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/tg/ - Traditional Games


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>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=iM%40S+Fantasy+Quest
>Condensed text: http://www.mediafire.com/?ufkdk8q8oy71i
>Inventories & other info: http://www.mediafire.com/?gbwlo4dh7i66f

Most people tend to associate the title "adventurer" with a carefree, impulsive lifestyle, constantly gallivanting about on, well, adventures without a second thought for the banalities that consume most people's day-to-day lives. And for the most part, that's not entirely inaccurate; after all, you yourself went barreling off into the woods to fight goblins no more than a few hours after your arrival at the 765 Professionals Adventurers' Guild. But that's not to say adventurers don't think and plan ahead -- not if they want to be successful, anyway. Your old comrade Lem back in Nirzal's Reach had a motto that he called "The Six P's": Proper Preparation Prevents Piss-Poor Performance. Making preparations can be tedious, but it sure beats winding up stranded in a chasm with no food and not enough rope to hoist yourself out.

Thus, you've spent the past half hour or so discussing with Haruka, Miki, Yukiho, and the twins about how best to outfit yourselves for your upcoming quest to explore the tunnel you collapsed in your initial encounter with the goblins outside Kethyria. After considering what supplies everyone has, you've decided to acquire the following items:
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>>23073160
* Food: While you can reasonably assume that you'll be able to pilfer or forage some food if the tunnels prove quite extensive (after all, goblins need to eat too), it would nonetheless be wise to bring some food yourself. Haruka has volunteered to provide some of her own home-baked goods, provided she can have time to make them today before you set out. She says the ingredients will only be a silver or two, and she'll gladly cover it with her own coin. Aside from that, you've decided to buy two days' worth of trail rations for everyone. This should come to a total of 48 silver pieces, not counting Haruka's special contribution. Assuming everyone pays for their own share, that's 8 sp from each of you.

* Light: Haruka can provide illumination with her magic, but it's never a good idea to rely too heavily on the unique talents of a single member of the party, and goblin tunnels are always quite dark. While you have some torches, and Yukiho a few candles, it would be best to stock up on some extra. Additional torches or candles would certainly be cheapest, but you ultimately decided that you'd rather have a good lantern. This will cost somewhere between 10 and 20 silver, depending on the quality of the lantern in question and the disposition of the seller. It's also probably a good idea to get some extra oil, which generally runs about 1 bronze per pint. A pint of oil will last a good 6 hours, so a few silver should give you plenty to spare.
>>
The best time of the week has finally arrived.
>>
>>23073202
* Healing potions: Speaking of not relying too much on Haruka's unique talents, it would be a good idea to make sure everybody has a healing potion on hand. You'd need to buy three more to meet that goal, which would run a total of 60 sp or so.

* Rope: You can tell these girls are rookies, because not one of them has any rope. For shame. Fifty feet of rope should run about 5 sp at most, assuming you get the really good stuff. Thinner or lower-quality rope will be closer to 2 or 3 sp.

* Hammer and pitons: You've found these to be quite useful tools in dungeon-delving, but you don't have any yourself. A simple iron-headed mallet will likely run around 3 sp or so, and the pitons about a bronze apiece.

All told, the items on your list will cost you somewhere somewhere between 125 and 160 sp, depending on the quality of the lantern and rope and the amount of rope, oil, and pitons you get. Between the six of you, you have a total of 280 silver pieces, though the bulk of that comes from yourself and the twins, with Haruka also contributing a decent but substantially smaller sum. Miki and Yukiho will be tapping more than half their coin just to pay for their share of the rations, having just 14 and 12 sp, respectively.

>Thus, the questions remaining are:
>(1) What level of quality do you want in your rope and lantern?
>(2) How much rope and oil, and how many pitons will you get?
>(3) Is there anything else you'd like to get?
>(4) How will you split the bill?
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>>23073222
>Holy crap, that's a hefty intro. Here's the TL;DR version of the shopping list:

>Food: 48 sp total for 2 days' worth of trail rations, making 8 sp per person if split evenly. Haruka will also supplement this with some homemade stuff paid for with her own coin.
>Light: 10-20 sp for a lantern, depending on quality. A pint of oil lasts 6 hours, and costs 1 bronze (1/5 sp)
>Healing potions: 60 sp total for three potions
>Rope: 2-5 sp per 50 ft, depending on quality.
>Hammer & pitons: 3 sp for the hammer, pitons are 1 bp each
>>
>>23073222
How many bronze per silver again?
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>>23073160

Awesome! I been waiting for this.
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>>23073160
Aw yeah brutha
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What is our personal account of coin?
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>>23073266
see the image in >>23073202
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>>23073266
5. I've made a handy coinage chart, posted here >>23073202


Also, tonight's magic number is 6. Sixth post rolling 1d20 is the result I'll take when I ask for a roll.
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> "The Six P's": Proper Preparation Prevents Piss-Poor Performance
I chuckled

also I say if we get rope we get the good stuff,
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>>23073339
91 sp I think
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>>23073339
Producer has 91 sp, Miki has 14, Haruka 37, Yukiho 12, Ami & Mami 63 each (for a total of 126 between the two of them).

Full inventories are in the MF folder noted in the OP; I'll be updating that file for each thread.
>>
Springing for a good quality lantern, it's an good investment that can be quite useful in future quests as well as this one.
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>>23073379
Uploaded the chart image to the mediafire folder and will add this session's text file later.
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Hm, also, regarding the inventory list in the MF folder, I'd recommend downloading the .txt and opening it in Notepad, since apparently MF's built-in reader has some weird issues with formatting.
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>>23073347
Ah, thanks.

Alright, since we're assuming two days, we should probably buy 8 pints of oil. Let's get one bronze from each of them and the rest from us.

Go for the good rope. If we need it, we'll damn really need it. We should pay for it ourselves, but we're keeping it when this is done.

I think a wooden mallet is good enough to drive pitons. And assuming one piton every six feet, 8 pitons.
>>
>>23073222

Hmmm...we better buy good-quality rope. We don't need it fraying on us if we're climbing or descending. I would say about 150 feet just to be safe.

Get one good-quality lantern and one average-quality, just to be safe. 8-10 pints of oil should be plenty. Two iron-headed mallets (so we have a backup just in case) and about 8-10 pitons.
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>>23073222
I would say get good quality rope, medium quality lantern (15 silver) and couple pints of oil (2 bronze). Pitons, I don't know.

Split it so Producer takes the bulk of the expenses then I dunno, base it on the percentage of what people have left, minus Haruka's thing with the meal? It's hard for me to say without a set figure first.
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>>23073480
Are we really planning to stay down there for two days straight? Or are we talking like if there was an emergency and we were stuck there for two days?
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>>23073222
A good rope and an average lantern.
10 pints of oil for some redundancy or off-label use.
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>>23073222
Regarding spending, I'm thinking that the brunt of the bill should be fronted by P and, to a lesser extent, Ami and Mami's ill-gotten gains. Just saying.
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>>23073598
I'm imagining one day, with an extra day for a safety margin.
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>>23073621
Ah, good point. Let's split the costs between Producer and the twins.
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>>23073621

Good point. Producer and the twins can shoulder most of the costs of the equipment.
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>>23073558
>couple pints of oil

Sounds short.
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>>23073621
Well, the twins' ill-gotten coin is supposed to be going to a charity of some kind (that's also on your agenda for today, before heading out to the tunnel. Don't worry, I'll make it quick). That sum hasn't been factored in to the available funds; the twins' substantial wealth is pretty much all from the Findlay quest.
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>>23073709
I was calculating we'd be down there for just a day and back up for nightfall. But yeah, I agree we need more for emergencies. Still, you don't need it for when you're sleeping.
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>>23073736
True about sleeping time. I didn't think of it.
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>>23073790
6 pints of oil, then?
>>23073718
Oh, okay. Forget it then.

Let's have Producer and the twins front the cost of the healing potions, with the understanding that the rest of them will pay it back after we get paid.
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>>23073832
Sounds good to me.
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>>23073832
I can agree with this.
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>>23073832
Yes, sounds reasonable.
>>
Just buy some good quality shit and lets fucking go, this is boring.
You guys are nerds.
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>>23073832

Sounds good.
>>
Alright, now assuming:
75 bp lantern
6 bp oil
5 bp rope
15 bp mallet
8 bp pitons

That's 109 bronze pieces total.
>>
Split it 2:1 Producer-Twins?

>>23073908
WELCOME TO /TG/ MOTHERFUCKER
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>>23073941
Is 8 pitons enough? It seems like we might need more, say 10-12?
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>>23073989
We only have 50 feet of rope and spacing them 6 feet apart that's only room for 8 of them.
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>>23074009
If that's your reasoning, shouldn't you get enough for the total length of rope you'll have after stocking up?
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>>23074009
Shouldn't we account for possible damage, loss or sabotage that could occur?
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>>23074155
I'm still not sure how much we'll need it. We're climbing around tunnels not scaling a mountain.
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>>23074132
I was only thinking one one unit of rope.
>>23074155
Okay, so 10?
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>>23074185
Okay 10, whatever, we leaving yet?
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After about 10 more minutes of deliberations (during which the twins start getting decidedly fidgety), you come to a conclusion.

"So, we'll get the good rope, 150 feet of it. There's no need to spring for a really top-notch lantern, so we'll look for a middling-quality one, something in the 15 silver range. We'll get 6 pints of oil, should be plenty for the time we'll be down there. For the pitons, 9 should do it.

Altogether, that should come to 144 silver, even. Everyone can pitch in 8 silver for their share of the rations. Miki and Haruka, I'll take care of your healing potions, but I want both of you to pay me back once we get paid for this, ok? Ami and Mami, you take care of your own potions. I'll cover the rest.

Any questions?"

Yukiho opens her mouth as though to speak, but quickly closes it again and turns away sheepishly when you look her way.

"All right then, let's head to the market!"

The twins jump out of their seats, bolting for the door. Haruka gives chase, stumbling over herself as she gets up, calling for them to wait up. Miki follows at a leisurely pace, but Yukiho stays seated, staring at her feet.

Concerned, you stoop down next to her. "Yukiho, is something wrong?"

The earth mage lets out a sudden squeak and shrinks back abruptly, seemingly startled by your proximity. Taking a deep breath to calm herself, she turns to you, clearly on the verge of tears.

"Producer, I...why me?"

>How do you respond?
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>>23074321
Tell her that you see her as an important part of the team and for this quest, with her earth mage abilities and her amazing digging. Then ask if her if she has some concerns and if she does, to share them with you.
>>
That works too, I guess.

>>23074321
Why what? Why did I choose you? Well, y'know. Earth mage. Underground.
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>>23074375
This.
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>>23074375
I have nothing to add to that.

We should have the trust thing going or we're fucked.
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>>23074375

This. I wonder why she's so upset.
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>>23074393
I'd go with this one. She'd probably bury herself immediately if we would count on her that >>23074375 much.
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>>23074375
...well shit. Better than any response I could come up with. Let's go with this.
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>>23074321
this >>23074375
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>>23074375

Yes, this.

"An earth mage like you would be a incredible asset to our party underground."

"I have every confidence in your abilities and expertise, but if you have any concerns, feel free to talk to me about them.

"If you feel you need more training, then that's fine too. Earth mages are useful in almost every theater of combat."
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>>23074321
"What, you mean why'd I pick you? Well, I mean, we'll be underground -- heck, we'll need to reopen the tunnel to get in. You're an earth mage, it's a no-brainer. Why wouldn't I pick you?"

"B-but, but I'm scrawny and weak a-and I'm no good with fighting, and t-there'll be g-goblins and I, I, goblins are s-scary and there's no way I'd be any help!"

Tears glisten at the corners of her eyes, threatening to spill over at any moment.

"Hey, now, don't be so hard on yourself! Look, I picked you specifically for this quest because I'm positive you have what it takes. More than that, you have something nobody else can bring to this quest! You're a very important part of this team, and I'm sure you'll do great."

Sniffling, she looks up at you with woebegone eyes. The tears, so recently broken loose, are already drying up. "You mean it?"

You give her a reassuring smile. "Absolutely. Nobody's asking you to fight on the front lines, that's my job, and Miki's, and Haruka's. That's what an adventuring party does -- we cover for each other's weak points. All you need to do is help us dig and give us a hand with that earth magic of yours here and there. You can do that, right?"

She giggles a little. "W-well, I am pretty good at digging...okay! I'll do it!"

"That's the spirit! Now listen, if you ever have any other concerns, you just let me know, okay?"

She nods resolutely, wiping away the lingering tears with a determined smile.

"Alright, now let's go catch up to the others!"
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>>23074789
Yukiho s-so cute. I'm going to enjoy tonight's quest.
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>>23074789

HNNNNNGGGGG
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>>23074789
That's our Yukipyon.
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>>23074789
You catch up with the rest of your group just outside the guildhall, Haruka having managed to restrain the twins and convince them to wait for you and Yukiho. Together, you head out to market district and track down the supplies you'd decided to get. It takes a couple hours to find it all, but find it you do.

Your purse considerably lightened, but your backpack weighted down with the bulk of your new gear, you pause to take stock of the time. It's late in the morning, but not quite time for lunch just yet. Haruka has already headed off to do her cooking, saying she should be ready in just a few hours; you should be able to set out by midafternoon.

So you have a bit of time to kill...but there is one more thing for you to take care of before heading off on your quest.

"Alright then, girls, guess we have some downtime before we head out. Take it easy and save your energy for this afternoon, okay?"

As the four set off with cheerful acknowledgements, you snag the twins by their collars.
"You two, though. I'll need to borrow you for just a little longer."

Leaning in so only they can hear, you murmer. "You haven't forgotten our agreement, right?"

Their nervous giggling informs you that they haven't, but they really wish YOU had.
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>>23074789

She is so moe...
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>>23075029
Ha, pretty sneaky sis.
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>>23075029
After verifying that they did bring their ill-gotten coin, you ask them about which charitable organization they'd like to donate it to. Ami raises her hand, like a schoolchild volunteering an answer.

"Yes, Ami."

"I propose we donate this money to the Association for Adorable Identical Twi--"

You interrupt her with a finger flick to the forehead.
"A real charity, please. You know, a hospital, an orphanage, an almshouse, something like that."

Mami chimes in. "Well...most of the stuff like that around here is run by the Church of the Matron. I guess we could just give it to them, and let them distribute it to whichever group needs it?"

That...actually sounds like a pretty good idea.

The twins lead you to the Grand Temple Square, seat of religion in Kethyria and one of its more famous locales. You see that the rumours of its splendor are certainly not exaggerated.it's an enormous space, paved with white marble, with a magnificent golden statue in the center depicting the symbols of the fourteen gods.
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>>23075287
we gonna run into that cinderella nun?
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>>23075341
She'll never see it coming.
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>>23075287
>paved with white marble, Golden statues
Are we sure this money will get to a charity and not to a golden throne for a pontiff?
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>>23075381
's just what I was asking myself.
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>>23075366
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>>23075381

Maybe a future quest will involve the corrupt church.

>case rickem

Hell yeah, captcha.
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>>23075287
Encircling the square are the temples -- here is a grove of trees, presumably leading to a temple to the Vagabond, god of the wilderness; there a grand structure of flowing curves and blue stained glass, bedecked with coral and seashells, surely a temple to the Seafather; to the south, a spray of red and orange as the sun filters through the stained glass in the temple to Sister Flame, the scent of wood smoke and incense wafting out from within; to the north, the glistening crystal facade of the temple of Brother Frost. You see the courthouse-like columns of the temple of the Arbiter, a group of robed scholars entering the temple of the Sage, the lapis lazuli sundial marking the entrance to the temple of the Heavenly Shepherd, the open-air amphitheater of the Windwalker. You hear the ring of anvils echoing from the temple of the Artisan, exotic music faintly rising from the direction of the temple of the Artist, a wedding march heralding a procession of finely-dressed celebrants exiting the temple of the Lover, boisterous cheering erupting from the temple of the Hero. In a secluded corner, you spy a signpost papered with cryptic notices on where one should go to pay their respects to the Trickster.

But the one your interested in is a simple structure, out of place in the Grand Temple Square precisely because it would fit so very well most anywhere else. Though there's nothing particularly out of the ordinary about it, it gives a very unique sort of aura.
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>>23075488
Simply put, it feels like home.

You're not sure how they manage it, but every temple to the Matron has that feeling. It's certainly appropriate though -- after all, the Matron is the goddess of family, home, friendship, and community. Which of course would also explain why her church is so often responsible for works of charity and hospitality in many towns.

As you enter the temple, you're greeted by an attendent in simple commoner's dress.

"Hello! Welcome to the Mother's House! Come in, come in, make yourselves at home!"

>[] Get down to business and ask about making a donation for charity
>[] Indulge yourselves of the temples hospitality first
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>>23075571
>[X] Get down to business and ask about making a donation for charity
Let's not waste time.
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>>23075571
LETS GET DOWN TO BUISNESS~

TO finally get into that fucking cave

although be pleasant about it
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>>23075571
Get the charity thing over with while it's still fresh. No point in leaving that thread loose.
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>>23075571
>Down to business

Let's get rid of the cash.
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>>23075571
[x] Indulge yourselves of the temples hospitality first
Yes I know we want to get to the cave, but there is no need to be rude, don't want to piss off any gods no matter how simple they seem.
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>>23075571
>>[] Get down to business and ask about making a donation for charity
We need to get adventuring
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>>23075571
Politely decline, and politely state your case.

It may be an affront to the Matron, but accepting the attendant's offer would delay the group from adventuring and making money, which could also be used to make more donations, etc.
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>>23075571
"Well, thank you for the offer, but unfortunately, we're really here on business. Who might we speak to about making a donation for charity?"

"Oh, that would the abbess, Mother Bernadotte. Have a seat over there by the hearth, I'll go get her. And do help yourselves to the treats on the table!"

Some time later, the attendant returns with a decidedly grandmotherly-looking old lady, whom he introduces to you as Mother Bernadotte. She greets you warmly, and immeidately begins fussing about to set up a kettle on the hearth. You start to explain that you're really just here to make a donation, but she shushes you chidingly. "Now, now, child, don't be so hasty! Here at the Mother's House, all are one family, and it is not right to be so curt toward one's family! Just wait until the tea is done, then we shall talk business."

You're rather anxious to get it over with, but you suppose it wouldn't really hurt, given that you'll have ample time to kill before you can leave for your quest either way. Over the course of several leisurely cups of tea, you discuss the donation, and a good many other things besides. You try to discreetly skirt around the details of where this money came from, but the grandmotherly old abbess seems to pick up on it nonetheless. As you go to leave, she thanks you warmly for your donation, saying, "I do hope you continue to be so neighborly in the future. It does break the Matron's heart so to see her children visit evil upon each other."
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>>23075849
I THINK THE TEA IS SPIKED, or maybe I just am used to Yukiho doujins
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>>23075880

That would be an affront to yukiho. Her tea is sacrosanct.
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>>23075849
As you exit the temple of the Matron (in remarkably good spirits -- you never imagined donating to charity could be so pleasant), you consider perhaps offering a prayer at the temple of an appropriate deity for the success of your upcoming quest. There are several that would fit: The Vagabond is a common patron for travelers, particularly those venturing into regions unknown; the Heavenly Shepherd, though primarily the god of the sun, moon, and stars, is also revered as the keeper of fate; the Trickster is often prayed to for protection from the unknown and unexpected; and, of course, the Hero is a classic patron of adventurers, being the god of valor, strength, and protection.

>Would you like to offer a prayer?
>If so, specify which of the aforementioned to pray to. You can also go to one of the other deities mentioned in the temple description upthread, if you want. This is mainly just a chance for you, the players, to flesh out P's character a bit -- decide his religious leanings.
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>>23075955
Pray to the Heavenly Shepherd.
Fate stuff is all right.
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>>23075949
That's right, only Yukiho gets to drug the tea around here.
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>>23075955
When in doubt, praying for safe travels is a safe bet.

Vagabond it is.
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>>23075955
Hero...is what I'd like to say. But I think we're more Vagabond.
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>>23075955
Let's pray the the Hero

And my image of P is a bit like Logen Ninefingers.
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>>23075955
Pray to Vagabond and Trickster.
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>>23075955
Pray to the Trickster, we're about to get a face full of unknown with that cave.
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>>23075955
Heavenly Shepard seems appropriate for the Status as Producer

but I like vagabond for being more down to earth

alternatively whatever Azusa prays to
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>>23075955
Hero. Because that's what we want to be, isn't it?
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>>23075955

Pray to the Hero. We need to protect our girls, after all.
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>>23076050
Azusa would probably pray to the lover would be my bet. Probably won't help us too much in cave.
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>>23076122
What, you don't think love can blossom on the battlefield?
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>>23076151
I'm just saying, given a choice I would choose another god to pray to over the Lover for protection in battle.
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>>23076151

No I believe it will bloom over paperwork.

KotorixProducer OTP
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>>23076201
If you think about it, love, like life, is a series of meetings and parting. And we'll be meeting goblins and having them [de]parting this world.
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>>23075955
Telling the twins to go on ahead, you make your way over to the Vagabond's grove. As god of wild places, it's customary for his temples to be surrounded by greenery, sometimes even built into or around a living tree. As you make your way along the beaten trail through the grove, you see that here in the great city of Kethyria takes it one step further -- the temple is not merely built around a tree, it is built *from* living trees, their branches woven together to make a tight roof. It must have taken many years and a very skilled plant-focused earth mage to pull that off.

The inside, however, looks much like a typical Vagabondian temple, hung about with numerous paintings and tapestries depicting a wide variety of natural vistas. Rolling plains dotted with antelopes and other animals, rugged mountains capped with glistening snow, lush forests darkened by ancient canopies, dark grottoes spiked with stalactites and stalagmites. You're usually drawn more to the Hero, but here, as a stranger in a new city and about to embark into realms unknown, the patron of travelers and the untouched earth seems more appropriate.

After a few minutes of prayer (and a few coppers tossed into the donation box for good measure), you head back to the guildhall to get some lunch and kill the remaining few hours before your party is ready to begin the quest.
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>>23076262
>begin the quest
It's time
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>>23076262
now that I think about it, Vagabond would fit Azusa would it not?
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>>23076262
Upon Haruka's return to the guildhall, bearing a wicker basket containing something heavenly-smelling wrapped in a checkered towel (whose fragrant contents you transfer to some sturdy earthenware crocks for better transport; after all, this is a dungeon crawl, not a picnic), you gather the troops and set out to the goblin site you raided on the day of your arrival in Kethyria.

It takes you just over an hour to get to the goblin campsite. It looks to be just as you left it, but for the absence of goblin corpses. For some reason, they always decay extraordinarily fast. Perhaps some wizard somewhere has a theory on it...but then again, wizards have theories about everything, and generally barely the half of them are true.

At any rate, whatever the cause, it's all the better for you right now, else this clearing would reek of rotting flesh.

You stand before the collapsed tunnel mouth, pondering what to do.

>[] We're burning daylight here! Yukiho, open her up!
>[] Be cautious -- there could be goblins on the other side!
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>>23076438
Time to throw caution to the wind. We're burning daylight here!
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>>23076438
have P, Haruka and Miki take up point and tell Yukiho to open it up
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>>23076438
>[] Be cautious -- there could be goblins on the other side!
>[] We're burning daylight here! Yukiho, open her up!

Both. Get the girls in defensive position (Miki, Haruka and Producer center, Ami and Mami on the flanks) and have yukiho open up the place.
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>>23076438
>>[] Be cautious -- there could be goblins on the other side!
Burning daylight's not really a thing since it's dark in the tunnel no matter when we go in. Yukiho running right into goblins unprepared would be a problem.
>>
>>23076438
Let's be cautious.
>>
>>23076438
>[] Be cautious -- there could be goblins on the other side!
We don't want the mage to get hit at the very beginning of the crawl, after all.
>>
>>23076438
Bust 'er open. doing it quickly enough should surprise or scare any goblins near there.
>>
>>23076471
This guy knows what he's doing.
>>
>>23076471

Definitely this.
>>
>>23076438
You turn to your party.
"Okay girls, for all we know there are goblins just on the other side of that dirt right now trying to reopen the tunnel from their end. Now, they probably won't be expecting us, but that's all the more reason to take this strategically -- maximize our advantage to minimize losses. Yukiho, you stand back and open the tunnel up from a distance. I'll take point with Haruka and Miki to screen you from any goblins that might come running out. Ami and Mami, you guard the flanks."

After a few moments to position yourselves, you turn to Yukiho. "Take it whenever you're ready. Just open it up, nice and easy."

Yukiho nods, taking a deep breath to steel her nerves. Gripping her shovel tightly with both hands, she points it in the direction of the tunnel mouth, and you begin to see a faint yellow glow emanate from it. With a determined shout, Yukiho thrusts her shovel forward and down as though to dig into an imaginary mound in front of her, and as the tip touches the sod the yellow glow streaks out to the tunnel mouth, where it spreads to envelope the entire mass of earth blocking the opening. With another cry, Yukiho lifts her shovel, and the dirt blocking the tunnel parts like a curtain, shifting up and out to reveal...

A very astonished group of goblins, holding crude picks and shovels and blinking dumbfoundedly in the sunlight.

"Called it! We have 'em surprised, let's go!"

>Roll for goblin clobberin'. 1d20, 6th post gets it.
>>
Rolled 4

>>23076686
>>
Rolled 14

>>23076686

Alright, let's do this.
>>
>>23076686
Come on no injuries on our side!
>>
Rolled 4

>>23076686
>>
Rolled 6

dice+1d20 in the email field for people who forgot
>>
Rolled 2, 6 = 8

>>23076686
Go go go
>>
Rolled 12

Rather
>>
Rolled 18

>>23076686

WARRRRGH
>>
Rolled 1

>>23076686
Clobberin' Time!
>>
>>23076771
Oh well
>>
>>23076771
Could've been worse: >>23076779
>>
>>23076779
Fuck
>>
>>23076790
Yeah, then my "oh well" would have been a "oh fuck no"
>>
>>23076812
Yeah, um, about that...
>>23076766
rolled the wrong dice, so that means:

>>23076754
>>23076758
>>23076763
>>23076764
>>23076771
>>23076779 gets it...
>>
Rolled 17

>>23076833
Well... fuck...
>>
>>23076833
Now it's time for me to say it:
FUCK

OK, carry on.
>>
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>>23076833
Well, at least she died as she lived: having accomplished nothing.
>>
>>23076833
Welp, we're boned.
>>
>>23076859
Dont see why...the 6th roll he linked is a 18... unless high is bad
>>
>>23076888
It's bad
>>
>>23076888
It is.
>>
>>23076888
Low good high bad. At least we stocked up on healing pots.
>>
>>23076888
Got some bad news for you...

The good news is that we might still be able to salvage this, depending on where OP takes this storyline.
>>
Rolled 10

>>23076888

Eh at least we have a good formation and surprise on our side.
>>
>>23076927
Haruka trips, screwing everything up. Calling it now.
>>
Can we move to a best of 3 or something?
>>
>>23076944
>Implying it won't be Yukiho freaking out and running away
>>
While we are in the midst of this now terrible situation, I was wondering how bad these rolls can hurt us, are dead ends possible?
>>
Where is Makoto when we need h̶i̶m̶ her to save our bacon?
>>
>>23076968
i dunno.

although the concept of losing idols is scary yet interesting
>>
>>23076968
Probably. Takane got hurt pretty bad the last quest.
>>
>>23077011
There was also the time with Azusa at knife point...
>>
I don't mind a dead end as long as we can reset somewhere. I assume we (as Producer) would die if we're in a situation so bad that idols are dying on us. Or at least I'd hope we'd defend them with our lives, literally if need be.
>>
>>23077043
If it hadn't been for that lucky last roll... god help us.
>>
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>>23077011
>>23077043
man its dangerous being boing boing in this quest
>miki is with us
shit that explains everything
>>
>>23077071
We should test this and bring just Chihaya, Makoto with us on the next adventure and see if we get nothing but 1s and 2s.
>>
>>23076686
>>23076779
Surging forward, you make to leap into the crowd of goblin diggers, when suddenly you hear a yelp from behind you, followed by a dull thud and a ringing impact to the back of your head. Fortunately, thanks to your helmet it doesn't hurt *too* badly, but it does disrupt your leap at just the right moment to turn it into an awkward forward roll that sends you tumbling into the goblins. Your momentum bowls them over, sending them reeling off their feet.

As you try to get your head to stop spinning, a blinding flash rips past you, accompanied by an earsplitting crack and the tang of ozone. An unpleasant tingle shoots through your limbs as the bolt dances between the goblins, an odor of seared flesh filling your nostrils.

"By the Hero's blade! Watch where you shoot that magic!"

Scrambling to your feet and blinking the glare from your eyes, you see that a few of the goblins appear to be down for the count, and many of the rest are still somewhat disoriented from your impromptu tackle and Miki's lightning attack. A handful on the fringes, however, seem to have grasped the situation and are leveling digging tools menacingly in your direction.

>Good thing you had so many advantages stacked in your favor there -- certainly not ideal, but still definitely a net gain. How about another roll to finish them off?
>>
Rolled 13

>>23077134
Time to screw up some more.
>>
>>23076950
But that takes all the fun out of it!

>>23076968
Bad rolls alone will not result in death, though they may very well make your life and/or the lives of your comrades thoroughly miserable. Bad rolls coupled with bad decision-making, on the other hand...
>>
Rolled 14

>>23077134
No more fuck ups, time to be serious!
>>
Rolled 7

>>23077134
Okay. When we get back, Haruka's getting some training.
>>
Rolled 20

>>23077153
>>
Rolled 10

>>23077134

Oh good lord.
>>
Rolled 19

>>23077134
Heaven help us all.
>>
Rolled 3

>>23077134

shhiiiiit
>>
Rolled 11

>>23077189

farrrrrrrrrk yoooooou
>>
>>23077190
Good roll, man!
>>
Rolled 7

>>23077189
GODDAMN IT! I blame the boing boing!
>>
Rolled 11

>>23077189
You've got to be shitting me.
>>
>>23077189
Ffffffuck, shouldn't have rolled...

What are the chances if I were to delete that post?
>>
>>23077204
Oh damn never mind, counted wrong. Guess this is just not our night.
>>
Rolled 3

>>23077134
dammit miki
>>
Rolled 8

>>23077217
No deleting, no pussing out we're seeing this through broken bones and all.
>>
Rolled 16

>>23077174

THIS ROLL IS NOT POINTING AT OP'S POST.

I MOVE THAT IT BE DISCOUNTED.
>>
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Rolled 17

>>23077252

Seconded with the fury of a thousand suns
>>
>>23077217
>>23077252
>>23077265
Oh you guys. Take it like a man. Don't worry, we'll probably live. Probably.
>>
>>23077252
>>23077265
Stop being sissies no one will get injured but lord knows I doubt this is doing wonders for Yukiho's confidence.
>>
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>>23077134
>>23077189
You turn to the pair of coherent-looking goblins nearest you and take a swing at the one on the left. Your blade whiffs through empty air, and you realize as you stagger off balance that there was, in fact, only one goblin. Perhaps you're head's not quite as clear now as you thought.

The goblin, for its part, does its best to make sure your head retains its current addled state, giving you a solid thwack with its shovel. You hear several female voices cry out as you fall prone. The world spins around you violently as you struggle to regain your feet.

>Roll for one of the girls to save P's bacon. If you'd like, you can specify which one you'd like to step in.
>>
>>23077326
>you're head's

Perhaps my head's not as clear as I think...
>>
Rolled 19

>>23077326
Haruka's healing magicks to the rescue.

May as well get the ball rolling.
>>
Rolled 15

>>23077326

YUKIHO
>>
Rolled 14

>>23077326
Why make us torture ourselves like this. Let the twins save our ass.
>>
>>23077355
... whew. Thank god I was first, I guess.
>>
Rolled 9

>>23077326

Yukiho's shovel to the rescue!
>>
Rolled 4

>>23077326
Yukiho please save us
>>
Rolled 12

>>23077355
About what I'd expect, to be honest.
>>23077326
Miki
>>
>>23077391
...who knows.
>>
>>23077391
>12
Clearly the fault of Miki's assets.
>>
I propose we bench Miki forever, besides lets her sleep around the guild hall, she would like that
>>
>>23077479
If only Chihaya was here to even things out...
>>
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>>23077326
>>23077391
Over the gibbering of goblins and clang of weaponry, you hear a high-pitched voice cry out from a distance beyond the mouth of the tunnel:

"N-nasty things, leave Producer alone!"

You feel the ground beneath you rumble, then suddenly you're lurching upward and back to the tunnel mouth, carried by a wave of soil that sends your assailant rolling backward.

You wind up lying on your back on the grass outside the tunnel. The sun seems painfully bright, perhaps because your eyes had already adjusted to the tunnel's dimness, perhaps because of the head trauma, so you're thankful when a distraught face framed by short drapes of mousy brown hair appears to block it out.

Yukiho asks, "Producer, are you ok?"

>How do you respond?
>>
>>23077521
the thing is...I STILL wanna adventure with Azusa and Takane, I mean those were some goddamn cute moments
>>
>>23077521
Come to think of it, we haven't had her on any missions or interacted with her in any way at all since we pissed her off on our first day.
>>
>>23077540
"I'm a bit dizzy, but I think I'll be ALRIGHT*.

Thank you."
>>
>>23077540
"Yeah, just give me a sec. Things always go bad sooner or later, so it's good we got it out of the way."
>>
>>23077559
this nigga
>>
>>23077540
Thank her and tell her she did a good job but that they both need to pitch in now to help the others.
>>
>>23077540
Quickly hug her around the neck and thank her for saving your life. blame the injury later...
>>
>>23077571
"Anyway, thanks for the save."
>>
>>23077540
Quick hug, but then realize there are still goblins around
>>
>>23077540
"I'm a bit dizzy, but I think I'll be alright. This is good, we're getting all the bad luck out of the way early."

It might be the concussion, or perhaps the still-rational part of you taking advantage of the opportunity to blame the concussion, but you have a sudden urge to hug her as you get up. So you do. But only a little. Just a one-armed side-hug. Strictly professional.

"Thanks for the save. Now let's finish these goblins off, shall we?"

Yukiho seems quite flustered for some reason, but she composes herself and looks at you with fierce determination in her eyes, clutching her shovel in front of her with trembling hands. "How can I help?"

Looking back into the tunnel, you see that Haruka, Miki, and the twins have dealt with a good deal of the goblins. Most of the rest seem to have fallen back into a hedgehog formation, trying to block the tunnel as best they can, and you spy a few running back into the darkness.

>Well, how can Yukiho help?
>Also, roll 'em.
>>
Rolled 9

>>23077709
Can she turn the ground beneath the goblin's feet to mud?
>>
>>23077749
*goblins'
>>
>>23077749
>>23077760
Or just, like, otherwise trip them up.
>>
Rolled 2

>>23077709
>>23077749
I like that idea, mud that's like quicksand.
>>
Rolled 3

>>23077709
Maybe immobilize them like have rock prisons or >>23077749 idea like mud trapping their lower bodies?
>>
>>23077749
Probably.

Still need 3 more rolls, though...
>>
Rolled 12

>>23077709
Have her collapse the tunnel on the goblins she can just clear it out again when she's done. of course get the other girls out fo there first
>>
Rolled 4

>>23077856

Also maybe create earth/rock armor of some kind for the people on the front lines, if it's not too taxing for her.
>>
Rolled 18

>>23077709
>>23077749
>>23077856
Alright then, rolling.
>>
Rolled 7

>>23077856

Rollingu
>>
>>23077917
Why dice. Why.
>>
>>23077917
Oh god, this just keeps getting better and better.
>>
This is just not our night
>>
>>23077917
What the hell, at least this mud business can't end too badly. hopefully
>>
>>23078000
It turns out the soil is highly acidic. Roll dexterity to escape, fortitude to resist damage, and wisdom to resist crying like a bitch.
>>
>>23077709
>>23077917
"Think you could turn the ground under the goblins to mud or something? Immobilize them?"

She nods enthusiastically. "I can do that!"

"Great! Think you could even get those ones way back there, running away? I'd rather they don't sound the alarm."

"Right!"

As Yukiho readies her shovel, you start heading back into the tunnel, moving slowly and carefully at first to make sure your head's on straight after all those knocks you took, then accelerating into a charge.

You shout to the front line, "Clear a path, hedge-breaker coming through!" The girls obediently shift to the sides of the tunnel, opening a clear channel for you to charge the goblins.

Just as you plant your foot to deliver a charging shield bash to scatter their formation, the soil beneath you begins to churn violently, and though it's still dry you find yourself sinking in as though it were runny mud. As you pitch forward (taking yet another goblin shovel to the head for your trouble), you hear Yukiho cry out "Ah, I got it backward?! A-ah, Producer, I'm so sorry, I'll fix it, I'll fix it!"

The churning earth spits out your leg and suddenly you find yourself on solid ground again. From the mouth of the tunnel, you hear Yukiho sobbing, "I kn-new I was no good for this! A useless girl like me should just dig a hole and bury herself in it!"

>So...what now? Naturally, roll it.
>In my mercy, I'm giving you guys a new magic number. It is now 4. 4th roll counts. Hopefully that'll help.
>>
Rolled 1

>>23078197
Four is death.

So we might actually get lucky.
>>
Rolled 5

>>23078197
Looks like we'll need a new helmet. Hell, we'll need a new everything.

Are they armored? If not, shield bind and stab up under the ribs. If they are, strike to the shin.
>>
Rolled 3

>>23078197
Tell Yukiho not to worry about it and to try the plan again
>>
Rolled 4

>>23078197
Yukiho can fix it, I believe in her.
>>
>>23078241
>>23078244
>>23078259
>>23078275
All of you are sweet.
>>
>>23078275
YES
>>
>>23078275
>>23078259
>>23078244
>>23078241
Where the hell were these rolls earlier!
>>
>>23078241
>>23078244
>>23078259
>>23078275
Now this is podracing.
>>
>>23078241
>1
>first roll
>>23078259
>3
>third roll
>>23078275
>4
>fourth roll
>>
>>23078295
I dunno, this is the first time my roll's counted. Ever. Not just tonight.
>>
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>>23078197
>>23078275
Standing up and turning toward the mouth of the tunnel, you point your sword to Yukiho and bellow, "Oh no you don't! Don't give up now, Yukiho! Forget burying yourself, let's bury these goblins!"

You don't wait to check on her response, instead turning back to fend off the goblins rushing to swarm around you. With some help from Haruka and the rest, you push them back in to a defensive formation.

"Come on Yukiho! Just like before, but aimed a little different! I know you can do it!"

And sure enough, a yellow glow appears beneath the goblins' feet, and the soil begins to dance. Shrieking in alarm, the goblins sink into the ground, many of them dropping their weapons, which likewise begin to sink.

"That's my girl! Let's finish this!"

With Haruka, Miki, and the twins, you make short work of the remaining goblins, trapped as they are in the roiling soil. Wiping sticky goblin ichor from your blade, you turn back to Yukiho, who has by now walked a ways into the tunnel and seems to be just recovering from another sobbing fit.

"D-did we..." She sniffles, wiping her eyes. "...did we win?"

>Response?
>>
>>23078582
WIN? IT HAS NOT YET BEGUN!
>>
>>23078582
We did it. Great work everyone.
>>
>>23078582
Tell her yes and that she did a good job.

It's time to round everyone up and see about any damages and losses.
>>
>>23078582
There still may be more but lets take one victory at a time shall we?
>>
>>23078613
Applaud everyone's efforts, give special recognition to Yukiho, and ensure everyone's ready to enter go in farther.
>>
>>23078582
"Yep. We've won this battle, and you helped."
Now let's check over everyone for injuries.
>>
>>23078582
I had hoped we could do much better.
You want to survive? Then we have to.
>>
>>23078582
"Good work everyone. Good work Yukiho. Let's take some time to catch our breath, but stay wary. I think some goblins got away."
>>
>>23078686

How about no, you shit.
Dont bully Yukiho.
>>
>>23078686

Jackass. Are you trying to create a yandere?
>>
>>23078686
>Implying it's anyone's fault tonight but terrible random rolls
GM went easy on us. We shoulda had our asses handed to us.
>>
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>>23078720
>>23078739
Come on nignogs.

You think I typed that up expecting it to be picked? Look at all the other responses, LOOK.
>>
>>23078805
Which raises a good point: we should get ass armor.
>>
>>23078582
"Yep, we won. This fight, at least. And you were a great help, Yukiho. Good job."

"And good job to the rest of you, too," you say, turning back to the rest of the group. "Looks like you handled yourselves quite well. Keep it up!"

You take a moment to assess everyone's condition. Aside from your numerous blows to the head, it seems everyone got off more or less scot-free. Though you feel pretty ok at this point, Haruka insists on giving your head a good dose of her healing magic.

"Really, Haruka, I'm fine! I had my helmet and everything!"

"No, Producer, I insist! It's the least I can do for...for hitting you with my mace." She giggles sheepishly.

With an exasperated sigh, you remove your helmet and have a seat on the ground, letting Haruka apply her magic. As Haruka runs her fingers through your hair, you spot Yukiho out of the corner of your eye. She seems to be making a pointed effort not to watch, and looks to be blushing quite profusely.

============================================

And thus endeth tonight's session. As usual, questions and feedback are welcome.
>>
>>23078805
I went easy because this was SUPPOSED to be a cakewalk fight. Especially with decent tactics like you had.

But with those rolls...
>>
>>23078973
>Yukiho blushing
I'm OK with this
>>
>>23078973
First, what condition is our gear in?

Second, what are goblins like physically? How well are they equipped?

Third, what have the rest of the idols - the ones we haven't adventured with - been doing? Miki and Haruka were pretty hard up for money, how do the rest get by?
>>
>>23078996
Man, that dice man. I shudder to think what would've happened if that last roll was bad.
>>
>>23078973
Alright, here I go.
>>23074789
What happened here seemed just odd to me. I don't know if it's me being a filthy secondary but Yukiho never seemed like the type that can be persuaded to trust in herself or to trust anybody at all by some nice words alone. I expected her to snap when we told her that she is that important and that she should tell us about her concerns.
From what I've seen Yukiho's character has the most "interpretations", by which I mean that everybody thinks of her as a completely different person. Yours seemed to be close to anime Yayoi to me, no offense.
So, what I actually wanted to say is that she did not feel like Yukiho to me.
>>
>>23078996
It happens. The dice gods are fickle indeed. We shall make the proper sacrifices again and perhaps they will smile upon us once more.
>>
>>23079037
Rocks fall, everyone dies.
>>
>>23079045
Have you played her SP route or watched her iM@S2 translated iM@S2 vids? Because if you had, you'd have a very different impression of her. I thought OP did a good job.
>>
>>23078973
hehe Yukiho vision
>>
>>23079068
Urgh, that post..yeah I'm tired. Time for bed.
>>
>>23078973
Well, since you've hinted at it >>23077166, I might as well ask.

Is there any revival magic in this universe in case we hit a worst-case scenario and someone is killed off?
>>
>>23079027
>First, what condition is our gear in?
Your helm is a bit dented, but still functional. Might not be a bad idea to look into repair or replacement upon returning to town, but it should serve for the remainder of this expedition.

>Second, what are goblins like physically?
From the setting glossary:
>humanoids standing to roughly a man's waist, though they usually appear shorter due to their stooped stature, and possess grotesque features.
>basically hairless, with large, pointed ears and noses and needlelike teeth.
>How well are they equipped?
These particular ones had crude shovels and picks, and really no armor to speak of. But there were a lot of them, and being scrawny, wily sorts they're not always easy to hit.

>Third, what have the rest of the idols - the ones we haven't adventured with - been doing? Miki and Haruka were pretty hard up for money, how do the rest get by?
They've been adventuring...occasionally. Assuming you're not trying to buy fancy adventuring gear (like you did today), you can live fairly decently off only one or two quests a month, though you'll be scraping pretty close to bottom toward the end of that period between quests. That's about where pretty much all of 765Pro is right now -- they get just enough business to scrape by, but not much more. Hopefully your arrival changes that.
>>
>>23079045
>>23079068
Funny thing, I actually just started watching the translated videos of Yukiho's iM@S2 route today in preparation for this arc.

>>23079074
Yes...Yukiho vision...

>>23079086
From the glossary:
>Finally, it is important to note that resurrection of the dead is absolutely unheard of. While some sages speculate that it may be possible in theory (and indeed, legends tell of powerful otherworldly beings with such capabilities), it is generally considered to be far beyond the reach of human magic.

I don't blame ya for not reading it, though. It is admittedly a bit TL;DR, and I realize not everyone was necessarily around when links to it were getting posted.
>>
>>23079249
It's a bit rocky in the beginning but wait it out. The ending's worth it.
>>
>>23079263
I only had time to get through the first four route vids today, and I've already nearly died many times over from the hnngh. If it gets even better later on, I may not come out alive.
>>
>>23079303
Oh then you're in trouble, man. The ending might finish you off.
>>
>>23079192
What are the Powers That Be? We've "met" the Duke and got a glimpse of the Church today; is there anyone else and would they give jobs?

How much of a backstory does P have, beyond his former guild? He has combat training, obviously, but what about tactics, politics, so forth. How 'in character' are we playing him?
>>
>>23079303

Good luck OP. Yukiho will kill you.

Yukiho + Yukipo will dance on your grave.
>>
>>23079386
You're implying they weren't the ones who dug you into it.
>>
>>23079403
No, I think it's fairly assumed that she dug the hole and buried you in it. Lovingly, of course.
>>
>>23079403
Why would Yukipo dig a hole and bury you in it? She's a friend to everyone.

Except dogs. Fuck dogs.

>>23078973
I keep meaning to say this in every quest thread, but...

Instead of just relying on roll number X (where X = magic number), why not use the average out of X rolls, with maybe a GM-only roll result value as a critical success / failure? Not sure if it'll work, but it might keep people's rolls from getting "wasted," so to speak.
>>
>>23079330
>What are the Powers That Be?
Other than civil authorities and the church/es (I'm really not sure whether to consider churches devoted to different deities of a united pantheon as branches of a single unified church or distinct but cooperating churches; might have to ask some of the Indian folks I work with about how it works in Hinduism, seeing as that's a modern-relevant polytheistic religion), there are wizarding academies and potentially various wealthy individuals who might sponsor quests.

>How much of a backstory does P have, beyond his former guild?
Much of P's personality and backstory is in your hands to shape as players, though there is one particular prominent element that hasn't quite fully come out yet (though I have dropped a small hint). That's intended to be a surprise for you to find out when the time is right, though. Aside from that one big thing, it's pretty much up to you as the players. I might drop in various details related to the old guild here and there, but even these will be to some extent molded around the personality you forge for P with your decisions as players.
>>
>>23079484
Yukiho is always saying she'll dig a hole and bury herself in it. So burying you (with her) is really no stretch.
>>
>>23079484
The main thing that makes me hesitant to use an average or best-of system for rolls is that the whole reason I'm using rolls in the first place is to help me introduce some interesting variation in whether things go well or poorly. Left to my own devices, I'm not terribly good at coming up with interesting twists and setbacks and such to make a fight interesting, but I find it a lot easier to give the fight some dramatic back-and-forth if I'm using the dice to guide me. If the results were to skew toward a certain range (as they would in an average or best-of system), it would sort of defeat one of my main purposes for using dice in the first place.
>>
>>23079607
Hmmm... all right, fair enough. It's just that with the current setup, people might be hesitant to bite the bullet, so to speak.

Well, whatever works, right?
>>
>>23079671
I suppose I could perhaps keep the magic number secret and just tell people it will always be within the first 10 rolls, so there isn't just constat rolling until I post the next update...but that would strip away the fun of celebrating good rolls and agonizing over bad ones.
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>>23079734
Nah, keep it as is. People will just have to adjust to it. It'd be weird for me if you didn't use dice.
>>
>>23079734

Nah keep it as it is. Let the good and rolls continue.

Though as we're basically relying on a single dice roll, perhaps we could introduce a fate point system.
>>
>>23079780
>Though as we're basically relying on a single dice roll, perhaps we could introduce a fate point system.
Hm...this might have some potential. Might be kind of tricky to implement with the crowd-based play, though, getting a consensus on when to use a fate point.
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>>23079825
Go with majority rule, maybe?
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>>23079825
I wouldn't go too complicated though. Remember how much trouble people had understanding the random dice chance for dice in the first thread?
>>
>>23079849
>>23079866
Perhaps something like you get one reroll per thread, and if someone suggests a reroll be used, players state their vote for or against. If the yeas outweigh the nays, then I'll step in and do the reroll myself. Whatever I get is the final roll for that action.

And maybe you can get bonus rerolls, if you guys do something particularly clever/funny/interesting and I'm feeling generous.



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