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>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Nazi%20Quest

It's that most wonderful time of the year! Where mythical worlds full of strange magic and men in snazzy suits with questionable senses of ethics and morality and guns are explored by none other than the fine, cultured folks of /tg/!

You are Oberst Hans Landa, a Combat Engineer with the Third Reich who has an extensive knowledge of civil engineering. An asset to the Reich, which is what landed you a promotion to Oberst for this secret operation.

You have traveled, via magical means, to an unknown world. A world that you suspect holds much more dark and powerful secrets than even your superiors could have ever hoped for. You have brought with you a small army, and have settled in and fortified a location near your arrival point. You have repelled a large warband of Kobolds and Ogres, led by Ironmaw, the most vicious of them all. Having repelled the group with minimal losses, your current holding appears secure. You have managed to bribe Magi Arthur, the wizard that lives in the tower to the south, into opening the Gate earlier than previously expected by a couple weeks. Through said portal emerged a rather impressive force of men, bolstering your numbers to almost two hundred and fifty infantry, plus your various armor assets and ancillary staff.

Amongst these persons was Albert Siegfried, a Thule Society representative that seemed insistent upon the conquest of the nearest city, Redding, which is apparently part of the dominion of Baron Farnsworth. While you have rebuffed his demands for now, building your facilities up with both medical care and a wooden palisade that now encircles your encampment (barring the north, south, east, and west entrances now available), your "Guests" have become increasingly restless.
>>
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Well, "Guests" in what remains of those that are left over since Eric was dispatched.

You have since established an outpost in the village down south of the river, cleverly named "Riverside". The outpost is small, but primarily serves to overlook the town itself and the oil extractor operating near the village limits: What brought you there in the first place.

For now, you're awaiting what envoy, if any, that Baron Farnsworth might dispatch. Or army. You are left to your devices all the same, as your various personnel get to work on their respective tasks. Life is busy, but there's still much for you to assign.

What do you desire, Oberst?
>>
>>23916473
Personnel of Note:
>Hans - Tank Guy [+2 Influence]
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude') [-1 Influence]
>Alfred - Infantryman
>Fritz - Whiny Medic
>Gretta - Radio operator lady
>Gabriella - Sexy scientist
>Alphonse - Head Mechanic
>Father Vickerson - Chaplain
>Eric Mottle - Master at Arms for Baron Farnsworth
>Dr. Buren - Psychology/Sociology/Pathology/Pharmacology/General Medicine Doctor
>Dr. Klein - Chief of Surgery and expert surgeon. [+1 Influence]
> Albert Siegfried - Thule Society representative [-1 Influence]

Assets:
Base camp established near Gate.
Booze procured in addition to 3 locals
Lothar (Commando) injured, but will make full recovery in a couple weeks.
1/3rd ton platinum, 1/3rd ton quartz, 1/3rd ton marble

Troops:
>[ ] One Squad of SS Commandos. (Down 3 men for 2 weeks)
>[ ] 230 Wehrmacht infantrymen. These are broken down into 5 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen.
>[ ] 10 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 4 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
>[ ] Two science teams, including a pair of geologists.
>>
>>23916496
Currently Built:
>[ ] Mess Hall [Concrete]
>[ ] Triage Tent [Basic]
>[ ] Surgical Hospital [Basic]
>[ ] Infirmary [Basic]
>[ ] Barracks [Concrete]
>[ ] Machine Gun Nests [Basic]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Perimeter watchtowers [Primitive]
>[ ] Wooden Pallisade [Primitive]
>[ ] Latrines
>[ ] Command Post [Concrete]
>[ ] Emergency water storage drums [Two weeks' worth]
>[ ] Steel prison cages
>[ ] Western observation post
>[ ] Warehouse [Basic]
>[ ] Science Lab [Basic]
>[ ] Magic Lab [Basic]
>[ ] Airstrip [Primitive]
>[ ] Stables [Primitive]
>[ ] Riverside Village Outpost [Basic] [12 Man Garrison]

Current Build Orders Queued:
>None Active
>ETA: None
>>
>>23916496
We should have scientists go out into the surrounding area and have them take samples of the wild life and plant life, and start cataloging any new species they find.

Also upgrading the Surgical Hospital and the Infirmary would be good, as would mapping out the surrounding area.
>>
Lets see, if I remember the last thread right...
Upgrade Science lab
Upgrade Siegfrieds lab
Upgrade infirmary, triage tent and surgical hospital.

Correct?
>>
>>23916473
>The outpost is small, but primarily serves to overlook the town itself and the oil extractor operating near the village limits: What brought you there in the first place.

Oh good, I had to leave early last night. Glad our envoy worked out.

What happened? Did we befriend the village or were they just unable to stop us from doing as we pleased?

Also, did we finish the soldier's club?

Voting for improving the magic and science labs. We need to study up.
>>
I also remember someone mentioning a starfort

I LOVE this idea, it would be the perfect start of a strategical headquarters/capitol.
However, due to the fact that we would have to fit airstrips, factories, barracks, powerplants of some fashion, storages, more storages, garages, hangars and so forth and so forth.

short version: It has to be BIG!
So it should be saved untill we have:
Airplanes to find a proper location (preferable relatively close to the portal)
A dedicated workforce, I mean 250 men with shovels wont get much done.
And most importantly: heavy duty construction equipment and lots of material
>>
>>23916687
Essentially we made a deal.
We help them, medication, insulation for their homes. And safety, essentially vassalisation++

in return we get the oil. All of the oil.
>>
>>23916687
You have befriended the village, as well as finishing the bar and a sunlight-based water heating system for your barracks.

>>23916784
This summarizes the terms of the agreement.

>>23916595
>>23916567
Surgical Hospital and Infirmary upgrades queued. With the application of more solid materials, they'll be much more fortified against attack, as well as greatly increasing capacity (for when you might need it).

An upgrade to the science lab and Siegfried's laboratory are also feasible, but this will put your manpower and engineering management capacity to the limits. Each upgrade will take four days to accomplish, requiring a total span of four days in which all projects will complete simultaneously.

Do you wish to proceed?
>>
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>>23916784
>All of the oil.

Excellent.
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>>23916812
yes please
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>>23916812
Don't push things. We can wait on the lab upgrade right now. We don't want to cripple morale.

Can we get any info on how quickly Kobalds breed and mature? I have an idea on using them for labor.
>>
>>23916812

Does limits imply overworking them, or simply moving at full capacity? We should be doing as much as possible but not pressing our men into the ground.

After these tasks we should focus on our outer fortifications, beginning the central level of what will eventually be a mighty fortress.
>>
>>23916859
Heil Chadrick.
Welcome mate

There should indeed be some debate whether to construct the star fortress were we are now, or leave this as a gate-outpost and find a good location not to far from here and begin large-scale construction so it can be planned out bottom-up without getting in the way of day to day life.
Both versions have merit ofcourse, and I'd be a fool if I said that the gate shouldnt be fortified somehow.

At the same time, who the hell knows what might spew forth from it, or how it can be used.
>>
>>23916859
Simply moving at capacity. If you wish to overwork the men, you can do so, increasing capacity at the cost of morale.

>>23916844
You have no such information, but Gabriella is able to query the villagers, who seem to be of the consensus that it's rather fast. Or, in their own terms, "A damn quick sight, an' they'll be buggering about town in no time flat!"
>>
>>23916945

Heil.

>who the hell knows what might spew forth from it, or how it can be used.

That's very true. Perhaps we should hold off on making too much of a fortress until we can study the gate and either stabilize it or replicate its effects more safety at a different location.
>>
>>23916991
>Simply moving at capacity.

Sounds good, queue the orders.
>>
>>23916991
Aye herr Oberst
sounds good to me
>>
>>23917073
>>23917038
>>23917031
Construction on the facilities goes apace, the next four days whirring by in a blur of hammering, cement laying, rebar placing, and more. Your men are becoming rather proficient with all the manual labor they're doing, but vigilance is still maintained in spite of that.

Your facilities expand, and a steady stockpile of crude oil is being built up, empty gas containers being filled with the black gold.

Your scientists investigate the source of the strange illness plaguing the men, and it soon become apparent: A local breed of rodent, absent from the inner areas that are actually highly populated, has seemingly honed in on the outside areas of the base that are less well maintained. The rats appear to have very fine needles interspersed in their fur, needles that they shed on occasion. The needles appear to contain the mild toxin that the rodents excrete naturally.

Seems you have a small rat problem!

>Narrative report of Gunther's mission available.
>After Action Report of Gunther's mission available.
>>
>>23917243
It's time for a ratte holocaust. Ready the furnace!
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>>23917243
Get both. Also is our tech advanced enough to weaponize said toxins?
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>>23917243
Aaah, Gunther. For those who missed the last thread, he was sent of more or less carte blanche to investigate a nearby city (and possibly capture some brigands as a courtesy to our resident Thule society *scientist*)
>>
>>23917268
I agree, time to organize some off-duty men to make traps, I hardly think chasing these things with knifes and k98's would do much good however. And cats (imported) would likely not fare well if this toxin is strong enough to make grown men sick.

Traps, traps, more traps? surely they must eat something.
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>>23917301

>and possibly capture some brigands as a courtesy to our resident Thule society *scientist*

Let's read the reports, then work on the rat problem.

In the meantime, we should clear a large space all around our base. We rely on guns, so we want a clear view in very direction.
>>
>>23917243
We really should have the scientists catalog the species of wildlife and plantlife around us, unless they're already doing that.
>>
>>23917297

Since this is a native breed of rat, the Locals are probably resistant or immune to it. Perhaps if we were to catch some, get samples of the toxin and provide one of our 'guests' with a drink laced with the toxin, we could find out...


also, voting for After action report. The SS Commando should know what he is doing... or at least give us enough warning to prepare the defenses...

>>23917438
That is a good idea, something to add to the Scientists 'to-do list' mayhap?
>>
>>23917438
Good sensible idea. Knowledge is power.
>>
>>23917465
Shit. Well it WAS worth a shot. Hmm how about for the war effort back home then?
>>
>>23917504
It goes well for the fatherland mein freund!
We recieved word last session that the invasion of poland has been successful! the glorious reich has claimed the whole nation
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>>23917621
No i mean develop the toxins for USE back in the Fatherland.
>>
>>23917297
>>23917438
>>23917503
Your scientists could attempt to do so, capturing a few rodents and attempting to harvest their excretions. Your scientists are also working to try and catalog what life they can, but the variety of local species and plants is rather staggering in comparison to Earth.

>>23917400
>>23917268
Basic rat traps ought to be simple enough, and the needles themselves able to be cleaned up with some brooms and a bit of caution.

>>23917415
>>23917297
Gunther hails you over the radio to deliver his report. "Hehe. That was fun, chief. We managed to capture some locals." He informs you merrily, "And I got to scour my way around the inside of that city. Small city, and it's full of so many holes I'd think it Swiss." He laughed, the radio crackling with static.

"We managed to come across a couple highwaymen in the act. Had to put a bullet in two of 'em before they got the point. Got the rest hogtied in the back for the last couple days, they're not lookin' too bright." He mentioned, laughing.

"Oh... We also got into the city. We ended up walking a couple clicks during the second night under the cover of darkness. Big front gates-- but their sewer drains are pretty much unguarded. One good hit with a rifle butt and the sewer grating swung right open. A quick crawl through crap and piss, and we were right in the city proper. Mapped out a few interesting targets. Barracks, granary, an armory of some kind, and a keep overlooking it all. None of 'em look too tough, and I suspect the city probably has two hundred, maybe four hundred guys protecting it at most. Population of about fifteen thousand if I'm reading these maps right."
>>
>>23917689
Hm. Small amounts make men sick, more amounts make them very sick. Lots of it makes men dead.

Plausible, tho I would sadly argue that the crude oil we have in store would be more valuable during the very short windows the gate is actually open.

Tho it is most certainly a possibility
>>
>>23917243
AAR. Rat hunt. They breed that quickly? We should consider trying to capture the nearby tribe and send them home as captives. They could make a nice manual labor force when taught their proper place. The most loyal of them may even make expendable soldiers on the russian front if they breed fast enough. If we raise them in captivity away from inferior influence of their parents, they will think whatever we wish them to.
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>>23917400
Ovcharkas. DOZENS OF THEM!

Alternatively, we breed terriers for poison resistance.
>>
>>23917760
If it takes LOTS per man then nevermind for now its ineffective and too cost inefficient for now.

Also what is on the OTHER side of the river? We have yet to be told this. We should be able to see it from here.
>>
>>23917689
It would be unlikely to be put to use against military targets, as IRL Hitler was traumatized by gas warfare and did not want to see it again. Of course, he had no problem putting poisons to other uses as we all know, but this game will quickly head into 3edgy5me territory if we turn it into harvesting wonder poisons for the gas chambers.
>>
>>23917822
No exploration has been done yet, but it seems to be a bit more plains, followed by thick forests.

>>23917780
>>23917400
Traps are easy enough to craft, but if you wish to have hounds imported, that is doable also.
>>
>>23917903
>Hitler
> Traumatized by anything

WAT?
>>
>>23918014
There is a reason there was no gas warfare in WWII. Hitler was a corporal in WWI after all. Look that shit up.

Now that I think about it. He was traumatized by a lot of things. Hell, he took over Germany because he was traumatized by Art School.
>>
>>23918072
I know that but i thought the Nazis faked/altered the records of a LOT of the shit Hitler said he did in WWI.
Also i dont think gas would have been that effective with the Blitzkrieg type tactics the Germans use to wipe the floor with half of Europe.
>>
>>23917947
Lets craft some traps for now.
>>
>>23918312
As you dedicate some men towards building rat traps, do you have any assignments for your engineers or troops in general? Gunther will be returning with the captives shortly.
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>>23918331
Build a bridge over the river. Start setting up fortifications on the other side.
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Oh boy thread exploded after I went to bed last night.

Catching up now Oberst. I see we've been most industrious in my absense
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>>23918331

Bridge across the river with watchpost. Improve the airstrip. Clear out more space around the base, including the fortress.
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>>23918442

*including the forest
>>
>>23918442
>>23918410
>>23918453
What type and size of bridge do you desire? A basic wooden bridge could be erected in a couple hours, whereas a concrete one would take a day or two. In addition, do you desire the bridge to have some sort of mechanism that will allow it to retract?

Additionally, what manner of improvements do you desire for the airstrip?
>>
>>23918478
We need to go FULL EVERYTHING on this bride. Make it out of steel if we can. Drawbridge and maybe the beginnings of some port facilities for river defense.
>>
>>23918478
Pave the airstrip with concrete, and put in a flight tower.
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>>23918509
>Make it out of steel if we can. Drawbridge and maybe the beginnings of some port facilities for river defense.

How big is the river? Major waterway, or large stream? We don't want a navy in a creek.

You've overthinking this. We want a concrete bridge (to support the weight of the cars), but it should be built so that we can detonate it easily if need be. Think of the havoc we could wreak.

We're a civil engineer, we should have some demo experience. Apply it.

>>23918478

>what manner of improvements do you desire for the airstrip?

We should build a hangar to store, repair, and refuel planes. If it isn't too labor/material intensive, construct a non-dirt landing strip.
>>
>>23918521

+flight tower
>>
Fix the damned Local bridge.
IT'S VERY EXISTENCE OFFENDS US!

not to mention that it won't be able to withstand our armor...
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>>23918577
The river is a very large stream-- big enough to be a major waterway.

A concrete bridge would take perhaps three days to erect, and it would be designed in such a way as to allow for easy demolition with only a few shaped charges on major load-bearing beams.

>>23918521
>>23918600
A flight tower will take a week in itself to erect, and require materials you don't have on-hand, considering the scarcity of your advanced radio parts. You could use the current command post as a makeshift flight tower, but you'll need to request a large supply of electronics and heavy construction materials if you want to accomplish such a task. Its benefits would be undeniable, however.
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>>23918672
Depending on how you wish to repair the local bridge, restoring it to a proper wooden bridge would take only a day. Crafting something capable of withstanding the weight of an armored convoy passing over it, however, will take three days.
>>
>>23919005
>>23918988

Let's build the bridges, concrete to support our armor, both rigged for easy demolition.

If we have spare labor, start on a hangar. We'll have to wait for the next shipment to go for the flight tower.

I meant to ask, how far away is that city we were reported on?
>>
>>23919080

Oh, and again, clear the trees to our east. We want flat open ground on all sides of the fort.
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>>23919102

err, west.
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>>23919114
>>23919102
>>23919080
Clear cutting will be an ongoing process. What do you want the men to do with the timber produced from this process?

Additionally, a hangar will take three days to erect at current manpower capacity.
>>
>>23919215

for now, store them. we will need to set up a lumber mill to process the lumber and then to treat the it to improve it's durability.
>>
>>23919269

Of course, Oberfähnrich.

>>23919215

Store and cure lumber for later use.
>>
Lets add a road to the village. We should also get a basic refinery and a motor garage up. If we can get motorized patrols up then we will improve our security while getting a better understanding of the near area.
>>
>>23919609
>>23919321
>>23919269
>Projects queued, but rest is required. Will resume in the morning.
>>
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I am enjoying these a great deal. Carry on meine kameraden.
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A possible design für die Superschweren Penisverlängerung Zug viel Angst und Vergewaltigung (SPZvAuV?) es hat keine Bremsen:

Lead and rearmost cars are themselves track layers. The train runs on two parallel sets of rails spaced slightly apart. Large armored prows at each end both for simple intimidation and obstruction clearing. Immediately following these at each end are a pair of superheavy locomotives that provide the train's power, along with their coal carriers. These are armored, and can be fitted with sandbag fortifications on the tops of the cars as the situation dictates.

The second car from the front tracklayer/locomotive/coaltender assembly is an arms carrier, mounting twin traversing 88mm guns in a raised full cupola in the center of the car, as well a sandbag and flakboard reinforced MG 42 positions at each corner.

Third in line is a recon deployment car. This car holds advance radio equipment for coordinating troops deployed around the train, and carries a complement of 4 BMW R75 recon bikes with MG34 equipped sidecars which can be deployed from ramps built into the car for this purpose.

Fourth comes a dedicated anti-aircraft car, a pair of 2 cm Flak 38s and a single 12.8 cm Flak 40, along with their crews and ammunition complement taking up the whole of the car.

Car number Five isn't so much a car as it is some mad Hurensöhne from Krupp sticking an entire Schwerer Gustav gun in the middle of the train. This is really the centerpiece of the whole vehicle, 80 centimeters of castle sodomizing fury of the Reich, delivered right to the door of anyone who needs reminding of the power of the fatherland.

The sixth car is a command center, containing officer's quarters and a war room, and equipped with a long range radio.

Seven through nine are essentially the first three cars in reverse, completing coverage of the train from air, armor and infantry threats in all directions.
>>
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>>23922937


One of the wonders of trains are the ability to add or subtract cars as dictated by the specifics of the mission. Such modular additions may include:

The Garrison Configuration: Several troop cars and vehicle carriers allow the SPZvAuV to engage in take and hold operations, carrying the soldiers and equipment needed to occupy conquered territory, or even to set up fortifications around the train itself if prolonged stops in enemy territory are necessary.

The Luftkrieg Configuration: Several flatbed cars are added imediately to the rear of the fifth car. These cars, when the train sits on a straight track, form an airfield anywhere the train happens to be. In addition to the flatbeds, capture cables, a cantilevered air control tower and a steam launch catipult round out the module.

The Artillery Configuration: Adds 4 cars that can be fitted alternately with nebelwerfer or traditional heavy mortar batteries when long term shelling engagements or wide coverage of support fire is called for. Incorporates magazine cars and a fire control car.

The Bitches Love Cannons/My Train is Much Bigger than Yours Configuration: This setup is intended for diplomatic and/or trade missions. It adds a suite of cars designed for opulence and the reception of dignitaries of state and other such worthies, be they officials from the Reich or persons from the foreign lands around us. Finely appointed dining car with ensuite kitchen, a lounge equipped to create a comfortable locale for negotiation, even a rolling ball room can be found in this module. All of these additions are stationed just fore of the Gustav car, the choice offered never stated, but utterly obvious.

(For scale of the train in general, imagine a vehicle 2.5 tiems the size of pic related.)
>>
>>23922981
fund it
>>
>>23919609
I agree with the motor garage and refinery suggestions, but we should lay rail tracks to the village instead of a road.

We should also build a small prison camp inside the base so we have somewhere to throw undesirables.
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>>23923960
Using freight trains to haul fuel and oil instead of trucks?
It's not inherently bad idea but at this point we don't produce enough to justify that kind of spending.

And yes, we need some place to hold the prisoners and some place to interrogate them, preferably soundproofed interrogation room.
>>
>>23923960
I love trains just as much as the next guy, but right now we cant utilize a railroad, while we have a surplus of trucks that we can use to move stuff and people around.

If we set up a mining operation/steel production plant or any other enterprise that involves moving lots of heavy material, then I agree that we should get trains, until then we are fine with trucks.
>>
>>23924075
Hmm, that is a fair point. Okay, I'll agree with constructing the road now and waiting to build a train later.

I wonder if we set up tracks to the portal, could trains go back and forth...?

Speaking of large industrial projects, that population of 15k locals in that local city would be excellent forced labour for either the construction of our star fort or for large-scale factories.
>>
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>>23922937
>>23922981
This shouldn't be gotten now, but by god we WILL have it someday.
In modern conflict, that... thing, is pretty silly, but against feudal simpletons (albeit they do have some magic) it's bloody perfect for terror and protection.
Native americans shat their pants when they saw regular trains for the first time and to tell you the truth, that thing would even make me scream in terror eventhough I am a modern day citizen of an industrialized western nation.

That fucker is like a mobile castle...
>>
>>23924169
If we can open up the portal on a regular basis or keep it open for longer periods of time, we might need to get a railroad to transport troops and material from Germany f
urther into fantasyland.

Right now I dont see anything significant enough to demand a railroad. The outlying village is insignificant, if we subvert Redding a railroad could be useful. But then we again need a reason to transport masses of people or goods.
>>
Oberstleutnant Hellbron signing in!
>>
>>23924328
Before it was the pipe trough the gate now it is a railroad.
Does anyone take into the consideration that the rails and pipes with have to be also built INSIDE the gate and once the gate closes they will be lost and will have to be rebuild each time?
>>
Aha still alive after a nap, jawohl!
>>
>>23924366
that was a concern on my why i didnt support it
>>
>>23924366
Not to mention the theoretical loss of 3%. which may include sections of the piping aswell, leading to substantial leads/derails....
which could be less then good.
>>
>>23924366
I am not speaking for any of them, at most a terminus station on the fantasy land side of the gate with a line leading further into fantasy land to transport reinforcements from Germany.

I think our most sensible export would be magic items, if we are even going to send back anything to der Vaterland.
>>
>>23924419
>>23924366
i suggest we dont mess too much with the gate the current system works fine
>>
>>23924434
I second this.
Lets not do anything unless the potential gain is substantial. as currently we only have precious few minutes/moments of it being open. Spending time to lay piping etc with unknown results and losses... well I just dont quite see it working.
>>
>>23924453
not to mention if we send the the armored train through when we get it we might lose it
>>
>>23924504
also
> dat feel when you started the ARMORED TRAINS thing
> was going to suggest naming it the Edelweiss
> instead it has penis in the name
> i got transformed in the great magnetic feel
>>
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>>23924517
How about "Friedrich"?
>>
>>23924564
haha
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>>23924572
I was going to suggest "Sigmund" but then I found out that our lovely cock obsessed austrian was actually against nazism.
http://en.wikipedia.org/wiki/Sigmund_Freud#Escape_from_Nazism

It would have fitted our penis enlargement gun...
>>
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>>23916758
Thanks anon.

Starforts just seem practical, it gives us points form which to shoot enemies from multiplie angles (assuming they can even get that close, past the barbed wire and artillery fire).

That being said, what's our current ammunition level? I don't want to be facing a horde of several dozen thousand only run out of bullets.
>>
>>23924618
>That being said, what's our current ammunition level? I don't want to be facing a horde of several dozen thousand only run out of bullets.

Loads
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>>23924627
http://youtu.be/ON-7v4qnHP8
>>
If I remember correctly, we had biplanes last thread right? Cheap and easy to build.

Have we done any aerial reconisance?
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>>23924648
we dont have biplanes there was discussion of making them once we have the blueprints but i think we should look into more modern airplanes right now specifically hs129's ju 87s and bf109s
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>>23924618
>past the barbed wire
Really a normal barbed wire system is practically impenetrable to any infantry their armies could throw at us. I doubt they have explosives or wire cutters.

The only thing that could possibly get through them are magic, siege weapons, and monsters (and even monsters can be stopped with large amounts of barbed wire, not to mention making great targets for their size).
>>
>>23924652
WWI planes can be built cheaply and in great numbers. We don't really need modern fighters (aerial threats are for flak guns, good luck taking down a dragon with a fighter) but modern bombers could be neat (Carpet bombing and fuck-ton of turrets).

I say we make WWI fighter planes enmasse (For recon and covering the bombers) and few modern bombers (for bombing you dumbkopf) to maximise the cost effectiveness ratio.
>>
>>23924688
the hs 129 carries 20mm cannons which is just about the same kind our flak guns have right now so they have a fair chance of taking out a dragon the ju 87s are dive bombers and true the bf 109 is a run of the mill fighter.
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>>23924366
I propose a system similar to a draw bridge.

A retractable/mobile pipe and rail system, perpaps sections on wheels, which could be rolled into place, bolted down for transport, unbolted afteward, and rolled back before the gate closes.

We get the added benefits of a rail and pipeline, doubling or tripling our ability to transport material to and fro..
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>>23924688
>WWI recon planes
the BV 141 would like a word with you
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>>23924720
if it is feasible and not too dangerous im all up for it
>>
When do you think we will be secure enough for a visit from the Fuhrer?

We still need to convince him the humans and elves here are part of the master race.
>>
>>23924713
The mobility is the thing I am considered about. Dragons don't just spit fire, they also rip and tear their opponents apart. Anything in the sky that can't resist those melee attacks is pretty much fucked.
That is why I think we should leave aerial combat to ground forces. I know that sounds stupid but you know what I mean.
>>
>>23924688
ww 1 planes will be extremely fuel inneficient especially if made en masse fuel we dont have a smaller fleet of more modern hs129s ju87s and bf109s will be far more fuel efficient
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>>23924720
Since the gate is big enough for a plane to fly through, and hopefully not more than a few or more miles long, in the far flung future I'm sure Albeert Speer could design a great automated bridge retraction system, or a literal giant drawbridge.

But rails on wheels will work for now.
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>>23924748
Dragons would almost certainly be too slow and cumbersome to get anywhere near our planes, or have an alitude roof much much lower.

Still, you're right our ground forces would have an easier time fending them off.
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>>23924735
I don't see why we need a visit from Fuhrer. At all.

>>23924688
this

>>23924749
....So? We're becoming energy independent. Heck, we can build oil refinery that can produce fuel at 4x rate than our max capacity but that would be an expensive project and would need one squad of engineers permanently on site to man it.
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>>23924748
the hs129s are heavily armored as far as planes go and a squadron of those would probably be able too deal with one of the flying rats
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>>23924770
where is that page from?
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>>23924781
To convince him to give us more supplies.

And to ensure we won't have to gas (most) of these people in the future, wasting time, resource, and literally men. They're much better recruitment material, and hopefully we can fold them into our society in the long run.
>>
>>23924781
a visit from the fuhrer could be very good if he sees how well we are doing it, it can increase efforts on the other side of the gate and make our requests for prototypes high priority.
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>>23924749
>extremely fuel inneficient
Fuel inefficient as in bad motors or bad desing?

Motors aren't really the problem since we can just take modern motors and use them instead.
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>>23924791
>http://mangafox.me/manga/gate_jietai_kare_no_chi_nite_kaku_tatakeri/v01/c001/1.html
>Basically what we're doing, only with the Japanese

Enjoy my friend.
>>
>>23924820
if we do that we have to essentially redesign the whole plane and the design itself is outdated with ww2 planes being more aerodynamic
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>>23924826
thanks
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>>23924770
>"They used it to cast the spell Backblast Clir."
>My face.
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>>23924794
>To convince him to give us more supplies.

We're getting pretty much everything we want the only constraint is how long the gate keeps open. There is no need to convince the head honcho himself. The HQ was willing to give us truck-load of platinum because of the great results if we keep up like that, we'll have no problem with supplies.
Besides, we should work on becoming entirely independent and self-sufficient anyway building factories here.
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>>23924720
>I propose a system similar to a draw bridge.
The traditional approaches have been to:
A) have the rails sunk into the ground, with the gate/door on top of them
B) have a cutout in the gate/door for the rails
C) have an extensible rail for particularly light-rail operations.
D) Have the rail be part of an elevating door
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>>23924755
>Giant drawbridges
>Starforts

We're going to need a LOT of concrete, that's not going to be possible or be very slow if we don't find some resources to mine.
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>>23924908
Oh so it's basically the door that's in our way? I thought it was like a portal where once it turns off, anything in the middle dissapears to oblivion.
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>>23924924
>I thought it was like a portal where once it turns off, anything in the middle dissapears to oblivion.

pretty sure that is what happens. We never saw that truck which we lost and I hope we'll never will
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>>23924869
Indeed we should, that is a worthy goal. We will be at a manpower deficit for at least 50+ years however, as even the local human population is nothing compared to educated German settlers or trained soldiers from za Fatherland.

So keeping in Command's good books and helping out the war effort should be top priorities for us.

Regarding the portal, we should instruct Siegfried to focus his research on keeping the portal open for a longer duration of time; or alternatively, stabilizing it to get rid of the potential 5% loss.
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>>23924942
we shouldnt be working to get entirely independt yet and break apart from germany this soon could be disastrous we should wait until we have more soldiers and supplies
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>>23924942
>A manpower deficit for 50 years
Cripes almighty
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>>23924942
Our immediate ultimate goal should be expanding just enough to funnel resources back to the fatherland for the war effort.

We can being some real expansion once Europe is in our control.
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>>23924942
Yeah, I think that manpower is the most important asset that HQ can provide us. We need to quickly secure iron and other deposits so that we can produce everything we need eight here. That way we can just requisition more manpower.

Local people are not really good like you said. They would need shit-load of education to be useful more than just pure labour force or cannon-fodder and I don't want to give them modern fire-arms.
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>>23924976
That will never be possible till we somehow manage to keep the gate open forever. Which should be one of our long-term goals
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>>23924960
Treason! Arrest this man immediately!
Nein, but seriusly, why break away? what could we possibly gain from being a traitorous scumbag like that? you know besides being gutted by Gunther and siegfried and maybe a few of the Heer.

(besides it not being quite in character)

And what do we gain? All of germany mein freund, we are an outpost for the thousend year reich, breaking away would serve no purpose as they could simply reclaim it all through the portal.
And, its treason.
High treason quite likely
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>>23924960
Oh, I'm not saying we should break away honestly; except if the portal is destroyed or something. We are a loyal soldier of the Reich and we shall serve our Führer eternally.

Speaking of which, we need to bring over some SS political officers and propagandists on the next supply train if our goal is to influence the local populace instead of just turning them into slave labour (which would work as well). Political officers well versed in the ideology of National Socialism will help with the morale of our men and can work to convert the local people to our cause.
>>
>Invite H-man through our gate.
>He loves it.
>Returns back to Europe.
>Declares that Germany has claimed a land beyond a magical gate.
>Every world power starts investigating.
>Suddenly gates are fucking everywhere.
>We get swarmed by soviets and yanks just like back home.
Scheiße.
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>>23924960
I don't think anyone is suggesting to break apart from glorious fatherland. We just want to become self-sufficient on this side of the gate
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>>23924982
>pure labor
>cannon-fodder
Nay, these are aryan's and elves. We should be Germanizing them, indoctrinating and educating them.

>>23924992
Maybe not bulk resources, but being able to pull a Tank column from thin air (our portal) that we manufacture here would aid the war effort greatly.
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>>23925003
I'm sure we can convince him that's a bad idea with just those few words.

Besides, it's more than likely they already have discovered gates themselves. The Soviets might be looking into who was Rasputin exactly, or the Yanks about where Paul Bunyan came from.

The our Japanese allies might be poking into a japanese mythology type middle earth as well.
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>>23925012
The pure aryan humans and some elves, yes. All others are simply to be used as slave labour in the mines and factory-camps.

Another anon brought it up in another thread, providing za Fatherland with a steady stream of refined oil would be much more useful to the war effort than armament sipments; hence why we need to make the portal stable and open for longer.
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>>23925032
aslong as we dont get fucking italians in here im fine theyll just ruin everything
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>>23924998
Maybe bring over some more newsreels.
>http://www.youtube.com/watch?v=1BQuAMGCsx0
It would double as a morale boost to the men, and propaganda. We'll just need a translator.
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>>23925034
eh... We don't have to follow the "Hurr durr Master race" thing too strictly. People are talking about gassing people and slave-force too much imo.
As an industrialized nation, we know that slave labour is just too inefficient. With the knowledge and tech we have we could pay the workers what for them could be considered good salary but is actually just a pittance for us.
>>
>>23925065
this man speaks the truth as much dont get me wrong i love nazi labour camps as much as the next guy but fantasy dwarves are usually skilled miners and stoneworkers and we shouldnt antagonize them
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>>23925065
>We don't have to follow the "Hurr durr Master race" thing too strictly
Traitor! Herr Kommisar, shoot this man!

it depends on who on our commanding officers are, if it's someone like Rommel then we wouldn't need to.
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>>23925047
That reminded me, we should document this operation in video format as well. Giving propaganda videos for big shots would look good.
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>>23925080
>dwarves
I suppose they would make skilled labor.

Can you imagine how awestruck they would be at our Bessemer forges and mechanized mining? They could potentially revolutionize us with their idea's as well. Who knows what they could think of to improve our already superior technology.
>>
>>23925065
We will have to follow it somewhat strictly if we keep bringing soldiers and Party members in from za Fatherland though. However I agree about the stupidity of gassing people.

The problem is that we're not an industrialized nation, we're the furthest colony of that nation. As a result of which, we have a lot of large labour-intensive projects in mind:
>factory-camps
>rail network
>oil pipeline network
>garrison star forts

And a distinct lack of German labour to build them with. Having a slave work-force not only makes this land easier to control, but it means we can get more done faster; an important bonus as we are fighting a war back home.
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>>23925108
exactly this is a new world full of new races some usefull some not we have to keep that in mind
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>>23925065
But we are the master race.

Let's face it, after this war is over the Nichtmenschen who can't benefit us are nothing but oddities and freaks, a nuisance. We will have to get rid of the paraistes eventually.
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>>23925108
>>23925012

The problem is education. It would take years if not more than a decade to have them fully grasp our tech, language and then become useful, skilled force.
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>>23925117
Humans, dwarves, and evles would be paid labor though. Got to win their hearts and minds. Maybe if the dwarves impress the Fuhrer enough he could call them honorary aryans (and hopefully their biologically incompatible with humans, saving us a can of worms).

We'd make slaves of the tieflings and conscript the orks as a mercenrary force and such.
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>>23925081
Javol mein Oberführer!

*Administers the Führer's Justice*
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>>23925117
I don't see the need for SLAVE workforce. What's wrong with paying them?
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>>23925146
As anon pointed out above you, turning any of the races in this world into what we'd consider 'skilled' labour might take years; time we don't have.

While I agree that most humans, elves and even dwarves could be considered Aryans. Some might have to be pressed into slavery for the foreseeable future.

While we could pay them, that would imply that they have freedom, thus we'd have to continually appease their wants and garrison troops to make sure they don't make trouble. Putting large populations into slave camps not only opens up land for good, honest German settlers; it also lets us control the locals with a greater degree of ease. Its about making our occupation easier. (And its also way more Nazi-esq)
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>>23925146
Dwarf and human mixing is VERY un-aryan behaviour. Mixing humans and elves on the other hand...
You are now imagining Legolas with an Adolf Hitler mustache.
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>>23925165
Of course we'll pay the humans, elves, and dwarves. As >>23925180
>>23925146 mentions.

The truly scum of the earth we make slaves and mercenaries, the monsters, the tieflings, the trolls.
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>>23925186
Which is exactly why I hope and pray that's not possible, thus making them honorary aryans and not tainting the race.
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>>23925097
This is a secret operation though.

At best, they gave us some nice screentime without being too specific. The general public thinks we're in Poland.
>>
With all this talk of eugenics and race, let's get back to the matter at hand.

What's the status on our current projects and constructions? Any news of the Baron?
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>>23925065
The germans do use Auxiliary forces, and also have allies.
Slave forces isnt needed, when you can make the people Want to work for you.
Hearts and minds gentlemen.

Also, would Germany eventually consider adding their allies to their endeavor? If we continue at this, and never come at odd with Russia, think of what help a company of Romanian's could do, assistance of the Austrians and Ottomans. Sure 'Its ours we found it frst no shareing! can only hurt us in the long run when it's found out, but when its seen that we 'are' sharing, with our allies, we can play the war off as the brits and french trying to steal from us.
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>>23925219
Tis important talk dear Reich citizen, we must discuss these matters now as they might influence our future decisions. I'm in favour of large slave camps of any local race, but my fellow National Socialists seem to oppose this view.

As for current projects:
>lumbar mill
>road to village outpost
>basic refinery
>motor garage
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>>23925223
exactly hell the germans even had muslims and turks in the SS not exactly aryan but the germans were smart like that as long as you dont breed interracially there wasnt a problem we are strangers in a strange land lets not antagonize future allies or entire races yet
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>>23925223
>Austrians and Ottomans
Wrong war friend, the Austrians are now rightfully German. The Ottomans are fragmented, but there are rumors of Oil in their Arabian lands.
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>>23925248
i oppose it because its not smart and we need to be smart i support all your projects however i would like add starting prepwork for a railroad to the village
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>>23925210
The film is never supposed to be released in europe. It's only for those who are related to the project one way or another.

Plus, if we are going to make a permanent colony here, it would be nice to have some films with fond memories of attached to them.
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>>23925261
Maybe later, when we're in a stronger position then?

I suggested railway prep above, but anon was right in saying that we don't have a need for it right now as we have no industry to speak of. I'd rather add prep-work on the star fort around the gate personally.
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>>23925304
a star fort is a huge undertaking and by the time that is finished we will have taken a castle town anyway i suggest railway prep is more usefull and is something we can use much sooner as for the start for idea why not build a bunker complex inside the mountain instead? it will be safe from air attacks and can house our armored train when we get it
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>>23925254
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>>23925327
What mountain?
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>>23925331
Exactly what i was thinking about.
Now, in classic German standing, we need to get a big ego about this, I propose any Artillery recruits to the German war machine be named Landas.
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>>23925268
* fond memories of the past attached
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>>23925355
well unless op drew some very strange unmoving clouds next to our camp we have mountains right next to it of course it might be forest too
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>>23925361
I think we should save that name for a bit different project..

The first SS division composed of denziens of this world: SS Landa
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>>23925327
Yeah, the biggest site we've found is the momentous tower of Magi Arther.
We still need to address the other refugees in our camp, why not see if they want to settle down in Riverside? Or, since they were house staff at a large manor, Ask if they want to work for us! They will of course be recompensated, we will teach them our language for better ease of work, and, we guarantee they'll live more comfortably then they ever had before.
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>>23925355
>>23925365

What? There is no mountain!?
We should request one from HQ
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>>23925405
well i dont know what those doodles next to our camp is but they are greyish and grey means mountain
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>>23925422
The things to the left are trees, the grey things are our fortifed MG nests I believe.

Speaking of that manor house, I think that'd be an excellent place for us to set up the officers quarters of our colony. Or alternatively, make it the hub of the first all-German settler community.
>>
>>23925422
I don't know how to tell you this, but I think you're color-blind, Herr Hellbron.

Those cloudy things near our camp are trees, and they are green. We have settled near a forest, you should really read the first threads, they are very good, especially Gunther's special quest where it was hinted that he might have lycanthropic blood.

The yellow/brownish clouds are the trees that HAD been there but were either cut for lumber or were destroyed during the Kobold attack.
>>
>>23925465
well i still think if were going to be respectable nazis we need an underground bunker complex and train yard.
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On the rail road topic, It would be best if we can locate a suitable Center for the train system to run from.

I am in favor of Oberstleutnant Hellbron's Idea of having the Central Train Depot housed within a mountain complex, as there could be deep mines attached to the complex with machinery loading freight Cars with the raw materials.


on the matter of the Star Fort, Does this work? just imagine it on a large scale...
>>
>>23925522
that does indeed work but for our command center/military center of power we should focus either on a star fort or an underground complex within a mountain range both have advantages and disadvantages.
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>>23925522
That'd be perfect.

I have nothing against the bunker idea; I'm simply pushing the star fort as protecting the gateway back to Germany is so vitally important, that we can't afford to fuvk around with our defensive measures.
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>>23925541
eventually we can make the second one but for a start we need to focus our effort on one or the other.
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>>23925565
a fenced perimeter with concrete pillboxes and some aa emplacements should suffice i hardly think the locals can push us out if they want
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>>23925522
Its large. Bombastic. Looks good. Engineering sound. With an addition of a barbed wire system, a railroad gate, and a few things like that. I like it, especially the *keep* will look very well and stand as a monument to the reich!
>>
>>23925586
it will also be a very open display of our millitary and industrial capacity....
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>>23925577
If they had enough soldiers, beasts or a Ron of magic, they might be able to. Even if they can't, I'd rather make our center of power here in the open anyway, it's more impressive that way.

We can build the bunker train depot, but I think this should come first.
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>>23925600
an open display of power is not something we should do we should keep the empire in the dark about our millitary might and besides this will take a lot of time and effort for what is essential
> look empire i have a bigger dick than you suck it
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>>23925522
I bet that when enemy mages see the map of our fort, they will soil their robes.
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>>23925522

That looks good.

Let it be built so that the magic gate is some distance outside the fort; we don't want whatever could come through it to wind up in the middle of our defenses. (of course it should have rudimentary protection itself so it's not just sitting in the open)

We should be aiming for self-sufficiency as soon as possible. Ideally the only thing we want coming through the door is manpower and very specialized equipment/weapons. The oil extractor we have now is a good start toward mines and a munitions factory.
>>
>>23925648
if we are going to do to it we do it with the gate inside since thats the sole reason this idea has been put forward but i still think its a waste of resources that could be put to better use
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>>23925618

I think the idea is to have this as an end result, a goal. We can slowly build toward this finished design over time, not overnight. A lot of other things require attention anyway.
>>
>>23925619
>Their entire castle is a magic circle? Why did I not think of this. Clearly this is how they power there strange magics...
>>
>>23925670

I agree. I am not in favor of immediately building the fort as we have to much else to do, but we can keep it in mind.

If we're going to include the gate in the fortifications then it should be isolated in its own layer of the fortress that won't compromise security in a worst-case scenario. It's basically a back door; we have to keep a close eye on it.
>>
well, one of our objectives was to secure this side of the gate, so I vote for the star fort over the gate. Not only will it provide security, but also increase privacy, allow for secure temporary storage for materials either to be sent back or once received, and it makes filtering out our forces for latent potential and providing a 'New World Induction' to the new arrivals.

With a star fort, if the locals decide to attack us, they will do so through their 'conventional' siege tactics. If they are of a medieval tech level, this means that we should be able to dispatch them with greater ease as the concentrate their forces around their siege engines, which will have a considerably shorter range than our own artillery pieces... though Later we could have our Central Command based in a mountain complex... maybe kitted out with 'hidden' runways built higher up in the mountain...


Though I also concur, that these two projects are 'pet projects' at this time. Something Hans can tinker with until such time that it is economically viable to do..
>>
>>23925689
And thus they don't use "regular" science to achieve our level of advancement, instead, they will fumble in the dark by thinking that it is all related to LOLMAGIC.
>>
>>23925693
> yfw this is going to end up like mass effect 3
> SUDDENLY GIANT SQIUD SHIPS OUT OF THE GATE
> yfw when your face has been blown off
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>>23925716
>>23925689

Perfect.
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>>23925715
Perhaps a double-layered fortification around the gate itself? Like Caesar's army at Alesia, one wall to watch the Gauls within, and one to watch the Gauls without.
>>
>>23925715
Good thing to note is also the fact that if we have Gate inside our fort, one siege tactic is rendered null. Cutting off the besieged castle's resources.

>Though I also concur, that these two projects are 'pet projects' at this time. Something Hans can tinker with until such time that it is economically viable to do..
Exactly. Where the hell is Obersturmbannführer anyway?
We have been having this circle jerk for quite the while now without any real progress...
>>
>>23925780
> implying talking about ARMORED TRAINS UNDERGROUND BUNKER COMPLEXES AND GIANT STAR FORTS is a circlejerk
>>
>>23925780
>>23925693
>>23925670
One discussion in another thread was to place the headquarters/fortress somewhere else entirely (but close enough to protect and provide support for it in case of attack)

Essentially building it away from our current camp so the construction doesnt come in the way of the day to day life/work, and we have time to plan it out properly, and just move everything in once its completed.

Naturally, it wont happen untill we have a large workforce, lots of building materiel, and most importantly: heavy duty construction/digging machinery
>>
>>23925848
Depending on. it might even be possible to relocate the gate and/or bury it in the underground thing people seem to love so much, then have it connected to the main fort via tunnels or some shit.

Safe, secure, (on both sides) and hidden away.
>>
Building a star fort wouldn't be that hard if we employed wizards who can manipulate earth...
>>
>>23925870
I dont like the idea of trying to relocate the gate though, seems like any interference might just cut it off. I feel the veins of platinum underneath the ground is no surprise either for the power the gate has.

Overall, i say leave the gate were it is, defend it from here. It's not ideal with that forest, but once we get some heavy machinery, we can clear out what we need. We're a civil engineer, we can make this location Work.
>>
>>23925918
This

There is a reason why our initial camp wasn't build around the gate. We do not know what it is, how it works and what could spew forth from it. There is a potential danger that a horde of abominations will erupt from it and we do not want that happening inside our fortified positions.

I'm all for the Star Forts but not around the gate.
>>
>>23925972

the issue of defending the gate while keeping it separate from the star fort could be resolved by placing it within an inverse fort within an offshoot of the star fort. so that there are outer walls facing away from the gate, and inner walls facing the gate. all we need to do is ensure that there is sufficient space for the arriving forces to assemble in.
>>
>>23926080
>And the mages reading the map think we are summoning our mighty war god, The Füh-Rer.
>>
>>23926136
TOO SUBTLE
>>23925972
I reiterate my idea of Alesia. That gate is our only point of contact with Berlin. If it is destroyed, we're fucked.
>>
>>23926196
I think it is indestructible.
>>
>>23926215
To be honest, I don't want to find out wether it is or isn't.
>>
I've been paying vague attention to this quest for a while but never actually participated in it yet, so take my suggestion with a pinch of salt.

Rather than having the portal directly in the fort, would it be possible to have the portal underground? Say dig out a cavern or something that we could collapse if griblly things appear? It would both defend us from the portal and keep the portal defended.
A large enough cavern could act as a staging area for moving supplies and forces through the portal as well.
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>>23926222
Agreed. Better safe than sorry.
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>>23926249
well building an underground bunker/mining complex with a trainyard and housing it there has been a suggestion
>>
>>23926249
we do not know how the portal works and what would happen if we moved it
>>
Just read GATE - JIETAI KARE NO CHI NITE, KAKU TATAKERI, the manga which gets posted often in these threads.
It is great, thanks for bringing it to my attention.
>>
>>23926249
It's been hinted that the portal is influenced by the veins of quartz and platinum underground in the area, so moving the portal is something that would have unpredictable results.
>>
>>23926915
We should totally have Siegfried study the relation of those deposits and the gate
>>
>>23926941
i agree with this and support it.
>>
>>23926941
Yes. Maybe he'll find out how to keep it permanently open and how to lock it down if something happens.
>>
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So what do we do when Wizards start showing up?
>>
>>23927713
Indoctrinate them into the Reich?
>>
>>23927753
I don't see how that could go wrong.

>stupid typos
>>
>>23927753
Yes, make them members of the Black Sun.
>>
>>23926878
You're welcome anon.

I just wish I could read moonrunes, so I don't have to wait for the translators to finish it.
>>
>>23925891
Or dwarves.

Yes, wouldn't dwarves be the perfect hired construction crew for forts or tunnel complexes?

The only issue would be them spilling the secrets and weakpoints. Killing them won't be any good either.
>>
>>23927544
If all goes well, the only thing keeping the gate closed is power.

Then we simply construct great generators on the homeside.
>>
>>23925036
Actually, we've confirmed the Italians have found a gate. But it's in a toilet, and is only big enough for one man, and you've got several yards of sewage pipes to walk through.
>>
>>23924781
The main concern in regards to the refinery, in addition to expense, is also defense. It is, after all, a very large ignition hazard.

>>23924794
Requesting supplies is not an immediate concern at the moment, or really even a distant concern. Your primary constraint is the Gate's capacity to remain open, though you rush through large numbers in short order thanks to German discipline and high-power engines.

>>23924924
>>23924908
It's a combination of door and portal. The door itself opens and slams shut, while the portal within that door seems to consume anything partially trapped within it or in the process of leaving it, drawing it back within.

>>23924942
>>23924976
>>23924982
If you desire, manpower can be provided in bulk. It's easier to ferry troops through the Gate than it is vehicles, so you could likely get a large number of infantry, though the weaknesses of dismounted infantry are obvious.

>>23924998
You have a number of political reels on-hand, but the actual political officers are a scant few, including the likes of Siegfried.

>>23925012
>>23925034
>>23925137
At your estimation, while it would take years for them to grasp the language and full use of the technology, it would be very simple to teach any populations captured a smattering of your tongue and how to operate machinery. They could make superb manual labor: Something you're sorely lacking for larger projects and constructions.

>>23925223
Auxiliaries are also viable, should you desire, once you gain control of a territory or major population center. Translation may prove tricky, but you suspect that Siegfried is already working on producing more of the translation rings..
>>
>>23928129
>>23925248
>>23925365
The images in question are of a forest that covers your western area. You have no major emplacements in that direction, but the walls and watch towers ensure that the monsters will never have the opportunity to sneak upon your encampment again.

>>23925401
The refugees you rescued seem amenable to returning to Riverside to live there as new residents, rather than being in your continued captivity. Though they were manor staff, they're still peasants at heart.

>>23925462
An officer's quarters, or second colony, could certainly be set up in the remains of the village and the manor in question.

>>23925586
>>23925596
>>23925648
>>23925670
>>23925715
>>23925780
Though you lack the manpower, raw materials, and machinery to erect such a fort without dedicating several months (and multiple supply shipments) to it, the design itself appears sound.

>>23926249
The Gate in question is a massive structure, and while you could potentially make an effort to uproot it, the results are unpredictable. You could attempt to make a fortified enclosure around it, however, equivalent to burying it underground.

>>23927713*
>They already have!

Oberst is now online, and preparing to process the turn.

>>23927929
Electricity is verified as a means of powering the Gate up, and is the current method of charging back on the Earth side of it. Additional power sources will likely increase the rate of recharging.

In terms of actions and activities, the next four days go by rather quickly. Not only is your construction of the bridge proving extremely successful, the river in question being forded after a few days of hard work. The watch tower atop it has only a token sentry atop it, but it's still a sign of your perseverance and industry.
>>
Hey nazi quest people.

I am bored during the five day lamia quest break.

How often do you guys update? Is this an interesting quest? Should I start catching up on the archives?
>>
>>23928333
>How often do you guys update? Is this an interesting quest? Should I start catching up on the archives?

Dunno. Yes. Yes.
>>
>>23928312
In addition, your men also begin clear cutting the forest to the west. No signs of the Kobolds remain, except for the scant refuse their abrupt departure yielded. It seems they've moved on to greener pastures in the face of defeat, though your men happily tear up the forest all the same.

The road to the village is actually rather easy going, the men at the outpost down there having settled in nicely, picking up a bit of the local language in a short period of time. The large, heavy rollers do much to help flatten the path down south, while your men establish the basic motor garage, now adjoining your repair shop so the vehicles might be stored and maintained in an orderly fashion. Metal scaffolding goes up quickly, the men working all hours of the night each day, the refinery at last coming online near your airstrip. The first components of crude oil are turned into refined gasoline, to which Hans is almost on the verge of tears, using the first liters of fuel to refill his tank's thirsty belly.

Yet not all is well, for it is on the dawn of the sixth day, your men still hard at work clearing the woods and hauling the timber back with some ropes, pulleys, and basic motors, that the sentries atop the watchtowers speak up. Siegfried, having taken the bandits Gunther returned with into his laboratory, is the first to reach you with the news.
>>
>>23928363
You're awoken in the early hours of the day to the sight of Siegfried bursting through your chamber doors, a pair of Gunther's commandos at his flanks. "It's the Baron!" The Thule Society man remarks, "He's arrived-- with an army!"

Which is precisely when you hear the first alarm bells begin to ring. Grabbing your pistol from under your bed pillow, you whip around.

"Sentries report an army of five hundred coming from the west, Oberst." One of the commandos informs you, to which Siegfried adds.

"I also spot a number of apparent mages-- concentrated towards the flanks of the army, along with what appear to be a pair of trebuchets." Siegfried adds, his expression dour. "No envoys have been dispatched, but the army isn't charging us. Yet."

You hear distant engines rev and the shouts of your Wehrmacht soldiers, the base's PA coming to life. The calm, collected voice of Gretta ringing throughout the facility.

"All personnel to ready positions. I repeat, all personnel to ready positions. Remember: The Reich is relying upon your courage and discipline!"
>>
>>23928341
well, archive away then.
>>
>>23928370
I knew this day would come.

A silvertongue is needed now, and we should have multiple translators to ensure no word is miscomunicated.

Don't draw up any specific battleplans just yet, but we need snipers to get a bead on their mages, and barbed wire fences immediately. GET THE BARBED WIRE.
>>
>>23928370
how long is it till resupply kommandant?
>>
>>23928370
OOOOOhhh, Are we going to have to bring down the bitch down a notch?


Before giving any suggestions I want to know if the forest near the Baron's army. Can we use our tanks as artillery? The army shouldn't be too far away.
>>
>>23928370
Well shit. Is it too much to hope that they are going to attack something else and want us as allies?
>>
>>23928370

Tranlators to, stand the men to in their fighting positions, have them loaded but on safe, have our tanks and half-tracks near the center of our camp, ready to move to cover the weakest area should they attack. Have our truck drivers and any personnel available get to the ammo point and stand ready to bring supplies to the line.

Wait out after that to see what the Baron does.
>>
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>>23928422

This thread is alive! I shall hug it.
>>
>>23928415
This, get the damn barbed wire and machine gun nest set up they'll be our saviour.
>>
>>23928370
prepare an envoy to ride out for diplomacy take an armored car with a white flag and out ss commandoes we go personally.
>>
>>23928370
Do we have any loudspeakers? Let's scare the shit out of them and have a huge morale boost as we charge our tank line with some Wagner.
>>
>>23928422
>Before giving any suggestions I want to know if the forest near the Baron's army.

I'm going to assume anyway. Even if not:
Have Gunther and his men sneak around the army and set up ambush positions just in case. If shit hits the fan, they will attack key figures from the cover. Mages are the priority.

Have Hans move in the tank and set up artillery position.
>>
>>23928491
>>23928451
lets first see if these are even hostiles god damn it
>>
send envoys to talk with them. as others said, snipers on the mages. Also, see if we can move commandos to the flanks undetected. Have the tanks nearby, but concealed. Our armpur is our trump card in case shit goes south.
>>
>>23928556
Those are precautions

>>23928573
No. They should send someone, I will not put any of our men at the mercy of some feudal shit.
>>
>>23928421
10 Days.

>>23928415
>>23928422
>>23928445
>>23928451
>>23928470
>>23928500
>>23928491
You send out a flurry of orders.

"Men on the walls! Supply trucks-- circle around the center of camp and prepare to reinforce any breaches! Prepare to ferry extra ammo to the walls where they're needed!" You bark out, getting dressed in the blink of an eye.

"I want barbed wire strung out anywhere they can get through and we're not passing." You order, the Baron's army-- approaching from the forested western direction-- unfortunately not covered by our machine gun nests. The extra manpower may prove all the difference, however.

"Get Hans on the radio-- have the tank move forward and get into a good position for bombarding them if we need to."

While the tank is far from an ideal artillery platform, the hill upon which the base is situated gives it a slight elevation advantage.

"Tell Gunther to have his men sneak around the forests, or at least what's left." You add, "We're not firing the first shot, but we'll make sure we shoot the last!"

Your men scurry about in order to fulfill your orders, Gunther approaching you directly as you reach the strategic command area of the command center. All of the officers not actively directing troops on the walls are here.

"You want us to send an envoy out?" Gunther asks, "The men all have beads on their mages and front lines. If they try to charge us, we'll drill them full of holes."
>>
>>23928573

>armpur

Uhh, armour. I meant armour. But if we have armoured felines send them too.
>>
>>23928594
yes we want to send an envoy out if this is just the baron taking a force with him for safety we dont want to make the mistake of antagonizing him this early
>>
>>23928594

Yes. Show them we want to talk and that force is a last resort. As for who to send... Siegfried is too bloodthirsty, as is Gunther. Ummm... should we go ourselves? With an escort, of course.
>>
>>23928630
I don't know. I'm kinda itching for a reason to pour a hail of bullets on them. I'm usually all for peaceful resolutions and such but they take so long.

Besides, they haven't made their intentions clear yet, if they wanted to talk, they would say so. Defenders aren't supposed to be ones to send envoys first if they are approached by an army.
If the Baron has war in mind then whoever we send runs in serious risk of being killed. I don't want that to happen.
>>
All out assault! Let's bring these savages to their knees and show this world what happens when you mess with us!
>>
>>23928644
we go ourselves we take a halftrack and an armored car i suggest filled with wehrmarcht troops.
>>
>>23924837

It may become expedient to, eventually, give out obsolete stuff to favored vassals. I am OK with sharing biplanes when we have Messerschmits.
>>
even if we send an envoy I am against going there ourself
>>
>>23928678
>>23928679
Keep your trigger fingers in their safteys.
Yes, we'll slaughter them, but should that be our reputation? Do we dare risk upsetting the sole superpower here when we are a fledgling colony wihtout even a proper city or fort?

Can we even hold them off in between ammunition resupplies?
>>
>>23928713
Yes. Going outside is too risky. Send an envoy with an escort to kindly ask the Baron to come to a meeting with maybe his bodyguard, but without his army.
>>
>>23928594

Send them out in a halftrack, have the disembark and leave the rear ramp open incase shit goes sideways.
>>
could we send one soldier with a radio so that we can talk with the Barons envoy?

I assume that Gunthers flanking squad has a radio with them? ensure that they know that the mages are priority targets encase of hostilities escalating. wait for the order to assault.
>>
>>23928745
Sigh, okay, bu we are still going to make massive precautions like sending in Gunther.

And I don't want MC going there himself. Really, I don't see why we cannot wait to see what they are going to do. I mean, THEY came here to us. Let them take action first.
>>
>>23928678
and if they wanted to attack they would have dont so allready
>>
Also
WHO THE FUCK SUGGESTED CLEARING THE FOREST?!

THERE WAS A REASON WHY WE BUILD THE CAMP HERE AND THAT REASON WAS THE GOD DAMN FOREST
>>
>>23928802

y'know what? let them make the first move. There's no way we lose to these primitives anyway.
>>
>>23928644
We have already established a precident of us leading from the front, our men would expect nothing else.

We grab an MP40 and small detail of bodyguards and go out to meet the Baron. Giving him a strong 'Heil Hitler' would be a good start.

Also, we really need a dedicated force if bodyguards loyal to us...
>>
>>23928826

We cleared it to a set distance so we'd have clear fire lanes for our machine guns and vehicles, retard, this isn't a recce FOB, this is going to be a major base, we can't have cover that goes right to the wire.
>>
>>23928826

i thought we settled here because the gate was here. it being our only source of supplies and all
>>
>>23928846
when we get gebirsjaegers through the gate we can take one squad of those as a regular bodyguard i dont want ss commandoes because those have other interests in mind than ours alone
>>
>>23925689

This is actually a good bit of misdirection. We should draw nonsensical thing on our batteries and fuel tanks at least.

> mfw Adeptus Mechanicus
>>
>>23928839
That's what custer said.
>>
>>23928860

Yes and no, we're in a good position with a source of water and combustibles, away from prying eyes, and there's access to local transportation network within a few k

If anything, we'd expand the base north and towards the river with more housing, training areas, ranges, and an airfield.
>>
>>23928867
Excellent idea! We might want to make this a priority...
>>
>>23928888
well the plan is to get some more millitary stuff through next opening anyway a company of gebirsjaegers being one of those
>>
>>23928860

We could have settled by the river then, a bit north or south
Really, the reason why people decide to be by the forest is for the cover it provided (even though it was said several times that someone could sneak up on us)
I just feel like we should stand by our decisions.
>>
>>23928868
Rather than nonsensical things, we could have Seigfried whip up some actual magical enhancement runes or circles. Not only would this increase the performance of our equipment, it would also serve the original purpose of convincing these primitive screwheads that our technology is actually just magic.
>>
>>23928919
We went here originally because thre was a slight hill, making this the highest terrain, nearest to the gate.

Clearing the forest is necessary to give us good lanes of fire and to prevent enemies from sneaking up on us...again. Speaking of which, adding a fortified MG nest facing this way is imperative!
>>
>>23928846
>We have already established a precident of us leading from the front, our men would expect nothing else.

So what?
No.

If we are going to do what men expect us all the time then we are shittiest of the shit commander.
There are certain responsibilities with the position like this and one of them is staying alive to be able to lead your men and not going into danger like a fucking retard.
>>
>>23928945
Agreed.
>>
Hmm, can Siegrfied use the fireball wand we got? If so, he could provide some artillery support too
>>
Oh, dumb question, but what are we currently getting as reinforcements? Since we already have 2 companies of infantry we might want to prioritise supplies, armored recce, and Panzer IVs and IIs.
>>
>>23928630
>>23928644
>>23928678
>>23928679
>>23928686
>>23928713
>>23928745
>>23928753
>>23928756
>>23928775
>>23928802
>>23928817
>>23928839
>>23928846
You're currently torn between attacking and dispatching an envoy, though reports seem to indicate that the Baron's men are stopping a few hundred meters out. Far enough to avoid small arms fire, but your snipers could play merry hell with them. Gunther's squad radios that they're in position as well, with the man himself currently at the command post.

"I can join them." Gunther offers, "Maybe capture the Baron by nightfall, but I'd expect an envoy by this point." He remarks, your other officers nodding.

Siegfried speaks up, "If you desire, I could attempt to counteract any magics their mages might wield. With the abundance of magically charged materials, even my.. admittedly limited talents should be able to match their own for a period of time."
>>
This is at the very least a show of force meant to intimidate us, even if his intentions are peaceful.

We need to respond by punching him full force in the face. Snipers take out the magi. Kill the shit out of the rest of them. No compromises, no negotiations. You show up at our doorstep with an army that means you get your face punched in.

We have a reputation to maintain. If we don't put this down immediately who knows what else might park their armies at our doorstep!
>>
>>23928965
Meh, what is life without a bit of danger. Valid concern however, so let's let the Baron make the first move.

What I would give for a small artillery fire base right now...
>>
>>23929017
Reinforcements are chosen at the time of Gate activation, but discussion can be held ahead of time.

>>23929014
You are uncertain of just what the wand is capable of, though Siegfried could give it the old Nazi try.
>>
>>23929021
send a bloody envoy out hes the baron of this land not some fishvillage council hes probably waiting for us
>>
>>23929021
I'm curious as to his intentions, let him make the first move.
The longer we can draw this out, the longer we have to get our men into position.
>>
>>23929041
Second. Send out a fire team of 3 under a white flag, with one kid having a radio.
>>
>>23929021
Oh, good idea Siegfired! Have him negate any magic they throw at us, then they wont have any advantage at all.

Send Gunther to join his men if worse comes, he'll make short work of the enemies.

I'm still in the mind of seeing what they are going to do.... unless they are preparing some mass-spell or ritual. We don't want that to happen.
>>
>>23929064
Yeah no, no white flags.
We are going under the glorious banner of the Reich
>>
>>23929064
This. No reason to go out ourselves.
>>
>>23929033

In that case, if we can, we'll want a platoon each of Pv IV and II, along with some armoured recce elements, maybe some mortars, and some mountain infantry or more commandoes, and the rest supplies, medical personnel, and a dedicated mapping detachment.
>>
>>23929083
This man speaks sense.
If they are waiting for an envoy, there is no sense in using a white flag.
Assume a position of strength rather than one of subservience.
>>
>>[ ] 1 Flakpanzer IV (Wirbelwind)

Oh we have a Flakpanser!

I'm sure it has range of few hundred meters. Have it set up and ready to attack.
>>
>>23929083
Glorious idea Reich citizen. Have the PA system play the national anthem while our envoy's meet these primitive locals under the waving banner of the Reich!
>>
>>23929087
well were waiting to buy horses for our recon a small artillery company was mentioned (some mortars and LE.FH 18) some flak 88s and the last choice was seeds and aggricultural but we got that from the villagers another choice mentioned was a squadron JU 87s or HS 129s (dive bomber and CAS aircraft)
>>
>>23929115
Everything is set up anon, we just have to pray to the gods that our ammo supplies are sufficient, or that we don't even have to engage them at all.

If we are lucky, they might be wanting an alliance, or help defeating a greater threat.
>>
>>23929121

Plus, who knows if a white flag means parley here. If we use the swastika, it should be obvious that it's our flag or crest. If we use a white flag they may think we're out of paint.
>>
>>23929127

We don't have the airfield necessary for CAS aircraft, nor do we have the room and material necessary to keep them running.

For now we're limited to land-based forces, until we can supply fuel and some parts on our side, not to mention have at least a battalion of troops.
>>
>>23929141
>If we are lucky, they might be wanting an alliance, or help defeating a greater threat.

Ha, I severely doubt that.
>>
>>23929166
we do have an airfield
>>
>>23929127
>small artillery company
>construction vehicles (bulldozers and the like)
>scout aircraft
>company of gebirsjaegers

For our next supply run
>>
>>23929193

Not one good enough, it's dirt for fucks sake!

Not to mention we'd need techs, radios, parts, fuel, it's far too much to bring through now.

First we need a secure base of operations, THEN we can build the hangars for the aircraft and get some of supplies for them through, THEN we bring through the craft, pilots, and techs.
>>
>>23929201
i support this but instead of supply aircraft i say JU 87s as they can perform a scout role and a close air support role and they have machineguns!
>>
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>>23929167
Yeah who knows.

"Gentlemen, we have an issue. But a few days ago, we were attacked by a rival kingdom to our northern border in the winter forrests, led by strange men with devasating weapons which seemed similar to yours. This is a serious situation for us, and we are requesting your help and hand in an alliance this day."
>>
>>23929083
Supported.
>>
>>23929218
>23929166
so what its dirt? thats the airfields the germans used in scandinavia and finland in particular.... we have radios too and techs parts we probably get with the aircraft
>>
>>23929141

We'll worry about asking for more toys later!

This may be a show of force -- it's warranted, given that all the Baron has heard of us is "These foreigners annihilated a kobold tribe in seconds". This is a dick-waving contest. Fortunately for us we have glorious Aryan mechanized dick, but unfortunately for us, the primitive screwheads don't know what our stuff can do. So it may be necessary to give a demonstration.
>>
>>23929201

We can replace the aircraft with a map/survey platoon riding in desant on panzers, but the artillery can come.
>>
>>23929237

I'd hold of on aircraft. Let's keep the fact that we can fly under wraps for now.

>>23929226
ffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuu
>>
>>23929233


But will we have enough to last? Can we survive with the reduced flow of Heer units and supplies to keep our vehicles running and rifles working? Can we survive with the reduced construction supplies and medical personnel? Besides, we're not even a battalion, what do we need CAS for yet?
>>
>>23929235
its not necesarry to do a demonstration we are germans we dont deign that kind of stuff we send an envoy out thats my vote
>>
>>23929235
With proper artillery and embedded machine guns, this force would be wiped out within minutes.

Anyway, I believe that we have consensus for approaching them with a fire team under the Reich flag carrying a radio set.
>>
>>23929265
well the aircraft double up as scouts and can get us accurate maps the ju 87s are two seaters and i highly doubt we will succumb as everything we get comes with support units and supplies
>>
>>23929265
oh and if we do order the gebirsjaegers those are trained to hunt and poach a skill they can train our men in
>>
>>23929266

I'd send a guy out with a backpack radio, we can possibly talk to them that way. If they kill him, well, today's forecast is steel rain, we lose a radio, so it goes.

Above all make it clear that there's more where we came from.

>>23929278

I'd like a Fieseler Storch. It can be used to scout, can land on a cornfield, and runs on regular gas instead of needing special fuel.
>>
>>23929226
I want this to happen at some point. As well as the Japanese allies sailing across an ocean with oriental mythology creatures.
>>
>>23929278


... Do you even know how mapping works? Not to mention to keep even one aircraft flying would likely require an entire platoon of luftwaffe personnel and we just can't afford that right now.

We should concentrate on getting to a good minimum force level (4 Companies of infantry, at least one mechanized company, 1 company of panzers, 1 platoon of commandoes), and then we can start getting ourselves self-sufficient and aircraft.
>>
>>23929272
>>23929278
Yes.

>>23929302
We have to show at least a part of our strength. He brought an army to show he's in charge and you wnat to send a single guy out? That's not a good start for negotiations if we look this wek.
>>
>>23929302
>I'd send a guy out with a backpack radio, we can possibly talk to them that way. If they kill him, well, today's forecast is steel rain, we lose a radio, so it goes.

I don't want to lose a single man that is why I think we should wait and see what they do first
>>
>>23929302
>>23929272
i suggest we go alone even if they are hostile then this will be a meeting to set the conduct during battle and we will be sent unmolested back to our camp
>>
>>23929298
I'd argue that due our manpower deficit, every supply run should include a company-sized contingent of soldiers at the very least. We'll build our outpost in a regiment sized unit, eventually!
>>
>>23929346
We also need more engineers.
>>
>Oberst must take a brief hour and a half departure. Will return ASAP!
>>
>>23929326
True for advanced (1940s advanced) military aircraft. A bush plane needs a competent pilot and that's it.


>>23929337

Agred, but that's what should be done.

>>23929357

I think we're good, let's stop asking for things and start kicking ass!

>>23929314

http://www.dailymotion.com/video/x1qw98_code-guardian_shortfilms Did you see this?
>>
>>23929346
yes a company of gebirsjaegers is what was agreed upon in the last thread but people may feel differently now
>>
>>23929341
If we go there, we should take at least 20 men with us, armed and with some flags, and the tank close behind. We don't want to look weak.
>>
>>23929326
do you even know how reading works? i told you in the past our requests have come with all the supplies and support personell they need
>>
>>23929388
we only have 250 men regardless of what we do we will look weak
>>
>>23929401

True - this Baron is likely to consider strength = mounted men first, footmen second, magi being a wild card. If we have a tank follow us he'll think we plow fields with it (Which might be an idea: small tractors can be brought in boxed, assembled, up-armored and lightly armed locally, and they can pay for their upkeep).

Showing muscle without an actual fight will be hard.
>>
>>23929337
We have waited for them to make the first move, they sat there and did nothing.

A single fire team, under the Reich flag and with our national anthem blaring in the background should be enough. If it isn't, then these primitives are not long for this world.

If it does turn to conflict, maybe that slave factory-camp idea will be more attractive for captured soldiers and resistive towns-folk.
>>
>>23929442
which is why we dont show force it will leave him guessing what manner of people we are who dont need an escort of hundreds of men and simply come with an entorague of five or so
>>
>>23929401
I know and we should not take our main force out of the base but we can at least go there in style. I mean, going out there with only our commanding officer? At least bring some bodyguards, and the tank will make us seem much stronger.

Compare
>A single guy in a nice uniform comes walking to you
with
>Twenty men with strange weapons, proudly carrying flags and a large, loud vehicle never seen before
>Our soldiers take formation
>We climb out of the tank and greet him
>>
>>23929456
>We have waited for them to make the first move, they sat there and did nothing.

No we didn't. What are you talking about?
Or did I miss something, how much time has passed since they came to a stop?
>>
>>23929465

That's actually a really good point.

A benefit of sending one guy with a radio is that we can totally pull a Mouth of Sauron thing. Let them guess. Let them fear the worst. Then let's be reasonably friendly once their pants are wet.
>>
>>23929479

What the tank says to these people is unknown, they won't instinctively associate it with "this eats footmen for breakfast" like they would a lance of knights.
>>
>>23929479
i already said how i would do it take one of the armored cars and a fireteam of soldiers in it with us
>>
We're not seding the tank, it is in a good artillery position.
We are not sending a single guy to be slaughtered if something goes wrong either
And we are not going there ourself
>>
>>23929533
read up on medieval history will you? leaders would meet up before battles to set terms even if we go alone we will be allowed back unmolested
>>
>>23929480
We did, look at OP's last 2 posts. Our officers said that an envoy should have been dispatched to us by this point and one hadn't been.
>>
>>23929480

Let's analyse the situation a bit.

They are coming at us with 500 men, which is proably a good chunk of the Baron's total forces -- maintaining a standing army is expensive if 80%+ of your population is subsistence farmers.

That means that they are worried about us.

We can probably mow them down, assuming the magical battle can at least be stalled (It would be useful to make sure that we get some snipers trained, on that note).

>>23929548

True, but that's on Earth. Who knows what the customs are here.

We should find a volunteer to literally be a mouthpiece or at the very least deliver a note saying "We acknowledge your strength, let's talk".

In the meantime, if we have snipers, they should be beding the enemy mages.
>>
>>23929502
It's huge, loud, made out of metal like a knight's armor and moving with a military force. They will shiver in fear. Just imagine a UFO flying over you.
>>
>>23929594
Second this.

Side note, anyone up for building a nice statue of Hitler in the center of our base...?
>>
>>23929594
i say we try diplomacy first
>>
>>23929548
Because this is medieval Europe?

>>23929580
Oh that? Yeah, I read that, only first post mentioned anything like that. No that doesn't matter. We should wait a bit more. Like at least 10 minutes.

>>23929613
not really
>>
>>23929613
Mh, a statue is a lot of work, but if our engineers got nothing to do for a day or two implying it's a nice idea.
>>
This Hellbron kid needs to learn how to type and not spam a goddamn thread to fuck with his vanity projects.
>>
>>23929613

That can wait until later. From the Evil Overlord List:

137. Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.

http://www.eviloverlord.com/lists/overlord.html
>>
>>23929628
I'd be fine waiting another 10 minutes, but honestly it only gives them more time. Our men are ready to rock.

Why not? We are a loyal Party member and citizen of the Reich; it'll be good to have a 'embelished' statue of our leader so foreign elements who come to our camp can respect him.
>>
Gott in himmel!

I dissapear for a few moments (hours) and we are almost at war.
Nein, nein I say!
In all seriousness, I very much hope that we wont fire the first shot. And lets be honest, he might be just as worried (or more) about us then we are of him, now knowing the customs, not knowing how to proceed with a meeting.

I agree with the others plan to send out a few men with flag&dDeutschland uber alles in the background.
Take control of the situation, but him on the defensive diplomatically.

And lets be honest, if he does attack I'd be grateful if only 3 men die.
>>
>>23929613
Beating an otter to death? That was always the joke in my high school history for some reason.
>>
>>23929680
listen to this man he is wise
>>
>>23929675

One thing we should do is:

* Find out if this realm ever had a Rome equivalent.

* If yes, add details to our decor that call back to it.

* If we pick up local troops, they are likely to respond well to Roman style training and tactics. We can get that snazzy fascist aesthetic and efficiency WITHOUT giving out precious tech.
>>
>>23929675
i actually aggree and it will increase morale for our troops aswell having a statue of the head of state it will also increase political relations with the homeland
>>
>>23929709
We nabbed a whole bunch of books from the manor a while back, so this sounds like a feasible and rather excellent idea.
>>
>>23929697
Thank you.

We do not want a war, we dont have the infrastructure, the logistics, the weaponry, equipment or manpower for a war.

Barely for a skirmish.

He doesnt want a war, because he will die the second he decides he wants one, and I think Erik has made that clear, otherwise he wouldnt have brought a large force and mages.

This could literally be an attempt to honour us "You are worthy of me scrounging up everything I have, look at the effort I went through for you" kind of deal, and I would rather assume as much before condemning our men (and the expedition) to a lost war.
>>
>>23929709
There's an Empire that's fighting wars on multiple fronts constantly. They're probably the Rome equivalent you're looking for, but I don't think they'll take kindly to theft of their symbolism.
>>
>>23929741

It can wait after the fight (or lack of one).

>>23929756

This sort of meeting was usually half that, half dick-waving. Our strength depends a lot on our defensive stance, so we can't quite do that ourselves... I'm still voting for sending out a derp with a radio. Patriotic music going full blast in the base is a bonus.

>>23929783

Good point. If the Rome-eqivalent is in the past though, we should totally harken back to them. That's kinda our thing in the first place. (Hitler had a boner for the Roman almost as much as Mussolini did)
>>
>>23929741
>>23929709
Herr space. Herr Kommisar.
Excelent suggestion, well thought out and all that jazz.

I'll even write it down so we can be sure that it will be brought up the next time the herr Oberst calls for orders.
>>
We need a new thread!

OP, when you come back make a new thread, we cannot risk what almost happened to last thread. We almost lost without being able to archive it
>>
>>23929825
Is this one archived?
>>
>>23929794
A derp with radio
A flag carrying derp
A diplo-derp with a talking-ring.

Simple.
Strange.
Effective.
without risking the lives of to many men.
Just the music should put a nice print on it all "OUR culture is here, were is YOUR orchestra?"

it will essentially turn it from us being in their territory, to them being in ours. Which compliments the defensive position well
>>
>>23929825
It's on foolz.archive. Why don't a lot of people like that?

Anyway, good thread Gentlmen. Let's pray for sucess in the next.

Heil Hitler!
>>
>>23929839

Um... is this one finished?
>>
>>23929855

Seconded

>>23929868

The idea is to make that "Heil Landa" by the time we're through sturm-und-dranging this barbaric land, I hope :)
>>
>>23929868
>It's on foolz.archive. Why don't a lot of people like that?

Fuck that.... I mean, no, foolz is great and all but are you really saying you don't understand the worth of suptg and how it is better to archive it there?
>>
>>23929868
foolz is harder to navigate. It is a good back up in case someone forgets.
>>
>>23929868
Next thread then. Damn, it was just getting to the good part too. Heil Hitler.
>>
>>23929868
Foolz does not allow you to name, tag, or rate threads. Also, only thumbnails are available after a number of days. Full images aren't saved forever.
>>
>>23929881
we went to auto-sage, it would be better to make a new thread rather than having this one suddenly disappear, right?
>>
>>23929868
Suptg is better, someone chuck it up on there. Past threads are already there so copy that template.

I shall see you next thread Reich citizens; Heil Hitler!
>>
Until the next thread mein freunds!
Heil Hitler
>>
Auf wiedersehen meine kameraden.
Heil Hilter
>>
File: 1364509526320.png-(44 KB, 600x600, 1362869371050.png)
44 KB
44 KB PNG
Bampity bumpa
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>>23930280
There wont be any bumps anymore, anon
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>>23930280
Son, we are far past the bump limit
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>>23930280
Archived folks. Vote it up.

http://suptg.thisisnotatrueending.com/archive.html?tags=Nazi%20Quest



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