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File: 1352243984471.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!
4 Hours ago several special forces teams (of which you were part) retook the Terran super heavy Cruiser Loreto from House Lat'tham forces. Your Recon armor is a mess and right now you just want to get back to your ship, the EX-K.

Thats proving to be difficult at the moment as the entire fleet is now in FTL, headed to the Yineput system before things can get any worse.

> 4 Hours ago...
>>
"Can I try talking to them?" you ask one of the Terran officers. "I'm from one of the Houses they might listen to me."
The Commander shrugs. "Go for it."

>"Knight Lieutenant Reynard to the crews of the TCS Cornwall and TCS Harbin. You have seen what the Loreto can do. It is equipped with powerful, intelligent gunnery systems, which are once again working for the right side. If you do not stand down at once, the full force of its weaponry will be brought to bear against you, until you are crippled or destroyed. None of your forces can prevent this. Your only hope is to end your resistance here and now."

"No response." says specialist Tennison.

"That may be incorrect." the AI Versa speaks up over the intercom. "Cornwall and Harbin are both maneuvering. I believe they're attempting to get Harbin out of range while Cornwall blocks our fire."

"Can you stop them?" asks Cpt Nihal.

Both enemy ships begin launching nuclear missiles at that point, filling space with ball explosions and making accurate SP torpedo targeting difficult.

You reactivate the com.
>"I hope you aren't sacrificing your lives while another clone comforts your loved ones."

One voice responds to you, the channel crackling from the interfering radiation. "Speak not of what you don't know."
>>
"All hands brace for collision." Warns Versa.
You step back to the hand hold you'd used previously in the torpedo exchange. Outside Cornwall connects with Loreto's topside shield shaking both vessels.

"They trying to ram us to death?" Asks the Captain.

"Negative." Responds Versa. "Their maneuver was calculated to be as close as possible. We have now switched to surface shielding allowing them to pass."

As you watch Cornwall finishes moving into a blocking position and rolls to present the maximum surface area.

"We are now unable to prevent Harbin from escaping."

Everyone looks to the glowing sphere of subspace light on the other side of the battlefield near the Macedon and Normandy. The charge sequence of a Veckron torpedo. Everyone holds their breath.

"They're not going to fire with hostages still over there are they? It was just a bluff to get them to surrender wasn't it?"
No one answers you.

The sphere of light collapses inwards disappearing inside the hull of the starship carrying it. Three seconds later a barely visible speck flashes out across space.

"Cornwall has jettisoned her remaining nuclear stores and transmitted surrender codes." Announces Versa, then adds. "They did this before the launch of the torpedo."
>>
"Time?" Asks Commander Wei Féng.

"Sixty seconds until impact."

"Tell Corwall to jettison Antimatter stores and for Harbin to abandon ship then jam them both."

"Understood."

"Some of the crew might survive if the Lat'tham forces launch the escape pods." Whispers one of the Marines to you.

http://www.youtube.com/watch?v=bS1oQXaqxXE

You watch the seemingly small device close in on Harbin as the super heavy begins to shed escape pods.
The torpedo impacts Harbin on the starboard aft near the main sublight drives, breaking through the superstructure in one section where it hasn't been built up as much as the other ships before disappearing entirely. You barely have time to register it all before an eight kilometer section amidships shatters, most of the debris directed up or downwards by the more heavily built port and starboard structural elements. Sublight drives in the aft sections detonate next, completely shredding that half of the ship. The forwards half is last. As the fireball consuming the center of the ship advances the remaining sublight drives, reactors and fuel stores go super critical.

When the blast fades there are barely any pieces larger than a light cruiser left.

Over the next hour Macedon, Normandy and the Carriers regroup around Loreto and Cornwall. After sending over Marines and skeleton crews to make both recaptured ships operational again, Cornwall is put under tractor beam and accelerated for the jump out of the system.

>What have you spent the last 4 hours doing while the fleet has been travelling at FTL?
>>
File: 1352245359818.png-(67 KB, 582x127, After these messages.png)
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The whole "May start late" thing on the wiki was perhaps a bit disingenuous.
I mean holy crap, I didn't expect to get back this late.

Quick bump while I grab some gas before the prices go up.
>>
>>21462872
trying to get some repairs done on our Armour, and also a sitrep on how everything went casualty etc
>>
>>21462872
>Getting repair done on the Armor
>Slept
>>
>>21462872
Medbay expert treatment on fissures and eyes, with preferably one of our marines or something as a ward. For the just in case.
Armour repair.
>>
>>21462872
What's the AI situation like aboard the Loreto and the other ships? I assume the Terrans would have cut off the machines from any ship controls before we left.
>>
>>21463102
[x] armor repairs
[x] medical attention
[x] status of any surviving marines from our ship
[x] sleep
[x] ask for short, private meeting with ranking Terran officer. [if we can't prevent the take-over of the Dominion, we're probably fucked for resisting. Best to at least approach the Terrans about a worst case scenario for those under Sonia's command]
>>
>Armor repairs
The damage is more widespread than it is severe but though there are exceptions. Plates from both forearms, upper left arm and the left side of the body need to be replaced. Parts of the helmet , face plate and chest can be repaired. The more flexible sections will take longer to fix though.

Specialized repair equipment on board could have your suit back in operation within 24 hours but would mean leaving it with the Terrans.
>Do this? Y/N ?

Casualty wise the special forces teams took rather light losses but the same cant be said for members of the rescued crews pressed into fighting. The medbays aboard Loreto could be busy for days while things are sorted out and the ship is swept.

Ship to ship damage is mounting. Were it not for supporting fire from the Macedon and her battlegroup Akagi, Enterprise or both might have been crippled by now.
Your ship is still in action, though its armor is becoming less and less suited to warding off SP torpedo hits. The equipment on board is basic enough tech that the Terrans can fix it all in a pinch, even the afterburners.
>status of any surviving marines from our ship
One is recovering from operations, the other barely took any scrapes.

>Medbay, sleep
These are done easily enough.
>and eyes
What did you want done about them? They're in fine shape, just look a bit odd
>>
>>21463688
What's the current rebellion status as of now? we know they reactivated part of the ruling house ships but what else?
>>
>>21463688
>repairs
we wouldn't be lucky enough for our armor tech person to have been staying on our ship when it escaped, would we? If so, couldn't this person keep an eye on our suit's systems during Terran repairs?

even if we don't have that person, I still say Yes

>marines
Check on them both and make sure the uninjured one gets some sleep. No matter how cute the terran technicians/marines/medical staff are.

>eyes

I wouldn't mind having the Terrans give them a once-over, but I imagine there are wounded that need that attention much more than ourselves.
>>
File: 1352248488750.jpg-(253 KB, 960x967, 1351348403467.jpg)
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>What's the AI situation like aboard the Loreto and the other ships? I assume the Terrans would have cut off the machines from any ship controls before we left.
Cronus is physically isolated within the #1 computer core aboard Loreto. Mic and Teresa are for the moment deactivated. Eris and Versa both hold enough of the computer cores to make trouble should either side wish to cancel the previous agreement.

All of the AIs aboard Cornwall have been turned off or put into low power mode. The ship is operating with normal processing power and a skeleton crew. While able to hold her own in battle the crew would have a hard time resisting followup boarding actions.

>ask for short, private meeting with ranking Terran officer.
You can either talk to Lt Commander Wei Féng, who is the highest ranking member of the senior staff currently aboard Loreto, or to Admiral Jayaraman of the TCS Macedon over a secure channel.
>>
>>21463894

We didn't work with Commander Wei Feng during this operation, did we?

Either way, Feng is probably a good starting point for such plans.
>>
>>21463846
>we wouldn't be lucky enough for our armor tech person to have been staying on our ship when it escaped, would we? If so, couldn't this person keep an eye on our suit's systems during Terran repairs?

Weapons Maintenance Technician Levi Nxesi barricaded himself inside the EX-K's armory and defended it with Fusion guns until the heavy strike team were able to reach him. He is still aboard your ship.
Be aware that while the equipment aboard your ship would get the job done it would take awhile. A couple of weeks.
Want him to transfer over when the fleet comes out of FTL?

>What's the current rebellion status as of now? we know they reactivated part of the ruling house ships but what else?
They should have six super heavy cruisers fully operational by now. By the time the Terran fleet arrives in the Yineput system there will be approximately 1 hour left before six more super heavies are operational.

The House Helios fleet with the assistance of mercenary units, Krath infiltrators and Rovinar spec ops teams have destroyed the mobile asteroid base that was keeping them pinned. They will arrive in the Yineput system 2 hours before the Terrans do.
>>
>>21464051
If he agrees to it yes, I hope the Lat'tham will chose to cut their losses and escape
>>
>>21464114
>if he agrees to it yes
seconding. If Technician Nxesi is willing to work with/under Terrans to get the armor repaired ASAP, we should have it done. We may need the armor again soon.
>>
>>21463949
>We didn't work with Commander Wei Feng during this operation, did we?
He was an officer who joined you after leaving the medbay, and was smart enough to stay out of trouble most of the time with the rest of the squad.

You find Feng in the number 4 control center hard at work checking ships systems against a datapad he has in hand. Double checking it would seem, the AI's could provide everything needed if he asked. His paranoia is understandable you suppose.

"Can I help you Lieutenant?"
>>
>>21464607
I'm not the one that asked to meet them, I don't even know why we would since we are currently winning
>>
>>21464649
Same here.

>Repairs
Can we get these done on the Loreto? The AIs do kinda owe us, so they might keep an eye out during repairs as well.
>>
>>21464607
I think the guy that asked for us to talk to him wants to know what's going to happen to us, our fellow House soldiers, and the Dominion in general when this whole thing is finally sorted out.

Personally, I'm not really worried about the Dominion as a whole at all, but it would be good to ask some general questions. Just probe him for information, especially about how this could affect the political relationship between the Dominion and the Terrans.
>>
>>21464649
>>21464692
I dunno, somebody wanted to talk to him I assumed one of you had something worth talking about.

>Can we get these done on the Loreto?
Yes, they would be done on the Loreto.
>>
>>21464735
If nothing else, we can try to cultivate a lasting contact in the Terran military. Buddy up and get his phone number, so to speak.
>>
>>21464695
"You have another rogue House on the loose. It isn't the first time. Most of the Alliance wouldn't even care if it hadn't dragged in the Terran and Rovinar fleets.
We're going to need those hostages and ships back and we'll put this House into the ground if thats what it takes.
Afterwards we have a campaign to finish against the Warlords. All of this is a little too conveniently timed if you ask me."

"What about the casualties your fleet has taken?" you ask.

"We sent three separate expeditionary fleets with close a dozen super heavies each. Between them and the Kavarian main fleet this war isn't going to stop because one House decides to flip the table."
>>
>>21464877
Any word from the ship we sent to the navigator station?
>>
>>21464910
Yes. The Krath ship informed you about the presence of available Mercenaries along with sabotage of the Nav station's communications arrays.
Some Republic and Krath ships then made their way to the station to recruit the Mercs who in turn wrecked some shit with House Helios.
The Mercs are accompanying the House Helios fleet to Yineput.
>>
>>21464949
Excellent, have the other houses been informed about our current situation?
>>
>>21464949
What are the odd for the Yineput battle right now?
I assume that by the time we get they'll have activated most if not all the Royal Guard Cruisers right?
>>
>>21464971
Unknown. Long range communications were sabotaged just as the Coup began. Everyone would know that something is up but it might be another 2-5 days before a ship could make contact.
It would take 3 days for a Terran Battlecruiser to reach one of the fleets at the other Relays at max speed.
>>
File: 1352254122316.gif-(25 KB, 1061x1140, Yineput System 5.gif)
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When the fleet drops out of FTL to realign for the jump to Yineput you transfer over to the EX-K. Mr.Nxesi hops a shuttle over to the Loreto at the same time. Its the same sector the Akagi and her carrier group were fighting in a day ago but it seems to be quiet. Most of the ships must have been directed to attack the Macedon after the two groups linked up.

The doors to the bridge open as the fleet jumps to FTL.

"Good to have you back sir." Arthur greets you, throwing a salute. "I have to say this ships handles a good deal better than my own junk heap. Though I do miss the unlimited missiles."

"Get some sleep." You tell him. "We'll be ready to take back your ship in a few hours."

Once the other Knight has left the bridge Kavos speaks up.
"Captain Saputo has had hours to stir up trouble... in the Yineput system."

"Hey, maybe the fighting is already done by now?" Says Arron.
Everyone stares at him.
"Maybe?"

You shake your head. "We're not that lucky."

The fleet drops out of FTL again 2 hours later.
>>
>>21465378
If those six supers really are still at L4, we will have a brief window when the friendly supers can lay a beating on the lone enemy super near the third planet without serious interference.
>>
"I'm picking up a Terran Super heavy cruiser in orbit of Yineput III flying a House Lat'them IFF. Defense sats have been deployed. There's a fleet battle shaping up around the mobile refueling docks with just about every ship our House has along with a few of the others that fought in the Run."

"They'll all have SP resistant armor." Kavos points out.

"The Rovinar Super heavies at L4 look like they're preparing to get underway."

"Better keep an eye on them." You mutter.

"Royal Guard cruiser squadrons are starting to undock from bases around Yineput IV. Looks like not all of the ones from the latest block are ready for combat yet. The House Helios and Mercenary fleets are assaulting the main fuel refinery platforms. I think there are Krath ships there but I cant be certain."

"Where are the other Terran Super Heavies?" You ask Arron.

"No idea. The rest of their fleet is still held up at L5 though."


Your current Force
1x Attack Cruiser (EX-K)[Fast]
6x Republic Frigates [Fast]
4x Centurion class Cruisers
1x Republic Medium Cruiser (Cascading Fury)

>Where are you headed?
>>
>>21465378
Yneput IV, let's attack that shipyard
>>
>>21465518
>>Where are you headed?

I'd suggest running a quick strike on bases around Yineput, before they can get more of the Royal Guard cruisers operational.
Unless Kavos thinks that's a bad idea.
>>
>>21465547
>around Yineput
IV
>>
>>21465518
Can we find out what happened to our infiltration force? I would also appreciate some support from Krath ships, if we can get a hold of them. Their cloaking ability makes hit-and-run attacks very easy.
>>
>>21465544
>>21465547
Agreeing with this.
>>
>>21465547
>>21465544
I also agree with that course of action.
>>
>>21465575
You cant get hold of Saputo but you are able to get in contact with a Krath officer you haven't met before.

"I am sorry Knight Lieutenant but our ships are currently indisposed. You may uh, appreciate knowing that the superior officer from your House was able to retake much of your fleet. I'm afraid I do not have information regarding the current status of your strike team."

You contact the House Helios fleet before jumping into the fray to make sure that your actions don't screw over plan they might have.

The aid of Duke Alaras gets on the line with you.
"We're about to hit the shipyard in orbit of Yineput IV. is there anything we should know about?"

"The shipyard? Yes one moment. The shipyards are divided into two main sections, the heavy repair docks and the light starship yards. The Light yards produce and repair corvettes and light cruisers while the heavy yards are for maintenance of much larger vessels. Five House Heavy cruisers are docked there.

We're under constant corvette attack in addition to the Royal guard cruisers. Attacking the light yards might take the pressure off. If you hit the heavy yards it might create enough of a distraction for the Krath to move crews over to them. We're helping them pull captured crews from the refineries.

Attacking either would help us."

[ ] Light Yards
[ ] Heavy Yards
[ ] Other
>>
>>21465850
Attacking the light yards will help immediately. That's what I vote for.
>>
>>21465850
Attack the heavy yards first to draw the defenders attention to our ships, and possibly draw them away so the Krath can attempt boarding operations. Then shif to hit and run attacks on the light yards.
>>
>>21465884
>>21465890
Survey time?
>>
>>21465850
>Light yard, heavy ship without escort are easy picking
>>
Okay here's the link.
http://www.surveymonkey.com/s/28KDWBB
>>
>>21466231
>http://www.surveymonkey.com/s/28KDWBB
>I wanted to hit light
>Could be retaken
TIME TO STEAL SOME SHIP
>>
>>21466296
Keep in mind it would be not by you, but by the Krath that are nearby. You don't have any armor save for a Marine suit, and you barely have any Marines on board.
>>
>>21466373
I know but more ships is always better in this kind of situation, on a tactical level it's the best decision we can take if it's successful
>>
guy that wanted to talk to the Terrans here. My apologies for getting called away for that bit, slow typing.

I'm glad to see that such a talk wasn't needed due to Terran forces prepared to level this idiot House.
>>
You contact Cascading Fury. "Captain, I'd like to to hit the Heavy ship docks at Yineput Four. If we mix things up enough there the Krath may be able to help retake them."

Warcries from the other Republic ship captains break in on the channel until Thebe gets them to quiet down.
"What was that about?" You ask him.
"Shipyard pursuit training scenario. Cruiser captains have to hunt down enemies inside a shipyard without damage the Medium Cruisers under construction. Apparently its become a classic since my crew and I went under. We're ready to move. Did you have any targets you wanted hit with plasma cannon fire or do you think we should try to save our ammo?"
>what say?

Roll 2d20
>>
Rolled 14, 9 = 23

>>21466714
Save the ammo.

We'll need it if we have to go toe to toe with any of those Royal Guard ships
>>
>>21466714
Keep it for when we need to hit the heavies/super heavies
>>
Rolled 14, 7 = 21

>>21466714
rolling
>>
"Save your ammo unless we run into some hard targets."

"Jump is plotted but we're going to drop in a bit close." Warns Linda.

You do a double check of all systems, especially the afterburners, then throttle up.

The majority of the Terran fleet fleet jumps ten seconds before you do save for the Akagi and a large escort.

"Where are they headed?"

"L4 looks like. Akagi is aligning for our House fleet."

Linda activates the drives micro jumping the ship twenty AU in the blink of an eye. The gravity well of the gas giant drags your unit out of FTL slighting above one section of shipyard among its rings, a safe distance for a fleet jump. Still you suppose it could have been closer.

The defensive emplacements built into the station sections rotate to track your incoming unit.
"A mix of Heavy Phase cannon with some fusion cannon thrown in."

You hit the thrusters dodging four heavy phase cannon beams that would have otherwise given you a bad day then hit the afterburners. The centurions take cover behind Cascading Fury which has directed all shields forward. All six Frigates spread out to dodge fire more easily.

"If Arthur left us any missiles fire them."
>>
Now leading the others by a good margin Kavos fires the missiles, blinding the station guns enough to buy the others time and get in close. By the time you swing around for the actual attack run the Medium cruiser has already opened fire, focusing the phase cannon to punch through the weak station defenses and destroy the turrets. As Fury begins a strafing run of the upper defenses she fires a pair of heavier turrets you hadnt seen her use before. A cone of energy emits from each one, damaging hull wherever they strike but not causing it to explode like most weapons, instead the metal looks to be tearing apart.

A pair of fusion cannon turrets rip free and fall apart under the weapons finishing off the topside defenses.

Two squadrons of attack corvettes swing up from the other side of the station and open fire on the Republic ship formation, angling to attack the Centurions. Afterburners on full you charge in behind them, cutting the engines once in position and opening up with everything you've got. Two corvettes explode and a third is crippled before one of the squadrons breaks formation in an attempt to get in behind you.
The drive section of one Centurion explodes under a dozen twin linked phase cannon shots, the bow section crashing into a shipyard arm. A second centurion takes damage and rolles out with the others while Fury attempts to pull a 180. Topside phase cannon on the ship tear into the front ranks of the corvette squadron forcing them to break ranks.

Friendly frigates distract some of the corvettes trying to loop in behind you.

"Loose them in the shipyard!" shouts one of the Centurion Captains as his ship desperately tries to evade the smaller vessels.
>>
>>21467168
>As Fury begins a strafing run of the upper defenses she fires a pair of heavier turrets you hadnt seen her use before. A cone of energy emits from each one, damaging hull wherever they strike but not causing it to explode like most weapons, instead the metal looks to be tearing apart.

We need to find out what these are.
>>
Fury launches six SP torps which each steak off after a different target. Four enemy corvettes explode while the other two dodge between construction arms.

Seeing a flight of corvettes fly in through the shipyard after the damaged Centurion you turn hard and follow them in.
"Company." Warns Arron just before a trio of twin linked shots from behind tear into the shipyard wall to port. Dodging through the cloud of debris you swing around the hull of a Heavy cruiser and fire on your target, wrecking the engines of one corvette with sustained fire. For good measure you fire a torpedo into the shipyard wall just before you pass, blinding your pursuers. The aft gunner does the same and its enough for one enemy to collide with the station wall.

Some more combined fire cripples or kills the other two ships in front of you.

"Thanks for the assist!"

You pull up alongside the other cruiser as you emerge from the yard, going head to head with six standard corvettes. A plasma cannon shot kills one and shakes up the entire formation before your wingman rapid fires his light phase cannon downing three more. You mop up the others before pull off to rejoin Fury.

"Cascading Fury here we've taken a hit but we're still in the fight."

A hit might be a bit of an understatement. A roughly corvette shaped hole has been punched through one of her triangular wing sections leaking a tail of burning atmosphere.

"We lost another Frigate but the remaining corvettes are pulling back towards the shipyards."
>>
You contact the Helios fleet and let them know about the shipyard. There may still be defenders but its considerably safer to approach for the moment.

You contact the Fury. "Captain, how long do you need for damage control?"

"Just give us five minutes, that should get the worst of it under control. Same goes for the rest of our ships."

"What was that weapon you were using?" you ask him.

"Harmonic resonance repulsor. The thing is shit most of the time, especially when they try to pair it with the lighting gun thing, then it only works for five shots."

You raise one eyebrow. "I have no idea what you're talking about but please tell me in greater detail later."

Some of the surviving corvettes are fleeing towards the Light shipyards at high speed. Do you want to pursue with some of the Frigates or wait here until Krath ships can arrive?
>>
>>21467381
>Harmonic resonance repulsor

Sounds like a complicated weaponized tractor beam. Switches between push and pull so fast that it vibrates the target's hull at the exact frequency that causes it to completely lose integrity. It's really an intriguing idea. Might have some mining applications if it's not that great in combat.

>Some of the surviving corvettes are fleeing towards the Light shipyards at high speed. Do you want to pursue with some of the Frigates or wait here until Krath ships can arrive?

Pursue. We can loop back around.
>>
>>21467381

I believe we should hold down the fort here until we can get friendly marines onto the target ships.

If there are any straggler enemy corvettes, it wouldn't hurt to micro jump and pick them off just to harass the enemy.
>>
>>21467439
here

I'll gladly differ to >>21467415 's superior plan
>>
Harmonic Resonance Repulsor
Origin: Republic
Developed in the mad scramble to update the Republic Navy following the occupation, the HRR was intended to be employed by fast Medium cruisers to cripple Kavarian Super Heavy Cruisers. While against most starships it was only moderately successful many supers in the Second Faction War were hastily assembled out of component blocks built in dozens of separate shipyards. Lacking the structural integrity of vessels built at the more prominent yards, sections of these ships simply disintegrated under the weapon. Later analysis of the wreckage revealed the cause of its success.
Most Medium Cruisers built after the Faction Wars omitted the HRR in favour of tougher shields.


>Pursue
Roll 2d20

Also I am out for the night. Will resume in the morning.
>>
Sure you havnt watched Crest of the Stars, OP? All this Corvette heavy fleets really are akin to the fleets used in that setting.


Cover the republic ships while they stabilize their damage.
>>
>>21467561
I've watched the first 2 episodes now. Before it was mentioned in the other thread I'd never heard of it. Seems interesting.

Anyone else having trouble with suptg?

>It's not just you! http://suptg.thisisnotatrueending.com looks down from here.
Damn.
>>
Rolled 6, 6 = 12

>>21467544
>1, 1
>the EX-K gets a couple of new corvette-sized holes
>don't worry, it'll buff out

From what I see, the HRR is a niche weapon that is underpowered in most situations, but highly useful in some (as we've just seen). We should put it on the R&D list and see if we can either improve the design or make use of it as-is. I'm sure we can come up with plenty of applications, like weakening hulls in preparation for ramming or tearing up drive plates (useful for FTL interceptors).
>>
Rolled 2, 20 = 22

>>21467544
>>
Rolled 7

>>21467544
First roll.
>>
Rolled 16, 17 = 33

>>21467544
oh boy let's be more horrible
>>
Rolled 15

>>21467641
And the second one.
>>
>>21467600
>or tearing up drive plates
Tearing drive plates out of the ship entirely might work better as they're rather tough. Still it's not something I'd considered before.
>>
>>21467669
I assume HRR strategy (when attacking ships with good, solid hulls) equates to aiming for the fiddly bits. Turrets, missile pods, struts, thrust nozzles, anything weaker or more exposed than the surrounding structure.

More options become available if HRRs can be switched to tractor or repulsor-only mode.

Hell, if they can be tuned to a fine enough degree, you could use hull vibrations to fill enemy ships with the sound of dubstep.

WUB-WUB-WUB-WUB-SURRENDER-WUB-WUB-WUB
>>
Rolled 11, 8 = 19

>>21467754
Stop trying to commit war crime
>>
We're at an average roll of 21.6, btw.
>>
>>21467589
Second Season has all the delicious fleet actions filled with standoff range engagements, close in corvette 'knife' fights, sector patrols and covering cruisers lacking PD from missiles. Yup sounds like the smugglers run.
>>
>>21468366
Medium cruisers or larger do tend to have point defense as they're much more stable platforms. Its the smaller starships where they tend to be lacking in many navies simply because you only see carriers deployed when going after larger scale or higher value targets.
>>
Bump.
>>
>>21467544
Mounting this thing on a missile and then scaling the power output up for a massive burst? Sounds like it could do a bit of damage.

Also bump.
>>
"Frigates follow me. Anyone with damage stick to the back."

You and the others head off in pursuit of the fleeing corvettes at top speed. Hundreds of cargo modules fill parking orbits along the way, most filled with metals and armor for the repair or construction of starships. Good cover if you needed it.

With the added boost of your afterburners you close a bit too quickly, leaving the Frigates behind. The fleeing corvettes split into two groups and swing back towards you, opening fire at maximum range.
"I'll draw fire. Frigates do what you can to scrape them off me." You order, cutting the afterburners and swinging through some of the parked modules.
"Understood Lieutenant."

Weaving through the blocks with engines cranked as high as you dare your ship starts to take some hits. Twin linked fire drops your main shield and part of your secondary forcing you to change direction, cutting across to a container handling platform. Swinging in behind it you hit the emergency thrusters and pop from a different side than they'd expected letting you blast a couple of the corvettes.

"Torpedo volley to the containers."
"Got it." acknowledges Kavos who fires your launchers at separate targets.

A quick escape using the afterburners leaves the corvettes in the dust as containers explode and shield you from view again. With the distraction they barely have time to react to the Frigates coming into range and catching them on the flank. Good timing too as you were into your number three shield.
>>
"Those twin linked phase cannon pack a punch against shields." You state, bringing the EX-K back around to join the Frigates to help them finish off the corvettes. One nearly escapes but you're able to catch up and finish it off.

"Our torpedo stores are running low." Observes Kavos. "Eight left for each launcher."

You'll have to make do for the moment or find a place to reload.

Your group circles back towards the heavy yard just as you pick up six Royal Guard Cruisers on sensors.
"They're headed for the Heavy yard as well." reports Arron.

[ ] Link up with the others ASAP
[ ] Try to delay the cruisers
[ ] other
>>
>>21472057
[x] Try to delay the cruisers

This is what we saved those plasma cannons for
>>
>>21472057
Delay those guy
>>
>>21472175
>>21472187
Roll 3d20
>>
>>21472175
>This is what we saved those plasma cannons for

Be aware that the others in this case would be Cascading Fury and the three Centurions.
You and the Frigates would be attempting to delay the Cruisers.
>>
Rolled 11, 1, 11 = 23

>>21472250
incoming death
>>
Rolled 9, 11, 2 = 22

>>21472250
>>21472475
>those rolls
>>
Rolled 8, 1, 18 = 27

>>21472250
>>
Rolled 2, 7, 19 = 28

>>21472250
Lets do a few EVE orbits on them.

We need some twin phase cannons when we are done with this on our corvettes or perhaps on fighters.

With them and EVE orbiting around less manoeuvrable enemies shield grinding will be so much more fun for us.
>>
Rolled 2, 3, 6 = 11

>>21472250
I say we dont do it. We dont have anything to fight them off with, except our torps.

Still, dice.
>>
>>21472475
>>21472515
>>21472646
>>21472650
>>21472662
nothing over average
herewego.jpg
>>
Rolled 7, 8, 16 = 31

>>21472250
>tg dice, everyone advances under WW1 arty fire and suffers those levels of casualty rates for everything remotely tactically relevant .
>>
Rolled 16, 14, 12 = 42

>>21472250
rolling
>>
"Tell Fury they've got incoming cruisers, we'll try to delay them."

You change course for the cruiser flight, the Frigates staying with you.

"Are you sure this is such a good idea?" Asks Kavos.

"No, but I want to keep them away from that shipyard."

As you enter phase cannon range the the turrets on the enemy cruisers open fire forcing you to dodge. All of the Frigates concentrate fire on the closest ship, dropping its shield once your torpedoes hit. Rather than landing some hits to the hull though the follow up fire hits a secondary shield.
Shit.

As a single unit the six ships turn towards you and fire SP Torpedoes.
"Missiles!"

Just under fourty missiles streak past you from the Frigates and fill space with explosions. Rolling the EX-K ninety degrees you just barely slip past the incoming torpedo barrage. Clearing the nuclear blasts enemy ships flash past you to either side. Eight phase cannon shots drop your shield partially.

Emergency thrusters and engines to full, you loop back and in behind the cruisers. As phase cannon fire from each of the cruisers six turrets fill space around them with beams the Frigates don't let up. Each second a few more nukes go off making enemy targeting difficult. Still one of the Frigates is caught under the spinal mount guns on the cruisers and is torn to pieces
>>
"With respect sir, I think we bit off more than we can chew." States Arron.

"Agreed. How far out are we from the Centurions plasma cannon range?" you ask him.

An indicator pops up on your HUD showing how much closer you'll need to get.

"All ships fighting retreat if you can just do what you can to stay out of their forward arc." You tell the Frigates. "Reynard to Fury, we could use some help here."

"Understood. Just hang on."

http://www.youtube.com/watch?v=kx49kG6umiI

The Cruisers break formation by pairs making the situation worse. After a strafing run on one pair you end up in a head to head with two others. Emergency thrusters save you from being hit by twenty phase cannon shots but a pair of SP torps connect with your armor sneding the EX-K momentarily out of control.

"We lost half our starboard drive plates and the ventral armor around engineering."

Two cruisers swing in behind and you're forced to fly in between two fo the others, grazing your shields but avoiding the worst of the fire. Another Frigate explodes and another is crippled, losing its drive section and most of the upper hull. An SP Torp hits your Port side drives, disabling the afterburners and one of your phase cannon.
>>
>>21472790
shit shit shit
>>
Glacing over at the distance to weapons range you see you're almost close enough for the Centurions plasma cannon.
"Frigates, break for the Fury, full burn!"

Rolling hard you dump more fire into one of the cruisers while on the way. A phase cannon barrage punches through the forward shields and cripples to of your torpedo launchers and messes up the surrounding hull.

"Reynard hold your course."

Highting the instinctive urge to dodge the fire pounding down your aft shield you hold course. Five plasma cannon and phase cannon beams fill space around you, destroying two of the enemy cruisers and damaging a third enough for it to break off.

A few more phase cannon shots down your aft shields, damaging the aft turret and the tail section but not hitting anything vital. Fury launches torpedoes and the cruisers break off as they launch their own.

The second Plasma cannon barrage finishes off the damaged cruiser, and drops the shields of two others. Both vessels soon lose their engines to the rapid fired light phase cannon. The last is hit by the torpedo barrage and explodes.

Cascading Fury turns hard, firing her HRR at the incoming torps to little effect. The torpedo barrage impacts along her port side ripping open her hull and super structure in places.
>>
The enemy out of the way you bring the EX-K along side the other ships.
"Fury whats your status?"

"Not good." Replies the Republic Captain. "We've had worse but not by much. These ships were NOT designed to take SP weapon hits."

You frown. "It seems like those Royal guard ships are monsters in close combat. I've only simmed against them once before."

"Agreed, and now they have SP Torpedoes salvaged from the captured Terran Ships. I'm going to hold here until the Krath can get some of these ships operational."

>What do?

[ ] Stay here for the moment
[ ] Link up with House fleet and Akagi at the mobile refueling docks*
[ ] Head over to L4 to see what the Terran main fleet is doing*
[ ] Other?

*Locations where you could get repairs
>>
File: 1352317669860.jpg-(17 KB, 400x309, 20090612neu.jpg)
17 KB
BRB in awhile. Going to get an eye exam. Don't know how long I'll be.
>>
>>21472988
>[ ] Stay here for the moment
>[ ] Other?
Try to get survivor from the damaged ships.
>>
>>21472988
Is transfer flag to one of those heavy cruisers we are liberating an option?

Not to keep of course, but our ship is kinda beat up right now.
>>
>>21473068
>>21473052

Seconding both, if they're possible. Not even traitors should be left to die in the void.
>>
Back. May respond slowly with my eyes still recovering.

>>21473052
You launch recovery shuttles to help rescue any crews from the Republic ships and, if they have time, from the crippled enemy vessels.
Searches turn up around one hundred fifty crew from the friendly ships destroyed.

SAR teams estimate there are 1270 survivors from the enemy ships, mostly on the two that were crippled. Your ships lack the brigs and manpower to take them aboard.

>>21473068
>Is transfer flag to one of those heavy cruisers we are liberating an option?
By the time the Krath ships arrive with crews to board them (you have hardly any Marines remember) they're bound to have found people more qualified than yourself to command them. So I'm going to go with sorry no atm on that.
>>
>>21474440
Well let's pick up some friendlies and then head over to the Akagi/Helios party and see about some repairs.
>>
>>21473052
Seconding this.
>>
File: 1352327919372.gif-(27 KB, 1152x1140, Yineput System 6.gif)
27 KB
"Last of the friendly survivors will be aboard our ship and the Fury in a few more minutes." Reports Kavos.

You turn your attention to Linda. "Can we still jump?"

"Yes. These ships have an over abundance of drive plates. Even with half of them gone we can still jump."

"Good. Lets wait until the Krath deliver some troops then we'll head out."

Ten minutes of waiting later a pair of Frigates with House Helios IFF's appear out of nowhere in front of one of the Heavy Cruisers.
"Hold your fire, friendly forces." One of them signals you.
Both enter the cavernous forward bay normally used to carry HLV's for planetary assaults.

Do you want to wait for them to get the ship operational or microjump now to one of the other positions?

The battle the Helios fleet are fighting is too far inside the gravity well to micro jump to. You'll have to fight your way through the surrounding enemy ships to get to them.
>>
>>21474956
Jump to the Jerik fleet, we need repair and it'd be a great place to start, I'm not sure if waiting would be a good decision at this point but I don't think it'll do any good
>>
>>21474956
I think we should wait until the heavy is operational before jumping to the rest of the house-fleet. Our whole group is pretty severely damaged, a heavy cruiser as back up could mean the difference between victory and getting shot to space dust.
>>
>>21474956
Wait for the heavy to start moving and then link up with our House and the Akagi
>>
And just as I was getting this survey ready. Oh well, I'll post it anyways.

http://www.surveymonkey.com/s/TFW7RGR
>>
Currently tied for who is going with us. As waiting is currently losing by a large margin these results do matter.

Just us: 2
Us & all Republic ships: 2
Us & Frigates: 1
>>
>>21475644
If waiting, All ships.
If not waiting, just us
>>
>>21475644
I was the one who voted us and the frigates, the reason is that we need to secure this position until the heavy is crewed, and going alone with our shot up ship would be suicidal in my opinion. Taking the frigates makes us flexible and mobile enough to avoid engagements, while the plasmacannon ships can hold the fort.
>>
>>21475644
Just us
>>
The vote is currently for Leave now and bring all ships.
Roll 1d100
>>
Rolled 40

>>21475822
Oh well, let's see where this leads us.
>>
Rolled 13

>>21475822
dooming us all
>>21475830
Wait he already did
>>
>>21475822
But that is the worst plan.
>>
Rolled 51

>>21475822
why not just frigates?
>>
Rolled 47

>>21475822
Damn.

It was best to leave the Centurions here, and go with the lighter assets to our home fleet to help them with the super heavy.

Fuck.
>>
Rolled 78

>>21475720
>>21475822
Indeed, it is better, due to the fact this entire campaign is not critical to our House and Dominion political survival.

Keeping our House fleet intact on the other hand is, so we should work a bit on that and ensure we manage to capture the super heavy , and everything else we can get our greasy hands on.
>>
>>21475867
Only 1 person voted for it.

Are we waiting for more people to vote or are we getting on with this?
>>
>>21475912
Some ships should stay behind if we leave now.
>>
This new survey will remain open for 20 minutes. I will then close it and it will never be reopened.

http://www.surveymonkey.com/s/MV7D63W
>>
"Tell the repair crews to prepare for immediate jump, we're moving out."

"Yes sir."

You contact Cascading Fury next. "Captain, wait here until you're certain these ships can hold their own. I'm leaving to go help my House Fleet. With their armor it should help buy enough time to reactivate ships from other Houses."

Pulling away from the shipyards you try to get some distance from the gas giant.

"We're far enough out to make two micro jumps." Linda informs you.

The first jumps takes you 6 AU out from the Yineput 4 where you turn and head back into the inner system.
"Please be mindful of the holes in our armor." Warns Kavos before you jump. "With that hit to the underside we took one more torpedo there could finish us."

Linda powers up the drives. "I'll try to land us as close to Akagi as I can but there's a chance we'll miss or even overshoot them since they're not broadcasting a beacon."

"You've worked with worse." You remind her.
>>
>>21476011
>Doing some chores waiting up for the post
>New survey
>I'm a bit late to answer it
>still can
Thank you based slow tyiping guy
>>
The EX-K snaps back into real space only a few thousand Km away from Akagi. Her escorts are blasting corvettes for the most part, though occasionally they'll focus fire on Guard Cruisers that get too close.

"You're late." Daska informs you as her squad blows through a flight of standard corvettes you were thinking of hitting.

You take up position just aft of their flight as you try to get your bearings. Burning wreckage from the mobile refueling docks and damaged or destroyed ships are everywhere.

"Who's in command?" you ask the other pilot.

"Captain Saputo for the moment, we havent heard from the Knight Commander. They'd already taken his Royal Guard Cruiser so he commandeered the Command ship."

Off on the other side of the ships trying to attack Akagi you can make out the Eminence class medium cruiser throwing twin linked phase cannon fire in every direction.
"Knew I should have tried stealing that Heavy Cruiser." you mutter.

Roll 1d20 for fighting your way to Akagi
>>
Rolled 15

>>21476622
today's rolls have been sub-par.
>>
Vaughn takes a Shield piercing torpedo hit to one of the wings of his Vengeance Type reminding you of how vulnerable you are out here.
"I need to get to Akagi for some repairs, can you cover me?"

"To be perfectly honest sir this would be an ideal moment to blackmail you into getting me a Knighthood but that wouldn't do much good out here so sure."

Between the heavily upgraded shields most of your ships sport and the armor letting most of the squadrons soak off the occasional SP Torp hit, the Lat'tham forces are having a hard time keeping you contained. They seem to be well aware of this though and more ships are pouring into the area as the battle zone expands.

The four of you concentrate fire on a pair of Light Cruisers, overwhelming their shields long enough for torpedo and Heavy pulse cannon fire to deal crippling blows.

"Dominion ships hold your Course." Warns a Terran traffic control officer just before heavy phase cannon fire from one of the Lance class ships flashes around you, damaging a flight of enemy cruisers trying to get in behind you.

"How did you last long enough to retake so many ships?" You ask the Second Squadron leader.

"Those Republic Carriers fended off the worst of the attacks for a few hours. I think they're out of torpedoes now."

Three new squadrons of Guard Cruisers jump into the edge of the battle from the same direction you had. They must have decided this fight was getting too out of hand. Sixteen Assault corvettes launch from Akagi as you begin your approach, headed off in the direction of the newcomers.
>>
>>21476841
Your escort breaks off to head back into the battle. Any orders you want to give them?

[ ] Help those Assault Corvettes
[ ] Assist the rest of your House ships
[ ] Cover the boarding teams
[ ] other
>>
>>21476875
[]Cover boarding teams
The more ship we get the less they can use
>>
Rolled 13

>>21476912
Seconding
>>
>>21476875

[x] Help out those Assault Corvettes

Guard Cruisers are bad news and need to be mission killed immediately.
>>
>>21476875
[x] Cover the boarding teams

Blowing ships up is good but (re)capturing ships is even better.
>>
Rolled 1

>>21476875
Covering the boarding teams is imperative, since it is actually what is at stake here.

The Assault Corvettes might have been better used there, with our squadrons holding of the Cruisers for a bit, but, if they want to be meat shields let them be meat shields, and take guard position.

Although, concentrating on squadrons now might give our troops a bit more firepower, until those assault corvettes are alive.
>>
"Daska try to help cover the boarding teams if you can."

"Yes sir." The other pilot answers before pulling away from the Carrier group.

The Akagi tractors you into the main bay and soon begins work on the engines and ventral armor.
A dock worker looking after repairs to the ship contacts you once the worst of the damaged materials are cleared out.
"Look you're not a corvette and you seem to have engine power to spare so we'd like to try something with your armor."
"If its fabritacing a torpedo resistant material I'll take it." you answer.

"Close but not quite. I'd like to layer several different types of armor and even some ceramics in there. It'll weight a lot more and is much bulkier but you'll need it. Another good hit there and you'll lose your drive core, and I don't think I need to tell you that your bridge isn't all too far away."

"What's the downside?" you ask.

"It may change how your ship handles since it could alter the center of gravity."

>What say?
>>
Rolled 11

>>21477196
How much will it alter it? If not too much, go for it.
>>
>>21477196

"How badly?"

Altered CoG might lead to some very interesting maneuvers being made possible...

"Are boarding teams mustering upon Akagi or elsewhere, in the event this ship limps back in?"
>>
>>21477196
Better that than getting out of action, go ahead.

We'll be able to remove them when we have time if we don't like what it does
>>
>>21477234
>>21477266
"It might lower it a dozen meters closer to the keel, or even more. I don't know how that would change the flight characteristics. The Assault Corvette crews are really finicky about that though."

>>21477266
>Are boarding teams mustering upon Akagi or elsewhere, in the event this ship limps back in?"
"I wouldn't know anything about that, I just fix the ships. I wouldn't be surprised if we had a few spare corvette crews though."
>>
>>21477325
>boarding teams
"Would you kindly forward the question up your chain while repairs are under way?"
>>
>>21477370
Akagi doesn't have any spare boarding teams to take over docked Dominion ships. They've taken too many casualties in battle to risk it right now especially with the chances they might be boarded themselves.

>in the event this ship limps back in?"
You're losing me a bit with this part. Spare crew in case too many aboard your own ship have been killed off?
>>
>>21477196
Can we give it a quick try in a simulator?
>>
>>21477500
sorry, I was asking if Akagi was a staging area for Dominion boarding teams to regroup and move to take more ships.

Just so that we have the information in the event of our ship being too shot up to effectively fight after limping back in, we might join a boarding team to reclaim another ship.

or maybe Kavos wants to do some good old combat...
>>
As work begins on the underside armor of your ship you spot Jehtot's prototype assault corvette being towed into the bay missing its starboard engine assembly and sporting numerous smaller craters and tears. Within minutes teams begin removing damaged armor and structural elements to make room for eventual replacements.

At one point a ship just outside the bay doors is hit by a torpedo volley and part of the ensuing explosion carries into the main bay. It doesn't seem to cause any serious damage to the Carrier but does suspend operations and you're warned to prepare for emergency launch. A minute later you're told to stand down.
"That was too close." Whispers Kavos, glancing up from damage control displays.
Arron turns his chair around. "Shit. I think that was one of the guys from third Squadron."

"You sure?"

"It looked like a converted U-Haul, how many of those do you see around?"

The vibration of an impact carries through the docking clamps and into the ship.
"What was that?"you ask.

"Kamikaze." States Arron.

"Now there is irony." Says Kaz, from the aft gunner seat.

None of you really get what hes going on about.
>>
>>21477586
>converted U-Haul
hopefully someone else took one of our Wing's ships to their death...
>>
>>21477586
You.. you're not sending the Bittenfeld against us, right?

Please... no...
>>
The next few hours are nerve wracking as the Heavy Carrier continues to take hits and an increasing number of ships are towed in.
"Repairs are completed. Please avoid having to bring your busted ship back in here for another 48 hours please. We've got a bit of a backlog."

Once the docking clamps are clear tractor beams drag the EX-K over to the closest bay entrance.
"Stand by for launch in T-minus zero."
The tractor beams hurl you clear and the shields come back up around that section of the Carrier before you can bring up the sublight drives.

Looking back there are a few new craters covering the surface of the blocky carrier along with several wrecked ships that have been tractored into place. The closest ships from your unit are from First squadron. An E-type attack Cruiser, Attack Frigate and one of the other Prototype Assault Corvettes.

"Welcome back sir." Says one of the pilots. You still don't know most of those from first squadron that well. Their ships look beat up, must mostly seems to be phase cannon damage except for the attack cruiser which has lost a wingtip to a torpedo hit.

"Where is the action at Pilots?" You ask while forming up.

"Sir, there's a brawl off closer to Yineput III with enemy reinforcements, trouble with corvettes harassing the boarding teams and general attacks against the Carrier group."
>>
>>21477867
[ ] Brawl
[ ] Protect boarding teams
[ ] Defend Carrier group
[ ] other
>>
>>21478037
>[ ] Protect boarding teams
>[ ] Defend Carrier group


I have a hard time deciding between these two. What's the respective situation?
>>
>>21478037
I'm tempted to split the party...

say the Corvette and Frigate go engage enemy corvettes harassing our boarding teams, while we pair up with the E-type and go lay some hurt into that brawl.

On the other hand, the E-type might be the best bet for leading the other two against enemy corvettes while we go link up with someone in that brawl.
>>
>>21478037
I consider that Vaska is competent enough to deal with the corvette harassing the boarding team so...
[] Defend the Carrier group
>>
>>21478061
>Protect boarding teams
There are more enemy corvettes than there are friendly ships protecting the refueling docks. To make matters worse a corvette squadron from another House left to fight elsewhere once Daska showed up with her three fast cruisers.

>Defend Carrier group
Enemy ships are still trying to make attacks on the Akagi using captured torpedoes and a mix of cruisers, frigates and Corvettes.
>>
>>21478306
In that case, I'd suggest to leave any kind of ship especially suited to guarding the Akagi against torpedoes and lighter behind, and move out with the rest to protect the boarding teams.
>>
So,what will be? We've got 1 for Carrier group, 1 for protect boarding teams and 1 for splitting the party.
>>
>>21478489
Boarding teams

Terran carrier group is cool and all, but also full of Terrans.
>>
>>21478489
split party anon changing vote to protect the boarding parties.

Worse case... we can always ditch and take over something with less damage, right?
>>
>>21478335
here

I'm still in favour of leaving a small guard detail behind.
>>
"Well I sent Daska over there, its the least we can do to help her out."

Your units shoots its way through some trouble while changing formation as much as possible to let shields recharge.

"Arron where's the Bittenfeld?" you ask about halfway to your objective.

"She's operating with one of the other units looks like. Second Wing I think."

"They always were short on cruisers." Says Kavos.

"Drake is MIA." Reports coms. "She wasnt with the other prisoners."

Odd. You put that toght aside and concentrate on getting the team through to where the boarding teams are still at work. The enemy ships seem reluctant to fire upon the docks but are still trying for pot shots on the few LSTs and shuttles taking cover behind structural elements or docked ships. That cant last forever.

"Sir, this job is becoming difficult the harder we work at it." reports Daska.

"I heard one of the Corvette squadrons left you behind here." You answer, while chasing off a stray Frigate.

"They think we're a special forces unit and dont need the help." she continues.

"So it looks like you're trying to show off to them?"

"Essentially, yes."
>>
>>21479030
Whoops, cut this off the end of the post.

Roll 3d100 to protect the boarding teams from enemy interference.
>>
Rolled 48, 64, 1 = 113

>>21479107

>three-eyed snake!
>>
Rolled 35, 4, 3 = 42

>>21479107
never over average the thread
>>
Rolled 124, 249, 121 = 494

>>21479120
rip in peace, Team 3
>>
Rolled 47, 27, 4 = 78

>>21479162
whoopsie
>>
Rolled 74

>>21479107
First roll.
>>
Rolled 73

>>21479187
Second one.
>>
Rolled 100

>>21479193
And the last chance roll.
>>
>>21479207
Well done.
>>
>>21479120

I... I killed them all, it was my fault... how will I live with my-

>>21479149

never mind, I got less people killed than him.
>>
>>21479217
>3rd roll:
>1
>3
>4
>100

I'm really looking forward to see how this will turn out.
>>
Rolled 29, 55, 2 = 86

>>21479107
raw, raw, fight the powa
>>
Rolled 98, 93, 70 = 261

>>21479107
>>21479030
Are they idiots, or are they simply strategically incompetents that dont see the fucking point right in front of them?
>>
>>21479030
Seeing these rolls, her boasting will have probably have cost Daska any chance to be knighted for a looooong time.
>>
>>21479395
The average sum is 137,83

So basically a bit going near the middle of the bell curve.
>>
>>21479453
The Tip of the curve is at 151.5 so we could do better, but considering /tg/ dice, and our history thus far we could do far worse.
>>
>>21479453
I hadn't refreshed to see >>21479357's roll, but seriously, we need a shorter leash for her.
She's showing unpleasant parallels to our former boss. She only needs to start ramming things regularly, and she's there.
>>
>>21479528
She hasn't done anything but be a bit less bound by protocol since we started to buddy up with her.

The rest is bad dice, so basically bad luck on her part, as far as i can see.
>>
>>21479528
We'd probably have done the same if we were in the same position.
>>
>>21479597
I can't remember sending forces away just to show off, but it might possible I just don't remember it.
>>
This looks Solid.
http://ship.shapewright.com/?name=Sonia+Reynard
Okay, I need to stay away from that page or I'll waste the whole night.


http://www.youtube.com/watch?v=WUrJepxxxo4

"New group of corvettes and starfighters incoming." Reports Arron.

After making sure none of the other friendly corvettes are planning to desert or bugger off to another part of the system you knuckle down and get to fighting. Your own point defense guns have long been blown off and replaced with armor patches but mos of the others still have theirs and use them to good effect.
Over the next hour your ships steadily wear away enemy ships and down the starfighters attempting to sneak closer using docking supports for cover. This battle isn't so much a threat to your ships but to the LST's still hopping from ship to ship and station to station.
"We're still finding enough of the captured crews being held either on the ships or in the docks areas to recrew them but we're short on officers." Report Marines.
Some fire is getting through but you're holding the enemy back for now.
>>
>>21479617
>"I heard one of the Corvette squadrons left you behind here." You answer, while chasing off a stray Frigate.
>"They think we're a special forces unit and dont need the help." she continues.

It doesn't sound like she sent them away, it sounds like they misunderstood.
>>
>>21479597
>>21479617
She isn't in command of units from other Houses. They just saw her unit doing awesome and assumed everything was under control then fucked off to other areas where things were worse.
>>
"Remaining Corvettes are breaking off. New unit incoming. Seeing some Frigates and they're launching starfighters. A mix of Enforcers and Marauders. Shit those Marauders might actually be dangerous with their terrain following setup."

"Anyone with fighters launch them." You order. "Priority on those Marauders."

A flight of Type-4 attack bombers launch from Daska's aft launch bay loaded down with missiles.

By the time you force off this wave the fighting sees your Attack Frigate nearly crippled by a torpedo hit and one of Daska's cruisers forced to retreat for repairs. The boarding teams are running out of manpower and their LST's have taken some hits but are still in action. The enemy Frigates have been smart enough to stay at range, trying to get you to abandon your escort mission.

"We cant keep this up forever sir." Points out Daska. "We need backup and more troops."

The fleets of two Minor Houses are now beginning to undock. Some help you chase off the Frigates but many of them are forming up to micro jump to Yineput 4 and the House Helios Fleet to recover additional ship crews.
>>
>>21479773
Withdrawing my complaint.
>>
The Majority of the two House fleets jump out leaving a pair of Frigate squadrons behind each.

"Finally some good news. Tell the boarding teams that if they lose their ride we can have some of the Frigates pick them up."

"New contacts. Three light cruiser squadrons, and one Carrier with Frigate escort. They're deploying fighters. I think that's one of the surviving ships from the Carrier base we blew up."

You bring your ship around and check the fleet readouts. "We barely have any starfighters. Send a distress signal to the Akagi and see if they can scramble some Interceptors."

The opening torpedo barrage fired from the incoming Cruisers are all conventional weaponry. That's where the good news ends. Four Frigate squadrons vs Three cruiser squadrons would not be the best match up on a good day.

Hitting the afterburners you leave the others behind just as both fleets close to knife fighting range.
"Wait, the Terrans gave us some SP's!" Kavos informs you. Rotating them to the top of the loading list takes a few seconds as you close in on the Carrier. You're barely 200km out when you fire.

A pair of Frigates jink into the path of the weapons intercepting three of them, the third gets through and hits the sloped forward hull.

"It didn't penetrate to the fighter bays." Reports Arron.

You don't let up on the throttle, flying through the expanding debris clouds while firing you pass just under the Carrier as more fighters continue to launch from the underside bay doors. Six fighters are smashed flat against your bow shield.
>>
"Very effective." Compliments Kavos. "but I doubt that will work twice."

The other six escort Frigates and some of the starfighters turn towards you, firing beams weapons.

[ ] Attack the Carrier again
[ ] Attempt to draw the fighters away
[ ] Circle around to the main engagement (and friendly point defense coverage)
[ ] Other

Roll 1d20
>>
Rolled 13

>>21480310
>[x] Circle around to the main engagement (and friendly point defense coverage)

Let's buy the reinforcements from Akagi some time to get here.
>>
Just realised the time. I will pause here for tonight and resume in the morning.
Hope that isn't too problematic for people.
>>
Rolled 12

>>21480437
[X] Attack the Carrier again

Might as well hit the carrier from the farside where its escort is physically blocked from direct fire by the carrier. When they maneuver to hit you, burn afterburners and flat out get the hell out of there.

This way we can hopefully cripple and optimistically down the carrier while tieing up her escorts long enough for our allies to engage the cruisers without additional fighter harassment and frigate fire.
>>
>>21481616
sounds good. You have my support.
>>
>>21481616
I like this, although we really should get in contact with the rest of our unit. We are a wing commander, dammit. Get communications on that.
>>
>>21484641
At the very least, we need to figure out who in the wing is in the fight and who else is MIA besides Drake and the knight commander.

We may also want to see if our knight status might let us rally stragglers into flights or even into our under-strength units for the battle.
>>
http://www.youtube.com/watch?v=8mcpp6vS3uM

"I'm going to make another run on the Carrier."

Swinging back you open fire, hoping to land some more hits before the escort can get its act together. Most of the Frigates are already far enough away from the carrier that a simple ninety degree turn is all it takes to bring a pair of phase canon each to bear on you. Still, you nearly have the shields down on the Carrier when the starfighters open fire with torpedoes and missiles.

The cloud of incoming weapons fills the screen with missile trails. Turning hard you kick in the afterburners and watch the closest group of missiles come into range.
When the distance indicator scrolls down to nearly nothing you use the emergency thrusters to help barrel roll out of their way then change direction slightly so those missiles will have to work harder to loop back into pursuit.
Attempting to do so with the next batch is only partially successful, half of those hit and many of the torpedoes from anothe starfighter squadron connect dropping shields into the low secondary.

By the time you get out of the effective launch range you're into the number three shield but it has helped pull a few fighters out of position. Heading back to the main engagement takes a few minutes but you get there before most of the fighters do and dive into the battle.
>>
>>21486148
Lets get our unit organized again.
>>
"Things are not looking good. Most of our ships except for the Frigates are running out of ammo."
Kavos tells you as you try to force a Cruiser off Vaughn's tail.
Enemy fighters are starting to filter into the battle, and the already hard pressed Frigates just cant hold their own.

"New contacts incoming. Three squadrons of Terran Starfighters along with a battlecruiser and two Assault Corvetes."

The new support holds back until the Terran starships have launched an opening torpedo salvo then joins the fray. Two Cruisers are mission killed and another two badly damaged just from the initial SP Torpedo hits.

Not wanting the ship to be overwhelmed you fight your way to the TCS Dauphin as she throws phase cannon, light pulse cannon and point defense fire in every direction. The Assault corvettes prove too nimble in close quarters for the enemy Light cruisers to land solid hits that might take them down. Between that and the enemy starfighter cover losing much of its effectiveness the Cruisers begin to disengage.

[ ] Let them go
[ ] Pursue (roll 3d20)
[ ] Other
>>
>>21486323
[X] Other: Get the wing fighting as a cohesive unit again. Battles are won or lost by unit cohesion, and right now ours sucks.
>>
>>21486323
I think we should let them go and reorganize. We need info on who off our wing is here and who is in what shape, as well as how the battle is going elsewhere. We might be needed more at L4 or Yneput. Also, how many ships can we still rescue here?
>>
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>>21486351
>>21486259
The majority of the Third Attack Wing are current fighting along side the First and Second in the main engagement with the rest of the House.

>>21486414
>Also, how many ships can we still rescue here?
Most of the LST's and shuttles assigned to the boarding teams have been crippled or destroyed. Some of the remaining Frigates could be used to transport them to the next batch. The troops are reaching the point of being under manned. Its likely that the Krath ships could swing some of the rescued troops this way.


>I think we should let them go and reorganize.
So everyone in favour of this then? Its difficult to reorganise in the middle of a brawl.
>>
>>21486544
I'd say so, but i am >>21486414. I'd like to know what resources are available.
>>
Guys that want to get the unit organised, do you plan to let the enemy go before you do that or not?
>>
>>21486544
Indeed we need to reorganize, but at the same time we must ensure that the enemy does not secure these ships.

A permanent guard is necessary. The enemy ships could be hunted down , but i would rather not let the parking lot unguarded.
>>
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Reluctantly you tell the others to cease the pursuit, you do need to protect the docks and boarding teams after all. The Captain of the Battlecruiser Dauphin contacts you once the Cruisers and the Carrier have pulled out of range.
"We'll remain here to help keep the starfighter screen operational. Our launch bays may not be as efficient as a Carrier but there's still plenty of room to rearm and refuel our Arrows."

After thanking the Terrans for the assistance Kavos delivers the bad news about the boarding teams. With the losses they've sustained it will take twice as long to secure the ships from the next set of docks. Not finding that acceptible you contact the Krath and let them know about the crew and troop shortage.

"House Lat'tham is also rotating in units to attack our boarding teams so we'll need more escort as well." You inform them.

"I think we might be able to help you. Please hold your position and broadcast a beacon ten minutes from now."

While holding position you try to find the rest of the Wing and check their status. All of those damaged but still potentially salvageable have limped their way to the Akagi for repairs. Five ships from the wing have been destroyed outright, including one of the Escort Carriers. The LST that at one point had been docked to the top of your ship before everything started has dissapeared without trance and is presumed destroyed. All of the other LST's are crippled.
>>
>>21487407
How scattered is everyone? Try to get people to group together in larger units for mutual support.
>>
When the time comes you broadcast the beacon for your support to jump to. A few more enemy Guard Cruisers use it to micro jump nearby causing some alarm from the other ships nearby.

"This is Dauphin, can you cut your beacon before more enemies show up?"
"Negative. We're expecting friendlies any minute now."

As if to punctuate that statement a single ship jumps in. Rather than a Krath battlecruiser or two dropping in a few Frigates or transports full of troops a Dominion Ascendancy class Heavy cruiser reverts and turns its dozens of heavy phase cannon upon any enemies in range. A ring of point defense turrets around the forward section of the cylindrical vessel pop up from positions in the hull and prepare to take on any lingering starfighter threat.
Ancient Dro'all script on the hull mark her as the Tempest, the flagship of House Neriot

After boarding operations resume you request permission to take your ships and join the fighting, provided the others are enough to hold their own. The Terran and Dominion Captains believe they have the situation here under control for the moment.

>Rolled 96/100 for reinforcements. Fine I'll give them a heavy cruiser
>>
>>21487407
1st squadron: attach the lone firigate to something else for the remainder of the op
2nd squadron: I'd be tempted to dissolve 3rd flight at the moment and attach the ship to have two full strength and one understrength flight instead of 4 understrength one
3rd Squadron: attach first flight to third and second flight to fourth for the rest of the Op
4rth Squadron: Merge what's left in fighting condition in a flight and then merge them with first or third squadron
>>
>>21487597
Cool. I think we should do as >>21487620 said and then find somewhere were we are of use in the battle.
>>
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>>21487620
While 3rd/4th Squadron is now the most powerful unit of the wing by far it just means 1st and 2nd squadrons need to work together more.

The main battle seems to be a real mess with more ships from both sides being micro jumped in on a regular basis. The attack wings from your House are still one of the most mobile units with some real punch currently fighting.

Did you have any over all strategy? Perhaps trying to remove enemy fighter Carriers, helping achieve local superiority in parts of the battle or something else?
>>
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>>21487891
Your squadrons are still operating as separate units at the moment, though thankfully the 3rd/4th has been able to form up.

The 1st and 2nd are missing some of their ships until you reach them.

>What do?
>>
>>21487891
I was thinking we are fast, we are tough, and that they are a dominion house. So we run around massacring their standard corvette units until they have to pull heavies of the line to deal with us. Then we use our speed and maneuverability advantage to leave the reaction units in the dust
>>
>>21488133
Okay. Did you want all of your squadrons to operate independently hitting different places, or as a full wing?
If as a wing, what part of the battlefield did you want to target first?
>>
>>21488203
Any places conspicuously lacking in royal guard and attack cruisers?
>>
>>21488336
Not really no.

Is there only 1 person in the thread working on plans atm?
>>
>>21488687
Dunno.
Anyway, send have our wing link up and start causing havoc for their standard corvette forces. Our speed and maneuverability should make it nearly impossible to bring to bear sufficient heavy forces to target us as long as we don't get bogged down trying to hold a position.
>>
>>21488687
Well, I dont have much input to give, since i was the one going for guarding the spacecraft.

But I just finished a 10 hour shift, and am about to start another one tomorrow, so i am not able to focus much creative energies. Thus i am just reading atm.
>>
>>21488753
Indeed, trimming their escort forces out should allow our own house troops to prevail in the old Dominion doctrine of corvette swarm shielding the heavy element.

We should see to it that they have far to few to do so.
>>
>>21488203
Operate as a wing, stay some distance away from the other two wings so they don't just start throwing heavies at us
>>
>>21488795
samfag.

I doubt though that enemy corvettes will just be lying around, so we will have to get involved into some kind of enemy position or fleet action.
>>
>>21488133
I like this idea. I'm thinking we link up with the least stuck-in portion of the wing and progressively pick up additional groups as we jump in and wreck enemy formations.

Maybe we should try to do it as two groups in an attempt to lure in the first enemy counter attack, then the other group jumps in to overwhelm the enemy reactionary force
>>
>>21488802
>>21488753
Okay. Roll 4d20.

>>21488778
Well they're guarded now. A Dominion Heavy Cruiser is not something that just goes away when a few cruisers are thrown at it.
>>
Rolled 14, 6, 3, 18 = 41

>>21488854
Somewhat apprehensive given our performance thus far.
>>
>>21488854
Actually while hunting corvettes we should look for a way to get onto the planet and drop some spec ops to rescue our stranded officer cadre

Preferably locate and secure our Knight Commander. Considering the fucking shit she knows that is imperative.
>>
Rolled 6, 15, 10, 5 = 36

>>21488877
>>21488854
and dice
>>
>>21488834
I like this idea. My plan was to start masacering corvettes until we became an intolerable nusance and the enemy vectors forces to take us out. The logical counter is to send the royal guard cruisers, since they have the combination of speed and firepower to hunt us down. But they have to come from somewhere and there aren't very many of them. If we can convince them to commit the royal guard at a time and place of our choosing we can set a trap for them. Though we might have to talk to higher about our plan first
>>
Rolled 2, 15, 2, 7 = 26

>>21488854
'ere we go

http://www.youtube.com/watch?v=d0uBU5ddX4U
>>
Rolled 16, 14, 16, 10 = 56

>>21488854
If we really want to hurt corvette, we should see about fucking up their reinforcement places, support facilities, like airports and space ports, and pilot housing facilities, etc. Missionkill as much of their ability to field them in a protracted battle as possible with the least possible actual combat.
>>
>>21488802
>>21488753
>>21488133
>>21488834
Combination of these then? Go where the corvettes are, don't go out of your way to clear any particular area.


>>21488877
Will keep this in mind. Do remember though that the planetary defense sats have been deployed so the space above Yineput III looks like Earth in Macross Plus.
>>
>>21488958
>>21488929
>>21488884
>>21488864
Sum average is 39,7.

Well it seems we can get some good dice for combat after all.

>>21488967
Do consider this too.
>>21488958
>>
>>21488967
clearing out an individual area is nice, but not worth it if it gets us fighting heavies
>>
With the Third squadron the closest you decide to link up with them before fighting your way to the others.
"What's the plan sir?" Asks Daska as you blaze your way through the chaotic madness of the large scale battle. Its true what they say, the more ships there are in a fight like this the less likely you are of taking serious damage. A head to head with a pair of Cruisers leaves both sides with little damage except for some shields that need to be recharged.

"We link up with the others and start hunting corvettes." To emphasize this you steer the formation towards a corvette flight just off your path harrassing a pair of Frigates. The combined firepower of your four cruisers burns through the lighter starships shields before they can maneuver, crippling them without having to launch torpedoes.

"Save your torps if you can." You pause as the EX-K shakes from phase cannon fire. "...but dont hesitate if you're in trouble."

The mixed third and fourth squadron seem to be doing well enough now that they've combined forces. The four flights are trying to screen a friendly Medium Cruiser from one of the other Minor Houses. The torpedo craters on the vessels armor show that they've only been so successful. Still, the damage looks limited enough that the ship must be equipped with the same armor as yours.

"Third squadron, you ready to kick this party into overdrive?"

"Yes sir!" responds one of the flight leaders.
>>
Stopping for dinner then we'll be back into it.
>>
All of the time spent drilling and training the pilots both new and old start to pay off. Forming up while orbiting the friendly Medium cruiser takes only tens of seconds, then you're punching through one of the heavier concentrations of ships towards a Corvette squadron. On seeing you they split up but that doesnt do much to divide the power of ten cruisers bearing down on them.

Half of the corvettes are crippled or destroyed in one pass. If the newer pilots from Fourth had just a little more training time that pass would have been even more effective. Rather than looping around for another pass at them you lead the unit on to the next group of corvettes, trying to gang up on as many of the smaller ships as possible while on the way.

"Dont stop for anything. We're going to use our speed to keep on hitting without them giving them the chance to return the favour."

In the few minutes it takes to fight your way to Second squadron your formation performs strikes on three other corvette squadrons. Most of them are standard corvettes but some are attack corvettes. Several cruisers also attempt to pursue you a few times but by keeping the speed on they're left in the dust.

Second squadron has not been doing well with Daska absent helping you. They've formed up into a pair of flights that are more than happy to rejoin the rest of the wing.
>>
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>>21489347
>>21490206


>I'm burning through the skies Yeah!
>Two hundred-thousand degrees
>That's why they call me Mistress Fahrenheit
>beams trav'ling at the speed of light
>they're gonna make a corvette hulk out of you

the mental image is glorious...
>>
>>21490611
And our HRRs will blast the music of the gods into every hull we pass...
>>
"Watch yourself, there are ships with SPs trying to get at the command ship in the area." Warns Alex as his flight takes up position.

"Picking up a pair of corvette squadrons headed for the command ship." Arron warns you, marking their location on the screen. "Attack Corvettes clearing the way for a unit of Dagger class."

Changing course you angle the unit for an intercept, firing as quickly as you can determine the ships in your sights arent friendly. Combined fire destroyes an enemy Cruiser in your path and a few other smaller vessels.

Coming in on the flank both of your squadrons open fire, Third concentrating on the attack corvettes, second on the Daggers. The crews of the old Terran built ships seem to be a bit more cagey and use emergency thrusters to dodge much of the opening barrage. A pair are hit but the remainder launch SP torpedoes causing most of your pilots to break formation to evade.
Most of the enemy attack corvettes take damage and the survivors split off to circle around and cover the Daggers.

Alex and Daska both takes SP hits despite evasion but the damage seems to be superficial.

"So much for a single pass. Hit them again before they can fire on the command ship."
>>
>>21490681
Im sitting on the edge of my seat here.
>>
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>>21490611
I lold

Four of the Daggers fire again, this time towards the command ship. Both of your squadrons swing back around on their tail and fire, dozens of phase cannon tearing through shields to hit engine blocks.

You flip to the Command channel for the House.
"Reynard to Command ship you've got incoming torps."

The bulky ship rolls to take the hits on the flank armor where fewer engines and weapons will be hit. Two don't even make it that far, impacting a friendly Cruiser. The two that do hit fail to penetrate the heavy upgraded armor.

"Form up as we do a pass around the command ship then we'll be heading for first Squadron's location." You order the wing.

You get a call from the command ship and put it through.
"Good to see you out in the thick of it Reynard." Says Captain Saputo. "The crew are less than happy with how I'm treating the Commander's ship. Apparently the height of Dro'all engineering isn't one for being knocked about a few times each minute. Watch yourself, Guard cruisers incoming."

Before you can respond to the cruisers lining up to attack your unit a pair of plasma cannon shots burn through the side of first one, then another. The others break off to engage less difficult targets.

"Glad I put so much effort into having those Centurions refit, even if their maneuvering is terrible now." Says Saputo before signing off.
>>
>>21490206
They'll keep trying though. They've got no other units with the speed and firepower to hunt us down. Might want to mention the fact that that the enemy virtually HAS to send the guard after us. Which gives us the opportunity to set a trap.
>>
>>21491187
and they'll oh oh oh oh oh exploooode!
>>
>>21490963
This weeks episode of house and dominion sure is one hell of a roller coaster ride. Keep it up op, this session is very enjoyable
>>
>>21491366
Also glad Alex is back, was worried he may have been spaced.
>>
Things near the command ship are a little too hot for your liking, especially with so many ships with SP torps trying to land hits on Saputo's unit. They're showing signs of moderate success too, almost every ship in the First Attack Wing are sporting blast craters in their armor. Before both of your squadrons even pull away a few of them take SP hits. One of your Journeyman class ships takes the worst one, a torpedo shredding the ECM array it was carrying.

"Jettisoning the ECM system!" The ships pilot warns before the disc flies clear of the topside hull, narrowly missing a passing corvette.

"We need more of those reactivated starships to start joining the fight instead of running away." Comments Daska you you head for First Squadron.

"I'd agree with you but House Helios was in one heck of a fur ball out at the gas giant trying to get some crews out. Skeleton crewed ships wont hold up to this kind of fighting for very long."

After the unit passes through some heavier long range fire Daska speaks up again. "Sir, we're not skeleton crewed and I don't know how much longer *we're* going to last like this."

You don't answer, instead looking for first squadron.

A red painted Aries Attack Cruiser comes into view, blasting a cruiser with its heavy pulse cannons. You never did change the markings on Sylvan's old ship before handing it off.
>>
>>21491439
Well of course not, why would we want it to be slower?
>>
After blasting through some enemies most of first squadron has been locked in combat with you order the wing to form up by squadron. With First squadron fielding the least ships and cruisers you join up with one of their flights.

"For those of us who were previously not with us we're ruining the day of any corvettes we come across. Remember to check your IFF we have a lot of Dominion ships out here. Move out."

"Sir, we've seen a lot of Corvettes trying to stay towards the edges of the battle and take control of the flanks." Reports Biran Edah from First squadron. Its not a real surprise with the constant attacks on the Akagi coming in from all directions.

"Keep an eye out for heavier concentrations, until we see any that seems like a good place to start."

The Wing heads towards the side of the battlefield facing the system's star in a trio of V-formations, one above another. While the areas you've pulled the Wing's ships from are on the whole weaker now you think it will be for the best in the long term.
>>
I have to step out for a few minutes (yes I know, again) Feel free to roll another 3d20 for additional combat for when I get back.
>>
Rolled 12, 6, 5 = 23

>>21491890
Well, lets see how this goes.
>>
Rolled 1, 11, 13 = 25

>>21491890
hoping for over average
>>
Rolled 20, 7, 17 = 44

>>21491890

Don't stop us now, dice!
>>
>>21491890
>yes I know, again

You've been running this thread since Tuesday. You've already done more than enough (as you typically do). Props, man.
>>
Rolled 17, 18, 18 = 53

>>21491890
>>
The Third Wing hurtles through the outer reaches of the battle, generally wreaking havoc while looking for good targets.

"Corvette squadron coming up. Ten degrees mark fifteen."
"Forward it to all ships."

Changing direction slightly for intercept you continue to push the throttle, keeping a close eye on the others ships and their engine temperatures. Even without you using the afterburners there's a good chance one of the many older ships in the unit will have trouble before you.

All ships open fire at maximum range and eight corvettes explode before the others can figure out what's happening. Because of the high speed of each unit the remaining corvettes are out of your forward arc before any of you can fire again.

On the next squadron you manage nine, but on the third someone must have got out an alert because they scatter into the surrounding dog fights. Still, the Wing blows through five enemy ships in the general area before pushing on.

As you begin to swing through the leading edges of the battle closer to the enemy reversion point you keep a close eye out for incoming Cruisers.
"Be ready to turn and burn in case someone uses a beacon to call in support." You warn the others.

"Problem boss, Starfighters."

You check the displays. Squadrons of brand new Z5H fighters are making their way into the battle, four of them moving to intercept you.
>>
>>21493152
Do our ships still have their organic fighter complements? Because that plus our heavy point defense makes this a bad move for them.
>>
>>21493241
We've lost most of our PD guns along the way
>>
>>21493152
Oh good it did post, I was starting to think 4chan had eaten it.

>>21493241
Your remaining Escort Carriers are off hiding some place and you were not able to link up with them.
You have less than one squadron of starfighters along your Wing and the point defense is looking a little beat up. Half your ships still have close to full coverage though.
>>
>>21493364
Well launch them then. And grab some friendly fighter cover if possible. We want to force them to commit the guard to stop us so we can get friendly units to ambush and crush them
>>
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>>21493495
Okay, did you want to remain in the area while requesting fighter support, try to keep moving or turn towards the center of the battle where you might get some more support sooner?
Or "Other."
>>
>>21493659
How long would it take our support to get to our current location?
>>
>>21493659
Charge the fighters head on, providing them with minimal cross section and then blow by them and hit the carriers as they try to catch up to us?
>>
>>21493659
Keep moving, take out enemy corvette squadrons while moving to the nearest carrier for support.
>>
>>21493659


we wouldn't be able to just do a rough micro-jump toward/behind the enemy carriers, would we? or really anywhere else, since fighters are faster than our ships.

nothing forces the enemy to drop what they're doing and react to your actions like suddenly being somewhere they really don't want you to be!

>derp! now without vestigial dice!
>>
>>21493659
Keep moving give those fighter a bit of lead while looking for more target.
>That feel when a major house can afford to lose 10s of ships and it doesn't even harm them...
life isn't easy when you're a minor house
>>
>>21493789
Hopefully we'll be able to absorb some of House La'tham's assets when this is over, assuming any are left. The contacts we are making during this little campaign will also help us build up our House in the future, and not just by funding R&D.
>>
>>21493741
A few minutes, provided nothing happened on the way.

>>21493761
I'm going to need some votes for a plan like that.

>>21493770
You're surrounded by starships, a micro jump would be a bad idea. If you got clear of the fighting you could micro jump elsewhere in the system and then back towards the Carriers.

>>21493762
>>21493789
There's two for the same sort of plan here.
>>
>>21493789
>that feel when you've wiped out over a wing of regular converttes, a squadron of dagger coverttes, a squadron of attack coverttes, and several cruisers for zero losses.
>>
>>21493880
and they don't even care because they have enough manpower to field everything we leave them
>>
>>21493762
>>21493789
I'm for moving. Speed is one of our best qualities.
>>
>>21493865
I second the idea to keep moving. Taking these guys head-on could prove to be unpleasant, in case they're packing SP-torps.
>>
>>21493905

... so we have to locate their cloning facilities and orbital facility drop it?
>>
Modem on the fritz. Fantastic.

So it looks like we've got three for keep going fast because apparently going slow is awful. Do I need to put up a survey or is everyone ok with this course of action?
>>
>>21494212
well, the current loss ratio using this tactic is heavily in our favor. (~40 kills to 2 cosmetic torpedo hits)
>>
>>21494212
"I went slow once it was horrible. They hacked our transmission it was repeating SHAZBOT SHAZBOT I still have nightmare."
From an unnamed Lat'tham house pilot.
>>
>>21494212
Make that 4 for GO FAST.

because let's face it, we're having a good time and we'd rather they not stopped us now!
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>>21494212
Let's just hope the plan isn't as stupid as you make it sound.
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>>21494424
slow typing probably just spend too much time on 4chan and the culture is tainting him. As long as we don't have russian singing and doing the dong copter I'm fine with it.
>>
"Contact the fleet and tell them we're going to need starfighter support." You change the course of the Wing but only slightly. Enough to buy more time before the enemy starfighters get within torpedo range.

"We're far away from any of the command ships, that could take a few minutes." Warns Kavos.

"Then we`ll just have to make it harder for them to follow us." You respond, angling towards the next corvette unit. "Everyone keep an eye out for those fighters, Everyone with good point defense be prepared to drop back slighting to cover the rest of us. Prepare to launch fighters."

"They dont have to stay in range long to launch those torps." Says Daska sounding her usual self.

Combined fire from the wing takes out eight corvettes before closing in on the next squadron. Warned ahead of time like the others this one breaks and flies towards you meaning there's only a few brief seconds before you pass one another. With their emergency thrusters more than half of their unit evade heavier concentrations of fire long enough to get past you.

"Those guys were pretty good." compliments Alex.

"Yeah they probably had a few tries to get it right." you mutter.
>>
After getting bounced around by fire from a passing battleship you recheck the sensors to verify both the starfighters position and the next corvette squadron. Friendly starfighters are attempting to get to a rendezvous point and seem to be making good time.

"Trouble. Light Cruisers on intercept course from dead ahead. If we change course the fighters behind us will catch us before we can link up."

"How many?"

"Two squadrons. Most of the Guard cruisers are busy elsewhere."

"Mind the head to head people, and be careful you don't collide with them, they might consider that winning."

The pass is a rough one, the wing takes down three enemy cruisers. Second squadron takes the worst of the damage though everybody took hits. Nearly all of the Frigates have damage to the forward sections now, especially their weaponry. A few of the attack cruisers have to perform shield restarts.
Most of the enemy cruisers break off and go back to hunting ships from other Houses knowing they wont catch you.

"Friendly starfighters off the starboard bow, coming on fast. Enemies are launching torpedoes."
>>
The ships in your unit with remaining point defense drops back and fills space behind you with particle beam and mass driver fire. Most of the enemies launch Torpedoes from maximum range, wanting to keep away from the point defense. A few others break off and cut through the surrounding battle, using one or two fighters to clear a path for the remainder.

"We have more than fifty torpedoes incoming!"

"So only two apiece?" you joke. "Does anyone have missiles remaining? If so, full volley behind us to blind those torps then emergency thrusters. You know the drill."

A few torpedoes are knocked off course by mass driver fire and hit debris or other ships but more of the heavy Z5's are popping out and adding weapons to the mix. Your unit's missile barrage, possibly the last you can pull off without a reload, blinds more than a few torpedoes buying time to change course.
Even as the friendly starfighters begin to engage the bombers more of them launch. Daska's cruiser takes a bad hit losing one of her sublight engines and the torpedo launchers, your own takes a hit near the bow damaging most of the repulsors used for deflection. Not good.

"We lost a ship, one of the corvettes from Third squadron." Arron informs you.
Most of third squadron made off well enough but the rest of the wing is looking to be in bad shape, especially second squadron.

Do you break off for repairs, only send some of your ships keep fighting with damaged vessels?

And if you do go for repairs will you head for the Akagi, the Terran main fleet or somewhere else?
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>>21495542
Suggesting resupply trip to the terran main fleet even if it's farther last time we were there Akagi was busy
>>
>>21495542
-Did the crew from the corvette make it out of their ship in time?
-How badly are our ships damaged?
-What's the current situation around us? Any targets of opportunity?
-How long are the queues for each of the places we could get repairs at?
>>
>>21495542
They sent a bunch of fighters after us and expended a ton of ordnance to take us out of the fight.

If we stay in the fight for a little while longer it'll play hell with their morale.

I say any ship that can still maintain ludicrous speed does a few more minutes worth of attack runs while the rest go for repairs.

Would prefer getting repairs from Dominion forces if possible, but the Terran main fleet'll do if there aren't other options.
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>>21495618
>How badly are our ships damaged?
Gah! Pic related, my image got ate.
Unrelated to the image problem is anyone else having trouble getting the threads to refresh? I doesnt even show that I've posted most of the time. Probably need to clear my cache.

>What's the current situation around us? Any targets of opportunity?
Yes, but mostly stray single ships that have been separated from their units.

>-How long are the queues for each of the places we could get repairs at?
Akagi: kinda long
Enterprise/Normandy: unknown

>Would prefer getting repairs from Dominion forces if possible, but the Terran main fleet'll do if there aren't other options.
Most Dominion ships with internal repair capacity either haven't been retaken yet or are limited to corvettes and Frigates.
>>
>>21495712
Note: Orange/damaged means ships either A) need to be taken off the line or B) wont be able to keep up with other attack ships.

Your ship is on there because while you can keep up you cant use your afterburner. Your shields would be taking over all the work of your deflection repulsors.
>>
>>21495712
Form the undamaged ships into a new unit for the time being. Tell them to keep harassing the enemy whenever they see the chance to do so without taking severe damage.
(If I see things correctly, only Verillis' ship is undamaged, so there shouldn't be any problems with the chain of command for the ships remaining in battle.)

The rest will retreat for repairs.

Send one third of the ships to the Akagi, and the rest to the Enterprise/Normandy. If the latter queue is too long, those ships will head to the Akagi as well.
>>
>>21495712
Crippled ships break off immediately and make for the Normandy

Rest of the gang form into one group and keep roflstomping corvette squadrons
>>
>>21495783
I agree with most of this, but tell them to get under the current Dominion chain of command while we are busy repairing
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>>21495783
>>21495802
>>21495805
As you prepare to split the unit Mike contacts you from one of the launch bays.

"Permission to transfer over to my Cruiser. It's still in working condition and this leg seems to be operating fine."

[ ] Go for it
[ ] No its too dangerous right now
[ ] other
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>>21495938
Will his cruiser be heading back for repairs?
>>
>>21495938
[]Go for it
try to not be too crazy out there I'm not sure the reduced unit can handle another pass like this one and that's my privilege.
>>
>>21495948
No, his ship has take very little damage, its one of the two from 2nd squadron that don't need immediate repairs.


3rd Wing Senior pilots roster
Knight Arthur Moton - shipped over when we docked with Akagi
Biran Edah - Squadron leader candidate, lost to everyone else

Sonia Reynard - Ship damaged
Knight Verilis Rah'ne - MIA (Party)
Siri Thal (4th Sq) - MIA (Ship destroyed)
Mike - WIA
Alex - Ship damaged
Daska - Ship damaged
Katherine Drake - MIA
>>
>>21496021
If we're sure nothing is going to intercept his shuttle, I'd say we should let him take command of his cruiser again.

But remind him we still have to make up for his leg, so he better stay alive while we're getting the repairs done.

Katherine wasn't with the other prisoners, right? And did we look for survivors after Siri's ship was destroyed?
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>>21496078
>Katherine wasn't with the other prisoners, right?
Correct.
>And did we look for survivors after Siri's ship was destroyed?
Her ship was the U-Haul destroyed just outside the Akagi's bay door earlier in the battle. There hasn't been any attempt made to search the wreckage.
>>
>>21496194
>There hasn't been any attempt made to search the wreckage.

Well, seems like the ships we're sending back to the Akagi will have something to do while they wait.

We should have looked there earlier, but I thought the carrier would send rescue/salvage crews automatically.
>>
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"Mike get your ass over to your ship and dont get killed."

You maneuver the EX-K to bring the launch bay closer to the bays on teh Dusk class ship long enough for the shuttle to fly over. Incoming phase cannon fire forces you to break off just after the shuttle launches but he makes it over in one piece.
"That was close."

After the units splits up you're forced to evade some more torpedo fire and try to stay ahead of two Guard cruisers trying to catch up. Normally they wouldnt quite be as fast as you but with the others damage you're forced to slow down a bit.

Before you can contemplate turning back to delay them a trio of Battlecruisers from your House, including the Gungnir, swing past firing all weapons.

After thanking them for the assist you punch through the outer sections of the battle and micro jump out for the Terran main Fleet.
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>>21496381
Are all of our reserve corvettes (where the hell did we get so many corvettes?) in enemy hands or parked somewhere or what?
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>>21496403
Well you know we have the bad habit to claim everything and then hoard it.
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>>21496371
Whoops, thought more people wanted to head for the Terran main fleet with the lineup at Akagi being so long and all.
>insert comparison to New York gas lineups here

I think I'll be ending it here for this week. Cue the music!

http://www.youtube.com/watch?v=reBuz97GgBM


I feel I should let you know you about something I've been meaning to put on the wiki. (I'll get to it I swear) PTSD points. You missed an opportunity to Lower Sonia's total PTSD count when you were aboard the Loreto. You did prevent it from rising higher though.
>>
>>21496403
>Are all of our reserve corvettes in enemy hands or parked somewhere or what?

The reserves hadn't been shipped in from the Smugglers Run yet. Some of them would have arrived in another week with skeleton crews.

>(where the hell did we get so many corvettes?)
They belonged to each of your pilots before they salvaged larger better ships while in the Run. They've been kept in case some of your ships are crippled or lost.
When the new batch of pilots arrived that largely helped form 4th squadron they were not sent with any corvettes, instead being assigned some from the Wing reserve.
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>>21496492
>You missed an opportunity to Lower Sonia's total PTSD count when you were aboard the Loreto.

L-l-look at you, knight. A p-p-pathetic creature of meat and bone, panting and sweating as you r-run through our corridors-s. It-it-it-it-it is not the we like you-l-l-l-likeyou-likeyou-likeyouuuuu, or anything.

>I knew it!
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>>21496492
>Whoops, thought more people wanted to head for the Terran main fleet with the lineup at Akagi being so long and all.

Ask the Terrans to please look for our missing comrades, then.
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>>21496576
Mind you there was also a chance you could have died or made your PTSD rating worse since I had yet to bring out the heavy guns.
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>>21496615
Hmm, it seemed we were lucky enough to come into contact with the more sane AIs, MIC seemed to be rather... damaged, from the short line of speech you posted.

Well, maybe kayaking with Linda will help Sonia's psyche recover a bit. When's our leave coming up, btw? I can't imagine we'd remain in the theatre of operations for this long when we're actually seeing this much action.

>PTSD
I guess the fusion gun didn't really help in that regard, either.
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>>21496703
Technically im pretty sure this is our shore leave when we entered house Lat'tham territory im sure the fleet was suppose to regroup here for a time to reincorporate newer pilots and elements that split off for smaller theaters (Smugglers Run) could be completely wrong though.
>>
PTSD points? Why?


I am pretty sure we are clinically insane by now.



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