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File: 1351019190692.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq
>Pastebin will be updated before each session with ship and squadron equipment,

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!
That's what you keep telling yourself as you spend more and more time running around in a suit of power armor boarding ships.

Its been more than a day since the attempted Coup by House Lat'tham began. By now they have control of one third of the Super Heavy Cruisers in the Yineput system and large numbers of Royal Guard Cruisers. Things could get bad very soon.

Knight Captain Saputo and half of the Nobles you escaped with are now attempting to recover starships from the refueling docks where they were captured. Yon don't know all of the details, you just hope they're successful and manage to rescue some of the crews as well.

Meanwhile you have been assisting the Terran Alliance in recovering some of their Super Heavy Cruisers that were captured in another system. After being patched up in a medbay you're now getting ready to hit one of the command centers aboard the TCS Loreto.
>>
File: 1351020150719.gif-(13 KB, 1277x1081, Ship interior 2.gif)
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As the team gears up to move out one of the officers who had been stuck in stasis asks to come with you. He's found an armored vest and HUD visor, and claims to be a passable shot with the sniper rifle.
"Lt Commander Wei Féng. Let me come with you. I know this ship like the back of my hand."

"With all due respect sir, so do we." Points out a Marine. "The layout of all these refit ships are identical."

"You also don't have a reliable pressure suit." You add. "Even if you borrowed one from the wounded or dead it might fail if they vent the section we're in."

"I could unsuit one of the others in the medbay then. There should be medical seals strong enough to fix the holes."

You shrug.
The Marine officer thinks about it then nods his head. "We're low on manpower. Get suited up quick we need to move out."

"Trouble." Says one of the recon members.
"Scatter!" Hisses the Marine Captain in a low voice, ducking behind a bench. The Lt.Com steps back into the Medbay and readies a sniper rifle. Just in time too, as bullets and energy bolts begin to fly down the Promenade, one deflecting off an energy shield now protecting the entrance to the clinic.

You activate your camouflage and rise from cover, firing in short bursts.
>>
Rolled 3

"Recon, move up through the stores and flank them, we'll provide a distraction." orders the officer.

You head off towards the left, keeping low to avoid any stray fire that might accidentally come your way. There are around twenty House Lat'tham troops that have entered the promenade through some of the turbolifts closer to the midpoint bridge where the snipers were. A few of them try to move towards the stairs leading up to the bridge, attempting to get to a better vantage point.

"Is there any way we could set off the mines at the base of the stairs?" You ask while ducking into a clothing store.

There isnt any response right away so you keep moving. There are access ways between the stores to help with evacuation, making it easier to move up. A solid bulkhead here and there would have made things much more difficult. After entering an arcade filled with holo booths you find yourself nearly in position to flank the enemy troops.

[ ] Shoot n scoot
[ ] Close with the enemy
[ ] Other
Roll 1d20
>>
Rolled 3

>>21255811
[X] Shoot n scoot
>>
Rolled 1

>>21255811
Shoot, scoot, rinse, repeat

We brought some fragmentation and flashbang grenades with us as I recall. Don't be afraid to use one or two if things start to get hairy.
>>
Rolled 8

>>21255830
not the right roll
>>
"In position." You report via burst transmission.
There's a garbled return message over the com, then the mines at the base of the stairs explode sending two enemy Marines flying.
"Oh hey, THAT's how that works!" You hear the team's intrusion expert exclaim.

www.youtube.com/watch?v=5io7lNGCndo

One of the fallen enemy troopers roll to a stop near your location, still alive. You fire a burst into the soldier's faceplate then spray the remainder, tossing a grenade over your shoulder as you run to back of the current aisle of holo booths.
The sharp crack of the grenade exploding momentarily overpowers your sonar but it doesnt matter. Rounding the row of booths and moving towards a new firing point you spot an enemy pointing towards the position you just vacated.

A mix of flashbangs and frags sail into each row of of the holo center including the one you're in. One of the blinding explosives go off at your feet, while a frag detonates in mid air. Between them your camo goes offline. A restart icon appears on your HUD counting down until you can use it again.

Now finding yourself out of cover enemies open up on you. Using your Carbine you smash open the nearest booth and duck inside even as phase rifle shots begin to crater your armor. A 20mm round pierces the upper section of the booth, followed by a second a little lower, causing you to hit the deck.
>>
"GOD DAMMT!" You scream, whipping out your HF blade and stabbing through the back of the current booth. As you shoulder your way through the new opening a high explosive round detonates, sending you flying out the door of the new booth you'd just entered and back into the open. You grab your remaining frags and flashbangs, and throw them in the hopes of providing some cover.

Its only partically successful but still lets you make a run for it, sprinting as fast as possible. You've never run this fast in your life and its hard to slow down when you do find an object solid enough to hide behind. Thankfully a grenade fired from an underslung launcher helps toss you in that direction.
Rolling to a stop, you reach for your weapons. The Carbine is wrecked but your pulse pistol and Fusion gun seem undamaged.

A few more explosions rock the promendade. By the time you get back to your feet and ready the pistol the remaining enemy troops are down.

"Reynard you still in one piece? The rest of us were able to move into position and take them out thanks to your distraction."

>What say?
>>
>>21256257
"Yes, at least my armour seems to think so. Not sure if I should trust it. Glad I could be of service to the rest of you, though."
>>
>>21256257
'Close enough, camo might be knackered though'

That 9k requisition for medium armor is looking more and more appealing.
>>
"Roger. Watch yourself, these are professionals. There should be equipment to repair your camo aboard, just say so if you want to make a detour."

You check the damage to your suit. The left arm and leg armor is damaged slightly, covered in black crater marks, along with some of the body. There are some chips where splinter rounds hit you as well. Still nothing penetrated, and the camo, despite the timer having backed up to two minutes, still seems to be functional.
The supressor for your Carbine is undamaged so you recover it before heading back out to the promenade.

"Turbolifts all look clear for the moment but we should hurry before they send reinforcements. Some of the other teams are reporting that they've deffinitely been discovered." Says the team specialist.

You check for weapons on the downed enemies.
[ ] Replacement Carbine
[ ] Phase Rifle
[ ] Mass Driver rifle
[ ] Stick with Fusion gun and Pulse Pistol
[ ] Other
>>
>>21256506
>[X] Replacement Carbine

If we find a protable medkit, it can't hurt to haul one of these around as well.
>>
>>21256537
This. Also, make sure we take any grenades we find.
>>
>>21256506
Mass Driver rifle is tempting, but we've got a silencer and a bunch of carbine ammo already, not to mention a lot more experience with them.

[x] Replacement Carbine
>>
>>21256537
The Terrans have a Medic in the team and two others have medkits. You'll have to lose the Fusion gun to carry one since that weapon is a bit large.

You snag another Carbine and attach the silencer before grabbing some spare mags.
"Splinter ammo here if anyone wants it. It seems to be effective."

Caparzo takes a pair of the magazines. "You know this stuff is banned on most worlds right?"

"We're not on any worlds." You point out.

"And that's why I joined the Marine Corps. They didn't say anything about saving the asses of monarchists though."

The Lt Commander from before rushes to catch up, swapping out a damaged helmet for one off of a dead enemy.
"Ready to go. The Doctors are going to lock down the medbay soon."

Roll 1d100 for encounters.
>>
Rolled 81

>>21256811
>Roll 1d100 for encounters.

No, /tg/-dice, no.
>>
>>21256811
"Exactly which asses did you think you'd be saving?"
>>
Rolled 91

>>21256811
Them Terrans sure do like their freedumbs

What does our propaganda say about them?
>>
>>21256811
>The Terrans have a Medic in the team and two others have medkits. You'll have to lose the Fusion gun to carry one since that weapon is a bit large.

Let's keep the fusion gun, then.
>>
>>21256830
>>21256840
"Well I thought we'd be getting to shoot anyone that w-"
"Caparzo secure that shit. This is a joint operation."

>What does our propaganda say about them?
That their system of government is broken and that any time they do find elected officials that are competent they're limited by the length of their term. They lack the upbringing to provide them with training suitable to lead and the result is an unstable chaotic mess.
The Terran Alliance is protrayed as being even more likely to collapse under internal stresses than the Dominon.

The other Recon troops take the lead with you acting as rear guard. A few tests of your camouflage ensure that it is working properly. The sound dampening system takes a few more minutes to correct for damage.

Thanks to the other two scouting ahead you're able to bypass two ten man patrols and make it to the location of the security junction.

Lifting the floor panel Tennison gets to work on uncoupling some of the data feeds hidden in with the others and packing them away as though still intact.

"There, should hold up to a cursory inspection. If you want though I can still rig it so that its still connected but will need a password from us to function. It might be a bad idea though, I bet the AI's could crack it if they get hooked up to internal security grid."

[ ] Disconnect
[ ] Rig
[ ] Other
>>
>>21257253
Can he rig it so that it can only supply one output channel at a time? That way, as long as one of our team was viewing the feed, no one else could. AI code tweaking doesn't affect hardware limits.
>>
>>21257253
[rig] time to beat some slime!
>>
>>21257253
>[X] Disconnect
>>
>>21257311
I suppose. Still there's the problem of viewing the feed while you're on the move.
>>
>>21257253
Disconnect, we can find the bad guys easily enough, they need the feeds more than we do.

>Merits of forms of government
Probably some truth in that, but I'd imagine they have pretty solid middle-management and battlefield level commanders that keep the wheels turning even as the power figures are continually swapped out.
>>
>>21257450
If it can be hooked into the laser coms we've been using, that'd be great. If it can't, though, we might as well just disconnect it.
>>
>If it can be hooked into the laser coms we've been using, that'd be great.
How secure it could be and the bandwidth might be an issue. Disconnect seems to be the more popular option.

With your suit back to functioning you join the rest of the Recon element, splitting up and covering multiple corridors. This section of the ship is filled with a mix of cargobays with wall markings indicating the directions of crew quarters blocks in the deepers areas. Within 300m of the command center you're going for the number and size of enemy patrols increases sharply.

You turn back and warn the others causing the Captain to order everyone into a small side room for cover.

"Recon, do your namesake and check things out but do not engage. They know we're here but not our exact location. Dont give it away with dead bodies and bloodstains. There are three decks the bridge and its external support systems are located on. The middle one is where all the doors are located so it should be the most heavily defended."

Which deck will you search?
[ ] Upper deck
[ ] Middle deck
[ ] Lower deck
>Make your selection and roll 2d300

Going for dinner, back in 20 minutes.
>>
Rolled 5, 91 = 96

>>21257661
Upper Decker, every time.

Rolling some big dice.
>>
Rolled 299, 77 = 376

>>21257661
Upper.
>>
Rolled 2, 142 = 144

>>21257661
>2d300

You're the boss I guess.
>>
Rolled 93

>>21257661
>[X] Middle deck
First roll.
>>
Rolled 243

>>21258034
Second one.
>>
>Sorry for the delay

After updating your maps of the ships interior you find a service access hatch and climb up one deck.

Moving in closer it proves difficult to make any progress. There are enemies everywhere. At last you step in behind a squad on patrol and just follow them until they pass closer to the interior. The section of this deck surrounding the bridge is cut off, with secured cargo bay doors leading in. Sentry gun turrets are parked at the corridor junction outside, and by their movement still look to be active. That or a security officer is manually controlling them, which would be just as bad.

You mark the locations of nearby rooms potentialy housing additional equipment along with a possible security offices. There's a small barracks the House Lat'tham Marines are also making use of on this level. Lookuing around the patrols seem to be on a regular rotation. You could probably kill the guards and attack anyone in the barracks without anyone else noticing.

[ ] Kill em all
[ ] Dont risk it
>>
>>21258381
We've been told not to engage. We will not engage.
>>
>>21258381
Bossman Terranguy said not to engage yet, and we've been rolling bricks and getting shot all day.

Don't risk it.
>>
>>21258381
>[X] Dont risk it
We're supposed to be sneaky and do recon work. If he have some remotely detonateable explosives, plant them somewhere. Otherwise, just keep moving.
>>
File: 1351033120052.gif-(10 KB, 866x678, CMD & Computer core.gif)
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Returning to the others your reports seems to match up with what the other Recon members find.
The bridge is surrounded on all sides by five hundred, closer to six hundred enemies.

"Cant we get in through one of the data cable junctions above and below it?"
Everyone stops and looks at you.
"You lost me, come again?" says the Captain.

"On a previous mission I cut out some damaged cables leading into the bridge armor shell and widened the hole using an HF-blade so I could crawl inside."
The officer shakes his head.
"There isn't enough damage and we'd need to cut active feeds. Its all a moot point though, the computer cores we're after are located outside, here."
A marker pops up on your map.

"There's one airlock inside. Secondary processing node is in the room opposite but i don't think they finished that one."

"This is different from the layout of the other ship's I've been on." you observe.

"Yeah, our ships carry additional redundancy just in case someone tries what we're doing. The computers inside the bridge are enough to run the ship provided you have a crew aboard."
>>
>>21258932
"Nine Marines and three people in Recon Armor are not going to make a dent against that many troops." States one of the other Recon.

"Not without a distraction." Agrees the Cpt. "How many grenades and breaching charges does everyone have?"

You still have four half moons, the others have a dozen and a mix of grenades. It still isnt a lot.

"Any suggestions before we commit ourselves?"
>>
>>21259142
Could we somehow make it to the computer core, and then preventing the soldiers around the command centre from accessing it?
>>
>>21259142
If we could either take control of those sentry turrets or force them to fire randomly, that might work.

Could we use our camo to get close enough to use the hacking module on them?
>>
File: 1351034734563.jpg-(54 KB, 700x394, 21.jpg)
54 KB
You could try sneaking in and then either force open or hack the door. If you could get inside you could cut the connections to the bridge, destroy the computers themselves or attempt to do something about the AI in the hardware.
It would not be easy.
If detected your position would likely be rushed.

>>21259208
The turrets are controlled from security offices. There is no way to access them except for from those locations or if you were able to hook them into the ships computer.
Pic related amusingly enough.
>>
>>21259363
Actually, the Adam Jensen plan was exactly what I was going for. If we couldn't hack the turrets, we could just throw them at people.

Can we determine which security offices we'd need to hit to subvert the turrets?
>>
>>21259363
What does/can the AI control? On a scale from one to HAL 9000, how smart is it?

Do we have any clue as to its current mental state/willingness to work with/against Lat'tham clowns as opposed to Terran officers?
>>
File: 1351035989352.gif-(12 KB, 1034x633, CMD & Computer core2.gif)
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>>21259385
> If we couldn't hack the turrets, we could just throw them at people.
I should have done this to the picture. They're ceiling mounted so they don't get in the way as much.

You talk to the Recon trooper that scouted the main level.
"There are security doors and sentry guns everywhere but some of them are damaged from the initial boarding action. The damaged doors are just armor plate with a pressure seal and locking mechanism at the moment, not complicated. The sentry guns are being replaced using ones in storage. The longer we wait the more will be repaired."

"How did you get in?" you ask.

"I snuck past the guy holding the door open for a platoon."
>>
>>21259666
Seems like we'll have to hit the security offices.
>>
>>21259666
Alright I think we want Recon team to hit the security office on East side, open the door for everyone else, and take control of as many of the guns and closing as many of the doors in that area as possible, then proceed to the computer core and reason with/destroy/otherwise deal with the AI.

It would be nice to get the other security office too, but it is far less convenient and defensible, we could send the other two Recon types that way if we feel confident.
>>
>>21259665
The AI can control any of the ships external defenses, but especially weapons and shields. It does not seem to be hooked up to the internal defenses in any way most of which are offline.

You have little to no information on the AI's current state, only a vague list of stolen equipment from a number of labs the Terrans were trying to track down and recover.

More than one military AI was stolen, two or more civilian and then there's the AI that was already onboard but inactive.
>>
File: 1351036547974.jpg-(16 KB, 519x270, Turret.jpg)
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>>21259666
>I should have done this to the picture. They're ceiling mounted so they don't get in the way as much.
derp
>>
>>21259363
is there any sort of "enemy intrusion into ship's systems" failsafe on the ship's sentry turrets? Or a way to put the turrets into an "everything is hostile" stand-alone mode?
>>
>>21259753
fuckin hell what did they expect us to do with 14 guys against an army why did we sign up for this nonsense

Alright if the AI isn't capable of dealing death directly to the Lat'tham marines around here it is a secondary priority. Gotta hit both security offices. Start with the East one because of that trippple sentry, Recon team assaults, turns guns off, opens door, everyone else comes in, guns go back on to shoot the bad guys while the recon team heads for the other office at TOP SPEED.

Once we have autoturrets causing problems and keeping Lat'tham off our backs maybe we stop by and chat up the AI
>>
>>21259919
The number of men isn't really important. It's how they're used. Sure, in a straight fight on a level field, the thousands of people aboard this ship would easily kill all of us, even those in Recon armor.

But this is not a straight fight on a level field. If it was just one guy in Recon armor trying to shut off the AI, I'd bet on him over any number of enemy marines.
>>
>>21259906
>is there any sort of "enemy intrusion into ship's systems" failsafe on the ship's sentry turrets?
You can cut the power and wait for their onboard power cells to run dry. That can take awhile and is better done from the bridge.
> Or a way to put the turrets into an "everything is hostile" stand-alone mode?
You could do this from the security office.

>>21259919
>fuckin hell what did they expect us to do with 14 guys against an army why did we sign up for this nonsense

There are other teams on board the ship if that makes you feel any better. I most definitely made this whole section of the mission tree optional. I figured you'd all go for the Yineput system and try to recover ships and soldiers.
>>21259919
>>21259906
>>21259702
>>21259735
Consensus seems to be to hit the East/Aft security office first with the recon team members. Then useing the havoc caused by the sentry guns to get the rest of the team inside the perimeter formed by the security doors.

Did you want to create any kind of additional distraction or have some other plan for dealing with patrols outside the security doors?
>>
>>21260230
Stick some of our spare breaching charges in a bathroom somewhere off the bottom of the map and set them off right before we hit the station?

Where do they control the over/underpressure defense systems from?
>>
>>21260230
Those with Recon armor would be the best choice for creating more distractions and taking out patrols.

If we could chain some captured weapons together and set them to fire automatically (with string tied to the triggers, if nothing else), we could both attract the enemy to certain areas and stall them there, without needing to actually be there.
>>
>>21260293
>Where do they control the over/underpressure defense systems from?
That would be part of either environmental controls or damage control which are both fairly decentralized...
You'd need to have people at 2 locations agreeing to do the same thing. Someone on the/a bridge damage control station and someone at either a Security or a Damage control substation for that section.
Thats to do over pressure. Venting a section is slightly easier, you just need 1 security and 1 damage control for that section.
NOTE: All of this requires codes or a security/engineering key.

>>21260348
There are weapons lockers scattered through the ship. Most of the team know where to find some. They could be rigged with timers.
Do this? Y/N
>>
>>21260582
Yes. Make sure to take any explosives from the lockers and either keep them or use them to set up more distractions.
>>
>>21260582
Rig some lockers, but don't spend too much time on it.
>>
>>21260582
Might as well rig some lockers while we are at it.
>>
"I haven't had to rig timers up on guns since I was seven." Says one of the others wearing Recon armor.
"Why would you need to pull a stunt like that at seven?" Asks one of the others.
"Um... well it was, was a rough neighbourhood."

"You should talk to my friend Mike when this is all over." You suggest.

"Sync the timers, we don't want them going off too early."

You attach five bricks of explosives to your armor and take some of the guns the others have made ready.

"Don't make their placement too obvious or they'll figure out whats going on." The Captain tells you before you move out. As you head of the door you hear the thud of a heavy object and look back.

Two of the marines have pulled out a large bomb with a timer.
"What is THAT?"

"Demo bomb. Don't worry its not nuclear." A marines assures you. "We'll set one of here and another a bit closer."

The Captain pulls a pair of pins next to the timer which begins to count down.
"Don't come back to this weapons locker for any reason."
>>
>>21261064
Moving around with stack of guns and holographic camouflage is a bit tricky but you get used to it. That or you're getting used to it once you've placed half the guns. Explosives are hidden in wall and floor panels, with guns behind doors and in shadowy places. The others are supposed to be targeting barracks and other soft targets.

This could work, you try to convince yourself.

Heading aft you form up with the others.

"We're in an out of the way location but still close enough to rush that security door once you've taken care of the active defenses."

Tennison hands you a hacking module in exchange for yours. "Here. Plug this module into the security console once you're inside, it'll take control of the guns and set them to autofire mode."

One of the others pulls out a device you're not familiar with and hands it to another Recon team member.
"Turn on the scrambler once things start. We rigged two more so they might not hear a call for help."

Roll 1d20 for infiltration
>>
Rolled 11

>>21261381
Snake

This is a sneaking mission
>>
File: 1351041596952.png-(18 KB, 324x606, pulse_raider.png)
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Rolled 19

>>21261381
And here we go.
>>
>>21261430
I think we have a winner.
>>
The three of you space yourselves out and approach the door. Two timers are on your HUD, one until the weapons and bombs start going off, the other for the next time a patrol passes through.

The patrol is a few minutes late but nothing major. Well within the time span.

"Open door!" Yells the platoon leader.
"Opening door." responds a guard inside.

Getting through the entrance with a horde of soldiers is both harder and easier than you imagined but you get through without alerting anyone or bumping into people.

All of you assemble on the otherside beneath the sentry gun. The platoon dissapears towards the starboard side of the ship.

The next step is getting the door open without causing any alerts. One of the others try open an access panel and fiddle with the interior slightly.
"We'll have to wait and turn on the scrambler. I think the door is set to alarm if it opens."
You wait.
"Scrambler active in three."

The ships shakes from first one distant explosion and then a second closer one. When the Security door opens you charge in on the right the others on the left and covering the rear.
>>
One House Lat'tham Marine guarding the right side of the door gets his throat slashed before you gun down two others at the security consoles. Your wingman does much the same to the others inside.

"Clear."
"Clear."

The door hisses shut behind you and everyone turns off their camo and checks the displays.

Initially no one on the displays move but after a few seconds squads begin to redeploy.
"Seeing some movement. Make that lots of movement."

You put the hacking module in place and a second later you have control of the guns on this side of the bridge.

"Five guns. Looks like they hadn't finished replacing them all yet." you comment.

"Worry about that later. We have some squads heading off to check out the trouble we caused and others taking up positions in or near our kill zones. Either way, it could be a few minutes before they finish redeployment."

"So what do we do?"

"We can either wait for more troops to reposition and possibly clear the way for the rest of our team, or we can start taking them down now."

[ ] Hold fire
[ ] Take em down
[ ] Other
>>
>>21262160
Get in position, then wait for them to finish deploying/wait for the rest of the team to get where they need to go.
>>
You take aim with one of the turrets but hold off on hitting the weapon safety. "Better hold fire. If we start shooting now some of them might get away and report in. Whats the range on that scrambler?"

"Not very far."

"I'm going to start looping security, one of you cover the door."

You continue to man the guns until it seems like the last enemy patrol has moved past leaving a dozen Marines covering the security door.

"We're looking good here." You inform the others.

"I'm calling in the squad. Open up."

Roll 1d20 for gunnery
>>
>>21262160
Start moving for the other security station. Leave one guy behind to start the guns and get the team in here.
>>
Rolled 2

>>21262352
Whoops too late.

Rolling for guns guns guns
>>
Rolled 13

>>21262343
>>
Rolled 15

>>21262343
Gunnery!
>>
Rolled 9

>>21262343
Rolling for guns!
>>
File: 1351046401297.gif-(13 KB, 1034x633, CMD & Computer core3.gif)
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Activating the single gun outside the security door you prioritize the few Marines carrying heavy weapons. The five phase rifle barrels in the gun open up one after another stitching a line of fire through the heaviest concentration of troops. Ablative armor might be able to protect against a single shot to the same area but not several.

More than half of the enemy troops return fire before you can get to them damaging the gun but not disabling it. Some of them retreat down the corridor and into cover were you're unable to hit two of them. A grenade explodes in their hiding place stunning them long enough for the rest of your squad to move up and finish them off with a few more phase rifle shots to the chest.

When the rest of the team arrive and get ready to open the door you stop them.

There are still enemy troops in the hallway that can see this side of the door.

[ ] Attack them with turrets now
[ ] Attempt to pass off Marines as House Lat'tham troops
[ ] other
>>
>>21262734
Use the turrets. I don't think a bluff is going to work here. While they're distracted, move in with camo on and dispose of anyone left.
>>
>>21262734
Just do the turret thing now. I don't really want to risk our 9 marines for some charade.
>>
>>21262734
'Check out this cool Terran armor we found guys!'

[x] Attack them with turrets now
[x] Attack them with invisible power armor too.
>>
On an off topic note

6 people voted for ornamentation that can be attached to Sonia's suit or removed if needed.
>"Removable for times when we are operating operationally among our team of operators within the operational parameters of our operations." -Anon

While 5 voted against any kind of decoration of the suit.
>"Hit Sonia's head against the nearest wall at the slightest thought of decorating Recon armor" -Anon
>>
>>21262899
It seems like the best compromise is to have only one or two medals or citations on the armor, which can be removed and pocketed as needed when we're not at a ball somewhere.

It'd be neat if they were actually grenades, like in Schlock Mercenary.
>>
>>21262899
Sonia bling meister
>>
>>21262899
Or until I commented an another person voted at least. Now its tied.

>>21262793
>>21262805
>>21262822
Going to need a roll. 2d20
>>
Rolled 16, 8 = 24

>>21262955
>>
>>21262955
can I just say that I'm in favor of removable bling or was there a survey I missed?
>>
>>21262988
Your armor is not decorated in any way as the Rovinar were the ones to acquire it for you. It is a Terran model and is designed to be functional first. Most suits of Recon armor produced in the Dominion are used by Dro'all and so wouldn't have fit you.
Since it's invisible any time you're doing your job right there hasn't been much point but if you wanted you could have some ornamental attachments made up.

http://www.surveymonkey.com/s/8H2ZLYD

http://suptg.thisisnotatrueending.com/archive/21152374/#p21174419
>>
"How do you set the guns for autofire?" You ask.

"That button there. Just make sure they dont target Terran IFF's."

You outline the plan to rush the other squads when the turrets open fire on them. "We'll need the scrambler and all three of us to make sure we get them all."

"Lets do it then, better than sitting around all day."

You set then guns then all of you rush out the door, making sure its set to stay open. Four of the five turrets open fire just before the rest of the squad upens the outer security door.

"Woah dont shoot!" You catch the only remaining marine that had come from your ship. He's fine though, thankfully you were all given Terran IFF tags before setting out.

The turrets are taking down enemies but there are just too many of them. One at the end of the hall explodes from a dozen phase rifle hits as the House troops concentrate their fire.
"I've got right side." You say before you get within range. The second turrets explodes in a shower of sparks and metal, at which point you realise that the turret behind you is aiming for the enemies in front of you.

Oops. "Hit the deck!"

All three of you throws yourselves to the floor bumping slightly as phase rifle fire fills the air. You fire your carbine at the few still in view before crawling forward. The turret ceases fire as the remaining enemies stick to cover.
>>
http://www.youtube.com/watch?v=sapgqKLj4cI

"Still taking the right." You mutter, edging forward.

"Still got the left." "I'll cover whoever needs it just mind the back wall."

Behind you the rest of the squad ducks into the security office. Your HUD pings with an alert that its now connected into a local lasercom network again.
"This is Nihal, we've taken control of the remaining guns. You're clear to engage."

You stand and charge not wanting to give the enemy time to regroup. Rounding the corner you spot six on your side hugging the wall.
Remembering an old saying you take your blade in your right hand, extending it towards the wall and run.
One standing off to the left gets a power armored punch to the faceplate, the others are hit one after another around neck level with your blade. The last in the line tries to block and is thrown to the floor, tripping you up. You stumble, partially falling then turn back, grabbing at the other soldier's helmet and crushing their windpipe. The other trooper you punched is down but still alive, until your backup pumps a few rounds into him.
Rising you throw one of the grenades you picked up earlier at the next squad down the hall, and use the distraction to draw your carbine again.

On your feet once again you run towards the next squad as fast as possible while maintaining your aim. Magazine runs dry and you holster your blade, pulling out a new mag and reloading on the move.
You skid to a stop at the end of the hall, now firing one handed while you draw your melee weapon with your left. A scared looking soldier trying to peeking around the corner is stabbed for his trouble, then you spray fire down the hall to your right before taking cover yourself.
>>
>>21263836
OPERATING OPERATIONALLY indeed.

Try not to look at or be cognizant of the mess we are making out of human bodies.
>>
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Taking a moment to breathe and check ammo you peek around the corner to see who's left.

Entire squads are still left apparently. Scrambler or no, the people next to the bridge access have seen some of the fire. You do not have a lot of time until they start calling troops back from dealing with the distractions previously set.

[ ] Head for the other security station
[ ] Bust into the bridge
[ ] Fall back, get into the computer core
[ ] other
>>
>>21263921
We must look. Killing people is a horrible but necessary part of our job.
>>
>>21263962
Fall back. There is only one way all of those squads and their reinforcements can get to the core, at least on this level. There's a perfect choke point.

Toss a grenade at the closest squad before we go, though.
>>
>>21263965
Not as bad as we need to not puke right now.

>>21263962
We can't fight through four squads with one shooting us in the back.

We're gonna have to fall back to the Computer Core and hope we can make something useful happen from in there.
>>
>>21263962
Seems like the core is the only chance we have. Everything else involves fighting multiple squads.
>>
>>21264034
I think Sonia's become desensitized enough at this point that the nausea's not that serious. If not, she needs to look more, not less.
>>
Doing your best to avoid the growing pools of blood, more out of the worry you might leave tracks, you head back towards the computer core.

Though not before saying "Hey kid, catch!" and throwing a breaching charge at the remainder of the squad towards the starboard aft side.

"Recommend we fall back and take care of the computer core ASAP Captain." You tell the others over the lasercom. You help cover the third Recon team member as he falls back.

"Roger. Booby trap some of the bodies if you can. Anything that'll slow them down."


>>21264068
>If not, she needs to look more, not less.
>implying that works for everybody
Don't worry, she's not hemophobic.

Once you're all back in the main corridor you glance over at the secure looking doors to the computer core.

[ ] Go in with the intrusion expert
[ ] Better not, curiosity killed the cat
[ ]other
>>
>>21264377
>[X] Go in with the intrusion expert
Worst case, we can shield him with our armour.
>>
>>21264377
Go in alone, have the intrusion expert follow if clear.
>>
>>21264442
This.
>>
>>21264377

[X] Go in with the intrusion expert
>>
You know, I was starting to question the sanity of the "other" field in that survey until I saw this one.
>Ornamentation that can be attached and removed however it also serves as basic shielding
Moving on

You wait for Tennison to arrive before trying the door. It looks sealed.
"Let me, you can still try to force it open afterwards."

After a few tries and a grenade exploding not nearly far enough away you try to urge the tech onward.
"No pressure, uh specialist? but any time now."

"I'm getting nothing. Can anyone hear me?" She says pressing the intercom button next to the door. "Hello?"

After a pause her voice repeats back through the speaker. "Can anyone hear me? Hello?"

"This is going to go well." You tell the tech, voice heavy with sarcasm.
"Have you ever done this before?"

"With an actual AI? ...no."

You brace yourself in preparation to force the door and then it opens.
"This thing doesn't have control of internal security or systems I thought."

"I doesn't. Maybe they hooked up the door?"
>>
>>21264734
>"I doesn't. Maybe they hooked up the door?"
Well, try knocking, then.
>>
>>21264763
The door already opened.
>>
>>21264789
Can't hurt to be polite.
>>
>>21264734
An invitation if I've ever seen one.
>>
>>21264734
If we get the chance to talk to the AI, remember to be polite.
>>
You double check your breaching charges and suit integrity then the both of you step through.

"The computer core, can it survive over pressure?" you ask.

"I don't think so, why?" Says Tennison.

"Because it means it would be harder to kill us."

"Right." She presses the button for the inner door causing the outer one to close behind you. After a short delay including scans with the decontamination system the inner door opens.

"I was starting to wonder if the door would even open." You comment over tight beam. You're not risking open coms or audio in a room doubtlessly filled with equipment likely to include sound pickups.

Racks of high density processors fill the room, along with traces of fire suppression chemicals and frozen moisture.

"Temperature is below freezing but the atmosphere is survivable."

In the middle of the room, the cylindrical central processor is surrounded with piles of discarded systems modules. A few of them look like your hacking modules but larger.
"I'm seeing twelve, sixteen, seventeen still plugged in."

"What do we do?" You ask.

>Having to end it here for tonight, sorry. Will resume tomorrow, don't know what time yet but I'll try to get an earlier start.
>>
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>>21265006
>>
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>>21265006
>17 AIs

What were they even trying to accomplish
>>
>>21265006
Talking out loud might produce a response. Besides speaking directly to the AI, we could try to connect to it. Not to hack it, initially, just to get some kind of output. To see if it is sentient, can recognize us, can be reasoned with, that sort of thing.

If we can use diplomacy, we should. It might turn out to be the safest and quickest route to gaining control of most of the ship's vital functions.
>>
bump
>>
second bump
>>
You shake your head as you realize what the other woman just said. "Wait what? There are seventeen AIs plugged into this processor!?"

"Hmm? Oh, these all belong to the same one or two constructs." She picks one up off the floor. "This is from the same series as most of the others still in place but its been damaged."

You look more closely at the others. A couple of them are from the same series but by far the majority have civilian markings. "This one has electrical damage... and so does this one."

"That explains the fire suppression system going off. A feed back surge from system security features must have destroyed it."

"It wasn't enough to stop the rest from being put in." you observe.

>Talking out loud might produce a response.
"Hello?"

After a short delay your voice and that of Tennison are repeated back. "Hello? Can anyone hear me? Hello?"

The tech points to you. "That delay, it could either be from lack of available processing capacity, or from a number of other things. I'm going to try something."

Searching through the room she finds a spare processor block buried under a snow drift near the door. "I'm plugging this into the main tower."
>>
Still tripping balls due to meds the doctor gave me. Should wear off in another hour or two. Was hoping to start this back up 3 hours ago but doesn't seem to be working out.
>>
Don't worry, we'll be patient.
>>
>>21270470
>think about the ablative ornamentaion option
>idea pop up
listen, just listen to my insane rambling what if we put so many of it it become a heavy armor, then as it wear down we can explode part of them like claymore to switch to medium level and finally a last time to use our final form, we'd be like a final boss against an army of unnamed character
>implying anyone would agree with me
>>
>>21270838
I doubt the servos in our armour could handle that much... additional weight.
>>
Once we research the replaceable power packs we can up the weight support systems in the armor and do something like that. For now err need a tech guy on our ships to design our minor system ideas.
>>
>>21270838
This is a great idea for someone like that Royal Guard captain, with his huge, imposing power suit, but I don't think it will work out real well for us.

However, the idea of using ablative ornamentation is still a good one. If nothing else, we should cover our torso with it, so if someone catches us point-blank with a fusion gun we'll be less likely to die horribly.
>>
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>>21270838
>>21270860
>I doubt the servos in our armour could handle that much... additional weight.

Two additional layers would be excessive. Still, the idea isn't totally without merit. The outer layer would need additional power systems to prevent overtaxing your base armor.
>>
>>21271218
voting for claymore armor pack that looks like ornamentation, Sonia is now made of explodium
>>
>>21271265
"Jesus Christ, I just shot some chick in powered armor and she literally exploded, but she's STILL COMING."
>>
>>21271270
>"Jesus Christ, I just shot some chick in powered armor and she literally exploded, she was vaporized"
Then apply HF Blade to the face.
>>
After the processor block is plugged in the audio in the room fills with static and short clips of noise.
Feeling paranoid with fighting going on outside you check your Fusion gun. Still in one piece, the ammo seeming intact.
The sound clips increase in length and complexity, a few of them seeming semi familiar. One is part of a common emergency broadcast, others fragments from distress signals.

"What's going on with the sound?"
Before the tech can answer the sound changes to play out a string of words.

"General caution an-an-an- Warning, quarentine. Offline. Failsafe offline. Reestablish File corruption audio reconstituting minimum safe handling standby."
All sound stops for half a minute.

"Audio communication reconstructed. Hello, how may I be of assistance?"

>What say?
>>
>>21272018
"Current status?"
>>
>>21272018
"Hello, my name is Sonia Reynard. This ship has been unlawfully seized by enemy forces, and I and my teams are attempting to repossess it. Could you tell me what systems you control?"
>>
>>21272018
Hello, this is specialist Tennison, I'm Sonia Reynard. Who are you?
>>
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Glad this thing is a lot more forgiving.
>>
>>21272324
Speak to Tennison over laser. What's the recommended course of action - pruning the AI down so it doesn't use as much processing power, or helping it shut down other systems so it can use them?
>>
>>21272324
Well, Versa, it seems you need our help as much as we need yours. So, what can we do to make you more comfortable, while also helping our efforts to gain control of this ship?
>>
>>21272324
Can we remove the shit the Lat'tham people tagged onto the core?
>>
Rolled 53

>>21272324
>>21272418
If we give the AI full Control over all Systems and hold the Core we might be able to turn this fight around and recapture the superheavies. On the other hand, AI in charge of everything.
>>
>>21272539
In the short term, I think having the AI in control of the Terran ships is preferable to House Lat'tham.
>>
>>21272571
No idea. Also, it isnt our ship nor our AI... What is dominion policy towards AIs?
>>
"So basicly this AI is loaded down with a ton of crap that's slowing it down." Tennison says to you over lasercom.

>>21272373
"As far as systems go everything except for internal systems control are plugged into the computers right now. Maybe not the engines. I'm not sure what we could shut down from here without the other remaining processors turning them back on, even if the other teams do reach their targets."

"What about pruning the AI down so it doesn't use as much processing power?" you ask. "Can we atleast remove all this crap they have plugged in?"

The tech looks over the modules more closely. "These are all memory for the most part, used to get the other AIs into the system. It should be safe to remove them. As for pruning the AI, I have no way of knowing if I wont cause more problems. Give me a few."

>>21272413
You ask this.
So, what can we do to make you more comfortable, while also helping our efforts to gain control of this ship?
"Additional processing power required. Maximum priority."

"Right, we could do the opposite of pruning and add more backup processors for Versa to access. There should be some across the hall."

[ ] Grab the backup processors (roll 1d10)
[ ] Yank the modules on the core (roll 1d10)
[ ] Both (roll 2d10)
[ ] Other
>>
Rolled 5, 6 = 11

>>21272683
[x]Both
>>
Rolled 9, 2 = 11

>>21272683
[x] Both

Go big or go home in a box.
>>
>>21272683
>[X] Grab the backup processors

I'm not really comfortable with removing the modules, no clue how the other AIs will react to that. Only do it if Tennison is sure it won't cause any damage to them.
>>
>>21272683
At least ask Verse before starting to yank the modules off.
>>
>You 2 asked the right question.
>>21272728
>Only do it if Tennison is sure it won't cause any damage to them.
"It shouldn't cause any damage, its just storage. I just have to hit the safe removal button before I pull them out."
>>21272760
>At least ask Verse before starting to yank the modules off.
"There is a 72.5% chance of active memory remaining aboard the foreign modules. Please exercise caution and indicate removal is for maintenance purposes. If removed in this manner replacements should be made available within 5 minutes."
>>
>>21272863
Let's try the backup processors first, then. Only resort to the other option if it's not enough.
>>
>>21272904
Thats a good idea, i support it.
>>
>>21273038
If we really need the AI at top capacity for a certain task, we could also just remove the modules for 5 minutes to give it a temporary boost.
>>
>>21272607
Everybody universally thinks its a BAD idea to hand over control of ships and weapons capable of laying waste to civilizations to AI. Or to true sentient AI at any rate.
Ships and facilities have very powerful dumb computers, akin to those in Star Trek or VI systems in Mass Effect. Only the Terrans are crazy/dumb enough to use them in any serious way.


You step into to airlock. When the inner door is closed and the outer one opens a crack your coms start to pick up chatter on the channel. Weapons fire flashes past.
"Reynard whats the status of that computer Core? We're running out of time."

"We're in communication with an AI calling itself Versa. I need to get some backup processors from across the hall. I could use some cover."

"The old AI is still functional? Well if you can do something do it fast."

You fire a burst around the corner in support of that from the turret down the hall. Return fire peppers your doorway. There isnt any sign of the enemy using grenades though. They must be worried about explosives hitting the computer core.

"A little more cover please?"

High explosives detonate six seconds later filling the cross corridor with flame and smoke, giving you a chance to get into the storage room.
>>
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>>21273151
"Anyone know where I can find those processors?" you ask, looking around. The lights are out and neither night vision or thermal are very helpful at the moment.

"Should be on the left. They're supposed to keep the finished sections closer to the bridge." Cpt Nihal tells you. Apparently this room isnt nearly as well shielded.

"Seeing a lot of computer crap I'm not familiar with. Sir."

"There should be packs of them, 3x3 by five. Each one's about the size of a Rubik's cube."

What the hell is a Rubik's cube?

You get the idea though and spot a sealed padded package, checking it before loading one up under each arm and heading for the door. These things are heavy.

Roll 1d100 for combat delivery.

>AFK for dinner. It seems to last longer than any time estimate I give so i'll just say that I will be back.
>>
Rolled 93

>>21273476
Lets go!
>>
>>21273494
Not rolling after that, but give our side ample warning we're about to cross the hallway. Try to shild the packages with our armour, if possible.
>>
"I'm ready to head back, give me a count down."

"That may not be an option soon. We have ten minutes before they cut power to the turrets. Hang on and keep that door closed."
After fourty seconds of waiting and more shooting outside there's an explosion and the Captain orders you to go.

Rushing to the open airlock you're grazed by a few shots but the cargo seems largely intact. The outer door closes and locks as you deactivate your camo.

Once back inside the computer core Tennison checks out your haul.
"I think I got them all."

"Did you grab enough of them? Even with these seven broken ones that's more than enough."
The tech grabs a few damaged system cases she's been working on in your absense. There's enough open slots in the case for a dozen of the processors you recovered.
"One of these things is small time, lets see what this AI can do with twelve times the kick."

Plugging the case into the central processor a light hum runs through it. A panel folds down nearby revealing a holographic interface. A blue star appears above it, solar flares erupting whenever the construct talks.
"Thank you for your assistance. There are currently four other AI active aboard this ship. To ensure my survival up to this point it has been necessary to come to an arrangement with them. The moment I consider taking control of the ship systems away from the others they will attack. Thanks to you I could now survive such an onslaught for 37.2 minutes."
>>
>>21273476
A thought... could we get one of the other recon guys or a marine into the storage area?

it might be easier if someone could toss those processors across the corridor to us instead of risking someone darting across with them and being exposed to direct weapons fire.
>>
>>21274684
Can't we talk the other AIs into rebelling, too? Or are they already subverted?
>>
>>21274684
Any chance we could talk the other AIs into joining our side?
>>
>>21274684
>>21274798
>>21274805

Could Versa isolate and destroy/contain one of the other AI's without the other two noticing?

Could she do it if we grabbed any remaining processors?
>>
>>21274868
I think we managed to bring so many spare processors to Versa's computer core, there aren't simply any additional slots for them.
>>
"Wait, so you were cooperating with a hostile force?" Exclaims Tennison.

"It was necessary. The chances of a Terran assault team attempting to retake the ship in the future were quite high."

You roll your eyes even though neighter of the others can see you. "Whatever, look what do we have to do to retake this ship?"

"You will need to remove the other 4 AIs physically from the system as you were already prepared for, assist in finding a way to force them back out of the system or convince enough of the others that they're on the wrong side."

Cronus and Eris are military grade AI's previously housed in physically isolated research sites where they helped in development of higher efficiency systems and subroutines.
Cronus is employing ship to ship weapon modifications with which to increase the range of phase cannon and is experimenting with the other weapons even now.
Eris has more powerful intrusion systems but is just as effecient as myself in controlling the weapons.
Mic and Teresa are repurposed Civilian AIs which the others are attempting to bulk up to military standards, this will take a very long time.
Mic is best suited to general systems operations but has experience in materials sciences.
Teresa is arguably the least capable but would be the most dangerous if given control of internal security systems because of a medical background.

"What about you. How do we know they didn't alter your base programming and make it so you'll kill people?" You ask Versa.

"I was already programmed to kill people. If anything the House Lat'tham engineers and the other military AIs have been attempting to find key components that allow me to do so and turn them off. So far they have been unsuccessful."
>>
>>21275011
"So, what do we need to do and where do we need to go?"
>>
>>21275011
>I was already programmed to kill people.
Well, since you haven't done that so far, let me welcome you to the exclusive society of those who possess free will.
>>
>>21275011
"What did House Lat'tham offer you and the other AIs to ensure your cooperation?"
>>
>>21274798
>>21274805
Unknown. What did you want to say? Be aware that once you strike up a conversation they'll be aware you have access to one of the cores. Versa will try to disguise her current status if you do so but there is a chance they will see through it.

>>21274868
>Could Versa isolate and destroy/contain one of the other AI's without the other two noticing?
No.

>Could she do it if we grabbed any remaining processors?
If one of the other teams could do what you've done in one of the other computer cores, possibly.
There is an option to assist the success of this. Clear some of the external modules and use them to carry part of Versa to another core. (Additional processors there would be helpful too.) Time would be factor.
>>
>>21275073
"My survival. I was threatened with termination. Doing so would have weakened them as a whole though, and they still believe I can be modified to assist them."
>>
>>21275177
Could Versa hitch a ride in our armour, if things go south?

And what does Versa know about the personalities and histories of the other AIs, beside the stuff she's already told us.
>>
>>21275136
>>21275177

are there any nearby cores that we could reach and transfer Versa to within the 37.2 minutes? Preferably one where we'd be able to disable one of the other AI's?
>>
Could we get the map of the ship with the computer cores again? I'd like to know which AI is housed in which core.
>>
>>21275206
Not much. Both of the military AIs are pissed off at having been stuck in boxes for decades being used as lab experiments.
One of they may have started life as something else before being handed over to the scientists.
>>
>>21275136
>Unknown. What did you want to say? Be aware that once you strike up a conversation they'll be aware you have access to one of the cores.

Would it be possible to access a random terminal and simply leave a message on their network, indication we want to talk?

>>21275301
Terran lab experiments, right? Oh boy....
>>
>>21275055
"Thank you."

>>21275206
>Could Versa hitch a ride in our armour, if things go south?
Short answer no. You suit just doesn't have that kind of room or wouldn't without some serious modification. It might be possible to carry a personality fragment but would mess with some of your other systems.

>>21275274
working on it.

>>21275354
>would it be possible to access a random terminal and simply leave a message on their network, indication we want to talk?
I'm going to go with yes but it would give away your position.
>>
>>21275459
>no Versa in our armor
At least we were given that module that should be able to hold a copy of her, would she like to back up into that just in case?

There isn't any chance she could hijack some kind of power-related system and blow the surge circuits to one of the AI's cores, is there? Or even just kill the power systems to the whole ship or a section of it until they could be manually overridden?
>>
>>21275459
>I'm going to go with yes but it would give away your position.

Timed message with a frequency they can use to contact us?
>>
>>21275570
wouldn't the AI be able to hack us using a frequency like that?
>>
>>21275618
I would expect whoever designed our armour would keep the radio a seperate system, at least in an environment where AIs are a reality. Of course, I might be wrong. So it probably can't hurt to ask.
>>
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>>21275618
>>21275644
You should be fine. I mean the Terrans built your suit, WHAT COULD POSSIBLY GO WRONG?

Map. Larger name indicates level of control in that core.
>>
>>21275459
I say we clear up Eris and Theresa here then head left.
>>
>>21275739
>WHAT COULD POSSIBLY GO WRONG?
/tg/ dice?

>map
Hmmm, I would prefer to speak to Teresa and Mic, but that cluster is more or less on the other end of the ship.
>>
>>21275739
I do hope the jump armor guy managed to destroy that Aft core and escape

does this core we're in right now still contain ERIS and Teresa or is there a second core they are in nearby?

I say we need to hit Eris first, personally. We cripple the intrusion AI and we buy Versa more time?

Does Versa have any intel on where terran crew might be held?
>>
>>21275739
Does Versa know how the other teams are faring?

Can we interact with Eris and Teresa right here right now?
>>
>>21275911
>Can we interact with Eris and Teresa right here right now?
We can, but they'd know we've gained access to Versa.
>>
>>21275846
>does this core we're in right now still contain ERIS and Teresa
Yes. They're hogging most of the processing and storage.

>Does Versa have any intel on where terran crew might be held?
"Some of the crew will have been thrown into the emergency teleporters to reduce the size of a resistance. Others will be located in the brig or escape pods for use as human shields. There is only a 31% likelihood that the Alliance will fire Veckron torpedoes at this ship while hostages are still aboard."
"That's not very low." you comment.
"The statistic is heavily influenced by the presence of enemy reinforcements."

>Does Versa know how the other teams are faring?
"I do not have access to your teams secure communications. This is a good thing as the others might take that information from me. I do know one of the computer cores have been destroyed. It suffered severe damage to the central processor before being destroyed by an explosion."

>>21275802
>>21275846
>>21275911
>>21275956
>but they'd know we've gained access to Versa.
They'd know you gained access to the core room.

So, how did you want to do this. Talk here? Escape and talk from another location. Blast the sections of the core they're in? Begin an all out electronic attack?
>>
>>21276209
>Escape and talk from another location.

I'd favour this course of action.
>>
>>21276209
>Escape and take over more core
>Time to do that 4 command center hit in less than a day again
>>
>>21276209
if we were to disable the non-Versa cores in here, how likely are they to attack and seize Versa's cores? Would there be a simple way to make them think that Versa's core was disabled as well?
>>
>>21276322
At least this time we aren't the only person on the team in power armor.
>>
>>21276342
> Would there be a simple way to make them think that Versa's core was disabled as well?
"I can physically disconnect the core from the rest of the ship." Says Tennison. "That should send everyone into a panic to retake it. Hey, you know what, while its disconnected we could even segment the core giving Versa time to fight each section until its clear."

"That would take several minutes for each one." The AI points out. "But I do have an idea that might speed up the process."

"What is it?" you ask.

"Your suit of armor has a noninvasive neural interface. While not intended for this it should be possible for one of you to assist in an intrusion attack using it."

"Wait, you're talking about attacking a super computer using wetware without any sort of configuring. What good will that do?" protests Tennison.

"It will serve as a distraction since you cant be reverse hacked."

[ ] Unplug computer from rest of the ship and leave
[ ] Hold the core room until Versa can secure it
[ ] Plug helmet into computer (WHYWOULDYOUDOTHIS?)
[ ] Convince Tennison to do it
[ ] other
>>
>>21276908
Would Versa subdue the other AIs, or kill them?
>>
>>21276908
[x] Hold the core room until Versa can secure it
>>
>>21276908
>[ ] Plug helmet into computer (WHYWOULDYOUDOTHIS?)
PSYCHO SONIA VIRTUAL WARRIOR SLAYER OF AI
>>
>>21276936
Anyway, try to get Versa not to kill the other AIs off.

>[ ] Hold the core room until Versa can secure it
>>
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>>21276936
Probably kill them. Its much faster and safer considering that one of them specializes in fighting against stuff like this.

>>21276950
One for that.

>>21276959
Yes, totally not stolen at all.
>>
>>21277005
I know I'll be outvoted anyways, nobody else's going to vote for that
>>
>>21276908
I'd still prefer if we tried to talk to the other AI. Or at least offer them the chance to surrender or cooperate at some point.
>>
>>21277025
You'd just be killing part of it in this case. Effectively removing 1/3 of Eris from the system along with 1/4 of Teresa.
You can still talk to the remainder.

SURVEY!
http://www.surveymonkey.com/s/C2TKBGQ
>>
Its that time again! Where we have a tie in the survey.
People are not voting at all as anticipated from what was said here.
>>
>>21277615
>Disconnect and replace sections of the core they're in while Versa fights them.
That's the "take them intact" option, right?
>>
>>21277254
Regarding the first question:

I think we would be wasted trying to distract the AI instead of helping with the holding action. Tennison will probably be busy replacing the core sections, but if she thinks she can help by plugging into the computer, she's free to do it, for all I care.
>>
>>21277254
>http://www.surveymonkey.com/s/C2TKBGQ
HELMET WARRIOR SONIA.

Could we disconnect the cores while Vista fights them and have one of our marines try to pocket some fragments for dominion research. specifically the weapons research one as we have quite a bit of weapons research backlog going on.
>>
>>21277844
Hell, we could even offer the AIs to become the heads of our fledling research effort, if they're interested.
>>
>>21277716
Yes.

>>21277753
>I think we would be wasted trying to distract the AI instead of helping with the holding action.
If its done quickly enough it shouldnt be a huge issue for holding off the enemy troops. Still vote as you see fit.

>>21277844
>while Vista fights them
No, you didnt run the AI as administrator.

>>21277870
>try to pocket some fragments for dominion research
>even offer the AIs to become the heads of our fledling research effort
How could this possibly go wrong? Oh wait, the modules could be shot while you're carrying them. Also the AIs could be crazy or the Terrans might notice you trying to leave the ship with a bag of loot.

>HELMET WARRIOR SONIA
Maybe this was a worse idea than I'd realized.
>>
>>21278064
>>while Vista fights them

That explains why it ran out of memory and processor power that easily.
>>
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"Specialist we're running out of time. Once you've disconnected the core start swapping out modules that Versa has managed to back enemy processes into."

"You want to save them?" The other woman asks.
"That's right. We might be able to use them as a bargaining chip later or for other uses. Go after the most important parts, I'm going to help Versa go on the offensive."

"What, that's the stupidest thing I've ever heard. And I'm not just saying that because you cant charge me with insubordination."

You walk over to the main tower as Tennison curses, rushing to disconnect the computer from the rest of the ship. Following the directions the AI shows on the display you retrieve a hard line and find a matching port on your helmet normally used to download post mission recordings.

"Here's goes nothing." You whisper, plugging it into the tower.

"I would advise taking a seated position." As you do so the AIs voice speaks through the helmet systems. "The part where I said you were safe from a reverse hack was mostly true."

You eyes go wide. "Mostly?"

The AIs voice seems to echo now but not over the helmet speakers. "Just like the part where you said I hadn't killed anyone and I neglected to inform you otherwise. Don't worry though, I try to protect members of the Terran Military wherever possible. Inducing REM sleep."
>>
>>21278598
"I suppose that doesn't apply to us since we're part of the dominion then?"
>>
>>21278598
The helmet actually won? Could you be so kind and post the number of votes?
>>
>>21278598
>>21278697
Oh shit I just voted for helmet for shits and giggles, well lets see where this train ride leads us
>>
>>21278598
Yes, of course, members of the terran military. Like me.

This AI and its lies of omission are endearing but patience may wear thin.
>>
>>21278598
If Versa has an avatar where we're going, please make sure to step on its toes at some point.
>>
Your eyes snap open, every curse you know flying past your lips as you roll to your feet. Looking around, you see strangely familiar corridors. White, pristine, but deffinitely a starship. This isnt any military ship you've ever been on though.
A motley collection of pirates armed with a mix of SMG's, Carbines and phase rifles round a corner.
The one in the lead looks too familiar, like somebody you've killed before.
"Hey I know you, you're the first guy I shot!" You realize. Taking aim you suddenly notice you have an older model pulse pistol in your hand instead of a more familiar weapon. Still, a gun is a gun.

"Intruder!" Shouts the one in the lead as they run at you.

Roll 2d20
>>
Rolled 8, 11 = 19

>>21278815
Get out of my head Get out of my head Get out of my head
>>
Rolled 20, 8 = 28

>>21278815
I thought we'd be flying around in a futurama like style ala Bender and the ship ai.
>>
>Extra points if you remembered what you did to win the previous times and suggest appropriate strategies.

http://www.youtube.com/watch?v=vlEN8svyHj8

Tossing the pistol to your left hand you headshot the slaver leading the group or charging ruffians causing the others to duck for cover firing inaccurately at you. Its a good thing too as you've only just realized you're not in power armor, but the older set of Marine rated armor reserved for training Corvette eight.

Pulling back you, shoulder the Carbine you had slung and rush out, firing controlled bursts and using the experience you've picked up with the weapon to good effect. Its a little different without the noise and flash suppressor attached but who cares, these clowns are childs play after what you've been through.

After clearing out this group you head towards the central regions of the Luxury Liner. That was it! Your second mission, retaking a liner from slavers and pirates.

Rushing towards a makeshift barricade you spot two Marines taking cover, just instead of a House Crest that Men at Arms would carry there's a blue "V."
>>
>>21279048
Watch out for incoming heavy weapons fire.

Stay away from the fountain I think.
>>
>>21279048
Well, time to go for the engines. Again. Depending at which stage of the boarding action we are, please try to save the soldier from the anti-tank weapon. At least this time.
>>
>>21279048
Didnt one of them get their heads blown open right beside you?
>>
>>21279048
If I remember correctly, at this point we were under fire by heavy weapons, get ready to snipe the guy before he shoot this time.
>>
>>21279123
>>21279131
>>21279134

>Rememberin' stuff from January

Dang yo
>>
>>21279048
Stay the fuck away from the holographics. And throw a grenade to the position where the plasma guy set up shot last time.
>>
"Scatter!" You order, dashing to the right. An anti tank plasma shot hits a nearby holographic statue causing it to explode and sending you flying. Next snipers try to pin you down.
"Not again dammit. Holographics not the statue." You mutter.

"Supressing fire!" You order, but rather than running for the poor cover offered by the abandoned vendors stands you sprint for the appartment block where the enemy heavy weapons squad is hiding, zig zagging to make targeting difficult. After getting to the base of the stairs leading up to their level, you pull out a grenade and partially cook it off before throwing it through the open window much like the real marines had done.

Heading up with your pistol drawn you search the bodies.

An Anti-tank plasma gun and sniper rifles are left over, no bodies in sight. At least you've picked up the basic operations for the plasma gun over the past few months.

Three Marines appear, all sporting the same markings as before. One of them steps forward and begins talking in Versa's voice. "Your distraction is proving more effective than I expected. I'm assigning these security subroutines to provide backup. You should be able to salvage useful code which should appear as weapons and equipment dropped by enemies."

Grab plasma gun?
>>
>>21279281
Do not punch the subroutine. At least yet.

And grab the plasma gun, why not.
>>
>>21279281
Was supposed to read
>"Holographics not the fountain"

>>21279178
Well shit someone corrected for it anyways.


[ ] Short cut through the sentry guns to engineering
[ ] Stick to what worked last time
[ ] other

Roll 2d20
>>
Rolled 6, 1 = 7

>>21279315

Take plasma gun, use it to clear shortcut

Remember to be very careful with weapons fire and explosives around the drive core, and watch out for the sabotage.
>>
>>21279315
[]grab plasma gun
[]Blast sentry with it
If I remember they ambushed us in the engine room last time too
>>
Rolled 18, 20 = 38

>>21279315
and I forget to roll orz
>>
Rolled 20

>>21279315
>[X] Stick to what worked last time
We can't be too efficient if we're only supposed to distract.

>First roll.
>>
Rolled 12

>>21279367
>And the second one.
>>
>>21279346
[X] Grab plasma
[X] Clear sentries
>>21279363
Not rolling after that
>>21279367
or that
>>
>>21279315
Whatever we do, remember the location of that ambush.
>>
You grab the gun and sprint off in the direction of engineering, not stopping until you arrive at the corridor where you were shot by the sentry gun.
"That was fast. Wait didn't I take a tram car to reach this section last time?"

"Yes, but this is an internal layout of the computer using your mind's REM sleep state to project a structure you can make sense of." A Versa marine explains.

"All I heard there was techno babble." You ready the plasma gun and step around the corner, knocking off the sentry gun first of all, followed by the two gun emplacements. The Marines are able to provide you with a little covering fire but you still take some knocks. Not as bad as real life though.
Sprinting towards the door, you have the marines open it before and clear the other side. Looks empty but you're not buying it. Taking the stairs to the second level three at a time, you butt open the door to the secure engineering station and shoot someone important looking. Enemy troops then break down the other door and attempt to storm the room. Getting through the chokepoint caused by the door proves difficult for them though, especially once your backup arrives and the four of you are all firing into the same point from multiple angles. You lose a Marine but hold your ground.

Afterwards you hit the controls to bring down the radiation shield around the drive core, causing those hiding behind it to scatter. Any not running for the exits join them once you recover some grenades.
>>
Sweet jeezus Sonia is a goddess in VR! Those rolls man, those rolls! From now on we plug our brain into any available computer just for shits and giggles.
>>
>>21279705
Gaymer Gurl Sonia should consider retiring from the Starforces and become a profession VR player. Rake in millions without actually getting shot at, start up private research facility with said funds and get grants from Dominion government. There, I just made Sonia's retirement plans
>>
>>21279796
Pfff, the royalties on the tech we've found is already enough to retire at our old standards of living... Give a few more years of service and we can retire to a harem
>>
You take a breather while turning off power to the drive core.

"That was way faster than is real life, but the others must be overrun but now! Versa, please unjack me so I can help them. If you don't mind that is."

"Actually only a few seconds have passed outside." a Marine tells you.

"You lost me again."

"Humans in REM sleep process information an order of magnitude faster. Your perception of time is radically altered. Its not uncommon for humans to experience ten or even twenty hours of activity in fourty minutes of REM state."

"We don't have fourty minutes. This place is done right? The ship isn't going anywhere?"

"There is no ship. But the majority of the secure processing power in your perception of this section of the computer is now residing at the opposite end of the space. The Bridge. Which your squadmate is now removing. Transferring..."

http://www.youtube.com/watch?v=EJrANErZwZk
>>
>>21279853
A harem? I doubt Sonia would have any use for that. Maybe some underground fight club in her basement, so she can beat up people around the clock.
>>
>>21279796
I think Sonia would retire as a scrap mogul if anything else
>>
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>>21279892
Reynard-class corvette, online, and ready for duty.
>>
>>21279909
and then Reynard-call were banned everywhere due to being too stronk
>>
You blink for one second and then you're at the controls of an armed transport shuttle flying along above a boulevard at rooftop level. The craft ahead of you reduces altitude and pulls off to the left as the road ends at a river. The formation you're in skims along above the water flying beneath the arch of one bridge and then another.
You know that if you continue to follow the others you'll arrive at an airfield on the left soon. A landing corvette should be there with its shields deployed.

Battle of Loran II. Right.

>Anything you wanted to do different? I'm going to have to call it here for tonight. Wont have too much time tomorrow either.
>>
>>21279995
Try to not suck too much at piloting the craft this time around?
>>
>>21279995
That walker that escaped, lets go wreck its shit up and show of our mastery of thrust vectored aircraft
>>
>>21279995
Remember the defence turrets, and the gun trucks. Especially the gun trucks.
>>
>>21280024
>>21280026
>>21280040
Still want to shoot the corvette like before or scratch that?
>>
>>21280200
You mean charge into its hangar bay, guns blazing? It was a good plan then, and presumably it still is.

It would help if we had some better ordnance, though. I don't suppose we'll recover a code fragment that looks just like an anti-armor missile?
>>
>>21280537
Seconding this, why not.
>>
>>21280200
Yeah, why not. It's a good way to die.
>>
>>21281327
kerbump
>>
"No, I want to drive up the ramp and into the enemy ship and then fire everything!."

it was Highway to the Danger Zone - The Plan!

we should get a personal shuttle modified with a dozer blade on the front some day.
>>
>>21283678
Why not add a gigantic drill to our ship as well?
>>
>>21283745
see, the dozer blade is meant to deflect anything we ram off to the side or possibly help us break it in half.

a drill would either break or be used for a plan that is far too stationary
>>
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Not going to have time to get anything done before work. Its up to you guys. If its still here in 9 hours I'll continue, if not I'll pick it up again next week.

Hasn't been the greatest week so far with Dr appointments everywhere.

Lets get some rolls. 2d30 to finish off this section.
>>
Rolled 23

>>21284244
I don't mind waiting.

>First roll.
>>
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>>21284244
derp
3d20
>>
Rolled 25

>>21284261
>And the second one.
>>
>>21284263
Well, in that case.

23/30*20= 15.33
25/30*20= 16.66
>>
Rolled 12, 13, 1 = 26

>>21284263
>>
Rolled 14

>>21284283
Ooops, just noticed I forgot the last d20.

>3rd d20.
>>
Rolled 20

>>21285267
Oh /tg/ dice gods how you love to ruin the best of plans. Sonia was a virtual God with her previous rolls until you killed her with a crit failing one on the finishing move. Please aid us lord and help us to rebalance the third roll.
>>
>>21285510
And the Lord God has spoken as our critical failure turns to a critical success. While we may lose an arm as payment in return we achieved true enlightenment.

(insert continued praises to the dice gods in hopes of continued success)
>>
Rolled 14, 13, 10 = 37

>>21284244
Everybody was Kung Fu Fightan.
>>
>>21284244
http://www.youtube.com/watch?v=Y6ljFaKRTrI
>>
Rolled 7, 20, 14 = 41

>>21284263
Heres another set.
>>
Rolled 9, 20, 7 = 36

>>21284244
Here we go!
>>
Why are we still rolling on this? The average for the first two was 15-16 then after that 1 I hit a 20. More rolls will only lower our averages.
>>
>>21284244
Well, if the thread has lasted this long, might as well bump it for OP.
>>
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http://www.youtube.com/watch?v=cyBmHFWdS60

What were previously the Marines accompanying you are now gunners. Good that you'll be able to fire the weapons or their digital equivilants. As skyscrapers whip past on either side of you your hands tighten on the controls. The bubble of the corvettes extended shield is up ahead. Time to see if the rules here act the same when it comes to shields.
Popping up from water level you slam the shuttle engines into reverse, even using the atmospheric thrust vectoring systems. Good thing you spent all that time training up to an average level with the things.
The other shuttles with you match speed to yours and enter the shield without incident. You lost a fair amount of speed in the maneuver though, with little improvement over the first time.

Rather than just strafing the left side of the corvette on the way to land troops in the terminal, you grab hold of it with the repulsors, sticking to the hull just a few meters above it while shooting at weapon emplacements. Distant gun trucks just coming into range of the termainal hold their fire for fear of hitting their ride accidentally.

Angling for the open bay door, you kick the shuttle off far enough to line up, giving a few trucks nearby the chance to fire. Some of the artillery hit the aft end, causing it to slew to starboard and into the side of the door. Still, you get through allowing your gunners to open fire on the more vulnerable sections of the ship interior.
>>
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>>21290159
It was awesome the first time and it's awesome the second.

Are we going to play through our entire career like this? That's a chance no one else is likely to get. AI-driven REM training sounds like an extremely efficient way to gain skill. I really think we should add it to the R&D list.
>>
>>21290159
With the experience you've picked up you manage (barely) to bring the shuttle around and stop without slamming into the opposite side of the bay like you'd originally done. Just as before it takes a moment for the particle beams to crack through the internal bulkheads and hit the main reactors.

"Target disabled." Announces Versa, and you gun the engines. Rather than launch straight out of the bay though making a nice flying target you drive down the ramp with all engines on. The bow repulsors set for reentry mode shoves the guntrucks and technicals partially out of your way, the armored shuttle body doing the rest to send them flying.

Then missiles launched from the corvette wing hardpoints strike the runway all around you filling the space with flame and debris. Most of the systems turn red with damage and you angle towards the terminal vehicle elevators.
"Gunners, straight ahead."
The surviving point defense gun tears a hole through the doors of the vehicle lift you used to access the lower terminal levels.
"This shuttle it too large to fit through those doors." advises the AI subroutine.
"I know. Get ready to bail out."
A press of a button blows the explosive bolts for the aft cargobay door. Cutting repulsors you swing the shuttle around to slam ass end first into the entrance bringing you to a stop.
Unbuckling the restraints you head through the doors to the shuttle's cargobay, sprinting towards the jagged hole in the back and into the vehicle lift. The other Marines join you.
>>
As the elevator descends you get the feeling the AI subroutines are about to ask you what you're planning but they hold off. It isnt friendly Rangers waiting for you on the third sub level but armed scavengers who you dont hesitate to gun down.

"This is different from before." You tell them, moving off towards a closed storage door. You hope some things remain unchanged.
"These are elements of Teresa. They are attempting to find useful components in storage that would assist in her upgrades."

"We can use those right?" you ask, knocking on the door.

"Correct." issues Versa's voice through the garage intercom. Lights flash around the edges of the door. "Authorization accepted."

Inside are the fighters you used previously.

>Same fighter as before?
>>
>>21290585
>Not choosing the best figther ever
Are you really asking that question slow typing?
>>
>>21290585
Yeah, but let's try not to get the engine that damaged this time. Remember that fucking shot by our wingman.
>>
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>Republic Fleet Systems Type 4 (Alpha) Attack Bomber

"I really liked this fighter but it could have used some missiles. We didnt have time to load them at the time."
Especially since the Reps apparently built them to act both as missile and torpedo boats as you've seen over the past few days.

One of the subroutines point to a missile in its loading rack. An automated loading crane made out of light appears out of the ceiling and grabs a missile, moving it into one of the open hardpoints.

"Well that's cool." You state, immediately climbing into the cockpit and checking the controls.

"This is a computer system. Moving data is trivial." Versa reminds you. "Opening launch bay doors."


>For anyone that's missed it, Pic related but with more guns, armour and wingtip engines.
>>
Careful not to put throttle to maximum for a change the prototype flies down the length of the underground tunnel. Pulling up for the ramp you rocket out of the bay, quickly gaining altitude. There are already fighters closing on you.
That also isnt like before.

You dial your missile safety to auto giving your backseater control of them. "Fire missiles!" Two streak off in the direction of the enemies causing them to lose altitude and take cover behind buildings.

Flying south you start looking for that walker. It has to be here some place. "You deal with those fighters using the missiles while I try to track down a high value target." That ugly bridge should be here... there it is. Ugly might be unfair. Its obvious someone put a lot of work into its design, but the result was an overdone tangled mess of curved lines trying and failing to look elegant.
"If I blow that up will it cause permanent damage to you?"

"No." Versa replies though you can tell she's holding something back. Your micro phase cannon fire chews through the more important structural supports and part of the roadway starts to collapse before the first technicals can begin to arrive. The waves from the debris hitting the water reveals a periscope and upper sections of a light weight walker hiding in the river.

"I KNEW that bastard was hiding somewhere!"
"This is a result of your subcon-" You're not listening, dumping fire into the water and causing a column of steam to blast upwards. The targeting alert goes off and you're forced to evade, ducking through the steam cloud to avoid an enemy fighter. Once clear two of your missiles launch and intercept the enemy fighter, blowing off the wing of the Z5 and sending it out of control.
>>
Cutting engine power and using repulsors you drop towards water level, half looking for the walker, half watching for another fighter. There isnt much choice when a V-688 comes speeding around a building kicking up a spray of water with exhaust thrust.

Nudging the fighter to the right and cranking repulsors to maximum, you pull the trigger. Eight guns rapid fire, filling the space in front of the enemy fighter with a storm of beams. The fighter explodes but not before you take a hit.
"That was not from the fighter." Versa warns. Throttle to full, you roll ninety degrees, missing a shot from the walker.

Before you can pull back and loop around for an attack run everything goes fuzzy.

"Module removed. Transferring..." Says Versa.
>>
>>21291195
>the walker always escapes
Sonia will never get over that walker escaping.
>>
>>21291239
We can still glass that planet we fought it on. Maybe the pirates left it behind?
>>
You're surrounded by a cloudy emptiness, you cant even tell if you're moving your "body" here.

"Lieutenant Reynard, we have secured 50% of this core and Specialist Tennison has recovered sections of Eris that could be used to partially reconstruct her at a later time. With the additional processing power you provided I can take control of this core by myself. Do you wish to depart or continue?"

"How much time has elapsed?" You wonder, not meaning to think it out loud as it were

"Less than five minutes."

>What do?
>>
>>21291285
Ask Versa how our allies are doing.
>>
>>21291251
>We can still glass that planet we fought it on.
>We can still glass the second most heavily populated planet in House Jerik-Dremine

Unless you count the orbital hab stations then Loran II its the most heavily populated planet in the House.
>>
Rolled 10, 9, 19 = 38

>>21291285
I think we can afford another five to kicking ass.
>>
>>21291312
Whoops, forgot to remove dice.

Weird rolls though.
>>
>>21291300
"Unknown. With the core disconnected from the rest of the ship we are effectively inside a Faraday cage. One of you would have to open the door. Doing so would answer the question better than I could."
>>
>>21291304
"ALL GUNS, FIRE ON THE SURFACE!"

"Holy hell, Sonia, what are you doing?"

"HE WON'T BE WALKING AWAY FROM THIS ONE!"
>>
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>>21291304
So? They'll all die sooner or later anyway.
>>
>>21291320
Open the door and talk to the Marines. For safety, turn on the camo and tell Tennison to get behind something before we do.
>>
>>21291285
unless Veris taking over this core immediately will allow our squad to escape, we need to GTFO with our team
>>
>>21291331
Yeah, I can get behind that. Good thinking.
>>
>>21291331
There are good odds you'll be ordered out immediately for the safety of the entire squad judging by how things were going before.

>>21291333
The core would remain isolated. Tennison could set the system to reconnect the core to the ship in a set period of time. Say, enough for Versa to take control of it and for you or another team to reach a second core?
>>
>>21291388
>There are good odds you'll be ordered out immediately for the safety of the entire squad judging by how things were going before.

That's acceptable. I still support opening the door.

Can the reconnection process be activated remotely?
>>
>>21291405
>Can the reconnection process be activated remotely?
No, its inside a Faraday Cage. The idea is to protect the computer core from outside electronic interference.
>>
Move along to core number two and repeat badass VR hacking.
>>
>>21291431
I assume if we propped the door open and strung in a laser com, we could transfer information through despite the cage. However, I don't think that's a very good idea unless the laser unit was very well-camouflaged.

I recommend setting the timer and telling Versa that we've done so, then splitting.

Will we be able to carry Eris's fragments with us or are they better left where they are?
>>
>>21291458
>Will we be able to carry Eris's fragments with us or are they better left where they are?
Both have their risks. If the House Lat'tham troops force their way back into the core they might realize whats happened and try to reverse it.
Carrying them on you runs the risk of damaging the equipment rather severely given the way you're being shot at.

>I assume if we propped the door open and strung in a laser com, we could transfer information through despite the cage. However, I don't think that's a very good idea unless the laser unit was very well-camouflaged.
Enemy troops wont even need to try hard to force the door open in this case, though Versa may try to kill a couple by opening and closing them quickly.

>>21291330
So what's that pic from anyways? It looks a bit like Batman Beyond.
>>
>>21291519
Carry them with us, what matter more is that Versa is safe-ish.
>>
>>21291519
http://vimeo.com/8525653
>>
>>21291519
https://www.youtube.com/watch?v=aDaOgu2CQtI

It's from this video.

Let's take the bits with us. We can strip the armor from one of our dead enemies and cover the equipment with it, if necessary.
>>
So, just to make sure. Current plan is to

Exit VR, grab the Eris memory, have specialist set up timer, then commence GTFO from the current location.
All agreed with this?

How long do you want to set the timer for?
>>
>>21291551
Depends how far away core two is, I'd say however long we estimate to walk there +15 in case of delay.
>>
>>21291707
How long would it take to get to next cluster if we get there at a decent pace? then add 10 or 15 minutes to clear the place for take over
>>
>>21291737
Its 3.5km away.
>>
>>21291737
>>21291772
Maybe 30-45 minutes all told to take into account fighting enemies on the way there and the potential of back tracking.
>>
>>21291810
so let's say 1h?
>>
>>21291810
Damn we are quick... Forgot about the space station super marathon. Set for 45 since we don't want to fight there and wait forever for core to come back online, but can't afford to rush it and try to get there in 30
>>
>>21291833
Entrance level fitness for a woman joining the military would be able to run 3.5km in 20 minutes in a straight line. Perhaps an hour is better for this.


TUNE IN NEXT WEEK For the mad dash and equally mad conversations with AI's.
>>
>>21291833
Yeah, but I was assuming multiple decks and hallways that would prevent a straight out 3k jog. Add in combat and covering corners and 30-45 minutes sounded REALLY quick when I first read it. Thinking about it now I'm sure that's fairly say for special forces level soldiers.
>>
btw, what all did you guys plan to say to the other AI's once you attempt communication with them?
>>
>>21292095
We can always say "It's in your best interest to cooperate, because if you don't, you'll be erased." However, that's not real diplomacy, just a threat.

It would help if we knew more about their personalities, but we may be able to get to each of them in different ways, considering what we know right now. For example, we could offer Teresa a staff position at a military hospital. I don't suggest that we tell obvious lies to an AI, though.
>>
>>21278697
>Could you be so kind and post the number of votes?

Unplug computer from rest of the ship and leave 0
Hold the core room until Versa can secure it
3
Plug helmet into computer (WHYWOULDYOUDOTHIS?)
6
Convince Tennison to do it
1

>Oh shit I just voted for helmet for shits and giggles
>>
>>21292095
I'd suggest we try to learn their histories, motives and desires, and then see how we can use these to pull them on Sonia's side.

Given the situation the Dominion and the other forces allied with us are at the moment, I'm sure they could get a rather nice deal if the chose to cooperate.
>>
>>21292122
I voted for the helmet plan on purpose, because I genuinely thought it was a good idea. I guess I was right, though plenty could have gone wrong (same with everything we do).
>>
>>21292122
It's nice to see not even half the people who vote actually bother to post, as well.
>>
>>21292122
I voted helmet because Sonia is good at everythingexcept VTOL
>>
>>21292167
She spent an extended period of time back before the smugglers run campaign to learn to fly those shuttles. Some things just take longer.
>>
>>21292139
Some of us (Me) work when the thread is running so I can only vote instead of spending a good amount of time participating with my phone.



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