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File: 1360526527624.jpg-(40 KB, 480x480, Man in the Suit.jpg)
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It's 1934.

We're in the middle of the Golden Age of Hollywood. The Great Depression has wrecked the lives of half the country, made life very difficult for most of the other half but as always the really rich still live like the decadent kings of old. California has been flooded by migrants from Texas, Arkansas, Oklahoma and few other states. Back in '31 a battle between a Druid and a Higher Elemental kicked off one of the longest droughts the American Mid-west has ever seen. It wasn't just farmers that migrated but also teachers, doctors, gangsters, whores, bankers and lawyers, and all their families. Some manage to make new lives for themselves, many don't.

Movie studios make deals with the devil for their next hits, newspaper moguls hire mages to divert rivers and steal whole lakes from northern California, the L.A.P.D. are the most corrupt police force in history, politicians are the scumbags they always are, and an influx of new gangs and new communities over the past five years leads to a simmering tension that could blow up in everyone's face at any moment.

Welcome to the City of Angels.
>>
OOOOOH SHIT! I'VE BEEN WAITING ALL MORNING!
>>
>Check old email account today
>Emails from Ellington
>Read emails
>OH SHIT
>Been watching eagle eyed ever since.
>>
>>23087152
I've been waiting a lot longer. Ha ha ha!
>>
I am glad I didn't die in some freak accident before today. God damn I am giddy as a school boy.
>>
Hello everyone, and welcome to the sequel (of sorts) of Harlem Quest. You don't need to know anything about the previous quest to follow this one but I would recommend reading it if you have time just to get a better feel for what kind of setting this is.

Now I'll wait about 10-15 minutes for people to notice this thread and then we'll start by making some big choices about what kind of main character we'll have in this quest. You should all know that every choice, both in choosing the character and later in the quest proper, that you make will have an obvious effect as well as more subtle effects that you might not notice until later on. So, as always, choose carefully.

Let's have some fun.

>>23087152
>>23087173
Nice to see you guys.
>>
>>23087199
I am really excited, man. It's been a long time.
>>
>>23087199
Reporting in
>>
Glad to get in on the ground floor this time. Can't wait to get started with this.
>>
>>23087199
I actually felt really bad, cuz I had forgotten about the email I'd signed onto the mailing list with. If I had read the threads about resurrecting you, I would have joined the email campaign, but I didn't/
>>
File: 1360526907312.gif-(45 KB, 423x272, AMERICA.gif)
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>New Harlem Quest
>Set in L.A.
>L.A. Confidential all up in this bitch
>>
>>23087199
I wear to fucking god, if we don't choose "displaced dustbowl farmer" I will cut someone.
>>
>>23087234
That seems BORING.
>>
O-oh my god

I never...I never thought it would be back

I'm actually crying a little, Ellington. Crying because I'm so happy.
>>
I have a few hours, so I guess I'm in.
>>
>>23087234
You 'avin a giggle m8?
>>
>>23087258
>>23087271

I actually like the displaced farmer idea. The unluckiest sons of bitches of the era, men with nothing left to lose who've been handed hard knock after hard knock? That's a man who will burn the world for a chance. There's a lot of potential there.
>>
>>23087231
I'm glad you're here join in! I was worried that no new players would be interested at all.
>>
>>23087303
Compared to the dozen quests we see every day, the memory of Harlem Quest shines brightly in these dark days of traditional gaming.
>>
File: 1360527294731.png-(676 KB, 875x488, excitedengy.png)
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Harlem quest Pt.2?

>mfw
>>
>>23087296
Son of a displaced farmer then maybe? Young, doesn't have his father's work ethic?
>>
>>23087303
Err, sorry. I am already on the mailing list... I was only able to follow the after action reports. If I was lucky participate in the last hour or two of action. I am in a new time zone and able to influence events a little more now.
>>
>>23087258
It's actually a pretty good idea, from a meta PoV. The character is just as new at this as the readers, meaning any exposition needed is easy as fuck to slot in, conflict is fucking everywhere, shit can go wrong in so many ways, and there's no way to go but up (or so our character thinks).
>>
This quest seems disturbingly familiar from three, four, or five years ago.

Have I blinked along the Vodoun beat in time?
>>
>>23087303
>>23087331
Well am new.
>>
File: 1360527428879.jpg-(33 KB, 316x515, Duke.jpg)
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Just so everyone knows, the new character will follow the grand tradition of Duke by not pulling no rabbit outta his hat.
>>
I'm new guy and I had heard a lot about the Harlem Quest so that I had decided to drop in too.
>>
>>23087316
Agreed. Harlem Quest is one of the Greats of Quest Threads, up there with Blood Quest, Lord Quest and Dead King's Quest.

It's what other Quest runners aspire to be like.
>>
>This thread

YESSSSSS
>>
Alright. Then. It seems like we've got enough people here to get things rolling. I've got the broad outlines for a character and you guys decide the details and who he has become .

We'll start from the beginning. The very beginning.

In the 15th century, an orphan called Gisilbert was left with some monks in small hamlet in Bavaria. They gave him the surname of Gottschalk, meaning God's Servant. You are Gisilbert Gottschalk. You grew into a strong, intelligent leader of your monastery but eventually your faith in God was broken when:

1) You realised "God" was one of many gods and among them a particularly silent, seemingly uncaring and bloodthirsty one. The Holy Church's hypocrisy drove you out.
2) You decided that the blind worship of any other being, no matter how powerful, was foolish and offered you nothing. Your own arrogance drove you out.

Talk it out. Vote.
>>
>>23087384
You forgot Commander Quest
>>
>>23087384

It's been so long that no one remembers Iron Quest anymore.

What strange time flux is this?!
>>
>>23087391
2. Power of the self.
>>
>>23087391
How about a little of Both?
>>
>>23087391

I choose 1.
>>
>>23087399
Iron Quest is all nostalgia. It got too overpowered too fast.
>>
>>23087391
#2. What do we know about the grand cosmos? Nothing. Self doubt all the way
>>
>>23087391

Both of course.

First the first, and then secondly the second.
>>
>>23087391
I'm thinking some from column A and some from column B. The realizations in 1 lead easily to the conclusions in 2.
>>
>>23087391
Number 2, please.
>>
>>23087391
I say 2. Self reliance on the strength that our own works can bring us. Blindly following of any divine being without thinking things through is not wise.
>>
>>23087391
2.
>>
>>23087428
Seconding.
>>
>>23087428
YES! I like that. "Why am I devoting my life to this God who does nothing but piss on us? Why am I devoting my life to any God at all?"
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>>23087325
Could work? Pop took to the bottle and refuses to leave his farm since he has nothing else to his name, and the PC isn't gonna take that kind of situation quietly - he's out to get the cream, while trying to remember that his family gave him as good a start as they could, in the end.
>>
>>23087419
It wasn't necessarily overpowered, it was civilization building that the OP was not prepared for.

He was destroyed by his own power.
>>
>>23087391

2.
>>
>>23087391

Is it arrogant to believe that a giant dick isn't worthy of worship?
>>
>>23087430
Actually, could I change my vote to >>23087428?
>>
Rolled 362, 288, 152 = 802

>>23087391
>1

Gotta' say I'm super excited about all this.
>>
>>23087391
Yes.
>>
>>23087428
>>23087426
Voting.
>>
>Most of you went for 2 while wanting aspects of 1. Ok!

It was a gradual process. No one wakes up over night and just decides that everything they've ever believed in was a lie. At first it was a doubt, and that doubt led to exploration of other religions, which led to knowledge, which led to your philosophy of self reliance.

You took up the practice of magic, learning many different forms and traditions, and over your life time you decided that death just wasn't for you and attained ever lasting life by:

1) Taking the lives of a nine thousand and ninety nine strangers by your own hands, no weapons or poisons.
2) Making a deal to serve a Nordic Spirit of Chaos for two centuries as their agent on Earth.
>>
>>23087391
I prefer #2, because it's more enterprising without meaning we've forgotten the spirit of compassion. Whether we manage to hang onto it is a whole other thing, of course.
>>
I don't think it's arrogance to come to the conclusion that a dick isn't a worthy object of reverence, unless it's your own. No, wait...
>>
Oh man, this looks beautiful. New guy here and I'm at work. But I will keep up best I can.
>>
>>23087479
What?
>>
>>23087479

Ahhh, so we're a wizard. Excellent. Excellent.

Why number 1 of course, we don't like Debts.
>>
>>23087391
I pick 1.
Also, it's an honest pleasure to see you back, Ellington. I loved Harlem Quest.
>>
>>23087479
#2. I like having that kind of thing looking over your shoulder the whole time, and the different ways such obligations can be fulfilled.
>>
>>23087479
#2, let's get ourselves a debt
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>>23087479
Nordic Spirit.

I find it unlikely that a former monk would turn to outright mass murderer so quickly.
>>
>>23087479
#2
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>>23087479
1. That was a long time ago, but we're dealing with the consequences of our actions even to this day.
>>
>>23087479
Now, when you say Nordic Spirit of Chaos, are you talking about Loki?

(Going for 2, anyways.)
>>
>>23087479
#2 Sounds fun.
>>
>>23087479
2 allows for lots of interaction, plus having a killcount of almost 10,000 people might be a bit much.
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>>23087479

#2, don't feel like being a bastard.
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>>23087523
He's Altair, he went and murdered for the righteous gaining eternal life in the process. Voting Assassin.
>>
>>23087479
Hmmm. Let's go with Door Number Two.

The first sits poorly with me, and we presumably went into this deal with our eyes wide open.
>>
>>23087479
By the strength of our own hand, we carved a bloody path to escape death. It would be foolish to have to act upon the will of another divine spirit so called Loki... wait Loki oh hell yeah sign me up for 2!
>>
Rolled 254, 135, 66 = 455

>>23087479
>2

What could possibly go wrong?
>>
>>23087532
Might, might not, might, might not! Some people might have worshipped it as Loki, there might be another Loki, who knows man. It's a big multiverse out there!
>>
#2 definately
>>
>>23087538
>>23087536
>>23087535

Guys, guys, how can we choose 2 after just having chosen 2 previously?

Is this a hypocrisy test?
>>
2 for the plot hooks
>>
2 definitely makes for a better story.
>>
>>23087562
There is a difference in working for a guy and worshiping a god.
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>>23087562
It is perfectly in line with our character. He is an active force in the land. So we shall take what we will EARN with our own hand.
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>>23087557
Word.

It's great to have you back, man. I missed this.
>>
If it's Perkele, I'm in. #2.
>>
I really hope our actual character is a son of this monk guy. Because otherwise I feel like it would be too overpowered at the start.
>>
>>23087581
But it's like, you're making a deal to serve a divine entity, after just deciding that it was foolish to serve a divine entity.
>>
>>23087562
we are not worshiping it, this is strictly business
>>
>>23087597
Please see
>>23087587
>>
>>23087594

Nope, we're the wizardmonk, a man who has lived for hundreds of years.

And never bothered to study how to make batteries.
>>
>overwhelmingly 2

You made a deal with a Nordic Spirit of Chaos. It was a foolhardy thing to do, and at times you came to regret your choice by the things you were forced to do, but when you were making the deal it seemed like the right choice. After two centuries of intermittent work for that Spirit, sometimes only being called on to make sure a certain horse steps on a certain nail, you won your freedom and your eternal life. Once again you took hold of your own destiny

Among certain powers who knew you as the Gottschalk, you were known primarily as an assassin because:

1) During the 1600s you wiped out a whole clan of Venician Merchant-Mages, killing one of them every night over two years, for ambushing you and your apprentice, and succsesfully taking the life of the latter.
2) During the Middle Joseon era of Korea you were instrumental in repelling Japanese invasions by working as an assassin for a Prince who'd won your friendship.
>>
>>23087603

What if that's part of the deal?!
>>
>>23087597
BUSINESS. We give, we receive, not necessarily in that order. Worship is about giving but never receiving.
>>
>>23087624
#2. We eastern mystic now
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>>23087624
KOREA TOWN!
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>>23087624
One. I love venician politics.
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>>23087624
#2
>>
>>23087624
2. We've been all over the globe in our eternal life, and have the friends, enemies, and scars to show for it.
>>
>>23087624

Vengeance or friendship?!

I like esports, so I vote Korea.
>>
>>23087624
1
>>
>>23087624
I feel I must vote for 1. We are not a man to be trifled with.
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>>23087624
2. Considering this is taking place in LA, gonna have to go with the obvious.
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>>23087624
Ohh... this one is a choice... I would say 1. We attempted to teach what we have learned and it was taken away from us so we took them out.
>>
>>23087624
1
>>
>>23087624
Lets not break the combo. #2.
>>
>>23087624
Gotta go with 2.
>>
>>23087624
Man, these are both good choices. I'm partial to 1, myself, but I think 2 will win it out.
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>>23087680
Vote 2 for everything in the quest. Delicious.
>>
>>23087624
#2 again. Some insight into eastern wisdom is preferable to spending two whole years on vengeance - mostly because I don't this quest to turn into the same thing, with one repetitive goal being carried out over and over.
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>>23087233

>LA Confidential
>1930s

Ohoho.
>>
>>23087693
But come on man, vengeance quests are new and exciting.
>>
>>23087624
1.
this is totally not my Japanese heritage making me bias against Koreans
>>
>>23087693
I don't think we are really him we are choosing our dad's background or something... I think
>>
So what soundtrack do you all recommend for this? I'm listening to Liquid Swords right now for that cold narrative, or should I stick to blues and jazz for accuracy?
>>
>>23087657
We choose 2, and we name ourselves the King of Kimchi.
>>
I fucking missed you, Harlem Quest.
>>
#1 you wonderful man
>>
>>23087727

Man, it's him, we just had an "eternal life" option.
>>
>>23087624
2. I want to see where this goes
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>>23087728

Perhaps we should create a Pandora including Jazz, Blues, and Popular titles from the 1920s and 1930s (to the start date, of course)? Wouldn't be too hard.
>>
>>23087738
I just spat soda all over my monitor.

You motherfucker.
>>
>>23087763
This means I win.
>>
1
no one fucks with us
>>
>>23087738
King of Kimchi is delicious name. I giggled. And then remembered the guy's an assassin.
>>
2
>>
I'd be fine with vengeance if it had been carried out with greater subtlety. Just killing them one by one is so crude.
>>
>the 2s have it.

Your time in Asia has given you an appreciation for the East that most Western practitioners of magic just don't have. You speak several languages and understand their modes of thought so where other people might see completely incomprehensible actions you understand the reasons why some people do the things they do.

You may have ever lasting life, but that doesn't make you invulnerable or immortal. You simply can't die a natural death. So, how have you managed to stay alive?

1) By caution. A pathological level of paranoia leads you to suspect anyone and everyone of being potential murderers and enemies. You know when to skip town and save yourself from undue notice.
2) By aggression. Any time you have felt the possibility of your life being in danger you've gone scorched earth on all potential enemies, subtly if possible and if not - too bad.
>>
>>23087761
I already have one, actually.
>>
1 we don't need this going into some weaboo Azn strong shit>>23087624
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>>23087808
1. It is following in line with the character that's being built here. A player in the shadows.
>>
>>23087808
We've been pretty ballsy thus far. Let's go all out with #2. We live fast and hard, and nobody fucks with us.
>>
>>23087808
1. I would have voted 2 if we had murdered all of the Venetians, but 1 in this case.
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>>23087808
Combo goes on. King of Kimchi burns all! #2.
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>>23087808

Caution, 1, of course!

The travelling King of Kimchi!

Master assassin and road-tripper.
>>
>>23087809
>I already have one, actually.

Then post it.
>>
>>23087808
2
We do have ranks in Agent of Chaos, after all.
>>
>>23087808
1 so hard
>>
>>23087808
1
1 so bad.
>>
1
>>
of course 1
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>>23087808
Damn, tough choice. Kind of thinking 1, though.
>>
>>23087808
1.

It just seems more effective in keeping us alive, and keeping our life worthy of being lived.
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>>23087808
1 fits us best so far.
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>>23087808
I would say 1. We where burned a little in our dealings so we know when it is time to move out. We also know how the Chaos agents work having been one. We KNOW when shit goes down it goes down with that One Thing setting of the chain.
>>
>>23087808
1
>>
1.

2 is more in line with that one Russian dude who we said rules Central Park. The giant motherfucker that we only made reference to.
>>
>>23087808
1. Caution and paranoia seem to be our watch-words.
>>
Can you switch around the numbers for those choices? Because I really want to pick 2, because it is the number 2, but I approve of 1 as the choice.
>>
>>23087808
You don't survive East Asian politics without having or getting insight into subtlety. I say caution, because the problem that is nipped in its bud is easier than the one that grows big. And most importantly, subtlety is more fun to roleplay. #1.
>>
>>23087808
If we picked 1, how would we have been friends with that prince in Korea? Being ruthless still makes the point even if people don't know who you are. 1 will probably win, but I'll pick 2.
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>>23087808

#2 is little too problematic so that we should go for #1.
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>>23087872
He actually had it the other way originally.

He switched it around just to cause undue suffering.
>>
>the 1s take it.

Bravado might have been the nature of a warrior given immortality, but first and foremost you had been a monk, a man of thought and reasoning. Your long life has given you time to hone your thinking and your innate caution has helped you get out of more than one bind over the years.

However, being a human, we all eventually make mistakes. You made enemies that even you could not stand up to so you left the Old World and came to the new. When you came over to the young United States in 1823, you paid a Shaman to change your appearance, anglicised your name and reinvented yourself. You've gone by a number of version of your own name over the years but your current one is Gilbert Gaught.

In order to hide from those near-deity level enemies you made back in the old world, you performed a ritual that would let you keep your memories but seal away most of your vast powers leaving you with one of the following:

1) Blood magic. Quite disgusting but you can do things with blood that would leave most people astonished. Mindwash people with your own blood, use blood sacrifices to perform powerful rituals, drink other's blood to steal some of their essence, and various other unsavoury (read: icky) things. Back in the mid 1700s, when left as the sole survivor of a shipwreck on the coast of Iceland, you drank the blood of a dead werewolf sailor so you could turn into a wolf and survive the frozen wastelands until you could find a settlement
2) Spirit magic. Whether it's a genius locii or the small spirit that lets a wall be the wall that it is, you can speak to them and you can hear them. Some are friendly, some unfriendly. Some are willing to help you out for nothing, others need serious convincing. Once you scared the spirit of an oncoming train into stopping completely when you lay incapacitated in front of it, guaranteed to die if it ran over you. That was a weird day. The look on the conductor's face still makes you laugh to this day.

Talk. Vote.
>>
>>23087905
Harlem Quest is one of the few universally good quests in recent memory.
>>
>>23087905
This quest looks like it doesn't require any prior knowledge, since it's an indirect sequel. But yes, Harlem Quest is the best quest that /tg/ has ever had.
>>
>>23087919
2. yes.
>>
>>23087919
2
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>>23087919
2, Spirit Magic. It's the right choice.
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>>23087919
2, please.
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>>23087919
2. Oh my dear yes, 2.
>>
>>23087919

We were actually planning to neither talk nor vote.

Although, the powers of blood seem entertaining, spirit also seems more entertaining, but might be too similar to the past.
>>
>>23087919
2
>>
>>23087919
I vote 2. Hellblazer up in here. It also helps having help that can't be swayed through the lure of money.
>>
>>23087919
2
Spirit all the way.
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>>23087919
2. We've been dealing with spirits all our life. It's our domain
>>
voting 2 for the roleplay
>>
>>23087919
God damn that 1 last time... The combo of #2s was broken.
>>
>>23087919
Spirit magic. The can lead to necromancy... You can not expect us to pass that up with you running the show, can you? The other sounds like we are a vampire of sorts, while has potential is not quite a subtle as working with the spirits of the world.
>>
>>23087968
It might be similar, yes, but blood magic has a stigma to it.
>>
>>23087919

1
>>
as tempting as 1 is I will have to go with two..because scaring the choo out of a choo choo is just plain awesome
>>
Or actually... Number 1 really is tempting, because it gives out character a sort of menacing modus operandi. Sort of like he doesn't always have to do the magc thing, because many will balk just imagining being the victim of it. You know, a sort of "Big man doesn't have to flex or shoot" thing.
>>
>>23087919

Spirit Magic.

Nice to see you back.
>>
>>23088004
We won't go directly back to necromancy, at least not immediately, but still.
>>
>>23087919
I LIKE THE DEPOWERING ASPECT

These are both interesting magics. Spirit sounds really similar to our ghost speaking aspect from Duke. But then blood magic makes me think we can gain other people's magic capabilities, or further unlock our former powers, through it's use.

I vote for Blood Magic.
>>
>>23087919
the conductor's face still makes you laugh to this day.

this
>>
>>23087919
2 in this instance is both thematic and in line with our nature, I feel. It's far more subtle (most of the time) than blood magic.
>>
Rolled 60

>>23087919
2.

>Talk. Vote.
There's not been much talk.
Maybe there's a bit too many players for this quest.
>>
>>23088026

The Machine Spirit, hehehe.
>>
>>23088029
Everyone is too excited to get their votes in
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>>23088047
Well to be honest this choice was reasonably clear from /tg/'s perspective.
>>
>>23088035
OH MY GOD THIS!!!! my goal for this quest will now be to choose decisions that I believe can best result in the creastion of Adeptus Mechanicus
>>
>>23088067
We're in California in the middle of the Great Depression. The space race isn't for another 20 years.
>>
Spirit Magic might be more subtle as a practice, but Blood Magic allows for more subtle roleplay. Both human and spirit may be more wary of you, having heard grisly tales of your exploits, and may wonder just how far they can push you, and whether there's really any truth to it. It also makes it more uh, hectic somehow, because you have to pick the right moment to unleash your might, while relegated to dancing around socially the rest of the time, trying to bamboozle those who aren't worth the trouble into doing your bidding.
Ellington, please give us awhile, will ya?
>>
If we are not starting out with a house near the corner of Brooklyn Ave. and Mission Rd. It is the logical choice of starting base for us
>>
>>23088060
>>23088047
Yeah, this is really a case of pretty much everyone agreeing with each other, thus the lack of debate.
>>
>>23088067

We will make up for the implausibility of an immortal man never studying science.

WITH THE GLORY OF MACHINUS MAGNUS.
>>
>>23088082
We are also immortal....
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>>23088109
Well, science didn't make us immortal, did it?
>>
>>23088082
That doesn't at all matter. We will whisper into the telegraph, and it will tell us of the years to come.
>>
>>23088102
It looks like the 2s have it but I'll give you a while to try to convince your fellow players.

I'll make myself a cup of tea meanwhile.
>>
>>23088124

But could you imagine if you were a wizard AND the inventor of steam engines?
>>
>>23088109
>>23088067

Excellent. We are going to ruin the quest before it begins with faggotry!
>>
>>23088124
In a world where magic exists it would not be to far a stretch to accept that it became a science unto itsself...or at least the further study of magic would easily be done so according to the scientific method...after all somebody had to "invent" and "discover" new spells and schools of magic
>>
Good lord, 180 posts in under an hour!? Just what kind of madness do you inspire!?
>>
>>23087919
>Once you scared the spirit of an oncoming train into stopping completely
Beautiful. That really fits the choices we've made so far. 2.
>>
>>23088158
This is the official (sort-of) sequal to one of the most acclaimed quests in /tg/ history.
>>
>>23088158
Motherfucker wrote Harlem Quest. Now sit down and read.
>>
>>23088102
Meanwhile Spirit magic entails locating and convincing the appropriate spirit. We can be just as feared as the mystic - ESPECIALLY among Asian populations - as the blood mage. Perhaps even more so.
>>
>>23088156
Quite true. Science is a tool for investigating things. If magic existed, it could be investigated.
>>
>>23088082
also win if we make it to the cold war I could imagine us scarring the Russian weapons into failure
>>
>>23088148
And as for why no science, let's say learning about the occult took up all your time. What are the chances of one man being both Shakespeare AND Beethoven? One realm took up all your focus!
>>
>>23088144
Yeah, doesn't look like I'll have much luck, so don't take your time, heh. Thanks for the opportunity though.
What I'm trying to say is that having a more expensive, harder-hitting deck may create a different kind of tension, and may make us a victim more often, in a way, because when power is less subtle there will be times when you can't afford to use it due to the backlash, and then you have to get creative. And fast, or you may up in a loser deal, and that kind of conundrum can be entertaining as well.
>>
>>23088155

You have to understand, no one does a wizard of the spirit of machines.

It's always "let me go find the spectral lion protector of this forest".
>>
>>23088198
>And as for why no science, let's say learning about the occult took up all your time. What are the chances of one man being both Shakespeare AND Beethoven? One realm took up all your focus!
Except that we're a shakespeare who forgot about how to write tragedies, and we only remember A midsummer night's dream.

On second thought, we shoould have varied our studies.
>>
>>23088198

Well back in the day, science was considered the occult you know.

Making sulphuric acid by roasting green vitriol was as much a spiritual practice as a chemical one.

If he was learning the occult, he'd probably have bumped into the mystical force of magnetism at some point. :)
>>
>>23088241
We still would have had to seal away most of our stuff, so we end up faced with the same conundrum.
>>
>>23088221

now it is

let me go find the spectral Cadillac 452 V-16 Roadster of thishighway".
>>
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>>23088221

What the fuck was wrong with your childhood?

Those feels when Kit sends the cab to battle and die to the demonic possessed cars in the shadows of the heart of creation.
>>
>>23088206
Not to mention that we're already deep in a deal with one hell of a Spirit. I imagine we'd like a power that's more "ours" or else I imagine we'd be frustrated that all our tricks are dependant on others, and I'm not sure if such an individualist would be fine with that. Deals with spirits on one side, sure, but on all sides? Blood Magic, that's OURS, and nobody can take it from us.
>>
>>23088241
The multidisciplinary science wizard. Asks the spirit of batteries to turn into hydrogen sulfide gas to smoke out enemies.
>>
>alright, the 2s have it then.

And so you ended up choosing Spirit Magic, deciding that this would be more useful to you in starting over with your new, more circumspect, life.

There's a tattoo covering the whole sole of your left foot, it's the actualisation of the seal that restrains the rest of your powers. Should your seal ever break your ancient enemies will sense your spirit like pirates spotting a vulnerable merchant vessel in the high seas. It might take some time for them to catch up to you, but your days will be numbered. Part of the ritual that you performed meant that you had to swear three oaths, three oaths that if you ever broke meant that your seal would break immediately. You will pick two of these:

1) To never kill.
2) To never lie.
3) To never back away from an enemy.
4) To protect the weak.

You will also suggest a third oath and I will choose the one I find most interesting.

teresting.

Being the person who designed the ritual and the seal, you can feel yourself when you're about to take an action that would break the seal and because of that, over the centuries you've figured out what your boundaries are and it's not as restrictive as it might be. (read: I will give you one warning when you're about to take a Seal-Breaking action. Should you proceed, well, things will get interesting.)
>>
>>23088283
2 and 4.
"To never break a promise."
Champion of justice is go.
>>
>>23088283
3 and 2. We're not going to be a pussy and run away from enemies.
>>
>>23088283

-Never Lie
-Never Back Away

-Never Bring the Machine Spirit Undue Harm
>>
>>23088283
Never lie, never back down.

This will be fun and never come back to bite us in the ass
>>
>>23088306
To >>23088301
>>
>>23088283
2 and 4

We can always just muddy the truth or just not talk.
>>
>>23088270
Fred...
No, please, Fred. Come back. ;_;
>>
>>23088283
>>23088301
I like never lying, because it leads to half truth shenanigans.
Protecting the Weak seems like something that fits the character.

And for the third...

I feel like we should go for something like not getting involved in the affairs of Nations, Wars, etc. A Prime Directive type thing.
>>
>>23088306
Seconding this one.
>>
>>23088316
Oh fuck off. Honestly, please just go away. We do not need you shoe-horning fucking warhammer 40k bullshit everywhere we go.

Polite sage for lack of content
>>
>>23088283
4, 2, and 'To never show favor unjustly'.
>>
>>23088301
Never make an unfair deal with someone who trusts us.
>>
>>23088283

Those are all terrible oaths.

You can't choose 1, because you step on ants.

You can't choose 2, because if you're not absolutely certain of what you say at all time, it could be considered a lie.

You can't choose 3, because there is always an enemy in front of you somewhere in the world.

You can't choose 4, because who fucking decides what weak is? Ants are relatively powerful for their size.
>>
>>23088283
Never back away from an enemy.
Protect the weak.

Hmm. Always repay debts.
>>
>>23088283
Protect the weak, never back down form the enemy and always feed the chicken.
>>
>>23088283>>23088301
>4) To protect the weak.
and always talk in rime


never going to give you up?
never let you down ?
never run around ?
>>
>>23088301

2 for never lie and 4 for protecting the weak.
>>
>>23088301
>>23088283
dddouble post.

I believe the best options are
2) To never lie
3) To never back away from an enemy
and 5) To never disrupt the flow of the universe
>>
>>23088337
I like the Prime Directive.
"Don't get involved unless you are forced to."
>>
>>23088283
I like 4. For the second, I cannot frankly decide between 2 or 3.

For our third, let's come up with something thematic, hmm? Something to do with the Spirits or Korea.
>>
>>23088301

To protect the weak, to never back down, and to never be allowed to carry more money than is needed for a good meal and a night's rest.

We hobo machine wizard now.
>>
>>23088283
>2) To never lie.
>4) To protect the weak.

And to help wronged spirits have justice every sunday.
>>
>>23088301
>To never lie
Although you've become adept at twisting the truth
>To protect the weak
Although rarely at cost
>To always get even
No matter what.
>>
>>23088346
You're nitpicking.
>>
>>23088301
2 and 4, assuming lies of omission are still fair.
>>
>>23088367
I like that third one. Seconding it.
>>
>>23088283
Never Lie - We must be honest in our dealings with the spirits.
Protect the Weak - Just who is weak, those who are under the thumb of unjust gangsters, that's who.
and for my third Never back away from an Enemy.
>>
>>23088371

2 and 4 are the easiest wiggle room ones, definitely.
>>
never kill and protect the weak
>>
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>>23088331

You... You son of a bitch. Making me remember these feelings...
>>
>>23088310
>>23088316
Never back away clashes with our professed caution and readyness to skip town to save ourself.
>>
>>23088346
"lie" in this context, is the Fey definition of "lie'

It would be more accurate, strictly speaking, to say 'I will never knowingly speak falsehood.' You can still be wrong, imply things that aren't true, and withhold the full scope of things, all without actually speaking falsehood.
>>23088365
So my vote is actually 2 and 4, I suppose.
>>
NEVER BREAK A PROMISE
>>
>>23088379

No, I'm a wizard.

Djinns, oaths, and faeries are nasty business.
>>
>>23088371
>Help wronged spirits have justice every sunday
What if we can't find any? We do not want to back ourselves into a corner. All good oaths are vague.
>>
>>23088283
1) To never kill. There are other ways to hurt your enemies. And killing is the loudest of actions, so it makes sense it'd break our seal of concealment.
3) To never back away from an enemy. It makes for more internal and external debate whether to get involved with what and when, but once committment has been made, it has to be carried through with.
>>
>>23088301
Never lie
Never Back away from an enemy
Never fail to repay a debt.
>>
Third oath: never set foot on holy ground(whatever that may mean to you). Turned our back on divinity forever.
>>
We are all on the same wavelength on this one. Look at all the 2s and 4s
>>
>>23088367

Second your spoiler, but skip 'never back down'.

Instead we must speak Truth whenever asked. As in "a question asked by a stranger forces us to speak absolute, mind-numbing, soul-draining Truth of the matter.
>>
>>23088447
OH. But what if we get bound and taken forcefully into a church or something?
>>
>>23088411

Eheheh, you think that's what "lie" means, but that's really what authors want lie to mean.

A lie is through negligence or deliberateness to speak words which may be factually false.
>>
>>23088430
>lack of wronged spirits
>Los Angeles
I don't think that'll happen.
>>
>>23088283
1) To never kill. There are other ways to hurt your enemies. And killing is the loudest of actions, so it makes sense it'd break our seal of concealment.
3) To never back away from an enemy. It makes for more internal and external debate whether to get involved with what and when, but once committment has been made, it has to be carried through with. No rest for Oathbreakers.
>>
>>23088301
Never lie
Never back away

And when the chips are down and your back is against the wall, you must always go all in.
>>
>>23088447
I wouldn't say we turned our back on it forever. We may not worship a god directly, but that doesn't mean we won't deal with people affiliated to them.
>>
>>23088393
>>23088283
>>23088346
"never kill" likewise has wiggle room - ants, for example, are not going to be included unless we're Jainist. It only (unless we were a huge douche to ourselves when we made the seal) applies to sentient beings, and even then we can maim, wound, withhold aid, and leave for dead.

The weak, well, that is entirely subjective, isn't it? In most cases, it would therefore be defined as 'those we believe to be weak'. Remember, we're not infallible, and being WRONG is unlikely to count against us.
>>
>>23088447
I like this one.
>>
>>23088478
True enough, they'll just have to come to us out in the street.
>>
>>23088447

Babby's first Oath. No, no, no.
>>
>>23088493

You would have to be devastatingly specific with do not kill, because your presence could end lives.

And it is entirely possible for you to know, that scaring a train into stopping, could prevent medicine from being delivered in time, killing someone.
>>
4, To protect the weak, from those that oppress

3, We may not actively seek out the enemy, but we never back down
>>
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>>23088283
Never lie. Never back away.
>>
I personally think that the Third Oath should be Never Reveal Who You Are. You want to hide? Fine, enjoy never sharing who you are with another being (other than the Chaos Spirit). Loneliness is the price of anonymity.
>>
JESUS CHRIST, WE NEED A NEW THREAD SOON
>>
>>23088421
A real wizard?!
>>
>>23088549
>>23088553
I like these two.
>>
>>23088563
THUS IS THE POWER OF THE GREAT ELLINGTON
>>
>>23088563
We've got another 35 posts or so before autosage kicks in. Cool your shit.
>>
Wed no wife, bear no child, own no land
>>
2 and 4, with the third being Never Spend more than a year in one place.
>>
>>23088563
People are really excited to have Ellington back.
>>
>>23088553
That works if you mean our original identity.

Not if it includes our new one. Hard to get anywhere without being able to give customs your name.
>>
>>23088587
I actually kind of like this.


A vow of celibacy as our third.
>>
>>23088565

Not a magical wizard. A nitpicking wizard.
>>
>>23088581
Those 35 posts will be gone before you know it. And once we're autosaging, new players won't be able to join in.

Though we should still have hours before the thread is moved past 10.
>>
>>23088591

>More than a year in the same place
>Not more than one night below the same roof.

Shiggypiggy
>>
>>23088549
I could deal with these. I love Never Back Down, because it smells of turning your back initially or committing yourself wholeheartedly and then regretting it throughout as you're now stuck.
>>
The oaths you swore were to:

>Never Tell A Lie

So yeah, like the guy a few posts above mentioned, Fae rules apply as in: lies of omission are fair game and so are letting people misunderstand whatever you say. Some people might have noticed that you always tell the truth most people wouldn't even pick up on it. At times you have found simply staring at someone in silence when they ask a question you don't want to answer will be enough to make them take it back.

>Protect the Weak
This is the one oath that you have found has the most wiggle room. Unless there is an overwhelming difference in power you've rarely felt the need to intervene and even in the rare cases when you have, the word protect doesn't imply that you have to sacrifice yourself on their behalf.

>Never break a promise.
Once you give your word, that's it. Whether you were a duplicitous man in the past, or thought of promises as light words with no meaning, that's no longer the case. A promise from you is as good as a guarantee. Astute people have noticed this. Some have not.

And so we came to the beginning of the 20th century. You're in the United States of America and your name is Gilbert Gaught.

1) You are a movie producer for Warner Brothers Studios. In 1904 in a dark room in Chicago, your eyes were opened to a whole different kind of magic when you saw a silent movie called A Trip to the Moon. This new artform called film captured your heart and eventually in 1916, brought you to California. You wasted almost two decades trying to be a director when eventually you realised your strengths lay in getting films made rather than making them.
2) You are a journalist, a freelancer who has contacts galore and a prose that flows. It's not the first time you've assumed the life of a journalist. over the centuries it's been the perfect cover for asking difficult questions and having a reason for being in places you shouldn't be.
>>
>>23088283
>>23088301
2 and 4. The third one should be to always be even with people. Always pay debts, always mete out your due revenge, that kind of thing.
>>
>>23088570
Eh, that third oath conflicts really badly with Never Lie
>>
>>23088602
hmmm im gonna go in the opposite direction hear and go for a vow of sexual debauchery
>>
>>23088620

>Chose the second worst presented Oath.

D
R
O
P
P
E
D
.
>>
>>23088593
Of course it's our True Identity. It's what we've really gone through that we can't share, but we can share our lies all we want. Will that grant us solace, however? Maybe not. Deals aren't easy.
>>
>>23088620
2. All of my 2.
>>
>>23088620

A journalist.

Visiting sleepy New England towns.
>>
>>23088620
Journalist. No doubt about it.
>>
>>23088620
Neither of these work well with not lying....
I think Journalist might be better.


>>23088651
It was supposed to be the most interesting, ie the most inconvenient for us.
>>
>>23088620
2. 2 Will be great.
>>
>>23088620
2
>>
>>23088620
Journalist. No question.
>>
>>23088651
If you're shallow enough to drop something by Ellington, a master of the art of Questing, for something like this, then please go. We don't want you.
>>
>>23088620
2.

Let's do this.
>>
>>23088629
To be fair, we are no longer who we used to be, so saying we are Gilbert Gaught instead of Gisilbert Gottschalk isn't exactly lying.
>>
>>23088620
Both so good... I am going to go with 1. It has the positive of not being superman like in starting off.
>>
>>23088620
JOURNALIST!
>>
>>23088667

>Believing that breaking a promise is inconvenient

Yep. We now have the Dresden Files "swear on your power" bullshit. Not really inconvenient in comparison to other oaths listed.
>>
>>23088620
2. We'll get that Pulitzer soon enough!
>>
>>23088620
1. ~lets~ ~go to~ ~the mo-vies~
~lets~ ~go see~ ~the starrrssss~
>>
>>23088620
Do Fae Rules also apply to our promises? As, in it is the letter we must keep, rather than the spirit? Can we keep either the letter OR the spirit? Or must we keep the spirit?

As to our current position, let us be a producer. Let us make the magic of the silver screen!
>>
>>23088620
We can talk to goddamn spirits, we're going to be the best journalist there is.
>>
>>23088620

1
>>
>>23088620
2
>>
>>23088699
We ARE Gilbert Gaught

We WERE Gisilbert Gottschalk
>>
>>23088690

The one eyed man in a pile of shitcovered blind folk still reeks bro.
>>
>>23088722
The letter. Way more fun.
>>
>>23088710

All of those oaths are inconvenient if the quest runner makes them inconvenient.

That's the thing, if you go by the dictionary definition, they're all probably impossible.

That's why oaths are a bit silly, because they are basically saying the quest runner controls more of you.
>>
>>23088620
1. Movie Producer

Journalist is played out. Movie producer gives us really unique goals, allies, and enemies.
>>
>>23088732
And we can never, ever tell people who we were.

But thats all moot since Ellington made his choice.
>>
We're a Journalist!

AND ONE OF OUR ARTICLES IS AN INTERVIEW WITH BUSINESSMAN AND PHILANTHROPIST

THE DUKE OF HARLEM!
>>
#1, because Hollywood was full of gangsters and moviestars are one hell of a handful. Plus it requires subtlety. We can't be a journalist and have a reputation as a wizard, that's not how it works. We'd be too easy to jump and it's basically LOOKING for weak people that we can't get out of helping.
>>
producer
>>
>>23088751

Yep. Railroad Ellington here we come! Let the fa/tg/uys believe this is going to be anything more than a CYOA.
>>
>>23088737
More fun, yes, and in many cases gives us more wiggle room. It's a very important distinction, which is why I asked.
>>
>>23088606

Nitpickomancy.

Not necessarily bad, so much as vital to survival in a world of words.
>>
>>23088758
Thing is, we wouldn't want to anyway.

We brag to somebody that we are Gisilbert Gottschalk, then they let it slip to someone else... we be fucked.
>>
>>23088722
For promises, it's the spirit. You do have to come through.
>>
>>23088772
We're in Character Creation.

He's already said we can even do things that break our seal, which violating the oaths would be. So he won't stop us from doing that if we want to.
>>
To be fair, I thought we were going to be a gangster again...

:(
>>
1
>>
>>23088806
We can be. We haven't even started yet.
>>
>>23088753
>>23088763
These. #1.
>>
>>23088620
2, 2 all the way goddamnit.
2
2
2
>>
>>23088783

No I've legitimately got magical powers.

I can make balloons float.
>>
Going with one, just for the potential problems wiht being a producer who can't lie or break promises.
>>
>>23088797
Yeah, but we also can't get close to anyone without lying about who we are. What if we fall in love, or gain a friend, and all we can do is lie, and they may find out - rocking the relationboat. Or we never tell, and live knowing they don't know who you are.
>>
>>23088753
>>23088763
That's actually a pretty good point.
>>
I really think we should be doing the first choice, the movie producer. It can let us work with interesting folk who lead the interesting life of a thespian in the 1930s. They did not have it easy at that time folks
>>
>>23088801
Thank you for your clarification, kind Ellington
>>
>>23088763
Not if you do it right. Not all journalism is investigative, and even then you could be spending your time bribing janitors at the mayor's office, looking for a scoop rather than hanging around the local homeless shelter.
>>
Movie producer.

1111111111111
>>
>>23088620
inb4 Dorian Gray ending.
>>
>>23088620
Why not both? Film Critic.
>>
>>23088620
Rubbing elbows with the rich and famous? 1 for sure!
>>
Writer up in this bitch!
>>
>>23088856
All good journalism is investigative or gonzo, and gonzo is not a thing in this era. Fuck heading over to Tupelo to get a couple of pictures and an interview, that makes for some way too shallow plots.
>>
>>23088620
1 please, I want to see how fey creatures mix with movies.
>>
Movies, man.

"Producing" can mean anything. And movies are a cut-throat business, I tell ya.
>>
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Wait I got it.
1. Producer.
But we also produce news movies.
>>
Producer would probably be more interesting.

Plus the idea of an ancient wizard trying to make a movie in the 1930's is hilarious.
>>
>Journalist outnumbers Producer.

So you're a journalist.

Here's the thing though, do people know that you can talk to spirits? In this setting magic is relatively common, not every single person has it but a good 20-30% has some kind of magic of varying levels so it wouldn't be out of the ordinary.
>>
Guys, I just realized something of extreme power:

We can deliberately break the seal whenever we want.
>>
>>23088906
Let's revolutionize special effects and set saboutage!
>>
>>23088620
AWW YEAH!
WE GONNA GET OUR WRITE ON!
INTERVIEWIN' AND SHIT
>>
>>23088620
Producer. The movie industry is insane, in the very best way, especially the black and white era
>>
Actually yeah. I want to change my vote from journalist to producer.
>>
>>23088945
Wait I'm going to do one more recount since a whole bunch of new producer votes showed up since I started writing the post.
>>
>>23088945
We try to keep it secret so we dont use it in public, but we dont kill everyone who finds out.
>>
>>23088945

Well of course not.

Aren't we supposed to be hiding?
>>
Producer
>>
>>23088945
Yeah, they probably know a little, even if we don't let them know the full story. We don't advertise exactly how good we are at it, but we don't hide the fact that we can do it either.
>>
>>23088945
>Journalist
godfuckingdammit
>>
>>23088930
How would you do that without Internet? What studio would finance that kind of shit? Where's the nation-wide appeal? Who wants to escape the Depression by going to see a newspaper movie at the local cinema?
>>
>>23088930
It's called newsreel. Let's do that in addition to regular movies.
>>
>>23088974
I demand journalism!

I demand it!

I demand it!
>>
>>23088974
Either way, as a question of whether or not people know we have a power, I'd say people know we're at least a LITTLE fey-touched, but they don't know the full extent of our power.
>>
Movie magic! "Yo, spirit of the camera!"
>>
>>23088945
We certainly can't lie about it.
>>
>>23088694
Switching to 1. Let's do this, slightly differently.
>>
>>23088945
I would say that only a select few know that we have magic, i.e. our boss who we turn our writings into be published. Those we just run into or fight against will not see us use any magic if we can help it.

Also we are in autosage mode now.
>>
>>23088974
Move Producer.
>>
>>23088997
In some countries, newsreels generally used music as a background for usually silent on-site film footage. In some countries, the narrator used humorous remarks for light-hearted or non-tragic stories. In the U.S., newsreel series included The March of Time (1935–1951), Pathé News (1910–1956), Paramount News (1927–1957), Fox Movietone News (1928–1963), Hearst Metrotone News (1914–1967), and Universal Newsreel (1929–1967). Pathé News was distributed by RKO Radio Pictures from 1931 to 1947, and then by Warner Brothers from 1947 to 1956.
>>
>>23088974
Nah, journalist is cool.

>>23088997
>How would you do that without Internet?
... no, that's ... that's a real thing. People did that. They were called newsreels.
>>
Journalist it is with 12-8 in favour of journalism, including the one guy who posted that he changed his vote.

20 people here. Wow.

And for any guys who've been disappointed by choices that have been made in character creation, remember that things can always change in the game and you don't have to stick with one thing. I'm not going to force any of you to make a promise that you have to follow through with that you don't want, etc, etc. Things are all in your hands.

And regarding the issue of hiding: your kind of ability isn't rare so no one would blink at a journalist being able to talk to spirits. It's not like Gisilbert Gottschalk was the only spirit talker in the world, although few had his level of skill.
>>
Producer people We are in HOLLYWOOD for god's sake
>>
>>23089041
Wasn't that all about sensationalism? Warplanes dropping bombs and stuff like that?
>>
>>23089051
Journalist works anywhere. Producer is specific to the setting and therefor more interesting.
>>
>>23089104

Still, if someone was looking for us, they'd certainly poll the spirt-speakers first.
>>
>>23089104
Some of the best informants are spirits, I imagine.
>>
>>23089104
20 feels low to me, but okay.
>>
>>23089104
I am with hiding enough to downplay its strength compared to others. Otherwise just hiding it outright so that only a select few know what you can do.
>>
>>23089120
>Wasn't that all about sensationalism?
Yeah, like today's news.
>>
>>23089149
Hiding it and inexplicably coming up with good stories.
>>
>>23089104
>20

Nah, there's more.
>>
>>23089151
There's no such thing as news today.
>>
>>23089182
yea i didn't vote last one making dinner
>>
>>23089151
But why would anyone want to be that kind of journalist? I mean, in this Quest. IRL... yeah, why IRL? I've never understood journalists who don't dig.
>>
>>23089140
>>23089104
There's an actual rule that for every 1 content generator, there's at least 10 content alterers, and 80 lurkers.

In this case it's more 1 content generator, 20 participants, and god knows how many lurkers because 4chan gets like 26 million unique users a month now.
>>
>>23089241
Money?
>>
>>23089241
The easy fame, of course.
>>
>>23089252
Here we go

http://web-profile.com.ua/web/web-principles/1-percent-rule/

Also we're at almost 400 replies and at autosage, time for a new thread?
>>
>>23089226
you're in here too, eh?
>>
>>23089241
Bitches?
>>
>>23089252
One does wonder how many people lurk /tg/ quest threads.
>>
>>23089271

Isn't 500 the post max
>>
FUCK DIDN'T NOTICE UNTIL JUST NOW.

Forgive me Ellington.
>>
Alright, hiding it is. A few select people might know about your abilities (you can specify this at a later date). Most people in the world see you as a normal guy but someone who thanks to his journalist background knows more about magic than most regular people do so no one blinks when you come up with something.

SO! Let's begin then.

----

A Tuesday morning in the middle of May. Summer had arrived early and hard, the heat is unbearable and your tiny room retains heat as if some cruel architect had designed it that way because he hated people. You wake up in your bed and look over at your desk, a type writer on it surrounded by piles of paper and a half drunk bottle of whiskey, the desk itself surrounded by cigarette butts. You should clean your workspace up at some point.

What do you want to do with your day?
>>
>>23089322

Ask the spirit of the building why the architect hated people.
>>
>>23089241
As someone who did that kind of journalism for a college paper, it's pretty much so you can let people know about the things that you think are important. Other people might not give a shit about what's going on in the world, and unless you make that accessible to them, they never will.
>>
>>23089322
Hit the streets and get the latest scoop, of course!

I presume we have contacts for that sort of thing? Harassing random members of the public would probably be a bad start
>>
>>23088945
Can't we say it's an open secret among those who can pass rumours on to those who can pay in return? Like the next guy doesn't know, but the man looking for help may hear about it and come our way. Of course, most of the time we don't bother because it's not a story or the pay isn't enough.
>>
>>23089241
We could be the producer that actually makes informative newsreels.
Or in this case, the one newsreel director that tries to slip informative newsreels past his producer.
>>
>>23089322
I want to start a new thread.
>>
>>23089322
Take another look at any of our stewing projects, see if there's anything we actually want to do in this fucking heat. It's doubtful, but maybe.
>>
>>23089322
Go get breakfast. Breakfast is good.
>>
>>23089322
Start with that whiskey.
FINISH IT
>>
>>23089322
Convince our building's spirit to keep our room at a comfortable 70 degrees Fahrenheit. Bribe it, if necessary.
>>
>>23089322

We clearly need to come up with a series of subliminal stories to explain to the world the horrors and bloodthirsty deities that plague their lives.

And make millions in the process.
>>
>>23089322
First wake up and smoke a cigarette.

We should see what we're currently working on and investigating and get some more progress on that. If we aren't working on something big currently hit up our contacts, both people and spirits and see if there's anything new going on.
>>
>>23089322
For starters, head down to the local pub for some breakfast and chitchat.
>>
>>23089322
Call a trusted publisher.
>>
>>23089347
This
>>
>>23089387
>Bribe it, if necessary

Bribe it with the fact we won't take a sledge hammer to it.
>>
>>23089322

ASCEND TO A HIGHER PLANE OF EXISTENCE!
>>
>>23089322
We should really get started on cleaning up our work area. We should tidy up before heading out and hitting the streets. We should also visit with our editor and see what kind of story we should work on breaking. Getting a general feel for what is going on through his point of view first.

Where do we live by the way, in the city that is?
>>
>>23089387
This.
>>
NEW THREAD:
>>23089425
>>23089425
>>23089425
>>23089425
>>23089425
>>
>>23089375
>>23089377

Drink whiskey first and then go to the nearest diner to get breakfast. While being at the diner, we should take advantage of by listen other peoples for the scoop.
>>
>>23089387
>>23089347
Sounds good.
>>
Smoke a cigarette and contact the building's spirit and open a window
>>
>>23089347
>>23089387
These.
>>
>>23089322

We should be fastidious to dodge stereotypes.

>Clean workspace
>Smoke cigarette while chatting up the bricks of the building.



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