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/tg/ - Traditional Games


File: 1355697348638.jpg-(28 KB, 644x369, underdark.jpg)
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Welcome to this sort of unique set of Civ game set in...the Underdark. In the Underdark there are many dangers, monsters, evil races, and the environment itself is out to kill anything alone.

But what will you guys lead into the power and domination of the underdark, and eventually, the ruling of the surface.

Drow: The Dark elves, masters of magic. Fighting. And Fighting. Neutral Population
Major Advantages to: Magic and Army Power
Major Disadvantage to: Diplomacy, Chance of in fighting.

Illithids: Squid men with a hive mind. They think they're the lords of the universe. Or should be. Neutral Population
Advantages: Minor Magic. Natural Control. Hive Mind
Disadvantages: Nearly impossible Diplomacy

Myconid: Fungus men. Basically they're mushroom men. Neutral Population
Advantages: Wide range of natural spores.
Disadvantages: Physically Weak.

Beholders: Flying heads of tentacle eyes. These eyes can produce magical effects and have natural floating.
Advantages: Natural Magics. Natural Flight
Disadvantages: Low population

Or write in and I shall write something up.
>>
>>22074509
Drow.
>>
Rolled 2, 2, 8 = 12

>>22074509
Voting Illithids
>>
Myconids...

do you even mushroom men?
>>
>>22074548
We already have a drow underdark civ thread with angrydorf.

http://suptg.thisisnotatrueending.com/archive.html?tags=angrydorf

Although he bailed after a failed thread start like a pussy but eh.
>>
>>22074565
Yeah. I know. But I was just clarifying for dumb people.
>>
Illithids
>>
>>22074509


Myconid!
>>
I vote Derro.

Or dark creepers.

Failing that, drows.
>>
>>22074597
No I mean that was my vote. I am voting for mushroom men.
>>
Illithids
>>
Wait wait wait, the dark Dwarves.
>>
>>22074632
do iiiiiit you know you want to be squid face master race!
>>
>>22074622
Sweet.
2 Myconid
1 Drow
1 Derro
2 Illithids
>>
File: 1355697878714.jpg-(252 KB, 1246x1636, Underdark.jpg)
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Anatomically incorrect drows.
They're the best.
>>
>>22074651
Duergar! YES! I cancel my earlier vote for Illithids for this instead.
>>
Oh well, might as well try the Illithids atelast they aren't going to be too hard on OP's creativity.
>>
>>22074655
I'm voting drow
>>
File: 1355698044477.jpg-(156 KB, 640x437, Duergar_-_Eva_Widermann.jpg)
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Up in this mother
>>
>>22074655
I'm going to vote Illithids. Drow are boring.
>>
>>22074655
Fffff
OK! So far...
2 Duergar
2 Illithids
2 Myconids
2 Drow
1 Derro

Surprise there are no beholders...
>>
File: 1355698077380.jpg-(97 KB, 400x592, derro.jpg)
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Look how mad awesome they look. Don't you guys want to play derros ?
>>
>>22074735

I am changing my vote from Myconids to Duergar.
>>
>>22074728
>Drow are boring.
Only if we stick to the stereotype, but we can stray. With Illithids, we can't do anything but dominate people and eat their brains.
>>
>>22074735
I'll WAIT TILL 5
So far...
4 Duergar
3 Illithids
3 Drow
1 Myconids
1 Derro
>>
Duergar! We can be the engineers that the Underdark's never had before.
>>
>>22074762
With that we have 3 for Illithids and 3 for Duergar.
>>
Rolled 98

>>22074783
Drow.
>>
>>22074738
I played a Derro once. It was awesome. It was 3.5 I think, and they had that mechanic where they are literally insane. I died pretty quick, sadly.
>>
File: 1355698466281.jpg-(65 KB, 576x477, apo1.jpg)
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>>22074786
But we'd have to be small and stocky and workaholics...
>>
I lost count of all the different votes, but I want to confirm mine for the dwaves.
>>
File: 1355698557428.jpg-(29 KB, 300x300, 61acTZ9YkcL._SL500_AA300_.jpg)
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Your home was now far behind you. The clan of Darktooth at your side as your home was lost to the ages. You hold the bases of your people's old weaponry in your hands.

Old Black iron weapons and tools from the lands beyound and the hogpog of old armor. Those smiths who made them have nothing to build more with. But still keep their knowlage of their craft.

They set up in a cave in the wall of a large cliff near a huge rushing river and towering stone pillars.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22074788
Derro are awesome. Psionic experiments gone wrong somewhere between man and dwarf, sign me up.
>>
>>22074853
D:Look for metals
>>
>>22074853

>D: Explore the area.

Check the surrounding area.
>>
Kuo-Toa.
>>
>>22074853
Yeah, D.
>>
>>22074853
Always explore on first turn, helps identify threats.
>>
>>22074853
A small group of the short men of the underdark explore their area. No light but the natural dark-sight could see the river nearby. They follow the river north to find a mouth of a cave. As they explored more they hear different shuffling and scraping.

They go back home. Telling the others of the possiblities.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22074945
A:On the highest ground we can find.
>>
>>22074945
A
>>
>>22074982
second this.
>>
>>22074945
A: Find a large natural grotto and construct the homes in there, constructing a rudimentary town wall at the mouth of the grotto.
>>
>>22074945

>A: Work on the Homes

Lets do it with some originality and build our Hold into the very cliff!
>>
>>22074982
>>22075015
Hmm.
Grotto or high ground?
>>
>>22075025
Grotto- We can build a well there, which will be sufficient until we gather a nice supply of brewable plants.
>>
>>22075025
grotto
>>
>>22075058
2 Grotto
2 High ground...
>>
>>22075025
Grotto is good, but not that cave we found this turn. There is stuff living in it. What are we eating, by the way?
>>
>>22075025
Grotto
>>
>>22075073
grotto
>>
As the dwarves go explore the upper parts of the cavern's tunnels they find a large cavern at the top with a large flowing spring in it going into another bit of tunnels. Setting up stock here, they can find a good amount of limestone and other materials to build the basics of their homes.

Population: 50 Duergar
Tech: Underground Grotto with natural River.
Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075115
C, Magic is always useful.
>>
>>22075115

>A: Work on the Homes and B: Work on Tech

Expand and reinforce the Grotto and dig for iron and coal while at it.
>>
>>22075115
D: Explore Area, focus on finding Iron Ore. We need to be able to recreate our tools and weapons.
>>
>>22075115
Work on biulding homes, we're nothing but refugees otherwise
>>
>>22075115
A) Build a wall at the front of the grotto that can be closed in an emergency. Also, make enormous fire grills in front of the gate to scare away the creatures of the under dark.
>>
>>22075152
>>22075163
As people worked on some of the caverns they carved out some more family based homes for themselves in the small hollowed out caves. They are slightly better with now much better system and origination.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075190
Work on defenses.
>>
>>22075190
D) Need to find iron for weapons and such.
>>
>>22075190
work on homes, these are a proud people and will not live in small dwellings
>>
>>22075190
D
>>
>>22075190
A) work on the defenses. Build a wall at the front of the grotto that can be closed in an emergency. Also, make enormous fire grills in front of the gate to scare away the creatures of the under dark.
>>
>>22075240
>>22075214
I think we need to make out homes more safe before we go to get weapons. The best offense is a good defense. With a city wall we'll be able to hide from the various creatures of the dark. Also instead of leaving the grotto I say we start digging back into the cave instead, search the caves near to see if any have materials we can use.
>>
>>22075203
>>22075214
>>22075254
They work on using the rest of the stone in the small settlement dug from the walls of the cave and go to work making two small walls near the enterance.

They make two in narrow passages at the entrance to the cave. And one at the entrance to the settlement itself.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable
Basic stone walls.
A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.

The men have remembered they need a leader of some kind.
One wishes to have a single powerful warrior lead.
One wishes to have the eldest lead.
One wishes a council of some kind.

A1: Warrior leader
B1: Eldest leader.
C1: Council
D1: We don't need no leader.
>>
>>22075299
C1. We can have both leaders that way.
>>
>>22075299

D: Search for coal and iron

C1 Councils always the best idea.
>>
>>22075322
Oh, and A.
>>
>>22075299
explore the area and elect a council
>>
>>22075299
A1 and D look for iron.
>>
>>22075342
A group of warriors and elders collect in a large cave nestled above all the other hole-homes. They list the ten deurgar as the 'The Grotto Ten' in the nod to their home.

As the dwarves explored more of the caves near the grotto, they find a large amount of naturally growing shrooms. They bring them back and they start eating them instead of the little bit of fungus and insects from before.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
No magic.
Foodstores: Stable

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075388
C,lets see what we get.
>>
>>22075388
Wait, they didn't even test the mushrooms first. They just started eating them... oh well...

E) Start digging into our own grotto and search for various metals.
>>
>>22075388
C
>>
>>22075420
I agree, who knows.
>>
>>22075459
>>22075420
Ok if we are going for magic we need to do proper dwarf like magic. We need to develop runes.
>>
>>22075475
runes? how do they work?
>>
>>22075420
>>22075459
>>22075470
The Duergar not of age to fight or explore focus on their smart to tap into the natural forces of the underdark.

Some feel the stone tremble. Some feel a Dark force pulling from another place far away. And some feel the flow of water nearby.

A: Flowing Feeling
B: Stone Tremble
C: Dark Pull
>>
B
>>
>>22075499
stone tremble
>>
>>22075499

B Stone Tremble.
>>
>>22075560
>>22075570
>>22075585
The short men focus on the earth but not much can be done with such magic. Except for the sense of something not far under the limestone.

A bit of digging finds a bit of ore, it's only copper, but the use is clear.

You've discovered the basics of 'Stone Sense"

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)

Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075626
D: Explore the area and use stone sense to find iron.
>>
>>22075626
E: explore using stone sense to find different metals.
>>
>>22075672
Whoops, meant that to be a D.
>>
>>22075647
This.
>>
>>22075672
>>22075647
These.
>>
>>22075647
Exploring a bit of the caves, they find very very small pockets of copper ores. They bring them back and pile them up a bit in one natural empty cave.


Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)

Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075626
D explore

FIND SOME IRON
>>
>>22075720
Copper? FUCK COPPER! We need tin to make some bronze.

D) Use stone sense and head down to the underground river, check along that for metals.
>>
>>22075720
More D iron or tin hopefully.
>>
>>22075728
>>22075745
>>22075753
A few of the magical dwarves go to the small river and meditate for a bit and dig a bit more copper out. Along with the ore they find a small handful of cloudy white crystals.


Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075745
>>22075728
2 other Civ runners?
Didn't expect to see you two here.
>>
>>22075780
explore, send those with stone sense to the high ground to search for ore
>>
>>22075780
If we can do anything with copper we should work on tech.
>>
>>22075780

D: Explore the area where shuffling and scraping were hear.
>>
>>22075813
>>22075805
1-B
1-D
>>
>>22075838
2 D
1 B

Need a third vote
>>
>>22075863
D I want that iron.
>>
>>22075863
The dwarves go explore outside of the cave mouth. Exploring the area they find large foot prints of some kind of large six legged beast. They find little else on the surface here.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22075925
Large six legged beast? D is a most
>>
>>22075960
D.
>>
>>22075925
B) Work on creating some kind of harness that would fit a six legged creatures...

guys... we're getting steeds.
>>
>>22075983
>>22075973
>>22075960

Fools! That's a basilisk!

B prepare weapons.
>>
>>22075960
>>22075973
The men go out again to the river and find more tracks. As they follow them away they find large scrapings and they hear a growling bit behind them.

In the back they near attack the creature. The outline in the dark shows the creature is humanoid and bearlike...wearing a helm of some fallen beast. It is skinny and it's fur is falling out showing it's damn near dead.

A: Kill this strange creature.
B: Knock it out to study
C: Save it some how.
D: Write in.
>>
>>22076020

B: Knock it out to study
>>
>>22076020
C: It is humanoid It could be an ally.
>>
>>22076020
try to save it somehow
>>
>>22076020
Save it
>>
>>22076050
>>22076075
The duarger surround it and offer the beast food from their pack. It growls weakly snatching the food and devoring it. It's dirty yellow teeth putting out a distinct stench. It growls and paws the ground a bit.

The beast is near dead and the Duerger bring him to the outer caves. Piling bits of food to the creature. After a few days...it seems a bit better and it's dark bloody wounds are slowly closing.

It reacts badly and speaks broken Duergar, with words like 'Pain' 'Saviors' and finally while looking out the cave mouth pointing at the river 'Danger'.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.

Special: Odd humanoid Bear ally. (Half dead but getting better)
>>
>>22076155
If there is danger at the river it is even more important to find iron for weapons, so D.
>>
>>22076155
C) Develop a more combat oriented magic, runes to imbue our weapons with. Some kind of magical super sharpness or some such... we must become rune smiths!
>>
>>22076155

A: Let dig for ores
>>
>>22076203
You have Copper Ore.
You are ignoring it.
>>
I say B the copper has to be good for something.
>>
>>22076217
Fuck copper, it's useless to make weapons and tools out of by itself. Far too soft. We need tin to make it into bronze.
>>
B
>>
>>22076217
B
>>
>>22076217

OK, then B lets make proper doors for the grotto. Huge copper doors.
>>
>>22076248
Alright...That's your veiws.
---
>>22076234
>>22076260
Shaping the ores with the very stones around them was hard. They make the basics of a small forge near the spring.

Making the ore into the basics of copper they only make it very thin and sharp. Making A lot of small, but small metal spikes.

You have gotten Cattle trips. (small spikes to put in the ground to hinder coming forces)

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Bronze Spikes (Cattle trips)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22076295
C I like that battle runes idea.
>>
>>22076295

A: Work on the Homes with the copper like in >>22076294
>>
>>22076294
We'll need more copper for that. I say we go out and gather more later, but for right now I'm going for C) battle runes, again.
>>
>>22076295
work on tech, we must be able to biuld tools of some sort, hammers, chisels and such
>>
>>22076323
>>22076346
As the dwarves focus on the crafting of their copper, they find twisting it into shapes of an old language that is at the farthest reaches of their minds they make the copper very hot. The symbols are placed on the floors. Making very basic grills in the caves.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Rune Craft (Basic heat producers)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Copper Spikes. Runes (Fire runes, Small grills)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Write in.
>>
>>22076295
See as how we can't find iron, lets get some battle runes.

C
>>
>>22076389
A: use the copper on the homes.
>>
>>22076389
C) Increase the heat runes to be fire runes, make it so when we craft them onto our weapons the heads heat up to red hot and glow... easy torch + extra damage.
>>
attempt to communicate more with the beast
>>
>>22076417
I'm going to kind of clarify something.
In the underdark...the most you have is glowing Moss. Very little fire or other such things.

Thus many of the creatures see 'heat' as a secondary form of sight.

Food for thought...
>>
>>22076477
We give off heat anyway, glowing weapons will make them think we are bigger than we are, and thus more dangerous. If anything this is a good thing.
>>
>>22076477
So what you're saying is, GEOMANCY BLACKSMITHS? HELL YEAH MOTHERFUCKER!
>>
>>22076389

D: Explore the area the area with the huge stone pillars
>>
>>22076477
So we can use the heat runes to atract predators AWAY from us, or blind they.

How the bear humanoid thing vision works?
>>
>>22076520
In theory. Yes. But the Duergar have fire in their forge. They can take it easily.
>>
>>22076519
yeah this, let's move away from runes and copper doors
>>
2 D
2 C
1 A

What'll be guys?
>>
>>22076389
I vote for D
>>
>>22076601

D.
>>
>>22076601
As the dwarves explore the area outside the caves and go down the river. They find a group of ugly shaggy creatures in the distance. They can't get very close but they run like hell before....


Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Rune Craft (Basic heat producers)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Copper Spikes. Runes (Fire runes, Small grills)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Check on the Bear like creature
F: Write in.
>>
>>22076664
E
Didn't see this option before, lets see how he's doing
>>
>>22076664
B. EXPLOSIVES!!!
>>
>>22076664
E
>>
>>22076664
E
>>
>>22076664

D Keep exploring the area and check on the bear.
>>
>>22076664
As you meet with the strange bear creature he shows that he has healed relatively well. It's dark brown fur was getting a little fuller but it was still matted with blood.

The creature still wore it's cracked helm made of a skull and two shining bits of metal circled it's wrists.

"Save me. You did. Yup." It said in Deepspeech. "You have Claw help. Help claw give. Claw get strong. Help tiny."

(You gotten an ally by the name of Claw.)

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Rune Craft (Basic heat producers)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Copper Spikes. Runes (Fire runes, Small grills)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Have a chat with Claw. Try learning more about him.
F: Write in.
>>
>>22076768
D. Lets go exploring with Claw
>>
>>22076768
E again
>>
>>22076789

Second
>>
>>22076789
second. Ask if we can ride him.
>>
>>22076789
>>22076827
>>22076860
You leave the cave to go to the place with the hairy creatures. Claw sees you going and tags along. One of the dwarves, who thought himself a badass' tried to jump on his back. But was flipped onto his head by Claw.

As they explored they found a lone hairy creature and were able to herd it back to the caves. They killed it outside and brought it's meat in. They it's pretty damn tasty.

Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Rune Craft (Basic heat producers)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Copper Spikes. Runes (Fire runes, Small grills)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Check on the Bear like creature
F: Write in.
>>
>>22076997
We could use some more good meat, lets go hunt some more of those things. The proud Darktooth clan cannot survive off of only mushrooms.
>>
>>22077047
So F I guess
>>
>>22076997

A and B: See if we can grow our own shrooms to secure a constant food supply.
>>
>>22076997
I say we look for more of the beast maybe try to get some domestication going.
>>
>>22077047
Wait... lets see if we can make flour out of the mushrooms... make bread... grind up the meat...

Open Darktooth's Dinner, the greatest burger joint in the Underdark.
>>
>>22077076
>>22077068
>>22077063
>>22077059
>>22077047
2 F
1 B
>>
>>22077189
F I want meat
>>
>>22077189
As a larger group goes out they herd a good big three to the caves. They keep them near Claw's cave so he can keep watch on them.


Population: 50 Duergar
Tech: Iron Weapons. Iron Tools. (Unable to be made. No metals.)
Basic Stonecrafting.
Basic Geomancy: Stone Sense (Able to tell the type of stone a foot or two under stone)
Rune Craft (Basic heat producers)
Inventory: Iron Weapons, Iron Tools. Copper Ore Pile. Handful of Quartz crystal. Copper Spikes. Runes (Fire runes, Small grills)
Foodstores: Somewhat stable.

A: Work on the Homes
B: Work on Tech
C: Try to discover magics.
D: Explore the area.
E: Check on the Bear like creature
F: Write in.
>>
>>22077342

D: Explore further into the stone pillars
>>
>>22077342
D. We really need some iron or tin
>>
>>22077361
>>22077367

Combine these two sent a a team to the stone pillars to check with Stone Sense.
>>
>>22077342
D what's up with stone pillars?
>>
>>22077367
Archiving for the night.
https://twitter.com/SquidFacedCiv
My twitter for more such Civ. Might do a more Surface or Animal Civ tomorrow. Animal as in...Animals get super smart. Wolf pack becomes awakened or gryphons or some shit.

Vote below what you want tomorrow and follow me on twitter for news of it on the morrow!
>>
>>22077342

One more for D
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>>22077538
>>22077518
>>22077501
(will finish up this last bit and get to voting for the next Civ. As I'll swap between the two.)

The dwarves go out to the stone pillars. They go top to bottom of the great caves they call home and find little about them. Digging a bit into them they find gemstones and bring them back. Very small rubies is all they've got.
>>
>>22077610
Any suggestions before I finally go to bed from this to mull some strange ideas?
>>
>>22077610
How about Animal Civ? That sounds the most interesting, just as long as it doesn't turn furry
>>
>>22077767
It wouldn't.
Ideas I have for that are...
Bears who become smart.
Wolves.
Big Cats.
Or something like that.

Any suggestions for species?
>>
File: 1355711035545.jpg-(55 KB, 720x443, Sir Bearington.jpg)
55 KB
>>22077821
>Bears who become smart

God that sound amazing
>>
>>22077871
And bears have the bonus of being omnivores.

And thanks for the thread, OP

Cya tommorrow
>>
>>22077871
I forgot about Sir Bearington.
Looks like that's gonna be a major one...hmmm.
>>
>>22077965
On the morrow good sir.



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