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File: 1362207476388.jpg-(523 KB, 874x1200, Racer Queen (Sadamoto).jpg)
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In the future of the early 90s, after a series of unspecified plot devices, the racing industry underwent a series of thorough changes, that somehow resulted in a new kind of races, in which cars, pilots, and race queens are one and the same, combining high-tech engineering, extraordinary driving skills, fame factor and sex appeal in one curvy chassis designed for high speed performances.
Previous thread:
http://suptg.thisisnotatrueending.com/archive/23317681/
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Do you have any porn?
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>>23461969
Nope. No porn yet. It was mostly world building.
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>>23461988
Then what's the fucking point?
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>>23461998
Y'know, if you want porn you could write a fapfic instead of bitching.
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So you just created motorball with bitches.
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>>23462005
Why should I do this for you?

I mean, just a few threads away in a dump for covered women there was a hot as fuck mindbreak fapfic that came out of nowhere. If you can't put in even that effort for your homebrew when an imagedump can provoke some fine fapwriting, you're doomed.
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>>23462055
>your homebrew
>your
I'm just a dude who liked the previous thread and figured I'd see if /tg/ still had ideas.
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>>23462055
What? Fuck off.
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>Honda
-5/10 would not bone with worst enemy's dick. So, like, how about older 30-40 year old American race queens who have a heavier chassis but more power and better curves? (Think like Jayne Mansfield). People would fall in love with them and restore them to new and modify them to run with the newer ones.
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>>23461390
So I don't get it.
Are they IN cars?
Or are they just running?
Because the first one is cool and stuff, the second one seems silly.
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>>23462365
Picture Roller Derby on steroids. We pretty shamelessly took inspiration from the Motorball arc from Gunnm in the previous thread.
http://en.wikipedia.org/wiki/Roller_derby
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>>23462199
>>23462055
Not OP, but why are you such an insufferable slimy cunt? Not every setting/thread needs to cater to your masturbatory needs, you horrid twat.
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>>23462402
Okay, that's not really all that silly.
That is more fucking hilarious.
And the fact that there is a fetish aspect is funny. Mostly because any ladybits are probably going to be decals and thin plastic to cut down on weight ala NASCAR.
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>>23462515
You are now picturing a Race Queen's "breasts" being superficial body work held in place by zip ties, so that in the event of a crash they can break off without causing damage to the frame.
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>>23462628
I am imagining that the head is too.
In fact, I bet they look like PETMAN in a roll cage underneath.
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>>23462673
https://www.youtube.com/watch?v=EcOi6npIsVc
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>>23462628
>>23462673
>giant crash
>mangled shells of tits, heads, and hands litter the road
>all the racers are a mix of beautiful women and exposed utilitarian structural elements
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>>23462837
So like this:
http://www.youtube.com/watch?v=uK8V9jG7Wjg&t=04m54s
But less "rather unsettling" and more "hilariously macabre"
>>
I was thinking about this since the last thread.

A card game was mentioned as a system, and I think it makes a lot of sense. My idea would be a "series" of 5 races, with PR stunts inbetween.

You'd go:
PR mode for X turns
Use sucessful PR to buy parts and events in race
Race until someone accumulates enough race points to win the track
PR mode again
etc. etc.

PR would be three-fold;
Stunt cards, which you can play during your turn.
Secret cards, which you would play face down and give money at the end of the PR phase.
And Investigator cards, which would reveal and destroy Secret cards.

Secrets obviously give more money than Stunts, but can be destoryed by Investigators. There'd be trap Secret cards, like "Mob Connections" which can destroy Investigators when they're discovered.

Money is then used to buy parts and events in race phase. Events would be bribes, random spectators wandering onto the track, stuff like that. Parts have Race Point numbers which build up every turn. Races are first to a total number of points. Weapons and events like the aformentioned Spectator would reduce opponents race points and there'd be boosts and events to increase your own. You could only play one action a turn in race mode, to try to keep the fast-paced feeling up.

I dunno. What do we think, /tg/?
>>
Reposting some fluff assembled in the previous thread for your concideration.

>General fluff

>Like, the whole world economy now revolves around Race Queen championships, as the overpopulated world of 1998 faces crisis after crisis, and only the glamour of the Races lets people forget their dreary lives.

>And of course ALL little girls dream of becoming Race Queens when they grow up. For only a small few, these dreams become a reality.

>There are always recruiting agents, haunting small town gyms and highschools, looking for prospective right girls with the right aptitudes to be reworked into racing machines. Meanwhile, in the little leagues, girls race against each other with pitiful augmentations cobbled together by their dads in their garages, hoping to catch the eye of one of the agents. Hoping for a contract...and the Big League.

>It's cyberpunk, but it's also...well, if you're in the Big League, you're like a supermodel rock-star and an astronaut rolled into one. You're more instantly recognizable than the President (of any country you care to name). You're so bleeding edge that oxygen molecules get cut into two from brushing up against you.

>So it's cyberpunk-ish, but it's not the "you're fighting against the MAN from the STREETS" cyberpunk, it's all the glamour of celebrity, turned up to 11.

>I think a good source of scandal would be persistent rumors that some of the girls don't have any human parts left at all, they're just AI-controlled robots tooled to a superhuman reaction speed. This is prohibited in the competition rules, and there are regular checks, but you could still fool them. For instance, by having a live brain inside the frame, but shutting it down during races and running the body with an AI processor. Fortunately, being modempunk, AIs require large structures to house. But maybe the body is operated remotely? Etc.
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>>23462960
I thnk it reflects well most aspects of the game. But it'd require a lot of illustrations, and I was always more interested in the prospect of a cool rulebook.

But I suppose it would work.
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>>23463364
And don't forget about the characters.

Speaking of which, should there be generic ones, or just specific characters?
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>>23462837
That's pretty hot.
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>>23462960
Okay, but how many Racer Queens per deck, then?

Is it supposed to be a whole team?
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>>23462038
Yes, isn't it great?
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>>23464169
I'd say generic "frames" to build your own character, wich you can upgrade by buying modules, limbs, etc, represented by specific cards.
You could then chose to equip your racer as you see fit at the begining of each new race. The equipements and spare part should have maintenance costs you must pay for between each race. If you can't, you must then discard the part (by shuffling it into the deck, or selling it to another player) and replace it by something cheaper.
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>>23464169

Half the fun of this hypothetical card game is to make up characters for cards. I envision them like hockey/football/whatever trading cards, with stats like weight, max speed, acceleration, precision, defense and attack power.

From the previous thread, we'd established that Soviets get a rule 64'd Ivan Drago, a trainer based on Ivan Chesnokov from /k/ and an ice cold former GRU racer with an advanced military frame that just annihilates the opposition. US gets a blonde bimbo that's actually a full robot doing a convincing impression of a stereotypical airhead while actually functioning as a testbed for various research projects, a black racer based on Grace Jones, and an underdog picked basically off the streets and starting off in a crappy frame built in the family's garage.
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>>23464330
It's an interesting idea, but wouldn't let them last long, plus, it seems to me that we came up with a few really nice characters in the previous thread and it'd be a shame not to use them.

Plus, we gotta ask ourselves: is a card game really adapted to racing?
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>>23464324

What the hell? Was this pic drawn for this setting or is it just a random thing?
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>>23464345
>is a card game really adapted to racing?

OF COURSE IT IS, WHY WOULDN'T IT BE?
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>>23464355
for this setting.
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>>23464362

Seriously? When did that happen?
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>>23464345

Maybe not for simulating the exact process of a race per se, but definitely if we want to focus more on the management side of things, and have stuff happen outside the track, intrigue/politics/sabotage and similar stuff. I'm thinking something like Android: Netrunner.
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>>23464376
I'm really not familiar with that.
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>>23464376
Okay, there's a problem though; it needs tons of good illustrations to be interesting at all. And it's less easy to produce than a rulebook or even miniatures.
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>>23462960
Yeah, speaking of spectators, how would they work? What happens when they get killed?

And of course, what are the win conditions, apart from winning the race at all? Because of course there are other stakes.
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>>23464394

On the other hand, getting a basic card mechanic to work is easier, and so is playtesting with no-image placeholders. Then we can put a kickstarter up for raising money to commission the art.

In any case, making up characters for the setting would be good no matter what kind of game it turns out to be.
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>>23464421
Well that sounds good.

But what would be the point of running a chassis with some upgrades if characters are already that?
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>>23464446

What do you mean? I meant we could just mock up a card for Ivana Drago with stats and whatnot, even if we don't have any art of her. Same with everything else in the game. We could playtest it first, then commission art.
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>>23464461
No, what I meant, game-wise, is that running a team with pre-made characters would probably be exceedingly advantageous, but of course, if you start out with your own customized girls, it wouldn't necessarily be the case; I suppose it all comes down to your budget: recruiting famous motorgirls would cost so much that you might not have much left, or that your opponent would have as much resources, kinda like in a wargame where there's the same budget for all players.
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>>23464496
And depending on whether you're playing a national team, a corporate team, or an indie league, the budget isn't the same.

For indie leagues, it can be more cyberPUNK, of course.
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>>23464416

I was thinking they'd lose your opponent some Race Points to represent them being a speed hump and some money next PR phase, for fines.

As for win conditions, best of five races?
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>>23464567
Yeah, but keep in mind that there'd be some other objectives to fulfill, and depending on that, it might affect the outcome. Like: demonstrating the superiority of your military tech, having the most popular racers, striking a new big PR deal, that sort of stuff can be done by winning races, but not necessarily.
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>>23462005
>>23462055
Ffffff I can't churn out stuff that fast, also this setting needs less fetish rather than more fetish and I'd rather see it get off the ground than get dumped because people see fetish and are like "OH GOD CREEPY FETISH ABANDON PROJECT ABANDON PROJECT"
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>>23464567
>>23464584

I suppose a generic "advantage point" pool, that you can add to by winning races, gaining fandom popularity, furthering research agendas and the like, could work. Then you use advantage points to buy stuff that improves your racers on and off the track.
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>>23464587

Don't suppose you could consider writing a non-fapfic for this setting? A regular fic, if you will?
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>>23464613
I guess...
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>>23464587
porn=/=cheesecake
As long as stories are focused on other stuff than BOOBS, they can still mention them.
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>>23464642

There was a little bit in the last thread.

>>23464613

It's not very... inspiring, but it's functional. What about objective cards drawn at the start of the game as instructions from sponsors? i.e. Use MilTech weapons 6 times, win at least three races, blah blah blah. Keep playing until someone completes their objective.
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>>23464677
>keep playing until someone completes their objective
but what if the championship is finished before that?
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>>23464677

That's your doing? Good work, guy. I liked the vignettes.

I suppose "advantage" is an abstract resourse that doesn't inspire much. What about plain old cash? Many different ways to earn that.

Objective cards are interesting. I suppose they'd be kept secret from other players so people don't sabotage each other's objectives. It'd make espionage to find out opponents' objectives more relevant, too.
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>>23464712

Instead of a set championship race limit.
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>>23464728
Oooh, now that's exciting!
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I suggest that each main national team should have three girls. The rest is up to each player to build.
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>>23462628
The fuel tanks have to go somewhere.
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I think the card design should be somewhat similar to this.
Just an idea.
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>>23464835
>Symba Smith
man, they really had foxy names back then. Now they're just weird.
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I'm glad I'm not the only one who remembered the first thread. I liked where it was going.
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>>23465262
I know, right?

But we didn't really talk about european racer queens did we?
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>>23466576
There was the French one, but she wasn't really developed, and that's not enough.
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>>23466874

>she wasn't really developed

Yeah, her tits are small in comparison... oh, you meant something else. I remember she was based on the Concorde, intended for high-speed running and not much else. Very angular. What about the other 2 girls in the French team?

We haven't elaborated on the German or UK teams either.
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>>23466919
>the Concorde
>very angular
uh, no, that would make her sharp-looking, but not angular in the least.
IIRC, she was also supposed to be a model more than an athlete, and have an inferiority complex regarding the Japanese ones.
But maybe that last one trait can be given to another, less advanced French racer.
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>>23466919
Can the German ones be EBM-inspired?

Can one of the UK ones look like Princess Diana?
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>>23466981
C'mooooon!

with a slightly smaller nose.
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>>23464339
Yes, but now that the underdog is in the national team, she should have a neat body. But the "self-made woman" thing is downright murkan.
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>>23466981
That reminds me that East German athletes were very often accused of cheating, that would be a good thing to develop.
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>>23467519

Have one East German racer be a very bulky, large frame. Persistent rumors have it that the racer is actually 2 brains working in parallel to coordinate movement and attacks faster than regular human speed.
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>>23467564
Wasn't that what we suggested for the Russian one?
Not that it matters, just pointing it out so that we don't make redundant schticks.
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>>23467587
No, the Russian one is armored, and so offensively patriotic and physically un-pretty that people think she's a robot mostly out of spite.
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>>23464814
>Jet placement

Oh lol
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>>23467625
Butt-thrusters would be a neat upgrade, though.
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>>23467675
>Not rocket skates
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>>23467809
why not both?
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>>23467836
>Butt skates
no.
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>>23467940
No, I mean rocket skates for speed, and butt reactors for speed AND humorous sex appeal, remember that they're supposed to be popular.
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>>23467963
>Gigantic flames coming out of the ass
I fail to see the appeal of this.
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>>23467619
Armored just means they have fine curves.
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>>23468020
>Mi-24_Super_Agile_Hind

is this the south african variant?
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>>23468003
because it's hot.
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>>23468020
Not when RUSSIA does it.
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long as there's room for crazy robot catfights, i'm behind it
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So, IIRC, Japan so far has a blue Racer Queen who's sponsored by Sega and is focused on speed rather than show, one who does the opposite and looks mostly human, like a regular 90s race queen with a built-in metal bikini.
And what else?
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>>23468295
Of course there is, they're often stuffed full of military tech to kick each other's ass. That's mostly how Ivana wins races: she's not the fastest, but she's the most violent.
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if it's a card game, how would the speed system work?
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>>23468565
Obviously, there are several things to take into account; max speed limit, acceleration, CX, fuel capacity, and various boosts and random events.

But I'm afraid that determining who's leading would necessitate actual math.
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whump
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>>23468350
What kind of weaponry is allowed? I assume that ranged weapons aren't, since they would make the race completely unbalanced.
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>>23461390
Whoa, this thread is back !

I too have been thinking, but more about a miniatures/boardgame version, using dice and cards.

The board should look a bit like a "rallyman" board.
Each racer has a pool of dice, something like 6d6, the number of squares travelled in the previous turn determines the required result on the dice for a success.
Each success allows the racer to accelerate a further square.

Example, starting block; moved 0 squares in previous turn (obviously) so success is 2+. Roll all 6D6 to accelerate.
get 5 successes, racer girl moves 5 squares forwards.
Next turn because she has moved 5 squares, she will need 3+ for success. Each success allows her a further square movement.

Ah yes, but, she moved 5 squares last turn, so she has to move 5 squares by default.

The dice pool is actually used not only to accelerate, but to make turns and stunts and shit.

you can roll any number of dice in your pool to accelerate, but you will have to put some into turning when you get to a corner.
So our chick is moving at about 8 squares now, whe comes to a turn. each square that is part of the turn is going to need a success to pass (or she hit the wall, or goes off track whatever)
the faster she goes the harder it'll be to turn.

If anyone understood that, whadaya think?
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>>23472430
Weapons.

Well I would propose a deck of cards, and special squares on the track that can be travalled over, and activated à la wip3out.
Now whether a chick needs a success to activate the square or not is another question, but each activated square allows the player to take a card from the deck.

Some of them are weapons, other are random events, some are boosts, what else could there be?
Cards are held until used, some events are automatic and must be played as soon as they are drawn.

All weapons and boosters are actually inbuilt, going over these squares just allow the racer to use them.
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>>23468227
flaming curry farts can be funny.
But not on a cheesecake racer chick.

Also the stable manager models - is he dressed like a pimp?
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>>23467076
As one of the british racers, this would be really bad taste, therefore perfect.

Note to self: remember to include crashing into bridges.
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>>23468003
>>
>Stacy Richardson, 26, newest recruit of the American national racing team and winner of the 1997 trans-corporate US competition, has everything a Racer Queen could ask for: She's talented, she's gorgeous, she's healthily ambitious, she's sponsored by IBM and she's got a great sense of responsibility. Indeed, she represents a new hope for her team after the rather disappointing results of last years' Grand Prix, and the various scandals that tarnished our most beloved racers' reputations. When we asked her to answer a few questions about her hopes and opinions about her new team, she kindly accepted:

>Considering the deal you were offered to join the national team, it's clear that your nation and your sponsors have great expectations for you, how do you cope with such pressure?
Well you don't really get to that level without encountering a lot of issues and many disappointing experiences in the first place. I mean, it's not that I'm not afraid of failure; but after 11 years of racing, you kind of get used to it. Plus, my support staff is doing a great job, I'm even more pampered and cared for than when I was IBM's poster girl. I mean I still am, but it's not just that anymore. My PR. Agent, Phil Dobson, is a really great guy, he always makes sure I'm informed of what's going on, even with all the work he has. Everyone is just so nice with me, it's miles away from when I began racing.

>Speaking of which, your background may well be the most impressive of these last few years, at least in your league.
Yeah, it's something I'm very proud of, and I really don't want it to stop.
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>>23474017
>It must have been inconceivably hard to start out like you did and rise to the top without ever losing hope.
That's the least you can say! But I can thank my dad for having supported me through it all: when I was 16 he offered me my first racing augs, I didn't even ask him, and he borrowed a huge load of cash just to pay for the operation; he also made so much improvements on the augments that the warranty was dead before I even got the grafts. He was so indebted Mom and I thought we'd never make it, that we'd never manage to pay it all back in time... But he never seemed anxious, he kept believing in me and gave me enough confidence to win the loan back, and even more.

>Just how important is self-confidence?
Well, in local, low-budget leagues, it's decisive. Primordial, even. I mean when everyone has cheap augments, even when they're customized and tinkered with, and when everyone is ready to pull dirty tricks to ruin your chances of success, that's the only thing you can rely on. Self-reliance. That's funny, I guess.

>What kind of dirty tricks?
Oh, I don't think I will expand too much on that, but to keep it short, let's say that even back in 1987, we kids made the Russians look fair play.

>About that, do you look forward to facing Ivana Dragunov and the others?
Totally.
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>>23474029
>Aren't you scared at all, after what happened last year?
Are you kidding? I'm scared to death! Who wants to have her chest ripped off by a giant brainless commie steamroller? But that's no reason to wuss out, is it?

>That's the spirit, Stacy!
Damn right! (laughs)

>I take it that you believe in the rumors saying that Ivana may in fact not be human at all.
Oh, that's not what I meant at all! She's just, you know, read-only, a no-brainer, low-RAM. I've met dozens of girls like that in the Indie leagues, and they weren't robots. (laughs) Usually they don't scare me, but Ivana is special, she's mean and doesn't play by the rules. That's not exceptional, normally, but to that amount, it is.

>What about Alison Barrera, your new team leader? Do you give any credit to the rumors that concurrent publications spread about her?
No. It's mostly just lies that some concurrents of hers told to ruin her reputation, but I get why some people may believe them: She's a great showgirl and an even greater athlete, and I respect her for that, but she's sometimes a bit lacking in the PR department, and that can lead people to assume stuff.
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>>23474042
>What do you mean? As a twice-world champion, she benefits from the best PR services.
Well, it's just that even though she always care about giving the fans a run for their money and never loses her cool, I think she sometimes overdoes it. I mean, when you run over a fan during a race and basically cut him in half, well, I don't mean that you should burst into tears, after all, you're ready to kick some butts, and violence isn't new to you. But I don't think that "Whoops! My bad!" is an appropriate reaction either. I just think she may be a bit too jaded about violence, and that just fuels the rumors about her, you know, being a robot and all. But I've met her several times already, I've trained with her, and she's a great gal, real top-grade, she's very concerned with doing her job -sorry, her passion- right.

>And what about Aiesha Stone, your other team partner?
I love her too, she's really someone to look up to. Very determined, very impressive, she just has this strength of character, how'd you call it - charisma, she's a bit scary at first, but she's really a beautiful woman and always helpful. She's really unique, I mean, not many Racer Queens can hope to imitate her, but she's a good example to follow. Working with her and Alison makes the whole thing incredibly exciting!
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>>23474047
>Now for some technical details: Can you tell us more about the body you'll be using, is it a whole new chassis or just some improvements on your usual one, the Thunderbolt Lightweight 2000?
I'm keeping the same one, it would take too much time getting used to a whole new chassis, and I love the way it looks; it's feminine and sleek, it's really important to feel like you look good when you're on the race track, otherwise you can go nuts, when you look too much like a machine, sometimes you end up acting like one, I've seen it happen. So, anyway, I'm keeping the same chassis, but now I'm packing whole new combat tech straight from Uncle Sam's defense R&D, plus a new Goodyear wheel coating system, and soon a bunch of stuff i'm not allowed to disclose.

>Well, thank you for your time, Stacy, we're hoping to see you on the track soon!
No, thank YOU, it's always a pleasure! I sure can't wait for the big championships to start, and we're all working hard to make it perfect!
>>
Wait, are they robots? or cyborgs?
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>>23472543
activating weapons randomly makes no sense, though.

>>23472430
I don't really think you need a board, unless you're using miniatures, but I have to add something: in order to make it convenient, don't make the board represent the whole track, instead, just a portion of it, and at the beginning of each turn, re-place the racers at the beginning of the portion, in the same order as they ended in the previous turn. The track's length is determined before the game begins, of course. But this way, you can arbitrarily modify its length, and it saves space.
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>>23474063
Cyborgs. At least they're supposed to.
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>>23472598
>is he dressed like a pimp?
It's the flamboyant cyberpunk nineties, of course he is!
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Can one chassis look raygun-gothic like this? Or should we keep it 90s?
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>>23472625
I didn't even make the connection with her accident, I just thought it would look good.
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>>23468235
Dude, the Hind IS Russian.
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>>23475486
well whatever, it's too pretty.
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>>23475700
It can't even properly hover. The thing is so heavy that it has to keep moving forward, using the pylons to generate lift. It's got THAT MUCH ARMOR. The thing laughs off .50 cal rounds like they're rain, most of the time. Hinds are the reason the CIA sold the Mujahedin man-portable surface to air missiles.
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>>23475817
Actually, the Hind CAN hover. The stub-wings just provide additional lift to save on fuel, because with a full combat load it's pretty damn heavy.
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>>23475817
>>23475960
So what does that tell us about Ivana?
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>>23476061
Well, if she's "built like a Hind", she's deceptively quick for her size (although not to the level of Queens with chassis that actually focus on speed), and can both take and dish out assbeatings, but her endurance isn't great, so she has to stop to refuel more often than normal.
>>
>>23476061
sh'es probably bulbous and sucks at reentry?
>>
>>23476130
sounds good!

time for archiving?
>>
>>23462038
And threw in some Kinetica.
>>
>>23476437
And some Stripped Gears
And some Car Lesbians
and so on and so on.

At this point, it can effectively be considered original, not that originality matters in any way.
>>
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>>23476499
I just mentioned Kinetica because I like the idea of Racer Queens racing in crazy looping tube tracks inside of a high tech megacity.

We could even give them armaments and go a little REDLINE. The idea already reminded me of the Superboin when I first heard it.
>>
>>23476568
That's because they're race queens and pilots. Racer Queens are that, plus vehicles.

But Redline doesn't strike me as beneficial to the setting, either in aesthetics or in plot.
>>
>>23476604
>That's because they're race queens and pilots.
No, not the Boin Boins, but their car. In mecha form, it was pretty much a scaled up version of exactly what you guys are talking about. And finger machine guns are kinda cool. Thats all I was really talking about, the rest of Redline really doesn't fit.
>>
>>23476692
Oh yeah! I forgot about their mech.
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>>23476692
Even out of mecha form it would sort of fit if people wanted some sort of luge rule where racers can lay down to power slide into other racers or something.
>>
>>23476793
It would be a specific chassis.
>>
Is the interview bit okay, or should I delete it so that what it contains doesn't influence stuff?
>>
So it's IGPX with little robot girls?

I can dig it.
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>>23477329
We told you last thread: they aren't mechs, they're cyborgs.
>>
bump before bed
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bump?
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>>23472430
That's nice, but how would each racer's characteristics affect that? I mean, they're not supposed to have the same endurance/speed limit/acceleration/agility.

So, would their characteristics add bonuses, add dice to the dice pools, or something else?
>>
New person here, could I get an overview of what the girls actually *look* like under all this auguments and stuff, what their motive systems are; legs, wheels, skates?

Thinking of doing some writefagging.
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>>23483160
What do you mean "under" the augments? Professional racers are almost always full cyborgs, apart from the brain, they're entirely artificial. Sometimes they look mostly human, but generally they're like in the OP pic.

As for the locomotion system, generally it's wheels or skates like this instead of feet. Sometimes it's feet and they just run, sometimes it's rocket-skates, sometimes they are actually half-bike.
>>
>>23483440
Whoops. With the auguments. Yeah, that's heplful.
>>
>>23483457
cool, looking forwards to it
>>
bump for writefaggotry
>>
If these are being developed for entertainment, dies that mean there are military variants?
>war has changed
>>
>>23486069
Yes and no. Military chassis don't look like racer queen chassis, but high-level race queens often act as test-beds for some military technology, so, it's very likely that many military cyborgs incorporate strength/agility augments and armoring materials that were first used in races.
But it's the 90s, even then, they look nothing like the lithe and nimble Racer Queens, they look functional and tacticool, and probably a bit X-treme too, with many pouches.
>>
For the girls' stats, I'm thinking of something along those lines:

Body:
Fuel capacity (maybe just an extra fuel capacity as an upgrade instead of that, otherwise it's more of a hindrance, but it reflects endurance)
Acceleration (gives bonus or something during accelerations)
Max. Speed (simple enough, but maybe not necessary due to the next stat)
Agility (so, how light/maneuverable the chassis is, makes dodging/accelerating/taking a turn easier)
Armor (obvious)

Those stats can be improved with upgrades, obviously.

Racer:

Charm/Glamor (that's for the off-track events, mostly).
Dexterity wouldn't necessarily be a stat of its own, more reflected by each racer's special rules, I guess. But it's a way to compare them efficiently.
>>
Hmm... dammit. I've a bit of a headache, and interpreting what's in and what's out this far in this project is really hard. Could someone help me, and on the side, everyone involved? A sort of a small "tl;dr-list" could help.

My primary questions would be mode of locomotion - running, "skating", actual wheels like in >>23464324? Cyborgs, androids or robots? Biotech, mechanical cybernetics, or kitchen sink tech? 80's, 90's, 00's style? Japanese (a la GitS or GUNNM) or Western primary sourcing (Gibson, Cadigan, Orwell, Shadowrun, 2020, Deus Ex)? Overlaying "theme" - fappy, comical and over-the-top? Philosophical, optimistic, humanistic? Nihilistic, dystopic, horror/thriller flavoured?

Add any other parts you feel important too. My head's just not working right at the moment.
>>
>>23487600
Usually wheels-feet, sometimes running, skating, or hovering.

Theoretically, all cyborgs, robots are illegal. But the main American one is a robot, and a few other Racers are suspected of being robots too.

Mechanical cybernetics.

90s style, that's very important.

Japanese primary sourcing, I guess. But that's not very meaningful, even western comics were influenced by mangas back then.

fappy, comical, over-the-top, dystopic, horror/thriller-flavoured.

For the atmosphere, think something in-between The Running Man and the Bikini Open. At least that's how I picture it.
>>
>>23487600

Well, this is a purely subjective list, but anyway.

>mode of locomotion
Varies with the frame. There are different variants, some even swich between modes during a race.

>Cyborgs, androids or robots?
Cyborgs (full-body, usually). Robots and AI are banned from participating in the competitions.

>Biotech, mechanical cybernetics, or kitchen sink tech?

So far we've only been talking about mechanical cybernetics in the style of OP pic. And following 90s cyberpunk conventions, biotech would be more advanced and more cutting-edge than mechanical components.

>80's, 90's, 00's style?
The competitions themselves started in the 80s and the first racer frames were done in 80s style. Current aesthetics are in the 90s and it's interesting to consider how the millennium aesthetics would influence this setting.

>Japanese (a la GitS or GUNNM) or Western primary sourcing (Gibson, Cadigan, Orwell, Shadowrun, 2020, Deus Ex)

Personally, I'm for a mix of both.

>Overlaying "theme"

Dystopian, and exploration of various aspects of fame.
>>
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I've got some bad ideas for mechanics, but I think I have different ideas about the fluff.
>>
>>23487789
what do you mean?
>>
>>23487818
Disregard me, I suck cocks. I only started speaking up because I hadn't reloaded the thread in forever and didn't realize someone else was working on mechanics, and doing better than I would at them.
>>
>>23487789
That picture reminds me; do you think one of the Japanese girls can look like Sanakan? Possibly in her gothic loli form? After all BLAME! is from the 90s.
>>
>>23488609

Why not?
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>>23488701
Because she looks too advanced.
But I suppose that with a clunkier design it would work fine.
>>
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>>23473620
>Needing flames coming out the ass

Pleb.
>>
>>23474268
I would assume there are models that are of all types, designed to cater to specific groups.

Like some old fashioned 30's racers for some kind of 'classics circuit'


Heck, maybe even chassis can be swapped like clothes
>>
>>23488833

There are civilian, off-duty frames that each racer uses when off the track. Frames are expensive to build though so I don't think anyone but the richest racers could have a "wardrobe/garage" full of them.
>>
>>23488890
Well, I would assume it's less like 'the racer had this built', and more 'the sponsors have forced you to participate in the diesel cup. Out of the graciousness, they have paid for your new chassis for use in the races.' *pulls blanket off of new chassis*

Or something like that.
>>
>>23488833
Uh, remember it's modempunk, no advanced technology is simple to modify or to use. But obviously the girls would have at least two chassis: one for the racing, one for the partying.
>>
>>23488981
>out of the graciousness
that would really depend on whether or not it's more or less expensive and reliable than just sticking some new stamps and a few upgrades.
>>
>>23488982
So the racing ones would be the PETMAN ones.
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>>23489029
I never said that, I said that, being advanced tech, switching chassis would require several hours at least.
>>
>>23489019
That's the Joke. It's probably not any better, but is designed to be the kind of eye candy that will get people tossing money at the company.

>>23489072
>>23488982
And that's why it would only be something like a change for races, and not just some kind 'oh, I'll just take this off'

When I said 'maybe chassis can be swapped like clothes' I meant it just creates superficial changes sometimes, while also changing their functionality sometimes.
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>>23489029
Or BigDog
>>
are there drawfriends in the house?
>>
>>23489218
Stop using that word, it makes you sound hypocritical and spineless.
>>
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>>23487600
>philosophical
TAH BEH OR NAHT TO BEH A MOTERCYCAHL, THAHT IS THA QUESTIAN.
>>
>>23489199
I always get a weird feeling seeing that slip. Its legs look almost living in their movements but its robotic....Like its wrong.

Would that be called Uncanny Valley?
>>
>>23490151
yes.
>>
>>23489218
>Friends

What happened to everybody being faggots? Am I not on 4chan anymore?
>>
>>23490151
I think so, but it's not the same feeling as when I look at those japanese gynoids. It's more like... "If I didn't know that was a robot, I'd say it was a living being," and then "woah, that is kinda freaky."
>>
>>23490168
It's just that since the last few generations of newfags got fed up that line about the Consortium leaving due to ungratefulness and trolling (whereas they left due to the crazy mods and because they just moved on), requesters currently believe that drawfags are very sensitive and vain little creature who will fly away at the first sign of neglect or disapproval.

Hence all the carebear attitude towards them.
>>
>>23490168
You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into the Twilight Zone.
>>
>>23490232
Fortunately, our Racer Queens aren't like that. Even though you might be tempted to say that about the Asian ones, but it can be said of any Asian.
>>
>>23490263
>>23490266
I always thought that whenever people used the -friend instead of -fag ending, it was meant in the most derogatory way possible.
>>
>>23490263
B-But they are fags...cool fags...like Freddie Mercury
>>
>>23490310
Originally yes.
>>23490370
Oh stop that. Most of them aren't even remotely good. By equating them to Freddie, you're insulting him.
>>
why do i keep imagining this as anime?
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>>23490295
You mean they aren't like gynoids, or they don't move like a living being?
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>>23490505
Because you have bee watching too much anime?
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>>23490505
Because it's heavily inspired by 1980s/1990s animes?
>>
gonna archive this since Foolz is down again and some work has been done.
>>
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>>23490399
Even if they aren't any good they are taking time out of their day to do something for free for other assholes online. That's cool in my book.

I was equating them to Freddie for being cool, not being good. And Freddie is the go to guy for cool faggots. Pic related

If you prefer I can say he is a cool faggot like Wallace Wells or something
>>
>>23490700
Your book has a shockingly loose definition of "cool". And this comparison is still inappropriate, and an irrelevant use of an already bad meme.
>>
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link:
http://suptg.thisisnotatrueending.com/archive/23461390/
>>
Idea: how about a game focused more on the support/management side of the races? Something more like that "Net Gain" game one anon's kickstarting. You'd manage racers, gather intel on opponents, plant stories in the media, liaise with the military-industrial complex, navigate the corporate world and throw parties where important people could mingle with the racers. Shadowrun meets Dollhouse meets Football Manager games.
>>
>>23490984
The first thread had a fair amount of discussion along those lines. Shadowrun would work well for that kind of thing.
>>
>>23490755

Are you denying the rock that is Queen?
>>
>>23491149
that had nothing to do with niceness, simply with skill and talent.
>>
>>23490984
Well actually the game isn't all about races, as said earlier, there are objectives that racers can't fulfill, that's why there will have to be other types of characters and mechanics to deal with that between each race.
>>
>>23482051
That's to be decided.
What kind of stats do they need anyway?
They need "hit points" in one form or another
"current speed" is the number of squares previously travelled.
Maybe some could have an extra die for acceleration, or turning, the bulier ones could get 1 less die, but extra hit points?
Add +1 to one die result per turn, reroll x dice per turn? idk yet !

Also random weapons worked in wipeout, and we were all ok with that.
It's supposed to be a race, not mud wrestling.
Also, we want the east german and or russian one to be beating the crap out of the others, well they don't need weapons, we need rules for ramming opponents into things.
>>
>>23491502
>It's supposed to be a race, not mud wrestling.
it's supposed to be both, and again, randomizing weapons makes no sense and lowers the players' strategic input. It also makes violent, but not very fast characters unable to compensate for their lack of speed. And to do that, ramming people won't be enough, especially if they can defend themselves.

So, no, random weapons won't work.
>>
>>23476130
Refuelling/ pitstops, that's an interesting idea.

But again, it has to be a race, otherwise our lil ivana is just going to wait for the other contestants to lap round, and then plug 'em.
>>
>>23474268
i liek this
>>
>>23491502

I think every racer can have a special ability. Example: Smash (can attack adjacent racer), Nimble (has extra chance to avoid hazards/attacks, turns better), Boost (extra acceleration with auto-success, only use X times per race).
>>
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alright /tg/, time for the most important question of all:
which one is your waifu?
>>
>>23491596

We haven't even detailed all the teams yet, so it's too early to say. I mean, what if Finland or Australia makes a strong showing?
>>
>>23491596
I'm hesitating between Allison the murrkan bimbot and the classy French girl. But I also like not-Sanakan, and Diana.
>>
>>23491574
Or several. But wouldn't it just boil down to the stats exposed higher in the thread?
>>
>>23491612
Or even China?
>>
>>23491637

I wanted to differentiate the racers more, so that's why I figured giving each racer a unique, powerful special ability would do it above and beyond any stat differences.
>>
>>23474122
Board game with miniatures allows us to actually have cheesecake models.
Even though teeg bitches like a...bitch about cheesecaek, the 2 million that poots raked in for kingdom death tells me that it's pretty fucking popular.

Of course, which board game actually needs models? anyone can just use tiddlywinks.
You can do that in KD even.

using the same piece of track over and over has some potential, it worked in thunder road. http://boardgamegeek.com/boardgame/804/thunder-road

and if we just use straight lines it could feel like and endurance race. Or it could feel really boring.
If we used a turning track, that could be made to turn left or right, so it would still be a bloody endurance race, but with apparently more variety.

But will it give the impression of speed? Will either of these give an impression of speed?
What happens when a model gets to the end of the second track piece? does she have to wait till the others catch up? do the chicks on the first track piece get knocked out of the race?
>>
>>23491648

Somehow I think China would have a girl with a quadruped frame, Big Dog-style.
>>
>>23491679
well, I suggest it mostly allows re-rolls and such rather than just bonus if that's what the stats do.
>>
>>23489029
https://www.youtube.com/watch?v=EcOi6npIsVc
>>
>>23491693
I don't mean using the board over and over indefinitely, I mean re-using it a specific number of times that determines the length of the track.
>>
>>23490984
A game around the game within the game.
Now we talking.

IF we admit we do the actual race with a board game (so we can has cheezcaek minis) this game will use dice and cards.

But how is the lead up to the race and the aftermath of the race played?
A manager type game? is that a card game?
I don't into card games much, so tell me how it works.
>>
>>23491693
>What happens when a model gets to the end of the second track piece? does she have to wait till the others catch up? do the chicks on the first track piece get knocked out of the race?

shit, that's an important point.

Well, then will it require a modular track? It's not that hard to design I guess.
>>
>>23491783
Card games don't usually rely on specific objectives, that's much more akin to roleplaying, and that stuff has to be worked on its own. But let's keep it simple and relatively similar to what happens during races with random events and whatnot.

But hey, we already use dice for the races; it's like a hybrid between RPGs, card games and wargames.
>>
how long until we start coming up with the characters?
>>
>>23491546
Random weapons allows us to use the same deck to include "random events" that aren't weapons.

We might be having differing visions of fast and slow characters.
When I think of slow, I'm thinking slightly slower, not ferrarri compared to a T-38
I don't think any racer queen should be tank tier slow, they should all be fast and all be capable of winning by getting over the finish line first rather than having to dispose of all the opposition.

I don't think Ivana waiting on the track will give us an interesting racing game.
I mean come on, bowser in mario kart still has to win the race.
>>
>>23491863
you mean the non-racers? you can start, but there's some system issues to address.
>>
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>>23491864
what if america and russia both equip their racers with illegal late-cold war weaponry
>>
>>23491574
this could be good to really sort out the differences between racers.
Some could have specific inbuilt weapons/armor or other adjustments in addition to stat variations.
This would also make random weapons activation slightly less random as some characters, like Ivana would actually be prefitted with some kind of weapon, maybe an enhanced version of "slamming a bitch into a wall"
>>
>>23491627
Diana is awesome.
I would run a britfag stable just for her
>>
>>23491864
Well, since it's randomized by dice, I guess that speed isn't really an issue, but if it progresses exponentially, some characters will have to rely on weapons, and I don't see why those would have to be treated differently from any other upgrade or piece of equipment. Plus, I'm not talking about packing missiles or infinite ammo machine guns, mostly just blades or powerfists to make sure the other racer is really out.
>>
>>23491920
Yeah but don't forget about abilities based solely on their personality: specific strategies, like pretending to help a concurrent only to smash her more efficiently like we read in the previous thread; or her huge popularity making concurrent racers lose Charm if they assault her.
>>
>>23491724
Hell yeah.
>>
>>23491798
If we have 2 longish sections of track that get moved forwards, àla thunder road, it works too though.
If we have long curves, then it would still be a case of going forwards, but it might feel like the track actually twists and turns, which is kewl.
I'm going to chop up some paper and card to see how it goes.

The activation squares for drawing weapons/ lolrandom cards could actually be randomly placed on a newly placed track section too, so even that would appear to be elsewhere on the track.

the good thing about bringing the track forward is that it does indeed require less track sections, and secondly it will feel like a dangerous "race" rather than a slugfest.

The entire track could be random, or predetermined, it could be infinitely long, or again set to a predetermined number of track sections.

If we really want we could make 3 tracks sections, so we aren't just making a thunder road variant.
Actually I'm starting to like this idea.
So what happens to the girls that get left behind? lose hit points and get put back on the track?
knocked out of the race?
>>
>>23491905
nukillar bewbs?

This "sporting event" would be considered by the major powers like all other international sporting events: a chance to prove that your side is better.

Now, hostorically what did boths sides do in order to get the edge in sports?
>>
>>23492064
>So what happens to the girls that get left behind? lose hit points and get put back on the track?
>knocked out of the race?

You can just let them as they are, keep them running, and use the unused portions of track as rulers to determine their relative position. Granted, it's not very intuitive, but it's fairly practical, and provided we don't make their stats too different, they won't be left too far behind.
>>
>>23492099
That point was clearly established in the previous thread: international Grand Prix are basically proxy wars. In a context where global economics determine a country's fate, and the size of its military-industrial complex, showing signs of competitiveness is primordial.
>>
>>23492099
steroids
what would the cyborg equivalent to that be?
>>
>>23491950
Yes dice, but not so random, becase it's based on number of successes, the slower you go the lower the threshold for success and vice versa.

If your biyatch is moving at idk 12 spaces per turn, then to accelerate even further she gonna need to roll 6's
if another racer only moved 4 squares, she's only going to need 2+ or 3+ to go faster.
a playa is going to have to be really unlucky to roll nothing but 1's all game through. Of course this is possible, implausibly, but theoretically possible.
>>
>>23492136
brain implants that heighten the reflexes, responsiveness and general awareness. That, and good old drugs. Allison's an extreme case: she's a robot, that's why she's more performant than many others.
>>
>>23492155
so caffeine would be the racer queen equivalent of nitrous?
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>>23492147
Well that sounds okay. But I'm still against randomizing access to weapons. It's counter-intuitive and I don't see the point.
>>
>>23491830
I still think this needs a manager type game before the actual race itself.
But just what kinds of mechanics go into an manager type game?
I'm at a loss, these are not my territory. teegee plz h4lp u r my only hope.
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>>23492167
Yep!

or even better: Accela.
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>>23492167

Special amphetamine/caffeine/dopamine cocktails that are injected directly in the motor cortex to heighten awareness and focus the mind of the racer. It risks killing off neurons in the racer's brain with repeated use.
>>
>>23492169
You know about not random weapons, I understand, I think.
Being able to pick and choose the most optimal weapons would be the most strategic course of planning a race.
You would fit your bashing racers with bashing weapons, and the fastest ones with extra boosters etc.

However, in a game with our fellow neckbeards, the optimal weapons layout will rapidly be found, loopholes wll be exploited and the game will be raped.

Which is why I wouldn't let players any where near game mechanics. Cheetos are like a spanner in the works.
>>
>>23492179
Well I don't know either, most games are combat-oriented, but I suppose it would have a lot to do with money/personel management, and that's doable. You have several groups and lobbies to deal with: medias, sponsors, the army, and of course the girls themselves, and depending on their latest performances, and on your character's special connexions, you'll have more or less resources (money, or more connexions) available to fulfill your objectives: strike a juicy deal with a new sponsor, spread or stop some rumors, discover industrial secrets, helping your racers become the audience's favorite regardless of her successes...
>>
>>23492246
Aw damn. But that's what strategy is about, isn't it? That's the point of making the game balanced and testing it.
>>
>>23492246

It's still stupid. How about this: each frame comes with a weapon. Frames built for crushing the opposition comes with jackhammer arms, some light and fast frame comes with hidden missile launchers, etc. We can use THAT to differentiate the racers from each other, give each girl a unique special attack usable only a few times per race.
>>
>>23492203
Oh, now I love that.

>C'mon, man! Allison's not a robot, she's just a little ditzy, that's all!
>A bit too ditzy to be legit, she's at least taking speedjuice or some shit, that fried her little neurons right off.
>STOP TALKING SHIT ABOUT MAI WAIFU
>>
>>23492286
that makes sense, you're not going to put a jackhammer on a lightweight frame.

But still, it needs a little customizing. Expensive, if possible, so that you have to think twice about it depending on your budget and mission objectives.
>>
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>>23492302
i can imagine it turning into a trap situation
>american racer is the best cyborg
>>american racer
>>a cyborg
>>
>>23492331
>implying that's not precisely what makes her the best
>and the hottest
>>
>>23492286
Yes.

Each racer would require a "dash board" that needs to explain her stats.
Current speed;
Hit points;
Special weapon/rules;

In rush n' crush, shitty as it may be, there were some nice ideas.
Each racer had specific inbuilt weapons, which pretty much made the character unique.
>>
>>23492267
Nah, racing strategy is about getting across the finish line first, not killing all your opponents then strolling over the finish line.

The thrill of racing comes from the speed, the crashes of course, but if we have characters just standing there pummeling, then we are going to miss the point.
So stupid as it may sound, it worked in wipeout and no one said wipeout was stupid.
Wipeout would have been so much easier if we could just pick weapons.
But noooo, we got acceleration, top speed, armour and agility.

Hmmm intradasting.
How about each girl gets those stats?

Acceleration is the max number of dice the girl rolls to accelerate.
Top speed is obviously the max number of sqaures a girl can move in one turn.
Agility is the number of dice rolled to avoid stuff, like attacks and walls.
Armour is just a classy name for hit points (if the girl is hit she takes damage, no extra rolls to wound, armour saves etc, that will just slow things down)

4 stats, specific chassis layout and current speed leaves a whole lotta room for customization.
Now gimme some statlines ladies:

Allison (USA)
Ivana (RUS)
Diana (GB)
Sheila (AUS)
Agnetha (SWE)
>>
>>23492564
I'll continue with the weapons;
àla wipeout, I'd say just take the same things and adapt them.

carpet bomb; all racers in front have their current speed reduced to 1 and lose 1 hit point
missiles: choose any single opponent on the track, she loses 2 HP
rockets: closest racer in front loses 2 HP
Shields: ablative armour can be used to soak up damage instead of your own HP
Cloak (are you reading this in the wipeout voice yet?) can't be targetted by rockets or missiles
mines: place x mine markers along your path. Anything behind you that passes over one loses 1HP. can be destroyed by most other weapons.

Flamer: here we go with the ass exhaust you guise seem to crave. Anything in the 3 squares directly behind lose 1HP.
Machine gun: anything in the front 3 squares loses 1HP

What about blades, cestus and generally ramming racers into walls though?
>>
>>23492564
Problem is that I have no idea which number of dice would be enough, we haven't playtested that yet.

Anyway I gotta go to sleep, I'm leaving that to you.

And don't you forget about the French one. Let's call her something classy and catholic-sounding. Like Isabelle Lacroix, or Lucie d'Orville.
some shit like that.
>>
>>23492699
for blades and such, I really don't see why they wouldn't be purchasable as upgrades, only usable when two racers finished their previous turn exactly parallel, with the initiative depending on a dice roll to randomize it and not render it too predictable.
>>
>>23492727
Isabelle Lacroix is good for me. I feel like I've heard it somewhere before though.
>>
>>23492875
It's a really common name.
>>
>>23487188
>Charm/Glamor (that's for the off-track events, mostly).
I think you should be allowed to out-glam your competition. Maybe have tricks that factor in equal parts Glam and Agility/Dexterity to see how successful and showy your trick is and maybe even have other nearby racers have to roll to make sure they dont stumble while rubbernecking from watching the showoff.
>>
>>23490110
Just ask Utena. Turning into a car is a really big deal.
>>
Speed bump.
>>
>>23493336
Well in that case it would depend on events, special abilities, and management-related stunts, and would make the whole thing even more similar to roleplaying. I rather like it.
>>
Bump
>>
>>23500628
a good amount of job has been done so far, if nobody has anything constructive to add I think we can let it die and start another one this weekend.
>>
>>23500644
is it archived up to here?
>>
>>23500733
it automatically updates the archive every few hours, so yes.
>>
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>>23500644
Constructive? how about pic dump until image limit?
This is from danbooru
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>>23500871
very 80's
>>
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>>23500877
still very very 80's.

When did this racing sport become like this, what happened differently so that women didn't bitch about being "objectified" ?
Because this beautiful setting is as sexist as possible.
Of course we will say that it is the whole point to demonstrate how society could have evolved in a fictional reality, as compared to our own world which is really nice.
>>
>>23500871
alright, but not too many girls on bikes, it might confuse people.
>>
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>>23500898
Because we are calling it "Race queens" so far, but race queens are just the bimbos that are used as eye candy.
How/when/why did a dumb bitch end up on the track and forcing admiration to such a point that team managers thought it would be a good idea?

It had to have happened before the 1940's I think, when womens rights started getting any attention.
If anything, it had to be before the 60's hippy equality tree hugging crap.
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>>23500900
I haven't found many running/skating cyber girls.
Plenty of chicks on future-bikes though.
>>
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Can we have Racer Princes?

Just asking.
>>
>>23500972
No
Traps are only normal on 4chan, remember that
>>
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>>23500972
u gay nigga.
>>
>>23500923

There's really nothing to explain. It's just like athletics, gymnastics, figure skating or other Olympic sports - it fills the function of showing off the country that funds and trains the athletes. It has nothing to do with objectification and the cyborg athletes are not dumb bitches (well, some marketing gimmick might require them to act the part, but whatever). And shut up about feminism, it's tiresome.
>>
>>23501077
I must have explained really badly.
Why are we making an alternate 90's setting?
Because something in history changed.
What changed?

Shut up about feminazis?
If this ever got made into a real game, then feminazis would be all over it, tiresome or not.
>>
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.
>>
>>23501113

The development of cyborg technology is what changed. IIRC, there was something in the previous threads about Soviets discovering a new type of alloy that allows room-temperature superconductors or something, which spurred on electronics miniaturization and whatnot. They used this advantage to keep themselves competitive with the West and the Cold War is still on, but not going hot yet.
>>
>>23501177
The west got hold of this tech via spies then?

I like this.
Although it explains "cyber" it doesn't explain "babes"
Why scantily clad female cyborgs? why not robot dogs running after a robot rabbit?
>>
>>23500972
Trapfags pls go
>>
>>23500923
>Because we are calling it "Race queens"
Actually, its Racer Queens in the op.
>>
>>23501234
>Why scantily clad female cyborgs?

Why the hell not?
>>
>>23501234
>Why scantily clad female cyborgs?
Thats the sort of question that answers itself, now isn't it?

Because scantily clad female cyborgs, of course.
>>
>>23501402
tbh I prefer cheesecake female racers than robot dogs, without hesitation.

I was just pondering the backstory to it, nothing srs. I'm sure we can come up with better than "just because reasons"
>>
>>23501478
I thought the current story was that they started as repurposed military hardware.
>>
>>23501478

Look, the 90s was a time when female athletes were celebrated in the real world. Tonya Harding, for instance. Stefanie Graf. Add to that the geopolitical tensions of a Soviet Union that's a credible threat to Western economies. You could have male cyborgs compete on the track, but men are traditionally associated with war, and male cyborg bodies would look too much like soldiers. It'd make the military-industrial connection more apparent. Better to clothe it in a feminine look. To disguise the truth behind talk of grace, sportsmanship and achievement. It's more palatable. More presentable. And it gets viewers' attention, too.
>>
>>23501538
That's a good start.
Sort of to push the point that this is totally "not-war"
>>
>>23501538
Tonya Harding
Mia Hamm
Venus and Serena Willams

There were a decent few back in the 90s.
>>23501686
That was said from the start, though. See >>23501500, they were always the result of Cold War technologies or something along those lines.



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