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First 71 threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Scholomance
http://archive.foolz.us/tg/thread/23072794/

Wiki:
http://1d4chan.org/wiki/Blatant_Fetish_Quest

Previously on Blatant Fetish Quest, our protagonist, Max Power, learned that 'he' was actually a female with male genitalia, as a result of having an incubus as a father. Three years later, Max flew to Romania to enroll at the prestigious Scholomance, a school for magic, meeting Liz, your new girlfriend, on the way. On arriving in Romania, you learned that the Scholomance is extremely deadly and that only half of each class proceeds to the next grade each year.

You joined the Lotus prestige society, and befriended Lotuses. Upon arriving at the Scholomance, a city-sized school hidden in a cave that's bigger on the inside, you discovered a tower and found your father chained up in the basement.

You're currently trying to balance Dextra Domini, rivals, commitments to your society, relationships, and studying while trying to survive. You're about a month and a half in. Liz made it into the Society of the Archmagi. Your dryad hatched and your mommy-instincts kicked into high gear. You were nearly taken out by a mysterious attacker.

You've decided to do some meditation this evening.

On what do you meditate?
>>
>>23717547
I vote for Calm.
>>
>>23717597
>>23717547
calm it up
>>
>On what do you meditate?
Alchemy. Let's finish that tile.
>>
>>23717547
augment calm
>>
>>23717547
Calm.

>>23717642
We can do that after.
>>
You decide that you're going to make yourself a calmer person. You borrow Lin's headphones, get a chant playing on loop on your phone, light a stick of incense, and get started.

Roll Enchantment to start meditating. You get a +1 from the chant playing, a +1 from Focus, and a +1 from the incense, so I'll consider the first six linked 1d100 rolls. You need to accrue a total of three successes over the course of meditating.
>>
Rolled 38

>>23717709
What does augmented calm actually do? Does it make us calmer all the time and unable to get as excited/upset or does it just help us when we want to be calm?
>>
Rolled 31

>>23717709

are you running early?
>>
>>23717728
It makes you more even and in control of your emotions. It doesn't suppress them.
>>
Rolled 52

>>23717709
At one with the everything.

>ralrans General
Sure thing, captcha
>>
Rolled 71

>>23717709
dice for the dicegods
>>
Rolled 6

>>23717687
>We can do that after.
fair enough, Cam it is then

>>23717728
let's roll
>>
Rolled 78

>>23717709
>>
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Rolled 59

>>23717709
>>
aww, 2 out of six, so close.
>>
>>23717744
fuck me sideways
well, at least not a botch
>>
Did we remember to get incense that lasts lasts longer?
>>
>>23717742
>>23717747
You make some real progress, you feel, towards refining your mind to be more calm. You're not sure - it's hard to hear over the earbuds - but you think someone came in and lit more incense for you because the smell keeps coming.

Roll Enchantment to try to finish your Calm augmentation. You get a +1 from Focus, a +1 from the incense, and a +1 from the chanting. I'll consider the first six linked 1d100 rolls. You're at 2/3.
>>
Rolled 2

>>23717790
1s for the 1 throne
>>
Rolled 24

>>23717790
lets go for the plus 2
>>
Rolled 79

>>23717790
nat 1 time
>>
Rolled 79

>>23717790

for the queen!
>>
Rolled 29

>>23717790
may the dice have mercy
>>
Rolled 10

>>23717790
>>
>>23717811
Huzzah! Success
>>
>>23717811
>>23717812

nice little center stage there.
>>
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we need to get a morningstar, have dad etch the story of the fall from heaven on it with the Word, then heavily enchant it.
>>
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>>23717811
>>23717812
As you finish, you feel like you leave a little bit less of your meditative calm behind that normal. You don't feel deadened or anything, just in more in control, you suppose. You take out the headphones and have a stretch.

It's approaching midnight.

what do you do now?
>>
>>23717939

Check on Selene and Liz, obviously. If she's in bed, cuddle up to her for a while.
>>
>>23717947
this do this
>>
>>23717939
Go curl up for our two hours of sleep, then hit the books and make some progress on Conjuration.
>>
>>23717939
Check on our girls.
Perhaps brainstorm a bit about what we're getting for Liz (or has it already been decided?).
>>
>>23717992

I think the transforming collar ( at least I vote for it )
leather and gold/silver as a base something, that could be worn every day

>>23717939
check in on our girls get some sleep
>>
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>>23717992
a shape shifting collar native form is anemically reinforced Platinum Pic related
>>
>>23717939

check on Selene and Liz.
we could drain either of 'meal' sisters just to top off our reserves. (can't remember how full we are right now so it might not even be necessary.)
>>
>>23718024
* Alchemicaley
>>
>>23718028
we are full check the sheet no red.
I also vote we check on the girls.
>>
>>23718024

I thought the base form was the everyday wear collar, but yes.

(Everyday wear being the one with the nameplate, low-vis being a leather choker, and classy being your pic)
>>
>>23718024

I'm fine with anything as long as we give it some magical functionality, like making it a ward or focus.
>>
>>23718024
No, base form is black leather with a platinum buckle and platinum nameplate with our name in the Word.

And to those of you who keep crying 'the Word isn't as secure as you think!':
A) Someone reading what is on the collar is not the bloody end of the world.
B) Do you really think that even if someone does see the collar, they're going to figure out it is the Word and not just scribbles?
C) Even if they do, do you really think they're going to whip up a translator construct for the singular purpose of translating it?
>>
>>23718052
Look, in my view the word isn't all that. Heck, one of the best things about it is that people can waste tons of time trying to figure it out.
>>
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>>23718038
Whoops, should look like this.
>>
>>23718047
>>23718052
personally I prefer the >>23718024
chain, but really the base is immaterial seeing as we're going to make it shapeshift
>>
You decide to go down and see how Selene and Liz are faring. You snuff out what's left of the current stick of incense, stop the chant playing, and start climbing down the ladder. You find Liz in the bed room, a book half-open next to her, with Selene snuggled up and sleeping on her chest.

What do you do?
>>
>>23718209
Dawwww.
>>
>>23718209
>Daww
lets have dad help us work on the game for Selene

or how to make the transforming collar
>>
>>23718236
seconded
>>
>>23718209

Sex Liz up right now.

Or just hug them and lie down with them. Maybe also talk about Liz's childhood and possible reasons shelikes spanking~
>>
Also, I just realized I was unclear, but Liz is asleep as well.
>>
>>23718278

Well, then go see Lin and Dad. Maybe train some alchemy with one of them.
>>
>>23718278
In that case, let's go chat with Dimitry. Either about the game or the transforming collar.
>>
>>23718278
go work on the game with dad put Selene in her bed and book mark and close lizs book
>>
>>23718278
Put the book away, and cuddle up for our two hours.
>>
>>23718278
put Selene to bed
go work with dad on her game then bounce ideas on how to make the transforming collar, hell alchemist up its base form
>>
>>23718278

Put Selene and Liz to bed, cuddle up to Liz.
>>
>>23718306
seconded
>>
Oooh! I finally get to participate in my favorite quest! I vote we work out a game for the sensory spell
>>
You put Liz's book aside with a bookmark, gingerly lift Selene up off of Liz without waking her, and give your girlfriend a kiss on the forehead. You carry your daughter down to her room and tuck her in, flicking on her UV lamp and giving her a smooch too. Finally, you go climbing down to where your dad is still working on extending the wards.

"Hey, Max, what's up?" he asks you.

"I'm trying to think of a good way to turn this spell I've designed for Selene into a game," you say, leaning against the wall.

"And you want some help?" he asks.

"Yeah," you say, nodding.

"Sure, let's talk it through," he says, while continuing his work.

Roll Mind to try to develop a game for the sensory spell. You get a +1 from your father helping you. I'll consider the first four linked 1d100 rolls.
>>
Rolled 19

>>23718391
>>
Rolled 42

>>23718391
>>
>>23718391
>>
Rolled 93

>>23718391
>>
Rolled 30

>>23718391
rollan
>>
Rolled 46

>>23718391
my dice vanished
>>23718407
>>
>>23718408
Looks like Dad came up with a better idea than 'hit her', anyway.
>>
>>23718408
the dice had mercy on our souls.
>>
>>23718433
"If she succeeds, give her the D."
>>
>>23718408
Between the two of you, you think you come up with a decent idea of how to turn simple Enchantment into a game, as well as using drawing, movies, and TV to help her practice once she figures it out. It's not fool-proof, but you both think that it could work. You're starting to feel a little tired.

What do you do now?
>>
>>23718452
Go and cuddle up with Liz, and sleep.
>>
>>23718452
grab lunch and some foci, leather, bit of gild , bit of silver, a condom , make love letter/pome to liz, some rope and then alchemy up the base form of her transforming collar.

like this
CONSENT
Llewtrah 2003

Master I will trust to you,
My heart, my soul, my form,
I trust you to take care of them,
And do no lasting harm,
To use the many tools you have,
And bend me to your will,
Take me through pain to pleasure,
With artistry and skill.

Master I will yield to you,
My body's yours to own,
A plaything and an instrument -
Sweet music of my moans.
My skin is but a canvas,
To paint with stripe and bruise,
I give to you my fullest trust,
And pray it's not abused.

Master tie me now with ropes,
And send me to sub-space,
Away from harsh reality,
To my private, inner place;
I give to you my mind and form,
And this of my free will,
For you to cherish as your own,
And do no harm nor ill.
>>
>>23718452
Go sleep.
>>
>>23718452
lets alchemy the collar at least a simple version we can add magic latter,

foci:condom, some leather silver/gold, have lunch help
>>
>>23718452
we got plenty of time to sleep latter find lin and lunch lets make that collar for liz

grab some foci and make it happen she need something nice after this emotional night, I figured we would give it to her before we went out next weekend but tomorrow is just as good,

also thank lin fot the mucic
>>
I dont want to make the collars base yet i want her to go to Paris and look in sex and lingerie shops for one. I want to play head games with it.
>>
>>23718747
Then lets keep it hidden, and still do this cause it sounds fun
>>
Looks like it's about a 50/50 split between wanting to make a collar and wanting to sleep. What do you do?
>>
>>23718779
sleep
>>
>>23718779
Sleep
>>
>>23718779

sleep
>>
>>23718779
Collar
>>
>>23718779
collar

we self augured not to sleep for a reason
and not using up power is a waist
>>
>>23718779
Sleep. Get our 2 hours and then we got 6 or so hours to work on stuff.
>>
>>23718779
Collar
>>
>>23718779
sleep
>>
>>23718779
sleep
>>
>>23718779
make the Collar

then sleep that way we will have actually done something and be well rested for class, and possibly living alchemy stuff
>>
>>23718779
Sleep.
>>
>>23718779
collar

its sweet thing to make and we do have the time
>>
>>23718779
how long will the collar take to make?

if its too long sleep but if its only a few hours go a head and make it
>>
>>23718779
Definite sleepy times, unless the collar only takes a few hours
>>
>>23718779
sleep. Make sure to tuck Liz in.
>>
Something I thought of last night.

Would it be possible to combine Lotus self augmentation and long range alchemy to fiddle with someone's chi network and essentially 'curse' them for life?

One of our options during skips was to sabotage other student's grades. Seems like a neat way would be giving them negative focus. Or negative perception. Increased sleep required. Minus speed.

Since non lotuses don't really do that kind of thing it would be very difficult for them to get out of it if it worked.

No way anyone here would actually go for this since it would take a ton of time, just trying to find limits on magic.

Also everyone worth doing it to is behind wards for most of the time anyway.
>>
>>23718936
if we skiped class we could do it there, how would anyone notice it?
>>
>>23718936
>Would it be possible to combine Lotus self augmentation and long range alchemy to fiddle with someone's chi network and essentially 'curse' them for life?

That sounds like something that would need mastery of living alchemy first before even considering it.
>>
>>23718936
You can give other people augmentations - including trap augmentations - only with high level living alchemy.
>>
>>23718936
Um......

That might actually work.....

wow.
>>
>>23718936
This actually reminds me of something I was wondering about.

You have said living alchemy is virtually impossible on other people without super high tier magic, and you have said that a failure can result in dead cells. We have done something similar with Breakfast on her Uterus.

Does that mean we can try to turn somebody's brain into gold, and even if it fails, it is still destroyed?
>>
>>23718961
Living alchemy has levels? How does that work?

Will Max gain a new stat bar once she learns Living Alchemy?
>>
>>23718976
If you want to kill someone, there are many easier ways than trying to alchemy their bodies.
>>
>>23718979
It's more options you unlock, in the same way the average alchemist can't augment themselves.
>>
>>23718957
if we did it to someone in class the archmage in charge would likely notice.
>>
>>23718990
So how does high level living Alchemy differs from entry level LA?
>>
>>23719007
I'm thinking high level would be the catpunch and entry would be make your fingernails slightly longer.
>>
>>23719007
>>23719014
from what I've read there are three levels

entry level is self augments
mid level is actual transformations to yourself
high level is doing it to others.
>>
>>23719026
You have it all wrong, Living alchemy is just the ability to use alchemy on living beings.
>>
>>23719049
And not kill them with it. We can already use alchemy on people, it just kills the tissue.
>>
>>23719049
And there are levels to it, which has already been indicated by femcock
>>23718990
Like in that post.

So, no I am not "all wrong" I just might be off in my theoretical scale.
>>
You climb on up to your room, tuck Liz in properly, and curl up next to her for a couple of hours of sleep.

And now we're going to have a time skip to Saturday morning. Decide three things to focus on for the rest of the week. Suggestions include, but are not limited to:

>Teaching Selene the new game.
>Studying.
>Self-augments.
>Tattoo-enchanting.
>Spying on classmates.
>Trying to sabotage Pierre's learning.
>Lots of family time.
>Exploring Sibiu.
>Lots of exercise.
>Socializing with friends.
>Having some proper relaxation time.

Try to think of your own too if you want Max to do something else. Try to get consensus. I'll be back in a bit to ask what the consensus is. Talk it out.
>>
>>23719091
>Teaching Selene the new game.
>Tattoo-enchanting.
>Trying to sabotage Pierre's learning.
>>
>>23719091
Self aug
Strength, durability, and speed.
>>
>>23719091
New game
Tattoo-enchanting
Lots of family time
>>
>>23719091
>>Studying.Always this we never don't do this
>Teaching Selene the new game.

>Tattoo-enchanting.
>>
>>23719067
this is my impression as well

I would refine it like this but that is besides the point.
self augments
small self transformation
major self transformation
basic things to willing others
advanced things to others
cat punch levels
>>
>>23719091
>Self-augments.
>Tattoo-enchanting.
>Spying on classmates.

Those are essential for our survival.
>>
>>23719091
Teaching that game takes priority.
Studying shouldn't ever be forgotten.
I want to screw with Pierre's learning too.
>>
>>23719091
>tattoo-enchant for teleport protection
>Self-augmentation focus 2
>Study alchemy
>>
>>23719091


>Teaching Selene the new game.

>Studying.

>Trying to sabotage Pierre's learning. not too hard just make exploitative holes in his mental defense also get him to help us with sorcery he is good at that .
>>
>>23719091
Can we order Lunch to work on things during the skips?

A few strain reduction foci would be handy.
>>
>>23719091
Teaching Selene the new game
Studying.
Trying to sabotage Pierre's learning
>>
>>23719091
>Studying.
>Studying.

>Teaching Selene the new game.
>>
>>23719148
that and she can put together the utility belts and dad can pick up most of the stuff when he is shopping.
>>
Why are you guys trying to do the fun things during the time skip?

Wouldn't it be fun to sabotage Pierre ourselves?

Are you really going to sit through all the self augments in game time? You always say we can just do those in time skip.
>>
>>23719142
If we sabotage Pierre do it this way
>>
>>23719170
I think it is the feeling of security but i see your point. The game is time skip material though.
>>
>>23719180
agree he shouldn't expect help for free, and it will give us a better understanding of his abilities
>>
>>23719120
2nd
>>
>>23719091
>Self-augments.
>Tattoo-enchanting.

Those 2 are a must. Our third could be anything.
>>
>>23719091
>Self-augments
>study
>Get Pierre
>>
>>23719091
>Tattoo-enchanting.
>Teaching Selene the new game.
>Studying.
>>
Lunch makes us Foci, specifically antiscrying ones.
We study, self augement and sabatoge Peirre. Liz can help teach our baby after all.
>>
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>>23719091
>Tattoo-enchanting.
>Teaching Selene the new game.
>Studying.
>>
>>23719249
study for the love of god we are at the Deadliest school study is a must all the time
>>
>>23719257
I wish less sleep gave us more options as opposed to more effective options but C'est la vie.
>>
>>23719091
>studying
>family time while teaching Selene the game
>self aug or tattoo-enchanting
>>
Reminder that if we choose self augm we will get a free upgrade from +1 to +2 on a augmentation. We would need to get 12 successes if we tried to do that the normal way.
>>
>>23719091
Studying
Game
Tattoo enchants.

Can we sabotage Pierre's learning onscreen?
>>
Self-augment for Focus.

Study Conjuration, for teleports.

THE BABY.
>>
>>23719314
I dont understand your reasoning fem will still give us more small enchants than big ones last time we picked augs we got 3 different ones.

>>23719324
Pierre would be more fun onscreen i change my vote from >>23719149 to this >>23719324
>>
>>23719394
Fem gave us a choice between raising an augm to +2 or raising two different augments +1.
>>
>>23719314
>take stat multiple by level of aug
it's 8 successes for body and 6 for mind.
>>
>>23719324
This.
>>
>>23719423
If you are right and I'm not sure you are I still say memory & willpower is better than focus 2
>>
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>>23719091
>Study
>Tattoo-Enchants
>Self-Augmentation
>>
>>23719324
seconding this
>>
>>23719091
Self augments,
Sabotage Pierre,
Spy on classmates.
>>
So, is there some kind of consensus, then?
>>
>>23719616
Do >>23719324
>>
>>23719616
Well, it seems to be >>23719324
>>
>>23719616
right now it's looking like study, teaching Selene the game, and either self-augments or tattoo-enchanting
>>
>>23719616
Self augment

study

tattoo enchants
>>
>>23719616
this
>>23719324
>>
>>23719616
Lots of agreement for studying and making Lunch make us foci.
Beyond that, we seem to be split between self augmenting, more foci, sabotaging Pierre and teaching the game.
>>
>>23719616
>>23719324
I like this
>>
>>23719616
>>23719616
>>23719324
I want this
>>
>>23719648
As for foci i say we need strain foci for
teleportation warding & mind control warding
then teliportation
then healing & conjuration warding
then if we have time lie detection & lying
>>
>>23719616
>Self augment
>enchant tattoos
>study
>>
>>23719710
I think anti teleportation warding is covered by anti conjuration, but other than that I agree with the priority list.
>>
>Teaching Selene the new game.
>Self-augments.
>Tattoo-enchanting.
>Trying to sabotage Pierre's learning.
>>
>>23719785

Err, forgot to erase Teaching Selene. It's just

>Self-augments.
>Tattoo-enchanting.
>Trying to sabotage Pierre's learning.

I want to teach Selene during screen-time~
>>
>>23719800
Even if we teach her off screen I think we get to play with her on screen. At least that's what I think.
>>
>>23719659
Pierre would be more fun on camera
self augmenting takes ~ 3houres per +1 ~6 for a +2

each focus takes ~1 hour I say foci are the best bet for now because we dont yet have enough drain foci to let us cast "routine spells" without crippling our self with strain.
>>
Okay, you guys can get two augments at level 1 or bring a level 1 up to level 2. What do you guys want to shoot for?
>>
>>23719616
It's
>>23719324
Because Pierre's study should be onscreen and teaching the game should happen as soon as possible for developmental reasons, and the other things are the most fundamental and potent ways to boost our power that we have access to.
>>
>>23719875
Durability

We aint scared of no darts
>>
>>23719875
levle 2 focus
>>
>>23719875
Durability
>>
>>23719901
seconded
>>
>>23719875
endurance +1
memory +1
>>
>>23719875
Question: how to we increase the number of augments we can get per timeskip?
>>
>>23719875
Reminder that Str/Spees/Durabily +2 will allow us to learn super muscle wizard kung fu from the master at lotus.
>>
>>23719897
seconded
>>
>>23719800
>>23719855
these guys have a point I want her to learn the spell ASAP but I also want to be there for the big parts. If the summery covers it well i will be happy but i dont want to miss it (Selene scenes are of intrinsic value).
>>
>>23719875
Let's take another shot of focus.
>>
>>23719875
focus up to two please
>>
>>23719875
Durability, wouldn't want the tattoos to get scarred over.
>>
Durabilty
>>
>>23719929
Forgot my vote, i'll put it Durability +2 since it's winning.
>>
>>23719875
Durability so we one step closer to superman kungfu
>>
>>23719875
Durability
>>
>>23719875
>>23719875
Durability, we have all the tattoos we need
>>
>>23719875
memory & willpower
>>
>>23719875
Could we get something like "hardened senses" to decrease the chance of getting stunned by flashbangs and the like?
>>
>>23719875
>focus
>>
>>23719985
Perception and focus could be both used towards that, no need to get another level 1 augment.
>>
>>23719875
Focus
>>
>>23720017
Ok
>>
>>23719875
I don't see why anyone would choose focus when there are other more important augments.

I'ld say Speed, but Durability is fine too.
>>
Focus>>23719875
>>
>>23719875
Durability, hopefully we won't get pulled into the combat portion of Dane's op, but just I case. Also, we are meeting him at the lotus sanctuary in the end, right? (apologies for my failing memory)
>>
>>23720017
i dont understand why people prefer 1 +2 to 2 +1 can you explain it to me.
>>
>>23719875
aging and memory
>>
>>23720071
that was my understanding
>>
>>23720072
One very important reason is >>23719929
>>
+Focus has contributed to every roll we've made to study or meditate. +Focus = faster stat increases.
>>
>>23720071
>lso, we are meeting him at the lotus sanctuary in the end, right?

That was the plan, yes.
>>
>>23720072
A lot of the things we've already added toward have very broad application, while most of the +1 choices are of uncertain (but likely less) breadth.
>>
>>23719875
>focus gotta learn harder
>>
>>23720088
I get that is a special case as well as speed and strength. I still dont get the push for focus 2 over willpower 1 +memory 1. Memory helps with class like focus and willpower helps with meditation and they both spill over to different areas so together they are better than focus 2 for the same effort.
>>
>>23720096
see
>>23720144

and on the physical front kinetic force-fields and stamina would be pretty good.

If we can get 2 +1 that together are as good as 1 +2 then i say we do that even if >>23720112
is right
>>
>>23720144
because now we have 6 possibly 7(if calm counts) mediation dice and level 1 mind augs need 3 successes
>>
Is the voting done?
>>
>>23720144
2 mind augs is 6 successes one +2 body aug is 8 successes
>>
When we go back to Lotus sanctum on Saturday let's ask someone how many times they boosted durability before attaining bullet-proof-ness
>>
>>23720287
>implying they were testing after each augment to see it the bullet would finally not hurt them this time
>>
Sounds like a toss-up between Durability and Focus. Which one do you guys go for?
>>
>>23720358
>Focus
>>
>>23720358
durability
>>
Rolled 88

>>23720358
>Sounds like a toss-up between Durability and Focus. Which one do you guys go for?

Durability
>>
>>23720232
Ok that kind of makes sense and the +2 gets harder by 2 if we up a stat 1 where as the +1 is only 1 and we are at the brink on both stats.
>>23720205
im not sure i see why that leads to your conclusion pleas explain your logic.
>>
>>23720358
focus

Also if the Blatant math Fag is here can i post your system summery on the wiki?
>>
>>23720358
Durability
>>
>>23720358
Lets get Durability
>>
>>23720358
>durability
>>
>>23720358
Focus.
Focus then durability takes less time than durability then focus for the same benefit.
>>
>>23720358
durability to get started with Alexander
>>
>>23720358
Focus.

Do you really expect this vote to look substantially different from the previous?
>>
>>23720358
Durability because >>23720430
>>
>>23720358
durability

whatever happened to the musclewizard aspirations? I havnt seen a Rakan in ages!
>>
>>23720430
we will still need strength and speed

>>23720358
>Focus
so we can get those two faster
>>
>>23720358
Durability
>>
>>23720430
Still need speed and strength to +2 before we start with Alex. Still voting durability to end this.
>>
>>23720398
What, the graphs and stuff? Do whatever you want with them, I'm not exactly going to start claiming copyright on 2+2=4.
>>
>>23720358
focus
>>
Rolled 62

Femcock please respond
>>
Damn, I was hoping that we'd get another +1 on the meditation stuff due to being tattooed along the chi-points, when Pavana first explained Self-Enhancement tattooing was mentioned as one of the things that could add a +1.

I think currently if we have the chant playing and incense going we'll have a +4 dice from that added to the base stat, which will let us get an awful lot done pretty quickly.
>>
>>23720809
Correction, if we are getting Focus +2, I have no idea what's winning it'll be +5. And +6 if we actually get the Tattoo bonus. We'll actually have a pretty good chance to knock out +1s in a single session at that point.
>>
>>23720809
The tattoos aren't enchanted right now. Currently they are just normal tattoos.
>>
>>23720358
Just remembered Dane's offer to teach us some more basic living alchemy, so changing >>23720479 to focus.
>>
Rolled 92

>>23720930
That's not your post mate and besides its a little late to be changing votes anyway, Durability won.
>>
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A week passes. You focus for most of the week on studying, teaching Selene the game you've newly made, and spend one long night increasing your body's durability. Selene makes quite a bit of progress. She hasn't figured the spell out just yet, but she is starting to figure out how to do broader versions of the extremely-crude Enchantment that she had learned.

You just woke up. It's about 2:00 on Saturday morning and Liz is curled up next to you. Your phone is buzzing like you just got a text.

What do you do now?
>>
Rolled 15

>>23720976
Pick up the phone, it should be Dave.
>>
>>23720976
Without waking Liz, check the text.
>>
>>23720976
ohshit, it's mom
>>
>>23720976
Check the phone.

I'm guessing it's Dane.

If we still have time before we gotta leave let's try to knock out that last pixel on alchemy.
>>
>>23720976
Check phone, see what's up.
>>
>>23720518
you did the work to make the art even if it is stupid easy you deserve a consult at least.
Also thanks.
>>
>>23720976
Check phone, leave Liz a note and notify dad if we have to head out. Heck, if Dane's giving us unfamiliar coordinates ask dad if he knows anything about the area.
>>
>>23720976
check text if Dane reply will meet at lotus port to lotus.
>>
>>23721093
Unless he's been there recently to hunt something, or it's on the actual school facility, probably not.
>>
You slip carefully out of bed and check your phone. You did, indeed, get a text from Dane.

"Meet in Lotus sanctum at 8:00. Bring anything you want."

What do you do now?
>>
I'm going to need to leave in about an hour to watch my niece and nephew.
>>
Rolled 5

>>23721242
Tell dad that we will help Dane and to be sure to get the teleports ready.
>>
>>23721242
Grab weapons, and get prepared, increase our strength if we have time before, drain either Lunch or Breakfast, and tell people where why and when we are going
>>
>>23721242
That gives us six hours. Maybe knock one of those +1 meditation goals out of the way while we wait?
>>
>>23721242
Question. Will the focus-crafting-strain-mitigation foci lunch has prepared will work for enchanting our tattoos?
>>
>>23721242
Give Liz a kiss and let her sleep.

Gather up a good kit of supplies and Foci to stick into a backpack or bag.

Let Dad know about this.

Then let's finish off this Square of Alchemy so we're better prepared to learn Living Alchemy.

>>23721286
We want to budget at least two sessions for those, we might get it in one session but if we take two sessions we'll be late as it'll take us time to do other morning stuff, like eat breakfast, prepare to go.
>>
>>23721286
I'd rather do 2 rounds of permanent focus crafting then drain Breakfast and Lunch.
>>
>>23721303
Yes.
>>
>>23721242

Any foci we can think of for mind attacks, alteration, offense, and defense, as well, do we have any suppressed pistols and rifles? AS VAL, USPs, etc?

Get body armor, a tacvest, load up with ammo, grenades, some claymores if we have them, NVGs, IR laser, taclight, etc.
>>
>>23721260
this bring a note book and pen,

also pack a AK just in case
>>
>>23721340
>23721340

femcock, what's our armory looking like?

I'm wondering what hardware we have to work with for covert ops, and if we have any comms gear (And any way to load crypto
>>
>>23721242
Gear up, grab an AR or AK, get body armor if dad got some. If not, have him grab some if we have time.
>>
>>23721242
Studying alchemy would help out a bit for when we start learning living alchemy in a few hours.
>>
>>23721350
AKs are for third world armies. A nice custom AR is where it's at.
>>
>>23721242
lets prep by doing this >>23721346
then use >>23721303 to enchant a teleport drain on our tattoos then head out after giving Liz a good by kiss and telling dad where we are going.
>>
>>23721398

Fuck that, we're wizards.

We're also doing sneaky-snake shit, we want a suppressed weapon, preferable an AS VAL or something, but worst comes to worst we can get an AR-10 or SCAR-H firing subsonic 7.62 with a can on it.
>>
>>23721318
I pretty much agree with this, though assuming we have any extra time I think we should build a healing battery focus. We're probably going to need it.
>>
>>23721358
We burned one of our guns. Other than that I think nothing's changed since we first got the tower.

>>23721364
Good point actually, especially since we're almost to the next dot.
>>
>>23721364
i doubt we can get the box done in time but after we do >>23721414 if we still have time a cram session would be ok.
>>
>>23721435
We have six hours for one pixel. If we spend five hours rolling dice I reckon we're pretty sure to get there, and still have time for more general preparation.
>>
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>>23721418
>>
Rolled 82

>>23721469
We can try, we do have 6 hours after all.
>>
You give Liz a small kiss, then get all of your gear prepared at the door - your pistols, an assault rifle, the body armor that your dad got you earlier this week, and your utility belt full of film canisters full of generic foci that you think might be useful in combat. Once that's all done, you head down to where your dad's still extending the wards; he's gotten part of the spiral ramp and one of the rooms done, covered in glowing brass designs.

"What's up?" he asks you as you head down.

"I'm going to be heading out to help Dane with something later," you tell him. "He says that it shouldn't be anything of great danger, but I wanted to tell you anyway, in case I need to call to get teleported out."

"Well, you can always call me now," he says. He got a phone on one of his trips out too. "Will you be skipping your normal prestige class session to do this?"

What do you tell him?
>>
>>23721513
I don't think that would be any problem since I will meet him on our HQ.

By the way, did dad get the jotun/dwarf bones?
>>
>>23721513
Wait, it's AM right? Shouldn't we probably be done with this before class starts?
>>
>>23721513
Right, Saturday, maybe we should head to lotus a bit early to get a rundown on whatever we might end up missing. Still, we should finish off that box of alchemy first.
>>
>>23721513

Just so I know, what's the rifle we have, what pistols, do we have suppressors, grenades, ammo, etc?
>>
>>23721513
"I'll be meeting him at our HQ around 8. I'm not sure how long what he needs me for is going to take so I might miss some or all of the group session, I'll probably spend some time at the Sanctum afterwards though."

>>23721552
We'll be missing some group meditation, Lotus doesn't really have a lesson plan.
>>
"It depends on how long he needs me to help him, I guess," you admit. "If he need me for more than a few hours, I might miss it."

"Okay," he says. "I'll tell Lin the next time I see her."

What do you do now?
>>
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>>23721513

FYI, this is what I was hoping we'd have (The weapons are an AS VAL and HK USP Compact in .45, BTW)

We should at least have that much ammo though, especially if we don't have any grenades.
>>
>>23721612
Ask him about the bones for our dryad.
>>
>>23721612

Double check our weapons functionality, check that all mags are loaded fully and all rounds are properly seated, spend 10-15 minutes practicing IAs for stoppages, make sure our vest and clothing is comfy and camo, nothing shines, nothing rattles. Make sure we have water, preferably in a camelbak.
>>
>>23721612
Enchant a tattoo. My vote is for mental defense drain mitigation.
>>
>>23721612
Since it looks like we have all our gear let's try to get that little alchemy smidge in the time we have left.
>>
>>23721612
Give him a hug, then let's get a study session to finish off that last pixel of Alchemy, given that we're learning Living Alchemy we want that extra bonus.
>>
>>23721612
study alchemy
>>
>>23721616
Dad said if we ever need more than two magazines we're better off running.
>>
>>23721665

Depends on the situation, AND we don't know how long we're gone.

Plus, what if we need to suppress? What if we have to engage in more than one firefight? What if we have FtFs or doublefeeds from a faulty mag and have to ditch it? Think ahead, ALWAYS bring as much ammo and water as possible.
>>
>>23721635
You know, I may be laboring under the misimpression that most things in the Scholomance can be taken out of commission with a couple rounds or are entirely immune to mundane firearms.
>>
>>23721699

Depends what, exactly, I'm under the impression if it bleeds, you can kill it.

(That said I also said bring ALL THE FOCI WE CAN IN A SMALL PACK).
>>
>>23721699
This is the same impression I had. If we're fighting something so tough or so numerous that we'd need more than one magazine, we should have been using magic or just gotten the fuck outta there.
>>
>>23721665
He said it and he's damn well right. A lot of this stuff is substantially beyond what we need.
Some kind of military gear might be good for defensive purposes, though. Kevlar with maybe some ceramic plates should be good there. Put a cloth weaved of carbon nanotubes over it.
>>
>>23721745

You never know, so assume the worst. I'm assuming we'll be supporting a semi-protracted patrol/raid and we'll need extra ammo and foci, hence body armor, extra mags, a dump pouch for partials, grenades, and extra pistol ammo, along with hopefully 9x39 primary weapon for that delicious suppressed firing and kinetic transfer.

Oh, ALSO, BRING AT LEAST 2 OF EVERY FOCI WE CAN. IF NOT 3-5.
>>
>>23721767
Dane told us he just needs to reference our aura. All we need to do ourselves is prevent "possible collateral". Guns aren't that important for directly defensive purposes.
>>
>>23721796

You're assuming plans won't change.

NO plan survives contact with the enemy. Always assume shit will hit the fan with such force so as to convert the kinetic energy into light.
>>
You decide to study some Alchemy with the time you have left before you leave.

Roll Mind to study. You get a +1 for Focus and a +1 for Calm, so I'll consider the first five linked 1d100 rolls.

This will be my last post for now. I'll be back later.
>>
Rolled 94

>>23721871

Come on no whammy no stoppages no squibs stop!
>>
Rolled 28

>>23721871
>>
Rolled 6

>>23721871
>>
Rolled 45

>>23721871
rol
>>
Rolled 81

>>23721871
>>
Rolled 47

>>23721871
rolling
>>
>>23721866
Out of curiosity, what's the plan of action when an air elemental tries to strangle us from inside our lungs (or how would you prevent it's attack)? I've been wondering about that one for a few sessions now.
>>
>>23721916
Eventually we're supposed to be augmenting ourselves so we need less oxygen. We're already way more efficiency on food and sleep.
>>
>>23721916
Summon a bigger air elemental to fight it.
Conjuration wards obviously.
>>
>>23721916

That's not something that can be solved by guns. That's something solved by pre-planning and ward usage.


My pre-planning is for things we can deal with that aren't directly magic-related, since I don't consider myself the sharpest on the magic front.
>>
>>23721916

It would depend on how it attacked us. If it was teleported directly inside of us, anti-conjuration foci work just fine. We could also try to roll Conjuration to port it out of us, or take control of it and tell it to leave us alone. Force fields may also prevent it from entering us, plus other forms of personal warding.
>>
>>23721916
>>23721927
Oh boy Femcock just left and the stupid suggestions have already began.
>>
>>23721916
Anticonjuration tattoos disrupt elementals.

Durability also extends to internal organs so if it gets in then there's some defense from that.

>>23721927
Acid tolerance would be better for less breathing since its CO2 buildup that drives breathing. Not lack of oxygen.
>>
>>23721916
The whole reason we got the tattoos was to turn them into anti-conjuration wards.
>>
>>23721951
I wouldn't call that a stupid suggestion, it's a reasonably common way to kill someone with an Air Elemental.

>>23721916
Tattoo wards that disrupt that sort of thing, or using Enchantment to turn it's "mind" into mush and take control of it that way, maybe.
>>
>>23721951
Needing less oxygen sounds like a good suggestion
It will take longer until we are out of breath
>>
>>23721946
Anti-conjuration foci work on everything that was summoned and will sent it away,
>>
>>23721927
Ok, kind of a longer term solution, but ok. Wouldn't necessarily stop it (depending on its power level/subtype) from turning into an acidic fog in our lungs, but I admit that probably won't happen. I figure a couple mental attacks could probably cause it to dissipate, but I could be wrong.
>>
>>23721974
I found that stupid because "How to counter summons and direct teleports" was a huge arguement in the earlier threads that was solved with the anti-con tattoos suggestion,
>>
>>23721963
Which is why pure oxygen environment cause suffocation.
>>
>>23721951
Without magic, it's reasonably trivial to hold one's breath for thirty seconds. If each upgrade to breath doubles that, we'd be able to go quite a while without breathing eventually, although getting to the level where it matters much should probably wait until we're throwing around a lot more dice.
>>
>>23721988
we
(will) have
anti-conj
tattoos
>>
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>>23721951
Stupid suggestions you say?

May I reintroduce a shitty MSpaint diagram of a handheld minigun utilizing portals to shoot bullets the size of scuba tanks?
>>
>>23722019
We may have too much strain to activate them or want to leave them down for a quick teleport out.
>>
Seriously guy? Doing anti-oxygen augmentations? The anti-conjuration wards aren't enought for you?
>>
>>23722028
Forgot to mention the infinite ammo.
>>
>>23722048

Never assume, and layer defenses.
>>
>>23722048
they do also have the upside of helping against aerosol toxins.
>>
>>23721963
>Durability also extends to internal organs so if it gets in then there's some defense from that.
So does strength, for that matter. If we're stronger than the elemental we could just exhale it.

>>23721966
No, we got them to be foci. We decided not to make permanent wards since that would prevent us from using conjuration too.

>>23722053
This. No one defense is good enough if we could have two defenses.
>>
>>23722048
And then the kraken pulled Max into the sea.

...what, eventually we're going to need to kidnap a baby kraken for tentacle fun.
>>
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>>23722028
>>23722052
Is.. is it bad that I like that thing?
>>
>>23722070
>This. No one defense is good enough if we could have two defenses.

I'm arguing about the fact that the second defence is stupid.

If you guys want to have protection against air elemental going into your lungs(...) and airborne toxics we can always use an air filtering spell.
>>
>>23722101
Nah it's fine, just remember its less effective than shooting bullets that teleport the target into the sun.
>>
>>23722101
I kinda like it too actually. It seems really awesome. Not all that practical though. More "anime character's gimmick" and less "useful tool in strategic magic game".
>>
>>23722122

Yes, but again, layer defenses.

That's why we're bringing 2-5 of every foci we need, as much ammo as we can carry, a day of food and water, and grenades, and suppressed weapons despite supposedly having no combat role.
>>
>>23722048
after we augment ourselves so we don't need air i think the next logical step is zero-g zones and fighting people in space until we augment ourselves enough to be able to fight against all of the arch-magi on the surface of she sun as we crush shcolomance from the inside before setting up our new school in dual pocket dimensions at the cores of the closest binary stars.

>study nolvisra
yes, we must study in order to reach our full potential
>>
>>23722122
>air filtering spell.

That seems pretty simple but how would it work? Use sorcery to make an air barrier that cover our mouth and nose? Enchant a gas mask or a scarf to filter the air when we put it over our mouth/nose?
>>
>>23722150
You know, right after we met Carl I had the image of Jeff Bridges surfing on a solar flare.
>>
>>23722122
We can do that too. More defenses are always better.

>>23722131
Better idea: Replace the loading part with a portal in the sun, so it shoots sun bullets.

Of course the problem there is that it will have a radius greater than its range.

>>23722150
That's probably further in the future than we really need to worry about yet.
>>
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>>23722122
>>23722165
>air filtering magic scarf

And it must be red right?
>>
>>23722131
I get that the gun's a bit silly, but the main thing I dislike about telefragging people is the lack of kill confirmation.

Sure, teleporting someone into the sun is pretty much guarenteed to fuck them up, but remember how paranoid everyone was over the tengu?

I want something that will leave bits we can harvest for spell material and obtain closure so we aren't freaking out all the time. We can always torch the leftovers / stains so that we don't get caught. Tele the mess into the sun like we do with the rest of the trash.

Tengu bits could have been a good bribe too.
>>
>>23722122
The only problem I have with using a spell is that it's an active defense, we have to know to turn it. I'm actually not too worried about airborne attacks or invisible elementals yet (they are coming though), I just wanted to point out that we can kill a number of things that don't bleed and aren't particularly phased by bullets if we use our head. And maybe have a few drain prevention foci on hand so we can keep casting.
>>
>>23722203
Fine, just set it up so only teleports their heart into the sun.
>>
>>23722203
Yeah, I still regret not thinking of using the tengu to power the tower's wards until it was too late.
>>
>>23722203
>remember how paranoid everyone was over the tengu?
Nothing changed there, incidentally. The tengu may well have survived due to wards, and reported to his dark masters, and now be bringing an army of high-circle mages and assorted mortal yakuza over to beat our shit in. We don't really know.

At any rate "teleport his heart to us" seems like a much better method to me. Throwing bits of the sun around is effective but has some definite downsides.
>>
>>23722225
Spell effects can have a long duration. For example, if you used a spell to became invisible you would stay that way for a while.

Same thing with an air filtering spell. We could even make the effect permanent if we enchant an item like >>23722165 so we only have to put the scarf on.
>>
>>23722258
We didn't do that with the tengu because we didn't know if they even have hearts.

If a teleport bullet requires a hit then it's blocked by simple forcefields, not much more effective than a regular bullet and a million times more gimmicky.
>>
>>23722314
>If a teleport bullet requires a hit then it's blocked by simple forcefields, not much more effective than a regular bullet and a million times more gimmicky.

I agree, we need to keep things simple.
>>
>>23722314

Who the fuck cares, everyone has anti-teleport wards anyways.

No, do forcefields block GRAVITY? That's the question, because making a bullet that, after firing, generates neutron-star like gravity in a small sphere is a good idea.
>>
>>23722340
>No, do forcefields block GRAVITY?
So far everything we've heard seems to indicate gravity can't be affected by magic. Nothing explicit though, mostly the way that moving around through the air was discussed.If gravity could be blocked, when we talked about wuxia stuff it would have been "just ward against gravity" rather than decreasing mass.
>>
>>23722340
How about bullets that generate a miniature-black hole on impact?

Shoot someone and they get sucked into nothing.
>>
>>23722381

Because neutron stars have significantly more scientific literature to my knowledge on them, as well as more probably focii. Also they have fuckoff massive gravity anyways.
>>
>>23722381
>black holes in atmosphere
Completely aside from the fact that I don't think this is within our abilities, any plan which involves destroying the planet is a bad plan.
>>
>>23722340
>>23722381
Adding magic effects to bullets is a bad idea.

Not because of it being a waste or anything, but because binding that effect to a bullet means extra production steps.

It requires us to do the spell to craft the bullets, and then more rolls when actually using them to hit the target. It also doesn't overcome the inherant weaknesses of guns vs magic.
We can cast those effects on people from behind wards. Without exposing ourselves to shoot. Why apply the effect to bullets when you can do it from a safe, remote location with less rolls?

If you want to magi-buff a gun you go about it by pumping the gun's base stats through the roof.
Fire rate up, recoil down, infinite ammo, increase the force, remove the possibility of overheating.
With that you have a chance of overwhelming a forcefield through sheer force.

A few bullets that do crazy shit on impact don't matter if we can't score a hit.
>>
Is there a way to get through wards? Or are wards just kinda an impenetrable thing?
>>
>>23722432
if enough force is used, anything will break
>>
>>23722432
>>23722454
An example being the wards on Karou's base vs the sun.
>>
A possibile concept we haven't explored much that has some merit: Pariah Mode

Through a mastery of force disruption, disjunction, conjuration blocks and eventually Living Alchemy on others, set Max up to effectively shut down the supernatural abilities of her opponents, so they have to fight her by mundane means, where we posses an enormous advantage.

Recall Sanjay's fight with Liz. Magic fights in this setting can be won by attrition. If we can weather and/or shut down the magic of our opponents, then Lotus Trainin remains a benefit rather than a sub par choice.

Food for thought anyway
>>
>>23722705

Isn't that basically Parvana's style?
>>
>>23722705
I believe I mentioned something similar in an earlier thread. FemCOCK specifically stated that we could make alchemy, enchantment, and sorcery wards that worked just like our conjuration wards, and even build in exceptions like "unless cast by me" so that it doesn't remove our own self-augments.
>>
>>23722705
Pretty sure that was the idea with the tattoo foci, but we havent done anything with them since we got them.
>>
>>23722705
I thought this was already the plan.

Anticonjuration via tattoos.

Self augmentations with alchemy and enchantment counter enemy alchemy and enchantment.

We can get antisorcery tattoos or just use our augmentations to counter them. Fireballs don't mean shit when you can outrun them and if they do manage a hit durability works against it too.

>>23722793
Fem also said that building in exceptions lowers the effectiveness.

No point to getting antialchemy or antienchantment since our augments give us rolls to counter them.

Just put the effort into higher augs instead of wards.
>>
>>23722855
He only said that the exceptions might provide loopholes that others could exploit.
If you can come up with a way for someone to exploit "unless cast by me" without us already being fucked, I'm all ears.
>>
>>23722918
Trying to find the quote in the archives to discover if I just fucked up on the understanding or not.

From the sound of it, at least as I remembered, it's not just loopholes that are a problem. Trying to make a system more intricate for the purpose of allowing exceptions makes it easier to brute force it.
>>
There is some reason to move beyond Pavana's passive ward toward active dispell type effects. It's entirely possible that we may face hits we can't take, and in such an event the ability to disrupt force manipulation to counter sorcery, or perhaps even cast return-to-sender effects against incoming conjuration (use a reciept, rejected mail, a parole ankle bracelet and a restraining order for focus) would be very very useful. Expanding our toolkit never hurts. There are offensive benefits as well, absorbing and redirecting sorcery might be the most obvious. Making our mind spiky when attacked is another. Also consider banishing or disjunction effects to work against enemy summons or summon powered devices.
>>
Just popped in to see if anything new had come from Snappsters gun concept. Just to let you know >>23723202 was my understanding as well, no idea whatsoever where it was stated though.
>>
Still haven't found what I was looking for, but I did find the post where Dad says forcefields can lower our sense of touch.

Thread LV
http://suptg.thisisnotatrueending.com/archive/23528551/

>"You could make it a permanent focus for Sorcery-based kinetic shields," your father suggests. "Then you're wearing armor that actually helps you put up a shielding spell."

>"If I permanently enhanced myself with some kind of Sorcery kinetic barrier effect, would that interfere with a shield spell?"

>"I doubt it," he says. "However, if you do put a permanent kinetic barrier around yourself, it could affect your sense of touch a lot more dramatically than making your body more durable would. You should find out if it does before you do so - I wouldn't want you to accidentally go numbing your skin."
>>
>>23722793
Why the hell would we bother to get a ward against enchantments with the exception of "unless cast by me" when we can basically do the same thing with a blood bond?
>>
>>23723584
Because while blood bonds are great for dealing with mind control and we should definitely grab one they aren't as great against someone trying to turn us into a vegetable.
>>
FOUND IT

Thread LXIII
http://suptg.thisisnotatrueending.com/archive/23581443/#p23587797

>The more exceptions you build in, the more fragile they'll be to brute force methods of trying to overcome them. It's almost always a bad idea to go for permanence without rigor. That's why most people go for rigorous defenses that they can turn on and off.

Exceptions increase vulnerability to brute forcing a ward.

We also have Thread LXI
http://suptg.thisisnotatrueending.com/archive/23566280/#p23566500

>Shutting down Alchemy would disable your supernatural physical abilities and shutting down Enchantment would do the same to your supernatural mental abilities unless you programmed some kind of potentially-exploitable exception into it.

The wording on that does not specify if the weakness is loophole or bruteforce being more effective as a result of the exception making the wards more fragile.
In all likelihood, it's both.
>>
Thread's on page 9. Going ahead and archiving it.

Fem if you wanted to use this one instead of making a new one then sorry.

http://suptg.thisisnotatrueending.com/archive/23717547/
>>
>>23724050
>Fem if you wanted to use this one instead of making a new one then sorry.
We can still do that though, if we were to want to.
>>
>>23723202
I also remember it that way
>>
>>23724312
Actually found it in the archives >>23723809
>>
>>23724135
problem is we would have to force re-updates to the archive to prevent loss when the thread falls off page 10
>>
Random question.

We had the timeskip for the week. Did Liz manage to hold out on one of those days and doesn't have to wear the dildo to class anymore?
>>
>>23724462

This is a good question. Unfortunately, our beloved questrunner will have to answer that for us.
>>
>>23724462
Oh fuck, you're right. We missed something important that should have been on screen.
>>
>>23724468
I figure she might see it when she comes back. I'm guessing Liz pulled it off, Liz only needed to control herself for one of the days.
>>
>>23724462
We should have to roll for her on each day until she succeeds, with a cumulative +1 for each consecutive day that she fails due to becoming more desperate/experienced.



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