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/tg/ - Traditional Games


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Going to try and run a Civ thread based around the Fallout universe. This will mostly be based around the Civ and the whole military, not much in the way of "You're The Person" and such. Though there will be times where you will take control of a squad or an important person.

The story is that a Enclave branch moved to the mid-west, establishing an outpost on the fringes of BOS land to the west and also next to several smaller tribes to the south. This branch of the Enclave has everything they need to rule the mid-west, though their man power is very limited. They do get some supplies from their main outpost to the east, though it only comes every month. This outpost is situated in a old military complex located on a mountain. Several tribes settled around it, using it as a weapon depot, though when you moved in they ceased doing this. The tribes are small, the biggest one has only 200 people living in it. They do, though, have automatic rifles and laser based weapons because of their proximity to the military complex. They aren't hostile, though they do not like that you are settled on this complex. The complex has a high metal wall surrounding it on all sides, there is only one gatehouse leading towards the west. Inside of the complex, there are several barracks, garages, houses, a hospital, a mess hall, and several other buildings that don't have any purpose. The wall has 6 watchtowers spread all around it, each one having an automated turret on it, though they are deactivated because they have no power. The gate house also is always open because the gate works on electricity as well. As of right now, the military complex, dubbed Outpost Zeta, is quiet and nothing is going on, though there has been some reports of BOS scouts near the complex. During this time, the settlement can be upgraded and expanded.
>>
A little back story: The BOS are in shambles after the Enclave took control over the East coast and D.C. The BOS have been pushed back west by the advancing Enclave army. Several Enclave outposts have been set up all over the east in such a way that the BOS have no way of pushing back that way. In return, the BOS have set up forward outposts all along the Mississippi river in hopes of repelling the advancing Enclave. The Enclave have been setting up outposts along the river as well. As of right now, the Enclave and BOS are in a standstill with both of their forces, though the Enclave are pushing hard. Another faction has been also pushing the BOS from the west, the Union of the West, a mock fascist government originating from a Vault in Iowa, they have gained numbers by taking control of several tribes and settlements near the Mississippi river, they have enough numbers now to challenge the BOS from the west. Being so spread thin, several officers in the BOS have been discussing possible coup within the BOS and cause a new nation to rise in the place of the BOS. Time will tell what happens though.
>>
Civ Info:

Population: 500 (Mix of males and females)

Military: 100 Enclave Regulars, 50 Enclave Tesla Soldiers, 20 Enclave Officers, 40 Enclave Hellfire Soldiers, 20 Eye-bots, 5 Vertibirds (With pilots included)

Buildings Inside of the Complex: 10 Barracks, 1 Wall with 1 Gatehouse and 6 Watchtowers with automated turrets on them, 1 Hospital, 1 Mess hall, 40 Residential Houses, 1 Garage with a Landing Pad, 10 misc. buildings

Locations of Interest: BOS outpost to the west (Around 10 days away), Several tribes to your east (Around 2 days away), Abandoned Outpost to the north (Around 6 days away), A settlement to your south (Around 5 days away)

--------------------------------------------------------------------------------
ACTION POINTS: 2 (You get 1 action point every 4 turns or if someone rolls a 100)

A) Check on the reports of the BOS scouts.

B) Upgrade the military

C) Try and get those turrets and the gate to work

D) Upgrade the buildings inside the complex

E) Contact the tribes

F) Contact the settlement

G) Other

>All rolls will be done with a 1d100.
>>
>>23128957
C and D
>>
>>23129348
How do you use 1d100?
>>
>>23129358
Put dice+1d100 in the email field.
>>
like this?
>>
>>23129422
>>
.
>>
>>23129452

"dice+1d100"

it's case sensitive
>>
Rolled 33

>>23129464
hope it works, thanks for the help
>>
>>23129498

Your engineers work on getting those turrets and the gate to work. They work throughout the day and night, trying to find ways of hooking up their generators to the turrets and the gate to get them working again, though they fail with all of their attempts. Though they figure that further attempts should actually work with getting these turrets and the gate up because they failed with every other option, but for now they went back to their houses and slept. The engineers are back at it the next day with trying and improving the complex. They don't get much done though they do upgrade the Hospital further that anyone with a moderate wound will be healed fully, quicker and better than before.

As the second day goes by, further reports of BOS scouts are made. The report that the number of scouts are increasing and sounds of engines and mechanics are heard from the west. As of right now, you have to act on these reports. What are your orders?
>>
Rolled 52

>>23129754
Send eyebots to scout the area and fly near their (what i can only assume is a camp) to get a better look
>>
>>23129754
Send 3 Eye-bots and a pair of Vertibirds west to ascertain what's going on.
Have the Vertibirds stay high enough that they can't get shot down. The BOS has access to advanced weapons and they should not be underestimated.
>>
Rolled 23

>>23129851
And here's the roll.
>>
Rolled 42

>>23129851
This
>>
>>23129851

You send out 3 Eye-bots and 2 Vertibirds to scout to the west. The Eye-bots stay low and hidden, using the ground to cover their silhouette. The Vertibirds stay about 600 meters above the ground, staying within the low lying clouds that are in the sky today. They make it to the BOS camp and figure out a few things about it.The camp is around 6 hours away. The camp seems not well defended, there is no wall and there only seems to be 20 BOS soldiers guarding the camp. The camp does have 3 automated MK-III laser turrets facing towards your camps location. It seems they are building a HQ. Other than that, there is nothing else happening around the BOS camp. As your Eye-bots are returning from the camp, a turret locks on to them and takes out two of them. The BOS know you were scouting on them.

As this is happening, several diplomats from one of the tribes to the east come up to your gate. They say they are from the tribe that calls themselves the Iron Claws, after their signature weapon of the power fist. The diplomats ask you to provide them military support and some weapons in return they give you some slaves. They say of another tribe, named the Slavey, are harassing their hunting grounds. They say that the Slavey are intruding on their mole rat and gecko nests they use for food. They also say that the Slavey have been harassing their ranches as well, killing some of their brahmins. What are your answers/questions?
>>
Rolled 10

>>23130074
Do we even have any use for commoner money?
>>
>>23130074
Before we give an answer, we need to know who we really are.
We're the Enclave, right. And we're from the East Coast, and we get regular monthly supply drops from the main Enclave base in Washington.

So the question is: are we still the bad guys of the Fallout setting, or have we decided that it's time to take back America, and we'll do it by absorbing people and molding them into proper United States citizens as we go?
>>
>>23130155
maybe we should ask them for there ranches and for them to supply us with caps and food, we could trade with the settlement using the caps.
>>
We have five hundred people. I say that's enough. Deny them and send a emissary to the other tribe to find out what they can offer us.
>>
>>23130155
The Enclave, after winning in the east, pushed further west in hopes of spreading their ideals from sea to shining sea. Though they gave up on their previous views and are trying to become an organization that closely resembles the USA from before the Great War. Because of this, they are starting to allow minor settlements and tribes citizenship in the Enclave in return for military support and resources.

-----

>>23130146
The barter system is in effect here. The tribes can offer caps and pre war money, though their money is valued much less then the Enclave's national coin, other wise known as the mill.

-----

>>23130253
If more people support this, I will do this.
>>
>>23130074
Okay, I think this will work

While the BoS camp is still weak stage an air raid by sending 2 vertibirds to drop mini nukes on it by targeting the turrets and the medical building, this way we can weaken their defenses and keep them weak.

We need to learn more about how the tribes work, we may be helping the weakest, we need power.
>>
Rolled 23

>>23130335
here's the roll
>>
Rolled 38

>>23130301
>allow minor settlements and tribes citizenship in the Enclave in return for military support and resources.
Service Guarantees Citizenship!
Join the Army!

>>23130301
Tell the tribals that slaves are not what we need.
We want resources, citizens, and military service.
There is no slavery in the United States of America; that's for dirty commies.
>>
>>23130468
Hell Yeah, keep the commies out
>>
>>23130468
I think we do need slaves. Female slaves.
>>
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NOH
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>>23130335
You send 2 Vertibirds with 2 Enclave soldiers armed with Fat Mans towards the BOS camp. They arrive on top of the camp and send off their pay loads on top of the camp. Though draft winds makes their accuracy worsen and they miss most of their targets. Though one does hit 2 soldiers and kills one and mortally injures the other. The Vertibirds return to base though before they do they see several vehicles arriving from the west, the lead one having an insignia of the BOS. There are 5 vehicles. What do you do?


>>23130468
Your officers explain to the tribals that the Enclave don't want slaves, the Enclave doesn't believe in slaves. Your officers explain that the Enclave only wants military recruits, citizens and resources. The tribals are a little confused about the refusal of the slave offer as most of their trade is based around the slave trade, they agree with your other offer. They ask you to give up some of your current military and give it to them. They say that you will still control those military forces but they ask for those troops to stay in the village for about 1 month, or until the tribe can actually fight against the Slavey. Do you agree or disagree?
>>
>>23131026
When I said to drop mini-nuke I meant with bomber vertibirds, do we have any or do we only have troop carriers?
>>
>>23131062

Only troop carriers, though troops can fire out of the back of the Vertibird.
>>
Offer for this protection and possible expenditure of resources(ammo) we will get 15 percent of their weekly food haul. That seems fair to me, what about you guys?
>>
>>23131143
Yes, also, make them have atleast 30 of their tribal members enlist with the Enclave.
>>
Rolled 47

>>23131026
Agree to deploying a small regiment of enclave soldiers and propaganda officers to spread the good word.

Also start sending regular scouts to the North and South of the BoS encampment; we need to gain an understanding of their situation and terrain we may be exchanging blows on later.
>>
Rolled 16

>>23131026
Fire missiles and mini nukes at the trucks, have snipers try to pick off their drivers.
>>
>>23131382
We are in the middle of diplomatic relations dear citizen of the Enclave. Keep a clear head we shall crush the BoS rebels soon enough.
>>
Rolled 82

>>23131416
Shouldn't we show the citizens how awesome we are by winning, then they will agree to any terms
>Bush
>>
>>23131449
We only have two non-expendable troop carrying Vertibirds. They have extremely low weapon capabilities, and the loss of either would be devastating to our cause. Also Mr. President we must assimilate the locals and become an asset to the Enclave instead of a supply burden dump.
>>
>>23131372
Do you mean the BOS camp near the complex or the BOS outpost to the west?

(Also, do you guys want to attack the convoy heading towards the camp or talk with the tribals? You can only do one with this turn.)
>>
>>23131540

Nearest to our fortified location, also I'm, voting for tribal talks.
>>
Tribals. More expendable bodies and more food.
>>
Rolled 51

>>23131540
tribals
>Bush
>>
Rolled 63

>>23131540
Gawain reporting in, waiting for next round.
>>
>>23131610
>>23131593
>>23131575

You agree with the tribals offer. You are to send a force of Enclave to their village in return for military recruits and food. The military recruits will come after they deal with the Slavey and the food will be delivered shortly. The tribals return to their village and leave you he decision of what to send to the village. Before leaving, they inform you that the Slavey's military has about 100 men in it while the Iron Claws have about 60 men. As the tribal's leave, a band of wastelanders come up to the gate and ask for refuge from the wastes. They say that they have just came from a settlement over ran by raiders to the north, around 11 days away. There are 12 of them, 7 of them can join the military as Wasteland Recruits. These units are very poorly equipped and poorly trained though they can be trained to become better units like Rangers or Scouts. What is your decision?

Also, new landmark learned; a raided settlement to the north (Around 11 days away).
>>
>>23131797

Easy call, as the Enclave is always looking for potential loyal recruits. However, until they are well trained and disciplined I would not trust them alongside our veterans in combat.
>>
Take the scrubs in. Every gun helps. Also I expect that food every week. As for who to send it sounds like most of the tribals are pretty low tech/melee based tech. I say send 20 of the regulars, their armor and ranged should be enough.
>>
Rolled 52

>>23131797
Let's send a few scouts to the landmark, and except the 7 possible recruits, leaving the others out in the wasteland.
Also, send about 20 Standard Soldiers to the tribals.
>>
Rolled 53

>>23131852

Rollan
>>
Rolled 57

>>23131797
We should lode these wasters in one of the misc buildings and start training them to be soldiers, if they want to stay then thy need to pull their own weight. The ones unfit for active duty will become engineers, doctors, and workers. We should send a vertibird with 6 regulars to check the settlement for anything useful or valuable. The wasteland recruits will be sent to the Iron Claws to gain battle experience.
>>
Rolled 66

>>23131873
I meant ACCEPT (not except) the 7 possible recruits.
>>
>>23131873

Have we not already sent the troops? If not send the 20, however we need highly loyal officers of the Enclave to oversee and start whipping this tribe into fighting shape
>>
Rolled 89

>>23131896
*lodge
>>
So all of you are pretty much good with sending 20 Enclave Soldiers to the Iron Claws and taking in the 12 wastelanders?
>>
Rolled 48

>>23131948
yep, but as I said, they must pull their own weight
>>
You send 20 Enclave Soldiers and 2 Enclave Officers to the village, supplying the tribals with their needed support. As the unit arrives at the village, they find the military in shambles. The military isn't lead by any one person, instead the troops rule themselves. They don't even have a watch or guards for their village. They also find that half of the military has only basic weapons such as sticks and pipes. The village has 50 Tribal Recruits and 10 Tribal Regulars. You now have to direct yours and the villages military forces, seeing as no one else is. Just in time too because several villagers cry that a band of Slavey units are coming from the north. They counted two trucks, both with at least 30 Slavey units on both. They will arrive at the village in 1 turn.

--

You let the 12 wastelanders take refuge in one of the unused buildings you have. The 7 Wasteland recruits are quickly forced to do tests to see how well they can hold up and it looks to be pretty bad. They do not know basic rifle safety or usage, some don't even know how to aim properly. These 7 Recruits need a lot of training if they are to face anything bigger than a mole rat.

--

The BOS camp is bustling with activity. It seems they starting to build a wall out of rocks and have employed several new laser turrets. They now have 50 BOS recruits at the camp.

--

You get word out from the east that a Enclave supply caravan is coming your way with new weapons, supplies and troops. They will arrive in 3 turns.

(You gained one more action point, you also can deal with all of these choices at once, no need to deal with them one by one)
>>
Rolled 93

>>23132337

Send 10 enclave soldiers to each flank (left and right) and have the villagers draw most of the attention, so when the Slaveys get out of the trucks, the get slaughtered. Have the recruits stay on the back lines so they can get an idea of how the work is done.

-

Send 10 Enclave and a vertibird to the BOS Outpost to harass them.
>>
Rolled 25

>>23132337
Organize the tribal military to use standerd guerrilla warfare tactics, fire a missile at one of the trucks to scare them and use our rifles to pick off the enemies from a distance. Make another bombing run on the BoS, do it at night and try to hit their barracks or medical tent. Find out what the wastelanders can do, since they can't fight. If they have no uses then make them all farmers.
>>
Find someone that is good at stealth and send them to the BOS camp with provisions for a month. His job is to remove rocks occasionally, possibly killing people if they are on it and forcing them to spend time repairing it. They might blame it on faulty craftmanship or wind. However long it takes him to get there have him return when there is that amount of time left in the month.
>>
Do we have rockets?
>>
>>23132511

You don't have rockets, though you do have Fat Mans with enough ammo to level a city.
>>
>>23132572
Do we have missile launchers?
>>
Rolled 83

>>23132337
Fortifying the village is the most obvious way to prepare for the Slaveys, but it's likely there aren't enough supplies to do so. Burying explosives around the village, or at least in the path of the trucks is definitely doable, though we shouldn't waste mini-nukes on them.
>>
>>23132444


Your officers order 10 units to stay on the left flank and 10 units to stay on the right flank of the village. Your officers order the village military to go straight at the trucks. As the trucks and the Iron Claws military meet, a bloody battle happens. The Slavey military uses automatic rifles that your troops never seen before. The Iron Claw's power fists do do some damage to their units, the Slavey units are steamrolling them. This was the plan though. As they start to come into your cage of 20 Enclave units, the Slavey don't even know they are heading right in a trap. The Enclave told the Iron Claws to try and lure the Slavey to a canyon where the Enclave would take point around the rim of the canyon. Once the Slavey units where in the kill zone, it was pretty much a shooting gallery. This was pretty much unfolding right in front of the Enclave units, a military plan couldn't go any better. The Slavey units were lured right to the kill zone where once they were in place, the Enclave unloaded on them with their plasma and laser weapons. The resulting battle ended with 10 Iron Claw recruits killed but the whole force of the Slavey were killed. This left the Iron Claws with their automatic rifles that the enclave learned were R91 assault rifle which the Enclave had ammo for back at the Complex. The Iron Claws take these new rifles and start to train with them. Honoring your agreement, they send 20 units of Tribal Ranged Recruits, all armed with Power fists and R91 assault rifles. This blow will definitely deter the Slavey from attacking further.
>>
>>23132444

You also send 10 Enclave soldiers on a Vertibird to harass the BOS camp. They arrive at the camp undetected from the watch. As they arrive on the camp, they see that the turrets are turned off, probably due to electricity shortages. This, for you, is a very good thing as your units are undetected all the way up and into the camp. They get into the camp and spread out, taking positions for when they start the attack. When everyone is in position, they start to fire at the sleeping BOS. This catches them with their pants down and your units take out 40 BOS units before the BOS mount a defense, though it is useless. Your units wipe out the camp, leaving all of their supplies to you. These supplies include 8 automated MK-II laser turrets, their food, their weapons and their ammo. The camp is now gone.
>>
>>23133124
What about the Mark-III turrets?
Also, what year is it in-universe?
>>
Rolled 76

>>23133096
Let's get to work training the useless wastelanders, have 2 officers whip them into some kind of ability.
-
Start setting up a camp over top of the destroyed BOS Outpost.
>>
>>23133160
Welp, didn't see that I only put MK-II. Those 8 turrets are MK-III. Also the year is around 2300, several years after the Fallout 3 and Fallout: NV universe. This universe is a alternate reality where the Enclave won the battle of the Capital Wasteland and took over the east coast, pushing the BOS back west. Other events are different as well but we'll get to those later.
>>
>>23133260
Lyons BoS wasn't connected to the western BoS
they were opposing forces
>>
>>23133293
I suppose I messed up on the canon of Fallout history with that. Though let's just take it as the Enclave won in the east and pushed west against the opposing BOS.

>>23133346
Yep, everything seems correct with that.
>>
>>23133346
Send 5 tesla soldiers and 10 regulars to check ot the abandoned outpost, attempt trade with the settlement to the south
>>
>>23133386
Reposting with GD file
Civ Info:

Population: 500 (Mix of males and females)

Military: 100 Enclave Regulars, 50 Enclave Tesla Soldiers, 20 Enclave Officers, 40 Enclave Hellfire Soldiers, 20 Eye-bots, 5 Vertibirds (With pilots included), 20 Ranged Tribals (Power Fists and R91 ARs), 7 Wastelanders.

Buildings Inside of the Complex: 10 Barracks, 1 Wall with 1 Gatehouse and 6 Watchtowers with automated turrets on them, 1 Hospital, 1 Mess hall, 40 Residential Houses, 1 Garage with a Landing Pad, 10 misc. buildings

Locations of Interest: BOS outpost (W 2 Days), Several tribes (E 2 days), Abandoned Outpost (N 6 days), A settlement (S 5 Days), A raided settlement (N 11 Days)

https://docs.google.com/document/d/1NUtx-OL4iu-gYF1R55pu4k8WTcx_B7VjalZGJJWQAbA/edit
>>
>>23133405

You send 5 Tesla Soldiers and 10 Enclave Regulars to the south, towards the settlement. They arrive and find the settlement to be a small community situated in a gated community untouched by the Great War. There is about 50 people living in it, with a military consisting of 10 Wasteland Recruits and 5 Rangers. Your troops attempt trade talks with the settlement. The settlement agrees with trading their food supplies if you give them military support against multiple bands of raiders that harass the settlement every so often. They say they will give you their Rangers as well if you help them out.


(If you disagree, I will go back to upgrading and building up the Civ as a whole.)
>>
>>23133520
We need those Rangers so let's keep those soldiers at the settlement and send 10 more Regulars and 5 more Tesla to help out.
>>
>>23133520
I said to the abandoned outpost up north, 6 days away, that one, but does this town have anything we really want, I may burn it with hellfire.
>>
>>23133597
Oops, well this town has a steady supply of food, which your complex needs as of right now. They can also help you expand the Enclave to the south. The Rangers are also an elite unit that specializes in range and stealth. They don't have any allies that you know of that would help them out if you attacked them. Do you still want to send the same amount of units to the outpost to the north?
>>
>>23133520
I say that we station 25 regulars in the town, instead of trading with them we claim the town and enlist 1/4 of the pop. into our army.
>>
>>23133662
Yep, also, does the town have a name?
>>
>>23133597
chill bro
>>
>>23133681
Can't really claim it with those rangers there, they could end up wrecking us.
>>
>>23133707
we recruit the town, we offer military help in exchange for unlimited loyalty
>Bush
>>
>>23133682

The name of the town, you are told, is Tycoon after the ruined water park that lies to the west. They claim to have the largest ranch and clean water supply then anyone else in the wastes. You do see several water pumps around the town.
>>
>>23133737
I guess that's a good plan, and if they don't accept we could go about with helping them with the raiders.
>>
>>23133737
With troops in the town we technically own it, we will offer citizenship to the residents, but 1/4 still need to enlist, people must do their duty.
>>
>>23133757
yes, if we take out the raiders they will join us out of respect, An Enclave America is the best America.
>>
>>23133758
We need to continue on with only taking the rangers, and as the pop grows we can start enlisting, but for now they should remain as a simple production town, perhaps helping with the creation of weapons and food.
>>
>>23133785
Farming town it is
>>
>>23133785

You agree to help the town with their raider problems. Your troops inside the town are kept as a watch for any raiders that may come and attack the town. It seems with your troops just at the town is enough to stop the raiders from attacking as 2 days have gone by and no raiders have been spotted. The town thanks you and gives you the command of the 5 Rangers. Your troops ask the town to become a satellite state of your complex, placing it under the command of you. They agree but only if they are protected with at least 20 Enclave Regulars. As these talks are under way, a watch calls out that he sees a raider group coming this way. It looks like they consist of 10 Raider Regulars armed with hunting rifles and melee weapons. What are your orders?
>>
Then give them twice the troops for 50% of their weekly food haul. Let's see if they can put their money, or food as it is, where their mouth is.
>>
Rolled 42

>>23133956
Let's do this firing squad style, set up in short rows at varying heights and blast at them while 2 rangers head around the sides and pick them off. Also town name?
>>
>>23133956
agree to it we have more men coming anyway so long term this is a good idea
>>
>>23133956
They are poorly armed, dispatch of them quickly and resume the talks, try to take control of the abandoned outpost to the north of our main base.
>>
>>23134000

See here: >>23133754
>>
Rolled 87

>>23134024
Sorry, didn't see that. Thanks.
>>
Firing squad is also not used in modern tactics because it makes you SITTING DUCKS AND EASY TO SHOOT. I would suggest we enlist the locals to help us build something Aegis Defense line style. If we have to sit still let's sit still behind cover.
>>
Guys, we have tesla troops there, their guns won't even scratch that, we could literally have one guy walk up and punch all the raiders in the balls.
>>
>>23134000

Your troops line up to face the on coming Raider party. The troops line up in two rows with the Enclave Regulars in the front, crouched, and the Tesla units and Rangers in the back, standing up. They fire in unison, chopping down the Raiders as they advance. As the smoke clears, all of the Raiders are dead though 3 Wasteland Regulars are wounded and 1 Ranger is moderately wounded in the fight. As this episode of violence clears, you agree to supply the town with 20 Enclave Regulars to defend them in return they give you food, water and other supplies. They agree to those terms. You send 20 Enclave Regulars towards the town, you now have 30 Enclave Regulars and 5 Tesla units in the town.

-----

You send a party of 5 Tesla units and 10 Enclave Regulars to the outpost to the north. They arrive and find the outpost mostly intact, though most of the buildings are in disrepair. They figure out that the outpost has 3 Hospitals, 1 mess hall, a wall that is crumbled in most spots, several turrets around the wall that are shut off, 2 barracks and 10 residential houses. There is also a nests of 20 Golden geckos inside of the outpost and they attack the Enclave units. What are your orders?
>>
Rolled 23

>>23134134
Didn't mean complete firing squad, I meant more like we sit behind cover (at varying heights, on top of houses and on the ground) and fire at the raiders as they run in.
>>
>>23134204
send hellfire units to burn the gecko's, till then block off the nest. Reprogram turrets to be friendly and connect the outpost to a central grid for electricity.
>>
Rolled 37

>>23134204
Have the Enclave Regs behind the Enclave Tesla, with all the units attacking.
>>
I say if guns can't scratch Tesla troopers neither can geckos. Send the teslas to strangle them to death or give them knifes.
>>
>>23134344
hunting rifles wont harm them, gecko's, I'm not sure
>>
>>23134344
There are always those nooks and crannies that a gecko can reach that can seriously harm a Enclave trooper, even a Tesla or Hellfire variant. Bullets can't harm them as much because these nooks and crannies are so small; I.E. The neck, elbow, the back of the knee, the hand, the eyes, the hips, etc. Oh and the Tesla armor is more based around deflecting energy based impact not conventional weaponry impacts.

To break down the armor specs:

-Regular Enclave soldiers wear advanced power armor. This suit is all around a good suit, being able to deflect energy and conventional weaponry. Though it can't deflect heat and radiation that well.

----

-Tesla armor is a little weaker than the advanced power armor though it makes up for it with being able to take on most energy based shots. They are better at deflecting radiation and heat than the advanced power armor

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-The Hellfire armor is the best of the best. This armor is able to deflect pretty much anything. Radiation and heat doesn't even effect the armor. Though soldiers trained to use Hellfire armor aren't expendable as training and the armor is limited.
>>
Rolled 98

>>23134648
Reverse what I said here:
>>23134331
>>
Going to have to stop the thread here. Will pick up this thread at 4:30 EST tomorrow.
>>
Rolled 30

>>23134880
Nighty Night
>>
good night
>>
Fallout and the Dark Tower, together, could work, I think, as a setting, with extra, commas.
>>
>>23134880
seeya then



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