Threads 1-3: http://suptg.thisisnotatrueending.com/archive.html?tags=Red questThread 4: http://archive.foolz.us/tg/thread/22397242/Threads 5-9: http://suptg.thisisnotatrueending.com/archive.html?tags=Red Dragon QuestPrevious thread: http://suptg.thisisnotatrueending.com/archive/22791054/There is little more you can do to expand your control of the island, aside from taking the remaining villages. Those villages are all close enough that details would spread faster than you could subvert their neighbours. As there is little more to be gained from a few more peasants, the town itself is now your primary target. A number of men from your new villages have been recruited into the company to serve as muscle. They have a bare minimum of training in combat, but should be sufficient for deterring the town's enforcers from trying to pressure your agents. They haven't been moved in yet, but will quickly follow once you have starting gathering supporters.Initially, everything goes extremely well. The smaller merchants had been quite worried about potential arguments between the two pirate lords. There had also been quite a bit of pressure to join up with either of them. It hadn't become violent yet, but many were looking at relocating. Most of those with no fixed assets on the island had already done so.When they were approached by a neutral third party, a merchant known only as 'The Red Dragon', most were happy to agree to work under his aegis. A few had some misgivings, but once more, a quiet application of the charm spell was enough to assuage their doubts.After the first week you have