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File: 1350954242877.jpg-(15 KB, 300x225, 201506-shakuras_1__large.jpg)
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http://suptg.thisisnotatrueending.com/archive/21047822/

>LAST WEEK, ON ZERG QUEST:
>Nothing, because Cerebrate Anon didn't show up! What kind of bullshit is that, right?

Sorry, guys. I seriously was falling asleep Tuesday and suddenly had an "Oh shit" moment.

If you forgive me, there's still a fuckhueg battle going on, which you're actually winning. While our forces and those of the Protoss have taken many casualties, the Xel'Naga have taken more. There are somewhere between thirty and fifty worldships left in the system, three of which we have boarded. Of those, we control the weapons on all of them, as well as the bridge on the most damaged.

The bridge computers on that ship have informed us that the rampant detonations of slipstream drives has caused catastrophic damage to the universe, and local space (we don't know how local, but that's what it said) has a 3/4 chance of "spontaneous rupture," which sounds very bad. Everything that's been sent into the system since the last explosion has come out either at the wrong place, with its atoms not in the correct order, or any conceivable combination of the two. The worldship computer has said that slipstream travel is "possible with excessive turbulence."

All of Cyberbrate's remaining Love Muffins are en route at sublight speeds from a nearby rendezvous point. ETA 8 days.
>>
>>21245545
If we're winning, let's not let things get to our head and make us do something we'll regret.

Of three worldships we have, have them continue attempting to fire upon those Xel'Naga ships not under our control.
Renumbering them Worldship 1, 2, 3.
1 and 2, we still need to take the bridge.
Is the Engine Room on Ship 3 destroyed?
>>
I'm just going to throw this out there, overload a slipstream system.
>>
>>21245652
Eh, I've got them in the order:

1 - Weapons ours, Bridge sealed
2 - Weapons and Bridge ours, Engine room destroyed (control possible through Bridge), ship damaged
3 - Weapons ours, Bridge and Engine room destroyed (ship immobile)
>>
>>21245750
Okay.
Then on Ship 1, take the Engine Room.
We must try to get as much of this technology intact as we can.
>>
>>21245780
We...don't know where it is. We can go looking with 2d4.
>>
Rolled 1, 3 = 4

>>21245888
Let's find that Engine Room.
>>
Rolled 2, 4 = 6

>>21245888
rolling for hide and seek
>>
>>21245965
>>21245953
Well, I say we get a bonus for getting 1, 2, 3, and 4. Divided into odd and even no less.
>>
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>>21245953
>>21245965
(Life support? /tg/ dice, aint nobody got time for that shit. Prepare for rollfudgin')

On an unearthly hunch, we take a few turns with our hordes of ravaging zerglings, and crash into the Engine Room. It seems as though the Wanderers had been barricading the exits, but we have the numbers to press, and press, and press. We break through, slaughter the rightful owners, and take the Engine Room on ship 1.
>>
>>21246171
Search for blow torches yo cut open the bridge doors. Or walk on the hull to the bridge and go in through the windows.
>>
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>>21246171
Good.
Now, let's take out the rest of the Xel'Naga Worldships. Use the tactics that have worked so far, Warbrate. Take those Worldships where possible.
>>
>>21246239
Actually, that sounds viable if the bridge has windows.
We subtlety drill a small hole into the window to compromise the window's structural integrity and blow them out.
>>
>>21246424
Yyyyyah, about that. The worldships' internal designs are all different (their external designs are different too, for that matter), and we don't have any way to bring in more troops, anyway. Not in one piece.

>>21246239
>>21246493
You can certainly try that. 1d100. I won't stop you. Heh heh heh.
>>
Rolled 32

>>21246620
They're in the kitchens aren't they.
>>
Rolled 76

>>21246620
Great. Some kind of trap?
>>
Rolled 53

>>21246620
Evil laughter? Rolling.
>>
>>21246674
>>21246713
A zergling with the requisite kind of hands pops out an airlock and begins hiking through the vacuum of space. When it arrives, it activates the torches, one on each side, and begins to turn in a circle. It welds a circle, and as it completes, there is a rumble, and then we lose the unit.

From the vantage point of ship 3's Bridge, we watch the Bridge of ship 1 explode into space, the fireball engulfing several mutalisks.

It went...okay.
>>
(I'm watching Indie Game. It's pretty awesome. You should watch it)
>>
Rolled 4

>>21246990
No I shouldn't. I should roll for a spontaneous rupture. Mwahahahahaha.
>>
>>21247035
If that had been 1d100 and not 1d4, maybe.
>>
>>21246979
Ugh.
Oh well. At least we have at least one of each sub-system.

Does Warbrate feel that if we use the tactics that have been working so far, that we can last long enough for Cyberbrate's reinforcements to arrive?
>>
>>21247042
You said there was a 3/4 chance of a spontaneous rupture, so I spontaneously rolled a d4. Why do you need a hundred numbers to work out 25% vs 75%?
>>
Rolled 17

>>21247076
For fun? Could use 1d236.
>>
>>21247076
Science! And the posibilty that there are more options than just spontaneous rupture. Or that there are different possible results of a rupture, etc...
>>
Rolled 312

>>21247209
Fine, have all the numbers.
>>
>>21247244
Well that is a low roll. 312/10000.
>>
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>>21247076
Because I didn't ask for it. Me DM. You player. ;)

>>21247075
Warbrate and Gorn are both unsure. The worldships have been shifting their tactics, and the Protoss are hard to predict...if the battle goes on that long, we may need the help. If it doesn't...who knows.
>>
>>21247275
Have our captured Worldships continue firing on Xel'Naga ships.
Concentrate on taking out one Worldship at a time. We can afford to use attrition tactics, especially since we made warping out of this system impossible.
>>
>>21247275
If you ask for a roll, it's not spontaneous. That means there's a 0% chance of a spontaneous rupture, which is not what you said there was. Yeah, beat that logic.
>>
>>21247275
Let's move out mostly captured and whole worldship behind some debris/our other worldships.
>>
>>21247327
You making a decision based on chemical reactions brought on by predictable motions of macroscopic matter since the Big Bang is **hardly** spontaneous.

Unless you're posting dice rolls based off of a superposition of quantum particles...
>>
>>21247333
>>21247295
These are mutually exclusive. What's the plan?
>>
>>21247345
Well I wasn't doing that because it seemed like too much effort, but I took the radioactive shit out of my smoke alarm and didn't post the die until a certain particle decayed. Is that good enough?
>>
>>21247422
How certain are you? If it's outside 5 sigma, I just can't accept it. CERN would have my head.
>>
>>21247451
But I just don't have the equipment to get a reading that accurate at home. Do you? I don't see how you're going to get a more spontaneous roll.
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>>21247399
Does Warbrate believe that taking the three Worldships out of our attack plans will make our assaults untenable?

I'd like to save them, but I want to finish off the Xel'Naga more.
>>
>>21247566
Well, then you'll just have to let me decide.

Anyway, what's the plan for the battle?
>>
>>21247611
Ships 1 and 2 are to attempt to fall back behind our lines. Between the two of them, we have a complete Worldship.
Ship 3 is to continue firing on enemy Worldships.
Warbrate is to concentrate on one Worldship at a time.
>>
>>21247611
Iunno, carry on killing Xel'Naga. Seems to be working so far. Maybe we could do it a bit faster.
>>
>>21247611
Simple. Find. The. Kitchens.
>>
>>21247582
It can't say. Certainly, more firepower is always welcome, but Warbrate is very uneasy about how the situation has changed; reinforcements out of the question, broad swathes of space cut out of the world entirely, Protoss...
>>
>>21247685
Enough with the kitchens.
>>
>>21247696
What does Warbrate have something against the Protoss now? We didn't raise any of our brates to be racists. And besides, warping results in spaghettification, so Khas and his fleet wont leave alive, even if they survive the battle.
>>
>>21247753
Fine, no more kitchens. To the break room!
>>
>>21247696
Alright, so let's go with this: >>21247636
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>>21247696
Not sure about taking 2 of them out of the fight, but rather bickering over whether we pull one or two, I'll say sure, go with >>21247636
>>
>>21247772
Warbrate is just stressed from active combat with so much of the Swarm, against enemies it didn't have proper intelligence on, under conditions it couldn't plan for. Throwing in allies who won't communicate and coordinate with it just adds to the frustration.

Artisanlord suggests just letting it vent if it needs to vent.

>>21247838
>>21247636
9d100 GO
>>
Rolled 64, 69, 34, 84, 6, 52, 19, 44, 8 = 380

>>21247950
rolling
>>
Rolled 98, 2, 75, 81, 34, 80, 37, 77, 88 = 572

>>21247950
>little eryhther
That adorable little scamp.
>>
Rolled 96, 90, 95, 25, 99, 51, 1, 82, 23 = 562

>>21247950
Rolling!
>>
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>>21247753
I withdraw my previous ending of wanting to find the Kitchens.
>>
>>21247969
>>21247977
Ship 3, completely adrift, waits patiently until its side faces an enemy worldship and lets loose, tearing a layer of hull off of its target, which exposes its innards to Protoss fire. The explosion is brilliant.

Meanwhile, our two other craft attempt to pull out of the way of the fighting. We try to fly casual, but as always, it just doesn't work. Ship 2 manages to duck out of the way of oncoming fire and pull out into a more open part of the system, further from combat. Ship 1, however, is closed in. After several attempts at finding a way out of the fray, we resign ourself to feeling satisfied just as keeping the ship intact.

That's not the only heavy fire going on. While two worldships are destroyed between our forces and the Protoss, a large contingent of the Protoss fleet is caught by surprise by a worldship's feint, and vaporized. Apparently unaware of the danger, several of the Protoss ships attempt to jump to warp to escape the trap. Some of them leave gold-flecked trails of particulate debris as they are destroyed by the spatial disruptions. The Protoss fleet is extremely depleted.
>>
>>21248262
On the plus side, when we "win", and Khas dies in glorious battle against the Xel'Naga we can use the Protoss archive world to revive the Overmind, since you know Khas will be dead and most of their fleet will be too.
>>
>>21248262
Oh. We should have warned the Protoss about the whole "can't use Warp here" thing.

Have Ship 2 continue retreating.

Ship 1 and Ship 3, concentrate fire on a Worldship.
Warbrate, take advantage of the concentrated fire from Ships 1 and 3 to destroy another Worldship.

Send an open transmission to the Protoss Fleet that we cannot Warp in reinforcements due to the nature of space here. Closest reinforcements are 9 days away.
Yes. I'm intentionally lying to them about how quickly we can get here.
>>
>>21248380
Should Ship 2 just try to leave the system at sublight?

>>21248321
Depends on how the dice fall. If the Xel'Naga hit you guys a couple times like they've hit the Protoss, you'll basically have to hope Khas can win the fight by his lonesome.
>>
Okay, so, the worldships have all those fuckoff huge lasers, right?
What about point defense? Could we get our forces all up in their grills, where they wouldn't be able to fire without hitting their own stuff?
>>
>>21248447
Yes. Have Ship 2 begin leaving the system at maximum sub-light.
Even if we lose this fight here, we will still get that Worldship.
And our reinforcements will arrive before the Xel'Naga can clear the zone of safety where they can use their slipstream or Warp drives.

For now, things are proceeding according to the scenario.
>>
>>21248492
Warbrate could try, but it's not sure if it would be able to get the forces clear when ships explode.
>>
>>21248492
What if we built fuckoff huge mirrors, and bounced their fuckoff huge lasers back in their faces.
>>
>>21248447
Yep, have ship 2 leave, and in the mean time, blow up more Xel'Naga
>>
>>21248524
We can't afford to lose forces to exploding Worldships.

Have Warbrate continue with concentrating fire on one Worldship at a time. Watch out for feint attacks like the one that hit the Protoss.
>>
>>21248571
We'd have to ship them in at sublight; if we recall a Love Muffin, it could have a mirror there in a little over 8 days.

>>21248583
>>21248586
10d100!
>>
Rolled 91, 23, 65, 66, 41, 3, 43, 53, 59, 48 = 492

>>21248655
FIRE!
>>
Rolled 74, 9, 14, 7, 94, 3, 69, 36, 24, 90 = 420

>>21248655
Pyew pyew, bitches.
>>
>>21248676
>>21248705
The feint that ravaged the Protoss becomes a major boon for Gorn, who notices a strategic niche left open. Seizing control of part of the battle group, it floods what scourge are left into the vulnerable area. Within minutes, it has destroyed the propulsion of one worldship, which drifts helplessly into another, showering the planet below with debris.

The Protoss react like demons of the air, their battered fleet resolving into a perfect speartip, lunging straight at the overpowering craft. Their resolve holds firm as they pummel one ship, then another. The destruction of the last ship sends them careening out of formation, but they take barely any casualties. We're glad one of Cyberbrate's remaining ships managed to get video of it; that sort of military efficiency deserves to be remembered.

Worldship 1 turns on the offensive in this confusion, brutalizing a worldship with its weapons. The AI is surprisingly compliant, and we get off substantially more shots than normal. allowing us to liquify whole portions of the ship. Its power signature goes dark as it drifts away. Worldship 3, still burdened with its lack of engines, finds no desirable targets.

Meanwhile, further from the center of combat, Worldship 2 quietly accelerates toward open space, unmolested.
>>
>>21248915
Excellent.
What's the situation looking like?

Also, is there anything going on with the giant psionic bird-creature?
I'm surprised it hasn't been deployed.
>>
>>21248946
The creature is still hovering over the Cube. It looks substantially stronger than when we first saw it, as if it's been charged. It does not seem to be watching the battle.

The situation is looking better. The Protoss are near defeat, but we are at 2/3 of our original strength. Our military cerebrates estimate only 30 worldships remaining in the enemy contingent.
>>
>>21249000
Have Labrate and Internbrate analyze whatever sensor readings we can get off of the bird. That thing is a menace and we need to figure out how to destroy it.
Maybe some kind of khaydarin warhead missile.

Anyway.
Gorn and Warbrate are to continue destroying the Xel'Naga forces, one Worldship at a time. Try to use the weapons of Ships 1 and 3 to create holes in the enemy defenses.
>>
>>21249110
They aren't entirely sure what to make of the readings. Its signature is certainly Xel'Naga, and it is definitely stronger than it was. The only things we have in the system that are strong enough to interact with psionic energy on that level are overlords, and even that's stretching. Internbrate thinks a psi cannon could do something, though it's not really sure what. Labbrate agrees, but is very worried about sending heighliners into combat in general, nevermind the worldship computer's talk about severe turbulence and "rupture."
>>
>>21249215
Okay yeah, let's clear out the rest of the worldships, then we can think about what we're going to do with the bird thing.
Maybe we can talk to it?
>>
>>21249215
Then we won't.

Instead, go through our stores, see if there's any khaydarin crystals we've recovered from Protoss wrecks.

We know this thing is pure psi-energy, that it feeds on it. And that khaydarin crystals interact with psi energy.

Figure out a way to use khaydarin crystals to suck psi energy out from something.

Preferably some kind of warhead for a missile (khaydarin crystal fragments that disrupt psionic energy and refract it), but a cannon of some kind is fine.

There's no precedent for such a device, but that's what Labrate and Internbrate are for: to make the impossible, possible.
>>
>>21249110
>>21249250
In that case, back to 9d100
>>
Rolled 15, 84, 66, 45, 88, 94, 27, 60, 44 = 523

>>21249298
Rolling!
>>
>>21249278
...Remember the part where we can't really get anything into the system?
>>
Rolled 65, 13, 38, 66, 7, 77, 42, 88, 86 = 482

>>21249298
>>21249278
ROW ROW FIGHT THE POWAH
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>>21249319
Eh we can just wait for it to leave the system, then jump it.
>>
>>21249319
Well, yes. I'm not talking about dealing with it now, or sending something in there.

I mean, once we pacify the Xel'Naga, we may have to deal with the bird in a week.
It's own ability to Warp could also be affected, affording us extra time to get some kind of weapon ready.

There's also the fact that there's plenty of Protoss wreckage already there; Labrate and Internbrate can come up with a design on Yoshus, and then have our forces in the system attempt to build the weapon locally.
>>
>>21249330
Nobody else rollan?
>>
Rolled 27, 21, 41, 37, 93, 15, 32, 82, 11 = 359

>>21249438
One more roll!
>>
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>>21249454
>>21249330
Still adrift, poor Ship 3 yet again hits nothing. Ship 1, on the other hand, blows another craft out of the sky. Sadly, success brings attention, in the form of beams of weapons fire, tearing the ship into ribbons. Tens of thousands of Zerg aboard scream in agony as they die, or float lamely into space.

Meanwhile, Warbrate covers the Protoss battlefleet as it regroups, and the two split briefly into mixed squadrons that destroy two worldships in parallel. The Xel'Naga are not so timid with their weapons as a moment before, but we try our best to shield the fatigued Protoss.

For a moment, space itself seems to ripple, but the moment passes without incident; Labbrate tries not to remind us that it told us about slipspace explosions...

Ok. I've got to sleep. I promise I won't forget you next week (once or twice every couple of years isn't bad, right?).

http://suptg.thisisnotatrueending.com/archive/21245545/
>>
>>21250017
>Labbrate tries not to remind us that it told us about slipspace explosions...
Labrate: I told you, Cerebrate! I told you about slipsace explosions, bro!
>>
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>>21250092


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