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File: 1363656046764.jpg-(148 KB, 1280x800, illgetyou.jpg)
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With more talking mutants edition.

Stalker Quest will be starting in about a half hour. Here are the previous archived threads for newcomers that want to see what the jazz is all about, and for returning players to refresh their memories.

I would also like to note, that a snow storm is currently starting up in my area, and that as a result, I may lose power. If I suddenly disappear mid-quest, I sincerely apologize in advance.

So, first:
http://suptg.thisisnotatrueending.com/archive/23693036/
Then, second:
http://suptg.thisisnotatrueending.com/archive/23709372/
And, finally, third:
http://suptg.thisisnotatrueending.com/archive/23724865/
>>
===============================
Name: Balalaika
Rank: Expert
Job: Leader
Equipment:
AK-47 (with scope) / Ruger Security Six
Hunter PSZ-9d (light damage)
Ammo Count: 5 magazines, 39 loose .357 rounds
===============================
!IMPORTANT NPCS!
Name: Stitch
Rank: Expert
Job: Medic
Equipment:
Winchester 1300 shotgun
SEVA suit (Duty colored) (light damage)
Ammo count: 40 shells

Name: Chef
Rank: Expert
Job: Barman
Equipment:
Toz 34 (sawed off)
PSZ-9d Duty Suit
Ammo Count: 40 shells

Name: Fixer
Rank: Expert
Job: Mechanic
Equipment:
Abakan with silencer, scope, and underbarrel grenade launcher
Hunter PSZ-9d
Ammo Count: 3 magazines

Name: Courier
Rank: Expert
Job: Messenger
Equipment:
H&K MP5 with ACOG scope and silencer
Hunter PSZ-9d
Ammo Count: 3 magazines
===============================
!NPCs!
Name: Farseer
Rank: Rookie
Job: Sniper
Equipment:
Ak-47, with scope / Makarov
PSZ-9d Duty Suit
Ammo Count: 2 magazines, 3 magazines

Name: Ramen
Rank: Rookie
Job: Scout
Equipment:
Colt M1911 with silencer
PSZ-9d Duty Suit
Ammo Count: 5 magazines

Name: Huntsman
Rank: Rookie
Job: Hunter
Equipment:
Winchester 1300
PSZ-9d Duty Suit
Ammo Count: 40 shells

Name: Voyeur
Rank: Rookie
Job: Sniper
Equipment:
AK-74, with scope / Makarov
PSZ-9d Duty Suit
Ammo Count: 2 magazines, 3 magazines
>>
>>23760946
!BASE!
Name: Junkyard
Max Occupants: 10/30
Upgrades:
Infirmary: Level 2
Barracks: Level 1
Workshop: Level 1
Armory/Storage: Level 1
Personal Office: Level 1
Kitchen: Level 1
Walls: Level 1
Gates: Level 1
Watch Towers: Level 0
Vegetable Garden: level 0
Water-catcher/purifier: Level 0
===============================
!RESOURCES!
Chef reports you have five days worth of food left.
Stitch has a large quantity of medical supplies.
Fixer has tools and spare bits and bobs enough to do field repair work.
You have 15,800 roubles
Morale is excellent.

There is one grave in the grave yard. Remember the fallen!
Martyr, a rookie, killed by Psy-dogs.
===============================
!ARMORY!
PSZ-9d Duty Suit (lightly damaged)

AKS-74U
Makarov (heavily damaged)

10 magazines of 5.45×39mm
10 magazines of 7.62×39mm
03 magazines of 9x18mm
03 magazines of 9x19mm
05 magazines of .45 ACP
37 buckshot shells

Fireball
>>
As always, any questions or ideas, feel free to bring them up, either now, before the game begins, or during. I am more than happy to take suggestions and discuss them with the group, as well.

As always, when I call for dice rolls, I will say what to roll. I will average together the numbers of the first three rolls (except in some cases, which I will make note of). Rolls may receive situational modifiers; for instance, if Stitch is treating somebody in the base's infirmary, rather than in the field, all relevant rolls will have a +2 modifier applied to them. Certain NPCs can only do certain tasks (Fixer, for instance, is the only one who can upgrade and repair equipment).
>>
The sun rises as another beautiful morning greets the tiring guardsmen. As usual, Balalaika, accustomed to making do on little sleep, rises at first dawn; just like clockwork.

As he goes through his daily routine of checking over his guns, and making sure his suit is well adjusted, he already begins to think about what could be done today.

He pops open a can of old sardines that are still somehow good, and enjoys them with a stale half loaf of bread.

He recalls that Courier left yesterday to go find Sidorvich's bunker, to buy some ammo. He should be back tomorrow.

Ramen left to go to Vainamoinen's farm, and help the old man out, in exchange for knowledge on growing crops and making a rain catcher and purifying system; things which you believe may become quite essential, so far off the beaten path. He should be back tomorrow.

As the leader of this group of Dutyer's rises up, he takes a moment to listen to his surroundings; will there be more of the troublesome "Citizens" skulking around, looking to cause trouble?

Roll 1d100's, please.
>>
Rolled 29

>>23761435

Good to see you friend, glad I can be around this time!

Rollan for STALKAN!
>>
>>23761655
Good to see you back. I'm hoping to see a few other familiar faces pop up, too.
>>
>>23761718

In the future, it will help to have a more transparent schedule. I don't think everyone knew if you were coming on tonight.
>>
Rolled 90

>>23761435

time fer some sweet citizen luvin'.
>>
>>23761791
I know, and I do apologize for that. My own work schedule can be a chaotic mess at times, but generally speaking, I will always try to be on here 9:30PM, Eastern Standard Time, and get the game officially going around 10:00PM.

I think, though, that I will settle into a Monday/Wednesday/Friday posting schedule.
>>
>>23761846

Thats good to know, having a schedule for the days of the week is helpful. Im hoping we see Ramen and the rest, they usually show around now.
>>
>>23761878
Aye. I'll give it another ten minutes, and then, I will go off the two rolls I have thus far. Hopefully, if they don't show, we'll pick them up along the way. I have such wonders and horrors planned for all of you!
>>
>>23761901

This humble instrument quivers in anticipation.
>>
Question: Does the fireball emit rads like in CS, or prevent them like in SoC? Also, I haven't played CoP so I don't know what fireballs do in that, but I guess in context my question is "what the heck does our geiger counter say about our very first artifact?"
>>
As I just drank about seven screwdrivers in celebration of getting out of jury duty, I don't feel confident in my ability to post constructively today.

But have a bump anyway.
>>
While we are waiting, a fellow who popped in at last thread made a suggestion. Could we give the damaged Ak74u in storage to Ramen, provided it still functions?

And we also should ensure the leg wound from the zombie is properly treated.

I gave my word I would bring these up.
>>
>>23762007
I'm going off of Shadow of Chernobyl stuff, primarily, though borrowing a bit here and there from the other games. Having said that, this Fireball reduces radiation, but also saps endurance.

Also, I will say, that new artifacts of my own devising will eventually make their appearance in this game. Depending on how things go tonight, you guys might even get to see one of them.
>>
>>23762014
Thanks, Stalker. Congrats, and may the Zone be kind to you when the hangover hits.

>>23762029
The AKS-74U is in working condition. Ramen can pick it up when he comes back from Vainamoinen's farm.

There wasn't any leg wound from the zombie, it just grabbed the leg; Duty's armor suit is very good against monster claws and the like, so no damage is taken. But, eventually, that armor may need a bit of fixing.
>>
Rolled 8

>>23761901
MY BAD ROLLS ARE BACK
>>
>>23762014

>Screwdriver

KING OF THE DRINKS.
>>
>>23762131
Yes, they are. And now, on with the show.

>>23761655
>>23761843
>>23762131
Voyeur and Huntsman, on guard duty as always, step outside, along with their intrepid leader, and survey around.

At the fence, which was primarily piles of junk, they could see a handful of zombies; five, six... seven, all in all. All wearing those ragged, civilian clothes, many of them having bones jutting out through paper thin skin. None seem to have eyes, but that does not stop them from fixing the Dutyer's with a dead stare.

They bang against the weak walls, but it's fairly ineffective. Still, given enough time, they might actually be able to do some damage.

"Cold...hunggrrrry...eat, eat..." one of them mutter; many other are making noises, but their words tend to be more inaudible.

Looks like it's time to take out the trash. Roll 3D20.
>>
Rolled 1, 13, 9 = 23

>>23762198
Here goes
>>
Rolled 5, 14, 11 = 30

>>23762198
Rolling
>>
Rolled 6, 1, 4 = 11

It's time
>>
Rolled 19, 1, 3 = 23

>>23762198

Let us put them out of our misery.
>>
>>23762270
I am the best dicer who ever dices.

So sorry guys
>>
>>23762272

We are rolling LOTS of ones today.
>>
>>23762233
>>23762254
>>23762270
Balalaika raises his rifle to his shoulder, and zooms in on one with his scope. He pulls the trigger, and...!

Click. Click, click. Voyeur seems to have run into the same problem. You both exchange a confused glance with each other, as each of you are certain to have not made such a rookie mistake.

Meanwhile, Huntsman gets closer to the fence, and introduces buckshot to a zombies head. It falls over, leaving six more to deal with.

Roll 3d20.
>>
>>23762292
The Zone is a fickle mistress like that.
>>
>>23762306
have at 'em
>>
>>23762306
Also, I should clarify, since I dun goofed: the safety is on on the rifles. Not bad for rolls with 1, though.
>>
>>23760749
rollem
>>
Rolled 8, 6, 5 = 19

>>23762306

Luck be a lady, or at least not a damned bitch.
>>
Rolled 17, 5, 10 = 32

>>23762306
Safeties off this time
>>
Rolled 17, 3, 12 = 32

>>23762306
Rolling again.
>>
>>23762364

No ones.

Improvement?

I knew I should have watched my Black Lagoon DVDs for good luck.
>>
>>23762396
Or loads of child porn.
I like how that was her response to the twin problems
>>
>>23762420

"Research" is sometimes a legitimate answer.
>>
>>23762364
>>23762366
>>23762373
You distinctly remember putting the safety on when you went to sleep; better safe than sorry, right?

Well, the safety problem goes away, and you take aim; you fire off one shot, then another, and two zombies fall down. Voyeur corrects his problem, but as he goes to fire off a round, he sneezes, and the shot goes wide.

The Zone is apparently being fickle with your group today. But, such is life.

Another blast from Huntsman shotgun renders another zombie dead. Three remain.

Roll 3d20.
>>
Rolled 4, 1, 10 = 15

>>23762469
get out of here walkers.
>>
Rolled 17, 20, 19 = 56

>>23762469
I swear I'll earn my Duty colours yet
>>
>>23762508
You just did, by cancelling out the one with a twenty.
>>
Rolled 18, 5, 2 = 25

>>23762469
Sorry I am late didn't know you were running this today.
>>
Rolled 9, 11, 8 = 28

>>23762469
Redemption!
>>
Rolled 7, 2, 18 = 27

>>23762508
I think you just did.
>>
Rolled 6, 13, 4 = 23

>>23762469

Invoking the spirit of the Spetsnaz.
>>
Rolled 12, 4, 1 = 17

>>23762466
Especially when you're someone who finds sex boring.
>>23762469
CHEEKI BREEKI!
>>
>>23762508

Voyeur is good soldier, we give promotion, yes?
>>
>>23762521
That's okay. As I mentioned up above, I will settle into a Monday/Wednesday/Friday night schedule.

>>23762521
>>23762508
>>23762489
Another shot from each of your guns ends the threat of Citzens for now. "Get out of here, walkers." Huntsman comments, earnign a laugh from both you and Voyeur; you can fondly recall the Duty guardsman at Rostok who loved to say something similar.

Huntsman and Voyeur head in to rest up. With Ramen and Courier gone, that leaves you, Fixer, Stitch, Chef, and Farseer to handle tasks around the place.

>Have Fixer continue work on the watch tower (he says he may need the whole day to get something usable done)
>Have Fixer work on fixing up things in the armory
>work on the walls
>Go off on a raid (select location, list of known locations available upon request)
>Go scouting for places of interest
>Clean up the corpses
>Other. Write in.
>>
>>23762595

I suggest we burn the corpses, and then prepare for a raid.
>>
>>23762595
Clean up the corpses, they may draw scavengers. On that note scavenge the bodies. If nothing else cut the clothes from their backs for fabric.
>>
>>23762584
I have a long way to go to make up for my earlier rolls

>>23762595
Clean up the corpses. maybe see if they have anything of use.
>>
>>23762595
We can eat the mutant meat right? Why not search them for anything useful and hand them off to Chef?
>>
>>23762680
Mutuant dogs? Sure!
Mutants pigs? Why not?
Mutant whatever the fuck chimeras are? Tasty.
Mutant people? Have you lost your mind stalker? No!
>>
>>23762680

There is a SLIGHT difference between eating what was once a dog, and what was once a man.

I am opposed to this. Very opposed.
>>
>>23762680
I feel kinda uneasy enough eating mutant boars I don't think I can eat mutated human just yet
>>
>>23762725
>Have you lost your mind stalker?
Maybe
>>
>>23762680

Zombies are a bit different than normal mutants.

For one part they were human.

For another part they actually are rotting.
>>
>>23762644
>>23762658
>>23762665
Picking over the bodies, you find very little of use. Even the dirty cloth on them may not be good for much, except, perhaps, as impromptu torches or the like. Still, being so far away from Headquarters and from other 'settlements', every bit counts.

Your attention is once again drawn to the strange tattoos on the wrists of these Civilian Zombies. X-9-A-1. One of them has X-9-B-1 on them. What does it mean? You can see no difference between them.

Afterwards, you prepare for a raid. There is a liquor store, which has been heavily looted; you might find something in it, but it is unlikely.

There is a furniture store with a bit of furniture and scrap left that could be good to have around.

There is a supermarket that didn't look very promising, but then again, your party also got interrupted by a Chimera when checking it out.

Who will go out on this raid? Keep in mind, it is recommended to leave at least one man behind to guard the base, since Voyeur and Huntsman are sleeping.
>>
>>23762778
Either the Supermarket or the furniture store
>>
>>23762778
I vote the furniture store. Could be alot of good in there
>>
>>23762778

I vote for the furniture store.

We will leave Chef and Courier with the sleeping rookies, everyone else proceeds on the raid led my Balalaika.
>>
>>23762855
Courier left to go visit Sidorvitch's bunker to buy ammo. It's just you, Chef, Fixer, Stitch, and Farseer at this point.
>>
>>23762778
farseer can hold down the fort. Supplies in case of emergency are vital. I vote supermarket, though we leave someone on the roof as a sentry.
>>
>>23762826
It is nearly cleaned out though.
>>23762855
Courier isn't here we have five people available though
>>
>>23762796
>>23762826
>>23762855
>>23762866
So, it looks like a pretty even tie between Supermarket and Furniture Store.
>>
>>23762796
Changing my vote to outright supermarket since there is little left in the furniture store.
>>
You leave Farseer behind to keep watch over the fort. He heads up to the roof, where he feels comfortable, being able to survey the land around him.

You lead your men towards the Supermarket.

I need 1d100 rolls for random encounter(s).
>>
Rolled 71

>>23762939

Forward!
>>
Rolled 84

>>23762939
Onwards and upwards
>>
Rolled 76

>>23762939
Make sure we check the expiry date on anything we find. if it's no good we can just bury it in a field for fertilizer.
>>
Rolled 20

>>23762939
>>
>>23762955
>>23762963
>>23762970
The trip to the Supermarket is uneventful. At one point, you see a few blind dogs, but they ignore you; you leave them alone. There's no point in wasting precious ammo on non-hostiles, especially when one of them may be Alpha or one of her pups.

I need 1d20 rolls for the supermarket, to see what sort of goodies can be found.
>>
Good thing we left him back home!
>>
Rolled 3

>>23762988
>>
Rolled 18

>>23762988
Goodies for buddies
>>
Rolled 19

>>23762988
>>
Rolled 17

>>23762988

LOOTAN
>>
Rolled 18

>>23762988
Here's hoping for something that isn't a breakfast sausage.
>>
Rolled 16

>>23762988
>>
We looted the shit out of that market
>>
>>23763126

As barren as the Federal Reserve.
>>
>>23763011
>>23763020
>>23763032
You enter the place cautiously. There is nothing hostile around, save for some vines growing from the ceiling that move about in a dismaying fashion; you point out the strange anomaly. Just the one is not a problem, though.

Looking around at first, there isn't much to be discovered in the front of the store. Large, cumbersome metal shelving units that would be a real pain to move. However, you find a manager's officer, and a back store room that has some things in it.

After picking through and getting rid of dented cans, and things past their expiry date, you are left with the following items of note: (Do note, your team may carry up to 40 weight units of things back to camp with them; for every 5 over this limit, there will be a penalty to combat rolls):

>A lockbox with 1,000 roubles in it (roubles are weightless, lockbox is 1 weight)
>An old chair (5 weight)
>A ledger book (1 weight)
>20 cans of assorted goods (vegetables, fruit, even canned meat; weight is 1 per can)
> 20 cans of water (should still be potable, 1 weight each)
> 12 large metal shelves (15 weight each)
> 12 small metal shelves (5 weight each)
> 4 four-pack of light bulbs (1 weight each)

On one of the walls of the store room is graffiti. It is very cryptic, and faded. It reads "They're in your spine!"
>>
>>23763189
ahhh crazy people and their babble
take the lockbox and a much food and water as we can without being to encumbered
>>
>>23763189
20 cans of food
20 cans of water
>>
>>23763189
Lockbox with 1,000 rubles in it, old chair, all 20 cans of assorted goods, and 14 cans of water.
>>
>>23763189
Ten cans of water
9 Cans of Food
Lockbox
>>
>>23763189
>lockbox
>20 cans of water
>19 cans of assorted goods
Lets take vital supplies first then scrap etc

Quick question though. If I were to put 1 more can of assorted goods, making the weight 41, would that count as a penalty? I'm unclear as to whether or not "every 5 over the weight limit" means I can go to 44 and get off on a technicality or not.
>>
>>23763189

I would like to inspect the edibles, that graffiti has me on edge.
>>
>>23763267
Yeah probably a good idea
>>
lockbox, ledger, 19 cans of water, 19 cans of food.

The Ledger may be useful to keep our own shit in check, and it may have delivery details we can use to plan for later.
>>
>>23763288
Second
>>23763189
>"They're in your spine!"
NOBODY touch those vines. Just in case.
>>
>>23763189
We should move the supplies we can't carry to the storeroom so we can come back for them. Can anyone think of a way to secure the storage room door until we get back?
>>
>>23763264
41 would be a -1 penalty. 45 is still -1. 46 would be a -2.

>>23763236
>>23763241
>>23763250
>>23763252
>>23763264
>>23763267
You take the lockbox and the roubles within it; having money can certainly come in handy, and the lockbox is something good for holding things in.

You also take all the water, and almost all the food, leaving behind a single, large tin can of peas; who the hell likes peas, anyways?

Looking over the food to make sure there is nothing wrong with it, you don't see anything. The expiration date is fast approaching, but not here yet; there are no dents or the like, though some labels have worn off.

Well, it looks like it';s about time to head back. Will the road home be just as peaceful? Roll 1d100's, and let's find out!
>>
>>23763313

We could block the entrance with one of the heavy metal racks.
>>
Rolled 11

>>23763340
>>
Rolled 60

>>23763340
safe?
>>
Rolled 74

>>23763340
Figured as much, just wanted to be sure. Thanks for clearing that up for me.
>>
Rolled 45

>>23763340
>>
Rolled 61

>>23763340
make sure we divide the weight evenly. We're even more vulnerable now so eyes open.
>>
Rolled 81

>>23763367
>>
Rolled 81

>>23763340
>>
>>23763358
>>23763359
>>23763368
>>23763376
Everybody carries their fair share of goods.

On the way back, just one block away from your compound, you spot a small pack of Fleshes. They're just munching on weeds and the like in some yard. You could leave them alone; they either haven't noticed you, or don't care to disturb you.

Then again, Chef could make you guys some bacon, salted fat, and other tasty things from them.
>>
>>23763405

We put our new finds in the base first, if the Flesh herd remains afterwards, I say we hunt.
>>
>>23763405
I say we come back after we drop our load. That meat is gonna be heavy. And I miss bacon
>>
>>23763428
this
>>
>>23763405
I say we give them a wide berth. We can drop off the goods and come back for them. One bird in hand and all that.
>>
Rolled 14

>>23763428
seconding this
>>
>>23763428
I agree
>>
>>23763428
>>23763441
>>23763443
>>23763447
>>23763455
>>23763471
You return to the base, and cache the canned goods. You estimate that after today's rations have been doled out, you'll have six days left.

You organize your men, and head back out to do some hunting. I need 4d20 rolls, gents.
>>
Rolled 5, 14, 12, 5 = 36

>>23763507
>>
Rolled 1, 2, 18, 13 = 34

>>23763507
>>
Rolled 15, 1, 9, 1 = 26

>>23763507
>>
Rolled 3, 3, 15, 1 = 22

>>23763507
>>
>>23763526
>>23763532
three 1's
we dun goofed
>>
Rolled 4, 2, 19, 2 = 27

>>23763507
>>
All those 1's
>>
>>23763550

Someone get Shoebill on the horn!
>>
>>23763525
>>23763526
>>23763532
As you approach the mutants, something odd happens that rattles everybody's cages.

One of the mutant pigs is staring right at you. You, specifically. Suddenly, you hear a distorted voice, as if coming from the pig itself "Brothers, let's get out of here!"

The flesh suddenly go storming off, in different directions. A few wild shots go off, but not a single one of them hits.

Did that just happen? Did someone slip something into your rations? Is there some sort of psychic anomaly fucking around with your head?

You don't know. A bit freaked out, everybody returns back to the base.

It is a few hours from noon. Putting the odd encounter aside, and trying to focus on keeping your sanity, you look for some work to do.

>Another raid
>go scouting
>Have Fixer work on the tower
>Have Fixer repair damaged items
>Work on the walls
>Other. Write in.
>>
>>23763629

I WOULD LIKE TO HAVE STITCH EXAMINE MY SPINE.
>>
>>23763629
I'd like some Vodka
>>
>>23763648
>>23763657
All of the above
>>
Rolled 18, 19, 11, 15 = 63

>>23763629
have Fixer work on the tower
>>
>>23763669
seconding this
>>
fixer work on tower
five people move scrap to bottom left corner
two on watch
>>
>>23763648
>>23763657
>>23763667
>>23763669
You ask Fixer to go to work on the tower. He recruits Farseer for help.

You drink some vodka, and after a while, ask Stitch to check out your spine. He seems a bit skeptical, but, even he's a bit spooked by the whole thing; the graffiti on its own wasn't all that bad, but now, talking pigs?

Stitch says you're doing alright. There's nothing wrong.

Give me a 1d20 roll.
>>
Rolled 2

>>23763770
>>
Rolled 14

>>23763770
>>
>>23763770
>>
Rolled 19

I'm just saying if we want to Ramen to grow within the walls we need to clear the scrap for open space, i'm still voting moving it tow the bottom left
>>
>>23763629
Check the ledger from the supermarket, work on tower, and start a map of the area in the unused pages. Note locations of interest, creature sightings, and blowout shelters (if we arranged the shelving could the supermarket be used for a blowout shelter?)
>>
Rolled 15

>>23763770
>>
>>23763779
>>23763781
>>23763796
Fixer makes pretty damn good progress on the tower. He thinks he can have it done before evening, if he stays at it.

>>23763798
The ledger was not taken.The storage room of the supermarket itself would make a good blowout shelter (no windows or doors leading outside).

Noon time comes. Voyeur and Huntsman awaken from their sleep. Everybody takes some time out to have lunch.

It occurs to you that the neighboring houses may have small amounts of scrap and possibly a treasure or two, if you wish to search them. However, even being so close to base, it could be dangerous.

For the afternoon, you decide to...
>Go raiding
>Go scouting
>Work on fortifying the wall
>Move junk around
>change Fixer's job to something else
>Other. Write in.
>>
>>23763895
would we need a full raid for the local houses even though they are close?
>>
>>23763895

Vote for more raiding. We need a better idea of whats around us anyway.
>>
>>23763895
More raiding around the houses.
Supplies are everything in the zone
>>
>>23763903
Two to a house (buddy system for safety's sake) could net decent stuff. I would have you guys rolling D20's for loot, but, it would be with a heavy negative modifier.

However, since it's just surrounding houses, and the guys will be carrying stuff only dozens of meters rather than hundreds, everybody will be able to carry twice as much as usual back.
>>
>>23763895
work on fortifying the wall
>>
go on raiding
>>
2 men raiding
fixer on tower
3 men moving junk
2 men guard
>>
>>23764000
That would require eight men, we only have seven. Courier and Ramen are currently absent.
>>
>>23764047
2 men raiding
fixer on tower
2 men moving scrap
2 men on guard

sry i'm drinking again
>>
2 men raiding
fixer on tower
2 men moving junk
2 men guard
>>
>>23764064

I support this. I want Vets raiding.
>>
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>>23764068
mah niggah
>>
>>23764068
I concur
>>
>>23764064
>>23764068
>>23764079
You have Chef and Stitch go raiding in the nearby houses; they have shotguns, ideally suited for close quarters.

You and Farseer take up position on the rooftop, and keep a watch out.

Voyeur and Huntsman do some work, relocating the scrap piles to create more room.

I need 1d20 rolls.
>>
Rolled 7

>>23764126
rollan n watchan
>>
>>23764126
Also, Fixer continues his work on the tower.
>>
Rolled 12

>>23764126
>>
Rolled 7

>>23764126
>>
We're working almost as hard as Freedomers
>>
we should watch out there hasn't been a blowout this whole time there's gonna be a bad one coming
>>
>>23764137
>>23764152
>>23764157
The first house they enter doesn't have much in it. Your men can carry up to 40 weight units of stuff back, given the short distance to the base.

>A rickety bed. It will need to be fixed up a bit before it can be used (10 weight)
> An old wooden nightstand (5 weight)
> 2 cans of food, no labels, undamaged (2 weight)
> 7 pieces of wood scrap (1 weight each)
In one of the rooms, you see an old newspaper.
>>
>>23764207
Lets see whats in the second house before deciding
>>
>>23764207

Take all of the food and investigate the paper.
>>
take food investigate second house
>>
>>23764207
Take it all.
Grab the paper just in case there's anything good in it.
>>
Rolled 14

>>23764273
>>23764247
these
>>
>>23764243
>>23764247
Stitch checks out the paper, while Chef investigates the food.

The paper is old, and, as Stitch leafs through it, it begins crumbling to dust. One of the articles mentions something about some woman's prized daffodils. Another article mentions the abnormally high cases of missing people. Unfortunately, it falls apart, and can't be used for anything else, or even shown to anyone.

Being so close to another house, Stitch and Chef decide to ivnestigate it. I need a single 1d100 roll, and some 1d20's.
>>
Rolled 41

>>23764303
>>
Rolled 10

>>23764303
>>
Rolled 14

>>23764303
>>
Rolled 2

>>23764303
>>
>>23764330

This is why you're dead.
>>
Rolled 93

>>23764303
>>
Rolled 4

>>23764303
>>
>>23764316
>>23764327
>>23764328
>>23764330
They hear scratching at the front door, and mumbling. "I can smell you...smell you...smell..good meat..." Stitch and Chef exchange silent glances. Stitch goes to the door, and Chef takes up position nearby.

I need a 1d20 roll to see if this tactic works. There is a good bonus to it.
>>
Rolled 19

>>23764362
A TACTICALLY SOUND MANOUVER
>>
Rolled 6

>>23764362
>>
Rolled 12

>>23764362
redemption
>>
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>>23764376
>>
Rolled 10

>>23764362
Shotguns have their safeties off
>>
>>23764376
I was going to roll but you got this
>>
>>23764376
If only this was an artifact roll
>>
>>23764376
>>23764377
>>23764378
The door opens. Chef fires off a single round, and decapitates the zombie.

Sadly, searching through the house only reveals a lot of damaged furniture. At most, you could get maybe six pieces of scrap material to work with (1 weight each).
>>
>>23764429

Soon, brother, soon.
>>
>>23764432

Take the scrap, search the body.
>>
>>23764432
I have to go, I trust you guys to pick decent stuff and make good decisions, so Goodbye.
>>
Rolled 2

>>23764429
It would've probably been a bubble.
>>
>>23764432
Take it.
Sorry I'm late my sister had me running round town doing errands.
>>
>>23764432
take scrap
search zombie
>>
>>23764449
Good night, fellow Stalker. May the Zone be kind to you.

>>23764453
Welcome back, friend!
>>
>>23764449

I'll try and get an artifact for you.
>>
>>23764453

Welcome back!
>>
>>23764448
>>23764453
>>23764457
The zombie has nothing of interest on it. Just some worn out clothing, the same damned barcode the other zombies have (this one is a 'B'), and no eyes.

They grab up some of the scrap. They could grab other stuff from the last house, or try their luck with looking through one more.

The sky darkens. It looks like rain will start shortly.
>>
>>23764481
>>23764496
Thank you friends.
>>
>>23764505
hunch shoulders get ready for emission
>>
>>23764505
Head back, no need to get wet and cold unless your on guard duty. Duty.
>>
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Rolled 1

>>23764519
>>
>>23764555
>That picture
>That roll
WHAT HAVE YOU DONE.
>>
>>23764555

OH GOD.
>>
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>>23764555
NOOOOOOOO
>>
>>23764505

One more house.
>>
>>23764578
I shall need 1d20 rolls, then!
>>
Rolled 5

>>23764599
>>
Rolled 11

>>23764599
coming right up
>>
Rolled 1

>>23764599
Thank god I got rid of that 1
>>
Rolled 14

>>23764599
>>
Rolled 10

>>23764599
>>
>>23764618

YOU FOOL.
>>
>>23764618
why o why
>>
>>23764618
Well fuck me sideways
>>
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>>23764610
>>
>>23764618
WHAT IS WRONG WITH YOU?
>>
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>>23764618
>>
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>>23764618
>>
>>23764630
meant that for
>>23764618
>>
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>>23764618
WHAT HAVE YOU DONE?
>>
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>>23764618
>>
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>>23764618
You're cursed, aren't you? You keep this up, you're gonna wind up right next to Martyr!

Oh mighty Zone, please, spare this young rookie. He knows not what he does to offend you.
>>23764610
>>23764616
>>23764618
The house is barren. You find some toilet paper, which is nice, but that's it.

It begins to rain. Stitch and Chef head back, and turn over their meager collection; oh well, you weren't expecting much.

Fixer reports that the 'tower', actually just a spot on the roof with junk shelter walls and roof, is done. It is nothing fancy, but should at least provide a tiny bit of defense to anybody stationed in it. It is also high enough up to give a small advantage to watching for trouble, and sniping targets.

The scrap pile has been relocated to the south-western corner.

It's raining out. Your men would not want to work or go raiding in it, but will if you command it (expect a morale penalty if you do, though).

To pass away the early evening, you could:
>Fraternize
>Have Fixer work on fixing stuff
>Other. Write in.
>>
>>23764688
is that box on the southern wall a gate?
>>
>>23764688

Fraternize.

I LOVE flavor. We could send someone over to see if Finnish Gandalf would like to have dinner.
>>
>>23764688
Surely we have a musical instrument of some kind, even if we couldn't take our balalaika with us, we must have at least a harmonica to play by the fire on those rainy days
>>
>>23764688
Everyone drink vodka and sit around >Fraternizing
>>
>>23764688
I really am

I say we fraternize. Im sure Fixer is tired of fixing shit
>>
>>23764688
>Fraternize
>>
>>23764713
Yes.
>>
>>23764715
>>23764716
>>23764725
>>23764736
>>23764740
Voyeur pulls out his trusty harmonica. He's always been one of the quieter lads, but he's a good guy. He pays a nice, steady beat, that mixes well with the pitter-patter of rain.

You personally keep an eye on the entrance, but, as other Stalkers start to share stories of their time in the Zone, you decide you should let them know about your own history.

You could:
>Tell them a story about how you met one of the other Experts (They're your personal friends).
>Tell them about some of your first times in the Zone.
>Tell them about why and when you joined Duty.
>Other. Write in.

Note that any option will lead to further options. I am going to give you gents the opportunity to flesh out our main character.
>>
>>23764783
>Tell them a story about how you met one of the other Experts
Tell them about when you meet Courier, he's you bud.
>>
>>23764783

A story about Balilaika's life before the zone. Personally I am hoping for Ex-Spetsnaz, but am interested in what you have in mind.
>>
>>23764783
A story on why we joined Duty
>>
>>23764783
Let's tell them about that one time we killed a controller with a rusty table leg.

It may or may not have happened.
>>
Haha, we may have to roll, gentlemen!
>>
Rolled 1

>>23764862
I'm rolling a 1d4 to pick one.
1 is Ramen
2 is Balalaika
3 is Voyeur
4 is Anon
>>
>>23764814
>>23764862
Now that you mentioned I am interested in his life before the zone. I'll change my vote to avoid deadlock.
>>
>>23764880
Yay Ramen!
Oh no a 1!
Ignore >>23764887
>>
>>23764880
Yeah, you decide to talk about your friend, Courier. He's a good pal. Besides, he's one of the quieter ones, so you imagine if the others knew a bit about him, it would get people to better get along.

You remember, you first met him
>In the Rookie Camp
>In the Cordon
>In the Garbage
>When you enlisted in Duty
>Other. Write in.
>>
>>23764900
In the Garbage during a bandit attack
>>
>>23764900
You mention that you joined duty together in a previous thread.,
>>
>>23764900
How about on a military raid into the Zone?
Most theses Dutyers are ex-mil
>>
>>23764912
I like this
>>
>>23764914
Good point. I forgot about that. Thank you. Given that...

>>23764912
I think this would be the best option to go with. You gents alright with that?
>>
>>23764920

This. Spetsnaz raid deep into the Zone.
>>
>>23764933
Yep fine with me.
Can you make Courier look really badass and save his life? It fits my image of him, even though he's lower ranking (in duty) Balalaika respects him as an equal or above.
>>
>>23764972

If we are doing this, it would be fitting if Courier was some badass Loner who helps Balalaika out after his Duty patrol gets wiped, or something like that.
>>
>>23764972
I think I can do that. I like the silent badass archetype, too.

You remember meeting him in the Garbage. You were both Loners back then. You were chilling out in a hangar, with some other Loners, when Bandits came to put the squeeze on you gents.

You remember:
>Saving Courier's life
>Courier saving your life
>You both kicking ass
>You and Courier barely surviving what turned into an absolute slaughter
>Other. Write in.
>>
>>23764996
>You and Courier barely surviving what turned into an absolute slaughter
>>
>>23764996
Courier saving us
>>
>>23764996
>You and Courier barely surviving what turned into an absolute slaughter
Yeeeeeeees
>>
>>23764996
You and Courier barely surviving what turned into an absolute slaughter and Courier saving your life
>>
>>23764996

Courier fast talks the bandits.
>>
>>23764993
>Courier saving your life
>You and Courier barely surviving what turned into an absolute slaughter
Why can't we have both? mexicangirl.jpg
>>
>>23765028
Thats what I'm sayin, man
>>
>>23765009
>>23765010
>>23765012
>>23765014
You begin to tell everybody the tale of how you met Courier.

It was you, Courier, and these five others; you don't really remember their names. You're all just chilling out, getting to know each other, passing a storm by chilling in the hangar, with a nice fire. You were all pretty fresh to the Zone, back then.

There was this one guy, playing the guitar, and others just gabbing away; small talk to pass the time away, when all of a sudden, there's a crack--as if thunder-- and the guitarist falls over, blood oozing out of his head.

You scramble for cover as you hear the cries of the black leather clad men "Kill the fuckers, men! It's all ours!"

Gun fire erupts all around you. You managed to duck into this train car in the hangar. While hiding, you peak out out through the door, your Kalash held close to you. You see Courier hiding across from you, behind a pillar. He's just chilling.

The gun fire continues as one Bandit goes running by you; all of a sudden, he falls over, with barely a scream, blood gushing out of his throat, a wild spray of bullets nearly hitting you; you got nicked, but not badly.

Gun fire suddenly starts pinging off the train cabin, but you hear more screams, some panicking, running; a couple rounds going off from a shotgun; it's all a whirl, crazy.

You remember jumping out and spraying suppressing fire, at one point, pinning two bastards down. You lost sight of Courier, but when you saw the two you had pin down fall over, you knew it had to be him.

In the end, the other four Loners died. You and Courier both got pretty beat up, but in the end, there was a full fifteen man group of Bandits dead; probably an entire gang.

You guys managed to do so well as a team, you instantly bonded right then and there. You guys were a power house team, and you split the mad dosh from that encounter equally.
>>
Im outta time guys. Be sure to archive! I plan to read the rest first thing tomorrow morning.
>>
>>23765107
This is why you trust him so much, so implicitly. They say, the mail always gets through, no matter what; and that's why they call him Courier. The lucky son-of-a-gun always delivers.

Everybody is pretty impressed with your story, and with both you and Courier.
>>
>>23765107
>>23765120
That's a pretty sweet story.
>>23765113
Goodnight, fall to sleep with this tale of your glorious battle.
>>
>>23765113


On that note, I need to get heading to bed, too. Early doctor's appointment. Gotta have a chat with my own version of Stitch, haha.

Good night, gents, it has been a priviledge and an honor to run this game for you all. I will be back Wednesday, 10PM EST. Game will run until about 2AM.

http://suptg.thisisnotatrueending.com/archive/23760749/ Archive is here.
>>
>>23765120
>the mail always gets through
Oh shit.
So does that mean Vainamoinen is George Powhatan?
>>
>>23765181
Good luck
>>
>>23765181
Don't let him drink too much vodka, before you know it you'll be having impromptu knee surgery.
>>
>>23765185
Who's that?

>>23765200
Thanks, bro. May the Zone be kind to you.
>>
>>23765204
Hahaha, don't worry bro, I'll keep the Stolichnaya away from him.

Good night, gentlemen!! May your raids into the Zone be fruitful, and may the silly Izloms not eat you.
>>
>>23765206
Okay, so it was accidental.
George Powhatan is a character from the David Brin novel The Postman (which is best known for a meh-at-best Kevin Costner movie adaptation that completely removed two thirds of the book, including everything involving Powhatan). Without spoiling too much, let's just say that Powhatan is a badass, but just wants to be left alone.
>>
Goodnight dear leader.



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