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/tg/ - Traditional Games


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http://pastebin.com/Y37z2UsC

^Rules^

You can jump in any time, just choose a class, a name and an appearance.

Last time we did a stake in the car, waiting for our target to make it's appearance known. We found out that our target was some sort of humanoid reptilian, they're sensitive to light and are extremely strong. There is about thirty in town right now, due to the noise we made while fighting some civilians came out. We ran back to the car and escape with our lives, we headed back, the lizardmen are killing everyone in the town, we set some fires and now the town is ablaze. One of our agents got bit and is on the brink of death, sitting in the car. It's hell out here, monsters killing people left and right, screams penetrate the air, something must be done soon.
>>
For various reasons, I have to leave rather soon, but I might as well bump this. Not that I can do much IC while bleeding out and delirious anyway.

>4444
Welp, I'm dead.
>>
>>23034812
You can do stuff, the poison is just freezing you.
>>
>>23034946
And also inducing increased bloodlust.

Is it bad that, OOC, I kind of want to see what happens if we don't manage to get the poison out of my system?
>>
>>23034992
No at all.

Cool stuff may happen.
>>
>>23035032
I suspected as much.

Deep One vampire transformation time is go!


Wonder where everyone else is. I wouldn't like to have to fight all the lizards on my own.
>>
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>>23035131
If that were the case...
>>
>Hoping that people become interested.
>>
>hoping that I don't die a terrible death
>>
>hoping you live long enough to experience awesome.
>>
>hoping Neddy managed to figure out when 5pm PST on Thursday is

Eh, should I just run solo for a while, or do you want to just keep bumping the thread for some time and hope someone drops in? If I do it alone, there's a very real chance that I'll die. Hell, I'd be dead already if I didn't put that additional point in Life.
>>
>>23035379
I'll help you out a little if you decide to run it solo. Either way you want it, i'm cool.
>>
>>23035464
Bump it till around fifteen to the hour before giving up and starting, perhaps?

Can't hurt to ask a few questions beforehand to work out the immediate next course of action either. Let's see:
How big is the residential district?
How much of the town is presently on fire, and which areas are still largely unaffected?
Do I recall seeing any first aid kits in the general store?
And, on the off-chance that the name was a misnomer, do I recall seeing any explosives in the gun store?
>>
>>23035567
If I recall correctly there's about a hundred people in the town, and assuming 3-5 people live in each house, probably around 20-25 houses, so maybe several blocks, not that big. There's about eight buildings on fire, counting the stores. Most of the residential district is untouches. You can't remember about any first aid kits. Hahahaha, you didn't see any explosives in the gunstore.
>>
>>23035604
Huh. I was hoping more houses would be on fire. So we only torched the shops? All the shops?

Come to think of it, is there even a fire station in this town of yours?

And, well, we did somehow find knives in the gun store, so there was the ever-so-slight hope...
>>
>>23035664
If there is you haven't seen it yet.
>>
>>23035682
Of course, this may simply be because I'm blind as a goddamn bat.

Well, at least any building we go into ought to have a restroom or something somewhere for me to wash the gash in my arm with water, if nothing else.

...This town does have restrooms.

Right?
>>
>>23035722
You can only hope.
>>
>>23035760
Looks like no one else is going to drop in. Might as well get started.

I'll head to the police station, if it's not on fire yet.


Do I assume I'm acting alone, or can I have the others perform minor tasks while I'm preoccupied?
>>
>>23035856
You seem to be alone.
You exit the car and start making your way over to the police station, with the light that the fires provide you can see civilians running in terror, some are chased by the reptilian monsters. You hear gunshots a few seconds later coming from the residential district, then you start to hear gunshots coming from the gun store. It seems that the police station is still safe from the fire, you make your way over to it.
>>
>>23035903
Assuming the station is reasonably equipped, they should have a first aid kit somewhere easily accessible, probably near the front desk. Also, look for signs that indicate the direction of the restrooms.

"You go ahead first," they said. "We'll make sure the car stays safe", they said. "No, don't bleed all over the upholstery," they said.
>>
>>23035979
You try to enter the police station. It's locked.
>>
>>23036051
Knock on the door forcefully for a moment before shooting out the hinges if there's no reply.
>>
>>23036093
You knock on the door hard, waiting afterwards for a couple moments...No answer, you take out your gun of choice and unload on the hinges, then kicking the door in. It falls over, it's dark inside. You feel up the walls for a switch, quickly you find it and flip the lights on. You search the front for a first aid kit, you don't see anything, it must be somewhere else in the building.
>>
>>23036145
No restroom either?

What doors are there, and how are they labeled, if at all?
>>
>>23036182
There is indeed a door to the bathroom at the western wall of the room. Behind the reception desk there is a door that is unlabeled. Just beside the reception desk is a door labeled "staff only."
>>
>>23036291
Hmm, first off, peek through the unlabeled door. Probably leads to some accounting area, but I'll check just to be sure.

Assuming this is so, head through the "Staff Only" door.
>>
>>23036291
It says this game is made for five people.
is there 5 players?
I read the rules and I am interested.
>>
>>23036344
You slightly open the unlabeled door, sure enough it leads to a whole nother' room, you notice that the door that was labeled as staff only also leads to this room. The room itself goes back for quite a ways and mainly holds small cubicles, only three or four, the rest of the space has normal office supplies, there's a door far to the back labeled 'equipment' presumably holding all the supplies for the officers.
>>
>>23036389
Only one right now, we used to have five but the other four haven't made it, presumably because time differences and shit.
>>
>>23036408
Can I join in?
If so I would like to be a Mind Fiend
>>
>>23036396
Supplies means first aid kits (hopefully)! Go go go!


>>23036389
We HAD five players at one point. Then people vanished, probably due to a lack of regular schedule meaning that a single missed thread means that finding a subsequent one is a matter of luck. Go ahead and join. But please, no more soldiers.
>>
>>23036440
Awesome I was the anon but I adopted this trip.
I wanna be a Mind Fiend
>>
>>23036433
No reason to say no, go ahead and drop in the police station.

>>23036440
Sure enough there's a first aid kit tucked in a corner on the wall.

You have obtained a first aid kit. First aid kits do not give back life, but they will prevent further loss of life if you are heavily bleeding.
>>
>>23036527
I look around the police station.
>>
>>23036527
Grab it and head to the bathroom.

Once there, secure the room, before tying a tourniquet on my bleeding arm and washing the wound down with water. Afterwards, sterilize the wound with any solution in the kit before bandaging it with gauze. Then, remove the tourniquet.

Or at least, this is what I'd hope I'll be able to do without being interrupted.

>>23036568
You'd be on the same team as me. Go ahead and look for record on reported sightings of the lizards, or weapons or something while I freshen up.
>>
>>23036527
>>23036606
Okay is there a file room or computer/radio room in the Police Station?
>>
>>23036606
Dropped my name.
Again.
Goddammit, me.
>>
>>23036638
Yeah somethings wrong with your trip.
>>
>>23036651
No, I'm just a forgetful idiot removing my name to post in another thread and neglecting to put it back on again.

Also, you know that isn't actually a trip, right?
>>
Rolled 1

>>23036527
Alright OP I will search for records of reported sightings of the lizards by way of looking for a radio or files.
>>
>>23036568
Nothing out of the ordinary, a few pieces of paper detailing the events of the past week. Apparently quite a few people came in complaining of aggressive animals killing their pets. While searching the equipment room you find the weapons cache, all sorts of weapons are kept in this cage, but it's locked. There seems to be no file room, but a section of the office seems to hold many many filing cabinets. There's a radio on one of the office desks.

>>23036606
You barge into the bathroom, strangely enough the lights have been broken. You think heading back would be a decent idea, but for some reason or another you think you can see well enough to continue on. It's hard to make out the contents of the first aid kit, but gradually you tend to your wound. You leave the bathroom and inspect your wound in the light...Scales. The skin around the wound is greenish scales.
>>
>>23036699
Yeah I know but I've always referred to just the names as trips and the codes as tripcodes
>>
Rolled 4

>>23036725
well I already rolled but will do so again for looking through the filing cabinets to look for reports
>>
>>23036725
Jesus christ how horrifying.

WELP IT'S KNIFE TIME SHRNK SHRNK-

Tourniquet in place first, of course. If I can't stand the pain from what's basically skinning myself, just go on with what I said previously. Hopefully there'd be better facilities back at base to deal with this sort of shit.
>>
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>>23036820
maybe there's perks to being a lizardman assuming you don't go nuts
>>
>>23036799
You find several reports, all from the same family, apparently they are passive when around humans, they are reported to flee from view when people clearly see them.

>>23036820
There are some pain killers in the medical kit, you could take them and try to cut the scales off.
>>
>>23036887
I turn on the radio
Please don't be broken
>>
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>>23036886
And at party's you can be all like...
>>
>>23036887
Yeah, why not. It'll only be dealing with the symptoms, though. I still need an antivenom pronto.

And we still need to deal with the larger problem at hand.

Should we brief Mortan on what's happened the past few threads?
>>
>>23036904
Hmm, it's not working for some reason...
>>
>>23036919
Are the lizardmen psychic? stronger than normally? The only downside I see if you're a soldier is having a tough time in cold places.
>>
Rolled 2

>>23036995
I try to open the lock to the weapons cache with my psychic powers.
this would be roll+10
right?
>>
>>23036990
We'll assume that Mortan already knows. You take some pain killers and wait five minutes. You then take your combat knife and start cutting off the scales, trying to cut into your flesh shallowly enough as to just get the scales and not any of the clean cells. The tourniquet prevents bleeding, but it still hurts like a bitch. After the whole process you feel physically drained of energy. You redress your wound.
>>
>>23036997
The lizardmen are extremely strong, but have no psychic power what-so-ever.

>>23037027
Thankfully the lock was incredibly simple, you hear a small *click* and the steel door to the cache is opened. Shotguns and rifles are here, many many of them.
>>
>>23037050
I was referring to running through the details OOC, but never mind.

Let's go find him IC.
>>
Rolled 4

>>23037085
I pick up two shotguns and some ammo. Do I have a backpack or am I just nekkid with my staff?
>>
>>23037107
find who?
>>
>>23037107
(You may brief him OOCly if you desire.)
You regroup with Mortan in the equipment room.

>>23037122
Besides some nondescript clothes and your listed equipment, you have nothing. You pick up two shotguns and a box of one hundred rounds, you can always give one to Albert or store it in the car.

You have obtained two shotguns.
>>
>>23037179
I already have a shotgun and a rifle. I'll nab some ammo, though. And any full first aid kits to swap in for my slightly used one.

Now then, let's go hunt some lizards but not before burning the station down.
>>
>>23037179
Does my warding staff increase my psychic abilities against non spectral entities? If not then I will equip a shotgun
>>
>>23037220
Yeah I will store the ammo and the other shotgun in the car
>>
>>23037220
You switch with gauze with some fresh stuff, it stings a little.

>>23037240
The warding staff doesn't do jack to physical entities. You equip the shotgun.

Both of you leave, but not before setting some of the stuff on fire inside, soon this station will be ablaze.
>>
>>23037240
I'll tell you what I told Neddy:
You might want to use a rifle rather than a shotgun, since you tend to crumple like a wet paper cup in combat combat.

>>23037317
Regardless, let's start hunting down some lizards. And maybe set some more house fires.

It occurs to me that this is really far from how I originally envisioned the character, but when shit hits the fan in games like these, you tend to sacrifice roleplaying for survival.
>>
>>23037317
I ask Agent Smith where would be the most likely place to go.
>>
So, quick question: Does this have a usual/set time? I kinda wanna jump in, but I'd hate to only play for one session.
>>
>>23037396
5-6PM, unsure what days yet.
>>
>>23037420
I'm available every day from 5ish and on except Sundays and sometimes Wednesdays
>>
>>23037383
>Agent Smith
I am becoming some manner of unholy abomination, aren't I?

Anyway, the lizards are probably all over town, so it's probably best just to drive around and snipe them from the car. We're currently already in "destroy all evidence, kill all witnesses" mode, so we don't really care about collateral damage.

>>23037396
We tend to just set a date for the next thread at the end of each thread. It might not really be the best method.
>>
>>23037380
>>23037383
After heading back to the car, you start heading towards the residential district, where chaos is ensuing. You see that the fire has spread considerably. You notice that there are no corpses though, just dozens of civilians that have been gruesomely wounded, crawling on the ground, screaming. The occasioinal lizardman runs across the street into the another house or in pursuit of a victim, they seem to not notice you yet.
>>
>>23037462
Is there a nuclear reactor in this town by any chance? It could be a blessing in disguise.
Just imagine Agent Smith the super strong lizardman.
>>
>>23037500
Welp I say we kill the civilians now before they turn
>>
>>23037504
Dude, there isn't even a fire department in this town.
>>
Ok, so 5-6ish by what time zone? And what classes are you guys playing; a mind fiend and...?
>>
>>23037524
We're going to kill the civilians anyway. But, unless we get a third person in here, stick to sniping the lizards. We can spray the civvies with the rifles later.

>>23037555
Never mind, I take the above back.

I'm playing a Hitman, but I dropped points from Strength into Currency. Yes, we can reassign some points.
>>
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Rolled 2

>>23037555
Nice name
>>23037574
I'll lean out the car window wielding the shotgun aiming for lizardmen
>>
>>23037600
>shotgun
>from a car window
I think you're overestimating my driving skills.

In any case, if Jack turns out to be a decent shot, you could instead spray the civvies. I'd imagine they'd be easier targets.
>>
Rolled 6 + 10

>>23037555
PST

LIZARDMEN GOO!!!
>>
>>23037600
Your shot basically bounces off the lizardman's hard abdomen. The noise attracts three reptilians, they close in on the car from all sides, one latches on to the hood of the car, one to the back, and the last onto the western side, each of them trying to break the glass and find a way inside.
>>
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>>23037643
>Rolled 6 + 10
>>
Rolled 6

>>23037675
Can I use telekinesis(or crush the hearts) to push them away from the car otherwise rollan to kill them the shotgun.
>>
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>>23037643
Ok, I'll be able to play for a while then. Am I a lizardman? If not, I'll be a Talker, and drop one Currency to add to Perception.
>>
Rolled 4

>>23037704
Take out the ones on the side; I'll try to ram the ones in front down and fail miserably.

Is Jack Number Two joining us?
>>
Rolled 6 + 10

>>23037704
It is difficult to affect the physical world with your psychic power. (Giving you a +5 bonus for close range /w shotgun.)
>>
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>>23037749
>6
>>
>>23037749
You realize that even with the +5 bonus, he'd only have just matched your roll if you rolled a 1?

Lizards so op nerf pl0x
>>
Rolled 4

>>23037839
maybe one will die?
>>
>>23037704
The pellets hit the lizardman's chest and spin for a few seconds before losing speed and simply dropping, the shot creates several circular wounds in the reptilian, but the shot didn't pass through the creature.

>>23037732
You ram a lizard that is running across the street, without time to prepare itself for the impact, the creature is trampled, you can tell the creature was utterly destroyed by the loud snapping and cracking sound underneath the car.

>>23037839
Vanilla hitman's have the same amount of strength. Besides, they have no resistance against psychic...And yet only subject 42 used his powers to disrupt their thoughts.
>>
Rolled 4

>>23037916
I attack the lizardman again
>>
Rolled 4

>>23037916
Rolling for more road rage.

But other than vanilla hitmen and soldiers, no one has any chance of matching even their static bonus. And sadly there are no vanilla hitmen here.
Goddammit, me.
What options do our psychics actually have for psionic attacks?
>>
>>23037916
is JackKnife in the car with us?
>>
>>23037992
It looks like none against physical creatures unless I can attack their minds with my mind
>>
>>23038009
Yes
>>
>>23037724
would you be ever so kind as to grab the other shotgun that i picked up and help me?
>>
Rolled 4 + 3

>>23038074
Ok, then I'll grab the other shotgun and fire out the windows at some lizardmen.
>>
>>23038088
>>23038096
One of you could spray the civilians instead. We need to put them down eventually anyway, best to do it before they turn.
>>
Rolled 5, 1, 1 + 10 = 17

>>23037989
>>23037992
>>23038096

>>23038061
You can't like crush their hearts with your mind (unless you have crazy amounts of points) you can't like cause a blood vessel to pop in their heads either. More subtle things, like disrupting thoughts, putting them into trances or making them feel emotions. Manipulation rather than destruction.
>>
>>23038121
I think I will do that then since I get no increases against physical enemies
>>
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>>23038139
>>
>>23038139
>crazy amounts of points
so since mind fiends have ten points to begin with how many would I need
>>
>>23037989
Your shot tears off a chunk of it's shoulder, the lizardman screams in pain and smashes the window, reaching into the car for you, you manage to avoid it's grasp, but just barely.

>>23037992
You manage to run over another monstrosity, killing it easily. The lizardman on the hood of the car punches in the window, and will probably try to attack you soon.

>>23038096
You take a pot shot at one of the lizardmen running around outside, you almost hit one, but alas that one was running just a little too fast for you.

>>23038171
Since it would basically make these types of encounters a cake-walk, like twenty. And by that point i'd have you be taking on eldritch demigods.
>>
>>23038139
>>23038121

Well, i just realized that I can't hit Lizardmen even on a six with those +10s. Maybe I could try knocking them off the car?

>>23038171
I don't think you need to do anything crazy; just try and stun them psychically or something.
>>
Rolled 2 + 3

>>23038258
On second thought, I fire at the one on the hood. Gun attacks do get strength, right?
>>
Rolled 4 + 10

>>23038258
Can I stun them psychically? If not subtract the ten from this roll and it'll just be an attack with my shotgun
>>
Rolled 6

>>23038258
Brake suddenly to shake it off, then drive off in a different direction.

>>23038265
If we actually have to exceed their rolls, none of us can hit. Well, I can if I get a 6 and they get a 1. But yeah. Maybe someone else can take the wheel and I can take a few shots?
>>
Rolled 6, 1, 2 + 10 = 19

>>23038292
>>23038301
>>23038318
>>
>>23038292
The shot ricochets off the lizardman's tough scales, but the muzzle flash and the impact stuns the creature, the shock of being hit at such close range renders his muscles useless for the next few moments.

>>23038301
The lizardman holding onto the side of the car falls into a daze and lets go of the car, limply falling onto the ground.

>>23038391
With heroic skill you simaltaneously brake the car, hurling the lizardman off the hood, and manage to turn the car around and start driving again.

The reptilian on the back of the car climbs up to the roof and starts to tear off the metal plating.
>>
Rolled 1 + 10

>>23038490
I stun the lizardman on the roof with my psychic powers
>>
>>23038490
What am I even rolling for driving? Perception?
>>
>>23038510
Uhh I'm gonna go grab a soda real quick and will be back momentarily
>>
>>23038518
Goddammit, me.
>>
Rolled 2 + 3

>>23038490
>>23038510
I'll wait a couple of seconds, and fire at the roof.
>>
>>23038518
Well you were rolling against the lizardman (throwing him off the car.) So, strength.
>>
Rolled 2

>>23038546
Hmm. Looks like I should keep driving then. Ramming, drifting, etc.

We should just have made an entire team of hitmen for this one, shouldn't we?
>>
Rolled 4 + 3

>>23038585
Maybe for this challenge, but I think we got a pretty balanced group right now.
>>
Rolled 2, 6 = 8

>>23038510
>>23038543

>>23038585
(No lizardmen crossed the road this time.)
>>
>>23038631
Fuck, ignore the dice. Sorry.
>>
>>23038543
Your shot seems to blow a circular hole through the roof, but not really injure the reptilian. The impact surely made it panic though.

>>23038510
The lizardman goes limp and falls into the car, the creature is still loosely concious though, and idely trying to chomp at Jack's legs.
>>
Rolled 2

>>23038673
Just keep truckin'. Ayup.

I swear, if you guys try to use those shotguns IN the car...
>>
Rolled 4 + 10

>>23038673
I'm back i bought that soda really quickly

I attack any remaining lizardmen that aren't stunned with mah psychic power
>>
Rolled 2 + 3

>>23038673
Well, I panic, curse, and try to scoot away/kick the thing off of me. There's the dice in case I needed to roll.
>>
>>23038731
You could whack it with the gun or stick the gun in its mouth and fire it
>>
Rolled 4 + 3

>>23038825
Scratch that, I though he was actually in my lap for some reason. Can that roll be for headshotting instead?
>>
>>23038714
Strange, it would seem as though all of the reptilians have evacuated the street. The cvillians are starting to become consumed by scales.

>>23038720
You manage to stun one of the lizardmen running around town.

>>23038731
You manage to push the creature down to the floor of the car, it keeps trying to get up, but it's muscle movements are extremely weak right now.
>>
Rolled 6 + 3

>>23038910
Ok, I'll try and blow it's head off.
>>
Rolled 1

>>23038910
i will attack the civilians with mah shottie
>>
Rolled 6

>>23038910
Stop the car, spray the civvies with the assault rifles we've got.
>>
>>23038968
Op instead of using the shottie I will use one of the assault rifles to help kill the civvies
using previous roll btw
>>
>>23038929
You put the barrel of the gun up to it's head and pull the trigger, brains splatter everywhere.

>>23038953
You miss by a mile.

>>23038968
Er, where did you get assault rifles again?
>>
>>23039020
the police station I think or maybe we already had them?
>>
>>23039020
We don't still have the rifles from Jack and Walter?
>>
Rolled 4 + 3

>>23039037
I think Smith has the only one; we got three shotties and a rifle. I'll look up and then fire at the closest civilian.
>>
>>23039037
Ohh right, sorry, bad memory.

>>23038968
You take out an assault rifle, stopping the car and getting out, there are civilians strewn around the streets, you begin doing a sweep. They beg for mercy. You show none.
>>
>>23039078
The wounded man dies. You begin to notice that the lizardmen are picking up the civvies and fleeing east into the forest.
>>
>>23039117
REALLY wish we'd wired the clearing up with explosives.
Gun down any who are still on the ground, and give chase in the car, I suppose.
>>
Rolled 3 + 10

>>23039102
I stun the nearest lizardman/men who is fleeing
>>
Rolled 1 + 3

>>23039143
I'll grad a rifle if any are free, and fire at the closest lizardman, then. If there isn't a rifle, I'll use a shotgun.
>>
>>23039139
You eliminate the remaining civilians on the ground and load up in the car to begin chasing them.

>>23039143
You stun one of the lizardmen, he falls to the ground, dropping an injured man.

>>23039178
You grab a rifle and fire, scathing a lizardman's waist.

The car begins to slow down rapidly as it is not made for off-road travel. You may need to add more acceleration to get it to go any further.
>>
Rolled 6

>>23039241
I attack the stunned lizardman with a one of the rifles if they are free
>>
Rolled 1 + 3

>>23039241
I guess I'll keep firing at the lizardman I hit; if he's down, I'll aim for another one.
>>
>>23039139
maybe you could put the car in reverse and run over the liazardman and civilian popping their heads like grapes
>>
>>23039261
You land a hit on the stunned reptilian, piercing it's right arm.

>>23039304
This time you miss by a few inches.

All of the lizardmen (besides the stunned one) have flee'd into the forest, the trees and plant matter is too thick for the car to drive in.
>>
>>23039415
Any ideas to get the car through, anyone? Otherwise we'll have to go on foot.
>>
Rolled 5

>>23039415
I headshot him with the shotgun
>>
Rolled 2

>>23039443
We could look around for a jeep/offroad vehicle and hotwire it and by we I mean you since I am getting out and killing this thing and the other guy
>>
>>23039443

Well, I don't think we got any other options besides hoofing it, short of using whatever method you used back in town to set the trees on fire.

I hop out of the car and light up a smoke, scanning the trees for signs of movement.
>>
>>23039495
Wait, car hasn't stopped moving, has it? Nevermind that part about getting out then.
>>
>>23039447
You absolutely murder the reptilian and the diseased bystander.

>>23039443
You notice some scales on your arm, presumably spreaded from your wound.
>>
Rolled 6

>>23039561
Ill look around for an offroad vehicle since nobody else is doing anything
>>
>>23039561
How long has it been since I first checked the wound?
>>
Rolled 3 + 4

>>23039561
I'll search around and see if there's anything nearby we could use.
>>
>>23039678
Thirty minutes.

>>23039623
You step out of the car and look around, there's quite a few near the houses, but none of them seem to be made for offroad.

The reptilians are gaining ground, if you don't give chase it may be difficult to find them.
>>
>>23039690
What do you want to find?
>>
Rolled 1

>>23039704
no monster trucks I assume? Were we driving a truck?
>>
Rolled 1 + 4

>>23039715
Well, I'll look for a path or something that'll let us move though the forest quicker.
>>
>>23039737
Nope.

>>23039743
You see that there is a small dirt path, probably made for one person, nature has grown over most of it, it's not convenient but it'll suffice.
>>
>>23039737
A car.

I guess we're chasing them back into the forest on foot?

Google Earth shall be our scout. What does its elf eye see?
>>
Rolled 2 + 10

>>23039779
I guess we should just hoof it
rolling to sense living entities other than ourselves
>>
>>23039779
Well, I guess I try and get everybody's attention about the trail. We can go single file and chase the lizards that way.
>>
>>23039789
Lots of foliage, it would seem the tree canopy renders even the mystical powers of google earth useless.

>>23039814
They have escaped the range of your sensing aura.

>>23039823
You inform the the other two agents about the path.
>>
>>23039855
Curses! But did we not see a large green blur last time? Is it still there?

And yeah, let's follow the trail. Though you'd think massive lizards would leave a more distinct path through the foliage.
>>
>>23039880
You would think, yes, but the area around you seems somewhat untouched. The green blur is not there. You follow the path for around fourty minutes, you don't hear or see anything strange yet.
>>
Id like to join as a hitman, do i have to wait for some sort of introduction?
>>
Rolled 1 + 10

>>23039880
followan and prepared to sense the lizardmen
also couldn't we just start a forest fire?
>>
>>23039855
Okay, so let's take a moment to assess equipment and our marching order. We should have three shoguns, a number of assault rifles, a partially used first aid kit, and what else?

And how are we gonna go down the path? Maybe I'll take point, Smith gets center, and Mortan gets the rear?
>>
>>23039918
You can just jump right in, you're following the lizardmen with the group.
>>
>>23039934
Don't forget my butterfly knife and my 9mm handgun
>>
Rolled 6 + 4

>>23039968
Well, I didn't know what we had beyond default entirely. Anyways, I'll be rolling to see if I can catch anything odd about the forest as we walk.
>>
>>23039934
I'm good with this
>>
>>23040020
As the group walks, you notice a faint yelp coming off not too far from the west.
>>
>>23039968
Shit forgot name.
Also ill be behind JackKnife just for reference i guess
>>
Rolled 1 + 4

>>23040062
>Hold up! There's something this way!

I motion to the west. I raise my rifle and try to see if I can make out anything else.
>>
Rolled 2 + 10

>>23040062
i try to stun whatever it is that made the yelp
>>
Rolled 6 + 10

>>23040100
I am my gun to where Jack is pointing
>>
>>23040100
You don't see anything else.

>>23040108
You're too far away.
>>
>>23040062
>>23040139
Guess we'll make a slight detour to that direction. I'll move forward while the others cover me.
>>
>>23040139
Okay. I guess I start moving in that direction, keeping both my weapon and guard up.
>>
>>23040174
>>23040161
Right behind you guys
>>
>>23040196
>>23040174
>>23040161
As you make your way to the source of the noise, you begin to notice splatters of blood on the grass and trees. Finally you find rock formation that leads to a deep cave, darkness holds strong within the cave, within you can hear noises, yells and growls.
>>
Rolled 4 + 10

>>23040223
I followed them right? I stun the nearest living creature that isn't us
>>
>>23040246
Well, I was gonna look around and maybe see if we could block the cave, but I'll get ready to shoot anything that comes running out instead.
>>
>>23040223
Alright, how do we want to enter the cave? I could take the front since I'm already infected, but I can't take another hit. Mortan should probably be in the middle, since we don't have any flanks to cover, to act as an effective radar.
>>
>>23040315
okie dokie
>>
>>23040315
>>23040246
>>23040294
Get my gun aiming at the cabe while asking to Albert:
>Do you have some source of light?, its pretty dark in there
>>
>>23040246
Nothing changes to your knowledge.
>>
>>23040315
That'll work, maybe some kind of wedge; Smith in front, with me, Perez, and Mortan in line behind us. Mortan's in the middle, other two are on the sides, to allow a clear line of fire.
>>
>>23040346
Hmm. Do we actually have any flashlights?
>>
>>23040139

It's me! I worked of the difference but I couldn't bring myself to get up at one in the morning on a Friday. Here now though!

Shall we assume that I sat quietly in the car and played with a Rubik cube?
>>
Rolled 2 + 10

>>23040356
alright then as we advance i'll be scanning for lizardmen and ready to stun the first one I sense
>>
>>23040396
woops
>>
>>23040392
While lizardmen tore the car to pieces? Ok.
For those of us that are new, what class are you running?
>>
>>23040417
He's another Mind Fiend.

Can Neddy and Mortan mindlink or some shit and do weird shit amplifying their mental powers or something awesome like that?
>>
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>>23040417

I suppose I got out and followed you, still playing with the cube. I'm playing a mind fiend, pic related as it's me, and I believe I had a rifle.
>>
Rolled 1 + 10

well if we are going to enter almost blindly ill go ahead and throw a rock into the cave as strong as i can
>>
Rolled 4 + 4

>>23040475
I guess I'll keep watching the cave entrance for signs of enemies.
>>
>>23040443
We've shuffled our loadouts since then. Might as well redistribute now.

To my memory, we've got 5 shotguns and 1 long-range high-caliber rifle. If we're including the starting guns our dearly departed teammates brought, we've also got something like 3 assault rifles, and enough handguns for everyone.
Presumably I'll take the shotgun, since I'm taking point, and everyone else will take handguns, so as to not hit me in front, except for Perez, who's the best shot and would probably get the rifle.

Do we really have no flashlights?
>>
>>23040475
You hear a hiss and the rock is thrown back.
As the group starts walking towards the cave cautiously the hisses grow louder and louder, continue forward?
>>
>>23040526
Can anyone pinpoint the hissing? i can try to take a pot shot with the rifle and see if we hit the hissing.. unless you guys want to get closer
>>
>>23040512

I guess no one grabbed any. Maybe one of our psychics can work some mojo and make a staff glow?
>>
>>23040555

I say we stop; they aren't going after us, and we can plan a little more.
>>
>>23040572
I know man, but think about the thrill!
>>
>>23040556
Well Op can we? I think we should get them to come us by you guys throwing rocks and us mind fiends stunning and you guys killing them by sticking the guns in their mouths and painting the ground with the paint in their heads
>>
>>23040585
My name keeps dropping for some reason
>>
Rolled 4 + 10

>>23040581

I'm with perez on this one. Let's move towards the cave with Albert on point. I'll scan for minds to see how many there are. Rolling!
>>
Rolled 5 + 4

>>23040645
I guess we're moving out then. I'm rolling to see if I can make out any enemies.
>>
Rolled 2 + 10

>>23040645
welp since we are going scanning and prepared to stun then
>>
>>23040585
Can't make stuff glow, no.

>>23040645
There is about 19 lizardmen, many more infected.

>>23040656
You can make out the rough shapes of the lizardmen hiding in the cave.

>>23040677
You stun one of the entities.
>>
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>walking blindly into pitch black cave
>something's apparently close enough to chuck a rock back at us
>I'm on point
>final life, no bombs
Welp.

Do we really REALLY have no lights?
>>
Rolled 4 + 10

>>23040710
welp stun the next one i suppose
>>
Rolled 3 + 10

>>23040719
There are no brakes on the funtrain baby!.

>>23040738

I shoot the stunned enemy with my handgun
>>
Rolled 5 + 6

Looks like we've got no other choice. First things first: clear out the entrance. We stand near the mouth of the cave and spray in with the assault rifles.

After that... well, first we see how many things run out at us.
>>
Rolled 4 + 3

I'll shoot at the closest lizardman I see with my handgun.
>>
Rolled 1, 4, 6 + 10 = 21

>>23040754
>>23040763
>>23040778
>>
>>23040885
where did neddy go?
>>
>>23040754
You shoot the reptilian in the head, destroying it's brain. One lizard down.

>>23040763
A few bullets penetrate the lizardmen, but nothing more.

>>23040778
Your bullets merely scathes the lizardman.

18 Angry ass reptilians charge out at the group, they'll be upon you next turn.
>>
>>23040920
I chuck this flare I've got over here at them.
>>
Rolled 3 + 10

>>23040920
stunnan
>>
Rolled 1 + 3

>>23040920

Fuck, it's 2 a.m. already? I got uni tomorrow guys, so I gotta call it a night. You run the pastebin, right RaidX? You mind posting the date for the next game after you guys wrap this up?

Also, as my last action I charge the Lizadmen, firing my shotgun.
>>
>>23040920
We have them bottle necked at the cave entrance. Let's try and continue stunning and shooting them, taking the closest ones first.
>>
Rolled 2 + 10

>>23040980

Damn, forgot to roll. Rolling to stun.
>>
>>23040941
Your flare sets three of them on fire, causing panic and immense pain. Eventually three of them die.

>>23040945
You manage to stun one, one falls onto the ground.

>>23040979
Next thursday at 5-6PM PST.

>>23040980
You stun another one.

Thirteen are free to attack...
>>
Rolled 6, 3, 4 + 10 = 23

>>23041074
(damnit)

Luckily the fire has spreaded on the thick foliage and set most of the ground on fire, the panic has spread to the rest of the reptilians, rendering most of them useless. One of them takes a swipe at 42. Another tries to take a bite out of Jack. A third one tries to cut Perez.

(1) 42 (2) Jack (3) Perez
>>
UGHH, those posts were by me.
>>
>>23041103
I'm probably going to regret asking this, but am I not the one on point?
>>
Rolled 6

>>23041103

So do I lose life or should I roll to fight it off? I'll roll just in case, on strength.
>>
>>23041074
I'll be here next week then.
>>
Rolled 1 + 10

>>23041103
stun the one attacking jack
>>
Rolled 1

>>23041134

Shhhh! They didn't see you. Don't look a gift horse in the mouth and all that.
>>
>>23041178

Forget the dice in that one.
>>
>>23041136
The monstrosity cuts up your torso badly, -1 life.

>>23041139
The one attacking Jack passes out. Twelve left.
>>
Rolled 2 + 10

>>23041203
stun the one attacking neddy
>>
Rolled 5 + 6

>>23041203
Rolling for shotgun skills.
>>
>>23041203

Shoot the one who took a chunk out out of my arm, in the mouth. Let's see if they eat lead as well as mind fiends. After that I think we should throw another flare and then run.
>>
I...I think Perez left. Hm, i'm going to end it here cuz' i'm quite tired. Next thread is on thursday 5-6PM PST. We'll finally wrap up this case then, who will die? Who will live? In any case, rewards abound for the victors.
>>
Rolled 5

>>23041203

Shoot the one who took a chunk out out of my arm, in the mouth. Let's see if they eat lead as well as mind fiends. After that I think we should throw another flare and then run.
>>
>>23041315
Next Thursday? Pity, I don't think I'll be able to make it. You guys have fun then.
>>
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>>23041335
You'd better make it.
>>
>>23041315
I'll be able to make it so long as it isn't on Sunday
>>
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>>23041345
Sorry mate.
>>
Rolled 2

>>23041345

I think I can make it, but I'll be late, as it's really early in the morning for me. Can we re-schedule so Albert can be with?
>>
>>23041345
I gotta go see ya guys I'll check everyday 5-6PST in case you guys change anything
>>
For the record, I probably won't be able to make it any time next week past Wednesday. The latest I'll be around is possibly Tuesday. You guys might just want to finish up without me or bump the thread until RaidX wakes up again.
>>
>>23041596
I guess?



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