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We'll I have a lil free time, so anyone who wants to join in join in....
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>>22070851
We am tame ants now?
>>
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Well*

Anyways last time on Civ Quest
http://suptg.thisisnotatrueending.com/archive/22057442/

You just took in a 40 kobolds who came from above ground. They were overrun by tieflings who have chased them into your caverns. You have taken them in on the grounds that they share all the knowledge that they have and be completely subservient to you.
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>>22070889
dat's sum 9000 hours in paint. is the blue stuff water and a big lake like mentioned in last thread? and we had a plan to get a bunch of ants.
>>
September. 1st
Actions 1: Scaletown

A. Scavenge for food.
B. Try to improve settlement.
C. Try to improve weapons&armor.
D. Try to improve technology.
E. Explore the Caverns
F: Your Suggestion

Event: Giant Ants are still present in the neighboring cavern

A1. Attempt to tame the other giant ants
B1. Attack them
C1. Your suggestion

Population: 175 {131 Kobolds, 4 Giant ant, 40 aboveground kobolds)

Notable people: Fírnen the leader
Clove The Kobald Beastmaster: (Helps any events with animals)
Fuess: Geomancer
Vern: The head aboveground kobold (Tieflings (Bad), Humans (Good))

Food: Average (Unsustainable)

Architecture: Mud Burrows with Hearths

Weapons&Armor: Stone pickaxes, Flint spears, Chitin armor, Slingshot, Iron spears

Tech: Basic Mining, stone spikes/traps, fire,
iron tools,

Lore: Pictographic Language

Culture: Ant Husbandry

Resources: Lake (Fish), Coal (Rapidly diminishing), Iron (Good), Flint (Good)
>>
>>22070924

Do I hear sarcasm?
>>
>>22070889
It could hardly be anything else.

Fírnen should tell the newcomers to buck up. We're not here to be subservient, we can have some pride in ourselves. We tame ants three times our size, without the benefit of human weapons, and they're our brothers now.

We can also set up an armoury and training hall, with their consent, to allow ourselves to better understand the weapons - a 'warrior hut' with some cleared space, if nothing else.
>>
Btw just to say, you have 40 iron spears, but no more are in production.

You need a furnace to make more iron weapons, and upgrade your tools to iron level,
You also need a blacksmith to forge them out,

You also need an armory to hold them
So FYI
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>>22070995
Forgot to add that the armory/warrior hall should be kept more or less dry so as to avoid rust.

Building homes for the newcomers and DEFINITELY a nursery for the children would be wise.

In addition, enact the plan to trap more of the ants. Use the sorceress and good old Kobold labor to further secure the corral and create a stockpile of rocks for her to drop on troublesome ants - enough to stun them or knock them unconscious, no need to kill them. Our beast-handlers and riders can assist as well, not to mention Firnen and the handpicked elites.

We're unlikely to get an ant queen, but for now they make okay mounts and sources of food and chitin.
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>>22070969
not really, paintmaps are delicious and oldskool

>>22070995
>>22071032
these have my vote
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>>22070995
>>22071032
If dialogue is needed for a rousing speech to the kobold tribe, I could give it a whirl.
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>>22071032

Quick question, I'm writing this up, but do you want the aboveground Kobolds put in charge of this armory/training hall or would you prefer the Kobolds of scalevillage be the true deciders?
>>
Filern tells the newcomers that they are now clutch mates and will be together till the end. That being said he also asks them to assist in the capturing of new ants to prove themselves. Again Clove is sent out with a metric fuck ton of carps to lure the ants. He ventures into the Ant Cavern and finds that the ants have sent larger hunting parties, probably because the last one never came back. He lures 43 ants (I rolled for it) into the bottleneck corral and quickly dissapears into the gates. The geomancer, who is on a ledge around the corral, quickly raises up a stone wall so that the forty ants are trapped in. Slowly but surely each individual ant is knocked out with stones thrown by Fuess. Each ant is then chained and slowly tamed. You now have gained 40 new ants (Food supplies are rapidly dwindling now).

-----------------------------

Through a great joint effort a nursery is raised. This is the warmest part of the village and also has the largest fire in its hearth. A few kobolds are chosen as permanent guardians of these eggs that are taken care of there. Birth Rate, again increases.

--------------------------------

An armory/training hall has been raised with Vern put in charge. He takes his duty very seriously and there are little to no mishaps in the new facility. The few iron weapons that the tribe possesses are carefully stored in the new facility and only used in times of emergency. The Tribe as a whole becomes a lot more proffeciant at using spears. (Food Rates have increased and Any units using spears have a combat bonus)

-------------------

Note coal supplies are really low, and they will be finished in three months from now at current consumption rate

Also note, food rates are also dwindling
The sudden appearence of 40 new kobolds along with the 43 new ants have produced a huge burden on the kobold society.
You best to find a new food supply, or make the current one more efficient,
>>
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>>22071166
Nobody gets left behind. They're our new brothers, so the whole tribe should do it together. Kobolds from above-ground are to be shown that we trust them and are partnering with them; they will have free access to the weapons for defense and training so long as they are able-bodied and able-minded, and have the honor of forming half the guard/caretakers for the armory. Shifts will be arranged by the elders and tribal leadership, but the elders/leadership will likely welcome the older and wiser specimens among the above-grounders into the tribal decision-making group.

In fact, make it our first visible act of brotherhood. The armory can be called the Hall of Binding, and flint spears from our tribe will be stockpiled there alongside the iron because with many shafts stacked together, we will be far harder to break. Like pic related.
>>
October. 1st
Actions 1: Scaletown

A. Scavenge for food.
B. Try to improve settlement.
C. Try to improve weapons&armor.
D. Try to improve technology.
E. Explore the Caverns
F: Your Suggestion

Event: Giant Ants are still present in the neighboring cavern

A1. Attempt to tame the other giant ants
B1. Attack them
C1. Your suggestion

Population: 246 {159 Kobolds, 47 Giant ant, 40 aboveground kobolds)

Notable people: Fírnen the leader
Clove The Kobald Beastmaster: (Helps any events with animals)
Fuess: Geomancer
Vern: The head aboveground kobold (Tieflings (Bad), Humans (Good))

Food: Barely sufficient (Rapidly dwidling)

Architecture: Mud huts with hearths, Stone wall, Nursery, Armory/Training Hall
Weapons&Armor: Stone pickaxes, Flint spears, Chitin armor, Slingshot, Iron spears

Tech: Basic Mining, stone spikes/traps, fire,
iron tools,

Lore: Pictographic Language

Culture: Ant Husbandry

Resources: Lake (Fish), Coal (Rapidly diminishing), Iron (Good), Flint (Good)
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>>22071302
Can we grow some kind of edible fungus on the cave?
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>>22071232
We'll need to secure the coal fields, but food is a higher priority. As such, we must do several things.

-Hunting parties need to be altered. Separate our experienced hunters into two groups:

1) A larger group that will act together to try and come up with new ways of corralling fish and hunting them en masse, to bring in big hauls reliably, and

2) A smaller group of veteran hunters good at teaching their skills to others, who will take younger/less experienced/newcomer Kobolds under their wing and train them as efficiently as is feasible. Maybe one vet to half a dozen greenhorns.

-We need to create a fish farm. Whatever their main foodstuff is, if we supplement it for a month we should start to see a return. We can build nets out of whatever underwater plants are around if necessary, or the sinew of ants. We put the fish into large, netted-off areas, toss food into there, and in a while they'll reproduce and grow to a sizeable population. We can start with seeds and berries and meat and scrap, but frankly just keeping them in one place and safe from predators will create large populations.

-We may need to try and butcher the ants for chitin and food. This will probably require the construction of a slaughterhouse. Well, a slaughter-hut. For now, it may double as a fishery and fish-cleaning facility.
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>>22071331
we should use any fungus we find for the fish farm here >>22071348
if it kills the fish, it may also kill us

>>22071235
inb4 kobold rome

the hall of binding is cool though. we should do that if op approves.
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>>22071331
Yup mushrooms abound round here, though the kobold prefer the fish...

You don't know which can kill you and which don't...
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>>22071388
We can set up separate cages in the river (mostly long stone shafts sunk into the ground with woven nets made of kelp, water-plants, and sinew stretched between them), and dump different mushrooms into different cages along with a few fish. We'll find out pretty fast which ones die and which ones live, that will probably help find any serious toxins.
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>>22071388
desperate times require desperate measures, any form of food is welcome IMO

>>22071348
>>22071363
Support the experiment of the mushrooms properties by its use on a fish farm as food
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>>22071436
>>22071432
>>22071363
>>22071348
>>22071331

So, to summarize:
-Set up hunter teams, one type of team for mass hunting and one type for training new hunters quickly
-Build slaughterhouse, butchery, and fish cleaning hut
-Try slaughtering an ant or two, but away from the herd, and cooking and eating its flesh, also builds up chitin stockpile
-Set up fish farms, and feed different groups of fish different mushrooms

I like this plan
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>>22071348
that has the benefit of quickly teaching the newcomers what they need to know to survive down here, and getting them used to the area, and it will be good to have in place when those eggs start hatching
>>
Filern decides that the greatest priority is food. He commissions the elders and the greatest fishers to figure out a way to increase output from fishing. With the village coming close to starving, the kobolds work remarkably fast to figure out a way to increase production. They come up with the fishing net made up of bones (For weights) and several underwater reeds to hold the entire net together. With one casting of the net it brings more food than one kobold can fish in an entire day with his spear.

Filern also commissions a team of the 30 greatest hunters of the region. They are superbly armed and all mount the captured ants. Five of these hunters are given a place at an empty room in the nursery to quickly train all new kobolds in the art of hunting.

Two new buildings are built near the lake, and a small road has been built between them and the town. The buildings are a slaughterhouse which receives an iron spear for its services. The slaughter house promptly takes two ants out of the corral and slaughters them for the chitin and meat (Which is now considered a delicacy). The other building is a cage/net building facility which is working on producing ways to farm fish better. (It will take a few turns but a way to farm fish will eventually be discovered)

All mushrooms around the great lake are gathered and stockpiled, though nothing has been done with them yet. Four foolish kobolds ate a large pile of them and quickly died.

The armory has been renamed the Hall of Binding, and it the friendship of the two types of kobolds has been cemented. They have become one tribe.

------------------------------------------------------------

The fishers around the great lake say they have spotted strange green creatures of the far western side
>>
Nov. 1st
Actions 1: Scaletown

A. Scavenge for food.
B. Try to improve settlement.
C. Try to improve weapons&armor.
D. Try to improve technology.
E. Explore the Caverns
F: Your Suggestion

Event: Giant Ants are still present in the neighboring cavern

A1. Attempt to tame the other giant ants
B1. Attack them
C1. Your suggestion

Population: 274 { 229Kobolds, 45 Giant ant,)

Notable people: Fírnen the leader
Clove The Kobald Beastmaster: (Helps any events with animals)
Fuess: Geomancer
Vern: Head of the Hall of Bonding (Tieflings (Bad), Humans (Good))

Food: Barely sufficient (Rapidly dwidling)

Architecture: Mud huts with hearths, Stone wall, Nursery, Armory/Training Hall, Slaughterhouse, Cage/Net builders hut

Weapons&Armor: Stone pickaxes, Flint spears, Chitin armor, Slingshot, Iron spears

Tech: stone spikes/traps, fire,
iron tools, fishing net

Lore: Pictographic Language, basic fishing, basic mining

Culture: Ant Husbandry

Resources: Lake (Fish), Coal (Rapidly diminishing 2 months left), Iron (Good), Flint (Good)
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>>22071665
Ooh, foreigners.

Set up training and patrols, and work on fish farman.

If possible, we can dig some earthworks on our side of the lake, or move rocks by magic.

The sorceress should work on teaching her magic to others if possible. She can have a hut for this, and handpick apprentices if she wants, but she must divide her time fairly between them and work to ensure none lag behind. They are to help her with errands etc so she has more time to teach.

Try to separate the mushrooms by type and have the stockpile guarded so no other kobolds die foolishly. If the hungry come to the stockpile, the guards are to send them to the village stores, though those seeking to fatten themselves up will get a thrashing.

If we have time we should explore the mushroom forest.
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>>22071728
Oh the Food is back to normal my bad

Food: Sufficient (Self-sustaining)
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>>22071665
those four foolish kobolds shall be remembered...for their foolishness thats it, atleast we know one(or several) of the mushrooms could be used as poison bait for some animal, can we make two/one more chitin armor?

Also, sends some scouts to check on this green creatures, from a safe distance, how about 4?

>>22071729
separete and guard the shrooms we must!
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>>22071729
What sort of earthworks?
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>>22071856
The least time-intensive thing would be large boulders with gaps, allowing us to stand behind them and shiv enemies as they come through said gaps.

The next step is filling the gaps between the boulders with clay, stones, earth, etc. This creates a hill, but we can shape it so one side is more or less steep like a wall and the other is a ramp. Our defenders go up easily, theirs don't.

After that we begin to come to the limit of our architecture and will need wood.
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>>22071729
>>22071782
Seconding these.

Maybe after this turn we can set up a priesthood, that Kobold God of Defense would be useful as a patron. Then again, so would the others...and we don't really want evil priests.
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The fishermen work furiously trying to carve out a way to keep fish contained in the water. They are close they can feel it, but every sort of containment they create is eventually broken by the larger fish. (Needs another turn to finish)
The sorceress’s magic has been a boon to the village, and the people feel that they need others like her. Fuess has agreed on the condition that she takes no more than five apprentices. The village agrees and soon every villager is clamming to have his hatchling be selected as a geomancer. They are given an isolated hut near the slaughter house. Fuess with her five apprentices raise huge boulders with gaps on the western front of our lake. The boulders have ramps so people coming from the east can stand on top of them. (It is a large section to cover and Fuess should be done in another turn, until then she and her five apprentices are out of serivce)
Patrols have emerged from the large hunting group. Trained by Vern in the art of the spear, and Clove in the art of the ant they patrol the western and eastern fronts. The western front say that they have spotted the strange green creatures several times. They are three feet tall, and barely clothed/armed yet there are always a huge portion of them.
The mushrooms are transported to the net building facility. When the time is right, they shall be seperately tested for edible. One brand of mushroom has been identified. A stupid kobold again ate it but he did not die, he experienced sever hallucinations. A mushroom known as the Pysilocybin Mushroom has been identified. This kobold says that the mushroom is his connection with the kobold god of mining, he is to be savior of the kingdom, he is immortal and all those that follow him will when they die enter the heavenly fishing grounds. He has gained a cult following.
>>
Dec. 1st
Actions 1: Scaletown

A. Scavenge for food.
B. Try to improve settlement.
C. Try to improve weapons&armor.
D. Try to improve technology.
E. Explore the Caverns
F: Your Suggestion

Event: Giant Ants are still present in the neighboring cavern

A1. Attempt to tame the other giant ants
B1. Attack them
C1. Your suggestion

Population: 274 { 229Kobolds, 45 Giant ant,)

Notable people: Fírnen the leader
Clove The Kobald Beastmaster: (Helps any events with animals)
Fuess and her five apprentices: Geomancer
Vern: Head of the Hall of Bonding (Tieflings (Bad), Humans (Good))

Food: Average (sustainable)

Architecture: Mud huts with hearths, Stone wall, Nursery, Armory/Training Hall, Slaughterhouse, Cage/Net builders hut, Boulder wall on the Western Front

Weapons&Armor: Stone pickaxes, Flint spears, Chitin armor, Slingshot, Iron spears

Tech: stone spikes/traps, fire,
iron tools, fishing net

Lore: Pictographic Language, basic fishing, basic mining

Culture: Ant Husbandry

Resources: Lake (Fish), Coal (Rapidly diminishing 1 month1 left), Iron (Good), Flint (Good)
>>
>>22072055
I say we explore that mushroom forest.
>>
Your coal supplies are at an all time low,

If they run out, morale will be very low, and population will decrease. Your citizens are too used to fire to get used to not being without it again.
>>
>>22072055
Event C1 - Test shrooms

Secure coal, wont last much without it...

secure those blasted shrooms till we are certain of its effects/lack of or things will go way south

>>22072093
tempting as it is...resources come first IMO atm
>>
>>22072116
One issue with the coal mines on the map,

Those green creatures, lets call them 'goblins' have been sighted near them...
How would you propose handling that?

You have no idea if friendly or not, or there stats or anything really apart that you see around 40 of them near the coal reserves.
>>
Yeah, we should send well-armed and armored patrols into the forest, both on ants and on foot. However, since coal supplies are dwindling, we can take the opportunity to also set up an outpost near the coal deposit from which to mine coals and base expeditions to the forest. This effectively kills two birds with one stone.

In order to better coordinate matters, we will need to have the village get together and settle on set pictograms that can easily be carved into the ground, scratched/smeared onto rocks or cut into the bark of mushroom-trees, or whatever else. This is a logical stepping-stone to writing, though the next step is something we can deal with later.

We have a cult, and as such we can build a holy place (too primitive for a temple for now), but we can't just be a cult of mining - too many missed opportunities. For now, Fírnen should converse with the newcomer surface kobolds and the elders about legends, speak of the myths of dragon and kobold gods, and think on the matter. Next round we make some religious stuff.
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>>22072144
>Goblins
Bring a basket of carp with us. Give it to them as a gift for their chief if they speak our language, or just leave it out at an obvious place and back away with our ant-riding, chitin-armored spearmen in the background. Ancient cultures often just had locations of gift exchange like this - someone leaves something out, the other party takes it and leaves something in return. Trade opportunity, too.
>>
Oh boy, kobolds!
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>>22072174
I second this,talk if possible or leave gifts.
>>
>>22072144
FML....

>>22072174
Support this

>>22072159
religius and intelletcual progress, like it! but insist on sorting the coal problem right now, unless we want to live in teh dark age of plain huts again
>>
Filern along with around 100 kobolds set off from the Scaletown. Well-armed and riding every ant available. They arrive at the boulder wall built by Fuess and her apprentices. From the top of the boulder a kobold with exceptional eyes looks out. He sees around 200 goblins approaching, which one head goblin riding a wolf.They look a day march until they arrive. What to do?

A1. Fortify position.
B1. Prepare a diplomat (Vern speaks gobbling)
C1. Your suggestion.
>>
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C Improve that armor motherfucker, use whatever we have available.

C1 Fuck off, stop screwing with giant ants, taming them seems like a horrible idea. Just leave them alone until we absolutely have to take them out.

>Just randomly voting, no fucking idea what's going on.
>>
>>22072248
B1 seems like a good idea.
>>
>>22072248
They're goblins, you don't reason with goblins. Plus, we're kobolds, from what I know we're basically goblins but more squishy.

A1
>>
>>22072248
A1... still ill say for my self: brace for impact!
>>
>>22072248
Prepare a diplomat, offer them gifts (food) and trade (goblins are typically short on food but long on stealing shit, etc). Our forces, including ant riders, should be visible in the background guarding the entrances.

So long as we look like a potentially difficult fight and have the possibility of a mutually beneficial arrangement we should interest them, goblins often think with their stomachs.

>>22072267
Stop thinking like a surfacer, you surfacer.
>>
B
>>
>>22072261
>>22072267
>>22072283
>>22072285
Try the diplomacy. If it doesn't work, have the sorceress standing by to squish their leader with a rock and go for the battle approach.

>>22072285
seems the way to go.
>>
>>22072250
>Just randomly voting, no fucking idea what's going on.
that's shitposting. i try not to shitpost when you run a quest, y'know

the ants are cavalry, we've successfully tamed forty-five or so of them, you're lame
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>Trying to use diplomacy on goblins.
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>>22072285
seconding this plan
>>
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>>22072312
>dorf tripfag thinks this is a roleplaying thread
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>>22072308
I read the post and had a decent idea on the situation. Plus it's better to toss in another vote and actually participate in the thread than to...Not.
>>
>>22072346
then go read the first thread, it's short and you're adding absolutely nothing with your trollish effort to 'participate'
>>
Vern is given a complete rundown of the resources the village has and its defences. Along with a basket of carp he is completely prepared as a diplomat. The warriors assemble on the boulders. The Riders are on the top of the boulders peering down with the few slingshots that were brought by the surfacers. The rest of the men assemble at the base of the boulders with spears in hand. Should any goblin run through they shall face a face-full of spears.

The goblin king and his army approaches. Speaking in the most rudimentary goblindook he says “I am Brownose, King of the Black Skin Goblins. Who are you and why do you come ever closer to our city?
>>
>>22072312
>>22072250

Allies are better than a lack thereof. We know we have tieflings working against us, and only OP knows whether greenskins get along with kobolds in his game (hint: they're likely to, they share certain gods in pantheons he's dropped names from).

There's little point in not trying except to try to hasten the end of the civilization and therefore the quest. I really don't expect you're looking to do that, but then, you just recommended we throw away a major advantage because it suited your fancy.
>>
How do you respond?
>>
>>22072399
"We are the tribe of Scaletown, and we are here to patrol around our village. We do not seek to fight you, and have food to trade for your looting elsewhere should you wish it."
>>
>>22072340
>No idea what you're on about.
>>22072356
>Interpetting an effort to participate as trolling.
The only person trolling is you. On yourself.
>>
>>22072406
second this
>>
>>22072399
well...Im sure we didnt know a thing about their city..

>>22072406
Dont feed the goblins just yet, rather how about
only stating that we are exploring...and if they are interested in trading, for mutual prosperity?
>>
>>22072395
In my general experience goblins aren't nice people, while the points you raise are indeed valid, and it is obviously all up to OP, it's still unconventional (and a bit crazy) to try to reason with goblins. Because they're goblins. If this works out i'll be both amazed and joyful.
>>
>>22072407
Seems like tripfags are always the worst thing to happen to a quest thread. Or any thread.

You've now been dead wrong on two counts and have refused to budge on it. Kindly stop being a cunt or find something else to do with your free time and we'll very much appreciate it.
>>
>>22072399
We are exploring around our city. We don't seek a fight, but would rather trade.
>>
>>22072406
Scaletown, Scaletown! We come from Cave of Black, but our warriors are anxious. All they have is mushrooms to grow, MUSHROOMS to eat and NO-ONE TO FIGHT. Why should we not kill you all and take your food?
>>
>>22072434
your general experience is worth less here than wit and imagination, which you seem to display zero of given that your chosen name is right out of the stalest memes on this board. go deflate your ego or some shit, tripfag, i really don't care that you invented the quest format we're using or whatever else you use to justify shitting on things
>>
>>22072445
Actually i'm a quest runner myself, that's why I have this fancy little code. I do agree it's very faggish of me to keep it on when i'm not using it in my own threads, but it helps remind my players that i'm not dead, I don't post a lot in other threads. Honestly you haven't given even one valid point to prove me wrong on anything, infact I don't even know what you're talking about, you just seem like a very grumpy and impatient individual. Do you need a coke?
>>
>>22072474
"Because tieflings are coming from above that would kill us both. And because if you do not see us as powerful now you are welcome to test our spears for their sharpness. But mostly because we share gods - or do you not respect the word of your own shamans?"
>>
>>22072487
>thinks he needs to run around using his name and tripcode to remind players he's not dead
>thinks there aren't other questrunners playing right now that consider him kind of a bag of shit in general and a lousy questgiver in particular

does it occur to you that other people might view you in kind of a dim light for a number of assorted reasons and speak from broader experience?
>>
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>>22072474
Not As Planned

>>22072489
Please Do Work!
>>
>>22072489

Tieflings, I have seen them. Our warriors ambushed them when they entered these caves and my men were quickly destroyed. Should they return, we will quickly perish.
My shamans have agreed you will be most useful allies.

(Alliance with Black Skin Goblins)
>>
>>22072489
This.

>>22072509
He's using a threat gesture, which is standard fare. This is the underdark, you don't go around accepting offers left and right.
>>
>>22072513
Give him a basket of carp and tell him he can pay us in metal and loot (we'll rework any broken armor he brings us ourselves).

We can negotiate a border that gives us access to the coal deposit and forest. We can work together to patrol it and secure a trade route, also create a trade outpost soon.
>>
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>>22072513
>(Alliance with Black Skin Goblins)

Success, nuff said
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>>22072549
Right on. Now we can has added border security, and if they ever threaten us we can put hallucinogenic mushrooms in their food and water and then kill them all.
>>
The goblins have already mastered the art of mass agriculture and grow fields of edible mushrooms near their capital. Trade has emerged between your two cities with the boulder wall becoming a trade hub. On the right side is your side and on the left is the goblin side. You trade your fish for their mushrooms. The alliance is strengthened and commerce emerges with a silver coinage as the medium. By constant requests, the goblins have agreed for you to set up a second colony near the large coal deposits as long as you trade with them as well, but you can venture no further on settling expeditions or the alliance is broken.
>>
>>22072625
Good enough for now, I guess. We should set up that coal excavatin' station and explore the forest.
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>>22072625
does this apply to all settling efforts, or just stuff in their territory?
>>
>>22072651

Just stuff in their territory, and that has been identified as the boulder wall.
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>>22072663
Cool. Do we get anything more done this turn or are we onto the next one?
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>>22072651
Truthfully they have claimed far more than they should have, but currently you are following the policy of appeasement and its working.
>>
>>22072476
Oh come on now, this name was made like three years ago in some archaic quest thread, don't even know why i'm still using it, but I am. I didn't know angry dwarves was a meme, but whatever, not like names matter. You're making so many assumptions, i'm not 'shitting' on anything, nor do I care about 'inventing' the format, I didn't really invent anything, it was just modified from a previous layout, which will then be modified by new GM's, and son and so forth. Take a fucking chill pill, your obvious hostility only shows your insecurity. Getting rid of the tripcode since it seems to rustle a lot of jimmies.

>>22072508
You're partially right, I shouldn't be going around using the tripcode all the time, sometimes it is necessary however. It is necessary to remind my players that I haven't left, though with recent developments I don't think i'll need to do it as much anymore, if at all. I have no doubts in my mind that there are plenty of people that hate me, like you, and that other guy, and that one guy with the long hair, and the black one with the moustache. But as the saying goes, haters are indeed going to hate. I find it kind of harsh that people would think so lowly of me without even knowing me, but I guess that's human psychology. Each GM has their own style, it's a big mixed bag. The important thing is that I bring a level of enjoyment to people, and that's the whole goal of being a GM.
Gosh I love all of this hate, it's bumping this thread so much!
>>
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171 KB
With the alliance with the brown nose goblins, a coal mine is quickly set up in the region identified to be coal filled. This outpost is connected to your boulder wall with another road. The mining colony has no real defences and has around 50 soldiers in it currently.

The mushrooms have been separated and taken by very self-restrained individuals to be tested on the ants. Due to insistence by the Cult of Kulturmark the Pyscolybin Mushroom remains with them. The ants are watched, and soon four types of mushrooms are identified that are not pousinous. 6 other types of muhsrooms are identified as lethal. (You know have knowledge of mushrooms). It also seems as if the ants will no longer come into this cavern as they do not return after the testing. They must have been scared off by the countless losses and poisoned mushrooms.

Last turn guys
>>
>>22072719
>thinking that anything other than your displayed behavior earns a given reaction

you could be contributing usefully right now but instead you're wasting everyone's time. i like how you say nothing of your assumptions about hey guiz we can't diplomance them goblins, that doesn't work, but everyone else has to know you personally

it's plain that you're the one that needs to calm the fuck down because you can't stand to be told someone dislikes you, or that you're wrong, or that it isn't appreciated when you jump into shit with no idea what you're doing and start making stupid suggestions

>itt - questrunner proven to be shitty player, hates being called on it
>>
Jan. 2nd

Towns:
Scaletown (195 kobolds, 45 Giant ants)
Colony of Coal (60 Kobolds)

A. Scavenge for food.
B. Try to improve settlement.
C. Try to improve weapons&armor.
D. Try to improve technology.
E. Explore the Caverns
F: Your Suggestion

Population: 300 { 255 Kobolds, 45 Giant ant,)

Notable people: Fírnen the leader
Clove The Kobald Beastmaster: (Helps any events with animals)
Fuess and her five apprentices: Geomancer
Vern: Head of the Hall of Bonding (Tieflings (Bad), Humans (Good))

Food: Average (sustainable)

Architecture: Mud huts with hearths, Stone wall, Nursery, Armory/Training Hall, Slaughterhouse, Cage/Net builders hut, Boulder wall on the Western Front, Market on the western front

Weapons&Armor: Stone pickaxes, Flint spears, Chitin armor, Slingshot, Iron spears

Tech: stone spikes/traps, fire,
iron tools, fishing net

Lore: Pictographic Language, basic fishing, basic mining, currency, Basic agriculture

Culture: Ant Husbandry, Kulturmark

Resources: Lake (Fish), Coal (Good), Iron (Good), Flint (Good)
Alliance: Unknown strength with the Black Skin Goblins
>>
Note,

Fish farms are close to devlopment,
Lost any chance of taming more giant ants unless you venture further into their territory
No furnace to utalize iron...
And food supplies due to this new trade arrangement are through the roof
>>
And I'm out guys,
Thanks for the great game...

I don't know when I'll have the next one, but it has to be weekends so prolly next saturday
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>>22072908
You say lost any chance of taming wld ands...what about breeding them? any chance of doing so?

Also, build/research furnaces
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>>22072797
Yes, because they're forced to read it. I merely expressed my doubt, and I was met with immature hostility. Maybe if someone were to act more civil about the ordeal I would have gone back and read the previous thread, but instead, anger. Your other points don't stand up, good day sir.
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>>22072966
Thanks yourself, OP, you're doing well.

Here's an idea. We're kind of culturally bankrupt. We need a set of guiding philosophies and values to give our budding society its shape. To this end, it should develop from worship of the gods and the myths relevant to dragons and kobolds. I have a proposal.

Fírnen could converse with the newcomer surface kobolds and the elders about legends, speak of the myths of dragon and kobold gods, and create a set of traditions to bind the people together.

We can start with a Lawful Neutral priesthood (a few CN gods mean some true neutral priests can exist as exceptions here and there), in shitty D&D alignment terms. It's more or less the alignment of adhering to law for the benefit of society over your personal ideology, and is also one step removed from the alignments of most kobold gods and a good number of useful dragon gods.

As a whole, we can take the following from the deities we worship or venerate for our social standards, which we can call the Claws of the Dragon. Beause they'll make us fierce and badass. More in next post.
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>>22073231
Continued.

From Kurtulmak, the lawful evil kobold deity of sorcery, mining, and trickery, we can learn to value these essential traits, but as he is a servant of timat we need not worship those aspects of him that are subservient to dragons.

From Gaknulak, the lawful evil kobold deity of trapmaking and defense, we can learn how to secure our homes.

From Dakarnok, the lawful evil kobold deity of assault and raiding, we can learn offensive warfare.

From Kuraulyek, the neutral evil kobold and urd deity of concealment, fear, and paranoia, we can learn to hide ourselves and not to allow others dominion over us; this god was once subservient to Kurtulmak, but did not tolerate being under the other god's tyrranical rule well.

From Meriadar, the neutral deity of tolerance, artisanship, and peace, we can learn to have a better peacetime culture and value crafts. This god is a god of choice for non-evil goblinoids and is known to kobolds, though they call him Nogulok in their pantheon.

From Aasterinian, the chaotic neutral draconic deity of invention, to think originally and for ourselves as a whole, rather than believing what others tell us and becoming a society dominated by outside forces (dragons, these goblins, etc) as is often the case with kobolds.
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>>22073251
Here's some more.

From Astilabor, the neutral draconic deity of hoards - not to steal from each other, as each kobold's hoard must be gained for himself and theft from each other only impoverishes the tribe (but outsiders may be stolen from).

From Bahamut, the lawful good draconic deity, we can learn a variety of things to counterbalance the negative aspects of kobold gods and benefit ourselves, among them manipulating other forces to safeguard the welfare of the tribe (Bahamut is notorious for hiring people to do his fighting for him). We could benefit from not being such a bunch of cold-blooded tribals that don't understand enough about the common good not to eat poisoned mushrooms.

From Chronepsis, the neutral draconic deity of death and fate and their psychopomp, not to menace the dead or dying among us.

From Hlal, the chaotic neutral draconic deity of humor and storytelling, we can learn many arts that bind tribes together and allow for cultural exchange, entertainment, and oral history.

From Lendys, the true neutral draconic deity of justice, protection, and retribution, we can learn of the rule of law in society.

From Sardior, the neutral draconic deity of night, psionics, and secrecy, we can learn stealth, spycraft, and perhaps even gain some psionic tendencies.

From Tamara, the neutral good draconic deity of mercy, life, and healing, we can learn that the sick are not to be shunned but cured and cared for, and not to wreak revenge on tribe members out of hand in a stone-age way.
>>
>>22073269
>>22073251
>>22073231

If we can establish those as our societal values with preaching and tell the priesthood that it will be welcome so long as it doesn't focus on the destructive aspects of these gods, our society would have the beginnings of a code of behavior.

It would honestly be best if the priesthoods in our society focused more on the philosophies than anything else, though they can keep their hatred of gnomes - we'll just out-finance them like the looting, swindling lizards we are and prove to be the bigger jews. We can feed the priests hallucinogens and manipulate them to keep them lawful neutral if necessary, I suppose.
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>>22072508
Who the are you?

Angrydwarf is a cool guy, it kinda of distracting when he uses his name on other threads, but that's it. I like when he does it, so i can ask about games that i was wonder if the are going to run again. Speaking of which is God game being restarted yet?



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