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File: 1351769784894.jpg-(21 KB, 412x307, Dexter DM.jpg)
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http://suptg.thisisnotatrueending.com/archive/21369610/
Yesterday, Stephen and Gruber re-entered the dungeon, and were trapped by the magic of an enchanted bed. Luckily the elf Rubyleaf saved them, carrying them off to the other bedroom where the curse was broken. Fig'Tard the dwarf came in with her, and when Colbert attacked the zombies in the wardrobe he came to his help. Sadly it was in vain, and Colbert fell to their swords before they were defeated. The survivors found a valuable circlet, and returned home to bury Stephen. They came back to the castle with Robert Downey Jr, a medium, and EchoWinds who killed the bat. They found a stripper, let out of a cake centuries past schedule, and defeated her zombie corpse to win the sexy boots. As the party dealt with an enchanted crate, Robert put some kobold guards to sleep and slew them all. They then found a hatbox, tied with a piece of string that they've not yet opened. They fought four more kobolds guarding the way down, and below found a pool of magic water which detects magic. Back upstairs was a room with a treasure chest, made to look like a log fall trap but really quite safe. Further along was a real trap, a statue of a Kobold lass that struck Robert, sending him home. Downstairs again, the party battled a ghoul, and fought six goblins who worked for Bargle. They won the fight but Echo was wounded, and they returned to the surface to share the loot
>>
File: 1351769855166.png-(569 KB, 1634x1200, Gygar Castle Level 2 Map.png)
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Rubyleaf Forestfriend (Elf 1)
Str 7 -1
Int 15 +1 +5%
Wis 14 +1
Dex 11
Con 13 +1
Cha 14
HP 7/7
XP 124
AC 2
Platemail, Shield
Sword (1d8-1), Longbow (1d6), 20 arrows
Backpack, Iron Rations, Rope 50', 2 small sacks, 1 large sack, Wolfsbane, torch
Spellbook: Comprehend Languages, Hold Portal, Read Magic
5gp 1sp 200cp

Fig'Tard (Dwarf 1)
STR 15 +1 +5%
INT 8 -1
WIS 7 -1
DEX 16 +2
CON 10
CHA 5 -2
HP 8/8
XP 722
AC 0
Plate Mail, Shield
Sword (1d8+1) Dagger (1d4+1)
Backpack, Iron Rations, Small Hammer, 12 pitons, Rope 50', Wolfsbane, Wineskin, torch
2 garnets (100gp each, in breeches) citrine (10gp)
303gp 223sp 643cp

Street Fighting Man (Cleric 1)
STR 10
INT 12
WIS 14 +1 +5%
DEX 13 +1
CON 6 -1
CHA 14 +1
HP 5/5
XP 75
AC 3
Chain Mail, Shield
Mace (1d6)
Backpack, Holy Symbol, Lantern Oil, Tinderbox, 6 torches, rope 50', 2 waterskins (full), 2 small sacks, 2 large sacks, wolfsbane
24gp 43cp

Gruber (Halfling 1)
STR 11
INT 10
WIS 11
DEX 11
CON 5 -2
CHA 13 +1
HP 4/4
AC 0
XP 588
Platemail, Shield
Small sword (1d6), Shortbow (1d6), 20 arrows, 4 silver arrows
Backpack, Iron Rations, Tinderbox, 6 Torches, Wineskin (full), Waterskin (full), Thieves' tools, stripper sash, stripper boots
327gp 58sp 600cp

Echowinds (Dwarf 1)
STR 15 +1
INT 7 -1
WIS 11
DEX 10
CON 13 +1
CHA 15 +1
HP 9/9
AC 2
XP 151
Plate Armour, Shield
Sword (1d8+1), Dagger (1d4+1)
Backpack, Iron Rations, Small Hammer, 12 pitons, Rope 50', Wolfsbane, Wineskin (half full)
Hatbox (tied shut)
38gp 278sp 600cp

Robert Downey Jr. (Magic-User 1)
STR 9
INT 13 +1 +5% Speaks Draconic
WIS 6 -1
DEX 9
CON 14 +1
CHA 12 +1
HP 5/5
AC 9
XP 67
Silver Dagger (1d4)
Backpack, Iron rations, holy water, lantern, 5 flasks of oil, Tinder box, Mirror, Waterskin (full of magic water), Wineskin (full)
2 small sacks, 2 large sacks.
Spellbook: Sleep, Shield, Read Magic
17gp 105sp 63cp
>>
Aw yeah, we Castle of Gygar now!

I'll hang around until the other guys show up I guess. Been waiting for 2 hours already anyway lol
>>
>>21384067
Actually, as a halfling, do I only speak common?
Also, I know that you gave the shop list in a previous thread could you post that again?
>>
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>>21384086
Sure.
The rules say nothing about halfling languages, and you don't have high enough intelligence to learn extra ones, so you just speak common

Apparently America's set its clocks back, so we might be waiting a while
>>
>>21384127
At the bottom it says there is extra in the D&D expert set, have you got that? Are we allowed to use it?
>>
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>>21384162
I guess, since you've got way too much gold to know what to do with now.
I'll even check the mercenaries page, so you can hire some meatshields.
>>
File: 1351771932344.png-(1.81 MB, 1285x1650, D&D Expert Mercenaries.png)
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>>21384226
Wow, they are cheap as. I guess the main limit would be that they demand a share of the loot, and if they don't get it will desert in battle.
But hey, I guess you can have an alchemist on retainer if you're going to want a large volume of healing potions
>>
>>21384246
That's not a bad idea, healing potions would be pretty good to have, especially considering echo was nearly killed in that last battle...
>>
>>21384297
The D&D expert rules say the materials cost 500gp, so I'll say the retail is 750gp. If you want more than 4 a month, an alchemist is a good investment.
>>
>>21384341
Hmmm... welp, it's up to the other guys, I'll barely need them but they get pretty bloody.
>>
Well, I'm ready. I just popluated the second and third floors of the dungeon.
>>
>>21384424
I'm still here, hopefully the other guys show up soon.
>>
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Well, it's 9 so I'll bump for them to see the thread
>>
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bumping
>>
Where, oh where are my companions?!
>>
>>21384501
spending money is difficult in basic.

It's not 3.5 where you can go to your friendly local magic store
>>
File: 1351776037140.jpg-(255 KB, 623x869, Dancing_Dwarf_Color_by_po(...).jpg)
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I brought some pictures to bump with.

If this campaign goes beyond castle gygar, we should call it "Two and a Half Dwarfs".
>>
>>21384598
But you can buy a war galley and become pirates.
>>
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>>21384668
but we can't even open doors!
First, we need a sturdy lockbox of our own, or to rent one from the dwarven exchange (if it exists), so thieves don't just take it while we're out adventuring. But, technically, we get 'free' land at level 9, so if we can just hold out...
Then, we need to build a stronghold to properly house all our loot, and our pet alchemist when we can afford him.
Srsly, though, I've never been too sure how to spend cash in this version.
>>
>>21384697
We could venture in to the castle with Rubyleaf if we are careful?
>>
>>21384757
And you can bring in some heavy footmen to help. As hirelings they only get half shares of treasure and XP
>>
>>21384779
Aye, 2 heavy footmen, Fig and I and Rubyleaf? that mite b cool.
>>
>>21384779
And none at all if they die!

I'd go 1 heavy footman, that'd make the party similar to yesterday, until Echo comes in.

Also, while we're in town, I want to buy a crossbow and a case of bolts. (40 gp total)
>>
>>21384796
Alrighty. Footmen are AC 4, have 6hp, fight as level 0 men and do 1d8 damage. They're willing to join for half shares in the treasure.
First up, which room do you want to go to?
>>
>>21384821
Down the eastern stairwell, proceeding north to the point where we encountered the goblins last game. Footman takes point.
>>
Rolled 1

>>21384821
We'll do as Fig said, similar party to yesterday until Echo joins us, I say we go to room west from where the goblins were, using a hide check to peek through and check out the room
>>
>>21384843
You reach the area, and the goblin corpses are gone. Well, mostly gone, there are a few bones and the like lying around. You hear a fair amount of Goblin chatter coming from downstairs
From there, you can go east, or down the stairs to the third level of the dungeon.
>>
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>>21384846
You see two humanoid figures in this room. They look gaunt and sickly, and are eating what look like the remains of the goblins. There's a fair amount of silver coins on the floor, and an ornate metal shield lies partly hidden within the ghouls' bone pile
>>
>>21384885
Oh, and just reminding all of you that Rubyleaf has Hold Portal prepared, so if you have to flee and there's a door you can go through, you'll be safe.
>>
Rolled 1

>>21384843
"What do you think Fig, think we could take them? They don't even know we're here..."
>>
>>21384885
That's what I needed. The ghouls are in room 50?
Let's have the footman set ready in the passage while gruber and I take potshots at the nearest ghoul
>>
Rolled 20

>>21384899
"Aye, let's let 'em 'ave flyin' stick an' steel while the footman 'olds the 'all. Start with the one on the roight."

Roll for attack since we get surprise maybe? and gruber got dat init
>>
Rolled 4 + 1

>>21384903
My plan exactly, since I'm hiding I get a free attack then an initiative check, right? Then I take my first shot and back up behind the footman
>>
Rolled 15

>>21384903
Okay, I'll call that a suprise round, and you can roll for initiative next round.
Here's Rubyleaf's shot. Ghouls are AC 6 so you need a 13 to hit
>>
Rolled 4 + 1

>>21384913
If Fig rolls for his damage I'll roll for initiative
>>
Rolled 1

>>21384913
Yep. I'll roll their initiative in a bit, after Rubyleaf's damage.
>>
Rolled 5

>>21384929
Ghoul initiative...
>>
Rolled 3

>>21384911
-click ka-CHUNK- away flies the bolt dealing this much damage!
>>
Rolled 5

>>21384932
So thats simultaneous strikes, next round.
Rolling for hireling's attack
>>
Rolled 13, 1 = 14

The Ghouls advance and strike at Fig'Tard and the footman. Fig'Tard, since you used your crossbow you're AC1 this round, since your shield's down.
>>
Rolled 4 + 1

Unsure if it's the next round yet but here goes my second shot after I back away behind the fighters
>>
Rolled 9, 9 = 18

>>21384949
And they miss. Rolling for footman and Rubyleaf's attacks
>>
>>21384951
Yeah, it's the next round.

With the simultaneous initiative in this fight, if the ghoul strikes and paralyzes you still get the attack for that round
>>
Rolled 3 + 1

>>21384960
x-bow down, shield and sword up, making an upward slash as I draw the blade from its sheath!
>>
Rolled 17, 8 = 25

>>21384974
Swing and a miss. The ghouls continue to struggle with the dwarf and man
>>
Rolled 7 + 1

>>21384984
I fire again at the one we injured earlier.
>>
Rolled 15, 8 = 23

>>21384984
Ouch, that was close. Without the shield you'd have been hit. The fighting man attacks the ghoul as Rubyleaf looses another arrow
>>
Rolled 5

>>21384992
Your footman hacks away at the ghoul assaulting him
>>
Rolled 8 + 1

>>21385004
Footman has a good dice pool.

His first strike may have been wild and frantic as the ghouls close the distance quickly, but now Fig'tar brings his sword back down toward the bolt 'marked' ghoul.

>lurking heretex
Heretics? where!?
>>
Rolled 2, 4 = 6

The footman slays the ghoul, leaving only one of the monsters alive. Checking its morale
>>
Rolled 19

>>21385025
The undead abomination does not care about its dead mate, and strikes again at the dorf
>>
Rolled 17 + 1

>>21385035
I loose an arrow at the ghoul's head as Fig is struck "Get off him ya monster!
>>
Rolled 1

>>21385035
Ouch. With your attack roll, Fig'Tard, roll 2d20. Second one is save vs paralyzation
>>
Rolled 19 + 1

>>21385039
The arrow soars through the air and with a loud squelch strikes true through the ghoul.
>>
Rolled 5

>>21385045
Woops, meant to 1d6
>>
Rolled 3

>>21385040
see >>21385016
this roll is saving throw
>>
The ghouls are defeated! Fig'Tard, you still need to make that d20 saving throw
>>
>>21385052
WHELP, paralysis
>>
>>21385056
Fig'Tard falls to the ground, paralyzed
>>
Rolled 1

>>21385066
"You, nameless footman, strap Fig to a shield and guard him as I search the room"

Search for loot and spot check for anything out of the ordinary
>>
Everyone gets 15 XP from the two ghouls, except Gruber who gets 14. You gather up the coins and come to about 1300 silver pieces, as well as the shield found in the midden.
>>
Rolled 3

>>21385079
Is there anything strange or out of the ordinary about the shield we found?
>>
>>21385082
It does seem to be in suprisingly good condition. There's no rust or corrosion, and the dyes within the knotwork design on the face are still bright and colourful.
>>
What is the footman going to be called? 1d20 with vote, highest wins
>>
Rolled 7

>>21385092
Sounds like something we should put near the magic water. See if the water glows.

Derp, should have bought an extra waterskin to fill with it.

Fig just sorta lays there, looking around, trying to blink and wiggle his big toe.
>>
Rolled 11

>>21385115
Ng'on Ame
>>
>>21385116
You'll be paralysed for about an hour. It's safe to wait that long, as wandering monsters only get rolled for every 2 hours
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This is how I Rubyleaf.
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>>21385143
Well we don't know that so I'm gonna keep him strapped to the shield and tie rope to it in case we need to sled him away.

"Sorry if it's undignified Fig, better safe than sorry"

We'll wait it out then.
>>
>>21385157
Pretty much...
>>21385170
Fig, being paralyzed, can't do anything until he finds he can wiggle his big toe.

The first thing he does is roll off of the shield, and pick it up to judge its weight and construction.

"Not so nasty a scratch, but an awful chill touch 'e 'ad."
>>
>>21385170
You spend an hour counting the loot. Yep, exactly 1300 silver pieces. Nice round number. Fig'Tard recovers from his paralysis.
>>
>>21385191
Then I say we go to the pool at the other staircase through the ground floor to check the shield for magic.

Also, empty my wineskin and collect some.
>>
>>21385186
It's a good, well made shield. It doesn't look dented or damaged, which is odd as its owner was clearly killed by the ghouls and all his belongings rotted or rusted away
>>
>>21385205
The water glows blue as you bring the shield to it, and if water splashes onto the shield it runs off it, as though repelled.
>>
>>21384579
Where is this from and where can I find more?
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>>21385230
"Well now laddie, looks loike we've found summat special... Moind if Oi give it a try?"

If there are no objections, Fig will equip the strange and totally not cursed shield.
>>
>>21385231
It looks like Gastrophobia, but I can't find that comic in the archives
>you will never be the slave of a curvy amazon and have a shapeshifting beast fall in love with you
>>
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>>21385230
"Interesting, but what does it mean? What does it mean?!"
>>
>>21385248
Well, it doesn't clamp onto your arm or anything, so it's probably not cursed.
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>>21385274
Is there anything written or inscribed on the shield that Ruby can read?
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>>21385293
"It is certainly magical writing, but I prepared Hold Portal rather than Read Magic this morning. Perhaps while we are resting after this expedition I could check it."
>>
>>21385274
Fig'Tar shrugs, "Well it be a roight pretty shield, an' lastin' so long, I'll put my trust in it. Fer now."

I'll give everyone a moment to admire the pretty shield. Then, maybe we should just head north instead of buggering all the way across the keep?
>>
>>21385313
Through the north door from Room 40? The corridor there continues for 30 feet, but 10 feet in another path leads away to the east. The north way you think you hear kobolds. Continue north, or take the path east?
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>>21385340
I'll leave this one to gruber
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>>21385358
I say we check out the kobolds, what do you think?
>>
Waiting for you to make a decision
>>
>>21385410
We shall go towards the kobolds, fighters at the front, rangers in the rear.
>>
Rolled 3

There are eight Kobolds in this 20 foot room, armed with several spears. They attack, knowing you from the kobolds at the gatehouse.
Roll for initiative
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>>21385445
Ack
>>
Rolled 11 + 2

>>21385454
initiative with dexterity!
>>
Rolled 1 + 2

>>21385463
derp
>>
Rolled 9 + 1

>>21385468
Simultaneous combat again!

"Kobolds again?! Bah! This place is swarming with them!"
>>
Rolled 1, 11, 4, 1, 18, 2, 8, 8 = 53

>>21385468
Alright, attacks are simultaneous. You need a 12 to hit the Kobolds. The ones in the front attack the fighters, as the others hurl spears.
>>
Rolled 3

>>21385495
One of the kobolds manages to stab Ng'on.
>>
Rolled 6, 19 = 25

>>21385504
He strikes back, and Rubyleaf looses an arrow into the javalineers at the back
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>>21385516
Being the ones with 1hp, I'm not rolling for wounds to the ones in the back
>>
Fig'Tard, you still have your swing. Rubyleaf's arrow kills one of the juvenile kobolds in the back
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Rolled 8 + 1

>>21385547
havin some chore and family stuff, sry
>>
Rolled 12 + 1

>>21385553
Aight, round 2 then as I fire again, this time at those spear chuckers, how many are there?
>>
Rolled 19, 5, 13, 13, 20, 8, 17 = 95

>>21385553
That's alright. The kobolds continue fighting
>>
Rolled 1

>>21385572
One less than there was before I guess.
>>
Rolled 3

>>21385572
3 left. One of them manages to hit Rubyleaf with a spear, and one at the front lines almost gets Fig'Tard, but the blow seems to have been turned aside by some force
>>
Rolled 17, 1 = 18

>>21385577
Rubyleaf and the fighting man continue to attack
>>
Rolled 1

>>21385600
Ng'on Ame's damage roll
>>
Rolled 2

>>21385591
" 'Tis your shield Fig! It must be protected by a magical barrier!"
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Rolled 2, 2 = 4

>>21385605
And the Kobold morale check, to see if they run this round.
>>
Rolled 18 + 1

>>21385608
Didn't mean to roll but it's a new round now so I'll attack!


I fire again at the javelin throwers aiming at me and ruby, two against two they don't stand a chance.
>>
>>21385616
Fig'Tard still has his attack to do.
>>
Rolled 6

>>21385616
That's another down, as their will begins to waver!
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>>21385624
Yep, but that's part of round three. They'll still get a chance to throw one last spear at you before being shot
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>>21385622
He had his first round attack, that was my second round
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>>21385628
Ah, kk, losing track of the rounds lol
>>
Rolled 20 + 1

>>21385628
Here's a roll for round 2
>>
Rolled 4 + 1

>>21385639
round 2 damage
>>
Rolled 10, 6, 7, 9, 1 = 33

>>21385645
You kill one of the kobolds in the front line, only 5 remain. The non-doomed javalineer steps foreward to face Fig'Tard
>>
Rolled 5, 20 = 25

>>21385659
And no hits. Rubyleaf and the hireling make their attacks
>>
Rolled 3

>>21385666
And roll for arrow damage
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>>21385668
One of the kobolds is dropped by Rubyleaf's arrow.
>>
Rolled 9 + 1

>>21385659
NON doomed you say?
>>
>>21385684
well I guess you're right...
>>
Rolled 4, 9, 13, 8 = 34

Four kobolds remain, all locked in combat with the fighting man and veteran (dwarven). The big one shouts "Hold the line, lads."
>>
Rolled 12 + 1

>>21385740
"Not today!"

I fire upon the one that gave the rallying cry.
>>
Rolled 4

>>21385748
Rolling for damage
>>
Rolled 18 + 1

>>21385740
I target the big, boastful one, "Aye, hold still!"
>>
Rolled 14, 3 = 17

>>21385740
Elf and man fight on...
>>
Rolled 7 + 1

>>21385760
"an' see wot awaits ye on the other side!"
>>
Rolled 3

>>21385761
Sword damage, against one of the other. Because seriously, overkill.
>>
Rolled 6, 5 = 11

>>21385778
The last kobold rolls for morale, to see if he surrenders
>>
>>21385791
The Kobold youth throws his weapon down. "I yield! I yield! I can show you a treasure, but let me live!"
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>>21385791
If he does we could use a kobold ally! Also, y'know, he better know something interesting.
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>>21385799
"Easy, we're not here for senseless slaughter, just treasure, what do you know?"
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>>21385816
"Aye, an' the bounty on Bargle Arglebargle. Ye've made a wise choice."

I kick the weapon across the floor away from the kobold.
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>>21385816
"There's gold hidden north, behind a fake wall. And buried under the tower. I can show you!"
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>>21385873
Fig looks to Gruber, then nods slowly, "Aye then, show us an' make yer way out of 'ere. Any tricks will 'ave ye worse off."
>>
>>21385850
The kobold has a sour look on his face. "Oh. Him. We're sick of that man too, but God says him and his filthy goblins stay. It's that degenerate woman, she uses her seductive wiles on Our Lord and all of a sudder her boyfriend's moving in with his minions."
>>
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>>21385889
He leads you north, to an alcove by the stairs down. Pushing in a panel, he reveals a chest full of silver and gold coins. "The other one's up above, beneath the east tower."
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>>21385900
"Woman you say? Who is this woman? And what do you mean by God?"
>>
>>21385928
I whisper to Fig "You don't trust this kobold, Right? I sense a trap..."
>>
>>21385900
"Ah, so it be a seductress wot 'as ye 'is way. Lad, ye ken the gobbos claim 'is place to be 'eir rightful 'ome?"
I lean back to Gruber, "We may 'ave walked int' one, but iffin 'ey be dispute for territory in 'is rotted place, let us offer 'em means to escape, fer now. If all the kobold will leave while we get Bargle an' 'is gobbos, our job be 'alf as 'ard."
>>
>>21385930
As you follow him back upstairs with the silver, he explains.
"I think her name's Qilynn. And God's God. He made us in His image so we serve Him and provide His needs. Then she came, and with her flattery became favoured by Him. Well, you let one human in and before you know it the whole dungeon's gone. That wizard shows up and makes a deal with God and fills the place with goblins and ogres. But it is His will, so what can be done?"
>>
>>21385982
"Ogres?! I don't like the sound of that... I suppose you kobolds lost a lot of favour when the goblins and ogres came in, eh?"
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>>21385996
"Yes. We try to show our appreciation, but they always end up giving Him far greater tributes"
He leads you across the courtyard to the tower, and starts pacing out the distance from a block of rubble. "Dig here."
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>>21386041
"I'd rather you dug it up. There is gold coin in it for you."
>>
>>21386041
Let's have the hireling or the kobold do the digging.
"May'ap we kin 'ave some arrangement, lad? Suppose ye an' all yer kin take up wot ye need an' can carry an' flee the castle tonight. Let us take care of the goblins, Bargle, and the seductress. When we're all clear, we make a mark on the gates an' yer come back un'armed. Sound foine?"
>>
>>21386058
He scrabbles at the ground for a while with his claws, and pulls out a pewter box decorated with onyx studs. Opening it he reveals threescore gold pieces. "Here."
Being a far better appraiser than the kobolds, Fig'Tard realises the box is worth nearly as much as the gold within. Cleaned up it could fetch 50gp
>>
>>21386102
If the kobold agrees with my plan, I'll give him my share of the gold coins (but not my share of the box!) to sweeten the deal. If he just runs in and warns, well, we'll get the gold back anyway, harhar
>>
>>21386083
"It would be good to have our home back, but we cannot leave our God. If you spoke with him and came to an agreement, maybe we could go, but we must remain here unless He sends us away."
>>
>>21386117
I haven't been splitting up the loot yet. You and gruber need to work out what you're entitled to since you're getting the shield, and that might change if more magic items are found.
>>
>>21386155
I say we split the gold each way, any item that people need can go to that person regardless of gold. Anything we may not need (unlikely) we can try and get it appraised to sell and split the gold. Sound good Fig? Saves divvying up gold compared to items each time we get something shiny.
>>
>>21386155
coinage and gems as even split, magic items round robin in a "need before greed" fashion? (eg: Fig, Grub, Echo. I get the shield so now it's Grub, Echo, Fig. Item comes up that Grub can't use, so Echo gets it, and now it's Grub, Fig, Echo)
>>
>>21386175
Loot and coinage would be split to give you and ruby 114 gp worth each and the footman 57 gp, with one left over.
>>
>>21386201
And of course Ruby and Fig' get 120 XP, due to their bonuses. Grub gets 114XP.
Any of you want that fancy box?
>>
>>21386201
Give the leftover to the kobold.
>>21386136
"If such be the case, we cannae walk straightforward to yer god an' become surrounded. We can offer to each kobold group 'at wot we 'ave offered ye as we meet 'em, but no such quarter shall we offer the greenskin invaders of yer 'ome. Also, we shall try to spare yer god when we meet upon the temptress an' Bargle."
>>
>>21386215
Let Echo hold onto it for now, we can sell it later, or stash our loot in it if it can be fitted with a lock.
>>
>>21386215
I don't mind keeping it, just in case, we probably won't need the gold and it might come in handy later for some reason.
>>
>>21386235
I add "What's your name, kobold?"
>>
>>21386235
"I shall tell them to let you pass, and see He knows you do not seek to fight his chosen people. As it is He that would be sparing you."
>>
>>21386277
"I am Sylzxx son of Akhak." He leaves, returning to the castle

>>21386247
It can be, but it can carry 200 coins at most.
>>
>>21386318
totes need to hit up that dwarven exchange for some plat.

"Go, then, wise Sylzxx, ye may 'ave saved yer clan today."

Let's give him some time by securing the recent pile of loot back at town in lockboxes or whatever we've been doing to keep it all safe? I also want to drop the weight of the not-so-magic shield I'm not using anymore.
>>
>>21386345
Right. I'm assuming you're depositing it with the Dwarven bank, and keeping various goods (like the gems, jewelery, and objects d'art) in their strongboxes or decorating your homes.
Dwarven bankers don't charge deposit fees, and they don't make loans. They just do it because they like have a big pile of gold. It feels right.
>>
You could also spend a few days resting. Fig is one hp down, and your hireling's taken some damage. It's better to keep the same one, as they gain XP and can get their first level.
>>
>>21386416
I'm assuming I'm just a murderhobo. The gems are staying in my breeches, but anything else fancy that isn't sold and split stays with the dwarven exchange.
>>21386446
I'm ok with this
>>
>>21386446
Yeah, we should rest and drink.
>>
You've spent a day in town when a man approaches you at the inn. He's a rough looking man, probably a bandit, and he's carrying a letter, sealed with wax and a ribbon. "Scuze me. I was told to give you this message."
>>
>>21386525
Well I'll open the message then.

"Any idea who it's from?"
>>
>>21386525
I buy him bread and beer, then listen on.
>>
>>21386542
"From Sam. The boss. The big boss."

The letter reads
"To Fig'Tard, Gruber, Rubyleaf et al
I have heard of your recent act of mercy, in accepting the surrender of Sylzxx and offering an agreement of non-agression to the kobolds of Mistamere. I am interested in speaking with you on the matter of the warlock Bargle and the bounty on his head. Let my associate here know if you would agree to this meeting, and I shall come to the crossroads north-east of town this evening.
With all faith and sincerity,
Samael."
>>
>>21386608
"Well, watcha think Fig? Could be a trap...? I wonder if this is on that woman's command, the kobold did say she had his ear..."
>>
>>21386664
"Aye, may be. But imagine, may'ap it ain't an' we can get the bounty 'at much easier? Besides, Oi got to put me 'onour where me tongue been waggin', eh?"
>>
>>21386737
"I say we meet with them but bring an extra halfling merc archer just in case... if they don't know my face I can hide in the bushes around the meeting site in case things kick off, they won't know any different since the numbers at the meet will add up..."
>>
>>21386866
"Aye, could do Gruber, though Oi imagine if things go wrong, the best course be jus' to run."

I address the messenger, "Go on an' tell Sam we'll meet 'im."
>>
Sorry it took me a while to reply, computer crashed
>>21386866
The halfling archer, not seeing much chance for plunder, asks 2 silvers to join for the evening.
>>21386891
"Alright."
The messenger leaves, heading out on the north road.
>>
>>21387030
No worries, my internet tubes are getting clogged right now so I'm having similar issues.
>>
Rolled 6

>>21387030
Sure, 2 silver it is, I'll head to the meeting point early and roll a hide check.

Rolling d10, assuming it's near bushes it's a 1-9 pass right?
>>
You head out that evening to the crossroads. There is a woods nearby, thick enough that anything could be hiding in the darkness. A figure approaches from the woods, in a greatcoat and with a broad brim hat obscuring his face. He moves smoothly over the ground without any movement of his legs you can see, and his arms are still at his sides. The man says "I am Samael. So glad you could join me. Now, you said there was a bounty on Bargle's head. Tell me, how much is it?"
>>
>>21387130
Yep. You hide successfully in the bushes.
>>
Rolled 9

>>21387152
Then I'll let Fig take the helm here, gotta walk the dog quickly.
>>
>>21387144
"Aye, so 'ere is. A bounty of 1000 gold to bring him alive so 'at 'e may face justice."
>>
>>21387228
"Yes. I can help you catch him. I know that he has an escape route from his lair, so he can flee if the fight turns against him. I can ensure his escape is blocked so he can be captured. In return, I want that bounty. You will not miss it, with all the great magical treasures you shall loot from him, and I want that gold."
>>
>>21387279
"Aye, if 'e guards treasure as ye describe an' ye can guarantee the kobolden shallnae interfere along with blockin' 'is escape, the gold shall be yers, left in the molestopus' hole. If 'e 'as nae such magical treasure, we might agree 'at ye deserve a proper share of the bounty instead?"
>>
>>21387372
>>21387279
I have to do some dinner prep, and also my net is still acting up. it'll be about 20 minutes before I can post again :(
>>
>>21387372
I'm back anyway, I'll sit around in the bushes for the time being like a good little halfling.
>>
>>21387372
"Agreed, for I know he has them. He guards the blade Anglachel, and the medusa has the map to its twin Anguirel, and a mithril suit. She too has gold, and I would be obliged if you give me a full share of her treasury too, for warning you of her."
>>
>>21387507
"We shall see, Samael. Let us to our business each. And there may or may not be another dorf with us in the morrow."
>>
>>21387592
"Yes. I will hold to my end of the bargain. You would be wise to do so too."
>>
Samael returns to the forest in the same strange manner.

The next day, Rubyleaf casts Read Magic, and tells you that the shield is indeed inscribed with runes of protection, giving it twice the protective power of a normal shield.
>>
>>21387658
"Nice one, that'll save you from being enraptured by ghouls again, can't seem to see the attraction but to each their own I guess, heh"
>>
So, what now? You want to make another expedition into the castle?
>>
>>21387763
Can do, hopefully Fig agrees, he can catch up anyway. I'll hire another merc to join me, Ng'on Ame and Rubyleaf until he catches up.
>>
Sorry guys, I ran into a bit of a situation not too dissimilar from that in "If you Give a Cutebold a Candle"

>>21387763
>>21387808

How well polished can I make my shield? Mirror sheen? If not, I want to buy a small mirror.
>>
>>21387808
Well, that makes the maths easier.
Here's the map as is
>>21385928

Where do you want to go?
>>
>>21388045
You now have a mirror. And no, you can't get it that well polished.
>>
You guys are really lucky I didn't decide to name the swords "GlamorHamor" and "MC Hammer"

http://www.youtube.com/watch?v=DdncrcdQ4Ko
>>
>>21388118
I'll buy a mirror as well actually and I think we should head east of 46
>>
>>21388054
I say we clear all the gobbos and undead out from floor 2 before we investigate floor 3.
>>
>>21388204
That works, floor 2 scourging it is.
>>
>>21388204
I would definitely recommend it.
>>
So again, where on floor 2 are you going to explore?
>>
>>21388269
East of 46
>>
>>21388296
eeyup
>>
File: 1351800303562.png-(927 KB, 1634x1200, Gygar Castle Level 2 Map.png)
927 KB
>>21388296
The path leads to a long corridor, about 140 feet. A few small empty rooms, apparently once oubliettes, sit to the south.
There are two other rooms which seem unusual. The first one has the sounds of speaking in Goblin, but one of the voices sounds human. The second has a strange odour coming from it
>>
>>21388364
Goblins and a human?

I whisper to Gruber, "Gobstermination time, methinks."
>>
>>21388418
"Of course, but if the human is Bargle, or a wizard subordinate we may have a fight on our hands... I say we go in anyway"
>>
File: 1351800938531.png-(1.02 MB, 1634x1200, Gygar Castle Level 2 Map.png)
1.02 MB
>>21388432
Entering the room, you see a human woman and six goblins. She wears chain armour, a tabard with a black dragon on it, and a pair of sapphire earrings worth 200gp. She reaches for her mace and says "Who are you? What are you doing here?"
On a table is amber with an extinct beetle trapped in it. Probably worth 100gp!
>>
>>21388481
"We moight ask the same, lass, as ye have greenskins fer company."
>>
>>21388481
"Hold! stow your weapons, please, there is no need for bloodshed, we are merely treasure hunters and were told this castle was mainly empty save for a few monsters, I apologize for interrupting."
>>
>>21388537
"Ah, I am a prisoner. But now you're here I am free! Let me lead you to a cave I saw with a great treasure. What luck you found me."
>>
>>21388564
"We have been set upon by greenskins before in this castle, explain why you were not merely slew where you stood?"
>>
>>21388564
DO NOT TRUST
>>21388604
"Aye, wot prisoner is kept of her weapons, armor, an' pretty, pretty jewelry?"
Hand on sword pommel, shield on shield arm.
>>
>>21388604
"They wanted to force me to tell them where the treasure was. But now you've scared them into retreating," she repeats in goblin, and they all leave, "I can show you brave rescuers where to find it"
>>
Rolled 6

>>21388623
She says in goblin "They're not buying it. Get them!" The goblins run back into the room, axes at the ready
roll for initiative
>>
>>21388632
"Why were you just speaking in goblin there? Fig what did she just say?"

I whisper to Fig and Ruby "I don't like this one bit..."
>>
Rolled 2 + 1

>>21388667
Rolling for initiative
>>
Rolled 11 + 1

>>21388667
"She said she's a liar!" sword-draw cut on the mace chick!
>>
Rolled 4, 1, 18, 10, 11, 20, 2 = 66

>>21388672
Goblins go first, and begin their attack.

It takes a 15 to hit the woman and 13 to hit the goblins
>>
Rolled 14 + 1

>>21388686
Rolling to hit the woman and backing away to a safe distance.
>>
Rolled 3

>>21388686
One of the goblins wounds your new redshirt, Gratiln.
>>
Rolled 18, 1, 11 = 30

Rubyleaf and the two men attack
>>
Rolled 3

>>21388698
Rolling to wound
>>
Rolled 6

>>21388709
Rubyleaf shoots one of the goblins.
>>
Rolled 6, 4, 9, 19, 16, 20 = 74

>>21388718
It falls to the ground dead. Round 2 and the goblins and woman continue to fight
>>
Rolled 5, 4, 4 = 13

>>21388740
Three hits, one to Ng'on Ame and the others to the new guy
>>
Rolled 8, 15 = 23

>>21388752
And the hireling is dead.
>>
Rolled 5

>>21388761
But his buddy strikes back, avenging the fallen man's death
>>
Rolled 6 + 1

>>21388752
Rolling to hit a goblin
>>
Fig'Tard, it's your turn to attack
>>
Rolled 4

>>21388826
Rolling his attack in interests of moving things along
>>
Rolled 20, 19, 11, 2, 1, 16 = 69

>>21388909
The Goblins strike back
>>
Rolled 6, 5 = 11

>>21388920
The cleric hits Fig'Tard, and a goblin hits Ng'on
>>
Rolled 9

With the hirelings all dead, nothing stands between the ranged attackers and the goblins. Rubyleaf fires back at them, trying to kill one before they can attack
>>
Rolled 2 + 1

>>21388940
"Fig'tard! Hold on!"

I fire at a goblin
>>
Rolled 19 + 1

>>21388826
Round two, FIGHT!

>work recruitment phone call
>yaaay
>>
Rolled 1

>>21388969
Rolling Fig'Tard's attack on one of the goblins.
>>
Rolled 5 + 1

>>21388977
Round two, damage!
>>
>>21388977
Ah, never mind, roll your attack for then and this round too. You hit!
>>
Rolled 3 + 1

>>21388983
Round 3 attack!
>>
Rolled 1, 8, 8, 6, 9 = 32

The goblins attack, moving up to fight Rubyleaf. The woman however casts a spell, and her wounds begin to heal before your eyes
>>
Rolled 18

>>21389015
Some luck, finally. Rubyleaf chops at the goblins, despite a lack of strength
>>
Rolled 1

>>21389031
Damage 1d8-1
>>
Rolled 3 + 1

>>21389015
I'f I'm still out of range I fire with my bow, if not then I draw my sword and shield and ignore the +1
>>
Rolled 5, 12, 13, 18, 12 = 60

>>21389043
You're out of range, Rubyleaf is protecting you, and killed a goblin
>>
Rolled 5 + 1

>>21389015
Clearly, pressing the attack on the woman is doing less for us than the gobbos.

Rolling to hit one of the greenskins threatening the elf.
>>
Crap, forgot that Fig'Tard still had the round 4 attack
>>
Rolled 4 + 1

>>21389059
grr, low rolls

Round five. Pentakill?
>>
Rolled 1

>>21389059
One of the goblins attacking Rubyleaf hits
>>
Rolled 20

Now for Rubyleaf's attack
>>
Rolled 19 + 1

>>21389084
I fire upon it

"Rubyleaf!"
>>
>>21389095
Rubyleaf hits a goblin with 1hp, killing it automatically.
>>
Rolled 1, 3 = 4

And with all those deaths the Goblins check morale
>>
Rolled 4

>>21389098
Rolling for damage
>>
Rolled 9, 12, 4 = 25

>>21389122
The goblin dies, but they continue to fight, possibly realising they've got nowhere to retreat
>>
Rolled 8

>>21389135
Oh, and round 5
>>
Rolled 3 + 1

>>21389135
With those misses I fire again upon the goblins, pressing the attack

"We've fought tougher than this!"
>>
Rolled 19 + 1

>>21389135
"We've 'ad better luck 'an 'is!"
Fig keeps cutting at those greenskin fiends.
"But skill shall prevail, lad!"
>>
Rolled 4

>>21389188
You got a hit. rolling for damage
>>
>>21389261
oh, I didn't roll damage 'cause I thought the gobbos had negligible HP. Well, I'm sure the gobbo has negative HP now
>>
Rolled 16, 16 = 32

With Fig'Tard's striking true, only one goblin and the Cleric remain
>>
Rolled 12

>>21389276
They try to strike Fig'Tard, but are unable to get through his defences. Now Rubyleaf strikes back
>>
Rolled 13 + 1

>>21389290
I fire upon the remaining goblin.

"looks like your little band of snotrags are falling too pieces, we could end this civilly, wench?!"
>>
>>21389269
Well, the one surviving goblin does. The cleric's still fairly strong, thanks to her spell
>>
Rolled 1

>>21389307
"Guess you're all alone now, let's see how tough you really are!"
>>
>>21389307
"Very well," she says, backing off. "What terms will you give?"
>>
Rolled 3 + 1

>>21389276
I balance my blade for a blow on the bitch, "Ye might start tellin' us yer name an' wot ye ken aboot Bargle!"
If she refuses, I let fly with the attack roll.
>>
>>21389321
"Firstly, it's three against one, you come at us again and... let's just say you won't get a second chance. What are you doing here?"
>>
>>21389321
Well, I guess she didn't refuse yet, so no actual attack.
>>
>>21389337
"I am Qilynn, bride of Samael. And I know that Bargle is too powerful for you to defeat. He will turn you against each other and burn those who remain to death. And that's if you even find him"
>>
>>21389389
"Interesting thought, however you thought you and your measly band of goblins could defeat us and... well... look how that turned out"
>>
>>21389389
It's good that we didn't press the fight, then.
"We 'ave an arrangement with Samael; ye may 'ave spared yerself the wound if ye 'ad spoke yer name sooner. We know 'e is in league with a medusa, but we also know 'at 'e 'as nae all the allies 'e thinks 'e 'as."
>>
>>21389428
he, in this case, refers to Bargle...
>>
>>21389428
"I see. Then I will go to see him. Move aside and let me pass."
>>
>>21389468
"It's not going to be that easy I'm afraid, we have no proof you are Samael's wife, for all we know someone with as much clout as he has is well known around here, you could be lying. You have any proof?"
>>
>>21389488
"Aye, Gruber does 'ave a point. Samael did favor the kobolds, but ye do the greenskins."
>>
>>21389488
"We can all go to see him, if you like."

As well as the gem on the table, there is a treasure chest in the next room (53)
>>
>>21389514
If she's leaving the gem unattended can we grab it?

"I'm not so sure about this Fig, she's offered no proof..."
>>
>>21389539
Yes.
>>
>>21389514
Amber in the crotch pouch, I'll pay for it out of my shares somehow.
"Oi ain't so sure either, but with the two of us on either side of 'er, an' Rube 'ere with an arrow notched, we ought not 'ave any problem."
>>
>>21389562
Alright. 115XP for Fig'Tard, and 10 for the rest of you
>>
>>21389562
"Sounds like a plan"

I draw my sword and shield, "escorting" the good lady.
>>
>>21389588
Qilynn leads you out of the castle, and around the mountain. You pass by two cave entrances, and go on to a large cave mouth. Qilynn walks towards it and says "Samael! These three say they have a deal with you. Is this true?"
You hear Samael's voice respond "Yes, Qilynn. Their assistance will be quite profitable to me."
>>
>>21389638
Smells like a trap

"No offense meant but how can we be sure this is Samael?"
>>
>>21389691
because it's Samael's voice
>>21389638
>>
>>21389691
"Well, you can hear my voice. It's clearly me. I can't come out right now, but that is inconsequential as you've never seen my face. Just let Qilynn in and this little misunderstanding shall be forgiven and forgotten."
>>
>>21389703
It was coming from a cave but I'll go with that.

"When venturing into the castle we were set upon by Qilynn here and her band of goblins... two of our party were slain and, as you can see from my companions here, we didn't fair too well either. If Qilynn is your wife, why was she not informed of our coming...?"
>>
Oh, by the way when you return to the castle, the two cave entrances are "level 1" areas
>>
>>21389747
There is a laugh. "Oh dear, is that what you've been telling them? Well, I had not told her for the simple reason that I haven't seen her these past few days."
"I was up in the castle, with Bargle's goblins."
"Indeed. Naturally I couldn't inform her. I'm not a telepath you know"
>>
>>21389848
*whisper to Fig* "I say we let her go, nothing to gain from killing her anyway and we should have done it in the castle if we were going to anyway."
>>
>>21389848
Let's let it go, there's goblins to slay. If we encounter her again, though...
>>
Alright, just two reminders, there's the treasure chest in room 53, and Fig'Tard is down to 2hp
>>
>>21389887
Aye

"Fine, on your word Samael. Forgive and forget."

We need to rest up these wounds!
>>
>>21389897
Indeed.

"Looking a bit pasty there Fig, you sure you're okay? You took quite a battering from the goblins that's for sure. That shield ain't gonna save your ass from everything you know!"
>>
>>21389914
"Ey, wot? Oi dinnae even notice."
Do what I can to bind it up.
"Let's get 'at chest we left behind, 'en we'll 'ead back to clean up. Oi got a bit of a debt with 'is amber."
Also, let's loot the hirelings for their shares back?
>>
>>21389914
You return to heal from the fight and recruit more hirelings. It takes Fig'Tard about a week to recover completely.
>>
>>21389937
"Sounds like a plan to me!"

We shall head to the chest room.
>>
>>21389937
Yep. The chest has 200 silver and 30 gold.
The dead man wasn't carrying his share from before, but had already left it behind so it would go to his next of kin.
>>
>>21389968
I'm assuming Fig'Tard won't take a share of the treasure chest, so Gruber gets 100 silver and 15 gold
>>
>>21389968
Ah well, all that goes to Ruby and Gruber since I've got amber to pay off. Drag the corpses back for proper burial. Now it's time for Beer, Bread and Bed!

It's also getting about dinner time, so how about we call it until tomorrow? Maybe Echo shows up and we won't need to recruit?
>>
>>21390001
Sounds good to me, let the dwarf horde his shinies lol

"Well, where to now then? Those caves looked interesting...?"
>>
>>21390017
Yep, sounds good to me. Gruber gets 25XP

Archive is here
http://suptg.thisisnotatrueending.com/archive/21384050/
>>
Parting dancing dorf
>>
File: 1351808777098.gif-(1.28 MB, 300x225, SW-Dwarf-Dance.gif)
1.28 MB
>>21390049
ffff pictures
>>
>>21390029
Aye, it's 22:24 here as well and I have work at 8.

I won't be able to joing you guys tomoorrow or Saturday but since I'm still lvl 1 I'm easily substituted.
>>
>>21390072
Shouldn't be a massive problem, the caves are part of the solo adventure so one guy with a magic shield should be able to get it done
>>
>>21390104
>>21390072
Hi guys, I've been readng this adventure and it's really fun!
Do you think I could join?

If so, what time do you guys normally play?
>>
>>21390449
Usually around 9 or 10. And yeah you can join. You can make a character now if you want. Roll 18d6 for your stats
>>
>>21390072
I'll substitute for you Gruber, though i will miss having you in combat. i couldn't play for today because i had work :/ reading through the adventure now thought!

I'm lovin this game DM dont stop now! hahar!
>>
>>21384811
>>21384846
I'm so sorry mates. :( Wish I could have been here for this epicness. Looks like yall stared at seven in the morning round my time. What time do you have when you start DM?
>>
Rolled 1, 6, 1, 4, 5, 3, 6, 5, 1, 1, 6, 2, 5, 3, 5, 2, 6, 2 = 64

>>21390489
Sweet!
>>
>>21390599
I'm in Australia and do it overnight, so I start at 10. I didn't know American DST was ending, so I started much earlier by the US time zones
>>
>>21390631
STR 8 -1
INT 12
WIS 12
DEX 9
CON 13 +1
CHA 10

The classes are Fighter, Cleric, Magic User, Thief, Dwarf, Elf, and Halfling.
>>
>>21390665
Derp, with a spread like this what do y'all recommend?
>>
>>21390728
I'd recommend something based on ranged attacks, so the low strength doesn't cause trouble. Elves and Halflings get +1 with bows, thieves can backstab with ranged weapons, and magic user's only weapon, the dagger, can be thrown. The problem with elves is that they take twice as long to level as anyone else does.
A thief would be useful, to help deal with non stone based traps. They also level faster than anyone, getting to level 2 at only 1200XP
>>
>>21390797
I was thinking thief or cleric.
I'll be a thief! :)
>>
>>21390728
You can sac 2 points of int to get 1 point of wis and make an "okay" cleric.
Similarly, you can sac 2 points of wis to get 1 point of int and make an "okay" mage.
There's no way to get dex or str into the 5% bonus xp range for fighter, thief, or the demihumans. Clerics can't get spells until level 2, and are limited to blunt weapons only... BUUUT, sling stones are blunt, ranged, and 1 handed, so you can still use a shield.

I would go cleric, sacrifice the int to get the 5% PR XP bonus, and then be the holiest holy to ever sling stones first, behind a bigass shield.
>>
>>21390849
Probably a good choice, sling stones are utter crap.
Roll 3d6 for your starting money
>>
>>21390886
That's mostly only useful if you're mobbed by a lot of enemies, so they start firing at the archers too
>>
>>21390891
>>21390966

Hm. I'm somewhat torn now - I don't want to be a liability with such low dexterity.
>>
>>21391074
Dexterity 9 is still in the average range. You don't get a bonus or penalty
>>
>>21390665
alchemist?
>>
>>21390633
>I didn't know American DST was ending

Neither did I T_T So you start at 10pm Aussie time?
>>
>>21391124
Yeah. Sometimes a bit earlier, sometimes as late as 11 when I'm playing a game IRL
>>
>>21391107
Alchemists are hirelings, not a character class.
>>
Rolled 1, 6, 3 = 10

>>21391156
Thief it is!
>>
>>21391195
That's 100gp you've got there. Equipment list is right up the top of the thread. A shortbow is probably a good choice
>>
>>21391195
Also, what's your character name going to be?
>>
>>21391195
Oh, thieves can wear leather armour, use any one handed weapon or ranged weapon, and don't use shields
>>
>>21391276

Thanks.

30 - Short Bow and Arrers
25 - Thief Tools
20 - Leather Armor
6 - 2 Daggers
5 - Backpack
5 - Standard Rations
3 - Tinderbox
2 - 2 Small Sacks
1 - '50 Rope
1 - Wineskin
1 - Waterskin
1 - 6 Torches


0 GP leftover

Whaddya think of my loadout?
>>
>>21391649
Seems pretty good. And I don't think there are off-hand penalties in this, so two handed fighting can work well
>>
>>21391156
Am i smart enough to learn from one if I can solicit one into teaching me how to make pots and stuff?
inb4 if you have to ask then....
>>
>>21391649
i like the look of that list. maybe get some throwing daggers though.
I'd be willing to lend the gp or make them if we collect some crappier weaponry from raiding dungeons.
>>
>>21391750
I think you'd need to be a magic user to create potions as a player character.
And besides, most of the cost of potions is in the ingredients
>>
>>21391312
Jenai Ky Ovat, which is a mixture of the names of the two people around me right now and mine. Thief's a dude.
>>
>>21391720
IIRC, you get to make one offhand attack without penalty. This also applies to upper level characters with multiple attacks, only one offhand at normal to-hit.
>>21391771
All of my this. If you plan on getting into melee, you'll get maybe one or two rounds worth of throwing daggers before the range is closed up. A thrown or melee dagger does as much damage as a slung stone, but is more likely to be recovered after the fight and is far cheaper than a bow with arrows.
>>
>>21391771
Oh I assumed that the daggers were throwing ones. Are they not? I wanted to buy two more daggers, another flask of oil, some wolfsbane, and a shortsword for "just in case you get unlucky and attacked in melee".

That would be 16gp, if you wouldn't mind loaning it to me.
>>
>>21391905
I think daggers are all just daggers
>>
>>21391905
a dagger is a dagger is a dagger.

Unless it's a shield-dagger, but shhh we dont' know about those yet
>>
>>21391893
Are you suggesting I ditch the bow and only use daggers?
>>
>>21391968
The bow does a lot more damage, and with your AC and hit points, you'd be best off not getting into melee if possible
>>
>>21391968
It's up to you. With a -1 to STR, you really should only be making ranged attacks. Ever. Daggers are an economy option, but some sort of bow is what you want.
>>
>>21391980
>>21392076
Thought so. I wanted Daggers in case I was busy with one hand and still needed to contribute to a fight.

I'll keep my list as-is, unless someone wants to spot me 11 gold for 2 flasks of oil, some wolfsbane, and two more daggers? Forget the shortsword. I'll stay out of reach.
>>
>>21391905
>>21392134

im cool with loaning you money, rather have an equipped thief than a dead thief.
>>
>>21392134
I should have the two daggers in my inventory. I bought a crossbow, so I won't need them.
The oil and wolfsbane should be floating aroudn the party stash from Stephen Colbert's untimely end, unless we sold them
>>
>>21391804
shoulda written i was a herbalist in my backstory huh? haha I like my quick'n dirty backstory though. makes me better to make weapons fer.
>>
>>21392232
I think Robert Downey Jr got most of the stuff
>>
>>21392253
>whyaminotsuprised.jpg

hahaha
>>
>>21392232
Thanks! I'll take the daggers and trade ya somethin' pretty for them later. I can wait on the rest of the stuff, I'm sure between us we are pretty well-equipped.

>>21392253
Ok! What's next DM?
>>
>>21392434
Well, that's your character made.
If you guys want I could run you through the caves
>>
>>21392508
im up for it if you are DM
>>
>>21392508
XP and loot, XP and loot, gotta get more of that XP and Loot!
>>
>>21392600
Right. You all travel to the mountain and move around to the caves in the side. You make your way inside, and find yourself in a 50 foot square room. In the center is a statue of an armoured woman, and there are exits to the north, east, and west.
>>
Rolled 1

>>21392661
stonecunning on the stonewoman! No boob touchy.
>>
>>21392682
It is a completely normal and mundane statue.
>>
>>21392508
>>21392600

Ditto!
>>
So, are you going to do anything in the room, or move on somewhere else?
>>
>>21392694
"Well, lads, nae treachery shall come to us by 'is lass!" Cue chauvanistic dwarfen gluteal slap
>>
>>21392682
yes no boob touchy, remember whut happened last time

"Well this is an interesting room, I say we venture east, wot with nuffin else encouraging me but habit." I start walking toward the east door.
>>
>>21392661
I ready a dagger in one hand, and proceed to search the area for traps. Do I hear anything from any of the entrances?
>>
>>21392775
As you head east, down a 50 foot long corridor, you hear the sound of rats meeping. When you get the 30 foot room at the end, you see three giant rats, gnawing away at something.
>>
Rolled 2 + 2

>>21392799
rats, giant
Initiative rollan!
Readying crossbow
>>
Rolled 14

>>21392799
I ready my shield and steel and wait for my mates to fire their bows

Also the awesome YELL TO INTIMIDATE INTO PARALYSIS! Rollinnnn
>>
Rolled 5

>>21392823
Rat initiative
You hit on 12 or more.
Jenai, roll d%. 20 or lower and you've managed to move in quietly enough to make a backstab shot and get +4 to hit and double damage
>>
Rolled 3 + 2

>>21392856
Firing one bolt, then swapping to sword n board
>>
Rolled 14

>>21392799
Hucking the readied knife at the nearest rat, and then whippin out mah bow.
>>
>>21392883
A hit! Roll 1d4 for damage
>>
Rolled 10 + 1

>>21392856
oh no, it's dessert time
Here's a to-hit roll for swording the nearest rat in round 2. back soon!
>>
Rolled 7, 14, 7 = 28

Rat attacks
>>
Rolled 17, 3 = 20

>>21392846
Screaming more I run at a rat to shield bash it and strike with my sword.

One d20 for shield bash (if i can do it) the other for sword hit
>>
>>21392918
None of them manage to hit. Waiting for Echo and Jenai's damage roll for round 2
>>
>>21392927
Don't think shield bash is in these rules
>>
Rolled 5

>>21392928
damage roll from round 1
>>
Rolled 2

>>21392936
>gotcha
then i shall take that 17 for my hit on the rat >_>
>>
Rolled 1

>>21392928
Rolling for Jenai. Echowinds killed the rat
>>
Rolled 1, 2 = 3

The one hit by the dagger survives
>>
>>21392999
Round 2. Roll your attacks
>>
Rolled 18

>>21393009
Focusing on another rat, my mouth open wide still yelling I charge with my sword thrust outward to spear the next rat.
>>
Rolled 19

>>21392999
Apologies, I am doing humanitarian work in South America so my internet is terrible. :\

Rolling for next round's attack, with mah bow this time.
>>
>>21393020
>>21393019
Ah right. You both hit. d6 damage from Jenai's arrows
>>
Rolled 6

>>21393019
rolling for damage
>>
Rolled 6

>>21393033
ZAP Ratrat!
>>
>>21393077
You kill the rat, and the arrow strikes the one already injured. The three rats are defeated, and you each get 8 XP.
This room is a mess, filled with bones, rags, and rat droppings. However among the mess are coins, maybe 10 gold and 10 silver. There's an exit to the north, as well as the way you came in.
>>
>>21393117
after collecting all the messy coins i put them in a sack. "Mates we'll divide this lot up later after we've had a chance to wash it all off. eh?" I shove the sack in my pack and head for the northern door.
>>
>>21393117
I inspect what the rats were gnawing on, and then proceed north -creepily-.
>>
>>21393165
"Sure, sure. I owe you a bit for these anyhow."
I finger the daggers at my waist, and run a finger over the flask of oil. Keep it, just payment, and there's more of that coming to you.
>>
>>21393171
The path heads north for 30 feet before a side passage branches to the west. After that it continues another 30 feet and turns west.
>>
>>21393171
The rats seem to have been chewing on some bones, and what looks like a well gnawed husk of stale bread
>>
>>21393195
I getcha mate, but we'll sort out debts after we're out of this muck eh? hahar! I say we check out this first side passage before going to the further one." I exclaim stoutly as I peer down the first side passage.
>>
>>21393241
You're in a room. It's about 50' by 30'. There's a table in front of you, and a face on the opposite wall which begins to speak
"I AM GRANITAS. ANSWER MY RIDDLE AND EARN GOLD, OR FAIL AND LOSE IT. O T T F F S S. WHAT LETTER COMES NEXT?"
>>
>>21393207
Carefully creepin, keeping eye out for pits and death, twitching a bit with well-deserved paranoia.

Backstory: Jenai comes from what should have been a small family; being the fourth of five children, he was fostered to a church to learn the "path". Not really taking to scholarly life, he left when he was old enough to realize that while he was barely deft enough to steal a crust of bread, he was plenty smart enough to not get caught.

Though he still keeps the gods in his mind, he has taken to the life of a vagabond and ne'er do well with gusto, staying alive by dint of paranoia and a swift hand. He is quiet, for the most part, but honest - a rare trait in a thief.

He prefers "treasure hunter" to "thief", but won't turn away from a pocket or loose bag of coins if he finds it.
>>
>>21393281
I'm in a bit of a pickle, my low int does'nt really help me in these situations so I sit and ponder for several minutes, muttering under my breath. A stroke of brilliance happens while looking at my fingers and I exclaim loudly "E! Ya Want E fer yur next lutter mate!"
>>
>>21393281
E, Eight!
>>
>>21393349
"Oien Tew Three Fur Fhiv Sex Severn Euhit!"
>>
>>21393349
"TRRRRUTH ACCEPTED. ROCK I WAS AND ROCK I REMAIN." The Stone face stops moving, and a pile of gold coins appears on the table before you. Counting it out, there's 50 gp there.
>>
>>21393370
I inspect the rest of the room rapidly, taking special care around the face.
>>
>>21393314
I like it!

>>21393370
I divide the GP amongst members present.
"Wonder wut he woulda become if I said my first answer..." I ponder idly "whelp back the way we came eh? Let's see whats down that other west hall!"
>>
>>21393390
As far as you can tell, there's nothing else special about the room.
>>
>>21393399
The hall goes 50 feet west before coming to a room. The room is 20 feet by 50 feet, and has an exit to the north, and one at the south end of the east wall. Two goblins wait in this room with axes ready.
>>
Rolled 3

>>21393476
Rolling for initiative. You need 13 to hit the goblins
>>
Rolled 5

>>21393476
rolling for initiive

rolling to intimadate
"YARAGAWARALAGALAG!!! GOBLINS!!!"

Rolling for strike!
>>
Rolled 2, 7 = 9

>>21393501
>>
>>21393501
The goblins are unimpressed. Roll to hit.
>>
>>21393505
i did poorly on both intimidate and strike

d20 for intimidate right?
>>
Rolled 3

>>21393489
I fire an arrow at one.
"Why did it have to be goblins!?"
>>
>>21393512
Intimidate isn't a thing in basic D&D. If you're winning a fight and they fail a morale check, that can be counted ass having intimidated them into cooperation, like the kobold prisoner.
>>
Rolled 1

>>21393526
good to know i shall save the screaming for battle charges and winning fights, thanks!

"because they're jerks and dungeon makers like to use them because goblins are jerks mate"
rolling again to hit!
>>
>>21393551
o_o
>well now...
>>
>>21393524

This was me.
>>
>>21393557
I guessed. Fig'Tard, are you still in this thread?
>>
>>21393566
>don't let me roll for Fig ill cock it up apparently hahaha
>>
>>21393580
I'll give him 5 minutes
>>
>>21393613
sounds good to me.
>>
Rolled 20 + 1

>>21393566
Dessert! not deserted
>>
Rolled 5 + 1

>>21393668
"His name was GranitARSE! of LEGEND!"
>>
>>21393668
Welcome back! was it delicious?
>>
>>21393715
it was a giant cookie with mint chocolate chip ice cream
>>
Rolled 20, 18, 4 = 42

>>21393675
The goblin is struck down!
Rolling their attacks and the surviving one's for round 2 because I didn't realise they won initiative
>>
Rolled 5, 1 = 6

>>21393724
Echowinds and Fig'Tard were both hit in the first round
>>
Rolled 9

>>21393739
rolling to hit again!
>>
Rolled 19

>>21393739
Reloading an Arrer, and shooting the next one I see.
"There's gotta be some reason for this place to be guarded. Whaddya think's in here?
>>
Rolled 1

>>21393782
"Heh. Here's shaft in your eye."



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