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/tg/ - Traditional Games


File: 1358169694858.png-(98 KB, 800x800, 01.png)
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".…B…O…L…D…"
You pause to quickly look around, checking that no one's coming down the road.
"M…E…N…A…"
With effort, letters forms into words. Words into sentences. You eventually decipher the flyer, which reads:

Kobold menace in Comienza
Adventurers wanted
200 gold piece reward

There is also a crude picture of an angular, snarling, sharp-toothed head, which looks nothing like any kobold you've ever known.

Admittedly, the only kobold you do know is your friend Lesa. Maybe she would want to know about this.

Just then, you hear the distant tone of a bell tolling the hour. Midday. Today's reading lessons will start soon.

And your stomach reminds you that you haven't filled it since morning.

What shall you decide?
>>
Transform into our humanoid guise as a pretty catboy.

Dragons ARE very catlike, after all.
>>
>>22579656
So uh. Is this the first thread for this quest?

someone was bound to ask so it'd might as well be me
>>
>>22579791
Yes.
>>
>>22579807
Cool. In that case we should get to class.
>>
>>22579807
What are we? A Psuedodragon? A Hatchling? A Familiar?
>>
>>22579656
Take a moment to consider the chain of events that has led you to this situation.
>>
You're not entirely sure what you are. Lesa says you're a "lizard, only with wings" and that's what you are, for lack of something better to call yourself.

You do know that you're not a hatchling anymore -- it's been eight years since you broke out of your egg and five since you've stopped growing.

As for what led you here -- it's an idea you had to help you practice reading. Lesa still won't agree to steal a book for you, so every now and then you check the information boards humans place near roads to read out trade offers, advertisements, obituaries, wanted posters and so on.

You risk getting spotted by someone and hovering in place like this tires you out quickly, but you have yet to have a better idea.

Since there's only one vote for a course of action, I'll give it 15 more minutes or so
>>
>>22579997
Consider how you met Lisa and what she is to you.

Also, head to class since you've apparently nothing better to do.
>>
>>22579997
we should warn lesa
>>
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Warn Lesa, we can always catch class another day.
Are we male or female?
>>
You could say that you owe Lesa your life. Your egg was among a number of others that she stole from a wagon passing through this area. Unfortunately for her, you hatched before she could get around to eating it. Fortunately for you, she decided against eating you instead and raised you until you were large enough to fend for yourself. She also patched your wounds and set your bones every time you got torn up by something looking to make a meal out of you.

You decide to go and warn her.
>>
You find Lesa at her favorite fishing spot by the stream. She's hunched over, sharpened stick in hand, eyes intent on the water. She doesn't notice you, so you land some distance behind her and quietly crawl up to her through the bushes.

"You're a menace, Lesa!" you hiss loudly right behind her. She yelps, jumps up and falls into the stream.

She surfaces a few moments later, flailing loudly and coughing up water.

"Oris bad! Oris bad and mean!" Lesa starts berating you once she gets back to the shore. "A bad, mean, bad, bad meanie!"

You wait till she pauses for breath and tell her about the poster. She instantly forgets about being angry with you.

"What do we do, Oris, what do we dooooo?!" she wails, clutching at the tip of her tail. "Adventurers, Oris! Big, mean people! They come and they stab us with arrows and swords, and then we die. What do we doooooo?!"

She could go on like this for the next half an hour.
>>
>>22580146
we could ask her if we could go somewhere else
>>
>>22580146

Calm her down. Is she alone? Surely there must be a tribe nearby, with a leader. Inform the leader of impending murder-hobos.
>>
I hope we're a pseudodragon, they are my absolute favourite of all monsters in D&D ever. SO FUCKING CUTE

But yeah, presumably there are other kobolds about and we should warn them too.
>>
>>22580146
Yeah, best calm her down. Even if her fears do come true, it's no use worrying overly about it now.
>>
You know of no kobolds in the area other than Lesa. Neither does she. She mentioned being part of a large tribe in the past, but she does not like talking about it and cries a lot afterwards, when she thinks she's alone.

So it's only her. And you.

"We could move away," you say. "Adventurers won't find us if we're not here to be found."

Lesa's eyes go wide with shock.

"No, no, nonononono, noooo!" she shakes her head vigorously. "Moving is bad! Very bad! Unkown places! Where food? Where place to sleep? No safety! Big, mean, scary things you do not know come and eat you! Nooooooo!"

Her voice is becoming louder and increasingly more shrill. You try to get her to calm down, but she pays you no attention -- she sits down on the ground and begins chewing on her own tail, pausing only to keen about how doomed she is.

::LESA:: you finally snap. ::Calm. Down::

She does stop wailing. She even lets go of her tail. But now she is glaring at you.

"Oris bad lizard," she mutters reproachfully. "Oris promised not to use headspeak on Lesa again. Oris bad and mean."

At least she's no longer panicking. And you do have her attention again.

What now?
>>
>>22580625
ask her about hiding places
>>
>>22579656
>Kobold menace in Comienza
>>22580625
>So it's only her. And you.

She must've done some terrible shit to evoke a wanted poster just for herself.

Are we friends with a schizophrenic Kobold master thief?

Anyway, she must live someplace, head there and see what we can possibly do about not getting lynched. If all else fails, start packing. Lesa becomes a bard and we can be the main act of her performance.
>>
>>22580625
Oh we are such a pseudodragon yesssssssss
>>
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You both have plenty of places to hide around the area, but Lesa favors the forest northwest of Comienza, though her main "house" is little more than an old badger den she expanded and furnished somewhat.

However, if it comes to hiding for more than a few days, food will become a concern. Animals in the area have become wary of you two, making hunting them an effort barely worth the reward. Over the last two years you've been forced to steal food from the town stores or the outlying farms increasingly more often. And while you have managed to avoid detection so far, the same cannot be said about Lesa.
>>
>>22581290
Perhaps go into the forest (I presume it is a forest) on the west? We can hunt on the move between our stashes, perhaps show her one or two that she doesn't yet know about as a show of faith (and possibly cause some guilt in her that will have her take us to a couple of hers as well).
Intermittently launch raids on the Mill (and the Ranch if we get a hideout in close enough proximity), hopefully making it look like wild animals rather than kobolds.

Or do we just want to remain in the city (and possibly find work to reinforce our position) like we've done nothing wrong?
>>
>>22581394
I think this is a good idea. Staying in the forest and moving between lairs will help evading notice and we can alternate between 2, possibly even 3 if you count the cow ranch food sources.

Hope this didn't completely die yet.
>>
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>>22581290

I don't think hiding is really going to help us.

And seeing the townsfolk obviously know Lesa (since they have a bounty on her head), I doubt reasoning with them or integrating ourselves in the village will prove successful.

But still, it's best to have here alternate between her various hiding spots for a few weeks and tell her about any of our secret stashes if she runs out of food.
Meanwhile we hang around town, hear what we can find out what the townsfolk are up to. Are they hiring someone, are they taking matters into their own hands to hunt Lesa down?
We're not particularly large so I think we can sustain ourselves with food from the gardens and the occasional stolen meat.
Do the townsfolk know us, or are we a fly on the wall so to speak?
>>
>>22581849
Well, at least we should be ridiculously good at hiding. Pseudodragons have a +20 on hide checks because they have chameleonlike skin. We have Lesa in a bag here if she is a cobold without class levels. We also should be a better fighter because we are pretty tough and have a tail stinger with a sleep poison. I think we could very well supply Lesa with food while she hides out until the adventurers give up...
>>
Lesa is the ONLY KOBOLD in the area
There is a TWO HUNDRED GOLD PIECE REWARD for dealing with the "kobold menace"
Assuming we're rolling with standard D&D economy here, unskilled labor makes a silver piece a day; 200gp is more than the average peasant earns in almost six years

If I presented this situation to my players they'd be working out how to claim the bounty on themselves.
>>
>>22581975
Hmm. I wonder how much can we buy a scroll of Polymorph Any Object (or perhaps Fabricate?) for.
>>
>>22581975

I also can't wrap my head around this.
THus I stick to my original hypthesis that Lysa is in fact a master burglar and stole all kinds of shit from the town stashing it somewhere deep inside the forest.

However, Lesa suffers from MPD (multiple personality disorder), and thus has no idea she's doing these things.
The Lesa we see, is the frightened and slightly depressed personality. The other Lesa is one of the most bad ass rogues we've ever met (winch doesn't say much but still).

So yeah. I think she's crazy.
>>
>>22582021
Scroll itself would be a lot more expensive than the reward, but when the situation happened to us (albeit with a lot more money involved) that was how we dealt with it, too!
>>
>>22582110
I get the impression the townsfolk have gotten worked up over the few sightings they have had of Lesa and believe there are a lot more kobolds lurking in the area, because humans are ignorant fearful things.
>>
>>22582137
>>22582110
>>22581975

Might also be that OP wasn't quite aware how much 200 gold really are in standard DnD. Most adventurers tend to get a pretty skewed look on economy with all the loot they tow into town.
>>
>>22582199
OP is well aware of this and currently working on the next writeup, which is turning out a bit lengthy, so I ask for your patience.
>>
>>22582293
S'fine.

Adventuring rewards do tend to be wildly out of proportion to normal economy anyway, and if they genuinely believe there's a significant tribe of kobolds out there 200gp isn't a ridiculous sum to be split between a small group and cover some expenses and the assumed danger of dealing with them. I was just pointing out that from OUR perspective, 200gp would have us living like little lizard kings. And queens. If we could work out a way to buy stuff. And to get the reward.
>>
>>22582199

But that won't be as interesting.
>>
You consider your options then say:

"You don't want to move away -- fine. You have plenty of hideouts, Lesa. If adventurers do show up, you just keep moving between them. And remember that you have me. I can stay hidden, I can watch, and I can fly faster than any human can run. If these adventurers come, I will warn you."

Lesa does seem somewhat reassured by this. She still mutters to herself worriedly and keeps casting quick glances to the side, but she's nowhere near panicking. You continue to assure her and eventually both of you return to more pressing matters -- finding food.
>>
Two days later, you are attending the reading class. Which is to say, you are hiding in the rafters of an old barn the town's priest converted into a classroom while he teaches a dozen odd farmers' children how to read, by having each come up to the front and read a few sentences from a heavy tome he brings to these lessons. Whenever a child struggles with some word, he writes it out on a blackboard with a piece of chalk, sounds it out and explains its meaning -- thus giving you the opportunity to read it yourself, and practice writing it on the crossbeam with your own piece of chalk.

However, today a boy you recognize as the mayor's messenger interrupts the lesson, approaching the priest and speaking to him in a low voice. While you don't catch all of the message, you do make out the words "kobold hunter." After he leaves, the priest cuts the lesson short and hurries off towards the town hall.
>>
Luckily, this is one of the buildings you know how to enter without being seen -- in this case, it's a broken board under the roof awning at the back of the building, giving you access to the support beams right in the town council meeting room.

The hunter's arrival seems to have gathered quite a crowd, which means you need to take a longer route around, making quick hops between rooftops to avoid being seen. By the time you get inside, the meeting is already under way.

"…with all due respect to your years of experience, Mr. Arque, this is not 'just' one kobold," you recognize the speaker as a meat vendor you and Lesa have targeted quite often. "I've tried everything I could to keep it out. I got a dog -- a vicious thing it was, that'd take your hand off as soon as it looked at you. I let it out into the yard for the night. The next morning -- it's gone without a trace. So I got padlocks for every door and window, put the key around my neck when I slept. Next morning they're all gone too and the key's still right around my neck! So me and the others figure we'll stay up a few nights, keep watch on the places it's most likely to hit. So we lose sleep every night for a week and it never shows up. As if it knew we were waiting!"

There is a murmur of assent from other people gathered in the room. Merchants, most of them -- merchants you all stole from at some point.

"I still say that two hundred gold for a single kobold is insane," the man who says this, you do not recognize. He is dressed in worn out clothes and a dusty travel cloak and stands before the assembled council, idly fiddling with the string of a bow that's almost as tall as he is. "But whatever, it's your money -- and soon mine. Just point me in its general direction and I'll bring you its head by the end of the week."

Upon hearing that the town's trappers suspect the kobold hides out somewhere in the western woods, the man turns around and walks out.

What will you do?
>>
>>22582522
AWWW SHIT SON

We best snoop on them priestly operations and then warn the shit outta our LBFF
>>
>>22582534
Okay, obviously they're also blaming all of OUR fantastic thefts on Lesa, so we've kind of brought this down on her.

Oops.

Mayhap we could reveal ourselves to the townsfolk and take the blame for these crimes - they're much more likely to be forgiving of an ADORABLE PSYCHIC CAT DRAGON than a kobold. That gets Lesa off the hook, at least somewhat.

Argh! Planning is hard.

We have to warn Lesa somehow, but I get the distinct impression she's just going to freak out as soon as she finds out there's a hunter in town and she'll be basically useless.
>>
>>22582634
I think we should fly to Lesa and then get her to a less obvious hideout, preferably in the south eastern woods. If we can do it without her leaving a trace the kobold hunter will waste a few days searching the northern woods. It sounds to me that he knows his buisness, but if he doesn't bring results at the end of the day we have bought ourselves some breating room.

Still, we need to convince Lesa to move somewhere else, i don't think the townpeople will give up on this even if hunter nr. 1 fails.
>>
>>22582634
We can fly can we, lets just fly off in full view of the villagers with something, drop it then run
>>
>>22582689
To add to that, we could even start diversionary raids on the western farms and the mill to make the hunter think the kobold is still in the northwestern woods.
>>
If we are a Pseudodragon, then we may be able to produce animal sounds.
We can throw the hunter off by either distracting him with bear growls while he's actively searching. Or possibly even mimic kobold yelps to lead him on a wild goose chase.
Meanwhile we tell Lesa to head in the opposite direction to the south-eastern woods via the south. She needs something to bind her feet with something so any prints she makes would be hard to read.

Either that or wait till the hunter is asleep and sting him with poison.
>>
>>22582689
Yeah, we're either going to have to move to another area or somehow arrive at a harmonious co-existence solution with the village; the status quo can't be maintained at this point. Moving is probably the easiest; that way we only have to convince one person to do something rather than a whole town.
>>
>>22582732
And what do you hope to get out of that besides being shot down? I mean, our greatest advantage in this is that the hunter doesn't know that we are around. As soon as its clear that we are the cause of the dissapearing stuff we have the bounty on our head and the hunter knows what to look for.
>>
You decide that you aren't quite prepared to sacrifice your anonymity for Lesa's sake yet.

Especially since it will be much more useful in keeping the hunter far away from her.

You start by making it out of Comienza and seeking out Lesa. You find her in her main den, chewing nervously on a bit of dried jerky. Even though you don't bother to stay silent when coming inside, she still startles visibly when you enter.

"A hunter is in town. He's been told to search for you in the western woods," you inform her, then keep talking before she can break down again. "Move south. When darkness falls, cut across the fields and the road and head into the woods to the east. I will try to pull him towards the north."

Then you turn around and walk out before she can start complaining.

You have a plan… you think. You just need to pull it off without earning an arrow in return.

>Current plan is: lead the hunter around chasing nothing, possibly assault him when he sleeps. I'll need three separate rolls of 3d6. Being specific about what to do earns bonuses to the roll. If you have an alternative plan, feel free to suggest it.
>>
Rolled 2, 6, 5 = 13

>>22583214

Going with that for now.
>>
>>22583214
I think we should fake kobold yelps, maybe startle some animals so that he knows somethings wrong. Always try to be undetected, about 60 feet away from him and in the most dense vegetation possible. If he stops reacting to this, mindspeak to him, taunt him. Don't be seen. Always stay ahead. It will be hard, but it is possible.
>>
Rolled 5, 6, 3 = 14

>>22583392
And the roll to that description.
>>
>>22583392
what i forgot to write: If we know of the lair of a dangerous creature (owlbear or something) in the forest we may want to lead the hunter there.
>>
>>22583442

I like the way you think, but it's not likely to happen with that roll. That is to say: if we're aiming low.
>>
>>22583513
we still need a third roll.
>>
Rolled 5, 6, 3 = 14

>>22583526
Fuck it, i'll roll again. Count it as another one for >>22583392
>>22583442
>>
>>22583513
Are we aiming low?
>>
>>22583601
In this particular instance you are aiming high. Writing up the results right now.
>>
>>22583601

We better not be with these rolls.
>>
pseudodragon shenanigans, best quest ever
>>
>13
With Lesa taken care of, you take off and climb high into the air -- high enough to be mistaken for a bird and then you use rising winds to keep yourself aloft while you keep an eye out for the hunter.

You eventually spot him heading out of town along the western road, heading towards the forest. However, once he crosses the bridge, he turns north and begins following the stream. This brings him close enough to the woods that you can dive back among the trees and follow him from a much closer distance while using leaves and branches for cover.

You are now close enough to see that in addition to his bow, the hunter now carries a dagger, a quiver filled with arrows and a large knapsack with a sword strapped to it. He pays close attention to the stream bank and frequently forces his way through the bushes to examine something right on the water's edge.

After one such inspection, he suddenly turns and walks into the forest, keeping an eye to the ground. You can tell he is heading in a direction of one of Lesa's secondary hideouts.

You decide to let him find it.
>>
>14
Racing ahead of the hunter -- staying above the treetops, of course -- you reach the hideout very quickly -- he should not get here for another quarter of an hour.

You set to work, digging up fresh dirt at the entry hole and leaving it scattered around and damaging some branches on the bushes Lesa used to hide the entrance from view -- everything you can think of to make it seem like this hideout has been hurriedly abandoned.

You take care to scratch up and obscure any tracks that you yourself leave. The overall impression -- you think -- is that someone tried to mask their tracks without really succeeding. With time left to spare, you take up residence in a bush a hundred or so northwest of the hideout and wait.

The hunter shows up soon afterwards and has absolutely no trouble finding your handiwork. He examines the scratched up ground. He examines the damaged branches. He stands up -- you can't make out his expression, but he shakes his head slowly and reaches into a pouch hanging from his belt.

He takes out an oblong, dark object, twists it and throws it down the hole. Then he quickly retreats a dozen or so paces, only to turn around and aim his bow at the exit.

There is a quiet "paff" and suddenly black smoke begins pouring out of the hole. The hunter waits patiently, arrow drawn. You decide it's time for stage two.
>>
>>22584279
Dang, this guy is somewhat competent...
>>
>14
You reach out and rustle the bush you're in -- then you press yourself into the ground as an arrow passes overhead, at just about the right height to hit a standing kobold's torso -- or his eye, if he was crouching down.

You retreat and take off beating your wings furiously -- just in time, you remember that you should stay low and you dive into a clump of bushes about two hundred feet from the first one. There, you wait for the hunter to once again come into view and he does so, moving cautiously, another arrow at the ready.

You retreat away from him through the bushes, making as much noise as possible. Thus begins a long and exhausting afternoon.

You get the hunter to waste five more arrows before he realizes that you're just leading him on. From that point on he does not shoot at rustling bushes anymore, but he does pick up the pace, trying to close distance with the "kobold" he is chasing, forcing you to speed up as well, to prevent him from seeing you.

To make matters worse, the terrain becomes less conductive to this game of yours, with the ground growing rockier, reducing the amount of undergrowth, and the broad, leafy trees replaced with tall, branchless pines. Eventually, you are forced to make the kobold "disappear" -- it's that, or be spotted yourself.

The sun will set within the hour. You're tired, hungry, and not entirely sure where you are, but you estimate that you've pulled the hunter a good 10-15 miles into the woods. He is currently out of your sight, but you could probably find him within a few minutes if you cared to.

What now?
>>
>>22584313
lets carefully get back to the edge of town, spy and see whats happening then head of to find lesa
>>
>>22584313
lets see what moves our hunter takes next
>>
>>22584313
We've led him on a merry fucking stroll through the woods, he's ages out of the way of Lesa and we're tired and hungry. He can traipse about around here for as long as he likes; we might gain some altitude, get our bearings and fly on back to the town. If we grab some food from one of our stashes on the way or raid a food source on the western/northwestern side of town, we'll reinforce the impression that the kobold is still chillin' in the west woods. Then we can bounce on back to Lesa and find out how she's doing.
>>
>>22584313
I think we should go organize something to eat first. Away from the hunter. We don't want to make a mistake here.
>>
>>22584391
I think i'll second this.
>>
You decide that even tired as you are, you should get back to Comienza and try to find Lesa. After letting your wings rest for a few minutes, you take off with a grunt -- then, on a whim you decide to check what the hunter is up to before you leave him here.

You find him as he is using the last of the daylight to set up camp. He managed to find a small niche hidden under an overhanging rock outcropping and is currently moving around the perimeter, setting up some sort of contraption involving sticks and a lot of string. You can't quite make out what he's doing, but every now and then you hear a muffled jingle.

Investigate further, or continue back to town?
>>
>>22584590
lets get back to town
>>
>>22584590
Sticks and string? Sounds like a trap. If we don't attack him here there is no need to involve ourselves further. Back to town.
>>
>>22584590
Hungry, so find something to eat
>>
Rolled 2

You leave the hunter to his own devices and set off for town.

You fly slowly, your muscles protesting against further exertion. It's completely dark by the time you reach the edge of the woods, guided by the town's lights. By then your stomach is twisting itself into an angry knot and you recall that most of your nearby stashes are completely empty.

However, you spot the light of a lantern moving towards the old mill. Knowing what this means, you turn and head there as well.

You fly in through one of the many holes in the roof and take up position in your usual hiding spot. Soon enough, the door opens and two humans walk in. The man carries the lantern and a bundled up blanket, while the woman a covered basket. You catch a whiff of smoked ham and your stomach gives another pained gurgle.

They set down the things they are carrying and immediately begin embracing and touching faces. You note that they're both young, which means that they probably won't start with the food, but also that there's a lower chance that a third human will show up and start hitting the other two with a stick -- when that happens, everyone completely forgets about the food.

Sure enough, the woman lays out the blanket on a pile of old sacks and begins pushing the man towards it, while he looks somewhat wistfully towards the basket.

"But what if the kobolds sneaks in while we're busy and steals it?" he whines.
"Haven't you heard? Some big-shot hunter chasing after it through the woods. If it knows any better, it's probably pissing itself from fear in some dank hole in the ground," she replies and pushes him onto the blanket.

>Roll 3d6 once. 1 = aim low, 2 = aim high
>>
>>22585087
>kobolds
*kobold

Getting tired. Couple more updates, then I'm done for the night.
>>
Rolled 5, 4, 6 = 15

>>22585087
>>
>>22585132
I think this is bad.
>>
>>22585154
If he'd rolled a 1 here it would be.
>>22585087
>>
Pervodragon
>>
>15
The humans proceed to tear clothing off of one another and soon enough, they're too busy to notice anything less than the mill burning down around them.

You slip out of your hiding place and, mindful to always keep something between you and the lantern, approach the basket.

It's placed rather fortuitously -- in direct light, but below the lamp itself, which should prevent you from casting an oversized shadow. You move to put it between you and the couple and poke your head inside.

Your nose encounters ham. It is all you can do to stop yourself from devouring it right there and then.

You give the couple a quick look, but judging by the sounds, they're nowhere near done. You brace yourself against the basket and sink your teeth into the meat. With a grunt, you begin pulling it out of the basket.

Over on the other side of the room, the voices finally start picking up. You need to hurry -- but with the ham now precariously balanced on the edge of the basket, there's any number of things that can go wrong.

Fortunately, this is not the first time you've done this. Disregarding the slight tremors of the floor caused by the couple's activities, you let the ham tip towards you, at the same time falling down to all fours and slipping your head under the looming mass. The ham weighs down on your neck, but you simply arc your head back, sending the meat sliding across your back, between your flattened wings and -- as you sit -- down to the floor.

The couple's voices start rising to a crescendo. Disregarding stealth, you place your forelegs against the ham and begin pushing it across the floor. You shove it outside through a hole in the wall just as they both finish in a loud, satisfied, drawn out "Ahhhh!"

Then you eat something like a third of it, barely pausing for breath.
>>
>>22585685
we should bring the rest to lesa
>>
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>>22585630
think we are a pseudo dragon out of game. funny if we learn enough we maybe could start posting on a trader board. (carefully)

If we were really bold we could pretend to be the familiar of a powerful wizard. ( an idea but not a very good one i think)
>>
>>22585757
Become wizard, make money, get robes and pointy hat for Lesa, travel about as revers wizard/familiar teamup.
>>
>>22585807
That sounds incredibly awesome. But i think we have more important problems now. I really dig that the problems in this quest are rather low scale, and our resources are limited. It's... different.
>>
You rest for a bit, letting your stomach settle. You get to listen in on an argument over what happened to the ham. You don't realize that you've started falling asleep until you're startled awake by the sound of a slamming door.

Even with as much as you've eaten, there's still too much meat for you to carry any reasonable distance. You tear off a chunk that's light enough to fly with -- a fox, or some rats will most likely find the rest before morning -- and you set off in search of Lesa.

You find her in the first hideout you visit -- shivering, since she forgot her blankets when fleeing the home den. You shove the ham at her, then sprawl yourself across her lap and close your eyes.

She starts poking at you, wanting to know what happened and where the hunter is. You mutter a few words and evidently they're enough, because this is your last recollection from that night.
>>
And this is it for tonight, folks, as I need to hit the sack myself. Feel free to use the thread to discuss plans for dealing with the hunter or convincing Lesa to leave. If it survives until then, I'll try pick things up tomorrow, if not it'll take a bit longer, cause I'll need to drawfag an image for the new thread.

Also, let me know what you think about the quest -- I got the impression that people like it, but if there's any pacing or tl;dr problems, please let me know.

And if someone could archive it, I'll love you forever.
>>
File: 1358201730011.jpg-(953 KB, 2397x3396, Green_Dragon.jpg)
953 KB
>>22586087

i do like this quest and find it interesting.
>>
>>22586087
I really like it. As i said before, i especially like the perspective. The MC isn't powerful at all and has to deal with mundane monster problems. Your writing style is nice too.
>>
Archived: http://suptg.thisisnotatrueending.com/archive/22579656/



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