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Pushing the limits of how much anyone cares by making another CATastrophe thread.

The world of CATastrophe is a post-humanity setting filled with kemonomimi basking in the sun, swimming in the pristine water that floods human cities, and exploring the ruins of those cities.

wiki (under construction):
http://1d4chan.org/wiki/CATastrophe

Previous threads:
https://archive.foolz.us/tg/thread/21187097/
https://archive.foolz.us/tg/thread/21206030/
>>21210163

The story so far:
CATastrophe is a setting based off of some pictures of kemonomimi living on ocean platforms and others of cities flooded with pristine water, a world was created with the ocean flooding into the cities and chlorinated into the world's largest swimming pool by a meteoric chlorine tablet, then changed to be a world made by /tg/esque scientists when it was decided the chlorine thing was actually pretty stupid.

Remember, if anything is wrong with the world it is probably because of Williams.
>>
So! we have a flooded earth that scientists made kemono girls and guys, whose primary species are bunnies, dogs, and cats, to survive the nanobot/whatever horror that killed humans. Rouge scientist William or "Willy" got mad that he got fired from the council of redesigning the world and poisoned parts of the water and created rouge poison clouds, made rockmonsters and robots to wreck the tranquility, and generally made a mess of things. Melting icecaps made the saltwater get thrown off enough to kill most sea life, besides a few species like sponges, some fish, crabs, octopi that may or may not have phallus tentacles [William!]. The kemono spend there time sunbathing and partying. Some explore the ruins of mankind that have been preserved by the nanobots, braving robots, silicon monsters, pirates, and klepomanders: mysterious salamander-like monsters that steal shinies from the kemono. That is everything I gathered from the last thread.
>>
>>21214358
Ah, yes, Williams melted the icecaps. Why did I put it down like that? I'll fix it immediately.
>>
I think we should stray away from the William thing and especially calling him Wily, even as a joke. I prefer it more as catgirl vs environment rather than having a clear, defined foe/evil.
>>
>>21214399
He would be dead by the time the setting actually takes place. He just makes a good explanation for the hostile elements in the environment.
>>
>>21214399

I agree. We're taking post humanity and lessening the effect again.

They shouldn't even know what a human is beyond some mysterious "earless ones."
>>
>>21214399
He isn't actually in the setting, he is just our explanation for all things bad in the world.
>>
>>21214428
The kemonomimi may or not have any idea that he ever existed. They might have a vague knowledge of his existence and just blame things on him the way Christians blame bad things on Satan.
>>
>>21214422
>>21214433
Exactly, and it cops hard from Megaman Legends where its the legacy of the good forces of humanity vs the legacy of the evil forces of humanity.

I much prefer it to be that humanity simply left us this sandbox, or waterbox rather, to play in and its up to us to make the most of it. Humans should not be nearly common enough knowledge for one to be demonized.
>>
>>21214475
I'm not saying he is actually in the setting, I was suggesting he is our, the people coming up with things, reason for the negative things in the world exsisting
>>
>Dolphin and orcapeople campaign to Free Willy
>>
>>21214475
So then the kemonomimi know nothing about him, and he's just humorous fluff. Does that work?
>>
So are there or aren't there aquatic races?
>>
>>21214581
aren't

it disrupts the whole "civilization versus aquatic environment" feeling
>>
>>21214581
Up to your DM.

Officially, no, but the world is a big place and there could be other races.
>>
>>21214581
I don't honestly know if that was decided on. I say we leave them out of the base setting, but leave it as an alternate possibility. While there are a lot of possibilities around it, they also ruin the only real challenge the kemonomimi have.
>>
>>>21211980
>Because we're cheating on Katherine with Catherine and we've already drunk enough to ensure our survival in the crazy dreams that witch has foisted on us
>>
Hey, whoever posted the suptg link to thread 3 on the wiki, is there anything inherently wrong with the foolz archives of the first two threads?
>>
So maybe we can get back to discussing the main pull of this setting (or at least what I consider the main pull of this setting): kemonomimi exploring the ruins of human society, looking for cat food, energy drinks, ancient technology, and maybe some catnip or answers about why they were created and who the "earless" are.
>>
>>21214618
Not at all. After all, if William was kicked out for trying to do that very thing, wouldn't they be dogmatically hostile to land-races, heightening the tension?
>>
>>21214753

Furries? Where?
In this innocent catgirl thread?
>>
>>21214753
someone needs to see ze chart!
>>
>>21214794
Nonono, Zorndyke wanted the aquatic races. Williams wanted to make "giants with breast expansion who have a thing for eating people and have massive horse futa cockes and fuckable nipples." There is a difference there.
>>
>>21214832
I believe you mean "ignore the troll"

So where do old bioweapons go to make Dark Water?
>>
>>21214883
dark water? what?
>>
>>21214870
But that kills the Free Willy joke!
>>
>>21214747
I'd picture any males that go lootin would be more of a techie/support role, because of the gender ratio and because the guys would probably have more free-time to study. The gals would probably be more focused on all of the other loot, and actually getting to the loot. Because the girls are collecting stuff to get the attention of guys, I'd imagine that they would probably stick to smaller groups, so they don't spread out the wealth that thin. At least that is what I would picture for the groups that actually go out and explore.
>>
>>21214900
Go 90s yourself.
http://www.youtube.com/watch?v=I_5F1zYQF5M
>>
>>21214910
Right. We decided that it was a matriarchy and that males were mostly scholars and mechanics, yeah?

>>21214937
Oh, sorry, I've always been kind of a weeaboo, so I never watched western cartoons much.
>>
Whoever did the writefaggotry, do you want a title or name to be associated with your work?
>>
>>21214980
Thats the jist of it.
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>>21215027
So the question is, would males be allowed on scavenging missions at all? Would they possibly be considered too rare, valuable, or weak to get involved with that sort of thing?
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>>21215070
I don't think that they are rare enough to be kept under lock and key, but if they wanted to go scavenging, then they would probably put in a support role.
>>
>>21214618
Well, Blue Sub No.6 is over there.

It's probably too technologically advanced, though.
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>>21215070
Actually I don't recall too much thought being put into the specifics of kemonomimi society. The idea that it's a fairly unorganized matriarchy, a few ideas about transportation and traders, thing. I think there were also some ideas about food gathering and agriculture tossed around, And of course, the gender ratio thing and beach party culture. I think we need more ideas about society and city life. Maybe flesh out that scavenger-centric trading post.

>>21215141
Fair enough, ten to one isn't really a ratio that would cause a serious shortage, after all.
>>
>>21215189
I'm not familiar with Blue Sub No.6, what are you suggesting?
>>
>>21215011
I like being anonymous.
>>
>>21215300
No title for the story, either?
>>
>>21215191
I'd see the trading post as somewhere with like, rows of stalls or sumptin, with traders from some villages and a few free-roaming scavengers all hawking their wares, kinda like a market day deal.
>>
>>21215314
The many-fauceted tale of rectum rocketeering and also cat girls

ANONYMOUS HAS SPOKEN
>>
>>21215256
Well it's...
>The story begins in the near future, when the Earth's oceans have risen and flooded most of the sea-lying land on Earth. The rogue scientist Zorndyke caused the flooding,
>The rogue scientist Zorndyke
>Zorndyke
ಠ _ಠ I SEE NOW.
>[ and created the half-fish girls, is flooding to try to win for them ]
>>
>>21215317
So sort of like a bazaar where scavengers go to sell their finds and purchase supplies, and where traders go to sell supplies and purchase scavenged goods they think could be valuable?

>>21215416
Hah, would never have known.
>>
>>21215364
somehow I feel like you might not be the actual author.
>>
>>21215317
Sounds like something outta Thundercats.
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>>21215314
Never really thought of one. It was just supposed to be a random dive for shinies.

Also, I think we should call scavenging trips Treasure Dives.
>>
>>21215505
Betty yet, Shiny Dives. Hell, title the story that. Shiny Dive.
>>
>>21215505
>>21215522
Done. It's a lot better than many-fauceted tale of rectum rocketeering and also cat girls" in my opinion. I like "treasure dives" too. it's a nice word for it.
>>
>>21215481
Okay, I MAY have left out a subtitle or two.

But hey, if no alte-
>>21215522
damnit. I cast my vote for Shiny Dives.
>>
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Holy shit, i was in that cat thread. /tg/ really does get its shit together. I knew i made the right choice migrating from /v/, feels good.
>>
>>21215578
We excel at being productive in the ways least useful to society.
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>>21215467
Yeah, pretty much. maybe something that only goes on once in a while, or just a permanent stop?
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>>21215619
Maybe it's an old ocean liner or something like that that travels up and down the coast.
>>
I'd like the idea of a roving merchant, stand built on the back of a large turtle, roving the waterscapes. When the nekonimiwhosiwhatsits come across this man, he mostly keeps to himself, trades a bit. Some have poked and pried, or caught him without his headwrap on.

Motherfucker's a bear-dude. And the only response he'll give to his origins is that he was born "way out northern ways"
>>
>>21215689
Of course, his large stature, apparent older age, and roving rovingness is what prompts the slew of questions from more curious nekonimiwhosiwhatsits
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>>21215689
I don't know if i should feel bad for the turtle not being able to go underwater, or the bear whose shit keeps getting soaked. Which is it?
>>
>>21215735
hopefully the bear invested in some plastic bags
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>>21215761
considering the lack of industry, that's actually probably a heavy investment.
>>
>>21215781
but useful for a man riding a turtle
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>>21215761
>>21215781
>>21215735
the turtle's a chill dude, he don't mind much as long as he gets a cut of the more exotic food that gets traded for. He was born to be a sunbather, and that's what he does, that's his lot in life. Asking for more seems like a stretch when he's been given so much, and bear dude's the dude of all dudes.

Maybe the stand is mobile and bear dude parks on it a small outcropping or island at night, lets the turtle do what he pleases.
>>
So we have an ocean-liner moving marketplace and >>21215834 the turtle riding merchant of mystery. Scavenging gives some food, but what are we doing for the rest of it?
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>>21215834
consulting captcha for his name
>rancedus short
whatcha think?
>>
>>21215834
Wow, this idea is really cool. I like it a lot.

>>21215905
Well, now that the ocean isn't completely devoid of life there's always fishing and trapping. There's also some amount of tropical agriculture and food-gathering that they could do, and hunting kleptomanders probably yields food AND loot, so that's probably a good option.
>>
>>21215905
Oh, someone also proposed food replicator vending machines that provided free infinite food, which could exist without trivializing the gathering of food if they were hard to reach, consumed lots of power or were difficult to maintain.
>>
>>21216167
I like it. Shorty Rance, as he's known to the more... approachable nekowhosits.

He's not a man to take them up on their offers, nah.

What the hell would his turtle think if he did.
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>>21216205
nonono, it can't be rance. has to stay rancedus. the name rance has connotations now.
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>>21216218
bah. How so?
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>>21216170
>>21216198
Alright so they got food, economy, some social bits. What else we be missin'?
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>>21216289
http://en.wikipedia.org/wiki/Rance The titular protagonist of a popular eroge series bears that name. He is a prolific rapist.
>>
>>21216306
And yet not vilified. It's always: That's just Rance being Rance...
>>
>>21216306
Something told me that would be the one.
It's a nickname anyways, one he scorns because of the >implications
>which are now twofold!
I just like the idea of him being known as a ladies' man, when in reality he just loves that damn turtle too much.
>>
>>21216289
Name of a certain Guy who likes to rape everyone/thing?
>nekonimiwhosiwhatsits
C'mon, this isn't that hard. Here, have some relevant moonrunes.
猫耳 neko mimi: cat ear [ed person]
犬耳 inu mimi: dog ear [ed person]
兎耳 usagi mimi: rabbit ear [ed person...gossiper, google translate suggests?]
獣耳 kemono mimi: animal ear [ed person]
>>
>>21216340
He wouldn't know about the >implications, though.

And there's no such things as ladies' men in this setting. Gender roles got all borked peacock style.
>>
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>>21216369
whoa now how the sam hell'd you put them bugs on ma screen
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>>21216397
Even without having an IME (input method editor), Google translate now has this wonderful phonetic input option.
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>>21216392
Ah, that's right. I forgot to account for those.

I obviously don't understand the full effect of implications that come with simply having the guy's nickname be "rance", considering that IS an actual name (I do know a Rance personally).

It's not that big a deal, of course, i'd just like to know why even bother avoiding it.
>>
>>21216435
>I obviously don't understand the full effect of implications that come with simply having the guy's nickname be "rance"
Its the name of a character who is best known for raping the everloving shit out of most women he comes across lel. But thats not what I was referring to. I was referring to >>21216340
>It's a nickname anyways, one he scorns because of the >implications
There would be no implications since the internet is as dead as the human race.
>>
>>21216315
Well his charisma score is through the roof, and by sengoku rance his sexual prowess is unmatched. I don't think he leaves anyone unhappy in his later games.
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>>21216397
fun fact: Tarzan, Lord Greystoke, referred to letters on a page as bugs
>>
>>21216476
Well, I meant in that case implications in the sense that it was a pet name the more lascivious breed of neko....

nekomimi (could have sworn I saw it typed out as nekonimimi in an earlier thread, that's where I gave up), which made it sound as though he was their sexual conquest.

Whether or not that works in this society, I'll leave up to the rest of you.

>Captcha: Baluchistan
FOUND HIS HOME COUNTRY
>>
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A lazy society of scavengers... I want to live in such a society. Pic related.
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Have question. Probably not very relevant, but still.

Are these the kind of catgirl that licks themselves clean, or the kind that shower?
>>
>>21216630
But its not canceled, you still gotta get up so that you can go outside and take a nap out in the ocean and sleep there all day. Thats right, you have to wake up to go back to sleep. Such is the life of tropical catgirls.
>>
>>21216684
These cat people are more like humans with a few animal traits, so probably not.
>>
>>21216703
I wake up just to go back to sleep/Act real shallow but I'm in too deep

Dizzee Rascal preaches the CATastrophe lifestyle
>>
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So aside from the neato enviroment, social interactions and somewhat nomadic lifestyle. What would you do to make this setting exciting or use to create tension of some sort, just to make it a bit more engaging?

Everything else looks hunky dory but say you wanted to add some challenge to it. Would you have escape scenes from collapsing buildings or perhaps make the apocalypse a mystery to other players?

What are the limitations you would set to still keep the lighthearted atmosphere whilst making the adventure exciting and captivating?


Also i don't have catgirls in postapoc, but i have this.
>>
so it's the setting from Hyperpolice?
>>
>>21216503
lots of people do kemonomimi to refer to all of the animal ear people at once.

>>21216684
Eh, well they might not have access to a functional plumbing system, but they're pretty humanlike, so maybe neither. They probably need some way to wash the salt water off, though.
>>
>>21216901
Maybe? Can I get a link?
>>
>>21216919
http://www.animenfo.com/animetitle,481,vfssve,hyper_police.html

It's a great show IMO
>>
We need raiders that function like the Somali pirates. (Assault Rifles and speedboats)
>>
>>21216887
I think the idea was keep it mainly to incapacitation, but that could be changed from DM to DM. Suspense is the key form of action, not combat. The actual Shiny Dives should be a little darker than the surface part of the game. Not everyone dies miserably dark, but just a little scarier and more tense. Think Bioshock with less body horror, terrible implications, and Randian philosophy. You are even looking for old voice logs that record what the hell happened to the old world.

And yes, I love the idea of rickety ruins. Maybe the reason the kemonomimi dont inhabit all of the old towers is that a lot of them simply arent structurally sound.

You could even make that into its own game. You are a brand new kemonomimi tribe, striking it out from your old home to find a piece of the Endless Blue to call your own. First, you have to find a hospitable group of buildings, then you have to go spelunking for shinies for spruce it up, then you have to make it a worthwhile place to visit and eventually establish yourself on the waterbus trade routes.
>>
>>21216955
Its somewhat similar I guess, but humans are dead and everyone's having an eternal beach party
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>>21217018
Of course they aren't structurally sound. they've been sitting on top of seawater for centuries. One thing the nanites are supposed to do is slow oxidation, but i'm sure there's a limit to that.
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>>21217018

Yeah i definitely think this setting benefits from it's non-conflict based interactions. Either making combat completely void or very light.

So besides shinies, audiologs and food, what else do you think they would be searching for or would be in high demand? medical supplies? construction tools like hammers, nails, screw drivers, handsaws and the like, maybe some alcohol too perhaps?.
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So how do they handle political matters? Is it a centralised governing body? Or a tribal setup?
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>>21217311
They fight over balls of yarn
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>>21217311
There are no politics, only parties.
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>>21217301
Energy drinks and catnip was mentioned. I imagine pet shops are highly sought after scavving grounds and rumors of one sends Shiny Divers into a flurry like the Vault from Borderlands does to Vault Hunters.
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>>21217358
I change my vote to this, who ever parties the hardest wins.
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>>21217451
So, by bringing back Earless music, those Divers from the story probably just got fucking rich. In what, exactly, I don't know, but that stuff has to be valuable. Maybe better parties means more kemos seek out your settlement.
>>
So it's a giant pool world with plenty of uninhabited resorts for the nekkos to explore and colonize. Some of them are a bit rickety, but that just makes the exploration part squeeable.

I'm seeing catgirls, bunnygirls and what looks like mousegirls in OP's pic. Are predatory instincts 100 percent suppressed? We are eschewing violence soo... I hesitate to bring up lesbian sex but it seems like the next logical step for resolving conflict.

Reproduction? Food? Fishing seems logical since the oceans are no longer chlorinated.

Trade? You got fish? Congratulations. We all have fish. What resources are scarce? Why are they valuable? Who controls them?
>>
I'm late to the party but I want to add my vote this:
>Domesticated manta rays that people may or may not cling to and ride through towns.

Visually, I would find that absolutely awesome. They would make a good neko equivalent to jet bikes. I also generally like sea turtles for moving goods and more people.
>>
>>21217521
Even for laid back people, I do think we might want to flesh out the economy a bit. While bartering makes sense in a setting where people trade all kinds of shinies and do little labor, would we rather establish some sort of currency(-cies)?
>>
>>21217311
>>21217358
>>21217451
Yeah, basically there is no government because nobody gives a shit. All disputes are handled personally in something appropriately partyish and cute.
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>>21212794
>this might be getting off topic... but a thousand miles inland... can we have catgirls chilling at the ruins of a ski lodge? because sweaters, and scarves, and mittens, and drinking hot cocoa.

>quarrelled iilistr
Quarrelled illustration.
>>
>>21217521
Cats, bunnies, dogs.

No, there is no vore feitshism

No, we are not going to do the lesbo sex thing. These are people who can talk out their problems and are too lazy to fight for too long.

Trade is based on scavenged and manufactured goods. One area might be able to make lots of swimsuits and another town might have the only music making software for miles upon miles.

Also, the biggest valuables are old world stuff. Women wear old world jewelry or lewelry fashioned out of old world stuff to attract mates as well as gift guys they fancy trinkets they find.
>>21217552
I figure giant turtles and manta rays would be the mules and horses of the settings. Octopi some varieties of crab could be like cats and dogs, mainly just because I want to see a catgirl sitting on her turtle whilst hugging her pet octopus or a dogdude surfing his manta ray with a crab sling to his hat.
>>21217605
Maybe coral is used for representative coinage?
>>
>>21217668
As long as you call it Baluchistan, i'm all for it
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>>21217668
Meh, I kinda like tropics all over, but maybe thats just me.
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So is this going anywhere, or are we just flexing creativity?
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>>21217816
From what I gathered, the latter. I know I certainly won't ever do anything with it, but it's a fun setting to visualize and talk about. If I were a drawfag I'd glady give form to some of it.
>>
>>21217816
I would like it to be the former, but it looks to be the latter.
>>
>>21217605
Back in the time of the chlorine ocean someone suggested using pieces of rock monster silicon as currency, since it would be an uncommon metal that's useful for something and also shiny. I think the rockmonsters do still exist, so that's an option.
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Do they talk the modern world's languages? I ask because I imagined this:

> scavcats bring back a stereo and hook it up
> throw in an old cd
> the music plays

Do they understand the lyrics, or is it like listening to foreign music?
>>
>>21217876
They would speak the language of whatever society they live in, though possibly a fairly degraded version. Literacy rates would not be terribly high.
>>
>>21217876
>A Diver brings back http://www.youtube.com/watch?v=QH2-TGUlwu4
>How did the Earless predict our language?!
>>
>>21217876
shuul harun wii hiin
arr jarnuk nui siin.
dva gyahluck dol fuuuoyr
mahlikh foy dir az ladh errinshpoyr
yuul ta dyonaa-vayku haray, Falaleyohuu
yuu migyagaya kochran no he, kaimerik gara
yoh ta dyonaa-vayku haray, falaleyohuu
yoh migyakaya kochran no he yama, zvay kaimerik garath
vai- i-ra- tro-

[relevant: http://www.youtube.com/watch?v=Walw7kvgnT0 ]
>>
>>21217876

Yeah I also wondered what their alphabet would be like. Would they be like paws from dinotopia or Monster Hunter?

Also Kemonomimi who are based in skyscrapers sticking out of the water, would they have some kind of pully cart system to travel to and fro the towers easily? think of those carriage thingys at ski resorts or something.
>>
>>21217876
I like the idea of whatever language native to the region of their origin mixed with some nyaas and such as it degrades over the centuries. Old world text to them is what latin or at least old english would be to us.
I personally want them to all sound like locorocos to us
http://www.youtube.com/watch?v=GipVW6DmTlk
>>
>>21217960

Should i be proud i recognised those lyrics without reading your name?
>>
>>21218013
Nyow that's a purrfect idea!
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>>21218013

But all the music they have constantly playing is oldworld "relics" in a language most don't know?
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>>21218214
I imagine its mostly live music, jam sessions and the like. Think Phish. And I doubt they would have any issue listening to music they didn't know the lyrics to.

I also like to think there's one settlement where sound recording equipment still exists and its become the next New Orleans because of it, but with less piss filled streets and murder.
>>
>>21218013
I like that except make it so that the degradation tends to be replaced by sounds based on what type of kemonomimi they are. meows and purrs for cats, etc.

>>21218214
Can you not read old English? It's generally essentially understandable to anyone who knows English well, if some of the finer points and connotations are lost.
>>
>>21218279
Þou arte a gentle mann and a ſkolar.
>>
>>21218356
As are you, good sir.
>>
>>21218279
>degradation tends to be replaced by sounds based on what type of kemonomimi they are. meows and purrs for cats, etc.
Thats what I meant.
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>>21218279

I don't know old english is really fucked up.

So then, if they produce, what kind of music would be contemporary to the setting?

I'd like to think it would be pretty chillax, but I think people have been taking the setting away from chillax
http://www.youtube.com/watch?v=jiSaeLBbf_U
>>
>>21218412
Oh okay, i thought you meant they sounded more-or-less exactly like that. That works fine then.
>>
Nyao arrroo uii supprrrr-ssssd chu unyaosss-tan at?
>>
>>21218482
It would probably depend on personal taste and what "earless" music they'd been exposed to. Thematically it might be best to make tropical and relaxing music the most popular, but that's probably something that would depend a lot by person and village, and end up being up to the GM and players in the end.
>>
>>21218509
A little I guess. It was difficult enough that I'm not feeling a magical comprehension or anything.
>>
So let me see if I cant summarize a few things we have so far in regards to fauna
>manta ray mounts
>sea turtle pack mules
>big ol crabs
>kleptomanders
>oldguards
And social structure
>parties are kind of a big deal, possibly due to being a big social bonding experience
>women are the ones who go out and hunt and scavenge and such much more so than guys
>guys tend to be scholars, mechanics, etc
>scavengers use their shinies to attract guys
>traders try to get their hands on the shinies through barter in order to do the same thing
Maybe the reason the shinies work so well at attracting mates is because, aside from the typical love of shiny objects, is due to their innate desire to learn more about the old world tech they constantly work with and history they constantly study?
>>
>>21217687
OK, so that's a no, negative on both the hunting and the lesbonic fighting styles.

Trade is based on scavenging. Either shiny relics or Old World manufactories. Find a maker-machine and your new tribe has it made so that feeds into exploration.

Reproduction is answered as there are males in this setting. Relative value? Swimsuits, top notch. Some pocket empire based over a former island resort with a SCUBA maker? THEY ARE GODS! A backwater with access to some souvenir thing? (What's an Eiffel Tower?) Well, they can live because it's made and that's something, but they aren't attracting a lot of immigrants.
>>
>>21218482
Tropical stuff. Drums, steel and regular, xylophones, and various winds. Basically this
http://www.youtube.com/watch?v=cLd_mdXBjz8
Just...all day. Nothing but that. I would never get tired of it. Hell, Spekkio is probably exactly how they would act like too.
>>
>>21218555
How would lesbian sex even work as conflict resolution anyway?
>>
>>21218593
Some species of primate does it, actually. Closely related to chimps, they defuse conflicts via lesbianism rather than tearing each other to bloody bits.
>>
>>21218603
How do you know who wins?
>>
>>21218618
The one to finish last, obviously.
>>
>>21218639
What if the other person finishes first and runs off so you have to finish yourself?
>>
>>21218656
Then you forfeit

This is all honor code.
>>
Possibly stupid idea: Artificial intelligence backups (physically represented by holograms or robots or something) of two scientists lurk in the shadows and want to end the current way of the world. One is Williams, who wants to destroy all sentient life in a huge case of sour grapes. The other, let's call him Bunnings (Williams and Bunnings are both Australian hardware store chains - yes, I'm an idiot), wants to restore humanity and its old way of life. He's more charismatic, but doesn't really give much of a damn about the kemonomimi. He wants to restore life and give happiness, but not to those currently alive. An analogy for fans of Myst: Bunnings = Sirrus, Williams = Achenar.

To deal with these beings and plead the case of the kemonomimi, scholars of the ancient civilization of the Earless, upon learning of the two beings (who are not widely known about), groom a kemonomimi to become the equal of the two beings. He or she must wear the fabled vestment - a white coat - and become a Sy-En-Tiss, a concept discarded by the kemonomimi long ago, but now needed once more. During his or her quest, he or she ultimately learns what a Sy-En-Tiss was - a seeker of objective truth, and an obtainer of understanding.
>>
>>21218688
I see. It would certainly make the opponent's victory hollow. That's probably notably worse than just losing.
>>
>>21218694
Yes, that was very stupid idea. It includes literally everything we have been trying to avoid so far.
>>
>>21218694
We're kind of going for a more light hearted exploration and trade based setting.

>>21218723
And this. This whole chain of posts. Stop that.
>>
>>21218603
Bonobos.

But let's not get into this subject.
>>
what sound do bunnies make anyway
why are there no foxgirls
>>
>>21218811
There are foxgirls, they just aren't one of the big three that development is focused on, and I think bunnies maybe make squeaky chittery noises?
>>
>>21218811

Bunnies chatter mostly, grunt and honk when its time to mate.

They also actually do that thumper thing from Bambi.
>>
THIS GAME SHOULD BE ABOUT TRADING OR SOME OTHER PEACEFUL BUT INTERESTING ENTERPRISE. PURE SOCIAL COMBAT.

THAT IS ALL
>>
>>21219097
Also needs a fishing mechanic.
>>
>>21219097
It is about that, but with minor ruin crawling.
>>
>>21218851
So, like
how does that go into sounds?
Chrr, chittrr, unh, hnk?
>that Thumper thing
what? It's been forever and a day since I saw that.
>>
>>21219097
Attributes:
Appearance
Socialization
Likeability
Pressurization
Cleanliness
Investigativeness
>>
Collete must be having a field day on this one.
>>
>>21219145
But there are no fae to be halved.
>>
>>21218603

I want to be in this setting now. I want to look like a catgirl version of Faith Connors from Mirrors Edge, and I--while having her now catgirl body--want to have LOTS and LOTS of lesbian sex with other catgirls. When will the fluff and rules be out in pdf?
>>
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larger version of OPs pic
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>>21219175
But thats not how this setting works. At all.
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>>21219175
>Cats in heat
>Lesbians
No sir.
>>
>>21219178
Isn't front left a squirrel?
>>
>>21219182

Then I want to be a lesbian catgirl--that looks like Faith Connors with human scale cat ears and tail--in this setting.
>>
>>21219178
I posted the smaller one because that one was still tied up in the old thread at the time.
>>
>>21219224
No, no, you say "where it works, mutatis mutandis, ceteris parabis"
>>
>>21219175
Sorry, you're gonna have to homebrew that part, bro.
>>
>>21219231
*paribus
>>
>>21219097

But some people like sticking things into other things so the other thing stops doing what their thing doesn't like.
>>
>>21219097
It's basically exploration, scavenging, trading and socializing.
>>
I love it when /tg/ and /u/ mix together. Off topic question: Is there any good /u/ themed traditionally game out there?
>>
>>21219226
Rename, change one pixel, repost.
I actually just wanted a larger version myself so i googled one up. But since i already had, might just aswell post it, i thought.
>>
I really don't want to but... I have to say, I love the idea of animal girls exploring underwater cities. I probably just got a new fetish actually, damn you /tg/.

Also I petition that Fox Girls be included in core rules.
>>
>>21219323
Dammit, Ted, fuck off already.
>>
>>21219296
/u/ would probably abhor this game, since most of the women's motivation for adventuring seems to center around courting dudes.
>>
>>21219296
This is not a mixing of /u/ and /tg/. Any /u/ is up to GMs, and should be kept out of the core setting.

>>21219323
What's the need. You could probably just use the same mechanics as cats. And the different kemonomimi probably won't significantly differ anyway.

>>21219335
Also because shinies and adventure.
>>
>>21219335
"most of the women's motivation for adventuring seems to center around courting dudes."

No....Noooooooooooooo! Kill it with fire!

Now that that is out of my system: I petition for the option to play as a lesbian and have lesbian npc's.
>>
>>21219352
Well yeah, adventure is its own reward. Using the shinies to woo a male is just the cherry on top.
>>
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Was it ever finalized how much is submerged, or does it vary based on area?

Pic related. Too much?
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>>21219352
Do you know of any OTHER /tg/ game that is very /u/ friendly?
>>
>pristine water
>human cities
wut?
>>
>>21219379
There is quite literally a game called Car Lesbians. Go check it out.
>>21219381
We have been over this several times now.
>>
>>21219364
There's nothing wrong with playing a lesbian or having lesbian npcs, but having any core fluff or mechanics that centers around sexuality of any sort seems bad for the light hearted concept. Maybe an equivalent to the book of nymphology?

>>21219376
Probably varies based on area. We could just flesh out a couple different levels of submergence and allow GMs to pick one when running a game if it's important.

>>21219381
Nanites did it.
>>
>>21219328
Who's Ted?
>>21219352
>What's the need. You could probably just use the same mechanics as cats. And the different kemonomimi probably won't significantly differ anyway.
Except that Foxes are more closely related to dogs, in fact when domesticated they get droopy ears like dogs.
>>
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>>21215689
Excuse the TF2, but i think this is appropriate.
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>>21219415
What about domesticated dogs that don't have droopy ears? Yeah, while that is true, a generic kitsunemimi is going to be much closer to a generic nekomimi than a generic inumimi. Remember, kemonomimi don't actually share a lot of traits with their animal inspirations. Certain traits are just picked out by pervy manga artists or pervy scientists to add to an essentially human creature. That's the point though, if you want to play a fox closer to a dog than a cat then it shouldn't be hard to whip up yourself. We're not completely discriminating against them in the fluff, either. I'm pretty sure there's at least one foxgirl npc lying around. We might expand to things like foxes and bears eventually, but for now we shouldn't break focus.
>>
>>21219478
Upon further reading I suppose that makes sense based on the setting. I hereby retract any possibly insulting remarks and will settle for houserules and/or an expansion. Good day
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>>21216887
Dat M44
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>>21219415
Ted was the name used to dismiss someone who wanted foxgirls to be core a couple threads back, similar to Zorndyke and of course Williams.

>>21219523
Great, I'm glad we could come to an agreement. I promise I'm not trying to deny you foxes. I personally like them more than dogs or rabbits.
>>
>>21219352
>And the different kemonomimi probably won't significantly differ anyway.
There was some talk of statting them differently, with factors including food consumption, energeticness, curiosity/loot finding ability, and endurance/lifting capability.
>>
>>21219554
I just feel that any world of anthropomorphic animal people should have fox-girls, they are a rather common sight in most worlds with multiple types of animal people, yet rarely get love.
>>
>>21219554
It needs the post above it where someone greentexted the reason they were catgirls in the first place to put it in context.
>>
Idea: A movement, culture or entire region of kemonomimi who eschew the technology, artifacts and perhaps also cultural remnants of old humanity. Interactions between them and the others would be interesting.
>>
>>21219572
Yeah, I recall that. I'd like to get some more info out of the guy who had that idea, because I probably wouldn't be able to do any good with it myself. It seems like the kind of thing that would provide a decent amount of depth for each species without them being too significantly different from each other.
>>
>>21219579
And I feel that fox-girls are oversaturated and we should stick to the classics.
>>
>>21219593
I'm still here, but about to hit the hay. What did you want to know?
>>
>>21218482
Oh, their faces when someone pops in the first punk song ever listened to, and suddenly brawling everywhere.
Glorious.
>>
>>21219601
They wouldn't brawl.

They would just lounge more energetically.
>>
>>21219583
Yeah, man, fuck the no-ears and their silly ways. Let's just go play blitzball.
>>
>>21219579
I think it's because of the cats, honestly. They do a similar thing, but have more mass appeal. Not much to be done about it. Far too late to go fiddling with the big three, now.

>>21219583
It's an option, but considering currently the entirety of the setting takes place in or near flooded human cities, we'll need to do some work.

>>21219600
Basically I'm just wondering how to handle the balance with something like that. It's not just making energy proportional to consumption, since you had rabbits consuming little and having high energy but lacking stamina. So how does it work?
>>
>>21219611
I want to know, in the most detailed manner, how to do this.
Although I would love to see that beach party turned massive brawl turned everyone's-battered-lets-grab-a-drink-and-fuck.
>>
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>>21219554
>>21219580
Okay there we go.
>>
>>21219594
Not the quoted but how are fox-girls over-saturated and Cat-girls aren't? Either you remove over used races or you keep them in, but don't use shitty logic to defend your fetish.
>>
>>21219640
Lounging more energetically is a tightly kept secret of CATastrophe setting kemonomimi.
>>
>>21219634
It was just a poorly thought out idea, really. The idea with the rabbits was that they had lighter frames and were all around weaker, so they made up for it by eating less whereas the dogs are the brutes of the setting so they eat the most. Cats are kinda average all around, but are pretty lazy. Or maybe during the Diving portion of the game would be akin to that one time of the day that cats are hyperactive as all fuck and then they go back to being incredibly lazy back in town.

I kind of got the idea from Legend of Grimrock, where of the four playable races, one is significantly stronger and bigger but eats a lot more and another is significantly weaker and smaller but eats much less.
>>
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>>21219666
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>>21219654
They're over-saturated because he sees them more than he wants to. It's a relative thing. Also we're doing our absolute best to keep sexuality out of this. Well...I am anyway.
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>>21219640
Catgirls, man, what cant they do?
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>>21219681
OH, size+speed=consumption that works, right? I think we can work with that.
>>
>>21219681
I'd imagine the cats would be rough terrain/climbing/stalking and hunting, bunnies would be fastest, so messengers/gatherers and dogs would be brutes/labourers.
Have we gotten into combat yet?
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>>21219694
The wonders of catgirls and yelling/fast paced hard rock.
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>>21219376
There's no such thing as too submerged
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>>21219698
Yeah pretty much.

Catgirls can haul an average amount, eat an average amount, have average health, have fewer turns in combat but have an extremely high chance of finding the best loot.

Bunnygirls can haul the least, eat very little, cant take a hit for the life of them, but have the most turns in combat. They are decent at finding loot, but nowhere near as good as catgirls.

Doggirls can haul a hell of a lot and are monsters in combat, having the second most amount of turns and being strong as hell. However, they eat goddamn everything and have the least interest in rooting around for treasure.

You could even give them a few racial perks, too. Catgirls get aforementioned bonus to treasure hunting, bunnygirls get something related to movement or maybe their light frames make them less likely to set off pressurized traps or cause cave-ins, and maybe doggirls have some sort of loyalty bonus where they get bonuses to combat if an ally is incapacitated.

Most of this is just spitballing, as you can see.
>>
>>21219757
Ah, I see. I don't think I'll be able to expand on that with near the same skill as you, but I'll see what I can do.
>>
>>21219771
Feel free to pick and choose what works and toss out what doesn't. I feel like you can never have too many ideas at this stage of development, so long as you remember to whittle them down properly.
>>
>>21219757
This seems plausible. I'll focus on combat mainly for now.
I'd think cats would have a bonus in combat with certain weapons, being the most finesse-oriented, perhaps something akin to the rapier?
The loyalty bonus seems like an amazing ability, give them a ragestate where they soak up damage?
Rabbits seem like a grey area, perhaps have stun attacks and disarms, or rolls to get out of the area?
Howabout leveling?
>>
>>21219784
Good advice, I'll do my best.
>>
>>21219786
Oh, just to expand on the cat's weapon, it could have low damage, but high crit chance modifiers, and increased crit damage, like if it were piercing vitals.
>>
>>21219786
Rabbits could have the obvious and get crazy jump bonuses, or maybe a bonus to dodge/defense while moving?
>>
>>21219804
Great, methinks a sprint ability that gives you said bonuses but leaves you a sitting duck when you stop?
>>
>>21219786
Maybe rabbits have an affinity for gadgets and using stuck like flashbombs and glue bombs to toy with targets. Maybe they are great at “taunting” foes and then sprinting ahead of them and baiting them into traps they set.

And remember, combat should be a minimal focus. In fact, combat should be centered around avoiding combat for as long as possible and making various awareness checks whilst looting and exploring to make sure nothing is hunting you or the building wont collapse if you kick down this door.
>>
>>21219844
Alright, so loot bonus and climbing for the cat, dogs work like bloodhounds who sniff out other people and pack mules, and rabbits are scouts and homebrew anarchists?
>>
Would they believe in an afterlife or reincarnation or any other post-life existence? Or would their psychology be such that they'd all be perfectly okay with everyone eventually ceasing to exist?
>>
>>21219757
seems like dogs would get the fewest turns (ever seen a cat fight a dog) and dogs would be the best at finding treasure (sense of smell, burying shit and remembering where they buried it)
cats getting more turns than dogs would also fit the whole cats being average theme and be more balanced because dogs presumably do more damage
>>
>>21219829
>>21219844
Or instead of a dodge bonus, a bonus to hiding, so they can sprint out of danger and into cover.
>>
>>21219882
rabbits are rodents, and rodents are really good at squeezing through very tight spaces. not saying that to support the dodge bonus. just putting it out there.
>>
>>21219875
I would guess that they just don't care, considering how little they seem to care about most things.
>>
>>21219875
They seem chill enough to just live and let die, hippie style.
>>21219880
I have, and that makes sense as far as turns go, but dogs have more of a sense of smell of things that they know, but ancient tech would have taken in the sent of the surroundings, and have you ever had to hide something from a cat? They open doors, packaging, squeeze through open outlets in walls, and will not let the fuck up.
>>
>>21219882
>>21219904
Both perhaps?
>>
>>21219880
>>21219914
Also I think there's the fact that cats just plain want it more. Though perhaps dogs would be good at finding specific parts of objects under the lead of a cat as another sort of loyalty bonus?
>>
>>21219932
Teamwork, that's another thing.
Cats are there for gain, and possibly more leaders, dogs have that itch to please, and respond with bonuses while loyal, and rabbits are largely independent, as forward scouts and stealth ops.
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>>21219932
>>21219953
I like it.
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>>21220017
Dude, that movie.
Now, let's talk leveling. Wadda we got?
>>
>>21219953
That's actually just a really great way to summarize things.
>>
>>21220032
Thanks, funny how it works out with cats and dogs right?
Anyways, now that we have the basic premise of the setting, let's work on progression.
I'd assume we start with dog, cat or rabbit, and branch out to different race specific classes.
Let's get some brainstorming.
Also, archival.
>>
First of all I want to say that I fucking love you guys for actually doing this.

Second: What are the core races? Cats, Dogs and Rabbits?

Third: I think a dice pool system would probably work really well for this. That way any racial modifiers that we do use don't completely determine what a character can be.
>>
>>21220093
That or a roll-under system.
>>
>>21220093
1. You're welcome, to /tg/ from /tg/.
2. Yeha
3. That's the idea.
>>
>>21220110
Could work, too. I just want to avoid the "I take this race plus this class and am automatically awesome at this thing because of it" trapping of D&D. I'm big into the more free-form type games, and I think this setting lends itself really well to that.

Anyway; it's nearly 4am here and I should get some sleep.
>>
>>21220129
Alright man, see you soon.
>>
Would social grooming and possibly other touchy-feely-ness like massages be a thing?
>>
>>21220193
Parties. Endless parties.
>>
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>>21220023

Well i guess it would depend on your trade.

you could have your hunters: good with tracking noticing where things have inhabited. Use to spending extended amounts of time under water.

Earless artificer or historian: You're more proficient with old world technology, its inner workings. Perhaps better at understanding alphabets and documents. Stuff like that, the more knowledge you have about earless stuff the more able you are to modify something you already have with it or repair it?

Just general things like that, that would you would see in this world.

Shiney Searchers are better at swimming, finding rare things in crap, setting up traps to defend their shineys or skills to disable others. They're more flexible adventurers, they can climb better than other classes to get to that pretty glitter ball on that big plastic bush.

Those are just some basic ones i thought of off the top of my head. Others you could add depending on how you want your setting could be Plundering Pirates, Critter Controller, Reconnaissance Runner.

Then again you could use some system where all you have is skills to choose from and the different races are proficient with different skills, but that's not to say that you could build a catgirl with skills that would usually go with a doggirl. That could make it a bit more versatile, If you also wanted some feats or perks you could have it that you need Xskills, with Xpoints in them and be at Xlevel in order yo use them?
>>
>>21220193
Parties, shiny things to help with parties, and money.
For parties.
Or individual projects, like archaeology.
But mostly parties.
>>
>>21220193

Are you from that Pandawa thread?
>>
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>>21220196
Oh, you guys are having a party? C-can I come?
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>>21220205
The lower idea seems best, just to have a certain flexibility.
Also, i've had this idea before, where overcoming obstacles would gain you skills, along with random events, such as:
>You've managed to climb the tallest tree on the island, and though your muscles ache, the view of the shimmering waters around you are ample reward. Now you only have one concern, how to get down. (add to climbing ability)
>>
>>21220256

Yeah personally i would go with the lower option, I was just really throwing stuff out there for anybody who wanted to make classes.

But if the lower were to become the standard structure what skills do you think would be listed besides the obvious; hunt, plunder, search,sneak/hide, unlock, earless tech, critter control etc.

I'm not sure what would be better, a broad set of skills for multiple situations and actions, or a few skills that cover a broad rage of activities. The latter would make it more approachable and easier to run IMO.
>>
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>>21220256
So, use-based skill training?

Would this system be using set skills, or just rolling based on a few stats?

> Pic because kemonomimi, right?
(And this thing all kicked off because of image dumping.)
>>
Rolled 54

>>21217999
>Yeah I also wondered what their alphabet would be like. Would they be like paws from dinotopia or Monster Hunter?


I'm imagining it'd look something Coneiform or Katakana Catakana?; straight strokes, low amount of closed loops.
The type of script you could easily scratch onto something with a fingernail/claw without losing meaning.

Males would use a more elaborate alphabet while scavengers would favour something simpler with less likelyhood of misunderstandings, somewhat akin to Hoboscript.
http://www.worldpath.net/~minstrel/hobosign.htm
>>
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>>21220312
How about a small list of skills, with some specialisation available?
>>
>>21220256
>Achievement Unlocked: The Climb
>↑↑↑↑↑↑↑↑↑
>Climb Skill +1
>>
>>21220333
Could you please elaborate?

Is the specialization like perks, job titles or just random racial feats?
>>
>>21220312
>>21220320
No idea, perhaps broader skills with optional skills like combat has swordplay(higher crits), blunt(more damage), polearms (armour-piercing)and ranged, but
>swordplay has parry and riposte, roll for both. Riposte is activated if the parry is successful and acts as counter-damage.
Stuff like that for all skills, like >>21220333
>>21220345
Pretty much this, also, perhaps you could have a team-log, that's a logbook that records all the team's (that's what we're going with, a scavenger team?) achievements, like a nice momento.
>>
Let's base it off of Dive Into The Sky, mechanics wise.
>>
>>21220390
Not familiar with it, summarize?
>>
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>>21220360
Sorta like Shadowrun skills; a big general skill group, individual skills from it, and specialisations thereof.
Thus:
Group: Longarms
Skill: Rifles
Specialisation: Sniper rifles.

>>21220345
That'd encourage doing things just for the sake of doing them. I agree.
>>
>>21220401
I'm not good at 'splainin, it's another /tg/ homebrew system using d100's with lots of social rules.
>>
>>21220425
Seems valid, but too tired to read, anyone know about this?
>>
>>21220390
This or ORE.
>>
>>21220402

So an example might be

Group: Searching
Skill: Shiny Searcher
Specialization: coins

or

Group: Socialising
Skill: Partying
Specialisation: Lock and Poping
>>
>>21220402
This sounds good to me.
>>
>>21220564
Yeah.
>your fa/tg/uy is showing
>>
>>21220575

Sorry, I'm new to /tg/. is that like warning someone they're showing signs of being a socially inept neckbeard?
>>
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>>21220564
Pretty much. Specializations are optional, but cheap for how many skill ranks you get from them.

>>21220575
It is? Sorry. I haven't gotten dressed properly today. Weekend, y'know?
I'll just tuck that away...

> Because dogboy.
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>>21217311

Okay, what the fuck. This creature has 4 ears.

I leave it up to you, /tg/ to decide if your kenomnekiki have 2 or 4 ears.

My taste is something else entirely.
>>
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>>21220610
Yeah.
>You're doing it again.
>>21220626
Pic related
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>>21220633
This felt appropriate.
>>
Why are not western sci-fi style space cat people even a thing any more? Does /tg/ have fetish for shaven skin and anime eyes?
>>
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>>21220658
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>>21220658
Have you not realized the answer to this yourself?
Answer's in the pic.
>>
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>>21220658
Because OMG FURRY HAET is why.

Can we get back to the creativity?
>>
>>21220664

Is the a Caitian and a TOS-era starfleet uniform there?
>>
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>>21220638
Didn't know asking questions isn't socially acceptable anymore, sorry.
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So.

What basic skills/groups do we want?
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>>21220780
Well, let's do groups first.
>Movement
>Partying
>Speech
>Combat
>Tech
Sound good?
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>>21220846
I'd go for:
>Physical talents (training development)
>Mental Talents (learning development)
>Breed Talents (Genetic engineering traits)
>Old world Talents (Human Heritage traits)
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>>21220873
I prefer these ones. I don't feel 'partying' deserves an entire skill group.

Synergy bonuses?
(Also, we're nearing the magic 300; maybe time to consider a new thread?)
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>>21220873
that might be nice, what system would be the nicest for the initial skill points ?
>>
>>21220873
What would social interactions go under?
>>
>>21220890
This.
>>21220880
Sure, but let's get this one archived.
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>>21220890
Mental talents mostly
I guess physical would have a side tree called toned, which is how nice your body looks as you develop strength and agility, which can be used to woo people.

Mental talents will be used to interact, outwit and befriend logical npc's.
>>
>>21220890
Maybe add a 'social' group, or leave that to characterization?

>>21220897
Sure. I have no clue how, though.
>>
Look guys I've looked over the Wiki and it's pretty directionless, you also insist on adding stuff you don't need.

Next to that opinion as I see this world developing is to imitate the events of Utawararuromono (say that fast), which is basically the same thing but not in water world.
Next to that you want this world to be as vibrant as possible as the post apoc thing has been done to death, the post civ world is a new earth where the absence of a wasteful human society are clearly visible.
>>
http://chanarchive.org/requests
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>>21214326
http://suptg.thisisnotatrueending.com/archive.html

This is where you archive shit you scrubs, Id4chan if we reach a consensus on the general direction of the setting, and sup/tg/ for archiving threads.
>>
>>21220937
We use supTG around these parts.
Much cleaner.
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>>21220988
Ah, sorry.
>>
Who wants to set up a skype group and work this system out?
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>>21221080
I'm game.
Message me for skype.
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>>21221085
LOOK AT ALL THIS FAIL
>>
I'm in.
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>>21221080

Why not? Are we going for fluff or mechanics?

Is this actually going to lead to perhaps starting a group for this as well?

...The e-mail is legit. Just send me a message for my Skype.
>>
This is a world largely without danger right? Why would the scarcety of a gender be a detriment to them having cool adventures? Are men physically weaker?
>>
>>21221080
Talky skype, or IM skype?
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>>21221173
Men are rare, don't want to risk losing him in a ruin somewhere.
>>
I doubt he's going to arrange the skype group, anyone else feel up to it?
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>>21221189
Lose him to what? This is a carefree beachparty setting isn't It?
>>
>>21221316
No, LOSE him. As in, you get separated, don't find him before you have to go up for air.

Or some other catgirl steals him.
>>
>>21221316
The Old Guards still exist.

So do giant crabs and other baddies. Who knows what's in the Endless Blue?

That's why they're armed with Arc Rifles, spear guns, and harpoons.
>>
Shit sorry guys I had to get some chicken and tell of a slacker, I'll be available for Skyping at MAIL.
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>>21221379
Added.
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>>21221189
They still come along for adventures from time to time, though. Its just that instead of the token chick in a party, you might have the token dude.
>>
>cargirls
>flooded world
>treasure hunts

/tg/...what have you done?
>>
>>21222435
We took the end of the world... AND TURNED IT INTO A PARTY.
>>
This is great so far, but I have a question:

Where's the booze? What about the fine alcohol? Would it be amazing given the centuries its been sitting? Or is it watered down?
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So basically the party is over for those who don't wanna get on Skype?
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>>21223830
Pretty much, we're almost done with mechanics and setting.
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>>21223866
Damnit, sucks that I was gone for the skype invite then. Its gonna be posted when its all done, right?
>>
>>21224272

There's still plenty of fluff to take care of, though.

We just kinda prototyped the crunch.
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>>21224272
We spent 5 hours brain busting, and this is what we made.
http://1d4chan.org/wiki/CATastrophe_game_mechanics

It's a heavy prototyped work in progress, but it's shaping up nicely.
>>
>>21224355
... This just looks like Maid RPG refluffed.
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>>21224518
That's basically what we did. We figured it's one of the best rules light systems for things like this
>>
Main thing they're doing right now is making/taking a system that works and then re-fluffing and expanding on it, to make it work. It's also cool they used maidrpg because it's easy to use.

They got pretty far in a few hours to say the least.


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