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File: 1354655637422.jpg-(33 KB, 500x266, Stone age 1.jpg)
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It's happening. It's been WAY to bloody long in coming, but it's finally here...

Good evening /tg/! You've waited for it long enough, I'VE put it off for long enough, but it's finally time! Let's play CIVILIZATION QUEST! GRAND BATTLE EDITION!

Previous thread is here: http://suptg.thisisnotatrueending.com/archive/21809906/

Archives are HERE: http://suptg.thisisnotatrueending.com/archive.html?tags=Red%20White%20and%20Britfag

What I've been spending all day doing instead of prepping for this like I should have been is HERE: >>21869883

My confidence in this working is... No-where to be seen!

Let's get this train wreck in action! Who's ready to play?
>>
Lets wreck this train right into their damn village!

For the glory of House Wolfsbane!
For the Long Fangs!
Our fangs be sharp, our reach be long!
Lets get this rape train moving.
>>
Rolled 8

bumping, where my tribesmen at?
>>
My body is ready.
>>
>>21888998
Excelent, so it isn't just me!

I may not agree with V, but where is that dunderhead, he normally would be yelling at me to stop whoring out our tribesmen by now.
>>
Britfag, there are only two of us so far, but I say we get this party started and other people will show up. I think this tread might be slow due to the fact this is our first full weekend without a civ quest.
>>
>>21889159
You're telling me... Jeeze. I'mma keep this thread bumped while I finalise some art assets. If only I had a tablet... Sadly, I'm not enough of a drawfag to justify it, so this is all mouse and MS Paint. Brace for shittyness.
>>
>>21889304
I am braced
>>
Rolled 2

Reporting for duty, your Imperial Majesticnessity
>>
Rolled 14

>>21889336
Forgot my name
>>
I'm here I'm here...and lucid!

Though I need to go to a play in two hours.
>>
>>21888661
What he said.
>>
Rolled 4, 5, 1 = 10

>>21889387
Forgot my name...
>>
>>21889402
Told ya britfag, we went from 2 to 5. And now off to war.
>>
When Wolf, Lion, Trout (River Brothers), and Stag (Earth Splitters) come together we shall set the sun over the red keep.

Finally my time has come, I have orchestrated a Game of Thrones scenario.
>>
Rolled 10

>>21889454
Stark...
Lannister...
Tully....
Baratheon..

You fucking bastard.
>>
>>21889499
As if you did not see this coming. I've been gunning to make this game of thrones from day 1.
>>
File: 1354659296096.png-(3.2 MB, 1600x1200, Longfangs.png)
3.2 MB
Rolled 1, 6, 4 = 11

>>21889454
Original Fan Art, Do Not Steal
>>
Now I must simply destroy their tribe and exile them, and find a tribe to give a bird symbol. I must have my GoT... I must...
>>
>>21889454
We'll see about that.

The warband has at last arrived.

After months of long travel, slowed by the supply wagons and carts, they have come to their destination. Before them lies the bend of a river and beyond, the smoke of the Sun People village. The fields before them are stripped nearly bare, the last of the farmers, tiny as ants from the distance, are fleeing the unconcealed approach of hundreds of marching feet. Forewarned by the scouts, never caught by the slow-moving army, the enemy have stripped all they can from their fields already. The forces are ready. The Lion Tribe is hungry for blood and plunder, the Long Fang warriors are eager to cut down their foe, the Earthsplitters are stoically ready to stand by their allies. The gods are with you, your blood is up, your weapons are sharp! You cannot fail!

> Assign heroes to squads (you may need to look back to see what units are on the field).
>>
>>21889667
We are assigning Gerin and our Warrior women to the all Groza Devouts unit.(I am open to one of these heroes being added to our Groza Shrine cart instead, it is up to you guys)

Trym, Derrik, and Mickey each go to one of our large hunter units. Trym leading the largest.
>>
Who else is worried Xerot's (our scary shield guy) spirit is going to rear it's ugly head. It is said that the sun tribe worships both the sun in assent and the sun in decent. Maybe this is the sun id decent... a spirit of darkness and plight that came to try and control one of our warriors and spoil us from within.
>>
Rolled 3, 2, 2 = 7

>>21889783
Seconding
>>
>>21889667
Back from lurking you guys. This is gonna be one bloody battle, now that we can't starve them.
>>
Rolled 10

>>21889783
Keep Mickey by the cart, he doesn't seem like he'd be as combat capable as Trym and Derrik
>>
>>21889783
As for the the troop organization, I already have that planned out. i have an idea of how we may lure them from their city.
>>
>>21889873
We're having the cart follow his unit, so we can have him switch if necessary. That'll be part of his orders. Same with Gerin for Groza's cart following him.

Britfag, how are our supplies looking?
>>
>>21889902
One last thing, just before the battle have Gerin dedicate this combat to Groza, Derrik raise this has a hunt up to Hrunti, and Mickey ask for her benevolence over the battle between her two tribes.
>>
>>21889902
In all honesty? SHIT. Your warband doesn't have enough with it to last two more months! And because you love Game of Thrones that much, I have to say it...
> Ahem.
Winter is coming.
Which means BAD NEWS for your band of merry men (and women)!

Would you like a brief overview of your heroes classes and levels in each? A full stat dump would take WAY too long...
>>
>>21889999
Yes, that would be helpful.
>>
Rolled 7

>>21889999
Britfag, you and your quads don't seem to understand.

We have a beautiful home in front of us, ready for the taking. All we have to do is kill the rats that live there now.
>>
Rolled 2, 4, 5 = 11

>>21889999
So we have to strike while the iron is hot...
>>
>>21890073
We aren;t slaughtering them, they will be too useful as later allies if we subjugate them.
>>
Rolled 3

>>21890109
And we we starve through the winter?

No, we have to kill them all, occupy their village through the winter, and return back come spring with any captured slaves/looted goods.
>>
Rolled 4, 4, 3 = 11

>>21890109
The question is...what do we make their banner...a flayed man or a giant breaking chains?
>>
>>21890098
We must decide this with one battle. We're fighting for the whole pie here guys.
>>
Yo, yo, yo we best be wrecking shit and being on our merry way.

故兵貴勝,不貴久。
"What is essential in war is victory, not prolonged operations."

凡用兵之法,全國為上;破國次之;全軍為上,破軍次之;全旅為上,破旅次之;全卒
為上,破卒次之;全伍為上,破伍次之。
"In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them."

敌间之来间我者,因而利之,导而舍之,故反间可得而用也;
"It is essential to seek out enemy agents who have come to conduct espionage against you and to bribe them to serve you. Give them instructions and care for them. Thus doubled agents are recruited and used."

Those are our tactics tips for the day! We need to bam, wham, thank you mam this shit ref. Even if we get AIDS and die, better than starving.
>>
>>21890135
We can occupy their village through the winter to use their stores. After we force them to sign the Riverlands concord we shall institute a temporary military state until we restructure their government to lean away from religion.
>>
>>21890152
Late but I'm here. We're going to be starving on both ends of this, we might as well win this damned battle and take their food quickly.
>>
>>21889999

Brief over-view is good. Also, what kind of defense are we looking at. Anything new? How tall are the walls? How many sides can we approach from? How many men can march on the gate in line (or no restriction? as in no hills blocking us?)
>>
>>21889999
Trym Wolfsbane
Hunter Lv.1; Warrior Lv.2

Mikuhla
Priest Lv. 1; Warrior Lv. 1

Derrik Silvermane (I think..?)
Priest Lv. 2; Hunter Lv. 2

Gerrin Armstrong
Priest Lv. 1; Warrior Lv. 1
> This elegant brawling technique was invented by the Armstrong line this very generation!

Sallina
Warrior Lv. 2

Rina
Priest Lv. 2

Yeneth
Priest Lv. 1
>>
>>21890184

>Riverland Concord

Is that where we penetrate their men with our spears and their women with our gentle long fangs?
>>
>>21890184
We probably shouldn't restructure their government too much, to be honest. Let them know who's in charge now, but leave their way of life more or less intact with a few changes in key roles. With any occupation comes a group of people who will help us, we just need to install them into power with our backing.
>>
>>21890207
You'll see all of these things in the next update, as soon as everything is assigned and finalised.
>>
Rolled 11

>>21890209
Rina is at home, Broski
>>
File: 1354661899560.jpg-(167 KB, 900x677, Chief of the Armstrong clan.jpg)
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I agree with the whole "take their village fast and don't go murderhobo on them".

A plan for NOT STARVING both sides:
After taking them, pool the food, send as many people home as we safely can, the rest stays there and gathers food together with our new friends. Then over the next months send home as many as we can.

>>21890209
>This elegant brawling technique was invented by the Armstrong line this very generation!
>>
>>21890240
Yeah, but I included her on this list for the sake of completeness. Also, while Xerot may have a name, he's not a hero. Less of a redshirt, more a sort of mauve colour.
>>
Rolled 1, 1, 6 = 8

>>21890240
I think that's just a general overview of our heroes.

Also how far do the levels go up?
>>
>>21890240
I think he just did the overview for ALL heroes, regardless of whereabouts.
>>
>>21890209
It's Silverbrow, butut sure.
>>
>>21890271
Hopefully that battle will see the birth of a new hero. Xerot the Masked, Keeper of Faces.
>>
>>21890356
Urge to name god 'The Prince of Masks' rising...
>>
Also is everyone in agreement that after we get back Gerin is going to undergo some serious training. he is supposed to be our strong man and is only a level 1 warrior. Unacceptable. He's gonna have to go commune with Groza and train directly under his god.
>>
Rolled 3, 5, 2 = 10

>>21890436
Keeping name up in multiple threads is annoying...
>>
>>21890464

Our intel this was is lacking (aka is nonexistent). We also failed to deny enemy intel - aka they scouted our asses like it ain't no thang. We have no informants / no one who even scouted the city at night.

I say you guys hand over 20-40 people to me for spec ops training, period. I don't care about Gerin. He can be the leader of the strike unit or he can go chill with Groza and level up.
>>
>>21890464
He's got so many muscles, even his family chief respects him! (that's a perk he has, not listed here), but his skill in combat is still only rudimentary. Gerin may be able to lift a full-grown bull clean off its feet, but there's more to combat than that.

If there's no further changes to the line-up then..?
>>
>>21890528
You know, not going to lie, I thought we had specified that there were to be scouts around the front and wings of our army for just that purpose, but I guess that didn't get seen in time. Oh well, too late to do anything now but win this fight and hopefully save our people back home from starvation.
>>
>>21890562
Nope. Throw this shit storm at up, Britfag. Time to separate the dead from the living.
>>
Rolled 6, 3, 1 = 10

>>21890562
THEY CAN TAKE OUT LIVES BUT THEY CANNAE TAKE...well if we fuck up they pretty much have a clear shot at all our villages but...uhm...FREE BERRY WINE TO WHOEVER CLAIMS THE MOST ENEMY SCALPS!
>>
>>21890528
It's a bit late for that, we should discuss this after we're done with our war. You can establish an order around Hrunti, a priesthood dedicated to that after the war with Derrik leading it.
>>
>>21890573

Ya, I clearly had scouts in front of the army for our scout formation, but then something happened and we didn't use it because it was too early or some such. Btw, Brit, not complaining, seriously. <3

Anyway, as far as the battle goes, I think we are going to line up, lock shields, fire some arrows, and march. I don't see us having a much more graceful strategy than that, unless the terrain allows for something once we get it.
>>
>>21890598

lol yea, after the war. I think we agreed on that the day we went to war - I gave up on any special training at that point.
>>
>>21890562
Still, he's going to go commune when he gets back to learn combat skills from his god glib gobbit!
>>
>>21890626
I was the who called for the scouts, you weren't in the organization thread.
>>
>>21890675
I'm pretty sure a lot of different people had the idea of using scouts but that doesn't really matter right now. We didn't have any and we're going to just have to deal with it.
>>
>>21890708
Yeah I know, sorry, my comment came off as a tad hostile.
>>21890626
I actually have a plan. In the past they seemed very willing to leave their walls and defend their farms. For our first bid we shall keep our hunter units back and send Gerin's warriors up the middle with the other two tribe's heavy units and out Groza shrine carts. We'll capture as many farmers as possible and set up a dueling ring where each hour we will put one into a duel (hand them a spear or something) against one of our devouts (If we just execute them Groza will be pissed). This will piss off their tribe and they will come charging out. our other hunter units (along with the other tribe's stealthers) will have been hidden in the forrest at the base of the mountain. Once the enemy warriors get far enough out they will circle around to cut them off and we will rain arrows down on them until a Hammer and Anvil formation can be formed between the two large units.
>>
Hi, im fairly new to the /tg/ board and these kind of threads. Could anyone briefly explain how to participate without screwing everything up? Thanks in advance.
>>
File: 1354663898226.png-(438 KB, 1365x1107, Bronze Battlefield 1.png)
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> Oh god, here goes EVERYTHING EVER.
> Please be nice about the map...

The village, as far as anyone can tell, is on a hill, protected between two arms of the mountain range. The palisade around it is easily twice the height of a man with the gate leading in firmly closed. It's impossible to tell how many are within, ready to fight. Across the river separating the warband from the village, a single bridge stretches, only wide enough for two cross abreast. On the crag overlooking the village, the shrine to Ermetha clearly stands, a flash of light indicating a large, bronze or copper disk affixed to a tall pole.

> Your men will enter from the bottom left of the map. Make your initial battle plan NOW.
>>
>>21890675

lol, I drew a formation picture with scouts. I cleaned up my desktop since then, or I would post it.

>>21890828

Yea, I remember your plan, but:

>The fields before them are stripped nearly bare, the last of the farmers, tiny as ants from the distance, are fleeing the unconcealed approach of hundreds of marching feet

We can still try it, because whatever, but I am pretty sure they are going into turtle mode based on what brit said.
>>
>>21890837

Hey, welcome. I would start by reviewing the very first thread in the /tg/ archive (link in first post here). You will see how it works. Basically the DM (Britfag in our case) gives you the situation, and then we all vote and what to do. You are welcome to venture your opinion at any time.

I came by late too, so I read all the archives to really know what's going on, you may just pick up on it over time though.
>>
Rolled 4, 5, 2 = 11

>>21890842
Hey guys...guys...what if...we set the palisade on fire? How flammable are the logs?
>>
Rolled 6, 3, 6 = 15

>>21890934
>Says this with absolutely no source of wood besides our stuff around.

...I'm an idiot.
>>
>>21890842

Map looks good - it tells me what I need to know. Other than approximate depth of river. Based on scale, I have to assume that river IS crossable by foot, just not comfortably. Is this correct?

I don't have any ideas atm, but observations:

1. Bridge needs to be checked for traps
2. Woods, if that's what they are, need to be checked for ambushes.
3. If we get the disk, we win. I don't know why, but we do, I think this is clear.
4. Need to check river for crossing depth.
5. Fields might have some traps, they were ready for us.
>>
>>21890862
I know, it's much less relevant, but if we capture a few farmers we still might be able to goad the out.
>21890842

Our plan (my proposal) is as followed.

First we will have our three priests offer up the battle to their separate gods as a sign of respect and reverence, saying that we are fighting in their name and for our right to worship them.


Cont.
>>
>>21890995
I'm an idiot, I only posted a really tiny bit.

I actually have a plan. In the past they seemed very willing to leave their walls and defend their farms. For our first bid we shall keep our hunter units back and send Gerin's warriors up the middle with the other two tribe's heavy units and out Groza shrine carts. We'll capture as many farmers as possible (they are far away, but we might get a dozen or so stragglers) and set up a dueling ring where each hour we will put one into a duel (hand them a spear or something) against one of our devouts (If we just execute them Groza will be pissed). This will piss off their tribe and they will come charging out. our other hunter units (along with the other tribe's stealthers) will position themselves behind the large sets of hills, keeping out of sight. Once the enemy warriors get far enough out they will circle around to cut them off and we will rain arrows down on them until a Hammer and Anvil formation can be formed between the two large units.

If no farmers can be captured we will instead send our heavy units up the middle, keeping a slow defensive formation with a wide front to provide a large as possible shield. Once we get near enough to the wall our archers will rain arrows from the sky, along with the Lion tribe's fire ball thingies. Once we have the situation on their wall stable (they run out of arrows) we will bring out battering rams forward to smash their gate and make a push into their town with our heavy units.

Also, the Groza cart is to be kept near Gerin so he can switch units if he feels any influx of power from his god. Same thing with Mickey and the sun goddess.

Anyone have any changes?
>>
>>21890934
>>21890957

I am not sure if the swigglies are woods or tall grass.
>>
>>21890934
That would probably be a good idea. Get some dried wood from the forests there, have some men stack it against the walls while archers cover them and light it up. I don't know how well set up they are as far as water, but that could very well work.

If they rely on that river for most of their water then that might put them in a rather difficult situation.

As for the rest of the tactics and and such all I offer in my standard RTW battle order.

Hunters in the front, infantry behind with the command unit behind them to watch for weakness in the line. March until that bridge, check it to make sure it's all bueno, march across, and continue until we hit battle or come within just outside of arrow distance.
>>
Rolled 4, 5, 5 = 14

>>21891011
I know Mapmaker code, those swiggles are farmland...at least I think that's what you mean.
>>
>>21890986
For crossing the bride I think we can do that fairly easily. Checking for traps is a good idea, but after that we should simply get everyone over as quickly as possible.

Also I think those are hills, not forests.

Trap checking should be added to my plan, our units will move slower but be safer.
>>
>>21890894

Thanks for the advice, i'll be reading the archive and watching this thread to try to get a hang of it :)
>>
>>21890837
Yep, basically what V said
>>21890894

You can red through the first few threads to know what's going on.

We usually get a turn report (plus maybe random event) and then get basic options what to do that turn. We place votes and discuss what is of importance right now, as well as the votes themselves.
You can of course always partake in these discussions. If what you say has been discussed sometime before, don't worry about it.
Also somewhere in the first 10 threads is an example of what 1on1 battle looks like here.

>>21890957
We *could* dismantle a supply cart. Also we might have some of those flammable jugs from the lioners.
>A for effort

>>21890986
Yea, there could be lots of killing pits around.
>>
>>21891015
If we want to catch things on fire the Lion Lords have that covered. They have those ball fire siege weapons they used on us way back when. I am sure they would have brought them again, I mean why wouldn't they?
>>
File: 1354664625230.png-(140 KB, 427x342, Plans.owing.png)
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Rolled 1

Okay... here I go....

So one would generally think that setting up a village in such a cleft would be a good idea, ja?

Well it's a double edged sword.

From a ground standpoint, we only have one attack lane for our infantry, straight up the front.
However, if we could get some of our archers and huntsmen to scale the mountains that encircle the village and shoot them from behind, we can effectively trap them. We maintain the high ground with ranged weaponry, and they can't get out their own front door without running into our horde of warriors.

I know it's exactly the plan you all were hoping for, but it's a plan nonetheless.

Archer paths are in black, main infantry body is in red.
>>
>>21890957
Lol, same. I looked at this hills and thought they were trees. You aren't alone, boss. Although, to be fair, I'm sure we could throw torches over the walls. That worked pretty well when the Lion Tribe tossed those fire pots over on us.
>>
>>21891008

Yea. Farmer vs. devout isn't what I would deem a fair battle, and neither will Groza. I do suppose it's better than slaughtering them. Also, your plan neglects checking river / bridge for traps.

I think they retreated and we aren't taking shit. There is no reason for farmers to stick around.
>>
>>21891066
>>21891062

I am afraid to burn the grain now.
>>
>>21891064

It's a good plan, but I don't know how "climable" these mountains are, since we have no gear.

@Britfag: Can we ask our heroes if anyone can realistically make it up the shrine mountain from the left-hand side?
>>
>>21891064
I like the idea, I really do, but getting them into position could take entirely too long or the Sun People might we waiting for that. They live here, they know these mountains.

But that said, I'd say send one contingent of archers. That way we don't risk losing all of them and if they do get there in time, your plan still have the benefits it provides but just slightly more limited.

Those small hills on the left side would provide pretty damn good cover for the plan if the water is shallow enough to get across or if they immediately broke off once we crossed the bridge.

And if we did go that route, we could sent Derrik with them to help speed their progress.
>>
>>21891084
If we supply the farmers are given a weapon then I do not believe Groza will have a problem. We can do a quick check with him at his shrine before starting.

>>21891064
This plan would be great if the mountains are climbable. We don't know that, and I am not willing to risk sending our units that direction to check. Unless we can tell from this distance I don't want to go.
>>
>>21891011
No trees on this map. The green swigglies are hills and take two move points to move through. The yellowish hashes are fields. The vast majority of the terrain is just scrubland.

>>21891064
If that's your plan, then alright then! Keep in mind, your hunters are used to forests, not mountains.

>>21890986
The river looks a little narrower and not as deep as the one back home. Maybe you could ford it? You'd be up to your chest though, easily.

I should also mention... The hill is on a rise. Unfortunately, I had trouble mapping that. Sorry.
>>
>>21891146
The idea of killing farmers does not sit well with me and I personally wont condone it under those potential circumstances. We have nothing to gain from it and we run the incredibly real risk of looking unreasonably cruel to these people and that will not help our long term ground game.
>>
>>21891119
The heroes of the warband give the craggy outcropping the shrine stands on one look and declare there to be, "Not a bloody chance, it gets completely sheer further up!"
>>
>>21891168
Ok, so here is my plan.

The brown line is the hunters, they will check both of the large fields for any stragglers to be brought to the small staging area our heavy units will be in before retreating to behind the hill.

Both of our carts will follow behind our heavy units and sit waiting for the assault on our camp. We will wait there until evening to see if they come to us. If not we shall attack them at sunset. The sun will be on our backs making it harder for them to hit us with arrows when we charge, and darkness will further make their aiming difficult. For us it's just shoot the top of the wall.
>>
File: 1354665273455.png-(411 KB, 1365x1107, plan#1.png)
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>>21891217
forgot picture.
>>
>>21891191
We're at war, appearing cruel is something that is bound to happen.
>>
>>21891243
Ok everyone, lets have a vote:

Imperial's Mountain Ambush

or

Refrek's Farmer Gladiator Thingy

Vote now or forever hold your peace! Also, we should flesh out Imperial's a little to account for different contingencies. It's a good plan, but carries risk, we need to be prepared for unexpected happenings.
>>
>>21891243
So then you'd rather potentially make a life long enemy rather than show some degree of civility and make a potential friend and ally? I see no reason in that thinking, sir. None whatsoever.
>>
Rolled 2, 4, 5 = 11

>>21891314
I'm going with Refrek's idea, the mountains are too treacherous.
>>
>>21891206
Just to clarify: Our hunters can climb the mountains, but not the shrine directly?
>>
>>21891347
Yes, clarification please.
>>
>>21891334
We need something to lure them out, this is the only idea I can think of that might do it, besides maybe wheeling out Groza's cart and start praising him or something to piss them off.
>>
>>21891347
>>21891354
That's what I was thinking, they just suffer a movement penalty of some kind.
>>
File: 1354665950991.png-(469 KB, 1365x1107, 1354663898226e.png)
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Here is my "move up and go from there" plan:

As far as I am concerned, if I were the enemy, I would wait for us to get on bridge and then smoke us with arrows. Hills are excellent for that.

I say we take high ground, check for enemy, move up, and send Derrik to check fields and river for traps / see if it can be crossed.

This is a risk-free step that will give us better control of the situation.
>>
>>21891347
>>21891354
>>21891368
You've never tried to move a large group of men through the mountains before. You don't know.

How hard could it be, right? Right?
>>
>>21891206

Thanks =/
>>
Rolled 6

>>21891395
Okay, that's a good step one.

Do you have anything to follow this up with?

Nice map skills by the way
>>
Rolled 1, 4, 6 = 11

>>21891395
Changing vote, I can't help but err on the side of caution.
>>
>>21891347
>>21891354

I wonder if they can go from mountain to shrine. If this is possible, I would send Derrik all the way around from the left, and then have him and his force try to take the shrine.
>>
>>21891395
You know, I wonder, with this River here, could we call on Chani and see what she can do about making the river more, uh, fordable? That bridge does scream out danger and if she could, I don't know, magically lower the water level about a foot or two, that would be really awesome, eh?
>>
>>21891439
>Do you have anything to follow this up with?

Honestly, not really. I am just setting us up to cross the river safely at this point. Right now, that river can be held indefinitely, if it's uncrossable other than by bridge.

I mean, I have a few ideas, but the first step isn't setting us up for anything brilliant - just being safe.
>>
Rolled 13

>>21891467
Chani is the spirit of OUR river, not ALL rivers.
>>
>>21891402
Yeah, no way am I risking that.
>>21891395
The distance is too far for them to hit us with arrows from the wall if we're at the bridge. And if they leave their city to get close enough that's only a good thing for us.
>>
>>21891395
I'll stand behind this vote.

>>21891441
I don't think so. Compared to the rest of the mountains around it, that think looks like Everest surrounded by mole hills.
>>
>>21891467

We Jesus now! Love the idea, though I don't think her priestess is with us.
>>
>>21891479
A slight change to your plan, we send groups of hunters to check the fields just in case.

After this plan we do another remove up, and if we have farmers initiate my plan.

If we do not we wait till sunset and make an assault on the wall like I detailed.
>>
>>21891482

Oh yea, true.

>>21891487

Yea, but the Sun people get up there somehow. Might be a path or some shit, who knows. On the other hand, it's true that we shouldn't get Derrik tied up doing bs, but I think he just might make it. I dunno, we will see next turn I guess.
>>
>>21891482
Where was that written, eh? From previous experience, there aren't any duplicate spirits as far as I know.

I'm just saying that is cant hurt to ask.
>>
>>21891507

That's fine by me. They will check for farmers AND traps in the fields. Derrik will cautiously move through field to the river and see if it can be crossed.
>>
>>21891539
Yeah, we will use Derrik's unit as our out runner to check the fields and search for traps.

Ok we have our plan.

V's move forward, after that area is secured we do a second one securing the next set of hills, Derrik;s hunters search for traps the farms ahead of us for supplies for hunters. Our heavy units always stay in front of a heavy unit. Our hunters will then move to behind the hill if we have farmers and the gladiator ring will be set up.

if not we will hold position till sunset and make an assault on the wall with our heavy units in front and arrows being launches at the walls along with the Lion Tribe's fire things.

If at any point the enemy leaves their walls early our heavy units will rush up to meet them and our hunters will circle around for a hammer and anvil formation
>>
>>21891517
If there is a path I expect it to be in their village.
>>
Alright, do you have a finalised plan? If it's not in by half-past, the Lion Tribe's just gonna charge, possibly while screaming a certain over-used name associated with suicidal charges and MMOs.
>>
>>21891596
I hope there aren't any farmers left in the area because this ridiculous gladiator idea will certainly set us back.
>>
>>21891596
If we can, before we make our assault, or perhaps right after we win (hopefully), we should maybe give a small speech declaring why we went to war with the Sun people, for desecrating our goddess, and assaulting one of our own. Just think it'll be a nice touch of justice, and might maybe possibly make them feel somewhat guilty (zealots, man, you never know).
>>
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>>21891626

This is our first half of the plan, if you will allow us to break it up. If not, we will need a little bit more time to evolve it, but I think it will be overly complicated, because it will be "if x happens do y" a hundred times.

This 2-part thing allows us to react to ambushes / traps you might have.
>>
>>21891637

I am not going to support Ref on the killing of farmers (sorry Ref). We can try to get info out of them though, without too much torture.

>>21891645

Good idea. Maybe right after we are in position? We aren't even in arrow range after our "check for traps" and move up for the final attack plan, I don't think. Shit won't hit the fan yet unless they come out from their walls.
>>
>>21891626
Ok we have our plan.

V's move forward plan, after that area is secured we repeat the plan securing the next set of hills, Derrik's hunters search for traps the farms ahead of us for supplies for hunters. Our heavy units always stay in front as a single wall. Our hunters will then move to behind the hill if we have farmers and the gladiator ring will be set up.

If we do not have any farmers we will hold position till sunset and make an assault on the wall with our heavy units in front and arrows being launches at the walls along with the Lion Tribe's fire things. The shrines shall be kept behind them in case we get any kind if influx of power, the shrines being kept next to their relevant heroes.

If at any point the enemy leaves their walls early our heavy units will rush up to meet them and our hunters will circle around for a hammer and anvil formation
>>
>>21891626>>21891395

V and Refrek have my for with >>21891395 and >>21891596.

I agree with everything except the Gladiator thing, but meh.
>>
>>21891652
>but I think it will be overly complicated, because it will be "if x happens do y" a hundred times.
Use a while-function then... huehue

I'm sorry
>>
>>21891652
Keep in mind, your troops aren't the most disciplined in the world, to put it lightly... Make it too complicated and it's likely to fall apart around your ears.

Only a few minutes left.
>>
>>21891690
Fine, we will not kill the Farmers, we will interrogate them and show them in front of their tribe. Just the threat of them dying should be enough hopefully.
>>
>>21891710

I am, but I think they can understand:

"
1. Archers take hills, cover advance.
2. Main force, MOVE THE FUCK UP.
3. Derrick, check the fucking fields."

>>21891698

haha

>>21891697

Same, no gladiator thing.
>>
>>21891710
We have the only the three things. Move up, secure, move up, secure, show the farmers if we have any, wait till sunset to assault the wall. Derrik will be going up front and checking for traps and farmers.

Keep the heavy units in front, and get behind them if the enemies come out.

Hunters, go hide behind those hills after we get across the river and wait for the enemy to come out.

Once we get to sunset we group back up and make our assault.

(This is what everyone will be told, I think it covers everything)
>>
Alrighty then, it looks like we've got our first move set up as I see it. If I might make a single suggestion though for our next move. Leave a strong rearguard force. I... I have a feeling.
>>
>>21891805

lol, ib4 brit makes barbarian rush

I agree with rear guard. Maybe a few watchmen on the hills to scream in warning as they die.
>>
>>21891763
I can second this.
>>21891805
and this.
>>
>>21891763
One thing, the hunters go secure the hills while our heavy units keep moving up.
>>
Well it's x:30, so I am going to go get some work done for 20 mins while Brit writes this up. I will see you guys when the enemy wizard summons stygian ice storm and our army lies ruined as the survivors straggle around empty-eyed, with their memory gone, and blood and ice pouring out of their wounds....oh wait, we should be doing that to the enemy.
>>
We have the only the three things. Heavy units move forward, the hunters secure the hills. We do this again until we get to in front of the wall across the river. Derrik will be going up front and checking for traps and farmers. Show the farmers if we have any, wait till sunset to assault the wall.

Keep the heavy units in front, and get behind them if the enemies come out. Hunters, go hide behind those hills after we get across the river and wait for the enemy to come out. Once we get to sunset we group back up and make our assault.

This is what everyone is told. This is the final plan.
>>
>>21891852
Dammit. Always with the better ideas when its too late. Lol.

Ah well. We outnumber them and we have been training even if its just a bit plus we have to brutal lion lords and stoic earthsplitters. Hopefully we can win this day and return to our village that, also hopefully, hasn't been completely decimated by starvation. Or enslaved by foamers or whatever horrible fate.
>>
lol, last thing. Brit please don't "lol V, you said check the fields for traps, not the river. There is a strong current, and the army is washed away into spears dug at the river bank. The blood of the Long Fangs fertilizes the mountain tribe's fields for months to come." Check the river too, be careful.
>>
>>21891879
le sigh. Well then lets get this show on the road.
>>
>>21891951
Lets see how this goes, I bet Britfag is writing up the entire battle and we're gonna get a huge write up. This is gonna be awesome.
>>
>>21892079
"You're men are taking by surprise from the hills to the far left as you approach the bridge. The Lion Tribe dies to the man while the rest of your bands scatter like dust to the winds. Also, your village is dead because of starvation lol sorry."

Very awesome. I swear, I'm not pessimistic.
>>
>>21892123
Fuuu- "your men"
>>
>>21892123
"Oh, you know that shrine? Well, these guys are a lot better at gods than you. The sun reflects off the disk and hurls great balls of fire into your warriors burning all your heroes and destroying your carts. Those who remain are captures and used for forced breeding or slave labor by the Sun Tribe"
>>
>>21892123
>The Lion Tribe dies to the man
Yea, fuck the opressive authorites, dude.

I agree, I'm very shaky about now... maybe I just got diabeetus.
>>
>>21891856
Plan locked in. I've got no art assets for any of the units, despite putting out the call before, but I'll wing this and see how it goes.

Anyone who wants to make a speech, go right ahead. You've got time. Sorry for faffing around. A bunch of stuff came up I hadn't even realised I'd forgotten. Reaady to rock and roll now though...
>>
>>21892244
"Those men upon the hill in their stone halls, those men who seek to cast down our gods, those men who would rape our villages and burn our women! Let us go this day. Let us go and cast down the red sun before it rises over our land. Let us take them and force them to kneel before the might of the Riverlands. We have come together, the Riverlands as one! Our swords shall cut flesh, our mauls break bone, and our shields turn blow!

For the Riverlands! For our Gods! Let us become the men of bronze! We are the the River Lords, we carve our own path."
>>
File: 1354670361019.jpg-(183 KB, 600x783, Hunter Unit.jpg)
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Rolled 4, 4, 4 = 12

>>21892244
Here's some art for the Hunters
>>
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>>21892478
and our devouts and heavy units.
>>
>>21892321
>>21892478
>>21892493
I am both terrified and pumped for this battle now.
>>
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>>21892493
>>21892478
Oh and our shrine carts
>>
File: 1354670746199.jpg-(14 KB, 189x267, Gerren's shrine.jpg)
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>>21892522
And this is Gerrin's. Drench it and blood and tell me he won't love it.
>>
>>21892478

This one fits really well.
>>
Rolled 1, 5, 2 = 8

>>21892321
"Today, warriors, we are beasts! Beasts of the plains, the forest, the river! We are beasts with an all-consuming hunger, and we shall envelop the Sun itself!"
>>
>>21892244
>>21892244
Men of the Riverland Concords, today we stand ready to face the greatest challenge our tribes have yet faced. I will not lie to you, this will not be easy but such challenges never are. Nothing in life worth doing is ever easy be it planting the crops that give our people life, the mining that makes our weapons strong, or standing next to our brothers to defend all that we are from people who wish us harm for simply believing in the spirits that have guided us all.

We have a great many advantages today: Our numbers, our training, and our faith that we stand in the right against a group of zealots who have attacked both our people and spirits in equal measure but this is not all we have. No, I say this with great honor, our greatest advantage belongs to the brotherhood that we are forming and strengthening right here, right at this very moment. The men at our sides, from each tribe, are the reason we will be victorious today, tomorrow and any day on which we stand together.

Men of the Earthsplitter, Lion, and Long Fang tribes, we are a mighty host made up of mighty allies the likes of which the world has never seen before and what we do today will echo throughout history as the beginning of a new era, an era in which our tribes shall stand as titans in the world to come.

Now sharpen your arms, prepare your defenses and lets show these fools what the river land tribes can do when called upon to act!
>>
Rolled 1

Derrik to the Hunters

"Peoples of the Riverlands, you know me not as a commander, but as a friend. I am Derrik Silverbrow, and I have hunted for many moons with all of you. Together we have stalked our prey, we have killed swiftly and provided for the tribe. I stand now before you all, not as a commander, but as an equal; just another member of the pack. We are after the deadliest prey under the sun or moon, more fierce than any bear or wolf or boar. "
"Today our prey is Man, and we dedicate this hunt to Hrunti. So may your arrows fly true, may your spear pierce your quarry's hide, and should you fall, know that your spirit shall return to peace, to join the Great Hunt on the other side."

D-did I does good?
>>
>>21892578
Not as good as I would've preferred but I slacked off and all you get is last minute writing lol.
>>
>>21892501

I am glad to hear that. Too bad this tribe got their sun worship from the Nazi Vril society. Just as we are about to win, they are going to fly in on a Nazi UFO and paradrop SS alpine infantry on the mountains, which will proceed to spray is with MG42s and then take Derrik prisoner to make werewolf super soldiers for WW2.
>>
Those are all some pretty sweet pictures, not going to lie.
>>
>>21892578
>>21892582

Seconded. Except

>We are after the deadliest prey under the sun or moon,

Are you sure you want to say "prey" there bro? Seconded either way.
>>
Rolled 12

>>21892652
Damn it, I knew I must have fucked up something.

Now the Emperor will flay me for sure ;_;
>>
>>21892652
I personally enjoyed Refreks "rape our villages and burn our women" line.

And to clarify, my speech was Trym speaking to the assembled tribes.
>>
Rolled 8

>>21892652
Wait, no, I did mean prey.

As in, Prey (n) An animal hunted or caught for food
>>
>>21892688
I know, I think it's appropriate.
>>
>>21892711

I know, but they are the direct opposite of prey most of the time. I see what you are going for, and it works, but it just seems weird. Either way, I like it.
>>
>>21892771
Speech from Gerrin

"Men, you know why we are here today. I won't bore you with words and fancy praise but I will say this: Groza is watching and he expects a good show, lets give him that and much more. We are his Devout and our enemies shall receive no respite from our honorable fury."

Gerrin doesn't talk much so this just seemed to kinda fall into his character, I think. Not fancy, just to the point.
>>
>>21892904

That works.
>>
>>21892904
One thing

"Men, ya know why we're 'ere today. I won't bore ya with words and fancy praise but I will say this: Groza is watchin' and he expects a good show, lets give him that and as much extra we can pole on. We are his Devout and our enemies shall not gain an inch while we're on the lines. When we get done 'ere, drinks are on me."

Slight changes to reflect her personality.
>>
>>21892952
Works for me. I've never been good at accented speech to be honest and you've made it sound more realistic.
>>
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> Okay, sorry for the delay... Apparently my router just decided to hate me for 30-odd minutes with no clue as to why...

Before each of the bands of warriors, the heroes make their speeches. With each condemnation of the enemy, or exhortation of the warband's strength and surety of victory, weapons are thrust into the air, until at last, nothing can hold the group back any longer! With a yell of blood and fury, the warband surges forward, most at least vaguely following the plan as it was laid out, though the Earthsplitters and the Lion warriors seem to only be focused on the bridge.

> You have control of only unit 1 for this battle

1. Tribesman Band
50
All of Groza's devouts
Gerin, Sallina

2. Tribesman Band
60
Hunters
Mikuhla

3. Tribesman Band
70
Hunters
Trym

4. Tribesman band
70
Hunters
Derrik

5. Tribesman Band
10
Siege Ram

6. Tribesman Band
10
Siege Ram

7. Shine Cart
20
Groza

8. Shrine Cart
20
Ermetha

9. Supply Cart
15

10. Supply Cart
15

L1. Tribesman Band
60

L2. Tribesman Band
60

E1. Tribesman Band
80
Chief
>>
>>21893019
In future, I hope to be able to at least give you people actual unit icons at the very least. My pride as a GM cannot bear the shame at having to just use numbered colours!
>>
>>21893019
I elect we control Gerin's unit. He shall be our hero for this go.
>>
>>21893019
I'll leave it to you guys to decide which we control but I would suggest either Tryms band or the Devout.
>>
>>21893097
>>21893099

I am going with Ref on this. We will need to have control of our strike unit. Trym is all good and nice, but his authority would be far more important if river bros came (but they just gave food).

Vote Devout/Gerin.
>>
Rolled 3, 6, 6 = 15

>>21893097
Seconding Gerin
>>
>>21893141
We'll basically be able to control the flow because most of our guys get the idea "Stay behind the guys with shields".
>>
I vote Gerin too.
>>
Rolled 4

I have no idea why you guys put so much stock in Gerin, Derrik is obviously the far superior warrior. But since I know that I'm already outnumbered, I'll go ahead and vote Gerin too.
>>
Brit, for sake of clarity, are we to give an order now to Gerin or are we to watch passively until you give us the word?

My understanding is that we are just watching now, right?
>>
>>21893310
We basically control Gerin and his unit for the remainder of the encounter.
>>
>>21893298

lol, Derrik is a straight up G, but Britfag isn't going to let us get all tactical for now, so we have to use the Devout. It's not even about Gerin, it's about the fact that he is with the Devout and he is going to be on the front line anyway, so he is the better choice for this kind of battle. That's imo at least.
>>
>>21893298
Because Gerin's unit will control the flow of battle since they are our front lines.
>>
I'd personally have preferred a shrine cart over any of the heroes to be honest. They're really the only reserve unit we have in case the line starts to flag in one area, but so be it. Gerin we shall be.
>>
>>21893416

Tbh, I still have vague plans about gerin's unit breaking off and rushing the enemy shrine, if we can see some sort of path.

Shrine makes sense since people can regroup around it, but we can't really hit decisively with it. Theoretically, we could issue orders from it, but I am not sure how well that would go.

Dunno.
>>
>>21893310
You can funnel orders to Gerin's unit between turns, if you want. Other than that, I'm just giving you time to assess things... And putting it off. No idea why; probably fear of fucking this up. Regardless. Turn 2 on the way.
>>
>>21893479
Ok, lets do this. Also, you'll do fine.
>>
>>21893479

>implying anyone would still be here if you weren't doing really well
>implying there would be over 6 regulars coming back every week for MONTHS if you weren't doing exceptionally well
>implying the only reason we don't get new people is because the amount of content is intimidating (which is a GOOD thing, not the scaring off new people, but that you have a complex world)

Also, I don't really have any orders for next turn.
>>
>>21893558
I'd say just continue our cautious advance to the bridge. That's really all we can do at this point, I think.
>>
Anyone else afraid lions are going to go berserk and cut down women and burn down the grain stores by accident? /giving GM ideas

But seriously, I feel like we should do something about that, but not sure what.
>>
>>21893558
Thanks guys. And you think this is complex NOW, you just WAIT and see what I have in store. Most of it you'll likely never touch, possibly never see, but it's there.

The warband continues its advance toward the river, the hunter bands moving into the hills to try and command a better view of the battlefield. Although no-one can make out distinct shapes yet, the foremost members of the band can see movement along the village walls. Gerin starts to report a feeling of distinct unease. Tactical sense is not his strong suit, but he has a feeling of impending doom from some unknown source.

> Almost forgot!
> What's a battle without MUSIC?
> http://www.youtube.com/watch?v=mj9ThbaIlhA
> Have I mentioned I LIKE BREATH OF FIRE YET?
> Seriously, I need to stop over-using its music, but I've been waiting to use the battle stuff for OVER FORTY THREADS. If I didn't now I have the chance, I think I'd give myself and anurism.
>>
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>>21893699
...HELPS IF I REMEMBER THE MAP.
>>
>>21893667

That's my impression too. The most we can hope for now is not getting ambushed from the hills / having a large number of our soldiers fall into some trap.

I am also concerned about ambushes on the bridge, because the hills on the opposite side are perfect archer positions to cover the bridge.
>>
>>21893699
Gerin/ devouts/ those in heaviest armor move forward and raises shields, motions for the others to stay behind him during the advance. They also start bending their unit into a horseshoe shape in order to watch their flanks.
>>
>>21893699
>but he has a feeling of impending doom from some unknown source.

haha here comes the dick of doom for our asses, excuse my language.

Let's brainstorm:

>high angle arrows and pitch
>some sort of ballista / catapult
>ambush from the hills
>men in the river (unlikely and not a big threat)

I don't know what we can do about this. I would stop the main force while the hunters took the hills, but I don't think we are in a position to do that.
>>
>>21893699
Shiiit. I've got no ideas for what to do with this last bit. Perhaps we should have the shrine carts try to contact the spirits and ask what they know of what's going on.
>>
>>21893768
>>men in the river (unlikely and not a big threat)
>inb4 mermen

Guys, I'm getting really nervous here.
>>
>>21893771
It might be a wasted turn, but we brought these shrines to help us and give our warriors heart in this endeavor, perhaps we could consult with them on a limited basis. Surely they see things that we do not.
>>
>>21893768
A ballista is the only thing that could hit us from this far, even longbows would lose a lot of power and just break on our shields from this distance. If it's a Ballista we're lucky, they are ungodly difficult to aim and can never hit the same spot twice. If we're hit, they're not doing it again.
>>21893771
We said no help from them, we can't ask now. We move under our own strength.
>>
>>21893788
They worship a sun god, not a river one. We should not have to worry against any water based spirit. I say we just go with my plan, lock shields and keep moving forward while turning into a horseshoe shape to watch our flanks.
>>
>>21893791
>>21893771
>>21893741

I am cool with all of these. As far as I am concerned, the only thing we can do is form up. Gerin can send a man to run to the shrine bearers and convey his order to see if gods can give us a hint. The devout is to return to his unit and the shrine bearers are to send a guy to Gerin if they find out anything.
>>
>>21893820
>>21893802

Meh. I will second Ref again. Form the fuck up, leave the gods alone. We will know soon enough.
>>
How about this:

>Lock front line shields
>send devout runners to flanks and rear to tell them to pull archers back and be ready to form up on the sides in case of ambush (back too). Should take 3 devout total. They are to return when they relay their message? Oh, and if they run into Derrik, tell him to do whatever the fuck he wants.
>>
>>21893907
I agree with this, this is our turn's decision. BRITFAG, we got this.
>>
If the shrines are out, how about we ask Derrik then? He is the priest for Hrunti and Hrunti does love to hunt, right? Traps are used in hunting so maybe he will have some advice to offer on where he thinks a trap might best be sprung from.

>>21893907
If not, then I support this.
>>
>>21893978
We can't ask the gods for help. We already told them we would do this on our own and we shall.
>>
Also, next turn we should have our battle line advance a little slower so that the shrines and carts can catch up. They're lagging behind and that's not a good thing right now. Between them they don't have enough men to stand up long against a decent sized force and if that happens we're boned to the extreme.
>>
>>21893978

Asking Derrik doesn't hurt, a runner can be sent to Derrik too, to ask him for advice and tell him to do whatever he feels is necessary (i know i am opening it up for Brit to kill him, but do what you want cause a pirate is free!). But we would be asking Derrik himself, not asking him to consult Hrunti.
>>
>>21893991
Derrik is a god? When did he get that promotion? Congrats to him! I said that Derrik is a hunter and hunters use traps. He would know where best to place a trap. He might not know anything at all, but the man does still have skills of his own outside of Hrunti.
>>
>>21894007

Good point. That would give Derrik time to scout too. Hmm, I change my mind - ask Derrik about what he thinks, but tell him he can do what he want, but as long as he isn't putting his men at risk, he should still scout what he was told to scout - the fields and the river, BEFORE the army gets there, and warn them of any danger.
>>
>>21894030
Ah, I thought you meant he would be gaining knowledge about the traps via Hrunti, which he can not do.

Also for all we know Derrik might have a god shard in him now. He has some kind of power in him. I want to see him shift into war form for this fight.
>>
HRUNTI GONNA HRUNT
>>
>>21894054
Seconded.

I know we cant ask gods, but like I said, the priests do have skills of their own that can be highly valuable during this adventure.
>>
> Gee, one guy says he has an ominous feeling and the entire battle plan is thrown into disarray... Let's see if we can make it worse...

Gerin hurriedly sends out runners to the rest of the warband, to urge the men to slow up and stop... But for most, the order arrives late. Even those forces close to his own band take some time to react, leaving them strung out. The Earthsplitters, Lion Tribe and the hunter bands simply do not receive the orders in time to do anything about them. Upon hearing he is to, "Do whatever the fuck he wants," however, Derrik... Vanishes. The moment people are looking the other way, he simply is not there, leaving his band without a clear and immediate leader. Gerin's men mill about somewhat, confused and worried by their order to halt. Gerin simply gazes about, seemingly waiting for something. "I've got a bad feeling about this," he mutters.
>>
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>>21894147
Keep forgetting the map
>>
>>21894147

haha, score.

>just as planned
>>
Btw guys, it's cool, unless there are people camping in the fields. We will regroup at the river anyway.
>>
>>21894147
Send a second runner to Derrik's squad, their unit is to join up with Gerin's The combined unit will push forward to the bridge as a face paced march. I mean as fast as they can go while not hurting themselves. I want out side of the bride under control next turn dammit.

THe hunters hold position for now. After we hold the bride we will do our second move up.

Derrik is probably turning into war form or something.
>>
>>21894239

I am not even a little bit concerned about Derrik, let him wolf out wherever he wants. I think he is going to be at that for a while.

With that said, I second the idea to get Derrik's squad to fall back behind Gerin and follow them around and provide fire support. If Derrik comes back to claim them, cool, if not, we want them within control.

Also we didn't think this through, but we should take 5 men from squad 7 and 8 and make them Gerin's runners, permanently for this battle.

Thoughts?
>>
>>21894239
I say we trust Derrik on this one. We trusted that squad with him, and we trusted him to know what to do, at this point, it would probably be a waste of time to send a runner, and might mess up whatever plan Derrik might have. Best just to wait a turn or two, and if he hasn't revealed himself in some kick-ass ambush, then we try to reorganize his troops. Also, we're on the offensive in heavily fortified, heavily defended territory, so we need to be as defensive as we can be, while still moving forward, to try and counteract their position in the battle. I know it may seem dishonorable, but maybe the best idea would be to try and slow our troops down, while we let the Lions charge over that bridge. Just wait and see what happens, don't let our most important heroes risk their necks if our allies are willingly putting their heads on the chopping block.
>>
>>21894147
I'm not too worried about Derrik. He doesn't do anything with a good reason, I think.

>>21894225
This is true.

I guess we just, uh, fuck. I said next turn slow down the advance not this turn stop it.

"Your tribe is confused and slightly put out by the order but soon enough there is a massive orgy before the bridge."

I guess I'll just second Refreks plan.
>>21894239
>>
>>21894288
I like the runner idea, but I don't see how it would be better than what we just did to be honest. Runners are runners regardless.
>>
>>21894288
>>21894335
Don't send a runner to Derrik, you're right. I trust him.
>>
>>21894336
>>21894335

I am cool with Ref's plan to, but I do think we need to borrow men from other squads and make them perma-runners, so we don't have to split up devout.

>>21894335

As far as Derrick's squad, we should still send a runner imo. If Derrick gave them prior orders, implied or otherwise, they are to follow them. If not, they are to pull behind Gerin.

As far as letting Lion cross - I disagree, they will get massacred. We need to re-group at the river.
>>
>>21894425
Seconding this amendment. V's got the right idea, I think.
>>
>>21894425
yo
>>
>>21894425
But if we let the Lions go first, the we and the Earthsplitters, not getting ambushed, can attack, and win by sheer offensive power. The Lions will forgive us, we house their tribe, and this is assuming they ever find out. And hey, the Lions might do alright, the fact is, we don't know what the enemy is planning. We need to be as prepared as possible- and we came into this war knowing there would be casualties.
>>
Rolled 10

>>21894490
I do not like the idea of using the lions as fodder, but it may be necessary.

Voting for this.
>>
>>21894527
I don't even like it. But I worry about what our next step will be as we go farther and farther into such dangerous territory.
>>
Dunno. I am against letting lion bros getting massacred. They will be held up at the river no matter how much we rush. I say we catch up them and get them to get back into the ranks. No matter what ambush they discover, all of them getting slaughtered is not worth it.
>>
Rolled 9

>>21894633
But we don't know if it'll be a massacre. For all we know, ever enemy unit is huddled in a stone hut in their village.
>>
"Hear now of the brave people of the Long Fangs - their leader got a hunch and they cowered in fear while they sent the fearless Lion warriors, men they called brothers, to die. Their reasoning? To watch how they die and learn from it.

They invited us into their homes, implying food and protection. In the end, they lured us in only to take our limited supplies."

Ah, the history books will remember us well.
>>
>>21894559
I would urge everyone to think of this not in terms of saving our own individual skin, this is war, we need to think about what we need to be when we get to the walls, how strong we have to be, what the gain and loss of this would be, and how it will effect the war as a whole. If any of us win, the war is over, but they just need to weaken us enough, and this war could go on for- who knows how long.
>>
>>21894680

We don't know, but the river is a good place to lock them up attack them. Those that don't get killed will drown.

The river should be crossed with archers watching over those crossing.
>>
>>21894686
Actually since we are the winners we can write the history books any way we want. But still I do not want to do it.
>>
Finally, think about what it will do for morale and our relationship with field dudes. Now that we formed up and are watching flanks, we need to haul ass to the river.
>>
I think this our main rift:

1. Let Lions rush forward, hang back.
2. Move up to the river to regroup.

I vote #2.
>>
Rolled 8

>>21894721
>implying that Britfag won't rape us with his Giant GM Tallywacker

That's what you Brit's call it, right? A Tallywacker?


Anywhore, gather our most armored warriors, send them across the bridge first, have them take the hills. Then we set up our attack camp behind the hills.
>>
>>21894711
I'm not saying we won't try and protect the Lions, we just need to turn their ambush back on them, and when they think they just have to fight the Lions, we two show up and slaughter them all.
>>
>>21894789
I mean it's a fucking funnel, excuse my french, but when has a funnel in defended enemy territory ever been a good thing for the offense?
>>
>>21894768
Yeah, move up and regroup. I'd suggest detailing a unit to stay with the carts though so they aren't stuck in the back with no help to defend themselves.

Also, I have to go to work now so you guys try not to screw anything up, alright? Haha, naw, you guys have a good one.
>>
>>21894789

Then we should discuss that at the river. Whether we want it or not, the lions will slow heavily at the river, and we will be able to catch up.

HOWEVER, if we let them cross, we will NOT be able to support them from ambush, because crossing is going to be slow as fuck, this was made clear.
>>
>>21894832

Oh yea, the fucking carts lol. But yea, I agree, hold back 2 mobs or something to defend them. See ya man.

>>21894789

The funnel has 2 sides to it. If we get our archers along the bank, they will be able to cover those crossing from enemy archers.
>>
Rolled 1

Fuck it guys, here is an idea. We send a few guys forward, and make it clear that we want to have a little peace talk first.

We do not enter their city, but try and get as close as we can to it's gate. That should give us a good indication of what is on the other side of this bridge.

Sound good?
>>
>>21894839
Think very carefully about what Britfag intends, and whether he will even let us get to the river safely at all. We need a plan now, all signs point to imminent danger, we cannot move any further without carefully considering every step we take from here on out. We won't be able to stop the Lions anyway, they're in battle mode, no runners going to be able to slow them down, so we must concede to the inevitability of our disorganization, and plan accordingly.
>>
>>21894784
Buddy, you need to learn... Leave being British to the professionals. Your body couldn't handle the required level of tea and sarcasm.

I really can't see anything too clear emerging here... Besides, ORDER 0 BITCHES! I GET TO HAVE SOME FUN!

> UNITS ACT ON INSTINCT
> FOX ONLY
> FINAL DESTINATION
> NO ITEMS
> DO NOT PASS GO
> DO NOT COLLECT $200
> BITE THE PILLOW!
>>
>>21894904
Lets just go back to our original plan. We can;t change everything because of a little hick up. We just go back to what we were doing and press on. We don't know what's going on and must react when it happens.
>>21894885
No, they will not accept peace. I am sure of this.
>>
>>21894861
Yea, they can cover the Lion tribe though, we don't all need to cross for that to work. Like I said, this could turn into a victory for the Lion tribe as well, if we plan expecting this.
>>
>>21894904

I have accepted that the Lions are beyond our control. Even if we move slowly, with our shields up and flanks covered, we will catch up to them. There is no point in stopping completely, as far as I can tell.

>>21894885

I like it, but it won't work with lions rushing forward. Maybe if we can regroup at the river, we can plan from there.
>>
>>21894951
We are so god damn boned.

Lets go back to our original plan, we are floundering out here.
>>
>>21894969

I am with you on not crossing, always was. I am for regrouping on OUR side of the river.

>>21894961

I second this.

No matter how I look at it, the river is not a dangerous place for us.
>>
>>21894982

2nd
>>
Rolled 19

Guys, I have a mibbit set up at #longfang so we can discuss tactics without clogging up the thread/giving our ideas away to Britfag
>>
>>21895003
I hope you're joking about the river. That things a goddamn death trap waiting to happen. Emphasis on trap.
>>
>>21895041

It's not a trap until we start crossing. Sure, the fields, but hunters are supposed to scout them, theoretically. That was in the initial order.
>>
>>21895010

I am too old to know how to get there, directions please.

Also, our forces are fine. They are not that far away from each other, our flanks are covered, it's not like they are gonna come from behind. We are good.
>>
>>21895093
http://client00.chat.mibbit.com/
>>
>>21895110

ty
>>
Rolled 20

>>21895093
http://client02.chat.mibbit.com/
Put "V" where is says nickname, put "#longfang" where it says Channel.
>>
Rolled 18

After some chatting in the Mibbit, myself, V, Dicethrower, and Ska have decided that we should regroup.
>>
>>21895252

And by regroup, we mean have our men advance to the river in formation, in the HOPE of catching up with lion and being able to support them / regrouping.

Also we borrow 10 men from two other units (warband) to act as Gerin's runners, should the need arise.
>>
File: 1354680533074.png-(467 KB, 1365x1107, Battle 1 Turn 4.png)
467 KB
Momentum is a bitch to stop once it starts and a mob of over four hundred bloodthirsty men and women has a LOT of inertia. At least, that's the civilized view of it. As far as Gerin knows, everyone is simply not listening to him. The Earthsplitters and Lions charge on ahead, racing to be the first to claim the bridge. The Long Fangs, determined not to be out-done, pick up their pace again, even though the two flanking Gerin's band, formerly buoyed by the initial fervour of the battle, are starting to flag under the weight of their rams. As the hunters move forward however, the band on the left, lead by Trym himself, claim the farmlands... And a lookout on their left flank calls a warning. Emerging from the hills and formerly hidden from sight is a large group of roughly fifty men and women, not a part of any tribe Trym recognises as friendly!

> The enemy doesn't have great discipline either of course.
>>
>>21895329
Welp were boned.
>>
>>21895329
It's 4:10AM. I don't know about you folks, but I have a DnD game to prep for and run tomorrow evening and I am going to be one DEAD DM if I stay up any later. So for now, I'm calling the thread. Next time... You folks get to have your first real taste of combat. I just hope my rules hold up under pressure. I'm already second-guessing myself. Ah well. Nothing like a trail by fire!

The next thread is on Thursday, at 1600EST! Don't be late! This is going to be a big one. I guarantee you'll have fun... By some definition of the word.

Aha...
Ahaha...
MUA HA HA HA HA HA HA!

laughinggm.jpg
>>
>>21895421
Alright, have a good night, Brit. See ya Thursday
>>
>>21895421

Night brit.
>>
Stradegy for the next thread. We let the Lion Bros and Earthsplitters take the bride. We go to meat these enemies and dispatch them quickly THey will probably come from the other side too. We split in half and fight them on both fronts. The Lion bros and Earthsplitters are 200 strong, they can hold the bride and meet whatever comes across it.
>>
I just realized that we have all kinds of carts and bullshit that we need to either get across the bridge or leave with a small force.



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