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File: 1352516900792.jpg-(419 KB, 1920x1080, 1352422463495.jpg)
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>>21502953

http://suptg.thisisnotatrueending.com/archive/21502953

OLd thread link, and link to old thread on sup/tg/ for the sake of making surfing archived threads easier.

One moment and I'll hit you with copy pasta.
>>
Week 10:
Population: 277
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Contacts:
The Parish: Allied
The Vice Lords: Blood Fued


A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

The Vice Lords are quite simply, finished. They don't have enough elders to maintain their culture. A few have fled deep into the city, hoping to find ruins where they can ply their drug trade in piece. A lot of them leav willinging (or unwillingly) with the Mollochians. The rest just sort of...wander around in a daze.

continued.
>>
Rolled 92

>>21509366
Right now after that battle, I think we need more supplies to do anything useful.
>>
Rolled 69

>>21509366
Actually, I want to go visit the military guys now since the largest threat in the city is gone for now.
>>
We should build a monument to our fallen near the tower and possibly another one near the Parish.

We bury our dead and hold services.

This will cement our bonds and ease the loss.
>>
>>21509410
The Mollochians?
I agree with chasing them down and routing them.
>>
The Parishioners are holding a Funeral Service for their Dead Next week. Lord Bishop Harlan would like the "Spiritual Advisor's" permission to pray for the souls of the dead Security guards and the Gun Rovers who bravely sacrified themselves for the sake of the Samaritans and Security Professionals.

The Processed Junkies are proving to be quite adaptable. After a period of reorientation they've begun taking to our culture with a gusto. They're quickly becoming a part of every division, and are more than happy to do their share of work if it means food, shelter, and respect.

The Mollochians have left Light city with 95 Vice Lords.

A pair of helicopters are circling the old Vice Lord Fortress and several patrols of power armored troopers are looting the battlefield. They show a particular interest in anything Manufactured by our company.
>>
Rolled 87

>>21509427
Looks like we do have a costumer after all, we should talk to them then.
>>
>>21509427
We should definitely have our own funeral services, and the Bishop can pray for whoever he wants.

>>21509421
The Molochians were just a travelling slaver band. The military group has a base near the city and uses power armor.

>>21509410
We should develop power armor and helicopters of our own first, then we can do that.

>>21509392
We definitely need supplies. Let's gather resources as soon as we build a monument and bring in as many people as possible. Our population needs to massively expand.
>>
>>21509427
>>21509427
Something about this tells me about something larger, that this is only a scout group scavenging from city to city. Inquire about them and talk about trading for their power armor technology.
>>
>>21509512
Also, reposting from old thread. Suggestions and comments solicited.

In the meantime, we can plan out future weapons systems.

For the moment I was mostly thinking about ground and air systems as follows:

Ground forces:

Power armor - a powered exoskeleton that uses electrodes, sensors, and motion detection/response systems (like for RL bionic limbs and powered exoskeletons like the one being developed by Raytheon/SARCOS) to detect the user's thoughts and motions and move in concert with enhanced strength. This will give our troops increased strength and self sufficiency and very good defense. As such, we'll be able to minimize loss of life to a great extent.

Walk-capable tanks - The tank is the king of the open plain, but we're inside a 250-mile-wide radius of wreckage and other cities could be similar ruins. We'll need to develop a suspension that is capable of raising the tank from the ground enough to get over obstacles, but not enough to make it an easily visible target - probably something with six legs. However, regardless of the utility of such suspensions they would likely be slower and less efficient than rolling caterpillar suspension systems; as such we should give it the ability to lower itself back onto treads.

Mechanical walkers - Tanks are great, but operating them requires a crew of several individuals with significant training. If we scale up the power armor concept, we can keep the motion and thought detection systems it uses to create a middleweight option, halfway betwen a power-armored infantryman and a 'mech. It would be capable of hauling around smaller weapons and be pretty short to avoid having a profile that would get it spotted and rapidly targeted (no more than two stories tall, preferably about as tall as a tank), but would be much easier to control for one person.
>>
>>21509525
Aerial forces:

Gun drone - small, potentially disposeable, close to man-sized weapons platform easy t mass produce. Carries a couple of SMGs to start, can be upgraded to whatever's necessary. Can run on biodiesel. Preferably able to hover and operate a visual link (cell phone cameras for still photos all the way up to a proper video feed) or mount a sensor suite. These would be much easier to, for example, maneuver into tight spaces in an urban ruin - and would be an acceptable loss where a heavier vehicle would not. Helicopters are expensive.

Attack helicopter - Think of your standard helicopter gunship or the Jigabachis from Ghost in the Shell. The capacity to hover is pretty damn useful when you're shooting things rather than carpet-bombing them, and the ability to automate movement would be helpful if the crew all got killed.

Tiltrotor aircraft: Think of the cargo Vertibirds from the first Fallout games or of the Boeing Osprey. These have vertical takeoff and landing capabilities, can carry thirty-some troops or tow ten tons of cargo (sevenish tons on an external hook with the bay empty, so they can tow vehicles), and can carry armament. very good when you want to land in a small space or move people around.
>>
>>21509525
>>21509534
We should with the basics such as the power armor and the gun drones, then slowly make our way up to the tanks and helos once we have enough resources and manpower.
>>
>>21509525
>>21509534
Interesting long term plans, but only possible if you develop an adequete power source. Not like you have a great big natural power generator just lying around right...?

Okay what are we doing guys? The bishop is praying for the souls of people he thinks deserves it. You can stick a fork in the Vice Lords because they are DONE. You still have that mysterious sky scraper you never bothered with (remember the Men in White?) and finally you have the dudes in power armor.

What do?
>>
>>21509512
I'm actually thinking we should do the funeral first, then handle the militarty guys.
>>
>>21509525
>>21509534
We need to at least match their power amour, also improve our rover, they do have some, and can expect duplicates to apear we need something better, gotta keep the big dog image you know.
>>
>>21509611
For the power source, the geddonite crystals are very useful.
>>21509611
The funeral, first please.
>>
Rolled 18

i recommend resource gathering there were some kick-ass rolls for it in the beginning of the thread besides funeral services are next week.
>>
Okay you have enough resources to build a monument of sorts, what do you want? A statue, a wall with some plaques, a holographic image? As things go this isn't terribly resource intensive. (I mean, how many buildings have you broken down into rubble?) So I'll allow a small monument without resource gathering.

Oh and if you want power armor you need at least a high scale power generation devices and strength enhancement systems.
>>
>>21509670
Holographic image.
>>
Rolled 35

>>21509670
Holo.
>>
>>21509683
This
>>
File: 1352519129608.jpg-(81 KB, 379x600, Cenotaph-1.jpg)
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>>21509670
We build a stone monument outside the detox bunker gate - a cenotaph, which is also known as an empty tomb (pic related is the one in london, with the stone casket on top). We inscribe the names of the fallen (ours, and those of our allies) and praise their sacrifice for the sake of a better future for our community. We hold ceremonies. We can invite the parishoners.
>>
Alright, you can only install a holographic image at the Tower due to power concerns. I'm thinking it will be an inscribed dedication to the men and women who died and the image will be still frames and recordings taken from GunRovers and the WreckingRover before its optics were destroyed.
>>
>>21509711
the cenotaph can display the faces of the fallen with a built-in holoprojector or something if you guys want a holo but think this is classier.
>>
Rolled 23

>>21509711
>>21509720
A combination of ideas, I like it.
>>
>>21509711
as long as its made of brick and mortar with some metal in the form of plaques I'll allow it.
>>
>>21509719
Pictures before the battle, not during.
>>
>>21509737
Sure.
>>
A: there really isn't much in the way of footage or stillframes of people from before the battle, yuou don't exactly have a press corps.

B: what are we building her, cenotaph, holo cenotaph what?
>>
>>21509802
A holocentograph on the front steps of the tower.
>>
>>21509825
Fund it.
>>
A Cenotaph is built near the entrance of The Tower. The structure consists of a silver casket (kept shiny and clean) perched on top of a structure held aloft by six, stout pillars. The small holoprojector in the roof of the Cenotaph displays the names of all the people who have fallen in battle to make the city a safer place.
>>
>>21509898
H'okay. Now we gather resources. Then, we research Geddonite as a potential power source.
>>
>>21509908
Agreed.
>>
>>21509908
We gather resources, but we should meet the military guys soon.
>>
Week 21:
Population: 277
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

The employees are rather happy with the new monument, especially the new recruits.

The Parishioners are having a funereal service for everyone who died in Operation: Samson's Fury.

The men in power armor withdraw to their base at the edge of the city.

The Men in white armor have put machine gun emplacements in strategic positions around their tower. They also appear to have a howitzer on their roof.
>>
>>21509967
Soon as we have power armor.
>>
alright gimme 3 rolls for resource gathing then, you know the drill 1d100s.
>>
Rolled 29

>>21510013
>>
Rolled 47

>>21510013
>>
Rolled 51

>>21510013
rollan
>>
Rolled 5

>>21510013
>>
Rolled 54

>>21510013
>>
>They also appear to have a howitzer on their roof.
Sir I do not think this bodes well. Perhaps some long range anti-vehicular weaponry would be apropos.
>>
>>21510045
Long range artillery and a way to communicate less directly(losses should be avoided at all cost especially during the greaving processes)
>>
Alright you send out your wrecker rovers, some security guards, and some workers, though this time you're more intent on gathering resources than tearing down buildings. You bring in the usual collection of pipes, wires, glass, plastics and other recyclable garbage and convert it into usable materials. Nothing of real note occurs during the gathering.
>>
>>21510088
Alright, we should meet the men in white and come with no intentions to harm as of this moment.
>>
Week 21:
Population: 277
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

At the moment your only depndable way to expand your numbers is to pressgang junkies. To be perfectly honest though you're doing them a favor. A lot of them are in withdrawel now and there's been a lot of murder and suicide ever since their dealers left the city and went into hiding.

Oh, and the Perishioners have delivered their tithe of resources.
>>
Rolled 89

>>21510100
Send diplomats to the men in white.
>>
>>21510100
E: We should get to know the men in white, maybe send a small CTF team to show them no harm.
>>
>>21510100
>>21510117
>>21510118
>>21510123
We'll radio the parish inquiries about them and ask our recruits the same thing first, they may know more than we do.
>>
>>21510100
Also we should really research Geddonite, we've been neglecting it for weeks.
>>
>>21510133
I think we have before and their answer was "We don't know besides the odd human/animal disappearnce near their building now and then."
>>
Well your contacts don't know anything about the Men in White. So far you've just seen guys in white riot armor capturing dogs and junkies (which is a practice you indulge in.) Oh, and then they fortified their sky scraper. Which, as I recall is 150 stories tall.

animals and people avoid the area for some reason.
>>
File: 1352521962068.jpg-(23 KB, 500x354, 89eab852eaf0ec53dec020c69(...).jpg)
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For when we get around to tanks:

The foremost idea is a power transmission assembly that allows energy from the motor to be transmitted to one of the tank's multiple locomotive systems. This means that power can be sent where necessary without much in the way of an efficiency loss, allowing these massive redundancies in the way of extra movement systems. These will in effect render our tanks nigh-unstoppable unless they are literally blown into pieces - you can chuck shaped charges at the movement systems all day before they finally have to stop for repairs.

Pic related features a conventional tread suspension with interrupted treads. This is desirable, especially if the treads can move up and down slightly, as it will give the tank greater maneuverability and traction (think four wheel drive) and the potential to keep moving should one tread fail so long as the failed tread is not immobilized - as well as the ability to adjust to minor differences in elevation. This system will be the most energy-efficient due to its low ground pressure, as it spreads the weight of the tank over the widest area.

Continued below.
>>
>>21510139
We should set up an isolated lab before we touch it, it could be posionus to humans.
>>
File: 1352522006344.jpg-(209 KB, 800x533, 23f524f5775765bc02a156e47(...).jpg)
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>>21510157

Above the treads, we can install an armored six-leg walking suspension akin to pic related, preferably one that can fold together when not in use and simply be another layer of armor. This adds yet more redundancy and grants the tank the ability to step over the aforementioned obstacles, climb slopes, navigate ditches and trenches without a bridge, etc.
>>
File: 1352522091236.jpg-(393 KB, 1600x1067, walking_tank_by_Spinner_Vision.jpg)
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>>21510163

Given the slower walking pace the tank would likely achieve on its legs, a third redundancy in the form of wheeled emplacements on the ends of the legs would not be unwise. These would be purely secondary, but faster than walking should the caterpillar treads fail (which is likely, given that it's how tanks are generally disabled). This system will spread the weight of the tank over less room than its treads and be less energy efficient, but will be a faster backup than the walking system.
>>
>>21510158
Our people grow geddonite crystals for kicks in their living quarters and have not been harmed by them. The people we've observed have not been harmed either. As such they're unlikely to be toxic.


However, we do have an ideal location for a lab where that strange crystal formation's located. Since the crystal formation shoots off lightning and so forth, it is likely somewhat problematic.
>>
File: 1352522292588.jpg-(148 KB, 1128x579, michael_s_01.jpg)
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>>21510180
Anyway, we'd likely have to research the tank tread and spider suspensions separately, then research the combined version at the least.
>>
File: 1352522365178.jpg-(93 KB, 639x428, DSC_1287.jpg)
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>>21510221
Comments solicited on the tank system.

Research geddonite or go bother the men in white, guys? Keep in mind, they have riot armor - something only our elites have.
>>
>>21510233
I thought we reaserched better production
>>
>>21510100
While researching Geddonite is a priority, we should first round up as many junkies as possible for detox.
>>
>>21510221
yes, and you'd have to research an adaptive power suppy, though I'd include the automated systems to run that AI. So you're looking at a standard tank, that interrupted tread, sextaped locomotion and an additional research date if you want wheels on those legs.
>>
>>21510238
We don't need to has we can crank out 10000 units of ammo in a matter of hours.
>>
File: 1352522669347.jpg-(19 KB, 400x268, DSC_1278.jpg)
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>>21510255
He means better riot armor production. At the moment our production line is not optimized to produce it, we'd need to research a better method of making the stuff so we could churn it out en mass and cheaply.
>>
>>21510252
>sextaped locomotion
>sextaped
>SEXTAPED
Oh my!
>>
>Civilization Quest
>Set in post appocalyptic world.
Oh shit nigger, what are you doing?
>>
>>21510289
he is being awesome that is what.
>>
>>21510289
angrydorf what are you doing not playing god game
>>
File: 1352522912084.jpg-(86 KB, 800x533, spider_tank_by_mlopezart-(...).jpg)
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>>21510289
We've had them set in a variety of places, man. What do you want, a copyright?
>>
>>21510289
It's being awesome is what. We're a megacorp that specializes in robotics!
>>
>>21510276
Sextus is latin for six. Though the pun is not lost on me.
>>
File: 1352523035596.jpg-(224 KB, 1382x700, Tank_06.jpg)
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>>21510318
What do the parishioners and our recruits say about the men in white? Are they hostile, dangerous?

How many junkies could we concievably nab if we went out and grabbed them? Dozens? Over a hundred?
>>
>>21510289
At the moment? Waiting for my players to decide if they want to Research Geddonite, or Talk to The Men In White.

anyway, shouldn't you be running a HARDE MODE civ?
>>
Rolled 84

>>21510332
Men in white, preferably.
>>
File: 1352523194328.jpg-(53 KB, 600x450, spidertank03.jpg)
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>>21510339
We've gotten vital intel on groups like the Molochians by asking our allies before sending delegations.
>>
>>21510339
I'm with squire on this one.
>>
>>21510329
depends on how well you roll, at max you could process 80 junkies.

Your contacts tell you they know nothing about the Men in white, and your recruits only know vague rumors. Mostly that anyone who went into that area with hostile intent disappeared and was never heard from again.

Also the people there like capturing animals for whatever reason.
>>
>>21510364
If they capture animals, that means they have horses.
>>
>>21510332
I have that scheduled for thomorrow...

Why is everyone suggesting I leave and start a thread, i'm quite content lurking this thread...
>>
>>21510364
Then I'll bow to prevailing opinion. Send in a Contact Task Force under a white (ha) flag of truce and a radio.
>>
>>21510387
Absolutly.
>>
File: 1352523518190.jpg-(112 KB, 1561x796, yep__it__s_one_another_wa(...).jpg)
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>>21510375
Because we like your threads, probably.
>>
>>21510375
We like your threads, and who said for you to leave?
>>
>>21510375
I like your threads and I was jumping on the band wagon, feel free to lurk or post AD, you've certainly earned some liesure time with your cool threads.


Okay writing up CTF encounter.
>>
>>21510431
Oh boy, capture the flag!!
>>
Rolled 37

>>21510364
>depends on how well you roll, at max you could process 80 junkies.

But we can grab as much as we can and put them into holding cells in our tower and keep them alive and stabilized before we go through detox and rehabilitation procedure, right?

We should do this first. Since every turn we do not help these junkies, they kill each other, die of withdrawal or commit suicide.
>>
Rolled 41

>>21510375
When are you going to run Drow Civ quest.
I don't like the deity quest...thing you have, I bet it turned into namefag circlejerk soon.
>>
>>21510450
AD, in this quest CTF means Contact Task Force.
>>
Rolled 73

>>21510431
Personally, I think we should have gone for military guys first.

These Men in White seem to be the crazy, moralless, evil scientist type of faction.
>>
>>21510459
Next turn, then. Or we just put a Contact Taskforce on standing duty for junkie capture and detox.
>>
A CTF group is assembled, as per usual it's led by a man in riot armor and made up of several specialists, among them a diplomat trained by HR and Marketing. They are accompanied by Gun Rovers and bear a flag of truce.

The travel through Light City is a tad chaotic, animals and junkies are out in abundance but most people know not to mess with Fabrique Generale security forces by now. After a few hours of travel on foot you finally reach the building where the Men In White are known to lurk.

It's your standard sky scraper, about 150 stories tall, polarized glass windows with the occasionall LMG turret in place. You know for a fact that they have a small artillery piece on their roof. The Sky scraper has a large sigil emblazoned over its entrance: a staff tipped with a pair of wings. The staff is circled by a red, and white snake. The snakes form a double helix over the staff. Underneath the staff are two words is a banner proclaiming "Darwin Biological Research Labrotories."

continued.
>>
>>21510506
If we do go to war with them, those labs could be of some use to us. Other than that, they seem friendly enough.
>>
>>21510506
I think we benefit more with being at peace with them then going to war.
>>
Rolled 5

>>21510525
>>21510538

Why are we immediately thinking of war?
>>
>>21510473
It didn't actually turn into a 'circlejerk' the players have simply creating a character for their god (which is unnecessary but awesome nonetheless) it's actually really cool watching them collaborate and roleplay.

Drow civ quest died man, I posted a thread a week ago and only one person posted, my fault aswell since I screwed the pooch and missed my own schedule, since then I created a forum so I can update my players on the current schedule of threads.
>>
>>21510525
>>21510538
Lets see their attitude before coming to any conclusions
>>
>>21510545
Because /tg/ loves to kill things.
>>
Rolled 25

>>21510550
Aww come on!
Why the heck does this keep happening with your civs?!
I loved each and every one of them. Especially the mountain machine men.
God dammit!

you should try again!
>>
After several minutes of waiting you are finally approached by two men in White Riot Armor. (the armor has the snake helix symbol on its helemt and on a badge on the chest, over the heart) They both have a large holster slung across their back and a large holster on their hip. Both holsters contain what appear to be high caliber weapons. They stare at the CTF team silently for a few minutes until one speaks, he sounds uncomfortable.

"What do you want?"

CTF chied Julius Shmidt makes it clear that he wishes to discuss trade opportuinities and information exchange, after the pair stare at your men for five seconds (judging from their motions they're checking helmet radio sets) they begin to speak.

"Standard protocol allows three of you inside. You may not keep your weapons. We'll leave a hostage with you to ensure our good behaviour. You may not negotiate these terms, but you are guaranteed at least an hour's conversation with someone in a position to make decisions. How would you like to procede?"

Well?
>>
Rolled 32

>>21510608
Sure.
I do not think they will try anything bad, we are a formidable force and they wouldn't want us as enemies.

Though our dudes should have constant connection to us through radios or bodymounted cameras
>>
>>21510608
Do it.
>>
>>21510608
Those terms are acceptable, though if we can make sure that they send someone reasonably important as hostage.

Make sure that the diplomat is among the three that go in.
>>
>>21510608
Sounds reasonable as they have been attack before and they must have not met anyone who wasn't hopped up on drugs for awhile.
>>
Rolled 2

>>21510550
>>21510606

And tell me about your forum.

You should use a twitter account for updates and quest information. All the cool quest runners are doing it.
>>
>>21510608
I agree, as long as we can keep in contact with the team.
>>
Rolled 42

>>21510608
Sounds good, as long as we're not hostile.
>>
>>21510608
((Back for a bit at least))

It's a risk, but not only to us. I suppose I consent to these terms.

Because of the nature of paranoia and the possible types of research they are implied to deal in, I would suggest anyone entering their complex be briefly quarantined before reentering the GF Tower.
>>
>>21510608
It's fine so long as everyone has radios, yes.

Send the diplomat, obviously, and a couple of guards.
>>
>>21510665
Their most likely, bioresearchers or mad scientist geneticists types.
>>
>>21510665
This is not a bad idea.
>>
>>21510657
http://fourthhaven.forumotion.com/

There's the link.
>>
>>21510689
Too bad the mountain machine men died. Really liked that as well.


Also PostNuclearNerd, just found this thread, looks neat so far. How often and at which times do you start, if I may ask?
>>
File: 1352525279892.jpg-(260 KB, 392x522, 1351655680679_1.jpg)
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Chief Julius Shmidt Agrees to the Men In White's terms. They commune with whoever it is they're talking to and within 5 minutes a portly man wearing a pair of round spectacles leaves the building. He's wearing a white jumpsuit withe snake helix symbol on it's breast pocket. He introduces himself as Jonathan Brown and hopes that everyon can come to a civilised agreement. With that your diplomat and two guards are disarmed and escorted into the structure.

It's a fairly standard office building, except that the lobby looks like a warzone, there are craters from explosions in the floor, bullet holes, what can only be described as laser burns and no less than four LMGs have been set up to guard the entrance. While there were eight entrances and to the lobby all but one have been barricaded shut. Your guards lead the team down a long hall way and they pass through several security checkpoints before being escorted to an elevator. Your people are blindfolded.

continued
>>
>>21510714
So far sounds like what we'd do.
>>
Rolled 6

>>21510689
Yeaaa man, you really should use twitter instead for announcements. Seriously, lots of quest player and runners use it. Its much easier when you have a place to check up on several quests at once.

Some people have it against twitter on principle, I used to be that way too. It is still a confusing mess to me, to be honest.
>>
>>21510735
Nah, we'd meet them at the gates.

What do people think we want, assuming these people don't immediately strike us as needing to be wiped off the face of the earth?

Radio exchange, diplomatic contact, trade and information can't be everything we can think of. Possibly a corporate merger.
>>
Rolled 82

>>21510748
A corporate merger? I'd roll for it.
>>
[a few times a week, usually at noon to late afternoon.]

Several floors later your people are escorted out of the elevator and into a dim hallway. So far they haven't seen much in the way of people, just guards in white riot armor and a few men and women in white jumpsuits. After a few minutes they're led to a door labeled "DR. NICHOLAUS BRENN." They're led into a large, sparesly furnished room. A man sits behind a desk observing a holographic screen projected by the machinery inside the desk. After getting a good look at his visitors he snaps his fingers and the screen disappears.

The man in question is in his early thirties, has short black hair, a goatee and a mild paunch. He sounds like he smokes 3 packs of cigarettes a day. Interestingly enough his eyes, from the iris to the cornea are bright blue. He gives a gracious smile and gestures at three old, but well maintained chairs. "Oh, come in, come in." He gestures at something only he can see. "Tandi get me some coffee. I have guests."


continued.
>>
>>21510772
What time zone would that be? I suppose you're american? Sorry for interrupting again. I'm a yuropfag, so a clarification would help.
>>
>>21510748
Merger? Jumping the gun a bit isn't it? I won't deny it might not have its charms, but even if it was a good thing to do don't you think that'd be a difficult sale to our people? For about two hundred years our tribe has been it. It's one thing to open the doors to new employment, but we might have local problems to work out with that sort of thing.
>>
Rolled 24

>>21510809
Yeah, I agree.
don't even bring that shit up.
>>
>>21510809
It's an eventual possibility, friend. I'm just saying, what does everyone else think we're possibly doing here?
>>
A petite woman in a white jumpsuit brings in a tray of coffee and passes it around. Even your guards get a cup. They remove their gasmasks to sip at their drinks. It becomes quite clear that everyone in the room has bright, blue eyes.

After some small talk Dr Brenn gets right to the point. His people have been the subject of raids by "The Majesty" not once, but 3 times in their history. Apparently it started 50 years ago, so if you're with the majesty he strongly suggest you find an excuse to leave. James Rubel, the diplomat, makes it clear that you have no idea who The Majesty is.

It Turns out that The Majesty are the people in the Power Armor, and that they have a nasty habit of taking whatever they want, resources, technology, schematics, people. The Darwinians would be more than happy to trade for food, medicine, ammunition, weaponry, technology, and new recruits. (They're willing to pay top dollar for young junkies, the younger the better. Apparently you have the same recruiting methods.)

continued.
>>
Rolled 92

>>21510839
Just meeting new people?
We want to know who they are, their history, what their goals are and what the fuck is up with those giant dogs and cats.
>>
>>21510813
o.0
>>
>>21510809
A merger would be better than going to war, I can tell you that much.
>>
>>21510839
Truth told I'm not sure. Merger *is* a possibility, just wanted to make clear that I don't think it's something to speak of with them at this meeting.
>>
>>21510849
>the Majesty

That so? Looks like stamping 'the final argument of kings' into our heavy weapons is going to get downright thematic.
>>
>>21510876
It's obviously too early for anything like openly talking about it, yes. I'm talking long term, what's within the scope of the interaction with a bunch of other corporate survivalists with some modern standards left in them?
>>
>>21510881
Ha! Forgot about that motion.
>>
Rolled 11

>>21510849
>The Darwinians would be more than happy to trade for food, medicine, ammunition, weaponry, technology, and new recruits.

What can they offer for us though?
>>
[yeah, amerikunt, central time zone to be exact. nothing wrong with asking questions.]

After that bit of unpleasantness is out of the way Rubel gets to asking just what Dr. Brenn and his people could provide Fabrique Generale with.

Dr. Brenn states that his people have developed a series of detox drugs to clean out the junkies systems and an education program that turns them into useful workers. A few have even managed to make it into management positions in The Darwin Labs. They also have a variety of controlled mutation therapy treatments that can make a person, tougher, faster, or more alert. (the blue eyes are indicative of a mutation therapy that increases resistance to disease and other contaminants) They can also clone organs and know of a variety of advanced surgical and pharmacuetical methods that can be used to treat and cure some pretty horrific diseases and medical conditions.

Okay those are their trade goods. Whtcha want?
>>
>>21510940
Can they teach us how they do it?
>>
>>21510940
Could they tell us more about the Majesty and what we may be going up against?
>>
Rolled 81

>>21510940
>They also have a variety of controlled mutation therapy treatments that can make a person, tougher, faster, or more alert.

This seems awesome. Our security forces would benefit.

>They can also clone organs and know of a variety of advanced surgical and pharmacuetical methods that can be used to treat and cure some pretty horrific diseases and medical conditions.
Do we have people with diseases that we cannot cure? Cancer perhaps? Then we could send them here for treatment.

Ask them about giant dogs and cats.
>>
>>21510940
Ask about the animals they've been capturing.
>>
>>21510967
I imagine they'd be tight-lipped on the exacts of the matter. Just like we'd be tight-lipped on the extent of our facilities and capabilities.
>>
>>21510940
First, we want to offer them a two-way line of communication via radio, at the very least.

Second, we want to offer assistance in improving their fortifications and anti-aircraft defenses in exchange for various things including their howitzer's specs and the improved detox and education procedures.

Third, we want to know about Geddonite and the mutated animals.
>>
>>21510940
I'd say with this information, we're ready to start talking numbers, ask them what kind of ratios they are looking for.
>>
>>21510940
Okay, cross employee training programs are big on my list of priorities. Like internships at each other's bases, but post-apocalyptic.

We probably have better weaponry, or will have it soon, and are rather efficient at salvaging so we can even provide raw materials if they make it worth our while. We can provide protection as well.

Our manufacturing abilities probably are far better than theirs when it comes to weapons so we can take care of ammo needs.

The beneficial mutations would be great on our security teams. And being able to fix up our guys if they get hurt beyond what we can deal with would be really helpful.

They can improve on our detox drugs and we can swap notes on junkie rehabilitation.
>>
>>21510899
A corporate merger is possible but you're gonna need to be real motherfuckin' cozy with these guys before they consider doing something like that.
>>
>>21511001
>>21510987
>>21510973
>>21510978
Seconding, though we're going to likely earn their trust for organ replacements and mutations and etc.
>>
>>21510940
Cool. Might be a little late for me but I will try to drop in for the next threads. This looks promising so far.

For now, though good night and have fun, all of you.
>>
>>21510940
damn I wanna merge with them combine that tech with our tech the result would be holy shit level results. Problem we can't really offer them much other food and spare parts I can't think of anything. hm ask if they would be interested in exchanging members of our groups basicly interners roughly. after a set period of time the interns will be exchanged safe and healthy. After the swap old interns have the option of moving over to the other group permenantly if they so desire.
>>
>>21511056
We could offer them some of our gun rovers. We are a robotics company at heart.
>>
Rolled 44

>>21511012
>>21511056
>>21511072

I am all for merger but that should come after a lengthy friendly relationship.
>>
The giant animals in the area are escaped experiments. They were let loose around 50 years ago when The Majesty first moved into the area and broke into Darwin Research Labs. They still serve as pretty good research subjects, though rats or condemned criminals (rapists, murderers, child molestors etc. etc.) serve as better test subjects.

Also they've gotten pretty good at training the modified animals to do things and they serve as excellent attack animals.

They are unwilling to share certain kinds of information on the majesty, aside from the fact that use power armor, helicopters, conventional firearms and explosives of various kinds, and they occasionly field heavy laser weapons.
>>
>>21511056
>>21511072
We can offer them the security we have built for ourselves peicemeal, until our tech levels are comparable but our industrial production vastly outshines theirs.

At that point, there will be less and less reason not to band together so long as our interests align.

However, we should find out more about their culture before we go very far down that road.
>>
>>21511090
Okay, what can they tell us about geddonite or how the Majesty power their power armor? Bearing in mind that this might lead to supplies of power armor for them down the road.
>>
Rolled 63

>>21511090
What is their weapon and armor situation. We could provide them with some.

Also, we might offer to build AA-turrets on their tower against Majesty's helicopters.

Maybe we can exchange technology? Our robotics for their genetic enchantment of humans?
>>
>>21511128
I did suggest trading our AA gun tech for their howitzer tech.
>>
you're gonna need to be in like flynn with these guys for at least a year before a merger is possible. That said do you want to build a stable business relationship with them? Putting, for instance, a small consulate inside their building, attended by a group of guards and some administration types? (radio, trade good examples, etc. etc.)

If so, they want 500 assault rifles, 500 SMGs, 500 shotguns, and One Million rounds for each weapon type. In exchange they're willing to provide you with war animals and custom mutation therapy as well as some medical expertise. (The custom mutation therapy would allow you to create 6 elite squads of security troopers, their asking price would use up your current reserves of supplies but it's nothing you can't replace with another gathering expedition.)
>>
Rolled 36

>>21511140
>and custom mutation therapy as well as some medical expertise. (The custom mutation therapy would allow you to create 6 elite squads of security troopers

Are they doing this for all of our security forces?
And would the price be lower in the future?

Is there any technology that we do not have they would be willing to teach us?


I'd like more information about Majesty though. Did they just come, without saying anything and just started shooting up the place? Or did they try to be diplomatic first? How many people have they lost during the raids (both sides)
>>
>>21511128
at the moment they're unwilling to discuss their armor and weapon status but it's pretty clear that they're low on personel. In all likelyhood the majesty raids have forced them to sacrifice quantity for quality when it comes to arms and armor. Each suit of riot armor looks a little different for instance, as if it were hand made.

They do want more weapons and armor, but they're unwilling to trade any of their medical technology at the moment. Obviously they don't trust you enough for that.

They don't know anything about The Majesty's power armor or their power supply, just that they can shrug off high caliber bullets and explosions and that they have a self destruct funtion that activates on user death.
>>
>>21511180
Idea
Get in good with them, get them to like us and have us supply the majority of their defense force, then just simply gank them and take their tech
>>
>>21511140
This seems solid, though I wouldn't mind getting more if possible.

I do want a stable relationship with them.

Does it seem like they would be amenable to a employee swap, where we each borrow some of each other's junior employees and intern them some?

See if we can swing having a consulate in their place and offer one for them in our location.

Does them offering medical expertise include the improved detox drugs?
>>
Rolled 16

>>21511180
Is our armor better than theirs, at least by visual glance?

Okay, we should agree with the trade. Maybe negotiate for better prices (we are a corporation after all, this is expected of us). I'd like to secure future genetic enchantments at much lower price. We are going to have more people in future after all.

>>21511203
eh, lets not, we are going resort to violence only as the last means. These guys seem okay.
>>
>>21511179
The Majesty take what they want, when they want, how they want. Apparently they've poached a lot of the Darwin Researcher's best and brightest. Judging from their side of the story the Majesty demanhing, and if they aren't given it, they get violent.

They are offering the Mutation Therapy for everyone in your organization, the initial fee just covers six squads of soldiers however. You can buy more treatments later and they will be chr (part of the cost covers medical fees, fees for setting up a permanent residence in the tower... stuff like that.)
>>
>>21511140
Their asking price might give us an idea on their numbers. I imagine that, if their info's mostly on the level, there are rather more of them then there are of us.

>>21511128
>Maybe we can exchange technology? Our robotics for their genetic enchantment of humans?

Tech exchange is a very troublesome idea, and not to be rushed into. Our robotics and industrial capabilities are probably the heart of our advantage over our competitors after all.
>>
>>21511180
We should go through with the initial trade, though they need war animals more now than we do so if they can give us a supply of advanced rehabilitation drugs and educational materials instead of giant rats, that works for me.

Thoughts?
>>
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>>21509525
>Walk-capable tanks - The tank is the king of the open plain, but we're inside a 250-mile-wide radius of wreckage and other cities could be similar ruins. We'll need to develop a suspension that is capable of raising the tank from the ground enough to get over obstacles, but not enough to make it an easily visible target - probably something with six legs. However, regardless of the utility of such suspensions they would likely be slower and less efficient than rolling caterpillar suspension systems; as such we should give it the ability to lower itself back onto treads.


STINGRAY BEYOTCHHHHH
>>
Rolled 44

We could also offer them our non-lethal weapons. Since they recruit new people similarly to us, it would be beneficial for them.
If we truly want to make the city a better place, we cannot be greedy about that. We cannot capture and rehabilitate ALL the junkies at once, many are going to die because we didn't get to them. If these guys do the same as we, then together we will save more people and restore order and civilization faster.
>>
>>21511220
Eh, same quality as your own riot armor at first glance. They also look like they're using high caliber scoped rifles and high caliber automatic pistols.

Oh, and yeah you can by cheaper genemods later, at the moment you're entering a contract so there's a steep entrance fee.
>>
>>21511203
Civilized, friendly people are rare just now, so no raider bullshit. Plus if it fails we just lose people. The price is too high.
>>
>>21511238
We really don't need large animals that much since our drones serve the same purpose and don't need to be fed at all.
>>
>>21511238
We absolutely should haggle for better margins on the trade, if we accept it. Maybe not much better, but do we want to set an image that we'll simply acquiesce with the first offer?
>>
>>21511269
I second this. By the way, you might want to remove the diceroll from your email line in case yu roll low unintentionally and it hits us hard.
>>
>>21511203
We've already destroyed the Vice kings because of this, we do not need to degrade to such a level.
>>
>>21511287
The margins are in tech exchange, not war materiel.
>>
Throwing the tesle tech into the offer drops the price to about 250 Assault rifles, 25o SMGs, 500 shotguns, 50000 rounds for each weapon, and 100000 taser rounds for various taser style devices.

Same resource drain really.
>>
Rolled 38

>>21511238
They can be meatshields just like our rovers. Nothing wrong with getting bigger army force. Besides, our security will love to have personal pets each.

>>21511287
Yeah, we need to haggle (politely) if only for our face's sake.

>>21511271
Lets throw in our non-lethal weapons in the mix too.
>>
>>21511269
Well some of us are a little more interested in what makes things better for us in the collective sense than for others. That said much of the time that goal coincides with making Light City better.

I also concur with countering some of the price with the non-lethal equipment.
>>
>>21511311
Might as well take it at this point.
>>
>>21511312
I'm not saying never, I'm saying 'later than now.' Probably after we've built pens for the things.
>>
>>21511311
>>21511335
Yes, do it.
>>
>>21511312
Animals have their uses but it will require us to further spread our resources/manpower/training in care of them. This seems like a project for further down the line.
>>
>>21511342
>>21511338
I also concur with the deal excluding the large animals, we'll need a few base facilities and the need to grow food for them due to their size.
>>
Rolled 45

>>21511311
I'm fine with this.
>>
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53 KB
>>21509525
I always liked these guys from the flashback episodes of SAC. (kind of a lousy picture of them.) Walker tanks that walk on legs with caterpillar treads.
>>
>>21511338
Speaking of 'later than now', it seems to me like we may be slowly entering a position where we can take control intra-city communication and trade. This would put our presence at both Darwin Labs and the Parish, in addition to our own Tower. Furthermore we have an undeniable ability to clear streets.
>>
>>21511356
Nice in theory, but a secondary set of legs is more redundant and therefore probably better. If the caterpillars are also your ambulatory legs, a failure in one system may more rapidly immobilize the other.
>>
Dr. Brenn shakes hands with each of your people after having them sign a contract to the effect of promising the aforementioned items in exchange for gene therapy, promised medical treatment, and cheaper prices on future gene modifications. (also a guarantee of the effectiveness and safety of the gene modifications or your next of kin will be well compensated) With that said your people are escorted out of the building, the hostage is returned and your people return to The Tower.

the weapons and schematics for Taser Tech are produced and brought over the Darwin research labs. The contract is considered in effect. Several administrators are chosen and placed in a guarded apartment on the higher levels of the sky scraper. They have a radio on hand at all times.

continued.
>>
>>21511389
Very good then, next order of buisness is research and recruitment!
>>
Hm. We need heavier duty gear. Why?

Because we are becoming a large target towards Majesty.
>>
>>21511440
Actually I've got a plan for that. When they do come around, we had a few bits and pieces to some simple gun rovers to keep them occopied, but really the gun drones would have a simple program that turns the gun drone into a spy drone.
>>
Okay there's three currently available genetic modifications.

Note that all Gene Mods increase life expectency by 100+ years.

the "Toughness Mod"
+Makes your skin Tougher (You can take a combat knife or sword in your bare hands but a bullet will still cause damage)
+You're effectively immune to Disease and RadiationYou can eat just about anything.
+You have an insane pain threshold.
-Your eyes are bright blue now.

There's the "Brawler Mod"
+You're a lot bigger and stronger. (Like Tiger level strength in a human frame) so you can use much heavier weapons than anormal human. Oh, and needless to say you do a lot of damage in CQC.
-You grow to be about 8 feet tall and you're freakishly muscled...like Rob Liefeld muscled.
-Creepy red eyes.

The "Agility Mod."
+You have greater visual acuity, like hawk level eyesight.
+You have incredible hand eye coordination, even without training or talent you're a damn good sniper.
-You have bright yellow eyes

You can mix 2 mods in one group of people, but not all 3.
>>
>>21511389
I remind the board of temporary quarantine. Brenn specifically touched each of our people. It hurts little to be a *little* paranoid.
>>
Rolled 96

>>21511440
Yeah, I agree.

Focus on new weapons, anti-tank rifles, rocket launchers, etc. Offense always outperforms defense.
>>
>>21511389
We should go capture and recruit junkies now. This means that we taze and bag whoever runs if we want, but we also g around with a public address system offering them a better life, with volunteers from our own recruit groups along to verify that they won't be slaughtered or whatever.

We should also comb the ruins for abandoned children, they'll be a long-term boon.

Do the Darwinians want to trade AA guns for their howitzer design?

>>21511440
I've been saying this forever, glad to see other people coming around to this point of view.
>>
>>21511479
oh, and you have enough credit for 6 modifications. Soiyou can put 2 modifications on 3 groups or 6 modifications on 6 groups. Feel free to ask questions.
>>
>>21511472
We don't need to spy on the Majesty, we need to wihstand their assaults and be able to harm them. None of our current arms or armor come close.
>>
Rolled 68

>>21511479
I say we do Toughness + Agility for 3 super elite groups.

Advanced weapons kinda make Brawler obsolete. Besides, we want to make power-armors at one point anyway, so we'd have the strength anyway.
>>
>>21511479
Toughness and Agility please. Green eyes ho!
>>
>>21511479
Toughness, agility, and power armor will make very good troopers and somewhat obviate the need for the brawler mod package.
>>
>>21511496
>>21511511
I want some good snipers
>>
>>21511493
at the moment no, though they would like you to callthem back on that in a few weeks.
>>
>>21511518
2 mods on 3 groups also.
>>
>>21511519
>>21511518
>>21511511
Why don't we just go straight agility? We won't need Toughness with Power Armor.
>>
Rolled 63

>>21511479
Agility and Toughness sounds good.
>>
>>21511496
Okay. Let's get 1 Agility Mod for a dedicated sniper squad.

One Toughness for good solid troops.

1 Toughness/Brawler squad to make a invincible spearhead shock trooper brigade.

1 Toughness/Agility for special forces, tough enough to get anywhere and then blow heads off.

>>21511511
Imagine a Brawler in Powered Armor. Imagine it.
>>
Rolled 82

>>21511493

I agree on recruitment run. Every turn we spend neglecting this means that they die out.

We might want work together with our new allies for better efficiency.
>>
So it's basically toughness and agility the "Steve Rogers Special?"

anyone dislike this idea?
>>
>>21511531
Power armor can still fail, rations can run out, diseases can be caught if the seals break.

>>21511490
We have a population bottleneck. We need much better personal defenses.

>>21511533
>brawler in power armor
I see you one and raise you an agile pilot in a mech.
>>
>>21511542
I vote 6 teams of Agility.
More special soldiers, Power Armor makes the other two pointless.
>>
Rolled 25

>>21511542
>anyone dislike this idea?

Nope. Lets do this.

How much would it cost for future gene-mods? We'd like to upgrade all of our forces at some point.
>>
>>21511559
We don't have power armor yet.
>>
>>21511533
To be fair a brawler in power armor would be stronger than a brawler out of power armor.

however there is strength cap, the suits would normally grant a person a brawler's strength so you'd have someone stronger than a brawler but not strong enough to lift a tank.
>>
>>21511518
I concur. The 'Brawler' package has its uses, but in general these would be of more interest for our forces.

Don't forget the Geddonite Battery formation, and our conjecture on using its surrounds for a Geddonite testing lab.
Don't forget the second wall.
Also don't forget we've never surveyed nor secured the tunnels.
Not saying what we should *do* with these yet, but don't discount their importance.

With that said, Scruffy's got some quality hammock time coming.

((Going to bed. Have a good night!))
>>
>>21511584
later dude
>>
Rolled 8

Personally, I don't think we should focus on power-armor but on robotics and AI. This is our specialty after all. We probably get bonuses in these researches.
We'd make powerful combat robots outperforming normal humans with power armor and gene-mods. And they would be disposable too.
>>
>>21511559
>>21511548
>>21511571
Agility would make for better piloting skills.

Agility would just give you excellent snipers, which is useful in uits own right I suppose but you've basically been using slight;ly retooled assault rifles as assault rifles so it wouldn't be much help with your personal weaponry situation as is.
>>
>>21511612
sounds like its time for a tech advancement
>>
>>21511607
Mans got a point, don't fight the majesty on their playing field, we'll make them fight on ours, and ours comes with loads of angry metallic friends.
>>
>>21511584
Good Night scruffy.
>>
>>21511612
*slightly retool sniper rifles

damn typos...

basically take an assault rifle, lengthen the barrel, mess with the internal mechanisms, give it a stronger than normal ammo load out, and give it a scope. That's your "sniper rifle" your snipers have a fondness for semi auto fire. They call it Triple Tapping.
>>
>>21511607
Agreed, but with one point of contention.

Our robotics are hardly disposable. We must conserve our resources.
>>
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>>21511612
In general this is what we're going to be doing for the next bit
>>
>>21511607
The technology involved in creating power armor is of extreme utility elsewhere; everything but the manufactured suits themselves would be cross-applicable - though with interchangeable parts between the suits and other tech this could be minimized to some extent.

>>21511631
If we do not provide good armor to our people, we will never really be up to par. We don't know their mechanization capabilities. It would be unwise to assume we can avoid infantry combat in all scenarios, let's make our infantry harder hitters and harder to kill.
>>
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So, we recruit this week right? And we ask if the Darwinians want to trade howitzer tech for AA emplacements?

Pic related - probably somewhat like the Majesty pa suits, note the crown.
>>
Rolled 5

>>21511693
>Our robotics are hardly disposable. We must conserve our resources.

By that I meant that a destroyed robot can be rebuild or repaired. You cannot bring back a dead person. Also, each dead person is a hit on morale, they have their families and whatnot and they will be sad forever. Dead robot is just a broken tool (unless we're going to get sentient AI or something).
>>
>>21511722
Absolutely.

If we develop powered armor, then we only need to develop an AI to place in it, and voila, a robotic army. Currently, however, it is in our best interests to equip our men well until they can resign from combat duties.

Even after the creation of such forces, I believe that a power-armored security force could be quite a valuable asset.
>>
>>21511742
Fair enough. I would still advise caution in our use of robotic warfare.
>>
>>21511739
The suits are about 7 feet tall, have a power pack, usually carry HMGs or overgrown shotguns and sometimes have a bulky weapon that's plugged into their backpack.

They have more of a chess motif, in both iconography, and detailing if I'm to be perfectly honest. So only commanders get crowns. Good initiative though.
>>
Rolled 82

>>21511722
if no power-armor means a murderbot for each pa we could have had, it's a good trade, don't you think?

>The technology involved in creating power armor is of extreme utility elsewhere; everything but the manufactured suits themselves would be cross-applicable - though with interchangeable parts between the suits and other tech this could be minimized to some extent.
That depends how OP rules it. Would be kinda cheating if getting PA would mean that we also get improved in other fields such as robotics.

>>21511739
Yes, lets sweep the streets for junkies and such. I suggest again that we work together with Darwians on this.
>>
>>21511742
Note that so far your AI is very simple, so at the current level, even if you did develop robot tanks, you'd still need feet on the ground to command them and make them effective.

You'll only ever be able to phase humans out of the equation ntirely if you develop sapient AI and that brings up its own issues.

You can however minimize the people needed on the ground by improving AI and weapons efficiency.
>>
>>21511796
actually developing power armor would put you one step off from developing humanoid robots. You'd just need to develop a mass production facility for humanoid robots. Would be pretty expensive to make an army of humanoid robots.

anyway I need consensus. What kind of gene mods are you buying?

Hawkeye Sextet or Steve Rogers Trio?
>>
Rolled 46

>>21511845
I thought we agreed on toughness + agility mods.

Okay, if you say so. Then we could first develop PA and then robots and AI
>>
>>21511767
>>21511742
>>21511782
Until we have loyal, reliable, and tactically viable standalone AI, you can forget about using robots without people involved to a pretty extensive degree. This likely includes the front lines, even if it means a ratio of one man to ten machines/per unit. And then there's the maintenance work.

>>21511796
Cheating? Because our technology is useful in more than one place? Is it cheating to use the computer circuits in your phone as well as the ones in your PC? Psh, the power armor components are nearly all related directly to robotics and the antiballistic elements are obviously applicable. The power generator or battery is OBVIOUSLY cross-applicable.

And yes, we can work with the Darwinians.
>>
>>21511863
Though we should probably expand our weapons a bit more first. Get some actual sniper rifles, some heavy machine guns, better rocket launchers. We're managing with just a lot of assault rifles, but we should improve that some.
>>
>>21511863
>>21511845
We seem as close to a consensus as we'll get on this - toughness + agility.
>>
>>21511900
Our assault rifles, etc are working fine. It's the casualty rate and lack of aerial vehicles that's hamstringing us, really - we need power armor and aircraft.
>>
Cross applicable tech is cross applicable tech, a battery is a battery, a manipulator is a manipulator. Using you knowledge of power armor antiballistics make I dunno... Beteamng is bullshit though. Apply basic logic to tech advances and we should be fine.

Okay you have 3 squads of 6, very tough, very agile men and women. moving on to next week.
>>
>>21511927
Well for the powered armor we're going to have to develop some bigger arms to actually make full use of them.
>>
File: 1352531769141.gif-(3 KB, 121x55, Vindicator minigun.gif)
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Rolled 64

This is what we need to develop along with AP ammunition and we're set against Majesty. We'll mount them on rovers if our forces are too weak to wield them.
>>
>>21511978
>AP ammunition
Why not incendiary?
>>
Week 22:
Population: 277
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Okay so far your Assault Rifle Sniper variants are working just fine, what they lack in stopping power they make up for by triple tapping. (3 high caliber bullets to roughly the same area, think about it.)

The Darwinians are more than happy to coordinate with your "Catch a Junkie" efforts and state that you should focus on children and females.

Roll up if you have consensus.
>>
Rolled 76

>>21512001
AP is probably better against power armor, right?
>>
Rolled 3

>>21512005
I am in agreement.
>>
Rolled 9

>>21512005
We're going to coordinate with Darwians on catching as many junkies and rehabilitating them as possible.
>>
>>21511974
That won't be difficult, basically we can just scale up the weapons we already have.
>>
Rolled 91

>>21512005
>The Darwinians are more than happy to coordinate with your "Catch a Junkie" efforts and state that you should focus on children and females.
>
>Roll up if you have consensus.


Lets do this
>>
>>21512001
how would fire help against armor made to shrug off grenades and high caliber bullets?
>>
>>21512005
I concur. But we will need to work on our technolgy if we're going to stand any chance against the Majesty.
>>
Rolled 65

>>21512005
Next week - Geddonite power/superconductor/battery research?

Possible weapons application - power for lasers.
>>
>>21512049
I'll agree with this, then the week after that if anything doesn't go bad, we should scalvage. Then do more research.
>>
Rolled 20

>>21512049
Id' suggest we develop Anti-tank rifles and produce them in case Majesty comes knocking at our doors.
I doubt their armor can stand against weapons designed to KILL TANKS
>>
>>21512039
In the case of incendiary bullets, it wouldn't.

However, incendiary weapons are highly effective against armored targets.

In the Finnish Winter War they used molotov cocktails (That was actually the war where they were named) against tanks with great effect. The sealed air inside the tanks would get very hot through the heat conductive metal and the people inside would basically boil to death in the air around them.

So incendiary weapons, yes.
Incendiary bullets? No, not enough heat or a long enough burn duration.
>>
>>21512070
That makes more sense actually, then the Geddonite should be next.
>>
You set out early morning with a force of men and women in white riot armor. Your CTF teams are armed with Taser weaponry and some lethal weapons just in case. You prove to be extremely successful in your hunt for new recruits, in part to the simple fact that you're recognized as a major power in Light City.

Many of the Junkies run towards you and beg you to let them join, they even help you capture the more reticent ruin dwellers. By the time the hunt ends you've bagged 191 junkies.
>>
Rolled 89

>>21512005
concur
>>
>>21512081
Well, let's get to detoxing and indoctrinating them, then!
>>
Rolled 79

>>21512070
Anti-tank rifles are an older and weaker classification. We'll want anti-material rifles. However, we won't get anywhere if they can kill us from the are much more easily than we can kill them.

they could very easily lift a bomb into the cloud layer over the tower with a chopper, fly in over our detection range, and drop it right on us.
>>
>>21512081
Damn, that's a lot of junkies. How are we splitting it? 60/40 in our favor as we provided more manpower and tasers?
>>
>>21512098
>from the are
Air, even.

>>21512096
We automatically do this per OP's earlier statement.

Let's get researching, ffs.
>>
Rolled 5

>>21512106
What about a 50/50 split instead?
>>
Rolled 90

>>21512081
>By the time the hunt ends you've bagged 191 junkies.

Total, between Darwinas and us, or just us?
If the first, then we split them.

If not, then standard procedure like always
>>
>>21512124
Why would you want to go down from 60% to 50%?
>>
Rolled 63

>>21512134
First, that is too much junkies for us to handle.
Second, it will show that we see them as equals and would be good for our relationship.
>>
Week 22:
Population: 357 (Next Turn: 437)
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

Prisoners: 111 (Next Turn: 31)

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Once the withdrawl, VD, and other ailments that best the junkies are cleared away they prove quite receptive to new ideas and education. Your labor pool grows with each week as former savages step onto the path of education and enlightenment.
>>
Rolled 36

>>21512161
D: Time for research!
>>
Rolled 46

>>21512161
>D: Research New Technology

develop weapons. Specifically heavy weapons, designed against heavy armor. Anti-material rifles and such.
>>
Rolled 49

>>21512161
D: Research New Technology

Let's research the living fuck out of the Geddonite, like now.
>>
Rolled 92

>>21512081
>Many of the Junkies run towards you and beg you to let them join, they even help you capture the more reticent ruin dwellers.

Okay, why do send word on the streets so that they come to the tower on their own accord. We will detox them and help them. If it proves that more people came than we can handle, they can settle around our tower and have our protection (we would need to build some dwellings though)
>>
>>21512189
I'll concur with this as we don't know squat about Geddonite besides the fact that it makes pretty colors, non-toxic and sucks up electricity
>>
>>21512189
>>21512186
Geoddonite rounds? Depending on the density they would make excellent rounds for piercing armor.
>>
>>21512161
D. Research Geoddonite.
>>
Oh right, now I remember what slipped my mind. You're out of resources. You'd need those resources to A: develop a high caliber rifle in the Anti-Material range, and to B: build a labrotory around your Unusual geddonite crystal formation. (I regret to inform you that it is beyond the range of your planned 3rd wall. Them's the breaks guys.)
>>
Rolled 47

>>21512189
My vote's for Geddonite.
>>
Rolled 19

>>21512216
>Okay, why do send word

why don't*

Like I suggested before, we could do this by the spreading leaflets or posters .... although I do not know if people out there are literate.

Anyway, I support
>D: new tech
>>
>>21512226
RESROUCE GATHERING
>>
Rolled 35

>>21512226
Oh, we need gather resources first?

I guess it can't be helped.
>>
>>21512226
Okay then, Scavenge for Supplies. We should really find a way to automate the WreckingRovers more so they just bring supplies in instead of us spending a week on it every time we run out.
>>
Rolled 26

>>21512226
I'll go with B: then.
>>
>>21512226
Fine, we harvest resources this week. Implement this while we do it, though: >>21512216
>>
Rolled 36

>>21512263
This requires an more advanced AI then. Actually, if we work on AI we could automate alot of jobs then.
>>
Rolled 18

>>21512249
MY ROLL PUNY HUMANS
>>
>>21512263
That's been the plan for a while too.

OP, what would it take for us to automate our own resource gathering operation? We can dedicate some manpower to the task and reduce our effective available troops, but whatever it takes to get a dedicated gathering crew.
>>
>>21512289
I'm all for this option.
>>
Rolled 84

For resource gathering. don't forget to accompany the rovers with CTF, it is becoming more dangerous the further we go with them.
>>
>>21512263
>>21512248
It's less an automation issue and more that if you want to demolish buildings and clear space to make killing zones you need everyone to work together, however if you had at least 3 WreckingRovers you could set them on auto and they could gather enough resources per turn to keep you in the black.


Oh, and most people view books as a fall back food supply, pretty much only the The Parishioners can read and they tend to view a lot of the books out there as "Unsavory."

It's not like this everywhere but 10+ generations of rule by stupid fucking junkies wiped out any knowledge that didn't have to do with cultivating drug related plants or manufacturing weaponry and new exciting drugs.
>>
Rolled 29

>>21512327
>Oh, and most people view books as a fall back food supply, pretty much only the The Parishioners can read and they tend to view a lot of the books out there as "Unsavory."
>
>It's not like this everywhere but 10+ generations of rule by stupid fucking junkies wiped out any knowledge that didn't have to do with cultivating drug related plants or manufacturing weaponry and new exciting drugs.

I guess we would need our psychs draw some the message using simple pictures so that even the dumbest could understand them.
>>
You get lucky and manage to find some old caches of PreImpact supplies. This, along with the sterotypical salvage grants you enough supplies for two projects next week.

In the mean time you send a few CTF groups out into the city to spread the good word and begin recieving a steady trickle of families, pregnant women, children, and the occasional deathly ill person.
>>
>>21512361
Okay, we should probably direct most deathly ill people to the Darwins, they've got much better med tech.
>>
>>21512361
We should build that third wrecking rover and armor the others and put them on auto, then.

It's that or run out of supplies all the goddamn time.
>>
>>21512373
agreed
>>
Rolled 95

>>21512373
well have to ask Darwins first though. Doubt they would appreciate half-dead people knocking at their doors.

>You get lucky and manage to find some old caches of PreImpact supplies
What are these?

>This, along with the sterotypical salvage grants you enough supplies for two projects next week.
Okay, NOW we should develop better weapons and produce them.
>>
>>21512373
We can do that, though they're a good opportunity for our own medical research if the Darwinians do no better with them than we do. Let's do it on a case by case basis and make use of our communications link.
>>
Anyone thinking we need some Brawler/Agility Orange-Eyed Ninjas next upgrade?

Speaking of which, why are we not investing in camo-tech? We give it to our drone controllers in-field to protect them from enemy fire. Also it would allow better scouting ops.
>>
Rolled 43

>>21512361
Build the third armored Wreckerbot and set them all on auto. Send the deathly ill people to the Darwins instead as we cannot handle their needs.
>>
>>21512402
I'm tired of waiting a week to gather supplies and we have enough power for more rovers. Let's fix it.
>>
Week 22:
Population: 444 (Next Turn: 471)
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

Prisoners: 31

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Your good reputation grants you a bonus to your population!

You have enough resources to perform 2 large projects. (that includes making a 3rd WreckingRover to gather supplies, you've become adept enough at making them that this one would be armored.)
>>
>>21512410
Camo is low priority considering the crap visibility of everything outside our clearing.
>>
>>21512426
Third WreckingRover, put them on auto, with squads keeping an eye on them just in case.

That is the highest priority.
>>
Rolled 69

>>21512448
>Third WreckingRover, put them on auto, with squads keeping an eye on them just in case.

Yeah, they should be accompanied by gunrovers and CTF all the time.

Personally, I'd want us to get better armaments first but people seem to want wrecking rover.

>>21512402
Ca we use this roll? It was my suggestion, I'll change it for a rover.
>>
okay you have 3 WreckingRovers out smashing shit and collecting raw materials. I'll assume they have CTF escorts with them so they can go through basements and stuff.

Oh, and you have the Darwins don't mind taking the Deathly Ill people as long as they get to keep them, they're getting recruit out of the Power Vacuum too.
>>
>>21512426
Third wreckingrover + Geddonite lab this week?
>>
Let's build Geddonite laboratory alpha over the site of the electrically active crystal formation.
>>
>>21512426
Third wrecker bot and
C: building a laboratory around the Geddonite we found.
>>
okay case by case, you keep some of the ill ones, you send others over to the Darwins.

You still have one more project left, what ya wanna do?
>>
>>21512500
C: laboratory for the Geddonite we found.
>>
Rolled 48

>>21512500
Geoddonite
Research that shit with the lab we will build
>>
Rolled 44

>>21512500
D:
NEW WEAPONS
>>
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When we research our anti-materiel rifles, we should name the models the Crownbreaker series after their desired ability to break through the armor of Majesty troops.

And stamp Ultima Ratio Regum into the stock next to our logo, of course.
>>
Rolled 21

>You still have one more project left, what ya wanna do?

I'm with
>>21512516
>>21512511
in favor of the geddonite lab.
>>
Rolled 18

>>21512526
I agree
>>
Rolled 79

>>21512511
rolling for lab
>>
While you're building your third wreckingrover you send your construction crews out and have them construct a fortified laboratory over the Geddonite Crystal laboratory. As per usual it is made with brick, mortar and cement. It is a wide 3 story building built more like a bunker than a research space. It has not one, but 4 doors required for entrance and it has both gun slits in the walls for infantrymen or emplaced weapons, but it also has hatches on the roof for AA guns to be raised incase of assault.

Last but not least it has a link with the tower for electricity, running water and other resources (this is made fairly obvious by the pips that run from it, into the first wall. Needless to say the basement and second story are full of research equipment.
>>
Week 24:
Population: 471
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics.
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You no longer have any junkies to process and recruit.

You recieve a tithe of supplies from the Parishioners for your ocntinued medical services and can perform 2 resource intensive actions this month.

You have learned some basic facts about Geddonite (as in The Fields of Geddon, from the bible You know where the end of the world is prophesied to take place.)

Facts incoming.
>>
>>21512557
>>21512593
Excellent.
>>
Rolled 18

>>21512593
>D: Research New Technology

WEAPOOOOOOONS!
>>
Geddonite is not a Mineral.

It is in fact Silicon based life, very, very, primitive silicon based life. The equivilent of say, Fungi in our own ecosystem. None of its materials are alien, all the elements that make up Geddonite can be found on earth.

it feeds on heat energy, presumably gathered from sunlight or some other source, but can also feed on electricity. It converts the trace elements of whatever it is growing on into its own atomic structure via a sort of von nueman machine style of reproduction. The energy it gathers is used for this process.

The color of geddonite matters in no way, shape or form. Period.

Normal geddonite just absorbs energy and grows but you've discovered two mutant strains of the crystalline life form.

Geddonite A: has a super massive capacity for storing energy, aside from that it is not special.

Geddonite B: has developed the ability to produce a very small amount of energy via a sort of feed back loop in some specialized cells it has developed.

continued.
>>
>>21512668
You basically stumbled onto a symbiotic relationship that developed entirely on its own. From the looks of things geddonite B devoured some batteries about 100 years ago and held onto its energy, geddonite A leeched energy off them and they sort of stole energy from each other. Maybe this is part of a life cycle of some sort, or maybe its a mutation never before seen in the universe.

Either way its bound to be profitable.
>>
>>21512647
what kind of weapons?

and don't you want to try something out with this geddonite?
>>
Rolled 92

>>21512696
Roll to attempt to harness energy from Geddonite, possibly making an organic battery,
>>
>>21512707
So research basically.
>>
Rolled 51

>>21512689
Okay, now lets develop heavy weapons.

>>21512696
I bet we could make some bitching batteries and power supplies but it would take a while till this technology can be applied for offence or defence.

Weapons: Anti-material rifles and other heavy weapons
>>
Rolled 60

>>21512707
Agreed.
>>
Rolled 72

>>21512696
let's try using Geddonite B to use as an energy supplement in a controlled test site.
>>
>>21512696
We'll be looking to turn various forms of A and B, probably together, into a room-temperature superconducting energy storage unit and possible generator.

Basically - create a miniaturized version of the crystal arrangement we've seen on as small a scale as it can be made to reproduce those effects and see how much energy it can store. If it's enough to power something significant, we have a power system/battery.

However, if we're now researching weapons we'll be making the Crownbreaker anti-materiel rifle's first model.
>>
type A= kickass batteries...........as soon as we figure out a way to tap into the stored energy.
type b= not so sure perhaps as a sort of conduit or wire.

either way both require research in that regard I vote looking type A. That should help take care of our battery/engine problems.
>>
>>21512727
Forgot my name. We'll make the rifles next turn if consensus is mostly with geddonite power research.
>>
Okay you take the AA rifles you have on The Tower (and in your Research Lab) and scale them down a bit. When you're done you have a large, 10 shot rifle that can only be fired when the user is prone. It can easily punch through 5 inch thick steel plating and you can mass produce it. You call it the CrownBreaker and have Ultima Ratio Regum stampped into the barrel alongside Your Logo (crossed cannons on Gear with the banner "For Tommorow")
>>
>>21512764
Right.

Now let's try >>21512727
and see if we can make a tiny, superconducting energy storage device.
>>
>>21512779
seconding
luckily there were some kickass research rolls earlier.
>>
Rolled 60

>>21512764
cool.

Now outfit them throughout our forces and defences.

We might make a trade with Darwians again too.
>>
Rolled 56

>>21512779
FUND IT
>>
Some basic experiments on Type A show that it could hold enough power to run your average Metropolitan city for a year if you had 10000 pounds of it on hand. (you have 500 pounds of it at the moment)

Experiments on type B show that it acts as normal Geddonite and can only store around enough energy to say, produce your average lightning bolt. BUT the specialized cells that it has will amplify any energy it holds tenfold, thus forcing it to create an arrangement of crsytals that let it exchange its energy without overloading.

From the looks of things you couldn't possibly have gotten geddonite of this kind without a happy accident (like say, a very high roll on a die.)

If you were to make a battery using these materials it could easily prove to be the key to unlocking directed energy weapons and other power concerns.

Your research has produced a prototype battery your researchers just call it the AB Battery.
>>
>>21512819
>directed energy weapons and other power concerns
Fuck yes Rail Gun
What what that about Heavy Armor mister?
>>
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On our middleweight ground combat force, the mechanical walker:

When we get to a point that requires it, we'll make personal walkers. These will use many scaled-up parts from the power armor and their development will be cross-applicable to our redundant tank suspension; they by and large obviate the need for brawler mutations, though some should be useful.

They will be able to mount weapons that might otherwise have to be mounted on light tanks and vehicles, and likely would be able to mount multiple lighter weapons that even a power armored trooper could only carry one of.

Their height will be somewhere between one and two stories, in order to keep them from having a ridiculously vulnerable profile so they don't constantly get targeted from over the next hill. Something like pic related, except the user will not be seated - preferably, the user's limbs will be sufficiently mobile to allow the mech to be 'worn' like outsize Power Armor and used with the same bionic-assist hardware that reacts to the wearer's thoughts and impulses sent along motor neurons - the wearer thinks about moving, and the mech responds.
>>
Week 25:
Population: 471
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You have enough materials for 1 resource intensive action.

You have managed to produce a small supply of AB Batteries, to mass produce them you will need to find a way to Cultivate the unusual strains of Geddonite on a Massive Scale.

continued.
>>
>>21512819
well that explains the laser weaponry the kings were using. see if we can 'grow' a network of A and B combination. The networks purpose will be two purposes 1 to help power our infrastructure and 2 to charge up batteries. The charging may given type be directly linked up to energy weapon turrets to power them.
>>
>>21512856
time* not type my bad.
>>
The CrownBreaker has been distributed among your forces, and while difficult to use it is fairly popular among people who like the ability to kill things very quickly and messily.

A helicopter has landed in the parish. 10 men in suits of power armor are assaulting our consulate. roughly 50 parishioners have died so far and even with our RPGs the guards have only managed to kill 2 "Pawns."
>>
>>21512878
We're going to go over there and put the Crownbreakers to work. And then we're developing power armor, god dammit.
>>
>>21512884
Damn right. Let's get a raiding party of our own, see if we can't take the helicopter for ourselves and reverse engineer it.
>>
>>21512878
Lets introduce our new toy to there cretins.
>>
>>21512884
Addendum: we're taking out their fucking helicopter first thing. No retreat, possible surrender. And if we can manage it, we should rig an EMP device to fuck up their armor and possibly disable their self-destruct mechanisms. This should be a pretty minor matter - a long copper coil and some simple electrical parts could be used to make an EMP bomb that can break down power for an entire city block.
>>
>>21512856
I'm afraid you can only tap energy from properly modified geddonite that has been placed inside a compatable battery style construction. While grown geddonite may be pretty to look at it is utterly useless in its natural state.
>>
>>21512904
Only down side is that we'll wind up killing our own gun drones with an EMP bomb.
>>
okay basic consensus is get down to the Parish and try to kill or capture the The Majesty troopers as well as their vehicle?
>>
>>21512908
We'll have to research power distribution systems in a little bit, and set up a Geddonite factory farm (preferably underground, beneath the tower) soon. First, though, we have to secure samples and ensure that the lab doesn't fall into the wrong hands.

Anyway, we need to go murder/capture those soldiers fucking with our allies.
>>
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>>21512918
We still don't have any gun drones, but we can roll the robots out to safe range.
>>
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>>21512924
Yes, with priority on disabling the vehicle.
>>
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Rolled 97

>>21512924
Well, rolling I guess.
>>
you do have some GunRovers on site, but they'd be pretty useless anyway.

note that any EMP bomb you build for this mission will be very simple and destroy a lot of electronic things, like radios, and other communications equipment.
>>
>>21512964
nice seconded
>>
File: 1352537759045.jpg-(780 KB, 1280x720, 128707757048_F3_360_2PAsF(...).jpg)
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Rolled 46

>>21512977
The potential to capture their power armor intact and study even its wreckage is worth rebuilding everything inside the Parish if it comes to it. The EMP bomb might as well come along, though we can warn them to shut down power first to curtail the damage. Bring backup comms gear as well as a PA system and keep them outside the blast until necessary. Get our mutated teams in place, give them riot armor and anti-materiel rifles, etc. This one's worth a gamble.
>>
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>>21512996
Whoops, forgot to clear out the dice.
>>
>>21512964
seconding esp if we can use that awesome roll
>>
>>21512977
f5ing hard here op
>>
>>21513019
ESP is a whole different ball game, and one we should look into in the future.
>>
After Action Report
Operation: God Save The King

Upon Receiving word that The Parish was under Majesty Assault The Green Eye squads and two CTF battlegroups were assembled, armed, and briefed. They had orders to kill, or capture as many of the enemy as possible.

Transportation proved mildly problematic and it is suggested in the Furture that we develop a form of motorised transport or start making use of horses or a similar animal during combat ops that require high speed.

The CrownBreakers proved more than capable of taking out Majesty Battle armor, and while it is difficult for a soldier to line up a shot due to the devestating recoil one shot to center of mass proved to be enough to kill the enemy troops. Upon death internal thermite charges detonated and what appears to be a tiny nuclear power plant went critial, rendering the inside of the suit melted, radioactive, and contaminated with organic matter.

continued
>>
>>21513026
well, someone HAS been posting pics from the F.E.A.R. series I guess
>>
File: 1352538129821.jpg-(11 KB, 169x178, 1351659379146.jpg)
11 KB
>>21513026
I see what you did there, you scoundrel.
>>
Rolled 15

I say clear the basements, tunnels and sewers around our tower ASAP.

(seriously, guys)
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>>21513050
Yes, but right now we're getting debriefed about our combat operation against the Majesty.
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>>21513045
The helicopter attempted to cut its losses after 8 out of ten troopers were killed and the remaining troopers (identified as a "Knight" and a "Rook" by design elements in their armor) attempted to hold off our forces, this proved to be ineffective and they were shortly dispatched by concentrated RPG fire from the guards at The Parish Consulate.

The helicopter's pilot, and luckily, its main computer were destroyed by a Lucky shot from Green Eye Security chief Daniel Pym. The CrownBreaker round severed two fuel lines and destroyed the nose gatling but it also killed the pilot and destroyed the self destruct trigger (along with the black box and all relevant intelligence data.) Futher examination shows that had the self destruct been triggered the copter would have gone off with the force of a 3 ton incendiary bomb and its onboard nuclear power plant would have added radiation to its damaging effects.

continued.
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>>21513075
Someone give that guy a fucking medal.
>>
>>21513083
HE, is management material folks. Give him a last name and first initial.
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>>21513083
Give him at least one. He just managed to successfully complete the operation with most of the helicopter still intact.

The technological loot we'll get here will be incredible.
>>
It is worth noting that not only are the Majesty Power armor units and vehicles EMP shileded but a powerful EMP attack would actually trigger their self destruct.

Please Note that Daniel Pym's shot was a one in a million occurence and that in no, way, shape, or form would attempting to imitate it in future engagements a sensible course of action.

The Parishioners lost 62 people all told, the Majesty troops were especially blood thirsty. The Green Squads suffered no notable casualties, apparently there is something to all this gene modification. In between losses to the Liberation force and consulate staff we have lost 20 people.

List of the wounded and dead from both communities is included in the attached file.

For Tommorow.
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>>21513045
>>21513075
>>21513099
It is still week twenty five, you have ten pieces of radioactive junk that used to be suits of power armor and a broken nuclear powered helicopter that still has Air To Ground Missile launchers on it.

What do?
>>
welp were gonna be very busy reverse engineering this month. Problem is their wonder about the raid they lost. Their gonna know something was up. Which means were gonna have to boost our defenses big time.
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>>21513099
We will need to tend to the wounded and dead. Construct a second cenotaph near Parish grounds (outside their gates, if they allow it, or outside the door to the consulate preferably). Give it holo capacity if we have an energy source, a solar panel might do. Put the names of the dead on it, and add them to our cenotaph as well.

Salvage the equipment, vehicle, and so forth. Help the Parish to rebuild and offer to install anti-aircraft defenses and teach them to use the things.
>>
Rolled 26

>>21513108
>>21513050
How about instead of disposing the underground, we use the ones in our exclusion zone to hide gun rovers, mines, guerrillas, etc.?
>>
I Think we need to work on training Green Team up into a dedicated sniping squad, and definitely train up some more. Maybe see if Orange makes for better CrownBreaker sharpshooters.

The point is, we need to hit these fuckers and take out whole squads in one go.
>>
>>21513108
take it all back home and reverse engineer. Meanwhile checkout the tunnels sewer networks. Also any1 got any ideas for defense boosts? Besides adding metal shutters which we should probably work on.
>>
>>21513108
>>21513123

Take the pieces of radioactive junk to the tower and put them in a materials handling area. Perhaps we can reverse engineer SOMETHING, or determine at least barebones information about their designs.
>>
>>21513108
First we don't want to leave it lying around out here, it'd be bad. Take it to a secure place where we can contain the radiation, and reverse engineer the living fuck out of it.
>>
>>21513123
>Help the Parish to rebuild and offer to install anti-aircraft defenses and teach them to use the things.

This is massively important. We really ought to step up our anti-aircraft defenses on all fronts if they're going to be coming in helicopters. The problem is the self-destruct capability of those helicopters.

We need to find a way to make one stop functioning without using EMP or simply blowing it up.

I must ask, is it too late to look into biological or chemical weaponry?
>>
>>21513133
It's not an exclusion zone if there's an arsenal in it. We should keep the subterranean levels of the tower isolated from the subterranean installations we build around it, it has to be secure form security risks. That said, it has massive storage capacity as it is - we can build more under the exclusion zone if we want.
>>
>>21513145
It's never too late, but what's the point of NBC weapons if we can just set up a sensor network and build predator and spotter drones to enable us to shoot down aircraft from miles away?

They can bring their fucking bombs. We'll detonate them from ten kilometers out.
>>
>>21513162
That's a fine point, I suppose.

My reasoning was that if they have any unsealed armor or vehicles we could render them unusable to them and kill anyone inside, while avoiding the detonation and allowing for us to simply decontaminate the equipment and reverse engineer an undamaged model.

Of course, given time constraints this may be unrealistic.
>>
While some Parishioners cite your presence as the source of the Majesty raid (frankly they're right.) Lord Bishop Harlan has taken offence to that and has had no less than 12 people flogged publicaly (He's not a cruel man, just four lashes) for "Blasphemous Slander." He is more happy to allow a cenotaph to be built on Parish grounds (he would prefer it be located at the Parish Gates entrance. A solar panel would be good for daily cenotaph activity but an AB Battery or dedicated biodiesel generator would light it up all night and day.) The names of the dead have been added to your HoloCenotaph.

He'd also like you to beef up the Parish's defenses so that they will not be subject to "the heartless whims of satan's soldiers."


If you want to reverse engineer that chopper you're going to have to bring it back to the Tower. That might prove problematic.

And yeah, Orange Snipers would be better with the Crownbreakers (only real dedicated crownbreaker user type until you have power armor.)

continued
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>>21513183
The Darwinians would like to exchange your AntiAircraft technology for their howitzer technology. (as always they are ready to provide you with genetic modifications. 6, same rules as last time if you provide them with one project's level of resources)

Oh, and you might want to look into mounting something more potent than an assault rifle on the gunrover, and maybe turning the WreckerRover Chassis into a tank or something.
>>
>>21513177
Given that their armor is hardened against EMP blasts, I suspect it to be shielded against serious explosives and fitted with rebreathers. Anything that works faster (neutron bombs) would be a real project to clean up after if we used it as a deterrent.
>>
Manufacture anti-materiel rifles, AP ammo, rpgs and HE rounds for them. Give them to Parishioners. Also give them AP rounds for their other guns.
Build AA-turrets there too.

Bishop is an okay guy. He even prayed for our dead rovers.

We should do this free of charge
>>
>>21513183
>Orange Snipers would be better with the Crownbreakers (only real dedicated crownbreaker user type until you have power armor.)
>>21513213
>The Darwinians would like to exchange your AntiAircraft technology for their howitzer technology. (as always they are ready to provide you with genetic modifications. 6, same rules as last time if you provide them with one project's level of resources)
Lets some fucking Orange Team up in here
Set them up as sniper protection for both the Parish and Us
>>
>>21513213
That seems like a good trade, some Oranges could be nice, heavy weapons teams.

Also, we need to develop some better transport, some jeeps at the very least. Or maybe we can get genetically engineered wolves, that would be cool.
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>>21513183
I thought they already had Crownbreakers?

>>21513177
Given that their armor is hardened against EMP blasts, I suspect it to be shielded against serious explosives and fitted with rebreathers. Anything that works faster (neutron bombs) would be a real project to clean up after if we used it as a deterrent.
>>
>>21513177
The Helicopter itself is sealed and actually has air scrubber that allow it crew 6 hours of clean air once the hatch is sealed.

You can't really tell much about the armor scraps aside from what they're made of. Thermite+radiation+organic sludge equals a pretty potent "Don't open" incentive.
>>
>>21513226
This needs to come hand in hand with training and fortification improvement.
>>
>>21513243
Can we do a materials survey and figure out what the armor plates consisted of by rendering it down to base compounds/elements and factoring out the known confounders, like the organic sludge's likely content of carbon etc?
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>>21513240
you have infantry capable crownbreakers. The problem isn't the gun, its the robot.

The GunRover would fall apart if it tried to fire a crownbreaker, you need a bigger, heavier one if you want to have a RegicideRover.

You can equip them with RPGs and little grabby arms for reloading though. Thanks to the grabby arm that'sa resource heavy project, so is building a RegicideRover.

So, for that matter, is building an AA system for The Parish.
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>>21513277
I vote help the Parish, then get some RegiRovers
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>>21513262
yes that much you can do.,. Important stuff like digital information and electronic components are utterly destroyed though so no way to steal their power armor tech.
>>
So general consensus is help the parish by reinforcing it and giving it AA defences, training, ammo, etc. etc.?

Any objections?
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>>21513290
That's fine, I was mainly interested in the chemical and metallic makeup of the armor plating itself and whether or not they used artificial muscle fibers or robotic motion-assist tech.

And I vote for aiding the Parish now, they need it. We'll also take the Darwinians' trade offer -AA guns for howitzers.
>>
Rolled 84

>>21513343
yep
>>
>>21513343
That sounds like a plan. Get that done.

Also working on moving the Heli, can't leave it just lying there. It might take a bit, but we should have some industrial movers lying around, maybe retask one of the big Rovers for a day to help.
>>
We need to develop anti missile protection.
>>
Rolled 80

>>21513365
>>21513368
Pretty much, along with whatever materials and makeup reverse engineering we can do in terms of >>21513357
>>
Your reprasentatives in the Darwin Biological Research Laboratory trade the schematics for Anti Aircraft guns and the ammunition for the aforementioned product for Artillery Technology. Judging from the sounds your reprasentatives hear once the trade occurs the Darwinites begin immediate construction of Anti Aircraft Guns on their roof.

Meanwhile in the Parish you send several CTF groups and engineers as well as some skilled Psych division trainers and get to work teaching and building. It takes all week but you eventually replace the junk wall and gate with a real stone, mortar, cement, and steel fortification. AA guns are set up and manned by trained Militia men and A crafthall is set up with modern equipment that "Guildsmen" can use to make ammunition and replacement parts for their weapons.

They are also supplied with some standard crownbreakers as well as armor piercing ammunition for their standard weapons. They're still barbaric fundamentalists, but they're your barbaric fundamentalists.
>>
>>21513444
Damn straight they are. We call it radiation, they call it magic devil poison, they say sainthood, we say medically induced and controlled mutation. We can make this work.
>>
>>21513444
>They're still barbaric fundamentalists, but they're your barbaric fundamentalists
Perfect touch.
>>
>>21513456
Does the Parish know we're working with the DBRL?
>>
Rolled 61

>>21513444
Excellent. And maybe we'll see what the bishop thinks of the work of St. Augustine later, assuming our libraries have a copy.

In the meantime, it's probably time to do some power armor research.
>>
Week 25:
Population: 471
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

A HoloCenotaph is built at the new gate to the parish, it is powered by an AB Battery and displays the names of the fallen in glowing text night and day. The Bishop is quite fond of it. A few Parishioners have even taken to traveling to see the one at The Tower as a sort of Pligrimage

You have enough resources for one action.

continued.
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>>21513466
Scratch that, we need to move the helicopter. If necessary, develop a machine to facilitate this, prototype it, and move the chopper.
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>>21513469
Let's make some armored transport vehicles. Between the biodiesel, robotics, rovers, and weaponry that should be damn easy to put together.

Also stick at least one Crownbreaker on it, preferably more, and make it able to tow things, like building supports, helicopters, heavy loads on trailers, that sort of thing. We can use that to get the Heli back to our place.
>>
>>21513466
>>21513463
They don't even know the Men in White are people. The Darwinists are literally an urban legend.

You have a copy of the Library of Congress and several european county's equivilents (all the coutries your prewar company was active in.) The Bishop Only has a copy of the King James Bible in case you're wondering.

Oh, and if you rig up two WreckingRovers for hauling duty you should be able to bring the Helicopter back to the Tower with minimum fuss. (you won't have any resources next week though.)
>>
Woke up to go pee, going back to sleep, but caught the report.

Good job goes out to our troopers. That's three different enemy tribes they've given a black eye to, to say the least.

One thing I would remind the Board, before going back to sleep, is to keep in mind the possibilities this attack and our defense have perhaps opened to us.

For one we have shown that we *can* hurt Majesty troops, badly. We're going to catch hell for it, but we did it once and can do it again. That, especially when put hand in hand with our destruction of the Vice Lords and the thrashing of the Molochians means we're contenders for Top Dog. In addition we've gained some major credit, I suspect, with Parish leadership, and perhaps Darwinian executives as well.

We could very probably push a little bit for more control in the Parish, or better rates with the Darwinians. Not to say that we should do so without offering them anything in return, but...well the Parish *has* essentially asked us to arm them even more. Don't forget to extract *some* sort of benefit from that.
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>>21513493
Let play this to our advantage. I say we introduce the Men in White to them as angels, have them conduct the leader of the Parish into "Sainthood" and permanently cement our union as the (Whatever we are)-Parish Conglomerate.
>>
move chopper
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>>21513495
And it looks like while I typed that my fellow Executives have worked more-or-less towards those aims. Good work, ladies and gentlemen.

Now back to the hammock. For Tomorrow!
>>
Oh and the armor fragments are lying in a lead lined barrel in your Geddonite Research lab. You found traces on Carbon nanotubes that were part of some sort of structure mainly attached to the joints, and the plating is made of several layers of flexible alloys and antiballistic materials. Its about as light as cotton cloth and 10 times stronger than steel and an inches thickness of the material is the equivilent of an inch's width of steel plating.
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>>21513495
Quite right, really.

Give the Bishop a variety of Christian theological texts, most especially the work of the twentieth century uber-theologian Yaroslav Pelikan, who studied christian history from many different traditions and did an excellent job integrating it with modern belief systems. If anything works to secularize them, that will.

Trade the Darwinians some Crownbreakers for a lot more mutations, get a lot of green snipers together.
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>>21513514
Too barebones and lacking in subtlety. The potential cost for a screwup is very damaged relations.
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Rolled 11

>>21513516
And the chopper needs moving. That'll be our project while we're doing all this trading and diplomatic whatnot.
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>>21513550
Just a rough outline. But eventually we want the Parish and the DBRL to meet, and when they do we can't have them battling and forcing us to pick a side.
>>
I know this is a horrible idea. But I am tempted to suggest making a giant statue of a raised middle finger pointed right at the Majesty fuckers.
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>>21513560
Agreed, but the DBRL lot don't do anything that directly countermands parish law. We should inform the Bishop that we've met practitioners of what the Christian faith calls 'white magic,' though - healing and the like. This is more or less true.
>>
Okay so do you wanna convert two of your WreckingRovers into Hauling rovers for the helicopter? Note that a move like that will make you a huge target.

Also, without power armor or some sort of exoskeletal strength enhancer Orange troops are your best bet for CrownBreaker Specialists, how ever Green Troops are probably the best all around modification...

Eh, leave to consensus I guess.
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>>21513565
Well, for one thing we don't know where their main base is. For another, others will take care of that for us...when they draw or write the equivalent on howitzer shells.
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>>21513568
From my experience any magic to a Christian/Christian-Expy religion is straight up heresy. We need to be very careful with this.
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>>21513576
My Vote: Orange Squad Snipers.
All in favor?
>>
Rolled 67

>>21513584
derp
>>
Rolled 6

>>21513576
I can see that ending badly. They definitely don't want anyone taking their tech and when we touch it and start dragging it back to our base the moment we step outside of AA coverage we'll have some murder helicopters flying straight up our ass.

We need some mobile AA vehicles, preferably doubling as troop transports, before we drag it all the way back to our base. We might even be able to stick multiple Crownbreakers on it and laugh at the end results.
>>
>>21513579
Black magic is associated with the devil. White magic is associated with the mystical power of saints.

http://en.wikipedia.org/wiki/Left-hand_path_and_right-hand_path

"Esoteric groups that could be considered to be RHP (white magic) include Theosophy, as well as...certain traditions of the Ecclesia Gnostica Catholica, or the Gnostic Catholic Church."

If we tell the bishop they're angels, he'll have a lot of reasons to doubt it.
>>
>>21513576
>>21513609
Either we get to be the target, or we leave it at the Parish and THEY get to be the target. Better us than them, especially if we get to download the computer data and reverse-engineer the chopper.
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>>21513611
Why not just call them Miracle workers? They do apply for sainthood afterall.
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>>21513579
For the record the Bishop thinks you're some sort of branch of the Sons of Isreal and that your robots are golems and that your weapons are sanctified by a totally unrecognizable form of Kabbalah and thats why they're so unrocognizable.

He is OLD TESTAMENT and he believes magic to be a real thing that can be channeled and used in god's name. Heresy and blasphey are acts that mock god, at least to his mind. Just about every action you've undertaken has benifited his people, ergo you aren't heretics, you're just a strange tribe.
>>
How about we dont treat bishop like a bumbling retard and tell them as it is without all that magic bullshit? They can draw conclusions themselves.
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>>21513611
Posing as angels mocks god, telling him that you make use of strange and sacred mystical arts passed down to you by your forefathers (who demanded that you be tightfisted with these arts) does not mock god.
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>>21513648
see >>21513632
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>>21513648
But if they stop being our bumbling, ignorant, but well meaning, crazy fundamentalists they lose all their rustic charm.

I think that telling them is good, but it is something we should ease them into, take our time with it.
>>
>>21513632
Alright. Let's make the hauler-rovers, move the chopper, trade crownbreakers for orange sniper mutations, and give the Bishop some useful christian writings.

>>21513648
If we don't need to mention it, fine. However, if it helps smooth things over we may as well use relevant terminology.
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>>21513675
seconding
>>
>>21513648
They can draw conclusions but as has been stated they are fundamentalist barbarians who think in terms of judeo christian mythology and don't yet understand the difference between sicence, magic, faith, and the effects these things have on the real world.

Light City had a pretty drastic breakdown in civilization over the last 200 years.
>>
>>21513675
Thirding
>>
Rolled 82

>>21513682
>>21513680
rolling
>>
orange squad is go, so far I have one bad roll for Operation "Fallenb Angel" you might wanna roll a few more times (you only got that chopper in the first place due to a good roll. You don't want to lose it to a bad roll do you?)
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>>21513675
What prceautions are we taking from the inevitable attack?
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>>21513689
Okay good, lemme write up your After Action report.
>>
Rolled 54

>>21513694
Operation Fallen Angel is go go go.
>>
>>21513698
Aside from posting huge snipers with Crownbreakers everywhere, putting the AA defenses on high alert, arming all our allies, and DEVELOPING POWER ARMOR...I can't think of anything.
>>
After Action Report
Operation: Fallen Angel

We were able to convince the Bishop that the chopper was infested with some very powerful demons and that the sooner it was out of his compound the better. He was also quite pleased with the selction of reading (Though he seems to think the philosophers in the selection that Psych devision chose for him are "Pansies.")

We set out from Fabrique Generale Tower at morning and arrived in The Parish at noon. From there the Helo was hauled up by the HaulerRover's winches, placed on a flatbed made by some interlinking modules and from there the HaulerRovers proceded to carry the Helo back to The Tower.

We were unmolested till twilight when a division of Powered armored troops, an APC and one Assault Helo attacked the transport column. In between the lasers, HMGs and missile launchers in use many brave men and women died to retrive this Helo, even so the Missile systems were destroyed. (The main systems of the Helo are unaffected though)

continued.
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46 KB
>>21513704
Cool.

Things we might name our power armor product line after:

- Durandal. Legendary sword of the hero Roland that carved a pass through a mountain range. Too powerful to fall into enemy hands, eventually destroyed by its wielder. Thematic because these armors will themselves be powerful weapons that can figuratively carve our names in the local geography.

- Marathon. The Battle of Marathon was the first attempt by the Persian imperialist horde to subjugate greeks in Athens. It failedfucking miserably. Also, you can wear the armor and run a fucking marathon.

- Teuton. Name of an order of knights that nearly converted half of pagan and orthodox eastern europe at the sword. Because we will bring the light of civilization to this fucking waste.

- Gothic/Visigoth. One is an armor that was extremely heavy, and the other were powerful tribes that swept nearly all in their path aside and created spain.

- Crusader - self explanatory.

What do people think?
>>
>>21513733
Nah, needs a good Corporate name.
Fabrique Generale Powered Utility Armor
>>
We took heavy casualties to the Majesty APC but a barrage of CrownBreaker and RPG fire finally destroyed the thing. From there we had to contend with the assault chopper and around 12 power armored troopers. We were unable to destroy the enemy gunship but we know for a fact that it set down in the ruins after suffering heavy damage.

As before the enemy's power armor proved ineffective against concentrated RPG fire and CrownBreaker Ammuntion.

Aside from this incident we were able to retieve the damaged Majesty helo and it currently rests in our garage awaiting inspection by the engineering division.

Casualties
15 Men and women.
all GunRovers participating in this mission were destroyed.

Names of the dead and wounded are in the attached file.

For Tomorrow.
>>
>>21513755
We should just create a standard procedure for holding funerary rites and adding their names to the Cenotaph.

It is also becoming quite clear that we absolutely need power armor, these casualties are problematic.

Do we want to go after the gunship we forced down?
>>
>>21513755
I say we send in Orange Team, take out any survivors and set a booby trap for them.
>>
>>21513773
What if we try to knock out its self-destruct hardware and nab ourselves a second helo?
>>
The Trade with the Darwinians went swimmingly and the medical procedures performed on the 18 brave volunteers were entirely successful. They're freakishly large and everything they use, right down to their quarters, has to be custom made for them but they're strong, sane, and dedicated.

copy pasta coming up.
>>
Week 27:
Population: 456
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 2 armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 heavily damaged Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

The Majesty Helo's computer is uttery destroyed, at least as far as navigation, combat, entertainemnt or any mildly useful system is concerned. If you wanted to repair this thing you're gonna have to rebuild its computer from the ground up.

continued.
>>
>>21513804
I thought we had 3 WreckingRovers.
>>
>>21513804
The Mechanical systems of the helo are fine however, and with its self destruct gone it could easily be dismantled so that you can understand the technology that went into making it.

You have no resources this week, presumably the HaulerRovers have been returned to their funtion as WreckingRovers and sent to gather resources.
>>
>>21513804
D: Let's come to grips with this helicopter then.
>>
>>21513815
Yeah, put them back on resource duty.

D: Dismantle and reverse engineer the living fuck out of the Helo.
>>
>>21513809
copy pasta type, I'll get it next time, thanks for pointing it out.
>>
>>21513804
A: Explore Heavy Helo landing zone
Kill the fuck outa them with Orange team
>>
>>21513804
>>21513815

We need to develop power armor. Barring that, we're probably best off recruiting more vagrants etc in the city if we're getting resources next turn.

Unless we have the means to reverse engineer the helo. That'd be pretty awesome.
>>
File: 1352545044453.jpg-(309 KB, 961x831, mr_fix_it_by_flyingdebris(...).jpg)
309 KB
Rolled 70

>>21513815
Emergency scavenge.
We need to stock up whilst we can, before Majesty starts targeting our teams.
>>
>>21513826
Wait, nevermind, this: >>21513825
>>
okay, you know the drill boys, roll for it.
>>
Rolled 34

>>21513820
>>21513840
We won't beat the enemy to the landing sight, and we can't afford to keep taking these losses.
>>
Rolled 21

>>21513840
>>
Rolled 22

>>21513825
Roll for operation Chemical Orange
>>
Rolled 65

>>21513840
rolling to deploy team orange
>>
Rolled 75

>>21513846
But with our new snipers we needed engage in direct confrontation.
>>
>>21513848
>Agent Orange
>>
File: 1352545349924.jpg-(180 KB, 740x1078, devlin_stone__s_atlas_ii_(...).jpg)
180 KB
When we eventually make our powered armour, they gotta have a death's head design.
>>
>>21513863
Preferably only for the heavy combat squads who do nothing more than murder. For the Contact Task Forces, maybe not.
>>
>>21513873
>Wisdom.
ATTENTION CITIZENS OF THE GEDDON PLAINS
WE HAVE COME IN PEACE
TAKE US TO YOUR LEADER
YOU HAVE 20 SECONDS TO COMPLY
>>
>>21513873
Gonna go with this. Hardly good publicity.
>>
>>21513898
>>21513891

Though the opportunity to say this is tempting...
>>
>>21513891
I had a lawl.
>>
I had computer issues, your patience is appreciated.

Please let me read your posts for a moment.
>>
After Action Report:
Operation: Chemical Orange.

The Orange Squad was sent out on a basic mission, search and destroy. They entered the ruins early this morning and encountered very little in the way of resistance. Eventully they managed to find the landing site of the downed helo.

The site was swarming with Majesty pawns and a few unarmored personel who seemed to be techs.

using their superhuman capabilities the Orange Squads were able to destroy the enemy helo from a safe distance, the resulting radioactive incendiary killed everyone at the sit (save the orange operatives who were safely perched on a ruined sky scraper a good mile or so off.)

They captured nothing in the way of material of intelligence but a message has clearly been sent.

For Tommorrow.
>>
>>21513974
Excellent. Citations are in order. Do we have the resources for power armor research?
>>
Week 28:
Population: 456
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 heavily damaged Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You have recieved a Tithe from the Parish, this grants you enough resources to perform 2 projects this week.

The Darwinists approve of your persecuton of The Majesty and have dropped their gene modification price to 8 gene mods per resource.
>>
Rolled 88

>>21513991
Power Armor time guys
>>
>>21513986
You have a power supply, you need strength enhancement. You could also do with developing some better armor plating and a more efficient armor production process.
>>
>>21514003
>>21513998
That then
>>
>>21513991
Seconding this notion:
>>21513998
Perform the research required to create the strength enhancement system from advanced robotics and bionic prosthetics.

Will we need additional research for the control system that's based on motor neuron signal detection (ie kinesthetic and thought control)?
>>
>>21514016
No you guys did bionic limbs before the war, you just sorta implant some electrodes in a guy and strap the arm to the person.

You'll be able to develop a robotic exoskeleton that responds to your thoughts, easy enough to use an amplification suit for that.

I just feel the need to point out that you can barely produce enough riot armor for your forces, much less powered armor.
>>
>>21514041
We'll refine a production process as soon as we have something to produce. The research should commence now.
>>
Rolled 5

>>21513991
Reverse Engineer the living fuck out of the Helo. We can learn a fuckton from that even in its broken state.
>>
>>21514052
not with that roll we can't
power armor research for now
>>
okay so we're just gonna spend all our resources on the power armor? Reverse engineering the Helo won't take any resources but it will take up an entire week, where as you can devot both those project resources to developing powered armor.
>>
>>21514069
Well, power armour IS pretty much the best thing ever.
>>
>>21514069
Powered armour first. Helo to carry them second.
>>
>>21514069
Yes. Let's get the damn thing made, we can work on the helo and a better production process later. Not to mention everyone will giveus resources for power armor.
>>
You get 3 rolls, now roll for power armor research.
>>
File: 1352547884010.jpg-(152 KB, 1024x768, 00211554-photo-front-miss(...).jpg)
152 KB
>>21514077
I wonder if we could do the heavy gear style and have halftrak legs?
>>
Rolled 64

>>21514081
For Tomorrow!
>>
Rolled 80

>>21514085
That's for the mechs at most. We want these to be fairly akin to human anatomy to allow easy control via thought, instead of giving the soldiers weird limbs to deal with.
>>
File: 1352548003664.jpg-(170 KB, 726x720, 1270193961242.jpg)
170 KB
Rolled 15

>>21514085
>>21514081
>>
Rolled 62

>>21514081
>>
>>21514094
No wheels for me I guess.
>>
File: 1352548144103.jpg-(30 KB, 620x465, fallout_midwestern_power_(...).jpg)
30 KB
Best armor is midwest BOS armor, and we ARE in the midwest.
>>
>>21514104
I dunno, I reckon STALKER Exo Suits are more suitable for a hostile/alien environment.
>>
Your engineering and R&D division burn the midnight oil when it comes to "PROJECT: KINGSLAYER" days and nights are spent carefully designing and calibrating systems. You go through dozens of designs but at the end of the day you have a barebones working prototype.

It stands roughly a foot taller than its occupant and the pilot is forced to wear an activation crown as well as an interface suit. But the motion sensory software combined with the skin contact electrode that tie the suit into the user's nervous system allow for an amazing degree of dexterity and fine motor control.

Your Techs even manage to work up a very basic HUD that facilitates radio communication. So far you have no subsystems (aside from rebreathers and waste recycling systems) to work with but you do at least have a very basic suit of power armor.
>>
Week 29:
Population: 456
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 heavily damaged Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Okay its 500 AM and I'm sure we all need some sleep. Sorry but theride ends here guys. The thread is archived and this is a good stopping point.

See you this afternoon!
>>
>>21514109
They seem to have a lot more exposed everything.
>>
>>21514139

Thanks for the thread and goodnight.
>>
>>21514150
G'night



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