[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1363720101921.jpg-(32 KB, 810x427, House & Dominion.jpg)
32 KB
32 KB JPG
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq (Hasn't been updated in awhile)

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, a mixed unit of fast hard hitting Cruisers, Frigates and Corvettes.
Last time you, along with Mike's 6th Squadron, finished up the diplomatic mission to the Free Planets League. Ambassador Chide Dlam'ard chose to stay behind and assist with upcoming talks while you returned to base. On the way back you found out Commander Winifred was more than prepared should the mission have failed, having deployed both Attack Wings along with Light Cruisers and Battlecruisers to support her newly repaired command ship. With the attack called off all but a few ships were ordered to return to base.

Training of the Wing has resumed with the hope of having all new pilots ready for combat before the planned upcoming offensive. Following some combat sims against 1st Wing (in which the bulk of your Wing kicked ass) Captain Saputo confided in you his plan to search for the long missing TCS Vieona. A Legendary ship last seen in the Faction Wars four centuries ago, it crew were rumored to be immune to the effects of radiation poisoning caused by Veckron weaponry. With Commander Winifred's plan to steal weapons of that type captured by the Warlords Captain Saputo wants an ace card that will increase the survivability of the troops if they succeed.
>>
>>23771287
Get fucked, questfag.
>>
File: 1363720843333.jpg-(63 KB, 500x506, Queen-don't-stop-me-now.jpg)
63 KB
63 KB JPG
>>23771303
>image related

>>23771287

Mother of all salvage claims, Ho~~~!

Image is still related.
>>
Using the publicly available charts from the navigators guild you had Linda combine them with Kavarian sensor logs of the region acquired through Information brokers on Tourta. The two sources weren't enough however as due to heavy fighting in the wars the Kavarians had lost contact with many of their sensor stations. Turning to an alternate source you used a some of your rather large favour with the Rovinar to acquire copies of their charts and sensor logs of the region throughout history.

With the now completed data Linda was able to determine a possible location of the missing ship. While the area of space is recovering from the subspace disturbances caused by the Terran super weapons in the war it isn't there yet. Bringing in too many ships could potentially reverse this recovery or worse, tear a rift between reality and subspace. Taking in only one ship, your Wing's Blackbird, the crew were able to locate what they believe to be the Vieona. Unfortunately you lacked the means of reaching the ship buried as it was in an inaccessible layer of subspace.

You are now attempting to recover another of the many ghost ships that have begun appearing in recent years. A sleeper ship left by the Factions Alliance supposedly to help deal with external threats. Captain Saputo believes they may have been left to keep watch for the Vieona and some day recover it but admits it may be merely speculation.
>>
You get suited up an head to the launch bay. You have no idea how but Saputo has made it there ahead of you, already wearing his own set of power armor.

"I'll hang back with a team and let you do some sneaking around. Odds are any internal sensors would detect my suit long before we could reach an important section."

The Blackbird parks near the Light Cruiser giving the shuttles a shorter flight.

"We're going in through the Parade bridge." You tell the shuttle pilots who change course, coming in to dock with the bow of the ship. There's visually little difference between this Light Cruiser and those used by most Houses, except there is far less in the way of hull paint and it lacks any ornamentation around the parade bridge.

"Are we sure that this is a Terran built model?"
"Definitely." Confirms Saputo. "The modular armor system is different around the cannons. It's harder to crack open Dominion ones with Torpedoes but the Terrans is slightly faster to swap out. Or it used to be, the repair technology has reached the point where it makes little difference these days."

The Marines activate the hull cutters and within seconds have bored through a section of the protective blast shutters in front of the viewports. Once that's done they pull back the metal core and create an atmospheric soft seal around the hole before cutting through the viewport. Depressurizing the parade bridge would likely cause just as much of an alarm as opening one of the airlock doors.

"We're through." reports one of the engineers.
>>
File: 1363722380834.jpg-(304 KB, 600x849, 1357768612884.jpg)
304 KB
304 KB JPG
You have 2 spare holographic camouflage emitters capable of concealing a soldier, one of which is of lower quality. The lower quality device can only remain active for 3 hours. You do not have sound dampening systems to go with either of your spare camo emitters.

Your bodyguard Valeri is currently wearing power cell armour, while Sergeant Major Ecord is in his usual suit of Jump Jet armor. The remainder of your heavy strike team are all available as are the rest of your regular Marines. Captain Saputo is waiting aboard another shuttle wearing his own suit of armor with another team of Marines. His team will come aboard once you're certain the security system wont be triggered accidentally.

Who will be accompanying you aboard?
>>
>>23771849
Take our bodyguard and Ecord, along with our heavy strike team.
>>
>>23771849

I'd say we get an Intrusion specialist and a Medic [do we have power-cell ones?] equipped with the holo cam. They can follow behind us while the proper recon armor scouts ahead.

It will cover us if we need to disable anything or if we need to revive crew. [or if the captain revives when we're detected]

Intrusion may be a bad idea, though. It could activate defenses or something...
>>
>>23772010
>[do we have power-cell ones?]
Yes.

>Intrusion may be a bad idea, though. It could activate defenses or something...
I suppose you could intentionally try to wake up the crew. A few people wanted to "try and get aboard without setting off the alarm."
>>
>>23772105
We aren't doing anything illegal are we? Why would we be afraid of that?
>>
>>23772158
The Terrans not giving us their ship? Losing more time than we can afford?
>>
>>23772158
because we are doing something illegal? The terrans won't exactly be happy if we manage to abscond with their superweapon.
>>
>>23772158
I am concerned that the crew might not be cooperative if we just ask them to help us undermine what we suspect is their primary mission, for which they've been in stasis for centuries.

I guess we could ask one of them and see what kind of reaction we get before we defrost them all.
>>
>>23772158
Technically speaking according to treaty if there is still a crew on board the ship you can't claim it as salvage. It belongs to the previous owners or the crew aboard. Less reputable salvage companies will sometimes space remaining crew so they can take the ship.

>Trying to secure a ship once belonging to a multi-Faction Alliance in the hopes of using it to get hold of one of the most powerful starships in recorded history.
I don't think legality is the part you need to be worried about.
>>
File: 1363725486339.jpg-(64 KB, 750x600, Disguise_1.jpg)
64 KB
64 KB JPG
Was hoping to at least make it onto the ship before needing a survey. How big of a team are you taking aboard?
http://www.surveymonkey.com/s/K8HMXVD
>>
most people are for just us or 2 people in camo atm. Will be back from dinner in a bit.
>>
Rolled 57

The engineers slowly and carefully retract the section of armored viewport they've cut through. Normally they would have just tossed it aside and allowed the marines to blast through to storm the interior but that's not the objective here.

One of the marines hands you a hacking module then a small datapad.
"Sir, the hacking modules have been reconfigured to work better on ships of this type but they may take a bit longer than you're used to. Just get to the bridge controls.
This other datapad has been modified to plug into the controls for ship interior doors. It will lock them out of the ship's security system and fool it with a repeating data loop so you can open them."

"Good to know."

You have one of the intrusion experts take one of the backup sets of camo and Ecord takes the other.
"My first aid is good enough sir, besides I'd rather not have the medics so far out front where they'll risk taking fire, camo or no."

You reluctantly agree and tell everyone to stay behind you, taking point to check for anything dangerous.

On entering the parade bridge you notice that the atmospheric controls must be set at a lower temperature because its nearly freezing. That or it's set to conserve power. Looking around your suit immediately detects the location of some old style motion trackers. Both your teammates enter the bridge without being detected by them and soon sensors are disabled.

"Our suits will give off heat slowly but it will be measurable if we sit here too long. I'll have to make a conscious effort to keep the thrusters on my suit cold." States Ecord. "It's a cheap but effective method for adding a layer of security."

You test out the door opener and head into the ship, the others staying a good distance behind you, but close enough to be reached in an emergency.

Roll 1d100 for random encounter.
>>
Rolled 25

>>23774354
>>
Rolled 53

>>23774354
Rolling
>>
Rolled 32

>>23774354
Rolling them dice!
>>
>>23774354
Rolling Thunder
>>
>>23774459
No U!
>>
Rolled 10

>>23774459
Dam, forgot the dice
>>
>>23774480
You are surprised and killed by a manticore! It quickly shreds your flesh and devours you. GAME OVER
>>
Rolled 33

http://www.youtube.com/watch?v=s0x9YlsfpmY

Walking through the ship you make your way towards the mid sections where the main bridge should be. Far enough ahead of the engines that an explosion wouldn't damage it but as deep within the hull as possible. You're glad this ship isn't one of those weird versions where the forward section is actually a Frigate that can detach once the drives have been hit.

Bypassing the lifts to get down to the level you need is easy enough, but takes times as some of the vertical shafts have been sealed. It's more than an hour before you start getting close to the main bridge where you begin to encounter more sealed doors.

"This is not looking good. We'll be wandering around in a maze at the rate we're going." Says Ecord.

The intrusion expert checks more of the doors and finds that there's no way to force them. "We'll just have to keep looking sir."

You begin to pass by stasis cylinders built into the walls. The crew seems to be from each of the major Factions like on the Endeavour but not like on Cascading Fury where it was largely Hune. Names stenciled on the casings can be made out some of them but you don't recognise any.

Wait.

You back up, and find a Norune in one of them. You hadn't encountered any of them on the other ships. There are no signs that the stasis cylinder has been opened recently.

[ ] Keep moving
[ ] Sabotage cylinder (Specify)
[ ] Other
>>
>>23774882
Sorry, it's late and my brain isn't working too well at this hour, but what's so special about finding a Norune on this ship?`
>>
>>23774882
>[X] Keep moving.

No reason to risk the mission for one pod when we can disable them all (I assume) from the bridge.
>>
>>23774946
Could be nothing. You've just had bad personal experiences with them.
>>
>>23774882

[x] Keep Moving
>>
>>23774882
If we sabotage it, what's the most likely thing to happen? Will it wake the occupant? Set off alarms?
>>
>>23774975
Oh, I doubt the mercs have been planting sleep agents on all sleeper ships in the region.

Still, inspect the guy briefly before moving on. What uniform does hear wear?
>>
>>23775096
All of the above?
>>
>>23775096
>If we sabotage it, what's the most likely thing to happen? Will it wake the occupant? Set off alarms?
That would depend on what you decided to do/what steps you took in the process.

>>23775118
>What uniform does hear wear?
Looks like either civilian or enlisted. You cant tell.

After the long winding path through and around locked down sections of the ship you arrive near the bridge. You call up the intrusion expert wanting to make sure entering the bridge is done right. It takes a minute and you all stand clear of the doors. A rush of warmer air rolls into the corridor.

"Shit." You charge through and do a quick sweep of the bridge, spotting a stasis cylinder off to the side with a red blinking light on it.
"Alert, temperature and pressure change detected." announces the ships computer.

You set your phase rifle to stun and take aim as the cylinder opens. Out of it steps what appears to be a human male with large grey patches covering much of the face and forehead. The patches shrink and disappear in a second or two, replaced by normal looking skin. The man draws a pistol but its obvious he hasn't seen you.

Then his eyes begin to shift and change.

You have initiative.

[ ] Diplomacy first
[ ] Warn him to drop the weapon, then diplomacy
[ ] Stun, diplomacy later
[ ] Stun, throw him back in the cylinder
[ ] Other
>>
>>23775625
>Then his eyes begin to shift and change.
What exactly is happening?
>>
>>23775625
[x] Warn him to drop the weapon, then diplomacy
[x] If no weapon drop, stun
>>
File: 1363735723056.jpg-(16 KB, 450x338, JCNID.jpg)
16 KB
16 KB JPG
>>23775646
They're changing in size, shape and colour. To what you can't tell.
>>
>>23775625
I hope the computer hasn't started waking up everyone on the ship.
>>
>>23775625
[X] Warn him to LOWER the weapon, then diplomacy
[X] Other (What is up with your eyes?)


drop might come off as too strong, considering we are right up in the bridge, looking all scummy after having bypassed a number of alarms and sensors.
>>
>>23775625
>[ ] Warn him to drop the weapon, then diplomacy
>>
>>23775625

... he is either a Krath or his eyes are augmented in some manner. Likely he can see additional spectrums, if not outright see via miniature sensors?

[x] "Friendlies! Captain?"
>>
>>23775698
Second.
>>
>>23775722
Hmmm, okay. are the grey patches normal when coming out of stasis?
>>
>>23775625
Do we know the exact prodecure for these ships that's supposed to happen after the captain wakes up? Does he have to enter some kind of code to prevent the ship from self-destructing, or something?
>>
>>23775778
I support this
>>
>>23775815
>re the grey patches normal when coming out of stasis?
That would be a no.


You activate your suit speakers and set them to cut through your sound dampening. "Drop the weapon." You pause then add "Slowly."

The man's features stop shifting when you begin to speak, quickly return to normal. Extending an arm out he drops the pistol onto the sensor officer's console where it slides off the sloped surface and onto the floor.

You deactivate your camo, but keep your weapon trained on him. Ecord does the same, appearing near the helm in a good flanking position.
"We're friendlies Captain but we were hoping to skip several hours of getting your people up to speed. Also I didn't want you to shoot me."

"You could have just opened one of the airlock doors to trigger my revival then hailed the ship." The Factions Alliance Captain points out.

>What say?
>>
>>23776128
Should we ask him about his features?
>>
>>23776128
"Weren't sure what we would be getting into."
>>
>>23776203
He's Krath, and from our experience they don't like to talk about it. Also we just used lack of time for small talk as an excuse to board his ship.

Explain that we need to make use his vessel's (subspace fuckery device) for a little while to retrieve another vessel stuck in some kind of subspace fuckery.
>>
>>23776128
"My apologies, Captain. The last sleeper captain I encountered had contracted some form of madness and nearly killed my men and his own. Personally, I dislike the notion that those under my command are expendable to friendly fire incidents."

[x] Bring him up to speed on the anti-pirate operation
[x] Info on him
[x] Pirates have gained V-torps
[x] We need your ship, but not your crew.
>>
>>23776285
Basically this, but we might want to soften the language of "not needing his crew" as that might imply something else.
>>
>>23776285
samefag

nix the last 2 for now, we'd need to mention those two things in private with the Captain due to the nature of the V-torp info... and we should probably come up with how we're going to tell him we need his ship... didn't think that through
>>
>>23776285
Second this, sounds good.
>>
>>23776219
"You obviously knew enough to reach the bridge, avoid detection and determine that the captain would be located here. But then last part of my statement may be presumptuous."

>"My apologies, Captain. The last sleeper captain I encountered had contracted some form of madness and nearly killed my men and his own. Personally, I dislike the notion that those under my command are expendable to friendly fire incidents."
"Unusual but not unheard of. Long term periods in stasis can cause psychoses in different species."

>Bring him up to speed on the anti-pirate operation
"Pirates? Interesting. Many of the crew predicted a Kavarian Union remnant force or other extremist group would secure the super heavy cruiser wreckage in the cluster."

>>23776274
>retrieve another vessel stuck in some kind of subspace fuckery.
"I will assume this is time sensitive or we would be having a far different conversation."

>Info on him
"As you've no doubt guessed I'm Krath. Will it be possible for me to contact your superiors and members of other Factions militaries for confirmation of what you've told me?"
>>
>>23776669
>"As you've no doubt guessed I'm Krath. Will it be possible for me to contact your superiors and members of other Factions militaries for confirmation of what you've told me?"

As long as he keeps the conversation to the bare necessities, I think this should be okay.
>>
>>23776669
>Superiors
I have no issue with this
>Other Factions
Ehhh, not so sure on this.
>>
>>23776669
"You can contact my commanding officer, Knight Captain Saputo."

We could also maybe let him talk to the Rovinar but either he or they will probably quickly realize that this is about the Vieona, which would mean we have to work even faster.

Alternately we could stun him right now and hijack his ship, but it may have some kind of failsafe.
>>
>>23776747
>Ehhh, not so sure on this.
How about we ask him to contact Cascading Fury?
>>
>>23776782
That could work.
>>
>>23776857
This is a good idea
>>
>>23776669

>contact superiors and other members of Factions

"Captain, I can put you in contact with my House's Expeditionary Commander with ease, though I'll admit that the details of this mission are obscured to protect her in the advent of an incident. She'll only confirm me as a Knight of the house."

Other Factions may be a problem due to the ship in question having drifted into a V-torp rift hazard's area. We're willing to risk ourselves for the asset, but the other Factions may refuse to let us use this ship... We'd prefer minimal contact or details given to the other Factions until the rescue is complete.

If the Captain wishes, we'll evac his crew and undertake this mission at our own risk.
>>
>>23776780
"You can contact my commanding officer, Knight Captain Saputo. I'll also try to get hold of Cascading Fury, a Republic Medium Cruiser that should be nearby. They should be able to provide confirmation."

You lower your weapon and step over to the communications console, waving over the captain to make sure it isn't rigged to explode like one of those movie props. Captain Saputo give him much the same story, and a minute or two later he ends up talking to Captain Thebe.

>>23777012
>Other Factions may be a problem due to the ship in question having drifted into a V-torp rift hazard's area. We're willing to risk ourselves for the asset, but the other Factions may refuse to let us use this ship... We'd prefer minimal contact or details given to the other Factions until the rescue is complete.

Word this as such?
>>
>>23777158
Omit the refuse to let us use part. Make it clear that we are worried that having too many cooks in the kitchen will open up a subspace rift, so we'd rather not tempt anyone else to send ships into the area.
>>
Rolled 9

Try to come up with something witty and fail hard.


>>23777158
>>23777321
>>23777012

"We're trying to rescue a sleeper ship that's drifted into a navigation hazard area. If we send more than one ship at a time into the area it could cause a full blown rift. We need the systems on this ship to reach it and we're willing to risk ourselves to get it done. If you want we can evacuate your crew so that less of them are put in danger."

The Krath Captain reluctantly agress to letting you use the ship to carry out your mission with some conditions. The terms are that the crew are to be revived and all non essentials will be moved to Cascading Fury. Key personnel and the ship's compliment of Marines will remain aboard to actually fly the ship.

You are still in a position to make demands. Any modifications to this? Allowing more people to stay on the ship will lower the Crew's distrust of you but make it harder to gain control of the ship should it be necessary.
>>
>>23777845
>You are still in a position to make demands. Any modifications to this? Allowing more people to stay on the ship will lower the Crew's distrust of you but make it harder to gain control of the ship should it be necessary.

An additional damage control team and some drive experts could be usful without increasing the ship's crew too much.
>>
>>23777956
Supported.
>>
>>23777956
>samefag

Also, if the captain wishes to keep his second in commander on the ship, we should be obliged. Where would we be without Kavos?
>>
>>23777956
>>23778095
Support
>>
>>23777845
Ask him to tell us a bit about himself. When did they enter statis, what did he before that happened, and where was he stationed?
>>
>>23778095
I support this and the above suggestion.

Make sure our crew and marine compliment on board is higher however, and try to hide this fact from the Krath crew.
>>
>>23777845

Thank the Captain for his understanding, despite our little show of force. Assuming he is coming along, chat with him. Tell him about our little encounter with Endeavor and see if he'll talk more about the sleeper ships or even... advice? We've got what, 6 months of combat experience at the maximum?
>>
You agree with some minor modifications to the planned crew allotment and soon you give the Heavy strike team the all clear to board the ship. You want them near the bridge in case the entire situation goes to hell. It takes four hours to revive the crew, do a check of the ship systems and set course for Cascading Fury. The much larger ship meets you in deep space and begins to send shuttles over.

Kavos, Linda and the bulk of the marines transfer over to the Light Cruiser while some of the Factions Alliance crew disembark. An older man wearing the duty uniform of a Terran Marines Colonel walks into the bridge.
"This is my first officer Colonel Azevedo." Says the Captain to you. "He's a skilled helmsman among other things."

"Recon armor." The Colonel nods approvingly at your attire. "Glad they finally got them into mass production. We were lucky if we could get hold of one set for every battlegroup. Don't get me wrong, the jumpjet suits were nice but the boosters were always too bulky."

"Good to meet you." You turn back to the Captain. "You never did tell me your name."

"You wouldn't be able to comprehend it unfortunately. My cover name was that of another Captain from Rio colony. That of the Colonel's former commanding officer Captain Murilo."

Azevedo makes his displeasure evident. "The old man was twenty years older than I am now when he passed, you look even younger than I do. It was a bad cover story."

"But still a plausible one since his identity was protected due to his history with special forces."

>When did they enter statis, what did he before that happened, and where was he stationed?
"January 3622 by your calendar. I served on a number of ships with the Krath fleets through the Faction wars. Its entirely possible I may have done battle with ships the crew of the Cascading Fury previously served on."
>>
>>23778711
>"Recon armor." The Colonel nods approvingly at your attire. "Glad they finally got them into mass production. We were lucky if we could get hold of one set for every battlegroup. Don't get me wrong, the jumpjet suits were nice but the boosters were always too bulky."

hgnn, don't know how accurate that statement is, but I am right in thinking it's way off? Hope he pushes for mass production bit harder this time.
>>
>>23778860
The jumpjet armour costs as much as a cruiser, so I doubt one could really speak about mass production. We should probably inform then that the last few centuries were pretty stagnant.
>>
>>23778711
ask about the Norune, I am sure there is a story there.
>>
>>23778711

>Terran marine

Oh boy, and there is the wrench.
>>
>>23779111
Swear them to secrecy about the mission?
>>
>>23779191
Shoot them in the back of the head and hide the body in a closet when no one is looking.
>>
>Tell him about our little encounter with Endeavor and see if he'll talk more about the sleeper ships
"It is good you found them. That human who designed the systems to keep our ships and the fleet hidden assured us they would work, but they were based off ones she had only briefly studdied herself. Thankfully they were built to deplete themselves within a few hundred years so that we wouldnt be trapped until the end of time. A "Just in case" measure they called it."


>or even... advice? We've got what, 6 months of combat experience at the maximum?
"My advice is to never find yourself in open war with the Republic unless they've radically altered their mindset in the past four centures. Given their civilization dates back three millenia, I doubt it."

"Actually they've just been through a civil war." You inform him.

"Really?" Captain Not-Murilo seems to brighten at this. "Perhaps there is hope for them then."

>>23778947
>ask about the Norune, I am sure there is a story there.
The positive mood swing dissapears when you ask this. "As long as the Republic exists as their personal shield they're unassailable. Some of us actually made it into their space. Their city ships are protected by vast long range cloaking shields within their territory. In many cases they shape the fields to give the appearance of beautiful cloudscapes and nebulae, stretching for millions of kilometers. Then one of your ships dissapears within and is never seen again."

The captain lowers his voice and leans closer. "Perhaps I shouldn't tell you this but it's said... they can read minds."

You take a step back.

"Please stop scaring the officers with ghost stories." Says Azevedo as though he's had to say it one hundred times before. "Even if they're not our officers. Its bad for crew morale."

You hear a ghostly sound coming from the operations console but your suit systems detect that its just the captain throwing his voice.

"Sir." Starts the Colonel again.
"Very well." the noise stops.
>>
Crew transfers finished the now three ships head back out into deep space, you and Linda direct the Light cruiser towards the edge of the dwarf galaxy where Vieona is located. Linda has the navigator throttle back and starts to keep a closer eye on the local subspace readings, she suddenly starts to turn frantic.

"What's wrong?" you ask.

"There's another ship out here! Its conducting deep scans like we did when looking for- when we were out here earlier."

"Confirmed." reports sensors. "Heavily modified Kavarian attack cruiser. Profile is consistent with a Terran Red Star Fleet sleeper ship."

A tactical display lights up near the captain's station showing a complete breakdown of the ship class from weapons compliment to structural weaknesses. You note the design has some light pulse cannon turrets added, providing much better weapons coverage at close range.

>Kavarian Attack Cruiser upgrades unlocked!

Low FTL speed or not it doesn't take long to arrive in the area. The other ship is not broadcasting an IFF of any kind.

Roll 1d20 and state your orders.
>>
Rolled 2

>>23779507
Rolling thunder
>>
>>23779507

I hope this ship we're on has some SP torps, if that ship turns out to be pirate crewed.

Light up our IFF and send a challenge. Prepare for possible combat.
>>
Rolled 14

>>23779507

How does that ship stack up against ours? Is there any way to know if they're close to finding our prize?
>>
Rolled 17

>>23779507
... and a roll
>>
>>23779302
Doesn't want to tell us about the Norune he has on board eh? oh well.
>>23779507
what are they doing here?

>>23779587
>>23779592
these
>>
Rolled 12

>>23779592
Second this; also call the ship to general quarters and prepare to attack, just in case.
>>
Rolled 14

>>23779507
Can't let 'em find it.

Load SPs and hail them amicably.

We want to shoot first here.
>>
Rolled 10

>>23779587
>>23779592
>>23779624
Sounds like a plan
>>
>>23779268
Or we could do what the Chinese do with the US equipmen they get their hands on. Have them pay us for returning it, then send it to them dismantled in very, very many boxes.
>>
"Weapons, load SP torpedoes. Begin transmitting our IFF and hail them." Murilo turns to you. "I take it that ship is not with you Knight Captain Reynard?"

"No."

>How does that ship stack up against ours?
Light Cruiser
6x phase cannon turret
4x spinal mount phase cannon
2x torpedo launchers
8x point defense

Red Star Custom (C-Type mod)
2x spinal mount phase cannon
1x phase cannon turret (aft)
4x light pulse cannon
4x Torpedo launchers

It has the potential for slightly more firepower but has less armor than yours. Then again, while the Light cruiser has thick tough armor it isn't designed to withstand SP torpedo hits. Your 2 SP torps could crack the other ship in two with a solid hit, but if they launch 4 SP torps and manage to hit with most of them your ship is finished.

"They're responding to our hails." Reports the coms officer. "They claim to be in the area after detecting a sensor pulse and are investigating to see if there are any ships in distress it could have come from."

"They must have detected it when our Blackbird scanned the area with its sensors beyond maximum power." You tell the others. "There's a crippled K-Type attack cruiser we sent on its way out of the system a day ago when we were here. I'm surprised they havent gone after it unless they know why we're here."

"What does their IFF read?" Asks Murilo.
The Colonel shakes is head. "They're not lighting it. Maybe if the ship was captured the crew did some sabotage before they were killed."

"Or it could be a thousand other things." Responds the Captain.

[ ] Urge him to shoot first
[ ] Transmit the location of the K-type
[ ] Signal for their surrender
[ ] Try and get close to board them
[ ] Other
>>
>>23780023
I would favour sacrifing the K-type. If we can spin some story about lacking the necessary party to repair it, all the better.
>>
>>23780179
I am with this idea.
It's not like we were going to see it for awhile anyway.
>>
>>23780023

[x] Request they light IFF immediately

If they refuse to light their IFF, we have to assume they're hostile. Can we risk a sleeper ship falling into pirate hands?
>>
>>23780023
either way, watch their engines.
if they look like their going to go to ftl, light them up.

>[X] Other
"This is Sonia Reynard, Knight of House Jerik-Dremine, You have x seconds to Identify yourselves and light up your IFF or we will light up your possibly pirate filled, non-treaty compliant intruder hull so fast I might just not leave any salvage behind, and that's saying something for such a fancy custom ship like yours."
>>
>>23780023
Transmit the location of the K-Type.

If they go for it, great. If they don't, shoot first.
>>
>>23780309
I second this idea.
>>
http://www.surveymonkey.com/s/LWB5RGG

Survey up. Gotta get up early.

I'll try to post at some point in the AM, but if not I'll be back by 4pm board time.
>>
>>23780400
assuming they could be in violation of that treaty that was brought up before, about operating in anothers territory without acquiescing to some IDing.

Also, this area was "filled" with sleeper ships, right? I suspect someone is going out of their way to use this temporary anti-pirate alliance time to get their tech out of (Severely Vorped) Dominion Territory. Even if they aren't pirates, they may still be hostile.
>>
>>23780400
>x seconds
I would say 5
>>
>Urge him to shoot first option in survey
>anons still use other field to type "Then shoot them!"
>>
>>23780815
The plan was to give them the coordinates of the K-Type so they'd start firing up their drives to head in that direction, then shoot them in the back.
>>
>>23780309
no we cannot

How'd those guys pick up the signal?

did any of the ships we have near the edges of the Vorped (Vieona Dwarf Galaxy)space pick that up?

Speaking of which, how far are we from those ships?
>Crew transfers finished the now three ships head back out into deep space, you and Linda direct the Light cruiser towards the edge of the dwarf galaxy where Vieona is located.
>>
>How'd those guys pick up the signal?
Your Blackbird used an active deep sensor scan with its systems cranked up well beyond safe levels.

>did any of the ships we have near the edges of the Vorped (Vieona Dwarf Galaxy)space pick that up?
Yes, though at longer distances you would need to be looking for it.


>Was another close vote.

You give the coordinates and vector of the outbound K-Type to the coms officer to transmit.

"I'm inclined to shoot them in the back once they're far enough away... but they might have time to come about and fire torpedoes of their own." You tell the Captain.

The Krath admits to similar feelings. "If they make the wrong move in the slightest I would order them destroyed but it would appear that's unnecessary."

Sure enough the ship begins to move off. Everyone watches for any sign the ship is about to turn back but it keeps on the move.
>>
The coms officer speaks up again. "Sir, we're receiving a priority transmission. It's being routed to us via Captain Reynard's Blackbird at the edge of the hazard zone."

You use a screen at one of the other stations on the bridge to take the call.
"This is Reynard, go ahead."

"Reynard, is this channel secure?" Asks Commander Winifred.

You give the code word that no it isn't and you plug your suit into one of the consoles. Switching the transmission over to encrypted mode the signal will still be routed through the ship but it might buy you a few hours before they can decrypt it. Your suit already has the decryption algorithms.

"Go ahead sir."

"TCS Trident departed from the local nav station fourty five minutes ago. They were last sighted headed towards the position of Cascading Fury at maximum jump speed. It is believed she just took aboard a new shipment of SP torpedoes. If you are anywhere near Fury's position the ETA is twelve hours."
>>
back in a few hours.
>>
>>23784937
Seems like we'll have to sneak away in subspace :D
>>
>>23784937
Was this a Wat Do?
>>
>>23784937
Welp, seems our plan to pull Vieona out and keep it in the same place while we bargain for a price on her location is not going to work with Terrans sniffing around. They will probably shoot us if they see her.

So we need either to haul it quickly somewhere( is it possible?). Or leave it in subspace, hide the sleeper ship and it's crew and lay low until Terrans leave. But i guess we don't have time for that.

Also what are we going to do with the sleeper ship crew once they see Vieona? Give them a share?
>>
>>23785491
>Give them a share?

I think we can afford to be generous.
>>
>>23784937
Damn, we should probably have asked Cascading Fury to keep quiet about this.
>>
>>23785491

Unfortunately, I'm starting to think we're just going to have to declare it to -everyone- that we've found Vieona, or risk the Terrans trying to gunboat us.

We have the Blackbird prepare the message saying we've found it, crediting Saputo as the main claimant, with Sonia, Linda, Ekard and the Sleeper ship's command crew as secondaries, plus everyone with us. "and crew".

That way everyone gets some credit, but most will be named specifically later [possibly protecting them for the time being], and when the Blackbird transmits it, they transmit it to -every- Faction. Commander Winnifred, fellow Houses, Ruling House, Cascading Fury, Rovinar, Terrans, Krath.

If we try to keep it a secret, we give the Terrans the option to jam our communications and ghost us in a V-torp rift. Blow the story wide open and get it out that the Terrans are at the very least in our debt and that we first sent rescue teams over? They can't touch us for now.

The most important part is that we need to have the Blackbird ready to send that as soon as we pop the ship out of subspace. If it isn't Vieona? They don't send it and we rescue a sleeper. If we do? Shine a spotlight so bright their blackops have their camo systems overloaded.

and bump
>>
>>23788586
Commander Winifred should be main claimant, or even a House of Jerik-Dremine, i don't think Vieona claim is a bit that we can chew.

Also broadcasting that to every faction like that could still be dangerous, some could try to take it by force still.
>>
>>23788586
Let's prepare to send a message in 10 hours, and see what state the ship is in, and if we can manage to enter the ship before that.
>>
>>23789234

Sorry, I was specifying a "Finder's" claim.

If there are living crew on the ship, we can't put a salvage claim on it, if I understand TSTG correctly. We may get something out of a claim of discovery, though clearly not the ship itself.

As for other factions attempting to take it, there is a damned 'Terran' sleeper ship in the area. They will certainly detect the ship when we pop it out of subspace, and we're certain to awaken any crew left on the ship when we board it.
>>
I can't wait til we find the holy grail of ghost ships with all kinds of rare and valuable technology and tell everyone that we were just sort of worried about our marines getting cooked by Veckron radiation and we heard they might have a solution. It's like searching for the city of Atlantis because you heard they have really cool pottery or something.
>>
>>23789635

>protection from Veckron radiation compared to really cool pottery

Veckron torps have two downsides, the subspace damage they cause and the radiation that kills the crews. if you can fire the torps without killing your crews, you're more likely to consider using limited numbers of them, as you've eliminated one of their downsides.
>>
>>23789766
Right but we have no intention of possessing or launching them ourselves and we are from the Dominion where crews are expendable.
>>
You contact the Blackbird and have them prepare a message that will be transmitted to Commander Winifred, Cascading Fury, the Terrans, the Rovinar and possibly the Ruling House. All you have to do is give the signal when or if the Vieona returns to real space.

The crew of the light cruiser meanwhile have been quite busy replacing burned out parts and preparing to head into subspace after the Ghost ship you know must be here. It takes two hours, over the course of which the Red Star Attack Cruiser has moved off to a safe distance, well beyond effective weapons range.

Murilo makes the announcement to the crew once everything is ready. "All hands prepare for subspace dive."
All non essential systems are shut down and the modified drives systems are powered up. Down in engineering the crew activate the remainging systems that will drop the ship into a layer of subspace. With luck its the same region that the Vieona is in.

All sensors go offline leaving you blind when it comes to ships in realspace. You wont be able to track the progress of the other ship.

It takes several minutes to adjust the long range sensors to pick up other objects in this layer of reality. A contact shows up where predicted and the Colonel brings the ship in closer.

"We're almost there." Reports the operations officer.
>>
>>23789258
>>23789234
>>23788586
I would not do that.

Seriously, If the Terrans want to keep that thing out of someone hands they will blow us up regardless, and simply tank that PR hit. Its not like they are famed for playing hardball or anything, when tech is in question.
>>
As you draw closer sensors detects another faint signal.
"New contact... I think it's that attack cruiser! They're more than three AU away and it'll take them some time to get here."

"How are we even moving?" You ask.

"We can put minimal power to the drive plates to move slowly. Space here operates differently. It's far more difficult to move."

"Attempting to match fields to the target ship." announces the ship's navigator while Linda watches.

The ghost ship begins to resolve into a more solid shape as the fields megin to match up. You can make out the outline of the ship which has a minimal side and forward profile, but is slightly wider than most other Terran Medium cruisers. The gently sloped armor sections remind you of the repulsor drives on the prototype Rovinar ship you fought back before the Smugglers Run.
The ship's shape isn't lost on the others on the bridge.

"Th- that's the Vieona!" exclaims Colonel Azevedo.

Captain Saputo chooses that moment to make an appearance. Striding onto the bridge in full armor, carrying a phase rifle in one hand and a Shallan Fusion gun in the other.
"Any House personnel not in power armor clear the bridge." he orders. Linda scrambles out of the chair she was sitting in and sprints for the doors while Kavos calmly but quickly walks out.

The bridge crew raise their hands from the controls.
"That's a really big gun. Compensating sir knight?" mutters the Colonel.

"I cant help but notice this seems familiar." Murilo says while turning to you.

[ ] Stun them
[ ] "You can have Vieona later. We need to borrow some things."
[ ] other
>>
>>23789635
From: Jerik-Dremine HQ
To: Knight Commander Winifred
wtf your crazy Knight Captain is doing, she could of just asked for spare marines
>>
>>23790265
>[ ] other
The Terrans will get the ship back eventually, it's not like the Dominion would risk a war over this.

It might be returned in pieces sorted from largest to smallest, but we don't have to tell them that.

"Well, gentlemen. You can either cooperate and secure a part of the claim on this ship for yourself and make it much easier for your government to get it back, while being celebrated as heroes for retrieving the ship, or you can refuse to cooperate, we'll secure the Viona, and it'll take you Terrans years to get your hands back on this.
Your choice."
>>
>>23790412
>for yourself
for yourselves
>>
Woo. Finished posting it literally 30 seconds before my battery died.

"I put a listening device on your Navigator Reynard." Saputo tells you. "I suspected the command crew might need some convincing once they saw what we were after."


>>23790265

Will you be trying to convince the Krath Captain and his crew that you're on their side, try to pacify them some other way or just start stunning people?
>>
>>23790265

[x] "My apologies, I'd hoped to be a bit more polite than the Terrans generally are with such situations."
[x] "We're not taking Vieona. We need a look at something because of what the Pirates have."
[x] Can we agree that no one needs to be harmed?
[x] If you feel obliged to do something stupid or have men you feel will, we'd prefer to stun them for the good of all. Everyone should come home from this, despite our lies.
>>
>>23790442

>listening device on Linda

[x] We're having a word about that later.
>>
>>23790462
This sounds like a good plan
>>
>>23790462
But... b-but I want to take the ship.
>>
>>23791047
And when we get our hands on the Vieona and our new great houses ship the only logical thing to do is this:
http://www.youtube.com/watch?v=gfUTihyusSg
>>
http://www.surveymonkey.com/s/J9562GH

Meanwhile...

"Kavos do you know what this is? I think it ended up in my laundry by mistake." Asks Linda out in the hall.

"That's a listening device." The Lieutenant responds after looking it over.

"Oh." Dropping the small object she stomps on it as hard as she possibly can.

"Its armored to survive crushing damage, vacuum, submersion in liquids." Kavos begins to explain until the younger woman pulls out a gun and shoots it.

"I don't like being bugged."
>>
>>23791120
More like this, I'd guess:
http://www.youtube.com/watch?v=7uWz6Hx9t7E
>>
>>23791047
There is an attack cruiser that will be at our position in a few hours, and a Terran medium cruiser with a load of SPs that will be here not much longer after that.

I really don't think we can get away with the whole thing.
>>
>>23790462
>We're not taking Vieona. We need a look at something because of what the Pirates have
no one in their right mind would believe that we found 400 years lost holy grail of the ships just to find a safe way to transport Veckron weaponry that we are going to steal from oirates
>>
>>23791257
We won't know unless we try.^
>>
>>23791257
If that Terran medium cruiser shows up, we're going to have a good ol' fashion Mexican Standoff.

https://www.youtube.com/watch?v=pmdAsL1n6q4

In this case, I'd say we should be the good, and the Terrans sould be the ugly.
>>
You apologize for having to put them at gunpoint again. "I'd hoped to be a bit more polite than the Terrans generally are with such situations. Obviously with a Krath shape shifter and others from special forces my superior wanted to take precautions.
We're not taking Vieona. We need a look at something because of what the Pirates have."

"And the Pirates have?"

"Veckron torpedoes. Ask the Rovinar later, it was their screw up. Can we agree that no one needs to be harmed? If you feel obliged to do something stupid or have men you feel will, we'd prefer to stun them for the good of all."

The sensors officer looks at her display screens. "Increased drive flare from the attack cruiser. They're trying to close on us faster."

Murilo does a passable impression of a sigh of annoyance.
"We don't have time for this nonsense it would seem. Colonel, once we're docked go with their Marine force and assist with getting aboard the ship. I will accompany the Knights. If that's satisfactory?"

"Better with us than elsewhere." You tell Saputo over the helmet com.

"True, but I don't want him to slow us down." The other Knight tells you. "We leave some Marines to guard him at the first sign of him giving us trouble."
>>
The Vieona is a nice looking ship but it's clear she's had better days. Her drive plates have been blown off and there is serious hull damage. A mark across her ventral hull is about the right length for an attack cruiser to have rammed her. It was enough to penetrate the armor but still doesn't appear to have reached the core of the ship. Some of the damage seems to have been partially repaired.
Finding a place to dock the two ships together is difficult both because of the damage and the unfamiliar layout.
"Couldn't we use a shuttle? We're still inside the bubble shared by both ships."

"The radiation is still heavy. Not all sections of a shuttle might survive it." Points out the sensors officer.
Once docked everyone suits up and heads to the connection point. Murilo tries to open the doors but fails.
"Access denied." responds the computer.

"It must have scanned me and realised I wasn't human. Colonel?"

The human officer is able to open the doors into the ship interior and you head aboard.
"First time having that security clearance actually payed off. Most of the time I'm being told I'm overqualified and should transfer to a dark corner of special forces."

The corridor you find yourself in is braced with impressive amounts of structural reinforcement and is large and wide enough to easily move spare parts around the ship with small support vehicles. Atmospheric levels are minimal but the Krath doesn't appear to mind wearing little more than a duty uniform.
>>
>>23792676
Krath seem like pretty cool guys.
>>
File: 1363827760940.gif-(7 KB, 898x493, Vieona map.gif)
7 KB
7 KB GIF
"I thought you guys still needed air?" You ask, but he largely ignores the comment, directing the group towards a side coridor with an alcove. Azevedo is able to call up a map of the ship showing where you are and the location of some systems. Blocks of the ship are lit up in red indicating damaged or depressurized sections.

"We'll need to decided on what is the priority." declares the shape shifter. "Returning the ship to real space, waking the crew, getting the defensive systems operational, or your mystery objective. I doubt the crew would appreciate you being here to steal equipment. I suspect you'll want to acquire it before they're rivived. Then again that attack ship is closing on our position and the Vieona is not small. It will take time to search. Obviously I support waking the crew."

"I only have the location of main engineering with my clearance." Says the Colonel. "I can't confirm where the bridge is, or even where the launchers are, though even front line troops in my day knew where those were."

Saputo opens a private channel to you, his Marine sergeant and Ecord.
"What we're looking for is most likely in one of the medical bays, near the launchers or the main torpedo magazine if there is one. If you see anything that could be a likely candidate steal anything not nailed down."

>Have wonderful model of the ship made up.
>Can never find it when needed.
God dammit.


Where will you be going on the ship and what order you want to activate the systems?

[ ] Return to realspace
[ ] Get shields and weapons online
[ ] Wake crew
[ ] Quest item search (Medical bays)
[ ] Quest item search (Torpedo launchers)
[ ] Quest item search (Storage? Primary magazine?)

Also select your party.
>>
Rolled 1

>>23793779
Rolling a d6, supporting whatever choice the die makes. This whole operation has been one huge disappointment, let's just get it over with.
>>
>>23793896
And
>[ ] Return to realspace
it is.
>>
>>23793779
I think we should have two main priorities: getting the defenses online, and searching for the Mk.1 Macguffin. I think we should split into two teams to accomplish both objectives simultaneously, with us searching for the quest item.

After one or both objectives are accomplished, we can see about returning to realspace. If necessary, we may wake the crew for assistance, but I hope we won't need to.

For party, I think we should only take a couple of marines with us.
>>
>>23793928
I forgot to mention I suggest going to the medical bays first.
>>
>>23793779
The crew can likely get the weapons and shields going faster than we can.

First priority is Quest item and I think the most likely location is the Medical bays.

After that we can wake the crew and they can help us get weapons and shields online and back into realspace.
>>
>>23793779

Time to split the party.

I'm going to say 4 groups: Sonia's, Saputo's, Saputo's Sgt, Ecord.

Sonia, the Krath Captain, Bodyguard, and a medic should seek the ship's bridge. We'll need it to defend the ship if that Attack Cruiser is hostile, and we may have to revive the ship's captain anyway.

Saputo and his Sgt's teams should go for the Primary magazine and Medical bays, respectively.

Ecord's group should seek Engineering.

Our first goals are the Quest item and being able to fend off that attack cruiser, if it is hostile. Reverting to realspace is a bad idea, as it will allow that incoming Terran cruiser to interact with us.

[x] "Colonel, what are the chances of that attack cruiser being pirate controlled as opposed to a Terran black ops ship that will want to kill everyone to preserve this ship's existence?"
>>
File: 1363829187757.jpg-(47 KB, 476x500, memes-hipster-dr-jones.jpg)
47 KB
47 KB JPG
>>23793896
Certainly an option.

>>23793928
>>23794018
Others would rather go treasure hunt first.

http://www.surveymonkey.com/s/QK6P8J3


You look over at the timer counting down on your HUD. You're cautiously optimistic that TCS Trident wont's enter the area if they pin down your location but escaping from one of the fastest, longest ranged Terran ships out there could be difficult.
>>
>>23794126
>"Colonel, what are the chances of that attack cruiser being pirate controlled as opposed to a Terran black ops ship that will want to kill everyone to preserve this ship's existence?"
"Even if they were black ops, they should have given us more of a response once we turned on our IFF. Honestly we were just as likely to kill them as vice versa. Light cruisers do not maneuver well."

"What about emergency thrusters? I've seen Light Cruisers dodge rather well with them."

"What, like extra maneuvering thrusters mounted to the hull? We don't have those."
>>
>>23794282

"The thought of pirates having sleeper ships is mildly disconcerting, Colonel. As is my ship having something yours doesn't."
>>
File: 1363830705890.jpg-(4 KB, 119x126, turret king.jpg)
4 KB
4 KB JPG
Huh. People wanting to wake up the crew. Surprised.


>Duct-tape some torpedo drives to the light cruiser for a one-shot dodge maneuver.

That's essentially what early emergency thrusters were. The Newport fleet systems guys ripped some thrusters out of a failed heavy torpedo production line and modded them to expend nearly all of their fuel in one burst.
>>
Okay, everyone is for one team checking medical.

We're tied for what the second team will be doing; waking up the crew or getting shields and weapons online.

Anyone want to flip for it?
>>
Rolled 1

>>23794790
1 Crew
2 Weapons
>>
I'm really sorry guys I have to step out for a bit.
>>
bumpan
>>
Rolled 3

>Apparently "a bit" is forever and a half.

The group splits up. The bulk of the force will try to wake the crew and will be lead by the Colonel. Ecord will be keeping an eye on him as will a good number of the marines.

You, Captain Saputo, and Murilo will go with the remainder to check the medbays. The Krath were not on the most stable of terms with the Terran Alliance at the time of the Wars, despite normally having a solid alliance with the Rovinar. The last thing anyone wants is for the first few people to be revived figuring out there's a Krath onboard.

The nearest medbay isn't that far. There's a few stasis cylinders inside with medical staff that have been put under. An indicator on a display lights up as you step near it, showing that the spare stasis systems normally reserved for use in the attached morgue are being used for the storage of wounded.

"Interesting." Murilo pulls up some data from the medical systems. "I've found a short log entry that damage was too severe to be repaired with the resources on hand without risking life support failure. They were crippled in a skirmish and as more ships began searching for them, could have been discovered had they not hidden it in subspace as they did."

"The Vieona was already a legend within weeks of her completion." States the older knight. "What was she hit by?"

The Krath points to the tube with the highest ranking medical officer inside. "He thinks a torpedo detonated early when they were performing a close pass and the blast disabled them. That or the K-Types trying to ram them succeeded."

"Sir I'm finding nothing beyond standard medical equipment in here." reports a Marine medic.

[ ] Wake up the doctors here
[ ] Let the other team get to them later
>>
>>23796641
[X] Wake up the doctors here

limited time frame, I foresee that we may need some doctors, suggest reviving only a few that look in shape and have them stand by to assist.
>>
>>23796777
A tac map update flashes on your HUD. "There are two more med bays forward of our position in the main hull and another four in the bow." Reports the marine that transmited the map. This could take a bit if you plan to check each one.

"Lets wake up some of the doctors here. They can make their own call on reviving the rest of the crew." You state.
One of the Marine specialists moves up and sets the stasis cylinder revive its occupant.

A human looking to be in his early forties wakes and is soon on his feet holding his head. "You know, they need a warning on these contraptions that you need to give a hangover cure time to kick in before you go to sleep."
He looks up at the mismatched sets of power armor and Murilo in his duty uniform.
"Well if you're with a hostile boarding party the liquer cabinet is down the hall, third door on your left. Other than that I dont have much informationfor you."

>What say?
>>
File: 1363839843884.gif-(8 KB, 898x493, Vieona map 2.gif)
8 KB
8 KB GIF
>>23796998
>A tac map update flashes on your HUD. "There are two more med bays forward of our position in the main hull and another four in the bow." Reports
>>
>>23796998
We were actually hoping to avoid hostilities. Our plan was to get information about the means by which the crew of this ship protected themselves from the radiation given off by Veckron torpedoes, and then return the vessel or its coordinates to the Terrans in exchange for not getting killed.

This plan has been made more complicated by what we suspect is a pirate vessel rapidly bearing down on our current location.

Also you've been out for four hundred years.
>>
>>23797208
This pretty much sums up what we want to say I think.
>>
>>23797208
this, "So think hard, were would that info be, do we need special access and do you have that access?"

also
>the liquer cabinet is down the hall, third door on your left

Noted. May want to get one of those 'bottles', Noble Prestige and all.
>>
>>23797444
Oh yeah genuine Vieona booze is gonna be worth a shitload.
>>
>We were actually hoping to avoid hostilities. Our plan was to get information about the means by which the crew of this ship protected themselves from the radiation given off by Veckron torpedoes, and then return the vessel or its coordinates to the Terrans in exchange for not getting killed.
"Oh the... look whatever you think you're after its not worth the trouble. We don't even know about long term side effects. Why do you think they built this ship in the first place? Besides there's none here, just look around if you don't believe me."

>This plan has been made more complicated by what we suspect is a pirate vessel rapidly bearing down on our current location.
>Also you've been out for four hundred years.

"Is that true?" He looks over to Murilo then does a double take before staring intently at him. "Hey. You know what he is right?" He asks the rest of you.

After assuring him that you do the doc shrugs. "Look I cant take your word for it if you're associating with Krath. Though judging by the decay rate of my medical supplies I'd say the time period sounds about right. You'll have to look elsewhere. This bay is too far from the launchers to need anything. If you'll excuse me I need to start manufacturing new drugs and chemicals if this ship is going into combat soon."

The doctor gets to work on a unit that takes up much of the back wall. You've seen ones similar to it on stations that supply medical repair systems with drugs as needed.

Do you want to try and hit up the closer medbays in quick succession, divert to look for the torpedo stores, or head forward towards the med bays nearest the torpedo launchers?
>>
>>23797512
Leave two marines there to guard him and then move to the med bays nearest to the torpedo launchers.
>>
>>23797609
If everyone is in agreement with this roll 2d100
>>
Rolled 53, 94 = 147

>>23797712
Rollin Thunder
>>
Rolled 94, 57 = 151

>>23797712
>>
Rolled 62, 90 = 152

>>23797723
>>23797725
....I remember something like this happening last thead.
>>
Rolled 28, 78 = 106

>>23797712
Rollin
>>
Rolled 4 + 2

You move out while the Captain orders a pair of Marines to wait behind and keep an eye on the doctor. Heading forward through the ship your group starts to head closer to the deeper central sections that should get you to the bow faster. The outer sections being riddled with holes in the armor it would take too long to navigate the sealed off sections.

Its fairly easy to tell when you've entered the higher security areas as a sentry gun drops down from the ceiling and opens fire.

"Cover!"
Everyone dives down side corridors or takes cover in doorways. Some of the heavy marines take minor hits to their armor before they can get out of the way. You do a weapons check and prepare to activate you camo when a Marine asks for squadmates to cover him. Two of them draw fire by shooting around corners with phase rifles long enough for the first to step out and nail the turret with an launched grenade.

"Those turrets are likely to impede our progress." states Murilo as everyone steps back into the hallway. He pulls out a communicator "Colonel, when could you convince any crew you've revived to shut down parts of the security system?"

"It would have to be done from the bridge. We're concentrating on reviving enough of the engineering crew that they can wake up everyone else on the ship from here. Give us an hour."

"Or I can take care of it." You state, pulling out your pistol before activating the camo.

Charging ahead you keep moving as fast as the hallways will allow. Some of the powerful active sensors on the turrets are capable of penetrating your cloak but by the time they lock on you've already fired off a shot from your plasma pistol. Those that lacking sensors upgrades you destroy or disable with your HF blade. By the time you've made it to the sealed off forward section you've blown through sixteen turrets. Seventeen total if counting the Marine's kill.
>>
>>23798277
>Some of the powerful active sensors on the turrets are capable of penetrating your cloak

I assume that these aren't commonly available even now, 400 years after this ship slipped away. Could we find an intact sensor module and take it with us?
>>
You have 5 shots remaining for your plasma pistol. While it's a bit bulky and heavy compared to most pistol class weapons with its front power cell and the fuel cell on the back, its still works much better as a one handed weapon than the Fusion Gun.

With the way cleared -as evidenced by the line of destroyed turrets- it doesn't take long for the others to catch up.
>Could we find an intact sensor module and take it with us?
Opening the small padded equipment satchel you brought along for hauling loot you put in one of the sensors from a turret you cut open with your melee weapon. You hope it doesn't get damaged by the sturdy bottle sitting next to it.

When the others arrive the specialist on hand works to get the door open to the next area. It proves easy enough thankfully due to the Factions Alliance personnel with you having some older codes.

"This is a highest level security area." Warns the Krath Captain.

"What was the area we just passed through?" Inquires Saputo, keeping his weapon at the ready.

"That was merely restricted."

Finding the closest medbay with it doors locked down hard, the Marines cut through. Aside from being larger than the previous one, there's also a sentry gun in the middle of the room about to bring a heavier weapon to bear.

Roll 1d20
>>
Rolled 1

>>23798574
Rollin
>>
>>23798600
Welp, that just happened.
>>
Rolled 6

>>23798574
Thank the space deities we get three rolls.
>>
Rolled 14

>>23798574
>>
>>23798628
There may be something to this "late times mean poor rolls" thing.
>>
>>23798650
Clearly the space deities are out for blood.
>>
>>23798574
Dang, that average doesn't look good at all for this situation.
>>
Rolled 3

With dice even.
>>
>>23798650
And yet there were two 94's in as many posts an hour before.


The Marines dive out of the way while a medic drags Murilo to cover. Saputo draws and fires his phase rifle, striking the larger barrel on the turret several times, and knocking it out of alignment long enough for you to plug it with shot from your pistol. The turret erupts in a much larger fireball than the others did, pelting both of you with shrapnel but its nothing your suits cant handle. Both of you carefully step through the doorway checking for more traps or defenses.

The interior of the bay didn't take the damage quite as well as your armor did. Fire suppression systems get things under control quickly enough but much of the smaller medical equipment is damaged. You're certain it can all be fixed though.

"Five medics and one doctor in stasis." Reports a specialist after doing a check of the bay. One thing this place also has are an odd set of tubes.
"Oh wow, pneumatic tubes!" exclaims one of the Medics.
Opening the delivery container he pulls out an injector. It looks like an average jet injector hypospray just not built in a gun configuration. The entire thing is marked with hazard and warning symbols and a quick sensor scan reveals odd readings.
"Whatever is in here is bouncing back as much energy as the scan is putting into it." Says one of the specialists worriedly.
"I think we hit the jackpot Reynard. We'll have to find out if there's a catch to using them though."

Six injectors in total have survived the blaze while a few others have been fused shut.

"This delivery tube system could lead back to a storage area providing it hasn't been damaged elsewhere." Notes the medic who first noticed it.

[ ] Retrace the delivery tube to locate storage room (roll 1d100)
[ ] Check the other forward medbays for more of these things. (roll 2d20)
[ ] Pack it up before the rest of the crew wake up.

>And with this I shall be off. I don't know if I'll be able to resume the game tomorrow.
>>
Rolled 29

>>23799223
[X] Retrace the delivery tube to locate storage room (roll 1d100)
>>
Rolled 75, 20 = 95

>>23799396
>[X] Check the other forward medbays for more of these things. (roll 2d20)

We're here, might as well check them out; but lets try and be a bit more careful this time.
>>
One thing we should remember, is to get to the torp launch room and launch some vectron torps without turning on their engines, just dumping them in real space, so that a shuttle of ours can pick them up.

Seriously, getting two of them for R&D some 10 years in the future would be another godsent for our ascent to great house, and our design to become the armoury of the Dominion.
>>
Rolled 33

>>23799223

[ ] Retrace the delivery tube to locate storage room (roll 1d100)
>>
Rolled 53, 96 = 149

[x] Retrace the delivery tube to locate storage room (roll 1d100)
We need a supply of the substance before we can start reverse engineering it. Also, attempt to search any computers in the medbay for data on administering the substance/side effects if there is an identifying name. (use second roll if neccesary)
>>
poke
>>
Testing?

...2 of you rolled a pair of d100's instead of a single one. Still you'll be getting that 75.

>>23800143
>One thing we should remember, is to get to the torp launch room and launch some vectron torps without turning on their engines, just dumping them in real space, so that a shuttle of ours can pick them up.

Assuming there are no safety systems preventing you from doing this you would need to first need to get the ship back into real space before launching. You dont know if tossing items outside the drive field would bring them back to realspace or just expose them to whatever is in this layer of reality.
>You might not need eyes etc

>Also, attempt to search any computers in the medbay for data on administering the substance/side effects if there is an identifying name.
The computer interface is damaged but can be repaired. It will take close to a half hour though. Or you can try waking up and interrogating one of the medical personnel.
>>
>>23804869
>The computer interface is damaged but can be repaired. It will take close to a half hour though. Or you can try waking up and interrogating one of the medical personnel.
why not both? though we must trust the computer more.
>>
>>23807079
Yeah, i'd support that. Also, send two of our own marines with the substance we have back to the ship. In case we take too long and the crew of the ship makes trouble we would have at least something.
>>
>>23807126
>send two of our own marines with the substance we have back to the ship.
A pair of the Marines get ready for a run back to the ship, making sure the injectors are secured for transport.

Meanwhile the tech specialists get to work on the damaged console, pulling apart and cutting away damaged sections. In the time it will take them to fix it and check the available data you might be able to get some information out of one of the doctors.
Even as the highest ranked one is being brought out of it Saputo is skeptical about the information you'll be able to retrieve.
"We don't have time for a full interrogation and none of my marines are well versed enough to chemically induce them to be cooperative."

Murilo speaks up. "I have a suggestion."

"Go ahead?"

"If the doctor fails to cooperate within your time limit I'm reasonably confident I could... extract the information. It may cause brain damage however. In return I would want a sample for my people to study. "

"Figures." Mutters one of the nearby marines.

The stasis tube opens seconds later. Marine medics assist the auburn haired woman out and give her time to recover.

[ ] Question her
[ ] Good cop / Bad cop
[ ] Let the Krath get the info
[ ] Other
>>
>>23809736
I'm fine with everything except the skull-fucking.
>>
>>23809736
Worst comes to worst, let Murilo do his thing.

Make sure to explain the pirates have V-Torps now as well.
>>
>>23809736
If normal questioning doesn't work then we can let Murilo do his thing.
>>
>>23809736

[x] Question her
- Faction alliance vs Pirates
- Pirates have V-torps [Terran-made, possibly with knock-offs of this ship's tech]
- Boarding parties are going to infiltrate and disable/destroy/recapture the ships
- We want the info on how you protected from V-torp radiation.

... I'm not against the Krath getting the info, and we should share the tech with his people regardless. It will be some measure of an apology for our actions.
>>
Rolled 35, 84 = 119

>>23809736
Let's not have the Krath do the mind-meld thingy.
Now be sure to stress the importance of the pirate capture of the Vecktron Torpedoes. If you can mention that they are planning on using them for reprisal strikes against fleets in this area due to the ongoing expedition fleet campaign.
>>
>>23810447
I agree, the Krath seem like pretty cool guys all around.
>>
Rolled 6

You start by asking the doctor some simple questions, name rank, what was happening before the crew went into stasis. She identifies herself as Gail Chapman and the rest matches up with what you've heard from the others. Then you get to the real question about the injectors.

"That's classified. I have to be given permission by the ship's Captain in order to brief anyone."

>Make sure to explain the pirates have V-Torps now as well.

"Then shouldn't you be helping us get the ship operational as fast as you can rather than wasting time questioning me?"

"Reynard, we're running out of time. Good cop, bad cop routine." Saputo signals you.

>What do you say to the doctor to convince her?
Choose to take either a good cop or bad cop stance, your superior will take the other.
>>
>>23810487
Good cop, I guess.
>>
>>23810487

Good cop

The thing is... we'll help the bad cop if she wants to do it the hard way. Our people are worth more than she is, despite our desire to see everyone make it through this.

Stasis can go horribly wrong, I hear.
>>
>>23810487
Good cop and I like you thinking >>23810646
>>
>>23810492
>>23810646
What say?
>>
Rolled 11

>>23810487
>Bad Cop Psycho Sonia Routine.

The one goes bad cop

>>23810646
And we go PsychoSonia.
>>
>>23810685
We're running out of time, there's a pirate vessel closing the distance now and it's unlikely they'll get the vessel online in time. We're prepared to help them out but not at significant risk.
>>
>>23810685

"I'll say this plainly. You have information that will likely save the lives of men and women under my command, and I've had enough encounters with Terrans to know that your command won't give the information. The way things are now, I can get the information from you and no one needs to know I didn't steal it.

My desire to see everyone here safely through this does not win over my desire to ensure the soldiers under my command aren't sent on a suicide mission if the Pirates decide to fire V-torps while we try to secure them. Shit happens in stasis, I'm told."
>>
>>23811243
>"I'll say this plainly. You have information that will likely save the lives of men and women under my command, and I've had enough encounters with Terrans to know that your command won't give the information. The way things are now, I can get the information from you and no one needs to know I didn't steal it.
>My desire to see everyone here safely through this does not win over my desire to ensure the soldiers under my command aren't sent on a suicide mission if the Pirates decide to fire V-torps while we try to secure them. Shit happens in stasis, I'm told."

If the doctor thinks that you were playing the part of the bad cop she soon finds herself mistaken when your CO takes off his helmet and speaks up.

"We're running out of time, there's a pirate vessel closing the distance now. You'll find my reasons are slightly less altruistic than Captain Reynard's and I'm prepared to use any methods."
He turns towards Murilo. "Like a Krath neural probe."

"That's an urban ledgend." states the Doctor, frowning at the other two like they were school children trying to get away with a lie.

The Krath captain raises a fingertip which splits into thousands of impossibly thin strands.

Dr Chapman goes pales and swallows hard.

"Okay, stop, that's not going to be necessary." You tell the others.

Eventually the Doctor tells you that certain chemicals are needed to help quickly spread the contents of the injector through the bloodstream of a human. The downside is that they're rather poisonous but can still be safely countered if constantly monitored by a medical system.
>>
>>23811840
>The Krath captain raises a fingertip which splits into thousands of impossibly thin strands.

The Krath must have won some sort of biological lottery. Either that, or they were engineered/have engineered themselves.
>>
>>23811840
If possible we really need to keep in contact with Captain Murilo after this as I'm starting to like these Krath fellows.
>>
>>23811840
We're going to need some of those chemicals.

And one of those medical systems.

Either way time to shift priorities to getting ready to kill some pirates.
>>
>>23812033
They creep the hell out of me.
>>
>>23811840

"Doctor Chapman, I've no choice but to stun you for going after my weapon in your refusal to cooperate."

[x]Have someone positioned to catch her, then stun her.
[x]Wake another medic, inform them that the doctor had some sort of panic attack coming from stasis, and we had to stun her for her own safety. Ensure she is alright, we're a rescue team.

After we get what we need, of course.
>>
>>23812061
And it is that exact reason why I like them.
>>
>>23812143
Or we could just like apologize and move on with our list of objectives.
>>
>>23812199
I agree, stunning seems a little unnecessary at this point.
>>
>>23812227
Thirded.
It's pretty bad practice to treat people who cooperate that way.
>>
>>23812227
>>23812199

The idea is to hide how we got the information, in the event the Terrans don't want to share. Better to have evidence that we stole it than that someone gave it to us. Keep up the image that we don't have our goal, hiding that we do in fact have it.
>>
>>23812281
I'd rather the Terrans know that we were after this stuff instead of them suspecting that we were after something more sensitive/dangerous
>>
Captain Saputo still doesn't seem satisfied and wants proof.
"My power armor has a built in medical system. Administer it. Provided I survive you'll receive a good deal more than just an apology from me for your treatment."

The Doctor gets the medbay's equipment operational again and prepares the first injection needed. The Captain takes back one of the hypos from the Marines before they depart.

"You know this will likely render you sterile right?" She warns him.

"Thank you for the concern doctor but I already have more than enough heirs." he replies. "What you may not have known is that some of your samples survived the war off of your ship, just no one knew how to produce them."

"I was told the other stockpiles were destroyed before we evacuated the Centri cluster."

"I assumed they were. The Kavarians sold one of the worlds they were on to a Dominion House in return for mercenaries. Salvage teams managed to find... something intact there and decided to test it."

The doctor administers both injections a few seconds apart.

"The humans they used it on lived to the age of two hundred."

Shock is evident on the Doctors face. "We knew there would be long term side effects but are you sure?"

"Very. Enough that this ship became a Holy Grail Legend."
>>
>>23812683
......and we just hit the jackpot
>>
>>23812683
"Congratulations doctor, I think you've just become a very rich woman. Have you ever thought about lending your talent to a new, young, and enterprising company?"
>>
While you've been busy one of the marines has taken communicator, stuffed it inside one of the now empty containers and placed it in the pneumatic tube for a return trip.
"I've set it to act as a transmitter sirs." Says the specialist before sending it on its way.

The marines outside begin to report main power coming back online then the ship's intercom activates.
"This is Chief Engineer Emir Llorenç to all hands, we are attempting to revive as much of the crew as possible. Priority is to help revive your fellow crewmen and to bring weapons and shields online. Please be advised that there are personnel from some of the other Factions on board trying to assist us. Encourage them to leave high security areas if possible. Restricted are fine for them at this point.
If anyone near the bridge is awake get there as soon as you can. We need a sensor uplink established with the Light Cruiser docked with us."

Not good.

"We need to find that storage area." Says your CO, and you both rush for the door. "Lets move!The internal radiation shielding might be heavy enough to block that transmitter if its far enough away. We need to find it fast."

Some of the Marines stay behind at the medical bay both to guard the awake crew members and to finish repairs to the medical database for confirmation. You and the others lead a much reduced force aft. Following the delivery tubes proves quite easy as there is little change in their direction or location within the ceiling.

You find the transmitter trapped in a mini airlock that passes through a transverse bulkhead. Metal and structural supports in the section on the other side of the bulkhead have suffered damage in battle but doesn't seem severe. While an annoyance it isn't too hard to figure out where the tube must have been headed. It does add more time though as the search has to be that much more thorough.
>>
>>23812683

"You've been holding out on me, Saputo."
>>
File: 1363919107800.jpg-(5 KB, 284x177, Warning.jpg)
5 KB
5 KB JPG
>>23813061
"You needed more incentive to find this ship? Besides we don't know if the Doctor was telling the truth or not yet. I may yet die."

One of the Captain's Marines finds a likely door which the rest of you soon close in on.

HIGH SECURITY AREA
UV LEVEL CLEARANCE ONLY
ENTER AT OWN RISK
Smaller warnings read:
Discharge of fire arms within 100m of this section is prohibited. Violators will be subject to severe disciplinary action.

[ ] Breach doors (Roll 1d20)
[ ] Attempt hack (Roll 1d20)
[ ] Knock
[ ] We've got enough, return to the ship
[ ] Other
>>
Rolled 19

>>23813123
[x] Knock

When that fails, attempt hack.
>>
Rolled 5

>>23813123
Hack it to bits. Want muh V-Torps.
>>
>>23813197
Really nothing to add to that. Would have been my suggestion as well.
>>
>>23813197
We could hack it to get inside surreptitiously and secure something be it the Vectron radiation proofing or drop a Vectron weapon through the tubes without command getting notice about it. And it is preferable we do it in this subspace thing. We can leave it here indefinitely and come to retrieve it when we get another ship like this.
>>
>>23813123

"Maybe I thought better of you."

Next thing we'll find out is that he is Intel.
>>
>>23813292
>"Maybe I thought better of you."
"Well I'm sorry for letting you down. When you reach my age I'm sure you'll have some secrets to keep from your subordinates. Maybe you already have some."

One of the intrusion experts moves up and begins to hack the door controls. He's understandably nervous as it turns out the access panel is electrified. Pulling out additional gear a few of the others help ground the panel before begging the hack for real.

"Talk about countermeasures. This is some of the heaviest encryption I've ever seen."

"Can you breach it?" you ask.

"Yeah our equipment was just upgraded."

A metallic "ping" noise sounds from the door then it slides open revealing an large airlock. There's equipment racks lining the walls but they're easily overlooked with two suits of power armor present. One of the soldiers is just finishing locking down their helmet, the other is ready and takes aim with a large grenade launcher of a type you're not familiar with. A sentry gun with a twin Vulcan setup is also ready to add fire if or when needed.

"You're in the wrong neighborhood mothafucka." states the one armed with the grenade launcher.

>Your orders?

>Calling it here for tonight. Will resume if the thread is still here when i get home from work in the afternoon.
>>
>>23813849
Didn't we knock first?

Also "Sorry, thought this was the ladies room" before shooting sentry gun with plasma pistol and activating camo.
>>
>>23813849
>>Your orders?
"Discharge of fire arms within 100m of this section is prohibited. Violators will be subject to severe disciplinary action.
Your recognition of that fact would, of course, be appreciated. I would also have expected a few friendly words for waking you up, mister.""
>>
>>23814004
I prefer this one to
>>23813970
though shooting down the sentry first is a good idea if it comes to it, and I was sure we knocked.

>"You're in the wrong neighborhood mothafucka." states the one armed with the grenade launcher.

Considering the state this ship is in, where it is, how long it's been there, and how little he probably knows about the situation, I doubt he's going to start firing on the person in power armor, with all that that implies, so quickly.

This is probably the armory, and unless there are stasis chambers in here, these guys woke up somewhere else.

It's likely they spotted our forces and saw how we "don't belong" then made their way here.

The threat/insult is probably more of a reaction gauge.

this was originally a very long post, until I realized most of it was superfluous - may not be as clear as I think it is now that I cut it down.
>>
>>23813970
Personally I think plunging our knife into his faceplate without warning and then activating camo would be much cooler.
>>
>>23819041
Much cooler? Yes I would have to agree, but doing so might be bad in the current situation.
Then again stabbing him sounds fun
>>
File: 1363961718813.jpg-(10 KB, 300x239, worldoftomorrow.jpg)
10 KB
10 KB JPG
Welcome...to the world of tomorrow!
>>
>>23813849
I think it would be best if we tried to avoid killing the crew members on the ship we are currently occupying otherwise I would just say cloak and stab them.
We should try to negotiate before the open fire maybe open up with "I tryed to knock, but didn't get an answer"
>>
>>23813849
>>23820703
"Look, we are about to head into a situation where the use of Veckron Torpedos might be nessisary to protect not only this ship and mine as well. My people are here to help, but we don't have the protection against the TorpedoesThat yall have so I need to help my crew anyway I can.
There was no supplies of medicine it in the amounts I need so one of your doctor's pointed me in this direction and I'm going to be dammed if you are going to stop me from protecting me own people while we help you." Or something along those lines, though we should maybe get into cover while we tell them this.
>>
>>23814004
This is probably the best way to go. Act like we are supposed to be here until either they buy it or we get into grappling range.
>>
Bump.
>>
>>23820190
I laughed.

>Didn't we knock first?
4 people wanted to hack the door, half of those wanting to knock first. Guess I screwed up if more wanted to knock first.

Rewind? Y/N?


>>23814004
>discharge of firearms prohibited
If there was a way to word that better while remaining ambiguous it wasn't readily apparent to me when operating on 3 hours of sleep.

You notice that all of their weapons are either ballistic or low yield explosisive. They dont't have any energy weapons.

>I doubt he's going to start firing on the person in power armor, with all that that implies, so quickly.
They havent shot at you yet so that's a good sign.

Looking around you notice that the heavy door behind them is marked with a giant radiation hazard symbol.
>>
>>23823703
This is me. Didn't clear the name field from yesterday.
>>
>>23823703
>Rewind? Y/N?
I don't care. Either choice is fine with me.
>>
>>23824362
>samefag

Seems like I'm the only one here atm, and as I said, I don't really have a strong opinion for either choice.

Might be a decent point to stop for the week.
>>
>>23824362

I'm neutral on the situation as well.

Really, it would have just made the other guy hurry...
>>
>>23824891
True.

>>23821460
>or we get into grappling range.
This reminds me, your suit has a smart grapple.


http://www.surveymonkey.com/s/Z57LGRQ
>>
>>23825769
>True.
As usual, thank you for taking the time to run this for us, TSTG.
>>
Attacking before negotiating is a bad idea. They must of heard Chief Engineer announcement that there is other Factions friendlies on board, so the only reason they are aiming at is that we hacked the door. Though i hardly see them letting us into armory ether way, so it's a tricky situation.
>>
>>23825769
Thanks for running this TSTG
>>
File: 1364007037364.jpg-(246 KB, 1500x1125, be_kind_rewind_ver2_xlg.jpg)
246 KB
246 KB JPG
Majority is going towards rewind and knock first.

Expect to be told to go away.

Guardian of the Emerald City Gates: Orders are nobody can see the Great Oz! Not nobody, not nohow!


Sage still works with a picture right?



Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.