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File: 1355278313194.jpg-(86 KB, 700x1000, SisterKearys.jpg)
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Don't say anything to the others, but I feel there is something definitely wrong with sister Kearys.
I just can't put my finger on what though...
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Hey, Ephrael Stern got turned into a Wych once. Fair's fair.
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>>22001442
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>>22001442
>>22001552
Brother and sister?
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damn now i just have to include a half-eldar in my RT game just to see my players' veins pop from nerdrage. And when they claim it's impossible i'll just show 'em >>22001552
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>>22001442

Just because some particularly wretched xenos turned Kearys and her sisters into images of their own disgusting women is no reason to condemn them.
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>>22001442
Yes Sister Kearys sin't all what she looks like. But
I thought you knew that Sister Kearys has been granted absolution for accepting the Emperor as her father and Lord. She has renounced the false gods of her kin and acknowledged the true supremacy of Him on Terra. That is why she still draws breath even though she is ... different... than the rest of us.
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>>22001755
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I'm going to take one of those oh so ugly helmeted sister models i have that i dont use, replace helmet with eldar head, and make a Sister Kearys for my army now! :) Thanks for the idea OP!!
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Well she is, but well. Let's not bring it up, the Blood Angels 7th company has it a lot worse.
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>>22001901

what's going on here
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>>22001656

Actually, being a Rogue Trader is pretty much the ideal life for a half-eldar.
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>>22001773
That and her ears make a wonderful makeshift dildo. Theres a reason the Sister Superior always takes Kearys on those extended missions, you know.
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>>22002553
ears make terrible dildos, trust me I know
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>>22003759
Elf ears are a different matter entirely, my friend.
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>>22003816
But then they could get an ear infection from the fluid.
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>>22002057
This thread is getting sexy, that's what.
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>>22003828
Elf ears would have to be more resilient to infection than a humans based on size and shape alone.
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>>22004110
a shape like that made entirely out of cartilage would have to be very robust just to support its own weight, at least substantially more so than human ears. It could also be supported by eldar/elven magic.

Either way, you could probably fuck them.
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>>22004528
>Either way, you could probably fuck them.
And thats whats important at the end of the day.
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>>22003828

Unlikely anon, for one thing the ear is not prone to infections originating from the outside, unless there is a malformation of the ear canal.
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Commissar! Commissar! Not sure if heretical, what do?
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>>22005429
Kill em all, let the Emperor sort them out.
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>>22001552
>Nastase is now 76 rears old (current year 987)
>now 76 rears old
>76 rears old
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>>22005429
Fuck them all, let the Emperor sort them out.
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>>22005563
They have to change his rear every year because it gets worn out by his battle-brothers since a half-elf space marine is the girliest thing on their ships.
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>>22005587
...It's sad that that makes perfect sense...
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>>22001442
9/10. I'd let her join my Retinue/support my squad/jump my bone.
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>>22001442
Not to correct you, but I'm gonna correct you; That's Sister Evelyn.
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>>22006250
I've always wondered if, given a genuine conversion, Eldar might not make frighteningly powerful manifesters (not a word apparently) of the Emperor's Gifts?
All that natural psychic talent combined with being a conduit for Miracles could result in some real fucking fireworks.
No way to ever do more then speculate, but still...
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>>22006635
Other than stating out a half-Eldar Sister of Battle for Dark Heresy and starting her at Rank 9 so she HAS all the insane Psyker/Faith powers.

... My DM senses are tingling. Somehow, I want this, even though I know it can only go badly.
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Hahaha, as if that would happen.
The Imperium is a stuck up, stagnating shit hole.
Something like integrating AND then even let other species assimilate into the Imperium and become respected, full fledged citizens is unlikely.
Okay, there is a valid point regarding the half eldar.
Then I want my ork comissar who passed the schola progenium with honors and decorations, who is arguing civilized about the best way to waaaagh for the emperor with his half-tau colleague who preaches silent kills.
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>>22007041
This sounds like the makings of an incredible show.
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>>22007065
Really? The nerdraging fanboys would come, scream that's no fluff and start hammering everyone down like a hammer does a nail with their dicks, screaming mah dick mah gw mah 40k mah heresy and cum after they spend all their energy on beating that show down, leaking feces with every orifice.
For the nofunperor
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>>22003816
God damn why is ear sucking so sexy...

>>22006751
Do SoBs have any psykers? Or is it all faith in the emperor type stuff?
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>>22007357
no psykers
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>>22007357
they pretty much hate almost everything that can fuck up shit with brain powers/magic, so yeah no psykers
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>>22007425
So the eldar would be either a de or would be psyker-celibate.
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>>22007430
the third route i can think of is the eldar having the sisters think that said eldar has more than enough faith to "call upon" the emperor's light, that or what >>22006635 said basically
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>>22007357

"Faith in the Emperor" is the Imperium propaganda name for psyker powers.
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And suddenly, I must Stat. It'll probably be horribly broken as shit. /tg/ will probably demote me from Inquisitor Fail to just Fail. Nobody will ever use it.

But by the Emperor, it won't leave my head!
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>>22007561
do it for the emprah, it is your duty to do so!
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>>22007548
>The Emperor is effectively a chaos god
>Living saints are just Demonhosts wearing his guise (order instead of corruption etc)
>Faith powers are akin to sorcery, they're not psyker powers per say, they are however derived from a warp based denizen

>40K is really really stupid... AND I LOVE IT
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>>22007539
They could wear some sort of psychic suppressor that keeps them from tapping into the warp.

>>22007548
Nope. It's a very distinct set of abilities that allows the believer to relay powers that do not spring from themselves but, as is believed, from the Emperor.
In the FFG RPGs these powers work independently from the Warp as they do not need a manifestation roll like a psychic power, but the workings behind them remain unexplained.
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>>22007579
Faith is not influenced by psychic nulls.
That means this theory is at least in parts invalidated.
It could be that Faith taps into a third dimension, though.
Or the Emperor has some way of establishing a secure connection as opposed to the uncontrolled flows of conventional psychic powers.
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>>22001901
They shouldn't have taken that heretical artifact.

The local inquisitor seems more interested in the fact that they seem to be fully fertile now.
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>>22007604
They're powered by narrativium
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>>22007604
Like the machine spirit, Faith is part religious philosophy, part genuine phenomenon.
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>>22007574
Starting with the Backgrounds. Here's the first of two.

Craftworld born, The Exile

You were born to your Eldar mother, and almost immediately shunned when your true heritage became apparent. Given the choice between leaving the Craftworld or abandoning you, it wasn’t even a decision for your mother. When the Imperials found you, alone, lost and afraid … things became worse. You are an aberration, a half-breed worthy of only contempt in the eyes of most Imperial citizens –or at least those who hate simply to hate. Perhaps you were given a chance to prove your worth, mayhap someone of power and authority took pity on you, or maybe you survived through sheer stubbornness. It matters not. You survived. Life has been hard, but you are free… or as free as any other Imperial citizen.

>Catchepa: julatedl holiness

Uh, what?
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>>22007684
Aaaand here's number two. If anybody has suggestions for Crunch to go along with my Fluff, feel free to say something.

Imperial Born, The Impure
Your mother was a traitor to mankind and the God Emperor –or so your family’s tormentors would have you believe. For years after your birth bricks, bottles, and the occasional bullet struck your home. Eventually it died down when it became apparent that your mother was not giving you up, and still took you to worship the Emperor. Perhaps your faith in He Who is on Terra gave you strength throughout your childhood, and now you serve to prove yourself in his name. Or perhaps the hatred of your tainted blood has driven you to the dark things that many already believed you to be doing.
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>>22007731
... I guess thread has been abandoned due to Fail? Ah well. I shall soldier on, if only to get this out of my head.

Exile Skills:
All those born on Craftworlds can at least speak the basics of the Xenos language, and therefore gain Speak Language (Eldar) (INT) as a trained skill. In addition, your half-blood nature grants you enough of your Alien lineage that you are naturally lithe and supple – gain Acrobatics (AG) as a Basic skill.

Impure Skills:
You’ve had to hide a number of times growing up –those who hate you simply because of your heritage are too many to count, and many are willing to do you harm. You gain Silent Move (AG) as a trained skill. In addition, your half-blood nature grants you enough of your Alien lineage that you are naturally lithe and supple – gain Acrobatics (AG) as a Basic skill.
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>>22007684
>>22007731

I think a focus on how you could survive as the most suspicious thing in the Imperium, second possibly only to a twist with psychic powers, would be appropriate.

The thing is, half-Eldar are rare. Very rare. And while they are damnable in the eyes of the Imperial public, they do not really pose a threat other than being psykers.

As such I would suspect the Inquisition would set heaven and hell into motion to lay their hands on such a child.

The only other faction I would see to not outrightly execute or dissect them is the Imperial underworld. Rogue Traders, warlords, psyker cults. People who don't give a shit about doctrine and have a taste for exotic playthings.

Any prolonged exposure to the loyal Imperial society is an assured death-sentence.
There will always be a priest to rouse a mob, a magos with a scalpel, a judge with a shotgun.
The only way I see a half-blood survive is hidden from sight. And the only way to enter Imperial service is through personal affection and proven loyalty.
And even then, membership in the purity-obsessed Adepta Sororitas seems a stretch.
They banish sisters for being unusually gifted.
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>>22007795
You forget that being born on a Craftworld does not an Eldar make.
You have to be grown up there.
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>>22007805
Mmm. I concede to your logic, sir. I was trying set up the Exile side with an easy catch all "you got picked up by the Inquisition" without directly stating it so people could roll with it how they pleased. The Impure one however... yeah. Not too much thought into that one, I'm afraid. I'll redo it.

>>22007821
Excellent point. Any suggestions for changes then, good Sir? I can understand cutting Speak Language, but not sure what I'd put in it's place.
>>
Also, I guess I should note that I'm trying in a half-hearted way to make it work with both DH and RT, even though I've never played/DMed a RT game. That's probably hurting me a lot more than helping, but as many people say these days, "Eh."

ATTEMPT NUMBER 2:
Imperial Born, The Impure
Your mother was a traitor to mankind and the God Emperor –or so your family’s tormentors would have you believe. For years after your birth bricks, bottles, and the occasional bullet struck your home. Eventually, your home was burnt to the ground, your family inside as you were dragged away by the mobs. But someone saved you, took you from the ash and blood that were to be your fate; perhaps it was an Inquisitor who had come to investigate the rumors of a half-blood child, a Rogue Trader with connections desirous of such a half-breed, or a Crime Lord who knew what your blood was truly worth. Regardless, you now serve your Savior, like it or not.
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>>22007604
actually, there is fluff describing the burned out husks of living saints being cared for in a special asylum/reliquary... somewhere, I just wish I recall where I read the scene
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>>22007837
ON either path, you end up with the Inquisition, since that's what DH is all about.
And at the same time it's the only place where a half-blood would not be the most heretical thing to happen in a thousand years.
So the question is when and where you came there.

Here I see only two options. Either growing up as a protégé of an Inquisitor, tried and tested a thousand times until they had all the data they needed and becoming seen less as a convict and more as a child or personal friend by your master.

Or growing up among pariahs and lawless, until those fall prey to an Inquisitorial crackdown, at which point the character has to be caught alive and entered into Inquisitorial service (after the obvious testing and trying).

However, neither the wider Eldar- nor Imperial society would have had played a larger role in the character's upbringing in either case.
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>>22007805
>They banish sisters for being unusually gifted.
wait, what?
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>>22007938
Radical's Handbook, page 36. Denounced and Condamned.

Career: Adepta Sororitas
Cost: 400 xp
Amongst the Sisters of Battle, there are a rare few who have
been blessed, or cursed, with a strange gift: the ability to see
into people’s hearts and divine the tides that flow in their
soul. Such individuals protest they are no heretic, that their
faith in the God-Emperor is pure and strong. However, they
are denounced by your sisters as a heretic and a witch. The
Adepta Sororitas is not forgiving or understanding, and the
slightest hint of psyker witchery must be purged, even at the
expense of one of their own.
Those unlucky enough to have their secret known (or
foolish enough to confess their ‘blessing’ to their sisters) are
branded witches and accused of consorting with the unclean.
They are subjected to endless days of questioning and
torment in dank cells until their entire existence is consumed
by madness and pain.
Most die in darkness. A very few, however, are noticed by
powers beyond the authority of their former order, such as a
member of the Inquisition. An Inquisitior may see the divine
truth in the ability of this fallen sister, and raise her to do
holy service, but she can never again count herself among the
sisters of the Adepta Sororitas.
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>>22007962
Effects
Apply all of the following changes to the character.
Fate Point: You are fated to greater ends than you dream and
so begin play with one additional Fate Point.
Insanity Points: The methods of question and confinement
you endured have scarred your mind. You start the game with
2d10 Insanity Points.
Condemned as a Heretic: Although you now serve the
Holy Ordos, you can never return to the fellowship of your
sisters nor be seen as anything but contemptible by the
Ecclesiarchy. You may never gain the following Talents: Peer
(The Ecclesiarchy) or Good Reputation (The Ecclesiarchy).
You may also never draw on the resources or good will of the
Ecclesiarchy or Adepta Sororitas by dint of being a member
of the sisterhood.
Witch Sight: You are gifted with a strange gift that shows
you glimpses of peoples’ true nature as if their lies were
stripped bare before your eyes. You may spend a Fate Point
to discern the nature of someone’s soul. This functions in
exactly the same way as the Soul Sight psychic power (see
page 173 of the Dark Heresy Rulebook) except it works
automatically and does not evoke any psychic phenomena.
Rather than Testing using the Psyniscience Skill as indicated
by the power, you make a Perception Test and apply the
results indicated for your degrees of success.
Note: The Witch Sight ability does not mean that you are
considered a psyker, and the effects of the power are not
affected by rules that affect psychic powers
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>>22007805
>They banish sisters for being unusually gifted.

Perhaps this is the reason for many setbacks SoB as an organization suffers in fluff. If the Grey Knights were ever to walk a similar path we would not know the awesomeness of Draigo.
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>>22007962
>>22007965
You really should have been more clear, they banish them for seeming to be psykers, the phrase "unusually gifted" could also mean shit like being too good at what they do.
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>>22007910
Which is why I changed the last sentence of the Exile background from
>Life has been hard, but you are free… or as free as any other Imperial citizen.
to
>Life has been hard, but you are free… or as free as any Servant of the Inquisition can truly be.

Forgot to post that too, sorry.

>>22007962
>>22007965
I might have to steal some of the Crunch from this for the Inquisitorial Testings. ...God, that still sounds terrible.
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>>22008018
It is an unusual gift, is it not?
The phrase is used several times throughout the text, too.
Or did you assume I meant they were thrown out for being good at their job?
That's absurd.
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>>22008072
thatis what this Anon thought your were implying
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>>22008029
Best post a finalized version of the fluff first, then we can work out the crunch around it.
Remember this is an origin that does not allow for any additional background packages.
In terms of balance, I would think that justifies a slight edge over other origins and a little more stuff to chose from to reflect the volatile nature of the sides involved.
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>>22008107
Indeed, which brings me to the 2nd edition of the Exiled path. Lemme know what you all think.

Craftworld born, The Exile
You were born to your Eldar mother, and almost immediately shunned when your true heritage became apparent. Given the choice between leaving the Craftworld or abandoning you, it wasn’t even a decision for your mother. When the Imperials found you, alone, lost and afraid … things became worse. You are an aberration, a half-breed worthy of only contempt in the eyes of most Imperial citizens –or at least those who hate simply to hate. Perhaps you were given a chance to prove your worth, mayhap someone of power and authority took pity on you, or maybe you survived through sheer stubbornness.

It matters not. You survived, and the Inquisition took you in. Perhaps the Inquisitor took you under his wing after all was said and done, his protégé that he put through the most stringent of tests to ensure loyalty. Or perhaps the Inquisition has shown you nothing but interest of a less friendly sort, toying with you in hellish experiments to glean what information they can from you. Either way, the scars on your body and mind have taken their toll. You serve the Inquisition; it was never a choice. Now it is just a matter of how.
>>
>>22008173
And now for the 3rd draft of the Impure path. As always, feedback appreciated.

Imperial Born, The Impure
Your mother was a traitor to mankind and the God Emperor –or so your family’s tormentors would have you believe. For years after your birth bricks, bottles, and the occasional bullet struck your home. Eventually, your home was burnt to the ground, your family inside as you were dragged away by the mobs. But someone saved you, took you from the ash and blood that were to be your fate; perhaps it was an Inquisitor who had come to investigate the rumors of a half-blood child, a Rogue Trader with connections desirous of such a half-breed, or a Crime Lord who knew what your blood was truly worth.

In the end, regardless of who found you first, you eventually fell into the hands of the Inquisition. Your loyalty to the Emperor was questioned endlessly, and sometimes painfully. Your Impurities, examined at length with little regard to your comfort. Somehow, months or perhaps even years later, it finally ended. Not with your death, but with something like a release. You are the Inquisition’s pet now –of this there can be no doubt. But how long does the leash extend as an Acolyte?
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>>22008099
English is a stupid language
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>>22008245
Völlig richtig. Furchtbar unpräzise mit all den doppelt und dreifach belegten Worten.
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>>22008245
Damn straight it is. And I love it all the more for it.

Also, dropping the hope of RT expansion. Don't know enough about the system, and easier to just write for DH.
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>>22008221
Much better. But
> perhaps it was an Inquisitor who had come to investigate the rumors of a half-blood child,

doesn't make much sense in the conctext, as the following lines say you were not in the inquisition's clutches.
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>>22008029
almost everything sounds terrible when you add the Inquisition to a sentence
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>>22008293
Again, trying to give players a bit of leeway to make up some of their background details on their own if they so choose. Being found by the Inquisitor and raised immediately from that point on in the Inquisition is all fine and good, but perhaps a few years as a scum before delivery to the Inquisition is better for some players? In that light, perhaps this would work better?

Instead of:
>In the end, regardless of who found you first, you eventually fell into the hands of the Inquisition.

Change to:
>Regardless of your method of transport, you were brought before the Calixis Enclave.
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>>22008351
That will work.
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>>22007579
It has always been this way with Living saints. Shit like Celestine not being able to stay dead or the Sanguinor not even caring about physical laws is handwaved as "the Emperor's blessing". Shit like Daemon Princes or mutations are handwaved as "the Dark Gods' blessing". The difference being that the Emperor is weaker and more subtle, he can't open reality rifts into the warp to let loose a tidal wave of humans on a Daemon World.

Which would be all-around awesome, by the way, if a tad un-40K-y.
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>>22008519
He can do that.
It's called Imperial Guard.
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>>22008406
Change has been made on my documents. Awesome. Now to finish roughing out the Exile background.

I really do want to give the package more of an 'Eldar, but cast away' feeling, which is why I've added a bit to the Craftworld part as well. Giving a little bit of room in the wording for time and learning opens up a bit of room for /tg/ to think on the fluff.

Craftworld born, The Exile
You were born to your Eldar mother, and almost immediately shunned when your true heritage became apparent. Given the choice between leaving the Craftworld or abandoning you, it wasn’t even a decision for your mother. You were given time to grow, to learn what little your betters felt like teaching you, and then set upon a suitable world. When the Imperials found you, alone, lost, and afraid … things became worse. You are an aberration, a half-breed worthy of only contempt in the eyes of most Imperial citizens –or at least those who hate simply to hate. Perhaps you were given a chance to prove your worth, mayhap someone of power and authority took pity on you, or maybe you survived through sheer stubbornness.

It matters not. You survived, and when news of your existence reached it, the Inquisition was waiting for one such as you. It may have taken years for them to arrive, giving you time to grow your skills, but eventually the Inquisitor arrived, and you were taken away from your second home, regardless of your feelings for that place. Perhaps the Inquisitor took you under his wing after all was said and done, his protégé that he put through the most stringent of tests to ensure loyalty. Or perhaps the Inquisition has shown you nothing but interest of a less friendly sort, toying with you in hellish experiments to glean what information they can from you. Either way, the scars on your body and mind have taken their toll. You serve the Inquisition; it was never a choice. Now it is just a matter of how.
>>
>>22008555
And for comparison and/or further recommendations:

Imperial Born, The Impure
Your mother was a traitor to mankind and the God Emperor –or so your family’s tormentors would have you believe. For years after your birth bricks, bottles, and the occasional bullet struck your home. Eventually, your home was burnt to the ground, your family inside as you were dragged away by the mobs. But someone saved you, took you from the ash and blood that were to be your fate; perhaps it was an Inquisitor who had come to investigate the rumors of a half-blood child, a Rogue Trader with connections desirous of such a half-breed, or a Crime Lord who knew what your blood was truly worth.

Regardless of your method of transport, you were brought before the Calixis Enclave. Your loyalty to the Emperor was questioned endlessly, and sometimes painfully. Your Impurities, examined at length with little regard to your comfort. Somehow, months or perhaps even years later, it finally ended. Not with your death, but with something like a release. You are the Inquisition’s pet now –of this there can be no doubt. But how long does the leash extend, now that they have decided to test you as an Acolyte?

And >>22008519
followed by >>22008547
Made me think awesome then laugh like a crazed fool.
>>
>>22008547
They do not make planetfall on Daemon Worlds safe in the Warp, not with reality-portals.

Imagine the scene : Operation Retribution. The Emperor is pissed off like mad since the First War of Armageddon, when Angron just went "Lol, let planar-shift into that nice world and make it hell". So He secretly influence people to get a whole war host ready, a fully-blown Crusade Army, and planar-shift it on Angron's main world to kick out the daemons, pump out the blood into orbit, paint smileys on the strongholds and replace every khorne icon by an aquila.
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>>22008555
Dammit, meant "think on the crunch", not fluff. Sorry.
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>>22008612

Space Marines sometimes invade the daemon worlds of the Eye. These invasions usually go as well as you'd expect.
>>
Either way, they would have heightened values for agility and intelligence, I think. Maybe lower toughness and charisma, due to being xenos.
>>
>>22008733
I'm a little weary of killing Fel so easily. Regardless of the 'heretical' aspect of it, there are some who would probably find the knife ears desirable. [spoilers]Suddenly, my mind goes to places where it should not. SoB, stay pure in my mind instead of becoming pedos, please.[/spoilers] Anyway, something like this might work for our beleaguered half-space-pixies.

As a half-breed, your traits come from both the environment you were raised in, along with the blood in your veins. The following bonuses apply regardless of background selection.

>The Dexterity of your Eldar bloodline is still a part of you, regardless of its thinning. +5 Agility
>The relative fragility of your Eldar half is still present as well, unfortunately. -5 Toughness.

Exile:
>Your time abandoned on a hostile world has served you well, as far too often the only thing standing between you and death was your keen Half-Eldar senses. Being forced to defend yourself with what little you could find reinforced your skill with blades. +5 Perception, +5 WS.

Impure:
>Your time among the lowborn of the Imperium impressed the need for a quick tongue to escape harm, when it allowed. An equally quick wit allowed you to bite back at your tormentors as you grew, though not without its costs. +5 INT and FEL.
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>>22008932
Spoiler fail. I live up to my title once more.
>>
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>>22008932
Use ctrl+s for correct spoilers.

The stats seem fine, if a little unspectacular. But it's only a halfblood after all.

Some traits that reflect nature and nurture are necessary as well.
Maybe a penalty for reading their mind as their brains work differently from humans.
And harder medicae tests for the peculiar physique.

Exiles should get tons of knowledge about Eldar society and maybe some knacks of one path to reflect the family's disposition.
Impure gain stealth and blather or deceive, as lying and stealing should become habitual for them.
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>>22009050
The problem would be that I have no idea how to accurately stat these out. And so far there is no way to up and say, "hey, you get Psyker powers too!" on top of other careers.

...I'm going to have to come up with this shit, aren't I? ... I'll work on it after I sleep. Last post before I do, btw, will come back or make a new thread depending on if this one survives for the next 6-7 hours.

General Half-Eldar skills:
+10 to WP saves Vs. Mind Reading
Acrobatics is a Basic Skill?

Exile Skills/Talents:
>Speak Language (Eldar) Trained
>FL Xenos/Psykers/The Warp?
>Tech-use as Basic?
>Start at Psy rating 1?

Impure Skills/Talents:
>Charm/Deceive/Diplomacy/Silent Movement as Trained? Maybe even Disguise?
>+1 Wound for having been beaten to a pulp multiple times?
>>
>>22008270
Danach, jemand bei 4chan hat auf Deutsche geschriebt.

Tja... ist 'jemand' singular? Ich hab's vergessen.
>>
>>22009420
Yeah, there should be some reflection that the Eldar are a naturally psychic race. Maybe a conditional "luck" bonus to something? Or perhaps a small chance for unwittingly demonstrating some subtle psychic talent during battle?

The latter would be constantly bringing unwanted attention.
>>
>>22009420
Exile Skills/Talents:
>Speak Language (Eldar) Trained
Yup
>FL Xenos/Psykers/The Warp?
FL Xenos or just Eldar would be appropriate
>Tech-use as Basic?
dunno about this one...
>Start at Psy rating 1?
Perhaps psyniscience as Trained instead or psyrating 1 at start. Perhaps add a possibility to buy psyratin 1 later

Impure Skills/Talents:
>Charm/Deceive/Diplomacy/Silent Movement as Trained? Maybe even Disguise?
A choice between Charm, Decieve or Silent Movement as Trained. Disguise as buyable at rank 1
>+1 Wound for having been beaten to a pulp multiple times?
Yeah. +1 wound for having endured the harshness of being viewed as a mutant and abomination
>>
Bump. This idea is too good to let slip through the cracks
>>
bump
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>>22001442
I think she is a chicken
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>>22010171
Exile Skills/Talents
>Speak Language (Eldar)
>FL Xenos
>Psyniscience training

Impure Skills/Talents:
>Choose two: Charm/Decieve/Silent movement as trained skills.
>+1 Wound.

I'm thinking two skills would be more appropriate, for the Impure path, to 'balance' what the Exile gets at the very least.
>>
>>22014274
I see, you have returned.
And now that Murray should be with us, how about moving to the remaining values?

There's still the Wound base value and Fate Point brackets to be assigned.
>>
So how does 7+1d5 wounds and 1 / 2-6 / 7-0 for FP sound?
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>>22005429

From the art style I assume that that pic is actually of a traitor guardsman with a Nazi fetish, just like I assume every female drawn by Dmitrys actually has a giant horsecock stowed away somewhere.
>>
>>22014446

I assumed she was a Krieger
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>>22014446
Remember anon, the horsecock is in your heart, or at least dangerously close to it.
>>
>>22014493

A clever disguise for a traitor guardsman with big stupid filed teeth, now isn't it?
>>
>>22001442
>eldar as a SoB
my dick
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>>22014446
I've read the blurb on that image on dA. You are spot on. As for Dmitrys; the horse cocks grow on you with time.
>>
>>22014493
>she
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>>22014445
Honestly, I'd bring it down to 6+1D5 wounds for the sake of 'balance', since I'm working on stripping bear the Imperial Psyker's advancement scheme to leave nothing but Psy powers. Probably use it much like Deathwatch uses its Chapter or General Space Marine advancements.
>>
>>22014725
They are not full Eldar. I think it's not necessary to have them be all psykers.
>>
>>22014752
This is true, which is why I'm not pairing down the whole thing. For one, way too much work. I'm only doing about three ranks to save my brain. For two, it's all optional anyway, so no, not everybody needs to be a Psyker. Some people will jump on it, others will be too busy with their career paths to care. Just depends.
>>
Also, being dragged out to dinner/possible Pathfinder game, will be back eventually.
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Hello /tg/, I'm Major Murray.

I'm here to help stat out half-eldar. Whilst always been a interest of mine, I haven't really done anything with half-eldar because well, it's a little controversial. In the RPGs, if one player doesn't like it and argues about it it's just a fuss that can be avoided so I steer clear of it and focus on having a fun game. But a friend linked me this thread, and while I commend Inquisitor Fail for giving me some fun ideas(Seriously bro, I like your take), it ultimately falls flat in the crunch department.

So now I'm going to get to writing out Half-Eldar for FFG's newest title, Only War. This is just for people using Only War system homebrewed to allow play in Dark Heresy. Personally, I know Only War a tad bit better than Dark Heresy, so I'd rather stick with something I know rather than something I don't.

Without further comment, we shall begin!
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>>22014991
Ah, the cream has arrived!

Gogo Aptitudes!
>>
>>22014991
Dear Sir, I commend you. I am not nearly as good at statting Crunch as I am working with fluff, so your presence is certainly a boon. Once I get back from whatever madness my cohorts are dragging me out to, I'll probably be drawing from whatever awesomeness you place upon this thread. Again, thank you.
>>
>>22015363
Hm, all (Half-)Eldar are Psykers?
That sounds like a bit much, I know that the Eldar have lots of psykers but is really every one of them a (potential) psyker?
>>
>>22015425
If I had to guess, I would say that the high psyker potential for Eldar combined with the nascient psyker abilities of humans somehow combines to make them guaranteed psykers. Unless they are blanks of course.
>>
>>22015425
Didn't say they get abilities as well.
They just have innate potential.
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>>22015456
Maybe they should start out with the Psyker Trait but no Psy-Rating or a Psy-Rating of zero then.
>>
>>22015425
All Eldar are psykers (well, there's the white seers and solitaires), although the dark eldar have atrophied their psychic potential.

I would say they don't deserve Psy Rating 1, or the Psyker aptitude. They would however, have the Psyker trait, and the psiniscience skill.
>>
>>22015476
And maybe put the Psyker aptitude elsewhere, like optional (at the cost of something else probably). This would allow every half-eldar to develop psychic powers but only those that are truly gifted can do so easily.
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>>22015667
Sounds good.
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>>22015667
Sounds good so far.
But nothing really outstanding so far.
How about giving them some random trait as an unforseen outcome of this connection?
Something minor, say, smelling like sunflowers.
>>
>>22015823
That sounds a bit weird but I think most of the demeanours from OW wouldn't really fit the Half-Eldar anyway.
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>>22015363
The Loner, Imperial Born:
Either abandoned by your Eldar parent after they continued on the Path of the Outcast and left to be cared for by your single human parent. Or perhaps both of your parents left you to the wolves at a young age? It matters not. The beginning is pointless to the eventual outcome. The fanatics came, with torch in one hand, holy book in the other. Someone, at the most opportune moment came down to save you. They were in some position of power of somekind, and either took pity upon you or found you exciting. But this doesn't matter so much as to what it led to; service in His Majesty's Holiest Inquisition. Through a use in the combination of skills gained in your cruel upbringing, your fondness for fast talking and sneaking giving you the ability to survive in life and now in service to Humanity. Who knows, do a good enough job and you might turn out to be liked.

The Loner is fast speaking kid who's gotten used to being able to smart talk their way out of problems quickly. His skills, modifiers, and talents reflect this.

Because of their human upbringing, they have Linguistics(Low Gothic) and Common Lore(Imperium). Due to their silver tongue and street smarts, the Loner has Deceive and Charm, Inquiry or Sleight of Hand, Scrutiny or Stealth, Charm+10 or Deceive+10. Their beauty is bewitching, human enough to be dazzling with their Eldar features merely enhancing what is already there. Not all Half-Eldar are like this, merely the Loners, for those deviant enough from Humanity do not last long...They have Radiant Presence, Ambidextrous, Enemy(Ecclesiarchy) Quick Draw or Lightning Reflexes, and Paranoia.

The Loner has the following Aptitudes:

Social, Fellowship.

Right, that took me a while. Thoughts /tg/?
>>
>>22015823
I've being told by others on Skype and IRC who are helping me that I should keep influences of their Humanity and Eldar origins downplayed.

The Loner for example, has Talents and Skills befitting a street guy. Smooth talking, but prepared and expecting danger. Think Han Solo in that regard. Least in New Hope.
>>
>>22015902
>The Loner has the following additional Aptitudes:
What about starting gear.
Can I choose Charm and Deceive+10 or do I have to pick Deceive and Deceive +10 together?

About half eldar in general, maybe they should get Linguistics(Eldar)?
>>
>>22015952
I didn't mean downplay the genetical influence, but not to make them too 'Eldar', as your initial proposition was extremely strong, stat-wise and sounded more like a trained Eldar warrior.
>>
>>22015956
But who would teach them the Eldar Language? The Ranger, Raider, and Seer all have the Eldar Language, but the Seer and Raider both have Low Gothic as well, with the Seer also knowing High Gothic. This represents how they were raised. Gives the background meaning rather than a simple stat block.
>>
>>22015956
Also, sorry for not being clear or saying it earlier, but you have either Charm+10 and Deceive or Deceive+10 and Charm. Not Deceive and Deceive+10. That'd be silly.
>>
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>>22015902
The Raider, Corsair Born.
The Raider is an exceptional case for the Half-Eldar. In their upbringing, their Eldar parent did not abandoned them, yet accepted them as their own. Raised in the beautiful ships of wraithbone flying across the sea of stars, pirating both Xenos and Human alike they have known a life of adventure and danger since they could walk and hold a weapon at the same time. A wealth of experience has been built as they now are welcomed as valued members of their homeships, yet they have a spent a life in service to the Eldar, perhaps Humanity could use some of their help? They rely on a combination of speed and swordsmanship.

Due to their skill with a blade, they have a +5 modifier to WS. Instead of brute strength, they require cunning and skill to defeat their foes, giving them the Dodge and Parry+10 skill and Counter-Attack Talent. A healthy social relationship with their brethren give them the Charm Skill and Linguistics(Eldar). When boarding human ships, it pays to know the enemy's tongue, giving them Linguistics(Low Gothic). They have Common Lore(Imperium, Eldar) from knowing both of their bloodlines, and Forbidden Lore(Pirates) for knowing all the greatest lords of the stars both human and alien. Trade and piracy almost go hand in hand, giving them the Commerce Skill.

The Raider's Aptitudes are:

Agility, Weapon Skill

Not sure about this one. Does anyone have any suggestions?
>>
>>22016290
Maybe give them Command instead of Charm, as that is more useful when in a boarding fight, I think..
Otherwise they seem some fine swashbucklers.
>>
>>22016392
Very well then. Change Charm with Command.
>>
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>>22016290
why is there blood on everything but his sword
>>
>>22016543
Teflon sword.
>>
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>>22016290
The Ranger, Exodite Born:
The Ranger is born from the pairing of a Human and Eldar from one of the many Exodite Worlds. The humans are most often times colonists, coming to establish a Frontier World for the Imperium. The Eldar have been inhabiting the planet since the Fall. These two factions will clash, and sometimes, a union is formed between their members. However, this is not some fantasy. One side will dominate the other, or they will destroy each other. The Ranger is the product of the Exodites wiping out the Humans, and possibly themselves if the war with the new arrivals was harsh enough. The Ranger is far more in touch with the natural than he is with the material, akin to the Feral Worlders of the Imperium in this regard.

Rangers are a tougher, stronger sort than their kinsmen. They have +5 modifier to Strength and Toughness. All Rangers have strong ties with their surroundings, giving them Navigate(Surface), and, Dodge, Survival+10. They may reroll any Survival test once per session. Their training in the wilds of their homeworld give them the Talents Cat Fall, Hard Target, Leap Up, Takedown, and Furious Assault. However, due to their lack of understanding of technology, and little interaction with their human bloodline, all Rangers suffer a -20 Situational Modifier to Tech-Use Tests, and only have Linguistics(Eldar).

The Ranger's Aptitudes are:

Fieldcraft, Weapon Skill

Comments are always appreciated.
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>>22016543
Powersword, it clenses the blood off the blade but still leaves bleeding wounds.

Well, that's how I justify it at least.
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>>22016742
Exodites are always depicted as using Ranger Rifles.
I think you should give them BS instead of WS.
>>
>>22016798
I've actually never seen Exodites depicted anywhere.

I think they were in a Horus Heresy book, and they rode Dinosaurs.

Anyways, that's all for now folks. I need a break.
>>
What stats would Lofn have under these experamental rules?
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>>22017007
First we have to roll for anal circumference...
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>>22017611
Do go on.
>>
Revision:

All Half-Eldar Generate Wounds with 1d5+8.

Loner:

Two Common-Craftmanship Laspistol with four chargepacks or One Good-Craftmanship Stub Automatic with 45 bullets. One Best Craftmanship Flak Coat or Common Craftmanship Flak Vest and Best Craftmanship Flak Helmet. Two frag grenades or two additional chargepacks for Laspistols or 27 extra bullets for Stub Automatic.

Raider:

One suit of Xeno Mesh Armour (Head 3, Body 4, Arms 4, Legs 4). One Best-Craftmanship Xeno–crafted Chainsword (1d10+5 R; Pen 3; Tearing) and Common-Craftmanship Lasblaster (100m; S/2/4; 1d10+3E; Pen 4; Clip 60; Reload Full, Reliable) with two clips, 2 Plasma Grenades, 2 Blind Grenades. One Waystone gem, one Void Gear†
†Void Gear: Raiders wear specialised void gear as part of their armour, providing full life support as well as long-ranged vox and auspex. This also grants the user Flyer (12) in zero gravity.

(Ranger Revisions: Weapon Skill Aptitude will be changed to Ballastic Skill Aptitude, and Furious Assault shall be changed with Deadeye Shot. Generates wounds with 1d5+10)
Ranger:
One set of Xenos Beast Hides(AP 6 Body, Arms, Legs. Primitive). One Common-Craftmanship Eldar Hunting Rifle (250m; S/-/-; 1d10+3E; Pen 6; Clip 10; Reload Full, Reliable, Proven(4)) with three clips and Common-Craftmanship Eldar Chainsword(1d10+5 Pen 3 Balanced, Tearing), one Common-Craftmanship xenos fighting knife (1d5+4R; Pen 2)


Seer:
One Suit of Best-Craftmanship Xenos Mesh Armour (Head 4, Body 5, Arms 5, Legs 5) or Rune Armour(AP 4 All, Reroll when landing on Perils when rolling Psykic Phenomena) One Common-Craftmanship Shuriken Pistol (30m; S/3/5; 1d10+2R; Pen 4; Clip 40; Reload 2 Full), One Good-Craftmanship Eldar Power Sword (1d10+6 E; Pen 6; Power
Field, Balanced) or One Common-Craftmanship Witchblade (1d10+4 E Pen 0† Balanced, Power Field, Force).
†The Witchblade has a Penetration Rating equal to double the wielder's Psy-Rating.


DONE. Finally!
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>>22003816
>>22003859
>>22002553
You lot probably already know this story, but what the hell, right?
http://1d4chan.org/wiki/An_Eldar%27s_Ears
>>
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Because I'm bored, I decided to neatly wrap all of this together into a document, revise it and add some things, I'm also going to add in the newest background; Wraithweaver, Craftworld Born Alternative.

While the Seer is more of a Warlock, the Wraithweaver is gonna be more akin to a Bonesinger, including some homebrewed rules on bonesinging!
>>
>>22020213
You make my life happy. Just got back and finished reading through your work for Only War, and I have to say I'm impressed. I've only had a look at the Beta rules, but from what was in them compared to this, I like was I see.

...Now I just need to work out my own shit for DH.
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>>22020646
Hmmm, I have the revisions. Fixes to Grammar, changes to gear to be more balanced, added traits for all 'classes'. Should I post here and delete my previous posts not to the clutter the thread, or should I just post? Or should I make a new thread?
>>
>>22020773
Honestly, not sure at this point. We've kinda made this thing our own, and the original topic is dead. New thread might be wise, for the sake of keeping things organized at the very least, but if you don't feel like it, deleting away the post is fine.
>>
Are Half Eldar actually canon, or are they purely /tg?
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>>22021035
As confirmed by>>22001552 , out of the original Rogue Trader book if I remember right but don't quote me on that. Anyway, cannon as cannon can be for WH40K. Which means your mileage may vary.
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>>22021035
I treat them as I treat the squats.
They are probably there, but folks rarely if ever run into them.
>>
>>22020927
Right then, deleting posts so I can have those jpegs back and making a new thread...

Here: >>22021277

Goddamn did it take forever to fucking fit it all into the field.



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