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File: 1358430632780.jpg-(125 KB, 449x581, Game of Thrones Bitches.jpg)
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Right, we're doing this. Since PrincelyDM is still missing, either FailedDM can pick up the reigns when he gets back or we'll set it up and do our own thing now.

Starting from scratch, let's get this house started from scratch. First of all, 3d6 to pick our realm.
>>
Rolled 4, 4, 2 = 10

>>22638638
Let's do this.
>>
Rolled 1, 5, 2 = 8

>>22638638
Hoping we're following Stannis the Mannis again!
>>
>>22638638
Forgot to give you http://grfiles.game-host.org/gr_files/sifrp_charsheet.pdf so you have an easier time. Have fun guys!
>>
File: 1358431172631.jpg-(15 KB, 305x272, House Arryn.jpg)
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>>22638660
Mountains of the Moon it is!

Your liege is JonArryn, Lord of the Eyrie, Hand of the King, Warden of the East.

Resource rolls! So, 7d6 for Defence. (Going on averages for resource rolls)
>>
Rolled 4, 1, 6, 5, 6, 3, 3 = 28

>>22638689
Rollan.
>>
>>22638689
>Your liege is Jon Arryn

Oh dear
>>
File: 1358431556535.jpg-(1.96 MB, 2179x3059, Westeros is Fuckhuge in c(...).jpg)
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>>22638708
Oh yes, fun times await us.

Another 7d6 for House Influence (don't even try to hope that you'll end up like Karban here).
>>
Rolled 4, 2, 4, 3, 4, 5, 4 = 26

>>22638723
>>
File: 1358431915585.jpg-(248 KB, 1003x796, swiss_mercenary_by_gordon(...).jpg)
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>26
Average. The family has some influence, but probably isn't widely known outside of the Mountains of the Moon.

Another 7d6 for lands.
>>
Rolled 2, 2, 2, 2, 2, 4, 2 = 16

>>22638747
Okay let's do this
>>
Whelp, little to no interest and I've got work in the morning. Hopefully FailedDM will have more luck than this stillborn house.
>>
>>22638808
Still want to do this? I'm pretty sure it's just you and me here.
>>
>>22638815
I just came to the thread, there's at least one other person.
>>
>>22638823
Awesome, so it continues.

>16 Land
A small parcel of land.

I need 4 more sets of 7d6.
In order of Law, Population, Power and Wealth.
>>
Rolled 1, 4, 1, 5, 1, 4, 3 = 19

>>22638834
First one
>>
Rolled 4, 6, 3, 6, 1, 4, 5 = 29

>>22638834
Gimme that Population son.
>>
Rolled 3, 1, 3, 2, 4, 2, 2 = 17

>>22638834
Now let's get this power rollan.
>>
Rolled 4, 1, 2, 5, 2, 2, 1 = 17

>>22638842
Power
>>
>>22638842
Well, you're people are a randy lot for sure.
>>
Rolled 4, 4, 1, 3, 6, 6, 6 = 30

>>22638834
And finally da manis.
>>
>>22638852
Masters of fucking and making money. Man we sure are gonna have some fun lol
>>
>>22638857
I do wonder if the two could somehow be related.
>>
File: 1358433192704.gif-(288 KB, 292x256, ê.ê.gif)
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>>22638879
Pimping arryn's land? Sign me in.
>>
File: 1358433272176.jpg-(195 KB, 1000x1570, 1343566448724.jpg)
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Rolled 6, 6 = 12

>>22638838
>Law 19
The Mountain Tribes are still a problem, but for the most part only on the fringes of your lands. More common crime is at average levels.

>>22638842
>Pop 29
You likely have a few hamlets spread throughout your land in addition to a hamlet or small town around your primary fortification.

>>22638844
>>22638846
>Power 17
You control a small force of soldiers. Mostly smallfolk, but you may have a few more warriors of higher calibre.

>>22638854
>Wealth 30
Common, just shy of prosperous, your family has more than enough to get by.

Okay, I'm rolling two dice. First is to see when your house was founded, second roll is see how many events it has experienced.
>>
>>22638894
Oh shit, this is getting real!
>>
>>22638857
>>22638879
>>22638888

I can dig it.

First of all, each of you pick one resource and roll a d6 to add to it.
>>
>>22638894
Lets do this, we want the money, power and those little sausages on sticks
>>
Rolled 2

>>22638910
I'm gonna go with land
>>
>>22638910
Can we coordinate first?

How many people do we have in here and what do we want to bump up?
>>
Rolled 5

>>22638923
That sounds fair, I think we should land+power since they're the weakest links aren't they.
>>
>>22638935
Forgot to take the dice but fuck it that roll stays.
>>
File: 1358433588210.jpg-(117 KB, 668x1194, Mercenary_Knight_by_kickfoot.jpg)
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>>22638894
>6 = New
Shitson, your house isn't even a generation old. Hell it likely isn't even 10 years old. It was most likely founded during or immediately after Robert's Rebellion when he, Arryn and Stark fought against the Targaryens.

>6 (-2 events for being newfags) = 4 events
Despite your recent founding, you've already gone through... well, a lot.

I need a 3d6 to decide what event brought about your founding thank you.
>>
Rolled 3, 1, 1 = 5

>>22638941
There you go mang.
>>
Rolled 5, 4, 3 = 12

>>22638935
I think we should bump up our law too, but that's just me.

3d6 here.
>>
>>22638920
>>22638923
>>22638935
>>22638940

I think there's only two of you here, still enough to get this going. So either +2 to Land and +5 to Power, or co-ordinate and roll again.
>>
>>22638923

Well, I'm here.

Lets do a headcount.
>>
Rolled 1, 6, 6 = 13

>>22638953
Another one to the count and yeah, I think we're 2 + DM
>>
>>22638951
3 actually, I may not post to much mind
>>
Rolled 2, 2, 1 = 5

>>22638950
Land + law then? Land is pretty useful.
>>
>>22638969
Sounds good to me.
>>
>>22638969
Fucking dice I forget to take them out.
>>
>>22638962
Looks like it's four. I'll be leaving soon, though.
>>
Okay my +2 to land stays and the +5 goes to law instead I think we agreed that didn't we?
>>
>>22638995
I like that plan.
>>
>>22638995
We have four guys, can't we do four rolls?
>>
>>22639001
He does an average if everybody rolls I think.
>>
>>22639004
That would make sense to me.
>>
Our motto can be "Pimpin' ain't easy"
>>
File: 1358434112755.jpg-(62 KB, 460x870, 1343563228157.jpg)
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>>22638948
>1: (Founding Event) = Catastrophe
FUUCCK.

Your house most likely came about when the War of the Usurper was at its peak. You were a lesser branch of the kin who previously ruled here, likely a strain of bastards of a very distant cousin.
During the war, when the the Battle of the Trident appeared imminent, your kin's lands were invaded and their lands razed. They were, to the last babe and maiden, put to the sword. Your House took their place because they were literally the last ones left alive who had any relation to them whatsoever.
>Person who rolled this please roll another 4d6

>>22638950

>2: Ascent
Peace followed for a time after the Battle of the Trident and Robert took up the mantle of king. Your land went through a steady period of recovery.
>Person who rolled this please roll another 4d6
>>
>>22639004
But then which stats would get boosted?
>>
>>22639020
2 stats no matter how many rolls. We players agree which 2 stats and the 2 most voted get boosted.
>>
Rolled 1, 5, 3, 6 = 15

>>22639019
>Ascent
Here you go.
>>
>>22639001
If there are 4 people here than I have to take 4 rolls. Two more rolls (can only double up rolls once), first come first served thankyou.
>>
>>22639019
Let's see this catastrophe going roflskates
>>
http://www.rpgobjects.com/index.php?c=orpg
>>
Rolled 1, 2, 3, 6 = 12

>>22639034
Fuck dices
>>
>>22639039
What are you niggas doin, use this.
>>
Rolled 2

>>22639031
Then here's my roll.

Assuming the fourth guy rolls, what do we want to add to?
>>
File: 1358434277113.jpg-(61 KB, 470x800, Failtrain.jpg)
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>>22639041
All aboard the failtrain!
>>
Rolled 1

>>22639046
Not sure what to add it to.
>>
>>22639030
>>22639041

And two more 3d6 for the two more recent events. Again, first rolled is selected.
>>
Rolled 4, 2, 6, 4 = 16

>>22639019
fourth guy be rollin
>>
Rolled 1, 4, 4 = 9

>>22639060
Hup.
>>
Rolled 6, 3, 4 = 13

>>22639060
Okay let's do this, dices help me!
>>
>>22639070
We goin' places!
>>
>>22639064
...rolling for what? That's 4d6 there.
>>
Rolled 3

>>22639086
I'm easy confused
>>
>>22639112
Okay don't panic, I can explain to you. Whenever he asks for a roll he's getting the first rolls. If he asks for 2 3d6 rolls then the first 2 3d6 rolls are taken, not averages, now you got that?
>>
File: 1358434867016.jpg-(206 KB, 800x542, Brethren before Wenches.jpg)
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>>22639067
>Treachery
One of your family members, perhaps the ruling member himself, committed some foul act of treachery, or was victim of treachery themselves. This could be anything from a younger sibling of theirs murdering them to take their place, or a plot against the liege or king that one of your House was indicated.
>Person who rolled this please roll another 3d6 (and also give a genral idea of what the treachery involved if you would)

>>22639070
>Favour
Your family gained the favour of the King during the Greyjoy rebellion. Though still recovering, your House sent what men and arms they could to the fight against the Ironborn at Seaguard. Your murky past was overlooked somewhat and your family members enjoyed several favorable marriage prospects and positions.
>Person who rolled please provide another 4d6
>>
>>22639126
Pretty much this. Sorry if I hadn't made that clear before.
>>
Rolled 1, 3, 3, 2 = 9

>>22639128
Line the fine ladies!
>>
>>22639133
Or not... Holly shit that 1...
>>
Rolled 2, 3, 4 = 9

Wait a moment.
Are the /five/ people in here now?
I was >>22638660, by the way.

Oh, and 3d6 for Treachery.
If you need a description: some jackass tried raising a rebel army to seize power. Didn't end well for him. Ended on the top of a pike, to be precise.
>>
>>22639139
We have 4 and a half more or less, one of them was gonna leave soonish.
>>
>>22639143
That was actually me. I'm off in about half an hour to an hour.
>>
>>22639151
Well then yes, 5 or so people are in here, rolling for the might of Pimping mcgee
>>
>>22639133
Lower than you might hope, but you are a minor fledgling house after all. And King Robert is made famous for his inattentiveness.

>>22639139
That's actually a damn good roll for treachery (the 4 ADDS to your Power). The story suits the roll as well, after the attempted coup the House may have invested in more loyal troops.

So (as far as I understand) the +2, +2 was to land and the +5, +1 was to Law?
>>
>>22639161
Yup, that's correct.
>>
>>22639168
Okay, just adding up the Realm modifiers now.
+20 Defence (Mountain Holds, hell yeah)
+10 Influence
-5 Lands
-10 Law
-5 Pop
>>
>>22639182
-10 Law, holly mother of jesus, thank god we chose to give that to law.
>>
>>22639193
BUT WE STILL NEED MORE LAW.
>>
File: 1358435764411.jpg-(65 KB, 500x291, LAW.jpg)
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>>22639199
WE NEED MORE LAW
>>
Rolled 3

>>22639199
I AM THE LAW

Or rather the heir/lord is because this is a feudal society and what he says goes, gettit
>>
>>22639215
>left the dice thing on...
>>
>>22639215
First in our linage is gonna be called Dredd, votes on this?
>>
>>22639226
Josephus Dredd, First of His name, Baron of West Mountain, lord of the sump town

I'm reminded of my groups attempt at Westeros, our plan was to introduce a heroin equivalent and/or flood market with cheap drugs
>>
>>22639226
No objections.

However, remember that above all else, we are the Pimp. We need to lay down the law, and keep that Pimp Hand strong.
>>
>>22639239
WE PIMP THE LAW
>>
File: 1358436153152.jpg-(86 KB, 620x477, They Eyrie.jpg)
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>Defence = 48
Excellent natural defences are made all the more formidable by your towering fortifications. You most likely have a castle, possibly a big one.

>Influence = 36
You have the influence of a minor house, equivalent to House Mormont or House Clegane. It's likely that most nobles of Westeros would have a decent chance at recalling your colours.

>Land = 23
A modest stretch of land. Comparable to what House Frey owns, but with mountains instead of swamp.

>Law = 14
Mountain Bandits plauge your territory, but you manage to keep their raiding low and at the fringes of your land.

>Population = 22
Typical population size. Most smallfolk live in scattered villages throughout the region, you might have a small town located outside your castle.

>Power = 22
Modest force of soldiers, including a cohort of trained troops.

>Wealth = 30
Fairly prosperous, your House has all the essentials and can afford comforts fitting to their station.
>>
>>22639161
Or rather the coup failed when the pimping lord turned the usupers own men against him. The men turned their swords on the traitor at a key moment, earning their pardon. The biggest betrayers (kin and old friends) while the rest learned the lord was a better man to work under. OR, the traitor arose during the rebiellon, and when the lord returned from the campaign he brought with him southern/northern knights and freeriders who sworn themselves to him
>>
>>22639250
Oh my god that defence, holly balls. First thing we're gonna have to do though is upping that law, that law holly shit...
>>
File: 1358436379930.jpg-(26 KB, 378x363, 2060390-i_like_it_super.jpg)
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I was going to ask for a name for your House, but it seems that you've already agreed on one. I approve most heartily.
However, keep in mind you may not necessarily even end up with a character in a position to govern the house.
>inb4 toothless peasant-law-unto-himself

Right now, I'm looking for your House Words. Either a saying or battlecry that your fledgling Lords try to live by, or at least feel captures the spirit of their house. Your house is young enough that it could be used to describe your ruling lord himself.
>>
>>22639250
I can dig it. Gotta get lawmongering fast though.

Also, new player here. Hi.
>>
>>22639250
>That defence

The eyrie is impregnable
>>
>>22639272
We need something related to Dredd that is not blatantly obvious... I'm not gonna go with the I am the law because that's just shitty... Justice shall be served sounds like a bad punchline... God I can't think anything.
>>
>>22639273
Welcome to the adventures of Josephus Dredd
>>
>>22639284
In Law, Truth
>>
>>22639290
+1 for this and cumming everywhere.
>>
Dude, house words should definitely be I PIMP THE LAW.
Also, new player
>>
>>22639272
"Hard as the hills"
>>
>>22639290
Actually, couple more that might be better

>Justice Unbowed

>In Law, In Practice
>>
>>22639273
Greetings!

>>22639264
I'll take the precise details of the treason for myself to work out, but the general events are up to you guys. It's happened WAY too recently to not rear it's ugly head again in actual gameplay. Rest assured it'll come back to haunt your House.
>what-a-tweest.jpg

>>22639266
Yep, pretty much the law loses most of its meaning as soon as you step outside your town walls.
>>
>>22639305
I would accept "In Law, In deeds"
>>
Guys, I have to wonder. Why are we going law-mode, when law is our weakest stat?
>>
>>22639272
Or "Punching Death in the Face"
>>
>>22639313
Because we need to up that law as judge dredd would do.
>>
>>22639318
But surely as law was weak at the house founding, our words wouldn't be about law?
Or it'd just be highlighting a flaw.
>>
>>22639305
In law I like, in practice lacks, we're getting there guys.
>>
>>22639322
Now thats a fair point...
>>
>>22639322
Its actually highlighting an aspiration
>>
>>22639322
I think law probably dropped after the treason, where most of our troops exhausted themselves fighting each other. As a result, our resources are stretched thin covering our moderately sized lands.
>>
>>22639339
.>>22639322
Holly shit I'm ping-poning around with your fair points. This is gonna be a fun quest
>>
>>22639339
But our power increased from the treason, meaning our troops only got stronger.
>>
>>22639322
Actually I can see a hard ass law giver like Stannis given some unforgiving shithole that needs taming

Its also possible that over the years his heirs have been somewhat slack in there duty

UNTIL NOW
>>
>>22639250
>Fairly prosperous, your House has all the essentials and can afford comforts fitting to their station.

Not good enough.

Time to start digging into the mountains to discover the wealth hidden within.
>>
>>22639354
Time to start pimping the bandits, law up, money up, we bitching
>>
>>22639351
>Its also possible that over the years his heirs have been somewhat slack in there duty

What heirs? This House was founded during the War of the Usurper, the House Founder is probably still quite alive...

... Unless we're going to roll for the Character now.
>>
>>22639339
That, and with the ascension of the new family branch to power I say we have enough reason to have low law, and to aspire to uphold MORE LAW. Also, pimpin' and money
>>
>>22639350
In law our might.

How bout that?
>>
>>22639350
Our troops got more experienced, is what I read it as. However, they decreased in number. Otherwise why would law and power be two separate stats?
>>
>>22639370
But that's just admitting that we're weak as fuck right now. And that is far, far, far from what we want to do.

>>22639371
>The story suits the roll as well, after the attempted coup the House may have invested in more loyal troops.

Troops =/= lawkeepers.

>>22639332
Eh, I'd rather have something more material. Besides, a more general aspirational words would be better, I think, if we're going for aspirations.
>>
>>22639371

Just as a head's up I guess; Power is Force Projection (how many boots can you get marching to the enemy, and how good they are.)

Law is your ability to police the realm. You can have a bandit-ridden shithole with a large military, just like you can have a quiet realm, a quiet people with barely any soldiers at all.

Sheriffs =/= Soldiers.
>>
>>22639370
How about "Mightier by the law"
>>
>>22639383
>Troops =/= lawkeepers.

>>22639386
>Sheriffs =/= Soldiers.

Lawmind.
>>
>>22639383
Our motto is gonna be "Pimping ain't easy"
>>
>>22639351
>>22639366
The War of the Usurper was only a few years ago. The founding lord is definitely still alive as it is (if we're going with the failed treachery line).
>>
>>22639019
Ok so heres how I see it

Founding
Josephus Dredd was a knight in service to Stannis, we fought against the main branch of the family who held these lands in the war of the Usurper

2) Dredd did well and the land prospered

>>22639128
3) The main branch of the family attempted to return, there was much fighting and though our forces were bloodied Dredd was ultimately triumphant

4) Dredd kicked some arses with his veteran troops with his bro Stannis and the Greyjoy rebellion
>>
>>22639392
"Keep that pimp hand strong."
>>
>>22639404

"Sturdy as our bitches"
"In pussy we trust"
"Our might our cock"
>>
>>22639387
In Law, We serve
>>
>>22639408
No wait...

In Law, Our Service, Our Deeds
>>
>>22639401
>>22639399
>>22639392

We should pick the House Motto after we roll the stats for our House Founder.

Since you know, some of the things you roll for include life aspirations, virtues, vices and motivations, which would have a *huge* impact on the mood of the House.
>>
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>>22639250
>48
Castles cost 40, small castles 30, halls 20, and towers 10.

>Influence 36
We have status 4, and our heir status 3. We're a fairly minor house.

>Land 23
You have a base terrain and add features. In the mountains of the moon, you can get a league of hills for 7 and mountains for 9.
Being coastal costs 3 more. A hamlet costs 10. Having it be grassland costs 1. A road costs 5. Ancient ruins cost 3. Woods cost 3 or 5. Water costs 1 for a stream, 3 for a riverl, 5 for a pond, 7 for a lake. A domain can be an island for 10 points (or you can have two coastal domains making up a bigger island)

>Power 22
Green units cost 1, Trained 3, Veterans 5, Elites 7. Pic shows unit types which increases cost. Mercenaries also cost the same wealth as their training level costs power, and peasants reduce your population by 2.

>Wealth 30
Artisans like blacksmiths cost 10
A Maester costs 10
A Mine costs 10
A Port costs 10
A Sept costs 15
>>
>>22639392
LAWFUL pimpin' aint easy

Or more seriously,
>>22639415 In Law, Our Service, Our Might
>>
>>22639420
Fair point +1 to this
>>
>>22639420
I agree with this guy.

Also, non-law words, you gaylords.
>>
>>22639401
You are sworn to Jon Arryn of the Vale, not Stannis.

It is entirely possible that the founding lord (Josephus Dread, if that wasn't the name you wanted for your own character) squired underneath Stannis or one of his men.

>>22639390
Not necessarily true. For the most part you're right, but your basic garrison function as both lawkeepers and soldiers in times of great threat.
>>
>>22639415

How about "Etched in Stone."
>>
>>22639429
In law we pussy out
>>
>>22639433
Anyway boss, whats next?
>>
>>22639433
Yeah that was my intent, we were Stannis men then here came the war and suddenly all these vacant positions

>>22639429
Screw you, we are the law
>>
>>22639420
I've actually already got the stats for him written up. Getting your our own character written up is going to take long enough as it is.

He's missing a goddamn arm.
>>
>>22639447
Give him a boost in cock then...
>>
>>22639423
Thank you, phew.
>>
>>22639445
But we're not yet, so building our house on the idea that we are is seven shades of retarded.
>>
>>22639436
Sturdy as the mountains was up there and I think can satisfy the needs of defence+location in our motto.
>>
>>22639457
The house is, we dont have to be, depends how we roll
>>
>>22639390
you know. we could make wandering law-keepers a feature of this house.

you have wandering preachers coverting and shit, why not wandering law-keepers who deal with most minor problems and help bring to attention more serious problems throughout the land.
>>
>>22639423

>Defenses

- Castle

>Influence

I guess we have a kid? Gotta role for the Founder

>Land

What if we pulled an Erebor and had a single mountain tile surrounded by grasslands

>Power

Not sure about this one.

>Wealth

Artisan, Mine and Maester.
>>
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>>22639467
I just dredded
>>
>>22639467

Maybe that's what we could do with our Power; spend it all on 2 crazy experienced units, and break the units up even further into squads of Lawmen
>>
>>22639467
You, I like you
>>
So... Are we going to roll for the House Founder? We shouldn't get too ahead of ourselves before discovering just what this guy's goals are.

It's kinda silly going all, "WE ARE THE LAW" without seeing if this guy even has Law on the mind.
>>
>>22639423
I'd say we get a castle, if this ends up being a quest it shouldn't take long to get the defence to build a tower, if we need more fortifications

I think we should have mountains and a road in our main domain. That leaves us 9 points to either add on more stuff, or get some grassy hills for our smallfolk to graze livestock.
Definitely take a mine. Maybe get maester and a blacksmith, so we can have superior weapons
>>
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>>22639499

Just if anyone was curious about the rollz.
>>
OKAY LET'S PICK A MOTHER FUCKING HOUSE MOTTO, SO FAR WE HAVE:

-In Law, Truth
-In Law, In Practice
-In Law, In Deeds
-In Law our might
-In Law, We serve
-In Law, Our Service, Our Deeds
-Mightier by the law
-Justice Unbowed
-Hard as the hills
-Sturdy as the hills
>>
>>22639521
You get one background even for each age category, by the way.
>>
>>22639423
Can we have Coastal Mountains with a big Forest, Ruins and a River?
>>
>>22639526

Why are we going mad with the Law if Law might not even be a concern for our guy?

We could roll a founder who's concerned with Knowledge, and his motivation for said knowledge is lust.
>>
File: 1358438174853.jpg-(192 KB, 800x1183, 1351830082817.jpg)
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>>22639453
>_<

Lord Josephus Dredd: Lord of House Dredd

Agility 3
Animal Handling 3
Athletics 3
Endurance 3
Fighting 4
(Long Blade 1B)
Knowledge 4
Status 4
(Stewardship 2B)
(Breeding 1B)
(Reputation 1B)
Healing 1
Warfare 4
(Command 1B)
Will 4
Deception 3

Destiny Points: 0
-Favoured of the Smallfolk
-Head of House
-Inspiring

Drawback
-Maimed (Missing Left Arm, lost in Greyjoy Rebellion)
>>
>>22639531
Replace ruins and downscale the forest to get a road and I'm all for that.

>>22639526
>-Hard as the hills
>-Sturdy as the hills
I go for one of these two. Preferably the first one, because alliteration is ace.
>>
>New guy here
Since the House is based around one guy, the founder, we should roll him up and get an idea of who he is. If he founded the house, the words should reflect him.
>>
>>22639542
Something with hand involved just to piss our main character everytime he sees his own coat of arms.
>>
>>22639526
The motto of our mounted cavalry will be "As a horse, to be ridden as hard as possible whenever possible."
Their unofficial motto will be "As a whore, to be ridden as hard as possible whenever possible."
>>
>>22639543
>Replace ruins and downscale the forest to get a road and I'm all for that.
Sounds more sensible. I'll agree then.
Although I'm curious if the ruins give any good bonus or opportunity?

>>22639554
>coat of arms.
>coat of arm.
FTFY
>>
>>22639554
So the house motto would be "The MIghty Hand of the LAW"
>>
>>22639531
Only worry there is how much warships cost. Though if we don't have a port, that's not a big worry.
>>
>>22639542

>Maimed (Missing Left Arm, lost in Greyjoy Rebellion)
>Loyal to Arryn
>Pimpin'

Words: The hand is strong
>>
>>22639559
>a motto that long
Nope. Just nope.
>>
>>22639561
Isn't it called that in english? I just improvise.
>>
>>22639561
OH I SEE NOW. I'm retarded lel
>>
>>22639561
They give a defence bonus to soldiers in them.
>>
>>22639578
>lel
pls go

>>22639570
I like this one, so long as our heraldry is somehow related to hands.
>>
>>22639543
I go for Sturdy as the hills, 2 for that and winning so far.
>>
>>22639570
>Words: The hand is strong

Arms like Stone.
>>
>>22639595
This sounds better
>>
Can our motto be "The hand remains eternal"?
>>
>>22639595
No law, but acceptable
>>
>>22639467
call them judges make them our elite troupes fuck yea
>>
>>22639595
Isn't Stone the name they give bastards in the Vale?
>>
>>22639488
Maybe an Elite Garrison and Elite Personal Guard.
>>
>>22639604
Too long. Any more than five syllables doesn't fit for a motto.
>>
>>22639613
Not even on the coat of arms? Manus Aeternus Est?
>>
>>22639587
"Sturdy as the hills" just feel so generic.
>>
>>22639620
Does Westeros even have Latin?
>>
>>22639587
This, just to get this show on the road


or "The hand that Guides" or somesuch
>>
>>22639620
That sounds awesome just because lathin, you cheeky bastard
>>
>>22639624
Indeed

Also I still say we go for a law based one already mentioned or the good old fashioned

"Hande Hoche"
>>
>>22639611

Exactly, a good motto is one where you can use it in other contexts.

Like a guy jabbing our House Founder about how he should've changed the arms to arm, or someone accusing our House of taking to our motto nicely (lots of Bastards.)
>>
>>22639570
yes yes yes my body is reedy
>>
>>22639635
I think "The hand is eternal" sounds pretty awesome even if it's not in Latin, but apparently it's got too many syllables.
>>
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>>22639542
Rolled pretty lovey-dovey with this guy
Role: Leader-Warrior
Status: 4
Background: Fought in King Robert's (Either at the Trident or Storm's End). He led his forces personally at Seaguard, losing his shield arm to an awkward blow from an Ironborn's axe.

Motivation: Love, being only recently raised to the rank of true noble, Lord Dredd empathizes with and has a great fondness for the smallfolk who he lived amongst.

Goal: Good, he wishes to see the people of his land live healthily and in peace.

Virtue: Courageous. Lord Dredd has never been one to shy from risk to his own person, especially for those he loves.

Vice: Prejudiced. Angered at Robert's lacklustre recognition of the efforts of him and his men at the battle of Seaguard, Lord Dredd is tired of having his people dragged into the wars and skirmishes of foreign rulers. He views all foreigners with suspicion, they have only ever brought pain and conflict in their wake.
(Your character may not be from beyond Westeros OR Dorne)
>>
>>22639645

Also remember that our House Motto =/= "House Motto. The Lannister's House Motto is "Hear me Roar!" Yet everyone sees their motto as, "A Lannister always pays their debts."

Arms like Stone for our official motto and one of the Law ones for our "Official Motto" might make sense.
>>
>>22639526
tbh i like >>22639436
the most.
>>
>>22639645
But we are a very small cadet branch (probably from some bastard) that came into power recently, so Arms Like Sotne would fit that
>>
>>22639647
This, we get the hand pun, a reference to strength and something that can be used in context of both lawenforcing and pimpin'.
>>
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>>22639554
>>22639561
Okay, I loled.

>pic potentially your character
>>
>>22639662
>implying our "Official Motto" hasn't always been Pimpin' Ain't Easy
>>
>>22639658
>>22639662

Robert's the kinda guy that'd also get a huge laugh out of someone with only one arm taking a motto about armS.
>>
"The Hand is Here."
>>
>>22639678
>understated but quietly threatening
I can dig it. Also it gets the hand joke in because that seems like a must.
>>
>>22639671
Also a reference to hand of the king
>>
Motto:
>The Hand is Strong

Battleprayer:
http://www.youtube.com/watch?v=uTwtAJt1JAs
>>
>>22639695

And at the time of founding Jon Arryn was the Hand, or liege-lord.
>>
Just to let you know, if your House Words focus around the word Stone that's prime material for other nobles to use it as an insult.

You could either not care or embrace it and have bastards everywhere (They're free!).
>>
>>22639706
>Just to let you know, if your House Words focus around the word Stone that's prime material for other nobles to use it as an insult.

Beats having dull words that're only there by technicality.
>>
>>22639658
With only one arm, I propose our motto be

The strong arm of the law
>>
I'm trying to create a coat of arms with a hand involved, brb
>>
>>22639706
I think it kinda fits the theme from >>22638941
and >>22639019
>>
>>22639733
The hand thing can still be used for that, but we also get to act cocky about it, because fuck yeah we lost an arm but our Hand is Strong!
>>
>>22639706
"Loved by smallfolk" A Lot.
Maybe A bastard, before he was a lord. The boy already a man grown at the time of game start? We love him dearly, but we may yet have a trueborn heir (so we work the stannis angle to try and convince his brother to legitamize him)
>>
>>22639754
Hmmm
Works for me, I guess
>>
While you guys are deciding on the words I'll take any suggestions on...

>Defence: 48 to spend

>Influence: 36 to spend

>Land: 23 to spend

>Power: 23 to spend

>Wealth: 30 to spend

Prices helpfully located here.
>>22639423
>>
>>22639785

>>22639468
>>
Your House was found after the catastrophe that saw the entirety of your extended family put to the sword. Your words might also reflect that.

>Coat of Arm(s)
2d6 thank you. Then a 1d6. Lastly a 7d6.
>>
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Shitty generator but fuck it
>>
Rolled 6, 1, 2, 5, 2, 4, 6, 4, 5, 1 = 36

>>22639831

What are we rolling for?
>>
Rolled 2, 5 = 7

>>22639831
>>
Rolled 5, 6, 6, 1, 6, 2, 5 = 31

>>22639835
No offense but I don't like that at all. Really needs some colours.

>>22639831
7d6 here
>>
Rolled 4

>>22639831
Here's the 1d6
>>
Rolled 3

>>22639831
Another rawl
>>
Rolled 4, 5, 1, 1, 4, 3, 5 = 23

>>22639831
And the 7d6
>>
>>22639785
Definitely get ourselves a castle.

I think we should be in mountains. We don't really need a hamlet, our smallfolk will either live in and around the castle or in individual homesteads. We should have a road. That leaves us 9 points. I'm thinking have some grassy hills nearby, and spend the last point to either get a stream or put grasslands on our mountain domain too.
>>
>>22639785
>Defense: Castle

>Influence: ?

>Land:Pond(5)+Road(5)+Hamlet(10)+Woods(3)

>Power:Elite Crusader(11)+Veteran Crusader(9)+

>Wealth:Mine+Maester+Blacksmith
>>
>>22639867
This.
>>
>>22639814
>Defence: 8 spare
Castle(Name?) =40

>Influence
Heir (Name?) = 20
Daughter?

>Land = 2 spare?
Domain 1 = 9
Mountains -9
(Castle here?)
Domain 2 =6
Plains -5
Grasslands -1
Domain 3 =6
Plains -5
Grassland -1

>Power = ?

>Wealth = 0 spare
-Artisan (type?) =10
-Mine = 10
-Maester = 10
>>
>>22639785
>Defence
Castle for starters.

>Influence
No idea

>Land
Voting for Coastal Mountain with small Forest, River and a Road.

>Power
No idea

>Wealth
Artisan
Mine
and Maester or Port?
>>
>>22639785
A small castle and either a hall or tower.
Influence of a bastard both of us Unmarried.
Land. Mountains will bankrupt us on land, but lets take that, roads and woods? Plus a coast, never want to be too far from the sea, even the seige of dragonstone and the ironborn did not wain our sealegs.
>>
Rolled 5, 5, 1, 4, 4, 3, 5 = 27

>>22639880
Agree with this except the artisan, I prefer a port instead
>>
>>22639923
And fuck that I forgot to take the dice away sorry
>>
>>22639923
We are missing 5 points to get the port
>>
>>22639903
Oh that's right, how old is Lord Dredd? So we know the age of the heir.

So it looks like the three main land types are
>>22639867
>>22639903
and >>22639915
Essentially, do we want mountains+grassy hills+extra stuff (road, streams), mountains + 2 grass plains, or coastal mountains+extra stuff (road, woods, river)
>>
>>22639903
Can an Artisan be something law related? Like a Damn good bountry hunter or a master torturer. Lessens impact from law rolls/adds to it.
>>
>>22639848
Metal (Base) = Red (Signifies Military Strength/Noble Sacrifice)

>>22639854
>>22639855
Your choice of Yellow/Gold/White/Silver tincture (basically the contrasting colour to your metal).

>>22639851
Partition = Per Pale (Your shield is literally half Red on the left side and half Gold/White/YourChoice on the right).

Did you want to choose your icon/object/animal? Or roll for it randomly?
>>
>>22639814

>Castle is located on or in the lone Mountain
>Castle known as "The Mountain Hall."
>Smallfolk everywhere need only look to the Mountain to remember where their lord resides.

>We get to use this song: http://www.youtube.com/watch?v=kLp_Hh6DKWc
>>
>>22639785
>Power
Elite Personal Guard, the one Karban had was a ridiculously good investment
>>
>>22639963
A HAND IT HAS TO BE A HAND
>>
>>22639976
This is a given.
>>
>>22639971
Agreed, fucking steel guards.
>>
>>22639963
A hand.
I say white for the colour, silver second choice.
>>
>>22639934
>>22639927
And you'd need to invest in a coastline on one of your lands.
>>
I'd say spend 5 points on Trained Garrison, 11 points on Veteran Guards (apart from high discipline, they start off with good armour and weapons), and either some green archers or two units of green penal legions
>>
>>22639992
I guess they haven't got dry ports there
>>
>>22639948
Dredd is Middle Age, so it is likely his heir (haven't rolled for him yet, if he's not you) is Young Adult or Adolescent (anywhere between 10-18) and was born before the house was even founded. Sort of like Davos Seaworth really, but with a much less shady background.
>>
>>22639992
Invest! Also, unmarried with a bastard son of age, gives us time to find a wife.

Maybe... A Dornish one. (or firey northern wife)
>>
>>22640027
Law first, tits later.
>>
>>22639785
Castles 40
8 reaming

big island 20
3 renaming

elite personal guard 13
trained Garrison 5
trained criminals 4
0 left over


A Maester costs 10
A Port costs 10


A Mine costs 10
>>
>>22640027
>Maybe... A Dornish one. (or firey northern wife)

This isn't Karban; we don't have the insane "rising star" appeal nor are we geographically situated to make a Dornish wife lucrative.

Odds are we'll have to settle with either a woman from the Vale, a Northwoman, or a Storm Girl.
>>
>>22639963
One hand in the center. It's palm is facing forward. It's a right-hand.
>>
>>22639953
An artisan can provide any ONE of the following:
*All weapons forged in your house count as castle-forged
*+1 Cover benefits from your fortifications
*+1 to House Fortune

You can propose an alternate bonus, but you'd have to justify to me.
>>
>>22640040
>>22639915
>>22639903

What if we just started with Artisan and Mine? We should have some money to work with considering Random events (both good or ill) will probably be occurring, and a Wealth of 0 leaves us with absolutely no wiggle room.

Plus if we get 10+ by the end of the "turn" we can window-shop for Maesters rather then have a pre-built one.
>>
>>22639987
>>22639971

2 things.

1: Mountain Bandits are on your doorstep and an Elite personal guard will be pretty much all of your power.

2: The Elite Guard will be protecting the Lord and, to some extent, the heir if you end up as him.
>>
>>22640075
This sounds very reasonable
>>
>>22640040
Oh, or this, a hilly island with extra stuff (woods somewhere? Maybe a river? Grassland and a stream?)

So, I think we should decide. Inland mountain with nearby hills or plain for grazing, coastal mountain, or hilly island?
>>
>>22640027
I think I have to reiterate. You are NOT Lord Dredd. You may be related to him, possibly even the heir depending on your subsequent rolls, but you are in his service.

For now.
>>
>>22640078
Sounds about right.
>>
>>22640107

So when are we going to roll for our character?
>>
Castle's name is Justice.
>>
>>22640105
I wanna go with coastal mountain.
Coast is good for trade and fishing. Mountain is good for masonry / mining / defense.

River would be a good idea for travelling / water / irrigation.
Roads would be nice to have.
Forest for hunting / so we don't have to import lumber.

Otherwise some grassy plains or hills for fields / grazing would be nice too.

I personally don't really like the island idea or completely inland mountains.
>>
>>22639785

Power
>Elite Personal Guard, 13
>Two Trained Garrison 10 (Station them where the bandits usually raid, which is at the borders, right?)
>>
>>22640046
How about, Mountain tribe turncoat. A fairly important raider of a near large hill tribe, chooses to kneel before Lord One Fist, gold? Protect his family he brought with him? He offers large imsight on the movements, tactics, and the whose who of the hills. A good fighter and scout at that.
>>
>>22640105
>>22640040
Wow. I was about to go against this, but yeah. The rulebook says that you CAN have Islands in the Mountains of Moon.
Sure. Okay.
>>
>>22640121
As soon as you've finished investing the resources.

>Defence: 8 spare
Castle(Know as Mountain Hall to the smallfolk) =40

>Influence
Heir (Name?) = 20


>Land = 2 spare? (no concensus)
Domain 1 = 9
Mountains -9
(Castle here?)
Domain 2 =6
Plains -5
Grasslands -1
Domain 3 =6
Plains -5
Grassland -1

>Power = 0 spare
Elite Guard -13
Trained Garrison -5
Trained Criminal -4
>>
>>22640168
That's a great idea for a huntsman. But not really an artisan, and I need a solid bonus to keep track of.
>>
I'm definitely against an island. We'd need to have warships to be able to do anything, and those are more expensive than guards.
>>
>>22640177
Have a couple of streams with the land spare?
>>
>>22640168
Also phone posting so sorry for typos
>>
>>22640174
I'm againt an Island. It makes us rather shut-off, and also means we HAVE to rely on expensive navy.
>>
>>22640046

I like the idea that House Dredd is known for superior arms and armor compared to the Mountain Tribes.
>>
>>22640198
>>22640208
For the time being I'm gonna have to agree on this but in the future we're gonna have to open to sea to trade anything, roaming through mountains filled with bandits is probably not gonna be good for any possible trade.
>>
>>22640174
If you choose an Island it'll be one of the Three Sisters, north of the Vale.
>>
>>22640202
>>22640177
Yeah. That's what I'm thinking. Two streams at +1 each.

Question. What's the benefit of more domains? I guess it's just for flavor, I suppose...
>>
>>22640105

I'm kinda digging the idea that no matter how lost you are, you can always just look on the horizon to find home.

Inland mountain with plains for me.
>>
>>22640177
I think with our small army, three domains is a bit much. Get rid of one of the grasslands, use the points to make a road. With 3 spare, I think either make a light woodland so we can get lumber, or get a river or coastline for people who want us to have access to the sea
>>
>>22640223
A Road (properly guarded) is a possible alternative.

>>22640214
You probably shit better steel.
http://www.youtube.com/watch?v=KRKidXDTkzQ
>>
>>22640177
probably name the heir Regter Dreed

also against the island

>>22640197
And what sort of solid bonus are you talking about?
>>
>>22640237
>>22640223
I think we should be coastal.

Island means we HAVE to rely on navy, even early on. That's expensive and dangerous.

Inlans means we have barely and sea-trade capabilities, except maybe a far-off sea port.


Being coastal, however leaves us the flexibility to go naval, but we don't have to right away.
>>
>>22640249
>And what sort of solid bonus are you talking about?

Artisans either provide a base bonus of +1 to House Fortune, Cover, or "upgrade weapons to castle-forged steel" (aka, second only to Valyrian.)
>>
>>22640234
More income from taxes around the homesteads (provided by the grasslands) but possibly not worth having so much land to cover.

>>22640241
Is this supported?
>>
>>22640249
This. >>22640261 Just something fairly simplistic and tangible.
>>
>>22640260
>Inlans means we have barely and sea-trade capabilities, except maybe a far-off sea port.

What's wrong with that?

If we REALLY want a Coastal province we could always work towards one, rather than have one awarded to us right off the bat. It's yet another goal we can strive for.

Besides this guy isn't Karban, he's not a merchant prince; a port isn't exactly high on his list of things to get.
>>
>>22640271
Fewer domains and better sounds good for me. I vote on that
>>
>>22640241
Thats reasonable thinking

>>22640261
So probably we are going with the upgraded steel, right?
>>
>>22640287
Alright, alright. As long as we don't go Island and keep our mountain, I'll give in...

I'm fine with basically what this anon said
>>22640241
Let's go with a forest first, instead of a port then. (since we're not coastal anyway.)
>>
>>22640237
>>22640260

If you cut it down to 2 Domains (1 mountain and 1 plains) you could have both, and add a coast to the plains domain. You could even throw in a road if you like with the points left over.
>>
>>22640310
>>22640301
So what do we want to spend our last 3 land points on? Being coastal, having a river, or having woodlands?
>>
>>22640327
Woodlands all the way
>>
>>22640318
>Let's go with a forest first, instead of a port then. (since we're not coastal anyway.)
Hurrdurr... forest instead of port doesn't make sense.

I'd be fine with either forest or river by now...
>>
And guys, cheer up, we have a bitching castle.
>>
>Defence: 8 spare
Castle (Justice Keep?) = 40
(Know as Mountain Hall to the smallfolk)

>Influence
Heir = 20


>Land = 0 spare
Domain 1 = 14
Mountains -9
(Castle)
Road -5
Domain 2 =9
Plains -5
Grasslands -1
Light Wood -3


>Power = 0 spare (Is this agreed upon???)
Elite Guard -13
Trained Garrison -5
Trained Criminal -4
>>
>>22640371

Justice Keep seems a little... Eh. Mountain Hall as the universal name might fit better.

Other then that, everything else is fantastic.
>>
>>22640371
Elite Guard = 20 men and horses
Trained Garrison = 100 men
Trained Criminal = 100 men
>>
>>22640371
Seems reasonalbe
>>
>>22640371
This sounds pretty good to me.
>>
So now we've mostly worked out the house (main issue is just working out what extra feature we could get in our lands) we should move on to our character. First, do we want to be the house heir, or an older retainer/knight/whatever? Main issue is that younger characters get less starting XP, but get more destiny points to spend on benefits and as plot armour.
>>
>>22640383
So just Dredd castle after the House as its official name on the maps?
>>
Hey, can I sneak in on this shit? I got all the books and everything.
>>
I just fond this thread and I want to help. We are going for a hand in the coat of arms right? What colors are we looking for?
>>
>>22640410
Young sounds good, we can forge a legend since the beggining.
>>
>>22640386
I thought guards fought on foot?
>>
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>>22640410
Good idea, let's get you guys rolling on that character.

Everything will be random, so hold on to your butts. A 3d6 roll for your age, first come first served as usual.
>>
>>22640410
Be the heir, bro. You play SIFRP to do a goddamn bildungsroman. Bade fond farewell to our callow youth and embrace manhood, and all its attendant honors and duties!
>>
>>22640424
Everyone is welcome
>>
Rolled 6, 2, 1 = 9

>>22640451
Let's get this mother effer up on track.
>>
>>22640414
>>22640383
I kinda think the name, "High Castle," is great. Simple and subtle.
>>
Rolled 2, 1, 5 = 8

>>22640451

No whammies no whammies...
>>
>>22640462
Minas Tirith. Roflskates
>>
>>22640424
Sure, we just about finished the

>>22640447
Household guards yes, that would be your garrison. Your Elite Guard are mounted. They're badass, but there's about 20 of them. Hence my hesitation.
>>
>>22640476
B-but we are the law...
>>
>>22640476
Can we call Judges to every member of our elite guard and give them the authority to punish criminals?
>>
>>22640461
Adult!

A man grown, you remember the War of the Usurper with clarity (you may have even participated), and the years under Mad King Aerys before that. You are anywhere between 18-30.

Now a 2d6 roll to establish your max status! (Limited to a maximum of 4 by House Dredd)
>>
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How about using the symbol of helm for our coat of arms?
>>
>>22640469
Adult. We can still be the heir, like if we're in our early 20s.
I think a bunch of people wanted to start as Young Adult, but this isn't too bad.
>>
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>>22640514

Or Torm?
>>
Rolled 6, 4 = 10

>>22640513
>>
Rolled 1, 5 = 6

>>22640513

Also, for a motto, I happen to like 'Justice Alone Triumphs.'
>>
>>22640514
Bitchslap position? I approve.
>>
>>22640493
Not you personally, no. And Josephus Dredd seems a little too soft-hearted to implement that any time soon.
>>
>>22640525
>>22640526
Either of these would come out to 4. Since that's the lord's status, we're probably the heir, or a firstborn daughter
>>
>>22640525
Max Satus is 5 (limited to 4 by House Dredds minor position). You can later buy status if you're looking to become a high-ranking Household member.

Now, choose a role (Expert/Rouge/Fighter/Schemer/Leader or a cross-mix). Then I'll five 2d6 rolls (first come first served).
>>
>>22640539
Hey, brother Verily, what page are we on in the book? So's I can follow along.
>>
>>22640545
You can be IF you buy your status up with experience later on.
>>
>>22640564
I think either fighter or leader. I want some action.
>>
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>>22640545
>daughter
"Say it again, bitch!"
>>
>>22640565
Page 59-63, depending on the edition.
>>
>>22640564
Humm... Let's go for schemer. Or fighter/schemer. Someone wry.

And female! I have an urge to play a chick version of Theon Greyjoy.
>>
>>22640580
>>22640564
In any case I'll take any and all 2d6 rolls now.
>>
>>22640590
Remember that chicks are highly fucked in this setting there's male dominance.
>>
Rolled 6, 1 = 7

>>22640595

Sing it out! Let the whole world know!
>>
Rolled 5, 3 = 8

>>22640595

>>22640590
So going around making captains' sons suck your dick?
>>
Rolled 3, 6 = 9

>>22640595
>>
This looks astonishing OP. You've got my respect. Now I need to figure out how the fuck rolls work.
>>
>>22640424
I snuck in and the most I know of GoT comes from watching 5 minutes of the show and internet inside jokes...
>>
>>22640609

Munch my muff, actually. At knife-point.
>>
Rolled 2, 3 = 5

>>22640595
>any and all 2d6 rolls
Once more before I leave for good, then.
>>
>>22640604
Have some courage, son. Adventure's where it's at!
>>
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As an Adult, we get 210XP for abilities, and 80XP for specialties.
It costs 10XP to get an ability up to 3, and 30 more for every level after that.
Each specialty bonus costs 10XP (so we have 8 points to put in specialties)
40 of our points are gong to getting status 4, so that leaves 170.
>>
We should play as a male schemer, taking the cohort benifit to have a swanky female bodyguard with broken combat stats. We'll be unbeatable!
>>
>>22640639
I think that would restrict us a whole lot. Like for example getting land and shit that's gonna be a pain if we're female.
>>
>>22640651
>that's gonna be a pain if we're female.

It's funny because the only way we'll get land and shit is if we give up our maidenhead for it.
>>
File: 1358443810665.png-(586 KB, 631x2404, SoIaF RP Benefits.png)
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>>22640643
Also, we have 4 Destiny points. They can be spent on benefits, or saved to use as plot armour.
Drawbacks give you 1 destiny point, plus you have to take one free drawback as an adult.
>>
>>22640643
I think that Fighting at 3, or even 4, is absolutely mandatory.
>>
File: 1358443850952.png-(84 KB, 316x803, SoIaF RP Drawbacks.png)
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>>22640675
Drawbacks
>>
>>22640643
If you have a page on the Benefits and Drawbacks that'd be AWESOME.
>>
>>22640675

Since this is the Vale, I'd recommend focusing on Social Qualities (also martial will be unnecessary if we have a bodyguard.)
>>
>>22640643
>>22640675
>>22640683
I'd like to go with a knowledge / builder / manager type of guy.

Although if people find that boring, then I'd like to go for an intrigue guy if possible.
>>
>>22640683
>Drawbacks
We will take Maimed. No arguments.
>>
>>22640722

This isn't Dredd.

Personally I'd take Nemesis; odds are there's a Mountain Tribe that'd REALLY like to get their hands on us.

Also since this is the Vale it'd make sense if we have another noble that has some long-standing hatred of us.
>>
>>22640722
What did we lose?

Also, it's just good sense. Even if we're surrounded by more competent fighters, it never hurts to be able to defend ourselves.
>>
>>22640683
>>22640722
If people want to continue with the Dredd theme, I'd pick maimed, honor-bound, supreme arrogance or threatening as a flaw.
>>
>>22640749

I'd take Threatening considering it'd become a corny gag if the heir of a guy that lost his left arm *also* lost a limb.
>>
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>>22640607
>Background
>Great Deed
You achieved some great deed. Either a feat of arms in a tournament, killing a great boar, or perhaps saving the life of your lord. For example, you could have been the one at Seaguard that made sure he didn't lose more than an arm and dragged him to safety.

>>22640609
>Goal
>Security
You seek steadiness, safety and would be content with peace if it left you resting easy.

>>22640612
>Motivation
>Peace
You simply want the unsteadiness of your lands put to an end. Your warring with the Mountain Bandit raids, feuding lords and quarrels between would-be kings has come to make you realise that you would be content to live out the rest of your days in peace.

Two more 2d6 rolls please.
>>
Awareness is really important. It affects both combat and intrigue defence. You'd want it at 4 or 5.
If you're a schemer, apart from the obvious Persuasion and Deception, Cunning helps your intrigue defence, and Will increases your composure.
>>
>>22640722
Whoops. Then I have no idea. I must really be too exhausted right now. Bye all.
>>
>>22640675
>>22640683
Thank you SO MUCH. Sure as hell didn't want to copy it out. :D
>>
>>22640710
You DON'T have a bodyguard. You are (at best) the heir, not the Lord.
>>
Rolled 1, 3 = 4

>>22640776
Aye aye
>>
>>22640790
Why can't we have a bodyguard? The Cohort benefit will give us that.
>>
There seems to be an awful lot of misconception here about who we are. Did people want to change the Elite Guard/Criminals to a more regular fighting force?

As it is you likely won't benefit that much from them.
>>
It doesn't work for us, but I like haunted. You get an awareness penalty, but each specialty die in Memory gives you a +1 fighting bonus in the first round of combat, as you get 'nam flashbacks and go crazy.

If we wanted to have a bodyguard, we'd have to take Cadre or Cohort
>>
>>22640811
I don't think it's the case that we'd just have to defend ourselves against any and all comers, but we certainly won't have a dedicated, full-time Sandor Clegane looming over our shoulder.
>>
>>22640776
If we're not the heir, it would at least make sense for us to be the lord's bodyguard or at least a close knight to him, if we really saved his ass back then.
Imagine us being a young squire that jumped to his rescue after his arm got torn off. After the battle he asked of us our name and invited us to court.
>>
>>22640616
Thanks mate, it should be in the email field.
>>
>>22640828
I'd personally like to tone it down a bit from that.
We should instead have maybe a small group of archers for castle defense and some platoons of regular-or-above footmen. That way we also have a bit of a police force at hand.
>>
>>22640811
If you choose Cohort then yeah, but they're not part of the Elite Guard that serves Lord Dredd. The 10 trained men would be loyal to you, and separate from House units for the most part.
>>
Oh, and while abilities are usually at 2, you can reduce an ability to 1 to get 50 bonus XP.
>>
Just one more 2d6 to see what your vice is.
>>
Rolled 5, 3 = 8

>>22640860
>>
Rolled 4, 4 = 8

>>22640860
sir yas sir
>>
(All I'm going to say is that I've tried building a character with Marksmanship 7 and the Triple Shot benefit. With some great equipment and positioning, they're just about unbeatable. They can one-shot most characters. They can one-shot army units in Warfare. Even though they may be highly focused at the cost of skill elsewhere, it's the perfect thing for a bodyguard.)
>>
>>22640865
>Licentious
Oh boy here we go
>>
>>22640829
>>22640776

The haunted drawback does work very well with his goal and motivations, depending on what causes him to become haunted (I'll leave that to you).
>>
>>22640887
The inability to have saved his lord when he was struck down, causing the lost arm? Also the fear of letting that happen again to people he means to protect.
>>
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>>22640794
>Virtue
>Courageous
Though all you really want is to spend the rest of your years in peace and never lift that damn axe/blade/mace of yours again, you have never shirked from life-threatening situations when it was demanded of you. Unflinching in the face of mortal danger you stand when others would flee. After all, is not death another sort of peace?

>>22640865
>Vice
>Licentious
Fucking knew it
Peace is what you seek. And with peace comes pretty little maidens with their pretty little eyes and their not-so-little bosoms. The Seven have lost count of the women you have bedded, though you're fairly certain you can't be too far above 20. You have a weakness for the girls, it's true, and don't show a tendency to stick around with one or the other too long.
>>
>>22640946
Ten bucks the end of this character is stabbed in the face by a bitch while we sleep. I can almost see it coming.
>>
>>22640946
>>22640776

I've sort of been assuming a Fighter type with these descriptions. Is that right?
>>
>>22640973
Pretty much, yes. Or at least that's my vote.
>>
Rolled 4, 5 = 9

>>22640973
A straight fighter, or perhaps more a war-leader? I wouldn't care for a 'pure' sword-slinger myself; there's got to be something social and lordly about him.
(yes, I give way, let's have it be him.)
>>
>>22640987
Persuasion to get the bitches.
>>
>>22640973
Agility 3 (10)
Awareness 4 (40)
Endurance 3 (10)
Fighting 4 (40)
Status 4 (40)
Marksmanship 3 (10)
Persuasion 3 (10)
Will 3 (10)

Then we've got another 40 points, so either four more at level 3, or increase one ability and get one more at level 3
>>
>>22640980
>>22640987

So a Leader-Fighter or perhaps just a Fighter (can work that out later). Either way, you can choose any 3 benefits and must choose one drawback from these lists.
>>22640675
>>22640683


I'm assuming you'll want to choose the Heir benefit? Are were you going for a bodyguard type deal?
>>
>>22641039
You can also knock down a skill (such as Healing) to 1 to gain experience.
Also, you need to be Language 3 to read.
>>
Rolled 2, 1 = 3

>>22641039
We should take Warfare at 3, and also on the advice of
>>22641059
we should take Language at 3 so we's literate.
>>
>>22641069
So that leaves another 10 points, assuming we get Athletics.
Animal Handling, Stealth, and Survival are all useful skills, and Cunning or Deception would help us if we get into intrigues (which includes things like being interrogated, by the way)
>>
>>22641039
Language 3 to read
Bump up to FIghting 5. I'm feeling lucky.
>>22641043
Heir Benefit for sure.

I vote for the Heirloom benefit, to get a Valyrian weapon, or maybe the Cohort one. Get a super-friend. Or super girl-friend.
>>
>>22641080
I think the cohort sounds good. And female. And archer like the guy that said above they were broke.

A broken fighter, and hot bitch. Both good to our character.
>>
Rolled 5, 1 = 6

>>22641079
Cunning. I say Cunning. I'll let others choose the Benefits.
>>
>>22641080
Oh, hells yes. Let's have our Cohort be our girl. Our common-law girl, that we'll have to cast aside one day to marry a proper lady.
>>
Btw we're in page 4 guys, I'm trying to keep track so the thread doesn't die on us.
>>
>>22641080
Heir + Cohort leaves us with 1 destiny point. You can only start with 3 benefits, so we could get another one.
We need to pick our drawbacks too, both the mandatory one, and others to give us more destiny points
>>
Mind if i join in?
>>
>>22641210
Not at all gentleman.
>>
>>22641193
Well, when there comes a new one, someone just post a link and we'll all migrate, I s'pose.

>>22641204
I oppose extra drawbacks; let's just take the one mandatory.
>>
>>22641105
>>22641080
>>22641039
Athletics 3 (10)
Agility 3 (10)
Awareness 4 (40)
Endurance 3 (10)
Fighting 4 (40)
Status 4 (40)
Marksmanship 3 (10)
Persuasion 3 (10)
Will 3 (10)
Language 3 (10)
Cunning 3 (10)
Warfare 3(10)

Everything else is at 2. Acceptable?
>>
>>22641204
Didn't we agree with the haunted drawback?
>>
>>22641226
I'm satisfied with this.
>>
Also there's our 80 points for specialties
Agility 3
Athletics 3
Awareness 4
Cunning 3
Endurance 3
Fighting 4
Language 3
Status 4
Marksmanship 3
Persuasion 3
Warfare 3
Will 3
>>
>>22641226
Seems okay to me.
>>
>>22641193
Thread archived over here. I'll have to continue this another time. Because I have work in 6 hours and I haven't slept. This is sound fun, but I don't have the energy in me to roll another character right now (as required of Cohort) but I'll get back to you guys later. Night.
>>
>>22641259
Okay, see ya around :)
>>
>>22641226
>>22641253
I can well dig both of these, excellent sheet.
>>
>>22641259
Meet back in, like, 20 hours, I suppose.
>>
>>22641230
If we take that, we should definitely put some of our specialty points into memory, so we get combat bonuses from flashbacks

>>22641272
They're the same sheet pretty much.

>>22641259
I'd be happy to help with making the qtgf, but we need to figure out our specialties first
>>
>>22641287
Yeah, I know, but you alphabetized it. I dunno, I'm just feeling mad enthused.
>>
I just realized we just rolled and rolled chars but I still had a great time.
>>
>>22641151

Except the implications of being licentious means we won't be with one girl for very long, so having a constant female cohort companion isn't exactly in our best interests unless we have zero interest in boning her.
>>
>>22641204
As an adult, we start with 4 destiny points.
We can invest up to 3 of them at the start.
As a side note, I can't find out some of the rules on Destiny points. Our maximum benefits at character creation is 3. Does that mean it's always 3? Or can we invest as many as we want later? Could we invest in another, right away? We can pull out our investment (we can re-invest destiny points after every story objective) but can we put all of our destiny points into benefits? It doesn't really matter that much... But still.

We need a mandatory drawback. I vote for Lascivious. We must always attempt to seduce during the first round of seduction, with -2D to charm.
That fits flavor-wise, but it might not be the best crunch-wise.
>>
>>22641323
>>22641323
It'd be like Renly and Brienne!
>>
What about Honor-bound? Doesn't seem that bad since we're with the I am the law theme.
>>
We should take +2B at least in our main weapon (Long Blades most likely)
+1B in Seduce, and +1B in Charm, so we're a lady's man
Possibly +1B in Command in case we go to war
>>
>>22641328
Yes, we can get more benefits later, but we'll have to actually get them in game as well. So if we invested the destiny point right away, we'd have to spend the start of the quest going after actually getting it.
>>
>>22641361

Haunted works better since we've seen some shit, especially as an archer (is that what we're going with?) who participated in the War of the Usurper AND Greyjoy's Rebellion.
>>
>>22641410
The archer is gonna be the hot companion, as long as I know.
>>
>>22641259

Since we have the sheets available right now, should we work on the girl while the DM is away?
>>
>>22641368
Ride can also be useful
We might also get some points in other weapons. Maybe the bow, maybe into spears (so we can joust)
Again, if we do go with haunted, at least +1B in Memory, possibly more
>>
>>22641418

Except >>22641226 puts 3 points into Marksman when we can use those points to bump our Fighting up to a ridiculous 5.
>>
>>22641428

Spears are so Dorne, this is the Vale.
>>
>>22641426
Yeah, once we've worked out our specialties. She should be Adult or Young Adult.

>>22641443
To bump it to 5, you'd have to lose two other skills as well, apart from Marksmanship.
Maybe change it to animal handling so we can ride better?
>>
>>22641443
So we where going archer with the main guy? Shit I thought it was hot archer companion. I lived a lie all this time.
>>
>>22641469
I just added that in so we can go hunting if we felt like it. It's just 10 points, we can put it in some other ability if we really want our character to have no idea about archery.
>>
>>22641467

Young adult could work.

I'd switch it to Memory for what the other anons are saying.

Maybe 1 Memory/2 Animal or 2 Memory/1 Animal.
>>
>>22641487

Now that you put it that way, some marksmanship would work considering we probably hunted for our food before our elevation via Dredd.
>>
Agility 3
Animal Handling 2 +1B Ride
Athletics 3
Awareness 4
Cunning 3 +2B Memory
Endurance 3
Fighting 4 +2B Long Blades
Language 3
Status 4
Marksmanship 3
Persuasion 3 +1B Charm +1B Seduce
Warfare 3 +1B Command
Will 3

1/1 Destiny Point
Heir, Cohort
Haunted
>>
>>22641522
Okay now that sounds smart.
>>
>>22641522
Oh, and also
Combat Defence 10
Intrigue Defence 11
Health 9/9
Composure 9/9
>>
>>22641522
Just my personal opinion on how cool it is (plus Blunt Fighter is the tits), can we do maces instead of longswords?
>>
>>22641323
Hey look. We're Rance!
>>22641287
For the qt 3.14 archer woman, she needs to be an adult. Marksmanship 7. Bows specialty at 5D or 6D. Strength specialty at 1D or 2D. Agility should be 4 with Quickness at 1D. Maybe 2D. Take the Double Shot and Triple Shot benefits. Maybe invest another benefit in Weapon Mastery (bow of choice.)

Aim to get a Dragonbone bow. The corebook gives no guidelines on how to attain this or how much it costs. At the very least, the bow can start as castle-forged.

Bam! Now we have an Archer woman with a few abilities to spare. She doesn't need to read. She doesn't need a ton of health. She stands one hundred yards away and pelts her foes.

With Seven test dice, loadsa specialty dice, she's awesome. She will hit target numbs of around 25-34. A character's typical Combat Defense, what you're trying to roll for, is 5-8. Your degrees of success multiply your damage. Short story is, she's doing 28 damage with each hit. Easily. 36 with some nice character building.

When a person gets hit with something devastating, like our qtpie girl, they can take a wound to absorb all damage. This gives a -1D penalty. But a person can only have wounds equal to their Endurance. For most people, this is 2-3.

With Triple shot, each one at -2D (but that doesn't matter because of her hella' dice) she can instantly drop someone.

In Warfare, with army units moving around, a solo fighter like her CAN attack an army unit, but it gets +20 to it's defense.

A typical army unit has defense 4-6. So this goes up to 24-26. She can reach this easily, with multiple degrees of success.

If she does damage that's twice the unit's health, it's destroyed. Instantly. Not disorganized. No routing. Destroyed.

She's amazing in a fight, amazing in close-quarters (no close-range penalties or attacks of opportunities for bows) and she's an amazing hero unit on the battlefield.

COOL.
>>
>>22641563
You can only get marksmaship 7 with Blood of Heros though
>>
>>22641563
Now we need to find art of a hot lady and we're ready to qtpie.
>>
File: 1358448139757.gif-(1.66 MB, 368x312, Camel.gif)
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>>22641563

>it's destroyed. Instantly. Not disorganized. No routing. Destroyed.
>In ASOIF setting.
>>
>>22641608
Nope. Max ability for Adult is 7.

To get 8 or above, you need Blood of Heroes.
>>
>>22641323
Actually, maybe our lady Cohort is our cousin, or something. Forbidden love ahoy!
>>
>>22641204
Attractive. So good for a benifit, reroll All Ones on a persuasion roll. I have won fantastically thanks to this in my game
>>
>>22641622
That means in a battle sense. I think a battle round is like 10 close combat rounds, so that would be 30 arrows, most of which kill someone.
It's not that the unit is actually destoyed, it's that after 30% of the unit is killed by one person, they're not going back into the battle.
>>
Anyway, with our soldiers here's what I'm thinking

Elite Guard
Athletics 3 Endurance 5 Fighting 5
Discipline -6
Armour 6 Damage 4 Defence 4 HP 15/15
(could move points from fighting or endurance to athletics, increasing defence and damage)

Trained Garrison
Awareness 3 Endurance 3 Fighting 3
Discipline 3/9
Armour 3 Damage 3 Defence 5 HP 9/9

Trained Criminal
Stealth 4 Fighting 3
Discipline 12
Armour 1 Damage 3 Defence 6 HP 6/6
(could move points from stealth to endurance or fighting)
>>
>>22641563

her arrows will pierce the heavens!

So. Do we make her a secret Targie bastard?
>>
>>22641677

I'm getting bloodraven feels from this one
>>
>>22641947
We have to give some kind of reason why she's not on our Lech-list.

Capcha: Oofuck Univ.
>>
>>22641999

raised together since infants, see her as a sister?

she's ugly as sin?

she's a huge lesbo even more lecherous than us and so forward and aggresive that we actually see her as competition?

she's actually a trap?
>>
>>22642061

What if she actually is our sister?
>>
>>22641999
Absolute best friend forevers growing up. We dont even see her as a woman, meaning we know she is one, but we dont treat her as one, instead as an equal.
>>
>>22642074

too easy
>>
>>22642074
If she's actually our sister, then she shouldn't be our bodyguard, we should be hers.
I vote raised-together cousin. She's kin, but she's not valuable kin.
>>
>>22642061
Damn, now i see wayne's world. Theyre at a tourney watching noble daughters go by.
"swing"
"sploosh"
"yeah, ill be the male version of sploosh, which i guess is still, sploosh"
so mix of waynes world and pam from archet



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