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File: 1355105124350.jpg-(81 KB, 1024x683, Militia Quest.jpg)
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Militia Quest
The year is 2026 and much has changed on the world stage. You were only thirteen when the war broke out in 2014, and like most people know nothing of the details. You do know that it involved the world’s two superpowers, the US and China. You know that nuclear weapons were used, though sparingly, and were enough to shatter one side and cripple the other. You know that the UN and other charity shipments of food and aid trickled to nothing months after the UN troops themselves pulled out.
After that you were far too caught up in the need to secure your own survival in the following nine years of carnage that was the result of a near total collapse of the majority of the African countries. Though you suppose one or two nations may still exist in their original condition the bulk of the continent is now made up of hundreds, if not thousands, of nation states that are constantly at war with their neighbours or trying to combat insurgency within their very own borders.
While the world stage may now be unrecognisable from what it was 10 years ago, Africa is much the same as it always has been, a cesspit of unceasing violence in a beautiful land.
Cont.
>>
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>>21969980
The Free Kivasu Sate is one such mini-nation. Now 25, a man not unversed in the ways of violence, you are the head of what passes for the authority in your community.

Selected Faction
*Free Kivasu State Army (FKSA)


Picture demonstrates immediate area of community, located to the general northeast of Kivasu’s capital, the town of Doma.
For purposes of scale, it would take about a week by vehicle to travel to Doma and back and in good conditions it would take about a day to get to Pierche from Bankatu.
Each turn = 1 week, 3 actions per week.
D100 system, higher is better (unless stated otherwise).
Cont.
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>>21969995
Free Kivasu State Army (FKSA)
You are captain of a company from the 3rd Battalion of the FKSA located in Bankatu, population 380. Understrength, the company numbers 60 men. Starting wealth = 200.
Positive
+Well armed: All of your men are armed with various small arms, as well as 3 machine guns and 4 RPG launchers. Ammunition is in adequate supply. You also have a truck, a jeep and fuel for 4 weeks of running a single vehicle.
+Educated: You, your NCO’s and a scattering of your men can read and write. In addition you are more aware of the military situation in Kivasu than most, kept updated via two-way radio. Or you were, until your predecessor destroyed it and killed the operator in a drunken rage.
Detriments
-Major Target: Your post is between the capital of Kivasu and the Kiavu mines, stronghold of the rebel Democratic Force for the Liberation of Kivasu [FDLK (Forces démocratiques de libération du Kivasu)]. Currently they are scattered in small bands throughout the country’s wilderness, but should they ever launch any sort of cohesive campaign Bankatu will quickly be on the frontlines.
-Unpopular: Your force is viewed as little better than a gang in uniform. To supplement their pitiful and irregular wages the soldiers have, in addition to the standard fare bribery, taken to extorting members of the community, mainly the Hunde minority.
-Command: While you get the distinct impression that your superiors don’t know or particularly care what happens here, you do still have something resembling a chain of command structure. If they remember that you exist they may issue further orders in the future.
>>
>>21970030
ADDITIONAL: you chosen the following bonus.

>Natural Tactician: Merit played a large part in securing your position. +10 to all tactical and ‘preparatory’ rolls (e.g. ambush setup). More importantly, since you know how damn important it is, you’ve spent your short time here building a solid rapport with your senior NCOs. They can be trusted to support your every decision, at least in front of the men.
>>
Okay

where are the multiple choices?
>>
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>>21970046
You are Captain Hannibal Bonaparte, and you owe your recent unofficial promotion in large part due to quick thinking, shooting your murderous predecessor and the fact that you’re the only officer currently present in this town. The men under your command are enthusiastic and well-armed, but that is probably all you the complimentary terms you can honestly use on them. When they’re not outright stealing, they’re bullying the local population and if they’re not doing that then they’re generally in a drunken/drugged out stupor. You’re popular at the moment, but you suspect that your goal to whip some discipline into them could blow up in your face (in the form of actually blowing up in your face) if you aren’t extremely clever about it.

Subordinates:
*Lieutenant Nathaniel (Away WIA)
-Sergeant ‘Buk’ Rukuba
-Sergeant ‘Shakira’ Malike
-Sergeant Azzam
-Sergeant Delacroix
>>
>>21970167
For the factions? That was chosen last week, mate. I've got a bit more of a dump incoming.
>>
>>21970167
If i remember right we just got done telling the men about the captain dying and had a party for the new captain (us).
>>
File: 1355106228053.png-(24 KB, 512x425, Villa.png)
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>>21970233
Exactly so.

>>21970211
You have replaced your old commander at 2nd Company 3rd Battalions' HQ at Bunkatu's villa. Your NCO's and a select few of their men can ussually be found either the converted barracks at the warehouse just across the road.
>>
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>>21970298
It's a fairly solid structure, and it's one of the few buildings in Bunkatu that you reckon to stand up to ordinance a little bit stronger than an RPG. Plus, 'Buk' seems to think you've got it pretty good with the hottie Eve taking care of the place and catering for you.

(Yeah, so I can't use MS paint all the well so sue me.)
>>
>>21970298
Did those officials show up yet or do we have a 2 out of the 3 turns left for our week?

If they haven't make sure to remind the men that they have to at least look competent when they come otherwise we could get cracked down on by the officials saying things like oh they are drugged up thugs who extort things from the villagers... even tho thats pretty much what we are doing now that i think about it.
>>
Yo, glad to see you.
>>
>>21970352

Hey dm, they didn't show up yet.
>>
>>21970358
VDV! Good to see ya man.
>>
>>21970167

Hey anon, here are the archives: http://suptg.thisisnotatrueending.com/archive/21915068/

Feel free to jump in, we will fill you in on anything going on.

>>21970376

Likewise!
>>
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Now we finally get to the turns. If anyone's after various descriptions of prices of weapons and other questions don't be afraid to shoot.

>>21970342
Location: Bunkatu
Population: 380 Civilians, 60 Military
Wealth: 183
Income: +30 per wk, wages arrive every four weeks
Arms:
-1 Truck
-1 Jeep w/ Machine Gun (Away Mission)
-2 Machine Gun
-4 RPGs (each with 3 shots)
-Adequate Ammunition

Actions available: 2

Chosen actions:
-Send Shakira away to Viola with the wounded LT, also to request new radio

So, I'll get you guys to decide on two more actions this turn and once we have a consensus I'll ask for rolls.
>>
>>21970342
Huh. So going by
>>21970030
it seems that a defensive style would be best, focusing on consolidating our power, gaining legitimacy, and in general proving to the people that we are something that we can trust.
>>
>>21970352
>>21970358
Good to see familiar faces (so to speak).

And no, the officials haven't shown up yet. And that's all I'll say on the matter. (Though this is still the same week where you have JUST sent Shakira and Nathaniel off)
>>
>>21970452
Think my idea on reminding the troops to smarten up at first glance so we don't get called on it by some swarmy bugger who will want to bust our balls over being 'incompetent' a good suggestion?
>>
>>21970494

Question: Is there any car traffic through the city, ever, or not really? Are we the only ones with cars atm?
>>
>>21970481
Don't forget to look at the detriments. Those are the biggest thorns in your collective sides.
>>
>>21970507

Yea, I am down for that, since it would be following through on what we said at the dinner.

I think we should give it a solid form, mainly in the way of rotational patrols.

We should also take all the soldiers out to "sight-in" their weapons (make sure the sights are properly) adjusted and establish at least a minimum standard for gear and combat readiness.

I am also thinking of making 5-man check-points at each of the three entrances to the city.

Entrenching our position at the villa wouldn't hurt either.

One second, thinking about exactly how I want to word it, or if you do, we will go with that.
>>
>>21970468
Chosen actions:
-Send Shakira away to Viola with the wounded LT, also to request new radio
* -15 Wealth
(You also paid compensation to the Doc, -2 Wealth)
>>
>>21970568
>>21970211

Although drunk and incompetent, your previous Commander did at least manage to set up guard posts around the city (the little green dots), how else would they accept bribes/extort people arriving from the outskirts to trade?
Your troops are pretty lazies-faire about whether or not they stay manned though.
>>
>>21970535

Action 2:

Set up 5-man road-block check points at each of the three road entrances to city. Soldiers can relax there, but block off road somehow, so they can stop vehicles coming through.

Take out 10 men at a time and have them sight-in their guns (adjust the sights to make sure they can hit shit).

Action 3:

Fortify the villa - sandbags, at least 5 men watching it at all times, set up machine gun nests. Basically 360 firing positions, so we could all fall back to it in desperation.

Let me know if you need more details militia, or ignore my details, general gist works.
>>
>>21970535
Yeah, the idea would be to reduce the detriments as much as possible before trying anything too silly.
>>
>>21970625
>>21970634

Oh, I see, cool. Well, let's try to enforce those check points with at least 4-man teams (24 people total, it looks like). Tell the men that you need to look like you can spot an offensive and hold a road. Otherwise superiors might decide that we are useless and we will starve to death.
>>
>>21970568
good idea on the 5 man check points. As for IC something like this? "Buk call a general assembly at Lunch." once that happens stand up get everyones attention and say "Listen up my brothers we need to insure this villages defense to keep the road between the mines and (Doma Dova?) safe so we will have three 5 man check points stationed at the entrances of the village. A rooster will be drawn up at two and will be posted at the villa. Those who do not report for duty will be made sober for the duration of their shift."
>>
>>21970634
Supporting this can use my speech from>>21970683
If you want to modify or whatever.
>>
>>21970678

Also, throw some old tires at each check point, so they can be lit as a signal - only to be lit in emergencies.
>>
>>21970683

I am cool with the speech, except change last line to "You either show up to your check point and relax all day for the entirety of your shift, or you scrub floors at the villa and shuffle shit in the old livestock pen for exercise. Your choice."
>>
>>21970741
Nice amount of bad ass. I like it!
>>
>>21970683
>>21970741

That's good for the speech.
>>
What's in the Chapel? Do we have any contact with the tribes? Do other people in the city have guns? Is there any violent crime?
>>
>>21970809
in response to that last question: its Africa and the world has had a 3rd ww what do you think? lol
>>
>>21970704
>>21970683
>>21970678

So there is a rough consensus to focus some manpower into the checkpoints (either 4 or 5 each). To both assign an organised roster and get them to set up a means to turn the main entrances into town into semi-defensible positions would take up two actions.

--------------------------
You broach the idea with Buk, who gives you a slight look before replying.
"Assigned rosters for the checkpoints? Not a bad plan, bass, I was finding it hard to keep track of where half the boys were. But....this digging and fortifying stuff? They've been having it easy-going every since they were posted here, not much in the way of work other than scaring some Hunde bastard out of his coin. You know me and the others will back you up on it, but the boys...well, they won't like it."

You know Buk can tend to understate things from time to time. For all you know "they won't like it" could mean just that, a bit of whinging on their part. But it could also have been a hinted "I have to watch two Captains get their head blown off in the same week?"
>>
>>21970809

Yeah, >>21970844 is pretty much correct. Hell, your own army is responsible for nearly as much conflict as the destructive FDLK forces. You are not as outright hated the militia as most FDLK groups (you don't generally come in the night rape their women AND still their children), but you are still at that stage where "Fuck Off" is about as polite as they're going to get.
>>
>>21970887

We have a few options here:

1. Offer to pay men who want to do the extra work extra - this is BAD because it will ingrain the habit of expecting more for their regular tasks.

2. Ask for volunteers to fortify, and hint that as you move up in the world, those who do shit will move up with you. I don't know how credible this is at this point - probably not very, and it if fails it will hurt our rep.

3. Pay some locals dirt cheap to do it - might piss off our soldiers by giving others what they could get.

4. Scare them - tell them you don't know how the officers from doma will react when they see that we can't even hold the city.

Ideas guys?
>>
>>21970809
Chapel: A makeshift regional school. You haven't had any contact with them.
Tribes: No contact whatsoever. You have a a deal of contact with Pierche as they travel to Bunkatu every few days to trade their crops and pottery.
Guns: As far as you know, no.
>>
>>21970943

Alright, thanks.
>>
>>21970981
My vote is for option 2. If it fails, we can "Volunteer" enough people to get it done, then inform the rest of the boys that they owe the duty party.

Emphasize that this is shit that will look good for -our- bosses, and hopefully mean things will be better for us (and thereby the boys.)
>>
>>21971043
i agree with this
>>
>>21971043

I got another idea - forget fortifying for now, but talk about how being unprepared and weak won't do. Announce a shooting competition, the winner of which gets a significant price (to the average soldier, something that will motivate them). We will have regular shooting practice (i know, extra ammo expenses and gun wear).

The key is that we will hold the actual shoot-outs for points at random times, and we will pull soldiers from their posts, ready or not. If they are not there, they forfeit.

This causes them to practice, keep their equipment ready, and stay sober.

We can fortify later, I guess.
>>
>>21970981
I want to go for a combo between 2 and 3. Ask for Volunteers say that those who do get the day off more or less and if no one pops up pay some locales dirt cheap and assist in the fortifying.

That will make us look like some one the troops can relate to and not some schmuck who thinks he's above it. Basically give some good character rep to our image of badass captain slayer,
>>
>>21971114
>>21971043
>>21970741
>>21970790
>>21970791


So is that sort of a mixture of 2 and 4?
>>
>>21971043
>>21971114

Or we can stick to the fortification idea, just wanted to throw out the new competition idea out there, since I think it can be a decent motivator, as long as bro Buk can tell us what a good price is. (No "You get to fuck Eve!")
>>
>>21971142

I like it. If the soldiers complain that we are paying others, tell them "Yea, and our bosses might start doing the same if we are incapable of doing basic platoon tasks, such as fortifying our damn position."
>>
>>21971150
Yeah but i still want to have our avatar working alongside the other troops or workers for the good guy rep.

>>21971134
That;s a good approach of carrot and stick VDV i think we should do that after the fortifying and the rooster is drawn up
>>
>>21971158
The shooting competition is actually a great idea, but let's hold that off for next week. Maybe the guys on the duty party for the fortifications can be our first group of 'random' selectees?
>>
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>>21971158

I was waiting for a chance to use this

----------------------
As you and Buk (I'm not sure whether you're include the other two present NCOs in this discussion) spitball and discuss ideas for improving discipline you see his face fall a little when you shit his idea of a reward down. You suspect he felt he had a decent chance at winning.
>>
>>21971215
If we have to "volunteer" people, I mean.

(grabbed a name)
>>
I am cool with:

>>21971199
>>21971142

So basically,

Action 2: Roster / tell people to be there for patrols.

Action 3: >>21971142

I think anons agree too, from what I can tell.
>>
>>21971237
Then lets do it do it naow! lol kinda fun in a stupid way to use those memes... whats the dice you want MM?
>>
>>21971215
>>21971227

That works, we can save competition for after - having basic fortification is important after all. We don't want to look like total asses.
>>
So to confirm, concensus is to confirm two actions to setting up (sober) guard posts at the main town entrances and fortifying them so that they could block of vehicle access and act as semi-defensible positions?
And your method of doing this is a mixture of (speech included) promises, threats and working alongside with those 'volunteers'. At this point I am not sure if you are actually asking for volunteers or if you are going to pick men out and order them to work whether they like it or not.
>>
>>21971226

lol "Buk, she will come to you on her own...unless she comes to me first!" Make it clear that it's a "we don't get to rape" statement, not a "she is mine, hands off" statement. Ask him what else would work (money would be easiest).
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>>21971226
*shoot
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>>21971317
Yes to the first and on the second we are doing a speech from>>21970683
>>21970741
put together and we ask for ppl to step up to do the work if they dont then we get locales to do it after we pay them in various ways favors waelth whatever.
>>
>>21971317

Yea, except, here is how it goes:

1. Ask for volunteers. Promise those who volunteer to build a day of chilling after while everyone else has to go man the patrols for longer shifts, to make up for those who built not working.

2. If we have no volunteers, pay some locals to do the work. If our men complain that we could be paying them, say >>21971197
>>
>>21971339

Buk suggests that if you put together a prize of around 8 Wealth, and perhaps 4 for the runner-up, that would be considered very good prize. The average private's weekly wage is 2 Wealth, and their cut of the bribes each week is another 2, so 8 Wealth is a good bloody lot.
Alternatively, you could have the reward be simply a month of giving this soldier the cushiest jobs and free officer meals at the villa.
>>
>>21971425

Cool, we will do that next turn. I am going to stop distracting you from this turn now.
>>
>>21971380
1. You don't currently HAVE patrols. And given the inherent danger in this countryside it would be harder to convince the need for patrols than it would to get them to build basic fortifications.

2. Buk thinks this is a bad idea. Partly because it costs too much, and partly because this fosters the idea that the men can ignore what you say. The long term consequence, as he puts it, of the Generals shitting down their throats is much less motivating that the immediate consequence of you giving them a beatdown.
>>
Okay people I want two rolls from each of you (so it turns up 77,59), taking the average.

-First roll is for Shakira's mission.
-Second roll is for Speech and Fortification.
>>
Rolled 26, 76 = 102

>>21971527
Right going for the 100s. Go high dice gods!
>>
>>21971485

Hey, sorry, just to clarify, by "patrols" I meant guard duty at check points.
>>
Rolled 88, 81 = 169

rolll
>>
>>21971380
>>21971485
As for 2, that's why I was saying if we don't get volunteers, we "volunteer" them. As in, "You, soldier, have volunteered." They'll still get the reward of extra time off, but they don't get the brownie points that would have gone with it.
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>>21971606
Yes! you pulled up my atrocious roll VDV thanks!
>>
Rolled 15, 56 = 71

>>21971527
>>
>>21971615

tbh, I don't have a strong opinion - it's whatever you guys vote on
>>
>>21971527
Rolling for grape justice.
Also, nice thread you have here, how often are you open?
>>
Rolled 3, 14 = 17

>>21971659
Whoops
>>
>>21971645

lol, you haven't seen atrocious rolls if you weren't in my VDV Quest the one and only time I ran it. I HAD to kill the PC, they had 3 crit fails in a row.
>>
Rolled 19, 23 = 42

>>21971668
;_;

Why did you have to do that?
>>
>>21971659
>>21971668

Sup Imp, it's V. You should stay, this one is win.
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>>21971668
You are damn lucky that I'm accepting averages. If this was best of 3 then I'd be taking crits automatically and THAT would have ended in happyfuntimes.
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>>21971670
O.O holy mother god was it after midnight? I've seen the rolls get Bad a few hours after that.
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>>21971686
Haha, morning V, and I like how this one works so far. Might have to quit if I end up with more rolls like those though.

>>21971695
Many thanks, your Imperial Majesty.
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>>21971695
Posting now.
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>>21971724
eh, if you get bad rolls then your getting set up for an amazing crit roll later on. Besides me and V and the anons need people to bounce ideas off of.
>>
Action Results

1. Shakira's Mission = 30.2
Sergeant Shakira returns with a patched up Liuetenant Nathaniel (won't be firing accurately for a while, but still fit for duty). He brings back 5 Wealth, he paid for the treatment and for the Captain of Viola to pass on a request for a new radio. Beyond that nothing remarkable occurred.

2. Speech & Fortification = 50
You address the soldiers before you, your NCOs scowling at them from behind you, and none of them look too happy. The amount of legitimate volunteers is pitifully low and you are soon forced to 'volunteer' others. You go straight for the one who seems to be least happy about this. He does not react well and takes a threatening step forward.

>Roll for subsequent beat-down, best of 3
>>
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>>21971874
Pic related, but this guy is definitely not smiling.
>>
Rolled 18

>>21971874
Alrighty then get to work peons!!
>>
Rolled 86, 97 = 183

>>21971874

If we are supposed to roll 1, I am counting my first roll.

If we don't kick his ass, on our own, it's gonna be bad.
>>
Rolled 83

>>21971874
One punch, in the jaw, take him down.
>>
>>21971911
Oh fuck me im dead,..
>>
Rolled 51

>>21971922
At least it wasn't a Crit failure!
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>>21971922

lol, we are gonna have to practice HtH w/ Buk, so our soldiers don't kill us, also sleep with gun in hand. Then again, you will probably roll something that makes the gun explode and kill us in our sleep ; )
>>
Sorry, new guy here.
I know wherte we stand in terms of men and power but can anyone give me a rundown of whats going on right now up to the moment so I dont need to read the whole thread?
>>
>>21971874
God-dammit, I only got here now, could've typed something pretty decent.
>>
>>21972055
Just read the thread, not much has really gone on.
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>>21971911
>>21971917
>>21971918

Result: 86.

Holy Shit.
2nd Company, 3rd Battalion watches you deliver the mother of all beatdowns. This is how you deal with insubordination. This is how is you knock heads together when your subordinates give you shit. And although, your fairly certain that pic related is probably just Buk's exaggeration of how Operation Feed-him-his-teeth went down, without a doubt this guy isn't going to be able to walk for a week.

Buk and the other NCOs don't intefere, they know you've got to do this alone or your authority will be broken will be broken forever. They do, however, keep an eye on the rest of shocked enlisted men, and their hands on their sidearms. When you're done with the would-be mutineer Buk steps up behind you and asks, loud nough for everyone in the room to hear.
"Captain. This man disobeyed orders and struck a superior officer, should I assemble a firing squad?"

>"Struck a superior officer? He didn't even come close." [other punishment]
>"Yes."
>"Yes, and I wan't the rest of you recalcitrant fuckers to watch." [Renegade +5]
>>
>>21972055

Hey, basically we are an officer in this city (read the opening posts). Our soldiers are shit, we are trying to get them not to be shit. Our commanding officers sent a force here to kill our previous commander, so they will be here soon. Previous commander is dead, so we are not sure what they will do. That's about it really.

Buk is our cool bro sergeant.
Eve is the hot babe.
Shakira is another sergeant.
Nathaniel is a 2nd Lt, we just had him patched up at a clinic.
>>
>>21972105
My apologies for the awful spelling, trying to cook pizza and type at the same time is distracting.
>>
>>21972131
Ok, who are we fighting? And do we hack them up with macheties when they are down as proper?
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>>21972105
Go for option A, since we stomped ass we should add a bit more insult to go with injury, Have him work the tower keeping an eye out for rebel patrolls yeah it wont do much considering its a jungle but he does need to not do much until he heals.

Sides mention to Buk so others can hear "I am not about to waste a bullet on a man when he can still work."
Make them think that we will be willing to make them suffer a good ass kicking but we will hold killing them to at least kick their ass some when we they heal enough to endure it.
>>
>>21972182
Fighting some punk who dose not want the status quo of them being shit tier soldiers to change to worthless but still useful tier soldiers.
>>
>>21972105
"Struck a superior officer? He didn't even come close." Once hes done recovering we should stick him on cleaning duty for another work, make him pick up the odd jobs around base and then bring him back into the fold. It's not like we don't have mercy.
>>
>>21972105

>Struck a superior officer? He didn't even come close. Though he did act like a moody teenage girl for a bit there, and here I thought all our soldiers were MEN. Ah, well, can't trust a woman with a weapon. This one will be helping with ALL the block posts and cleaning up the barracks, until he decides to stop being a little girl. (two everyone) But remember, PMsing will not be an excuse twice. In fact, I expect you to control yourselves like men from now on - this will be the first and only freebie for insubordination."

I think the last sentence might be too much though.
>>
>>21972105
"This man has joined the Army now, Sergeant. Put him in the infirmary and tell him that if we had time for this shit I'd give him a Purple Heart."

Turn to the troops.

"The rebels want to kill us. The foreigners across the border want to kill us. Even people over my head in the command structure want to kill us. But I want us to survive, so this man gets no firing squad and you lot don't have to bury someone - this time. I want there to be a chance for us to live. You can be with me or I can do this because it is one level better than killing ourselves - THAT is the only choice here. It is leadership for the common good because we can be better than the last captain, or gruesome death at the hands of any number while you lie around drunk."

"You should make your choice to live now, men. Make your decision. Get angry if you like, but how are you going to take what the rebels dish out if you can't take a little work? Prove it to me, or I don't even think you're worth fielding against those sons of bitches. Prove to me that you're capable of holding them off."

"But do it fast, because - and let me make this abundantly clear - THEY ARE COMING FOR US. We can die as sheep to the slaughter, or we can run away and pretend that we'll have good chances on our own, or we can learn how to work together and kill them in droves."
>>
>>21972182
Short answer? You are at odds with everyone, both local militias and rebel forces.

Long answer? The FDLK are the main foe around here, infesting the North, North-East and East of the country of Kivu.
The FDLK started as a mixture of an overthrown government in exile from a neighboring state hiding out in our jungles, then started absorbing or destroying various militias and bandit factions as they expanded. It didn't help that Kivasu was at the time currently locked in a war with the state to the south of us. By the time the war ended and the FKSA could be redirected, the FDLK has become a force to be reckoned with.
The state that exiled them views them as our problem. Their territory is comprised of the majority of the East of the country and the mines in the North-East, but their warbands are everywhere. Hence the regular militias, due to the failure of the FKSA to combat them.

Before you think about sympathizing with these particular guys this is definitiely a case of "Government Bad, Rebels Worse". Child soldiers, indiscriminate attacks on civilians, torture, slave labour in the mines and the whole shebang. These are not nice guys.
>>
>>21972105
"Struck a superior officer? He didn't even come close."

Honestly, I say we dock his pay for the time he's out of commission.
>>
>>21972105

We know you can spell, don't worry about it. I just spelled "to" as "two," so I can definitely relate.
>>
>>21972210
Also correct. Though given your performance it was about as much of a fight as Bruce Lee vs Mook#14 can be considered a 'fight'.
>>
>>21972234
This does have the benefit of setting up a kind of father-son relationship with those guys, as well as setting them up for one of those male competitions.

They can fuck off and admit they're no good or they can sack up and become badasses.
>>
>>21972234
Addendum -

"As for me, I'll be working with a shovel. No-one's above the common cause."
>>
>>21972226
>>21972234

Oh, I like you guys. Just two things.

>Purple Heart
Why would you give this guy a Purple Heart?

>Even people over my head in the command structure want to kill us
Not really true, to want to kill you they'd have to care about you in the first place.
>>
>>21972234
Seconding( possibly thirding?) this one
>>
>>21972234
Excellent speech there. Supporting it.
>>
>>21972234
>You can be with me or I can do this
Durr.

You can work with me or I can resort to taking you down because bruises and blood are a little better than killing ourselves - but THAT is the only choice here: death through inaction or life through brotherhood.

etc.
>>
>>21972306
The former captain was killing his men for 'insubordination,' is more the point I was making here.

I was more going for 'merit badge' with the purple heart thing. The guy at least showed some fucking spirit. Someone told him something and instead of sitting around he at least showed initiative. That'd be great...in the boy scouts.
>>
>>21972234
Having now reviewed the speech, I say we go with that. Though, replace "purple heart" with "medal," because we aren't american and these guys have no idea what a purple heart is.
>>
>>21972234
>>21972274

This clearly won by vote so far, but I say take away his weapon. Dunno about infirmary - we don't have one, and fuck his shit. He can move bricks without teeth, just don't work him to death.

@Militia: I think the purple heart is a joke - as in "I would kill him and then award him the medal that we give to dead people." Could be wrong.
>>
>>21972370
Don't have to die to get the Purple Heart, it's for being wounded in combat.

Which is the joke, because we just beat that guys shit in a battle.
>>
>>21972370
Injured people. But yeah.
>>
>>21972315
>>21972312
Thanks, guys. Revising.

"This man has joined the Army now, Sergeant. Put him in the infirmary and tell him that if we had time for this shit I'd give him a nice hat or an earring or something to show how spirited he was." (Backhanded compliment there, but mild enough I guess.)

Turn to the troops.

"The rebels want to kill us. The foreigners across the border want to kill us. People like your last captain, of which there are MANY, want to kill us. But I want us to survive, so this man gets no firing squad and you lot don't have to bury someone - this time. I want there to be a chance for us to live. You can work with me or I can resort to taking you down because bruises and blood are a little better than killing ourselves - but THAT is the only choice here: death through inaction or life through brotherhood. It is leadership for the common good because we can be better than the last captain, or gruesome death at the hands of any number while you lie around drunk."

"You should make your choice to live now, men. Make your decision. Get angry if you like, but how are you going to take what the rebels dish out if you can't take a little work? Prove it to me, or I don't even think you're worth fielding against those sons of bitches. Prove to me that you're capable of holding them off."

"But do it fast, because - and let me make this abundantly clear - THEY ARE COMING FOR US. We can die as sheep to the slaughter, or we can run away and pretend that we'll have good chances on our own, or we can learn how to work together and kill them in droves."

"As for me, I'll be working with a shovel. No-one's above the common cause."
>>
>>21972390

True, but a lot of them are awarded posthumously.
>>
>>21972370
Stick 'im in the barracks and have the closest thing we have to a medic make sure he's not gonna die on us, but that's it. And, yeah, take away his weapon for awhile.

(closest thing we have to a medal is...Buk, right?)
>>
>>21972427
Medic. Not medal.

Ghat damn, i'm typoing all over the place.
>>
>>21972406
On second thought,
>
"This man has joined the Army now, Sergeant. Put him in the infirmary and tell him that if we had time for this shit I'd give him a nice hat or an earring or something to show how spirited he was." (Backhanded compliment there, but mild enough I guess.)

should be changed to
>"I'd give him his official uniform to show that he was a real soldier now that he's been introduced to authority."
That indicates that he's not less of a man for it, and might prevent him from hating us forever.

>>21972408
>>21972396
>>21972390
I mostly put it in to indicate that he should be recognized for taking a beating and not ostracized, that's just the way shit is in the army.
>>
Just to give MilitiaMan one place to get the whole thing:

"This man has joined the Army now, Sergeant. Put him in the infirmary and tell him that if we had time for this shit I'd give him his official uniform to show that he was a real soldier now that he's been introduced to authority."

Turn to the troops.

"The rebels want to kill us. The foreigners across the border want to kill us. People like your last captain, of which there are MANY, want to kill us. But I want us to survive, so this man gets no firing squad and you lot don't have to bury someone - this time. I want there to be a chance for us to live. You can work with me or I can resort to taking you down because bruises and blood are a little better than killing ourselves - but THAT is the only choice here: death through inaction or life through brotherhood. It is leadership for the common good because we can be better than the last captain, or gruesome death at the hands of any number while you lie around drunk."

"You should make your choice to live now, men. Make your decision. Get angry if you like, but how are you going to take what the rebels dish out if you can't take a little work? Prove it to me, or I don't even think you're worth fielding against those sons of bitches. Prove to me that you're capable of holding them off."

"But do it fast, because - and let me make this abundantly clear - THEY ARE COMING FOR US. We can die as sheep to the slaughter, or we can run away and pretend that we'll have good chances on our own, or we can learn how to work together and kill them in droves."

"As for me, I'll be working with a shovel. No-one's above the common cause."
>>
File: 1355114404235.jpg-(42 KB, 450x336, 'Emir' Azzam and 3rd Squad.jpg)
42 KB
>>21972315
>>21972312
>>21972274
>>21972265
>>21972246
>>21972234
>>21972226
>>21972214
>>21972195

You've got their attention. With what looks like the second biggest man in the Company a bloody pulp at your feet, you've got their undivided attention. Apart from the unconscious fellow there is not a single person in this room whose eyes are not staring at you with a mixture of fear, respect and awe. They take in every word you say. Still too shocked they don't respond. Then there's a murmur that ripples down fromthe back, a few nods off to the left. Mutterings, some seem confused, some glance aside from you now, some stare ever more fervently. You can't really hear it at first as you turn to leave, but it starts to get louder.
"Kalahiweyh....Kalahiweyh. Kalahiweyh!"

By the time you leave the barracks and are halfway to the Villa you can hear them shouting at the top of their voices.
"Kalahiweyh! Kalahiweyh! KALAHIWEYH!"
You had no shortage of volunteers after that, they swarmed their NCOs after you left the room, trying desperately to be put on a shift, any shift, that would put them in your good books.

The guard posts and fortifications are completed by the end of the week. At a moments notice the roads can be blocked off to vehicles (infantry can still slip through the housing areas), and each post is fortified to provide adequate cover for a squad of 10.
>>
>>21972546
We Askarii Wakuu now bitches!
>>
>>21972546
We should go and talk to the psychologist living in town as the local 'doctor' and tell him we'd like a consultation.

We can't pay much, but we can make sure he isn't killed for no reason or pulled out of bed at an insane hour of the night to be asked for surgical assistance or some crap.

In exchange we'd like his input in managing the morale and loyalty of the company and giving us other advice.

This is kind of a key resource.
>>
>>21972582
Actually our hilarious name is apparently Hannibal Bonaparte. The guy who thought of that was a real fucker, but apparently we're living up to it a little bit at a time.

let's invade russia
>>
>>21972585
You make a good point do we have time for that tho because i think we just got done with the three turns for the week and now we have to brace for the shitstorm that might come from the rebels or the officials from Doma.
>>
>>21972585
Civilian contracting with protection and security as the goal?
>>
>>21972585

That's a good idea.

Here are mine. Not final by any means, just general stuff:
1. Marksmanship practice and competition. Each day, the soldiers are to practice their shooting skills. In addition, at random times during the week, shooting competitions will be held. Whatever soldiers are pulled at random will be found wherever they are (unless sleeping), taken to our "range" (I know we don't have one, but we can shoot random shit just outside the village - don't want to do it near village, because I don't want soldiers getting too comfortable with shooting around it unless defending it). This ensures that if they want to win, they will maintain their gun, be sober, and be at their post.

2. Assign Nathaniel to "intel" while he recovers - he is to analyze what businesses Bankatu may need at the moment, what our greatest military weakness is at the moment, and what the people of Bankatu need, that we may deliver and make them more favorable toward us. We can assign Shakira and 3 soldiers (the ones who went with him) to him to help with anything he may need for the analysis (like questioning the people). On a side note, we should thank Shakira for a job well done, hook him up with 2 wealth, and ask him if he is cool with working under Nathaniel some more. If he is not (and the 3 soldiers he picked are not), assign someone else to Nate.

3. I think we need to ramp up our night fighting capability - as it's probably non-existent. Maybe see what we can do in terms of flashlights (I am guessing we can't get NVG's). Worst case scenario, is have a SAFE spot with molotov cocktails (i know we need to make them) at each fortification, so they can be lit and thrown at night to provide illumination.
>>
>>21972605
I meant because "Askari Wakuu" basically translate to Warrior Chief in Swahili, which is the only African language I know.
>>
>>21972605
In the middle of winter.

And succeed.

Seriously, with /tg/ at the helm we could probably pull it off.
>>
>>21972615
>the goal
The payment, I mean.
>>
Location: Bunkatu
Population: 380 Civilians, 60 Military
Wealth: 188 (+5 from Shakira)
Income: +30 per wk, wages arrive every four weeks
Arms:
-1 Truck
-1 Jeep w/ Machine Gun
-2 Machine Gun
-4 RPGs (each with 3 shots)
-Adequate Ammunition

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover fo 10
-Villa, looks like it was built to resemble a castle.

Actions available: 3
>>
>>21972617

Dunno if giving Shakira 2 wealth is a good idea actually, maybe just buy him a drink or some shit. Dunno, or just thanks.

Maybe Nathaniel can work with the psychologist and ask him about what the citizens need. That way he isn't completely useless / doesn't feel neglected.
>>
>>21972585
Seconding.

>>21972617
That works, yeah. Seconding this after we talk to the shrink - should be a free action tbh.
>>
>>21972617
1) Correction. Found where they are SUPPOSED to be. If they're not there, they lose out. And get in trouble.

2) Sounds good.

3) Molotovs are probably not wise, but could double as an anti-vehicle weapon. I leave it to common debate.
>>
>>21972655
Best to make them and give clear instructions that they are to be used outside of the village, jungles tend to be riduculusly humid and wet so wont be as bad in collateral.
>>
>>21972655
Molotov Cocktails are great against tanks, not sure about regular cars. A hit from any standard NATO round into the engine block will disable a car/jeep, unless they've reinforced the hood.

>>21972678
Do NOT throw that shit in the jungles, you'll never get a clear shot. It's better to burn down a hut than to accidentally have your Molly hit the branch right next to you and roast you.


What we REALLY need, as a major goal, is to win the locals over to our side. We fight for them, now we need to get them to fight for us. With our internal affairs secure, we can begin to focus on the countryside.
>>
>>21972678
Fair point.

Also, I would like to modify my reaction to 2. In retrospect, a week's pay sounds like a bit much. 1 Wealth or the cushy post, but not both.
>>
>>21972643
OP, is instating my idea of talking to the shrink and setting up a working arrangement a free action?

>>21972655
I'm not sure we can institute harsh discipline just yet, so finding out where they're supposed to be is fine but punishing them is probably not really useful unless they're actively wrecking shit.

Send them to work, see how bad they are at discipline when motivated. If they keep fucking up, next week we tighten the leash.
>>
>>21972714
Yeah, that's kind of been my goal all along. The proposal to set up businesses in the style of the chinese army was me, I think VDV is just moving towards it intelligently in #2 here >>21972617
>>
So just for concensus

Action 1: Start shooting competitions (this will use up ammo but only a little, not enough to change status for a long while). It will also deduct 8 Wealth per week for the prize. To be held at the old livestock pen or a little further out?

2. Send Nathaniel, Shakira and co. Shakira already liked Nathaniel so no problems there. He is viewed as a pushover by the other NCOs then. Buk has no problems when bulldozing past him. Nathaniel to go around town, see what people need, business options and also check in on psychiatrist?

3. Flashlights? Batteries tend to be the main thing here, they're expensive as hell. It would take up 1 Wealth to buy 2 Flashlights.
>>
>>21972722
I'm not talking about docking pay or jail time, just getting a dressing down. From the NCOs, not us.
>>
>>21972741
Let's see if the shrink would be a free action first.

If not we can push back #3, having someone monitor their morale and loyalty might as well come before we teach them how to kill people at night. After all, we're people.

>>21972744
Having a shrink to tell us how this was impacting them would also be a help.
>>
>>21972722
Unfortunately not. Unless you are literally just planning to walk down to his place and just grabbing him/ordering him to work. To actually get a consensual working relationship will take an action.
>>
>>21972741
You can make an effective Bushlight with nothing but a mirror, some tin foil, and a lighter. Don't know if those materials will cost more than batteries, but it;s something to take note of.
>>
>>21972764
Then I vote for the shrink and #1 and 2 from >>21972741

Let's get someone to tell us how crazy shit is before we teach our soldiers how to murder people under the cover of darkness.
Next week we can spend both wealth and time on night-fighting.

I can write up some dialogue with the 'doctor' if it'd help.
>>
>>21972771
For my own sanity I'm going to say they cost the same.
>>
>>21972782
might as well, it's essentially a free bonus to command among other things
>>
>>21972782
Really tired so I might not contribute much atm now so gonna just work on moving the quest along by supporting actions i think will work or adding onto what you guys might suggest...

Oh and supporting asking doctor for help/paying him and getting some kind of night sight set up
>>
>>21972794
Haha, sorry man. I grew up in Mtwapa, outside of Mombasa. Not that it's a violent area compared to up north in Somalia, but we still heard about some shit
>>
>>21972827
Then I apologise in advance for the inevitable stuff-ups in fluff that I'm going to make sooner or later.
>>
1. Competition. Note: If we don't find them at their post, their punishment is that they missed their chance to win. NCOs can yell at the ones who know they don't have a chance though, and slack off because of that.

2. Nathaniel thing.

3. Psych thing.
>>
>>21972856
As long as it's entertaining, I won't hunt you down and cut off your head with a pocket knife.

But really, you're doing good.
>>
Concensus

1) Get the shrink in your employment (give you advice about the morale build-up?)

2) Shooting Competition

3) Nathaniel and Co go around town chatting people about what the town needs, possible business opportunities.
>>
>>21972827

>2012
>speaking swahili
>gangsta/10
>>
>>21972872

Yep.
>>
>>21972892
Close enough for me.

I need each of you fellas to give me three rolls (23, 88, 66 etc).
1st Result = Shrink
2nd Result = Shooting Comp
3rd Result = Friendly Nathaniel
>>
Rolled 2, 45, 15 = 62

>>21972924
>>
Rolled 88, 39, 9 = 136

>>21972924
rolling for the wins
>>
>>21972934
I'm just going to stop rolling for the night...
>>
Rolled 55, 26, 76 = 157

>>21972924
Here goes nothing.
>>
>>21972867
Sure, seconding,
>>
Rolled 19, 57, 45 = 121

>>21972924
Just say 3d100, man. It's clearer.
>>
Rolled 46, 28, 88 = 162

>>21972924
>>
Rolled 19, 82, 73 = 174

>>21972924
>>
>>21972934
>2

Lucky son of a bitch, if this wasn't on averages I swear to God...
>>
>>21972934
wow...wow....imp i dont even well, at least its not a 1? :/
>>
>>21972954
Damn you, email field, I thought I cleared you out!
>>
Action Results

1. Shrink = 38: Your attempt to win the village ex-psychiatrist ends with him slamming the door in your face and saying very nasty things, hurting your feelings in the process.

2. Shooting Competion = 46: It hasn't gone quite as well as you'd hoped. Everyone that does participate is obviously more eager than skilled, but the fact that they could be found at their posts at all is a good sign. About 30% of the men were not at their posts and suffered severe verbal abuse at the hands of the NCOs, and some of their squadmates.
Buk came 3rd, Private Yamba came 2nd and Private Alex came 1st. Private Alex shared a 3rd of his prize with his fellow sqaudmates.

3. Nathaniel = 51. Nathaniel was well liked by the soldiers, and it appears his easygoing manner helped with his dealing with the townspeople. They don't let him in on any trade secrets, but he does find out about the old Weavery (previously owned by Eve's deceased husband) which used to make a killing. Most of the heavier machinery (too heavy to loot) is still there. He figures there could be a serious market opportunity, but you'd need to train people to work, and you'd of course need to either import wool from the Pierche and/or the other hamlets or somehow get sheep yourself.
>>
File: 1355117652078.jpg-(35 KB, 460x288, congo2_1117758c.jpg)
35 KB
Location: Bunkatu
Population: 380 Civilians, 60 Military

Wealth: 190
Income
+30 Wages p/wk (paid monthly)
+10 Bribes (your cut from the soldier)
Note: This is considered normal in your country.
Expenditure
-8 Wealth p/w shooting comp
-15 p/w Food Ration Supplement (paid monthly)

Arms:
-1 Truck
-1 Jeep w/ Machine Gun
-2 Machine Gun
-4 RPGs (each with 3 shots)
-Adequate Ammunition

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover fo 10
-Villa, looks like it was built to resemble a castle.
Actions available: 3
>>
Rolled 13, 7, 80 = 100

I am tempted to say "repeat what we failed at:

1. Talk to him again - we did act nice to him after he patched up Nate, so he shouldn't be too pissed.

2. Another shooting competition won't hurt. (lol, we should secretely let buk practice more and practice with him)

3. Nathaniel can go check out the weavery and see what it needs. We can also ask Eve if she knows anything and would be willing to help manage it.

Other potential choices:

c1: Practice manning our fortifications - i.e. getting man from barracks to the outpost under attack in a hurry. Maybe even in a truck or jeep, if running takes more than 10 mins.

>superiors roll in
>realize even if they tried to attack we would get smoked
>either respect us or have us assassinated, lol

c2: Get flashlights or molotovs or some shit.

c3: Put "shields" on MG on jeep. Kinda a waste and would make it heavier / more of an RPG magnet though. We can also put small, thick metal plates in truck bed, so soldiers can have some sort of protection while in the back of truck.

Btw, someone, don't forget to archive this if I have to leave early.
>>
>>21973207

lol, please disregard those rolls! Forgot to clear field.
>>
>>21973207
1) Alternatively, send Nathaniel to go talk to him.

2) This is already intended to be a weekly thing. Do we need to take another action? If not, then C1 - emergency drills.

3) I agree wholeheartedly.
>>
>>21973239

Seconded, unless we get more suggestions, at which point we might change something.
>>
Rolled 39, 22, 71 = 132

>>21973239
We're not sending Nathaniel to talk to him, we're going ourselves because we want a working relationship with him directly and not through an intermediary. What if Nathaniel gets killed, etc.

Go knock on the man's door and apologize, and say this:

"Doctor [whatever], while I understand that this town is a troubling place and that your spirits have been fouled by the past lack of safety, I'd like to partner with you in improving the conditions locally so that they're improved across the board. I won't be entering unasked or encouraging my men to come in demanding medical assistance, and will in fact be interested in hiring on a medical professional on a permanent basis, but I'd really like it if I had someone with your skillset here to help me understand the psychological condition of the people and especially keep the soldiers from falling into a widespread crisis or deciding to mutiny."

"I understand if you have ethical qualms, but I'm only seeking to keep them from running headlong into their own deaths. I'm not interested in manipulation or propaganda or dishonesty (these are the likeliest reasons for him to have shut the door in our faces, gotta make sure we're not a wanna-be dictator)."

"You have my assurances that your concerns will be heard and addressed, starting now. What can I do to convince you of my earnest interest in the community's welfare?"
>>
>>21973297
Fucking dice, get out of my email field ;_;
>>
>>21973297

Cool, but the last line might be pushing it in terms of offering a bit too much imo.
>>
>>21973239
The shooting comp will need a dedicated action each turn.


Also guy, I have been called into work so I'll have to take my leave now. HOWEVER it's only a short shift, I should be back in 5-6 hours. I'll leave you to come to a concensus (and THEN roll as appropriate). Then I'll be back for the results then on to Week 4, I think you'll want to stay for Week 4.
>>
>>21973341
Seeing as it requires dedicated action as per >>21973392
unless we can make it part of a regular training program we'll probably need to scale back to once a month or so if shit hits the fan. However, I feel it might be possible to fold it into regular training somehow.
>>
>>21973404

It probably will be part of regular training later on, along with physical fitness and squad maneuvers, but for now, I think we should keep it up.

>>21973392

See ya MM, I probably can't be here for when you come back, but I will definitely read the thread.
>>
>>21973429
I'm fine with keeping up, I'm more talking about taking actions on consecutive turns to develop a regular program that includes fitness, drilling, marksmanship, etc and costs us nothing.
>>
>>21973404

Well, keep it up at least for this week - our men are shit shots apparently, and we will probably see action soon, so I figure they need all the practice they can get.

We should also look into getting the competition winners optical scopes (or sniper rifles) and having them act as the squad marksman. Will both be a point of pride and useful.
>>
>>21973392
Thanks for the thread, MM, see you later.
>>
>>21973442
Definitely. We know there's going to be a firefight at some point in the forseeable future.
>>
>>21973437

I agree completely.

Btw, the post above...I posted that before reading your post.
>>
>>21973455
No worries, man. Consensus is not immediate.
>>
So here is an idea.

How about we evolve the shooting thing from just shooting into a relay course of sorts.

We'll have the standard barbed wire crawls through sand pits and some push-up sections, all while carrying full gear and shooting the targets spread through the course.

If you get through with the fastest time, you win a week of cushy duties and some nice Dosh. If you manage to win twice in a row, you have to improve upon your last time in order to win, otherwise it'll go to whoever got the second best time.

This way, we can have a competition that will push our guys and condition them. The rewards will be sweet, but instead of focusing on just being good enough, it'll require the boys to actually IMPROVE themselves if they want to stay on top.

Sound all right?
>>
http://suptg.thisisnotatrueending.com/archive/21969980/

Archive here - the archives are designed to check thread for new posts until the thread 404s, getting it started early.

See ya guys.
>>
>>21973510

>If you get through with the fastest time, you win a week of cushy duties and some nice Dosh. If you manage to win twice in a row, you have to improve upon your last time in order to win, otherwise it'll go to whoever got the second best time.

Super win.

I think we need to get their shooting to not be shit though, and I am afraid that too much physical shit will make them likely to get uppity again. I am all for starting some basic push up / pull up / squats / crunches / jogging routine though.

What you said, is the eventual end goal. I don't think they are ready for "shoot and move with other people on the course" yet though.
>>
>>21973510
Agreed, but let's wait until they can hit an oil drum while standing still at more than arm's length, yes?
>>
>>21973546
>>21973563

Well yeah, it'll be what we want to get to though. How we do it is add in a few things every two or three weeks.

"All right boys, now that you can shoot, lets see if you can shoot AFTER you've sprinted 100m."

"Now that you can do that, do it again AFTER scaling this wall."
>>
>>21973587

Aye. I am really out now though. See you guys.

Peace out Bro.
>>
>>21973587
More or less, but shooting and knowing how to deal with guns is the first thing.

The biggest liability is friendly fire during training, and we don't exactly have blanks and target pistols.
>>
File: 1355140870484.jpg-(8 KB, 251x247, 1274938796248.jpg)
8 KB
Okay I'm back, laddies. I can run this for about 3 more hours.

Or if you feel that we're done for tonight we'll pick part 2 up another time.
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>>21976206
Just woke up MM i think everyone headed to bed. Want to wait for the others at part 3?
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>>21976395
Sounds like a plan, won't be till this Wednesday morning though. Since it's Monday 11pm here now that will make it Tuesday 1700 4chan time I think?
>>
>>21976598
sounds fine to me its 7 am here catch you then



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