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File: 1361909425421.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, a mixed unit of fast hard hitting Cruisers, Frigates and Corvettes.
Last time you and the other available members of 3rd Wing scrambled to help defend Surakeh from an enemy raid. Your efforts helped to distract some of the larger ships, drawing away fire that would have otherwise damaged the station or the defense platforms. The Wing damaged ships from the pirate screening force but there was no time to take stock of potential salvage as you were needed elsewhere.
With the EX-K momentarily out of action your transferred your flag to Siri Thal's cruiser and commanded from the secondary bridge. Reorganizing the unit into three somewhat depleted squadrons you joined a pursuit fleet being assembled by the allied Factions. A surgical strike on the Medium cruiser yards helped disable or destroy a few ships still in dock forcing the pirates to fire upon the station before fleeing.

Next you joined allied attack squadrons in an attack on a shipyard responsible for construction of Vengeance Type Attack Cruisers. Damage and casualties were heavy all around but 5th squadron lead by Daska were able to escort a group of Terran assault corvettes to where they could do the most damage. Your starfighters were also a force to be reckoned with, getting inside the main bay of an enemy Heavy Carrier and adding considerable damage to what was being done on the outside.
>>
Yay! H&D time.
>>
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With the Carrier crippled the remaining Pirate fleets fled the area headed for a location deep within enemy territory. With the damage they suffered at the hands of the allied fleets it will be some time before their larger vessels can be sent into battle again. For the moment local enemy forces have been vanquished and repairs can begin. The black hole for supplies that House Lat'tham space has been is being stabilized and in a week or two all of the Dominion Expeditionary fleets will be back to full strength.

Getting back to base you find things are still a mess. Despite being moved closer to the planetary defense platforms the station took some damage in the bombardment. Medical, repair systems and weapons have all been reduced as a result. More than one thousand people were killed aboard despite evacuation efforts. Civilian businesses will eventually return but it could be days or weeks. Locally based Cruiser and Frigate squadrons have also taken damage. You're still waiting for a full tally of damage to the Wing.

Salvage claim recap.

The Terrans bought your share of the claim to the Heavy Carrier for 1700SP torps. 500 are being sent to the homeworlds while the rest will be made available to the House Expeditionary Force.

The Houses and other forces that took part in the attack on the shipyard are being offered salvage claims on wrecked or crippled enemy ships. The yard produced three different variations of the Vengeance Type, the two older models and their own newer one which can be customized more easily to fit a number of roles. These include afterburner options (engine upgrade sold separately), minelayers and additional capacity for starfighter, shuttles or LST's.
You can select 5 total.
Yes there was discussion about this last time, I will be putting up a survey shortly to determine which ones. The upgrades or customization can be discussed in detail through the thread.
>>
>>23397352
Hm... I'd really like a Vengeance A with additional Torpedo launchers...

Can someone repost the stats of the Vengeances?
>>
I think a pair of Vengeance B's to serve as our wing once we get our battle-cruiser and the rest afterburner customs.
>>
Customization options discussed/encountered so far.

Vengeance Type (Default)
2x spinal mount Heavy Pulse cannon /or/ 2x spinal mount phase cannon
4x Light phase cannon array
2x light pulse cannon turrets (Forward arc)
1x Torpedo launcher
2x heavy point defense mount
[16x external missile rack]

Vengeance Type (+Torp)
2x spinal mount Heavy Pulse cannon /or/ 2-4x spinal mount phase cannon
4x Light phase cannon array
2x Torpedo launcher
4x heavy point defense mount
[32x external missile rack]

Vengeance Type (Vaughn Miyazaki Custom)
6x spinal mount phase cannon
4x Light phase cannon array
2x Torpedo launcher
2x heavy point defense mount
[16x external missile rack]
NOTE: Can NOT be upgraded with afterburners or J-26 FTL.

Vengeance Type B (Default)
4x Spinal mount Heavy Pulse cannon /or/ 4x spinal mount phase cannon
16x Missile launcher (4x Missile Battery)
4x heavy point defense mount

Vengeance Type B (Torpedo)
4x Spinal mount Heavy Pulse cannon /or/ 4x spinal mount phase cannon
4x Torpedo launcher
4x Missile launcher
4x heavy point defense mount

Vengeance Type B (Cannon)
2x Spinal mount Heavy phase cannon
16x Missile launcher (4x Missile Battery) /OR/ 4x Torp + 4x Missile launcher
4x heavy point defense mount

>Cont.
>>
>>23398106
>Vengeance Type B (Cannon) w/ 4x Torp + 4x missile
is my favorite so far

Dem heavy phase cannons man
>>
>>23398332
Yeah they look nice. so does the Vaughn Miyazaki Custom
>>
I think a very important question is which configurations will cost us WRP to attain.

other than that, I only wonder if the proposed "brawler" style Afterburner Customs would be a waste of an attack cruiser hull, as opposed to say upgrading a Light cruiser to be a fast brawler?

And if the 'Afterburner Customs' should be classified as the 'Type C' variant? At some point, a dedicated line of things is no longer customs!
>>
>>23398395
I'd prefer the Torpedo Custom with Heavy Pulse Cannons. If they are going to escort our Errant they will probably get into the thick of it (we might have a plasma cannon, but our short range armament on the Errant is pretty impressive with 3x phase cannon arrays, 4x Heavy pulse cannons (spinal) and 4x torpedo launchers (2 forward, 2 aft)), and Pulse is just better in knife fighting distance.
>>
We've generally been avoiding getting stuck in big fleet slugfests, so we can rely somewhat more on missiles and torpedoes than cannons because staying power isn't our focus, but bigass cannons are never a bad thing to have.

Going fast and having powerful alpha strikes is basically the attack wing mantra, and pretty much every Vengeance type is well suited in some way, but we have to decide between long range phase cannon and short range pulse cannon as well as missiles vs. torps and all those other bits.

I think I'd like two longer range (Type B (Cannon) maybe), two shorter range/brawlers (Burner Custom w/ Pulse and Torps), and one utility (mines, LSTs, crazy amounts of point defense, ECM, other wacky gadget stuff)
>>
Vengeance Type Afterburner Custom
4x spinal mount phase cannon
4x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
6-14x Starfighters or shuttles

Vengeance Type LST Carrier Custom
4x spinal mount phase cannon
2x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
2x Armored LST docking mounts

Vengeance Type Minelayer Custom
4x spinal mount phase cannon
0-2x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
2x Armored minelayer bays
NOTE: Installation of afterburners is not reccomended!

Vengeance Type Light Escort Carrier Custom
4x spinal mount phase cannon
2x torpedo launcher
6x heavy point defense mount
24-32x Starfighters or shuttles

Vengeance Type "Anon" Afterburner Custom
8x Light phase cannon arrays (250 degree coverage)
4x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
6-14x Starfighters or shuttles

Vengeance Type Afterburner "Classic" Custom
2x spinal mount Heavy Pulse cannon
2x torpedo launcher
4x light phase cannon array
4x heavy point defense mount
[16x external missile rack]
6-14x Starfighters or shuttles

>And if the 'Afterburner Customs' should be classified as the 'Type C' variant? At some point, a dedicated line of things is no longer customs!
True.

http://www.surveymonkey.com/s/B9ZP3K7
>>
>>23398641

>>23398637
Here

I cast a vote for 2 Type B (Cannon) w/ Torps, 2 Afterburner "Classics," one Minelayer, and a medium root beer.
>>
>>23398758
I voted for two B's (cannon type), 2 A's (Vaughn Miyazaki Custom), and an afterburner custom.
>>
>>23398641
What is LST? I was her for six threads already, but still can't get what is it.
>>
>>23398855
Basically a landing ship. Think of it like a really large shuttle.
>>
http://www.surveymonkey.com/s/B9ZP3K7

>>23398758
>>23398850
Survey link was previously set up for only 3 checkboxes instead of 5. It has been corrected and previous results cleared. Anyone who had already entered a response please do so again.
Let me know if it gives you an error saying you've already answered it.

>>23398855
LST= Landing Support Transport
They're based off tank landing ships from WW2.
http://en.wikipedia.org/wiki/Landing_Ship,_Tank

They're also similar in size and appearance to Battletech Aerodyne DropShips.
Light attack ships, LST's, light transports and FTL yachts are the smallest ships in this setting capable of mounting shields and FTL systems. Many don't bother with FTL as it uses up too much of the ship interior to be of much use for anything else.

You have 1 LST configured specifically for boarding enemy ships while the rest are better at dropping troops to a planet's surface, but any LST can perform both roles.

>>23399032
This.
>>
Currently favoring

3 Vengeance A (+ Torp)
2 Vengeance B (Cannon (+ Torp))
>>
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As repair crews get parts of the station back online and repairs begin on the most badly damaged ships you're sent a message from the Knight Commander.

"Knight Reynard, with damage to the station and our current security problems being what they are it seems I am not in a position to formally hand out awards and promotions. I do plan to rectify that once the medals for your unit catch up. Until then field promotions are the order of the day. I've reviewed the recordings from your last deployment and combined with your previous performance in leading your Wing I feel a change is in order.
I hereby elevate you in rank to Knight Captain."

You have been promoted to Knight Captain!

The efforts of your subordinates have not gone unnoticed either.
Verilis Rah'ne and Arthur Moton have both been promoted to Knight Lt while Daska Rna has received a double promotion to the rank of Knight Lt.
Alex, Mike, Siri Thal and Biran Edah have each been Knighted as well!
>>
>>23400005
>Alex, Mike, Siri Thal and Biran Edah have each been Knighted as well!
>Alex, Mike
Yay!
We definitely need to send a video message to the Knights Errant.
>>
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Property
The Knight Commander has won over control of Surakeh to the House through negotiations and trades. This is a major accomplishment. Despite damage caused to the planet's population and finances it is still a Tier 1 habitable world. With only the most minor levels of maintenance to counteract recent environmental stresses its terraforming should hold permanently.

Abigale Winifred is likely to become one of the first Barons of the planet. You and your newly promoted Knights will also be awarded land.

You can select property on one of the four following planets.
[ ] Surakeh
[ ] Tourta
[ ] Plateau
[ ] Frostback

Surakeh
The most developed world held by the House in the area, it is still heavily populated despite the bio weapon attacks. The respectable levels of industry provide employment to millions and ease of access to the nav station will make trade easier. Preparations are being made to conduct a census in the near future. Initial estimates place the population of the world around 1.5 Billion, though it could easily be closer to 2 Billion.

Tourta
Island paradise, smuggler haven and free port, you've spent more time on this planet than any other in the region. Most of the population centers are built up around the thirty ports on the planet that are home to starship grade launch repulsors. Trade is the life blood of this world, though there are plenty of other professions besides being merchants and information brokers. Land is at a premium but can be easily claimed at the moment as larger smuggler magnates either have not yet returned or refuse to do so.
>>
>>23400119
Aw Yeah, that sounds about right.

Also, props to Daska, starting out the knightly career with a double promotion ought to turn some heads.
>>
>>23400157
>You can select property on one of the four following planets.

Inspect the properties before choosing. In person. Never purchase/choose land without having set a foot on it.
>>
Plateau
A world with thicker than standard atmosphere the easiest places to live are atop a pair of large plateau like regions. A former smuggler base, the small abandoned settlements should be easy for colonization teams to get operational. A study has yet to be done on how easy it will be to sustain a larger colony on world.

Frostback
Named by the group of surveyors who initially discovered the planet after some of the larger mountain ranges. One of the previous Houses to have a claim on it had just finished moving an asteroid into orbit for use as a station before the Pirates drive them out. The station was outfit as a logistics base by pirate forces and was guarded by a strong contingent of Republic mercenaries until you helped drive them out.
Land will be incredibly cheap until Terraforming can get underway. Average surface temperature is below freezing rendering it an "ice planet."

>>23400202
What sort of property on each planet would you be looking for? The amount you'll be able to get hold of will obviously depend on its value.
>>
We're up to 5 votes on the survey.

Also, going for dinner.
>>
>>23400157

Tending to Surakeh, even without seeing the other options. We ought to try and stay close to Winifred when she becomes a Baron. That works best when we have a power base on the planet that is eventually going to be her powerbase.

Besides, it's prime habitable real estate, our house will defend this planet tooth and nails if they have to.
>>
>>23400157
Surakeh is a safe bet, but Tourta offers interesting options.

On the other side we can buy a lot from Frostback, but it is a very risky inversion and a long time one. I would discard this one.

I would go for Torta because there will be a time when we need something from shady people and that way we have a perfect excuse to be in that planet.
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>>23400352
>What sort of property on each planet would you be looking for? The amount you'll be able to get hold of will obviously depend on its value.

That's a very good question. We already have some land on our home planet, if I remember correctly?
So we should probably decide what we want to use the land for.
Select some prime city properties on Surakeh and rent it out?
Lots of industrial space?

A private island chain for a beach resort and secret lair on Tourta?
>>
>>23400411
If we go Tourta we want one of those launchers if possible. That's where the money is.

Still think Surakeh is the better idea. Probably Industrial Space and Suburbs.
>>
>>23400167
>>23400119

I'm not sure contacting the knights errant like that would go over well. They may not appreciate it and we may see them again some day.


As for land, I'm thinking Surakeh is the best bet, followed by Plateau if we want to sell the land later instead of hang on to it.
>>
>>23400005
Promotions!
>>
>>23400508
>Industrial Space
Here, thats a good point. What about orbitals? Or is it a literal piece of land? If the latter, Tourta is probably for the best, set up our own private island industrial centre
>>
>>23400352
I have to say that I am leaning toward Tourta as it will no doubt lead to some very interesting developments.
>>
>>23400521
>I'm not sure contacting the knights errant like that would go over well. They may not appreciate it and we may see them again some day.
You might be right. Rubbing it in their faces while meeting them in person will probably be even more enjoyable.
>>
Yeah, Surakeh will be the most defended place and a safe bet.
>>
>>23400476
>Select some prime city properties on Surakeh and rent it out?
>Lots of industrial space?
Certainly viable options.
>A private island chain for a beach resort and secret lair on Tourta?
I don't know how many more abandoned bases there are like that one.

>>23400508
>If we go Tourta we want one of those launchers if possible.
Unfortunately they're now owned by the colony government. Good thought though.

>>23400724
>What about orbitals? Or is it a literal piece of land?
Its land. You could buy a station, or pay to have one built after negotiating with the government of the planet it would be orbiting. It would cost a lot of money but it's doable. Not advised as a project to fund by yourself.
>>
>>23401164
Would it be possible to pick Surakeh as the property we want and go about seeing if we can carve out a place of our own at Tourta?

It might be nice to have a place here as an excuse to visit/keep an eye on Information & Trade.
>>
>>23401449
If absolutely nothing else having an outpost on Tourta couldn't hurt. Maybe we could nudge one of the new knights to set up there?
>>23401164
If its land then Surakeh. Closer to power, closer to industry we need. An industrial park or the like perhaps
>>
>>23401164
Would it be possible to buy some land in addition to whatever we'll be granted from the house?
>>
>>23401449
I agree to that. It doesn't have to be much, but the ability to access the grey market if necessary would be grand.

Though i suspect we won't be in this area of space for long anymore, the pirates seem to have collected many of their remaining forces in the region before retreating.
>>
>>23401449
If you want you could get some property on both. There seems to be enough support for either and its not like you're getting a tiny amount.

>>23401570
I don't see why not. How much are you willing to fork out from your nearly 8 million in investments?


Vote for the Cruisers is 2 Customs, 2 Type B's and a tie for a Type A or another Custom.
>>
>>23401627
250k each on Himalaya Prime and Terra Frosta?
>>
>>23401706
I am totally not interested in Plateau and Frostback. Let's stick to a small resort/island on Tortua (for beachparties) and as large an industrial complex on Surakesh as we can get.
>>
>>23401706
Plateu is a gamble and Frostback is a long-term investment. I just like the idea of diversifying our holdings.
>>
>>23401769
I would have to agree with not being that interested in Frostback, but it might be worth something in the future so having some land may or may not be beneficial.

If wore comes to worse we will just have a snow bunker!
>>
>>23401706
Neither of those appeal, I think >>23401769 has the right idea, a beachfront retreat on Tortura and a Surakesh industrial plant would be sound investments right now
>>
I would like to talk to "our knights" and see where they are thinking of getting land, and why.
>>
>>23402423
See, now that is a great idea.
>>
Sorry for delays I've been working on putting the Wing back together after all the shuffling last week.
Roll 4d100 for locating MIA pilots.

>>23402423
Mike is the first you end up speaking to. He's looking at getting some land that's currently one of the rougher residential areas on Surakeh but still wants to take a look at it first. Given his background you're almost surprised he wouldn't want to stay far away from a place like that.
From your conversation you find out he plans to help fix up the area if he can and see about improving living conditions.
Alex hasn't decided yet but hints at more long term investments so probably Plateau or Frostback.
Arthur, Verilis and Daska are looking at the more undeveloped areas of Surakeh. Because the planetary shields were up for so long a lot of the local plant life is in a bad state. This could make it easier to clear land at the moment but will also impact agriculture. They're planning to pool their funding to buy up some environment controlled agro farms which should still turn a profit even after the situation groundside recovers.
Edah is getting land on Plateau with a small amount for a residence on Surakeh, while Thal is looking at a southern coastal location on Tourta.
>>
Rolled 78

>>23402857
Rolling them dice.

>First die.
>>
Rolled 72

>>23402886
>And the second one.
>>
Rolled 14, 56, 44, 96 = 210

>>23402857
Rolling thunder
>>
Rolled 30

>>23402896
>Number three.
>>
Rolled 19

>>23402915
>And the last roll.
>>
Rolled 91, 81, 73, 24 = 269

>>23402857
rolling
>>
>>23402886
>>23402896
>>23402915
>>23402922
Single dice
Rolled 78, 72, 30, 19 = 199

Fuck those last two!
>>
Rolled 76, 97, 90, 71 = 334

>>23402857
rolan
>>
>>23403001
Damn, one set of rolls too late.
>>
>>23403020
Damn, always late to the party and now I need to sleep too.
>>
>>23402857
Looks like our house has Surakeh covered.

If the decision comes down to a vote, I'd say either reinforce the Tourta Freeport, we've got some pull there with the Admin, or stake a claim in what Alex doesn't.

Also, since Alex is the only one interested in Frostback, did/will he look into the Logistics Rock, or does that default to the previous owners?
>>
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>>23403070
>did/will he look into the Logistics Rock, or does that default to the previous owners?
The logistics base belongs to the House as your House deployed the majority of the forces needed to assault it.

>>23403070
>Looks like our house has Surakeh covered.
Well yeah, its one of the most important planets the House has in the area now. There were bound to be Knights and Nobles looking for property there. Plently more still available.

>>23403020
>>23402937
In all this time have I ever said they all had to be from the same post?

You have four pilots who know when is the right time to trigger the emergency teleporters. Or at least three of them do, the other one lets the computer take care of it. Probably the best plan, you wouldn't want to hit it too early and screw over the ship.

Four days into the down time your four missing pilots have been returned. The station has been fixed up enough to start getting repairs underway and supplies are coming in from the logistics bases. The asteroid in orbit above Frostback wasn't damaged badly enough to cause problems.

You have 12 WRP to spend at this time on either your Wing or the station. You'll be receiving more in a week's time. In addition to supplies, pilots from the training squadrons are available.

>12 reserve pilots added!
With the new pilots being added you have the option of grabbing their attack corvettes for use by the wing.
>>
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>>23403361


We're up to 10 votes on the cruiser survey now.
>>
>>23403361
4 on munitions to get everything yellow, 3 on starfighters to get the escort carriers to green, 3 on point defense to get all squads to green, and 2 either on station medical or weapons.
>>
>>23403469
Medical 1
Getting every squad green 11
>>
>>23403519
>two points on starfighters for the squadrons when we have a shedload of starfighters on the carriers with no ammo
>>
>>23403507
I like this plan, but with +1 to Medical and +1 to repair instead of weapons or Shields
>>
>>23403554
It's almost 2 am here, so logic isn't really my strong point right now. You are, of course, correct.
>>
>>23403361
Now that we have all those pilots, we can form a new full-strength squadron. I suggest we evaluate the reserve pilots to determine which of them can be moved up to larger ships, like frigates, while we assess candidates for squadron leader.
>>
>>23403620
Create two new 9 ship squadrons. Put Alex and Mike in charge. Reorganize other squadrons to roughly even out firepower and experience.
>>
>>23403620

so we'll form an attack corvette squadron?

Perhaps we should delegate and give our three Knight Lts a mission: "Get together and find me a squadron leader to lead the reserve pilots"
>>
>>23403789
The three realistic option are Mike, Alex, and Edah as they are the knights who currently don't have a squadron. Edah is considered by many players (including me) to be a fuck up after his sub par performance as a replacement squadron commander. Of the remaining two, Alex has more experience.
>>
>>23403854
If we create two understrength squadrons, we can give both Alex and Mike a command. Since the wing's going to have repairs to deal with for a while, we could get in some sim time to determine whether Edah is actually fit to command anything in an environment where death isn't permanent.
>>
>I suggest we evaluate the reserve pilots to determine which of them can be moved up to larger ships, like frigates,
You make the appropriate plans. These pilots have only just finished training though so finding ones more suited to Frigates could take time. Thankfully for the moment you have that in abundance.

>while we assess candidates for squadron leader.
Alex is at the top of the list. Despite having his ship (and 4th squadron) shot up a bit in the first battle last time he still seems to know what he's doing.

The next day you look through your messages and find that your Knights have been busy in regards to their respective duties.

Alex and Daska would like to talk to you about some training simulations they had been working up in their previous time off. They're still incomplete but would like your input on them.

Mike has an idea regarding ships in the unit equipped with afterburners. Specifically a small squad that could use their superior speed to either assist parts of the Wing that are having trouble with local superiority, or to punch through to other allies. In theory they could also be used for recon or insertion missions.
This plan would require 1 WRP for each ship assigned to the squad, unless you draw pilots from other squadrons that already have afterburner equipped ships.
>>
Arthur and Verilis are concerned about the influx of new pilots and ensuring they're prepared for large unit actions such as you've preferred. (They're currently unaware of Alex and Daska's training sim ideas.) Verilis would like you to talk to the CO's of the House training Wings in the area about the possibility of including familiarization of the Weapon trajectory analysis program, or barring that permission to do so herself. She also suggests coming up with a better acronym than WTAP but thats less important.

Arthur also has some more concerning news. He and some of the other pilots have been looking into the situation of the ships in the unit. The Knight Commander is pouring a great deal of resources into ship repairs and refits to keep 3rd Wing in fighting shape, but that's not the problem. The many and varried types of ship salvaged and the dozens of shipyards they originated from means the mechanics are having trouble keeping quality up. You know this isnt a new as the Bittenfeld had similar problems before she was rebuilt. The ships that were earlier undergoing refits unrelated to battle damage were just the tip of the iceberg.
According to what Arthur has found out the engineers would like to take most of the wing out of action for a week straight. Ten days would be better and would allow for reinforcement of key structural areas and let them build in shortcuts to speed future repairs. Arthur and some of his engineers were doing research into the idea back when his cruiser was being repaired at the start of the local campaign.
The EX-K is not immune to the problems this project is intended to head off. It was built out of scrap found in the Smugglers Run and was refit with the DHI engine prototypes. Despite taking serious damage and undergoing multiple rebuilds its held up well. Better than expected really.
>>
>>23403955
Creating two squadrons is a good idea. But we should also reinforce them with veterans from the older squadrons if only to provide flight leaders.
>>
>>23403984
I like the idea of forming a new support unit, like the carrier or command squads, using Mike's plan. Instead of forming two understrength squadrons, we could form one, and shuffle things around to create a unit of fast cruisers under Mike's command.
>>
>>23404128
I'd instead recommend forming two squadrons and turning the "support squad" into "Sonja and her wingmen" since we already have our own afterburner ship. Oh, when are we getting our battle cruiser anyway?
>>
>>23404086
Making training in the trajectory analysis program standard is a good idea. If the acronym's cumbersome, we can just shorten it to TAP.

I think we can spare the time to get the wing back in top shape, as long as Winifred isn't going to need us urgently.
>>
>>23404086
>a better acronym

High Intensity Trajectory Sighting and Correction Analysis Network

Interdependent Sighting Information System

Munitions Avenue Sighting and Targetting Unit Reconaissance Beam Assistance Tracking Element
>>
>>23404086
>Our ships are made of Space Bondo

Rotating 8 day refits by squadron, random order.
>>
>>23404264
>All new pilots assigned to MASTURBATE tomorrow morning
>>
>>23404086
>better acronym than WTAP
Detailed Enemy firepoweR Projection

Potentially hazardOus Navigation Optics System

Vector Aggregate Generator for Optical Orientation

Tactical Enemy Energy Gunnery Equipment Extrapolator
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>>23404264
>>23404346
>>23404378
Some part of me knew this was going to happen.

>>23404200
>I'd instead recommend forming two squadrons and turning the "support squad" into "Sonja and her wingmen" since we already have our own afterburner ship.
Be advised that as the ranking officer of the unit it wont always be possible for you to personally lead such a squad. Especially if they're needed away from the rest of the Wing.

>Oh, when are we getting our battle cruiser anyway?
Its been a month (in game) since you made your choice and requested the custom built ship. The engineers have mostly finished redesigning the systems and equipment needed to fit in everything you wanted. It should take 4-5 months to build barring unexpected problems.
>>
>>23404242
>I think we can spare the time to get the wing back in top shape, as long as Winifred isn't going to need us urgently.
>>23404309
>Our ships are made of Space Bondo
>Rotating 8 day refits by squadron, random order.

Looking over the Wing status the repairs are getting underway but are still expected to move slowly. That will change in another day or so when the additional repair systems on the station are brought online. The attack corvettes built by the House will not need the refit but the Frigates and most Cruisers will. Each squadron will be rotated out rather than have too many ships cut open at the same time. The Commander is uncertain if the Wing will be needed and in what strength in the near future so you're going ahead with it.

A communique to the training squadrons regarding the... HUD program is well received. They'll each be sending ships to pick up copies as bandwidth is a bit tight at the moment and its more secure this way.

Alex is requesting two additional experienced pilots from the other squadrons to help build up 5th squadron and help provide leadership to the rookies.

There is still the issue of the spare attack corvettes. You can have 12 added to the Wing reserve (for free) as the new pilots will be bringing some with them, otherwise they'll be assigned to the training squadrons.
>>
>>23403984
>>23404086
Well, let's look into all that jazz.
Alex and Daska know about each others sims, right? Did they spend some quality time together or were they each working on the sims independently?
I thought Mike's plan was what we were thinking when we made Sonia's Support Squad awhile back, so better late than never, we should look into setting aside the WRP for it eventually.
I'd let Verilis handle the talking, telling her to add in a "Make sure they don't -need- the TAP, it helps but pilots shouldn't rely on it." If the Trainer COs are receptive.
Those 10 day short cuts are tempting, I'd have 3rd and 1st get those this rest period, though I have not been paying as much heed of ongoing squad damages as other anons
>>
>>23405213
>Alex is requesting two additional experienced pilots from the other squadrons to help build up 5th squadron and help provide leadership to the rookies.

Look for volunteers. We shouldn't have trouble finding some.

>There is still the issue of the spare attack corvettes.

Let's take eight new corvettes and let four be assigned to training squadrons. We have five in reserve, anyway.

I also suggest that we transfer up to four of the standard corvettes from our reserve to the training squadrons, because we don't really need them and they're less capable.
>>
>>23404766
Proposed wing reorganization:
1st Squadron: 4 attack cruisers, 5 fast frigates and a corvette. (Rah'ne)
2nd Squadron: 5 attack cruisers, and 4 fast frigates. (Daska)
3rd Squadron: 4 attack cruisers, 5 fast frigates and a corvette. (Authur)
4th Squadron: 4 attack cruisers, 5 fast frigates and a corvette. (Siri)
5th Squadron: 4 attack cruisers, 4 fast frigates and a corvette. (Alex)
6th Squadron: 4 attack cruisers, 4 fast frigates and a corvette. (Mike)
>>
>>23405412
Oh, and the escort carrier squadrons under whoever the hell is leading them.
>>
I wonder if Sylvan's getting any medals or a promotion. His support was actually quite useful in the assault on the pirate carrier.
>>
>>23405577
Don't you think a proper medal would look rather weird amongst all those participation badges he's earned so far?
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>>23405602
Hey! There was that one time he got eight purple hearts in a single combat action.
>>
>>23405602
I'd think it would at least draw some attention away from the ribbons they give you for raising your hand when your name is called.

He could always turn his decorations into ablative armor and stack them on top of each other.
>>
We will get around to experiencing war-based propaganda sims eventually, and then you will all see how incredible and heroic Sylvan really is.
>>
>>23405804
Reminds me of Zapp Brannigan.

I bet Sylvan's XO is a fun guy.
>>
>>23405412
Anybody disagree with this?
>>
Working up a survey to take care of several things at once.
-versions of each type of cruiser you want (1x Type A, 2x Type B, 2x Type C)
-Mike and his position in the Wing
-The movie deal

You've already made the offer to those in your wing to have your lawyers assist with contracts with Halide. What you have not settled is how much of an appearance (if any) will you be allowing of yourself or likeness in Liberators of Gesaur.

Several anons were concerned about showing our face when there's a bounty on Sonia's head. Others are more worried about being stuck in Sylvan's shadow.
What would everyone like before I go throwing it into the survey?
>>
>>23406145
I want to make money. The face thing is silly since every faction has us in their database by now, with the possible exception of the republic..
>>
>>23406145
B types have heavy phase cannons and all of them have torpedo launchers, rest isn't a big deal to me.

Mike clearly wants a command and his afterburner QRF idea might have some merit. At the very least we can pull a few existing cruisers and one or two of the new vengeances and give it a try in our next engagement.

I'm fine with being in Sylvan's shadow if we come off as professional and competent. His character can do his flashy riding on a tank bit while our character operates operationally. At this point anyone who really cares knows what our face looks like anyway, so there is no reason not to be in the movie if we get a good deal.
>>
>>23406258
I kinda prefer this plan: >>23405412
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>>23406145
Make sure we don't get love intrest'd, -not with Ki, not with Sylvan, no one- we look competent in the background, that they don't miss our intense tank scenes, and our faceplate is down when it was down.

"Lets make sure to get some credit for capturing the Count...Crediting also our CO and Mike, of course so that we don't appear a glory hound."
>>
>>23406145
Vaughn Miyazaki Custom for the A, Cannon for the B's (Torp variant), Afterburner classics for the Customs.
>>
>>23406583
>Crediting also our CO and Mike, of course so that we don't appear a glory hound."
You talk to the lawyers about making sure Mike's contribution gets in as part of his deal. It seems he's a bit reluctant to have it widely known he busted his brother out of prison since the statute of limitations hasn't expired yet. Then again the Marines and officers that went into the prison with you have had more than ample opportunity to report him.


http://www.surveymonkey.com/s/P53Z6C7
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>>23406583
>inb4 Space /tv/ ships us with Linda
>>
>>23406864
Clearly in the movie he used to work at one of these prisons.
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A half dozen suits of prototype power cell armor have arrived from House Astalen. The joint project to produce suits which can quickly have their power cells swapped out is making headway. You're advised that while the prototypes are ready for field testing they're far from ready for mass production. Inspecting the suits alongside a few of the marines you can see that they're quite rough. Power cell connection and swap out areas have less armor and will be more vulnerable to battle damage. Some of the systems are less powerful as well, meaning your ideas for higher output repulsor systems for maneuvering will have to wait for later models.

"This is underwhelming." you say out loud, frowning.

Ecord nods in agreement. "I wish I could say its a step in the right direction but only when it comes to longer operations where we'll have access to replacement power cells. I'm not even sure if they ones they've put into this thing are interchangeable with those on our rifles."

"Tell me there's good news. I don't want to make that an order."

The Sergeant sighs and thinks for a moment. "Well, its compatible with the smart grapple system if that helps. Then again I think that thing was designed to be configured for power armor. It already has built in settings to attach to my jump jet suit. I've been meaning to get a second one so I can spiderman between buildings when the jets are recharging."

"Spiderman?"

"You don't kn- never mind. All of our gear should work with the armor. The magnetic clamps work fine as do the mini tractor/repulsors for non magnetic surfaces. The strength boost is there but we've been warned that some of the actuators might fail if put under excessive stress but in normal combat conditions should remain operational."
>>
Update: Plasma pistol
After enquiring about plasma fuel cells while negotiating with the Terrans about the SP Torpedoes they sent one along with the warheads. Torpedo stores will be shipped back to the homeworlds shortly and until then remain under heavy guard.
The fuel cell they sent is compatible with your pistol meaning you now have enough for 16 shots. Mr Nxesi and his apprentice have been unable to build a fuel cell that can match the storage capacity of the two you now have.

Each passing day brings news of the Republic fleets advancing towards the South Reach Cluster. The allied Factions are preparing for an all out offensive once they arrive. The Commander has sent you a few intel reports on suspected enemy positions your Wing may be called upon to clear to make way for the rest of the fleet.

Nearly a week into repairs and reorganization you're contacted by an officer with Republic Intelligence. They're looking to recover vehicles, weapons and technologies whose development was interrupted by their Civil War. Chief among them is miniaturized plasma weapon tech. While many factories remain that can produce anti-tank guns all R&D sites responsible for plasma pistols were leveled.
Many of the factories that had begun production of Type 6 Attack bombers were also destroyed in the fighting. Bombarded them from orbit was often faster and risked less troops and ships than attempting to secure a planet would.

They're prepared to negotiate. What are you willing to part with?

[ ] Plasma pistol
[ ] Type 6 Attack Bomber
[ ] Both
[ ] Tough luck you'll have to look somewhere else

NOTE: While this is not a limited time offer the longer you wait the less they'll be willing to compensate you.
>>
>>23407698
[x] Type 6 Attack Bomber

But they'd better be willing to pay.
>>
>>23407698
Both, as long as they're willing to provide either numerous replacements, a trade deal with our house, discounts on the resulting products, or some combination/variation thereof at some time in the "near" future.
This is assuming the Republic doesn't have 'slow' R&D, or scales back the capabilities of the finished products(We have very thorough records of the capabilities and designs of both the plasma pistol and bomber. right? If not, get that data into the proper sticky Dominion hands)

Or we could always get more SP torps.
>>
>>23407698
[X] Type 6 Attack Bomber

I feel like the pistol is more important to keep due to how we end up in fire fights far to often.
>>
>>23407698
the Terrans sent us a fuel cell, then the Republic asks for the pistol back - would they want their own fuel cell with the gun?
How much can we learn about plasma tech from
two possibly different fuel cells?
How skilled are Nxrsi and his apprentice if they can build a plasma fuel cell at all?
Am I mistaken in thinking the Dominion has little experience with (not to mention miniaturized) plasma tech?
>>
>>23407848
>>23407897
>>23407976
>as long as they're willing to provide either numerous replacements, a trade deal with our house, discounts on the resulting products, or some combination/variation thereof at some time in the "near" future.
They're prepared to offer 6 squadrons of Type 6 attack bombers along with replacement parts, to be delivered within 1 year minus a day.

>This is assuming the Republic doesn't have 'slow' R&D, or scales back the capabilities of the finished products
The Type 6 had reached full production status, they're just having trouble restarting it. Yours isn't the only one out there but they need as many as possible to jump start production once again. In perhaps two years time they could start making them available to you for sale.

Plasma weapon tech is slow R&D even for them. It could be decades before their pistols enter limited mass production.

>>23408187
>would they want their own fuel cell with the gun?
Probably not, the fuel cell is the easy part of the gun to manufacture. The Terrans can build the fuel cells because their tech level is high enough and they have experience with Republic weaponry. All of the plasma cannons on their super heavies may have been built in Republic space but they have to be maintained.

House Helios and House Ber'helum have the most experience with plasma weapons. Enough that they could manufacture fuel cells of the same quality with their equipment back home. They don't have the ability to produce the plasma anti tank guns themselves yet. Most of those in open market circulation were manufactured at one of the joint Republic-Terran Colonies. Since they hit the market 20 years ago the Houses have picked up a great deal of the tech but they're far from mastering it.

>How skilled are Nxrsi and his apprentice if they can build a plasma fuel cell at all?
They're re-purposing the much easier to produce cells from the Shallan Fusion gun which store much lighter elements.
>>
Just give them the Attack Bomber. Seems like thats not a bad deal, and we do not really need it at the moment. So let's show them some goodwill.

I will only let them get our plasma pistol over our cold, dead body. Yeah, its awesome like that.
>>
Bump.
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>>23408876

as much as I don't want to part with the plasma pistol, what are they offering for it?

And with the type 6, is there any chance that they'll be able to return the original to us after they've restarted production? If they have to restart production as a second run... a 1st run bird will be a nice collector's piece, and we've taken a fancy to the bird. (yes, yes, I know we all don't agree, but they don't know that!)

Is there any word on our sleeper friends from the Republic?

And finally, did the Commander manage to keep that giant asteroid tug or give it up to the other house?
>>
>>23408876
That sounds like a good deal to me
>>
Regarding the plasma pistol, I really don't want to give that up. instead, would it be possible to let them borrw it, and then have them return it once they're done studying it?

side note: We should look into getting another Blackbird/dedicated ECM platform. If our single blackbird takes a bad hit and is knocked out, we lose ECM coverage until it's repaired.


Also, regardless of what land we go with, that island bunker on Tourta should be part of it no matter what. Maybe it could be built up to serve as a wing facility in some capacity? Or we could just use it as a private residence.
>>
>>23413304
It's got a sub dock. Maybe we could get some minisubs and start a sea tour business. It might not be that lucrative, compared to our other investments, but it's something.
>>
Rolled 2

Cruisers
For the Vengeance A the engineers are looking at duplicating the weapon setup used by Vaughn in 2nd squadron. It has some serious punch with those six guns despite the power problems. Vaughn is crushed after finding out his ship will no longer be unique.

An overwhelming majority voted to have the two Vengeance B's set up with spinal mount heavy phase cannons and torpedo launchers. They'll be able to deal horrifying levels of damage on their first pass and still have a few missile launchers to provide cover.

For the pair of Customs, 1 will be a "Classic" set up with heavy pulse cannons, light phase cannon arrays and a pair of torpedo launchers. There is a tie for the other model.

Afterburner Custom
4x spinal mount phase cannon
4x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
6-14x Starfighters or shuttles

VS

"Anon" Afterburner Custom
8x Light phase cannon arrays (250 degree coverage)
4x torpedo launcher
4x heavy point defense mount
[16x external missile rack]
6-14x Starfighters or shuttles
Rolling 1d2 to determine which one unless the people who voted for the minelayer change their minds.


6 people were in favour of giving Mike Command of a full squadron, while 8 wanted him to command a fast strike unit. Had more voted for the full squadron this
>>23405412
would have been the setup we were going with as no others had come up. Sorry but there where will have to be some ships moved around.
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>>23413304
>>23413451

... we do have a partial claim to it already, don't we?

It could probably be turned into a great little spot for our wing and others to get some R&R?
>>
Do we even have the WRP to create the fast squad right now? Also, who's leading the carrier element? That sounds like an important job.
Also, a warning about the surveys. They aren't anything close to secure.
>>
TAP (Trajectory Analysis Program) won for preferred acronym for the HUD program. You've talked to the CO's of the training squadrons about it and suggested that while they should be familiar with it, the new pilots shouldn't rely on it too heavily.

With the station back in one piece the Halide people are back and you make sure the lawyers get to work in dealing with them. One thing is for sure, you dont want to end up stuck as sombody's love intrest or shown as a screwup. If either happens you may have to pay a visit to their headquarters while in full armor.

>>23411803
>And with the type 6, is there any chance that they'll be able to return the original to us after they've restarted production?
You add this to the conditions of the contract.

>And finally, did the Commander manage to keep that giant asteroid tug or give it up to the other house?
That's still under negotiation. Currently looking like it will be used in a few joint salvage operations for the time being.


>>23413304
>Regarding the plasma pistol, I really don't want to give that up. instead, would it be possible to let them borrw it, and then have them return it once they're done studying it?
Yes, they can have get a group of technicians here to do a detailed study of it. You wont get as much for letting them do it, and its no guarantee they'll be able to reverse engineer it quickly just from the scans.

>>23408928
>I will only let them get our plasma pistol over our cold, dead body. Yeah, its awesome like that.
Noted.

>>23411803
>as much as I don't want to part with the plasma pistol, what are they offering for it?
A set of six pistols either for you, the recipient of your will or the House in addition to money. 2 Million.
It could be a very long time before you see those 6 pistols though. Many years.
>>
>>23413875
>Yes, they can have get a group of technicians here to do a detailed study of it. You wont get as much for letting them do it, and its no guarantee they'll be able to reverse engineer it quickly just from the scans.
I'd be okay with thtat.
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>>23413916
I would also be okay with this.
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>>23413916
Thirding, though they made a good offer.
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>>23413505
Could we get information about all ships in our wing equipped with afterburners?
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>>23413875
I vote we sell both, because that money.
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>>23413304
>Also, regardless of what land we go with, that island bunker on Tourta should be part of it no matter what. Maybe it could be built up to serve as a wing facility in some capacity? Or we could just use it as a private residence.
>>23413451
>It's got a sub dock. Maybe we could get some minisubs and start a sea tour business. It might not be that lucrative, compared to our other investments, but it's something.
>>23413510
>we do have a partial claim to it already, don't we?
To everything inside of the base or on the island in terms of equipment. The island itself and the bunker complex now belong to the PDF who were the only ones who could continue to hold it in the long term if the former owners came back. You could still get a private residence on the island but I dont know how well it would work as a beach resort with the defensive emplacements that are going to be everywhere...
Possible work around. Talk to the House appointed colony administrator about having the island act as a high security resort for officers and nobles. This would continue to ensure the base remained guarded against squatters.

>>23413707
>Also, a warning about the surveys. They aren't anything close to secure.

That much was fairly obvious when we had 26 votes over the whole treaty proposal.

>>23414067
>Could we get information about all ships in our wing equipped with afterburners? You Katherine Drake and Verilis Rah'ne have Vengeance Afterburner customs. Biran Edah has Sylvan's old Aries which already had them equipped and then there's the EX-K.
Mikes ship can be upgraded with afterburners.
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>>23413875
>Yes, they can have get a group of technicians here to do a detailed study of it. You wont get as much for letting them do it, and its no guarantee they'll be able to reverse engineer it quickly just from the scans.

Well, can we flip that around be offering to collect combat data for them? it shouldn't be too much effort to attach a sensor that records things like discharge performance when firing, temperature, energy consumption, malfunctions, etc. I'm sure that data would be invaluable.
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>>23414155
Yeah, I know how to vote however many times I want. I don't, as evidenced by that fact that Alex and Mike don't have the 4th and 5th squadrons respectively. Be nice to at least know why people don't want the 6th squadron though.
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>>23414229
I'm sure they'd appreciate it, but they will be doing some test firings at one of the weapon ranges before returning it.

>>23413707
>Also, who's leading the carrier element? That sounds like an important job.
Each ship's respective captain. They're all experienced bridge officers from other Carriers.

>Do we even have the WRP to create the fast squad right now?
You will as soon as we TIMESKIP!

1st squadron has finished their refit while a few ships in 2nd and 3rd have theirs underway now.

Your have 13 WRP to spend! NOTE: 5th squadron doesn't have any starfighters at this time, you don't need to bother with them.
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>>23414376
>>
>>23414387
What bonus does structure upgrade 3 provide?
>>
So, i'd put 9 points into getting the wing green, 3 to upgrade the new ships and Mikes ship with afterburners. 1 point to... whatever, something on the station.

Now we need to ask Rah'ne and Edah if they would be willing to exchange their ships with non-afterburner equipped attack cruisers. Pay for any upgrades on their new ships they want.

Then we could do a two-flight unit of afterburner ships, Mike as the Leader, Kat as the flight leader of second flight.
>>
>>23414376

A question about the carriers we have... as escort carriers, do they share the typical Dominion carrier problem of having the ventral-only launch bay?

If we deploy them as a team of 4, could they fly in a box and launch their fighters between them to prevent exposing their bays?
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>>23414470
Manufacturing. The station will be able to refine and produce materials on site needed for the construction or repair of ships. A small scale starfighter production line is also included allowing them to be built closer to the front.
Additional upgrades not currently available would upgrade to a full shipyard and provide slipways suitable for starships to be built from scratch.
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>>23414543
Any objections to this?


>>23414563
No, they're based off of Kavarian Assault Transports which have side launch bays. Their two bays are wide enough to launch a dozen fighters from each bay at a time. The bays themselves are relatively well protected.
>>
>>23414543
Sounds like a great plan.

Maybe with that extra point we can save and put to put it toward something later like upgrading the station structure.
>>
>>23414752
I'm personally concerned by us stealing 6 attack cruisers from the conventional squadrons, but whatever.
>>
>>23414752
>>23415127

I agree to the WRP, but also question weakening our other squadrons to increase Mike's attack cruiser numbers at this time. A single flight should be more than enough for Mike's fledgeling squadron, considering the diversity in hull types our other squadrons are suffering from at the moment.
>>
Rolled 36

>>23414587
Fuck yes get it. Fucking yes.

also Guns. we need better guns. and the rookies flying constant patrol
on it.

We split them in four groups, each with 4X6 hour shifts.
1 Shift one, Patrol and Station/orbital traffic police. - we dont want a repeat on the fucking assault
2 Shift two, R&R
3 Shift three, simulations and live training
4 Shift four sleep.

Alternating so we have constant patrol.

Not only do we get our rooks in this scheme, but any rooks delivered to us get to serve here as part of their pre front training.

Especially with repair, Training at level 3, and manufacture ability, we could jockey four our station to be such a pre front retraining facility, thus allowing us a constant guard, even when our wing is on deployment.


>>23414155
Not a bad idea. We wanted that bunker, and we might still have it, somehow.

Turning it into a officer and noble retreat and resort, would be the perfect idea for us to buy it cheap, but with the added cost of constantly paying for a presence analogue to that of the PDF 24/7
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>>23415127
>>23414543
How's 5? I've pulled ace pilots from other squadrons to pilot the ships added to the unit. As you can see we have Frigates starting to pile up.

9 points bringing the Wing up to green
2 points upgrading a pair of the new ships with afterburners
1 point upgrading Mike's ships with afterburners
1 point spare
>>
>>23415254
I think that hurting our diversityvis questionable, but I'm against turning mike into a glorified flight leader. So I'll support the two flight idea.
>>
>>23415286

Spare point... maybe two other wings have a point to spare and we could pool them to get the final station upgrade?

Or just 1 other point and we could upgrade shields or weapons...
>>
>>23415396
>>23415275
>Fuck yes get it
Uh... did you or anyone else want to take some of the WRP back from mass driver point defense on two of the squadrons?

>>23415368
>>23415254
So, are we adding another ship to Mike's unit for a 6th ship, sticking with five or something else?
Adding another ship will mean either pulling 1 more WRP from something else to pay for an upgrade or transfer Katherine Drake to Mike's unit.
>>
>>23415464
Six ships. If we aren't going to give him a regular squadron command lets make his command as powerful and important as possible. No to the other thing.
>>
>>23415368

I'm just worried that having our squadrons all a combination of such varied hull types [A-Cruisers, Frigates, Corvettes] is going to be problematic as we encounter increasingly more powerful pirate forces.

We may want to start getting our squadrons or at least most of our flights more uniform in hull composition, so we can say "ok, attack cruisers from squadron x hit that target" without any pilots having to be swapped around into different flights in combat.

a minor concern, admittedly, but every little bit helps, doesn't it?


I'm also wondering if we should look into getting our wing's ships more... standardized? Would it allow us to shorten repair times or get another WRP point if we had more standardized ships and repair needs? For an elite unit, we're sure a motley lot.
>>
>>23415558
Give him six and name the unit sixth squadron, with him as a full squad leader.
>>
>>23415464
>Uh... did you or anyone else want to take some of the WRP back from mass driver point defense on two of the squadrons?

as >>23415396 , I think saving the point for next round of WRP or putting it toward partial purchase of shields/structure upgrade is better than hurting our wing's combat abilities.

As for the rookies, do we have time to throw them into "emergency reorganization" drills? Despite my concerns about how those might screw with us, we've been forced to do them before and may have to do so again.
>>
>>23415568
Interesting. I happen to subscribe to exactly the opposite philosophy for our wing, because the best and most promising pilots are in the best ships, so an atack convertte squadron would be full of rookies with no mentor.
>>
>>23415782

oh, I have no problems putting an oddball attack cruiser or two into a squadron of rookie corvettes. Veteran leaders are a great boon.

But if we have our rookies mostly in a flight or squadron where they can learn, we can hopefully better tailor their assignments to their skill levels. We also don't have to say "rookies stay behind" and have that weaken a flight going into a fight that would be near-suicide for a rookie.
>>
>>23415840

bah, captcha ate the second part.

I also apply this thinking to situations where we may need to send forces, but we're basically consigning the smaller, less hardy ships to destruction or at least going to find them crippled.
>>
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Seeing some conflicting opinions on getting Mike a 6th ship. The problem with simply tossing in the Vengeance B left in reserve is they're expensive as hell to refit and cant maneuver nearly as well because of the extra mass.
Do I need to put up another survey?

>>23415568
>I'm also wondering if we should look into getting our wing's ships more... standardized? Would it allow us to shorten repair times or get another WRP point if we had more standardized ships and repair needs? For an elite unit, we're sure a motley lot.
This doesn't look like an Elite unit?
In all seriousness the House could never have built so many attack cruisers and Frigates from scratch themselves.
2nd Wing which will soon be deployed to the front is the closest thing to a standardized attack unit the House has. There are some reserve attack corvette units being formed up back in the homeworlds but again they have considerably less punch.

>>23415712
>As for the rookies, do we have time to throw them into "emergency reorganization" drills?
Yes. You'll add it to the list of training everyone is working on.
Roll 2d100
>>
Rolled 79

>>23415957
Dice ho!

>1
>>
Rolled 16

>>23415990
>2
>>
Rolled 82, 40 = 122

>>23415957
>elite unit

Well, I was going to suggest we might find some allies that would be willing to swap a few ships so we both benefit from more standardized parts/repair pipelines. Would that not be a benefit?

>Rookies

"CHANGE PLACES, ROOKIES!"
>>
Rolled 73, 48 = 121

>>23415957
I was the original person who brought up the issue of weakening the squadron, consider my vote to be for 6.
>>
>Well, I was going to suggest we might find some allies that would be willing to swap a few ships so we both benefit from more standardized parts/repair pipelines. Would that not be a benefit?

Frigates would be the most likely ones you could trade with others.

11x [SFRG+] Standard Frigats upgraded with more powerful engines by Smugglers, these are your most numerous Frigate type. They're easy to find, encountered in many places and just as easy to upgun. Because most were modified by pirates and smugglers in any of a hundred shipyards they share less structural similarity than might otherwise appear. Engineers are attempting to refit most of these ships to the same pattern to make repairs easier.

7x [R-FRG] Republic built Pandora class frigates are cheap, light and ever since the Faction Wars can be found almost anywhere.

4x [A/FRG] Kavarian built Firestorm Attack Frigates are less common than other designs, but as a main line ship once used by one of the Factions is still easier to find than those built only by private yards.

4x [C/FRG] (Archerfish?) A frigate design created by pirates in the Smugglers Run some time ago it quickly spread in popularity and is now produced in other regions.

1x [A/FRG](Rapier) A curious design using a pair of drive sections from two standard Frigates. It carries one heavy phase cannon turret as its main weapon. A competitor of the Firestorm.

The Republic fleets once they enter the area would likely trade for Pandora class Frigates, though what you would get in return could be a bit unpredictable.
The Kavarians wouldn't mind some spare Firestorms to make up for any losses they may be suffering.
[C/FRG]'s and Rapiers are popular with mercenary units.

Trading ships with any may result in access to more ships of types you may or may not care as much for.
>>
Someone remind me, what happened to the Bittenfield. I haven't heard hide nor hair of it for sometime.
>>
>>23416606
I think we haven't lost any cruisers lately, so it should still be around.
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>>23416506

Good to know, though I don't see much possibility in trading frigates as our pilots seem to have quite varied preferences in frigates.
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>>23416961
Yeah, I'd much rather trade things like captured light cruisers.
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>>23417027
Do we have any? I was under the impression that stuff we couldn't use automatically went to the house lately, and we got WRP in exchange.
>>
>"CHANGE PLACES, ROOKIES!"

You schedule a pair of simulations with half the Wing at each time. You pick ships at random, telling the pilots they've been killed off and then having the units form up with their remaining ships.
First, second and third squadrons do a good job but then again they have the most experienced pilots. Even with the rookies added to 2nd and 3rd they still pull it off. The other squadrons don't do as well and you have them continue to repeat the exercise with different casualties until they get the hang of it. The rookies seem to get the most out of it but Alex's new flight leaders also gain some much needed experience.


>>23416606
Its the second Vengeance Type in 4th Squadron.

Here's a survey so we can figure out where we're getting that 6th cruiser from for 6th squadron. I am off to work!

http://www.surveymonkey.com/s/VWXKG69
>>
bump
>>
Sooo... This wing will have once its repaired:

20 Attack Cruisers (1 will probably get afterburner upgrades)

5 Attack Cruisers with Afterburners (EX-K will not be counted)

27 Frigattes

23 Corvettes (1Jenning Assault Corvette, didn't we want to sell it?)

We will have to seperate 19 Attack Cruisers across 5 Squadrons.

Every Squadron except one can have 4 Attack Cruisers. These will serve as flight leaders (promote pilots as necessary).

We also seem to have 12 Rookies that shouldn't fly anything but a corvette for now. Therefore, all corvettes should be crewed by rookies.

I propose:

1st Squadron: Verilis: 4 Attack Cruisers, 4 Frigattes, 4 Corvettes

2nd Squadron (Heavy): Daska, 4 Attack Cruisers, 8 Frigattes,

3rd Squadron (Heavy): Arthur, 4 Attack Cruisers, 8 Frigattes

4th Squadron: Thal, 4 Attack Cruisers, 4 Frigattes, 4 Corvettes

5th Squadron (Light): Alex, 3 Attack Cruisers, 3 Frigattes, 6 Corvettes (2 of these corvettes will not be flown by rookies, preferably one of these will be an assault corvette.)

6th Squdron (Strikers): Mike, 6 Attack Cruisers (Afterburners)

That would leave us a reserve of 10 Corvettes.

We would need 66 pilots for this to work. From my calculations we have only 62. We would need to hire 4 mercs, preferably with experience flying frigattes.

This plan gives us three fully veteran squadrons with 2nd, 3rd, and 6th. Those can be thrown into reasonably heavy combat and be expected to survive. Every Squadron is at least to 2/3 veterans. The EX-K and, should it be necessary, the Blackbird, will attach itself primarily to 5th, as it is formally the weakest squadron.

Thoughts? I apologize in front for errors in my math.
>>
>>23422253
Okay, after looking over the plan for awhile I don't see anything inherently wrong with it and I think your math is just about right.

Though first we should see about hiring the mercs to see how much that would cost us.

The only concern I would have about this plan is that it would only leave us 10 Corvettes in reserve, but then again we would be at full strength.
>>
>>23422253
>>23423247
I say go for it. Being up to full strength would also allow us to concentrate force, hopefully lessening the amount of damage and casualties we take on.
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>>23425742
Very true.
If this plan get approved then all we need to do is hire a few mercs and BOOM full strength.
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>>23427043
I would like to get a few more house pilots if possible, can't rely on mercs too much, you know?

Also, how many squadrons are we allowed to field, now that we are a knight captain? While a huge force becomes very unwieldy, it would allow us to be able to tackle more things at once, and allow a greater degree of specialization.
>>
>>23427207
Well I would prefer to get house piolets as well, but if we have to get mercs think of it as strengthening relationships with them
>>
I've gone ahead and broken the tie by just doing musical chairs and swapping around some ships. Alex's old attack cruiser was a bit under-gunned anyways.

>>23427207
>Also, how many squadrons are we allowed to field, now that we are a knight captain?
As the CO of a Wing it hasn't changed, you can field up to 6 combat squadrons, no more. Though this can still be cheated via the use of a command squad. Your promotion is a combination of increasing status within the House and the fact that you're commanding more Knights. A squadron leader who has Knights serving beneath them is usually a Knight Lieutenant. Everyone gets bumped up a rank once your main line pilots start getting Knighted. Not that Daska didn't deserve a promotion but she did technically still have Mike and Alex in her unit.

>>23422253
>preferably one of these will be an assault corvette
You dont have any. All your assault corvettes were transferred to 2nd Wing except for the Jenning which was bought by a mercenary.

>Mercenaries
Didnt expect to hear about these guys again given the reluctance to hire some into the unit on previous occasions.

>We would need 66 pilots for this to work. From my calculations we have only 62.
I recounted a couple times on different saves and we only have 60 if Sonia and our ECM ship arent counted. So, time to hire some mercs!

The Merc that bought the Jenning has been hanging around the base as part of a defense squad the Commander hired and is still available. Combat pay trumps guard duty.

Roll 5d100!
>>
Rolled 78, 71, 14, 35, 11 = 209

>>23427626
>you can field up to 6 combat squadrons, no more
>combat squadrons

Does that mean we can form as many support squadrons as we like? Or is this an all-encompassing term?
>>
Rolled 72, 92, 64, 56, 45 = 329

>>23427626
Fingers crossed
>>
>>23427718
>Does that mean we can form as many support squadrons as we like?
Your Escort Carriers and ECM ship count as support units not combat squadrons. You can *technically* form as many as you like but expect to be questioned on your actions. 1 Escort Carrier for each squadron would still be within your rights but thats a lot of starfighters.

You contact the Commander about hiring mercenaries to fill a few gaps in the Wing and get you to 6 full squadrons until some more pilots can be assigned.
"I'll have my people send a few to see you within 48 hours. The available mercenaries are quite good but security precautions take time."

"Yes sir. We've had enough infiltrations for one lifetime."

"Quite. Oh and Lieu- Captain, see if you can spare two flights of ships. We need sensor buoys deployed near the edge of the FPL territory in this galaxy to provide warning if they try anything. Several dozen Houses are taking part but space as you know is quite large. Their orders are to disengage and retreat if they encounter hostile ships."

>Who are you sending?
>>
>>23428074
I would say send out 4th.
But I am conflicted about either sending out 5th so they can get some experience or just sending out 3rd.
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>>23428627
You mean sending a full squadron instead of 6 ships? Your choice.

Game will resume in the morning and run until I have to head to work in the afternoon again.
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Phone anon here. Realized your working an evening shift today. Wondering what job you have.

Do you get pulled around alot on shifts like i do? (Hospital Float Team) or are you just filling in for staff shortages?
>>
Let's send out two flights from 5th. If we do the plan above, 5th is the light unit, so they will primarily send on recon missions. Might as well get used to it. Also gives some of their rookies something to do, but then again, 1st and 4th have the same amount of rookies.
>>
Few things i think should get done:

1) We should look into getting a video talk with our sister. I do not like her development. She is too undisciplined to make it in the military, and so stubborn that i could see her stealing a ship and running away with it to become a pirate or merc. That could ruin our career, so clamp down on it now before it becomes a problem.

2) Is 1st Wing back from their Special Assignment? Lets see if we can meet up with Saputo. Would like to ask him a few things about his wing, his last mission and how he thinks the war is going. He is a veteran of many years after all, and a cool guy (that shares our love for heavy plasma weaponry). We could also invite Captains Kim and Sylvan (we owe both of them), getting friendly with your equals never hurts.

3) When do we get the next Attack Cruiser from the docks in the Smugglers run? If its more than two weeks see if we can't grease some wheels to get it faster.

4) See if we can't exchange some of our heavier frigattes for more standard+ frigattes (i.e. 1 Firestorm and 1 Rapier for 3 standards+, 1 Rapier for 2 standards+, 2 Firestorms for 3 standard+) We need one more frigatte.

5) If we get our additional frigatte and attack cruiser we can exchange them for the two corvettes of the proposed 5th squadron, thus making it functionally identical to 1st and 4th.

6) Read up and get some training on starfighter and carrier doctrine. We were never really trained how to use them and are obviously using them in ways that make our carrier obsessed superior Archibald cringe. Might want to at least know what we are doing wrong.
>>
>>23428074
That reminds me, was our holo-rematch with the commander cancelled or postponed after the station attack?
>>
Rolled 68, 4, 23, 3, 15 = 113

Still need a 3rd roll, so rolling.

>>23429600
Yeah I get shifts all over the place and cant even find out a week ahead of time it seems.

>>23432007
Postponed and a new date hasn't been set. Did you want to set up a match?

>>23428627
>>23430148
So... send flights from 4th so the rookies get experience?

>>23430875
typing
>>
>>23433519
Yeah, i think 2 flights from 4th is good.

And i think we got some time at the moment (not sure about the commander though), so we may as well set up a match.
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>>23433519
Flights from the 4th works for me. I would hold off setting up the match until we have some time to train with that gun we were given
>>
>>23433614
>>23433698
Given the technical complexity of the X-ray laser, especially when firing while camouflaged, it was suggested you go for memory imprinting. Given the amount of time you're putting into getting the Wing up to par its doubtful you could finish training on the weapon before the match. To do so you'll need to visit a station with level 3 medical. The Nav station is the closest one.

>When do we get the next Attack Cruiser from the docks in the Smugglers run?
Actually they had to divert one to another unit so your next one wont arrive for another week or two. it should be launched in the Smugglers Run in another day or two then spend several days in transit.

>4) See if we can't exchange some of our heavier frigates for more standard+ frigates
Sorry but frigate trades are at a 1:1 ratio.

>5) If we get our additional frigatte and attack cruiser we can exchange them for the two corvettes of the proposed 5th squadron, thus making it functionally identical to 1st and 4th.
Its certainly a good idea.

>6) Read up and get some training on starfighter and carrier doctrine. We were never really trained how to use them and are obviously using them in ways that make our carrier obsessed superior Archibald cringe. Might want to at least know what we are doing wrong.
You've already largely corrected the problem. Just make sure your plans provide time for the fighters to launch. Choosing whether to have the escort carriers bug out or stick with the rest of the wing for protection can be a tough call.
>>
>1)talk with our sister
You set up a call to your sister. She's doing well and hasn't even been suspended again since the previous incident. Her and her "team" are quickly becoming the leaders in the class track and field competitions for their school. Its a bit unclear if her or her friend Velsa are in charge but they don't seem to care.
You try to impress upon her the need for discipline if she plans to join the military. More importantly if she does plan to be a leader her friends will be looking up to her for guidance and she has to think through her actions.
"When you're working as a team with your friends anything you do that can get you in trouble doesn't just harm you those with you as well. Out in the real world that can get people killed. You have to try and be more responsible."

She's a bit disappointed by this but you think the message is getting through to her.

"Tell you what, if you can keep your squad out of trouble until my Battlecruiser is built I'll let you fly it for a bit."

Oh boy, you wonder if that was the right thing to say. You're not sure if your mother is going to be happy about things being slightly less crazy for awhile or pissed that you'd make a promise like that.
>>
>Is 1st Wing back from their Special Assignment?
Yes.

>Lets see if we can meet up with Saputo. We could also invite Captains Kim and Sylvan (we owe both of them), getting friendly with your equals never hurts.
You invite a few of the other Knight Captains to go for drinks while there's still a lull in the fighting.

1st Wing's last mission involved the surveillance and pursuit of enemy ships as they evacuated from other regions. Specifically the interdiction of transports that could be carrying supplies. The pirates have been using smugglers to assist in moving equipment and people, meaning few ships would be fast enough to catch them. They also spent time deploying sensor buoys and tagged a couple ships which were then allowed to escape to track their progress.
"All enemy forces seem to be retreating towards one point. There's already too many of them gathered for us to approach with anything short of all three of our expeditionary fleets. Even then I doubt we could crack their defenses. Without the other Factions helping us push them back I think our casualties would be about seventy percent higher."

"A hardpoint defense then?" Asks Kim. "We should get the Terrans to Vee Torp the entire area. Who cares if it forms a few rifts?"

"Yeah but their bombers are kind of weak." Points out Sylvan. "A few attack cruisers could destroy them."

"And if they use the big ships as launch platforms the Pirates could return fire with any of the Rovinar weapons they still have." You add.
The others look at you.

"Wait, you all have clearance for that don't you?"

Saputo looks around then lowers his voice. "They have working Veckron launchers?"

>What say?
>>
>>23434383
> Given the amount of time you're putting into getting the Wing up to par its doubtful you could finish training on the weapon before the match.

Then we should continue postponing it. I think the Commander will have a lot to do too, what with our slightly damaged station and the claiming of Surakeh. After all, i suppose she is still the highest ranking house noble around.

> New Attack Cruiser in 1-2 weeks

That's good, if it is fast the Cruiser will be there before the wing has finished repairs. We can plan with it. I propose sticking it to 5th, of course.

> frigatte deals are 1:1

That's not so good. As we are getting all our veterans into frigattes and better ships (some we even need to hire mercs for) i feel a bit bad about having a lone one fly corvettes with the rookies. Isn't there a way to get another combat worthy frigatte? Maybe buy one from a merc company, or buy a civvie model on Tortua and upgun it?

I admit it isn't too bad a problem, but it kind of bugs me.
>>
>>23434690
>Sonia violates opsec

I don't know if they actually got any or if they work or not, but some of them disappeared from Lat'tham space and we may not have intercepted them all.

You did not hear this from me, and it is probably better if you act like you never heard it at all.
>>
>>23434690
>"Wait, you all have clearance for that don't you?"
>Saputo looks around then lowers his voice.
>"They have working Veckron launchers?"

Let's see how long it takes for our head to leave a dent in the table before us. I'd say 10 to 15 hits.
>>
>>23434865
>>23434818
A combo of this seems very fitting.
I'm surprised it took us this long to slip up like this, but on the bright side at least it is with our fellow Knight Captains.

It also gives up the clue that we have a higher security clearance than the others.
>>
>>23434818

That's probably the best response. Cat's out of the bag already...
>>
Get them drunk enough that they don't remember this conversation
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>>23434934

Not really, i think at least some of them know that we were away with our J-26 capable ships during the last days of the Lath'tham crisis, so i suppose they can put 1 and 1 together and figure out that thats were we got our info from.
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>>23434690
"I don't know. The Rovinar were might cagey about precisely what I was scanning for, and why they were on the Terran superheavies. I think they were actually some sort of new Vecron launcher."
>>
>>23434818
>>23434865
>>23435088
>Sonia violates opsec
Technically I don't believe you were ordered to keep it secret, you just happened to be asked to take care of a recon mission by the Rovinar. If they wanted to keep it secret it was as much a screw up on the part of the officer that recruited you.

>Let's see how long it takes for our head to leave a dent in the table before us.
*THUNK*
*THUNK*
*THUNK*
"Alright stop." says Saputo before you can hurt yourself.

>I don't know if they actually got any or if they work or not, but some of them disappeared from Lat'tham space and we may not have intercepted them all.
>You did not hear this from me, and it is probably better if you act like you never heard it at all.
The older two knights nod in agreement.

>Get them drunk enough that they don't remember this conversation
"Now this I can get behind." Says Sylvan.

Saputo leans back in thought for a few minutes and refuses any offers for drinks. "If you haven't already go talk to the Commander about this. Let me know once you have but use a code word."
He looks at your watch. "Say something related to jewellery."
>>
>>23434690

... wouldn't it be highly likely they recovered at least a few Veckron launchers from the old faction war wrecks, including the torpedos?
>>
>>23435173
I thought we had that conversation once we got back to Lathaam Space.
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>>23435189

From the description of the TCS Vieona (which is a fucking beast of a ship by the way, i hope it stays lost for the rest of our lifetime) on the wiki Veckron torps and their launchers are highly unstable. I guess they wouldn't survive long on a wreck, or without experts to supervise them.

Also, didn't we talk to the Commander about the V-weapons? If not, do so now, and curse our stupidity for assuming she knew.
>>
>>23435189
To say that each of the launcher ships were well tracked would be an understatement. The only wrecks that weren't recovered by the Terrans, Rovinar or Republic were captured by the current Ruling House. Its believed they have a stockpile of ten torpedoes and two ships capable of launching them but this could be misinformation.
The Vieona and the Terra Nova are the only ships unaccounted for and its believed the Terra Nova accidentally tore a hole into an alternate universe while testing a new type of FTL system based on the emergency teleporter.
>>
>TCS Vieona
Long term goal:
Find tha thing.
>>
>tore a hole into an alternate universe
I would not be surprised if we somehow stumbled upon clues to it's whereabouts or down the line something happens and the ship reappears.
>>
>>23435432

I find it hard to believe that every last launcher was accounted for, when they must have lost launchers on ships that are in some of those rift areas. Clearly, we're being fed propaganda that they were all recovered and perfectly tracked!

but in all seriousness... god damn it Lat'tham. Can we kill off all their citizens yet?
>>
>>23435432
>The Vieona and the Terra Nova

Let's "savlage" both. Definitely something to do when Sonia's really rich and we need something for our phase of megalomania in our late 20s.
>>
So, is it known approximately how many veckron torps each faction possesses? I find it a bit strange that the dominion can still be considered a major power when it has only ten of them...

The pirates probably have more v-weapons than the ruling house at the moment...
>>
>>23435432
>and its believed the Terra Nova accidentally tore a hole into an alternate universe while testing a new type of FTL system based on the emergency teleporter

Why would such a ship be risked on a test of a new FTL system?
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>>23435674
>Clearly, we're being fed propaganda that they were all recovered and perfectly tracked!
I admit nothing.

>>23435775
>So, is it known approximately how many veckron torps each faction possesses?
No, those numbers are just rumour.
>I find it a bit strange that the dominion can still be considered a major power when it has only ten of them...
Population and ship production. They're second only to the Republic in both.

Thal sends out two flights to drop sensor bouys as ordered. The unit's remaining Clarent and Alex's old C-Type attack cruiser that was recently transferred should be more than capable of the job. You're a little nervous as its been awhile since you sent off individual flights to do this sort of work. Then again back in the Run the pilots had the same levels of experience on average.

Twelve hours later they return to base looking none the worse for wear. They report having detected Free Planet League ships at long range and stayed away as ordered. Looking over the scan data you have to question the threat thy pose. Their ships are similar to the peacock but lack the radiators that gave those ships their nickname. A cylinder 400m in length with a fusion drive at one end and a spinal mount phase cannon taking up most of the remainder. There is no sign of FTL systems just point defense particle beams all over the outer hull. The fleet has eighty ships deployed in a tight wall formation.

You figure the Republic would love these guys.
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>>23436030
Because the Terra Nova is a blatant Enterprise expy, i suppose.

I'm guessing in the original version of this setting it was the protagonists ship.
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>>23436127
>Population and ship production. They're second only to the Republic in both.
Can you give a quick info on the comparative size\power of the major factions of a setting? Not detailed, just who is bigger and who is smaller.
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>>23436127
Mass fire tactics? I like them already.
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>>23436527
>I'm guessing in the original version of this setting it was the protagonists ship.
yfw we ARE the alternate universe
>>
Yeah Terra Nova was always the main explorer ship with the crazy tech.

>Looking back, no you did not talk to the Commander about the Rovinar weapons.
Retracing your log entries it seems your report to the Commander was a bit light on details. You rush to book an appointment to see her. Predictably she is less than impressed but rapidly pushes past that.

"We need to capture those weapons before the other Factions retake them, or destroy them before the Pirates can find a way to use them. There was already a plan in the works to use fast ship units to intercept enemy transports and put teams aboard them. The idea was to create multiple Trojan Horse units to infiltrate otherwise secure enemy facilities. Using them to find the location of the Lat'tham cloning equipment the pirates have stolen was the primary objective.
We could use that as a cover for some of our own troops to board a ship instead of using the soldiers provided by the other Factions. They'll locate the torpedo stores."

While it all sounds straight forward and deceptively simple you're also a bit taken aback by it all.

"Sir, wouldn't the other Houses or Factions be trying the same thing?"

"I expect so yes and the danger to the infiltration team if a launcher is activated while on board also can't be underestimated. What are your thoughts Captain?"
>>
>>23436878
So what's in the prime universe? An outstandingly competent Admiral Sylvan? A polite, demure, housewife Sonia? Dro'all with goatees?
>>
>>23436905

Sounds like a suicide mission.

... How fast can we get Sylvan a suit of recon armor and cloak?
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>>23436832
Approximate. A couple of these might be a little off.

Fleet size by tonnage
Republic -> Dominion -> Warlords -> PCCG -> Terran Alliance -> Rovinar Fed -> Imperium =Tied= Shallans -> Norune

Population
Republic -> Dominion -> Rovinar Fed -> Imperium -> PCCG -> Terran Alliance -> Warlords ->Shallans -> Norune

Territory
Republic -> Terran Alliance -> Dominion =Tied= Rovinar Fed -> PCCG -> Shallans -> Warlords ->Imperium -> Norune

Leaving for work.
>>
>>23436905
Assuming that we capture the weapons then what Commander? What would a house our size even do with them besides sell them to the ruling house?
Other than that it seems feasible, but we will need an elite infiltration team, and enough firepower to get them back out.
>>
>>23436905
First thought: Volunteer.

Second thought: We should have plans in place to deal with the eventuality that another faction makes a play for the torpedoes and has a good chance of pulling it off. We shouldn't be so attached to the weapons that we are unwilling to destroy or permanently disable them instead of letting someone else have them. That's certainly a dick move, but we do have camo and at least one holographic decoy generator, so we might be able to hide our involvement.

Third thought: Prepare like mad for this. Getting even one Veckron weapon would be an insane success, and letting pirates or an opposing faction keep them would have unpleasant consequences. Depending on the circumstances, detonating the torpedoes on purpose could be even worse, considering what they mean for FTL travel.

We know where to get camo, decoy projectors, and other neat stuff that could help. Let's make sure the mission has the best possible chance to succeed.
>>
>>23437136
I basically agree with this whole post.
>>
>>23436910
As OP has stated to have worked on this setting for several years (and it is incredibly detailed) i am assuming he has already written a few stories or short stories in this setting. Or at least thought about writing some.

The Terra Nova crew seems like an obvious choice for being the protagonists in some of them.
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Hello, new reader here! Finally caught up with the quest, must have spent 2 weeks reading the whole thing. After seeing something called "House and Dominion" being near-constantly on /tg/ for YEARS, I decided to check it out. Initially, I ignored this thinking those were setting building threads or something related to wh40k. If you had ever put "quest" anywhere in the title, I think I would have checked it out way, way earlier, probably by thread 5.

I must say that Lot'thram coup was the lowest point of the quest, holy shit, that thing just kept dragging on and fucking on, exhausting any will reading it. I think I read that arc with the rate of 0.5 threads per day, whereas I usually read several threads per day (I'm a quite slow reader). I am so glad that we got and option to chase those superheavies which made us timeskip for a week otherwise I'm sure there would have been a dozen more threads dealing with that coup.
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>>23437731
One thing that bothered me to no end was the price of Power Armor. There is no way, no way in hell they could cost as much as 3 frigates. No matter how personalized and how precise and hard the technology to produce them was. To draw parallel with real word, it is like thinking that top of the line Bugatti super-car should cost more than a common tanker or freight ship. Raw materials used to build average starship would cost more than a PA.

A better explanation would be that when we requisition a PA, our house has to go out of their way to ACTUALLY build one from scratch and that it will become our personal belonging (unlike starships which we more or less borrow from our house). Making our house divert their production for building a PA for a single person is more than enough to highly inflate the prices. If one were to actually buy a PA with cash, it would cost significantly less than the (old) Requisition Menu led us believe.

Speaking of PA, are the players still thinking of acquiring another suit? A medium or heavy PA? If we are, I had a suggestion:
We should search for a (female) marine that has exact same body as us and transfer her to our unit. That way, she can borrow the suit we are not using when we are doing boarding actions or similar, our unused PA wont be left in the closet and we could multiply our force strength. It is win/win situation!
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>>23437783
Concerning the land acquisition from the beginning of the thread. Did that decision get finalized? I would like to suggest that we do not get remote land in Tourtua for the sole reason of having beach parties and turning it into private resort. We should get highly profitable land, preferably high traffic markets and/or dense populated urban centers or at least as close as possible. And I wouldn't mind supplementing it with half a million credits to get more land while we can (the land should be cheaper while the smuggler lords have fled and since we are a Knight Captain responsible for even getting this planet).
We do not need useless resort land! Ffs, we barely ever get downtime and when we do we spend 80+% of it training and pursuing other projects. Sonia never rests.
We need holding that make money right NOW, with all the projects we have in mind we will never have enough money. I mean, people have grandiose plans of building a personal R&D station. That shit would cost us several hundred million of future monies if not more than a billion. And after we build it, it will have to be kept financed.
Our father has trader back-ground, I'm sure if not us, he will find a way to make massive profit on a great smuggler trade-world as this.
We can still have kickass beach parties, just rent a nice beach house for few days.

I was severely disappointed when reading after our first land acquisition? Some panoramic mountain range with forest? Really? I mean, yeah, it is beautiful but it is also useless. If we ever want to make money out of it, we'd have to turn it into tourist attraction which would need millions in investment. Our family is not going to live there, we are not going to live there, only take vacation once in a while which is much cheaper and smarter to do by just going to established tourist spots and paying money. Why we didn't try to get industrialized or urbanized land or at least land which could become on of these in coming years?
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>>23437783
Building a new Formula 1 car costs many millions of dollars, and you can buy a Malaysian flagged cargo ship several orders of magnitude larger for a few hundred thousand. A shotgun made from pipes at Home Depot costs $8, while one made by a master smith at Holland and Holland costs $800,000

Mass produced and used things are cheap, miniaturized power sources and bespoke equipment made from unobtanium materials are expensive.

>>23437831
>why did we take scenic mountain land instead of profitable industry

Because we are nobility and have to act like nobility and other nobles love getting to hem and haw around fancy mountain castles and whatnot. If we keep climbing meteorically through the ranks the entitlements and holdings of our position will far dwarf anything we could accomplish with our personal finances.
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>>23437831
What do you think about all of our R&D ideas?
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>>23437831
>I was severely disappointed when reading after our first land acquisition?
Shit, I should lay off the question marks

Speaking of our family. We should send them more money, like 50,000 or so. We should also make a group foto with Alex and Mike and send it them telling how our oldest friends and wingmen got promoted to knights (and how we are Knight Captain now!)
Also, does anyone thing we should write our will? Making sure all of our finances, land, shares and other property will be transferred to our family if we die?


I wanted to ask. What happened to our station here? >>23403469
Didn't we get its medical upgraded to 3 and weapons to 2? Is this another station or did those parts get destroyed by the sabotage? I wanted to get that memory implant for that heavy laser thing. Anti-tank grade weaponry that can be used while under cloak? Sign me up!


What happened to that fully intact cloak module that we recovered from that battleship? Did we tell our commander about it? If not, why? We could jumpstart cloak development and production if we do. Or are we going to install it on one of our ships?


We got a favour from Rovinar for that superheavy tracking mission but didn't we have another favour from them which we still hadn't fully cashed in? I remember OP several times saying that we have a favour which we could use to buy one expensive equipment (PA, emergency teleporters, holo-cloak, etc). Did we ever use it? Or am I misremembering something?
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>>23438020
Well, that's not fair is it? You are comparing the absolute best with absolute shit. I doubt that if we ever had requisitioned a frigate for 3k points we would get one made out of wood and cardboard barely holding together with duck-tape and spit. You saw what kind of armor and weapons that Royal Guard had, do you think if we order a PA we would get anything even remotely close to it?

>Because we are nobility and have to act like nobility and other nobles love getting to hem and haw around fancy mountain castles and whatnot. If we keep climbing meteorically through the ranks the entitlements and holdings of our position will far dwarf anything we could accomplish with our personal finances.

We don't really act like one do we? And I don't think we ever plan to, it just doesn't fit Sonia's character. Still, I must insist that we don't get second useless resort land. The land on Tortua could bring us serious cash with little investment.

>>23438112
They are all pretty great. I like them. Though I don't remember all of them, could someone make a list (or is there one on the wiki, it is really confusing)?

Since our House seriously lacks in manpower, I was thinking we should try to push into developing and integrating as much of autonomous systems as possible. Limited AIs, Virtual AIs or even full AIs would cut down in crew requirement by a lot. Losing even a single small ship means that hundreds of people die and that doesn't sit well with me at all.
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>>23438167
>Didn't we get its medical upgraded to 3 and weapons to 2? Is this another station or did those parts get destroyed by the sabotage?
It was damaged, not in that sabotage explosion, but during major pirate fleet raid in the last thread.
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>>23438305
The point is that in many cases raw material cost is a tiny fraction of the actual expense that goes into something, especially in spess where planets full of raw material are generally free for the taking, and even more so with the Dominion where 99.99% of people are completely expendable and a lot more frigates are cranked out in a day than suits of personalized power armor.

Speaking of that awesome suit the royal guard had and our stock of favors from the Rovinar, I'd like an awesome suit with built in weaponry and some kind of active defense system.
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>>23438402
That's a shame. I must have missed it, one of the downsides of reading that much in such a short time. Things start to get blurry after a while, especially during combat.

I wanted to ask though. Why are we personally responsible with upgrading the station? Is it our personal station? Does only our wing use it? Do we have high salvage claim on it or something? It's just weird that none of the other wings seem to be spending any points on it besides us and a one time instance when Commander upgraded the core.
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>>23438305

I think with certain things we have to remember that our house is tiny as hell, to the point that the Dominion wouldn't give much care if we were wiped out completely.

It has been mentioned that our recon armor is of Terran make, as the Rovinar got it from them to repay our first mission. Our house likely can only maintain basic parts of powered armor, and has to import the important bits. That and we're technically a pilot, so they may give us discounts on ship-related things and impose additional fees on things that aren't considered immediate needs for pilots.

After all, wouldn't you want your pilots piloting instead of running around in powered armor?
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>>23438167
The favor(s) would certainly come in handy on the upcoming mission to recover Veckron torpedoes.

>>23438305
A lot of information is missing from the wiki, which isn't a surprise, because the setting is so huge and the quest has been running for over a year.

As for AIs, if I recall correctly, they're heavily regulated, though we have had personal contact with a few and may have data from them. I don't remember that whole exchange.
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>>23438512
Yes, I actually agree with that, the part where I was talking about the better justification is similar to what you say. It is just that we are led to believe (or I think we are led to believe) that PAs actually worth more than starships that house up to thousand of people. If we were to buy with our personal money, it should cost much less.
>>23438499
Fine, refined materials then. Those must cost a lot when you are thinking in hundreds of thousands of tons (I have no idea how much starships could weight actually). Heck, even just transporting them should cost a lot. Having a truck transport sand for thousands of miles costs a lot of money for example.
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>>23438509

While our house uses the station as a base, we've been in a situation where supplies were limited for a while.

From what I took away from it, the wings were all given priority over the station and the commanders allowed to divert any spare Requisition toward upgrading it themselves. It kind of makes sense, in a twisted, noble-run way...
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>>23438735
So basically we are the only wing that has been upgrading it? Those greedy bastards!
How many wings are there anyway? 4?

>>23438512
Speaking of Terran made suit, oh boy did I ever headpalmed when you guys decided to let that Terran AI into our brain, the same brain that has the memory of us getting Terran SP production data. You were all for doing that shit second time when thankfully we got called to do something else.
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>>23437136
>We know where to get camo, decoy projectors, and other neat stuff that could help. Let's make sure the mission has the best possible chance to succeed.

We could demand funds for this mission. Get all that cool stuff for free. I'm sure commander could spare a million or so
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>>23438910

>greedy bastards

The station gained a few upgrades without us, but they were fairly slow in coming. I'd guess we can assume other wings had more urgent needs for their WRP in most cases.

>Terran AI

I'm fairly certain that the AI was far more focused upon defeating the other AI than probing our memory-based visualizations for intel. But yes, we could have very well been fucked there...
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>>23438910

The expeditionary fleet contains (from what i know):

3 Attack wings (1 was off on Special assignment, 2 is getting rebuilt with assault corvettes after getting fucked up)

1 Battle Cruiser Squadron

At least 1 Light Cruiser Squadron

I think we had 3 Carriers, not sure about the exact numbers, though.

The Commanders Battleship.

Some corvette squadrons (i think, we are the dominion after all)

That's what i think our fleet has at the moment. We got hit pretty hard at Lath'tham.

Can we find out exactly which units the fleet contains at the moment? And furthermore, when does the Commander get herself a proper medium cruiser-sized ship again? We've been pretty busy salvaging ships of that size class lately.
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>>23438718
>If we were to buy with our personal money, it should cost much less.
Actually, I always thought the cost difference was due to the economics of scale and bureaucracy . Houses can pump out ships no problem because everybody and their mother has a freaking shipyard hanging around somewhere. Also, since they're large vehicles you don't really need overly complex equipment to construct them. PA, on the other hand, is probably highly regulated and restricted by the various governments for their use only, The fact that you probably need complex equipment to construct them thanks to all the miniaturization doesn't help anything. The cost difference is most likely a "fuck you we don't want you buying this" thing.I could see it being so expensive as a way of restricting it to nobility and officers, and to keep it out of civilian hands. Otherwise, if you were a marine or someone who they'd want to have PA, they'd just assign it to you.

>>23438305
>We don't really act like one do we?
Military officers who are awarded nobility rarely do. We can still know how to play the game without subscribing to it. It seems like we just want to fight and take care of our family. Gaining nobility, wealth, and power is a means to that end.

Plus, TSTG said in >>23401627 that we're getting quite a bit of land. I think the general suggestion so far is to get some beach land for the Wing to use, then get as much Industrial on Surekah as we can. As far as that island bunker is concerned:
>>23414155
Talk to the House appointed colony administrator about having the island act as a high security resort for officers and nobles. This would continue to ensure the base remained guarded against squatters.

I like this. It wouldn't cost us anything and would help us raise our standing within the House. Nobles love shit like this.
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>>23441232
> get some beach land for the Wing to use, then get as much Industrial on Surekah as we can.

I don't see why we should be responsible for the beach land to be used by our Wings. We're not going to stay in this region forever so at best this place could be used for R&R for a month, seeing how little downtime we get, we could squeeze a day or two at the beach, maybe a week. Is it really worth it to lose the chance to get property which will generate us money forever? Getting remote beach land does not mean we are definitely getting beach houses and other accommodations. Crew on downtime is more likely to spend time in more populated areas where they can party and drink and go to the beach nearby. Even if we did get a house, the crew would prefer populated area as it is much more fun
And if we do get land with a populated market like I hope, we could simply set orders for any cool shit we need and pay reasonable prices for it. If we place merchants working in our name, we could simply put an order to them to acquire stuff. Things we want to sell, we dump here and get better prices than if we tried to sell them quickly elsewhere.

There are frankly many more advantages in getting profitable land on Tourtua than getting one for "beach and parties" which we will probably do just once during the entire quest and forget about it. I know we are getting industry zone in Surekah but that shouldn't stop us from getting bigger background money stream, should it?
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>>23441634
And keep in mind that since the most people fled this place, a lot of the land is vacant. We must capitalize on this while we can, we will get more land then it would be usually possible. The land is already premium here, in few months the costs will skyrocket. While the unused remote land will probably be costing the same.
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bump
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>>23437263
>As OP has stated to have worked on this setting for several years (and it is incredibly detailed) i am assuming he has already written a few stories or short stories in this setting.
>Or at least thought about writing some.
Scibbled drawings of maps, ships and battles in the back of notebooks mostly. I was only able to finish 1 short story in the setting. Its a bit dated unfortunately.
Most of the timeline short forms I've written up get deleted somehow.
>The Terra Nova crew seems like an obvious choice for being the protagonists in some of them.
Terran Civil War was mostly focused on the crew of the Terra Nova rallying forces to their side.
First Faction War focused on the TCS Excalibur.

Second Faction War was a combination of Excalibur, Vieona and the Endeavour for the first half. The Terra Nova for a short period, then it was kind of a mess for the rest of that one, switching between a dozen more ships, crews and special forces teams on both sides.
One of which included a brand new Vengeance Type until it was half blown up and abandoned near Dominion space...
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>>23437731
>Finally caught up with the quest, must have spent 2 weeks reading the whole thing.
Hardcore.
Nice pic btw. Reminds me that I haven't thrown a particular ship combination at you guys in awhile.

>If you had ever put "quest" anywhere in the title, I think I would have checked it out way, way earlier, probably by thread 5.
I considered it but felt the title was already getting a bit long.
>Lat'tham mess
Yeah that whole stretch was exhausting and I knew it would only get worse if you guys stuck around.

>PA cost
I always felt that there being very few manufacturers that could produce good ones would drive the price up. You make a good argument as well. Obviously either way its merely a mechanic to keep players from spamming more Power Armour than would be available to any House ever.

>We should search for a (female) marine that has exact same body as us[...] she can borrow the suit we are not using when we are doing boarding actions or similar, our unused PA wont be left in the closet and we could multiply our force strength. It is win/win situation!
Really surprised nobody brought this up sooner. I think there were suggestions starting to go in that direction but they didn't end up going anywhere.
Roll 1d100 for body double.

>Concerning the land acquisition from the beginning of the thread. Did that decision get finalized?
Actually I was going to have you touring an industrial park or two on Surakeh after the talk with the Commander but I ran out of time before leaving for work.

>I was severely disappointed when reading after our first land acquisition. why did we take scenic mountain land instead of profitable industry?
That was land on the House homeworld. The cities and industrialised areas have been owned by the House Nobility for hundreds of years.
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Rolled 10

>>23445871
>Roll 1d100 for body double.

Time to find our long-lost twin!
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Rolled 26

>>23445871
Does anybody else make routine use of body doubles? I'd wager that Winifred doesn't handle nearly as many boarding actions as we do, but I don't remember a mention of her armor being used by anyone else.

Not that that would have been widely available information.
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>>23445871
Rolling Thunder
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Rolled 62

>>23445871
Rollin'
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>Send Family money, like 50,000 or so.
You've sent them a lot more than that.
>Pic with Alex and Mike, telling of them being knighted and promotion
Sounds good. You tell they guys to get their new dress uniforms in order.
>Should we write our will? finances, land, shares and other property will be transferred to our family if we die?
Well at the moment your family gets everything. I dont recall what the decision was for the custom Battlecruiser.

>>23438167
>What happened to that fully intact cloak module that we recovered from that battleship?
Intel has it locked down. Yes the Commander knows about it, you Mike and the Marines are to limit the people who find out about the thing. Repairs to the ship its mounted in are a low priority atm as the House lacks the capacity to outfit the ship to make the best use of it. Or they could but it would take forever and it would then be difficult to cover up. The current plan is to finish repairing the Battlecruiser yard and then try to reverse engineer the Fast battleships. Once that's done they can decide whether to yank the cloak and send it back to the homeworlds to be reverse engineered there or rebuild the battleship in a cordoned off slipway.

>>23445973
>Does anybody else make routine use of body doubles?
None that you've met personally.
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>>23438305
>Well, that's not fair is it?
What a shame.jpg

>could someone make a R&D list for the wiki?
I sure wish they would. I thankfully only have to keep track of the ones you successfully got funding for.

>>23438735
>So basically we are the only wing that has been upgrading it? Those greedy bastards!
>How many wings are there anyway? 4?
There were only 2 attack wings active in our fleet for the past month, 1 of which was off elsewhere. 1st Wing is back now so you'll also be seeing additional upgrades from them in the near future. They spent all 12 of their WRP just getting their munitions stockpile up from zero.
From what you've heard there are 3 additional attack corvette wings back in the Homeworlds making up the bulk of the defense forces.

>>23439998
>Can we find out exactly which units the fleet contains at the moment?
Give me a bit.

>>23438556
>The favor(s) would certainly come in handy on the upcoming mission to recover Veckron torpedoes.
Yes they could. What specifically to spend or trade them on is the key.

>>23439020
>We could demand funds for this mission. Get all that cool stuff for free.
Pic related? Obviously the Commander would prefer you not break the bank if possible.
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>Body Double
>Rolled 62
Uh. Well she'll be rather uncomfortable but the suit would fit. If you wanted to broaden your search to include the infantry you can try again but the skill level would be lower.


>>23441670
>And keep in mind that since the most people fled this place, a lot of the land is vacant. We must capitalize on this while we can, we will get more land then it would be usually possible. The land is already premium here, in few months the costs will skyrocket. While the unused remote land will probably be costing the same.
Makes a good point.

So, for land we're currently looking at:
-Industrial areas on Surakeh
-High security resort, Tourta bunker complex (which you would have to invest SOME money into to get money back)
-Population centers or areas close to them on Tourta

Objections?
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>>23445871
>>Lat'tham mess
>Yeah that whole stretch was exhausting and I knew it would only get worse if you guys stuck around.

I didn't really mind it that much, to be honest.
Personally, I don't enjoy shuffling around ships and pilots at all, and we've been doing that a lot lately, but I simply go do something else while the other players decide on these things.
I enjoy the action sequences, non wing-related planning, and character interactions much more than that stuff, so I honestly hope we're done with the wing organisation for a few threads.

>>23447005
>Objections?
None.
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>>23447130
>so I honestly hope we're done with the wing organisation for a few threads.
That's the plan. With any luck as new pilots become available they'll take the place of the mercenaries. Or the reverse may be necessary, we'll see.


House Jerik-Dremine Expeditionary Force

1st Attack Wing (Strength 48 ships minus carriers)
3rd Attack Wing (Strength 67 ships minus carriers)

1x Battlecruiser squadron
2x Light Cruiser squadron
1x Frigate squadron (Combat unit)
2x Frigate squadron (Troop transport unit)
2x Carrier group

1x ECM Battleship
1x Eminence class Medium Cruiser (Fully repaired)

Reserves

2nd Attack Wing (Strength 48 ships) *Assault Corvette unit
1x Frigate squadron (Combat unit)
1x Carrier group

4th Training Wing
5th Training Wing

??x Transports

1x Battleship (Under repair)
2x Fast Battleships (awaiting repairs)
1x Republic Medium Cruiser (Under repair)
1x Lance class Medium Cruiser (Under repair)


We're currently at post 250. I'll be working much of tomorrow so I'm not sure if we'll be able to continue this thread. Sorry its been mostly logistical stuff this week. Next weeks game will begin on Monday.
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>>23447005
Yes, Those are the preferred player options.

We could always open our credit accounts to make them all happen, or at least two... Either by direct acquisition in conjunction with house grant, or by direct acquisition and some greasing of wheels in conjunction with house grant.
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>>23446862
So our house is really small, and this campaign has been up until now a windfall for it, what with the high increase in cruisers, land, political/military and perhaps economic connections and the sudden peace that is enforced through it.

But as i Said previously , we can always use some of our profits that accumulate in our accounts to get more land if we know where to apply it, thus a trip to Surakeh and Tourta would allow us to met perhaps the responsible people for those assets and see how we can get them at the best price total in conjunction with our land grant. I am certain the Government on Surakeh or Tourta could show their appreciation for our action in addition to the House, especially if we bring some gifts to show them our concern. - And the beauty is it can be played as such with a straight face while we make the 'symbolic' monetary transactions.

And considering we control a considerable part of our fleet. Enough to be on a graph of the total fleet power of our house, there was little point in voting against the movie, since anyone out for use would know us immediately out of the OOB organisation charts of the house.

Plus that movie will hopefully paint our house in quite a good light, through our actions.

>>23447349
I enjoy most the political and economical manoeuvring done in the thread , so that is to what i contribute mostly, but have not been really that active the last two due to RL, so i was not able to debate the movie and land deals.

You can be certain that others enjoy the logistical approach, and like playing X-com with ships. I am certain we have a player for each aspect of sonia's life.
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>>23447734
That got me thinking, we are one of the smallest Houses, yet we got Surakeh and Tortua. So how many such planets in the region were war is going right now? I suppose many more if a smaller house gets two?

>anyone out for use would know us immediately out of the OOB organisation charts of the house
OP said the Republic databases doesn't have our photos yet
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>>23447005
>Uh. Well she'll be rather uncomfortable but the suit would fit. If you wanted to broaden your search to include the infantry you can try again but the skill level would be lower.

Yeah, we should try infantry. I was going to suggest if we don't find suitable marine that we try to elsewhere. If we find perfect or near perfect fit, we can transfer her to our unit and give her some job that barely requires her to do anything. Then we will have her use all of her free time training, be it with the marines or in holo-booths. If we get the medical section of our station to 3, we could use memory implantation.
After a month or so, she will be ready.

If we don't find anyone better, we can try in a month, we'll probably have received more people from home after that.

>>23447005
-High security resort, Tourta bunker complex (which you would have to invest SOME money into to get money back)
I'm not rally into this one, mostly because we are not getting the awesome underground evil lair and that we have to invest money to get some back. We should talk to our financial advisers.
Also, I support investing a lot of money and/or opening up credit to buy much more land than we would get just by the promotion. We should get lands both on Surakeh and Tourta

Speaking of this place, were those antique artillery guns anything worth?

>>23447349
>We're currently at post 250
Doesn't auto-sage kick in at 350?
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>>23447734
>>23448590

You know, we never actually asked how much money we would be getting. Shouldn't that have been a reason to take part in the movie or not?
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>>23448771
>-High security resort, Tourta bunker complex (which you would have to invest SOME money into to get money back)
>I'm not rally into this one, mostly because we are not getting the awesome underground evil lair and that we have to invest money to get some back
Agreed. We need some land on Tortua too, but some profitable land, not resort.
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>>23445871
>I was severely disappointed when reading after our first land acquisition. why did we take scenic mountain land instead of profitable industry?
>That was land on the House homeworld. The cities and industrialised areas have been owned by the House Nobility for hundreds of years.

Would it be possible for us to do something with that land on the Homeworld then? Having a scenic forest next to a mountain is nice and all, but it really isn't doing much for us. Maybe begin construction on a large residence (see castle) for our family to showcase our wealth and rising influence to noble families back home?
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>>23448910
Hunting grounds my dear fellow. Hunting grounds or vacation lots in the middle of the capital. If we can get that somewhat workable amongst our circle we can ensure that our power bloc gets social visibility and ensures there is a place where everyone can gather without undue attention ,especially if we have guest from all over.


The Castle is superfluous and would ruin the scenery. A very large hunting lodge with a huge basement, mostly for wines and perhaps mushroom cultivation would allow us to have a secondary funds avenue there and a way to combine it with the hunting or vacation experience due to the house wines and mushroom toppings.
>>23448859
>>23448771
>High security resort
It is a good way to make it not only self sustaining but a place we own that we can always ensure to get a tap on current military political leanings and such, if it gets popular with the officers as they are the most likely target market - having been here, and needing a place to go where they can feel safe from the bloody retribution but cant go all the way home for now. Once it gets popular with them inertia ad some investment will keep it going and growing.


Coupling thee two together and you got yourself a powerful location to base a political engine, since it has a good place in the capital and a very very good one in the new acquisitions.


They have uses, but not so obvious and these need a bit of work. Whereas industrial or population centres are not all that easy to secure and not all that scenic and great in attracting potential supporter, while the vacation resort both on the Homeworld and on Tourta can by their name attract those who only want a nice time, allowing us the recruitment possibility, whereas anywhere else it only nets us those coming out of obligation.
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>>23448590
We got that because we were in orbit with the guns. Plain and simple as to why. Not all houses went to war if you remember, most of them staying home expecting the war to be a drain of material and manpower to those that go. That they were wrong does not invalidate the fact that it was a gamble and may still be, if we loose too many ships and cant hold those planets after the intra Dominion Ceasefire ends. (do keep in mind that as long as this campaign is a running the Ruling House imposed a general ceasefire for all houses in the dominion. Else we would see a lot more houses shooting one another, and many of them prefer to conserve their resources and hope we and those involved loose bad)

Thus the whole thing is a great balancing act. Getting enough assets, without loosing to much troops so that at the end of the campaign the accounting bottom line shows a increase in assets with the military force and alliances needed to defend them against other houses and outside forces.

Considering that we are not a stocky blob of assets but more of a string, our military and political connections required to defend us are quite possibly the highest.

So no it is not all that extraordianary since a small house can be bullied easier than a medium or great house into submission ad thus take those planets away.

And considering this is only a sector of the fight, there are undoubtedly more of course.

We are after all fighting across galaxies. We are most likely a level above 40k and SW in spread if not concentration of worlds.
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Also keep in mind that while house Lat'tham incident was ideologically motivate (questionable, imho), others have quite the political motive to be treasonous to this campaign. Namely those that have committed only token forces or none at all (token forces are more likely due to implied proximity and familiarity with the matter, but 'none' are not ruled out), and have kept the bulk home , are more likely to benefit from a very very costly victory over the raiders, if not a temporary defeat (that will most likely see the dominion go full conscription on the house forces, after the volunteers got smashed). Thus ensuring hat the rivals that volunteered got set back for good, while they are the ones left with the forces to seize all the gains.

Don't you love internecine politics and state organisation? The Centarui Republic or the Imperium of Man is most likely more united than the Dominion.
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>>23449028
Hunting grounds ay, what an intriguing suggestion. While I like the suggestion, I don’t think we are currently in a position to make use of said grounds. Our military activities and obligations away from the Homeworld will likely keep us busy for years to come. Furthermore, do we even have a power bloc? We have our family obviously, but beyond that I don’t believe that we have any real political connections, even among the other Knighted nobles within our Wing; which is something we should definitely remedy sooner rather than later.

I like the large hunting lodge idea, you are correct in saying that a castle would ruin the natural beauty of our holdings. As I said above, I doubt we will be returning to the Homeworld anytime soon, so I think such a structure would be better utilized as a vacation location for other nobles, in addition to a get-away location for our family to entertain important dignities.

Turning the bunker complex into a high security resort for nobles and officers, while unlikely to result in a large flow of revenue, would certainly be profitable in other ways. These could include a boost to our reputation among the upper classes of our house, political support for our actions or even extensive technological or economic contracts.

In my opinion, we should claim this resort on Tourta and a diversified portfolio of land on Surakeh; which would include a mix of industrial and commercial land, with the commercial land being focused on the finance industry. While at the same time investing some of our own money on improving our estate on the Homeworld, in addition to our newly acquired resort.
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>>23449191
We do not, as of yet. But that is not to say that we cannot create one, supporting our commander Winifred, getting our underlings and perhaps fellow Knight officers (Cpt), certain economic parties, perhaps the administrator of Tourta, and other people of consequence. That baron perhaps we trashed a aero-fighter... His son or nephew was close by at some point.


As well perhaps that Knight from house Asshole, and any other person we can get to share a common interest.

We can at least try to get some kind of support inside the house for our own political destiny and outside of it for our houses continued survival and prosperity.
>>
>>23449028
>>23449191

If we are going to get the high security resort, I still insist that we either use our finances or borrow money to buy highly populated land on Tortua.
I still question the use of high security resort though, we should investigate more and have our financial/political advisers analyze the prospect of this kind of venture. This planet is classified as a "free port", maybe a lot of nobles and officers would refuse to come here simply based on that? And after the campaign in this region is over and the fleet moves on, how likely is it that people will visit this place? Besides, to even use the political advantage this place might net us, we personally need to be around here to make and improve connections. It is unlikely we will be visiting this place often.

The advantage of getting 'profitable' lands is that after this sector is cleared and after the war as a whole, it will become a safe, civilized zone. The civilian traffic will increase, the industry will keep developing further, the economy will prosper. Maybe we'll see a lot of immigrants. There's a reason why some chose to take lands on High Plateau and the frozen planet, this will become a higly lucrative region if we do not lose the war.


Speaking of lands, what happened to Grow OP? Did we not take advantage of possible legal drug trade? That shit would make us filthy rich if we go right way about it. Grow drugs there, sell them on Tortua.
>>
>>23449237
There's also Vista & friends, the Terran junior officers we saved, and some of the crew on that sleeper ship we found.
>>
>>23449237
As the one who you first quoted that was my intention.

To showcase their usage and advantage, so they dont get dismissed. Of course i would want all three options, should we have the grants and money to get them...

Of course however, if its the choice and we can only get one at best two, i will favour the profitable options on both planets and not the high security resort, due to the fact that with that money we may get it somewhere down the line... perhaps.

Still if we can get them with some of our liquid assets, why not invest them in something durable and worthwhile that is not tied to warfare? Our current money making engines are all tied to warfare and on the premise that they will be in constant demand. With the war at an end they might quite likely experience a drop in volume, so in case we win with our house intact, we may want to get a diversification of our financial portfolio.
>>
Way i see it, the expeditionary fleets will very soon get a battering. These warlords are dangerous, after all their losses they still have the 3rd highest fleet strength of all factions, and that information we got from Saputo is more than worrying. It looks like the warlords have drawn most of their forces together.

This war is at a potential turning point. I predict that the easy pushing around of pirates is at an end here, from now on this will be a war of attrition.

We need to somehow keep Jerik-Dremine out of the worst of it without offending our fellow houses or gods forbid the ruling house. This is going to be a real balancing act.

On powerbases: We do not seem to have any real enemies in the expeditionary fleet, only Baron Archibald may eventually dislike us. Thats a good basis. Bro it up with our fellow officers, continue serving Winifred well through the coming clusterfuck and avoid getting the house expeditionary fleet wiped out.

Friendships and Alliances forged in battle and based on saving one anothers asses usually last the longest.
>>
Worse still them making a assault and running our gains over, and our forces too, as they would be committed to their defence, outclassed by a magnitude.

We pretty much now are at the mercy of the actions of the Allied High Command in this campaign.
>>
>>23450698

That is anything but reassuring.

From what we have seen High Command cannot into joint operations.
>>
>>23449413
>>23450698

We're elite unit, maybe our house's entire fleet is seen as elite too. They wont use elite units like cannon fodder would they?
>>
>>23451297
They will if they've got something against us/our house or just don't like how rapidly we have been expanding.
>>
>>23451297
We are elite by Dominion Standards.

Think of it like Africa elites, or Indochina elites. Baring Ruling house, i doubt we get much stock put on us by the greater Vectron heavy powers.

Speaking of Vectron Weapons, getting a couple and a launcher would ensure we keep our gains... in a MAD sort of way, since it would be useless trying to blow up ships with it, considering our size, but it sure as hell can blow up through a planetary shield pretty good... thus making even proxy attacks complicated at best. The trouble is keeping them.

Most likely in a ward kind of deal with the ruling house. Secret Arsenal/Reserve, and using that as a more subtle way so that they, the ruling house get people off our asses, while we keep the weapons and will use them only on their orders - thus giving them a way to have a few hidden ones.
>>
How are Vectron torpedoes even made anyway?
Does Dominion have the capability to produce them?
>>
>>23453888

I imagine Terrans and Rovinar have a monopoly on them, just like SP torps.
>>
>>23451452
>Speaking of Vectron Weapons, getting a couple and a launcher would ensure we keep our gains.

I've got a feeling that would be a great way to turn out house into a pariah state within the Dominion. Houses previously wary or suspicious of us might turn outright hostile and band together to counter us. We'd also probably gain the attention of the Great Houses, one of which might see a minor house with a Veckron weapon as a threat. A minor house playing MAD with a Veckron weapon will probably meet an abrupt end. Minor houses come and go constantly, so one uppity minor house getting smacked down by one of the Great houses for harboring WMDs wouldn't raise any eyebrows.

Regardless, I think if we ever find a Veckron weapon, we should kick it up the chain and let it be a Command problem. Deciding what to do with a WMD like that is outside our paygrade.
>>
>>23454203
I agree. We would probably become space Pakistan.
>>
>>23454203
We could always just stash one or two away in a secure location somewhere for our personal use...just in case; while simultaneously kicking the rest up the chain of command.
>>
>>23454259
>We could always just stash one or two away in a secure location somewhere for our personal use...

To put a real life analogy on this, imagine what would have happened if General MacArthur decided to "stash away" a nuke during the Korean War, and then drop one on China like he wanted without Command even knowing he had one.

With that said, I'm against us having any sort of WMDs at this stage of the game. Maybe if our House survives long enough to become a medium or even a Major house it could be a possibility, but right now we're the small frog at the bottom of the well.

Once the Pirate warlords are defeated, and the Dominion-wide ceasefire ends, we're going to need to be on our A-game to keep the gains we won for the House. That also means not attracting any unwanted, unnecessary attention before we're ready to handle it.
>>
>>23454406
MacArthur was a high-ranking military leader in one of the most powerful nations on the planet.

I'd say our situation is more comparable to a police sergeant in Monaco acquiring an ICBM loaded with dirty warheads. And then trying to keep that secret from everyone.

Sonia is a small-fry in a small-fry House. For her to try to keep a launcher for the most potent WMD known to man secret and secure, on her own, would be unthinkably dangerous. We know what the greater galactic powers would do if they knew we had data on producing SP torpedoes. If they found out a single Knight Captain was holding a Veckron weapon in reserve, the repercussions would be explosive.
>>
>>23449237
I agree, it would be prudent to have some outside experts look at this proposal and inform us of its economic and political potential. Also, I don’t think anyone actually voted to take lands on either Plateau or Frostback, they were simply options.

As an earlier Anon pointed out, this campaign is slowly moving towards larger set-piece battles against stronger foes, which necessitate a joint-response from the various factions currently in this region. As a result of this, and the general incompetence of the commanders of these joint taskforces, I think we’ll be in this sector for a while. Yet even if this is not true, we could always just sell the resort.

Furthermore, I think there is a way for us to have a larger portfolio of holdings on Tortua which doesn’t involve forking over a lot of money. TSTG has repeatedly said that as many of the smuggler lords left before our invasion of Tortua, many large plots of developed land are now completely vacant. As we don’t know if the owners of these properties will ever return to claim them; and as they are unlikely to provide the House with any real loyalty, we should instruct the planetary governor to simply declare that all property-owners who have not returned without approximately one-month to register their lands with the new planetary government have forfeited their lands to the custodianship of ‘House’ (see the governor and us). There are benefits to both sides of this arrangement. Either we will see a mass return of wealthy merchants and individuals; or we will receive a large amount of property essentially for free. Should the later transpire, this property could then be divided into four groups: our new personal holdings, the governor’s new personal holdings, lands granted to the House and lands granted to local important dignitaries (see the Administrator) as a way of increasingly their loyalty to the House and the local government.
>>
>>23455313
Sounds like a good idea. We should get land before doing that anyway in case it fails, if rich merchants return and we do not have any land here the whole thing would have been pretty useless for us personally.
>>
Going to put up a survey shortly for the land thing.

>>23449237
>Speaking of lands, what happened to Grow OP? Did we not take advantage of possible legal drug trade? That shit would make us filthy rich if we go right way about it. Grow drugs there, sell them on Tortua.
Most anons seemed uncertain and were conflicted with what to do with them.
There is talk circulating on the base about botanists being called in from all over to take a look at the local plants and see if they could be grown to have a bit less punch. Chemicals in the soil on the planet are drawn in by the plants and concentrated. There is concern on the command network about how powerful the resulting drugs are and their toxicity. Some nobles are pushing to have a temporary ban placed on exports to the homeworlds as they could put strain on medical infrastructure.

>>23453888
>How are Vectron torpedoes even made anyway?
>Does Dominion have the capability to produce them?
You might find out some day in character.
http://www.youtube.com/watch?v=EdHGSXmOMqE#t=1m30s

>>23454224
>space Pakistan.
I laughed.

>>23455313
>we should instruct the planetary governor to simply declare that all property-owners who have not returned without approximately one-month to register their lands with the new planetary government have forfeited their lands to the custodianship of ‘House’
Sounds like a good plan.

>(see the governor and us)
It would belong to the House then, but that doesn't mean you couldn't buy some of it while it's still cheap.
>>
http://www.surveymonkey.com/s/BQ9NPHD

Decide how much land you're going to buy up. Suggested max limit in extra cash spent was 250k-500k.
You've talked to your financial advisor about potentially pulling some of the funds to put towards the purchases.


Is there any additional training you want the Wing to carry out with the new pilots or just stick with rotating everyone out?
>>
>>23458583

Hey STTG, Dramatis personae list maker here. If you get a chance, could you shoot me an email? I'd like to help out with that section of the wiki or just get instructions on what you'd like me to do with the list.

And we need to get the rookies trained for shifting combat situations, more emergency reorganization drills!
>>
>>23458698
Reorganization drills!
>>
>>23458698
Shoo, be gone!
>>
>>23458583
>Decide how much land you're going to buy up. Suggested max limit in extra cash spent was 250k-500k.
Personally, I am willing to pay up to additional million space dollars to acquire additional land, no matter what option wins.
Man, it would be hilarious if we buy populated land in Tortua and that apartment we fucked up falls withing that zone.

Also, can we roll to find a much better suited body double from infantry? If we ever get second PA, that would be handy as fuck.
>>
>>23458583
I am correct in assuming that the 'abandoned land' is land that the governor has appropriated as I suggested above, and not just empty space?

Also, I've added a page to the wiki (http://houseanddominion.wikia.com/wiki/Reynard_Holdings_and_Finances). I'm not sure how up to date all of the information is and there is some general fluff in there as well, but it should help to keep everyone on the save page as to our personal and family holdings.
>>
>>23459025
Did the rest of our family actually become nobles?
>>
>>23459046
No clue, I don't think it was ever mentioned. I simply assumed that if we entered the ranks of the nobility they would as well, simply without any of the official titles which we have.
>>
>>23458698
>I'd like to help out with that section of the wiki or just get instructions on what you'd like me to do with the list.

Section headings reserved for Factions for the most part, the exception being the Player's House.

For people within the House
Name [ Species and sex if applicable ] (Rank and or position)

For within the Dominion
Name/Rank [repeat of the above] (what House they're with)

Other Factions or power blocks
Name/Rank [species]

I've thrown in placeholders all over because the wiki is annoying and double spaces everything at the drop of a hat. That and I know there are names I haven't gotten around to adding.
Other than that the only thing I can think of is doing up small article links for each character but obviously that would require far more time than I have available and wouldn't ask that much work of anyone.

>>23459025
Correct.
>Also, I've added a page to the wiki
Awesome. I'll have to add a bunch of links to the more game relevant articles from the main page.

>>23459046
Not technically, but they have money now which is the next best thing.

Kavos lets you know Arron is looking for you so you stop by the bridge when he's finishing his shift. Ever since the station underwent the upgrades to the training systems he's been sneaking off to make use of the Holobooths when they're not busy. Apparently he's trying to get his scores up high enough to be retested as a pilot candidate.
He's wondering if there's any chance you could let him practice with one of the units spare corvettes while under supervision. You picture Arron sweating nervously at the controls while an NCO waits to see if he's going to try and steal the ship.
[ ] Let him try, it couldn't hurt
[ ] He's fine as a sensor officer (try to talk him out of it)
[ ] Refuse. He'll get himself in trouble for insubordination someday.
[ ] Other
>>
>>23459093
>[x] Let him try, it couldn't hurt

I always liked Arron shenanigans, as long as nobody really gets hurt so make extra sure that if things go wrong, they can be controlled. Maybe supervise his personally.
>>
>>23459093
>[ ] Let him try, it couldn't hurt
But if we think
>He'll get himself in trouble for insubordination someday.
might be a problem at some point, we should probably be honest and tell him what will be required of him when he actually becomes a pilot.
>>
>>23458962
I second spending up to a few million on acquiring addition land. We can take the money out of the 'funds' section of our investments, which is just money sitting around in a bank I believe?

>>23459093
>[X] Let him try, it couldn't hurt
>>
>>23459093

[x] Let him try

At the very least, Arron being a rated pilot will be helpful by allowing us to jump into power armor for assaults if our ship still needs to remain active for possible combat
>>
>>23459093
[X] Let him try
>>
>>23459159
>We can take the money out of the 'funds' section of our investments, which is just money sitting around in a bank I believe?

See: http://en.wikipedia.org/wiki/Mutual_fund

>>23459414
>t the very least, Arron being a rated pilot will be helpful by allowing us to jump into power armor for assaults if our ship still needs to remain active for possible combat
This reminds me, Arthur, Verilis and Daska being the current chain of succession should the unthinkable happen. They have not really had a chance at the helm of the Wing and would have less experience if they had to take over. Just one more thing to think of in the training.

See you next week on monday. Even if the bump limit has been increased to 350 posts, I don't have any more time this week.
>>
>>23460120
Thanks TSTG, although I tend to sleep when the action happens these days, I love reading the quest.
>>
>>23460120
Thanks for another great thread TSTG.
>>
>>23459159
They are not in a bank, they are in shares of companies.


If we have a large share we could just have the profits from that diverted to a personal bank account and facilitate the land purchase.

That is where the 250k- 500k figure that TSTG came up with. So exceeding that may prove a bit harmful, should the land provide less financial gains...
>>
Thanks as always TSTG see you Monday
>>
>only Baron Archibald may eventually dislike us.
If he actually disliked you securing starfighters for your Wing would be far more difficult.

He considered you honorable enough for saving Troy Harmen from the fake assasination attempt that he didnt charge you the cost of having the damaged fighter restored. That would have put you well into the red before you became a Knight.
>>
>>23464058
Thus we must get him a replacement. Was it perhaps a original or a replica...

With that we certainly will get a good relation with him.
>>
>>23464998
And when he holds a ballroom and we must attend, we come flying in with that, go straight to him, and ask him if he would like to take a flight in his latest plane. Which one? That one!



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