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The year is 3040, and you are Danial Holdt, Battlemech Engineer.

It has been a long, weird road, but you can now see the light at the end of the tunnel. After hours upon hours pondering the loadouts you would give as the baseline for the HZP, you've finalized things (you think) and got some much-needed sleep. The deadline is tomorrow, and you have to finish the armor layouts still, but that part's easy.

On the other side of things, there is still no word about Goddard, and you have Bruce, your new Security Chief, on the case. He's out looking for leads and colaborating with the garrison to figure out what's going on with the Eights and Goddard and this mysterious backer that funded the whole mess. Thankfully it hasn't gotten too terribly in the way of work, and you haven't fallen behind, but you are certainly cutting it close to your self-imposed deadline. Not that 'down to the wire' is a bad thing; what's an engineer that can't work under pressure? The answer is: unemployed.

So as you wake in the mid-afternoon, Max by your side, you stretch, and go through the routine of cigarette, let Max out, coffee, cigarette, and waking your computer from its own nap. You feel great, by the way. That new futon is like sleeping on a cloud comapred to the sofa. You also decide to hop downstairs for a shower before you get started for the day; Max smells like dog and even her had his nose wrinkled at you when you woke up.
>>
>>23150291

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=mechengineer+quest

Or search for MechEngineer Quest on foolz.

LOADOUTS (pending more debate):

Military Configuration: 2xMlas 2xSRM4 w/1t ammo
+ High Firepower
+ Versatility with specialized ammo
- Prone to explosions
- Limited ammo (negated by military tier supply lines)

Garrison/Workhorse Configuration: 3xMlas 1xFlamer
+ Can fire all three lasers continuously
+ Can torch stuff
+ Easiest to modify or upgrade

Scout/Skirmisher Configuration: 4xMlas 4xJJ
+ High speed and mobility
+ Ammo independant
- Runs hot
>>
How feasible would a loadout using Llas, Mlas, and SRM for a general purpose be?

I kind of want a variant that can engage at long range.
>>
>>23150335
We had a big ass skype call going to go play MechWarrior Online but now you've started this so instead we're a big skype group participating in MechEngineer Quest.

Way to go jerk.


Sing very awkwardly to yourself in the shower.
Also what's left to work on for the mech?
>>
>>23150291
Excellent. Let's go for a bit of a walk, get some food, check in with people, see what's going on, and then back to the grindstone.
>>
>>23150422

Oh dude, how do I get in on this?
>>
>>23150291
FUCK YEAH MECHENGINEER QWEST! FUCKYEAH!
>>
>>23150410

(weapon loadout debate is still up for.. debate. It's not gonna take more than a few more hours in game time, plus you could ponder it in the shower too.)

>>23150422

(AWKWARD. Also, just armor is left, unless there is more debate about the weapons loadout.)
>>
Which mech has chainsaw arms and rocket boosters?
>>
>>23150422
I can write out the todo list again. One sec.

>>23150410
One of the variants suggested last thread was 1 LL, 2ML. This is perfectly workable, not sure if Anontech included this in the roll though. You can't fit SRMs on there too though because we don't have the tonnage.
>>
>>23150335
This was pretty much agreed on once we were done last turn. We were just wanking and debating for lack of better occupation.
>>
>>23150502

Weapon loadout? Debate?

Fuck no, we had those semi-modular loadouts for a REASON! I thought that shit was settled.

Also, we totally need to ENGINEER some special weapons for this thing, since we discovered its possible last thread.

Also, anontech, I have BRILLIANT LEAP INSIGHT.

here's what we're doing
1) Check Richard's terrible, terrible, awful mech design.
2) See what kind of engine it was GOING to use.
3) the mystery buyer from Vincent, who was going to take that engine off our hands? Yeah. I'm willing to bet it was Richard, trying to buy the engine back to finish his 'dream mech' on his own, for 500k cbills and change.
4) Guess how much the bribe to kidnap goddard was? 500k cbills or so.

If i'm right: he sent the ship/vincent here to retrieve the critical part for his dream AND exact revenge at the same time.

So it means if we find the money, we have Evidence
>>
>>23150551
If we really want to go LL, then 1xLL is not all that great. how about a 1xPPC and 2xSL? or just 1xPPC

However we are overreaching. These three load outs are more than enough for now. We can make new variants later. Lets get a finished product out first.
>>
>>23150529

(nothing outside of Solaris)

>>23150551

(It was, actually LLas, MLas, Flamer I think, but it was submitted. Not on the list I saw though.)
>>
Sorry, sorry, it's just all the three layouts I saw had no real long range capability, although I suppose our speed will help offset that.

Personally, I just want to slap on the slabs of armoured plate and call it a day. I can't wait to see the investor meeting. CAPELLAN HO!
>>
>>23150709
Err I meant to say *angled* plate, this is what happens when you don't drink your coffee!
>>
>>23150709
IF we go with a LL, perhaps dropping anything we can from some jump jets, to make it a viable unit for shoot and scoot, and proper kiteing.
>>
After pondering your weapons loadout in the shower one more time, you decide to hell with it, the investors will probably clamor for something other than what you offer anyway, so what's the point?

Now so fresh and so clean-clean, you retire back to your office, have a smoke, and scratch Max behind the ear.

On your computer, you have email notifications. Guess it's time to get to work already. You have three of them; one from Janine, one from Hatamoto, and one from Ilsa.

What do you wanna read first?
>>
>>23150709

There was also a variant that replaced the SRM racks with LRM racks.

Of course, that's mainly elementary since we can always point out that our modular weapon railings allow for easy switching between missile systems. It's just a matter of showing the potential investors that the "variants" we are proposing are more along the lines of suggestions rather than completely different 'mechs.
>>
>>23150759
I say Hatamoto, guy's really big on puncuality, then Janine, then Ilsa.
>>
TODO:

- Armour (for the deadline)
- Modular armour system to adjust armour between 6.5-7.5 tons
- Extra cockpit cooling
- Pilot seat shock absorbers
- Cockpit red dot
- Jaw-visor for cockpit window
- Half-bin ammo containers
- Jump Jet hardpoints
- Penniform myomer architecture
- Utility water system for firefighting/rescue/hazmat etc

I have some other ideas too.
>>
>>23150551
>I can write out the todo list again. One sec.

I can help with this!

1) find out if Vincent's ship is still in port, it should let us find out which version of what happened is true
2) grab a posse of the city garrison and go kick that Pirate Eight banshee's face in and steal the crate of half a mil cbills.
3) try to call up Blockade Ship Captain man and see if they feel like being helpful, and saying if they found any ships going off planet - or found a kidnapped man going off planet while doing a search. (have the garrison do it)
4) have janine start some legal movement (missing person's case, transfer of company authority) JUST IN CASE Richard is trying to screw the company out from under us with Goddard being a captive.
5) Armor.
6) Ask Ivan to invite some friends from solaris to our showoff. And since hatamoto asked for them, see if he can get them to bring a Freezer or two - since if any place will have some lying about in a junk pile, Solaris will.
7) Weapon designing. Lightweight SRM4's were proposed. Custom Medium Lasers seem like a general workhorse that we could profit from making a really solid custom design
8) Planning on/getting parts for Reverse Engineering AMS + UAC5

Did I miss anything?

Did
>>
>>23150781
Yeah, that'll work, we can have our buyers request their own layouts to save us time designing additional ones. Gives it the personal touch or something.
>>
>>23150665
>(It was, actually LLas, MLas, Flamer I think, but it was submitted. Not on the list I saw though.)

http://suptg.thisisnotatrueending.com/archive/22924190/#p22928909

Worth recapping for. Starshadow had a similiar but different and better formatted list, but lost some things like the long range one
>>
>>23150665
>(nothing outside of Solaris)

Then lets 1) Make obtaining solaris the primary objective or 2) Create a mech based on the virtues of speed, stealth, survivability and destructiveness.
>>
>>23150759
Read Hatamoto's email.
>>
>>23150785

Seconding this order of E-mail reading.
>>
>>23150787
>Modular armour system to adjust armour between 6.5-7.5 tons
Lego Brick style armour plating!
>>
>>23150759
Hatamoto, I guess.
>>
>>23150863

The second part is this mech.

I mean, come on man, it's as fast a Jenner and quadruple the survivability, and it can fit 3 ML's with room to spare.
>>
>>23150891
Nah. Layered brackets, so you can just unbolt a couple of plates if you want to lighten the load.
>>
I dunno why, but I find myself really enjoying our visits with Hatamoto, despite his entire personality being pretty much "super strict all the time."

I guess he just meshes well with our workaholic tendencies or something.
>>
>>23150950


But does it turn ememy mechs to scrap with blade arms(or weapons wielded in fists) with ease?
>>
>>23150967
He's got a "gets shit done" air about him, and he does.
>>
>>23150993

No, because blades and fists fucking suck for the most part, ESPECIALLY on light mechs.
>>
>>23150993
No, because blades suck, especially at our weight class. They're heavy and don't do much damage.

I could be wrong but I think the most useful melee attack is to kick them in the shins.
>>
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>>23150993
>using blade arms
>not using giant electrified flanged maces
>>
>>23150866
>>23150785

You punch up Hatamoto's email, and settle in to read a novel.

He's explaining the process by which you will be graded and critiqued by the Capellan bureaucrats that will be coming to observe the plans for the HZP.

He tells you that first, they will be up front with their conditions for entering a contract with them. Likely it will involve licensing rights and what location(s) they will be producing the HZP at, since you are located in the FWL and at the moment they are not allied with each other insofar as trade and export are concerned. Which isn't a bad thing, since you don't have the facilities to meet the production quotas of a Great House, even if they are the Least Great House.

He then goes on to explain that they will bring computers, engineers, and other staff who will check your work, and based on this they will accept or reject the design.

Then, they will examine the weapons, armor, and other minutiae, and make changes or demands based on that, based on their own needs.

After all that, they will converse, and have a meeting outlaying what the circumstances of the final deal will be, if approved, then leave. They will expect all of this to happen with no other investors present, and they will contact us within a set period of time with a yea or nay.

The email is very detailed, but you feel like a lot of it is more Janine's game than your own, and just focus on the parts that concern you, which you soon notice Hatamoto has bolded for you. Nice guy that he is.

You consider yourself more ready to face the Cappies now than before in this meeting, but it sounds like Janine is going to have to do extra work to set up different meeting times for them.
>>
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SKVOREK TOUGH MONSTER FACTORY


>I haz motto.


>colonies worlkes
Capcha is indeed right. The colonies of earth will start to work.
>>
>>23151042
Blunt force might fuck up mechs more than getting a sword through the torso.
>>
>>23150993
We're here to make a mech for military buyers, not so much for the gladiatorial arenas of Solaris, and we don't have the TSM that could conceivably make a Light mech primarily designed for melee viable.
>>
>>23151002
>He's got a "gets shit done" air about him, and he does.

he's also our energy weapons specialist. We should DEFINITELY talk to him and get his insight if we want to manufacture some SVOREK TOUGH lasers ourselves
>>
While we deal with PLOT, I have Solaris Skunk Werks open so I can give you guys the rundown since I know not everyone here is familiar with Battletech mechanics.

The Hazard Pay is a 35 ton mech and constructed out of a number of components with different weights. A whole 12 tons of weight comes from the engine because we selected a big one to make the mech GO FAST. Adding up all of the basic items leaves us with 13.5 tons of spare weight.

Armour coverage in battletech is worked out by points, one point soaks one damage. Armour is bought in half ton lots with each half ton being worth a set number of points. Now our basic design mounts 6.5 tons of armour with the maximum limit of 35 ton mechs being 7.5 tons. This is 87% armour coverage, not the best but generally better than what other mechs of the time tend to mount.

This leaves us with 7 tons of weight with which to mount weapons or extra armour.
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>>23150759
>>23151049
Now lets read the girls mails.
>>23151042
Fah! Grabbing claws that can act as blade and mace is where its at!
>>
>>23151049
Lets read the emails from Ilsa and Janine next. Also should forward Hatamoto's email to Janine, though he's probably already done that.
>>
>>23151042

I did state " weapons wielded in fists" so I think that qualifies.

>>23151007
>>23151007
>>23151007
>Then you know nothing of mech combat. A melee mech will unleash annihilation upon its enemies with ease(If the pilots human).

>>23151007
>>23151036
>I could be wrong

You are very wrong. Powerful melee trumps all equivalent ranged weaponry.
>>
>>23151091
It's a choice between having more armour, or better firepower.

I want our next deisgn to be something nice to contrast with HZP. A quad would be good for some heavy duty firepower, while the HZP get in fast and close, I guess.

What I'm trying to say is I want our next design to be something that compliments HZP, and doesn't compete with it.
>>
>>23151091
>>23151091
>This leaves us with 7 tons of weight with which to mount weapons or extra armour.

Install extra armour, obviously.
>>
>>23151180
A single retractable claw would weight 2.5 tons on HZP. It would do 4 damage, a Medium Laser does more damage than that, weighs less, and doesn't require us being right next to things in a Light.
>>
>>23151225

If we do go Quad, and make a non-sucky one at that, will we have the option to go a torso with limbs? Or will we be restricted to just the normal 4?

I figure we could make a dedicated artillery platform that also comes with a nice anti-air option for it, if it works good and isn't a technical nightmare, we will have the entire galaxy on our dicks for a very good anti-air mech, as air rapes normal mech deployments.
>>
>>23151049
Who are we inviting again?
I seem to recall Capellan, Davion, Stiener, Canopus, Taurian Concordat and maybe a few others?
>>
>>23151274

Ohmigosh :3

I'm the dude who made the AA Quad with the head turret last thread :d

Glad to see people were paying attention!
>>
If we ever do decide to go into melee, I would think of designing our own weapons. Maybe something like a thermal pneumatic spike?
>>
>>23151225
Maybe some kind of artillery or fire support quad? Missile boat or light show; maybe use the rail system we developed so that it can be customized between the two variants depending on the buyer?

Should we try to include some kind of ECM capability?
>>
>>23151119
>>23151164

You check Janine's email, and she's gotten confirmation from the Capellans regarding the meeting, and she is working on a time for that to happen, given travel times and whatnot. Also she references Hatamoto's mail and tells you to read it, because there is tons of stuff in there you should know.

She also asks you if you want to go into town for dinner tonight.

Finally you read Ilsa's mail, and she sends you an image of the face/head that kind anon drew for us a few threads ago but the archive is not responding to me and I can't get the image to repost it. Ugh.
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>>23151298

I'm the guy that posted Starship trooper bugs as possible design inspirations.
>>
>>23151091
The way most mechs mount weapons is "hardwired". Think of it like the headlights on a car. The headlights have a specific niche that they fill on the car chassis. If you wanted to modify them by replacing them with bigger lights or something else entirely. You would end up cutting into the chassis and welding on all sorts of new fittings.

More advanced mech designs are based around something called "Omnipods". Omnipods are like a USB stick, you plug them in and off you go. The mech automatically adjusts it's centre of gravity based on the location of the pod and loads the right targeting software for the weapon. Pretty slick.

What we have in the HZP are weapon rails, essentially we created a standardized mounting system and designated specific areas of the chassis for mounting weapons. It's not a truly modular system but it greatly simplifies the act of attaching weapons to the frame. All you need is a bracket of sorts that fits around the item and bolts onto the rails.

So basically we can mount pretty much anything we want as long as it fits within the weight restrictions. But one important thing to keep in mind is balance. If you stick a 7-ton PPC on the right arm the mech will have trouble moving around unless it's software isn't designed to handle it.
>>
>>23151309
>>23151274
Yeah I was thinking of a combined long-range support and AA combination. Quad hangs back and provides long range fire while HZP does all the wetwork.

Although I suppose we could make them two seperate configurations, I thought a combination would see more usage.
>>
>>23151297
>I seem to recall Capellan, Davion, Stiener, Canopus, Taurian Concordat and maybe a few others?

Janine DID mention there were for-rent factories available in.... the magistracy of new sirtus?
Its possible we could actually produce our OWN stuff.


Also, is it just me, or is the lack of a heavy bay kind of suspicious?
I mean, the underground parts of the base was obviously made to be a self-sufficient star league base from the ground up. That the heavy bay just flat out doesn't work leads me to believe there is a REASON it is out of order.

I'm suspecting its not Disabled, but intentionally Locked Down for a reason. Whether to keep something in, or safeguard something really nice. We... may want to examine that computer system for clues to why.
>>
>>23151318
>gf wants a date on the eve of mech deadline: wat do
Fire off a reply to Janine that we may be able to swing that meal in town, if we can finish the design on time.

Then put on another pot of coffee and get designing.
>>
>>23151258

Well I said that under the assumption this was freeform. Now I know better. Still, those rules suck. Melee wouldn't logically be surpassed by ranged weaponry.
>>
>>23151297

As it stands, you wanted to invite the Capellans, the Davions, maybe the Canopians, the FWL, and send an invite to Outreach. Steiner is also a possibility, Janine might not like it, but she might know who to talk to.
>>
>>23151359

I was thinking that it would have three major variants, one that's dedicated artillery, possibly with a fuckload of long-toms (If time-period applicable) or Thunderbolts, One dedicated for AA / AI with a fuckload of missiles / AC's, and the standard would be a combo.

Y'know, different strokes for different folks, a city may already have dedicated artillery, but may not have decent AA.
>>
>>23151180
Melee in Btech is quite strong, but rarely used. Mounting them on a light mech is a bad idea because melee damage scales to mech tonnage. Mechs are REALLY tough, so a melee weapon big enough to hurt one is going to be extremely heavy. If it was not it would be like attacking a guy in plate armour with a wooden sword.
>>
>>23151376
Hmm, I always pictured a date with Janine having them both working in the same room, while occasionally glancing at the other.

We're a workaholic, a glance and a smile count as a date from us!
>>
>>23151318
>>23151318
>She also asks you if you want to go into town for dinner tonight.

She wants the D.I.C.K
>>
>>23151318
Send her an email back saying we're good for dinner.

We can take a few hours off, she's worth it, and we're ahead of schedule. Let's not burn out.

So get a snack, some coffee, lay out a nice outfit for later, pet Max, and make some of that Armor.
>>
>>23151338
Don't forget that Omni technology IS NOT available to us at all. In-character, the very idea of Omni-mechs is science fiction, and that's as a designer of a radical set of technologies that could potentially revolutionize the 400 year old field of BattleMech design.
>>
>>23151424
Well yeah, I was thinking something like that. It's always my first inclination to focus on only one loadout.

Not that that's a good thing, mind you.
>>
>>23151318

Didn't Hatamoto want us to email him a weapon loadout configuration so he could check power draws or something?
>>
>>23151435

How many tons is a melee-suitable mech?
>>
>>23151393
Huh, I distinctly remember pushing for the Tarunians a few threads ago.
>>
>>23151478
I disagree, we've got ONE day, and we're notorious for screwing up the design initally (/tg/ dice!!!)

We tell her we're trying to meet the deadline ASAP and if we finish early we'll got, she'll understand considering the stakes in this.
>>
>>23151486
Probably. Send him the configs we have if we haven't already.
>>
>>23151495

(they are easily added to the list too, and nearby enough to be worth it)

>>23151486

(you can do that easily now, so sure)
>>
>>23151486
We sent him the weapon load outs last thread, with the TECH DEMONSTRATOR PROTOTYPE loadout.
>>
>>23151492

Heavy and Assault.

Heavy = 60-75 tons

Assault = 80-100 tons.

Mediums can be swung if they are built durable enough, and are easy to repair.
>>
>>23151309
>Should we try to include some kind of ECM capability?

I don't think that exists yet :(

We MIGHT be able to get ecm and/or case from the cappies if we impress them enough
>>
Having read your emails, you now have a decision to make. Armor still needs to get laid out, and you have a potential date/meeting tonight to get some food and take a break from the screen in favor of probably discussing the meetings and who to invite and all that.

Probably should make a judgement call on this pretty soon.
>>
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>>23151492
The Hatchetman is 45 ton mech designed specifically for melee.
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>>23151338
>What we have in the HZP are weapon rails, essentially we created a standardized mounting system and designated specific areas of the chassis for mounting weapons. It's not a truly modular system but it greatly simplifies the act of attaching weapons to the frame. All you need is a bracket of sorts that fits around the item and bolts onto the rails.

We made something like these.
>>
Hey, why don't we start with a 7.5 tonne design, and when that's finished we try the 6.5? That way if /tg/ dice screw us over big time, we already have a working design, and I assume it'll be easier to adjust to a lighter loadout than a heavier one?
>>
>>23151584

(cappies have EW Equipment in a prototype stage at the moment. They've had it for a year or so. It's 7 tons I think and doesn't do everything the TAG, GECM, and BAP do as well as the actual modules do)
>>
>>23151538
Yeah, I like them. They made the feddies go crying to the SLDF like a little bitch.
>>
>>23151591
Armor. Janine will understand, and we told her in the beginning that our work comes first.
>>
>>23151591
I say dinner. Armor is important but we can all-nighter that if need be. Dinner is good to relieve a bit of stress, spend some time with our girl, and we'll end having the talks about the meetings and negotiations which we need to do soon anyways.
>>
>>23151591


Are there any vidya? Go play those instead. Everthing will work out. You'll see eventually.
>>
>>23151591
Lets set up the armour. And then get a bit presentable for our date/meeting.
>>
>>23151522

I'm leaning toward this option as well. The Cappies are going to go through the HZP schematics with a fine-tooth comb. They're also providing software for the 'mech, so we need to be sure to impress upon them that this design is worth investing in.
>>
>>23151591
Get a bit of work on Armor, but lay out an outfit for the date and be sure to go to it. If we fail we'll want a break to relieve stress, if we succeed we'll want to celebrate some.
>>
>>23151609

Yep, except spanning an entire 'mech torso.

That's fucking amazing considering how they normally do it.

It's not quite the weapon pods of omnimechs, which is just weapon systems self-contained in their own little part with standard ports for ammo lines and power lines built into them, but it's a HELL of a lot better than the usual method.
>>
>>23151591
Armor, everyone's butts are on the line for this, I don't want to screw it over because we couldn't postpone a day by a freaking day.
>>
>>23151591
>>23151634
Oh its a choice between the two? Then lets go diner/meeting and then pull a all nighter for the armour.
>>
>>23151591
Armor.
>>
>>23151591

Armor should be EASY, after all, you've been saying it will be so far.

I say we say what janine has to say! Night on the town sounds good, and we can't say no to a Steiner! bad form and all that.

what time is it? Do we have time to do some light armor work and head out while the calculations and code compiles?

Because man a 'we did good' self congratulatory date sounds good. Also my intuition says interesting something interesting might happen while we're out. And I've learned to trust my gut!
>>
>>23151591
Both! Work, work, work, see when she wants to get dinner, and if need be we'll work more later.
>>
>>23151681
I think you underestimate /tg/ dice.
Ask yourself this, is a date worth risking a negative quirk on armour?
>>
>>23151645
>>23151634
>>23151625
>>23151522

You fire an email back at her telling her a late dinner might work out if you can get done with the armor loadout for the HZP with no problems.

Taking that into consideration, you throw on a shirt and crack your knuckles. It's time to finish this puppy. At least enough to present to investors.

(if you are ready, we can roll for the armor configuration, but you have to pick a weight for a straight roll. If you want semi-modular armor as was suggested as a possibility earlier, you make your roll at +5 difficulty, but can swing the armor tonnage by ~ 1 ton if you succeed, making weapons loadout easier and more flexible as a result, with consideration to weight restrictions.)
>>
>>23151706
>Ask yourself this, is a date worth risking a negative quirk on armour?

Yes.
and.
We have Max to use for inspiration.
Also? can always scrap and redo.

But tgdice are not ALWAYS terrible. Think about this: A date also potentially risking a POSITIVE quirk.

but still, we shouldn't risk blowing things at the last moment by being slapdash and haphazard.

I'd vote see how long it takes, maybe plan on a late dinner?
>>
>>23151722
Modular armor!
>>
>>23151338
Okay so in terms of "pod space" we have 7 tons. Our options are as follows:

4 tons: Large Laser
2 tons: SRM4, LRM5
1 ton: Medium Laser, Flamer
.5 tons: Small Laser, Machinegun, Fluid gun

When mounting weapons you have to consider the space available. Everything on a mech takes up "crit" spaces. The Large Laser is 2 crits, everything else is one. Basic mech design without any high tech components leaves you with the following space:

Head: 1 crit
Center Torso: 2 crits
Side Torsos: 12 crits each
Arms: 8 crits each (with hands)
Legs: 2 crits each

Canonically the HZP has three weapon mounts per arm and none in the legs. But other than that we can mount equipment pretty much anywhere. You could for instance get 12 machineguns and stuff them all in the right torso.

>>23151492
Heavy and Assault weight class is ideal, but I'd say that 45 tons is the bare minimum. Anything below that and the damage-weight ratio isn't as effective as just mounting the same weight in medium lasers. There is a component called Triple Strength Myomer that doubles melee damage, and that mixes things up a lot. But it's fairly advanced tech and only just now being invented in the current time period.
>>
>>23151722
Modular. Spirit Animal, do your thing!
>>
>>23151722
Modular.
>>
Regarding Company Finances and future plans.

The first things after ensuring HZP is marketed accordingly and is set up in full production line is

a) Starting designs on a medium mech , possibly a quad.
b) Start getting some serious security. Low profile bodyguards for the named characters/members of the board, guards on the facility, cooperation with the local militia of some kind etc.

Afterwards I seem to remember someone proposing we branch out into dropship designs.

I personally think we should go for a heavy first or a second medium to have at least two successful designs generating a constant revenue stream before that, and to expand our security firm with proper personnel and gear, probably retired militia or mercs and such, with the required aerospace fighters, mech and armoured vehicles, to ensure we dont get any more surprise raids.

Then we should go on a adventure into dropships. Once we have built a few of those, probably sold to Skvorek directly and some for our own use, we can guarantee our safety trough orbital superiority, and start researching and reverse engineering that lostech ABM. Because i really dont want to be raided for it by a major player.

We need to pull a Grey Death Legion on this one, and money, a small military and armed drop ships that can blow up jump ships if they get lippy are the way to secure it.
>>
>>23151722
modular.
>>
>>23151722
Let's do the modular so we can really open up how many variants we can make.

I can't think of anything special to draw inspiration from, make sure the armor overlaps properly though and doesn't get in the way of the rest of the armor. Pay special attention to armoring the actuators as the myomer can take a hit anyways.
>>
>>23151615
>(cappies have EW Equipment in a prototype stage at the moment. They've had it for a year or so.

More than a year. Its 3040, and, according to sarna.net, the generically named Electronic Warfare Equipment was out on the raven in 3025.
>>
>>23151722
So it's going to be a semi-modular system with 6.5 tons as the base configuration. And then you could add or subtract armour in .5 ton lots to adjust the coverage between 5.5 and 7.5 tons.

Beyond that we were going for a sloped armour design made up entirely of flat panels to make repair easier. Oh and with adequate joint protection.
>>
>>23151722
Modular armor. Angular, but sloped, with spaced plating. I'd go with cage armor- Soviets loved that shit, and we are trying to make the T-34 of mechs after all- but it'd be pretty shit against energy weapons and kinetic penetrators, so solid plates will be more useful.
>>
>>23151845
Okay, I'm confused, does the modular design allow us to modify the armour tonnage 1 tonne in each direction, or total?
>>
Rolled 90

>>23151754
>>23151800
>>23151801
>>23151815
>>23151824
>>23151845

(rolling for modular armor, base 6.5 tons, for 1 ton swing, +5 difficulty mod, lower is better.)

>>23151837

(thanks for that, I forgot how early it was. was going off the top of my head with that, which i should really not do)
>>
>>23151867
Hmm, maybe we can make some hardpoints to easily install cage armour over solid plate.

That way people can decide if they want to equip havier armour or add a cage?
>>
>>23151911
Goddamn dice.
>>
>>23151911
*slow clapping*
>>
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>>23151911
>>
>>23151911
This is why I'm glad we didn't decide to go on the date first.
>>
>>23151911

Fuuuuck just let us roll

Or chage your trip or something.

Shit be cursed :(
>>
>>23151911
There's our /tg/ dice.
>>
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>>23151911
>>
>>23151874
If I understand this correctly we are attempting to design the mech so that it's "stock" armour coverage is 5.5 tons. With designated mounting points to allow you to add armour in half-ton lots up to 7.5 tons.

So you START with 5.5 tons and then just keep adding armour until you reach the level of coverage you want. Most of our designs use 6.5, but you could go up to 7.5 or stay at 5.5 depending on what you want to design.

5.5 tons is only about 75% of the possible armour you can mount on the mech. But some canon designs actually have LESS than this.
>>
>>23151911
WHY? WHY?
>>
>>23151936
Well I suggested letting us call high or low....
>>
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>>23151911
TRUE TO FORM WE ARE PULLING AN ALL NIGHTER.
>>
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>>23151911
>>
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This gif pretty much sums up MEQ dice.
>>
>>23151942

Not quite. see:

>>23151722
>but you have to pick a weight for a straight roll. If you want semi-modular armor as was suggested as a possibility earlier, you make your roll at +5 difficulty, but can swing the armor tonnage by ~ 1 ton if you succeed

So we're aiming for 6.5, which lets us modular up to 7.5 or down to 5.5. The Swing isn't just an UPswing . I think.
>>
>>23151984
You lie good sir, I did not see it catch fire after it broke down!
>>
>>23151923
>>23151926
>>23151929
>>23151930
>>23151936
>>23151938
>>23151941
>>23151953
>>23151960
>>23151961

Well, it won't work. But at least you know -why-.

It seems the custom internal structure you are using to facilitate the redundant conduits and coolant lines and whatnot is causing hell with the logistics on how to place the brackets for the armor, at least if you are trying to build the mounting system by default capable of modifying the tonnage on the armor by a ton or so.

Well this sucks. You could try designing around it, or you could give up and just set a fixed weight.
>>
>>23152013
Fuck it, we can figure this out! The answer is layers! LAYERS! LAYERS AND SPACED ARMOR! DESIGN AROUND IT!
>>
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>>23151911

Diiiiiiiicceeeeeee!
>>
Guys, guys I got it!
Blop's stealing all the good rolls from MEQ to fuel Ogre Quest!
>>
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>>23152013

I just got me a big gulp of coffee and forced my body to produce a five o'clock shadow on my manly chin.

It's go time.
>>
>>23151991
But it's basically the same thing. If you want less armour you don't put 6.5 tons on and then cut some of it off the mech with a torch. You start with 5.5 tons and keep adding until you reach the target weight.

>>23152013
Would it be easier if we made 6.5 tons the base design and only make it possible to adjust the weight upwards? I don't see any point in using less armour anyways.
>>
>>23152013
I say one more try, and if we fail *again* we give up and give it a fixed weight.
>>
>>23152013
Well, the armor is only going down and up by a ton or so, right?

Maybe weave the redundant coolant lines through the lowest layer of armor?
>>
>>23152062

That would interfere with the "cheap and easy to repair all the way down" thing.
>>
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>>23152033
>Well this sucks. You could try designing around it, or you could give up and just set a fixed weight.

Take a break. Fuck this stupid math. No use working while frustrated.

Go ask to look at janine's legs for inspiration.
Maybe it will jog something in the memory for the myomer calculations we can use.
>>
>>23151740
Youre new to Mech Engineer quest and here is how i can tell.

1) You don't know that The Dice gods Have Cursed this quest with Terrible rolls.

2) you would rather we Spend time with our Girlfriend Janine, Than our Waifu HZP
>>
>>23152062
That would make the armor itself a heat sink.
>>
>>23152080

>Take a break. Fuck this stupid math. No use working while frustrated.

You have obviously never done engineering work.
>>
>>23152057
I assumed the armour would be layered, and for a lower weight, you would just add less layers or something. 6.5 would be the standard configuration, but for 5.5 we wouldn't shave armour off, we'd just add less armour to the mech.
>>
>>23152057

(it is pretty similar, but the main difference is the calibration of the gyros and C&C computer, with regards to the baseline weight of the armor. Plus, you can default at 6.5 with some removable, even if it works exactly as you put it, essentially. it's really just a semantic argument, truth be told)
>>
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>>23152088

There is no way that could possibly work.

Or is there?
>>
>>23152080
>Take a break. Fuck this stupid math. No use working while frustrated.

Designing mechs would be so much easier if only Kircheis was here.
>>
>>23152013
We must understand why the armor brackets have such a hard time with our redundant design, and then design a solution.
This isn't just designing armor that will work, this is designing a paradigm we can use on all future armor designs.
>>
>>23152119
>There is no way that could possibly work.

Down that way probably lies the Null Signature System, actually.
>>
>>23152119
Well, what would be the benefits of it if it did work?
>>
>>23152158
inb4 we make stealth mechs much cheaper and flood the market
>>
>>23152057

(the main issue is the brackets, not the weight, so it's the same mod)
>>
>>23152033
>>23152041
>>23152060
>>23152157

(seems you want one more go at it then?)
>>
>>23152236
Do eeeet

I'm new by the way, this looks amazing
>>
>>23152013
We take a slow drag on our Cigareete E-mail Janine that Dinner will have to take a Rain Check and then, we Consume a Shit ton of Caffeine AND BEND PHYSICS TO OUR WILL TILL THIS ARMOUR IS MODULAR.
>>
>>23152216
Maybe we could do something with the spaced armour idea? That wouldn't require any internal changes. But you would need posts or studs on the outside instead.
>>
>>23152158
We star league now
>>
Rolled 71, 99 = 170

>>23152286
fuck that, we are not letting this derail our first date
>>
>>23152304
woops, still had dice on
>>
Rolled 41

>>23152264
>>23152236
>>23152157
>>23152060
>>23152041
>>23152033

You take a closer look at the internal structure, and after about an hour of pondering, you think you might have a solution to the problem, but you need to do a full layout and run the stresses to be sure.

(rolling for modular armor, 6.5 ton base, 1 ton swing, +5 mod, lower is better)
>>
>>23152304
Fuck That we aren't gonna let some date get in the way of our HAZARD PAY
>>
HOLY CRIPPITY CRAP!
THAT BETTER BE A SUCCESS
>>
>>23152328
This is a success, right?
>>
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>>23152328
... Acceptable.
>>
>>23152352
>>23152346
>>23152339

Success! You've figured out a way to make it work, even if it is slightly unconventional.

What you've done is to build brackets into the armor itself, and designed for the additional armor to be attached to them in set locations, instead of the armor itself being fully modular. You just decided to set the baseline at 6.5 tons, with most of the pre-attached armor being located in the torso and legs for ease. Sadly the only spot you were not able to hang brackets was the rear of the 'Mech, due to the engine layout, vent system, and pylon layout.
>>
>>23152468
soo we have no rear armor?
>>
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>>23152468

Our mech has... .... scales?
>>
>>23152493
If you're facing away from your enemy you're doing something wrong.
>>
>>23152493

We have rear armor, we just can't beef it up or trim it down as easily as the rest of the mech.
>>
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>>23152468
Good lord, does that mean if the HZP gets an errant rocket up the tail pipe it goes kablooey?
>>
>>23152493
The solution is obvious, just never retreat.
>>
>>23152518
ah, that makes sense
>>
>>23152493

(you just have no option to add extra short of welding it on in a messy fashion, that's all. it has base armor based on the 6.5 ton layout)

>>23152505

(yep!)
>>
>>23152493
>>23152528
We have rear armor, we just can't increase the rear armor on it.

Not a big deal, if a light mech gets shot in the ass by something big an extra point of armor is unlikely to help it out. The solution, don't get shot in the ass.

>>23152505
Dear god, we're a scaley Chyrssalid Xenomorph RAPE MACHINE!
>>
>>23152528
I think that's how it works for pretty much any mech regardless.

The majority of all armour on a mech is on the front torso, generally.
>>
>>23152493
>>23152528

No, we still have rear armor, but, to beef it up back there takes longer and is more difficult compared to the rest of the body.

Which is fine, because you shouldn't be letting the enemy see your ass in a light 'mech at all, even when retreating, you turn that torso right around and like them up.
>>
Man it's going to be funny at the investor's meeting, watching everyone try to make heads or tails of HZP.
>>
We'll just make it a feature.

The Hazard Pay: Don't ever turn around.
>>
>>23152493
The difference in rear armour between 6.5 and 7.5 tons is only 3 points using the SSW default configuration. It's possible to shift the points around so that the rear facings have that armour to begin with. It's not a big issue.
>>
>>23152582

Starshadow, you and your rules jewery are a great asset to us.
>>
>>23152468
So, what time is it now? Is there still time for the late dinner date?
>>
>>23152535
Makes me wonder if armour shaped like heatsink fins or slat armour would be possible since it's designed to be ablative.
>>
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>>23152625
If all of the hot stuff is in the back, it doesn't seem like it would be too difficult to fit something like a heat sink on.

Captcha is otter vexcess
>>
>>23152614

(it's about 9pm or so, plenty early for a late dinner on your schedule)
>>
>>23152535

Out of curiosity, its possible to update this design before release, right?

We're mostly just making a techdemo model/unit now, right?
So theoretically we could go back and tweak things/make custom weapons inhouse for when it finally rolls off the production line?

I'd be kind of inclined to try to rack up some positive traits by seeing what could be improved. Or at least hatamoto if he can see any room for improvement when it comes to energy weapons
>>
>>23152683

The problem with that is that we have fuck-all facilities for weapons development.
>>
>>23152683
Yeah, this is just a set of schematics we are using as a tech demo for the investors. Actually building the HZP comes next and it's going to be a long process. Plenty of time to tweak things and deal with the inevitable issues that crop up.
>>
>>23152704

I think you mean manufacture.

We can DESIGN plenty.
>>
>>23152716
Designing weapons requires new computer suites, new software, and different testing equipment.
>>
>>23152683

(yes you can change it, but you'd need to approve that with the folks who buy to makes sure it's what they want. this setup is all about initial interest/investment, and so you just need something someone can run through theoretical stress tests and stuff and green light it to check that it works as it should and everything is go)
>>
Is there any kind of weapon in the MechWarrior-verse that makes mechs overheat? Fucks with their weapons' cooling systems or whatever.

That might be neat. Force your enemy to fire less often, or loss accuracy and potentially have their weapons melt from the heat of firing.
>>
>>23152677
Time for a late dinner date, ask someone to take care of Max for a while so we can have some privacy, I'm sure Ivan would love to have a puppy for a bit.
>>
>>23152765

(Inferno SRMs and Flamers, as well as Plasma Cannons and Plamsa Rifles)
>>
>>23152744
Speaking of initial interest, do we have any idea of how we're going to grab the investors' attention? Do we have a pitch or a grab, or are we just going to rely on their ability to identify a kickass mech?
>>
>>23152765
Flamers do this.

They're incredibly short ranged and generally better used for utility, anti-thingsthataren'tmechs, or a last resort.

Although I suppose they add to the whole terror tactics thing the HZP allows.
>>
>>23152765
Flamers, Inferno missiles
>>
>>23152765

Plasmas, Flamers, and various Inferno-loaded weapons such as SRM's.
>>
>>23152786
>Blinding them with our genius
ftfy
>>
>>23152786

(thankfully this is the 4th Succession War era, and everyone is hurting for 'Mechs. So if it works, if it moves, if it fires, then it's potential game. I mean look at the Scorpion. the Javelin. there are mechs that have bad quirks that are in full production, and yours is actually GOOD, so your chances are pretty high of success in regards to selling to SOMEONE. just might not be who you want to sell to)
>>
>>23152802
>>23152800
>>23152785
Flamethrowers are scary as shit in warfare, I agree.

I was thinking more along the lines of a SuperSpaceScience heat gun or something stupid, but fire/napalm works just as well.
>>
>>23152834

>yours is actually BRUTALLY AMAZING

FTFY.
>>
>>23152786
We show them a giant fucking list of all the ways our Mech is the most awesomesauce thing they've seen and then they notice that they're technical specialists all have massive fucking boners and look like they want to hump the blueprints.
>>
>>23152839

Plasma cannons are like that, they are basically Heat PPC's.

PPC's are Particle Projector Cannons that fire concentrated streams of ions, multiple ones, or a heavy PPC, can often cause electrical system overloads.

Plasma cannons are the heat-based equivalent for the most part.
>>
>>23152613
Heh the funny thing is I've always like the Battletech universe but it was MEQ that finally convinced me to crash-course myself into learning the tabletop rules.

Anyhow in this context I think we should give the base design 5 armour on all rear facings. That would allow the HZP to survive one hit from a medium laser without it being able to punch through to the internals.

But really, if you're getting shot in the back it's curtains for you. Though it's generally less of a problem in a mech this fast.
>>
This came up in a playlist just now.
Time for SCIENCE-ing.
http://www.youtube.com/watch?v=4WOtxi0nkck
>>
You finish your work, and sigh with satisfaction. It may not be perfect, but it works, and works well, with no flaws.

It's good to be the king.

You light a smoke, and pet Max, who seems to be dancing a bit, so you go to let him out.

You open the door to your office and Janine is standing there, with two plastic bags containing familiar containers with little red dragons on the side.

"Romantic dinner out, for two?" she posits, grinning a bit lopsidedly.
>>
I have to wonder what the end user (the pilots) will think of the HZP. How easy it will be to pilot, etc.
>>
>>23152922
"You're an angel, and angel with absurdly nice legs and Chinese food.

Hazard Pay is presentable, I might fiddle with it later, add a few tiny things, mess with bits here an there, but for now, I'm all yours."
>>
>>23152940
What I would pay to see is the look on the face of the first enemy that has to fight it.
>>
>>23152922
Interesting that you can generally tell what GMs are either hungry for or have eaten recently.
>>
>>23152785

aren't there emp missiles or something too?
i blame sarna browsing

Though i have a question!
what kind of alternate ammo exist for things, and are also worth using?
Mostly curious about SRM and Autocannon alternates
>>
>>23152940

(it's the lore and fluff on designs that really gets me too. stuff like you mentioned)
>>
>>23152967
Oh! We should make a system that records your kills a default feature!
>>
>>23152968

(i am a bit hungry, but cheez-its will pull me through)
>>
>>23152986
Doesn't the computer already do that?
>>
=>>23152919
>This came up in a playlist just now.
Pft.

Got you beat, sonny!
http://www.youtube.com/watch?v=2xrfbKTG_xE
>>
>>23153001
Yeah, but our system lets you share them with your fellow pilots, and post comments on the videos.
>>
>>23153027
...Does the internet even exist in Battletech?
>>
>>23153013
To be fair, it was the Air Gear OST playlist, but that's not important...
>>
>>23153027

No.

I will NOT be responsible for making 360noscopes a thing in Battletech.

We aren't producing mechs for Solaris quite yet.
>>
>>23153027
>>23153001
>>23152986

([FWL] xX420YOLOBl4Z3][TXx is on a killing spree!)
>>
>>23153053
Nope. 70s and 80s schizo tech.
>>
>>23153053
>>23153070
To do: Invent Internet
>>
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>>23153068
>>
>>23153061
>leading cause of pilot death becomes botched trick kills
>leads to ban on tricks by the brass
>only makes them (and us by extension) more popular

I fail to see the problem here.
>>
>>23153082
Planetary networks probably exist on the most developed planets (remember that most planets in the Inner Sphere have a lower population than modern-day Earth), but the expense and delay in FTL communication due to Comstar's HPG monopoly makes a Sphere-wide Internet impossible.
>>
Okay. I have a Proposal for us to start thinking about now that the HZP is out of the design stage. Now, we have the CapCon as an interested customer, and if they're pleased with our HZP, they'll be coming back for more. Ditto for whoever else buys. Canopus, FWL, Mercs, Taurians, whoever.
Now. Aside from the FWL, what's two factors these buyers have in common?
1) Tight budgets
2) Severe lack of heavy-class 'mechs in their TO&Es.

So. I'm going to make a proposal. Instead of our (admittedly cool and great for the future) quad ideas, "Bigger HZP" ideas, i'm proposing we should build a Heavy to cater to these ripe markets. One built on the same principles as the HZP: Tough, easy to repair, modular, with the added criteria of being affordable and *upgradeable*. Having two solid bread-and-butter lines gives us huge leeway for investment, research, or crazy-ass designs (like that cool Quad).
>>
>>23153122
To do: Invent Ansible
>>
>>23153122

To Do: Invent Hamachi.
>>
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>>23153153

So. See attached Datasheet. The design I want to propose is a 75-tonner, with 12.5t of armour, a 225-rated engine and Jump Jets for a 3/5/3 movment curve, and 20 Single Heatsinks. Yes, yes, "3/5 on a Heavy? So Slow!" Not really, it's far more tonnage-efficient compared to 4/6/0 (saves us 6 or so tons), and the jump mobility means that anywhere there's even a modicum of terrain, it's much faster than your typical 4/6/0 Succession-wars Heavy contemporary. Plus, they're all in the torso, so it laughs at Depth 1 water.
Armament would ideally be a PPC, an AC/10 w/3t of ammo, and 4 Medium Lasers.
Now, I know the AC/10+Large Laser and PPC+AC/5 have better range synergy, but two 10-point hits at range and 4 5-pointers up close is a soid firing bracket, and has heat capacity to jump and fire a full bracket without over heating, and then some.
Also, this weapons loadout is easily upgradeable to items of similar weight and size very soon.

People who play FedCom in 3055 might be seeing where i'm going here.

I want us to produce a Clan/Fedrat/whoever-smashing, Tougher, cheaper (albeit slower) Falconer, 10 years early. Because 90% of IS lostech is available by 3040, if not widespread. 3045, sure.
>>
>>23153165
>>23153154
To Do: Invent Inventions
>>
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>>23153166
Now. Let's go with the same sort of easy, low-cost upgrades we we were contemplating for the HZP. Double Heatsinks, Ferro-fibrous armour, new guns. Nothing expensive or difficult like Endo or XL engines.

So, pull the Heatsinks for 10 doubles. Replace armour with the same weight in Ferro, bringing us from 86% to 96% coverage. Swap the PPC for an ER PPC, swap the AC/10 and it's 3 ammo bins for a Gauss Rifle and 3 Ammo bins. Medium Lasers stay as they are. Also, assuming we manage to reverse-engineer and produce it, add one Skvorec-brand AMS and a ton of ammo.

I don't even care what we do at this point, because we've got 5 and a half tons to fuck around with whatever. ECM/BAP/TAG for the Capellans, CASE for the paranoid, a couple more heatsinks, maybe an SRM for some more short-range punch. Who cares, becasue this thing is ready to rape faces all over the Sphere at this point. I added an SRM6, ammo, and ECM kit on this example, because that still runs pretty cool and balanced. You could add flamers if you wanted to, for anti-inf. Also? This is a Class D refit. Can be done in a maintenance bay, almost in the field. No fucking around with Factory refits adding Endo-steel or new engines and gyros. Old workhorses go in, and a couple days later shiny, modern death-machines come out.
>>
>>23153153

We also need to give a formal name to our 'mech. Hazard Pay is probably not the image we want to give investors of our 'mech, nor anyone who wants to buy it.
>>
>>23153185
"But', I hear you cry, 'It's still only 3/5/3! It's so slow compared to the Falconer!"
Okay, sure. It's also not going to die if the Gauss rifle explodes or the side torso falls off. It's going to keep on fighting until it's down to a CT and Head. Also? It's cheap as all balls fuck. This example clocks in at 7, 232,750 C-Bills. A Falconer is 18,821,250 C-bills. That's right, because of that fragile, fuckoff-massive XL engine in the Falconer, you can buy and field 2.6 of our Heavy 'mechs for each Falconer the Fedrats or whoever field.. The CapCon, the Periphery, Mercs alike are going to be all over our dick to get first crack at buying this. Yeah, it's still a touch slow compared to some other designs. But these upgrade kits would be coming out in 3045 or so, and I think we can all agree it's a far better overall design than the TRO3050 Schitzophrenic fuck-jobs that everyone seems to be eneamoured with. Plus, at 96% armour, an AMS, CASE and Standard engine, it'll take fucking forever to kill.

Other selling points are good ammo endurance, Hands (Utility, ho!), and whatever Skvorec improvemnts we manage to fudge in during the design diceroll process.
Also, unlike that fucking derpface Falconer, it'll be a Skvorec Humanoid chassis and able to goddamn Torso-twist. Beacuse FFS TharHes, what moron did you hire to design that leg/hip assembly?
>>
>>23152945

She brings in the food and sets it on the desk.

"I got your mail and had to chuckle. I actually thought about it and realized that if you had put this off to go out I would have been pissed."

She opens the bags and hands you some chopsticks and a container which you open. It contains some pretty legit-looking General Tso's Chicken. Your stomach reminds you that food is good, and you dig in.

Janine sits next to you on the couch, tucking into a noodly thing that looks like Chow Mein. In typical date fashion there is some food sharing and a moment of laughter when you fail at eating a noodle and it slaps you in the forehead.

After dinner, Max finds himself locked out of the office for a little while longer than he'd like, ears perked up and a quizzical look on his face as his head tilts to the side now and again, trying to figure out what's going on.

A few hours later Janine packs up and takes off, saying she needs to do some more logistical work to get reps here asap so you can get them looking at the HZP, and you light a smoke and wave a little wave as she shuts the door and blows you a kiss goodbye.

Well, it's about midnight, and you're still wide awake. What's your move, Daniel?
>>
>>23153198
Addendum: If we do adopt this, we should reccommend to Janine that we either invest in both a DHS-manufacturing line and/or a Ferro-fibrous armour line. Lots of the big 'mech companies make many of their own components, and having an in-house source for LosTech components (especailly incredibly common ones like FF and DHS) is another valuable income stream, as well as streamling and cost-saving our own supply and logistics.
>>
>>23153053
>>23153070
>>23153082

(Actually it does exist, but mostly it's planet-wide, since communications take a while with HPG, and there are signal priorities, so getting info from another planetary network would take a long time for even a little data.)
>>
>>23153206

Back up everything.

And.

Let's go take the design to the relevant people, especially Ivan, and point out all the shit we are doing on it.

Also, let's go talk to the guy who told us about the thing to do with that other thing, I'm fairly certain one of those things is Goddard.
>>
>>23153206

I think we should figure out a name for this thing.

Something that'll leave a good impression on the Cappies and suitable for a 'mech with a 24/7 rapeface.
>>
>>23153206
Question, how far did we get? I'm pretty sure we got laid, but I just want to confirm.

Back up the design a few dozen times. Send it to the people who need it.

Run out onto the tarmac screaming "I'M THE KING OF THE WORLD! I MADE THE BEST MECH EVER! WOOHOO!" We deserve it.
>>
>>23153084

(sorry, I had to)
>>
>>23153013
>>23152919

I got you both beat.

Ever since I came into this thread at the start, turned on foobar, I have only now realized that it's been playing "HARDER BETTER FASTER STRONGER" on repeat.
>>
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>>23151911
Ah, yes. The good ol' MechEngineer Quest dice.
>>
>>23153256
Cliff Racer!
>>
>>23153166
>>23153185
>>23153198
It's starting to sound like we're the Kalashnikov of Mechs.

I like this.
>>
>>23153166
>>23153185
>>23153198
I like it.
>>
>>23153294

Nah, that'll be reserved for when we inevitably try and make a LAM.
>>
>>23153294
FUCK, Anon, we're trying to scary the enemy, not scary the pilots
>>
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>>23153298

But...that means we'll replace the Urbie.

;_;
>>
>>23153298
The best part AKs are still being made in the Inner Sphere.
>>
>>23153298
That was kind of the intention from the get go.
>>
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>>23153315
>>
>>23153334
Of course they are, why wouldn't they be?
>>
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>>23153315

>Cliffracer LAMs supporting our Hazard Pay Chrysalid Swarms with whatever we call the big Quad.

There really is no term accurate enough to properly convey how fucked the people fighting against that would be.
>>
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>>23153316
Well we COULD name it "5 Salvage Corvettes" but it doesn't have the same ring to it.
>>
>>23153263

(You gonna archive this thread yet, Anontech?)
>>
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>>23153294
>>23153316
>>23153409
>>23153315
>>
Welp, the HZP is done.

Finally. Victory! All that's left is to give it an official service and production name and designation, and put the done stamp on it.

So what'll it be?
>>
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>>23153449
>>
>>23153459
It needs to be the name of something horribly frustrating.
>>
>>23153459
Are there absolutely no more tweaks or adjustments to make? Names are hard, more mech is easy.
>>
>>23153435

(usually when it autosages or is almost done for the night, yeah)
>>
>>23153462
Truly, he was the greatest hero of all time
>>
>>23153459

HZP-XX Huitzilopochtli

Aztec god of war, sacrifice, and other stuff. But it sounds weird, and it's really hard to spell.
>>
>>23153459

CRIKET-867

(And you gonna archive this thread, Anontech?)
>>
>>23153499

I'm the same guy here.

My main suggestion is CRIKET, but I don't know if the numbers at the end mean anything or are just there to look nice.

I posted thinking the latter point, but I'm most likely wrong. So ignore that if I fucked up.
>>
>>23153459
HZP-1A/2A/1B etc for variants
>>
>>23153467

MTS-00P Many Tiny Splinters

DPC-00 Deep Paper Cuts

MND-00 Mantid
>>
>>23153486

(The Hell's Horses would be pissed; aren't they the ones that name their vees after Aztec and Greek stuff?)
>>
>>23153385
They are still made in 40k.

>>23153256
Hazard Pay is good.

It makes you think its going to be bad, but its so bad it makes you realize its good. Like the rape you are going to receive if you are not driving it, or have some on your side.

Anyone fighting against HZP's should receive Hazard Pay.

And with some mental acrobatics you can cut down on any hazard pay to HZP pilots, because they are in the rape mobile.
>>
>>23153459
How about we name it Cazador?
>>
>>23153459
PHB-00 Phobos. A god of fear is an appropriate name.
>>
>>23153593
THIS! THIS! IS PERFECT!
>>
>>23153459
I've been thinking about this. I suggest we go with just 'Hazard'.
>>
>>23153467
DTX-1A Death and Taxes
FRZ-00 Friendzone
BRC-0A Bureaucrat
>>
>>23153586
This.

At this point how can we not name it Hazard Pay?
>>
>>23153586
>they are still made in 40k

The God-Emperor isn't a moron, of course they're made in the Grimdark future.
>>
>>23153586
Instead of 'Hazard Pay' why not just stop at 'Hazard'?
Easy to say, easy to identify.
>>
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>>23152505

>Drawfag here

Quick update of the HZP drawing. Still working on getting everything in...

>We scale mail now
>Nice.
>Wait.
>OH GOD DAMN IT NOW I HAVE TO DRAW THAT.

Whelp, time to add another number and letter to the save file.
>>
>>23153593
CZR-URF4CK3D Cazador
>>
>>23153618
We went over the problem of calling it the 'Hazard Pay' quite a while ago, and it was generally agreed that while it's a great in-house project name, that for actual sale a better name would be needed.
>>
>>23153459
Can we paint the first prototype in hazard stripes?
>>
>>23153593
Cazador--xx "Hazard Class"
xx can be used to designate different lines, etc.
>>
>>23153586
I don't want to name it Hazard Pay, it isn't the most promising name.

>>23153600
If we name it this we can name its Brother and Sister mechs Deimos and Enyo and have a trio of murderous mechs that are designed to work well together, cover each other, and rape shit.
>>
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>>23153634
While I'm not Anontech, I have to say:

I FUCKING LOVE YOU
>>
>>23153634
Fucking
Gorgeous
>>
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>>23153486
There's a canonical Huey already, but that's a Clan vehicle.

How about Gremlin? Or Groke, picture related? Balor?
>>
>>23153600
>>23153653

See: >>23153561
>>
>>23153600

Thirding this. It's simple and fits the unnerving face and alienesque architecture.

Plus, the Greek name might endear it to the FWL investors.
>>
>>23153634
You know what'd be great? If we could make the eyes swivel. And blink.
>>
>>23153653

(sadly Deimos is taken, albeit by a later design)
>>
>>23153600
>>23153653

And only now am I realizing that the Phobos and Deimos levels in DOOM were named after the moons of Mars.

LETS DO IT.
>>
>>23153701

(they do, you said you all wanted to make them into searchlights so they are on gimbals and have shunts to direct the light in spot or flood mode.)
>>
>>23153722

Well fuck those guys then.
>>
>>23153699
>>23153737
Aww, I was hoping for the Cazador. They're fast, hard to hit, and have a habit of swarming your shit, just like a bunch of HZP's would.
>>
>>23153737
>>23153722

What about HZP - Phobos? Or Cazador or anything else.
>>
>>23153748
Must've missed that thread.
>>
>>23153634

(sir, you are the cat's pajamas. And I feel bad that the scale thing happened but hopefully it's not too much of a hassle to add to your already awesome work)
>>
>>23153600
How about Nightmare?
It's fairly a fairly straightforward description of the thing, and for whatever reason it doesn't return any vehicles on Sarna.
>>
>>23153756

How about we make it a contender up there with The Cliff Racer for whenever we start making LAMs (Land-to-Air Mechs) hmm?
>>
>>23153688
We don't even know about Hell's Horses, clans haven't popped up yet.

>>23153722
Fuck them, they can pry our name from our cold dead fingers.

There aren't all that many greek god named Mechs.
>>
>>23153759

(Phobos is not taken. easiest way to check is to use Sarna.net and do a search for your prospective name)
>>
>>23153793
HZP-XX "Nightmare" sounds good
>>
And when the Clan Wars happened, Skvorec Armories and Hell's Horses went to war with each other over the Deimos naming right.

The Hell's Horses clan has been reported to have a mass collective of PTSD and has stopped naming their mechs after ancient civilizations and gods.
>>
>>23153418

HAHAHAHAHAAH well played

No, if we're making a LAM its gonna get named the Sjet

Cuz its a jet.
>>
>>23153802
>>23153842
Could always go with Metus, it's what the Romans called him.
>>
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>>23153844

>Not Somtaaw
>>
>>23153827
Seconded. I like the HZP-XX as a consistent tag especially.
>>
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>>23153634
Hawt. Just for the heck of it could you draw it with some digitigrade legs? Not chickenwalker, but with the double knee.
>>
>>23153827
>>23153793
That's actually decent enough, although the clans might think it goes on 4 legs and try to yiff it for the name, but that's still years away.
>>
>>23153634

So what choice did we end up deciding upon? Forehead or teeth window?
>>
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>>23153467

SGA-TA "Sanshiro"
>>
>>23153797
Bah, you and I both know that Cliff Racer will win that one.

Hell it even has a frightening appearance to match HZP. Fast, Tough, Hard to hit, liable to swarm, and terrifying as hell.
>>
>>23153861
the viewport is through the teeth, the eyes are spotlights
>>
>>23153847
That could work, but Phobos flows better.

Also, Hell's Horses is mainly combined arms stuff, they don't get to monopolize mythologies.

Nightmare just sounds a bit bland, Phobos is more evocative.
>>
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>>23153861

See attached.
>>
I say we pick something from Battletech that they would know as an alien name. It's stupid that they have all these awesome creatures around but all the machines are named after terran stuff.

Why not the Crana or the Crocale or the Godan or whatever?
>>
(looking like there's a lot of love for Hazard, Nightmare, and Cazador. The designation is set at HZP for sure, it seems. Keep in mind for designation numbers and letters, certain letters refer to certain factions (K = Kurita, L = Liao, etc.) so going like 2F is okay, but 2L isn't as advisable since it's what the Cappies would call theirs.)
>>
>>23153842
Deimos was actually Snow Raven, but fuck them too. They want that name they can fight us for it.
>>
>>23153911
>>23153888

Oh, neat, it's a really good design for a cockpit and window too.
>>
>>23153931
I like Nightmare, then we can name others we make after spirits and stuff, although banshee is taken :(
>>
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>>23153923
Branth?
>>
>>23153931
Maybe a dumb question, but what is the standard format for designation letters? Assuming there is a standard, of course.
>>
>>23153931
1 vote for HZP-1td(Tech Demonstrator) Hazard
>>
>>23153972
there isn't as far as I can tell
>>
As much as I like Nightmare as a name it's a little generic. My next favourite would be Hazard. Nice and simple.

The first production prototype will be known as the Hazard Pay however.
>>
I like how we just up and invented one of the best light-mechs ever seen in Battletech, pre and post Clan Wars, and it's also one of the best looking thanks to the Drawfriend.
>>
>>23153911
Why do I see it somehow removing its crotch armour to release a rather stiff cannon?
>>
>>23154000
I think Hazard is too simple, and there's too many negative connotations to it. We want a name with "PIZZAZZ!".
>>
>>23153983
Thanks.
My vote is for HZP-00 Cazador. I like the "hunter" idea.
>>
>>23153967

(this would be neat for something with a partial wing that's basically a Hollander that fffllliiieeessss)
>>
>>23153972
The designation letters always have something to do with the name of the mech.
AS7-D = Atlas
HNT-1A = Hornet
WSP-1A = Wasp
CN9-A = Centurion
>>
>>23153978
+1
>>
>>23153931
Gotta go with Cazador
>>
>>23154038
Unless they don't.
See: BZK-F3 Hollander, a redesign of the failed Blitzkrieg.
>>
>>23154022

I was going to make a comment about how everybody calls them tarantula hawks and not cazadors in real life, but fuck it this is battletech and we can have our references. It's the right spirit. But with the grinning head, I say we go for something with teeth, lots of big teeth.
>>
>>23154072

Or the Venom, SDR because it was based on the Spider.
>>
Well if you want the direct approach "Chryssalid" isn't taken. That would be making the reference rather obvious, but the mech DOES look like an alien monstrosity.
>>
>>23153931

Casting a vote for Phobos.
>>
>>23154081
Google says Cazador is Spanish for "hunter", so I thought that really fit the look -- very predatory.
>>
(archived the thread, since it's in autosage already. jeebus)
>>
>>23154022
It'd probably be CZD-00 Cazador.

I'm fine with Cazador, I prefer it over Hazard and Nightmare.

We could also name it after a psychopomp of some kind. Like Thanatos, Charon, or Dullahan.

Though my top choice is still Phobos.

>>23154072
But it's based off of the Blitzkrieg so they kept the BZK.
>>
>>23154109
oh hell yes, changing my vote from>>23153963
to this

HZP-XX "Chryssalid" ftw
>>
>>23154123

It's because we love you.
>>
I've always been a fan of "Grinfucker" myself but I'd vote for Hazard.

Just imagine in your head that you are a mechwarrior on the ground, you just received word: "This is Tacom, Hazard spotted inbound on your position.
Or
"2 Nightmares near Red Range Firebase, how do you wanna run this Cap'n?"
>>
>>23154133
Blitzkrieg is BTZ though.

>>23154109
Well hell, modern pop-culture references are a millennium old by now. We could call it the Chryssalid or Xenomorph. Too bad Predator's already taken.
>>
How about HZP-xx "Ridley"?
EVery time you kill one it just shows up later with more shit welded on
>>
On odd Marik alien stuff, the Schrack is a big nasty ass toothed bird that eats Marik supereagles.

Local knowledge for our dudes and Schrack just has that ugly kick to it like a curse.
>>
>>23154167

Because I was going to use Ridley's head as a cockpit design when we make the quad.
>>
>>23154149
Well if enemy comms confusion is the goal we could call it the HZP-01 "She's One Of Ours, Sir"
>>
So what are we working on next? We can't actually build the mech without funding and the ball is in Janine's court now. So we have lots and lots of design time.

>>23154164
Someone dropped an Indiana Jones reference earlier, so these things still exist and are remembered. I guess it depends on how many computer games Daniel played.
>>
(>mfw the name debate will take longer than the weapon debate

I can't say I blame you, since the name is what people know, not the Medium Lasers. Those can be changed. The name is FOREVAH)
>>
>>23154167
>>23154164
>>23154149
>>23154111
If we all agree on the HZP-xx tag, could we just roll for a name and save the others for later designs? All these names are awesome, and votes seem split pretty evenly.
>>
>>23154198
>The name is FOREVAH
>FOREVAH
>FOREV

Why not that?
>>
>>23154198
Wait. I have it.

You see, the Cappies might not be happy with us selling a different Mech to other factions. So we sell them the Cazador, we sell someone else the Nightmare, a third party Phobos, and so on.
>>
>>23154226

I'll take it.
>>
>>23154227
YES
PERFECT
>>
>>23154226

>FOREV

Verof, it even sounds Space Russian!
>>
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>>23154198
Come to think of it, this mech is what puts our company name on the map. Does Skvorec Armourworks already have a logo?

If not we could use a better-drawn version of this as our stamp.
>>
>>23154227
Of course!
>>
>>23154226
>HZP FOREV

>Hazard Pay FOREVER

I like it.

I still like sticking with just Hazard Pay as the name more, but since nobody wants that I'll vote forev
>>
>>23154197

(this is an interesting point; will you jump right into another design or will you wait a bit?)
>>
>>23154226

>Hazard Pay FOREV(er)

Oh god yes.
>>
>>23154270

No sense in designing another mech when we don't have the parts to even begin.
>>
>>23154226
>>23154256
>>23154262
I love it
>>
>HZP FOREV

>>23154123
Make another one as soon as this hits page 8 or 10.
>>
>>23154270

I say we should wait a bit on how this Mech goes before we do something serious.

We should be making the skeletons of some mechs and trying out some ideas in the design program, but for now I think take a break.
>>
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>>23154226
>>23154237
>>23154256
>>23154262
>>23154273

It even mashes well with the other names.

Forev, Phobos, Deimos, various others.
>>
(HZP-01A Forev?)
>>
>>23154333
Sure why not.
>>
>>23154270
Take a break. We've been going full out to get HZP done. Plus we'll have to wait a bit to see what kinda customer feedback we get.

I'm voting we try and sort out our kidnapped boss buisiness...
>>
>>23154333
I think it sounds dumb.
>>
>>23154333
Sure. Is selling the same sexy mech to other buyers under a different name still on the table?

Captcha is rectangular nlypeser, a new weapon obviously
>>
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>>23154333

Do you not like it?
>>
>>23154270
There is a lot of stuff we planned to do on the HZP but haven't designed yet. The list is a little shorter now:

>Extra cockpit cooling
This wouldn't necessarily involve adding MORE heatsinks. Just shape the system in such a way that the cockpit takes priority. The total amount of heat is less but the pilot feels less of it.
> Pilot seat shock absorbers
Pretty straightforward.
> Cockpit red dot
We need to source out some reflector gunsights, shouldn't be too hard if the technology is still used.
> Jaw-visor for cockpit window
This is to allow better pilot visibility AND protection without the downsides that come with each one
> Half-bin ammo containers
So you can load two types of ammo at once.
> Jump Jet hardpoints
Pretty sure we haven't done this yet. We will need this for some of the designs.
> Penniform myomer architecture
This is for strength/stability when moving and pilot comfort.
> Utility water system for firefighting/rescue/hazmat etc
Just giving the HZP the ability to act as a water heater would be good enough for utility purposes. Anything further just involves mounting some Fluid Guns

I have some new ideas too, let me dig them up.
>>
>>23154305

(I usually just run one thread, but... if we need the space I'll make another, just I might not be there for all of it)
>>
>>23154333
Fuckit good enough.
>>
>>23154361

Hey, I'm the guy who suggested the name and I kinda agree.

I really didn't expect it to be received so well.
>>
Still going with Phobos.
>>
>>23154333
No, it sounds half-assed.
Stick with Hazard.
>>
>>23154371

Protip, you can mount a vehicle flamer on a mech and load it with water. They just don't have the full utility of fluid guns.

That's also why so many regular police vehicles in battletech have flamers, they're for riot control not BBQ.
>>
>>23154333
I don't like Forev, it doesn't really evoke anything to me.

Phobos.
>>
Rolled 3

Let's put it up to a roll okay gents?
1 = Forev
2 = Hazard
3 = Phobos
>>
>>23154363

(I wouldn't recommend it. it makes logistics unnecessarily complex)

>>23154364

(doesn't matter if I do or don't.. it's your mech, guys)

>>23154371

Yeesh, I don't think everyone has agreed to all of that yet, especially the faceplate and whatnot. Some of that is default stuff 'Mechs have, so it's not a big deal/handwaveable.

The JJ hardpoint thing is a good point though. Not urgent if no one wants JJs though, so you can put that off till after the investor meetings)
>>
>>23154439
I can accept that.
>>
>>23154439

There we go then.
>>
>>23154439
Still holding out for Cazador. Or maybe Hunter?
>>
(HZP-01A Phobos and HZP-01A Forev seem to be the contenders then? I'll leave it up to you guys as to how to arrive at a decision)
>>
Dammit guys, we've been at this for two hours now
>>
>>23154476
The dice have spoken. >>23154439
Phobos it is.
>>
>>23154473

We can use Cazador / Hunter (Interchangeable really) for the Quad, since it's going to be loaded with Artillery or AA, hunting bitches from afar, shooting bitches out of the sky.
>>
>>23154476
I'll take the earlier roll for Phobos.
>>
>>23154488

(communal quests where these details matter will always have this issue. I was ready for this from day one.)
>>
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>>23154488

YOU SHUT YOUR FACE YOU lovely individual.
>>
>>23154497

Oh fuck it's the scorpion/scorpion all over again!
>>
>>23154497
Fine by me. Like I said earlier, all the names are pretty great, so I'm happy with Phobos as well.
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>>23154476
voting phobos so we can get on with it...
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>>23154513

Yeah, except, ours will actually be good.
>>
Daniel hath spoken!

The name of the 'Mech is:

HZP-01A Phobos
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>>23154532

>mfw imagining all those guns as Longtoms / Ultra ACs.
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>>23154532
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>>23154533
We should have had a focus group examine the name first.
>>
>>23154420
Oh, well when I was using SSW I couldn't find fluid guns so I assumed the vehicle flamers were the same thing.

Since we settled on a default armour level of 6.5 tons I went and redid the list of designs.

>Military
2x Medium laser
2x SRM4 (or LRM5)
1 ton missile ammo

>Sniper
1x Large Laser
1x Medium Laser
1x Flamer

>Garrison
4x Medium Laser
1x Flamer
2x heat sinks

>Skirmisher
4x Medium Laser
1x Flamer

On any of these designs one flamer or medium laser can be swapped out with an extra ton of armour to maximize protection.
>>
>>23154533

And the variants can be named like phobias.

The jumper can be the Acro Phobos etc.
>>
>>23154533

Great. Can we send the preliminary design to Ivan so the techs can get familiar with the design before trying to produce it?
>>
>>23154488

>Naming
>Ever being smooth
>Ever
>ESPECIALLY HERE


Incredibly relevant.

http://youtu.be/HFJpytmzSIQ?t=12m57s
>>
>>23154594

(done and done. In fact, you need to send it to Ivan, Dieter, and Hatamoto, since they all have work to do on it as well)
>>
(do you guys want a new thread to continue discussion?)
>>
>>23154664
We're only on page 5, we can keep going here.
>>
>>23154664
Maybe when this reaches page 9.

Right now, after sending the designs to Ivan, Dieter, and Hatamoto, let's get to work on the Jump Jet hardpoints.
>>
>>23154640
Let's send it to Ivan, Dieter and Hatamoto then.

>>23154664

I say yes, but we don't have to. When will you be on again?
>>
>>23154683
I'm fine with this, though first I advocate that we should go running around the tarmac screaming "I'M THE KING OF THE WORLD!" because we deserve it.
>>
>>23154640

Now might be a good chance to stretch our legs and talk to our crew...We've been holed up recently finishing HZP...
>>
>>23154683

(you can wait to do this after the unveiling too, since you don't know if they are gonna want them or not. but of course, there's the fact that already having it laid out and done is never a bad thing either)
>>
>>23154447
Which items are the default ones? I can take them off the list.

We might be able to take them to an extreme though to the point where it becomes unusual. Like insulating the cockpit well enough to isolate it from the rest of the mech entirely. Can't be... impossible.

Some other ideas I had/were suggested earlier:

- Lightweight Missile Launchers
Combining this with the split-bin idea, I think we might be able to design a hyper-optimized system to shave weight off things like the ammo delivery system. Not to clan levels of weight saving, and it would only work on this specific mech. But if we could save half a ton on each launcher it would be just enough tonnage to add a flamer!

- Hardened laser optics
We are crafting replacement lenses out of sapphire. So wouldn't it be possible to add extra sheets of sapphire to protect laser optics? It would just sit in front of the focusing lens and not affect the beam at all (other than colour). If it got damaged you could just eject it and keep going. It would be MUCH easier to replace compared to finding or making a new focusing lens.

- Laser sight mode
This would be a project for Hatamoto. Basically you put just enough power through your lasers to shine a dot onto the target you are aiming at. It shouldn't be too hard because these would be "flashlight" levels of power, trivial compared to actually firing the weapon. This would give you a visual indication of where the weapon is really pointing.

And plus, it would let us go FULL PREDATOR MODE

>Hey Star Captain, what's that dot on the back of your- REEEEEEEEEEEEEE!
>>
>>23154777
>FULL PREDATOR MODE
yes please
>>
>>23154777
I like all these ideas
>>
>>23154804
>>23154777
I'm also a fan of more lasers.
>>
>>23154804
once stealth armor and/or Void Sig becomes a thing, yes that can be done.

Our protag will be in his late 50s by that point, but w/e
>>
>>23154831

>Implying we won't be RoboDaniel by that point.
>>
>>23154831
>our protag will have become one with the machine by that point
>>
>>23154777
Problem with Red Dot sights is that they reveal you to the enemy, no actual sniper uses them and we've got targeting computers for the rest of it.
>>
>>23154881
Infrared sights?
>>
>>23154777

(the cooling system and holographic sighs are able to be handwaved due to ease of acquisition or simply making a more robust system than is already there.

The jaw-visor isn't 100% approved by everyone yet, so you'd have to discuss it still.

The ammo bins is... this one is tough on me cause it changes almost everything about how the game works in this period of time. sort of. maybe. i mean 1/2 ton MG lots getting added didn't alter much, but it made a lot of designs sillier than they were because they had 1 ton lots and they could have had more armor or something. rounding off the ammo bins to have even numbers of shots when shared by two launchers is negligible, but 12-shot bins of LRM-5 ammo change a significant portion of the game. not sure if can, but sort of want.

the myomer stuff is all done, remember?

JJ hardpoints i already mentioned.

Water system takes weight that you'd have to assign. Half ton for a gun, and tanks in half ton increments.)
>>
>>23154841
>robodaniel
See, that thought scares the shit out of me, for a very specific reason: our HZP is, going by stats, a low-tech Malak. Modular/Omni, intimidating, 7/11, primarily MLas armament, people wanted retractable blades on it at one point.

So if Daniel gets cybernetics and/or changes his name to "Devon Cortland" for whatever reason, I think we'll be shitting bricks. Lots of them.
>>
>>23154887

>Implying thermo and magscan isn't on secondary monitors of every mech and can be swapped to primary at any time.
>>
>>23154732
The rest of the ideas can wait a bit but we should work on the Jets soonish because those are a major selling point. And we need those to get funding this early in the game.

The one design with jets we did mounted 4 of them. For placement I'm thinking two in the shoulders and two in the hips. This would give them equal thrust around the mech's centre of gravity. It always bothered me a little when mechs have obviously unbalanced jets. Sure they have gyros but the gyros but extra stability never hurts.

For the leg jets if we put them on the pack of the legs and angled down, the jets would face directly downwards when the mech bend's it's lets forwards a bit. This is how it slows down from a vertical fall.
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>>23154925

Those are some great suggestions, anon.
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>>23154960

Seconding Jump Jets. While proprietary weapon systems that save space/tonnage are spiffy, we want this 'mech to be easily sellable and be easily outfitted by many factions. If we want to break into the weapons manufacturing industry later on, we can work on that. For now, let's focus on making our speedy 'mech JJ capable, which is a common trait amongst light 'mechs.
>>
>>23154925
Who?
>>
>>23150950
Are we still doing the psywar screamer baffles on the jumpjets (when we get our hands on some)?
>>
>>23154995
http://www.sarna.net/wiki/Manei_Domini

ctrl-f Devon
>>
>>23154925
We've got 10 years before the Clans show up. We have to independently develop OmniMechs before then, better Omnimechs, just to spite them.
>>
>>23154559
Just needs a jumpjet version
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>>23154995
Devon Cortland, AKA Precentor Vapula of the Manei Domini. Word of Blake.
The guy who designed the Celestial Omnimechs, the Demon Battlearmour, and Spectral aerofighters/LAMs.

Gets mudered by the Coalition after the WoB falls.
>>
(well if you put all your jets in the torsos, you avoid water issues and can use the roominess to your advantage there. The only thing you have to design around would be the engine baffles, and the pylons.

BONUS: Your fusion block is situated near the back of the 'Mech, arranged vertically so as to make room. This means your jets, which use plasma to heat gasses to jump with, miiiiiight have a chance to work more efficiently/positive quirkily if you put them there.
>>
>>23155073
Oh ho. Very interesting. This just gets better and better.
>>
>>23154777
>- Lightweight Missile Launchers

As the guy who came up with the original idea, I was thinking shaving a quarter ton would be fair. maybe in exchange for taking up more crit space.
That way, you only get an extra half ton if you use two if them.
that seems more fair and fitting with our original design than just blatantly better launchers.
>>
>>23155058
Or, we get hired by the CaCon/FWL to build them an Omni once the clans appear, because of our modularity track record.

And we can build them the best IS Omni ever. Better than the 1st-gen clusterfucks at any rate.
>>
>>23155016
And the loudspeaker/siren thing yes. All mechs have external speakers afaik, this is just taking that one step further and adding custom audio.

Jumpjets are basically pressurized air jets. So if you hook them up to a whistle shaped the right way you can generate a metric FUCKTON of sound. Enough to permanently deafen infantry in a huge radius if you wanted to. Mechanically this would be very simple because there are no moving parts, just enough to make these toggleable. You wouldn't want them to be on all the time.
>>
>>23155073
Cool, I was hoping there would be a way to make use of excess heat. Maximum efficiency is an integral part of good engineering.
>>
>>23154902
>The ammo bins

Aww, I thought you okayed those last time I brought them up! we even talked about even-flights and kilo weights per missile

Anyway, I'd be more a fan of injecting common sense into btech where applicable.

Anyway "but we've always done it like this! Why change it!" is the very force we're STRIVING to change by designing a mech from scratch!
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>>23155104
>>
>>23155104
>pressurized air jets

Dude, battlemech jjs are fusion rockets.
>>
>>23155134

(i did say the rounding thing was fine, so you have 26 rounds in the SRM bins, i'm just wary of the changes with half-ton lots. it's probably not as big a deal as i'm making it)
>>
>>23155146
They still need intakes for the propellant though.
>>
>>23155146

They work like turbines in air and burn mercury in space.
>>
>>23155146
Jump jets use the plasma to superheat air or another reaction mass like water to generate thrust. If you don't have reaction mass you just have a leg-mounted flamer, basically.

There ARE rules that allow you to use jumpjets to attack stuff in adjacent hexes though.
>>
>>23155173
Or rather, reaction mass, like >>23155193 said

I cannot into rocket physics
>>
>>23155159
The main question of halfton ammo is whether they take up the same critspace or not. Basically, puttings two items in one slot - since that's the normal amount of space it would take up
>>
>>23155193
>>23155188
So heat-resistant ceramic screamer flaps are go for the design stage on the hi-mo loadout?

maybe run some high voltage lines across the control surface to avoid melting and loss of thrust
>>
I'd like to see something with turrets (http://www.sarna.net/wiki/Sponson_Turret), perhaps a combination of machine guns and flamers on the mech. This would let it attack basically any area its standing in regardless of facing. Especially dangerous against infantry, and still dangerous against mechs because it can attack

The Jenner attempted an experimental mech turret, it was apparently a failure (for unspecified reasons).

Get those screaming jump jet whistles combined with this fucker and show those foot sloggers whose boss.
>>
>>23155238

Is designing these SRM/LRM custom ammo bins something we really want to look into? We won't be providing all the missiles for our 'mech, so the design might go to waste if we can't hammer out a deal with ammo suppliers to make these custom bins.
>>
>>23155238

(they would because the MG ones do too. that I do have to keep continuity with.)
>>
>>23155099
>Xtra Light missile launcher
Weight for space, I like it. It fits perfectly with the rules of all the other weight-saving tech in the setting.

>>23154902
We could make it so that the half-bins take up twice the critspace. This would be identical to just having two separate missile bins loaded halfway. (You CAN already do this with fractional accounting in SSW,)

So we already worked out the penniform bundle stuff? I guess I misremembered, zombie power ftw.
>>
>>23155287
Flamer turrets? I like this idea as well.

The HZP is going to be fucking terrifying for enemy troops.

We might even get people trying to assassinate us for the horrors we are unleashing.
>>
(alright guys, I have to go. i'm being dragged off to eat and stuff.

I'm not too sure when the next installment will be, but I hope we don't have to wait two weeks again.

Thanks again guys, it was fun. sorry again things are so irregular right now)
>>
>>23155287
>http://www.sarna.net/wiki/Sponson_Turret

I'd actually kind of like to see a Quad with legturrets for dealing with infantry.

How do legturrets work? battletech noob here, but I've heard something about missile launchers as torpedos if they're in the legs?
Any specific restrictions to be aware of?
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>>23155238

Only Superheavies can do that.

There is another possibility though. Just put in 2 full size bins and slap the illegal quirk on it. As long as you don't fill them to capacity, you don't stress the frame or suffer speed penalties.

This also allows you to move around your ammo for each mission. "I need more LRM's. Fill up the main bin and drain the MG's!"

It fits with the modular aesthetic.
>>
>>23155099
>>23155349

We may want to be careful about over-designing this thing. It's one thing to make modular hardpoints/weapon railings, but adding in custom missile launchers might be too ambitious.

Besides, if we design something like that and we don't have the facilities to mass-produce said launchers, there may be a chance that other weapons manufacturers will crib the design, modify it slightly enough to avoid IP issues (is this even a thing?), and then make trillions of C-bills over our hard work.
>>
>>23155371
Wait, why don't we combine the jump jets with the flamer turrets? It'll cost more mass than standard JJ slots, but we'll have vectored thrust nozzles that can cut the propellant feed and just vent the heat from our fusion plant onto the surrounding terrain and any sappers in close proximity.

>>23155287
While screaming.
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>>23155385

Before you go anontech, what's the biggest weight mech we're currently equipped to deal with? Mediums at the moment, right?
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>>23155413
Our jump jets are also flamethrowers
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>>23155371
I was thinking flamer + machine gun turret combos.

Nowhere to hide.
>>
-1 for halfbins. We're trying for high-durability easy-maintenance designs, not 'would you like fries with that' optional parts.
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>>23155413
>mfw those cleverly hidden sappers reveal themselves from their well-planned ambush point that an HZP walked into perfectly only to be blasted by thousands of degrees of screaming death-spray

>and the mech lance watches in horror as two seconds go by slowly and in ultra-high definition
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>>23155471
It gets even more horrifying when you add in the flashbang-tier sound blasts coming out of the jump jets.
>>
>>23155466

This.

We don't want to go overboard and overdesign the 'mech and/or start to get grand ambitions of revolutionizing the weapons industry. We can do that after we've successfully licensed several battlemech designs with alien rapefaces.

Besides, we don't want to attract the attention of ComStar. If I remember correctly, they're still killing scientists/engineers who either come too close to reworking lostech or who design lostech equivalents.
>>
>>23155466

+1 for halfbins.

Versatility and modular design is part of our trademark.

Halfbins let us swap in1 LRM for an SRM and not come up short finding tonnage for ammo.
They let us load infernos AND regular missiles.
And they reduce the damage an ammo explosion does, which is the one thing that can absolutely tank this mech. (thanks to the anon who did simulated battles with it for finding this out)

It fits RIGHT in.
>>
>>23155497
REEEEEEEEE
>>
>>23155547
>Versatility and modular design is part of our trademark.
And so is robustness and ease of repair.

And as this anon points out >>23155539
ROM is still alive and well and assassinating scientists and engineers who are a little too smart for their own good.
>>
>>23155588
>ROM is still alive and well and assassinating scientists and engineers who are a little too smart for their own good.

But we don't know that. Wouldn't that be metagaming to act upon that info?
>>
>>23155658

Remember 2 full ton bins and just not topping them off is a valid option.
>>
>>23154881
Red dot mode wouldn't be for sniping distances. You use them close in when you need to make quick shots "from the hip". It would also help target specific spots on another mech. See a dot on their mech, you pull the trigger, simple.

It would also be intimidating as FUCK to have a mech shining it's laser dots at you.

>Surrender or be vapourized!

>>23155547
I think we just need to limit our ambitions a bit. Pairing an SRM and an LRM out of the same ammo bin is maybe a little much. You are starting to tread into MML territory, plus I can't think of why I would ever want to pair the two weapons together anyway. IS LRMs are crap up close because of the minimum range. (Clan LRMs don't have that problem)

What would be perfectly reasonable is being able to load two TYPES of ammo for the same weapon system. This would let you carry two ammo types for better utility, normal/smoke for LRMs, or normal/inferno for SRMs. Mechanically speaking it's not that complicated, you just have two smaller bins with a selector on the ammo feed.
>>
>>23155690
If we did that, then wouldn't that combine nicely with our modular 1 ton of armor? Just fill each ammo bin to half way, then use the extra tonnage to slot in more armor.

Its also a win because you can repair those bins with any other bin lying around.
>>
>>23155690

Oh. So we can do it already.

But designing halfton bins that don't use two critical spaces(and are made to fit in the modular compartments) greatly reduces the chances that ammo will be crit.
It may also end up with a positive design quirk, since I bet they're easy to load and get in there.

halving instant death chances is ALWAYS in our best interests.
SKVOREK TOUGH, remember?
>>
>>23155588
>ROM is still alive and well and assassinating scientists and engineers who are a little too smart for their own good.

Eh, by 3040 they've calmed down a bit. The Helm core made chasing after every innovation an impossibility.

We should be reasonably safe as far as ROM is concerned.
>>
>>23155714
>intimidating as FUCK to have a mech shining it's laser dots at you.
Then wouldn't it be better if we could use the searchlights/eyes of the face to point to where we want the shots to go? Instead of a completely new laser targeting system, just tie the searchlights into the targeting computer.
>>
>>23155733

I like the way you think. I say we vote!
>>
>>23155755
Or upgrade them later with accurised laser-LEDs?
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>>23155755
It's not a "new" targeting system. It's the laser weapons themselves set to low power. It's a giant laser gun remember? The amount of power you need to vapourize and melt stuff is an order of magnitude beyond the amount of power needed to just make a bright spot of light.
>>
>>23155786

Nah, just have the laser's fire a pre-burn (you can dial down their power to almost nothing, that's how they play laser tag in Btech live wargames).

Then you fire a full shot when it lines up where you want. Give it a fluff bonus to targeting and some waste heat and you don't have to do anything but rewrite some basic fire control software in the DI computer.
>>
>>23152786
1) Modular loadout system, just do the balancing math before deployment and be sure to load the new algorithms
2) fast as a Jenner with more kick and versatility
3) scary as fuck with detailed plans for creative terror weapons
3b) sexy as fuck
4) induce terror boners in your clientèle
5) PROFIT

>ldsthei scientific
BAM
>>
>>23155842
Hmm. If precise control of the laser's power is possible, it might have utility uses as well.
>>
>>23155193
>There ARE rules that allow you to use jumpjets to attack stuff in adjacent hexes though.

how do these work, BTW? Is there somewhere I can look those rules up ? might be relevant to something i have in mind
>>
>>23155926
TacOps, usually.
>>
>>23155853
Yeah, Hatamoto and Dieter should be able to figure it out easily enough. It's like the training mode, we just need it to be selectable so the pilot can use it whenever he wants.
>>
Sudden thoughts, fellow Stalkers. What if the Hazard Pay is too popular?

I mean, the intimidation factor is lost because everyone knows about it and has seen at least one on the field on their side?

It'd still be hell for infantry to tackle, especially if the the vectored-thrust flamer jump jet feet make it into circulation, but any mechwarrior won't be quite as scared by our baby.
>>
>>23156011
It will intimidate based on performance.
>>
>>23156011
Eh. Everyone's gotten Atlases at some point, and they still get people shit-scared (even if it's not entirely justified).
>>
>>23156011
Infantry will still be scared shitless, even if the mechwarriors aren't.

And it'll take a while for it to really saturate the market. That'll give us time to make something even more horrifying.
>>
>>23156011

Dude, in 3040, Bugs make up over 70% of lights. That means any oddball is a rare occurrence. A brand-spanking new Raven will most likely still be deployed with WSP-1L bodyguards and maybe a Javelin or or Valk or something.

I don't think we need to worry about market saturation.
>>
>>23153187
Although a bad name might cut down on proliferation and enhance first-glance intimidation factor.

>Hazard Pay Incoming!
any geek will want to tackle it and anyone watching will learn why he's a geek in the first place
>>
>>23156068
Plus, until it gets licenced to another factory, we can only build three at at time.

This is one reason I support licensing out the manufacture of our periphery sales to Detroit.
>>
>>23156110

Yeah, I remember that. Whats with the magistracy of circus?
>>
>>23156110

Any deal with the Canopians better include a fucking party. Nobody parties like Canopians.

But remember, Detroit hasn't been upgraded by the Wobbies yet. I don't know if they'll be able to incorporate some of our more advanced tech.

Hell, the Feddies got put out of Valk production for years because of JJ supply problems. Those things are fiddly as fuck.

Can't find the source on pre-upgrade production either. I wanna say they make Wasps and a heavy (Thud or Mad)?
>>
>>23156011
I fail to see a problem with our mech being on every single battlefield, that just means we're rich as fuck.

And then we make a scarier one.
>>
>>23156142
>Magistracy of Canopus
They're probably the strongest Periphery power, have fuckoff advanced cybernetics an medical tech, and are very, very nearby to us.

Also on good terms with the Capellans.


Also customers: In the middle of this decade, the FWL and Marian Hegemony both undergo large military build-ups. If we survive that long, we can capitalise.
>>
>>23154041
+1
>Hazard's nice, but what's the P stand for?
Oh, uh, the working title was Hazard Pay bu-
>Why would you name it that? From what we can tell, the design is more than solid, why would you want prospective buyers to potentially have such a negative connotation?
Funny story, actually, the hazard pay would be for anyone facing it
>*much mnuttering is had between the corporate types*
...y'know, bec-
>We like it, Hazard Pay it is.
>>
>>23156266

Hey that reminds me. The FWL federal forces should be wanting to rebuild bigtime. The Andurien Wars just ended, and lights are the biggest casualties on the battlefield.
>>
>>23156322

We're selling it under the banner Phobos.

Hazard Pay is the project name only, carried on in the model designation: HZD
>>
>>23156326
Aye. See if Corean, Kali-Yama or Irian are interested in licensing it. The royalty fees would give us a sizable income stream.
>>
>>23156322
The selling name is Phobos. And we'll take the name Deimos. When Clan Snow Raven tries to make their mech named Deimos we'll have beat them to the punch and make them fight us for the name.
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>>23156347
>>23156369

Guy who suggested the Stuka sirens here, I always liked Hazard Pay, none of the other titles have the same amount of raw character.
>>
>>23156369
This is gonna be another Madtimbercatwolf again, isn't it.
>>
>>23156369

That would be doing them a great....

>sunglasses

Unkindness...
>>
>>23156369
"THis is Khan Lynn McKenna of the Snow Raves! Who dares intrude on our roost?"

"This is Pissed-off 'mech Engineer Daniel Holdt! I hereby challenge you to a trial of possession for the 'mech name "Demios"!"

"The Mech design, Shpheroid!?"

"No, no-one wants that schizophrenic pile of junk. I'm just Trademarking the name."

"...what."

"I Bid a lance of upgraded HZPs!"

"...wha-SKREEEEEEEEEEEEEEEEEEEEEEEEEEE"
>>
>>23156391

We just need people to get used to Phobos, Lord of Horror. It fits.
>>
>>23156389

HZP: Hazard Pay is the name of the project, Phobos is the first mech of this project.

If we make another Light Mech in this project, such as a major upgrade or super-specialized variants, they would HZP: -Name-, or Hazard Pay: -name- Edition.

Hazard Pay is a title, a lineage, a legacy, not a name.
>>
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>>23156471
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>>23156446
And then the clanners, and really everyone but Daniel himself, were very confused. The HZP pilots were also slightly bored, expecting an easy go of it, but made due by taunting their opponents with each shot and jump accompanied by a sarcastic and heavily modulated "HI CLANNER".
>>
>>23156514
>>23156446

You are forgetting that the Clans show up in a decade, maybe more.

By then, We'll have the HZP up and running about in good numbers, and it's Big Brothers breaking the earth where they tread.

Not to mention the stealth variants.
>>
>>23156514
>>23156446
>>23156369

You all realise that by 3085, Daniel will be in his '60s or early '70s.

And now I have the image of a ancient, chain-smoking engineer running around beating up clanners in his psychotic terror-'mechs.
>>
>>23154589

Stuka-guy here, This is just as good as the original Hazard Pay, I no longer have a problem.
>>
>>23156541

We've been over this NUMEROUS times.

>Implying we won't be MechaDaniel by then.
>>
>>23156541
No, Daniel will be standing on a hill in an ancient officer's uniform, waving around an ceremonial saber he was gifted by some noble family for his contributions to the field of mech design.
>>
>>23156555
Robots can still smoke.
>>
>>23156564

I didn't say they couldn't.

Just that he wouldn't be burdened by old age.
>>
>>23156535
'mech Stealth armour doesn't show up until 3063, for the record.

And even then the Cappies are fanatics about keeping it a secret.
>>
>>23156563
*Melee mechs engaging*
>"Yes, hit them with your swords!"
>"No, not like that! Like THIS!"
*80 year old cyborg guy swings sword around wildly*
>>
>>23156574

We almost unintentionally developed it in this very thread, or at least the beginning of it's development path.
>>
>>23156585
We're saving that for after we have the time and resources to experiment.
>>
>>23154994
And don't forget the screamers and ankle/leg flamer vectoring surfaces we talked about.

Man, I hate getting here late.
>>
>>23156585

>tfw /tg/ doesn't even need to properly metagame to break the setting.
>>
>>23156541
You forgot something important. An ancient, chain-smoking, heavily cyberized, engineer, with a Steiner on his lap, running around beating up Clanners in his psychotic terror-mechs.

>>23156446
I just looked it up. It has 6, SIX, Ultra AC/2s, it burns 30 fucking tons on AC/2s. That's depressing.
>>
>>23156608
Eh Ultras aren't that bad.
>>
>>23156608

Oh good god, that IS fucking depressing, what tonnage is it?
>>
>>23156608
There is a Kraken variant with 10 of them.
>>
>>23156623

No, Ultras aren't that bad, but the things you can take instead of them are much, much better for the most part.
>>
>>23156625
85t.

And to be fair, Six ultra-2s is a potential 24-point sandblast out to ludicrous ranges. It's great for AA work and giving Vees hell.

Also, it's an Omni, so the other configs are there for other tasks.
>>
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>>23156608

The Diemos is so fucked up because it's a MW4 Mektek mech that got canonized. Wasn't built for the same system. That's also a reason why a lot of DA mechs are really shitty in their 3100+ configs.

Also, I'd like to point out that Marik has basic security robots at this point in time.
>>
>>23156625
85 tons. It's also 3/5 movement I think, so not that fast either.

In its defense it's an Omnimech so you can swap out the Ultras and put on something different.

>>23156653
But you could do so many better things with that tonnage.

>>23156661
Okay, that makes sense.
>>
>>23156669
>But you could do so many better things with that tonnage.

You could, but not much that hasn't already been done.

It's nice for flavour, and the A and B configs more than make up for it.
>>
What if Daniel worked for the Word of Blake?
>>
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>>23156719
>>
>>23156719

Then he would be Devon Cortland or one of his assistants.
>>
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>>23156731
>>
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>>23156731
>>23156741
>>
>>23156719
>>23156731
>>23156735
>>23156741
>>23156749

How about No.
>>
>>23156669
>>23156661

That, and we've established that the Ravens can't design 'mechs for shit.

Ref: SHS on the Clint IIC, and the entire Fucking Dark Crow.
>>
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>>23156769
Seconded on the no; Word of Blake is... silly.
>>
>>23156790

That's what I was talking about.

Daniel's horrific monstrosities mixed with WoB's sillyness but technological might.
>>
>>23156810
Eh, if we get cushy in with the Capellans, we can get early access to cool electronics and stealth. Then we can have our Horrifying stealthed-up analrape designs going toe-tot-toe with the existential mechanical horrors of the Manei Domini.

It's be like Predators Vs. Zombie Cyborg Waffen-SS.
>>
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>>23156810
Only if it's because our cyber-brain was infected by WoB propoganda virus.

>/tg/ must now turn their crazy designs against the NPCs they love and hope that they are not brilliant enough to stop the power of friendship from prevailing
>>
>>23156852

And if we're going the cyborg route, we need to
A) Get Canopian kit, not Wobbie stuff.
B) Not live in the FWL. They hate cyborgs. Ironically.
>>
So did the thread finish, or are we just procrastinating now?
>>
>>23156917

Dickin' around, thinking about stuffs.
>>
>>23156925
>thinking about stuffs.

Like thinking about whether to become evil zombie cyborg Werner von Braun?
>>
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>>23156944
Always.
>>
>>23156944

What?! No!

Thinking about stuffs like, whether or not our Quad will have truck nutz as a standard feature.
>>
>>23156944

The thing that would suck is if we went Wobbie, we would be stationed on Gibson. And you know what happened there.
>>
>>23156961
I'd rather have Daniel shoot himself in the head than live with the guilt and shame of doing such a thing.
>>
>>23156961

Those are tacky as hell.
>>
>>23156979

THAT'S WHY WE HAVE TO THINK ABOUT IT.

GOD.
>>
>There is at least ONE Mech pilot in the Battletech universe that adorns his 'mech with trucknutz in several key positions.
>>
>>23156989
Not on the Phobos.
>>
>>23156993

We need to think about how we are going to market our quad. They have a shit reputation for almost another 20 years. People only use them because they'll buy just about any mech before production ramps up in the 3050's.
>>
I found the theme for the first dry-run of the Phobos.

https://www.youtube.com/watch?v=eCPSGhMW6Vg
>>
>>23157027

"It's a 'Mech that has four legs, two arms, and isn't shit."

"Put some fucking Thunderbolts or Long-toms on this motherfucker Jesus Christ."
>>
>>23157027
Do what Corean did to get the Tarantula popularised:
Create a comprehensive marketing campaign, including volunteers, promo holovids for distribution ot appropriate units, and actual battle footage with MechWarrior testemonials.

Also, we need to probably donate a bunch too to get it "out there", so to speak.

It'll be expensive and costly, which is why I recommended getting that bread-and-butter heavy in production first, to give us a few capital streams to support our cooler designs like this.
>>
>>23157047

>"It's a 'Mech that has four legs, two arms, and isn't shit."

It's the last part that's hard to sell.

Centaur mechs are currently illegal, you have to use a turret, the extra legs added to arms fuck with a pilot's balance and motion. Read the dossiers on the Ares as to why.

>"Put some fucking Thunderbolts or Long-toms on this motherfucker Jesus Christ."

Thunderbolts are mid-3050's tech.

History has shown time and time again that Artillery mechs while cool are shit strategically unless you give them jump jets.
>>
>>23157074

The Tarantula also wasn't a bucking bronco like the Scorpion. We're going to have to invent all new motive tech for a smooth ride, the hardest thing to achieve in a quad.
>>
>>23157102
>>23157114

The Quad's going to be an interesting challenge. We'll want to take our time on it, an d not have huge deadline pressures like the HZP.



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