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It's that most wonderful time of the year! Where mythical worlds full of strange magic and men in snazzy suits with questionable senses of ethics and morality and guns are explored by none other than the fine, cultured folks of /tg/!

You are Oberst Hans Landa, a Combat Engineer with the Third Reich who has an extensive knowledge of civil engineering. An asset to the Reich, which is what landed you a promotion to Oberst for this secret operation.

You have traveled, via magical means, to an unknown world. A world that you suspect holds much more dark and powerful secrets than even your superiors could have ever hoped for. You have brought with you a small army, and have settled in and fortified a location near your arrival point. You have repelled a large warband of Kobolds and Ogres, led by Ironmaw, the most vicious of them all. Having repelled the group with minimal losses, your current holding appears secure. You have managed to bribe Magi Arthur, the wizard that lives in the tower to the south, into opening the Gate earlier than previously expected by a couple weeks. Through said portal emerged a rather impressive force of men, bolstering your numbers to almost two hundred and fifty infantry, plus your various armor assets and ancillary staff.

Amongst these persons was Albert Siegfried, a Thule Society representative that seemed insistent upon the conquest of the nearest city, Redding, which is apparently part of the dominion of Baron Farnsworth. While you have rebuffed his demands for now, building your facilities up with both medical care and a wooden palisade that now encircles your encampment (barring the north, south, east, and west entrances now available), your "Guests" have become increasingly restless.

Notably, Eric, the native who you briefly spoke with via the magical ring of translation, has come to your attention. You have received a number of reports from your men in your office, which you now sort through.
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>>23900622
It appears that the men have grown somewhat tired of working 16 hour days. While your current rotation of eight hours of sentry duty, followed by eight hours of manual labor, and then eight hours of rest functioned well enough, it seems that the influx of troops has made some question why the rotations are not reduced to a more reasonable amount of time so that some form of leisure or recreation may be enjoyed. Even if you don't have much in the way of leisure or recreational facilities.

In addition, it appears that the locals you rescued have some desire to go home. They look particularly agitated over having been here for more than a week now, and while not violent, Eric continually attempts to speak with the men guarding him in spite of the language barriers.

Siegfried has operated with a small portion of the magically charged platinum, quartz, and marble that you had transported over via the Gate. While he requests access to the full stockpile, he has reported a breakthrough in his small, wooden laboratory: He has found how to recharge the magic rings. It appears that direct contact with a source of high magic allows for a slow but consistent amount of recharging.

Furthermore, your sentries towards the outer edges of the camp appear to be enduring some form of mild sickness. While this was not entirely unexpected, it seems that the disease in question is some sort of strain of mild pneumonia, though your doctors are treating it rather well with both the infirmary and surgical hospital online, even if they're lightly staffed.
>>
>>23900724
Personnel of Note:
>Hans - Tank Guy [+2 Influence]
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude') [-1 Influence]
>Alfred - Infantryman
>Fritz - Whiny Medic
>Gretta - Radio operator lady
>Gabriella - Sexy scientist
>Alphonse - Head Mechanic
>Father Vickerson - Chaplain
>Eric Mottle - Master at Arms for Baron Farnsworth
>Dr. Buren - Psychology/Sociology/Pathology/Pharmacology/General Medicine Doctor
>Dr. Klein - Chief of Surgery and expert surgeon. [+1 Influence]
> Albert Siegfried - Thule Society representative [-1 Influence]

Assets:
Base camp established near Gate.
Booze procured in addition to 1 VIP (Master of Arms for Baron Farnsworth) and 3 locals
Lothar (Commando) injured, but will make full recovery in a couple weeks.
1/3rd ton platinum, 1/3rd ton quartz, 1/3rd ton marble

Troops:
>[ ] One Squad of SS Commandos. (Down 3 men for 2 weeks)
>[ ] 230 Wehrmacht infantrymen. These are broken down into 5 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen. [4 Wounded for 2 weeks]
>[ ] 10 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 4 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
>[ ] Two science teams, including a pair of geologists.
>>
Oberstleutnant Hellbron reporting for duty!
>>
>>23900748
Currently Built:
>[ ] Mess Hall [Concrete]
>[ ] Triage Tent [Basic]
>[ ] Surgical Hospital [Basic]
>[ ] Infirmary [Basic]
>[ ] Barracks [Concrete]
>[ ] Machine Gun Nests [Basic]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Perimeter watchtowers [Primitive]
>[ ] Wooden Pallisade [Primitive]
>[ ] Latrines
>[ ] Command Post [Concrete]
>[ ] Emergency water storage drums [Empty]
>[ ] Steel prison cages
>[ ] Western observation post
>[ ] Warehouse [Basic]
>[ ] Science Lab [Basic]
>[ ] Magic Lab [Basic]

In addition, your science teams dispatched downriver-- with an escort of Wehrmacht infantry-- have returned. They report that there's a small fishing village about a day's ride south. However, there's also a number of surface oil deposits only a few kilometers west of this village. These veins of oil seem to be used as pitch and tar fields by the locals, but your scientists know that they would provide a fantastic source of crude oil, and make a prime site for a refinery facility. While such would take some time and resources to construct, it could provide a solid backbone to the heart of your future operations here.
>>
Build a moat out of latrines.
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>>23900792
we should send some wehr to "commandeer" that land driving the peasants out and erecting a second outpost
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>>23900826
No, negotiations would be smarter. We need to contact the Baron. We have already explained to Siegfried that starting a war now is a terrible idea. If we forcibly evict the current owners of the land, it will (maybe irreparably) damage our attempts at diplomacy with the Empire.
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>>23900858
the empire will eventually decide that we are someone they can fuck up why bother with diplomacy were nazis not frenchmen
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>>23900810
You currently have latrines situated some distance out, but your barracks has piping and suitable restroom (and bathroom) facilities to ensure a standard of decency. If you wish, you could reroute that piping into a moat that would prove a bacterial nightmare for any who fall into it.

On the flipside, you know that doing so would greatly increase the occurrences of disease amongst your own troops, as the airborne bacteria infect them.

>>23900826
>>23900880
>>23900858
While your men are confident that, even with the two squads that went down there, they could easily evict (or capture) the town, you are also aware that doing so would be the first steps towards further conquest.

On the other hand, it wouldn't be difficult to keep such an activity quiet. It's a fishing village, and it's nothing to really even look at according to reports. You could easily secure the town with a dozen men or so, though how you would deal with the villagers is up to you, as is the means of attempted conquest.
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>>23900880
because winning land through lies and false promises gives us a longer time before they attack and 100,000 primitives will still fuck us up.

>>23900930
wait introduce our selves as helpful guards and traders from a far land wishing to secure new trade play up the orc attack and then take the town with kindness
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>>23900880
We are Nazi's, yes, but we are smart Nazi's. If we begin a conflict now, we will briefly have the upper hand with our superior weaponry and surprise, then we will be destroyed by vastly superior numbers and actual magical knowledge, something we have essentially none of. Whatshisname the mage was able to completely depower our vehicles and modern technology, and the demon was able to make us unable to fire our weapons. Until we know more about magic and have a few mages of our own, open conflict is completely off the table.
We should release our 'guests,' and request that Eric go off and speak with the Baron, and have him request a meeting with us to discuss trading opportunities. We should make it clear to everyone that we have no hostile intent, but if anyone attacks us we will absolutely fuck them up.
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>>23901006
>>23900983
fine il let you guys decide
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>>23900983
I'm with this guy. I think we should go with Eric to meet the Baron, or send Eric to politely request a meeting with the Baron. Meanwhile continue fortifying the shit out of our outpost.

However, we should listen to our men. With the influx of labor we can afford to reduce the amount of hours worked, and maybe set up a few recreational facilities.
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YOU HAVE RETURNED!
THANK THE MAKER THIS IS GOOD
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>>23901117
seconded
>>
>>23901147

thirded

Give the men a break, we don't want our troops tired and pissed at us if things worsen between us and the Siegfried.
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>>23900748
Is Siegfried an equal, a subordinate, a superior, or is the Thule Society just removed from normal military hierarchy?
>>
I was thinking of sending the villagers back with a small "protective force". They were attacked before and may be attacked again, we should show our "kindness" and "guard" them. We will have control over the village through this force.

Further i propose a three layered approach to infiltrating Redding.
We will have a layer on top which will be some representatives and soldier and they will talk to the baron and aristocracy.
Then we will have a layer which will be some agents who will seem to be doing some light infiltrating, they will ask around for information and not be entirely secretive about it. They will both function as a general information source and act as a dummy layer for the bottom layer.
The bottom layer should be highly trained SS/Gestapo infiltrators which will do some long time undercover missions. They will not seek information directly, but will try to get connections and infiltrate both all layers of society, including the .

With three layers we will have three sources of information. One what is being said openly to us. One with what is being said by the public and what they would easily try to manipulate us to hear. And a third one which will supply the truth.
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>>23901300
>but will try to get connections and infiltrate both all layers of society, including the .

woops, didnt quite finish that. Meant to be:

but will try to get connections and infiltrate all layers of society, including criminal networks.
>>
>>23900983
>>23901117
Your men also make mention, through Alfred (your representative and eyes and ears amongst the troops), that they'd particularly enjoy warm showers. While the officer's quarters have a separate boiler that allows you access to your own hot showers, the men at large would likely enjoy a great boost in morale if, in addition to warm food, they could enjoy warm showers.

This would have an impact on your current fuel reserves, but nothing too vast (Perhaps 0.5->1% per day of current stores).

>>23901130
>Good to be back.

>>23901147
>>23901117
>>23901006
>>23901052
>>23900983
Your men have done a mild analysis, and while Magi Arthur was able to temporarily disrupt the engines of your vehicles, it was determined that the batteries in them were what were actually affected, a small amount of charge having been drawn from them.

You elect to change the work schedules-- reducing them, for now, to a ten hour workday, granting the men some relaxation time. Efficiency has been reduced, but morale has notably improved because of this.

Using the remaining charged ring, you speak with Eric, the man's agitation calming somewhat as you end up approaching him and your other captives. You slip the ring on before his eyes, the man assaulting you with a litany of words.

"Baron Farnsworth will have your head for detaining me like this!" He asserts, panic rushing across his features, "And mine as well, if he thinks he absconded with his men!" He pauses, "The... This place is odd. Strange. I have never seen such magics as what you use."

You can only imagine, suppressing a smirk, at his first experience with toiletries and running water.

"Calm, Herr Eric." You reply, holding up a gloved hand. "We only housed you and your fellow survivors here as we decided upon the best course of action. You are free to go." You state, gesturing towards the southern gate. The man has an abrupt look of relief, as do the other refugee captives.
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>>23901327
"I... Thank you. I--" He remarks at last, giving an abrupt bow to you.

"But," You interrupt, "You are to go to your Baron, and have him request a meeting with us to discuss trading opportunities." You know he will share much of what he knows, but you feel at least mildly confident in your position.

"A... meeting? The Baron does not meet with just anyone, even persons as... fantastic as yourselves." He remarks, pausing, "But I suspect he may make an exception in this case, or at least dispatch someone who can conduct a meeting on his behalf." He informs you.

>>23901243
Siegfried, as a representative of the Thule Society, is outside of the normal military hierarchy. Judging by rough estimates of social position, however, in terms of when you first met him? He would be a subordinate to you, albeit a subordinate with potential connections.

>>23901300
>>23901325
You are uncertain of if the Baron actually lives in Redding, or Swordhenge, the other city which you have been made aware of that is slightly further away.

In any case, your primary issue is in the matter of language. Your men do not know the local tongue, though the magic rings you have procured enable you to speak it fluently while they retain charge.

You are currently using the last one to talk with Eric, after which point you will need to have them all recharged from your available magic material stores.

Dispatching soldiers with the villagers may prove a wise move, though Eric is still armed with his sword and shield.
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>>23901383
Could it be possible to in secrecy hire someone to teach us? It would be extremely useful to SEEM to be unable to speak their language.
For example: We openly use rings in the top layer of infiltration, second layer tries to keep them hidden and the third layer know the language and thus do not need the ring.
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>>23901383
At this point, I think sending soldiers with Eric would be unwise. Best to make it seem as if Eric is not being coerced.

>>23901300
>>23901383
We should definitely make it a priority to get our men learning the local language. The rings are a crutch, one that the Übermensch must cast aside. I suggest speaking to whoever it was, the scientist chick, who was so excited when she first got the ring and read those books, to this end.

>>23901327
The request seems fairly reasonable, as long as we make it clear that if there is ever a time when rationing is unnecessary this luxury will be one of the first cutbacks we make.
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>>23901468
I meant: Hire someone to help translate. Together with some of our scientists.
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>>23901300
Also i would like to include Siegfried in the talks of infiltrating Redding. It seems like this is something which could gain us influence with him, and who knows he may have some good ideas.
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>>23901488
That would be wise, but difficult. We could send one of our more trusted and discreet men to Redding, but if the Baron hears about it the situation would become difficult.
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>>23901527
That might placate him, as he still seems disgruntled about our refusal to start a war. I support this idea.
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>>23901468
>>23901488
>>23901543
If you could have a local fluent in the language on-site, Gabriella could likely greatly improve her work, should you give Siegfried permission to recharge the translation rings from your stock of magical materials.

>>23901527
While Siegfried is an advocate of military conquest, you could convene a meeting of your staff if you so desire.

>If such a meeting is desired, please select the Persons of Interest you wish present, as well as any others you might want.
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>>23901527

Excellent idea.

I wasn't around when we met him.

If he's an arrogant jerk that into conquest, then we should just make him think everything that we do was his idea. That will make him our best friend on a dime.
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>>23901576
I suggest we first have a private meeting with Siegfried he seems like a person who wants to seem like he is included where we discuss the three layered infiltration plan (from now TLIP). We will put forth the details, mention the weaknesses and ask for his advice and cooperation. Try to make it seem like the idea of him and Gabriella cooperating to create a proper translation is his.
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>>23901706
Indeed. Unifying mankind under the Fatherland is a noble goal, but we want to time it perfectly. We want to have as much info as possible, people on the inside who support us, etc. . .
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>>23901706
Afterwards we convene a meeting with our SS/Gestapo, Gabriella, Siegfried, Dr. Buren and a couple of selected officers to discuss the infiltration plan.

I include Dr. Buren because of Psychology/Sociology specialization. The selected officers should be the ones who are included in the infiltration plan. The officers should be trustworthy to keep a secret. The soldier actually doing the infiltration should know no more than their own layer.
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>>23901763
This is how it should be phrased to Siegfried.

>>23901130
I KNOW, THIS IS THE ABSOLUTE HIGHLIGHT OF THIS WEEK HOLIDAY.
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>>23901763
>>23901706
>>23901682
>>23901569
>>23901527
You elect to visit Siegfried in the new "Magic Lab". Or, as it really is, the second science lab, situated next to its identical twin. Denoted only by "Secure Area -- No Entry Without Authorization" painted onto a sign hanging over the door.

You head inside regardless, the wooden door swinging open as you're treated to a lilting melody, a phonograph gently etching away "Die Forelle" into the evening air.

The front office is unoccupied, though you notice several journals already laid out, as well as a number of books that appear to be both hardback and leather-bound. Some of them aren't even in German, and one or two appear to have been procured from Gabriella as local texts.

Albert is in the primary lab, a footlocker full of quartz laying open in the middle of the floor. The pictures from Magi Arthur's gate ritual are clipped onto a large chalkboard covered in a smaller version of the circle. Several smaller versions, in fact, each with separate annotations. Things like "Runes?", "Concentration of magic?", "Mana? Ether?", "Aetheric?"

He currently is dressed in his usual attire, shoes lightly dancing across the floor as he drifts from a chunk of quartz the size of your head, over to an assortment of small pistols, over to the uncharged rings.

"Ah! Oberst!" He remarks, not bothering to look at you, his shaved head glinting in the low-hanging lighting. "Yes. I was meaning to speak with you. I am beginning to recharge the expended rings, which should be able to function well enough. I also have a working theory of proximity in regards to recharging, potentially expanding item lifespan..." He pauses.

"I did not send for you, however. You have something you desire to speak with me about?"
>>
"Volks say thankyou to the nice taxi fahrer"

Schutze Klaus pleased to see Oberst back up!
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>>23902041
Say something about how you're glad he's making progress already, and how recharging the rings are essential for starting with diplomacy and infiltration/espionage. He's not stupid, he'll pick up on the implications of the latter. Maybe ask after the working theory.
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>>23902041
"Yes, the topic i wish to discuss with you is about the city of Redding. You seemed very ... enthusiastic about the city when you first arrived and i would like your take on the current plan. Unifying mankind under the Fatherland is a noble goal, but we want to time it perfectly. We want to have as much info as possible, people on the inside who support us, etc... The first step is to infiltrate. [Insert explanation of infiltration plan here]. Now as you can see this plan has the obvious weakness of our lack of knowledge of their language. We could hire a local to cooperate with us to translate the language, but that bears the risk of getting exposed." Pause to see if he has a solution.
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>>23902330
If time passes and he does not suggest the Gabriella and Siegfried cooperation with rings. If he does respond start faking enthusiasm and do a brainstorm where you come up with ideas. We already have a lot of ideas so this is mostly to pump his ego, but we should in NO way seem stuck on our ideas and be open to his suggestions. Ideas we have and can suggest and discuss is for example hiding our knowledge and using it to our advantage like >>23901468
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>>23902396
>If time passes and he does not suggest the Gabriella and Siegfried cooperation with rings.
fuuuu i need to remember to proofread before i post.

If time passes and he does come up with an idea, we should suggest the Gabriella and Siegfried cooperation with rings.
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Blarg i need sleep, it is 05:03 here. Good night!
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>>23902104
"ah guten tag schutze a glorious place to serve the fatherland this isnt it?"
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>>23901300
how will this infiltration plan help us exactly? we can take both the city and the village with our current fources easily and if the city defects to us it will still piss the empire off anyway and the fields are allready sown which means thats something we dont have to do and im assuming redding has a castle which would make an awesome HQ once we get power up and running there.
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>>23901763
>>23901878
>>23902244
>>23902330
>>23902421
>>23902396

"Unifying mankind under the Fatherland is a noble goal, but we want to time it perfectly." You preface, the man nodding in return.

"I'm glad you're making progress already, as those rings are essential for starting with diplomacy, as well as any infiltration or espionage we may wish to undertake." You remark, smiling faintly. This causes the man to turn towards you, a curious look on his face, his wire frame glasses slipping forward slightly.

"Infiltration could prove somewhat time-consuming, yet expedient in other means. Recharging the rings will take some time, but experimentation should yield results." He murmurs, "At least in terms of understanding the time necessary to recharge a ring. Measurement instrumentation would be invaluable, but I do not have such." He tells you, "I will develop it as time goes along."

"Excellent. In which case, I would like your take on the current notion I have for infiltration. Timing is everything, and we want as much information as we can on just who will come to see the wisdom of our enlightening ways."

"An agreeable notion." He concedes, "And if the lady Gabriella proves capable in assisting my translation efforts, then we may be able to decode the written tongue in short order." He informs you.

You nod, "Cooperation with her would be an excellent idea, same as for uncovering the secrets of these rings." He hums as he considers the idea, but says nothing.
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>>23902588
"Yes. Well, in any case, it would prove best if we could have several persons to interrogate." He tells you, "To this extent, it would prove best if you captured the village the men have uncovered. I would have a wide range of persons to interrogate, though a specialized holding and interrogation facility might be best. I could suffice with modifying my lab, however. What you do with them afterwards is of little importance to me."

It seems that he has his own means of gathering intelligence, even though he has been here only a short while.

"I'll take that under consideration," You say, placating him. You go on to outline the three tiers of your infiltration plan, to which the man nods.

"I can see this as a viable long-term strategy," He remarks, "But it will take many months before our men will be able to fluently speak the local language in a fashion as not to arouse suspicion." He suggests, "... Unless I uncover a means of implanting that knowledge, or stripping it, directly." He informs you, "Thus why my research is imperative to our success."
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>>23902596

>mind mining
>language implanting

Ask him what he could use besides better facilities to get that research moving faster. To get to more advanced magic and broaden our options, including the critically important realm of guarding our technology against magical attacks, we're going to have to start interpreting the texts we find. This is the key.
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>>23902640
they dont understand how our equipment work and i doubt they will have any way to counter it until the capital hears about our conquest of redding and if we capture a mage we can develop countermeasures long before that aswell as learning how to charge the gate prematurely i say we capture it by force the peasantry wont care for one master or another if anything they will be happy since we wont tax them as heavily and if they dont we give every man a choice work in our fields or their women get thrown to our soldiers if that doesnt work start putting them down we are nazis not frenchmen we have our ways
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>>23902494
Ja Herr Hellbron, for the fatherland!

>>23902588
>>23902596

Meine kamarden I am very hesitant to agree with Herr Siegfried. Practical as it is this might lead to early conflict and it would sacrifice one of our greatest advantages at this stage, being an unknown would give any potential enemy pause.
Discretion is the better part of valour after all.

If we do use force we should do so sparingly, might only makes right so many times before our opponents counter our advances
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>>23902665

Look, I'm totally up for playing this as ruthless Nazis that don't afraid of anything, but we have to be more subtle than "go in and capture the village". If we provoke the local nobility by taking their land, they'll drag in reinforcements. There are few things that make the head honchos wake up and take notice than something like the loss of taxes from a village we've just absorbed.

What happens when a troop of dragon riders arrives on our doorstep to keep the peace? You can bet we'll be in for a fight. We should build up until we're familiar with our enemy, their magic, and how they fight. THEN we strike. Knowledge is power; we're still new. Walk before you run.
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>>23902730
dragon riders? we have 88mm flak guns and a wirbelwind let them come!

you got to remember this is a medieval society with little to no inter-town communication we station some of our wehrmarcht outside in our armored cars to pick off runners and by the time the nobillity gathers up we have gotten reinforcements from berlin and besides their armies will be peasant levies supported by a few magi against trained wehrmarcht veterans with machineguns backed by tanks do you know how fast a mg34 fires? more than a thousand rounds per minutes and trust me that combined with the sound will send the peasantry running soon and if it doesnt we got HE low velocity shells which can turn the 88s into artillery.
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>>23902596
This seems like a good spot to mention that the Magi warned something such as language implantation required the extremely skilled and would have sideffects if done by the less than adept.

As for the villagers, provided the interrogation methods are not overly harsh I would say hire them for some grunt work with an understanding that helping us learn the local tounge is part of the job
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>>23902803

Yes, we can win a fight. That's not the point.

We should make sure our entrance into this world is secure; we still have no independent means of replenishing our fuel, ammunition, or other technologies. Fast-firing guns are powerful, sure, but they'll also use up our ammunition faster. Our tenuous supply line is by far our greatest weakness. Until it isn't a weakness, I'm against overplaying our hand.
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>>23902830
>mention that the Magi warned something such as language implantation required the extremely skilled and would have sideffects if done by the less than adept.

>>23902830
>>23902830

this
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>>23902856
ok so what do we gain by infiltrating and subverting the city? at the very best it creates a very small faction within the empire that supports us but still brings the empire down on us if we capture the city and capture a mage we can interrogate him and gain this knowledge right now which will speed up our efforts significantly.
>>
>>23902803

Actually Herr Oberstleutnant our Flak 38's are 20mm pieces. We don't have any guns above 75mm calibre...
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>>23902640
>>23902665
>>23902730
>>23902725
>>23902830

He pauses in consideration at the question, your internal debate on the merits of a first strike waging on. While you might be able to take over a small, out-of-the-way village without raising any alarms, it'd certainly be a step towards aggression.

A suspicion of little inter-communication is redoubled by the fact that Eric was dispatched by Baron Farnsworth to investigate the fate of the village, which was razed for quite some time.

>>23902865
>>23902830
>>23902640
"Magi Arthur mentioned that the knowledge required for implantation would require an expert-- someone very talented. What might you need to advance your own knowledge?"

Siegfried gave a rich laugh at that, his head whipping back for a brief moment before he spoke again, smiling broadly. "Aaaah, yes, 'Magi' Arthur. I had hoped you would keep him captive. The knowledge he possesses would be invaluable to furthering my research, but I would implore you to think of him as nothing akin to an expert. I can tell that he has his talents, but he fears us for good reason. For now, magical attacks will present us with little threat. At least, that is, from his likes."

He pauses, "I would recommend seizing the contents of his tower, personally, or procuring them by whatever means you deem fit. I could handle the issue with Gunther, or two squads of Wehrmacht infantry, provided you allow me to go in person-- and you allow me to utilize this." He mentions, producing the wand that came with the other items.

"With any fortune, I may be able to actually capture the man in question. There are many suspicions I have of magic in this world. Suspicions I may be able to confirm."
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>>23902933
oh i just assumed since they were being towed by trucks well no matter they are still flakvierlings it should rip through the hide of any beast.
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>>23902895

I'm not in favor of subverting the city at all.

We should establish a formal relationship with the empire, or at least the Baron. I'm sure there's something that grinds his gears that we could help him take care of - local troll tribe, more kobolds, etc. In return, we want access to the local magical help for research purposes as well as permission to build on his oil fields. We'll use each other until we don't need him anymore.

At the same time, we'll befriend the elders in the village. We can demonstrate that we are better masters than the Baron with our technology and modern laws. People will vote with their feet. Rumors we'll spread that there is an alternative to the feudal system, of grinding poverty with no chance to move up - there's a place where a man is valued and rewarded for his hard work. We'll subvert without actively subverting.

And how will the lord complain? We're adhering to our agreements too well? We're helping his people too much? He'll make himself the bad guy should he try to suppress our growth.

Violence is the last refuge of the incompetent. We can do better than that.
>>
>>23902959

Even worse than that mein herr... Those are single barrel FlaKs. I agree however they'll turn dragons and infantry alike to mince.

Still as the SturmFuhrer just noted there is already suspicious activity in the region, it would be best not to levy their eyes onto us.

>>23903000
What this man said!
If the people can be brought to listen without force of arms, it leaves us with more energy to enlighten them.
>>
>>23903000
that is all well and good but what do you think happens when news of us reach the heart of the empire? when the good baron starts getting angry at us and decides were more trouble than help? they develop countermeasures against our weapons and rather than taking redding in a blitzkrieg we might end up facing a prepared force that can actually defend itself against firearms or equate the difference
>>
>>23903033
bah! who is our supply officer? goering himself? maybe he needed the extra barrels for a new bed!
>>
>>23903044
>>23903033
>>23903000
If you desire to dispatch envoys to the village, that's entirely possible. As it is, however, you would need to equip your envoy with one of the recharged rings.

What they are sent with, or protected by, are also for you to determine. You could even go yourself, if you so desired.

>>23903078
>>23902959
Considering the experimental nature of your expedition, it was determined not to invest too many assets, as the war in Poland is still going apace.
>>
Jesus Christ. How many idiots honestly think we should start conquering before we even have a battalion sized force? If we start causing trouble now they will begin preparing their forces making the eventual blitzkrieg that much harder. Rather we should wait until we have enough to actually conquer some territory in a surprise invasion (though odds are, someone new will eventually take over command unless we get some major promotions.)
>>
>>23903110
of course i understand mein kommandant i was simply jesting, i must however confess i do not have the full brief on our state yet seeing how i came with the latest reinforcements through the gate.
>>
>>23903044

That is just the thing however Oberstleutnant, we have demonstrated little of our true strength. I don't think their emperor would consider what... 250 or so strange men a serious threat.
I believe it is in our best interests to keep this deception up, if we don't use our weapons on them they won't be able to develop countermeasures. After all the most they know is that we have sticks that make large noises and flashes of fire.
Sounds like magic to the uneducated mein herr, but once the come to face us in field we'll still retain our surprise advantage.

And yes it would seem the Reichstag did not deem it necessary to dispatch Vierlings to us.

>>23903110

I have confidence that the men can take care of themselves while we are out, however I suppose we also want to talk to the Magi. An envoy escorted by a section of Whermacht men should be enough to keep them defended. A radio with them should allow them to communicate with us and allow us to influence any negotiations.
>>
>>23903196
i estimate with support personell and the pioneergruppen we number closer to three hundred mein freund, but i have said my piece on this and it is clear that my sentiments are not shared so i will withdraw my objections and try to work with you instead.
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>>23903044

You just argued for open conflict, saying that it was worth the wrath of our enemies.

I suggested a more subtle path and you've argued against it using the fact that it would incur the wrath of our enemies.

>when the good baron starts getting angry at us and decides were more trouble than help?

I've already anticipated this point. I quote myself:

>And how will the lord complain? We're adhering to our agreements too well? We're helping his people too much? He'll make himself the bad guy should he try to suppress our growth.

If we make ourselves the defenders of the people we'll be shielded by the nigh-invincible political might of good public opinion.

>they develop countermeasures against our weapons

Let's take the fantasy world as a whole. Somewhere out there are some very powerful mages that would quickly apply their magic to counter our technology. That will happen immediately if we attack. On the other hand, if we wait, it will take a long time for them to enter conflict with us, and by then we'll be up to par with our own magical defenses. We have a crippling overspecialization because we do not have any magical base.

>redding in a blitzkrieg

>a blitzkrieg for a tiny fishing village
>any effort at all for a tiny village
>>
>>23903243
> not blitzkrieging even a hamlet of halflings in a glory of pillage and fire
> not shiggy diggy giggy
>>
>>23903133
As it is, you suspect that you could take over a medieval city with little issues. On the other hand, securing both the Gate and any city you may conquer might prove problematic without enlisting auxiliaries or other forces.

>>23903138
What information do you desire on your current abilities and armaments?

>>23903196
>>23903243
Dispatching an envoy is entirely possible. Do you have any person in mind to act as an envoy, or simply one of the more influential officers? In addition, what terms do you wish the envoy to extend to the people of the fishing village, or gifts, or demands?

As it is, you're not sure how long it will be before Baron Farnsworth receives your invitation, or how long it might be after that point that his reply (if any) arrives.
>>
>>23903342
ah dont bother yourself kommandant i recieved the brief your staff prepared for us and will quickly orient myself.
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>>23903342
well i say we wait until the build queue finishes theres not much we can do about redding if the others dont want to attack it we can only wait for the invitation.
>>
>>23903432
You currently have nothing under construction. Your watchtowers, wall, and health facilities are all completed, thanks to the extensive workforce you have available, plus your own brainpower. The walls required you to cut down a number of trees, but hatches and strong backs proved plenty capable of harvesting the necessary timber and getting it in order.
>>
>>23903342
I'm sure the Baron will reply, I say we wait, if he doesn't return then we may go investigate ourselves. In the meantime lets go visit the Magi. Find out what troubles the man about Siegfried and this potential of ours
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>>23903454
well then i suggest we queue a small airstrip some stables and extend our defensive lines to cover that, also if we are going to be friendly with the natives for now we should see if we can buy some horses from them to be used by our soldiers and to tow equipment horse cavalry was a great asset for germany.
>>
If we do nab the village, we want to do so in a controlled manner. First, send someone with a ring to talk and whatnot. See how many people there are, diplo status of it, etc. . . So we can best spin the attack. See if there are ever any monster attacks. If possible, we want to spin it as a monster attack if anyone ever figures out something happened.
>>
>>23903536

We should construct a location for our soldiers to kick back. A modest bar would be good.

>we queue a small airstrip

seconded

We can wait for the baron's reply, not in any hurry.

In the meantime, let's send ourselves, Hans, and Siegfried to meet with the village elders. Ask him if there are any problems that need solved (i.e., shoot up some goblins) and what he'd think about us building near the tar pits. Offer to help him repair the docks, fleet, etc to gain his trust.
>>
>>23903636
if we have to focus on one or the other i say we take the stables over the airstrip since horses is something we can probably get in this world.
>>
>>23903659

Who needs horses when we have cars and tanks and airplanes?

I think stables will be good further down the line - this isn't a world with roads - but it's not an immediate concern compared to facilities for our own tech.
>>
>>23903681
well we kinda do need horses exactly for the reason that this world is going to be heavily forested since its pre industrial not only that but it wont have roads either as you say which is why horses will be so usefull sure they tire and need sleep but they dont need fuel and can get anywhere and thats part of the reason the germans got so far into russia their scouts supply train and entire battalions were mounted on horseback
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>>23903711

Fair enough. We aren't building anything else so we might as well queue up both.

Let's prioritize a recreational area for our men to relax to improve morale. Bar, etc.
>>
>>23903839
i honestly think that a cathouse might be better as women might be easier to supply than spirits in this world
>>
>>23903904
>>23903839
>>23903636
While the Reich is in favor of sobriety, as well as moral fortitude, a bar incorporated into a "Soldier's Club" could very well be just the thing the men need. You elect to have your workforces divvy up once again, your engineers working on a small airstrip, stables, and a small, basic bar.

>>23903538
>>23903536
>>23903459
The airstrip will take some time in itself, even though it's a primitive runway with little more than leveled dirt running in a north to east direction. You could also incorporate the road to the west as a runway, but that might run into problems with travel to your outpost, not to mention clearing the forest.

The bar in question will require only two days to construct, considering its simplicity and resource-light nature. Supplying it may be problematic in time, however.

As for discussing between Magi Arthur and going down to the village, the decision is up to you. Hans, Siegfried, and yourself could easily head towards the village, though whether or not you wish to bring an escort is up to you. Hans thinks it'd be a wise idea to bring his tank along, but then again, he's of the opinion that being more than five feet away from his tank is physically agonizing.
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>>23904037
Well if were going to make it a bar then we have to ration spirits to last until we can get a steady supply.
>>
>>23903904
We just need to get good trade going and we can use our platinum to buy some wizards to teach us.
>>
>>23904061
we should ask the mage we know if he knows about any breweries or horse breeders in the local area that might be willing to trade with us
>>
>>23904037

Let's not terrorize the villagers with an iron dragon. Use some smaller cars to provide ourselves with a ten-man escort.

Let's bring Dr. Klein while we're at it. Might as well capitalize on the influence we have with him at the moment, and he'll come in handy proving our intentions if anyone in the village is sick/injured.

Does Eric know anyone there? Does he know anyone there? Do we have any captives from the village? We could offer to bring them home, which will help us get in good with the locals.
>>
>>23904078
if were going to get goody goody with the baron i suggest we wait for his invitation or approval before visiting
>>
>>23904078
Second, the baron shouldn't be too peeved if were just visiting and bringing some good will

>>23904097

Wrong thread freunde
>>
>>23904101

On the other hand, he might approve if he hears that we've aided his vassals.
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>>23904173
yeah but we dont have any formal treatis with him so if we start showing up with ten armed men in what the peasants might percieve to be a warmachine well it might not go down to well but hey it could go either way
>>
>Oberst requires sleep, but will be back in a couple hours.
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>>23904192

Do we have any horses at the moment? Cars are pretty much it.
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>>23904248
no i do not think we have horses at the moment but with some luck we should be able to get some
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>>23904229

Sleep well Oberst
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>>23904248
>>23904260
You do not have any horses at the moment, unfortunately.

>>23904078
If you desire, you could take a supply truck, but you have no staff cars at the moment. It would be less imposing than one of your armored cars or personnel carriers, but equally more exposed.
>>
>>23904339
In addition, Dr. Klein is happy to accompany you and the others, and will take a medical bag with him.

Eric, on the other hand, is already gone, the man having bolted the moment you dispatched him. The others were simply staff of the decimated manor your men salvaged.
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>>23904370
>the man having bolted the moment you dispatched him

Why did we let him go again?

>inb4 he runs to the baron and gathers a force against us

>could take a supply truck

Let's do that. Eric doesn't have time to run all the way home and fetch an army, and the truck is faster than pretty much anything around anyway.
>>
>>23904406
You dispatched him to arrange a meeting with Baron Farmsworth and yourself, pursuant to a trade deal.
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>>23904495

Meh, guess I don't feel as uneasy then.
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We want to try to stage an economic influence thing first before we use violence to take over. Make enough people rich and promise to make them richer and they will cheer when we take over. Hell, they might even help. It will also get us info, magic items to help the Fatherland, and stuff like Oil. Having more Oil is a real gamechanger for Germany. Magic items and whatnot are just extras.
>>
>>23905396
its going to take quite a bit of time before we have so much oil that we can send it through the portal to make a difference for the fatherland if we want to do that we should request more pioneers and heavy building materials which will help us, and also how do you guys feel about armored trains?
>>
There will be a long time before we will be able to do effective Blitzkrieg. As it is we are walking blindly around.

We need information about the surrounding area, the empire and the world generally before we can make any big moves. Specifically we need information about how the empire fights, how much magic they can summon to stop us and how large their army is. A map of nearby cities would also help immensely. Next time we open the portal we should ask to bring a cartographer.
>>
>>23906986
or better yet a spy plane. but i think what was agreed upon in the last thread was a company of gebirsjaegers a pioneer company and seeds/agricultural equipment
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>>23906989
oh and a small artillery section was also mentioned
>>
>>23906989
>>23906998
Yeah but a cartographer could be really useful nonetheless.
>>
>>23906998
well we can probably find a cartographer in this world and anything we can we should try to get since it leaves us with more supply slots for millitary strength/fuel/ammo
>>
>>23905396
>>23906843

oil is interesting in the sense that it will allow us to use our vehicles freely, without relying on fuel from der Vaterland.

>>23906986
>>23906989
Cartographer and a spy/scouting aircraft is an excellent idea. Even if we find local maps I can hardly believe that they are of any tactical use. We need military-grade tactical maps, showing every tree and stone, terrain elevation etc.
>>
>>23906989
Wouldn't it be best to buy seeds from the locals? I would rather import equipment to make artificial fertilizer.

What is even the long-term plan of this endeavour? I see several ways this could be integrated into the grand german plan:

1) Simply act as if this would is another land to invade. This is pretty stupid, because it just adds another front to an already difficult war.
2) Don't start the Word-War in the real world. Act as if you are content with having invaded poland. Try to conquer this fantasy-world thanks to you advanced technology while presenting a peaceful front to the real world. Once this world has been conquered, winning the world war will be easy.
3) Act peaceful in this world. You have many things that are extremely valuable to these people, even discounting all war-related technologies. Just selling artificial fertilizers, medical supplies etc could make you extremely rich. Use those riches to buy magic knowledge and power. Use the advantage of magic to win the world war.
4) Act as a benign force in fantasy-land. Try to gain local powers as allies. Enlist the help of mages and magical creatures to win the world war.
>>
>>23907385
the general consensus so far seems to be that we are fluffy nazis
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>>23907385
honestly if you ask me tho i think we should use the supply openings to get more forces through we dont have anything resembling a versatile force at the moment
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>>23907550
well what types of forces could we reasonably be able to procure

forgive me if this has been answered, only just joined quest, on a side note we should get some nazi helicopters if we're fluffy SCIENCE! nazis
>>
>>23907550
theres a high possibility of importing horses raw material booze and food once we get trade going what we cant trade for is millitary equipment although considering the nature of this world that might not be a bad idea to buy some swords for our soldiers
>>
>>23907518
>>23907550
Currently we act as any small military force would do in unknown terrain. We wait and get information. We are not even NEAR the size for doing actual warfare. And not even REMOTELY close enough size to do Blitzkrieg!
>>
>>23907563
well looking at the trend we have acess to some prototypes having recieved a wirblewind i wouldnt put it past us to be able to get early mp 44's we are also able to get artillery single engine aircraft tanks and small amount of elite infantry (waffen ss fallschircmjaegers gebirsjaegers)
>>
>>23907518
You mean "We are evil idiots who want to kill everyone else" nazis? I would rather play like actual people who think the ideology is correct. Real life nazis made allies, why wouldn't we?
>>
>>23907584
> has been pointed out 15 times
> said i withdrew my objections
> still being told blitzkriegs are dumb
> do you even nazi.png
>>
>>23907590
what kinda of timeline are we talking for these prototypes, also in unknown terrain thems gebirsjagers should be at home as a recon-en-force force

on the subject of heavier stuff, the only air vechiles that would help would be some early transport helos
ground vee wise, a heavy or 2 would be great as a corner stone for defense/offensive actions in force, could also swap them out for assault guns, not like we're needing 150+mm of armour
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>>23907674
well the wirbelwind was first introduced into service in 1944 and the time is 1939 soo well i dont think it will take too long to get some good stuff and yes gebirsjaegers will be good since they are trained as snipers and to be self sufficient skills they can pass onto our regular wehrmarcth i dont think we have access to heavies tho and air wise weve already mused over the idea of some JU 87's or BF 109 fighters
>>
>>23907707
with prototypes from 44' we could have some very nice stuff indeed...

I wouldn't worry too much about steelwings yet, if we need them, we're deep in shit

my order of business in terms of procurements would be a decent size group of gebirsjagers, having them scouting/teach the rest of our forces, heavy wise, maybe get Hans a panzer VI with enough spares to keep it running for a rather extended amount of time, alternatively we could bring through some III's and a brumbar, the III's for general tanking and put Hans in the brumbar
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>>23907791
the pz 4 could be nice but rather than focusing on armor soo much i think we need to spread out Stukas will be an asset and we are currently building a small airstrip since we dont know much about the larger creatures in this world we could also do with some 88 mm flak guns
>>
>>23907791
Honestly the III's are a better choice here. Nothing in this world would require the 88 that the IV has, and the whole can't-move-and-shoot problem wouldn't be worth the extra firepower.
>>
>>23907832
actually we have heavy duty trucks on hand and could modify them to carry the 88 gun in the rear it would have to be one without a gunnery shield and it would have to lockdown before firing but that is a minor issue you are also forgetting that the 88 can perform the role of any type of artillery piece (anti air anti tank/monster and the role of conventional artillery)
>>
>>23907832
true, they are better all round when you don't need the VI's armor or gun

we should also get a sexy redhead Thule rep, to balance out siegfried
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>>23907867
if we absolutely want tanks i think we could get a few panzer IIs however keepin mind more armored forces will consume more fuel.
>>
>>23907857
>modify them to carry the 88 gun in the rear
hmmm, some sort of homemade waffentrager, I like... could make our existing Flak (of all sizes) the much more versatile

we should totally get a Blohm & Voss BV 141

>>23907900
if resources are a concern we could get Sdkfz 234's instead of heavier vehicles
>>
>>23907924
my concern right now is versatility which is why i suggest gebirsjaegers flak 88s a small artillery company and starting trade with the locals for horses and food if i had my way tho we would get a HUGE armored train because those are awesome
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>>23907952
>HUGE armored train
we shall conquer this land for the fatherland! if only to have armored train duels
>>
>>23907952
oh and gebirsjaegers might come with gebirsflak 38's if were lucky
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>>23907964
hehe when you think about it after we take redding (which i think is a castle town) its not a bad idea since it gives us mobile firepower that can move to and from as we need to defend it the sole reason its not a horrible idea however is tracks are easier and faster to build than roads and the fact we have fuel on hand (wood can power it allright)
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>>23907988
I'm now imagining a train track that circles the town, the castle turned into a Flaktower and an armored train circling the town

I am all for this plan
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>>23908012
fuck i just came thinking about that i gotta go change my pants.
>>
>>23907606
Yeah sorry, didn't mean to . I was away for a large part of the discussion and forgot to read up on the comments.

>>23907900
I tought you wanted blitzkrieg? Armored forces are essential to blitzkrieg!
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>>23908071
>didn't mean to
Fuck, still need to learn to fucking proofread my posts

Meant:
didn't mean to offend you and beat a dead horse.
>>
>>23908071
meh if we want true blitzkrieg we need SP artillery divebombers and tanks aswell as mech infantry to go with that il settle for horses mobile flak guns and a tank or two for now that and
> implying armored trains arent besttrains
>>
We should find out how to fight immaterial things. Right now anything that doesn't rely on a physical body could kill the entire camp.
>>
>>23908108
Never said armored trains were bad. I LIKE trains. We can still utilize lot of blitzkrieg tactics even without the large numbers needed. The punch through enemy lines with armored forces to to attack the Schwerpunkt tactic can still be used. If we have tanks we can do it literally.

"Sir, they are attacking!"
"FORM SHIELDWALL"
*Sound of tank driving straight through shieldwall in high speed and running over their commander*
>>
>>23908165
most likely magic we can ask the creepy old ma- i mean the wizard living in the tower.
>>
>>23908165
>>23908181
Or we create bullets with marble/platinum/quartz components.
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>>23908169
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>>23908189
yeah but i think we should keep that as a last resort as that will be time consuming (requiring either us too make them ourselves or specifically order them from the reich) and it will also be expensive i think magic might be more cost effective
>>
>>23905396
>>23906843
>>23906986
>>23906989
>>23906998
>>23907000
Your science staff are capable of functioning in the capacity of cartographers at the moment, as are your officers, who have at least a modicum of training in terms of utilizing maps. Several maps are being composed of territories visited thus far, but it still presents only a semi-blurry picture of what is present and available.

Oil is a valuable resource as well, if not for your own forces, then certainly for the Fatherland. Production of oil, even in small quantities, could help give you the push to be entirely independent.

>>23904406
>>23904248
Taking a convoy of two supply trucks, enough to house your personal squad of Dr. Klein, Hans, yourself, and Siegfried, as well as a second group of ten Wehrmacht infantry (including their squad commander), divided between the two vehicles. Headlights flashing to life and engines humming, your convoy departs south, hugging the river's edge with the tires of the Blitzes. Your vehicles slow slightly after several hours of driving, the rough directions proving more than useful as you come up to the village in question. It really seems more like a thorp than an actual village: Perhaps, at most, fifty persons gathered together in log cabins in a rough cluster around a section of cleared woods.

The river, having expanded enough to actually support a small dock with several rowboats, is abutted by the wooden docks. Looking through your binoculars, several smokehouses seem to be in action, the villagers congregating and unaware around what seems to be a village center. Your method of approach is left to you, though Siegfried and Dr. Klein offer opposing views.

Siegfried: "We should march in, Oberst. Rifles in hand and banner unfurled-- a display of power to lure them to hear our words."
Dr. Klein: "We should approach quietly. Go in on foot, still armed, mind, but ask to speak with the village leaders directly No need to cause a fuss."
>>
>>23908362
while i remember we should start a competition in the quest Whichever squad brings in the most kobold heads get officer rates of tobacco and alcohol rations for a week this will increase the morale of our men and introduce a competitive element which will make them train and learn to become better.
>>
>>23908402
in the camp*
>>
>>23908362
>>23907385
Your current orders are simply to establish a fortified position around the Gate. You suspect, however, that you will be used to supply the German forces in time. With men, munitions, and more.

>>23908169
A siege train is an awesome concept. As such, you can request an armored train to be delivered as a supply choice, though it will be delivered in individual components that will need to be assembled and placed on tracks (that you must also assemble). Fuel should be fairly simple, so long as you can provide it with coal and oil.
>>
>>23908402
eh... lets not

>>23908362
Man, I don't know. I kinda like both approaches.
But I guess going with Klein's idea still leaves us open doing Siegfried's suggestion depending how things go.

But then again, this is just a small village. Lets use awe tactics and do what the bald, mystic man wants.
>>
OP, it is summer right now in the fantasyland, right?
Sunny weather, warm and all that?
>>
>>23908507
Correct, it is currently midsummer, judging by climate and weather patterns.
>>
>>23908518
Okay, then the issue of warm/hot showers can be easily solved without wasting fuel.

Build a simple wooden cabin put a metal tank above it, which will hold water. The water will warm up in summer sun after few hours and -voila!- warm showers for everyone without using any kind of fuel!

We could build a score or two of these things.
>>
>>23908468
why not? the kobolds are pests and it will markedly improve morale if the men who are off duty have something to do instead of sitting on their bunks instead

>>23908445
how many cars can we fit into one supply choice?
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>>23908538
this is a good idea and is something we can put ahead of the stables.
>>
>>23908542
>why not? the kobolds are pests and it will markedly improve morale if the men who are off duty have something to do instead of sitting on their bunks instead

We pretty much removed entire kobold threat in the area, even if not, this is a military, we want disciplined force working as a whole. We don't need to bring in an element of competitiveness in the mix which might antagonize our troops with each other. "Why should that dumb soldier with a gun get all the good stuff just because he can aim and shoot when *I*, the valuable engineer with a degree or two don't get anything because I stay at the camp all the time building and fixing?"
Also, having your soldier go into the woods alone or in small groups is generally bad idea.

If they have nothing to do, then we should find them something to do.
When we asked for luxury products previous thread, we should have gotten a projector or two. We can set up a makeshit cinema and run 2 films a day or something. Expand our bar, put in the music player and let them dance and unwind.
Really, there are numerous ways of raising the morale.

If they have nothing to do and get bored, then we should put them back to work.
>>
anyone else going to give suggestion how to approach the village except for me?
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>>23908804
I say quietly as first, can always go in guns blazing later
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>>23908804
>>23908362

Go with Dr Kleins proposal
>>
>>23908837
>>23908896

alright, I'll change my vote >>23908468 here. I don't think it matters that much. Just want the quest to get going.
>>
>>23908926
ill support whichever has the majority vote im too busy thinking about ARMORED TRAINS
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>>23909011
yea fuck the other plans, lets spend months building tracks to and around the town, then build the armored train

we arrive in style bitches
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>>23909071
fuck yeah
> i for one welcome our new siege train overlords
>>
>>23909098
what if we tunneled under wherever we wanted our railway, but no too deep, then put the train on it, and a snowplow like thing on the front

brb 'SUPRISE TERROR SIEGE TRAIN' is making me change my pants
>>
>>23909140
thats a bit labor intensive but we can build an underground bunker for it in the mountains next to the camp
>>
>>23909183
we need to nazi superscience'up (yes its a verb, shut up) a siege train that lays its own tracks
>>
>>23908362
Do as Siegfried proposes.
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>>23908445
>A siege train is an awesome concept.
You tell me!
http://en.wikipedia.org/wiki/Schwerer_Gustav
>>
>>23909321
yes we could do it like that but i was thinking 2 cars with flak 88's 4-5 for carrying troops 2-3 with mgs a command car and 3 with flak 38.s 1-2 for transporting armor and a locomotive.
>>
>>23909321
Like most nazi superweapons, it is flawed and not too accurate. While raining 80 cm shells upon the enemy's capital is surely crushing morale, a bomber deals the same amount of damage more accurately.
>>
>>23909360
maybe a car with a howitzer for artillery but the flak 88s could do that too
>>
>>23909360
basically a mobile fortress
>>
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>>23909369
Bomber can be shot down by mages and teared apart by flying monsters, a buff-mac-large-huge gun can fire from safety of many miles.

But instead of railway guns, I would rather take a selfpropelled siege gun...
Mein herren, BEHOLD! KARL-GERÄT!
http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t
>>
>>23908542
Depending on their state (assembled, in base parts, so-on), you could fit anywhere from a half dozen to a score of disassembled vehicles upon the frames of a half-dozen trucks.

>>23908654
You have several projectors, as well as an abundance of film reels. Even some films imported from America! A makeshift cinema could certainly be added into the existing bar plans with little issues.

>>23908837
>>23908896
>>23908926
>>23909011
You elect to move in quietly at first, but have your men prepare the banner and vehicles regardless. If a quiet approach doesn't pan out... Siegfried could at least be made happy with a much more direct and overt approach.

As you set out on foot, fording the river via a small wooden bridge that the villagers built (and that your inner engineer screams internally at), your small entourage of officers is greeted with wide-eyed stares from the first people to see you. A woman in a basic flax dress, with two children clinging at the hem of it, a bucket filled with what your nose describes as something particularly foul carried in her hands.

Her staring ends in an abrupt yell in her local tongue, running back into the village, where several loggers and fishermen are speaking by a small campfire in front of the village center. Dr. Klein simply shrugs as Siegfried sighs, Hans getting a mild chuckle out of the display of terror. Your uniforms are stylish, after all!

As you continue into the town, you see several of the menfolk and womenfolk peer out from their houses and windows, but none approach. The men near the center of the village call something out, and you see a door open in the large log building that's the village center.
>>
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>>23909440
Here is a picture of a dud from that beast.
>>
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>>23909451
And here is... well, a not so dud shell.
>>
>>23909449
You slip your ring on as you hear the rush of voices.

"Who are they?"
"Are they men with the Emperor?"
"They don't wear the Emperor's colors. Too clean, too-- Elves?"
"Those clothes don't look Elvish."
"What are those magic items they have? Could they be with the Black Coin?"
"... I hope not!"
"Did the Elder summon them?"
"For what? Ironjaw? Unlikely!"

A pause, all of you wearing fully charged (as far as Hans can figure) rings. It's up to you who speaks first, if anyone. Your escorts are back with the vehicles, across the bridge, but within easy covering distance thanks to the range of their weapons. They could approach at your order.
>>
>>23909449
well then i suggest we order the necesarry vehicles for the train i suggested above taking maybe one or two supply slots for that and filling the rest with combat pioneers and railroad building material
>>
>>23909449
>wooden bridge that the villagers built (and that your inner engineer screams internally at)

we should fix that bridge or we'll have nightmares haunting us.

>>23909467
I guess we should speak and ask to see the head of the village

>>23909486
We don't need any fucking trains. We are certainly not wasting supply slots for your useless vanity project.
>>
>>23909514
> trains useless
> can use wood as a source of fuel
> tracks easier to build than roads
> armored trains are fucking baller
> implying it wouldnt be the perfect defense and transport when we take redding
>do you even trains?
>>
>>23909467
I think we should take the Hans Landa approach, be courteus first but if they don't realize what is good for them, we may just have to choke a bitch.

Tell 'em there is no cause for alarm and that we only want to see the village elder(s).
>>
>>23909542
yeah, maybe once we actually have a NEED for them which is not now or any time in future.
>>
>>23909542
Train tracks can be sabotaged. Roads? Not so much.
Plus if we focus on railways, we are less ready for improvising if something doesn't go as planned. Tracks only lead to two destinations after all. Destination A and B.

Plus I think that /tg/ in general is against the idea of getting railroaded.
>>
>>23909580
no but you seem to think that the train cars come assembled its going to take quite a while to assemble them and we will have redding way before then unless youre thinking we should just leave this outpost and go back to the reich with our tails between our legs
>>
>>23909601
Nigga, when I said when we NEED them, I meant when we are controlling massive area with multiple cities which would benefit from railroad infrastructure.
Not just one town not really far from here which doesn't need railroad track from our camp to there even after we take control of it.
>>
>>23909596
well for the first one we set up watchtowers along and roads can indeed be sabotaged by tearing up the ground or planting mines it can make roads useless also this isnt just transportation its an armed armored mobile command center with enough guns to stop a large number of enemies the fact it can transport supplies armor and troops just makes it.
>>
>>23909542
Railroad infrastructure would be a great help with further expansion, supply distribution and trade, and will demonstrate our superiority once again. Armored trains are awesome, but easy to sabotage. If someone disassembles ten meters of rails, we'll have a lot of work to do to bring it back to service.
>>
>>23909642
as a wise man once told me baby steps before running if we assemble the train now and have a railroad by the time we take redding we have practical experience and the rest of the railroad we have to build when we start expanding will go much faster.
>>
>>23909678
of course we need to build telephone lines aswell
>>
>>23909467
Corteus and stylish, the Hans Landa way!

Explain that we are ze Germans, from a land far away, and that we have taken care of Ironjaw. We are interested in what this village could sell us, and possibly what we could sell to them in return.
>>
>>23909678
Listen, we have million billion more useful shit to order from the Reich than trains.
We're not wasting precious supplies on such a restricted thing.

>>23909737
Didn't we came here for the oil, to negotiate.... something about it? I came late in the thread and didn't read the player suggestions, I'm not sure why we came here.

I guess we could trade for food or something? We are not in such a need for food though.
>>
>>23909771
well honestly i thought this was a democracy and im just putting an idea out here but whatever.
>>
>>23909786
well that's how quests usually work
if suddenly everybody but me decides we just must get trains then I just have to watch by in tears.

I feel it is useless expenditure at this moment
>>
>>23909771
Yes, the possibility of energy independence!
We should look into the possibility to learn more of their language, but I don't think these peasants can help us with that.
>>
>>23909827
Don't worry, you are not alone in fighting the idea of getting trains at this point.

Trains will come eventually, but not now.
Rather we should think about them when we have enough land for using them properly, not to mention workforce for building the tracks AND manning the watchtowers.
A great force with advanced weaponry is weak if spread thinly across a vast expanse.
>>
>>23909486
Each train would only require a single 'supply slot', in terms of vehicles that would be dispatched to carry the components for said train. Assembly may prove somewhat tricky without dedicated workshop facilities, however. A large number of rails would best be produced on-site, but you could certainly request them for a resupply.

It may also be useful to research means of extending the Gate's "active time" when it does open.

>>23909514
It's far, far too late to avoid nightmares. Especially once you saw the way they distributed the weight load across the supports. You'll be waking up in a cold sweat for days!

>>23909514
>>23909737
>>23909552
You smile at the villagers.

"No need for alarm!" You call out, holding up a white gloved hand. "I come in peace, I assure you." You remark, flashing them all a bright smile. "I am Oberst Landa, and I wish to speak with your village elders." You remark, "As well as anyone else who might be in charge."

>>23909771
>>23909835
You hear a gruff response from one of the locals, a man dressed in a leather jerkin and armed with a crossbow across his back. He also seemed to have a badge of some sort pinned to his shirt, his bearded face and hat making him look almost cowboy-ish. Or, at least, as close to a cowboy as an unwashed mass of feudal peasants could manage to make someone look.

"Who're you?" He asks, "Because we don't take kindly to strangers what might do harm to our leaders." He warns, in what's clearly a display of bull-headed machismo.

"We are Germans, men of a far away land, and we have taken care of your problems with Ironjaw! We are interested in what you may have to sell, and what could be sold in return!" You remark, beaming broadly. You see the door to the oversized log building swing open, a balding, frail-looking man slowly hobbling out of it, open sores across his face and hands.
>>
>>23909467
"Heil men and women of this village.
Do not look so worried, think of us simply as merchants and hopefully friends in the future to come. Now, who has the authority to negotiate with foreign merchants?"
>>
>>23909983
"We don't got nothin' for trade." The apparent lawman replies, "Though I appreciate you takin' care of that nasty ogre. Him and his lot were givin' us some troubles for a while now."

>>23909786
>>23909946
Trains are, indeed, a viable option in the long term, but a major concern at this point would be labor. If you had an expendable workforce of a few hundred or thousand and the necessary tracks, you could easily stand to establish a very thorough and well-defended train route. One that would likely lend an immense advantage over what the locals use for transport.
>>
>>23910005
"what about horses or spirits? would you know where we could find someone selling that?"
>>
>>23910005
"Oh come now, don't be quite so humble my good man! You do have something to trade, even tho you may perhaps not be quite aware of it yet. But now, will you invite us to a table or shall we continue these talks outside?"
>>
>>23908557
>>23908538
You make a mental note to have such a clever system established. While it won't work in the fall or winter seasons, it can provide a temporary solution for what will hopefully be a temporary problem. To say that the men (and quartermasters) will be pleased is quite an understatement, and likely calm any doubts as to your foresight.

>>23909835
A brief glance to Hans, your question unspoken but intent evident, receives a nod from the bald man. His eyes assess each and every villager in a fashion that makes you think of a accountant: Uncaring and dispassionate for the foreign lives before him.

An interesting thing to note for certain.
>>
>>23910005

Smile.
"Are you sure about that? Because I am sure you have something we'd want as we can pay handsomely"

Also, why didn't we bring Gunther with us? That is a gross oversight
>>
>>23910052
Second that. Talking about us and the existance of oil is something we should talk properly about instead of hollering at each other in the central plaza.
>>
>>23910099
>as we can pay handsomely"
or better it would be if we say "we can come to an agreement"
Shit, I don't want to pay them anything when we could just take what we want with almost no difficulties.

>>23910102
also this
>>
>>23910102
>>23910125
remember we shouldnt let it slip that they have something valuable we want
>>
>>23910137
Ah yes, good point. We can get a "useless" plot of land for quite cheaply if we don't mention it's true value.
Very good... Almost jew like... I'm calling Gestapo!
>>
>>23910195
bah! im the only german with a stomach for battle in this whole expedition! with the exception of the good kommandant of course...
>>
>>23909596
so we must build a siege train that requires no tracks

NAZI SUPERSCIENCE HO!
>>
>>23910217
HO!
>>
>>23910195
Then we will find out that the village has absolutely no say in land-matters. Which is probably what will happen.
We should just make them know that we will be extracting oil here so that they don't freak out or anything
>>
>>23910137
>>23910125
>>23910102
>>23910099
>>23909999
>>23910045
>>23910052
"Oh come now," You remark jovially, "What about horses or spirits? You'd certainly know where we could find someone selling that, yes?" You ask, though Siegfried gets a look of distaste upon his features. A party hardliner, it seems, in regards to alcohol.

"Not unless you want some mudder milk," The lawman remarks, "And we ain't got a lot of stuff outside of beer, ale, and cider. If'n you want to work out a deal with the innkeeper, that'n's your business. Redding's where all the merchant-y types end up in these parts, that or Swordhenge or where them magic-y types ply their arts."

Gunther is currently back at base, managing things in your absence in his role as your second-in-command.

You elect to change tactics, "I'm certain you must have something we'd want-- and we can come to an agreement on it." You state, fumbling slightly for words in the face of his indifference.

There's a note of laughter from the direction of the abode, the aged man having been joined by a pair of older women, all of them relying on canes. The three of them appear to have no small measure of mirth at the events going down.

"Come now, Harold-- No need to get these guests of ours in such a tizzy. Clearly they're here for a reason, and they haven't done anything untoward." He mentions. Siegfried gets a curious expression on his face as he looks to the man, whispering to you.

"I sense magic in the area. Weak." Siegfried remarks, "Tingles up my spine. Likely some local whelpling hiding nearby." He suggests, though how he can sense the magic is uncertain to you. You can, however, feel that same tingling now that you've been made aware of it.

"Care to join us inside?" The elder man inquires, his voice sounding rather wet, as if he has some form of bronchitis. "Venison ought to be ready by now, and the fire inside is still plenty warm."
>>
>>23910249
>>23910225
>>23910217
>>23910212
As it is, a train with no tracks could be considered a tank. A very large tank, mind, but still a tank.
>>
>>23910256
are you telling me... the ratte might be a possibility?
>>
>>23910275
Anything is possible with the power of German engineering.

>>23909724
Telephone lines ought to prove fairly simple, but for now, expanding the range of your primary (and only) radio tower has proven more than sufficient. Telephone, telegraph, and other such lines would be an easy task to accomplish, depending on how far you want them spooled out.
>>
>>23910248
"We are an anarchosyndicalistic commune!"
>>23910249
Sure, they have no reason to be hostile to us so neather do we have any reason to be hostile to them.
I say we accept the invitation to talk over a meal inside that house.
We are civilized germans after all and it is up to us when it comes to showing example.
>>
>>23910302
well i think a train is more practical to be honest.
>>
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>>23910275
oh please, we would never build something so outright vulgar, what we need its a tracked/wheeled land train, like the ones in unreal 2004 in that one assault map, pic related
>>
>>23910363
a train is still more practical..
>>
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>>23910383
yes but think, a train that can go wherever it wants!

pic is better shot of scale, the whole map was just these vehicles, had to move from one to another opening objectives, with all of them moving about in relation to each other while at high speed
>>
>>23910417
the problem is it cant be too long or it cant turn a train can as long as we need
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>>23910431
well imagine if we break who vehicle down into cars like a train, but tracked/wheeled
>>
>>23910484
>who
the*

how the fuck did i manage to type that, oh its 5:49am, welp time to sleep...

Oberst, keep our dreams of siege trains of all varieties alive while i slumber
>>
>>23910249
accept their offer and break bread with them.
>>
>You can, however, feel that same tingling now
Perhaps they have magic that can dwelve into minds to extract information.

Best to accept the invitation, but with armed guards at the ready. Do not allow the consumption of any meals by you or your men, as it could be poisoned; the rate at which they prepared a meal is certainly suspicious. Just respectfully decline whilst inside and cut straight to the jib - give us what we want or we will take it by force.
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I think we don't need any "landships".
When the time comes, we will get trains, but not now.
I think our current roster of vehicles suffices. After all, a standard Protze is fucking magical when it comes to denizens of this place.
>>
>>23910666
>paranoia of the charts

come on
be sensible
>>
>>23910668
yeah i think landships is a venture doomed to bust
>>
>>23910666
>People with strange costumes appear out of nowhere.
>Obviously they need to be mind probed and poisoned.
Also, quite fitting post number.
>>
>>23910678
They are suspicious of you and you are suspicious of them. Paranoia was the norm in Socialist Germany. Besides, we don't know anything about these people. They can be as crafty and devious as the Juden, perhaps even more.
>>
>>23910733
This is still an over-reaction.
You come to someone on friendly terms wanting to negotiate something, you don't suddenly refuse their hospitality.
If you were going to act that way, could have gone with Siegfield's suggestion of driving in village in full force.

The slight tingle in magic could be anything. A magical artifact, or maybe local herbswoman or whatever.
>>
>>23910760
Or the most fearsome thing of them all... Ticks!
>>
>>23910702
>>23910668
The landships concept is doable, and may even prove somewhat beneficial considering resource constraints at the moment, but there are certainly a number of pitfalls possible.

>>23910678
>>23910733
>>23910724
>>23910666
>>23910653
>>23910324
You accept the offer, though your men increase their alertness at a subtle hand gesture from you. Your officers remain alongside you as all four of you go in, Hans patting a reassuring hand on the rifle slung across his back.

The inside of the village center isn't any better than the exterior. There's a firm stench of barnyard animals and their excrete, and the wafting scent of old food, rodents, and other such nasty scents assaults your nose.

There is a large cobblestone fire pit in the middle of the main room, the building having a large, curved roof similar to a barn. Wooden logs are the only apparent construction material, the floor being made out of paved dirt, with a stone hood for the fireplace's smoke and embers to go up.

There's a large pig iron cauldron hovering over the crackling flames, the rickety wooden seats slightly coated with mold. Though Siegfried makes a face, yourself and the others all take seats, the Thule representative somewhat reluctantly. The elders hobble their way to the opposite end of the table you're all situated around, their backs towards the fireplace. A strategic choice, certainly.
>>
>>23910837
Several young children all run about, and Siegfried looks at one of them with an expression of mild shock. He slowly slips off his ring, speaking to you in German. "Some of these children are not human. Their facial bone structure is too squat-- and I see some of the others have slightly rounded ears. Mutants?"

The tingling grows a bit stronger as you walk inside, and your eyes are naturally drawn to the source: There's a man of indeterminate age standing in the far corner of the room, dressed in a simple gray flax robe, its hood drawn over his bowed head. His arms are folded together, and he seems to be meditating.

Siegfried only smiles as he returns the ring to his finger. The female elder to your right, liver spots dotting her face, speaks up.

"What interests you in our small community, my child?"
>>
>>23910249
If we're going to be trading, we should probably work out amongst ourselves what we're willing to give them. I think things like weaponry are of course right out, but since these peasants likely have little use for marble/quartz/platinum I think medicines would be a good bargaining chip.

Hell, if we just have one of our doctors treat the elders they'll probably give us whatever we want.
>>
>>23910842
"we come from beyond the portal we are looking to establish trade and diplomatic relations"
>>
>>23910864
raw materials and limited medicine is all im willing to put on the table as you say weapons are off the table instantly
>>
>>23910873
should we tell them that we come from the portal
just "far away land" should suffice, methinks
>>
>>23910900
i see no downside to being truthfull about this one thing to be honest.
>>
>>23910842
"Potential, you have many untapped resources"

"My people my good woman can show you how to use them. Better buildings stronger bridges farms Industry, we come hoping for us both to go stronger, and you lovely little village is the closest to our trading post, it serves us best to help you most."
>>
>>23910842
"We wish to establish trade. We would want access to food and building materials. In exchange we have ways to make your fields more effective, produce more food."
>>
>>23910927
were also looking for horses and spirits
>>
>>23910864
this
>>23910900
i agree. we shouldn't tell them about how we got here at all. just from a far away land and if they ask for specifics just say the Germany
>>
>>23910842
We should probably ask about the surroundings of the village, like nearby monster camps or where the other city the guy we first met mentioned.
Offer to trade various goods, medical stuff like bandages and such maybe. Or chocolate, the mage didn't know chocolate so there should be quite a sale price for such a rare commodity. And then we ask for food (fish and such)
>>
>>23910927
Building materials? You mean mud and wood, things we already have?
I don't think people thought out really well before coming here.

Besides oil field, there is practically nothing here we want. Maybe seeds and farm animals to start our own food production.
Other than that, we need them for info, I guess. We can learn the language through them and learn about the surrounding lands.

>>23910937
Pretty sure we can set up our own still without having to trade for alcohol and drinks should be far, far low in the list of things we want.
>>
>>23910963
We can also offer monster extermination. After all, we have allready defeated an ogre that terrorized this town.
>>
>>23910972
> 2013
> not wanting information about the empires biggest horse breeder
> do you even wehrmarcht?
>>
>>23910963
And get some pioneers to fix/blow up (and make a new one) that damn bridge so no one that has even the slightest idea of how to make bridges gets nightmares
>>
>>23911000
Horse... eh, what makes you think a small fishing village breeds horses? But, okay, we could ask about that.
>>
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Let us fix your bridge.
Please.
We'll do it for free.
>>
>>23911035
they wont have horses but will know where we can get them
>>
not sure why we even care about horses
>>
>>23910842
no idea how this works but im enjoying this
>>
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>>23910842
>"Some of these children are not human. Their facial bone structure is too squat-- and I see some of the others have slightly rounded ears. Mutants?"
>Their facial bone structure is too squat
>too squat
>squat
>squat
>SQUAT
>>
>>23911183
Naaah, just possible neanderthal or similar strain of humanity. This is a different world after all, its only natural that evolution may take different paths
>>
>>23910946
>>23910915
>>23910873
>>23910896
>>23910900
>>23910925
>>23910927
>>23910937
>>23910946
>>23911009
>>23910972
>>23911000
>>23910996
You beam, displaying your hands wide as the venison is brought forth for you and your fellows.

To say that the lead-lined bowl and tin utensils are somewhat unappealing is an understatement, but you take a conservative nibble regardless.

"We are new here, from a distant land, and were hoping to get an idea of the area. Surrounding landscape, potential camps of other... monsters," You elect, "We were hoping to establish some trade as well. We're looking for horses and spirits in particular, as well as seeds and perhaps even some farm animals." You suggest, "We were looking to start some food production."

"You're settling in?" She inquires, smiling politely.

"... Yes." You settle, "We also would like to know more of the local language. Perhaps borrowing a couple townsfolk so we can better learn your tongue?"

The other woman stares at you, "Mmhmm."

"We also were hoping to utilize your--" You look to Hans, who at last speaks up.

"I suppose you're using them as pitch fields. Damn shame, but we would like to use the territory." The squat man remarks.

"Oh! I didn't realize that your Dwarf was of their earth mage caste." The woman remarks, smiling broadly.

Hans simply stares, and you can see a little vein pulse on the back of his neck. "Dwarf?"

"Likely a race present here." Siegfried informs him in German, the ring slipping off subtly once more. Hans calms slightly, but looks slightly moody at the perceived insult.
>>
Let us clarify, we want the oilfields and nothing more, seriusly. I doubt that these people can supply even sewer grade alcohols or fish which are not halfway rotten already.

what we are able to offer are way more: security (as the baron obviously could not ), increased crop yields, a non-cthulian bridge, food, healthcare...the list goes on and on
>>
>>23911242
You decide to smooth things over, "Yes-- Your pitch fields. We could find a great use for your... pitch." You state. The tingling at the back of your neck increases slightly, right until Siegfried shoots a deadly stare in the direction of the corner of the room. There's a quiet gasp, and the hooded man goes abruptly still.

The elders seem unaware of this whole series of events, the man speaking up now. "What do you have to offer in return?"

Dr. Klein speaks up now, setting his medical bag on the table. "Medicines. Cures. Treatments-- Things that I can tell the people of this village sorely lack."

Hans at last speaks up once more, "Some engineers could also stand to fix your bridge. We could also station a garrison here, with the Oberst's permission, to handle any issues you might have with local monsters."

Do you wish to add anything to their offers?

>>23911183
>EXTERMINATUS IS THE ONLY OPTION.
>KILL THEM ALL
>Gunther crashes down the chimney in a Santa suit, his MG34 roaring away as he mows them down. His sleigh, a Junker with commandos lashed in front of it, comes to life in order to strafe the village. The commandos employ firebombs and douse the village in fuel.
>It all burns.
>The Emperor is Pleased.
>>
>>23911242
ask them if they are interested in some medical supplies basic antibiotics and the like for information
>>
>>23911242
>Our tank guy is mistaken for a dorf.
Wünderbar!
>>
>>23911264
not anything to the offers but request that in return we requre information about the general area and the empire as well as appreciating contact with some of their mages
>>
>>23911264
We should see how they react to the offer before we suggest more. At this point I don't think we have anything else besides precious materials and luxury goods from fatherland
>>
>>23911264
>PRAISE THE EMPEROR
Offers seem good to me. Maybe subtly inquire about any possible mages in the village.

It seems like magic only works in this world. If an elf walked through the portal, would his leg bones break at the loss of magic keeping his stature possible?
>>
we should ask what their relationship is with the local baron
>>
>>23911317
i thought we werea talking to the baron now im confused
>>
>>23911311
More likely they will instantly gain all those hundreds of years their bodies have managed to avoid.
>>
>>23911343
Of course not. This is just shit-tier, small village. The Baron likely controls several towns and cities and lives in a big castle or something
>>
>>23911264
Magic spiked when we nervously spoke about pitch fields.
I think it's obvious that the edgy corner sitter is mind reading us.

I wouldn't be that worried though since we think in german. There is no way he can understand our thoughts.
>>
>>23911343
You are currently talking to a trio of elders in a small fishing village.

>>23911285
You decide to add onto Dr. Klein's offer. "If you desire, we could offer antibiotics?" You mention, to which they simply stare at you with a blank look.

"What is an 'anti-biotic'?" The elderly man asks, "Does it keep away some form of monster?"

Dr. Klein hesitantly nods, "... Yes. Very small, invisible monsters, that make people very ill." He decides, rather than delving into a lesson likely to go over their heads.

>>23911310
Their faces remain carefully neutral, but their eyes are alight at the idea. It seems you've done much to entice them, though the decision is yours if enticing is enough.
>>
>>23911418
ask if theres any possibillity they could introduce us to the baron
>>
>>23911428
Trust me on this one mate, theres no chance in any hell they have any contact with the baron.
odds are they live their lives outside of his care, expect maybe for a tax collector every now and then when he remembers they exist
>>
>>23911456
well if they are his vassals then they have some contact with someone who can contact him a tax collector or something they can at least introduce us to them.
>>
>>23911418
>Their faces remain carefully neutral, but their eyes are alight at the idea. It seems you've done much to entice them, though the decision is yours if enticing is enough.

Well, I don't want to offer precious materials or other stuff and I don't know what else we have in abundance.

>>23911396
>I think it's obvious that the edgy corner sitter is mind reading us.

Stop jumping to conclusions. do you have any idea what a potentially powerful skill fullblown mind-reading is? Someone with such an ability wont be living in buck-fuck nowhere.
Of course, they could have some bare-bones thing that comes close to it, maybe trying to discern our intentions or similar.

>>23911474
Didn't we already ask Eric? We don't really need to worry about this.
>>
Whoa whoa whoa WHOA!

I had NO idea someone made a quest of this! Bro who are you?
I was the guy who originally created the "Nazis in fantasyland" thread (Although I will make no claims of being original :p) several years ago. After that nothing happened with it on my account, but... last summer I started writing a story in the setting, and now I have a modest story finished that just needs a little editing and some final touches, and now I see this thread and to be honest I'm kind of excited to hear what you've done with the setting yourself OP!
Also I made it a game script for a simple 2D game but I'm going to re-work it into a book series most likely since well... a game will probably never happen.

But I'm interested to hear how you have imagined the setting, do you have like a description of how society works and all?
Not out to "steal your ideas" in case you wonder, I already have 150 pages that I'm actually quite satisfied with so far hehe, but it's just fun to see someone work with the same material but in a different way!
>>
>>23911418
Ask the man in the corner what he thinks of our offers since he obviously runs the place but lets other people do the talking for him

ftendsy commited

Yes captcha we are commited to those oil fields
>>
>>23911488
having multiple persons vouching for us is not a bad thing when dealing with nobillity
>>
Alright, let's pretend I've arrived volksgrenadier fresh to the front.

Can I get a brief history to help me as I review this thread? Like how did we get here from Germany or did we even come from Earth? How long have we been here, ect.

Something brief like that.
>>
>>23911474
Which may well take months or year(s).
We allready have Erik on route for the same thing, or just send a wermacht squad to the nearest city to request and audience with him.
Wouldnt make us look stupid to some peasants, which might not be much granted. But best avoid looking stupid when one can do it, wouldnt you agree?

Hell, if we were truly desperate. We could ask magi Arthur, who seems to have some political weight despite being a famed recluse. but these peasants? or the tax collector? Dead end for sure
>>
>>23911311
>>23911317
"Do you have any mages within the village?" You ask, smiling faintly. Siegfried speaks up on their behalf.

"The man over there is one, is he not?" He asks, pointing at the man in question. You spot something revealed in the gesture: Some kind of necklace chain running along the inside of his chasuble... A platinum chain.

"Yes," The first woman remarks, the man in question still unmoving. "Darren. Our resident hedge wizard... He apprenticed under Magi Arthur, if you know of him, but the famine forced him to come home and help tend to the needy."
>>
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>>23911491
Also forgot my image. Sorry for just bursting into your quest man, I was just surprised, going to read it once I've finished making dinner
>>
>>23911548
wait, there is a famine?
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>>23911488
>Someone with such an ability wont be living in buck-fuck nowhere.
>Implying those guys don't appear in every piece of fantasy literature, games, comics and movies.
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>>23911545
Requesting this.

I'm no fa/tg/guy, but I saw this thread and Nazi's in middle earth sounds hella fun. I wan't to know what's going on.

It reminds of a manga I read where the JDSF did the same thing.
>>
>>23911545
We are not characters in this quest (allthough some guys prefer tripfagging) but rather a collaborative player of Hans Landa.

I suggest you read the OP posts and archives if you so desire.
>>
>>23911605
> implying im not simply the part of Hans landas mind that enjoys warfare and ARMORED TRAINS
>>
>>23911634
>Amored Trains
Mah nigga
>>
>>23911649
i was hoping for a hitler pic with a "mein neger" caption
>>
>>23911634
We are all parts of his mind. He is a very disturbed individual.
>>
So how long before we get the death camps set up?
We'll need to get rid of the nichtmenschlichen for glorious lebensraum.
>>
>>23911545
We are an expeditionary force sent trough a portal into the unknown. We've been here for about a month I think. Set up a nice camp with running water and electricity, fortified it with trenches and walls. Made contact with the local population by saving some civilians and a warrior from some monsters(I can't remember what kind). Contacted a local mage that helped up power up the gate again in exchange for some luxury items (Chocolate, movies, music, books, the stuff), reinforcements arrived and we currently have
Troops:
>[ ] One Squad of SS Commandos. (Down 3 men for 2 weeks)
>[ ] 230 Wehrmacht infantrymen. These are broken down into 5 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen. [4 Wounded for 2 weeks]
>[ ] 10 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 4 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
>[ ] Two science teams, including a pair of geologists.

Currently Built:
>[ ] Mess Hall [Concrete]
>[ ] Triage Tent [Basic]
>[ ] Surgical Hospital [Basic]
>[ ] Infirmary [Basic]
>[ ] Barracks [Concrete]
>[ ] Machine Gun Nests [Basic]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Perimeter watchtowers [Primitive]
>[ ] Wooden Pallisade [Primitive]
>[ ] Latrines
>[ ] Command Post [Concrete]
>[ ] Emergency water storage drums [Empty]
>[ ] Steel prison cages
>[ ] Western observation post
>[ ] Warehouse [Basic]
>[ ] Science Lab [Basic]
>[ ] Magic Lab [Basic
We've cleansed the immediate area of monsters and made a recon post
>>
>>23911692
We are currently located in the middle of a large empire which has been doing the roman thing (continuous warfare to expand its borders) on 6-8 fronts for a long time. And they have magic. And probably outnumbers us thousends to one. Atleast. And magic, did I mention the magic?
>>
>>23911488
>>23911474
>>23911456
>>23911428
"Also, what is your relation to Baron Farnsworth?" You ask, "We have heard of him, but what is your own relation with him?"

"The Baron pays us nary any mind." The man remarks, to which the women nod. "He sends a man 'round every couple of years, gets what silver he can from us, then goes on his merry way and forgets about us all over again. We don't got much in the way of silver, so there's no reason for the Baron and his lot to pay us much heed."

>>23911491
>I am currently Laptop Oberst, but if you want to get in touch, I'm also darthbalfy on AIM. Yes, it's a lame name. Yes, it's from when I was very young. No, I won't change it. Yes, I'd love to have someone to discuss ideas with. I have plenty of setting elements in mind. Feel free to message me, or if you have any other clients, I can add you.

>>23911567
"There's a famine?" You ask, surprised.

"Was, still likely is in some parts, but that's because the Empire takes what it needs." The woman suggests, "We're plenty well-fed here, though. Manage to feed ourselves and keep to ourselves."

>>23911716
>You fought Kobolds and Ogres, as was later revealed.
>Otherwise, pretty spot-on

>>23911669
>What engineer isn't?
>>
It'd be interesting if somewhere far in another part of the realm, the Soviets found a gate somewhere (maybe using some of Rasputin's tomes) and are also setting a foothold.

Or somewhere across the sea thousands of miles in a Japanese legend middle earth they're doing the same thing.
>>
>>23911749
Well herr Gerald, it is a fair bit difficult to keep a room open when the big guy himself aint there.

(He made a room at irc.sorcery.net called fantasyland last session. I'd like to once again invite everyone now that ooc discussions have come up)
>>
>>23911749
I suppose that when it comes to negotiations, the ball is in their court now.
What do they have to say at this point?
>>
>>23911810
this

>>23911803
>Well herr Gerald, it is a fair bit difficult to keep a room open when the big guy himself aint there.
what are you talking about? I don't understand
>>
>>23911803
>Currently on a laptop. Mind shooting me a mibbit link or something similar? Don't have IRC on this laptop.

>>23911794
An interesting theory, one likely being considered by HQ even now.

>>23911810
There's a brief spat of glances shared amongst the elders, wisdom beyond your years being exchanged in meaningful looks.

"We are... Interested." The first woman remarks, to the nods of the others, albeit hesitant. "If you can provide medicine, the security, and all else you make mention of, we'd be fools not to accept. You may make use of our pitch fields, though we ask you to be careful of them. They're the main means we stay warm during the winter months."
>>
>>23911850
Smile at her. "We will demonstrate the utmost care. Our work shall not disturb you very much."
>>
>>23911850
Tell them we have far better means of staying warm during the winter, through the miracle of electricity.
If the pitch is an issue or a resource, we should do what we will with it.
>>
>>23911850
Sorry matey, but I've never used mibbit. using chatzilla, its fairly simple all things considered.

>>23911845
Apologies fella. Gerald be our glorious Oberst!
>>
>>23911850
>They're the main means we stay warm during the winter months
You don't have to worry about this anymore. Smile.

Okay, do we need anything else here? We're taking too long with this, I want to continue with management and building and shit.

Did our geologists determine how bi the field is or haven't they bothered yet?

Also, if they are agreeing on security... we should learn what kind of threads are there.
>>
>>23911850
"Keeping you warm is a part of keeping you safe. There is no crueler creature than climate herself."

We are basicly making these guys our first vassals. Lecker!
>>
>>23911897
NO no trading of tech
>>
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>>23911922
Hopefully if the human populace are blondhaired or blue eyed the Fuhrer will approve of immediate indoctrination.

>>23911936
We're not going to give it to them (even if we did they'd have no idea how to use it).

Just give them portable heaters, and supply them the power. We can cut it off whenever we need to, so that's also an insurance should things get hostile.

We must make them dependant on us. and soon, maybe one of us.
>>
>>23911897
Don't tell the about electricity. I would be fine with providing some less far-reaching technology, but no electricity.
>>
>>23911850
"Yes, I assumed your lodgings were not terribly heat efficient. We could aid you with this as well.

Say, lets make the deal as simple as we can, I offer to help you with all of this, Medication, security. More efficient lodgings.

And in return, we make use of the pitch fields. But I will say this right now, we need as much as we can get, and probably far more still.

But I have no interest in tricking you, we are here in peaceful trade to ensure that everyone gets a fair share and walk home happy.
>>
>>23911936
agree

>>23911957
electricity based heating is still inefficient compared to gas and others. We can make central heating which runs of the fuel we synthesize from oil which would be far more cost-effective what they were doing.
>>
>>23911957
>Hopefully if the human populace are blondhaired or blue eyed the Fuhrer will approve of immediate indoctrination.
Yes, get someone onto that (and make sure it's a positive report)

We'll need to be sure we can convince the Fuhrer the humans here are Aryan material, it would save a lot of trouble later on (and gas).
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>>23911957
>Just give them portable heaters, and supply them the power. We can cut it off whenever we need to, so that's also an insurance should things get hostile.
How devious... I like it!
>>
>>23911907
>>23911892
>>23911897
>>23911906
You smile at the woman,

"Have no worries about staying warm. We will not disturb your work very much, and though we will require great amounts of pitch, we shall ensure your homes are much more efficiently insulated."

"... Insulated? A form of--"

"... Heated." You elect, smiling all the while. "We are here to ensure everyone gets to walk home happy. Which, I wager, will be the very outcome here today! Wouldn't you agree?"

The three of them share looks once more before nodding, smiling warily. "If you can provide as you say, which I suspect you just might, should you be allies with the Dwarven folk, then we will happily work alongside you." The male elder remarks, offering you a firm handshake, his weeping sores staining your glove slightly as he takes your hand in a firm shake.

It seems that business is concluded... or, at least, that's the apparent thought, as Siegfried walks over towards the hooded man while you finish up your own conversation. There's a span of time wherein the two seem to be staring at one another with nary a word, just standing mere inches apart.
>>
>>23911749
>I'll set up an AIM account and add you. We will have to have some kind of discussion regarding copyrights if you ever think of using the setting commercially.
Don't take me wrong, I have no intention of stopping your fun in any way, nor is it important for me to have "the glory" or whatever. But I will most likely publish in 2014, using a different name for the setting of course but still it's the content that matters, and if you do have plans on ever releasing anything commercially in the same setting we will have to sign a legal agreement regarding ownership of intellectual rights. I'm personally not in it for money but like I said, I will need to have my back free in such an event. However, if so we could probably work something out that would allow us both to use the same setting without making claims to monetary compensation from the other person.
Because regardless of what I want, my publisher will care.

>I'm probably getting all worked up over nothing here, but up until now the thought of having to legally defend my book never crossed my mind. So you know, if you ever intend to make claims, we should really talk it through as soon as possible.
>>
>>23911957
But we don't have the fuel for industrial generators.

At best, we'll need to build a feasibly waterwheel, and later on maybe dam the nearby river until we get a steady fuel source.
>>
>>23912068
>Allies with the dwarven folk.
I hope they mean we have the technology of the dwarves, I'm sure we certainly exceed that, because there's no way we will have anything to do with those, quite literal, untermenschen.
>>
>>23912068
slip off the ring "Siegfried, if you aren't going to kiss him don't get so close, we have work to do here."
>>
>>23912070
>Worry nothing of it! You can join me in #Fantasyland on irc.sorcery.net if you like. I'm a chill person, there should be 0.0 issues. Here's a link: http://www.sorcery.net/chat_irc.php?tabid=37

>>23912079
A waterwheel would likely function best if you wished to provide the village electricity, though it'd likely take them some time to understand and properly utilize it without you hand-holding them.
>>
>>23912068

There was something about learning their language but I think that can be taken care of when set up an outpost here and have few scientists stay around here and learn their language. Maybe even Gertrude.

Okay. Outpost, oil extraction, oil refinery. We need to build these asap. Fuck stables and airfield.

Btw, oil extraction and refinery is not that difficult to do. People have been stealing oil from pipes and synthesizing fuel in their garage for decades. It is just intensive on massive scale, but we don't need that kind of scale for now.
>>
>>23912068
>There's a span of time wherein the two seem to be staring at one another with nary a word
Shit is about to get real. Confide with Ziegfriend in German and ask what the fuck is up.
>>
>>23912117
>hand holding the locals
We must consider the construction of a school and education and indoctrination of their youth a priority. Scout for their brightest and smartest minds, and pay off the families.

They'll make the future governors of the land and officers and generals in an army of locally trained soldiers in the far future.
>>
>>23912068
We should keep an eye on this, Siegfried has shown he is less than prudent. However if we were to go with a snatch and grab of someone to learn from the former apprentice seems a prime target.
>>
The meeting with the villagers has given us some very important information.

1. The Baron doesn't pay much attention to small settlements until tax time comes around.

2. As befits a medieval setting, food is a scarcity, and Famine is common.

It seems to me that our next shipment should include as much non-perishable food as possible. Considering how labor intensive food production is in a Medieval world, we should by able to buy the labor of entire villages for what would be a pittance of food from the Fatherland.

With a few villages worth of laborers we could get to work building roads and laying down Wooden Rails, which we can later cover with steel.

I'd also consider ordering gold or Silver from the Fatherland. If villages like this one only produce a pittance come tax time, perhaps the Baron, and by extension the Empire will over look our meddling for a relatively small amount. Over look that is until it's too late.
>>
>>23912117
Why would we not have to hold their hands? we are going to have to send a workforce down to fix their village (And Bridge), we have also promised security which in a feudal sense means either a garrison or castle. We want to have the oil secure either way, so the garrison is allready a given. Not many men, but some of them and a radio. Might grow into something larger later on, but that should be then and not now.
>>
>>23912068
Also, depending on our faith in alcohol I would either burn or drench in alcohol the glove with which we shook asap.

Oh and calling it that the mutant kids are either dwarves or of dwarven blood
>>
>>23912117
>Haha great, that's a load off my mind right there! I'll join you on IRC in a bit then
>>
>>23912216
>feudal sense means either a garrison or castle.
Rather, we should show the superiority of our advanced methods of warfare. Show them you don't need great walls of stone, when barbed wire will do the same. How 1000 archers can be replaced by a single man with an mg42. How our might tanks can dominate the battlefield
>>
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>>23912177
>indoctrination of their youth a priority.
We allready have the perfect tool for that...
>>
>>23912260
no we shouldnt show them anything of our millitary might as this might reach other places in the empire surprise is our greatest weapon if they develop countermeasures against your artillery and fast firing weapons we will need significantly more manpower.
>>
>>23912260
....we kinda build a palisade around our camp. Now that I think about it, that was kinda useless effort. Why'd we do that?
>>
>>23912260
>mg42
Aren't we from the '39 era of Socialist Germany?
>>
>>23912283
because it will keep them out? they dont have tanks or artillery it will keep the common infantry army out.
>>
>>23912260
That is great for the villagers, not so great when the taxman comes and see a foreign power having fortified one of their villages. Which can lead to all kinds of problems, and the detail of overplaying our hand. Currently nobody in this world (except a group of very dead monsters) has any idea of what our capacities are, lets keep it that way until either we need to use surprise to our advantage either defensively or offensively.

And really, if the village is attacked by some random bandits, a few Heersmen should be able to handle them. if there are more, evacuate, call in mechanized reinforcements.
>>
>>23912109
>>23912152
>>23912156
You slip off the ring, looking towards Siegfried. "You know, if you aren't going to kiss him, you really shouldn't get so close. We do have work we need to take care--" You joke, before you see Siegfried reach up to the other man's hood.

... Is he seriously going to--

You can't help but blink a bit as the hooded man's head is exposed, blonde hair, braided into a ponytail. The man's eyes are slightly slanted, as if he is from the Orient, but it is his ears that give you pause. His pointed ears.

Siegfried simply stares at the man, who stares back with an almost blank look in his eyes, his face expressionless. The elders go quiet.

Siegfried eventually laughs, "This boy has quite the gumption to him!" The man remarks, "Courageous, certainly!" He asserts, his head whipping back in a wolflike manner as he laughs. Siegfried looks back to you, "These villagers are very interesting folk indeed, Oberst!"

The man with the pointed ears gets a vaguely relieved look on his face, audibly sighing.

"May we borrow this young man?" Siegfried asks, laughing again. The elders pause in consideration, before hesitantly nodding.

"Fantastic!" Siegfried remarks, clapping his hands together. A cheery Thule Society member is something you don't particularly see every day.

>>23912304
>>23912283
A palisade will protect your men from most melee attacks, such as what the kobolds and Ogres employed. It will also provide your riflemen an advantage in terms of height and observation range with the perimeter watchtowers now built.

>>23912290
Yes, though some experimental technologies are present at your camp. The primary concern with these 'advanced technologies' that are slipped through is that, as prototypes, they're prone to malfunction, hard to replicate, and often run into other issues as far as maintenance is concerned.
>>
>>23912283
Security. We can keep all our secrets behind walls and closed doors.
>>
>>23912328
>Currently nobody in this world (except a group of very dead monsters)

soon the Baron will when Eric reports
>>
>>23912335
>A cheery Thule Society member is something you don't particularly see every day.
Worry.jpg

We should make sure that Siegfield treats the guy right.

Anyway, I think we're done here. Lets go back to managment mode!
>>
>>23912037
Someone is going to have to open up that can of worms anyway.

We'll need to find (and bribe/coerce) some eugenecists to convince Hitler of their worth, before he goes about asking us to gas them. A waste of man and material in all regards.
>>
>>23912377
Who has not seen any of our weapons in action, besides a group of SS commandos liberating them. And correct me if I'm wrong but even then the didnt actually see the weapons being used. At worst he can say "they are great warriors with powerful magic to back them up" and thats that.
>>
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>>23912266
Also, nazi germany wasn't all that dark. They did have toys for kids too you know.
>>
>>23912414
He saw our full might including the tank when we repelled the Kobolds... .well, at least he felt our full might
>>
>>23912335
>Yes, though some experimental technologies are present at your camp. The primary concern with these 'advanced technologies' that are slipped through is that, as prototypes, they're prone to malfunction, hard to replicate, and often run into other issues as far as maintenance is concerned.

This has been hinted a few times before, we need a dedicated machine shop/repair depot.
>>
>>23912471
Chuch. A good blitz relies on logistics. Our cars and tanks are useless without repairs.
>>
>>23912413
Our village has elves.
They have the blue eyes, blonde hair, and beauty and form, and agelessness.
The only thing we'll have to worry about is the pointy ears.

If we can convince Hitler that's a good thing, then everything will work out fine. Hell, he could go about saying they are the true aryan, immortal and beautiful.
>>
>>23912471
Supported. A little workshop for our engineers to repair weapons and armors and store their supplies.
>>
>>23912471
you're right
>>
>>23912471
actually considering the experimental nature of those arms a workshop with engineers would be better as we probably cant get stock parts from the,
>>
>>23912377
>>23912414
Eric has seen a bit of your campsite since the liberation, but you would be fairly certain that he does not comprehend (or even really appreciate) the full scale of your killing potential. Especially now that your numbers have almost quintupled overnight! When you repelled the Kobold-Ogre attack, he was able to witness a bit more, but his comprehension of that power is almost certainly lacking.

>>23912410
>>23912413
>>23912266
Indoctrination is entirely possible, but as it is, you are left to once again resume command of your encampment and facilities. Whilst recent projects have somewhat reduced available construction materials, you still have an abundance on-hand from your last resupply.

Currently queued:
>Airstrip [Primitive]
>ETA: 7 Days. An extended section of paved land, suitable for basic aircraft to take off of and land on, with the aircraft left to sit in the open air or under tarp canopies.
>Stables [Primitive]
>ETA: 1 Day. Primitive wooden stables designed to hold up to two dozen horses, complete with a trough.

>>23912471
>>23912526
>>23912534
>>23912538
>>23912540
A machinist's shop/repair depot is entirely possible. Considering the nature of the work, such a facility will need to be built out of concrete in its basic form, with stone walls, chains, pulleys, and welding equipment. Wooden walls would, needless to say, be an instant deathtrap.

As such, construction will require four days under current workforce capabilities.
>>
>>23912540
fatherland* we should also ask for blueprints to any experimental stuff they send us
>>
>>23912580
que the workshop and wait for the baron to make a response?
>>
>>23912580
>Airstrip
Begin aerial reconisance immediately. Fly at a height no one will see or hear our planes.
>>
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>>23912531
>The ears are a problem though.
Nothing that little surgery can't fix!
>>
>>23912580
remove those things for queue

Make an outpost in this village.... what is it called again?
Some primitive oil extracting structures
Machine/repair shop at hope
Those sun-heated showers I suggested earlier. Like 20 of them or maybe 40.
>>
>>23912619
we have no airplanes yet we are waiting for next month or the one after that before we get them
>>
>>23912619
we don't have any aircrafts and wont have any till the next supply which is in a month from now.
>>
>>23912648
both the stables and airstrip is sound choices.. we can queue the other stuff but i think we should finish what we have.
>>
>>23912674
No they are not. We wont have airplanes till the next supply and we aren't 100% we are going to order any anyway. We should make airstrip a week before the next supply

Stables is absolutely useless right now, we don't have horses, we don't have access to them. Seeing how quick they are to build, we can build them after we get our first horse, which could be tomorrow or could be in two months.

As it stands, both are wasted and inefficient use of our labour.
>>
>>23912591
>>23912540
For actual construction purposes, a workshop could be established in which to dedicate engineers. Keep in mind, however, that they need either tools or to make their own tools for any projects you wish worked on.

A workshop has the primary asset of being able to allow you to build things from scratch: A general workshop will take longer, but can perform a larger variety of tasks, whereas dedicated workshops (which can eventually lead to factories) will have a much greater turnout of the things they're specialized in.

>>23912619
You currently have no planes, but are working on an airstrip so as to enable the operation of planes once completed.

>>23912613
>>23912591
A machine shop/repair depot will allow you to maintain your current vehicles and weapons from stores of spare parts, as well as repairing minor battle damage. A workshop will enable production of entirely new weapons, vehicles, and other such objects, but require necessary raw materials.

>>23912648
The village has no apparent name, but the people refer to it as 'Riverside'. Not the most creative of names, but they seem a mentally blunted people regardless. You currently have room for one additional project with your available engineering pool.

What sort of outpost do you desire? A generic observation post with a small bunk area?

A primitive oil extractor, hooked up to an electric generator, will require three days to manufacture, and be built mostly from basic iron parts welded together (prematurely, of course, since welding near pitch is stupid on a scale that almost hurts as much as staring at that bridge did).

The sun-heated showers will only require a minimal amount of effort, and thus are incorporated into the barracks' automatically, rather than requiring independent queue time.
>>
>>23912713
> medieval world
> were going to see the baron soon
> stables useless
> nigga what are you smoking please stahp
>>
>>23912648
I wouldnt quite remove them, as one demand from the superiors back home is that any kind of aircraft must be able to be properly serviced on this side before its given. An airstrip, raw oil goes a long way.

I would have to agree tho, those things should all be added to the que proper, with the addition of "Insulating/rebuilding sections of the village"

with that and the outpost given highest priority, this should ensure more goodwill from the villagers and show them we are dedicated to our deal (rather then waiting two months before even showing up a second time)
>>
>>23912720
how many days is it till the gate recharges naturally?
>>
>>23912732
We Baron will not come HERE. Most likely we are going to be invited there, like we asked Eric to relay to the Baron.

>>23912720
>What sort of outpost do you desire? A generic observation post with a small bunk area?
Well, we promised to provide medice, right? So it should be in the village or next to it, able to treat patients, able to house our garrison, will need a radio.

>>23912742
True, bu again, I see no reason to build the airstrip now and not a week before we order the aircrafts.
>>
>>23912720
I would vote for a minor reinforced garrison/storage area.

The villagers wouldnt be to happy to be forced into accommodating our troops, and it would offer a safe method of storing the oil between pickups aswell as any medication (I dont trust them to store those properly either) aswell as any material or equipment needed for the village itself
>>
>>23912805
yes and when we see the baron he can give us directions to the nearest horsebreeder and we can send three armored cars out to buy some horses.
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>>23912849
Nigga, are you even reading what I am saying?
We can make the stables when we decide to get the horses. Right now we have absolutely no need for them.

It might take few days before we get any or few months. It is an absolute waste of effort to build them now.
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>>23912881
but how will i film my fetish horseporn then :/
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>>23912908
But you wont be able to do that even if we get the stables unless your fetish porn is so low-quality that you are going to use cardboard cut-outs or people just dressed in horse suits

We wont magically get horses if we build stables.... right? This not how it works in this world, right op?
>>
>>23912803
At the moment? 25.

>>23912805
>>23912816
>>23912742
An outpost capable of housing medical supplies (effectively a mini-infirmary), housing a garrison, and having a radio, plus a tank for crude oil to be stored in, should require about four days to complete and one of your engineering teams (or yourself).

>>23912950
Correct. You will need to procure horses on your own for the stables to be of any practical use.
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>>23912720
So if we can make the workshop operational, we can immidietly begin building archaic planes such as Gotha G.V or Albatros D.IV.

http://en.wikipedia.org/wiki/Gotha_G.V
http://en.wikipedia.org/wiki/Albatros_D.IV
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>>23912950
We're getting stables TO GET HORSES, LOTS OF THEM.
And I believe it would be better to build them earlier rather than later when there are more important things to do
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>>23912986
Dude, there are more important things to do RIGHT NOW.
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>>23912950
No mate, no its not. But we have all been very much agreed on getting horses as fast as possible, as they are not nearly as fuel-intensive as our heavier vehicles and make for excellent working animals. which merits a proper stable, herr Hellbrons deviant reasons aside it is a perfectly valid item that needs building, however I did say earlier that Riverside should get priority for the time being
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>>23912980
You still need an airstrip, but with basic timber, metal, and some rough blueprints, being able to produce them is certainly possible. Just keep in mind their archaic nature, as well as potential fuel consumption issues.
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>>23913008
hey im just a piece of the kommandants mind blame him not me
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>>23912971
>An outpost capable of housing medical supplies (effectively a mini-infirmary), housing a garrison, and having a radio, plus a tank for crude oil to be stored in, should require about four days to complete and one of your engineering teams (or yourself).

Right. Lets do it. Don't think we should be the one to oversee this though I'm neutral on this.
Add:
oil extractor
machine/shop
I still think we should post-pone the airstrip in favor of oil-refinery which we should build not far from the oil firlds
>>
>>23913037
You now have a full queue of projects.

Do you have any assignments for your forces or scientists in addition to these construction projects, or do you wish to proceed to the end of the construction queue?
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>>23913008
But it does get priority. We're assigning an engineer team to build an outpost in the village.
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>>23913027
>"Just keep in mind their archaic nature"
>Implying they weren't kicking ass back in the great war and gettting their archaic status only due to massive leaps in technology later on which rendered them obselete.
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>>23913074
can we have our scientists develop an early stg 44 in a bullpup design?
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>>23913093
You currently have about two teams of scientists, which amounts to a little more than a dozen people, not including Siegfried who has pretty much locked himself up in his magic lab with the pointy-eared fellow.

You may wish to forward that back to HQ for the next resupply, however.
>>
>>23913074
Can we send a scouting team out to look for suspicious activity and other things?
And get the commandos to better train the troops.
Have a part of the scientists gather plants and the such and try to determine their proprieties.
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>>23913117
so if we want to develop weapons we need to send word back to hq?
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>>23913074
The geologists should do dedicated probing around the pitch fields to determine the amount of oil and the earth composition. Also take samples of it to determine the quality.

Gertrude (and couple more linguistically oriented scientists) should continue her linguistic research with the help of the villagers

Keep an eye on Siegfried and that fellow he kidnapped, we don't want him to torture info out of him

Send a garrison to riverside

... hmm, dunno what else

Oh, and send report back home that we secured oil-deposit
>>
>>23913117
Step 1: someone keep an eye on Siegfried to make sure he doesnt carve the poor thing up. Bad PR that.

as for step 2...I'm stomped, any suggestions?
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>>23913136
>And get the commandos to better train the troops

previous thread I asked to have Gunther search for candidates for commando training from our soldiers. Anything came from that, op?

>>23913152
Also, Landa should try to familiarize himself with local language. Spend 1 hour on that each day
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>>23913141
Entirely new weapons, yes, but that is in the area of firearms: You could ask HQ for STG 44 designs if they have them, but actually building them might prove mildly tricky with available resources.

>>23913136
>>23913152
The commando units are still training the troops as part of sentry duties, though your Wehrmacht infantry are already rather elite soldiers in and of themselves. You can dispatch scouting parties if you wish, though that will draw from the work parties/sentry teams.

>>23913152
>>23913168
Gabriella, who expressed a previous interest in the local language, will be dispatched down south with the garrison and a magic ring, as well as a chunk of quartz for recharging purposes.

Your men will also keep an eye on Siegfried and the fellow that was "voluntold" into accompanying you, so as to prevent untoward incidents.

What size of garrison is desired? A standard squad of eight men is likely to be enough, according to Gunther, but you may send more if you desire.

The geologists will depart with the garrison squad to check quality and size of the deposit, but preliminary assessment and testing indicated it to be a high-quality deposit of great quantity. Enough so that it actually is welling up to the surface of the earth.

>>23913188
Gunther has, indeed, located about a dozen or so men he feels are "Adequate" for additional training.
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>>23913224
Considering we have some 250 men, some 10 guys shouldn't make much of a difference right?
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>>23913224

A garrison of 12 people should be enough, I think

We might want to build a sentry tower or two at the village but that is for later
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>>23913224
well then i suggest we send in a request to hq for a carbine sized magazine fed (maybe something like the lmg 34 drum mags) rifle in a compact bullpup design capable of automatic and semi automatic fire with good accuracy over medium ranges
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>>23913254
This is Gunther's assessment.

>>23913255
A garrison of twelve will be of no major difficulty to spare. Sentry towers could also be added into the village, though their placement (in the village or at its outskirts) are your decision to make.

>>23913256
A custom rifle such as that can be prepared as a prototype, but considering the original design is still being worked on, it may take quite some time to produce this alternate prototype.

>>23913086
>Quite right. Also, there is something just downright sexy about WW1 planes. Bombs away... in chivalric fashion!
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>>23913311
send along a message listing areas of usage (replacement for the fg 42 programme lightweight allround replacement weapon for gebirsjaegers and other light infantry aswell as a weapon for tank crews)
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>>23913311
>Bombs away... in chivalric fashion!
How droll! You certanly don't know that back in the days of first world war, bombing was considered very, VERY unchivalric behaviour.
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>>23913311
don't forget to report back to hq
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>>23913486
yeah actually do it right now so they can start preparing our rifle as soon as possible
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>>23913256
>>23913351
>>23913511
You are talking about the Sturmgevehr arnt you herr Hellbron`? Which I seem to remember wasnt in use untill 1944 and probably not even on the drawing board right now
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>>23913600
no but with metagame anything is possible and i mean we have a wirblewind which wasnt introduced either untill 1944 and im actually takling about a bullpup stg44 being fed from the same magazines as the lmg34.
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>>23913641
Lets not go there please, I dont think even the concept of bullpups existed untill what, early 1960? Because we have one strange prototype doesnt mean we should go insane and get all modern on the Oberst

the K98 is more then adequate for our current, and most likely future, needs
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>>23913721
whatever happened to nazi superscience?
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>>23913745
I for one would like to keep the fantasy aspect of the quest on the fantasy world. I don't need yet another quest that is ruined by not caring how something work or even if it works. Not everything needs to run on clichés and rule of cool.
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>>23913798
no but not everything needs to be badwrongfun or nofunallowed either
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>>23913745
I fucking love nazi superSCIENCE! but lets save it for slightly furher in, yea? I mean the wars barely started back home, and all of the fun shit (V1/2/3, Ratte, mause etc) have yet to be even gone past a glimpse in some scientists eye.

Less can be more sometimes
>>
I'd rather go for Nazi SuperMagicScience!
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>>23913745
>>23913815
But believe me mate, when it comes it it. I'll be there advocating the Göttedammerung.

I just prefer do things ic, without involving knowledge Oberst Landa simply wouldnt have. He isnt a weapons designer, he is a civil engineer, why would he be able to design a revolutionary assault rifle?
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>>23913851
im with this guy
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>>23913873
Feudal imagery just brings out those ideas of modern marvels!
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>>23913934
yeah listen to this guy
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>>23913394
Droll? The British element of Oberst Landa's mind reveals itself! Bombs are chivalric for those dropping them!

>>23913511
>>23913351
>>23913600
Such a rifle could be requested, but keep in mind the more advanced a weapon requested is, the more complex parts and vestigial components it will contain. Said components will be more prone to breaking down, and overall increase the resource cost/maintenance requirements of the weapon in question.

A weapon such as that would not only push the limits of your knowledge as a civic engineer, but it'd also represent a huge investment of resources in failed prototypes and testing for your small laboratory. Hardly feasible, but something you could pursue if you truly desired.

>>23913745
Possible, but you only have a staff of about a dozen persons, two of which are geologists. Hardly an award-winning team of brilliant minds.

Regardless...

Progress is now continuing apace, with your new airstrip, outpost at Riverside, stables, and machine shop complete. The base is steadily filling out, and your engineers, while advocating the creation of roads, make due with the dirt ones that are forming themselves from the frequent passage of vehicles and feet.

You have heard nothing back from Eric or any emissaries from the Baron, but this is hardly a great concern, as you have plenty of projects to occupy your mind. Your man sent to observe Siegfried reports something unusual about the man that went with him: The pointy-eared fellow appears a mute of some kind, as well as dumb, though Siegfried seems to be somehow able to make great gains in research. Already, the Thule Society representative is advocating that more magical materials be procured.
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>>23914020
well if we could send word back to hq about it we can work on field testing it and improving its reliability
>>
>>23914020
He is also forwarding reports that he is coming closer and closer to construing a "Grimoire" of some fashion. Apparently, it is some kind of book of incantations or magical powers for further usage.

The crude oil extractor works according to plan, quickly sloshing out the black gold in such quantities as to make the villagers boggle. They don't stare too much, however, thanks to the medicines that your garrison's medic is doling out, as well as the frequent questionings by Gabriella, who believes she can form some fashion of language cypher for this area's dialect. Other dialects may be more difficult, but she feels confident she's understanding the basics of the language, and can construct the full one from there.

Your men also appear to be in high spirits with the reduced working hours and increased access to recreational facilities. While some of the men are continuing to fall ill, your infirmary staff and surgical hospital are able to handle the worst of the cases.

In addition, the first vehicles begin to show signs of wear and tear, to which your well-timed repair shop proves more than capable. Machinists quickly work to fix busted axles, pistons, and spark plugs.

For now, there is a remarkable sense of calm, but you cannot help but feel that this is only a preface for what is to come. Gunther and Siegfried are both pushing for you to advance west on Redding, so as to at least maintain a degree of authority over the local area. Dr. Klein, while content with treating the villagers, thinks that you should put additional resources into the small village. Its proximity to your oil extraction site makes it valuable, though the doctor clearly has humanitarian underpinnings for his request.
>>
>>23913815
I never said anything about badwrongfun or nofunallowed. Don't get butthurt over nothing. I just think that both have their place and I think that the Nazi part of this quest should be run mostly historically accurate in order to better contrast the fantasy aspect. I see absolutely no reason to change the nazis into cliché villains with superscience and think the quest would become far more boring if it were changed.
>>
>>23914079
>Gunther and Siegfried are both pushing for you to advance west on Redding, so as to at least maintain a degree of authority over the local area

yeah, we should at least start scouting that area.

Also, I am not comfortable with our men getting so sick. Could we devote the rest of the scientists looking into the cause? Maybe we should upgrade our medical facilities.
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>>23914126
im not butthurt im just saying its just a quest no need to take it super serious.
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>>23914140
What scouting force do you wish to dispatch? Redding is said to be a few days away on foot, but you could likely cover that distance in a day or two with vehicles.

Upgrading medical facilities is entirely possible, though your scientists could also attempt to discern the cause. Considering that the outbreaks seem to concentrate towards the edge of the camp, there is some suspicion that there might be some external contaminant that affects the sentries.
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>>23913951
Well my friend, I did promise you that I would be there for the super science.
Know you will know I'll be there.

>>23914079
Personally congratulate Siegfried on his progress, and offer him any kind of equipment or support he needs, within reason and capacity naturally.

But for now, no assaulting Redding, thats premature and a right bad option.

How about asking Gabriella to hold language courses for those interested (us for one), it should give us a nice base of people able to understand the local tongue without rings. And offer more credit to her research
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>>23914181
>Considering that the outbreaks seem to concentrate towards the edge of the camp, there is some suspicion that there might be some external contaminant that affects the sentries.

Maybe there is some kobold corpse we misssed? Yeah, lets have our people look into it

>What scouting force do you wish to dispatch?
I bet Gunther and his boys are getting bored. Lets send them and the "potentials" he determined in in one or two Sd.Kfz

Will they be in radio range?
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>>23914234
woo!
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>>23914126
I do agree with this man tho, overworked projects a là mause/ratte? yea man, that is awesome.

going all flying saucers, fake moonlandings and railguns powered by agonized souls? no, just no please
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>>23914181

don't send the commandos on recon, the last time they done that, they brought a horde of sub-races back with them. a single mechanised squad should suffice for now.

We could begin to lay the foundations for the eventual take over of the village. make it look like we are building it up into a new population center, though it will be with German Citizens that it will be filled with, eventually removing the unwanted sub-forms and mutants from it entirely...
>>
Rolled 43

>>23914234
Siegfried seems rather happy with the praise, though he has made mention that his research would go much better if he could get a few locals to interrogate, as well as the necessary prison/holding facilities for interrogation. A small jail, essentially, with an interrogation/torture chamber.

He also wishes to have access to the full stock of magical materials to further his research.

>>23914234
>>23914258
You dispatch your scientists to attempt to uncover the source of the illness, a task they feel they are up to snuff with.

Gunther and his men, on the other hand, seem eager for an opportunity. Gunther in particular speaks up, "We'll be outside of radio range, but we could likely rig up a gain booster on one of the transports with the help of the machine shop. It'll take some radio parts, but we can keep in touch that way. You could also just trust us," He remarks with a shrug, as if saying, 'But you'd never do that.'

He'd tilt his head slightly, "Anyways, what mission do you want? Recon of the city, sabotage, or some good-old infiltration?"
>>
>>23914143
Seriously, what are you talking about? At no point did I even imply the quest should become super serious. I just don't think the real world should be intentionally changed because of something unimportant. I prefer settings to actually work. The current setting works quite well. If you introduce super-science the whole world would fall apart.

This started as a somewhat serious quest. This is a nice change of pace, because most quest authors don't seem to care at all if their setting would even work. You don't have to make everything silly, just because it is a quest. Silly quests are fun, but you don't have to make everything silly just because it is a quest.
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>>23914283
well i hardly think a bullpup rifle is flying saucer tier.
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>>23914341
Guess we could give old Siggy access to 2/3 of the stock. The rest we should keep in case of emergency and as trade goods

>He'd tilt his head slightly, "Anyways, what mission do you want? Recon of the city, sabotage, or some good-old infiltration?"
Recon and if possible infiltration. Look for opportunities for sabotage but don't do them.
Personally I trust Gunther, shame that in earlier threads due to some bad choice of words by some players we lost influence with him
>>
>>23914400
>>23914412

I would say we should take middle-ground.
With the introduction of magic, we could certainly fuse regular tech with it after some research
>>
>>23914341
"We need information Gunther, and I would not wish to question you in what kind, or how that information is gathered. I would however set the condition for my trust that nothing is done that could lead to dangerous or military complications for this expedition. As for the radio, if you think its better to carry a radio, use it. You are the commando here, you know whether you will need reinforcements urgently or not...

Ofcourse that would mean the mission had failed, and you'd never let it come to that. would you?

(recon, hopefully he wont kidnap or kill anyone)
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>>23914341
We should upgrade the medical facilities, science and magic labs next. Are the emergency water storage drums still empty? Guess we should have someone fill them then.
Also, we have 1/3 ton of platinum. How do you feel about sending 100 kg to HQ? This will surely be recieved as a large success and may increase the supply priority of our base. Maybe they'll send some miners here additionally to what we ordered.
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>>23914341
>Rolled 43

W-what are you rolling for?
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>>23914412
It is not and if there was a discernible reason to include it in this setting beyond "I feel like it." I would not have objected. What bothers me is how you don't seem to care about the historical setting at all. Also super science. That's just intrinsically silly.

>>23914443
I agree. There will be some interesting combinations of magic and technology that in effect equal super science. However, they should come from careful study and have some explanation. No "It works because of superscience"
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>>23914415
Oh yes, thank you good sir for reminding me.
Give herr Siegfried as much of the quartz/marble/platinum he wants.

I'm still not enjoying the idea of actively capturing and interrogating/doing science to locals. But I do also think that if we cought bandits, murderers or similar unwanted personas, he could have them.

After all, the future of this expedition may very well hang on his research.
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>>23914508
>Also, we have 1/3 ton of platinum. How do you feel about sending 100 kg to HQ?

I guess you didn't read the previous thread.
We requested that platinum from the HQ during previous supply.
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>>23914518
well id say historics flew straight out the windown when we found a gate into a different world and was supplied with a wirbelwind 5 years ahead of time which also even at its time was a rare vehicle
>>
What does everyone think of phasing the locals out of Riverside, renaming it and making it the first 'German Civilian Settlement' in this new world. Once we have secured the location and constructed the basic necessities there, we could have Civilians move in. That will allow non-military workers, allowing for the Military forces to concentrate on Military matters, not just base expansion and labour teams...
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>>23914538
Ah okay I was just skimming through and thought our geologists dug it up when we sent them away. In this case disregard it.
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>>23914567
I see no problem with that as long as it is somewhat peaceful.

>>23914564
I think it is more the case that OP screwed up and hastily made-up an excuse to save face
>>
Rolled 72

>>23914315
>>23914234
Language courses are possible from Gabriella, though her understanding of the language at the moment is rather crude.

You can also send a mechanized infantry squad in their place if you desire.

>>23914455
>>23914415
"Recon and, if you get the chance, infiltrate. Find any opportunities for sabotage you can, but don't act on it. We're looking for information, and I will not question you on what kind, or how that information is gathered. My only condition of trust in you is that you do nothing dangerous that could result in disastrous complications for this expedition. If you want a radio, use it. You're the commando here, and you know whether you'll need reinforcements urgently or not."

Gunther's expression goes from mild curiosity to a bright, evil smile. "... Good to see you have some teeth, Herr Oberst." He remarks with a dark laugh, smiling broadly as he claps his hands together. The man was built like a tank on the best of days, and the last couple weeks of hard labor had left him looking like some sort of herculean giant.

"I'll get the men. We'll depart within the hour." He remarks, laughing as he turned around.

>>23914508
>>23914538
Upgrades are entirely possible-- though the water storage drums now have two weeks worth of water in them, being refilled occasionally by the men. The platinum was requested from HQ, though you have a large deposit of the stuff directly underfoot, though buried deep within the ground.

>>23914528
If you wish, you could attempt to have your men sniff out any such bands of bandits or highwaymen?

>>23914567
Such an option is entirely open to you.

>>23914515
>How many millions shall die when this is all over.
>>
>>23914564
Yeah, the first is pretty much required for this quest to exist. One could say it is the premise. If that isn't reason enough to change the setting, I don't know what is. The second is not only really minor but explained in-universe as well.
Please at least read, what I write. I don't mind changing quest history, I just think it shouldn't be done without adequate reason.
>>
>>23914567
I don't see a reason to do this. German civilians will want better homes than some medieval sheds smelling of feces. We'd have to completely rebuild it and would incite the wrath of the locals. Instead, if we want civilians here we should build a new settlement from scratch.
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>>23914643
which is why we should embrace it nazi power armor necromancers bullpup rifles and armored trains castles turned into flak towers this is what we could be like instead of regular nazis wed be super nazis
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>>23914661
>If you wish, you could attempt to have your men sniff out any such bands of bandits or highwaymen?

Yeah. That works. Asking around the village would help too.
Might as well ask Gunther too before he leaves. Heck, tell him to capture some if it doesn't impede his mission.

>>23914699
And horses? You forgot to put the horses somewhere in that mess.
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>>23914661
I personally think that tracking bandits and highway men would be an excellent way to distract Gunther and his merry band of warmongering maniacs if they go bored. Which they will.
5 minutes after returning from the mission.

It would give us some brownie points with the locals (who will assume that the bandits have been summary executed) and Siegfried (who may save all of our lives with his research)
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>>23914720
yes horses
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>>23914720
>>23914734
You elect to add on to Gunther's orders.

"And if you and the recruits can find anything by way of bandits or other outlaws, try to capture them. Siegfried has some ideas on just what to do with them, and it might end up saving some lives down the line."
>>
I would also like to propose that if Erik hasnt come through for us before the next gate opening.
then we gather up and go visit Redding wearing our finest parade uniform, and seek this baron or his representatives out.

It is of utmost importance that we have a diplomatic relation with these people
>>
>>23914846

"How you do it, is entirely up to you"
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>>23914877
It was said that Baron is unlikely to be living in Redding
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>>23914846
The large man nods, "Understood. Anything else, sir?" He inquires.

You also recognize that you still have plenty of engineers in need of additional work. With the airstrip complete and the outpost online, you're actually doing rather well overall. The primary concern seems to be, at the moment, fuel and beginning some actual expansion. The Gate only provides sporadic reinforcements, and the Baron is liable to show up any time, his intentions when he does so entirely alien to you.

He could, after all, arrive with peace in mind... or war.

>>23914877
The next gate opening is in sixteen days. You effectively have two weeks before this deadline, and how you occupy them (or otherwise occupy others) is up to you.

At the moment, your forces stand ready, Gunther and his recruits about to depart shortly. While they'll be gone for a few days, you suspect you'll have no shortage of things to do once he is returned.
>>
>>23914892
Then the mayor, or similar person of authority.
...

We might also wish to supply the riversiders with some kind of merchandise production later on so they can trade and spread our reputation of really great and generous people with an odd taste for pitch.

could be as simple as increased yields to give them a food surplus
>>
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>>23914661
>How many millions shall die when this is all over
>We cause the death of 43 million fantasyland people.
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>>23915020
bah, they were going to die anyway

>>23914937
I don't have anything more for gunther

As for projects. Did we build the refinery? If not then we should. We should upgrade the magic lab. How long to build a road from our camp to Riverside?
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>>23914937
I'm not sure if the warehouse counts for this but where are we storing the vehicles? Maybe we should make a dedicated garage for them.

If Farnsworth is going to eventually get all up in our grill then we should continue defense works. Reinforce the palisade and build more machine gun nests if we have spare guns.
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>>23914937
For the Engineers:
- Improve both medical facilities
- Improve both laboratories
- If they still don't have enough work, give them a day off for their great work, and afterwards they can improve the airstrip, and then a road to Riverside, now that we have access to bitumen.

What are our current supply requests?
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>>23914937
This might just be me. But would anyone object to beginning construction of a larger extension of the outpost, walled/trenched/what we prefer in'ed area with room for proper lodgings, minor factories, storage units, flowing water etc etc.

Essentially laying the groundwork for the portal-base proper, rather then the preliminary (but including it naturally) camp we currently have?
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>>23915106
you mean the outpost at Riverside?

I have no objections to that but we might have other things we want to do tight now
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>>23915144
Or around the gate, as atleast I would want it to be well protected. However people have mentioned far better use for our time, so I'll happily withdraw the suggestion.
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Hey guys, we got some newsreel from back home.

"The German High Command proudly proclaims this years momunmental achievements. The battle of Warsaw is over, and west Poland has now been liberated into the Fatherland. The War against the abominable foe goes well, with the HMS Oak having been sunk, and the battleship Admiral Graf Spee fending off an attack from multiple cruisers off the coast of Argentina, sinking the HMS ajax, HMNZ Achilles, and the HMS Exeter.

Germany continues to share it's blessings and freedoms to all the nations, against all foes who would dare to challenge it's ultimate destiny. The Final victory will be won by our brave soldiers in all places, from the cold seas of England, to the deserts of Africa. . .

. . .and elsewhere!"

Look look look, it's us on film!
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>>23915057
>>23915020
>Death is only inevitable, Oberst. Accept it and unleash its power.

>>23915057
You built an extractor, which is quickly pulling up a good quantity of crude oil. An actual refinery is up to you in terms of scale and materials. You know that it would be best to have a basic facility made of concrete, but volume of production is up to you.

Construction of a road would take about a week for a dedicated road down south, hugging near the riverside, since you lack dedicated machinery for building roads.

>>23915091
Vehicles are being stored in an open-air motor pool inside of the walls. The warehouse is storing munitions, extra medical supplies, and so-forth.

>>23915106
>>23915144
>>23915183
You can expand both your primary base and the secondary outpost if you desire. Laying the groundwork for the larger facility is entirely possible, but you should specify just what capacity you have in mind, as well as desired utilities. It would be best to establish the utilities first for such an expansive project, since utilities are both the heart and soul of any buildings to be built, be they fortifications, factories, or housing.

What size of group or forces do you wish to house at this 'Portal Base Proper'?
>>
>>23915020
But they're not all fantasyland people.

Most of them are not even people, only the humans and elves are people. You don't mourn the millions of roaches dying everyday do you?
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>>23915422
We can always expand the refinery, can't we?
Lets build it, I dunno, to handle 4x amount of fuel we would need if we ran at full all the time.
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>>23915422
Don't fold the portal into our base completely. If we could come through the portal, so could someone else.

Ideally, any defenses around the portal would serve just as easily for keeping someone in as it would for keeping someone out.
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>>23915236
Well, looks like they didn't burn all those confiscated films afterall. Good thing this place is so forresty and nondescript, you could mistake it for anwhere.

How long do you think we can have sufficient mining and oil operations to fuel the forces back home? The war effort needs our effort afterall.
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>>23915422
>>23915560

Yeah, I do not like the idea of making a "portal-base". We made our initial camp some way away from it with a good reason.
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>>23915422
Then I wish to put forth a proposal to build a motor garage for protection and maintenance.

Can we still improve the palisade and machine gun nests? Also do we have mines?

>>23915453
Every roach dead is another life lost because of us. We'll do a shot for each one, and see how long we last.
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>>23915631
yeah, garage is a good idea
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If I could put an idea.

I recommend that if we are to make a proper fortress in the near future, it should preferably be on a high ground and be built as a star fort, surrounded by barbed wire.

This should eventually be our main base of operations in the area, with base proper and portal camp as secondary locations.
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>>23915591
It depends on how long we can keep the gate open at a time, or how big the gate is. Maybe a sort of pipeline system would be much faster than tanktrucks. We send in the crude oil in bulk, they refine it in Germany and give us back a portion.
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>>23915557
You have only an extractor at the moment, but you can expand that, yes. A refinery capable of handling four times the amount of fuel of your current "Maximum Capacity" would take about twenty days to build. Such a facility would be rather large, and permanently require one of your engineering teams to staff it to ensure it maintained full functionality and to handle day-to-day operations.

>>23915560
>>23915592
>>23915631
You can certainly have the base fortified in a circle around the Gate, if so desired, so that it 'flows' around the Gate itself but does not encompass the structure in question.

>>23915591
Sufficient mining and oil operations is difficult to say, but you don't expect, at current pace, to be able to do so without a year or more of support. Things may change once you procure more assets on this side of the Gate.

>>23915631
>>23915677
A motor garage is entirely doable-- if you wish, you could also stand to improve the palisade and machine gun nests. You could create a concrete wall outside of the wooden one, as well as increasing the volume of emplacements present. You do not have mines, but can request them on any supply convoys you have sent through.

>>23915808
The gate remains, on average, open for about ten minutes to half an hour. The time varies greatly, so passage through it is very hurried and very carefully calculated. The gate itself is extremely large, big enough for entire aircraft to go through in one piece. A pipeline may be prudent, but the functions of the gate make that pipeline iffy, as they are largely unknown.
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>>23915591
>>23915808

Never gonna happen unless we somehow manage to keep the gate perpetually open
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>>23915908
how long is it till the gate opens now and what do we have queued?
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>>23915908
>You have only an extractor at the moment, but you can expand that, yes. A refinery capable of handling four times the amount of fuel of your current "Maximum Capacity" would take about twenty days to build. Such a facility would be rather large, and permanently require one of your engineering teams to staff it to ensure it maintained full functionality and to handle day-to-day operations.

Okay, maybe I don't know what I'm talking about.
How about a refinery that will take us only a week to build and doesn't need more than a few engineers to man it?
We might want to request more engineers next supply
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>>23915913
>>23915908
Not a continuous pipeline, we take out the part that goes in the gate just before it closes. When we open it again, we put it back.

It's far more efficient than the truck system believe me.
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>>23915908
Oh a task for our geologists.

Lets have them keep probing the surrounding areas for deposits, any deposits. Of course they go with an escort of soldiers in the troop transport and we have them keep in radio range.
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>>23915724
I really hope our battles go as well as that.

Also a star fort sounds good.
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>>23915963

There is still a pile-line that goes through the gate, as the first thread told us, there is some distance between the entrance and the exit of the gate. When the gate closes, that pipe would be lost.
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>>23915963
the list that was put forward by me thread was (company of gebirsjaegers small artillery company combat pioneer group 'engineers' and some 88 mm flak guns)
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>>23915989
meh our battles will go better than that not only do we have forts we will have ARMORED TRAINS
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Okay, fuck, I need to sleep.

Great quest OP, I really love it. When you're done with this thread tell us when the next one is. And don't forget to archive!
>>
Thread's about to 404.
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>>23916000
Well then it's a matter of is it more practical to lose a few yards of pipe, or lost opportunity costs when transferring oil.
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>>23916034
Until next time, we shal always strive for our Glorious Final Victory!

Heil Hitler!
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>>23916034
Oh shit
ARCHIVE IT!
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>>23916053
Good work men.

Heil Hilter!
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>>23915950
Sixteen days, and nothing is currently queued.

>>23915951
A refinery that would take only a week to build and require minimal engineering staff would be capable of producing 5% of current fuel maximum capacity per day under current production guidelines.

>>23915971
Your geologists will continue probing the landscape, taking core samples in an outward spiral from your main facility.

>>23916059
>Archiving now.
>>
Heil Hitler!

When will the next thread be OP?
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>>23915908
>You can certainly have the base fortified in a circle around the Gate, if so desired, so that it 'flows' around the Gate itself but does not encompass the structure in question.

Semi-circle at most. We wouldn't want our brave soldiers shooting towards each other when someone pops out.

Barbed wire and minefields on the far side is acceptable, but no walls or trenches that would expect to be regularly manned. I am not sure if a minefield would be... prudent, at the moment however.



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