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/tg/ - Traditional Games


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Any advice on how to make a quest thread that /isn't/ shit? I've got a plot running around in my head that I feel I'd be unable to get a group together for, but which might work as a quest. Are there any particular pitfalls which turn good quests into "oh god, not another fucking quest thread?" And what makes the good ones good?
>>
don't.
I never read them anyways.
it's cancer, like ponies and frries.
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>>21397476

I almost never look at quest threads but I guess narration/writing and being able to keep things moving is a must.
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>>21397512

Yeah, but both of those are cancer only because people won't shut up about them on both sides. Like, furries are only a big deal because we keep flipping our shit over them; if we didn't do that, they'd just be weird creepy people in suits that nobody cared about.
>>
Take it to tgchan
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>>21397565
Yeah, but tgchan's a wretched hive of scum and furries.
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>>21397575
Well there is certainly a rather large amount of furries there, but I don't consider most of them scum. Unless you consider the two one and the same of course.

Anyways I like tgchan quests a lot more than /tg/ quests, as there are a higher number with actually good art.
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>>21397476
>Any advice on how to make a quest thread that /isn't/ shit?
Yeah, you need to be GlitterGlue.
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>>21397610
Fuck, why would you call him by that alias?
Did Weaver even do quests as glitterglue?
He's not even the best anyways, but he's definitely up there in the top 10.
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>>21397610
>GlitterGlue
Never use that name
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>>21397476
Pacing can be extremely hard in quests, it's easy to get caught up in micromanaging things and make it drag. Keep things moving, new things happening.

Romantic relationships should not be the focus of it, if they happen they happen, but they should be a part of the story instead of the reason for the quest. They shouldn't be forced, but if they make their way into the quest and add something to it they're not bad.

Know how to roll with the punches, /tg/ will suggest stuff that you aren't prepared for and you'll have to adapt.

The rest, just read quests you consider good, think about what you enjoy about them and try to let that guide you. Actively try to improve as you go.

What are you thinking of running?
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>>21397620
no, GG is specifically for pony shit.
who IS the best?
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>>21397476
Honestly /tg/ doesn't really work for quests unless you can pull off the pacing weaver did for an image quest. Just take it to tgc or a forum or something.
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>>21397641
That's hard to say, I can usually only determine who is in my top ten, not the actual order of it.

Lagotrope is a monster at output, he runs multiple quests at once with pretty good art.
The storylines get a bit ridiculous, but they're good if you're into that.

Reaver is probably my favorite because of his heavy character focus.

I can't think of other mentions right now, it's late.
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>>21397635
Why not? Upset that you drove him away to /mlp/?
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>>21397660
>Reaver is probably my favorite because I'm a pervert.
FTFY
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>>21397667
I didn't drive him away. Rubyquest is why I started coming to /tg/, and by the time I found out about it, he'd already moved to tgc. Then the ponyshit came much later.
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>>21397689

Don't worry; the ponyshit is just a phase. The fandom as a whole will likely undergo Fandom Decay in a season or two and then fall apart. Unfortunately, it looks like the fandom's too lucrative for Hasbro to ever abandon this generation of ponies, but the trends of the fandom and the show will cause fandom collapse within two years.
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>>21397676
Nah man nah.
That's only a part of it, but that sort of thing is never the primary reason someone becomes my favorite.

>>21397689
I don't think it's a matter of him being driven away. He often seems to get bored of his currenty projects and moves on to somewhere else on the internet. Unfortunately one time it was ponies.
Unfortunately this particular time lasted quite a while.
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>>21397704
I thought the homestuck fanbase would die out soon a couple years back. Instead it just keeps getting bigger.
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>>21397707
You say that like the phase is already over.
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>>21397729
It's just wishful thinking, I know it's not reality.
Though right now he seems to be exploring all of the things from his internet past at once, now that he's recognized for all of his works.
This includes ponies sadly.
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>>21397476
draw pictures for it i guess

make it interesting and not stupid

fuck if i know beyond that
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>>21397747
Pictures aren't necessary. If you aren't able to make good art for it at a good speed you shouldn't bother and should focus on making good text.

Making maps and so on can be helpful and can be done outside of the quest running time.
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>>21397745
Remember when he said he was done with ponies, and then how it lasted like three days?
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Do not go in with a hard-and-fast idea of what you want your quest to be like.
Start with a character, build a world around that character, add other characters to interact with that character within the world, and then shove all of that to one side until /tg/ settles on what kind of mindset they're going to use for your quest. Then modify them to fit.
That first character will be the hardest, because it will end up either being mutated into an unholy abomination of FUCK YEAH WE'RE BADASS and OH GOD WHAT HAVE WE DONE, with a sprinkling of [x] TOUCH FLUFFY TAIL, or a marysue DMPC.

Don't introduce a character with the expectation that /tg/ will latch on to them. Don't even expect them to care if they die.
Don't introduce a character with the expectation that /tg/ WON'T latch on to them. Don't even expect them to care if they have to kill the entire world to protect them.

Be adaptable. Don't prepare a lot of plot and stuff expecting to get through all of it; you will throw 95% of everything you come up with out the nearest window.

Consider using Twitter to announce your quest times, cancellations, delays, etc. Better than making a thread just to say you can't run a thread.
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>>21397758
Text quests have a much smaller audience.
Sadly not many people are willing to read a quest without art, myself included.
I guess I've never really tried.
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>>21397721
Speaking as a devoted Homestuck, the end is in sight- but it's not quite soon. Homestuck's scheduled to end in 2013, and the fandom should (finally, jesus christ) start to calm the fuck down after that. Unfortunately, the game's scheduled to release in 2014; when that comes out, you can expect to see a resurgence of the fandom, magnitude depending on the actual quality and content of the game. If the game's good enough, you might have to deal with the fandom at at least half-intensity for another few years; however, it should start quieting down pretty soon no matter what.

Then again, Homestuck's actually done some interesting new things with the webcomic medium, and there's some actually good parts to the story. It might prove more long-lasting than I expect; I do, however, expect the fandom to start calming down rapidly soon.
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>>21397778
>implying AH won't immediately start on homestuck 2 when this is done.
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>>21397707
>I don't think it's a matter of him being driven away.
No, it is. It's no secret that he was driven away in the Great Drawfag Purges.
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>>21397778

Also, I forecast a continued exponential growth in fandom size right up until the End of Homestuck; we might even see some overshoot growth after that before we hit fandom sag.
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>>21397797
Which is approximately when /tg/ became shit.
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>>21397805
/tg/ was always shit
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>>21397800
Rubyquest's fanbase is still growing on tumblr
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>>21397777
On tgchan maybe, on /tg/ it is rare to find a quest with art due to the faster nature of the board.

I'm not really that familiar with tgchan myself so I can't really say much about it.
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>>21397797
Oh yeah I forgot about those.
Why did those even happen?
I wasn't a /tg/ regular until around a year after that? 6 months maybe?
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>>21397808
correction: it became a kind of shit I like less
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1. Don't do mass combat.

2. Relying on rolls is a terrible idea.

3. Keep things moving by locking deliberation time down to four or five minutes or less.

4. It's got to have art.

5. The main character is pretty much required to be a girl.
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>>21397818
There aren't many textquests on tgc because people have plenty of time to draw pictures. Sometimes people just can't draw and don't want to grab a partner to draw for them though.
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I would Say just don't UNLESS

#1 Your Quest has not been done in any form prior
#2 You make it interesting
#3 by interesting not a circlejerk for your Ego
#4 Use Pictures or something to make it interesting
#5 Tell your players to use Sage so it is continuously on pages 0-2
#6 Make sure it is /tg/ related prior to the quest instead of trying to make your next fav thing /tg/ related


If you don't want to do any of those then Don't.
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>>21397795

Well, current scheduling means that we won't have to deal with that until at least 2014. So we're going to have at least some period of Andrew Hussie not putting shit out.

>>21397814

I actually found /tg/ through Rubyquest. I hadn't realized the fandom was still growing, though... if fandom growth for dead quests can continue via Tumblr, then the Homestuck fandom may never end. It may have reached the point of metastasis, creating a feedback loop where we will never again be free of people wearing goddamn Sculpey candy corn horns.
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>>21397843
> we will never again be free of people wearing goddamn Sculpey candy corn horns.
I don't know what that is, but I assume it's got something to do with the fucked up tumblr kiddies.
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>>21397843
I introduced someone to homestuck like a year and a half ago. This year they made a homestuck outfit for halloween and are fucking obsessed with it. I slightly regret the decision.

The fanbase is fully capable of being autonomous at this point though, i'm sure of it.
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>>21397861
people make troll horns and wear them on their heads. it's pretty serious obsession.
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>>21397870

...Well, this could be a good thing. Think of it this way: Somehow, Hussie's managed to get a million people to read a work almost as long as War and Peace and gotten them to keep track of one of the most horrendously convoluted, anachronically told, hypertexty stories in recent memory. I guess this says good things for the overall level of public intelligence and the ability to get the general public to enjoy weird and complicated shit.

Also, say what you will about it, Homestuck managed to do some genuinely innovative and fresh ways to do storytelling on the Internet. With luck, the popularity of Homestuck will allow those to rub off on people and bring some inventiveness into webcomics.

Downside, we have to deal with the trolls and those goddamn quirks for the next decade. But hey, at least we've got some upsides!
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>>21397894
I've noticed that a lot of people seem to be following homestuck less closely lately. I like to think that the people I hang around are more intelligent than tumblr kiddies, so I assume that the plot's ability to hold intelligent people has been dropping as it's gotten more texty and convoluted. Exactly how that works I don't know, but it's definitely a trend I'm noticing. Could just be people bailing because it's gotten popular.
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>>21397909
For me, at least, it's just fatigue. Hussie's pushed just slightly past the point of maximum new characters and new plot threads and plot twists for me to care anymore.

Especially now that he spent like two months introducing a whole new set of trolls whose entire purpose was to be two-dimensional caricatures mocking the fandom and Tumblr in particular.
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>>21397909
He is introducing new concepts without proper pacing and with the recent introduction of so many new characters it's become difficult to actually give a shit about what they do.
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>>21397924
an addendum: I get that is sort of the point considering the whole character purge recently (which was negated with the introduction of afterlife shenanigans) but a story still requires you actually care what's happening and that just isn't working out. Overall, it's far too busy without enough depth to back it.

I also think that the work has become far too recursive, rather than challenge or parody internet or adventure game tropes he has gone on to challenging entirely self-contained concepts and references.

In fact the only new addition that I actually like is calliope, due to similar beliefs on politeness
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>>21397975

Man, remember when Homestuck was just four kids having internet friendships and exploring a cool gameworld with a bunch of mysterious stuff going on with their parents?

So, in conclusion, OP:
Take care not to vanish too far up your own asshole; building an awesome and complex world and plot is very nice, but don't try to keep one-upping yourself too far. Know when to slow down the introduction of characters and when not to completely overhaul our understanding of the the setting.
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Personally I find Homosuck to be as enjoyable as it was 3 years ago. I love each and every one of Hussie's characters. Me and my sisters follow the comic religiously, and make fanarts and fancrafts and gush over updates in our respective internet communities.

I also think all these questhreads are a great way for people to get their gaming done, since not everybody has time to be in a dedicated group. I want to be able to run my potential quest thread someday, and I really hope everybody likes it.
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>>21398028
I totally remember when homestuck was that, I miss that.

>>21398096
I'm getting the feeling now that homestuck has just gotten to a point where it mostly appeals to women.
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Heres quests I fucking hate.

1. Fanfiction quests. Its just shitty writing and lazy as fuck. Using a universe is a bit of a case by case thing, but straight up fanfiction is just shit.
Best examples - Katawa Yandere, Mass Effect Quest, and that recently made FSN Quest.

2. Waifu Quests. Holy fucking fuck this shit is just plain annoying, especially since they have the greatest likelihood of sticking around.
Best examples - KY and FSN Quest again, Mudhouse Shoejob, those annoying as fuck /a/ quests that crop up from time to time, and about 90% of all fucking quests out there.

3. Quests that take themselves too seriously. You are playing open ended madlibs with 4chan for fucks sake, don't pretend like this is Pulitzer prize shit you're dealing with. Have a sense of fucking humor.
Best examples - Joker Quest and that now dead Slaver Quest.
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>>21397610
>>21397620
But Weaver is shit.
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>>21400865
There's the proof that the kids in the US are awake.
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>>21400893
>whores himself out to the latest bandwagon
>charges people for shitscribbbles
>begs for money because I'M SO SAD and then doesn't even live up to the promises he made for that money
You're right, he isn't shit, he is straight up scum.
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>>21400920
I'm as unhappy about the pony shit as everyone else, but the only time he ever did commissions he did them with a pricing scale of "whatever you think it's worth after I finish it," and that update schedule was clearly unreasonable. i'm not saying he doesn't need to step the fuck up, but juggling four projects on a daily basis isn't the way to do it. I think he knows pretty damn well that if he doesn't find something that works he's not going to be getting much more when his current funds run out.
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>>21400992
So hes scamming people for as long as they will let him and then moving on. Making him scum.
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>>21400920
Maybe he just legitimately enjoys children's shows about friendship featuring animal characters. The player 1 saga clearly shows he's into video games like that.
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>>21397476

I never ran a quest myself but here is a simple advice:

Read the archives and learn from the good quests, a good one is Abaddon quest because no matter what you have in mind, it WILL be derailed in every. Possible. Conceivable. Way

Learn to make stuff up on the fly, don't try to find a way to put the thread back on the plot, you WILL fail, instead, you should ride the wave of madness: act first, think later.

Avoid IRC channels and using tripcodes unless ABSOLUTELY necessary, they tend to scare new people away.

Try to keep a regular schedule and announce even the slightest change.

Drawings or various images are a good way to keep the interest going, if you need to make your own have at hand various basic shapes to combine, ESPECIALLY in a "battle quest" (Ex: Ten Of Spades or Iron Hearts)

Make many small posts instead of few huge ones and have some templates in a .txt file for faster dumping.

Freedom is a thing you will invariabily need to embrace, use it, doesn't matter if it completely break the setting.

Dices should be limited to certain occasions.

This is it, i don't know how much exact these advices are but they should work.
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>>21401025
I don't think you really understand the point of that post. If he were scamming people he could have already gotten a lot more money than he did. It took a lot of convincing to get him to even try raising funds to do quests full-time, probably because he was worried about people thinking about him like you do. If he blows this then he'll be back to being totally unemployed and flat broke, which I think is good motivation for him to figure out a more reasonable way to keep a high output than juggling for projects like he's trying to.
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>>21397476
Hi there,

Thanks for asking first and not just creating a quest thread. By and large nearly all Quest threads are fucking horrendous. You have two options: Either you present us with a standard Quest where you draw what's going on, or you take it some place else. /tg/ is an imageboard and as such does not really support walls and walls of text. It does so in a really crass and visually unappealing way. I do not know why there are so many quests on /tg/ when a questing chan exists for this sole purpose. So please don't add to the sea of dull quests and walls of text.

tl;dr: quests pls go
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>>21401075
>Avoid using tripcodes
Theres nothing wrong with a quest runner tripping. Its when he starts using that trip outside of the threads he runs as if it gives him some sort of elevated status that it becomes a problem. See, the ever ironically named EGO.
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>>21400992
no, he also did one dollar sketch (as if anything he draws isn't a sketch) commissions.
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>>21401092
>thinking all drawquests are automatically good
tgchan pls go. Some of the best quests out there right now are text only.
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>>21401093
i don't get it, what's so ironic about it?
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>>21401093
>Theres nothing wrong with a quest runner tripping. Its when he starts using that trip outside of the threads he runs as if it gives him some sort of elevated status that it becomes a problem. See, the ever ironically named EGO.

True, but sometimes the aren't really necessary

>>21401075
Also forgot:
Avoid tgchan like the plague, unless you want to see everything turned into Yiff quest!
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>>21400920
Hey man, that's pretty mean. I respect your opinions but-

>begs for money because I'M SO SAD and then doesn't even live up to the promises he made for that money

Oh, do continue. Fucking Weaver, where the fuck is my Nan/Dive quest?

>hardly updates shit
>Better start another project!
Weaver.
Weaver pls.
>posts one comic of Koboldy
>no updates
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>>21401103
Woah woah, I never said that.

I was saying that an imageboard is a poor medium for doing purely text based stuff.
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>>21401103
>guy says if it's not an image quest take it somewhere else
>that somewhere else will almost inevitably be tgchan
>tgchan likes image quests so they're trying to keep those on /tg/ and move the text quests to tgc
I'm not sure you thought that through.

Seriously though, I agree. /tg/ moves too fast to properly facilitate a good image quest unless you can draw like the wind. Otherwise it works out better on tgchan or a forum or something.
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>>21401163
>implying I wasn't implying that image quest elitism is a trait of tgcfags
Draw quests are fine and dandy though, if a little slower. I happen to enjoy Red Sky.
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>>21401127
To be fair he never set an update schedule for that, but "never" is not an acceptable update schedule goddamn. Seriously, fucker needs to get his ass in gear. How hard could it be to draw a few shitscribbles a day?
>but he's depressed, he can't handle it
the QC guy just stabbed his own hand because of mental issues and has only missed updates for a fairly well-drawn, fully colored and shaded multi-panel comic. Weaver sometimes fails to get a single shitscribble out on a given day.

>There's just so much to do he can't keep up
I've watched the streams. He can pump out a standard update image in five minutes easily. How else would he be able to do those session updates he used to do? If there's any proof that the workload isn't the problem, it's motherfucking lagotrope, pumping out insane amounts of shit every day without getting paid for it.

I don't want to sound unempathetic, I know he's going through a lot, and I know he went from doing basically nothing to trying to go full steam ahead, but shit weaver, get it together.
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>>21401274
>only missed updates [...] to go to the shrink and surgeon.
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stop quest threads please they're fucking gay
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>>21401194
I got it, I was just saying that if they like them so much, they'd want them on their board.
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>>21401274
>QC
>fairly well-drawn
lel
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>>21401314
And I was saying that they are trying to enforce that same mentality everywhere to further strengthen their own opinion.
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>>21401304
>basically an adaptation of tabletop for forums and imageboards
>fucking gay
no anon, you are the cancer
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>>21401317
Nigga, find me a daily updating webcomic with that many panels that looks beter, I dare you.
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>>21401330
I don't know about you, but my tabletop games aren't about trying to be the little girl or else about romancing little girls with -chan or -san following their names.
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>>21401322
Nah, that's not nearly crafty and subversive enough. tgchan would say things like "imagequests are great, but 4chan can't handle them. imagequests need to be on tgc or they'll definitely fail. If you're going to do an image quest you should definitely do it there and not here."
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>>21401344
>implying quantity > quality
Dr McNinja updates every other day and it looks clean. AxeCop is pretty high quality for its update schedule as well. Not to mention QC is plain ol shit as far as plot/humor is concerned.
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>>21401353
Clearly you don't play enough Maid RPG and it's made you a grumpy asshole.
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>>21401363
>expecting furries to be crafty
Cum on and step it up, son.
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>>21401371
If more quest threads involved turning into a moped to thwart tentacle rape monsters, I would be less harsh on quest threads.

Hell, Brothel Quest is probably the best subversion of the Waifu Quest. Its all about collecting hoes by day and doing battle with Ronald McDonald and trying to recruit a plasma rifle toting Elvis by night.
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>>21401383
furries are masters of conspiracy. they infiltrated /v/ and destroyed it from the inside.
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>>21401398
>turning into a moped to thwart tentacle rape monsters
BUT YOU'RE RUINING MY CREATIVE VISION! FINE, YOU'RE CLEARLY NOT MATURE ENOUGH TO HANDLE THIS STORY.
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>>21401411
Not quite. Furries mistakenly thought /v/ was furry until it eventually became the truth. It didnt help that they have plenty of games to latch onto and ruin. Sort of the same way cutebolds and koboldwank will be the downfall of /tg/.
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>>21401368
quality > quantity but high quantity is a good excuse for not pumping out a picasso every update.
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>>21401433
There is a difference between asking for a picasso and disgusting faux-anime Friends with even shittier jokes.
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>>21401430
>cutebolds
>downfall of /tg/
but they're so adorable
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>>21401442
>not liking one of the best sitcoms of all time
Clearly you have shit tastes.
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>>21401398
So you don't dislike quests as a concept, it's just that most quests are shit. Most of them ARE shit, but that doesn't mean there aren't good ones.
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>>21401470
Friends is junk food TV. Its not filling, but it goes down easy, thanks to it straddling that line between shitty and endearing. It isnt the best, but its nice to watch an episode or two in the background or if the show you want to watch is on next. If you do anything to topple the precarious balance it sits on, you nosedive headfirst into shitsville.
>implying Seinfeld, Arrested Development, and even How I Met Your Mother aren't all superior to Friends.
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>>21401422
>artistic integrity
EA pls go
>>21401483
I think a lot of people hold that same stance. Good quests are a fucking riot, but holy fuck are shit quests shitty.
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>>21397476
Why not just play it off in IRC and post a synopsis or even cleaned up logs on here, like with Deffwotch or Squat Crusade?

Its easier to play through, and less annoying: we don't get stuck with twenty quest threads in the first three pages, and threads about the quest threads and threads asking what happened to the threads about the quest threads...
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>>21401459
Not really. I fucking hate cutebolds.
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>>21401496
How I met your mother is one of my favorite shows, and arrested development is great, but I just can't get into seinfeld.
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>>21401548
Seinfeld was the progenitor. Almost everything derives from it and because of that, it feels dated and rehashed, so I don't really blame you. It is by and large my favorite sitcom, though.
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>>21401570
makes sense, i suppose.
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>>21401575
Seriously, its like the bastard offspring of the worst aspects of furfaggotry (>implying furfaggotry has good aspects) and the worst aspects of “moe”. Its fucking awful. Not to mention that boldwank is second only to dorfwank on /tg/. Third if you cant elven hatewank.
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>>21397575
Still better for questing than /tg/.
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>>21401600
>if you cant
count, even
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>>21397660
>Reaver
>not a shitty incest fetishist

The best, if you discount the fact that neither of them have updated more than a couple times in the last year, are Gnome for silly things and Nahkh for serious things.
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>>21401505
I think it's hilarious when GMs blame the players for not enjoying shitty campaigns. EA has basically become That GM in video game company form.
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>>21397704
The /mlp/ fandom is a furry-style fandom which has little to do with the show. It'll last longer.
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>>21397778
>implying Hussy won't launch into some other project after Homestuck that perpetuates the fandom
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>>21401617
>Reaver
>not a god of conveying emotion through art and also a glorious femdom twincest fetishist as the icing on the cake.
shame about him not doing quests anymore, really.
>>
So, lets see. /tg/ is a bad place for quests, tgc is full of furries and people who hate anything that isn't a drawquest, Homestuck has awful community. So what's the good place for quests then(if it even exists)?
captcha: Oral Roberts 126 rmaryH
Yeah, I'll pass.
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>>21397822
>5. The main character is pretty much required to be a girl.
No. That leads to shitty waifu quests.
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>>21401652
we need /quest/. if /v/ can split into /v/ and /vg/, why can't we get /quest/? In absence of that, quests work well on any chan or forum that features a tight knit community and moves at moderate speed.
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>>21397829
>Sometimes people just can't draw
No. Everyone can draw.
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>>21401667
Thats not true. Quests lead to waifuism regardless of the MCs gender. Its just that when the MC is a girl, it leads to lesbian shenanigans on top of waifushit.
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>>21401671
You're right, sorry, I agree. Correction: some people just can't draw well and don't want to put in the time and effort to fix that.
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>>21401669
Because /tg/ isn't big/old enough for such a divide. /v/ was.
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>>21401686
aka it's better?
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>>21397975
He's challenging and parodying internet culture now. He's updated the comic to more modern shit.
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>>21400857
Category 3 is not necessarily the fault of the creator.

Some people just take it way to seriously, and then bitch and moan at people when the course of action they suggested is not the one that is taken. I like the concept of Joker Quest, (Waifu shenanigans aside, I just accept that as a part of /tg/ nowadays), but some (Read: All)of the namefag players are just kind of assholes.
>>
>>21401600
>Seriously, its like the bastard offspring of the worst aspects of furfaggotry (>implying furfaggotry has good aspects) and the worst aspects of “moe”. Its fucking awful. Not to mention that boldwank is second only to dorfwank on /tg/. Third if you cant elven hatewank.

I'll give you the moe part, but at least there isn't much scat gay/futa porn of kobolds on /tg/

Y'know, every board of 4chan is a mixed bag, you get what you get and maybe you'll get a GET
>>
>>21401705
Its a fault of the principle conceit of the quest itself. The whole shit is just waifus + obnoxious waifu/death related melodrama + giant robots. Thats all there is to it.
>>
>>21401696
He's parodying his own fanbase now because it's one of the easiest targets around.
>>
>>21401274
Lagotrope should not be a standard to which we hold other people.
>>
>>21401696
He's gone to challenging those tropes which essentially orbit Homestuck like Tumblr. Understand I was and still am a fan to an extent, but it's no longer a satire of internet and videogame culture and concepts and instead is now a satire of the internet as it relates to the comic itself. My point still stands that it is fairly recursive by not only referencing itself but referencing it's fandom and concepts related to it.
>>
>>21401733
Even people who got paid 6k to do quests full time?
>>
>circlejerking
>arguing over who everybody's favorite tripfag is
>pointless meta-drama

And this is why quest threads are cancer.
>>
>>21401652
tgchan is a good place for quests if you draw the updates, even if you draw them poorly.
>>
>>21401669
Because moot doesn't post on /tg/ and as such doesn't understand the problem.
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>>21401690
but /tg/ is fucking huge, and really not that young either.
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>>21401749
because this kind of thing never happens with discussion of tabletop game designers or edition wars, right?
>>
>>21401729
He's parodying people on tumblr and 4chan, so people that are contiguous with his fanbase (ie, people his fans will know of) but not necessarily the fanbase himself.

And he also parodies other things, like steampunk and pokemon and hipsters and whatnot.
>>
>>21401690
but quests have an even better reason to be moved to a different board than generals do. it would be an absolute win-win
>>
>>21401780
He already parodied those things, it's not a matter of what he has done, but what he is doing now. It's lost it's punch and relevance. I am still reading so I can see the story resolved but not with the intensity that I used to.
>>
>>21401765
And what will you use to replace the huge void left from quests? I remind you that some people go on /tg/ only because of quest threads. Hell, I go on /tg/ for mainly 2 reasons: quests and rpg stories.
>>
>>21401799
>And what will you use to replace the huge void left from quests?
On-topic threads.
>I remind you that some people go on /tg/ only because of quest threads.
Those people are shit.
>>
>>21401799
>And what will you use to replace the huge void left from quests?
The same shit that replaced the huge hole left from monstergirl porn?
>>
>>21401799
>huge void left from quest threads
I hide quest threads, and I assure you that /tg/ seems to have plenty of content without them. If there are people only coming to /tg/ for quest threads, it would be a huge convenience for them to have a board assured to be nothing but quests so that they don't have to filter through /tg/ for them.
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>>21401825
>The same shit that replaced the huge hole left from monstergirl porn?
More quests?
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>>21401812
You will just find the next thing to complain about if quest thread go, there is not a single board on 4chan that is entirely pleased with it's content and honestly we all just need to accept that people like things that we may not.
>>
It's really the same as writing and preparing a good session, only that the character undergoes constant change.


What really matters about a quest are characters.

Polite Sage because the thread's already too negative and I'm really just preaching platitudes.
>>
>>21401825
Perhaps the content void on /tg/ can be filled, but nothing can fill the void that a lack of monster girl porn leaves in my heart.
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>>21401853
As someone who enjoys quests, I think that giving quests their own board would benefit everyone.
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>>21401854
To be fair, it has prompted /tg/ to get creative and write monstergirl smut/romance rather than just dump pictures.

/tg/ endures.
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>>21401799
>And what will you use to replace the huge void left from quests?
Who says we would replace it with anything? It's not like /tg/'s swelling couldn't use a small abeyance. Hell, you can ever get threads that last more than a day or two these days.
>>
>>21401842
>things will never be perfect so we should accept bad shit
This has never been nor will it ever be a valid argument.
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>>21401865
But we wrote smut before too.
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>>21401865
True, but it still feels incomplete without the pictures. I think the sticky for /tg/ should be regularly updated with a link to the monstergirl thread on /d/. That would be a good compromise.
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>>21401799
That implies that quest threads are an core and integral part of /tg/, and that's just not true.
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>>21401864
This'll never happen though, I believe.

There's also the issue with new quests probably dying off much faster, end the entire board eventually grinding to a stand-still under its own weight.
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>>21401894
Well /quest/ would just need to be set up the same way that the quest board on tgc is. You just make it big enough that the only things that get bumped off are finished or inactive threads.
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>>21401873
it is because it's not an objective matter, some people like quest threads and some people don't. I hate Jackson Pollock but I don't run around telling people they shouldn't enjoy him.
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>>21401894
Because that's what happened to /vg/, right?
>>
>>21401878
But now there's even more, since its the only way to get ones rocks off to monstergirls on /tg/
>>21401880
Theres still softcore.
>>
>>21401937
Yet if you went to a Van Gogh exhibit and found Jackson Pollock works taking up wall space, would you not agree that they should be moved to their own exhibit?
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>>21401942
Can't you see the fundamental difference between the discussion of a videogame and a traditional game in the process of being played?
>>21401918
I saw a lot of crowding-out by longstanding quests the last time I went there.

Little fresh blood to be had.

Then again, maybe I didn't look hard enough,
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>>21401965
This isn't a gallery, there is no organization. A more apt analogy would be to pose going to an art museum or gallery and then complaining that Pollack is occupying the same building as Van gogh
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>>21401953
I don't want softcore, that's not what I want at all.
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>>21401976
>there's no organization
nigga what do you think the point of having multiple boards is?
>>
>>21397476
I find rage and suffering the best ingredients.
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>>21401996
We aren't discussing a topic that shouldn't be on /tg/ it's not as if someone is saying that discussions of p4k's BNM belongs here or that we need more threads on conspiracies. We are essentially discussing whether or not people like some /tg/ relevant enough to keep it on /tg/,

You are not making any decent points.
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As for OP:
Have good conveying-methods, interesting setting/character and keep good consistency. Frequent enough sessions are also important.

Anyway, quest board? Would not have trouble with that, in fact, I probably would use the thing. Having a whole new board dedicated to quests could do good and bad. We have no idea until we try. Which is probably mighty unlikely.

Have this image drawn during gines in depths of morning-mountain.

( ps. I probably won't continue Daniel's Quest. Might start new quest, dunno if run it here, depends on stuff. )
>>
>>21401977
Then go to /d/ and dump there. Hell, repost some writesmut from /tg/ in your image/d/umps while you're at it. Maybe you can spark some creativity in /d/ and that board will stop being so shitty and dick-filled.
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>>21402009
>I find rage and suffering the best ingredients.
Tale /a/non pls go.

>>21402054
>Anyway, quest board? Would not have trouble with that, in fact, I probably would use the thing. Having a whole new board dedicated to quests could do good and bad. We have no idea until we try. Which is probably mighty unlikely.
Every thread talking about this subject on /q/ being a whiny bitchfest filled with nothing but personal attacks, exagerrated cussing and samefaggotry didn't really help.
Yes. People tried to samefag without changing their ID.
>>
>>21402015
It's not a matter of whether or not people like it enough to keep it here, and it's not a matter of whether or not it's technically relevant. Video game generals were definitely relevant on the video games board. It's a matter of everyone being better off if the threads had their own board. It would be easier to find quests, quests wouldn't need to worry about getting knocked off the board and needing a new thread because they hit bump limit too fast, and /tg/ would be a little bit slower moving and more focused. Tell me where the downside is.
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>>21402058
I don't have enough to make a proper dump, or I would. Maybe I'll go collect some and then do just that.
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>>21402112
Aaactually it was more of a matter of /v/ becoming too terrible for anyone to stomach, so a second video game board was created to remedy that.
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>>21402054
where else might it get run?
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>>21402112
I understand your meaning but this was started in response to this:>>21401873

I don't get why people feel like they can objectively claim that a type of thread is bad when it is almost always a subjective matter. I do appreciate your candor though.
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>>21402135
The issue being that one group of people was making lots of a certain type of thread and another group hated that type of thread. Sounds familiar, doesn't it?
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>>21402119
d- did you get my Lamia thread?
Apparently peoples thought it was pretty good.

What is this feeling coming over me, the need to promote my writefagging? /tg/, what is happening to me?!
>>
>>21402145
I don't think he was saying that quest threads are objectively bad, I think he was saying that the current situation isn't preferable and just because we're never going to get things perfect doesn't mean we shouldn't try to improve them.
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>>21402149
I haven't seen it. I want to see it. Let me see it.
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>>21402092
really? well if that's the kind of lobbyists we have then we're just fucked.
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>>21402169
http://archive.foolz.us/tg/thread/21385367/
It was deleted pretty quickly, to my great surprise.
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>>21402149
I get the same feeling, though I try my best to suppress it from time to time
Whats really bad is when I have written multiple things for completely different subjects that people seemed to really enjoy
A lot of my stuff has ended up on /tg/, not that I mean to brag nor is it that great of an accomplishment, but it just makes me feel warm and fuzzy.
I'm the guy who wrote the story of Ignyss and Drazin, and I also wrote the Shiny Dive story for CATastrophe
I fear people will discover all the other things I have written for /tg/, too.
>>
>>21402202
>o wrote the story of Ignyss and Drazin, and I also wrote the Shiny Dive story
You wrote those? I also just read the Shiny Dive last night! I really liked that one! You're a good writer, methinks! Please link more of your writ.
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>>21402202
shiny dive guy? you're alright in my book. damn, now I want to do some more work on that setting, but my weekend is booked.
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>>21402238
I-I cant. Even linking those two works together makes me feel like a shameless attention whore!
Besides, I have to go to work now and cant respond to anything after this post for about 8 hours
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>>21402181
http://archive.foolz.us/q/thread/245121/

"…"
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>>21402266
...fuck
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>>21402092
You got me. I've been lurking on /tg/ and /m/ to prepare for my big project.

Is /tg/ still interested in a quest I started months ago called mentaru shoujo?
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>>21402265
you're not a shameless attention whore for wanting to take credit for your work, bro. I'm still surprised you didn't want to attach any sort of pseudonym to shiny dive.
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>>21402281
I never saw it, I have a hard time following quests on /tg/. Archive link?
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>>21402265
Well, I think that you are entitled to some amount of pride, just judging from those two stories. If you have written more then I am very interested in reading it, because I like your style.

It's different for me. All I have under my belt is two failed quests and one short Lamia erotica.
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>>21402194
excellent, i will read this later this evening.
>>
>>21402315
http://archive.foolz.us/tg/thread/19735975/

Title: Mentaru Shoujo, Chapter 1
Description: Anon-kun moves to the countryside to go to university. While attending, he plans to live in his uncle's hotel. He finds out his aunt and uncle are deceased. To make ends meet, his cousin Mai has turned the hotel into...a mental hospital with cute female patients.
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>>21402326
Were any of the quests related to lamia erotica? I think that lamia erotica quest would be a great quest.
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>>21402140
Prob. tgchan if not nothing else. I would be incapable of running it in daily update-format because, well, I have no access to my computer on weekdays ( and on some weekends, like this one ).
So I would have to run it in sessions and I am not absolutely sure if sessions would work on tgchan ( maybe on some quests? )
I have been eager to try out some sort of game-mechanics and shit ( character creation ) in it.
>>
>>21402281
>You got me. I've been lurking on /tg/ and /m/ to prepare for my big project.
Wait, I legitimately did.
Whoa.

Hope this will work out somehow.

> Is /tg/ still interested in a quest I started months ago called mentaru shoujo?
I think they liked it pretty well.
>>
>>21402352
psycho/retard waifus? sounds 2spooky
>>
Don't fuck up like I did.

Be aware of where you stop and ask for direction, and make that direction meaningful. Make it so the players are given enough information and options to choose for themselves how to progress. Otherwise your players will either be stumped, or they'll scream at you just to get on with it.

Try your damndest to make something original - setting, systems, whatever. Otherwise the circlejerking will start sooner.

Discourage people taking up names aside from you and asserting any sort of authority. It encourages circlejerking.

Finally, BE FUCKING CONCISE. You don't need 300 threads to tell a story. At most, you need maybe thirty or forty. If that. If you can't manage that, play by seasons and have points where new players can jump in.

REMEMBER: NEW BLOOD PREVENTS CIRCLEJERKING. NO ACCESSIBILITY INCREASES IT.

Also, to wit: Circlejerking is where the players form a sort of hive mind in terms of goals and decisions. You don't want that.
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>>21402361
No actually, none of the quests were in any way related to lamia erotica. Do you think that I should explore that avenue?
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>>21402386
oh hey, it's you >>21401093
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>>21402396
yes, absolutely
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>>21402379
Yeah hopefully it works out well. If it does work out though it will be my masterpiece.
>>
Here's my advice, OP.

Characterization is important. Give the NPCs extensive personalities. In fact, this is probably the only thing I'm actually very good, in my quests.

Don't go with "Choice X or choice Y you have to choose one" Always give them free reign over where the main character goes and does.

This is incredibly obvious but I suck at it so I may as well mention it- Keep a notepad so you can tally consensus. I've fucked up multiple times on this, and I got quite the backlash over it.

Even if consensus is on something completely stupid like licking some strange, exotic matter, let them, and let them reap the consequences.


Take up a trip and name, but only use it in-quest and when it's relevant (In quest-related threads, like I am here.)

Keep the main character's personality and background rather sparse, because that way, the players get to choose how the person acts, and then you can abuse retroactive continuity to figure out why they act that.

Don't abuse retroactive continuity too much, or you'll end up with a half-demon part-dragon with silver hair and eyes that change colors.

Don't take everyone's advice. Not even mine. We all have experience, but we run things our own ways. Find what works for you.
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>>21397476
[track01]
>ctrl + f
>"fun"
>0 results
There is your problem
>>
>>21402420

>Keep the main character's personality and background rather sparse, because that way, the players get to choose how the person acts, and then you can abuse retroactive continuity to figure out why they act that.

As another point, your writing perspective is quite important.

"I go to the store" seperates the character from the suggesters entirely, making them a seperate being from the actual character. I suggest avoiding this - it generates circlejerking even faster as the 'headvoices' pretend to adopt personas, which is something you don't want to have happen. Ever.

"You go to the store" Makes the suggesters the character. In other words, it makes it more difficult to smack down stupid shit, so proceed with caution (or not, sometimes stupid shit is fun as hell).

"We go to the store" is not a perspective I've ever seen used, and I'm not sure what the implications would be.
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>>21402414
>Yeah hopefully it works out well. If it does work out though it will be my masterpiece.
Not getting evicted from /m/ is half the battle.
How is your Netorare research going?

>>21402420
>Don't go with "Choice X or choice Y you have to choose one"
There is no logical reason to make this into an standing rule.

"X Y Z" choices tighten the flow and help the whole thing stay on track.

Please, try to address this issue without using the word "railroading".
>>
>>21402496
>"X Y Z" choices tighten the flow and help the whole thing stay on track.

Even better: use the "X Y Z" as templates and add a "Your choice/suggestion"
>>
>>21402496
In some quests, "XYZ" will make things tighter and induce tension. Having to choose between two things, having to sacrifice something, etc. sometimes truly help to drive a narrative - not to mention using the format explicitly (As in, making it look like a visual novel) can allow you to fuck around with the format (Get mind controlled, all the choices are the same, etc) but it's also important to allow freedom and open up the story as well.

Generally, you want to make there be specific decisions at high-tension, high-risk points, and not so specific ones at more calm ones.
>>
>>21402496
Mostly because though it does help things stay on track, it basically says 'I won't let you do anything except X, Y, or Z'. It means that even if they players want to do choice N or M, they can't, so they say that they might as well choose X, Y, or Z. Questing, by nature, is supposed to be an organic, gradual thing, not a visual novel.

When it comes to a major crossroads, I do sometimes use an 'X, Y, Z, other' template, but that's only for important, significant choices. In short, what >>21402534 said.
>Generally, you want to make there be specific decisions at high-tension, high-risk points, and not so specific ones at more calm ones.
>>
>>21402496
After my thread on /a/ tonight I'm gonna try running a couple threads on /m/ to bolster relations. I already got a couple scenarios planned which includes androids so hopefully they bite.

I raged my to sleep last night. I want to make /a/ feel that same feelings tonight
>>
>>21401733
>>21401733


Lagotrope is a robot who updates coherently in his sleep with three quests, each one updating faster than anyone elese on the site alone.

No one knows his secret, as of yet.
>>
>>21402555

What did you do?
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>>21402582
I read NTR mangas for the sake of research

I need to understand rage before I can use it as a weapon.
>>
>>21402534
>Generally, you want to make there be specific decisions at high-tension, high-risk points, and not so specific ones at more calm ones.
> […] but it's also important to allow freedom and open up the story as well.
> Generally, you want to make there be specific decisions at high-tension, high-risk points, and not so specific ones at more calm ones.

Fair enough points there; it really also depends how much one wants to dick the players over by having certain choices be nigh-invisible pitfalls like our friend here ((>>21402009)).

I like it due to the potential paranoia one can induce with it, but I realize not every quest need to have that tone.


>>21402523
That.
TeeGee tends to derive interesting approaches from template choices, an attitude they probably have due to all the converting and adapting they do in their hobby.

>>21402555
That seems like a pretty good plan.
Good job. Cherish that feeling. Stoke the flames. Become the fury of a thousand suns and unleash it upon them when they least suspect it.

>>21402582
He read cuckold pornography.
>>
>>21402572

>Search for Lagotrope on google
>L...a..g...o
>Lagotrope furaffinity

N.O.P.E!
>>
>>21402602
Rage is not hard to foster. I do it just by posting.

Allow the players to grow attatched to something. Watch them like a hawk for things they fuck up, and capitalize. People get more angry at themselves than anyone else.

Or you could run a quest with high potential into the ground by giving individual players power over their own special snowflake characters individually, allowing that one player to essentially take over the entire quest. That gets me angry, at least.
>>
>>21402632
Everyone on tgchan has an FA account.

Even Larro, who makes Red Sky. About the only exception is BASED JUKASHI, but then again that is Jukashi.

Look up Cheequest. it's about a kobold who kills gods. Fun stuff.
>>
>>21402551
What if they are always free to choose a fourth/fifth custom choice anyways?

>>21402640
>Rage is not hard to foster. I do it just by posting.
You do not understand TRUE rage yet.
>>
>>21402663
How about having my players adore a family of characters over two quests, then killing them all off thanks to one character tossing them under a bus, that character being the current main dude of that quest?

That was most delicious.
>>
>>21402663
Even if they're free to choose a fourth / fifth custom choice, consensus tends to never end up that direction, for whatever reason. In my experience at least. But then again, I hardly ever do those sorts of choices.
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>See thread about quests
>Expect sperglord rage
>Actually civilized discussion
>>
>>21402620
I plan to become rage and suffering itself.

>>21402640
True, but that is just rage though. I like to see them suffer and rage at the same time.
>>
I might decide to do one of those random quest that I see in the archive where nothing is decided and /tg/ is allowed to do whatever they want. would /tg/ be interested?
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>everyone on tgchan has a fa-account
Ha ha.
Anyway, yea, about the suggestions: I prefer to use free system, because it allows to think out of box ( sometimes suggesters have had brilliant ideas ). I pick the most common suggested ones and use lesser ones if they are possible.
>>
>>21402723
That's the attitude.

> True, but that is just rage though. I like to see them suffer and rage at the same time.
See, that's the kind of thing the Quest format is perfectly fitted for.


>>21402694
I've seen many threads in which the custom choice got used and got the necessary support from other players to actually win.

Not everywhere, sure, but it does happen when the playerbase has a common goal.
It's pretty fascinating to watch, really.


>>21402684
That's pretty excellent.
I think what Tale /a/non is going for is the type of thing that hits even closer to home by targeting the PC itself, damning him through the player's actions.

Isn't that right, broheim?
>>
>>21402835
Yeah, I like to make the player regret their actions through events in the quest. I've always had one goal since I started writing though, that is to make the people question their ideals.

-Is that used goods really that bad?
-am I a horrible person for hating sluts?

I want them to question their beliefs until the core of their personality is shattered. Then it becomes easier to lead them and recreate them through choices in the quest format.

at least thats how I always pictured quest/CYOAs
>>
>>21402885
One I've always wanted to address:

- Can someone who is not attractive be heroic and interesting?
>>
>>21397575
Which makes it the perfect place for questfags
>>
>>21402885
You're one deep motherfucker, but I like your way of thinking.

>>21402903
>- Can someone who is not attractive be heroic and interesting?
Yes, absolutely.

Hell, even as a love interest, if you do it well.
>>
>>21402903
A very interesting concept. I'm keeping this for the future.

>>21403086
The very reason I started writing was to test just how far /a/ would go for used goods. Thats why so much of my stories involved one in some way. Then /a/ introduced me to NTR and the rest is history.
>>
>>21403126
>The very reason I started writing was to test just how far /a/ would go for used goods. Thats why so much of my stories involved one in some way. Then /a/ introduced me to NTR and the rest is history.
I think you said as much, but thank you for confirming again.


Whew, this thread turned out pretty well.
>>
>>21401971
tgchan has tons of fresh blood. Checking the front page, only five quests of the fifteen on the front page are even a little old.
>>
>>21401652
Well, I know that back in the Problem Sleuth days, the MS Paint Adventures /forums/ were a /fantastic/ place to run quests. There was some genuinely fantastic storytelling and art going on in there; I don't know if they're still quite so good, or if they just drowned in Hussnasty (the forum term for another goddamn Homestuck quest) adventures.

But back in the day, they were /amazing/. They're probably still a good place for it.
>>
>>21402473

As a veteran of the MSPA Forum's Adventure board, I know that fucking feel. I've seen dozens of adventures collapse into roleplaying threads between head-voice-personas. (God damnit, Ghostpuncher.)

And a few really good adventures where the head-voice-personas were literal headvoices and it actually worked really well. (Alanna and DELTA were really good examples of this.)
>>
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Plenty of advice in the thread, the only one I can think off is that, above all you, as the the dm of your quest, need to have fun. If your quest goes in a direction you don't like, forcing yourself to place words on paper will just end up with you dropping your quest or giving it an abrubt and lackluster ending
>>
>>21404427
Agreed. This is the most important thing. Nothing else is more important than finding the drive to continue and enjoy it.
>>
>>21402450
Fun isn't really an important component of quests.
>>
>>21402632
A lot of artists use FA just because it's better than DA, even if they're not furries.
>>
>>21402450
Damn, I miss that medieval x-com. Amazing art, amazing music, lots of NOPE.jpg and brutal combat. Fun as hell.
>>
I don't think there's a magic formula to make a quest good.

My personal theory is that for the most part there's no such thing as a bad game 'style', just a mismatch between players and the GM.

You will appeal to roughly 10% of your fellow geeks with an idea, at best. The thing is, in most real life situations, we don't have to deal with the other 90% of people. This is the true bane of the quest threads in my mind.

If you want to make a good quest, you just need the same advice I give to anyone running a game.

1: Have a hook. Something to grab their attention long enough to make them check it out. Giant robots, your character's a ghost, Eberron, etc.
2: Give them a reason to care, an investment. A long term goal, a Waifu, something.
3: Make them work for it. Create some kind of conflict, internal, external, whatever. Story is conflict.
4: Make notes. Have a vague outline prepared for expected course of action.
5: Do not rely on notes. Never go into to much detail, in case of derailment from the expected track. You should have the next day fleshed out, the next week in bullet points, and the next month in vague general terms.

Running a game is about 5% genuine fun game time, 80% stress from your own insecurities and wondering if the haters have a point, and 15% trying to make the game fun for everyone else.

Most of the time, it's about as fun as sticking your dick in a pencil sharpener.

If you stick to it long enough, /tg/ might grudgingly accept that maybe you aren't scum and give you your threads with only a little bitching, assuming you don't go over the allotted 3-4 threads a week before everyone hates you.
>>
>>21404694
>Running a game is about 5% genuine fun game time
>Most of the time, it's about as fun as sticking your dick in a pencil sharpener.

I can't help but feel that you are somehow doing it wrong if you have so little fun running a quest.
>>
>>21404807
Nah AC-Guy runs one of the less annoying quests here.

Most are shit.
>>
I miss planefag
>>
>>21404807

I'm consistently told that it's one of the best quests, so clearly I'm doing something right. I just wish I had some clue as to what it was.

In part it's my own seriously hardcore mental/anxiety issues, and part the face that I'm coming to believe that the universe at large might actually hate me.

Also most of my humor is either faux egotistical and/or self depreciative. Most of the time when I'm acting paranoid or self hating it's to give a laugh at my own expense. most of the time.
>>
>>21404427
This.
>>
>>21404876

Man, people are going to be really disappointed when it turns out to be a 200 thread setup to an 'aristocrats' joke.
>>
>>21404427

There's also the third option: man up and keep going.

The most important thing is that the players have fun, the second most is the GM having fun. Everything else is a distant third.

There are exceptions though: AC-Quest is something I will either finish or it will finish me.

All joking aside, my main issue with AC-Quest is that there are big plans, that spiral into even bigger things, which in turn becomes more awesome. The problem is that while it's awesome to set up a giant domino chain that goes on forever and goes in elaborate patterns, it takes forever to actually set it up, since you need to go one brick at a time.

This is the most accurate metaphor for AC-Quest I've ever done. The domino chain is still under construction. Sure, people might enjoy it now, but what's come before is fucking nothing to what's coming up down the line.
>>
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>>21405054

I started MGQ last december and my dominoes aren't completely set either, as long as you stay consistent in your updates you'll be able to pull off what you want.

At least that's what I hope, my opinion is pretty similar to yours.
>>
I'd like to run a quest but I can't plan for shit.
>>
>>21397834
> Tell your players to use Sage so it is continuously on pages 0-2
I think you mean bump, not sage (because sage will keep it from the top). And if OP tells everyone to bump his thread, he's a faggot. It's inconsiderate to competing threads; if his thread is worthwhile, there will be plenty of discussion in it to keep it at the top. Bumping is a dick move.
>>
>>21405352
Actually, no, he meant 'sage'. There's a bit of a problem where all active quests are always at the top, but it's much better when it's only bumped when the quest runner posts- That way, it doesn't spam the anti-quest-fags, or the uninterested. A concession for those that don't participate.
>>
>>21405352
He meant sage, he was just missing a NOT in there.
>>
>>21405352
Fuck I meant.

> Tell your players to use Sage so it is not continuously on pages 0-2
>>
>>21401430
>koboldwank
Never seen any of that here. Elves and photos of people with gigantic breasts and other fat deposits are way more common.
>>
>>21405446
New around these parts, eh? Don't worry, you'll see a bit of everything eventually.
>>
>>21401529
>HURR My opinionz > y0r Op1nionz
>>
>>21405398

Actually I did it before with saging every post but it doesn't help very much because anti-quester is still bitching about it so that I gave up with it. But I still try to sage some of my posts when I'm running the quest.
>>
>>21401889
This
>>
>>21405689
That's mostly because the Maid quests were seen as fapfuel and wish fulfillment empowerment fantasies, and little else.
>>
> always thought /tg/ would be boring
> find quest threads
> now a regular, sticking to civ and the like

Roll with it, be prepairde to let ridiculous things happen, but curb them so that game still runs smoothly.
>>
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>>21405909

I can't deny that it become more as fapfuel... But I'm planning to make the quest to become darker and some characters are gonna die...
>>
>>21406499
Meh. Interactive sex scenes is where I generally leave.
>>
>>21406547
Yep.

I don't want to cyber or erp with the quest runner, sorry.
>>
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>>21406499

Your pic spread disinformation, gms do not kill characters
>>
>>21406672
>2012
>Not running an erotically charged sexventure
>>
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>>21406722

>I'm not trying to make my cast of characters or kill them off! Honest!

Suuuuure.
>>
>>21407014

>I'm not trying to make my cast of characters suffer*

Whoops. Typo.
>>
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>>21407014

But its true, I am very kind
>>
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>>21407123

Uh-huh. Sure you are.
>>
>>21406967
A good author moves the sex scenes to another scene entirely, without involving the players.

Interactive sex scenes that are tasteful and interesting have never been done, and I wait for someone to probe me incorrect on that front.
>>
>>21407156
>for someone to probe me incorrect on that front.
> probe
EGO confirmed for secretly wishing for alien sex quest.

>>21407014
The point is to make the players blame themselves.
>>
>>21407156
>>21407224
Well, Ego, if you secretly want alien sex quest, I might get to that eventually, once I finish my next one.
>>
>>21407156
>and I wait for probe me
Freudian slip there?
>>
>>21407156
>>21407224
>>21407254
>>21407260
IT'S HAPPENING.
>>
>>21406547
>>21406672

Well recently I'm shifting to more subtle or fade to black when it come to sex. I have still have bad taste after I had been GM for BBSW (Big Breast, Small Waist) rpg on internet board...

>>21406722

It depend how you see it. I could write about the philosophy stuff but I will rather skip it.
>>
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>>21407260

Maybe he meant it?

After all, he was talking about interactive sex scenes...
>>
>>21407254
I'd play it.
>>
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>>21407151

When am I not?

>>21407224

Its even better if they do it themselves
>>
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>>21407307

When, indeed. Your intentions are ALWAYS innocent and noble, after all.
>>
>>21407254
>>21407260
>>21407274
>>21407288

It hasn't even begun.
>>21407307
Caster a decent.

>>21407296
Would you play as a female exobiologist with a hands-on approach?
>>
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Well, that was an unfortunate spelling error.
>>
>>21407362
>a female exobiologist with a hands-on approach?

Yes. Eventually, the galaxy believes that 'exobiologist' is a fancy way of saying prostitute- and more and more xenos start to arrive.
>>
>>21401725

I'm wondering. What else is there, in a quest? Every quest is pretty much about that, except for the ones that are more like strategy games.
>>
>>21407362
>Would you play as a female exobiologist with a hands-on approach?
I'd play as a male exobiologist with a hands-on approach if that was offered.
>>
>>21407453
How many quests are you familiar with?
>>
>>21407307
>>21407362

Extra Caster is love
>>
>>21407156
>Interactive sex scenes that are tasteful and interesting have never been done
What about the one in Eivr?
RIP in peace Brom ;_;7
>>
>>21407521
>>21407521
Okay that was fine but then Brom was a god-tier character writer.
>>
>>21407495

What I'm saying is:

In quests, there's no point in accumulating treasure. There's a single PC, so your options are limited.

The only thing that can drive a quest are character interactions and fights. I like Joker Quest, in that it has both; It also has a loot-accumulating mechanic that manages to give more options, without having the "Infinite robots churn out infinite death-machines." problem of /tg/-quest.

Did you see the shitstorm that erupted when the (apparent) quest waifu died? It was hilarious. Half of the viewers were swearing blood oaths of vengeance, and the other half was getting philosophical.
>>
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>>21407325

I'll never live it down will I?
>>
>>21400857
>1

I tried to diverge. I tried.
>>
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>>21407567

What do you think?
>>
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>>21407567

Not if I have anything to say about it.
>>
>>21407559

You know I like about JQ? It's that you never feel strong. Every fight is a violent skin-of-the-teeth brawl, no matter how much cool gubbins we tack onto the suit.
>>
>>21407559
>The only thing that can drive a quest are character interactions and fights

I disagree. In For House and Dominion, management of squadrons, investments, secret data, and R&D is becoming quite important. As the main character has gained rank and status, the quest has somewhat shifted in tone, from being almost entirely combat-centric to having tendrils in a lot of the standard 4X trappings.

Accumulating treasure is actually becoming a potent point, because all the projects the main character is thinking about require capital.

Also, there are no waifus.
>>
>>21407658

Yep, I said 'Except for the ones that are more like strategy games.' I've found that NPCs are like pokemon; The players will want to collect them all.
>>
>>21407679
There were no waifus when it was purely about space combat and boarding action, either.
>>
>>21407679
Why not make NPCs pokemon with tits?
Monstergirls seem both historically and presently relevant to /tg/
>>
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>>21407723

Thats what MGQ does.

Some of the NPCs are still human though.
>>
>>21407736
I was more joking about about things like Sekirei and Pokegirls.

Is MGQ worth an archive dip?
>>
>>21402903
Read anything written by Blorp and get back to me.
>>
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>>21407789

I'd say yes as /tg/ didn't go full rance and went gentleman adventurer in monstergirl land.

INH's english is a little poor at the start but he has much improved.
>>
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>>21407832

My english is similar to a drunk sailor typing in the storm but I try to offer what I can.

Can't really deny the pokemon part, monsters gonna monsters
>>
So far this thread has taught me nothing about how to make a good quest thread.

It has taught me how to make a hell of a troll thread though.
>>
>>21407914
Sounds like a fun archive binge, then.

As far as new quests go, I saw some guy running one for Sekirei. Is that any good?
>>
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>>21407914

Your english is usually somewhat fine as long as you aren't dead tired.
>>
>>21407992
Yeah, I knew I was taunting the Skub Gods when I made this thread. I was actually hoping for some good advice, though; I really was planning on starting up a quest.

Unfortunately, it would probably suck, and we've got enough shitty quest threads as it is.
>>
>>21408024

Also, examining sup/tg/, it looks like Origins already did half the things I was planning on doing.
>>
>>21408024

As the poster you just replied to, I can unfortuantely say I have no good advice, I'm not really a fan of quest threads. Sorry.
>>
>>21407914
I found your english not to be so bad after I'm about two-thirds way through my second beer.
>>
>>21408011

Totally this.

You can tell when hes dead on hes keyboard.
>>
>>21407914
So, next thread when?
>>
>>21408112

Which one? Robowaifu or monster?
>>
>>21408039
You can always make a different plan.
>>
>>21408132

Both.
>>
>>21408132
Yes.
>>
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>>21408149

Monster is tomorrow, at least I'll try I've been dead tired all week.

LD might have to be paused for a bit, I'll see how next week sound
>>
>>21408148

I mean, the central concept. Basically, there exists a mysterious and very rare way for people to gain magic powers based on a specific concept, and one has to survive in the intrigue-filled, shadowy, backstabby, and secret world of the people with magical superpowers.

I mean, most of the details are different, but now that I know about Origin most people are probably just going to think I'm ripping it off.
>>
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>>21408194

If you're dead tired, perhaps you should go sleep?
>>
Comedy,either it will spark a small snicker to HOLY FUCK I AM GOING TO DIE LAUGHING.

you always have to have it at some point on one of your threads.

that said. I WANT MWORE OGRES!!!!
>>
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>>21408224

I've always had incredible trouble with sleep, if I go now it'll take me a few hours to fall asleep regardless
>>
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>>21408251

If you're not doing anything important, then why not go try to sleep sooner anyway?
>>
>>21408212
In that case, you're going to need a new central concept. /tg/ is very good at providing these.
>>
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>>21408293

I've been doing that all week and woke up tired each day, well its been like that for years so I'm used to it.
>>
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>>21408319

Think about the fluffy tails before you go to sleep. Maybe that'll help.
>>
>>21408303

Hm... did we ever do anything with Bagworld or The Fall? Those were some pretty interesting settings that I don't think we ever really used.
>>
>>21408248
Speaking of which when is the next one supposed to be?
>>
>>21408469
I don't think so.
>>
>>21407156
Katawa Shoujo.
>>
>>21407553
Yes but he was also a normalfag who eventually ended up married and employed.
>>
The only quest I've liked recently is Brothel Quest.
>>
I'm just gonna come out and say I find the idea of TG Harem Knights sort of repulsive, at least enough to keep me from looking deeper.
>>
>>21408842
So do I, but that's one of those 'Mage association'-esque roleplay threads, which isn't exactly a quest thread.
>>
>>21408852
>>21408852
Oh, that's it? Glad to know I wasn't missing anything.
>>
>>21408676
Too bad it's mostly stopped updating, then.
>>
>>21408855
It started out as an interesting setting thread akin to the 4chan island scenario... but it devolved.
>>
>>21402903
>Can someone who is not attractive be heroic and interesting?
Grot Quest you massive faggot. Im still kinda buttrustled that one never garnered enough interest.
>>
>>21408908
Well, if you're just gonna insult me, I probably won't have a high opinion of it.
>>
>>21408921
>massive faggot
>insult
It's more likely just an observation, man. I mean, can you really contest that?
>>
>>21408921
>gettin upset at words over the internet
Besides, I didn't write it, I just liked it. It was the story of one enterprising grot trying to make his way in a grot-only bureaucracy built inside a giant looted chaos titan, getting by with nothing but terrible rolls and the occasional DIPLOMACY
>>
>>21406967
Thats why I love plump grabbable ass quest.
>>
>>21408948
Well damn, now I'm sad that it didn't get enough interest too.
>>
>>21408624
>KS
>Good
Mello Lello
>>
>>21408981
If you didn't notice, it was based on the Scraplootas, and I fucking love the Scraplootas.
>>
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I kind miss Lost Future Quest; it was really going places, there was good character interaction, and there was a definite end in sight.



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