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Welcome back, after an extended absence, to HIVE FLEET QUEST!!!
Last time: We were engaging the Tau forces on a jungle world and discovered they had an under ground base, possibly digging up artifacts. Our attempts to foil them went poorly, however, as the Dice Gods looked down upon our rolls and determined that they would suck. The Tau are currently preparing to engage us in a space battle, perhaps a little too over confidently. How shall we prepare?
Last thread:
http://suptg.thisisnotatrueending.com/archive/23383002/
>>
>>24020184
What are their numbers?
What are our numbers?
>>
>>24020483
We are safely more numerous than they are, our fleet in the mid 100,000s while they are merely high 10,000s.
>>
>>24020548
Back off.
They are Tau niggas.
>>
encircle their fleet to attack on all sides
>>
>>24020615
A good idea. Roll 1d100s for result. Average of first 5 rolls are used. 100s = instant successes, 0s = instant failures.
>>
Rolled 31

dice
>>
Rolled 3

swarm them
>>
Rolled 92

>3

Bitch please
>>
Rolled 33

.
>>
Rolled 81

average is going to be bad because of 3
>>
>>24020805
>>24020841
>>24020884
>>24020996
>>24021027
Average: 48
Who ever is the Air Caste member in charge of the Tau fleet seems to be well experienced. The Tau forced for saw our attempts and set many of their most powerful ships on the flanks, allowing them to gun down many of our ships as we attempted to encircle them. Our superior numbers do mean we are slowly gaining ground, but it will take a long time to fully encircle them, by which point the Tau will have attempted something else.
How shall we react?
>>
>>24021090
What ship looks the most fancy?
>>
>>24021169
In the center of the Tau fleet rests a Flag ship, a large well armed and over decorated Tau craft. It seems strangely undefended, most of the best ships defending the flanks. However, attacking it would mean charging straight into the center of their lines.
>>
>>24021194
Attack flag ship in center use the opening created to wipe out the rest of the fleet. If we already have them encircled then doing this will isolate the remander ships from each other crushing support.
>>
>>24021194

It may be a ruse, send a very small force to try and board the vessel. We don't want to commit large numbers into what is likely the firing lane of a powerful weapon...
>>
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>>24021495
Boarding operation then? If there are no objections we shall go with this option. Of course, what forces shall be used to board with? Maybe send the Deep One in, our immortal Genestealer?
>>
>>24021640
Sure.
>>
>>24021666
Alright then. 1d100 +20 for use of Deep One.
>>
Rolled 58 + 20

>>24021689

Teach them that the hive is not to be reckoned with.
>>
>>24021731
Feel free to fill out the other rolls if others aren't posting.
>>
Rolled 90 + 20

>>24021972
>>
Rolled 1 + 20

last one then
>>
>>24022079
Aaaaaaaaaand thats an insta fail.
As our boarding pods approach, they are suddenly shot out of the sky by... seemingly nothing. Pulse and rial fire coming out of no where. Deep One has survived, as he always does, but is lost in space for now and is unavailable for use. Meanwhile, various other sections of our fleet are reporting similar events, Tau fire coming out of empty space. They are slowly turning the tides.
How shall we confront this new threat?
>>
>>24022079
You're a terrible person
>>
>>24022146
Wait a second.
That can't be an insta-fail.
That's a 21.
>>
>>24022190
Natural 1's are insta fails. Just like D&D modifiers can't save you. Luckily Deep One is Immortal.
>>
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>>24022207
It's 1+20.
I don't see how that's a 1.
>>
>>24022230
If the base roll is a one, it instant fails. Modifiers do not change this. 1's will always fail no matter what.
>>
>>24022261
Is that the same with 100s then?
Just insta-wins?
>>
>>24022318
Yes same thing. You could get a 2, 3, 4, 5, and a 100 and it would be a win.
Sorry if there was confusion.
>>
>>24022330
Confusion?
No.
Just massive amounts of disappointment.
>>
>>24022346
Why? We've gotten plenty of 1's before. Last thread we had terrible luck.
>>
Anyways, we must still react to the new weapon the Tau seem to have. How to counter shots from empty space though?
>>
bump. Apparently some people lost interest. Hope we can pick a few up.
>>
Alright gonna archive this. Hope we can draw more interest for future threads.
>>
Blanket the areas where the fire is coming from with fire and exploding spore mines/deeps space equivalent.
>>
>>24022146
Can we still attack the flagship?
If we can, we should sand some spores to deep strike.
>>
Bump
>>
Bump
>>
>>24022470
Blind shooting?
That the best we can do right now
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>>24028666
We can still go for an attack on the flag ship, though considering the shots from nowhere, we don't know how defended it is now.
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Self bump
>>
This thread is still up?
Anyway, shoot at the flagship. It is the best bet we have
>>
>>24038656
Don't shoot the flagship. The shots can't come from nowhere, there are most likely hidden ships or weapon platforms. Or some weird kind of teleportating ammunition.
>>24027260
Do this to some of the spots. If it stops them from shooting attack the rest.
>>
>>24047467
That's still blind shooting, but it is the best we can get, unless we can someway (warp powers?) find them
>>
>>24050271
I never implied it wasn't blind shooting. Now that you mention it though, it is aimed shooting at certain spots in space. Blind shooting would be if we had nothing to aim at.
>>
bump?
op, where are you?
>>
>>24055834
Worry not for I have returned. I had to sleep after all.
Now can we get a concrete plan on what to do yet?
>>
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Bump



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