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So I'm working on a modern fantasy setting, and competitive dungeon crawling, a cross between Ninja Warrior, American Gladiator, and Legends of the Hidden Temple, features prominently.

I need a handful of Crawler teams made. /tg/ is awesome at fluffing up shit like this. Four crawlers to a team, standard warrior/wizard/healer/rogue setup, and only human. They'll need a team name, a home city (setting is the real world, but fantastical), colors, logo, etc.

Up for helping me out?
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>>23756420
>So I'm working on a modern fantasy setting, and competitive dungeon crawling, a cross between Ninja Warrior, American Gladiator, and Legends of the Hidden Temple, features prominently.
So, you're making Xcrawl?
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>>23756600
The Crawlers are def. inspired by Xcrawl a little, but it's background fluff, not the focus of the campaign.
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>>23756420
>The Port City's Ravensguard
Lots of death imagery, their home stadium keeps a rookery. The fans have a mournful chant that is similar to that of the dirge of the marching skeletons, raised after the seven-nation war. Their philosophy is "nothing will hold me back."

>The Capitol's Red Scars
Berzerkers, willing to throw their lives away for sheer speed and brutality. The Red Scars are noted for sending badly injured players back into the dungeon for final, insane runs. The fans celebrate with great feasts and Boar iconography.

>The Pitt's Steel Soldiers
Armor? You want armor? Even the wizards of their teams wear heavy steel laminar at a minimum. They advance into the dungeon with measured patience, advancing slowly, but never yielding ground. Their fans are rough, somber folk who practice a religion that revolves around small, sacred garments. Often during a match they can be seen waving these garments over their heads.
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>>23756821
>Their fans are rough, somber folk who practice a religion that revolves around small, sacred garments. Often during a match they can be seen waving these garments over their heads.
As a Pittsburgher, this pleases me to no end.
http://en.wikipedia.org/wiki/Terrible_Towel
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>>23756821
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>The Emerald City Albatrosses
Known for their cocky attitude both in and out of dungeons, the Albatrosses have one of the most boisterous fanbases of any Crawler team. They have pulled off several dungeoncrawls simply by allowing their screaming fans to scare away lesser threats, letting the Albatrosses rest up for the big fights.
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>>23756838
>>23756881

So you guys get the pattern? Give a fantasy bend to a city name and sports team, then apply some light Gygaxing to their prefered method of play and their fans' traditions... Like >>23757186 did while i was writing this.
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>The Bay City Dwarves
A stout and hardy team that takes pride in its underground prowess, to the point of forgoing artificial lighting, claiming they can "read" the dungeons without it. A West Coast team, their dungeons, the ruins of the Drow Empire of the Leading Dark, are often much bigger and more elaborate than the East Coast's cramped warrens, allowing the Dwarves to field larger, more physical crawlers who are unable to thrive with other teams.
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>Saint Iago's Thunderbolts
A terminally unlucky team, known for regularly getting fan's hopes up at the beginning of the Crawling season, only to unravel and disappoint at the midway point. One of their most notable recent failures came when their lead warrior accidentally set off an undetected trap, triggering a chain reaction that wiped two of their star players during what should have been, by all accounts, a cake walk for the team.
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/sp/bro I'll help you here

The Houston Minotaurs

The newest team in the Dungeon, The Minotaurs are a rough team with a hard hitting core. Warrior JJ Qwott is one of the strongest men in the world, and is well known for his dungeon crawling prowess even at a young age.
The home dungeon, Electric Park (an abandoned subway) is a labyrinth filled with shocking traps. The colors are brown and black.

This good op?
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>>23757992
>based neighbor board
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>>23756420
> standard warrior/wizard/healer/rogue

In what setting is this standard appart from D&D 1st edition?

Anyway, if we're playing D&D 3.X, thank you but I'll play standard group of wizard/druid/cleric.
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sup /tg/, /sp/ here

Los angeles lake lurks
chicago cave crawlers
st louis stalagmites
new york yettis
baltimore bats
san francisco snakes
washington wizards
newtown niggers
minnesota miners
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>>23758071
I assume OP means "standard" as in "archetypical".
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>>23758093
>mfw da cave crawlers win da dungeonc rawl
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DA'KHUUL ROKKAS

DA ORKZ TEAM

ORK STADIUM

DA BLACK AND RED UNIFORMZ

STAR PLAYER L'BORN JEMZ
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Fuckin lame ass /sp/ mods deleted your thread
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>>23758139
>YER GROG WHEN DA ROKKAS IN DA DUNGEONB OWL
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>>23758044
Not even the best team in the bay...

>Goldenport Marauders

No other team in the league has a reputation for thuggery like the Goldenport Marauders. Goldenport has made it's fame on taking crawlers at the end of their careers and letting them do anything inside or outside of the rules to win. Their home dungeon, Oakport is a warren of tied together hulks, secret passageways between ships and derelict warehouses filled with rabid monstrosities [those are the fans].
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>Fort Worthington Rangers

A dynasty team for a long time, in recent years the group has become little more than a bad joke. While the Rangers occasionally show flashes of brilliance delving other team's dungeons, they seem uncomfortable in their own home dungeon, a sizable cavern previously inhabited by the ancient white dragon Jervinjions. All the pieces are there for them to be a great Crawler team, they just repeatedly fail to execute.
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A four-man team of brawler tough guys. Guy and Cody meet the Lee Brothers and set out to prove that wizards are no match for an avalanche of fists.
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With all this talk about "home stadiums", now I'm curious as to how the sport would actually work.

Do both teams run the same dungeon at the same time, from opposite ends, racing to reach some sort of goal at the midpoint? Do both teams run the same dungeon, but one after another, and then their times, techniques, etc. are compared to generate competing scores?

Obviously each dungeon would be highly modular, so it could be changed to a new layout each week, and presumably overcoming challenges such as traps, monsters, and puzzles would be rated by difficulty and worth varying amounts of points.

"Home field advantage" would matter because obviously a team would be more familiar with the dangers of their particular dungeon, even if the layout changes every crawl. If a team's home dungeon has a lot of pitfalls but no poison needle traps (for example), they'd become very adapt at overcoming the former while being very susceptible to the latter.
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>>23758562
I'd think both teams would run it at the same time, towards a central objective, earning points along the way. Whoever reaches the goal first would also get points, enough to give them a win if it's a close game, but not enough that it's an automatic game if the other team is objectively better and the finishing team sloppily rushed through just to reach the goal first.

Sort of like quidditch with the snitch ending the game but not necessarily deciding the winner.
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>>23758620
Makes sense. There'd also be bonus points for speed, style, and stealth, allowing teams to specialize.
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>be rookie crawler, just drafted onto the Shineville Gophers
>am cripplingly afraid of spiders, I've never told anyone, but Shineville's dungeon is kobold territory so I don't have to worry
>first road game, off to face the New Cardon Flytraps
>their dungeon is a former Drow torture/pleasure chamber
>spider iconography everywhere
>fans dressed as spiders
>A GODSDAMNED DRIDER IN THE DUNGEON
>mfw
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>>23758562
A certain amount of magic is involved.

Hell, certain amount. The stadiums are sentient magical items of a colossal scale.

Between matches, they are content to serve a role as a large gathering area. They often "sleep" for prolonged periods, sometimes staying dormant for months at a time, until the correct "season" comes around and reawakens them. Then, they use their innate powers (as ego-infused magic objects) to alert the populous of their home cities when they will begin their Dungeon Bowl games.

Despite the fact that these arenas are generally amiable and co-operative with the population, they can become very... upset. especially if someone or something prevents dungeon bowl from going on. The most famous incident being when, during the crucial final seconds of a match between the Great Oak Land Brigands and the New Amsterdam Genasi, a young female bard, under the guidance of a Nihilistic Baron's Council, used a harmonic ley line convergence event to cast a great Fascination charm across a quarter of the continent.

The arena, suddenly aware that it's game had come to a crashing halt, lashed out, not at the bard, but at her masters, and brought terror and wrath down upon their heads the likes of which had not been seen since the days of the seven nation war.
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>>23760560
But i'm digressing. The magic inherent in the stadiums, is a major part of what fuels the sport. Each stadium is unique, but all share the same fundamental dimensions and inherent objectives.

Before the match begins, the arena uses it's power to generate a labyrinthine maze inside of it's "field". These dungeons are mostly transparent from the outside looking in, but as opaque as solid stone from the inside looking out. Instances where dungeons grow deep into the earth or high into the sky are not uncommon, but the Arena itself takes care that all aspects of the field may be visible to, if not all, then at least most spectators.

The insides of the dungeon are always similar, despite the layout changing from match to match. Residents of The Pitt always smile as they see rusting chains moved by inscrutable machines hidden behind solid, iron-framed marble walls, not to mention innumerable bridges over swift-moving water, and curtains of boiling steel poured down across important hallways, and the Fort Worthington Ranger's admirers know to expect falling stalactites and swarms of dire frostbats in any area with a vaulted ceiling.

The rules of dungeon crawling are very simple: two teams enter the dungeon from opposite, mostly equal directions (occasionally very slight differences, such as the unexplained "lump" on one side of the Yorkshire Giant Slayer's arena, which appears in all their dungeons), and then seek to complete a simple objective.

Sometimes, the objective is very straightforward... though the means of completing the objective rarely is. It may involve shuttling sacred stones from one end of the dungeon to an altar at the opposing team's end of the dungeon. With only the dungeon's natural hazards and the opposing team to stop them.

Other times, the dungeon may invoke obscure rules and throw complex and, sometimes outright insane obstacles in the way of the teams. Riddles with no answer, and traps with no exit.
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>North Eastern Cultists
This team is lead a hooded wizard, known for cutting the sleeves of his robes. They were once considered to be amongst the best of the crawlers until they were caught in the biggest cheating scandal in league history, where their head wizard illegal scryed dungeons to give his crawlers an unfair advantage. They have accomplished nothing of worth in the years following, choosing to compensate by beating on inferior opponents far beyond what is considered reasonable or sporting.
Their fans are known for being the worst in sports to the point where they are the poster-children for unknowledgable, unintelligent crawl fans, faking interest for the sake of being trendy. They are considered delusional beyond the belief, their willful blindness fitting the team name appropriately. They are considered to be the most lowly, disgusting beings, lower even than trolls, creatures universally reviled outside of their home keep.
The team and fans are both hated and rightfully so, as the fans continue to enable the crawlers, refusing outright to acknowledge the transgressions they and their crawl team have committed and the injury they have caused to the sport, robbing 3 other teams and their citizens from the glory and recognition that they justly deserve. However, their wizard has the backing of a corrupt Duke, who has bribed the King, meaning that their titles will likely never be stripped, even if it is the right and just thing to do.
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As much as Harry Potter is largely silly, I think we can look to the Triwizard Tournament for inspiration here.
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>>23760922
>this butthurt
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>>23760560
>>23760909
ye gods more plz
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/sp/ here, i like this thread
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I am thoroughly enjoying this thread.

Though I wish my Crescent River Clerics try to win a match without sweetening the pot to motivate their Crawlers... I'm ready to put the cowl back over my face already. Geez.
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>>23761508
I kind of get that. The magical challenges have the same sort of feel.
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Welcome back to ESPN Sportscenter, we're talking CrawlerBowl XIII! Now I gotta tell ya, the bracket's are looking good this year. We got the Marauders going up against the Red Scar's, should be a great match-up. And on the other side we're got Port City facing off against Black Hills, can't wait to see that one! Team to watch out for this year, though, is gonna be Goldenport. Did a HELL of a run in the Tomb of Unending Woe, where first-string Fighter Tank Pryce absolutely shattered the record for fastest victory in single combat! He shattered the sword of the Witchmaster and decapitated him in 2.7 seconds. Great play from a great player; you're definitely gonna wanna keep an eye on this kid!
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Is there a cleric controversy brewing in Goldwood? Earlier this evening, during the Goldwood Owls's crawl against the visiting Outlander Gate Keepers, the Owl's starting healer, Matt Castle, was prevented from competing due to a lingering injury sustained last week against the Watchers. Castle, who many fans feel has underperformed all year, was replaced by untested rookie Brandon Tyre, a cleric out of the Temple of the Forgotten.

Tyre put on an amazing show, including a fantastic turn against a mummy lord that has many favorably comparing him to Justine Ferroux, the Priestess of Lux that many credit with shaping the role of the modern cleric as a hybrid healer-fighter.

So after this week, is Castle still the Owl's starter, or are we going to see Tyre patching up his party? I guess we'll find out next week, when the Owls fly into Young Mountain to face the undefeated Yetis.
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I love this idea if simply for the fact that you can now sell "licensed" arms and armour to your PCs. Helmets with their favorite team's logo. Swords endorsed by elite fighters. Kids saving up to buy combat boots made by Nike.

Something about that just seems so perfect.
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You literally don't have to change a single thing about the Oakland Raiders. Not the fans, not the team's attitude, not the shitty-ass excuse for a stadium.
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>The Lost Vegas Dust
The Dust is a team in transition right now. Throughout the mid-century, the Dust was owned by an enormously rich owner, and the club used its wealth to lure star players away from other teams, stacking the Dust's roster and creating a literal dream-team. This obviously wasn't sustainable in the long-term, though, and as contract after contract was paid out, the team saw its funds slowly dry up, and as the stars left, so did the fans. Eight years ago, the Lost Vegas Dust officially became defunct and was dissolved.

Four years ago, though, the League of Crawlers was petitioned to reform the Dust by an unknown party, working through a proxy. The team was quickly reformed, a new Home Dungeon built, and a roster assembled. However, no longer is the Dust a team of superstars; today it is known as an innovative team, developing roles to work in new ways. Rogues dabble in magic, paladins are often subbed in to fill the fighter slot, and a bard is just as likely to be on the roster as a wizard. This has worked surprisingly well for home crawls, through one of the league's only above-ground dungeons, the ruins of the Las Vegas strip. The Dust's shadowy owner is quickly becoming a respected figure around the Western conference.
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>>23756420
You should look at the attitude of Roller Derby girls for inspiration.
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>The Azure State Cyclones
The "too good" team that everyone hates. You know, the bad guys from a sports movie. *That* team.
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Shouldn't the two teams compete on a third towns dungeon? So it's a) fair and b) pretty much a 1 vs 1 vs 1 now, with the "home team" showing off their new build.
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what's up /tg/? /sp/ here.....question.

Do we get free tickets to the Crawlerb Owl?
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>>23766464
oh and you could integrate their desire for speed (regardless of talent)
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>tfw no gf
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The Crawling world was shaken to its very core today when Ned Coates, longtime trapfinder and face of the franchise for the River City Kobolds, announced his retirement.

Coates, a 15 year veteran of the league, made his first start filling in for an injured Ted Vump (himself a future hall-of-famer) at the Four Winds Conclave. Coates would eventually help the Kobolds pull off a close win against the Houston Minotaurs, and the Kobolds would go on to win the Four Winds led by a healthy Vump.

The next season, Vump retired, the Four Winds win his last harrauh. Ned Coates suddenly had some very big shoes to fill. And fill them he did. Coates went on to set records for career trap detection percentage (a stunning 80.4%), number of consecutive perfect trap disarms (27), and was also deadly accurate with his pump-action crossbow, recording 109 career kills (the next closest rogue, Laura Hoyster of the Young Mountain Yetis, has 74 kills and is in the 11th year of her career).

The Kobold's organization will sorely miss Coates, as they are currently without a skilled backup, and this year's draft class looks particularly weak in that role, but the Kobold's fans will miss him even more. Coates stuck by the team and the community, even through the thin years, and always put the party first, taking a salary well below market value. For many people, Ned Coates *was* the River City Kobolds. But now the team must carve out a new identity in the Southwestern Conference.
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>>23766628
Home court advantage exists in sports today (see: Seattle Seahawk's 12th Man, dome teams playing in open stadiums, etc). And if the dungeon is randomized between each crawl (either as >>23760560 brought up or just manually by impartial officials in the Crawler league), it won't be much of an advantage besides one team being more familiar with specific dangers (but the other team would obviously have studied "tape" of the dungeon in weeks before and prepared too).
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>The Taggenton Otters
The Otters are a largely lovable team that, despite having a decent amount of talent on their roster, and trying very very hard, always seems to come up just heartbreakingly short in key moments. The Taggenton Otters have a long history of accomplishments, but these small victories are overshadowed by their major failures. Among their many impressive shortcomings, the Otters are the only team in the League to have never won a Crawling Championship in the League's 150 year history.

Still, never let it be said the Otters don't have a devoted fanbase. Year after year, the Otters sell out home crawls, held at their dungeon, a small array of seaside caves inhabited by sahuagin. Every season, the fans fill the stands, telling themself "this is it, this is our year!" only to have their hearts broken once again.
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>>23766895
And this is the campaign, you are going to take this team all the way! Fuck the status quo, fuck the league, fuck the rules. We do it for the fans, because every PC grew up watching the Taggenton Otters.
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>>23766895
As a Bills fan, I know that feel.
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>>Sota Mine Barbarians.

Known for their rough-and-tumble dungeon loaded with purple people eaters, their loud, proud, and boastful style, their strong dungeon rush tactics and rowdy parties - there's few teams in the league as well loved and as eye-roll worthy as the Sota Mine Barbarians.

Viewed as 'the best team never to win a CrawlerBowl', fans of the team still turn out in force to cheer their heroes on; faces painted purple and wearing copies of the famous horned helmet that is ritually passed down from Barbarian captain to Barbarian captain.
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>tfw your father was a HoF fighter and everyone expects you to follow in his footsteps but you're a bard and you work as the team's mascot but nobody knows its you yet because of the costume
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Going to try and put the teams we've got so far into divisions. Using the NFL's model of Eight divisions of four teams each. I *think* I can figure out, geographically, where each team is supposed to be.
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>>23771721
Changed a few names and some places ended up in weird conferences, but that's sports! If any of these are "your" teams and you want them somewhere else, lemme know. Most were placed after some brief Googling/Wikipedia-ing
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>>23771721
>>23772487
Derp

Northern
1. Sota Mine Barbarians (Minneapolis)
2. Great Oak Land Brigands (Oakville, Ontario)
3.
4.
Northeastern
1. Monument City Ravenguard (Baltimore)
2. The Pitt Steel Soldiers (Pittsburgh)
3. New England Cultists (Boston)
4. Yorkshire Giant Slayers (NYC)
Eastern
1. Capitol Red Scars (Washington, DC)
2. Outlander Gate Keepers (St. Louis?)
3. New Amsterdam Genasi (NYC)
4.
Southeastern
1. Crescent River Martyrs (New Orleans)
2. Azure State Cyclones (South Carolina)
3. New Cardon Flytraps (Charlotte, NC)
4.
Southern
1. H-Town Minotaurs (Houston)
2. Shineville Gophers (Carlsbad, NM)
3.
4.
Southwestern
1. Saint Iago’s Thunderbolts (San Diego)
2. Forth Worthington Rangers (Ft. Worth)
3. River City Kobolds (Austin)
4.
Western
1. Bay City Dwarves (San Francisco)
2. Goldenport Marauders (Oakland)
3. Young Mountain Yetis (Denver?)
4. Lost Vegas Dust (Las Vegas)
Northwestern
1. Emerald City Albatrosses (Seattle)
2. Goldwood Owls (No idea where this is supposed to be, name reminded me of the Redwood Forests so went with Northern California)
3. Taggenton Otters (Portland, OR)
4.
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>>23772493
Should move the Minotaurs to the Southeastern division and the Rangers to the Southern, so there's not multiple Texas teams in one division.
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>The Sonoran Desert Walkers
Based out of the Phoenix, Arizona, the Desert Walkers are a middling team, competitive but not dominant. They've historically been a wizard-focused team, often leaving them weak at fighter and cleric.

The Desert Walker's home dungeon is a sprawling maze of canyons snaking through the Sonoran Desert. Blisteringly hot during the day and freezing cold at night, it is particularly hated by teams that rely on heavy armor and weapons, as they quickly become exhausted.
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>>23772493
I should be working on my own campaign and instead I'm coming up with fake rivalries between fake teams in a fake sport based on this divisional breakdown

fml
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>>23773440
>iktfb

>The Monterrey Aztecs
One of only a few NCL teams located outside the US, the Aztecs are a fairly new team, joining the league just four years ago, during the Expansion period that also revived the Lost Vegas Dust.

The Aztecs are an intimidating team, forgoing the often-used modern carbon fiber armor for traditional Mesoamerican arms and armor. A strongly attacking team, they will often attempt attacks on their competitors, which is technically legal but largely frowned upon. They also spark controversy by their use of blood mages in the normal Healer roster spot. While gruesome, none can argue the blood mage's effectiveness, both offensively and defensively.
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OP here, mining the thread right now.

This has sort of taken on a life of its own. Should we turn this into a project?
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The New Albion Navigators

A Canadian team with their home in Vancouver, the Navigators were actually founded in San Francisco and were based there for two years, before relocating to Portland for three years, then to Olympia for a year, and finally settling in Vancouver, where they've been for ten years now.

The Navigators boast one of the most modern dungeons in the League, the City of Glass. The dungeon employs many illusion-based traps, and the main threat is glass golems. Many foes underestimate the City of Glass, and the Navigators take advantage of this to remain contenders in their division.
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>>23774790
guess not
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>>23775738
sure, mesh some bloodbowl rules with d&d and we could make a setting out of this. but it'll only take off if someone wants to do some crunch
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>>23776042
Sadly, I can't crunch an idea like this for shit. Wanna keep all the strategy of a good dungeon crawl, but as a sport you need some flow, so you'd have to dumb down the rules a good bit.

Bumping anyway to keep the dream alive.
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>>23776042
>>23777645
Not talking about crunch, I mean fully fluffing this out.
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>>23779005
Ah. I can imagine the National Crawl League's Draft every year. Promising crawlers from the nation's top Adventuring Academies vie for the top picks and the biggest contracts. But of course, that doesn't mean they will perform in the big leagues like they did back in Academy. Remember that guy from Orange Eagle?

Neither do I.
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Saw this earlier, thought it might be useful for "alternate" city names
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>>23779468
This may help too.
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First thing we need to establish, if we're going to crunch this: what do we want to accomplish? Do we really need to make a whole system, or could we just make a system component for doing things like generating dungeon layouts and crawl objectives?

Maybe we need to cement the rules too: like, even though the game is played by only 4-man squads (at a time), the teams probably have multiple people who can fill the same role (or similar), that may be substituted in and out during play. Imagine a coach for the Ravensguard calling a time out in the middle of a tense squabble over a holy relic, both teams break from the conflict, and attendants rush over to them, offering invigorating drinks and towels. The coach trots up to the party fighter and tells him...
"Hit the showers, I'm sending in Ngata."
"Ngata? He's a barbarian! Coach! You need my shield!"
"Look at this Ray, your shield is one more strike away from sundering and then where will that leave me? You out for half the season regenerating a severed arm. I won't do that to you. Hit the showers."
"Alright coach, you got my back."
"Damn straight I do."
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>>23779975
How would monsters and items be regulated? Would the teams bring their own things to the match, or would the League regulate it?

Also scoring. X number of points per enemy slain and Y points per item grabbed?
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>>23766895
Holy fuck, I thought I was on /sp/ for a few moments. Don't do that to me, /tg/, I can't take it.
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Quick Question:

is this to the death or do they have EMT/clerics on stand by?
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Georgia Devils: Known to straddle the lines of sportsmanlike conduct and common decency in a way that can't help but somehow appeal to the fans, like a truly good wrestling heel. The kind of crawlers you just love to hate, these guys use every dirty trick in the book to their advantage, and they do it with flair.
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>>23780287
I'd think that the regular season would have the EMT-healers on standby, though maybe for the BIG game, it would be to the death. A guaranteed way to keep things fresh each season.
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>>23780287
I'm absolutely certain that being a Crawler Bowl EMT is a ridiculously high paying job that requires at least 8 levels in cleric, and 2 in Druid for the more bestial players.

>>23780357
It's a sport, not a gladiator game. >>23779975 brings up several things; the injuries will be incredibly severe, but there are still time outs and limbs can be regenerated.
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>>23780313
I guess it'd actually be the Terminus Devils.

Shit, that sounds even cooler.
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>>23780357
Death need not be the absolute end, and in truth the league has done many things to reduce player death, most important of these was the introduction of the time out and substitution rules, which allow teams to bring fresh players in to the field, before stretchers are needed to take the current ones off the field.

But some players do die. They may be raised (or may not, depending on their wishes and their contract).

Basic crawl rules should be established that are universal to the matches, regardless of the type of crawl going on. These should be for safety and ease of play, and so referees can be a part of the game.
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>>23780420
Standard fielded crawlers; spiked chain fighter, rogue, rogue trap expert, bard in the healing/support slot (performs with fiddle), warlock in the caster slot.

Dungeon is actually a series of interconnected demiplanes simulating various infernal and sinister locations (starting at a crossroads at perpetual midnight, going to a wood of bleeding trees to rivers of pitch and offal, so on and so forth). How much of it is smoke and mirrors can vary.
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Shuffled teams around a bit, four divisions are filled, though a few of the teams have almost no fluff (marked with an asterisk) or very little (marked with a +).

I could also relegate some of the less fluffed up teams to "minor league".
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>>23781374
Dammit, did it again

Northern
1. Sota Mine Barbarians (Minneapolis)
2. Great Oak Land Brigands (Oakville, Ontario)*
3. Young Mountain Yetis (Juneau, AK) +
4.

Northeastern
1. Monument City Ravenguard (Baltimore)
2. The Pitt Steel Soldiers (Pittsburgh)
3. New England Cultists (Boston)
4. Yorkshire Giant Slayers (NYC)*

Eastern
1. Capitol Red Scars (Washington, DC)
2. Outlander Gate Keepers (St. Louis?)*
3. New Amsterdam Genasi (NYC)*
4. New Cardon Flytraps (Charlotte, NC) +

Southeastern
1. Crescent River Martyrs (New Orleans)*
2. Azure State Cyclones (Columbia, SC) +
3. Terminus Devils (Atlanta, Georgia)
4. H-Town Minotaurs (Houston)

Southern
1. Fort Worthington Rangers (Ft. Worth)
2. Shineville Gophers (Carlsbad, NM) +
3. Monterrey Aztecs (Monterrey, Mexico)
4.

Southwestern
1. Saint Iago’s Thunderbolts (San Diego)
2. River City Kobolds (Austin) +
3. Sonoran Desert Walkers (Phoenix)
4.

Western
1. Bay City Dwarves (San Francisco)
2. Goldenport Marauders (Oakland)
3. Lost Vegas Dust (Las Vegas)
4.

Northwestern
1. Emerald City Albatrosses (Seattle)
2. Goldwood Owls (Sacremento, CA) +
3. Taggenton Otters (Portland, OR)
4. New Albion Navigators (Vancouver, British Columbia)
>>
>>23781380
I also made less boring names for each division, but I'm not sure if I like the alternate names.
The Great White North (North)
The Colonies (Northeast)
Atlantic Seaboard (East)
Gulf Coast (Southeast)
Rio Grande (South)
The Desert (Southwest)
The Pacific Coast (West)
Cascadia (Northwest)
>>
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>>23779540
One more
>>
>>23781440
Not a huge fan of Rio Grande or Pacific Coast (mostly because Las Vegas is nowhere near the coast). Maybe Mojave instead of Pacific Coast?
>>
>>23781594
I now live in Big Thicket.

What a dumb name.
>>
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>>23781594
>>Nova is ruled by DC
>>That means either the DC government or the federal gov
>>Either way
>>
>The Great Basin Crusaders

The Great Basin Crusaders are a team focused entirely around the divine. Paladins and clerics are obvious members of their roster, but the Crusaders have been known to field inquisitors, divine scholars, and on one notable occasion, a blind oracle.

The Crusaders are unusual in that the entire team is actually a branch of the Church of the Triad, and the team is funded by the Church. This obviously can color people's opinions on the team, making them a team you either love or love to hate.

The Crusaders have a fierce rivalry with several teams that goes beyond the dungeon. The Crusaders see the Monterrey Aztec's use of blood magic as heretical, a fact that came to a head two years ago, when the Crusader's paladin, Trevor Greymoore, bled out rather than accept healing from an Aztec medic after becoming separated from his party. The Crusaders claim the incident is the Aztec's fault for not having "approved" healers onsite.
>>
>>23766628
During the normal season, one team should host the other, but every team does half their crawls at home and half away, so it theoretically evens out.

During "playoffs" or whatever, a 3rd party team should host the crawls so it's entirely impartial.
>>
I think we need some help for fluffing the other teams... are there any fa/tg/uys on who also happen to like their local human random number generators? I could kick out some more stuff for the Ravesguard, Steel Soldiers, or the Red Scars, since those are my local teams.
>>
>The Ravensguard

Stadium Name: Memorial and Tradition Stadium (usually just abbreviated to M&T)

Fight Songs: Rememberance, Raven Nation, Dirge of the Sven Nation's Dead, For Lord Baltimore,

Mascots: The rookery ravens, who are usually represented by Poe and Quoth (most photogenic breeding pair) or Hughinn and Muninn (the old one-eyed ravens are depicted on many classical pieces of banner art)

Current Main Roster:
Rev. Joseph Falcon: Cleric / Archer. Noted for accuracy over great distances and skill in finding targets under crowded conditions, Falcon's aim is true.
Sir Raymond, or the White Grain: Skirmisher / fighter. Raymond fills a variety of roles, but can be counted on as both a shield, and a strong arm with a flail..
Suggs: Ranger / barbarian: Wherever there is trouble, odds are Suggs is there, odds are better that he's causing it, and resolving it. Quickly.
Tor, the Smith: Monk / Rogue, specializes in being out of sight, but never far from the action. Can outrun a horse, and never lets an opportunity to score slip through his fingers.
>>
>>23785983
addendum: Typhon Suggs is more likely a Shaman / Barbarian. Because the way he hits people is like magic. Followed by a truck.
>>
Putting together a quick map so it's easier to visualize where teams are, and if we've missed any obvious states.
>>
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>>23788172
Biggest holes I see are no teams in Florida or Colorado.
>>
>>23788308
And Oakland/San Francisco being in the same division bugs me, but not much to do there. It can just be a *really* fierce rivalry.
>>
>>23788308

I don't see any for my home stat (Ohio) but if it's anything like our approach to other organized sports we'll have shitty big leagues but dominate the college leagues from Ohio State University, our dread seat of power.
>>
>>23788308
Hawaii doesn't have anything either. Hawaii would be an AMAZING place for a dungeon crawl.
>>
>>23788308
Corresponding updated list of divisions, too. An asterisk means they have almost no fluff, a + means they have a little fluff but it needs to be expanded.

Northern
1. Sota Mine Barbarians (Minneapolis)
2. Great Oak Land Brigands (Oakville, Ontario)*
3. Young Mountain Yetis (Juneau, AK) +
4.

Northeastern
1. Monument City Ravenguard (Baltimore)
2. The Pitt Steel Soldiers (Pittsburgh)
3. New England Cultists (Boston)
4. Yorkshire Giant Slayers (NYC)*

Eastern
1. Capitol Red Scars (Washington, DC)
2. Outlander Gate Keepers (St. Louis?)*
3. New Amsterdam Genasi (NYC)*
4. New Cardon Flytraps (Charlotte, NC) +

Southeastern
1. Crescent River Martyrs (New Orleans)*
2. Azure State Cyclones (Columbia, SC) +
3. Terminus Devils (Atlanta, Georgia)
4. H-Town Minotaurs (Houston)

Southern
1. Fort Worthington Rangers (Ft. Worth)
2. Shineville Gophers (Carlsbad, NM) +
3. Monterrey Aztecs (Monterrey, Mexico)
4.

Southwestern
1. Saint Iago’s Thunderbolts (San Diego)
2. River City Kobolds (Austin) +
3. Sonoran Desert Walkers (Phoenix)
4.

Western
1. Bay City Dwarves (San Francisco)
2. Goldenport Marauders (Oakland)
3. Lost Vegas Dust (Las Vegas)
4. Great Basin Crusaders (Salt Lake City)

Northwestern
1. Emerald City Albatrosses (Seattle)
2. Goldwood Owls (Sacremento, CA) +
3. Taggenton Otters (Portland, OR)
4. New Albion Navigators (Vancouver, British Columbia)
>>
>>23788308
Using >>23779540 as a place-naming guide.

>The Greatwater Sea Wolves
(Miami Dolphins)
>Mount Noble-bright Mountains.
(Colorado Rockies)

Unfortunately, both of these teams I think of as "speedbump" teams, so I don't really know their fan-base or traditions. Any fa/tg/uys from miami or colorado who can help?
>>
Hey Op, how about some international teams. With a global World Cup. That could be like the highest echelon of Dungeon Crawling, with the most dangerous dungeons. One of them should be Transylvania in Romania.
>>
>>23788494
>Greatwater Sea Wolves

goddamn what a badass name
>>
>>23788465
Could probably fit a Colorado team in the South or SW division, but I don't see any way to make Florida work.

Hawaii could also go Southwest, I guess.
>>
>>23779468
I would totally cheer for the Shackamaxon Saxons.
>>
>>23788465
I think we can throw out the Azure State Cyclones. The Carolinas don't need two teams, and there's basically nothing written about them anyway.

And the New England Cultists need to be reworked.
>>
Let's talk rules a bit.

Are firearms allowed? Do they exist?
Are crawlers limited to the equipment they can bring in to the dungeon? What about weapons? Is limiting the number of weapons you can carry fair to a rogue who specializes in throwing knives?
Is attacking the rival crawlers legal? Kosher?
>>
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>>23789372
Also going to dump a few crawlers in the meantime.
>>
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>>23789389
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>>23789399
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>>23789413
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>>23789440
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>>23789449
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>>23789457
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>>23789487
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>>23789494
>>
>>23758093
>Not Da Chicago Owlbears



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