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File: 1355382802191.jpg-(61 KB, 705x452, A-Pleasant-Pangolin.jpg)
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New thread, dibs on playing the monk.
>>
>>22019285

Pangoll

Humanoid (0)
Medium (0)
Slow Speed (-1 RP)
Greater Paragon (2 RP) +4 Con, -2 Dex, -2 Int

Defense-
Natural Armor (2 RP)

Offensive-
Slapping Tail (3)

Other-
Prehensile Tail (2)

RP= 9
>>
But seriously, if anyone plans on running a game that allows these guys and wants a player let me know
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>>22020308
Pangoll party? All monks.
Failing that, I got fighter. One man siege engine.
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>>22020365
The party needs a burly character to throw them when they ball up.
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>>22020308

I am DMing a game with the guy who drew those up.

You can bet your sweet ass those guys are gonna be making a cameo. And we could use another player for the game...
>>
Ok. We know Pangolls are adorable and deadly. Their traditional fighting style is capoeira, but what else do we know about their society and other fluff related things?
Go!

>Pangolls are tribal foragers.
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>>22020381
see
>>22020360
What system are you guys using? I'll go read the whole book.
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>>22020381
Aaaaaahhhhh! What time, what system, what format?
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>>22020404

Pathfinder, Saturdays, 4 PM PST
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>>22020417
Damn! I have got to get Saturdays off.
Irc or map tools or what?
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>>22020391
Well, shit I fleshed out from when I was using them for a story as kobols that I'm now gonna have to redo or throw out.
They have no teeth and it limits their food options, largely insectavors but can eat anything that doesn't need chewing
They are not born from Eggs, that is a misconception from the fact that they love to eat eggs and hoard them. People mistake their food horde as their nests.
Scales are dragon colored.
They are poor like kobolds
I opened the story with "When the great mother made kobolds(Pangolls) she knew they wouldn't be able to afford armor, so she stole scales from the dragons and gave them to her children. "
>>
When I created these guy's I kinda figured their were nomadic desert and plains dwellers, tribal in a way but mostly peaceful. Just dont fuck with their resources.

>inb4 the barbarian pees on a ant mount and summons the Pangoll horde.
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>>22020431

Maptools. I am pretty new with the system, so it's fairly barebones, but it gets the message across nicely.
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Is... is that a real life Sandshrew?
Where can I get one?
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>>22020458
http://en.wikipedia.org/wiki/Pangolin
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>>22020458

Yes, yes it is. No idea, look it up, see if it is an acceptable pet for your country.

They are ant/nectar eaters, so I imagine they would be pretty harmless unless ya spooked 'em. Or pet them the wrong way.
>>
shoot, forgot to turn off my email
Can't have everyone see how much samefagging I do in kobold threads.
>>
>>22020458
They are endangered and hunted for meat and their scales for Chinese medicine. They are diggers and climbers, they wouldn't make very good pets.
>>
Well, for anyone who is interested in joining a Pathfinder game where these guys are gonna be one of the various species encountered along the way, email is my skype account, give me a ping. We got room for one, maybe two more players.
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>>22020458

I knew it was only a matter of time before someone said it.
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>>22020482
>They are diggers and climbers, they wouldn't make very good pets.
Ferrets and Fennecs are diggers, and they make wonderful pets. You just need to make sure they have a digging box.
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>>22020470
Holy shit somebody made ARMOR out of that.
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>>22020511
Yeah. Pangolins are tough as shit.
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>>22020522
delicious bushmeat stew
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>>22020519
http://youtu.be/sgq_qcWdRZ8

It bares repeating.
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>>22020532
>http://youtu.be/sgq_qcWdRZ8
zero fucks.
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>>22020573
I love how much of a bitch that lioness is, that her kids had to get in there and assist her.
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>>22020440
Haha! I love it,
And god was like, "Damn, you gonna be poor as fuck!"
Are they just bad with money? Spend it all on honey?

>>22020449
I like Maptools well enough. Damn shame about my fucked up days off.
>>
Pangoll: These hardy desert or savanna dwelling beings live in small, close knit communities. Resources are scarce, and when a member becomes an adult, they are tasked with finding a new home.

They are consummate tunnelers, creating extensive tunnel networks just beneath the ground, where they cultivate insects and eat the deep tap roots of the plants above. Above ground, antmounds and cactus orchards provide the majority of their food. With their long tongues, they both eat the nectar and pollen, as well as fertilize the plant.

Without contact from more advanced races, they rely on geomancy and stoneworking to protect themselves from outside threats, along with their thick hides.

When they attack, they attack en mass with overwhelming force. If something is enough of a threat to provoke them into combat, they throw all they have at it.
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>>22020759
just born into poverty and no social mobility with the other races was my reasoning.
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>>22020760
Ladies and Gentlemen. Nature's Dwarf.
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>>22020783

I imagine they are rarely seen, because they live in very inhospitable areas. Imagine bushman... Bushman covered in hard plates and an innate connection to the Earth.
>>
>>22020759

Sorry to hear dude. A matched pair would work nicely, we still have a few holes in the party. Namely the big scary thing in front to distract all the stupid critters from the little dudes slinging spells.
>>
I'll have to chalk another one to /tg/'s custom races list!
-Kalaang (batfolk)
-Melek Tau (peacock-themed humanoid w/psychics)
-Jamanen (jellyfolk)
-Vinefolk (plantfolk)
-Makkari (spiderfolk)

o hey, there was some discussion on pangolinfolk!
http://suptg.thisisnotatrueending.com/archive/13655305/
>>
>>22020880

Oh that's just what I need. A list of races to throw at my PCs.
>>
>>22020880

Are these are races listed somewhere?
>>
>>22020783
>>22020760
I like it!

>>22020875
I'm trying to get Saturdays off, but my boss is a bitch about it. I'll ping you on Skype if anything happens with it.
>>
Their healers, mostly druids and shamans, with a few witches on the fringes, use plant nectar or sap for their potions, either turning it into a honey lick substance, that a pangoll could easily lap up in one fluid motion, or a thick salve ointment, to apply to wounded areas.

Herbalism is a vital life skill. Knowing how to get as much out of every thing plant is knowledge only a new born would be without. Poisons are very common, and seen as an acceptable norm. Being able to stop a dire lion with a few arrows is vital to survival.

Nothing is more important to them than seeing another day.
>>
Their diet doesn't lend itself well for a creature that large... unless they learned to grow and harvest it to some degree. Farmers of plants designed to be nectar heavy, and beekeeping. Pangoll beekeepers. Pangoll beeMANCERS. So many bees.
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>>22020900
lemme dredge suptg

Kalang: http://suptg.thisisnotatrueending.com/archive.html?tags=kalang
Melek Tau: http://suptg.thisisnotatrueending.com/archive/15990640
Jamanen: http://suptg.thisisnotatrueending.com/archive/8350727
Other Slime Races: http://suptg.thisisnotatrueending.com/archive/18160967
Vinefolk: http://suptg.thisisnotatrueending.com/archive/17107493
Makkari: http://suptg.thisisnotatrueending.com/archive/16097053

There's probably tons more, but they're buried in the 'create-a-race' threads and stuff.
>>
>>22020946

Cactus orchards. Provides honey, pollen, water, and fruit. Along with tuber plants and termite/ant farms, imagine they would have a viable system.
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>>22020975
It is, but it depends on an arid region. In greener lands the focus would have to improvise a little in the plants they use.

Either way, BEES.
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I gotta jam guys. This was hella fun! I wrote down all this info on a separate file. I'm gonna be doodling these little guys for awhile now.
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>>22021071

Since he's passed out, I'll say this now. He got fucked up by Hurricane Sandy, and if any of you smucks want some art done, take a commission. Only way he'll accept aid money directly.
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>>22020829
Its nothing like a dwarf you stupid fuck. Natures dwarf would be the fucking moose. All the moose does is be way too hairy and then get drunk and headbutt things to death.
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>>22021238
Clearly what we need to do is crossbreed a moose with a pangolin. That'll be real dwarfy.
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>>22021071
>start reading your comic
>first page
>Well lets take some baby steps here. You look yourself over, and realize your a Kobold. Nothing out of the ordinary in that department, so thats good. But your still alittle fuzzy on remembering your name.
>realize your a Kolbold
>your
>What in the gods name was it again? You can't remember it with all this morning grump your sporting.
>your sporting
>your
>second page
>Okay so you know your a Kobold, but you seem to have forgotten that your basically a tiny little reptile,
>that your basically a tiny reptile
>your
>page 6
>you showed it off to all the hatchlings and they though you we're the greatest thing since clean water.
>though
>we're
I like this and this is cute, but unless English isn't your first language (and judging by the fact you were affected by Sandy it probably is) this shit shouldn't fly. Proof read your stuff before you post it up
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File: 1355418503730.gif-(1.97 MB, 390x215, most adorable gif ever sloth.gif)
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hey guys, can I play?
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>>22020308
THE GREATEST OF WARRIORS
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>>22025685
THE MIGHTIEST OF OPPONENTS
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>>22025739
THE MOST CUNNING OF ROGUES
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>>22025779
THE STURDIEST OF FIGHTERS
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>>22025791
THE MOST EXOTIC OF CREATURES
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>>22025800
THE SCARIEST OF FOES
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>>22025810
TRULY, A WONDEROUS CREATURE

Fuck me, I love the drawfag who made these
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>>22025819
there were three, actually
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File: 1355422759381.png-(238 KB, 500x600, 1355360642996.png)
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>>22025850
Or... WERE THERE?

Naw, my mistake. Either way, the drawfags on /tg/ are way better than what we have on /co/
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>>22025850

Really? Damn, we've got a lot of drawfags lately. Couple of REALLY good ones, too.
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>>22020483
I would if I knew my internet would still be standing.
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>>22025924
It's because Guoh began to frequent the Kobold threads, and when he started posting art others would join in.
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>>22025961

I mean /tg/ in general. I've seen at least two in the last week who do stuff that I would consider professional level.
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>>22025971
Must be something to do with the seasons...
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>>22025924
speaking from personal experience, here

/tg/ is the most fun place to draw. In /co/ and /v/ you have to draw existing characters, which kind of limits an artist's freedom (plus if you fuck up a detail people will know immediately). half of /tg/'s requests are so abstract you could do whatever you want and still meet the request.
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>>22025971
that's a dream of mine.
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>>22026109
Quick!
Draw a old pangolin mechanic in overalls facing down the ultimate evil!
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>>22026111
what, to have professional artbros on /tg/? or to be professional?
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>>22026109
if you're into comics, /co/ has a comic e-magazine thing they do where they try to team writers up with artists to make fun short comics. There's been some cool stuff to come out of it.
>>
So is this basically /tg/ Unified Furry Setting 2: Electric Boogaloo
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>>22025961
>pangolinbold
Ugh, pangolbold rolls off the tongue way easier.
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>>22022396
Dwarfy doesn't just mean "something I like" you stupid dorfwanking fuck.
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>>22026330
anywhere I can find the rest of that comic, anon?
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>>22026488
sure, >>22026330 is page two, this is page 1
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>>22026530
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>>22026538
and done, like i said short comics, most are between 5-15 pages
We've done four issues over the past 10 months or so,but we're trying to ramp up production next year. Ready issue 3-4 first, 1 and 2 were kinda rough
http://premierpulp.wordpress.com/
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>>22026562
That was a wonderful story, thank you
>>
File: 1355427626039.png-(72 KB, 581x534, happy sphere.png)
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>>22026582
Thanks, its was basically the first comic I ever wrote. I'd like to think I've done better since, but everyone always seems to tell me it's my best.
>>
>>22026615
Its so simple, and yet powerful. It grips the reader with pathos, yet not unnecessary over the top drama.
>>
bump
>>
File: 1355433469255.jpg-(240 KB, 1015x866, pangobold.jpg)
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So are we simply making them pangolin-folk, or are we still going to discuss "Pangobold" kobold subspecies?
I favor keeping them mammals and not get into mammal/reptile hybrids such as Pangobolds. Also, the kobold themes of sneaky trap-makers kind of conflicts with the Pangolins lifestyle.
>>
>>22027581
I agree with keeping them mammalian and differentiating them from Kobolds. We started calling them the Pangoll as a simple way to indicate that they are different. I think Ragebrew's suggestions above work well.
>>
>>22027581
Speaking as the guy who asked for the first pangolin that kicked this off, I could see what we have now as a distant cousin to the kobold. Certainly very different in the way it lives. I could see a more koboldy variant, but it wouldn't have what makes the pangoll interesting.

I'm sure there's some other critters we can have fun with as bolds. Horned lizards would have a scaled look to them... not sure what else we could use for a mammal/reptile mix though. Echinda and playpus?
>>
when do we archive this thread?
>>
>>22028723
I think we could do a bit more race building and culture stuff before that.
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>>22027993
>who asked for the first pangolin
/tg/ has been playing around with a pangolin race for quite a while, this week's threads have just been more productive than most in terms of art.
>>
>>22029114
I just meant the specific draw request two threads ago that started this particular little pangolin romp.
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>>22029585
no plus +1 AC from Nat Armor?
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>>22029585
Oh shit nigger, I'd play one of these in Pathfinder.
>>
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there are the Armand, an often forgotten 3.5 race.
>The typical armand stands between three-and-a-half and four feet tall, and weighs roughly 150 pounds. They are solidly built humanoids, with thick plated skin.
Armands are nomads, who are always off to find new experiences. They do not believe in individual wealth, and property belongs to the community. They find knowledge much more valuable than wealth, and those that have more experience than others are held in higher positions, often called "wise ones." Young armand will frequently leave their tribe, to discover their own adventures. These young armand, called "wardens," feel it is their duty to eventually return to their tribe to share their experiences. Armands are extremely patient, and will avoid combat where possible"
I think pacifism should be important to a race with such devotion to non-violent defense, but certainly not all Pangolls should be pacifists.
>>
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>>22029585
Now with a few less typos!
>>22029602
That stuff is still being balanced atm. I just left it blank pending GM approval of the final bonus.
>>
>>22029627
Yeah, they are basically armadillo people. Pangolins are similar, but have enough differences to make them interesting and also more awesome.
>>
Is the fact Pangolin's have no teeth and cannot chew just being sweeped under the sofa?

Also the gigantic front claws they have. And them being nocturnal.
>>
>>22029737
I'm just assuming nobody cares you only find them in African/Asian climates because that's usually the kind of thing nobody ever cares about.
>>
>>22029737
Everyone is ignoring everything about them except for LIKE ARMADILLOS BUT BETTER LOL XD
>>
>>22029761
Do they also spread leprosy and the black plague like armadillos?
>>
>>22029772
I don't think so, seeing as their blood is a delicacy that, if I recall properly, is supposed to extend ones life or have some sort of curative properties. But no, these guys are just a new way for /tg/ to jerk off to cutebolds.
>>
>>22029737
Nocturnal I didn't know. Them being good tunnelers had been mentioned, as well as them being insectivores and having potions that are more like honey licks for their tongues.

Are you guys reading the thread or what?

Someone last thread had the idea that they could get the tips of their tongues pierced with a poisoned stud, but that strikes me as a little silly.
>>
>>22029737
I think their diet of insects, nectar and honey, and possibility eggs, has been pretty well addressed. Maybe more so in the last thread though.
>>
>>22029737
>>22029761

>fantasy race in fantasy world
>IF IT ISN'T EXACTLY LIKE THE REAL ANIMAL YOU'RE ALL JUST REDDIT KIDS

Stay classy, faggots, at least we're having fun
>>
>>22029796
>but that strikes me as a little AWESOME.
ftfy
and that was only for the crazy elite dedicated warriors.
>>
>>22029836
Kinda awesome, kinda silly. The whole using one's tongue as a whip strikes me as kind of animu.
I wouldn't object to it strongly, though. Especially if it's just for a priest warrior class that specially trains for that.
>>
>>22029830
>spoilering the word fun and resorting to calling other people “Reddit kids“ like some kind of /v/faggot
Ignoring that, there is no problem deviating from the inspiration, it just seems this whole thing is just a bunch of people circlejerking to the word “awesome” typed in allcaps and an incredible lack of knowledge on the base animal to begin with.
>>
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>>22029737
Well, pangolins also walk on their knuckles because their claws are so long and release noxious smelling acid from their anus, but maybe Pangolls are a little different from their animal ancestors. I wish we could include a mechanic for their defense mechanism, maybe a defensive position that improved AC?
>>
>>22029870
We're talked about everything from their anatomy to their status as an endangered species. We've covered everything, now it's time to think up silly shit. deal with it.
>>
>>22029896
Double nat AC bonus during full defense?
>>
>>22029896
>>22029930
So would that be like a racial feat?
>>
>>22029870
Well the idea started because a drawfag drew a "Pangolinbold" and we extrapolated on the idea of them as capoeira fightin' monks and soldiers that ball up and get thrown over castle walls, and subsequently decided they were awesome. If you've got a problem with that, ok. Make some suggestions for what you think would make a good race that's still true to the inspiration.

Before you do that though, read the thread.
So far we've got that they're mammals, tribal in nature, dig underground tunnels, cultivate nectar and insects, are slow to anger and quick to defense, etc...
See these posts for more details:
>>22020760
>>22020942
Now add your own!
>>
>>22029947
I don't think curling into an armored ball itself should be a racial feat... but maybe they'd need one for it to be effective in combat or with armor?
>>
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There are also the Tree Pangolin, so players using Pangolls could be the tree-dwelling forest type instead. Wiki also mentions they have sand and stones in their bellies like birds, but can inflate their stomach to increase buoyancy in water.
>>
>>22029896
>Noxious acid
Yeah... Maybe pass on that.
Now having really long claws would be interesting. Fits with their tunneling, probably would give them a natural weapon too, but would they have too many manual dexterity issues for that to be feasible?
>>
>>22029996
There need to be subterranean types too. Less honey, more bugs and digging.
>>
>>22029996
As well as the Giant Pangolin, a large and solitary relative that is especially nocturnal. They put most of their weight on their hind legs, and often move sort of like big armored dinosaurs.
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>>22030041
whoops, forgot the pic
here is a specimen.
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So /tg/, does Pallas' Cat and Pangolins get along? Wouldn't it be the greatest pet combo of all time, assuming it wasn't hilariously illegal?
>>
>>22029996
Pangoll-elves
>>22030020
Pangoll-dwarves
>>22030062
Pangoll-ogres

We could have a whole Pangoll-world
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>>22030128
Yesssss.
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>>22030128
They trade with Aardvark-folk who ride Giant Anteaters, and in a far away land, Armadillo-dudes duel it out, old west-style.
>>
With the risk of sounding like a troll.

Lol I once ate a Pangolin.
>>
If anyone is still interested in joining a Pathfinder game, I still have one slot opening, and these guys are gonna be a race I add in to it.

Email is my Skype name, send me a ping and lets talk.
>>
>>22030276
When are you planning to play, pray tell?
>>
>>22030312

Saturdays, 4 PM PST, every other week, so I can get my player time in. I refuse to go back to forever a DM!
>>
>>22030332
Darn, I'd only be able to make a couple sessions! Hope you find someone!
>>
>>22030358

Thanks for the well wishes, hope ya find time to get indepth in a game.

System is over skype and maptools 87b, just so ya know.
>>
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hey guys remember when we were talking about kobolds?
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>>22030422

Yes, in the other thread. Then this one was made solely for the Pangoll.

Don't get me wrong, I like kobolds, but this thread is for a new race that got brain stormed.

If you would like to talk about Kobolds, please do, but please do so in another thread.
>>
>>22030422
I still love me some kobolds, but these new and exciting creatures have piqued my interest.
>>
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I even like the name
Pan-Go-Lin
Pangolin

sounds like a whimsical musical instrument
>>
>>22030616

It does. Some multi stringed piece, maybe played across the lap.
>>
>>22030468

it used to be about kobolds

pangobolds

now all is sadness
>>
>>22031332
I think Pangobolds are cool if you need a unique variant of kobolds, but I like the idea of bumping Pangolins into full blown races.
>>
bump, have we fleshed out the 3 kinds of Pangoll culture yet? The tree-dwelling culture, the diggy-deep culture, and the big badass culture?
>>
Due to the structural design of their heads, I doubt that the Pangolls would be speaking anything other then their own language. Understanding, and reading would be no problem (writing might be a little tricky)

Just my two cents of contribution
>>22029627
Pangolls are cute, awesome, and a fusion of an armadillo and a ferret. This is not. This is why Pangolls are being designed while this was forgotten.
>>
>>22032470
>The tree-dwelling culture
Don't really build or anything, but they do plant and grow their forests. They enjoy hanging from the trees and dropping on enemies as spiky coconuts. Prone to being druids.
>the diggy-deep culture
dunno
>the big badass culture?
Large, lumbering nomads. Deeply mystical and quiet. Believe in weathering any storm.
>>
>>22025151

I know my grammar is shit at times, but I'm not going to worry over it right now, I'll take care of it when the time comes.

>>22029644

This is like the best ever. The very very best ever.
>>
>>22031675
>I like the idea of bumping Pangolins into full blown races.

I agree, it sounds like what you guys are describing is pretty different to kobolds anyway.

Kobolds: weak, sneaking, sulking thieves who hide in caves.
Pangolls: small but stotic, peaceful tribes who survive by unusual agriculture and are highly defensive.
>>
>Pangol adventurers

However unlikely, pangols have a few traits that make them well-suited for adventuring. For instance, cultural knoweldge of herbs and poisons make pangols some of the most effective alchemists. Their natural hardiness also makes them formidable warriors well suited for front-line combat. Pangols see very little reason to leave their tribe, though. The past of a pangol adventurer is most often tragic, with some sort of calamity befalling their clan. This doesn't have to be the case, as there are always a few young fools who've succumbed to wanderlust and leave on their own regard.
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>>22032652
Great for flavor, not so good for making a character with. Communication is a must. I guess you can get around it with a translator ring or something...
I think I'd be tentatively in favor of language restriction.
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>>22032887
I now want to run around as one of these guys with the name Wile E. Pangoli, and I shall communicate via signs I pull from handy haver sacks
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>>22032887
What system are we aiming for?

Is it possible to give a penalty to speaking other races languages without restricting it entirely?
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>>22032969

When I came up with the stats for Pangolls, I had Pathfinder in mind.
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>>22032652
>armadillo
>not pangolin

It's like you're not even paying attention to anything.
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>>22032969
I'm guessing Pathfinder.
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>>22033001
>>22033091
Damn, I know literally nothing about pathfinder rules.
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>>22033115
Put those woes to rest good sir, cause the rules official and 3rd party, are all free online.

http://www.d20pfsrd.com/
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>>22032789
That's a pretty crude mock up. I'm probably gonna make a better one, maybe multiple pages and turn it into a little pdf
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>>22033162
>>22033189
Just so you know, the commonly accepted way to correct typographical errors is lik dis.
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>>22033220
like this*
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>>22033152
Barely necessary though given that Pathfinder is almost entirely 3.5 with a little bit of house rules.
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>>22033189

This only enforces the incentive to draw a turn around of a Pangolin cause of a friend of mine asked if he could make a low poly 3D model of one.
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>>22032470
The tree dwellers are smaller and more nimble than their cousins. Their knowledge of poisons, cures, and potions is extensive. They tend to live in simple structures placed in tree canopies and wrapping around the trunks. Tribes are very tight knit and there is a great emphasis on the good of the many over the good of the few. Reflecting this, if there is a threat to the village, a single Forest Pangoll or a small group of them will go out to fight or distract the threat and try to lead it away from the village. In general these Pangolls favor the Druid and Monk classes.

Digging Pangolls are basically what Ragebrew said. I'd like to play one of these as a Barbarian.

Giant Pangolls live longer than the other subraces and tend to be solitary wanderers. Some family groups will stick together, but when the young ones come of age they typically depart.
Their scales are so tough that they prefer full defense when faced with any threat. When tasked with weathering the elements, they prefer to dig themselves out a shelter with their large claws. There isn't much that can crack a curled Giant Pangoll, but if something does seem to be getting through, they are not afraid to show that their claws aren't for decoration.
There are some who would say that this subrace is the stupidest of the three, but that would be a misconception due to the typically stoic nature they posses.
Sometimes Giant Pangoll warriors find work as bodyguards, willing to take any blow for their charge and highly valued for their loyalty and strength. Others choose to use their long life as opportunity to study magic or religion. There have been quite a few Giant Pangoll clerics that have made names for themselves throughout the years.
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>>22033251
Just don't forget a big flat tail as long as they are or longer.
>>
Reading the PF rules for the first time. Pretty good stuff. Makes me nostalgic for 3.5

What do you think would be more fun? Playing a brazen barbarian Pangoll, or a cowardly caster Pangoll constantly curling up?
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>>22033616
Barbarian, smashing shit and watching your puny foes try to dent your scales.
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>>22033616
Neither, Pangoll rogue.
Set traps everywhere, no armor doesn't matter. throwing knives held with your tongue...
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>>22033652
Gotta agree with you there. Crazy Pangoll berserker has got to be my next character.

But wait. How tall are they supposed to be? I've been imagining 4-5 feet.
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>>22033616
>>Pangoll Wizard
>>Cast Create Honey
>>Make food, a floor trap, and a grease spell all in one.
>>Still be cute as fuck as you curl up in a ball and watch the chaos around you ensue.
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>>22033736
I built em to be medium sized, so 4-5 feet sounds about right.
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>>22033730
>Rogues use Dex and Cha
>Negative Dex and can only speak Pangoll
Best Rogue!
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>>22033736
4 feet, human weight do to their armor
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>>22033838
>>22033769
Perfect.

>>22033756
That's adorable.
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>>22033756
>tongue darts out from time to time to eat some floor honey
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So I recently got back from the grocery store, where for some reason I did not understand until just now, I bought one of these.

Anyway, I have steamed it up and melted some butter for dipping... mmm... full of pangolly goodness.
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>>22033736
PROTECT THE HONEY!
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>>22033979
Eat the Heart! Gain its power! Be the Pangoll!
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>>22034011
Shit, someone pissed on the termite hill.
"Someone pissed on the termite hill." is now a common Pangoll saying meaning did something to piss someone off.
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>>22034011
Never stop drawing these, Cz! You're awesome.

>>22034039
"Well now you've gone and pissed on the ant hill."
I like it.
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>>22033979
Ever since they started cloning those they've been shit. All soft and flavorless. Not like a real Pangoll at all.
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I've been looking over some of the Pathfinder races, and here's some ideas for pangolls:

+1 to Natural Armor: Pangoll characters gain a +1 bonus to their natural armor score at character creation to represent their tough scales.

Medium: Pangolls are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Pangolls have a base speed of 30 feet.

Darkvision: Pangolls can see in the dark up to 60 feet.

Defensive Curl: A Pangoll can curl into a tight ball, granting them an additional +4 bonus to their natural armor score. This effect can be invoked as a standard action a number of time per day equal to the Pangoll's character level plus their constitution modifier. While in the defensive curl, they cannot take any action.

Heavy Tail: A Pangoll's heavy prehensile tail has many uses. Choose a combat maneuver feat at character creation. As long as something is within reach, you may use that feat's effects with your tail.

Danger Sense: Once per day, a Pangoll can choose to sacrifice two uses of Defensive Curl to Defensive Curl as a swift action at the start of a round, as though they had the highest initiative score for the encounter.

Weapon Familiarity: Pangoll are proficient with claw weapons and treat any weapon with the word "pangoll" in its name as a martial weapon.

Languages: Pangolls begin play speaking only Pangi. Pangolls with high intelligence can choose from the following: Common, Dwarven, Gnome and Undercommon.

What do you guys think?
>>
File deleted.
>GODDAMN IT FORGOT THE TRIPCODE

oh god did pangols actually become a thing

>>22032886
adventure!

>>22032969
something D20.
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>>22034118

I like these feats, however I didn't add so many at the first go just to keep them at standard character creature, so player's dont need to worry on adding CR+1 or +2 in order to play one.

However I do like these ideas, we can make these as alternate racials.
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>>22034118
As unfamiliar as I am with PF, this looks pretty damned good. I like the Danger Sense.
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>>22034129
Needs more hunch, less eyelash, flatter tail, bigger claws. Other than that, perfecto.

>>22034175
Someone should also whip up some preferred class bonuses and racial feats, but I'm all idea'd out.
>>
Pangolins should have a slightly larger variety of diet, since they're bigger they can eat any kind of bug they can catch so they wouldn't be restricted to ants and such. Also in the case of giant worms and other large bugs, they can cut up the meat and perhaps cook it into a kind of soup. They might even hunt for red meat... that they throw into pits and farm carrion feeder insects on.

Also, restricting them to their own language isn't a good idea, too awkward for roleplay. We can allow them functional speech, with a little bit of mouth movement and clever use of their tongue. It's not like it is a bigger physical change than becoming large and bipedal.
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>>22034175
How many feats are too many?
If we were to make the 3 sub races actual things, we could apply them to those for variety.
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>>22034189
Prefered classes are Monks and Druids.
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>>22034039
Sorry for taking so long, I'm new to GIMP.
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File deleted.
>>22034129
slight fix with the tail
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>>22034223
Pathfinder doesn't need feats for alternate racial features, all major races can swap out some features for others equivalent ones. So for instance a subterranean pangoll can replace the heavy tail feature for stonecunning.
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>>22033756
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>>22034288
Well that's awesome.
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>>22034223

Far enough. Proceed.
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>>22034195
I limited them to Pangi at first because I was using kobolds as a model. Even their list of potential languages is the same.

>>22034223
Normally Pathfinder handles alternate bloodlines/subraces in a dedicated book, see Blood of Angels, Blood of Fiends or Blood of the Night. For example, aasimar have nine alternate racial traits, with an additional two alternative racial traits for each bloodline, other stat alterations and an alternate spell-like ability. Aasimar in general have nine racial feats they can take.

http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar

I'm out for a bit, but I had an idea for a racial feat: High Roller: A Pangoll may elect to move at twice their move speed while in defensive curl, at the cost of its natural armor bonus.

Then they could get
Powerball: A Pangoll who collides with a target while rolling pushes them back one square in the direction they were travelling and knock them to the ground as if tripped.

That's the kind of stuff aasimar have for racial feats that and angel wings.
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>>22034284
Whats with the big ears? I know pangolins don't have any and maybe they should be added... what if they were small and scaled over?
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>>22034311
YES

Out of curiosity, how come you guys are depicting Pangolls with massive ears?
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Here are some new Work in progress pages for the pangoll guide.
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>>22034350
Because of the race page about mid-way through the thread has them depicted as having big ears.
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>>22034343
People found them more ascetically pleasing with the ears in the last thread, so we just stuck with it.
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>>22034364
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>>22034350
>>22034343
the artist initially misdrew. Then people thought they could be justified by way of special scales or them a mixture of armadillo and pangolin. Armadillo ears!
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>>22034350
cutebold overflow
they should not have visible ears.
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>>22034350
They are modified scales that act as pseudo ears.
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>>22034343
>>22034350
Honestly? Because it's adorable.
It also looks much better with ears than without. Making them big isn't necessary, but I like it.
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>>22034374
>>22034380
>>22034381
Well what about we try out a few versions and see whats most popular?
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>>22034189
THE EYELASHES STAY
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>>22034350
Large ears help to radiate heat and alert you to predators, valuable assets on the savannah. It gets mighty hot under those scales, ya know!

A Pangoll can tuck their ears in while curled, or to show anger. It means, "I'm ready to fight!"
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>>22034407
we did that, also with different body types. this chain of threads has been going on all week starting with the kobold threads.
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>>22034407
/tg/ cares only for what is cute. The ears have already won.

If it bothers you that much, just re-fluff them when/fi you use them. They gain no mechanical benefit from them, so it doesn't do anything.
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If they're gonna have ears, fine, but they shouldn't be big ol' rabbit ears. Subtle like pic related
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>>22034407
*cracks whip*
You heard him, Cz and Guoh!
I just want you to draw more.

Really though, I love the ears. Some people will call it cutebold garbage, but I like cutebolds. Cute is not mutually exclusive to badass or even gritty, but can provide a very interesting juxtaposition.
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Pangolin Bard. Plays the lute and whistles.
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Okay, difference between males and females? Colors available for the scales and fur?
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>>22034495
>Big ass claws.
Those poor strings...
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>>22034440
I still think they should be rounded, but thats just me I think.
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>>22034434

Theres still no harm in observing the different variables.
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>>22034510
I think Pangoll should come in mostly oranges, yellows, reds, maybe some drab browns. African savannah colors. Fur color should probably just be generic mammal apricot, grey, dusty tan, etc.

I never pictured them as really dimorphic.
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>>22034558
Males or females more vivid colors?
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>>22034553
What if they were still big but a little lower, angled back, with a thin bit of scales over the top of them?
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>>22034584
Either males more vivid to attract mates like a peacock, or females more vivid to show how healthy and desirable they are.
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>>22034553
Anything but the no ears version. I still like Cutebold the best though. Pangolin is a close second.
I could live with something between Armadillo and Cutebold, if a change really needs to happen.
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>>22034440
i like the big ears.

>>22034490
like what?
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>>22034606
they're mammals, there shouldn't be that drastic a coloring dimorphism, it should be physiological instead.
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>>22034587
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>>22034553
something between real pangolin and the "cute" one. more scaly less fluffy.
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>>22034636
Oh wow, that looks good.
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>>22034636
...ehhh. normal cutebold is fine I don't see why people are throwing such a fit over it.
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>>22034553
I fucking hate cutebold ears, but I know for a fact I am in the minority there.
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>>22034661
Because throwing fits over thing you could accept is called creativity.

...or something like that.
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>>22034661
Seemed a little out of place, this version fits with the overall look better.
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>>22034636
I like it.
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>>22034609
Like what to draw? More Pangolls, of course.
I love both your art styles, is all. And this new race needs more visual depictions. But I'm not really demanding anything because you guys have been doing great already.

Next thing I'd like to see though? All Pangoll party composed of different classes.
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>>22034669
Cutebold ears don't actually look anything like that. It's just... cute.
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>>22034661
>>22034669
athletically, The profile is incredibly smooth bland without the fluffy ears
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>>22034636
That's good too. I could go with this or normal cutebold.
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Alright, how's this description?
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>>22034636
I like this one.

Although just to throw ideas around, maybe make the ear entirely out of larger, jointed scales, just to make it look more armored?
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>>22034636
I like these the most thus far.
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>>22034636
This ear style needs its own name.
I'm proposing Scale-Ears
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>>22034636
I NOW DUB THEE "cutegoll ears"

also to those wondering why ears on a pangolin; It's cute and allows for a wider range of expressions for a race that has no real jaw >.>
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>>22034735
For clarification purposes I'm gonna give the mechanical descriptions of the Pangoll's racials.

Slow Speed: The race has a base speed of 20 feet. If the race is Medium, its members' speed is never modified by armor or encumbrance.

Natural Armor: Members of this race gain a +1 natural armor bonus to their Armor Class.

Slapping Tail:Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d6 points of damage plus the user's Strength modifier if Small, 1d8 points of damage plus the user's Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the user's Strength modifier if Large.Special: If a Large creature has the reach trait, its tail also gains reach.

Prehensile Tail: Benefit: Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
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>>22034735
Excellent! I think that's all the bases covered and a balanced statblock, as far as I can tell.
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>>22034823
How about..
"Armored ball: When endangered a pangoll may roll into a tight ball of armored scales too tough for most predators to eat. They can take no actions when rolled, but gain damage reduction equal to 10 + 1/2 level and may end the state at any time. "
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>>22034868
Maybe a racial feat.
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>>22034868
I can see this work as a Alternate Racial option to replace with "Natural Armor".
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>>22034823
Here we go. I trimmed and fluffed the text a bit to be more consistent with how things are presented in the race section in the core rule book
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>>22034868
makes me think: can they get an ability to roll around on their ball-form? Maybe to certain classes like Monk for example. So they could theoretically roll about like miniature Samuses and go through tight spaces.
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>>22034983
Awesome idea. Much better then having a party member roll them like a bowling ball.
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>>22034980
made things bold cuz I forgot to derp
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>>22034992
>>The Pangoll curls into a ball.
>>The Orc grabs the Pangoll by the tail.
>>The Orc now has a new Seigebreak Weapon.
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>>22034983
You just want a Metroid campaign.
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>>22034983
>>22034992
Like gorons?
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>>22034992
Well I don't know about better... I still like the idea of being able to fling or shotput them over walls.
>>
So yea... we should have all these neat /tg/ races in one setting or something. Kinda like a less shitty Unified Setting thing. Maybe we can salvage the good stuff from there, and implant it in the new setting we make.
Partly because I wanna see a Corgyn and a Pangoll team up.
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>>22035004
Ability Score Racial Traits: Pangolls are sturdy and wise, but tend to be slower due to their bulky physiology. They gain +4 Constitution, –2 Dexterity, and -2 Intelligence.
Size: Pangolls are Medium creatures and thus have no bonuses or penalties due to their size.Type: Pangoll are humanoids with the Pangoll subtype.
Base Speed: Pangolls have a base speed of 20 feet, and it is not reduced by armor.
Languages: Pangolls begin play speaking Common and Pangollian. Pangolls with high Intelligence scores can choose from the following: Dwarven, Orc, and Terran. Due to the limiting shape of their face however, Pangoll are hard to understand when speaking anything other then Pangollian and Terran.

Defense Racial Traits
Hard Shell: Pangolls have a hard shells covering the outer side of their bodies, granting them a +2 natural armor bonus
Sturdy and Stout: Pangolls receive a +2 racial bonus to CMD.
Defence Curl (Ex): Pangolls can assume a ball shape to defend themselves from damage, while in this form the Pangoll can take no action that would require it to move her hands or legs (attack with held weapons, cast spells) but can speak and attack with her tail. This state doubles all natural armor that the Pangoll has, and grants DR 5/-, increasing by 5 for every 5 class levels the pangoll has (maxing out at DR 20/-)

Offense Racial Traits
Natural Weapons (Ex): Pangolls have large claws, and although meant more for digging they can be used as weapons. Pangolls have a claw attack that deals 1d6 points of damage plus strength modifier. Their tails can also be used as a weapon, dealing 1d8 points of damage plus strength modifier. This tail weapon also has the trip special feature, and can be used for trip manuevers.

Senses Racial Traits
Darkvision: Pangolls can see in the dark up to 60 feet.

writing it in the pathfinder style, I have more to contribute soon.
>>
Golin Cannon - 550 gp / 4d6 / 150ft (100 ft Minimum)

Golin Cannon- The Golin Cannon is a cannon that uses Pangoll's curled in there protective ball forms as a means to fire Pangoll forces over walls and also as a means to destroy walls. Its size makes it hard for most creatures to aim it. Thus, a Medium creature takes a –4 penalty on attack rolls when using a ballista, and a Small creature takes a –6 penalty. It takes a creature smaller than Large two full-round actions to reload the cannon after firing. The Pangoll fired must roll a Strength check and pass a DC of 15 to remain in ball form while being projected in mid air. If the Pangoll fails the check it will take 4d6 plus fall damage when it hits a target. If the Pangoll succeeds the check it will strike it's target taking no damage from the impact and cause 4d6+Str+Half the Pangoll's Level to the target it hits. However once it strike's it's target, the Pangoll will remain in it's protective ball form due to recoil and will be considered Prone for the next round of combat.
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>>22035174
I could dig it. Wouldn't be everyone's cup of tea, but it might be interesting. Not something we should focus on in this thread, I don't think.

So far the only /tg/ races I've been very enamored with are the Cutebolds, Pangoll, and the Ogres from Ogre Quest. Add Corgyns and the like and you could have a very fun, light hearted world to play around in.

>>22035197
Awesome!
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>>22035182
This is from the core rule book, that's the look/style I have been aiming for.
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Question!
Do the claws count as natural weapons?
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>>22035222
Best be careful friend...

>>22021238
Less we rustle a certain someone's jimmies again.
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>>22035216
Yea, maybe I'll start a new thread sometime for this idea.
Or for the 'small races only' setting.

So yeah, let this thread be for Pangolls.
What would be considered taboo for Pangolls?
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>>22035240
In most monster cases, yes. And in other uncommon and monster playable races yes.
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>>22035197
Nice. I guess we will need a whole section on Pangoll siege tactics.
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>>22035182
>Pangolls have large claws, and although meant more for digging they can be used as weapons.
How about Burrow feature, lets say, like 15ft w/o armor and 10 with armor?
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>>22035244
Hmmm, how about Necromancy?
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>>22035016
>Pangoll Warlock Strong!
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>>22035268
why necromancy though? Maybe using Pangoll scales for item/equipment creation?
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>>22035244
Anything wasteful of resources. their whole lives revolve around longterm sustainability on very limited resources.
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>>22035016
THE BABY
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>>22035244
They're pretty tribe centered, I think. Probably greed is looked down on pretty hard core. Maybe stealing from within the tribe is pretty shocking. Murder, of course. I should think that clothing is worn but nudity isn't a huge deal.
Well religion is always good for this sort of thing. Who do they worship?

>>22035268
Necromancy is always taboo though. It's like magical cannibalism. It's the rare race that doesn't bat an eye at that sort of thing.
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>>22035278
Hmm...
I'm torn. On the one hand I could see the use of scales being taboo, like cannabalism. On the other hand what better way to honor a fallen comrade than to make a shield of his scales and carry it into battle?
Maybe a little too gruesome though. Yeah, probably taboo.
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>>22035289
Either ancestor worship, or LN deities.
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>>22035289
>>22035278
>>22035295

I donno, if they really want to make use of EVERYTHING I could see them using their remains as long as they had prior consent.
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>>22035322
A death ceremony where their bodies were broken down into useful parts in reverence could be pretty cool.
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>>22035322
To be honest I can see passing on an elder's scales to a younger up and coming fighter of the tribe seems more like an honor and right of passage then an act of taboo.
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>>22035322
use of Pangoll scales are limited only to their closest kin/friend. Those who use Pangoll scales which are not kin/friend are taboo.
>>
>>22035182
Here are my further contributions;

Other Racial Traits
Prehensile tail: The Pangolls tail can grasp, lift, and manipulate objects that do not require fine dexterity (they can open doors, retrieve items, but can not pick locks, or open potion bottles) A Pangoll may wield a weapon with their tail, albiet at a -4 penalty

Racial Feats

Harder Shell: The Pangoll gains +1 natural armor bonus, and this bonus increases for every 4 class levels she has beyond 1st (maxing at +5 at level 20)
Hardest Shell: (requires Harder shell, class level 6) The Pangol gains DR 1/-, this DR stacks with defence curl only, this bonus increases by 1 for every 6 levels beyond 6 the pangoll has (maxing out at DR 3/- at level 18)
Roll Out: The Pangoll has begun to master her defence curl, while in defence curl the Pangoll can now roll about at her full speed, however if she chooses to move while in defence curl she can not make any attacks other then attacks of opportunity until the begining of her next turn.
Battle Roll: (requires Roll Out, Base attack bonus +6) The Pangoll has fully mastered her defence curl form to the point where she can use her body as a weapon. At the cost of halving bonus natural armor, and the Damage Reduction by half of the defence curl the Pangoll can make Slam attacks (1d10 damage plus strength modifier) and can attempt bullrush, charge, Sunder, and Overrun manuevers while in defence curl.
Child of the Earth: The Pangoll can utelize her digging claws far beyond tools for building and gathering food, the Pangoll gains a Burrow speed of 15
>>
So a thought. With the general lack of resources they have from where they're living, I'm not sure if they would have an abundance of metal. It was mentioned that they're close to the earth, geomancers, or druids or so such, so maybe their weapons and armor could be stone or clay that's been magically hardened? I'll admit I'm taking this from the Red Guards in Elder Scrolls, but I like the idea.
>>
>>22035334
>>22035337
>>22035322
I take it back. I fully support this idea.
They could even pass down jewelry, each generation adding another scale to the piece. This is so that the Pangoll's live on in memory, each scale in each piece of jewelry containing their story (figuratively), and to remind the younger generation to remember the wisdom of their elders and never forget the face of their father.

>>22035341
Perfect.
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>>22035348
Also bone and scale, but yeah. I like it. Maybe they have a magic sort of potion that they apply to their weapons and armor ritualistically. To tie in to the use of ancestor scales and whatnot, maybe this potion needs the blood of Pangoll warriors who have passed on. Unless that's too much.
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>>22035278
Well, actual pangolin skin armor exists, so pangolins automatically become enemies with anyone wearing the skin of their kind.
Also, while most races enjoy their alcohol, Pangolls would probably favor drinks as sweet as they are alcoholic.
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>>22035348
pretty sure that has been covered. Geomancy stone work and large chitin take the place of metal.
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>>22035383
Soooo mead? Honey wine for everyone!
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>>22035383
MEAD! THEY DRINK MEAD!
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>>22035399
>>22035407
Fuckyeah Pangoll Mead! Only brought out for special occasions because it is resource intensive to make. but on those occasions they get wasted.
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>>22035182
using its tail while curled up seems broken as shit. make it so it can't use any actions.
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>>22035440
Yeah, I gotta agree with this. If you wan to keep it, make it a feat, maybe roll it into Battle Roll, or Roll Out.
>>
>>22035182
Isn't +2 AC and all that Defense Curl stuff a little OP? I feel like these would have an LA.
I can see where they might, but in general I prefer not to have one.
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>>22035182
>>22035347
I copied these down, I'll see about working them in.
>>
File: 1355469004679.jpg-(58 KB, 650x421, Ground-pangolin-curled-up(...).jpg)
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>>22035440
1d8 single attack while curled doesn't seem that broken at all, also makes sense that they can lash out with their tail while cured. Pic is example of how the tail is positioned when in defense curl
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>>22035474
>immune to all damage and still able to attack
>not broken as shit early on

at least make it DR 5/blunt and magic, jeez. straight up DR anything is incredibly powerful.
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>>22035430
probably from resources gathered from the wet season in the deserts and savannas. Although the forest-dwellers would be constantly getting hammered. Luckily they can handle the impact from falling out of trees. Forest Pangolls are a little lighter than their desert cousins, but they have more access to resources. Also, I'm thinking stone tools for these guys in most occasions, although I'm sure rogues supply their tribes with stolen metal.
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>>22035467
all pathfinder player races have +2 X, +2 X, and -2 X, or in the case of the human, half orc and half elf, +2 to choice. For the most of the races they total at +4, -2. The Pangolls have +4, and -4. I don't have the racial creation book on hand, but as is the Pangolls by the notes I've provided are JUST skirting a +1 LA.

Also, I forgot to add that the defense curl bonuses do not stack with any gear, magic items, class or feats (except hardest shell and harder shell)
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>>22035504
They're not really immune to all damage, DR doesn't affect spells, DR 5 isn't even that much, considering that you shouldn't be able to do anything else while curled up. You're basically wasting an action going into total defense. I agree on the DR Blunt though, as that makes sense. It would quickly become worthless at everything beyond the lowest of levels though with the magic bit in it however.
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>>22034980
>no gender dimorphism, only size difference
...but thats so boring to draw. cant they have like, scale-less ears or something
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>>22035530
http://www.d20pfsrd.com/gamemastering/arg-creating-new-races
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>>22035504
>A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.

Special materials make no sense, and slashing, blunt, or piercing weapons don't make sense either, here how about this;

Defence Curl (Ex): Pangolls can assume a ball shape to defend themselves from damage, while in this form the Pangoll can take no action that would require it to move her hands or legs (attack with held weapons, cast spells) but can speak and attack with her tail (albeit at a -8 penalty). This state doubles all natural armor that the Pangoll has, and grants DR 5/-, increasing by 5 for every 5 class levels the pangoll has (maxing out at DR 20/-)
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>>22035504
>>22035474
>>22035467
>>22035458
>>22035440
immune to damage and DR are powerful and it's not like Pangolls should have an automatic invulnerability button. The Total Defense action already gives players +4 AC, so perhaps we can ignore the homebrew tricks and just give Pangolls +2 AC Natural Armor. Now, some variants of Pangoll should have burrowing or climbing depending on their habitat, but I'm not sold on them having claw attacks.
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>>22035547
That was mostly a preemptive strike against the guy who bitches about stuff being fetishy and shit posting in the thread. They can have some differences. Maybe larger or smaller ears? Ears with no scales doesn't really work cuz the ears actually being scales is how we are justifying them being there.
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>>22035547
Maybe the different ear types are just genetic difference?
So maybe the treegolins has 'cutebold' ears, the diggydeepgolins has armadillo ears, and the bigbadassgolins has IRL pangolin ears.
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>>22035547
Painted Scales to differentiate tribes. Specific colors based on local materials.
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>>22035585
How about the DR gets dropped to three, and it raises at levels four, eight, twelve, and sixteen, capping at 15?
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File: 1355469946373.jpg-(20 KB, 315x391, Sylvester-the-Cat-warner-(...).jpg)
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I decree Pangolls talk with a big lisp like Sylvester the cat and anyone who wants to play one has to RP the voice and spray their DM with spit!
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>>22035592
I really like the idea of the deepgolls hunting huge earthworms and other underground things to fuel their rot-farms for cultivating and raising their favorite insects.
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>>22035567
>>22035640
Okay then also gonna add a special notation to it.

Defence Curl (Ex): Pangolls can assume a ball shape to defend themselves from damage, while in this form the Pangoll can take no action that would require it to move her hands or legs (attack with held weapons, cast spells) but can speak and attack with her tail (albeit at a -8 penalty). This state doubles all natural armor that the Pangoll has, and grants DR 3/-, increasing by 3 for every 4 class levels the pangoll has beyond 1st (maxing out at DR 15/- at level 16) The Pangolls defensive shell is not perfect however, whenever magic weapons, or creatures of immense strength (total strength score beyond 30) strike the Pangoll while it is curled. these attacks ignore half of the pangolls total defense curl DR.
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>>22035592
Now there's an idea! Scaled ears for the normals (diggers), cute bold for the climbers, pangolin realistic for the giant ones!
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>>22035676
Natural enemies of Duergar mayhapse?
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>>22035650
when speaking common because their native language has no S sounds.
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Off to bed. Later friends.
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>>22035711
I just think it's a good choice to just homebrew something, especially something that advances at higher levels in such a strange way. There is definitely something in the ARG that can provide what we need.
>>
ffffffuuuu we've reached bump limit, damn it all
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>>22036077
wow totally fucked that sentence up
we should NOT needlessly homebrew when the ARG has so much stuff in it. Maybe ven some sort of nonmagical Mage Armor ability
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>>22036068
BUT WAIT! Eyelashes work if they live in the desert/place with lots of dirt going to the eyes. See camels. Which means long eyelashes are normal in desert/diggydeep pangolls.
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>>22036092
new thread?
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>>22036125
new thread
>>22036173
>>22036173



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