks have also opened, which is a massive breach in safety protocols that you appreciate with every fiber in your body.

Dropping prone, you seize the edge of the lift’s bottom and heave yourself forward, your feet pedaling frantically against the floor. You slip, slide, and squirm your way out of the lift and crash face-first onto the solid metal floor below.

“Ow.”

The entire front side of your body feels like one giant bruise. You get up anyways, searching your pockets as you do, and pull out your single thermal detonator.

>Roll 1d20+5. Bonus for element of surprise.
>>
Rolled 10 + 5

>>24274789
Nade out!
>>
Rolled 15 + 5

>>24274789
Eat it Ripper!`
>>
>>24274837
Sweet!
>>
>>24274837

This is just enough to tie your roll with Reppintar's. Anyone else?
>>
Rolled 2 + 5

>>24274789
Eh, fuck it. Rollan.
>>
Rolled 6 + 5

>>24274856
Use the Force, Roa!
>>
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>>24274865
Haha, oh wow.
>>
Rolled 5 + 5

>>24274856
trying my luck
>>
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>>24274837

You hear a tremendous screech of tearing metal coming from inside the lift car. Like you saw Grerssk do, you trigger the thermal detonator.

One.

Colossal metal-shod boots slam down onto the lift car’s floor.

Two.

Reppintar leans down. For the first time, you see the blank, grey durasteel plate that replaces his face. Three optic sensors protrude out of the top half of the plate where his eyes should be. Three black slashes of a speaker grille occupy the bottom half of the plate where his mouth should be. A line of red inflammation connects the durasteel plate to the green scales of his natural flesh. A necklace of finger-bones hangs around his gorget.

Three.

You spit in his face and pitch the primed thermal detonator into the turbolift, right between his boots. His right fist sweeps out and collides with your chest and shoulders, hurling you back into the wall.

The world becomes nothing but dazzling radiance and roaring thunder. The lift car disappears in fire and light. Heat gushes out, the air engulfing you in a smothering embrace, and it’s only because you’re lying flat on your back that the glowing wave of plasma shoots harmlessly over you instead of vaporizing you.

Blinded, deafened, bleeding and injured, you lie there half-awake, struggling to stave off the darkness that pushes at the edge of your vision. Pain flares through your body from every inch of exposed skin. Your lips feel parched, cracked. You wheeze and cough for breath, agony spiking through your chest from several broken ribs.

You feel so tired…

>Fortitude check. Roll 1d20+2, DC18.
>>
Rolled 10 + 2

>>24275128
Stay with us, Padawan!
>>
Rolled 1 + 2

>>24275128
Super Loli Fortitude Roll!
>>
>>24275146
Well fuck, my first roll of the night and I've probably caused us to black out right then and there.

At least I didn't roll when we were fighting the Cyborg. Probably would have killed us outright.
>>
>>24275144
>>24275146

Did I really lose this many players?
>>
Rolled 19 + 2

>>24275128
Dammit, stay awake!
>>
Rolled 5 + 2

>>24275128
>>
>>24275176
Fell asleep for a bit, awake now.
>>
Rolled 20 + 2

>>24275128
Shit shit shit shitshithsit
>>
>>24275251
YES! The Force be strong with this one!
>>
>>24275251
I hope that cancels out my 1.
>>
>>24275176
Eh, just running pretty late. Us 9-5ers are just about all asleep at this point.
>>
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>>24275296

Ah. Yeah, I hope I can get a quicker pace next time.

>>24275261

Best of three. So close, man.

>>24275189

>Roll succeeded. Rock on.
>Critical failure noted.

The Force swirls around you like the gentle eddies of a whirlpool bath, banishing the exhaustion from your mind, invigorating your numbed limbs.

Pushing against the wall for support, you drag yourself up to a sitting position. Blinking to clear the spots out of your vision, you stare at the half-melted wreckage where the turbolift used to be. A titanic figure, scorched beyond recognition, lays flat on the soot-stained floor of the lift car. Smoke gently wafts up from the corpse, and you wrinkle your nose at the odor of burned flesh.

Out of the corner of your eye you notice flashing blue-and-red lights. Alarm klaxons, you realize after a moment.

You can’t hear them.

>Stay put.
>Get to the medical bay.
>>
>>24275310

And I nearly forgot:

>Mental Checks for the Force: Bonus +1. Current total of +2.

>Combat Checks for blasters: Bonus +1
>>
>>24275310
If we still have a blaster can we use it to shoot this guy from a distance gotta double tap if not head to medical!
Always wanted to say that...
>>24275327
neat!
>>
>>24275310
>>Get to the medical bay.
Mental note: We seem to be deaf currently. Reach out with the force.
>>
>>24275310
>Get to the medical bay.
We need to get our injuries looked at.
>>
>>24275345
>>24275358
thirdeded
>>
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>>24275345
>>24275358

>Get to the medical bay.

You still need to check on Hannaca and Lili. That was where you were going, or at least you think so. Your brain still feels a little fuzzy.

…some medical attention for yourself would also be in order.

Unfortunately, the turbolift is completely destroyed. You’ll have to find another way down to the medical bay deck.

>Lock onto the girls’ Force signature.
>Wander.
>>
>>24275383
Target lock
>>
>>24275383
We did take the bottom floor right? Shouldnt we already be on that same level?

if not let the force guide us
>>
>>24275383
Lock on to the girls' Force signatures.
>>
>>24275404

You're two decks above the medbay.

>>24275396
>>24275413

Mental check. Roll 1d20+2, DC12.
>>
Rolled 7 + 2

>>24275422
>>
Rolled 1 + 2

>>24275422
Ah thanks for the heads up
>>
>>24275434
Oh shit, we wind up in the engine room with all those pirates dont we?
>>
>>24275434
Oh god, quick someone else roll.
>>
Rolled 4 + 2

>>24275422
>>
>>24275445
Crit-fails stack, and accumulate.
>>
>>24275429
>>24275434
>>24275470
Guess we're gonna have to try to find it manually.
>>
>>24275445
Well i cant that was my roll!
>>
>>24275429
>>24275434
>>24275470
Jesus did we wander out into an airlock that depressurized once we entered?
>>
>>24275490
nah ripintear comes back to life and shoves a lazercanon up our butt.
>>
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>>24275429
>>24275434

>Roll failed.
>Critical failure noted.

You reach out with the Force, trying to find Lili and Hannaca in the empty void around you. In the distance you can sense the blazing beacon of your Master—he’s impossible to miss. But the two girls remain hidden from your search, frustrating your attempt to locate the medical bay along with them.

At the last second, just before you let the Force settle, you notice several auras rapidly converging on your position. Three from above, one from the starboard side. They must have heard the explosion of your thermal detonator.

You draw the blaster pistol from your belt.

>Confront the pirates.
>Escape.
>>
>>24275540

You nat 20'd each other. He's a smoking corpse, and you're a walking one.
>>
>>24275544
>Escape.
lets see if we can fuck up running away
>>
>>24275544
escape
>>
>>24275544
>Escape.
We're in no condition to be fighting.
Escape to the port side.
>>
>>24275544
Gotta go fast the other way!
>>
>>24275552
>>24275553
>>24275555

Got it. Do you want to roll?

If not, you'll have to wait a bit for the next part.
>>
>>24275580
um can we not our rolls have been less than steller...
aw who am i kidding lets see what the dice give us!
>>
Rolled 5

>>24275580
>>
>>24275601
not quite as fast as I hoped
>>
>>24275601

DC12, by the way. Roll 1d20+2.
>>
Rolled 16 + 2

>>24275617
>>
Rolled 15 + 2

>>24275617
Again? Alrighty then.
>>
Rolled 15 + 2

>>24275617
Last one
>>
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>>24275623

>Escape.
>Roll succeeded.

Holding the pistol in one hand and pressing the other against the wall for support, you quickly hobble in the other direction of the incoming pirates. You can’t hear how close they are to you and you don’t particularly care to look behind you.

The Force comes to your aid again, leading you to the nearby connection to the maintenance shafts. You quickly pass through the hatch and close it behind you.

You step over to the vertical shaft and carefully grip the ladder handles. Slowly, methodically, you descend the rungs one by one, taking care to avoid losing your balance. Your vision is swimming from the pain; slipping and falling here would be bad enough if you weren’t already badly injured.

Eventually, you reach the deck you started from and swing over to the horizontal passageway. You step through the hatch, blaster raised, but again nobody’s there. At this point you throw caution to the wind and simply half-limp, half-run to the hallway with the medical bay as fast as you can.

The medbay door slides open with a pneumatic hiss that you can’t hear. Inside the spotless white-walled room, you first see Ceera lowering a blaster pistol and backing away, and then the multi-limbed form of M6 still operating on Hannaca on the surgical table. The sight surprises you—exactly how much time has passed between your leaving and returning? Twenty minutes? Thirty?

1/2
>>
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>>24275836

2/2

Out of the corner of your eye, you glimpse a flash of wavy blonde hair right before Lili hurtles into you and wraps you in a deep hug. She cries and babbles soundless words to you—you point to your ears, shaking your head, trying to speak back to her. You don’t know if you did.

M6 turns at the commotion. His optic sensors flare solid red as he takes in your tired, battered appearance, and he instantly levels an appendage at one of the rest beds. The message is clear.

Lili helps you walk over to the bed and sets you down on the clean, soft sheets. She glances back at Hannaca on the surgical table, then at you, then at the medical droid before saying something. M6 nods and points out several drawers among the medbay’s many shelves. Ceera goes over, picks out several bottles and instruments, and hands them to Lili.

Then the Twi’lek woman picks up a datapad and types something into it. She turns it over to show you:

“M6 says that the deafness should be temporary. But he doesn’t want you to move until he can check you.”

You quickly nod your understanding, but to your confusion, Ceera’s eyes widen in shock and she draws her blaster. She runs over to the medbay door, leaning on the wall next to the frame.

>Luck Check. Roll 1d20, DC14.
>>
Rolled 14

>>24275844
Please let it be our Master.
>>
Rolled 5

>>24275844
Dont shoot the friendly please!
>>
Rolled 19

>>24275844
>>24275871
Since its 4 oclock here can i go ahead adn roll for the third one Essvee?
>>
Rolled 4

>>24275888

Sure. Nice roll.
>>
Rolled 20, 5, 16, 4 = 45

>>24275931
>>
File: 1366105222327.jpg-(13 KB, 325x216, Gunfight-at-the-OK-Corral.jpg)
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Rolled 7

>>24275939

>Roll succeeded.

http://www.youtube.com/watch?v=Bt2QWEIwuDQ

You raise your own blaster pistol not a moment too soon. Four pirates burst through the door, brandishing blasters and presumably—though you can’t hear them—shouting and swearing. One of them is the pirate captain who you saw on the Estrella’s bridge. Then he looked smug and self-assured; now he looks wild-eyed and terrified.

Ceera opens fire by the door, from point-blank range, directly into the pirates’ backs…and misses. The blaster bolts fly high and wide, detonating haphazardly against the far wall.

You have much better luck with your aim. The men to the left and right of the captain go down convulsing as stun bolts sink into their chests. The man behind ducks as your third shot streaks over his head, but his luck runs out when the fourth hits right between his eyes. He wavers for a moment before keeling over face-first.

The captain, however, manages to evade your rapid volley of shots with a diving roll. He lifts his blaster and hastily returns fire in your direction, forcing you to throw yourself off the bed, tackling Lili to the ground.

>Combat Check. Roll 2d20.
>>
Rolled 6, 11 = 17

>>24276002
Damn it we are a walking corpse already lets not make it worse!
>>
Rolled 6, 2 = 8

>>24276002
>>
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>>24276029

>Your roll failed.
>Ceera’s roll succeeded.

You stick the blaster pistol over the edge of the bed and fire blindly at the running captain. All of your shots miss.

Ceera, surprisingly enough, doesn’t. The blaster bolt flies straight and true directly into the captain’s back, knocking him unconscious mid-motion. He trips over his own feet and crumples unceremoniously to the ground.

The Twi’lek woman walks up to the captain and delivers a swift kick to his side. Then she shoots him again. Then she kicks him again.

Lightsaber blazing, Plo Koon storms into the medbay. He falters at what he sees. A moment of awkward silence passes; nobody moves.

Then Ceera kicks the comatose captain a third time.

>That’s it for tonight. Thread is autosaging and archived. Unfortunately, I don’t know when the next thread will be.
>Thanks for running with me, guys.
>>
>>24276089
was fun Essvee, hopefully next time we'll roll better, but probably worse
>>
>>24276089
No problem Ess, was fun and thougth you guys had fallen off nice ato see you were still doing this thing.

and it is now 5 oclock am here wow...hehe sleep deprivation is werid
>>
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>>24276089

That was quite awesome. Cheers, OP!
>>
>>24276089
Thanks, that was fun!



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