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http://suptg.thisisnotatrueending.com/archive/21676786/
Old thread, that links the thread before that one and so it goes all the way to the first thread.

Okay this is Fabrique Generale Civilization Quest, 200 years ago Asteroid geddone slamed into the earth. This altered the earth's orbit changing the climate and sparked off the resource wars that laid the last fragments of civilization to rest. Now the whole of the US is tropical and the earth is seeded with a strange crystalline life form.

You are a Megacorp specializing in the production robots and AI. You are allied with reformed fundamentalist christian barbarians and a biotech megacorp remnant. You are at war with the Majesty, a powerful cybernetic collective which is the true power behind the Order of Cincinatus. Recently they bombarded your city with Kinetic weaponry and detonated a dirty bomb over your city, poisoning the region with radiation. Now you're picking up the pieces as best you can.
>>
Going to recap winning rolls for you, OP.
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Month 17:
Population: 1625
Technology: Robotics, AI, Automation, Comms, Explosives. AntiBallistics, Tasers , Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Tank, Helicopter, Geddonite Farm, Spider Silk Farm, Long Range Missiles, Incendiary, Artillery, Hexapode Locomotion Drive, Durable Aeronautics Construction
Weapons: AntiAir Guns, HMGs, LMGs, Assault Rifles, SMGs, Shotguns, Pistols, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers, Incendiary Ammo, Weaponized Gas, Tank Weaponry. Artillery Missiles
Armor: AntiBallistic Vests, Riot Armor, Tueton MK4
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 100 Utility Rovers. 67 Tgh+Agl Squads. 3 Brl+Agl Squads. 100 Combat Helos. 100 MBTs. 100 APCs, 1 Cargo VTOL
Defenses: 3 Exclusion Zone Walls.
Cool Stuff: HoloCenotaph, V-Town, Residential Bunkers
Contacts:
The Parish: Allied
D.B.R.L.: Allied

10 Resource units every turn.


A: Explore
B: Scavenge
C; Construct
D: Research
E: Suggestion
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>>21683116
Thanks EL, it makes posting easier.
SHMIDTSBURG: Specialized Goods, DBRL Clinic, FG Consulate
RED LIGHT: Specialized Goods, DBRL Clinic, FG Consulate
DRY RIVER: Basic Goods, DBRL Clinic, FG Consulate
TWISTED NECK: Basic goods, DBRL Clinic, FG Consulate
JOHN'S HOUSE: Basic Goods, FG Consulate
>>
-ANUBIS/BESTFRIEND AI research - set up a canine mind uploading and study program with Darwin for our AI research. No, we don't even have to kill the dogs. We can do brainscans of them. - 83 for this specifically - >>21683012 General AI roll winner is the 67 in >>21682639
-Monorail repair, possible expansion to Parish and then the airfield - 98 - >>21683026
-AEGIS rebuild - 1 reroll - 51 - >>21683020
-V-town expansion for 1-2 RU, including all amenities, water treatment, schooling, et cetera in nicely protected underground bunkers - 57 - >>21683027
-Reverse-engineering Majesty manufacturing - 70 - >>21683058
-Spartan coup as planned in >>21682838 and >>21682845 - 74 - >>21683055
-KINGSLAYER/RINGMAIL integration of Majesty muscle fibers for mass production - 57 - >>21683083
-Albatross gunship on the Fatboy chassis with at least a few FIRELANCE weapons and the batteries to support them maybe - 68 >>21683090

And a 91 on Geddonite research.
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Rolled 36

>>21683182
Rolling for AEGIS.
>>
It's a known fact that brainwaves can be measured and used as control systems, hell our armor and a lot of our vehicles use this technology to great effect. Therefore why shouldn't this tech be used in reference to developing artificial intelligence?

With this question in mind a series of intelligent, well trained dogs, both normal and mutated are collected. These dogs are taken down to DBRL, scanned, and work is begun on figuring out how to translate brainwaves and personality into code that your average computer can understand.

So yeah, you got guys workin' on using dog personalities, memories, and other stuff as the basis for AI.
>>
The original monorail line was damaged before someone felt the need to drop kinetic kill weapons on Light City. Needless to say It's not doing well after such an event. Regardless damages to currently existing lines minimal so repairs weren't that difficult.

From there we were able to expand the line and bring it down to The Parish. Interestingly enough while some people have chosen to leave the Parish of their own volition many people are joining up so that their souls can be saved.

Apparently Bishop Harlan's main line is "Come for the old world know how, stay for the eternal salvation!"
>>
The Aegis defense system was heavily damaged during The Wrath, but it served its purpose. That dirty bomb would've went off right in the heart of V-Town if some well aimed BALLISTA missiles hadn't intervened. The missiles were less useful against the 36 foot long steel projectiles hurled at us by KING and its subordinate satellites but they still managed to mitigate the damage somewhat.

We've managed to bring the Aegis Defense system back online, its not an improvement over the old system but its exactly as efficient and effective as our Pre-Wrath Aegis defense system.
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The Tunnel Rovers are put to good use in digging out more corridors and bunker chambers beneath V-Town. It takes a good portion of the month but when all is said and down V-Town's capacity has doubled. From now on there's two classes of people, bunker bums and surface slummers. They hate eachother and are convinced that they live in the best accomadations humanly possible. In truth they each live in fairly luxurious (by wasteland standards anyway) amenities. Niether group is better off than the other.

Aside from accidentially creating a Morlock/Eloi conflict you've managed to solve a lot of problems in habitation and overpopulation in V-Town.
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Rolled 91

>>21683293
Rolling to enact our spiritual system as described in previous thread here >>21682931

because it might get people to let go of shit like this.

Yes, they're to do their preaching in V-town too.
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Your researchers were stumped by how the majesty managed to do it but it turns out that it all makes sense. When it comes to the armor plating of their armor they don't construct it in the usual sense. They make use of a nano fabricator to build the substance from the molecule up in a puddle full of minerals and construction nanites.

You can't make use of this technology just yet because the computers that control the whole process were completely wiped so the nanites are gone and heavily decayed. You only know they exist because you have billions of tiny robotic husks to look over.

Well you've got a lot to learn.
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>>21683322
Dang, we'll HAVE to get that tech. Would increase our manufacturing abilities dramatically.
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The Fatboy Cargo VTOL goes into mass production. There are of course the transport variants. (80 passengers, 100 ton cargo capacity) but then there's the Albatross. It can be loaded with either firelance Gauss weapons or conventional firepower. Eitherway it'll lay waste to anything in its way.

There's also the Teuton MK5 and the Vulcan MK2, which are now recepients of retroengineered Majesty technology. The New artificial musculature makes them just as fast and strong with the added benefit of making the armor less bulky.
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>>21683365
Are we going to upgrade our caravans to use Albatross and Fatboys?
I know it wont affect anything much but I'd like it for fluff and the cool factor. There's something about sending a gargantuan craft to trade with primitive settlement, where said craft could annihilate the settlements single-handily.
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>>21683365
Also, PNN, how many RU would it take to put together a fusion reactor requiring some ten thousand tons of structural material?

Mind, we could use the RUs just to set up a mining and processing operation, this isn't meant to be a hard and fast 1RU = # tons conversion.
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>>21683382
Probably fatboys with helicopter gunship or V-22 gunship escorts, letting too many people see the Albatross is not that great an idea unless we want everyone talking about them.

And lifting a hundred tons of cargo is nothing to sneeze at. Might impact the speed of resource delivery or something.
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>>21683395
what would you need that humongous reactor for?
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Facing a crisis of people basically being idiots H&R decides to try something unorthadox. Going through the Library of Congress they discover several secular religions that enshrines the better qualities of mankind. They promptly print out the writings and teachings of these religions and get to work assembling the best possible religion of the V-Town situation.

With that done the indoctrinate some priests and give them cathedrals... Well space, luxurious quarters with a large supply of tea, coffee, soda, and booze, along with snacks. Their job is to get people to act in a positive manner, to aspire to being the best possible human they can be.

It's not perfect but you are making progress. The Bunker-Bums and Surface-Slummers will at least tolerate eachother during cult meetings.
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>>21683403
yeah, that works too
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>>21683407
Aside from the helium it produces going to gas envelopes for airships, OVERCHARGE will hit the limit one day, which is one thing. Another is powering the space program facilities, monorail, et cetera.

However, such a fusion reactor would only create power on par with that of a conventional power plant, it just has to be HUEG because of the physics of fusion.
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>>21683395
1RU equals 100 tons of structural matter so it would take you like... 10 months in a row if you just spent everything on that fusion reactor,
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>>21683410
Is dat everything but the spartan coup?

Awesome, that's a good reason to stay up so late. Think I'll go to bed after it goes up.
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>>21683430
well, we can't do that then
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By the way, guys, go upvote while you wait:

http://suptg.thisisnotatrueending.com/archive.html?searchall=fabrique

Dunno if that's new to you, OP, but the link in question should have all past threads for the quest.

>>21683430
We'll need pretty effective manufacturing to touch that, I guess. Maybe with nanotech or something.
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>>21683464
I'll bump it up later if you get special circum stances. Anyway that's everything but the spartan coup.

Do you wnat to do anything with that last RU?
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>>21683490
Honestly, we might want to hold it in reserve for when we need something badly after the coup.

Anyone have ideas?
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>>21683499
Wait, we don't have any fucking Albatrosses, do we?

I'll probably suggest making some.
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>>21683499
I agree, lets keep it till the Coup.
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>>21683511
You have transports and you have combat variations, that'll be the case with all your gunships. So yes you have albatrosses.


The albatross was good luck until some idiot killed it. Just thought I'd point that out. After The Wrath I geuss its appropiate.
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>>21683542
>The albatross was good luck until some idiot killed it. Just thought I'd point that out. After The Wrath I geuss its appropiate.

I'm not sure what you are talking about
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>>21683542
The Rime of the Ancient Mariner is pretty cool, yeah, but ever since its publication Albatrosses are mostly poor luck to pop culture, unless you're a sailor.
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>>21683542
Then let's fly them to Sparta along with the rest of the shit and show them that tough love has a rumble.
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>>21683560
OPERATION: TOUGH LOVE

Not at all a crack at how ancient greeks were fond of gay sex.
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We began Tough Love by flying in a Fatboy with an escort of Victory Gunships, the Fatboy was loaded with medical supplies, yes but mostly it was loaded with weapons and armor that were smuggled off to sources unknown by John's confederates. We spent something like 2 weeks during the build up, mostly it onvolved treating the priviliged elite of the city and ignoring the slaves, in the meantime we managed to sneak in the Sentinels and 8000 suits of Riot armor along with about 16000 weapons. (Assault Rifles, SMGs, Shotguns, pistols, grenades....)

The Spartans seemed quite smug and considered us effete fools who were easily cowed. We managed to get all of our material and personel in during the first week. The second was spent training John of New PSarta's army, which as it turns out is about 8000 trained fighting women with slave auxilliaries. (We had some antiballistic vests shipped in for the slaves.) Apparently women are thought of as weak and scatter brained here.


continued.
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(Just got caught up on all the threads. Figured I'd join in
Correct me if I'm wrong but most of these power hungry weapons are in fact our most destructive correct?
If so then maybe we should focus on our power source and batteries. If we can make the power source more efficient and the batteries have a higher storage capacity then we could have laser troopers as well.
Without the crazy nuclear reactors of course. Again, correct me if I'm wrong about this.
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The current leaders of New Sparta are so amazingly out of touch that it never occured to them that John and his conspirators would get around a law forbidding private armies by abusing a loophole in the wording of the law "And a Senator shall have no more than 500 Men at Arms for his house's private army." Apparently Women at Arms are totes okat though.

While they do have to be trained in the use of radios and advanced tech like the LONGBOW targeting systems the women of John's insurrection force are a well disciplined, well educated, extremely well trained force. They take to the new tech with some difficulty but they're good soldiers. Whatever they may think of strange new technology they'll do as ordered.

After spending the second week training the Women At Arms our Sentinels finally felt that they were ready to begin the change in regime. They started this by marching on the Senate at high noon.

continued
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>>21683696
That's more or less right, yeah.
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>>21683696
Also there was supposed to be another bracket after the join in part..polite sage since I'm not currently contributing.
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>>21683715
This has been awesome, OP, but I gotta go pass out now.

Later, thanks a lot for the thread.
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>>21683735
In that case I'd like to support further research into energy production, transmission and storage as well as further research into energy based weapons. Why fire metal at someone when you can fire plasma made from metal that's on fire at someone!
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We should also research and develop those neurological implants that Pawns had. With luck, we could install advanced skills into people.
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The combined host of our Liberation army was challenged by Titus Decadus, he challenged our highest ranking Sentinel to a one on one duel. The Sentinel in question responded by crushing the man's skull like a grape and opening fire on his men with the Vulcan's integrated chaingun. From there the swarm of drones was called in and as per John's instructions we began destroying statuary and what were quite obviously ware monuments. It was difficult to accomplish this without civilian casualties and many innocent people were injured. John did not seem to care and pointed out that a few deaths were acceptable as long as New Sparta could survive into the next age.

Whatever the case may be the destruction of war monuments set the tone for our soldier's actions. The marched through several temples and museums and desecrated or outright destroyed several displays of martial valor. If the action was seen as damaging to the masculinity, pride, prestige, and especially the honor of the city it was perfromed.

continued
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Somewhere around the fourth destruction of the strangely exaggerated genitals of a general's statue the priests of the city began congregating outside of the senate and calling down the wrath of the gods. We promptly called in an airstrike and reduced the entire gathering of priests to a crater 6 feet deep and 24 feet wide. John has turned the crater in question into a sort of monument by having all of the ruined statues brought to the crater and dumped inside to moulder. He calls it the Hubris Hole.

After spending roughly 15 minutes fighting a particularly determined group of new spartans we called in another airstrike and destroyed a good portion of one of the more exclusive neighborhoods. After that we were finally able to make our way to the senate. Once there we stormed the buildings, killed the guards to a man (they refused to surrender) and rounded up the Senate to meet John and his coconspirators.

continued
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I think its high time to send out a helicopter and make contact with the republic again. We should propose to share the schematics to our anti-rad chemicals with them (we get the patent, of course), according to what pawn-king said they are getting regularily bombarded by the KING. They could really need it, and it makes us look good.

We also gotta know how their war is going.
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>>21683763
Like a prepackaged training deal? Instant training in spec-ops and advanced warfare tactics? So...every soldier we have could be a veteran?
Okay...hear me out on this...why stop there? Why not have the package constantly upgrade itself with information gathered by the soldiers in the field and then have that information updated to the soldiers. Think about it, every battle a soldier is in leads to a better soldier. Multiple that by a few hundred for how many troops we have in the field. We'd have soldiers that would evolve in combat at an alarming rate. Even our new soldiers with, with that tech, would be veterans almost instantly. No stupid rookies getting their squad in sticky situations.
Also whenever a lucky shot against an enemy happened we could process all that information and forward structural weak points to the rest of our troops.
I have of course lost my mind at this early hour and I'm not 100% sure any of this is possibly. I'm basically talking about a hive mind of soldiers kind of like the pawns. Minus the mindless drone and lack of sense of self deals.
Thoughts?
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>>21683864
As long as there are no downsides (like turning our troops into some drone hiveminds), it's good.
Would need extensive research though.
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>>21683862
seeing how they get bombarded by that shit regularly, they might have some defenses against it. We could ask for that.
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>>21683873
>>21683873
Yeah I'm all against turning our troops into mindless drones. We've already proven how much of a handicap that is to the pawns by disabling their ability to communicate with each other.
It would require a lot of research but the pay off would be fucking incredible. Pardon my french. Every soldier having the information that an elite soldier would have. The only thing that would separate the troops would be their equipment. Plus the incredible fact that any of our soldiers could use ANY piece of our equipment. Also like I said...the ridiculous combat knowledge they would gain over the course of even one battle would be simply amazing.
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With the Senate gathered all together John let them hold an emergency session to try and explain why the lot of them shouldn't be executed for crimes against New Sparta by allowing corrupt senators to disobey the laws of the land, assemble a private army, and then use foriegn help to depose the rightful rulers of the city.

Some of them came up with surprisingly good and logical answers.

John had the lot of them covered in pitch and set on fire one, by one, by one. He made certain that he had an audience of the city's nobles as well so they'd know what they were in for. In general he made it pretty clear that he was not to be defied.

As a final note he's begun dismantling the practice of slavery in new sparta. 5000 slaves have already chosen to become tradesmen in the city. There've been a few dissenters and they've all met their end at the hands of John's Women at Arms.

For Tomorrow.
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>>21683864
I don't like it. It makes us look bad, and it provides not much a regular tactical network can't provide. Our enemy is a highly advanced AI, if we build brains that uplink to each others they could use that to capture our soldiers and severely hurt them.

Should we do it we need to be sure that our cyberwarfare capability is powerful enough to protect our soldiers from the Majesty.
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>>21683898
He's a cruel bastard...but he'll make a hell of a leader for that place. We did good gents. We did good.
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>>21683898
Cool. We're now effectively allies with New Sparta, right?
We should build a consulate there to keep eye on things and make sure that freed slaves are treated with respect (also, recruiting anyone who volunteers), and so that the industrialization goes over smoothly.
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>>21683898
I am not pleased by how this operation ended. This is not how you win hearts and minds. We need to keep John on a leash and make sure he does not get his hands on our more powerful technology.

Anyways, it was necessary.

For Tomorrow.
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>>21683903
Honestly I think the advances in tech we'd have to make to even be close to that would put us in a safety zone against such an attack. We'd easily be able to include firewalls and antivirus programs against that in our research. Again...I wouldn't integrate that information with the soldiers sense of self. It would just be information that the soldiers would have available to them. It wouldn't be able to make them see enemies that aren't there for instance...just...combat training.

I think we could do it and still be completely safe. If it became an issue we could just take out the real time download and update and have to manually do it after every battle. The advantage we would gain would still be worth it.
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>>21683925
It was a very cruel place and had to be dealt in cruel ways. We could have gone and waged a war with them then occupied but that would have killed a shit-ton of innocents (I'm sure the Spartans would have used slaves as cannon fodder).

We'll keep overseeing their progress to civilization and make sure everything goes smoothly. We wont tolerate tyranny and cruelty from John either.
I hope our plan included us setting up a military base inside the city and having our people hold important positions and being advisers.
>>
well anyway I kind of over extended myself. I need to sleep. But don't worry I'll be here this afternoon, if the thread is still up I'll conbtinue the quest, if its not I'll dig it up on foolz. Have a great morning gents. apologies to anyone who just joined up. Please have a great morning!
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>>21683903
>It makes us look bad, and it provides not much a regular tactical network can't provide.

Also I don't see how it makes us look bad. Also it provides a lot that a tactical network can't provide. A tactical network cannot teach you in a matter of moments a lifetime of tactical data. Give soldiers the data (not just in the sense of putting it on a screen but into their gut instincts) and you will see our soldiers pulling off shit in the battlefield that was never dreamed possible.
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>>21683970
Goodnight and sleep well. It's been an amazing campaign from what I've seen so far.
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>>21683970
Alright, see you bro. I was kinda surprised how long you were running today's session to be honest. Thanks for that.

Someone should archive this thread for posterity in case it doesn't survive till afternoon.
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I'd really like input from more people on an artificial training program by reverse engineering the pawn's artificial brains.

If successful we could turn all of our troops into elite soldiers over night. Such a force would be something that the world has never seen. The losses we would have in battle would drop just based on that alone. Plus all the other advantages that I haven't covered such as the boys on the group being eyes for the guys in the sky and vice versa. The things we could do with such a system are truthfully almost limitless.
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>>21684052
*boys on the ground
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Finally caught up with this!
...oh, OP's asleep? Welp.

Anyways, found something that I think would be perfect for Fabrique Generale's Theme Song, if you will.
http://youtu.be/FDEaVmTvLTQ
And the title, oh so very fitting.
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shall i archive this thread now or see if OP can find it before it goes 404?
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>>21684703
do it just in case
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>>21684723
Friendly bump
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Okay I'm about as well rested as I'm gonna get. Do I have any players?
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>>21688582
Yes!
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Rolled 35

>>21688582
Yes you do!
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>>21688582
Yes, I've been waiting
>>
okay so we put John of Sparta in place, you have a basic Consulate in New Sparta, and yeah you're trading with them. If you want say, a fortified base where you can make certain that the slaves, well ex-slaves, are being treated properly you need to spend 1 RU.
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>>21688658
>If you want say, a fortified base where you can make certain that the slaves, well ex-slaves, are being treated properly you need to spend 1 RU.

Yes. Actually, I'd spend whole 2RUs to make sure it is fortified to best of our abilities and that our presence is big. Also, our own people in some key positions, that happened, right?

And did you think about upgrading all caravans to use Fatboys with escort?
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>>21688658
How many RU do we have left?
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>>21688697
Your caravans are a cooperative effort between your company and local traders, you get intel and resources, they get protection from a powerful group. So far you've been sending along Teuton Troopers, Samaritan Auxilliaries, and Gun Rovers. (along with an APC full of goods)

A fatboy escort would be prohibitively expensive due to full costs. Besides if you need air support the LONGBOW package contains a transmitter that lets its user send images from targetters to HQ, the helmets also have audio recivers so they can send audio. Each person and drone counts as a spotter for artillery or airstrikes.

Anyway you only need 1 RU to set up a caravan a base with walls and power armored guards, communications equipment, stuff like that 2 RU would be pointless over expendature.
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>>21688582
I'm here boss!
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>>21688757
1 Resource Unit is left.
>>
I most certainly have not been here long enough to consider myself a decision maker.
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>>21688827
That was me by the way.
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>>21688800
Dang. I just wanted it for cool factor. Also, I thought those were our own caravans and not some joint efforts.

What do the merchants use to transport goods anyway? Don't say wagons pulled by livestock.


Okay, set up fortified base in New Sparta
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>>21688800
We can put the one RU into building a fort in New Sparta. We can also build a DRBL clinic there as well.
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>>21688827
>>21688834

Civ Quests have good advantage that they are much easier to jump into. Make suggestions, if you suggest something that has gone against the norm (like suggesting to enslave some tribe when we've been playing as liberators the whole time), players would tell you that.
>>
>>21688803
please note that your project while ambitious would basically require the invention of gestalt personalities and that experiences that would make a soldier a veteran are so heavily tied into personal memories that you'd wind up creating a hivemind by default.

Basic stuff like breaking down rifles for maintanence, mathematics tables...anything rote learned are depending on memorization knowledge wise as can be stored in artficial nuerons and used by the implant recepient without negative effect.

If you want physical abilities that can basically be given to a person via an injection we begin to move into artificial muscle memory territory and a whole slew of transhumanist issues.

TL;DR
Artificial nuerons are only good for supplying a person with more memory and prememorized skills.
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>>21688838
Wagons Pulled by livestock.

And Cars powered by biofuel, and coal, and even the occasional solar powered vehicle. Some ride on horses or giant dogs, some just shove stuff in packs and walk. A lot of people are switching out their old inefficient cars for Fabrique Generale Technicals and have started buying your weapons. The Cannons and Gear are becoming associated with quality goods and unwavering commitment to one's word.
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>>21688873
>TL;DR
>Artificial nuerons are only good for supplying a person with more memory and prememorized skills.

Well, those are good too, I suppose. Too bad Union's idea wouldn't work with our mindset.

I wish people would get over their (justified) fears and develop sentient AI already. We'd have army of robots each with unique AI. That would be so cool.
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>>21688873
So we can't just make a shit ton of highly trained soldiers using it?
Also about the hivemind thing, would it be possible that they'd still keep their sense of self?
What I'm basically asking is how intrusive would this hivemind be? I certainly wouldn't want it anywhere near the level of the pawns.
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>>21688911
Also I just got a new idea...hear me out on this one. You guys probably aren't going to like it but just hear me out. We have a law system in place for our town correct? Have there been any serious crimes that would put someone on say..death row? If so we could use them. Like I said...nothing to the extent of the pawns. If they are beyond rehabilitation and their crimes are serious enough we could still technically use them. This is of course up to everyone else as well...I'm just thinking about the program as a whole.
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>>21688908
We could quickly throw together efficient trucks, right? We could upgrade caravans to be much faster with less people and they could carry more.
Wouldn't even cost us much, I presume. Like half a dozen trucks for each caravan.


Also, I LOVE exposition like that. Write more any time you get a chance.
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>>21688946
No. That goes against everything we stand for.
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>>21688946
Well, we could have always used the horrible bandits we caught but people are generally against this kind of treatment.
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>>21688963
Yeah...but we're technically at war. Inmates have been used in the past during war times for special units. If we find out that we can make a highly noninvasive hive mind I see no reason we shouldn't use it. Or if the effects were reversible. We of course wouldn't just throw them in. It would be voluntary. Them joining the program would mean their freedom and a clean slate after the war was won and they survived.
If they're already on death row or in prison for life I think it's a pretty fair deal.
>>
>>21688946
>>21688911
You ever play mass effect? Remember that scene on the Reaper Corpse in ME 2 where that guy talks about his wife and the other guy says "No IM the one marrierd to whatshername, she's my wife!"

The lines between the source of the memories and the person in question would become blurred and you'd wind up with people experiencing dementia. Some things are just too tied into human experience to easily translate.

I would suggest developing modified nuerons to run targetting programs and other useful battlefield applications that could be updated with impersonal data. Not as good as an unintrusive hivemind but its your best bet.

Oh your current policy on rapsts, murderers, and child molestors is death by firing squad and display of the corpse on the Old Vice Lord Fortress.
>>
>>21689029
I guess we could use some of them for pawn soldiers, my biggest fear is that they could get easilly hijacked by the Majesty.
>>
>>21689029
>and display of the corpse on the Old Vice Lord Fortress.

I wish I knew who we are displaying them to? To V-towners? To random scavengers?

Because no raider or slaver is going to see them in the heart of our city.


Also, how is the crime situation in V-town? Is there any? How about drug use and trade? We discourage from that, right?
>>
>>21688955
noted, and remember you're developing a monorail system in Light City, you might wanna try expanding that at somepoint.

So I take it you want to slowly increase the efficiency of your caravans? Lay down an idea concerning trade with the region at whole and I'll make the efficient trucks a part of it.
>>
>>21689018
No, we are not using conscripts. It isn't tasteful and could compromise the good image we are trying to build.

I want to suggest >>21683862 again. We really ought to make contact with the republic again.
>>
>>21689129
Actually, we want to turn death-row inmates into mindless cyborgs like the pawns.
>>
>>21689128
We could try to create paved roads to our trading partners, after 300 years i doubt there are many highways left. Should increase trade a lot. Also drop the prices for the civilian trucks we sell and make sure to offer them in the cities we are trading with, too.
>>
>>21689097
The VL fortess was built on an old trade road approach. Pre-Wrath it was the most popular route into the city for outsiders (first for slavers, then for traders) Post-Wrath the place is a giant smouldering pile of rubble and people are using alternate routes.

Feel free to revise your corpse displaying practices. (Mostly you used the old fortressed because it hade a lot of cages for cramming earthly remains into handy)
>>
>>21689128
>noted, and remember you're developing a monorail system in Light City, you might wanna try expanding that at somepoint.

Wouldn't it be too expensive to set rail-road to other settlement?
Then again, if we improve the efficiency of it, maybe not.

>>21689159
I like the paved road idea. We could also sell the trucks in debt without interest (forgot the proper term for this) so that they can switch to them effectively immediately.
>>
>>21689161
Let's turn the VL fortress into a more welcoming entrance has I don't like corpses laying all over the place there.
>>
>>21689141
Thats even worse. What do we gain from it? Our troops are already as good as the pawns as they have proven time and time again. It will only ruin our image in the eyes of the republic and those wastelanders that already had to suffer under the Majesty.
>>
>>21689161
I think displaying corpses is barbaric in general, we should stop doing that.

>Post-Wrath the place is a giant smouldering pile of rubble and people are using alternate routes.
Speaking of increasing the efficiency of the trade, clear and rebuild most efficient ways and passages inside Light City for travelers and caravans.
>>
>>21689192
Seconding this. Burn the corpses or use their biomatter in the hydroponics, make them serve the community in death.

>>21689186
So, give us the old one, we give them a new one?
>>
>>21689269
How about we use the hive mind on them. Use them as our front line soldiers. Yes it's against our image but these are rapists murderers and the like. I believe the view on them was already "Fuck those guys." If we use the hive mind and actually make them learn constantly then they'd be of great great use to us in the future. Why use Joe from accounting's brother when we can use "Frank the murder/rapist condemned to death anyway." Hell we don't even have to use the hive mind. Just put these fucks to work somehow. Chain gang. Some shit. Fuck em.
>>
OIn part to remind John of his promises, and in part to keep an eye on the more reticent elements of New Sparta you set up a Consulate in and Caravan route to New Sparta.

The Consulate has walls that are 10 feet high tipped with iron spikes. Soldiers in power armor patrol the walls along with Gun Rovers and 10 APCs, 4 MBTs, and Aerial Combat Drones are part of the consulate's armory (along with the usual infantry stuff you keep around that area.) The consulate in question is big enough to allow a few Victory Gunships to land, and in duress, a Fatboy. The Security Chief there makes a point of having gunships sweep over New Sparta and the people there are quickly gaining contempt for their former rulers. How can you think yourself superior to all the wasteland when people who wield the fire and thunder of the old world live just a city away?


While the people here do fear and hate you they love your products and savvy local merchants are investing in the new factories that you're building for John.

continu
>>
>>21689314
Alright, alright it's a bad idea. We should still develop modified neurons as suggested. It'd be a damn good use of the captured pawns we have. Also I still feel we should put them to use somehow other than just death by firing squad.
>>
>>21689314
>Just put these fucks to work somehow. Chain gang. Some shit. Fuck em.

Nah, that shit is inefficient.
And developing such an expensive and long technology to solely use on few raiders we might run across is not a good strategy.
>>
>>21689396
>And developing such an expensive and long technology to solely use on few raiders we might run across is not a good strategy.
Baby we've been running into fucks who will not comply for a long while now.
Baby please...I just want my ridiculous learning soldiers from hell.
>>
>>21689314
chain gangs are a pointless waste of time, money and effort. It's basically slave labor that can only be used for unskilled labor that your wrecking rovers or V-Town laborers could perform faster and better.

They're Murderers and rapists. Just kill them and have done with it.

You don't even have the tech to make cyborg soldiers, why bother?
>>
>>21689415
Seriously, what i said up here >>21689215 . We dealt with the Pawns who are basically what you described pretty easily. And we are long past the stage where infantry combat decides battles. We have air support, tanks and artillery in ridiculous quantities. I think we cant even crew them all at the same time.
>>
>>21689415
And I want advanced sentient AIs and a robot army but we can't always have what we want.

Also, I want cyber-brains, uploaded minds and transhumanism
>>
>>21689449
>I think we cant even crew them all at the same time.

Yeah. That's why we need to develop AI. At least to the point where we can reduce pilots in every vehicle to 1
>>
>>21689449
A-alright...can we at least research better energy so that we can actually power better weapons for our troops? It's kind of been a problem so far. We haven't advanced energy enough. We must construct additional pylons.
>>
>>21689441
Fine for now, but still it's a waste to kill them, when we can actually make cyborg soldiers, let's use the convicted killers and raptists.
>>
>>21689476
Yeah, we've started developing laser tech right now.
I think it would be great defense against the Rod attacks in future. Perhaps we could develop massive energy shield to envelop entire city (or few key locations)
>>
The factories are comming along slowly but steadily as you try to figure out what these peaople, want, need, and can be allowed to have. At the moment John has restricted sale of semi-automatic and automatic weapons to people on a growing list of approved persons along with anti ballistic weapons and vehicles. He's also restricted the sale of drugs to medical professionals and he has a curfew placed upon the city's bars. (They have to close up about 4 hours after sundown, well except for the military bars but those are for watchmen who've just gone off duty and they have officers to keep an eye on the men making use of the facility.)

Over all he seems determined to stamp out the wanton debauchery that appeared to be so common in New Sparta before he took command. He doesn't care about religion, race, or creed, just one's merit and their loyalty to New Sparta.
>>
>>21689521
I want to mention contacting the republic again. Maybe they have some tech that could help us out with the rod attacks, god knows they must be dealing with them for quite some time now.
>>
>>21689547
Agreed, also can we finish doing specialized trade routes? Getting an extra resource or two could help in the long run of things. In fact whenever it's an option for us I think we should do it. It would speed things up greatly.
>>
>>21689539
John seems to be on the right track for now.

>>21689571
We don't get more resource than 10 anymore. I agree with OPs decision on this. 10 actions per turn is more than enough. By improving trade, building hospitals and consulates we increase our influence and improve relations.

And perhaps increase the yield of a single RU
>>
Month 17:
Population: 1655
Technology: Robotics, AI, Automation, Comms, Explosives. AntiBallistics, Tasers , Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Tank, Helicopter, Geddonite Farm, Spider Silk Farm, Long Range Missiles, Incendiary, Artillery, Hexapode Locomotion Drive, Durable Aeronautics Construction
Weapons: AntiAir Guns, HMGs, LMGs, Assault Rifles, SMGs, Shotguns, Pistols, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers, Incendiary Ammo, Weaponized Gas, Tank Weaponry. Artillery Missiles
Armor: AntiBallistic Vests, Riot Armor, Tueton MK5
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 100 Utility Rovers. 67 Tgh+Agl Squads. 3 Brl+Agl Squads. 100 Combat Helos. 100 MBTs. 100 APCs, 100 Cargo VTOLs
Defenses: Aegis Defense System
Cool Stuff: HoloCenotaph, V-Town, Residential Bunkers
Contacts:
The Parish: Allied
D.B.R.L.: Allied
New Sparta: Allied
10 Resource units every turn.


A: Explore
B: Scavenge
C; Construct
D: Research
E: Suggestion
>>
I recommend we help fund, train and equip defense forces for the local cities that we are trading with. Will give us more forces, help create a unified power block that the republic won't just steamroll, and likely increase our popularity among the locals. Plus, if we are the sole local arms manufacturer, its not like they can turn on us easily.
And start handing out free ambrosa.
>>
>>21689594
Right...forgot about that change. Increasing the yield of a single RU would be good though right?
>>
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SHMIDTSBURG: Specialized Goods, DBRL Clinic, FG Consulate
RED LIGHT: Specialized Goods, DBRL Clinic, FG Consulate
DRY RIVER: Basic Goods, DBRL Clinic, FG Consulate
TWISTED NECK: Basic goods, DBRL Clinic, FG Consulate
JOHN'S HOUSE: Basic Goods, FG Consulate
NEW SPARTA: Basic Goods, FG Consulate
>>
>>21689613
Sounds good, I approve

>>21689614
yep

>>21689605
Research more one lasers
REVOLUTION again on Majesties equipment, I suggest going after their manufacturing facilities again, analyzing the APCs we stole and Super-Heavy husks for their armor.

Also, I second this suggestion >>21683862 >>21683879
>>
>>21689656
Build DBRL clinics in John's House and New Sparta
>>
>>21689605
Oh, and its month 18. Damn copy pasta typos...
>>
>>21689691
How much would paving a road cost?
>>
>>21689605
-2 RU for DBRL clinics at John's house and New Sparta.
-1 RU for Project Anubis (AI research)
-1 RU for renovations of the VL fortress so it would be presentable.
-1 RU for factory in New Sparta.
-1 RU solar panels for Red Light.
-1 RU Project Revolution.

three RU's up for grabs
>>
>>21689771
1 RU per route. Would mean getting the materials to build the Road, building the road itself, coordinating lavbor, protecting labor, paying labor and patrolling the road to deal with bandits.

Would increase the scale of your RUs a little with each road and would have an impact on the region. Easier travel=More trade.
>>
I wish Equity Lord was here, he always had a list of on-going and future projects.

I suggest we improve/increase our AEGIS defense system including newly researched laser tech.

>>21689818
Cool, we'll need to pave roads to everywhere as soon as possible.
>>
>>21689818
-3 RU for roads to SHMIDTSBURG, RED LIGHT and NEW Sparta
>>
>>21689805
>>21689839

I say drop VL fortress (it doesn't even exists anymore) and add improvements to AEGIS system.
Just one road to Shmidstburg for now (you have a lot of suggestions for economy improvements for this round anyway) Instead invest in reverse-engineering Majesty's stuff (Manufacturing facilities) and Geoddite research.

How does that sound? I think it is 10 RUs
>>
>>21689918
Yea, ok.
>>
>>21689918
So that's
-2 RU for DBRL clinics at John's house and New Sparta.
-1 RU for Project Anubis (AI research)
-1 RU for factory in New Sparta.
-1 RU solar panels for Red Light.
-1 RU Project Revolution (Lasers)
-1 RU Project Revolution (Manudacturing)
-1 RU Geoddite research (Geoddite C)
-1 RU Road to Shmidstburg
-1 RU for AEGIS improvement/expansion

If no one is against, we should start rolling.
And I suggest again for having one person vote for one activity using 3d100. It's faster that way.
>>
A pair of Fatboys are stocked with supplies, workers, and armaments. They are then sent to New Sparta and John's house. The Local Authorities fully endorse the efforts to bring the DBRL's Clinics into their cities.

The Clinics, like most buildings designed to fend off raiders, have a combination of solar panels and geddonite batteries along with biofuel generators for emergencies. They have Gene-Modded soldiers on site and power armored troopers as well. Their armory and commsuite are nothing to sneeze at but the underground facilities where medical care and research are done are the real features of the clinics.

The Tireless efforts of the DBRL to catalogue and treat the numerous post impact ilnesses and medical disorders have earned them quite a bit of respect. Their Snake-Helix & Staff symbol is what springs to mind when people think of medical profesionalism and the healer's art.
>>
>>21690018
>HEALTH CARE FOR EVERYONE (except for you, yes you. You're far too fat.)
>(except for you, yes you. You're far too fat.)

Op, why you hurt me so?
>>
>>21689981
Why don't we just roll for the research projects, which is 4d100?
>>
Rolled 65, 62, 69, 64 = 260

>>21690049
Was rolling, got myself mixed up.
>>
Rolled 69, 58, 32 = 159

>>21690049
>>21690062

It's easier to determine what you roll for if you call it for example:
Rolling for Anubis (3d100)

And take the highest roll.
Then someone else rolls for something else.

Although, I'm not sure if OP approves of this new system.
>>
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>>21690047
Why do you have to be so fat anon?
>>
>>21690113
eh this is the second time someone has pused for it and I've noticed a minor streak of "no fun allowed" in my behaviour so I see no reason why not.

-shrug- gimme a second and I'll type something up.
>>
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>>21690124
I-I'm not fat!
I'm big-boned!
>>
>>21690154
Because that someone was me (I thought I clarified it here >>21689981
). I'm the only guy asking for it.
Not sure why no one supports it. It is quicker and less convoluted that way.
>>
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>>21690156
No Anon. You're fat, accept it and make it your own.
>>
>>21690177
well mostly it has to do with the dram of seeing the way the dice rolls but whatever. We need to get this rolling along one way or another.
>>
Rolled 37, 20, 71 = 128

>>21690255
So you're good on 3d100? Alright, I'll make few more rolls then.

>>21689981
rolling for Revolution (Lasers)
>>
>>21690062
>>21689981
65 is Anubis
62 is lasers
69 is manufacturing
64 is Geddonite research
>>
Rolled 60, 54, 80 = 194

>>21690280
is no one is going to roll for other projects, I'll more than happy to roll for all of them.

>>21689981
>-1 RU Project Revolution (Manudacturing)
>>
DBRL and FG are hard at work on developing a non-sapient AI to counteract the Majesty. One of the best ways to start on this probably to take organic minds and convert them into digital information.

Brain readings of dogs, cats, and rats are carefully being studied and converted into coding. It's taken a lot of time and effort but one of your researchers has finally managed to find a way to turn organic information (in the form of sensory information) into something your average computer can understand. He's also managed to create weak sensory feedback work with the brain scanner technology, allowing a person to taste, touch, smell, see, and feel purely artificial sensations.

The technology is very, very crude but it does indicate that it will be possible to reduce an animal's mind to code and to reprogram a scanned entity.
>>
Rolled 78, 34, 1 = 113

>>21690311
>>21690309
Dang, I think I made this even more confusing.
Lets keep at 3d100s, okay? Because otherwise we'll have to roll different amount of dies each time.

>>21689981
>-1 RU Geoddite research (Geoddite C)
>>
>>21689613
Can we start spending money on this?
>>
Rolled 15, 84, 20 = 119

>>21689981
>-1 RU for AEGIS improvement/expansion
>>
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One of the problems with lasers is that, while they can be used in a destructive manner, they are very inefficient power wise. However if you have a lot of power on hand they can make useful point defense devices.

You don't have a viable point defense system or well any viable weapons system yet, but you're getting there. You've at least figured out how to make an efficient power feed system for your prototypes that will allow them to be used in the field. (provided you have some extension cord on hand.)
>>
>>21690477
>You've at least figured out how to make an efficient power feed system for your prototypes that will allow them to be used in the field. (provided you have some extension cord on hand.)

One day, geoddite will solve that problem.
Geoddite is the way of the future, people!
>>
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In principle the construction of nanomachines isn't beyond your means, you do make nanocarbone tubes for artificial muscles after all. In practices its not that simple. You're building things from the molecule up and that's pretty goddamn complex.

You've got code monkeys and scientists slaving away in a hot research lab working on the problem. So far all you've managed to produce are incredibly flawed and impure blends of polymers and steel.

if you keep at you'll get something done right?
>>
>>21690368
I presume that this would cost 1 RU for each settlement.

Dang, it will be a while before we fully upgrade all the settlements
>>
>>21690684
>if you keep at you'll get something done right?

In the spirit of Old America, we'll keep throwing money at it till it starts working
>>
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>>21690018
>>
>>21690724
D-dont

he'll only make you cry harder ;_;
>>
>>21690684
What if we try using a Geddonite crystal as the focusing method?
>>
>>21690708
As the Union Boss the only answer is of course to throw more money at it. Much more money. Make it happen people!
>>
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Geddonite-D is the codename for the recently aquired geddonite sample. The Good news is that it takes radiation and can, when properly treated, turn that radiation into clean, usable energy.

The Bad news is that it's only really useful for deal with radiation, it could for instance be added to the Recharger Rover's Geddonite-C panels and increase the efficiency of the energy gathering.

With some experimentation we think we could find a way to modify Geddonite D and use it in much the same way that we use lead and other heavy shielding materials to deflect radiation and protect a person from harm.

We also know for a fact that it would increase the efficiency of nuclear generators as it would safely absorb and convert radiation from those substances into usable energy.
>>
>>21690494
Also this guy knows what's up. Fund this shit.
>>
>>21690808
>We also know for a fact that it would increase the efficiency of nuclear generators as it would safely absorb and convert radiation from those substances into usable energy.

Do we have nuclear generators? I seem to recall that we have no access to plutonium
>>
>>21690808
If we ever find a nuclear waste deposit, we're set.
>>
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>>21690724
People with gigantism have big bones. You are fat.

Fatty
>>
>>21690844
Ah shit...we dumped those radioactive pawn power armors didn't we?...we could use pawn remains and shit. No problem.
>>
>>21690833
>>21690844
>>21690808
we have a single generator in the basement of FG unused. we could potentially super charge it with Gedd-D. also we have a lot of material from the pawn base we might be able to utilize, not to mention there could be caches of weaponry on the east cost we could plunder.

I vote we work on expansion.
>>
>>21690859
shuddup Glados.
>>
>>21690890
Oh, we could use it to remove radiation from those Majesty Pawn husks and tank wreckage
>>
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Deployment of auxilliary troops and militia men to the Aegis defense towers gives us an increased presence with a minimal cost, furthmore we've also taken to deploying the Cicada modified eyebug rovers as an emergency comms measure in the event that the Aegis Defense Screen's communications system is somehow damaged.

On top of that we've improved our stockpiles off ammunition for the missiles and AA systems and have set to work programming a better version of our coordination software allowing our Aegis defense screen to work together with increased efficiency.

We had to build a few more towers and set up in buildings that weren't damaged (much) by The Wrath but we've got ourselves back to Pre Wrath Defense levels at least. (we have better emergency measures and infrastructure than we had during the Wrath though)
>>
We can all agree that our power source/distribution/storage needs work right? I think we should work on that big time in the next few turns.
>>
>>21690859
http://www.youtube.com/watch?v=en_sVVjWFKk
>>
>>21690990
yep

that is a big problem

also add energy efficiency to the list
>>
Engineering spends about a week equipping 12 APCs with construction equipment and assigns two Wrecking Rovers to the taskforce. About 80 men and women volunteer for road duty and the construction crew blazes a trail from Light City to Shmidtsburg via an old highway that most traders ignore since it has a nasty habit of turning ankles and breaking the legs of pack animals.

Over 3 weeks the old road is cleared away and a new one is laid down. Bandit raids increase along this road but only because use of it is much more common. In response John of New Sparta has sent a task force to travel the road at random times during the month. Bandits who are caught are coated in pitch, set alight, and then crucified alongside the road.
>>
>>21691120
Are there already plans for that RU? Or can we start using it to improve our energy issues?
>>
>>21691120
Are we improving the caravans with trucks and-

>Oh, and you're still fat.
Oh, you little
>>
>>21690890
The generator in question is your main power supply, the temperture differntial battery in the service coridor of the tower is a scondary power supply (which reached its maximum output a while back...sorta forgot about that.)

Anyway the Nuclear generator in the basement is what supplies your labs and V-town and SAURON with power.
>>
I vote we get everone in our pocket before the republic shows up and starts to try to anex people.
>>
>>21691185
so.... can we set up Geoddite D to feed from its radiation?
>>
>>21691146
Well I was gonna use that Last RU to build a factory in New Sparta and to give Red Light some solar panels. How do you wanna use it?

>>21691156
Yeah, specifically the shmidtsburg route since giving it a road means you've focused on improving trade in that area.
>>
>>21691201
but we pretty much have everyone in our pocket... I think.

We should search for more settlements around us
>>
>>21691206
yeah that would cost you 2 RUs.

1 to improve the reactor, 1 to upgrade your power distribution systems to handle the increased capacity.
>>
>>21691241
>Well I was gonna use that Last RU to build a factory in New Sparta and to give Red Light some solar panels.

I'm curious what results these will give us since we've never done this before.
>>
>>21691255
Going to say it again in case you missed it, but would using the right type of geddonite crystals as a focusing method in our lasers have any noticeable results?
>>
>>21691241
Use it for the factory and the solar panels. Redlight has been bothering us for awhile for an alternative fuel source then coal.
>>
>>21691264
if you could find geddonite that is good as acting as a focus for light energy. You have geddonite C which is good as a focus for electricity, either sending it somewhere or absorbing it. But nothing that would make lasers more effective. Geddonite D is more of a Rad sponge than anything else.
>>
>>21691309
can we throw in geoddite power-plants, engines and batteries in the mix?
>>
>>21691256
The factory is you living up to your bargain, plus it would be a very clear display of the superiority of mechanized industry over Slave Labor.

Redlight's quality of life would improve and as such they would have gratitude for you. Reputationb bonus, recruitment bonuse, area stability increase... Lots of small things. The less people need to raid, the less bandits you'll find.
>>
>>21691264
I think if we looked hard enough we could find something of that nature. I say we set up the factory and solars and next turn work on improving our generator and power distribution and continue with any improvements that can be made from there. We REALLY need to sort out our power issues. Fast. If we want the weaponry we need to take out those tanks that fucked us earlier to be in the hands of our ground soldiers then they're going to need power. We also need to improve our SAURON system for our aircraft to recharge midflight for multiple ground strikes in a quick manner.
(Captia agrees: Manner neworstak
>>
>>21691334
Geddonite A: is an extremely massive battery, Geddonite B recharges easily, Geddonice C is an electrical focus, geddonite D is a radiation sponge.

These have applications in power plants but you need stuff like solar panels and other sources of energy, the more enegry your soruce produces the more effective the geddonite is.
>>
>>21691363
cool, lets do it
>>
>>21691394
oh, I see
>>
Eh im just wondering and this may sound stupid but if Geoddite D is quote ''more of a Rad sponge than anything else'' that also converts radiation into usable electricity or power what not. Then why not use it in new solar panels on our satalites in orbit? While im not a expert on this subject and may even be wrong, but isn't space filled with huge amounts of stray radiation? plus don't we have ballistic missiles we can use to send stuff up? maybe some of these panels with that laser that used allot of power to work? hint hint? wink wink?
>>
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A pair of Fatboys loaded with skilled workers and factory equipment are sentdown to New Sparta. Once there the 160 or so workers manage to finish up the Factory with local aid in about 2 weeks. With that done the factory in question is able to turn out gear best suited to rebuilding New Sparta and creating Agricultural equipment.

Thanks to the things they learned from your workers the New Spartans have made great strides in building a new factory, this opne will apparently be dedicated to making weapons and vehicles to arm the New Spartan military.

Either way you've fufilled one end of your bargain.
>>
>>21691363
FUND IT! Also, we should look into making more roads and helping the locals defend themselves better. If we make roads from every city to us, we create a situation where all roads lead to Fabreque General. And Since we aren't making roads from other cities to other cites, we become the natural hub for all commerce in the region.
>>
Rolled 24

>>21691510
rolling for it
>>
>>21691492
Right, next up is to build Redlight it's solar panels.
>>
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You send some highly efficient Solar Panels down to Red Light in a Fatboy, these super heavy VTOLs are quickly becoming a symbol of your Benevolence. Once your have 100 or so tons of Solar Panels on sight you set to work installing them on rooftops and in the plains outside the city.

They aren't a total replacement for the Coal Power plant (and the local power baron's thugs have taken to smashing the panels every few weeks in a gesture of...something or other) but they are providing people with a source of power that doesn't involve black lung.
>>
Month 19:
Population: 1680
Technology: Robotics, AI, Automation, Comms, Explosives. AntiBallistics, Tasers , Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Tank, Helicopter, Geddonite Farm, Spider Silk Farm, Long Range Missiles, Incendiary, Artillery, Hexapode Locomotion Drive, Durable Aeronautics Construction
Weapons: AntiAir Guns, HMGs, LMGs, Assault Rifles, SMGs, Shotguns, Pistols, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers, Incendiary Ammo, Weaponized Gas, Tank Weaponry. Artillery Missiles
Armor: AntiBallistic Vests, Riot Armor, Tueton MK5
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 100 Utility Rovers. 67 Tgh+Agl Squads. 3 Brl+Agl Squads. 100 Combat Helos. 100 MBTs. 100 APCs, 100 Cargo VTOLs
Defenses: Aegis Defense System
Cool Stuff: HoloCenotaph, V-Town, Residential Bunkers
Contacts:
The Parish: Allied
D.B.R.L.: Allied
New Sparta: Allied
10 Resource units every turn.


A: Explore
B: Scavenge
C; Construct
D: Research
E: Suggestion
>>
>>21691555
I thought we only had to roll for R&D and combat? Not mass production of things we already know how to do.
>>
SHMIDTSBURG: Specialized Goods, DBRL Clinic, FG Consulate
RED LIGHT: Specialized Goods, DBRL Clinic, FG Consulate
DRY RIVER: Basic Goods, DBRL Clinic, FG Consulate
TWISTED NECK: Basic goods, DBRL Clinic, FG Consulate
JOHN'S HOUSE: Basic Goods, DBRL Clinic, FG Consulate
NEW SPARTA: Specialized Goods, DBRL Clinic, FG Consulate
Wasteland Reputation: Mixed, liked by some, Feared by others. Genuinely seen as someone not to be trifled with.
>>
>>21691655
-1 RU to increase security of the Solar panels since the Local power baron doesn't get it.
-1 RU for Project Anubis (AI research)
-2 RU for type D Geddonite research
-2 RU for roads to New Sparta and Redlight.
-1 RU for Stargazer (R&R angel.)
-1 RU for Project Revolution
-1 RU upgrading our power supply.

One RU up for grabs.
>>
>>21691492
> (1 RU left. Your meal is almost over piggy.)

I love you OP but understand that my 450kg body is the fault of genetics amd my unique metabolism and certainly not because I drink 10litres of icecream, 50 big-macs, 3 tubs of cola, 20 king-sized pizzas and 40 cakes everyday.

Anyway, I'm going to sleep. Thanks for a great thread.

>>21691701
Don't forget to add roads here as we build them.

Some suggestions for next turns:
develop AI further
develop Laser tech and nano-fabrication tech
improve energy efficiency somehow
research geoddite (perhaps develop new strains)
have DBRL work on improving gene-mods and developing new ones
contact Republic, try to get some tech against Rods from the sky
>>
>>21691746
Maybe send out long range helo's exploring and looking for more types of Geddonite?
>>
>>21691746
We need to upgrade the power generator annnnd distribution to handle the increased power. So we really don't have one up for grabs.
>>
>>21691670
That is correct, but however when ever we put something into mass production, we must spend a RU.
>>
>>21691701
1 Ru to developing export variant combat vehicles (Under-gunned and under armored versions of our combat vehicles)
3 Ru to Providing SHMIDTSBURG, RED LIGHT, and DRY RIVER with weapons and training to increase their defensive capabilities in return for mutual defense treaty
3 Ru for roads to RED LIGHT, DRY RIVER and TWISTED NECK
3 Ru for something else
>>
>>21691810
Put two of those RU for upgrading the power generator and the power distribution. leaving one up for grabs and you have my full support.
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>>21691825
Deal. Also, are people still dying from our anti rad thing? Because if so, we need to get Ambrosa into production.
>>
>>21691864
I think they might be. I think that should be our last RU if it's the case.
>>
>>21689838
You summoned me, /tg/? Turn off the bat signal, I'm here.
>>
>>21691864
Death by Providence takes about 24 hours. So unless people are stumbling onto particularly persistent pools of providence tainted water they should be fine.

Oh and sorry buys But I gotta bounce. family stuff tommorow and I can only zombie around so much.

See you on friday afternoon!
>>
>>21691934
Welcome back to the thread Equity!
the director of HR and I think it's about time we upgrade our power systems. Do we have your support?
>>
>>21691963
Have fun on turkey day boss! :3
>>
>>21691940
Heh, have a good couple days PNN.

>>21691963
I'm still reading, really, but it was always more about how rather than if for me.
>>
have a nice night guys, feel free to come up with some plans and stuff, I'll hit the thread before making the new one and see which ideas should be implemented.

oh and happy turkey day.
>>
>>21691810
>>21691825
Okay. So:
1 Ru to developing export variant combat vehicles (Under-gunned and under armored versions of our combat vehicles)
3 Ru to Providing SHMIDTSBURG, RED LIGHT, and DRY RIVER with weapons and training to increase their defensive capabilities in return for mutual defense treaty
3 Ru for roads to RED LIGHT, DRY RIVER and TWISTED NECK
2 Ru for power generation and distribution.
1 Ru for something that R&D wanted
>>
>>21692102
What, next turn?

If we want power, we should put solar panels and electromagnetic generators on the Tower to harness the power of the sun and the fluctuations in earth's EM field.

More power can be had by putting smaller versions of these and the rest of the OVERCHARGE system, without the nuclear reactor, on skyscrapers in light city. Really any skyscraper will work.

We also never did get around to building a lightning harvesting system with Geddonite-C on the Tower or anywhere else for that matter.

Aside from that what we could really use is a fusion reactor, but that'll take 100 RUs.
>>
>>21692158
Uh, sure? I gotta admit, my focus is on the roads and massive increase in manpower and influence.
>>
>>21692247
Much as I would like to consolidate those gains, we have more housekeeping actions to undertake like dealing with the Coal Baron (he can take the offer to convert his industry to something else and supply us with premium carbon, or he can have us arrest all his fucking thugs and watch his business wither on the vine).

Also, we can set up specialized goods in three towns according to >>21691701 to get more RU generation. If you want to consolidate, remember that resource intake powers all the rest of this shit.

We also still have no airbase, and the best kind of airbase would still incorporate fuckhuge airship hangars.
>>
>>21692302
This is going to sound cruel, but we need to take care of the problems at home first. The problem at home is power distribution. We can crush the coal baron at any time we please. We can do it next turn. Right now we can greatly increase the performance of our nuclear reactor and distribution of that power.
>>
>>21692338
Slapping the coal baron around to bring him into line is not necessarily resource-intensive.

As for power, we have a wireless distribution system; we need more generation capacity, and I outlined how to get it here >>21692158
>>
>>21692338
>>21692371
>not resource-intensive
Meaning, it may be free as opposed to costing an RU.

How precisely are you going to boost reactor output?
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>>21691760
>40 cakes everyday.
TIL Anon is Lex Luthor
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>>21692158
>Aside from that what we could really use is a fusion reactor, but that'll take 100 RUs.
I disagree. Clearly the technology is around somewhere if the satellites are using it.

I advocate for long range exploration of known military/civilan tech deposits on the east coast as well as trading info with the republic for possibly unknown to us deposits.
>>
>>21692371
see
>>21691206
>>21691255
Yes we have a wireless power distribution system.
If we upgraded our reactors which is the plan with geddonite D then we need to upgrade that wireless power distribution system to handle the increased load. We need this.
>>
>>21692302
We can't actually get RU's past ten, what we can do is increase the value of each individual RU and increase our Population growth. Making us the nexus of the local road system will accomplish this goal. Also, the Spartans are upgrading their army, so we may need more cannon fodder if they decided they might be able to take us.
>>
>>21692434
Fusion, not fission. Fission is crap compared to fusion on a number of fronts, like not exploding all over everything in the event of a problem. Fusion generators shut down where fission generators melt down. As for technical advances, fusion reactors have to be a certain size because of the physics of the matter.

As for scientific installations along the east coast, those are likely controlled by Majesty AI and defended which means we'll have to wait until ANUBIS is battle-ready.

>>21692454
That's pretty good, then. Anyway, I'm mostly only responding to the idea that tackling the coal baron costs RUs. Upgrading the power grid with superconductors would be quite useful to us in saving power, by the way.

>>21692496
We can't increase RUs past ten? This is news to me, but I'm fine with what it means.

We should have OP institute a rating system for scale of action/RU size.
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>>21692393
>How precisely are you going to boost reactor output?

Fantastic That you should ask Equity Lord!

Feel free for me to attract your whimsy to our newly discoverd supermateial:
*** Geddonite - D ***
This New Age Futuristic LeapsNbounds Material, or NAFLM for short, will solve all of your societal whims and whoa's about DANGEROUS RADIOACTIVITY raining down from the sky and/or coming up from the ground.

Yes, this NAFLM will soak up the radioactivity in your neighborhood and convert it to sterile, safe, reliable Fabrique Generale Geddonite Fuel!

"What a claim of pure ridiculousness!" you might exclaim, but let me assure you friend this is no load of hogwash! As I speak to you today several towns are already utilizing the benefits of this new wonder material! Including Shmidsburg, Red Light, and New Sparta just to name a few.

So feel free to wave your worry goodbye and pick up a sample from your local Fabrique Generale consulate and see how you can live your future today!!

Remember! Fabrique Generale's Geddonite NAFLMs are paving the way for your future to happen today!
>>
>>21692560
>As for scientific installations along the east coast, those are likely controlled by Majesty AI and defended which means we'll have to wait until ANUBIS is battle-ready.

sorry I thought that was west coast that was locked down by majesty.
>>
>>21692591
East Coast is Owned by the Republic I think. They are to the east of us anyway. Oh, and to the people who want to take care of the Coal Baron, we can ask the people we are giving guns to please stop the hooliganism.
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>>21692591
Nah, it was me that was confused. The West Coast is more Majesty's power base, but any east coast facilities are either within Republic control (and associating with them means they WILL try to annex us) or likely occupied by Majesty. Majesty loves taking scientific facilities, wherever they are.

Once we develop ANUBIS sufficiently, however, this should not be a problem.

>>21692564
Yeah, I remember when we discovered it. However, fission-byproduct radiation isn't that useful for power generation in the long run because every nuclear fission reactor is a potential target and thus a time bomb.

If ours wasn't buried underground, and if our defenses weren't as good as they were, we probably wouldn't be up to much on account of the massive fucking crater.
>>
>>21692371
Also you've been our battle planner for quite a few threads now and I'd like to run this past you for the coal baron...
We use our active camo and spec op troops to infiltrate the town undetected. The main goal here is that the general population never knows we were there for this. We go in between the hours of 2:30 am and 4:00 am. This will give us the low light advantage and the guards around the coal baron will most likely be tired around this time. We hit them after a shift change and non-lethally take out the guards. This will give us plenty of time to go in after the coal baron without alerting any guards at all.
After that we give him our proposition about him supplying us carbon or whatever you guys wish to propose. The fact that we broke in completely undetected will obviously shake him up a bit making him more compliant.
If things go well it will be like we were never there at all and the coal baron will turn into less of an asshole.
If he cannot be reasoned with then we take him out of the equation and make it look like he just disappeared and we just use his coal mine for ourselves.
Thoughts? Any input on it, or does this seem like a sound plan?
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>>21692666
I'm thinking we develop ANUBIS co-currently with EYEBUG for maximum data recovery.


aww and i thought i was being clever by pantomiming a 1950's advertisement style.
>>
>>21692714
It might do, but we may not need to go in there and fuck him up with non-lethal guard takedowns, etc.

A negotiating entity that feels cornered will not be as likely to honor an agreement the minute the forces in the area leave.

Let's wait until OP's back to get an idea of the man, then we can decide how nice we want our approach to be.
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>>21692734
It was amusing, but try it with the FIRELANCE-equipped Albatrosses instead.

'Gauss effect weaponry, the terrifying murder mechanism of the future! You've got anti-personnel problems? We've got anti-personnel solutions! Inquire today.'
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>>21692793
Ill have something written for next thread howbout? :)
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>>21692762
Sounds good. He's already shown that he's fine with using brawn to get what he wants though. I'd kind of like to respond to that in kind. It's not like we'd be killing anyone (well maybe him depending.) nor would he have any proof that we were there at all. If we do it right the guards won't even know what the hell hit em at all. Plus I'd really like to show him that we're capable of strength the likes of which he has never seen nor fathomed.
(Also captcha apparently thinks we should burn him with sulphuric ions. :sulphuric ionsPn)
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>>21692943
Also with that much show of force it would most likely put the fear of god into the man as well...so there is that.
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>>21692943
Maybe we could convince the locals to deal with him? I imagine he is not particularly popular right now, no need to help him drum up popular support.
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>>21692880
Sure.

>>21692943
>>21692955
When nobody has a civilized solution, brawn is the default. When the answer to brawn is lethal force, brawn is no longer the default. Remember that not everyone is as hardened or myopic as the former Spartan leadership.

Let's get more information.

>>21692961
Making the locals deal with him gives them an opportunity to all die, or to do vicious and destructive shit to the local infrastructure.
>>
>>21692961
How would he drum up support when we'd leave no tangible evidence of us ever being there? He'd literally be pointing a finger at us (The people who supplied the town with solar panels at no cost basically to them.) with absolutely no proof. He'd be so disliked at that point he'd basically be run out on a rail.
I just wanna hit him in a way that leaves him terrified of us and that plan would surely do the trick. We cannot make everyone like us. And I don't think I want the bully of a backwater town to like us, I want him to respect the fact that we have more authority than he does and the fact that we will not tolerate him harassing innocent citizens. I assure you that after the use of said plan that he wouldn't keep up his shenanigans.
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>>21693276
Alright...after more information if he turns out to be a real asshole we take care of him? If he seems like the type to be reasoned with then sure. I don't wanna go on a wild goose chase to get him something he's after though.
>>
Okay so we have the power to make Guass weapons that are in the functional stage right? We have Geddonite-C which is described by OP as "A Focus for Electricity" why don't we use that to develop Geddonite-C based Tesla Coil Weapons?
>>
>>21693309
>>21693337
In essence, the more terrified assholes we leave around the likelier they are to team up and come at us, sacrificing themselves so some of them will survive.

The more of them we murder to eliminate this risk, the worse our reputation for dictator-style actions becomes.

In essence, this would be too much on the side of Imperial Rome to win us lasting popular support; it would be seen as five thousand dollars of punishment for a fifty-buck crime, and if you keep doing that you're just a fucking bully.

In the end, all we know about the guy is that he's taking whatever retarded option he sees as the likeliest to ensure his place in society. It could literally be that he doesn't know any better, which would make us the angry and ineffective adult slapping around a six-year-old for wetting the bed. Sure, the situation has the stench of piss on it, but that's no reason to pour on gasoline.

>>21693371
The problem with electrical dispersal weapons is that anyone who can make chain mail or wear non-conductive materials is immune. A faraday cage for electrical weapons could probably be made out of tinfoil and copper wire.
>>
>>21693457
>too much on the side of Imperial Rome
Too much in the VEIN of Imperial Rome, and too little in the vein of republican Rome.

Even if we're back to medieval/classical values, there's ways to get what we want with less blood on our hands and that usually results in longer-term stability.
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>>21693457
Point, I guess lightning farms are the only reasonable solution here, and maybe putting the stuff in our wireless power systems.


So should we do anything in the way of making up a code or something? The star guard had the five laws. Should we do something like that?
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>>21693517
What, like the Code of Hammurabi? For our own people, or everyone else?
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>>21693457
I'm saying to only use it in cases where negotiations are not an option, because failure of any kind is a complete lack of an option. We cannot afford to fail.
If we only use said show of force in a manner that cannot be linked back to us very few times then I fail to see the problem over all with it. If we go and do it at every available time then yes..we'd have a problem very soon. if we do it very seldomly that doesn't turn us into the vein side of imperial rome it turns us into people who will do what it takes when it needs to be done. Like I said...we cannot make everyone like us (Pic completely related). Also we won't have blood on our hands as we won't be killing the man, just letting him know that his injustice against the people who are not as reliant on his coal will not be tolerated and will be met in terms that he can understand.
>>
>>21693624
I was thinking basic morality and statement of intent. Put into our own words so everyone can understand what we're about from day one.

With the Star Guard it was pretty simple. "Break the Law and we shoot you in the face."

Our MO seems to be "Rebuild the old world and make people's lives better, AND make a buck at the same time."
>>
>>21693668
Why don't we see what people in the area think of him when OP comes back and follow suit from there. I mean John of Sparta basically took over New Sparta because he didn't want to see his city burned to the ground. He saw us and realized that while his people might make their deaths cost a pretty penny, they'd still be pretty fucking dead. So he assumed direct control and decided to make things better for his people.

If this coal baron guy is another shitty leader I can pretty much guarantee that there'll be another Latter-Day-Napolean lying around that we can put in power.

'Course that could bite us in the ass later. John seems to be working out so far though, he's patrolling the Shmidtsburg road and crucifying bandits after all. After his men douse them in pitch and set them on fire...
>>
>>21693758
We could easily put one of our own in power. I know that some of you wouldn't like that. It seems more along the lines of a dictatorship. That's not what it would be for. We'd put someone we know would work for the good of the town in charge. Someone that would actually work to improve their lives. That's my personal opinion though. (I just feel strongly about em and I already don't like the sounds of this guy. I'm certainly not trying to get on any of your bad sides I just think he's going to be an asshole who needs to reminded of how the world works. That his little world isn't the end of creation.)
>>
>>21693811
as far as I'm concerned the problem is likely to solve itself, all we need to do is say "We won't replace deliberately damaged solar panels, you'll need to buy them"

And suddenly the people that are going out and breaking said panels are getting shot.
>>
>>21693758
>>21693702
>>21693668
If I were to speak to these issues, I'd say the following.

The guiding principle should free us from playing military whack-a-mole, which is what Imperial Rome's use of power was often about. Bunch of bandits? Military intervention. Political unrest? Military intervention. Industrial leaders threatened and pressuring competition? Military intervention.

If we had a means to avoid that, our hands would be tied less often, our forces would be tied up less often in petty bullshit, and our strategy would be less predictable - to say nothing of a lower death toll and thus less war fatigue for our people. As it is the enemy might deduce that all it takes to occupy us is a few well-bribed raider bands moving in over the horizon, because the communities we're protecting can't do it themselves, because we've demilitarized them for greater control.

What we need, in essence, is to export the cooperative model and instill enough education/elitism/whatever to ensure that people given the capability to determine their own lot in life won't make poor choices (as has happened in many present democracies). If that can be our guiding principle, so much the better. As such, running over here horizon to beat some sense into some coal baron is certainly an option, but it is better to lay out the situation and allow the community to come to a better conclusion, every time, because in that case those communities will function better and receive more experience in serving their own best interests.
>>
So the consensus is:
1 Ru to developing export variant combat vehicles (Under-gunned and under armored versions of our combat vehicles)
3 Ru to Providing SHMIDTSBURG, RED LIGHT, and DRY RIVER with weapons and training to increase their defensive capabilities in return for mutual defense treaty
3 Ru for roads to RED LIGHT, DRY RIVER and TWISTED NECK
2 Ru for power generation and distribution.
1 Ru for something that R&D wanted/Dealing with the Coal Barron.

I prefer a Buyout. Make a subsidiary corporation, call it, Faberque Power Solutions, and offer to do a merger between him and the Subsidiary. We shut down the coal (or at least put in really good filters) and then start expanding our business model to become the primary power supplier for all of the local towns. He can be a member of the board, but since we can always outvote him we can basically ignore him. He will still get filthy rich though.
>>
>>21693890
I'm fine with that...just don't make him TOO filthy rich. Just...more wealthy than he is currently.
But yeah the RU distribution seems good as long as our under gunned transport vehicles can still deal with bandits.
>>
>>21693890
why bother? he had a small amount of power cause he was the only one supplying power to the town, now that we're in direct competition to him, with a far preferable MO he's just going to lose the power rapidly

better to use that RU for something useful...
1 RU to miniaturized energy systems for the power armor allowing us to add even more of them and supercharging the shield.
>>
>>21693855
Anyway, there's not a simple, short slogan to go with it. In essence, we want the cooperative to prosper and the members to prosper, long-term. We take long views, we don't betray our own, and we adapt to various situations as necessary to do the most good.

This may mean using societal means to triumph over the bodily urges of the individual (cleaning up junkies that the Vice Lords created in order to have a cheap force of combatants and slaves) because bodily urges should not be allowed to damage society. It may mean using intellect to suppress the attempts of society to mindlessly preserve the status quo (giving the Bishop advanced theological and philosophical texts to bring him into the modern era, creating a cult of humanity to convince the v-towners that tribal societal patterns needed changing, etc). It also implies allowing change to alter standing patterns of intellectual values when necessary (changing our values as needed so as not to be destroyed by adherence to crappy old ideas, going from survivalism in a tower for 200 years to putting down roots in the wasteland, the Republic is trying to do this in regards to old US standards but has stupidly chosen to focus on things like legalizing cannibis).

>>21693811
Do me a favor and assess what you know for sure about the guy. Because from where I'm standing all we know is that some thugs smashed some solar panels; that is all. Everything else is subjective without input.

As for putting our own people in power, history has repeatedly shown that this only tends to make the locals want to be in charge of their own shit. We can give them advisors, but we can't literally put John from Market Strategy in as the local mayoror we will invite trouble. It is inevitable.

>>21693847
Not if there's insufficient force to make it happen. Could just plunge the town into internecine fighting with no definitive conclusion until the place whittles away its own population.
>>
>>21693959
>>21693919
>>21693890
We'll need to know what OP says about a power subsidiary tying up our resources.

However, a merger with a lone industrialist isn't worth it. He doesn't have anything to offer us if he's just a guy with a coal company or a mine. No seats on the board for owning useful things unless you're of Darwin's caliber.
>>
>>21693979
seems rather unlikely, how many people could he possibly have enough resources to support as a private army, which is what that would require

he likely has a few dozen people at most, enough to cause trouble, but not enough to ransack a town.
>>
>>21694004
He gets a seat on the board of the (nearly) wholly owned subsidiary, not the parent company. Or we could go with my original idea, which is that since we are giving the local government guns, we could ask them to make him stop.
>>
>>21693979
The guy, at fear of losing his hold over the towns power and as such his own, has sent his thugs to destroy our gifts to the town in his way of showing force. He's acting like the school yard bully by smashing the shiny things that make his far less shiny things look bad.
That doesn't equal a good person to me in any way shape or form.
You're right about putting one of our own in power...an adviser would be a far better solution. Plus is this guy even the mayor? As far as I honestly knew he's some some fuck who runs a coal plant. Why negotiate when we can and probably will phase out his bullshit coal in a few weeks anyway? It's like when diesel and gasoline replace steam as a form of power. Steam power was very quickly replaced.
>>
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so have we tried researching better batteries yet? We need a better power supply and SAURON solve our issues in light city but FIRELANCE weapons and any laser weapons we develop are gonna need batteries.

I'm just sayin' guys, maybe we should spend a turn or two looking into developing better batteries.
>>
>>21694081
the issue with that is you're giving the guy power for throwing a tantrum and breaking out shit. why do this when instead you can shut him down and ignore him.

it's one thing to seek other alternatives to force and killing this guy hasn't really done anything worth that level of response

it's quite another to reward and pay a guy for having attacked us even in such a minor way.
>>
>>21694132
I keep suggesting it, but people keep voting for doing other things instead

Seriously, circuit of tiny AB batteries with B amplifiers should provide more power in a given amount of space, and more power means the ability to improve shielding on the PA and fuel energy based weaponry.
>>
>>21694081
>>21694037
>>21694082
It's not about this particular case, it's about a more general approach.

Generally, people you've just armed aren't that great at using their new weapons without collateral damage in excess of what a well-trained force would achieve.

Generally, buying out rival industry and giving them a chance to participate sets up circumstances in which they can muscle out newer owners. You destroy rival powers and take their shit, or you incorporate them as stakeholders like everybody else. An enemy kept in the boardroom is not an enemy at arm's length. Worst case scenario is, the guy decides to become a spy for the enemy - he doesn't need a majority stake to sabotage us.

Generally, people who don't know better and have no other recourse than to protest something may be open to other ways of solving problems. We didn't go and see the community leaders and make a careful assessment, we just came in and built our shit; it might turn out to be like if your neighbor's kid decided to jump the fence in the backyard and built a treehouse in the tree planted in commemoration of your grandmother dying in childbirth by taking a hatchet to the porch swing granddad built for her fifty years ago. You might take umbrage.
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>>21694177
yeah we can only block one crownbreaker round of force, basically our Teutone MK5 just gives its user an extra life. What we need to do is develop a better battery and ignore SAURON for a moment, it works, we got that tech going.

Once we have better batteries we won't have to refuel aircraft in flight and firelance weapons will be more viable. Hell we could probably scale down the laser tech and give our guys laser rifles. (Though the advantages of lasers over slugs are arguable.)
>>
>>21694177
see
>>21691185
Generator powers SAURON that's one of the numerous reasons we're upgrading it.
also
>>21691394
We need other sources of energy to make our geddonite batteries more efficient. We most certainly plan to upgrade the batteries but getting our reactor running at a higher efficiency will help us do that faster.
>>
>>21694210
except in this case it's use building in someones backyard with their permission, and someone else is going into their backyard and breaking their new shit.

there's no reason for us to ask the coal Barons permission to have set up shop there, and it's only him and his thugs who are objecting.

if his business practices aren't competitive, then he should in fact be going out of business.
>>
>>21694234
We have a nuclear generator in our basement and we've already used FIRELANCE weapons in the field. OP just said that geddonite is a catalyst, you add it to stuff and it makes it better.

A battery is basically a storehouse for power, we have one of the largest and most efficient sources of power in the whole wasteland without modifying it.

What wee need to do is take our battery tech and advance it so that our batteries have an even higher capacity. Then we can recharge them in the field by...I dunno hitting a special plate that turnbs kinetic force into electricity with a hammer.
>>
>>21694234
Actually our generator running more efficiently doesn't help that at all.

That generator will improve recharge time, which is important, however the suit itself needs to have a certain amount of available power on hand to run its systems especially the high energy surges like shield use, the ability to recharge quickly doesn't help you when you aren't certain of your ability to recharge (like in a firefight).

Basically, the two projects are connected, but not anything like interchangeable.
>>
>>21694210
Yeah yeah...investigate it...I still got money on him being a cock. cuz I agree with
>>21694269
this guy right here.
>>21694232
We can upgrade our batteries after this. SAURON is very important at the moment as air strikes were the only thing we had that took out those fucking tanks. Plus if we do both then we not only have air strikes that can recharge in midair but the ability to hammer them over and over again till they get the message.
>>21694273
We can do both guys. We have the capability. Hell with the added power of the upgraded generator we might be able to turn SAURON into a god damned death beam.
(Also the likelihood of us being allowed to do THAT kind of fuckery with kinetic force or anything similar is highly doubtful at best.)
The point is we aren't saying not to upgrade the batteries. We're going to HAVE to do that as well. We're probably going to do it with the next batch of RU.
>>21694324
Also it was clearly stated that our generator directly powers SAURON. Not a god damned battery. Holy shit. Again, we'll get the god damn batteries done people. It's next on the list at the very damn top of it.
>>
>>21694360
Oh...also if I'm right...might not be but our generator was powering our anti missile system before the last attack...you know...the one that kept EVERYONE from getting completely fucked over. I believe it was Equity that pushed us into developing that. Thank you very much for that shit Equity. Saved the damn day.
>>
>>21694360
who said anything about SAURON?

that damn beam is mentioned nowhere in my postin fact the only item mention in my post is the suits of Power armor, which don't give a shit about your damn death beam except as a strategic item.
>>
>>21694401
My apologies. I misread that. Again, apologies.
Also my damned death beam is just one of the things that would benefit from upgrading our reactor. The shit needs to get done. We all know this. It doesn't matter which one we put ahead of the other because both are more than likely going to get done on this set of RU and the next set of RU. I just think the generator should take priority. We have 2 RU to spare for them and it would completely fix any issue with them. We'd be 100% getting them out of the way.
>>
>>21694360
I was listing kinetic energy as an example. Also I'd like you to pause for a moment and think here.

SAURON is a Maser, which is like a laser but with microwaves. The Albatross Gunship uses conventional weapons or FIRELANCE weapons. What you want to do here is take a VTOL, attach Solar Panels to it and fire a Maser at that VTOL while it is in mid air. You see no problem with this course of action.

OP stated that we use recharge rovers, recharge rovers have solar panels on top of them which fold out so they can catch SAURON's gaze. Then they distribute power to guys with firelance weaponry or whatever.

At best our recharge rovers are probably like 50% battery and they just take an enormous hit of energy from SAURON and pass that out all day.

You're also not taking into account BALLISTA, our Howitzers, or the Victory VTOLs or our Unnamed Combat Helicopters or our fleet of fixed wing and helo aerial drones, which constitue 90% of our airstrikes.
>>
>>21694539
oh, you just reminded me, we should probably add an automatic shut-off to SAURON in case of seismic activity, I can just imagine a small company of troops getting fried next to their recharge rover cause SAURON caught a case of the jitters
>>
>>21694539
(OP already said much earlier that with an upgrade to SAURON we'd be able to recharge our gunships mid-flight. Just sayin man. Science. Ain't gotta splain shit.) I've already said numerous times that SAURON wouldn't be the only thing getting a boost from upgrading the generators. I just think it'd be the most fun thing to fuck about with. I know that we need to get the batteries done here. You know that we need to get the batteries. You don't need to sell me on that fact. The point is that we NEED both of them. It's not a want it's a fucking need. We can get them both done with this batch of RU and the next. This isn't a huge god damn deal and we're making it into one. So can we agree to just throw in battery research with the next batch of RU and to keep throwing resources at it if need be? We REALLY only need to upgrade our generator once. Only once. We don't really have anywhere else to go with it and I doubt we will for a long while. We can make this work man...for the both of us. I'm willing to back battery research with the next batch of RU 100%. 110% even. Sound like a deal?
>>
>>21694623
Also yeah...that'd be a good idea. That or maybe an automatic adjustment for it?
>>
>>21694646
wait...would that even affect our troops with their ridiculously amazing armor? Or do you mean other troops?
>>
>>21694646
ehh, I can't really see an adjustment for it, any adjusting would by its nature need to be reactive, which also means that the beam isn't on target till the targeting is corrected

better just to have SAURON shut off for the duration and have anyone in need of a recharge sit tight or pull back till their power reserves can be refilled.
>>
>>21694626
Okay fine, I just didn't know if you were considering the full consequences of SAURON and what it was capable, but you're pretty legit so I apologize if I came off like an obstructive dick. I guess we'll just modify LONGBOW and use its targetting qualities, apply it to SAURON and use that to help it hit the solar panels on the gunships. I mean if it can hit recharge rover solar panels on the ground its gotta be hella accurate.

and yeah we have to put in an automatic cut off in case of some disaster, OP mentioned that we scorched some real estate during our troubleshooting phase.

So I freely endorse throwing out our old reactor shielding and replacing it with Geddonite D. In return I hope you will back RUNESTONE an attempt to produce much better batteries so we can field gauss weaponry and lasers.
>>
>>21694716
Yes, it'd still affect our troops, remember that the armor they're wearing is powered from SAURON, which supplies something like a days worth or more of reserve power in just a few minutes.

Basically, it's already a death beam, it's just also ridiculously inefficient.
>>
>>21694716
the Teuton MK5 does have a layer of cermaic designed to prevent overheating but they've had to have limbs and muscles repaced when attacked by laser powered by fission batteries.

Can you imagine what a Maser powered by a fission generator designed to power a mile high corporate enclave can do?
>>
>>21694723
I will most certainly back better batteries. What's more fun that firing semi auto big bullets at your enemy? Firing a big metal fuck you at our enemies.
Also I completely forgot about the burned real estate but I do remember mention of it's ability to be destructive.
>>21694741
>>21694743
Gotcha. So auto shut off in the event of an emergency is a must. What if we put in devices to predict when these events would occur? Make sure all our gents in the field are charged before shit hits the fan? Would that possibly be a better option? With the better batteries this should be much easier to pull off and we're going to have those soon hopefully.
>>
>>21694813
Earthquakes are pretty damn hard to predict, but every little bit helps, even if it's just a warning a millisecond before the tremor reaches the top of the tower it'd still prevent SAURON from hitting something else by accident.
>>
>>21694850
"Earthquake precursors that have been observed in the natural world include sudden rises in water tables, unusual behavior in both wild and domestic animals, and unusual changes in temperature."
We could probably monitor those easily enough right? We do have domestic animals don't we? Do we still have those damn horses?
It certainly wouldn't be the best warning system but it could in fact help right?
>>
>>21694896
(Did we ever have horses or am I thinking of another civ quest?)
>>
>>21694907
(Us owning horses at one point confirmed! Not sure if we still have said horses!)
>>
>>21694907
we captured some but we never did anything with them. I'm sure OP won't mind saying "Okay yeah you have a stable now." I mean fuck we're building a city. Downwards. Because we got bombarded by a royalist chess obsessed AI gestalt. Horses are small time on the crazy scale.

As for SAURON lets just give it a utility mode and an offense mode. Utility is for powering up our armor and vehicles and stuff. Offense is for when we have to pull out the stops and turn SAURON's gaze on invaders.

Utility mode will be hyper sensitive and only fire if it has a positive target lock, offense mode is no fucks given death dealer.

OP also mentioned having to build relay towers. We already have AEGIS defense towers so why don't we build geddonite power depots around the city, turn SAURON's gaze on them every now and again and let our ground troops and vehicles fuel up on power from the supply depots? We can even give them their own minor masers for supplying mid air vehicles.
>>
>>21695003
Using SAURON as a death beam would be wasteful, better to just use actual weapons like fuckhueg railguns mounted up near where SAURON is.

you know how Kids burn ants with a magnifying glass sometimes? using sauron to kill enemy troops and armor and whatever would be like someone using a laser rifle on the ant instead.
>>
>>21695134
well thats why I said "No fucks given death dealer mode" at that point we're wasting so much energy its absurd, might come in handy some day who knows?

anyway my power depot/relay towers point still stands.
>>
>>21695185
except the power would still be better off use elsewhere, like bringing additional defenses online.

build defenses up to the power supply limit, and just keep most of them offline until they're actually needed, then when they are needed shut SAURON off and use them instead.

Death beams may be cool, but using power inefficiently is a quick way to lose against someone who has equal or better power reserves, but uses them more efficiently.
>>
>>21695243
yes, yes, death beams are inefficent. Noted. Now stop obsessing over my like of them.

Relay Towers that serve as power depots. The structure will be an armored tower about ten storied high, studded with guns and other weapons. It'll have a maser power transmission/reciver system on the roof and it'll have a goddonite battery at its core. It'll also have an armory full of powered armor, guns, vehicles, drones... All that good stuff.

We put a whole bunch of these fortresses all over the city and we'll get the ground defense factor that out Aegis system gives us over the air.
>>
>>21695281
even better, add solar arrays to them, now not only do they store power, they also produce some extra, I'd advise against adding an armory though, too much invitation for a break in.

I also don't see the need for it to be so tall, better to have it one story, maybe two and possibly a couple of levels underground.

set up the solar array like I said, and possibly a mast to receive the maser from SAURON if the area requires it set up some basic living quarters for the troops on patrol to use if they're stopped near it, showers bunks and a kitchen, vehicle bay for the rovers and an armory to stow their gear, but nothing pre-stocked.

basically at worst we'd need to deal with squatters rather than groups of people who randomly acquired all our gear and might not particularly like us.
>>
>>21695353
okay keep the bunkers and solar panels and masts and stuff, but lets also keep the armories. Those will be staffed full time by about 15 soldiers. we have 250 miles to cover, we put about six of these things out in a ring roughly 25 miles away from each other and we'd need... 900 people to staff them. Huh. Okay keep it down to a couple of people surrounded by drones...? Meh just file that away as a future plan.

If we're going with bunkers we should probably just forget about the solar panels and leave that to our garrisoned sky scrapers. (we'll put armories in THOSE!) We'll make the bunkers as unassuming as possible and give 'em like 10 stories or so of geddonite batteries to store power from SAURON's gaze, some living facilities, and all the security we have to offer. (5 inch thick steel doors, thumb print and retinal scanners, maybe a DBRL codeveloped biometric security system.) we can eliminate the possibility of squatters by throwing tech at it I think.
>>
>>21695435
Oh yeah, armories in any building that's staffed full time and/or inhabited, it's just that armories in bunkers that may or may not be visited in any given period of time is just inviting someone to steal it and use it against us.

and honestly, why bother staffing what will basically be just a giant battery with a few automated defenses added on?

simple enough to replace it if we lose it, it shouldn't grant any significant advantage should someone else take control of it, and will rather easily increase our operation range.

The solar panels were there just to add a bit of power to what was already being provided from SAURON and ease its load, as well as powering the defenses and computers, but weren't really a huge deal.
>>
>>21695501
eh I guess they wouldn't add too much to the cost, why the hell not? But it seems to me we should stealth these things, make them unnoticable as possible, maybe make that Maser Reciever and Transmitter retractable. That way they won't become targets during bombardment. On the other hand we can't stop spy sattelites form taking pictures during maser send/recieve periods so why bother keeping them secret? Guess it mostly boils down to flavor.

Anyway I was thinking we'd combine the depots with garrisons and use them like that but you have a point. Why not manufacture the things and put them all over the place, assuming that some of them would get blasted in another Wrath style event.

So yeah I'll back making some energy depot bunkers that have some food stores and basic living quarters. Still think we should make 'em harder to get into than fort knox though.
>>
>>21695589
Agreed, add AEGIS defense systems whenever we put them up as a kind of all in one deal to get the most bang for our buck.
>>
Well guys I'm heading to sleep as well. Turkey day and such. I think we reached an agreement on what needs to be researched for the next RU and that batteries need to be at the top of the list in the next batch of RU.
Look at this
>>21693890
for our current plans.
I'm still not sure on that coal baron bit. But that one point should be for R&D if they need it I suppose. but the plan for the RU there is down solid.
Remember, no matter what next turn some RU has to be spent on battery improvements. We need that shit pronto after we upgrade our reactor and power distribution to handle
the increase in power it will be delivering. Then we'll be sitting on laser street shooting lasers from our lasers with laser sights for our laser weaponry. Also guass weaponry.
Anyway goodnight gents! Try not to freak the fuck out too much!



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