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Previous threads:
http://archive.foolz.us/tg/search/subject/epsilon%20drive/type/op/

Hello and welcome again to Epsilon Drive! In this arc, we play as a small group of the dreaded Cayman Pirates, notorious space pirates. After seizing a freighter, the Flying Dutchmen rest up at the hidden pirate base of Blue Angel in the asteroid belt.
And they are recruiting!
>>
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>>23349422
Here are the available classes. Pick a class from the topmost row, then choose a loadout for that class, which is available in the same column.
>>
Deep Blue reporting in. My darling Chrysalid is chomping at the bit.
>>
Skirmisher(s) with Power Gauntlets!

What good is having an adrenaline rush fueled 6 move (I'm assuming that's quite good) if you can't get through doors and walls.
>>
welcome aboard, just choose a name for yourself and preface it with your class and loadout!

[Skc-PG] in this case
>>
>>23349530
Good! If that's your preferred class and loadout, put it in your name field like so: [Skc-PG] insertnamehere.

While we wait for more recruits, I'll answer any questions about Epsilon drive.
>>
>>23349422
Cheese!
>>
[Body Armour upgrade +1AP]
"So what are we dealing with today, Boss?"
>>
>>23349634
What dice sysrem are we using?
>>
Right, I'm in, if that's alright.
>>
1d10s, roll under
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>>23349693
A roll-under d10 system. You see the numbers in the boxes? That's the target number, roll under that to hit.
>>
>>23349722
thanks! Im ready to go.
>>
Rolled 9, 2, 2, 7, 9, 2, 4, 10 = 45

for example say I'm firing my shotgun twice. I roll an 8d10 like so (shotguns are [4]x4 so I have to roll 4 or under to hit.
>>
Rolled 8, 10, 1, 5, 10, 3, 4, 3 = 44

>>23349781
in this case I hit my target 4 outta the 8 times, not bad
>>
Like this?
>>
>>23349796
That is incredably helpful thankyou!
>>
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>>23349681
Well, we've just received transmissions from Captain Malik, I wonder what it's about? Lemme switch the channels.

"Yo, Flying Dutchmen! I've received reports of increased Aquila patrols into the Asteroid Belt. Seems like your little freighter snatch did not go unnoticed by them. Be on the alert, they might be going on a razzia."
"By the way, you guys have sweeped the freighter clean of any possible bugs, haven't you?"
>>
>>23349809
yup perfect
>>
What does the [6]x1 --> [4]x1 mean on the EMP grenades?
>>
before landing I shall purchase some last minute equipment with the loot from our last battle.

=Gas=
=FGog=
=Amr=

That leaves me with 8 xp leftover
>>
>>23349838
that'ld be splash >direct hit, doesn't really matter for emps though
>>
>>23349838
That means you hit just the intended hex below 6, while rolling below 4 means you also do damage to adjacent electronics.

Also, I've heard that the Aquila uses electromagnetic shields, so your EMP bomb wastes their shields considerably. As in, completely out. Otherwise, you can just overload it with tons of firepower or melee.
>>
>>23349907
Ill go with my killbot and check the engine room for bugs.
>>
Meanwhile, lemme count the heads...
[Coh1-KH]Deep Blue redaeth !GQOZdp73pE
Roofie (coh2-kh) !RUEJvrnTOw
[Asc-AR]"Buttercup" !i64JEple9o
[COH3-EW]Fuck Names !CmGAP8pH1Q
[Skc-PG] Kickflip

5 people, eh? I'll wait for maybe 2 more, and we can start.
Also, please fix your tags like the above, it will help you in identifying where you are on the map.
>>
>>23349818
I was busy riding herd on our pilot. I'll start there.and move down to the crew quarters.
>>
Tag assigned
>>
>>23349955
>>23349979
Allright, roll a 1d10 each.

Also, there has been some modifications to CoH from last time:
-from 3 acts, nerfed to 2, but 1/2 act cost to hack or repair things.
-controlling your killbot now counts as 1 act
That is all.
>>
Right. I'll be back in 10minutes or so.
>>
Rolled 6

rollin
>>
Rolled 1

>>23349992
Comeon killbert
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>>23350002
You find nothing in the crew quarters.

>>23350012
You find something that shouldn't be there. Fuck, it is a bug! You are certain it's not from the previous Triumvirate owners of the freighter, since it bears the mark of an aquila on it.

Oh man, this means those Aquilas out there? They're looking for our freighter!
>>
Rolled 9

Aquila... fuck. Prepare for boarders... those fuckers can teleport!
>>
We don't know how long the bug's been there. If they wanted to board us, they surely would have done so by now. Let's stick the bug on some other asshole's ship to throw them off the trail and maybe try to disguise our craft?
>>
>>23350050
As a preventative measure, I'm giving you all the map of our docking bay - memorize it well. We will probably start at the airlock that's connecting our freighter to the docks. That room to the southwest is the computer room, it holds our cargo manifests and camera controls. The room to the east is the break room. Now, the Epsilon Drive has been unloaded by Bambang's men, but they're still in the docks; find and protect it from meddling Aquila hands.
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>>23350127
*BANG* dammit, my upload froze. Must've been those damned Aquilas putting their jamming on. Get ready for anything!
>>
Rolled 1, 6, 7, 9, 1, 6, 10, 1 = 41

>>23350050
I attack the bug with my shotgun. 2 blasts!
>>
Also! almost forgot. For veterans, if you have bought any upgrades, please state so now at the start of the mission, so you don't have to re-state them in-mission.

>>23350178
Well, given that it's just a tiny electronic device, your blasts wiped it thoroughly. But the Aquilas might notice that their bug's out, and decide some drastic measures are in order...
>>
Seriously, bad idea. Time to ready up, I guess.
>>
Objectives
1) clear the place of Aquila
2) Prevent the Aquila from seizing the Epsilon Drives.
2a) Prevent the manifests from falling into Aquila hands.

I'll be heading with Chrysalid to the manifests as I expect thats where they'll be heading first.

Upgrades
=Gas=
=FGog=
=Amr=
>>
>>23350266
Sorry mate. In the description it sounded bigger. Maybe you could offer some advice next time I run into something?
>>
Rolled 1

>>23350315
I reload and continue to clear engineering. Rolling to clear.
>>
Sorry if that came off bad, Roofie. I'll head east up those... I believe they're stairs? and wait there.
>>
Also, can I inquire as to the mechanics of stealth?
>>
>>23350349
No youre chill. Im completly new to this. Advice is well welcome.
>>
=Amr=
I guess I'll head to the north-east entrance of the loading area, might as well see if they're entered there.
>>
>>23350373
Stealth, well, it makes you unseen by enemies. You will see a certain cloaking effect if you're in stealth, and you have to activate your stealth once. Attacking breaks stealth.

I've been notified that there may be allied pirates who will come help the defense, they will have a green outline.
>>
Right, I enter stealth and tag along with Buttercup.
>>
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Watch out! There's one of the Aquilans' Privateer-class boarding frigate outside! Wait, did you hear humming?

They've teleported... beacons? OH SNAP! They're teleportation beacons! This means they will teleport near those beacons! Destroy them if you want to deny them!
ACTION PHASE!
>>
>>23350531
I deploy my killbot and rush to the closest bacon taking cover just before reaching it and assesing the enemy presence.
>>
As far as I figure, I can only move to the exit of this room... So, I suppose I'll do that.
>>
>Run 6N
>Face E
>>
>>23350569
Well, remember that you have 3 Move and 2 Act, which means you have to format your turn like so:
>Move 3 N, deploy killbot
>Move killbot etc etc...
>>
Deep Blue
>move 4 north
>deploy kill boy north

Chrysalid
>open door
>move to western entrance
>take cover and open door
>overwatch with guns south
>>
>Run 5N 1E
>Face W
>>
Well, needs just that Skc's turn. If the player of said Skc did not return in 15 minutes, anyone can bot 'em; Keep in mind that botted characters do not gain turn exp for every turn they're botted.

That said, people can just jump in while the mission's in progress! We always have room for more.
>>
>>23350615
oops forgot hackers had 3 move only, revising.

Deep Blue
>move 3 north
>deploy killbot 'Chrysalid' to the north

Chrysalid
>move 1 north
>open door
>move 2 NW, 1 SW overwatch door.
>>
>>23350611
Like this?

Move 3N
deploy killbot
Move killbot 2N

Were the little golden symbols right?
>>
>>23350728
Yep! That's correct! Running doubles your moves, but at the cost of all your action points.
>>
Aye, good job.
But remember, Killbot has up to 4M, so feel free to make use of that.
>>
Oh, so move is separate from action? I thought move was how many hexes you could move per AP...
>>
>botting
[Skc-PG] Kickflip
>sprint 4 N, 4 NE
>>
>>23350820
yep, separate from Act.

>>23350842
Allrighty, time to PROCESS! While in the PROCESSING and ENEMY PHASE, you only get to see the result of your actions at ACTION PHASE, and the enemy's reactions. And then it cycles back to ACTION PHASE again.
>>
>>23350757
Gotcha, ill make sure to follow that format from now on.
>>23350765
I hadnt realized that, I must have misread the specs. Ill make better use of it thanks!
>>
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>>23350883
ENEMY PHASE- well, there's no enemies sighted yet, so
ACTION PHASE!
>>
>Run NW5, S1
>Face W
>>
>>23351051
Move N 2, move W 1, run W 2
Move killbot N 2, move W 2
>>
Deep Blue
>move 3 N

'Lid
>move 1 SW, 1S
>open door
>overwatch south
>>
>>23351121
> im not sure which golden symbol is me
>>
>>23351148
remember your assigned number? Well, it's right next to your symbol. In this case, you're Coh #2.
>>
the only one with the 2 beside it. Thats why the Pirate Gentleman assigned us new tags when he did a headcount
>>
>>23349967
this post here
>>
>>23351176
>>23351181
I need to find a computer I keep missing things playing on my mobile. Sorry mates.
>>
>Move max East, opening doors as needed.
>>
>>23351218
No worries, we can wait.
In the meantime, have a song to set the mood.
https://www.youtube.com/watch?v=Y5dQOYe6yRY
>>
>botting
[Skc-PG] Kickflip
>sprint 8 E, open doors as needed
>>
Allright, it seems that it's PROCESSING time.
Keep in mind that new players are allowed to jump in anytime!
>>
>>23351343
>relocation sucessful
>>
>>23351269
>https://www.youtube.com/watch?v=Y5dQOYe6yRY
greatttt choice in music
>>
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Well, ENEMY PHASE. The first enemy is sighted, and he's a Marine! You also encounter an ally pirate, it seems he's been sent to guard the north bulkhead door.
>>
Stealth
Move S1SW2
>>
>>23351543
>Move, W 3
>Killbot Move NW 4
"Reinforce the line" i mutter to myself.
>>
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>>23351543
A gunfight ensues, and it becomes clear that the Marines are using electroshields! ACTION PHASE!

>>23351578
>>23351599
Well, I'm going to count these into Action Phase, since the only phase where we're allowed to post our moves etc is the Action Phase.
>>
>Continue to run East
"Hey! If you've got a grenade launcher you'ld be a lot of help against these chickens!"
>>
Rolled 2, 2, 8, 6 = 18

Deep Blue
>Move 3 NW
>devote all actions to moving Chrysalid

>1st action
'Lid
> Move 3 SW, 1 S
>RUSH Marine

>2nd action
'Lid
>Move 2 SW, 2 S
>overwatch RUSH
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>>23351620
>mfw i realize we weren't in action phase yet
>>
>botting
[Skc-PG] Kickflip
>sprint 8 E, open doors as needed
>>
don't tell me I have to bot EVERYONE this turn?
>>
>>23351689
"Shit, if I had one, I'll be rushing them too! All I have is this rusty AK!" the allied pirate said.
"But lemme tell ya what. There's more of us than there are them. If you can find at least four other of my friends, I'll ask my boss to support you with manpower! How's that? I'll even give their last known locations!"

That being said, PROCESSING!
>>
>>23351786
i'm still playing?
>>
>>23351786
Nah, those two have already got their moves in.
>>
>>23351798
http://www.youtube.com/watch?v=Z4_IM5Rti0E
>>
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"These are not the crates we are looking for."
"Just make it quick you scanner- OH SHIT! THEY GOT REY!"

ENEMY PHASE!
And the last known location for the other allied pirates are in the map now.
>>
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>>23351994
"Calling for backup! Calling fo-"
The marine is cut short, while another just teleported in. The Support near him blasts the killbot with shotgun!
ACTION PHASE!
>>
Run W6

Do my EMPs affect the Killbots?
>>
>>23352077
>move, SW 2, S1, Run S1
>Killbot Move SW 1, S3
"I'm following your six Names." I shout to him as he runs off.
>>
>>23352091
Maybe, we haven't tried it yet.
>>
>Run SW hugging wall.
>>23352091
Yep!
>>
Rolled 7, 1, 10, 10, 4, 5, 7, 9 = 53

Deep Blue
>Move 3 SW
>both acts to 'Lid

>1st Act
'Lid
>RUSH Support [Rolls 1-4]

>2nd act
'Lid
>Move 2 S
>RUSH Teleporter [rols 5/6], marine [rolls 7/8]
>>
>botting
[Skc-PG] Kickflip
>sprint 8 E, open doors as needed

Heading towards the snacks, gonna bust through that wall and take out the 'porter before they can react.
>>
>>23352195
with that much momentem you'd vaporize the damn wall.
>>
>Deploy
>Move 3N
>Overwatch closest door

Gear:
+1 hp Vest
Gas Mask (anti gas)
Gogles (anti flash)

Killbot:
>Double move outside of starting point north and then west.
>>
Well, taking a lunch break for now. Game will resume in a coupla days, my wednesday noon is probably your tuesday night. Thanks for playing!
>>
>>23352334
thanks for the fun Pirate Gentleman
>>
Good thing, too, it's 2 in the damned morn over here.
>>
"DAMN! Who was the asshole who locked me in the freaking head!"

>Armor
>Sleep Darts
>>
That was you Johnny, you told us not to disturb ya or you would kneecap ups.
>>
>>23353323
"I didn't lock the bloody door from the outside!"
>>
Johnny, there is no exterior locks on the heads. The only locks are on the inside ... they weren't locked at all were they? You were pushing the damn door instead of pulling. You ruined a perfectly good door didn't you Johnny?

The door repair is coming outta your loot Johnny.
>>
>>23353706
"I- I... NEVER MIND! WHERE'S THE BASTARDS I GOTTA GIVE A NEW EYE SOCKET!"
>>
>>23353717
"Somebody find a way to bring one of these birdbrains down without knocking out their shields! Those things burn out right? I want one of those puppies intact if we can manage it! I wonder if these guys can survive a point blank sleep dart to the neck..."
>>
>>23354100
Well, they don't quite burn out per se, I hear some pirate groups have managed to get one intact after they think they've burned it.
>>
>>23354251
"Gotcha. Well then, time to kill some bitches... you'd think the Aquila would put deadman switches in their fancy tech to prevent it from being taken once their guys were dead, heart monitors ain't exactly hard to set up..."
>>
>>23357486
bump



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