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http://chopapp.com/#ep109ail
That is UpdateFag's collection of thread related stuff, read it if you're new so you can get a grasp of what we've accomplished. Hopefully someone will update it with appropiate content from the last thread.


Last I checked we we're talkin' about morlocs.

In or out?
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>>21124413
The setting got an update? I'm surprised.

Then again, the last time I remember seeing it we basically created it from scratch by reading a post of a fa/tg/uy who barely remembered the setting.
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>>21124413
Update fag here. Just logged on and currently reading through 300 posts and updating Abridged Version and splats and fluff and everything else. Give it an hour or two and I should be done. Lots of stuff to update. Think I'll update it after the end of every new thread. Still, could someone collect the pictures and stick them in a .rar or something?
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>>21124512
Oh and here are the links for all the threads with pictures in:
http://suptg.thisisnotatrueending.com/archive/6188951/
http://suptg.thisisnotatrueending.com/archive/6218622/
http://suptg.thisisnotatrueending.com/archive/21056469/
http://suptg.thisisnotatrueending.com/archive/21083240/
http://suptg.thisisnotatrueending.com/archive/21093664/
http://suptg.thisisnotatrueending.com/archive/21103728/
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>>21124457
there's been a walmart apocalypse thread on /tg/ for about 2 days straight so far. We;'ve gotten a lot of shit done, but there's tons of shit that still needs to be done so lets get to work. oh, and no one's updated the 1d4chan wiki yet. :/


So morlocs, how many people have read H.G. Wells "The Time Machine?" I have.

In it morlocs were described as small primates, maybe about 4 feet tall, covered in a fine, grey layer of fur. They lived beneath the city of the childish eloi and fed upon them for sustenance, dragging them below via a hatch from a statue.

The Wal is enormous, larger than any present day city. I like to think the rafters are more than amile above the ground. We know that residential is a gigantic apartment building with thousands, if not hundreds of thousands of rooms, and beneath it is wal-parking.

so, do we have morlocs as a faction or what?
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>>21124512
Your efforts as an archivist are appreciated my good anon. I will post all the WalArt I have in this thread, we can go from there I guess.
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>>21124564
it could work seeing as how this setting plays heavily on pop culture stuff so far. Anyone else see The Time Machine as the end game for Metropolis?
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>>21124610
I say yes to the morloc-like creatures but no to an actual time machine.
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>>21124605
Your efforts as a drawfag are appreciated by me as an archivist.
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>>21124645
that's what I meant, it seems like Metropolis was the setup that led to Morlocs and Eloi
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>>21124610
Well when Wells wrote that book he was basically saying "Look at what you're doing faggots! The poor live like fucking animals, if something isn't done they'll BECOME animals! Where will you be then huh?!" So I can totally see that fitting with Metropolis whose entire message was "Those who employ must live with the needs of their workers in mind, for they are not totally removed from society. Their actions have consequences and acting without regard for the people who their decisions effect will lead to disaster." If the rich guys in the movie just locked all their workers in the ground and used elevators to send them food the city in the time machine could totally be the city in metropolis.
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>>21124651
I'm one of the writefags my good anon, I save every piece of drawfaggotry that's done here though.
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okay so Morlocs, we've already got humans becoming anthropromorphic animals. (but only to the point of say.. Lion-O or Panthero from Thundercats, I.E> animal markings, maybe some scales or a little fur, pointed ears, a tail, some claws and fangs, no muzzle or stuff like that)

So maybe morlocs should be mutants of some sort? Pale, with eyes designed to see in the dark, and able to fit in tight spaces that no normal human could? Perhaps a race of people with abilities like Toombs from those 2 episodes from the x-files?
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>>21124909
uhm... that's not what I meant to post...

enjoy this cat wearing steampunk goggles?
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>>21124791
>we've already got humans becoming anthropromorphic animals. (but only to the point of say.. Lion-O or Panthero from Thundercats, I.E> animal markings, maybe some scales or a little fur, pointed ears, a tail, some claws and fangs, no muzzle or stuff like that)
wat

What happened to the idea of a post-apocalyptic setting about people trying to survive inside a continent-spanning Wal-Mart?
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>>21125008
Walnewb. Pet Department is now a gigantic jungle, each of the aisles is dedicated to the care and maintanence of a specific genus of animal, therefore a seperate tribe of Pet Masters lives inside each aisle. They're nomads who roam the Pet Department, living and fighting alongside their patrons. Many of them form bonds with the animals and drink from food and water cursed by Arendee. Taking in this tainted food and drink transforms them, making them like their animal and allowing them to produce pheremons that strengthen their bond with their chosen animal.

LRN2WM:A
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>>21125081
>pheremons that strengthen their bond with their chosen animal.
So they fuck animals?

Also, does that make them incompatible with human pheromones?
(Yes, we do use pheromones. It's just that these days you won't notice them most of the time due to deodorant)
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so we had a bunch of totally radical dudes on bikes, scooters, skateboards, and rollerskates who competed with the Mercuries for courier duty.

We gonna keep them or let them fall by the wayside?

Also I'm thinking maybe the Cleaners/Cleansers have gigantic ships cobbled together from chemical proof plastics and they use those to ride toxic lake that dominates Cleaning Supplies.

or should they stay of deteriorating rafts?
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>>21125097
There is a link of collected fluff in the OP. We're fluffing out factions for the settings. All the animals, from the insects to the birds are dire. Pet Department had the most animals so its full of deadly things like dire corgis and Dire Leopard Geckos. The animals are force fed a chemical called Strong&Tuff developed by WalWorld R&D to make bigger healthier animals, its created lots and lots of horrible mutant animals that want to kill you. Animal Masters tame the animals and use them in combat.

if you can't get over that then leave.

We have Rafter Folk who live in a constant war with an endless horde of dire birds, this turns them into incredible fighters. We have 3 departments ruled over by the Departmental Shogun. Baby Goods is now the white hell.

This setting isn't serious, except when it is.Rule of Cool is how things work here.
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>>21125008
The Pets department is just one part of WalMart. It's baaically a lethal areas with overgrown animals fed with steroids and lots of pet food so that WalMart could sell animals. Think 300 pound Tabbies and packs of human eating corgies. As some have suggested before you can make less anthromorphic animal people and more barbarians rising into battle on giant rabbits:
http://suptg.thisisnotatrueending.com/archive/21083240/#p21086476
>>21086476
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>>21125140
I like the courier dudes
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>>21125277
okay, what can we add to these guys since they're so far, based off skater stereotypes? I recall them reffering to Mercuries as Put-Puts and Mercuries calling them Rats and the couriers calling themselves TGis whaich is a reference I don't get.

We can safely assume that they hail from the bikes area of sporting goods.
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>>21125270
All areas are lethal. It's hyper-lethal consumer satire we're aiming for now. Also we have so much fluff you can ignore and put in whatever you like. One example of a story posted in the previous thread:
>WELCOME TO THE WAL-BRAND PACHINKO LOTTERY©*
>WHICH PRIZE DO YOU WISH TO RECEIVE:
>>CASH
>>ITEM

>>YOU HAVE SELECTED CASH

>*(Consumers should be aware that prizes are not available across all areas, may be valued less than advertise, may be valued more than advertised, statutory genetic information my be collected from prize recipient, recipient's details may be forwarded to advertisers and intelligence agencies, faults commonly occur with Wal-Brand Service Drones© in nearby area, potential recipients health may be endangered by ozone formed by Wal-Brand Pachinko Lottery© Machine and that WalMart© and associated companies are not liable for any damages caused as a result of using these services.)

>THANK YOU CUSTOMER AND GOOD LUCK
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>>21125329
I see them emulating the pony express in a sense, having outposts where a courier could give a package to another guy for the next leg of the journey.

I think Mercuries would get your package there faster, but couriers (Wheels? (hel)Mets?) would be a safer bet, given how big a target a car is in the WalWorld.
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So. Im the DM from the last game, players loved the setting, and it went fantastic.
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>>21125401
And how they're 'stuntmen' and stuff. Basically joyriders who are rather unreliable messengers sometimes.
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>>21125417
STORY TIME! STORY TIME! NEED TO KNOW WHAT HAPPENED NOW! PLEEAASSEE!
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>>21125417
Last thread*
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>>21125418
I think they just deliver in style. A mix of parkour and wheels.

>>21125417
Details, man! Details!
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>>21125441
Crap. No, I meant that Auto were joyriders, not cyclists. My bad.

>>21125417
Story time is demanded.
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>>21125417
>>21125441
Way I recall it they were obsessed with equal parts style and speed and hierarchy was determined by who could pull off the coolest tricks. A lot of them wind up dead because they screw up during the big air portion of their jumps and break a lot of bones.

Also STORYTIME! please?
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>>21125391
>Hyperlethal consumer satire
WM:A in three words.
>>21125417
I will love you forever if you tell me what happened.
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It was a fairly short session (one of my players is ADD) and one was a no-show. One rolled up a top-dweller, whilst the other was from Sporting Goods. They started off scavening for food to bring back to there respective departments. Whie they were looting shelves for canned foods, i introduced them to Stockers, luckily they were smart enough to run away. After a journey into the Toy isle, In search of a toy for a mans daughter from electronics, they wandered into the Pharmacy, and we ended our session to play Borderlands 2. I was just introducing them to the setting, going to run a bigger game once i can get some more players.
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>>21125510
that's pretty neat. Do they have flight capabilities for higher shelves, etc?
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>>21125540
Being stupidly overpowered and dangerous, I'd imagine they have whatever tools they need in the compartment of theirs.

>>21125518
Oh my god. Someone played this. What system did you run?
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>>21125570
No system. I ran a rules lite game, my players are more into fluff then crunch.

The sporting goods player said he wanted to be a sort of guard for the sporting goods section, protecting them from raiders, and Followers of Smiley. His department seemed to think he could handle his own, so he was sent to find food. The topdweller was a nomad, living with his family. The rest of his family was either to old to find food, or to young. He had lost an eye, and his thumb to a pidgeon, and had a crossbow that was a family heirloom. The sporting goods PC's background wasnt as filled out, basically his parents were killed somehow, so he was pressed into protecting his people
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>>21125674
interesting, are there any more details you can share, anything you feel would help us fluff out the world? Oh, and how did you portray the Toy Department? Lake and Silands stuff that we've been talking about or what?

So the Skaters/Bikers dudes, what's our name for them? Radicals maybe?

oh, and the Smilers, Seasonals, and Tech Support Priests. We need to fluff these guys, come up with ranks and behaviours. The ambuleceti have more fluff than all 3 original factions combined.
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>>21124909
That. That is now my Petmaster mount.

>>21125674
Now we must ask ourselves. Is it because our setting fluff is good, because he's an awesome descriptive DM or both? Any requests or suggested changes from players?
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>>21125510
Hm. I imagined them less like Daleks and more of a one-eyed disk with countless spidery legs/arms towering over near everything else.
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>>21125808
Being such omnipresent, vital enemies, should they even get a real picture? I mean, I can understand generalised description and I like the drawfaggotry for inspiration but I think it should be kept vague enough so that players can imagine something slightly personal for each player. More terrifying that way.
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>>21125786
I tried to make it have an eerie feel to it, i would have them roll to see if they would hear scuffling behind them, we had also just watched a horror movie, and it was dark. I had the lights go out in the toy section at one point, top dweller turned on his flash light and saw a shadow fleeting across the isle. They did fight a few Nevergrows after they found the toy they were looking for. Also, they want to raid the tobacco and liquor aisle next game. Any cool ideas?
>>21125792
Also, id say its the fluff, it gives me alot of wriggle room and creativity.
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>>21125832
>>21125808
Well we all have different wals in our heads. I imagine stories tall shelves, called shelfblocks with ramps starting at the b0ottom and circling the shelfblock until it reaches the top. In that context dalek-stocker makes sense. However hover stocker also makes sense and has a terror all its own. Your stocker should be designed to stuit your Wal.

>>21125792
You know I actually intended to use that pic to start a discussion on Pet Equipment for Pet Masters? Then I accidentily post it. Either way I want to see drawfaggotry of a Goggle Equipped Tabby and the Pet Master/Mistress who rides them (we need more chick art.)
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>>21125869
OH YES. Tobacco has been hugely expanded on. They now have Black Lung Raiders, nicotine patch addicts who see as smokers being possessed by the demons of Karcinnus and Tarrun and punish those who do not follow the way of K'Lean Livvin. Only way to expell demons is to remove the lungs of the smoker.

Also, normal Tobacco use lottery tickets as currency abd have the only working Pachinko Lottery machine in the entire Mart. Getting a winning ticket is incredibly rare (never been done before, once in a campaign) and even if you do use it, as the writefaggotry above, you have no idea what you'll get. Like a random wish spell.
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>>21125869
Tobacco dwellers use large towers and mirrors that act as signal devices. They burn stuff in these towers and the smoke, and reflected light are used to send message, in all likelyhood this sets off the sprinkler systems. You have two normal factions here, those sho smoke tobacco and find a sort of zen in it, and those who heed the warnings of the feared surgeon general and use nicotine products instead.

It's alsmo home to the Black Lung Raiders, a tribe of vicious savages who worship the diety K'Lean Livvun, they sacrifice people in his name and pray to him so that he will spare them from the demons of Tarrun and Carrcinus. They believe the demons of Tarrun and Carcinnus can only be removed from a person's body by cutting out their lungs. They mark their territory with the lungs and skulls fo their victims. I assume they live in temple fortresses and shun tobacco and liquor as tainted products.
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>>21125950
Oh and the lottery ticket is one of the few ways you can actually get the second most powerful item in the game (first is Employee Eye-Dee): actual usable money. Too bad it's glitched and random as fuck. You could get a swarm of dire bees or a useless in this setting 25 pound diamond.
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>>21125950
>>21125958
Well, nice to know several people remember the fluff. Repsting the liquor section of grocery here to help:
"Liquor: As previously stated, Liquor are crazed hooligans. At near constant war with Meat over a source of beer and ale for their Feasts, as well as others seeking their wares for recreational, medicinal, or flammable purposes, they tend to be very paranoid and proverbially trigger-happy. While the stereotype rightly exists as them preferring thrown Molotov cocktails as a weapon, if given enough time beforehand they can set up flame traps to corner invading forces as walls of fire spring up in front or behind them. One favorite trick is to set up a large spiral of alcohol, and light an edge when the enemy enters the center unwittingly, creating a rapidly-closing series of concentric sheets of flame. While their favored weapon is simply the end of a broken bottle, Liquor residents have surprisingly high pain resistance for a time (Sort of this setting's barbarians rage), and can go into a fury if sufficiently sauced."

tl:dr Molotv throwing drunk barbarians.
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>>21125950
well when I did fluff for the black lung raiders I viewed them a vicious parody of those truth.org guys who go to absurd lengths to protest tobacco use so I'd assume they don't touch anything nicotine or tobacco related. They might even be murderous health freaks who won't even eat impure food.

It's all up the the Wal-Master running the session though, and tere's a nice ring of hypocrisy to having them use the tobacco patches.

Liqour is home to paranoid crazies who are excellent when it comes to the use of fire, they make molotov cocktails and also have fire traps. for instance they'll carefully lay down incediary fuel, wait for you to enter the kill zone, light it, and then a wall of fire will spiral towards the center of the area locking you in a circle of fire befor ethe whole thing becomes a raging inferno.

TL;DR
Liqour is full of drunk pyromaniacs.
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>>21125958
What kind of equipment would the black lung raiders have? Basic armor and sporting goods, or improvised weapons?
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>>21126009
>>21126025
>molotov throwing drunk babarians
>drunk pyromaniacs
>Drunk pyromaniac barbarians
This just gets more and more awesome.
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>>21125977
>MFW somone remembers my 25 pound diamond joke.
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>>21126066
This is WM:A. Everything posted is remembered. Everything.

...Where are you 'Dime Yo' guy?
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>>21126100
Here. I feel no shame in professing my love of bad puns.
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>>21126046
basic armor, some guns, maybe some 'ware or 'tron weapons. Focus on the usual stuff any group of Bandits would have, armor made from a combination of cloth, leather, and hammered cans turned into plate. Sporting protection like football helmets, pads, and maybe repurposed pipes, baseball bats, and knives. Presumably crossbows, bows, and throwing knives. I thought maybe they'd wear the skin and bones of smokers in an attempt to fool Tarrun and Carcinnus into possessing the remains of the dead smokers rather than cursing them so you can probably use that somehow.

that's all I got, anyone can feel free to add onto or question these suggestions ans they see fit.
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>>21126116
we have to discard it for splat intro quality but imma miss "death by a thousand paper cuts."

"Glorius Ruler" makes up for it though, nice one.
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>>21126152
Seeing as this is a fluff rpg and not crunch time, I agree. Equipment shouldn't really be focused on, make it standard bandit gear but focus on their crazy way of lfie and fear of Carcinnus and Tarrus. Maybe make them believe that one of the group has smoked before out of paranoia of something...

Hell, just have one go to up to the group and ask if they smoke. Since they don't know about anything Tobacco and think they should probably say yes, wait for the reply. Maybe describe the nicotine patches to mislead them. They say yes you attack them. They say no they ask for your help on a raid.
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>>21126226
Just a suggestion.
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>>21126226
this is a good suggestion, if you can get them to unwittingly teamup with murderous psychopaths imagine the feels when their new buddies chase down a 14 year old girl and start cutting out her lungs because she was having an afternoon smoke break during the raid.
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pic is related only in that it's the only Nye pic I have (aside from that fuck yeah one) So we can assume he's revered by 'Tronboys right? Not out of what he built but because he explains science and the mechanics behind their world. Maybe we can anme the guys who maintain the great Teslawatt Cathedral the Followers of Nye?
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>>21125869
>>21126049
And drunk pyromaniac barbarians (these are the comparatively good guys) writes itself.
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>>21126384
hey they may be illiterate, drunk, paranoid, and probably unhealthily fond of fire but in their defense you are trying to steal their shit.
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>>21126380

I think the Followers of Nye would be more teachers and scholars, passing down wisdom from one generation to the next.
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>>21126380
Are you the same guy who posted this?
"The learned Nye is many a young 'Tronboy's first exposure to science. Via his sacred recordings we come to learn many of the basic truths of the our world's underlying mechanisms. For that we revere him, even if he never produced much in the ay of 'tron he chose the selfless path, one lacking in glory barter. It is to him our mind turns when we think of that selfless lot, the educator."

I've got no problem with it. We have 'TronBoys baed of Egon from Ghostbusters for god's sake. Nye guys or whatever you call them would probably be good NPCs but not great PCs. Anybody has thoughts on this?
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>>21126421
Hey! I can imagine them as a PC!

"I will educate the shit out of you!"
>Removes test tubes and begins hour long lecture

I jest, I jest.
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>>21126403
>>21126421
Yes, and Yes.

I think we should assume that the Followers of Nye are NPCs who live among each of the tribes of the Electronics department. (except the edisons, for the Followers of Nye show no favorites when it comes to history and Science, thus their teachings are heretical to the Edisons.) They aren't combat types or repairmen, but they are the glue that holds 'Tronboy society together, they record history and worry about teaching the young basic truths of the universe and skills such as reading and writing. Thus making 'Tronboys unusually well educated in comparison to the rest of the Wal, sadly their education come sthrough the lense of Bill Nye, Science Fiction Moves Sci Fi novels, comic books, and any text books the Followers of Nye can get from the Bakagaijin quarter in the Departmental Diamyo.
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>>21126479
you could probably play one as a lore master, one who uses 'tronboy skills but is more interested in practical effects than emulating tony stark or Gort from the Day The Earth Stood Still (the original, fuck keanu reeves). when it comes to combat. They'd make great combat sages.
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>>21126504

What of places? I mean, considering the sheer size of the departments, practically nations in their own right, we should fluff up place names. For example, the 'tron towns of Great Scott or Zarkov?
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>>21126479
>>21126504
As has been suggested before, this would probably lead to woefully impractical and mostly useless inventions coming from TronBoyz since they venerate ANY real scientific advancement (way of stopping them being OP) and they're lightyears behind (glitchy) WalTech. In fact, as has been suggested before, make the VEE-R tomb WalTech that they can't reproduce to explain why it's guarded and sacred. They're advancing but slowly and in really random areas.
>"Look! I found a substance that irritates the nose of Tabbies! Let's go test it out!"
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>>21126576
exactly, they're operating from a very small base of knowledge, they understand some tech, and can even replicate some effects of waltech, but they're probably better off repurposing waltech that they find.

On that note. VEE-R tombs.
I assume that the 'Tronboys have built a fortress Cathedral over the VR section in electronics and defend it ferociously, even the edisons will defend it since a few of their number have risen to become part of the Teslawatt (or Ediforce as they call it) and the notion that they venerate anything that isn't the Great Sam probably leads to the occasional smiler crusade.

Y'know what would be bitchin'? Being a merc for 'tronboy forces during a smiler crusade against elec. you could even have an all 'tronboy party. I think we all know who would lead that party.

A Disciple of Prime
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>>21126646
Take out Disciple (different word, already have 2 disciple factions) and yes, awesome.
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>>21126646
Why do Smilers want? Because it's only of the pieces of advanced motherfucking WalTech still working. It's like an legendary artifact straight from Great Sam to them.
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>>21126720

So what kind of high-level late-game tech do the Trons have, then? Power armour and stuff like that?
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>>21126739
If they do get power armor, it still has a grimy homemade feel to. Nothing should really be shiny and new. They've just gotten really good as jury rigging together electronics and are slightly more practically minded now. A 'TronBoy making his own tech is almost completely unheard of.
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>>21126759

Yeah, that sounds preferable. Servos and power sources might be scavenged from a Stacker or two if they can be taken down.
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>>21126759
By tech, I mean designing a system from the ground up, circuit diagrams and all. They can't really do that.
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>>21126720
okay imagine this, a giant shrine that displays holograms of fictional and real scientists, and important 'tronboys throughout history. Its covered in neontubes and lights and has defense turrets everywhere and the whole thing is like 10 stories tall and is just an enormous shrine to science in general and the Teslawatt.

It's a symbol of what the 'Tronboyz worship, all the tribes of the 'tronboys worship it and revere the precious VEE-R tombs protected by the fortress-cathedral.

Now what do smilers do best?

They fuck things up that make them angry, what makes them angry, high prices,and heresy against the Great Sam. They don't want the VVE-R tomb, they want to tear it down because its a monument to something that isn't Sam.
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>>21126826

With, of course, a gigantic tesla coil on top, spitting out massive bolts of lightning in all directions.
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>>21126646
>>21126826
Wasn't suggesting tear the VEE-R tomb down. Was suggesting tear down fortress/cathedral but reclaim and purify VEE-R so they can. But yeah, they still get angry either way and just minor unimportant difference. Crusades are important.
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>>21126568
>'Tron town named Great Scott

I lol'd. Also glad people like my fluffaggotry with the grocery Cereai, and Roofians from last night. This might just be me, but I'd love to see the Stationari Shogunate and the Cereai Dojos have longstanding rivalries, possibly occasionally culminating in wars of honor against the other (Mainly shogunate vs dojo, as the dojos strike me as the type not to give as much of a fuck)
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>>21126681
Devotee? Follower? Knight? Child? We need to make the Primes... Why not just call them The Primes?

Morlocks, I say since they live in the garage and the maintanence tunnels they've gone fully albino, but they still need light to see so they wear goggles, hard hats, have flash lights etc. etc. They've been contending with Giant Insects and arachnids (the most feared of which is the Deadly Tabby Spider (wolf spider but I think tabby spider makes more sense in setting) and of course Rodents of unusual size.) for their entire lives, I figure they use tower shields, spears, and short swords when traversing the tunnels. They're stealthy they can go from one department to another to get the supplies they need and no one notices, pop out of hatch, bag some items, pop into hatch, close hatch leave.

Thoughts?
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>>21126869
From the motherfucking abridged document concerning stationary itself:
"Have fierce rivalry with Cerai, similar ideals"
And this was from bout 2 days ago.
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>>21126899
Maybe make the morlocs whatever the hell the opposite of claustrophobic (Agoraphobic I think), and so they try to hide under/in shelves and boxes and such to not be exposed to The Open. Probably not as bad as TopDwellers on the ground, but still makes them damned uncomfortable.
>>
>>21126568
>>21126869
>Great Scott and Zarkov
A back to the Future reference and I believe a Flash Gordon reference? I love you /tg/ yeah we should probably come up with place names for the 'tronboy tribes. Great Scott would clearly be modeled on The Doc, and Zarkov would probably be a source of rayguns and rocket packs.

I love the idea of the Stationari having a longstanding Rivalry with the Cereai, maybe every year Cereai and Stationari meet in the Bakagaijin quarter and have sword fights to decide who's kung fu is no good in the Wal? Presumably the Shogunate is where the Cereai get their weapons, maube the Cerai are exiled Stationari who decided to strike out on their own?
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>>21126997
Really really fucking dangerous ray guns and jet packs. You want your jet pack? Here,s trap it on and pray it doesn't explode whilst you're in the air. Maybe we should make it so more experimental 'Tron->more dangerous 'Tron tech. Stop people madly building super robot helicopters with laser beams at the first level.
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>>21126997

I don't know about theming the towns, but the names as subtle references I think works great.
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>>21126975
I think agoraphobia is the name. They're probably the only faction who will have any long standing experience with Dorfs. What with them digging into their islands looking for resources and room. Maybe dorfs have a tendency to Dig Too Deep, unleashing horrors from the sewer levels and robots that keep those mutants at bay, thus making them disliked by Morlocs?
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>>21127033
Also, of course, for the "hyperlethal consumer satire" lulz.
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>>21126997
Perhaps make the Great Scott tribe internal ranking decided ny how impressive of a Capacitor you can build, with the best in the tribe being titled the Fluxx Capacitor. None of them actually effects time travel, but usualy lights up and can supercharge weapons, hack into systems in a limited yet automatic fashion, supercharge vehicles, shut down nearby electronics like an EMP, that kind of thing.
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>>21127033

A Critical Fail system for high-end tron tech would be pretty cool. If it's d100 have the item explode or backfire on a 98-100, or in D20 two consecutive 1s or something.
That'd be the price you pay for access to some of the best stuff in the game.
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>>21127052
>Hack into systems
Oh dear. I thought we had an embargo on trying to use the resources of the Wal and it always going disastrously or making the place worse. Hacking is fine I guess if it is really random and nearly always ends up disastrously, hence stopping 'TronBoys from doing it in all but the most desperate circumstances.
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>>21127045
>>21127035
>>21127033
we have pills taht cure disease and injections that grow back limbs. (economy sized Limb'B'Back) so damage from ultra dangerous 'tronboy tech isn't a problem. We should have the Wal-Master roll on the more experimental stuff, or the crazier the function the mor elikely it is to fuck up. We don;t even need a table, just a paragraph that says "Don't let your players get away with bullshit, but try to have fun with it. When the 'tron malfunctions make it melt, blow up, spit out firey sparks, something that makes your 'tronboy cautious of going batshit with his designs."
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>>21127089
>>21127094
>>21127052
" 'Tronboy Rule 1: Don't hack the system, Shodan doesn't like it."
We'll assume the numerous AIs in the Wal will always fuck up any attempt to hack the system, or the rebel viruses or just fate itself. 'Tronboys explain it via the dread demon Shodan, resurected from an old backup of herself. She now haunts the 'Tron of the Wal and arrogant 'Tron boys will always suffer her wrath.

we don't even need to mention the AIs or Rebel viruses, just a boogeyman to keep 'tronboys in line and game mechanics that reinforce that boogeyman story.
>>
you know what Edisons need? Power chairs, chairs with a gorillion alternating current volts running through them wielded with enormous insulated gloves and always with the Edison screaming something about "HERE'S YOUR ALTERNATING CURRENT YOU FUCKING UNGRATEFUL PRICK!"
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>>21127141
Just a general rule:
You are not allowed to make the resources of the Wal your bitch. If you try to, they Wal will fuck you. Endlessly and painfully. No controlling Stockers, no learning to gather information from terminals etc. If you do, it's more due to luck and the glitches inherent in the system. The Wal is All, do not fuck with the Wal. Combatting it, fine. Controlling it? No. Just no. You got lucky it wasn't something you did intentionally to influence the system.
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>>21127216
They already use AC chair to execute their enemies so why not?
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>>21127141

Could small, semi-sentient viruses be kept kind of like pets by Tronboys? Possibly even as makeshift weapons to lock down a Stacker for a few seconds..
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>>21127298
Right. This is: >>21127235 comes in. If it's used to combat Stockers for a bit, yes. If used to control? No. Make the viruses WalTech that they can't replicate and you should be good to go.
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>>21127298
I can see intelligent viruses being pets, but that's more a campaign thing. We can fluff it I guess. Maybe the "Keepers of the Digital World" can be a faction who maintain a group of computers that essentially run a simulated world that's a combination of Tron and Digimon and they use the creatures in this world to retrieve information and do things with the robots of the Wal.

A stocker's Antiviral defense would kill any digital pet that infiltrated its defenses though.
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>>21127371

Maybe, but it might not do so instantly, it might last just long enough to get away from it or hide behind / under something so it thinks it lost you.
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>>21127371
...That sounds really similar to VEE-R. Just with added digimon and information retrieval.
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>>21127216
>>21127278
>as long as its a chair its okay to use AC with it.
By the Teslawatt, if they can't use DC for it they just turn it into a fucking chair somehow.
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>>21127413
I can actually imagine that being an in-game PC comment.
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>>21127402
isn't VEE-R just the VR section repurposed and turned into a sort of funerary right? Which is an excellent idea but whose to say one of those computers couldn't be used by a digitally oriented 'tronboy?
>>
Dunno if this has been suggested yet, but...

In most Walmart's there's a place to get food. I've seen them vary from a Dunkin Donuts to a Subway. Would people who live there be a decent faction?
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>>21127438
Hmm. This is where the conflict comes in. Way I see it:
>All really high end tech (or anything computerlike) is Waltech
>WalTech is glitchy
>Waltech is rare and can be used by PCs if found
>WalTech is too advanced to be replicated by 'Tron or anyone else (thereby maintaining superiourity of Wal)

So like legendary items in D&D. You can't make that shit, you don't know how it works but you can use it with enough experimentation.
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>>21127458
Don't we already have an entire place dedicated to that? Grocery? Still, WalBurger and stuff has been suggested. Maybe we could use both.
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>>21127458
Walburger, WalNoodles, WalTacos... you get the idea.

They're trade hubs run by robots, you can't enter or they'll drag you off into the back and convert you into a kitchen slave. However if you say the sacred phrase" Just A Cup Of Ice Please." you will be allowed to enter and safe from the dangers of the wal until the ice melts. Then you will be informed you need to buy something or leave.

Money being digital you can't actually order anything or else you incurr monetary debt and the AI decides you need to work it off, by being a kitchen slave zombie.

Presumably Ambuleceti live in Walburgers that were specificallydesigned to cater to their ancestors and they eat their alloted rations or what have you in the resteraunt before venturing out into the Wal on their daily raids.
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>>21127538
Restaurants being the bases of Ambulecti? Oh yeah, that works.
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>>21127538
That might actually make for some cool interactions, as the merchant groups (Bargain Hunters) might hire paragon-tier heroes to clear out an ambuleceti den in order to make room to setup a marketplace there, or a heroic-tier group helping them defend from an ambuleceti group attempting to reclaim the foodmart or Nevergrown attempting to raid it for the precious "Prizes"
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>>21127594
Those kitchen robots would make good robotic enemies for mid to high level char. They're WalMart 'bots but kitchen staff and not really designed to be indestructible. Instead of the stupidly OP and near enternal stockers.
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>>21127469
okay WalTech is basically the god tier items that a PC can't make because it would unbalance the game too much. I was thinking that the "Keepers of the Digital World" wouldn't have a VR device, they'd have WalTech game consoles which have actual AI as part of the games and they'd just link together all of the consoles in a network and train them to hack electronic devices. Any Digital pets that went up against stockers woulc distact them long enough for their owner to hid but they couldn't control the stocker or effect it in any other way, shape, or form. Presumably they'd also be sueful in dealing with other systems but couldn't actually control the Wal, the Wal is All after all.

Also I like the idea of Docs using Flux Weapons that do entirely random types of damage, is it a laser? Maybe its a cold gun. No wait it just shot lightning.
>>
Has anyone made a coupon cutter faction? I think it'd be funny to see a faction that's unique in it's ability to actually buy shit from the store. If nothing else, they could be great questgiving NPCs with alpha tier rewards
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>>21127628
I was thinking the Bargain Hunter merchant class might do that, collecting items from one area of the store (with a higher price) and "Returning" it at an altar of commerce somewhere else where the price is lower, getting a very small "Refund." Of course, to do this they need to travel long distances and secure at least temporary use of an Altar from the Smilies (Who see them as tricking the Wal, and try to raid/kill them on sight)
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>>21127594
>>21127560
>>21127609
okay good, ambuleceti live inside WalFastFoodFranchises, presumably they have some measure of ancestral stock options that protects them from the kitchen staff, maybe the kitchen staff are suffering from a rebel virus that forces them to feed fatasses, and only fatasses (300+ pound people) food until they run out in an attempt to cost WalWorld profits. Regardless Ambuleceti can live in WalBurgers and are safe from the kitchen staff.

The RoboFryCooks serve a Managerbot, which performs the lobotomies on new kitchenslaves, its a high level encounter, the kicthen slaves are probably midlevel encounters, what with having arms designed for fry cooking and the gisnu knives and spatula attachments...
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>>21127612
'TronBoy factions are entirely up to you. Hell, we just made Sons of Megas a sample faction. You can invalidate fictional scientists and only use real ones if you wish entirely if you wish. Fluff is flexible like that.
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>>21127686
Btw, was thinking they'd be an NPC class, but would be a good hub for quests (Protect the Bargain Hunter as a bodyguard on his travel, clear Smilies away from a lightly-defended Altar, defend them from ambuleceti in a marketplace or clear out a marketplace for them to use, that kind of thing).

Refunds would be at the Altars, while Recalls would be the sort of whirlpool/vortex areas with the Returnbots. Could technically make Refunds at the Recall desks, but risk the system deciding to "Recall" the party's "Defective" kidneys
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>>21127686
might be an interesting gameplay mechanic, campaign one is spent gathering coupons, campagn two is spent fighting Smilers so you can return the coupons, Campaign 3 is spent journeying into sportsgood so you can use your cash to unlck a security booth without having stockers descend upon you.

I like it.
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>>21127686
Wait, But that would require items to have already been sold and abandoned. So we can make items which were sold before the fall with their receipts intact really damn rare. So rare bargain hunters spend entirely lives looking for them.

You find one, return it and pray that the terminal has glitched and has forgot about the return limit. You are lucky and in exchange you get a useful but (incredibly limited) coupon for a specific, inexpensive item. A valid, old but not second hand item.

So much more limited than money, still rare but incredibly fucking valuable among Departments.
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>>21127777
So coupons would be a good excuse to grant quest rewards. Holy shit, you've saved my life, here's a coupon I spent my entire life saving, take it and use it at the Altar? (wow that makes this mechanic sound like a CRPG) to get an unknown but relatively reliable and useful item. And get this.
>IT'S NOT SECOND HAND
>mfw
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>>21127849
Oh and one more suggestion. Bargain hunters, for their incredibly lucky receipt returns, get coupons for bargain bin items. Not super rare advanced WalTech. Even though it's still a good quest reward.
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>>21127825
Ah, deleted post. Make Smiler want to get first hand items from PCs so even quest rewards are dangerous.
>>
For these coupon types people, know how people in real life can use coupons to get free shit? And even money back? Why not have the best of the best be that? Basically, they can do the math and buy a shitton of a pointless item, but get a credit stick back? Or maybe build up to get an awesome item? Like the idea?
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>>21127825
>>21127849
>That feel when spend 7 days fighting nevergrow so you can rescue merchants daughters
>That feel when you spend 7 more days fighting nevergrow wail to get the daughters back to their mother.
>That feel when she gives you coupon
>That feel when get decently useful item from it.
>That feel when smilers declare item is holy artifact and launch a crusade to kill you and claim the item
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>>21127919
>Credit sticks
And once again the (2nd) rarest item of all, money. But I like the math idea where you get a better item for return with your coupons. 'Buying' items is just too easy though. I imagine you gotta be a combination of gold digger and pioneer, go to dangerous areas, where older, pre-uprising, abandoned stuff is, get lucky and find a probably item with the receipt and trade it for a coupon at a lucky terminal. You get more than one then the mathematics and combos can come in. Even returning a receipted item is death-defying. Damn altar could alter Stockers and bring them to apprehend you and you have to make a quick getaway.

Just getting a coupon would be too easy. Hence why they're so rare and good quest rewards. They're one of the few (relatively) random ways of getting the system to help you.
>>
WALMART APOCALYPSE? Does this game by any chance involve marauding warbands of black friday customers?
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>>21128052
They're called Seasonals.
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>>21128058
>>21128052
seasonals are convinced that people should act in a manner appropiate to the season, that season is of course determined by whatever seasonal decorations are up.

Oh, and there are no shop lifters any more since money is digital and society has regressed into barbarism.
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>>21128142
They celebrate corporate holidays too? Like Christmas, Valentines Day and stuff? Or season like spring and summer?
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>>21128176
Yup. Valentines Day they appease the Great Sam with human sacrifices, extracting hearts and coating them in chocolate to create the fabled "Nougat Center"
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homeware empire, lets fluff these bastards. They're an empire ruled by a civilization of raiding psychopatchs who have outposts in firniture, cookware, and lighting. They raid the natives for slaves and the more technically oriented departments for technical help and usually descend enmasse upon the grocery aisle a few times a year ina combination food and slave raid. These are our Drow, they along side the Smilers, seasonals, Tech Support priests, and Ambuleceti are our big bad evil guy civilizations. Lets give them backgrounds, and rituals, and ranks worthy of a departmental empire.
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>>21128028
I was figuring that the only ones who gained money were the smartest of the smart, NPCs of course, and very rare. But yeah, I like the idea of couponing up to a higher item.
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>>21128176
As I understand it they worship what the stockers put up for decorations, so yes, they do celebrate all of the corporate holidays, however badly they misinterpret them.
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>>21128216
Subsections include cookery, lighting and furniture. Different areas with different aesthetics but all mind-boggling decayed 1950ish architecture. You got attempted 'ideal houses' with shitloads of lights, sweltering kitchens filled with cannibals and general stuff like that. Distinct but all with a unifying ideal. Which they constantly battle over except when they're murdering/enslaving outsiders and raiding.
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>>21128282
So 1950s meets Rapture meet Commorragh?
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Anyone mind helping fluff the Pet Masters? Seems like they are a bit left out. How would multi-classing work? I wrote the journal entry of the pet master in a TopDweller community. Would it work like that or can anyone think of different ways?
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>>21128282
presumably they have an army called the "American Legion" whose sole purpose is to gather slaves, food, furniture, cookery, appliances, lighting supplies, hardware, electronics, and anything else the Lords of Suburbia require for their homes.

The Lords of Suburbia are basically a neighborhood watch organization, but with lots of political intrigue and literal backstabbing, imagine Ancient Rome's senate, only instead of political debates they scream at each other, make accusations of union symapthy and communist affiliations and then there's a knife fight. Membership to the lords of suburbia requires a house and former service in the American Legion and if you are a memberthen you get resources from the American Legion's Raids. When not killing eachother in ritualised duels they're planning raids and administering the Suburban Empire.

how's this so far?
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>>21128370
I was thinking of having tamers and hunters, tamers would have one big strong companion and hunters would summon smaller Pets into battle and constantly have a small horde of them present.

Then again maybe Pet Masters should multiclass? Their skills with the wildlife of the Wal would certainly make them welcome in a lot of communities.
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>>21128431
Multi-classing I see as something that only certain GMs would allow PC characters to do in certain campaigns. It can get a bit odd if you have a Gangstar Cleanser all of a sudden. Whilst Petmasters could use more fluff (they have a wonderful setting but little background) I don't think multiclassing is the way to do it.
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>>21128462
Could we add an objective for them as a society and work from there? They others have them:
>Gangstar-more gold
>TopDweller-survive
>>'Tron-SCIENCE
>Hardware-Personal gain

Petmasters-Tame an animal? But they do that at the beginning of the game and most Petmasters do that. There's no societal objective.
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>>21128431
Any pet masters with geckos/chameleons would be great for the Topdwellers(seems like a good match) as the can use the giant geckos to cart up large amounts of spoils. Bird Masters are killed on sight.

Any drawfags want to help me out?
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>>21128462
Well clearly we need to build on their interactions with other departments. Are they Huns? Khans? Mongols? Do they raid the other departments viciously? Or are they mercs who sell their services to outsiders? Do they just sorta...live in the pet department and commune with their animals all the time? We know that greenthumbs grudgingly respect them but would be only too happy to turn a pet master into fertilizer if they approve of the Wal and technology.
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>>21128532
Well someone compared them to Mongols in that they migrate but that was it. And now TopDwellers migrate so that don't even have that.
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>>21128509
>>21128565
well clearly we need a societal goal, as has been suggested. So far we know that the Fearless Irwin is revered and they try to strengthen their bond with their animals. It's possible that they may have other goals.

So maybe we create or choose a faction for them to fight? Exotic pets is basically a place where the strangest, most dangerous animals live, maybe there's a reason for that?

These guys need a plot hook, a motivation beyond "barbarian with a 12 foot long centipede for a buddy."
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>>21128663
...They're there to capture and place any super dangerous animals in Exotic Animals (not the stockers as previously stated). It's an alcatraz zoo and they guard it.
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>>21128689
I have no idea whether that sounds stupid or awesome or both (alcatraz zoo?)
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>>21128689
perhaps an order of Pet Masters dedicated to containing abominations? The stockers are dumb as hell and keep feeding animals of every genus too much Strong&Tuff and even carry out instructions left by the Demon Arendee. The Pet Masters spend their lives fighting a never ending battle with the stockers, animals, outsiders, and the abominations themselves, carrying out a sacred task left to them by the Head of Seck-Ur-Etee a mighty warrior who sought only to guard the Wal from harm.
>>
You folks aren't updating the setting

You're dousing it in fuel setting it alight and pissing on the ashes.
>>
call them the guardsmen, make exotic pets a euphamism for dangerous animals, possibly bioorganic weapons in the words of resident evil. The guys who'd work there would have riot armor and weapons appropiate to that and probably have "SECURITY" emblazoned on their armor. They spend all day around increasingly dangerous critters, then the fall happens and they try to keep the things maintained. Time passes, dire animals rise and the creatures get even deadlier, people settle in pet department, meet the descendents of seckurity, they interbreed, sacred warrior order is formed to keep monsters from spilling out of exotic pets and killing everyone in pet edepartment, and by extentsion the rest of the Wal.
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>>21128862

Real productive bro, nice contribution.
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We could turn the Pet Master culture from generic barbarians into a sort of monster hunter culture, designed around hunting down and killing dangerous animals, no one cares if your a freakish mutant with centipede traits as long as you can find that rattlesnake/coyote/hawk creature and kill it before it can lay eggs and become a part of pet departments extremely fucked up ecosystem.
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>>21128923
When it fits the actual Walmart Apocalypse setting then I'll be productive.

Until then, I'm calling it like I see it. Nothing in this thread fits the setting especially not the furshit at the start.

Seriously. Did any of you get the original thread idea at all? Walmart apocalypse was superficially "realistic" in its parody and not some cheap knockoff of Fallout with random bad ideas mixed in.
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>>21128982
The human-animal hybrids need to go, badly. It's just silly and doesn't have much of a basis in actual Walmarts/contribute much.
Descendents of actual pets might work though, especially if we worked it in with gardening?

Literal jungles of (formerly potted) palm trees with feral cats, wild dogs, and who knows what else roaming the aisles?
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>>21129010
Yeah, I read it. Like the Drifitng Classroom but in a WalMart. Well, it soon stopped being realistic. As soon as the suggestion was made that WalMart take over the world and have megacities supermarkets, it stopped being realistic.
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>>21129010
Funny thing about posting ideas where other people can see them, they take those ideas and do stuff with them, don;t like the direction the thread is going in? Refuse to post in it and run your own Walmart Apocalypse game. Otherwise shut up and let people who are capable of generating content do that.
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>>21129058
There's no longer realistic and then there's out and out fantasy with furries. I don't think the latter fits the name very much. Why not change the name if you're not going to follow the idea?
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>>21129040
Yeah, I prefer the people as people dealing with shit. Leave the biomonstrosities to Medical for the most part.
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>>21129116
Dude, if you don't like this stuff then stop shitting up the thread and leave. And besides, it's been said multiple times throughout these threads that you can cut anything you don't like from your walmart, so quit bitching about furries.
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>>21128982
>>21129040
Well, it was suggested that they act as rangers with animal companions so the whole moster hunter thing works well. Turning into animals over time has been controversial and I prefer ranger monster hunter/jailor.
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>>21129116
>>21129145
As stated here, yes. I don't consider it fantasy. But on the count of the turning anthropomorphic/pseudo furries, I'd have to agree. Oh wow. You've actually contributed something.
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>>21129040
A: human animal hybrids is optional, the whole point was that as you leveled up you became more and more animal like. if you don't want it, don't include it.

B: I don't like the descendents of actual pets, fluff it and include it if you like but I prefer the freak PCs from medical to descendents of pets.

TL;DR
Animal hybrids thing is fluff, discard it if you don't like it like all fluff.
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>>21129201
You don't like most of the fluff? Dump it all, go back to thread one and make your own system yourself. I'll even be interested enough to read it.
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>>21129145
So your idea of the setting has furries? Thanks for sharing that little tidbit.

My point is that it doesn't fit the original setting. Mutated animals as a hazard? Yes. Human-animal cyborg cats or whatever nonsense you/some other idiot was spouting above? No. If that's what you like, fine, just don't try and graft it into a perfectly good setting.

If your idea doesn't fit the setting, why even give it the same name?

>>21129148
Animals as pets/companions/occupational hazard is perfect. Fits the idea of humans living in the edges of a broken-down, hostile system.

Remember when the Walmart was the most dangerous threat to the people living in it? That, I think, is something that needs more emphasis.
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>>21129181
it didn't contribute anything, it just sperged all over the thread because it saw furries in something it professed to enjoy without bothering to look through the fluff.

On that note.

Pet Tamers now run abomination alcatraz and do their best to keep horrible creatures inside of exotic pets, which is basically umbrella's BOW research lab.
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>>21129245
Oh we remembered. We remembered well...

>>21127235
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>>21129270
And the whole thing is (in?)directly the fault of the Stockers. There's no to stop it without stopping the Wal itself, which is basically impossible, so they're stop with that damned eternal vigil of trying to contain these things.
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>>21129245
>Sperging over percieved furry content
>Attempting to act reasonable
pick one.

You're not contributuing, you're throwing around buzzwords and attempting to bully write and draw fags into providing content for you. Go be an internet toughguy somewhere else.
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>>21129270
It might have been offended if what you wrote made the slightest bit of sense.

There might be a worthwhile idea in there, but it's not worth trying to translate the rest of that trainwreck of a sentence to find out. Also, ripping off a random franchise? You really can't do better than that?

>>21125008
This is what any Walmart Apocalypse thread worth the name should focus on. Not...whatever some of these posts are suggesting.
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>>21129312
Monster hunters and wardens is a good angle for expanding their background and some kind of vague objective thingy.
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>>21129312
New thread rule, ignore the loser who thinks he's the arbiter of what is and isn't on topic for WM:A.

Okay the Pet Masters now have outposts and settlements and fortresses dedicated soleley to acting as screens for the "Exotic Pets" produced by R&Ds automated facilities. Presumably t6heir whole culture revolves around hunting and destroying the more dangerous monsters and the dire pigeons and stuff are direct products of this thing, thus leading us to imagine what the Wal would be like without the Pet Masters endless vigil at the heart of Exotic Pets.
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>>21129480
Plus it would let us use all of the pet hunter, tamer and breeder classes as they're not just focused on just having an animal. Now you can not have a companion animal and still be a viable Petmaster class.
>>
Geneticist just jumping in here:

If Strong'N'Tuff contains any bit of genetic manipulation (Snipping, moving, changing, etc), then it's completely possible that if this compound interacted with an animal and entered a person by being imbibed, open wounds, etc, then it's completely reasonable that the DNA might be incorporated. Probably wouldn't have a noticeable effect 75% of the time, a shitty effect like mutations which kill off the cells/kill the host due to toxin buildups 24% of the time, and maybe a 1% chance of a nonlethal change that produces a visible effect, light slight changes in skin tone, pupil shape, and so on. Depending on if the changes were epigenetic or not, it might affect them or just their kids, but writing it off something like this completely because you hate furries (I agree, they're the cancer) makes you look like a damned fool.
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>>21129518
>Overrun by beast bred and genetically engineered by Stockers
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>>21129329
You're projecting.

>>21128771
Typed this, then saw >>21125081 and think they're onto something.

It would make sense to have Pets become a sort of jungle. Maybe overgrowth from Gardening?

If we're talking pets, what about the fish? The tanks wouldn't last forever.

Perhaps an entire basement level of pets is flooded. The Falls of Broken Glass is on the level above, with hundreds of fishtanks constantly leaking water into the torrent. Brave swimmers of the Seck-Ur-Etee tribe sometimes descend into the depths after rumours of lost hoards of money. Some return empty-handed. A few return with stories of things swimming in the depths, things with sharp teeth and sharper appetites. And then there are the ones that don't return at all.

You take a guppy, it isn't going to do much. You take a shoal of guppies, give them time and mutagens, and you might want to watch where you dive...

And then there's the Wal's own security. Sure, most of it couldn't possible swim, but an electric shock underwater will put an end to any fishing expedition very, very quickly. And they're not smart enough to know better.
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>>21129518
Maybe they use stampedes of pets if in dire straits? Like if someone is stupid enough to directly attack Pets, they can just open a dozen or so kennels, release the inhabitants on a target, and then just mop up the survivors and recapture the escapees. Might be able to use this over short distances against other departments as well.
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>>21129553
Don't forget Sea Monkeys. Can act like parasites, infecting anyone who imbibes even a single one, and it can result in them multiplying in the body, until cured by medicine, surgery, or them simply dissolving every tissues but your bones and spreading into a red pool of parasites.
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>>21129574
Like unleashing actual Dogs of War? Huge, mutated dogs of war.
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>>21129607
Oh god I forgot the Sea Monkeys. I love that idea. Dire sea monkeys who stay in water and eat you from the inside out when you drink them.
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>>21129617
Yeah it was mentioned before that very few can actually tame dogs but using them as weapons of war in dire situations? Awesome.
"Unleash the dogs of War" can be a phrase which means something like "we're fucking pissed off and won't show any any mercy anymore".
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>>21129607
And divers might carry it back upstairs if they didn't notice it.

On a more mundane note, apparently alligators were fashionable pets before everything went wrong. The ones the Secs run into aren't exactly house trained though. You want to keep an eye out for them in the swamps and broken shelves between Gardening and Pets. Step on one and you'll wish the Pets tribesmen had found you instead. At least it'll be quick, with jaws that size.
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>>21129617
>>21129574
Dogs are uncontrollable by all save a very few special tamers. They're mutated hell beasts and men live in their shadows and dream of a time when every man could control a dog. Presumably the various animals, now that the Pet Masters are an order of... I dunno knights templar or something, are kept in stables/kennels/whatever and treated like mounts or attack animals.

I personally find the notion of a flooded basement level feasable but it clashes with the repairbots and space resources theme. A big part of the horror of all this is the Wal is fed infinite resources and has been continuing on longer than you could probably imagine. There should be busted pipes and stuff like that yeah but a whole sublevel flooded implies some pretty fatal damage.
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>>21129544
I always Assumed that Strong&Tuff was basically FEV and designed to make the animal, bigger, stronger, and tougher, and that once it was in an animals system it stayed there. You eat it it becomes a part of you. Yeah sure, one generation, no noticable difference. 10+ generations of consuming a WalTech chemical designed to genetically modified animals, tainted with animal genetic matter, that's gonna have a difference.
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>>21129697
The resources are so infinite that there's an entire sea/ocean (never really established how big it was and I don't think it should ever be) made up of toxic cleaning chemicals which people live on in boats. Problems is, nearly everything is broken and useless and the Wal is always watching. It may not act most of the time but you are always in danger from it. As has been stated many, many times before "The Wal is all.

>>21129697
But anyway, knight templar monster hunters with bonuses against facing animals and a duty handed down to them by the Head of Sek-Er-Etee? Good stuff. Need to rewrite the splat to reflect this.
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>>21129697
Depends on how large the Wal really is. I'm thinking city sized at the very least, but as one of the gentlemen was kind enough to point out, there isn't a fixed list of content. If it's really city sized or larger, limited flooding on that level might work.

Maybe the flooded sublevel fits better with a "right before the end" Wal? Or more limited flooding of a basement level.

Come to think of it, what is the Wal's basement like? I don't think that's been described.

>>21129697
If the cages and feeding are still working, then breaking the animals out and not getting zapped could be a task in and of itself for the Pet Masters. If we're spinning them like that.

Ragged knights in stolen kevlar and tattered store uniforms passed down through the generations?
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>>21129757
Thing is, why specifically animal DNA? If it just makes animals stronger and tougher, why doesn't it just make humans stronger and tougher? But like other posts stated, the whole animal thing is entirely optional now with the new, better background.
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>>21129823
Because the Wal is not responsible for injury, death, or trauma caused by inappropriate use or consumption of Strong&Tuff. Consult your vet before use.
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>>21129800
Would match the idea of being descendants of Seck-Er-Etee. Used to be good equipment, but now it's rusted up and too old to really be effective as something like a more recent sporting good owned by a Sportsman. Hence their reliance on taming and using certain, less horrific animals.
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>>21129800
>>21129800
2000AD megacity style environment, which means its maximum population is around 50 Million people to 1 billion people presumably there's only 1 million to a few hundred thousand though all depends on how numerous you want inhabitants to be. Don't think we should ever specify really, just say "Big" maybe keep that line about walmart turning the whole of australia into one giant walmart to keep the flavour.

So presumably we can modify the character aspects. Pet Masters Come in two times, Tamers, and Hunters, the hunters don't have animal companions, they're trained to kill animals. The Tamers have a monster that they've tamed it's their animal companion. Presumably it's either raised by them or freed from a cage by them.

We can rearrange their religion around being the descendents of security guards and give them artifact WalTech armor and weapons for the high members of their order, we can give them patron saints who were high ranking sek-ur-etee officials in the past.
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>>21129757
Geneticsfag here:
Well, depending on what it affects, it could be basically universal. The protein mysosin is integral in muscle development. Crank that to 11 in the genome by shutting off its inhibitors, and you get shit like pic related in a single generation (That's not shooped, it's a species called a Belgian Blue with a naturally occurring mutation with this. Similar shit can happen with other species, including humans, resulting in weird muscle babies). Add in hormonal/mood affecting mutations (Probably unintentional, but knowing the evils of the Wal's dreaded Arendee...), and I can easily see getting giant and fucking evil animals of all stripes.
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>>21129916
Fuck, forgot pic.
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>>21129925
Right. Now we imagine a cat that large and musclebound.
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>>21129958
Yep. One of the smaller cats.
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okay at the core of the Wal we have the Residentail department which is thousands, or hundreds of thousands of residential areas contained in an enormous tower that dominates the skyline (that's what I see in my minds eye, feel free to change it in your Wal) beneath that is wal-parking which is an underworld full of long rusted and defunct vehicles and home to giant rodents, insects, and arachnids. May or may not have morlocs. From there are maintanence tunnels and heavily guarded storage rooms, and presumably under there the sewage system. Presumably the wall would seal up any flooded section to maintain integrity of the rest of the store, log the damage and tell the repair desk to fix it, and the repair desk says "after I replace all those lights that are out in aisle 17." so you could have some flooded sections if your campaign needs them.
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>>21129925
>>21129916
My thanks geneticsfag, for your input on this subject. So there we have it, Strong&Tuff normally wouldn't have any noticable effect aside from healthy (or tumorous) baby animals. After being repeatedly misused by shoddily programmed robots, over multiple generations on animals that escaped the Petmasters Notice because, holy shit, that snake weighs 5 tons and has 3 heads, we need to kill that thing. You get a Wal full of monstrous animals.
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>>21130066
Monsters still being bred and fed by Stockers following outdated orders to produce animals for sale. Even if they are abominations the Wal keeps making the fuckers in increasing bizarre and deadly varieties. No other Department but Pets and Animals appreciates how bad the problem can get.
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I want to make fluff. Where should I post it besides here? 1d4 looks pretty desolate.
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>>21130126
1d4 DOES need updating.
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>>21130165
There's a huge amount of writefaggotry that's been posted in the last few threads that can be put in.
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I'll work on the 1d4 wiki or something soon if someone gets a bare template of the factions up.
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It's been what, two or three days, without updating 1d4chan? Priorities, /tg/ has them.
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>>21130108
Exactly, the Sekurtee tribe are the only ones who understand what the Wal's stockers can produce in the secret lab in the Exotic pets department. No idea is too crazy, no notion too bizarre, all of it run by robots placed by the R&D department, presumably after a bout of drunken boasting over who could create the freakiest animal before the fall. Their entire society is devoted to stopping these things and even with a fortress built right on top of the entrance to the secret lab (the defenses are too much for anyone, even epic level PCs to overcome) some of these critters still slip by.

They've been at this for a long time so the old Kevlar and cermaic riot armor has long since worn out, they replace it, presumably with gear bought from electronics and hardware at dear prices and hope for the best against whatever monsters may arrive.

The Topdwellers know first hand what happens when the "animal problem" gets out of hand, so just look at them if you want to imagine a Wal without Sekurtee.
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"Remember, show no fear in the face of the Pets, a man who fears the pets is their prey."

The Pet Department, this name conjures images of Parakeets chirping away in bird cages, Kittens playing in pens, and Puppies rollicking in wood shavings. This is not the Pets Department of the Wal, generations ago someone placed something dark and terrible beneath the Pet Department and its horrible progeny spilled upward into the Wal. Vicious omnivorous birds, enormous hunting cats, mutated dogs that heel to no man. When the Elders of Seckurtee speak of those days they speak of them with a certain nostalgic fondness. At first it seemed like it could be controlled, a few large animals, they're deadly sure but we've got guns and all the resources of the Wal behind us right? The fall came soon after, and with no resources and backup Sekurtee began a desperate, losing battle against the monsters that now romaed the aisles. This was generations ago, the monsters of yesterday are the friends of today.

cont->
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So, what are the stockers going to look like? I saw earlier a lot of thinking that it could be up to the player's imagination, but it would be neat to get a general format for them.

Personally, I think that they should be sort of like Striders from Half Life 2, but more mechanical, tendril-y, and less combat oriented.

Instead of being stiff as the picture depicts, they would have more mobile and flexible legs with some retractable tendrils attached to the body with all their tools (box cutters, laser thermometers for making sure meat is at its proper temperature and for finding pesky humans, ziptie bolas, and lots of shipping tape!). They don't attack things unless they are threatened or the creature in question has been targeted by a nearby security robot.
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>>21129914
Hail Bob, Blessed of Sek-Ur-Etee! All hail Bob!

This means the Wal is big enough for different, contradictory views of the same type of department. You have one R&D churning out monsters for sale, another's been overrun by customers for decades...
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>>21130406
This is about what I have pictured them as, but I would refrain from giving a definitive description. As was mentioned earlier, beyond describing their capabilities it is probably best to leave it up to the players to visualize them, more of a personal horror that way. Also, if a player gets into a situation that would warrant a detailed description of a Stocker, they are probably screwed.
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You don't want to find yourself in the Bargain Bin.

...Really, you don't. Better to smile for the Managerbot and take your scalping like a good little drone.
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>>21130397
Flocks of birds are trained from birth to do the bidding of tamers, Battle Tabbies are loosed upon enemies on a frequent basis, and occasionally the Dogs of war a let loose. This is because events occured in what has come to be the expected way of doing things in the Wal. They became worse. The Lair of Arendee is no longer the source of giant centipedes or aligators that can trample a warband underfoot. Now it serves as the source for 5 ton snakes with 3 heads, birds the size of buildings, and 150 pound ants that spit acid. Your tribe fights a never ending battle with monsters that the other residents of the Wal can scarcely imagine. Sekurtee is a sacred order that fights alone against a never ending wave of beasts, each stranger and more deadly than the last. Your people used to hardship and terror, you are no exception. You have fought alongside Pets and hunted monsters in the field. You know your way around rifles and swords and today you venture into the Wal.

thoughts?
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I know it varied among DM's preferences, but do the robots have any ulterior motives? Or are they just doing what they were programmed to do before everything went to shit?

Maybe some sort of overseer is behind the scenes, ready to make all the robots into a sort of army to enslave all refugees!
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WALMART ABRIDGE:
http://chopapp.com/#sfbzzm3t

SORRY FOR THE LATENESS (HAD TO GO OUT) BUT HERE'S THE NEW UPDATED SUMMARY WITH ALL (UNDISPUTED) WRITTEN INFORMATION FROM LAST THREAD AND A BIT FROM THIS ONE. CURRENTLY UPLOADING .RAR OF DRAWFAGGOTRY.

REQUEST, SUGGESTIONS, EDITS WELCOME (not responsible for typos).
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>>21130589
I love the idea of that lottery thing. Such a fun little thing that would be morbidly hilarious for the poor players.

Also, next time I step into a walmart I'm going to be thinking about this thread.
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>>21130564
basically walmart bought the world, there are no cities outside the Wal, they were torn down and used for building materials, there are Wals on the seafloor, and wals that are artificial islands, the whole of australia was turned into one giant Walmetroplis. Seeing that they were running out of resources the WalWorld board of directors launches the WalSpace program and sent resource gatherers out into the solar system, now people live in Walspace shopping centers.

Basically the whole thing is automated, its all run by robots and shoddily programmed AIs which have tunnel vision, they're not adaptable and they're not very good at even doing their job. They make sure the goods arrive and get stocked and that any "major" securit disruptions are dealt with. They should be in the background, there keeping things running but the average player shouldn't notice them unles she's incurred the wrath of a stockerbot. In which case he's probably dead. Oh, and Rebel viruses in the infrastructure too.
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>>21130689
I understood that much, but I was just thinking that it would still be interesting if there was a sort of board of directors that still had control over it, and all events up until now were exactly according to their maniacal plan.
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>>21130564
we have Age'B'Gone, why not have a morbidly obese manager who is waited on hands and foot as a possible BBEG, he can get the Wal to do his dirty work for him, since his employee ID gives him control over the stockers and greeter zombies. Course the system would expect him to do his job, which could be interesting, having him wandering around in a La'Z'Boy hover chair happily greeting people and then threatening them with violence when he realizes that they don't have money.
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>>21130723
even for WM:A that seems like a stretch, I mean the Wal is basically falling apart, and being slowly repaired and barely kept together by automated resource gathering systems and automated repairbots. The point was owning the world, and eventually the solar system.

I guess you could have a board of directors involved in some wierd nefarious plan? A single exec or manager makes more sense to me as the last member of a lost race plotting his people's return to glory.

your campaign bro, do what you like.
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>>21130752
Course, he might just be a particularly convincing ambuleceti with an ID card scrounged from a dead Greeter or something
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>>21130795
that works too, might be amusing to have him hauled off by stockerbots for greeterfication when he misses a shift.
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>>21130878
Maybe a PC quest revolves around breaking through his walls of minions and preventing him from swiping his ID card, thus marking him for fleeing or facing greeterification, and freeing the people under his tyrannical, fleshy thumb.
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Bumpan. I'll try and drawfag some weapons and Cereai when I can, and in color if I have the time.
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>>21131175
I fucking love that idea.
>The Ambuleceti is about to swipe his card, row after row of greeter zombies surrounds him, acting as a defensive shield between him and the rest of the Wal.
>In comes Fluffykins, the Hell Rabbit, upon his snow white back rides Sekurtee Warrior Urma Lapinell. clinging to Fluffykin's haunches is Dirk, Topdweller marksman, in his hand he has thre throwing knives and he hurls them.
>One knive slams into the Ambuleceti's jiggling mounds of fat, he doesn't even notice, one misses entirely, but the third strikes his keycard and sends it flying.
>"ASSOCIATE, DOE, JOHN, YOU ARE LATE FOR YOUR SHIFT. PLEASE WAIT RIGHT WHERE YOU ARE FOR EMPLOYEE REASSIGNMENT THERAPY, WE'RE VERY DISAPPOINTED IN YOU."
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>>21131501
much appreciated dearest drawfag.
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>>21128370
I did a lot of the big idea fluffing on the Petmasters recently, especially when it came to the appearance issues, wanted to get it across these guys are NOT dangerously furry and not caplable of being so without the interferrence of crazy not pet related mutations and/or Doctor modifications

Honestly the only thing I feel I really didnt flesh out too much on the Petmasters and needs dire attention are the Nomads and the religion and faith surrounding them and their pilgrimages. I am drawing blanks.

Also do you get it? Dire attention? like dire corgi? Ahaaha Se? funny? ight? Right? Guys?
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>>21128431
When I fluffed out those three ideas, Breeders were straight up NPC class. Hunters, imagine Garruk from MTG, they are developing more physically and learning to communicate with Pet companions like a member of a hunting pack, as an unquestionable Alpha.

Tamers focus more on developing alongside their companion, they are as if two souls. Anyone READ Starship troopers? MASSIVE emphasis on the read, as only the book mentions this. Remember the K9 soldiers mentioned a few brief times? How in the first bug war, all their dogs got scared and suicide bombed themselves, with their handlers all living the rest of their lives in mental wards? That's the type of bond Tamers have with companions, they instinctively know how to talk and move during conversations and unconciously have superior use over pheromones both human and animal for defusing potential encounters.

Crunch wise you can see Hunters as the result of putting all their bonuses into physical traits for themselves and having 'leadership' for handling pet companions. The Tamers on the otherhand put points into their special social skills and buffs up their one sole companion, more closely following 'animal companion'
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>>21131969
That pun is horrible. We need more exactly like it.

Well it looks like the Pet Masters are knights templar descended from a stranded security team and anyone they could recruit over the years now so It looks like the old fluff, no offense dearest write fag, is out dated. Or not -shurg- depends on how many people are complaining and so far its one very vocal guy so I don't think we have enough consensus to just throw out the stuff wholesale.

On the other hand the new idea behind the pet masters is pretty cool.
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>>21129529
I fluffed out Hunter so he didnt HAVE to rely on companions if he didnt need to, but at the same time could have more companions then a tamer but of a 'weaker' variety.
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>>21129823
I ALWAYS intended the animal thing to be optional. This is what I get when I leave you guys on youw own for a while. Oh well, seems some good ideas came out of it though, so win some and loose some.

Still upset at how people misinterperated the 'furry' thing. The most I wanted them to have were MINOR features, at the most. And very few of those feautres too
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>>21131565
Thanks. First pic of the tesla blade using sparkplugs (Mentioned way the hell back when) is here Apologies for crappiness, will try to do better for the Cereai up next.
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>>21132079
I like some of those ideas, but i also hate how it feels like all the old stuff is being crapped on because one or two people got their big boy diapers all in a wad after seeing the word 'slitted eyes' or something and then screaming, 'OMG FURRIES EVERYWHERE FETISH IN MY SETTING GET IT ALL OUT!'

Granted I do have issues with vocalizing intent many times in the past both IRL and typed. Win some loose some I guess.

But anyway, I tangent rant, back to the point/matter. I am going back and rereading those alternate petmaster things and try to blend them together.

Earlier people complained about no one really explaining much about thier 'culture' beyond barbarians with animals, for that I apologize for never explicitely stating it. I was drawing inspiration from native americans.
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>>21132277
Cereai up. Any suggestions for next piece? Again, sorry for shittiness, I'm not a real good artist.
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>>21132285
bah, I will come up with something in the morning, but someone will prrobably beat me to it anyway :P
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>>21132428
Pet Section rough idea
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Bump before heading to bed.

A few ideas for anyone interested in fluffaggotry:

Walquestria: While rare, perhaps horses are not entirely uncommon, and fairly free of the Strong'N'Tuff mutations due to a different diet (Although the occasional horned, winged, or flaming-hooves version does exist). Don't know if this should merit an entire new group in the department, or if they're just another alternative to Elec equipment or Auto vehicles for rapid movement.

Possibly we could fluff out the coffee food places as well, since perhaps they relied on more volunteers and less robots as baristas to maintain the illusion of high quality. The WM:A descendants of the Walbucks employees have perhaps superhuman reflexes, never require sleep, are able to move and dodge with incredibly speed, or hit an enemy many times before they can move in response. However, they are weak (Lots of hits but don't do much, and can't be hit in return), jittery (Not great when on a rickety shelf or in the Rafters), and anything like loud noises or strobing fluorescent lights can send them over the edge and slightly crazy (Or at least more crazy than normal)
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>>21133394
Also:

If we have a WalSpace section, perhaps this could be another faction. Similar to the "Employment Booths," you can "sign up" for duty. Importantly, however, they test-fit you with a full spacesuit before trying to corral you into getting on to the launch shuttle. Those enterprising individuals who escape the corral area and complete their ritual of passage now have a self-contained environment suit, capable of ignoring some blows (Light armor), creating their own air (Ignore gas effects), and ignoring all but the most extreme extreme heat and cold. Only problem is such a suit is valuable enough to flag you to a stocker (It has an intermittent GPS signal, like once every hour or so), and so if you want to keep the suit, you need to be on the move so none of them registers you in one place for too long. Even if a very skilled Elec disables the dangerous GeeBeeAs, the bulky valuable suit still is a target for scavengers and bandits. Plus they might be able to dismantle defunct shuttles scheduled for maintenance and steal bits to make superheated flamethrowers, or to trade to Elecs for a high price. The bulky suit allows the individual to stabilize themselves and use the thruster as a weapon, usually in short bursts, to utterly incinerate a target, or at least set it on fire.
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Drawfag who did suburbanites, raptor/topdweller, stationari, gangstar, etc. here. What else do we need?
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bumping this shit
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>>21133405
personally I say that for now we ignore the CRAP out of WalSpace program. Low priority right now. To me it is like the Dinosaurs, or the roofians, all of them won't see the light of day in the vast majority of campaigns. We just make a few mentions about them so WalMasters can get these ideas running on their own if they please. Otherwise I see these things as completely optional to appear in campaign
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>>21134112
draw a Freelancer. there's a fair amount of fluff for them, but no drawings yet. the other thing I'd like to see is a Cleanser/Cleaner raft
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>>21134992
agreed. we could make a "101 quest hooks list with these sort of things on them"
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>>21134112
how about a 'tron boy of some sort? Perhaps the great 'Tron Fortress cathedral which houses and protectes the VEE-R tombs?

How about someone from hardware? Presumably dressed up like a stereotypical repairmean but using crazy weapons like nailgun's souped up to be on par with sporting goods and jig saw polearms.

Perhaps an amubuleceti? They have rascals, or hover chairs and grabby arms of somesort, and of course weigh in excess of 400 pounds, probably more like 500 or 600.

Maybe a Sekurtee tribe member? Wears the remains of riot armor, passed down through the generations, patched with anything they could find, probably has an old, patched together employee uniform as well. Presumably either a Tamer with his companon or a Monster Hunter with equipment designed to kill monsters.
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>>21135060
>>21135025

I've actually got a class now, but I will get right on it once I'm done.

I guess a name fitting with the setting would be fine.
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>>21135060
Sekurtee's are questionable at this moment. Seems to be a big divide in opinion on Petmasters.

But even I have to admit, there is a DEFINITE poential to blend those two fluff-faggotries together. The guy who did the 'old' stuff originally wanted a Native American vibe, Sekurtee has that same flowy sound that Cherokee has. Totally adds to the fluffiness.

Only problem is security gear does not add up well with Native Americans, heck I was never feeling right about seeing Petmasters IN GENERAL wearing security garb. I think a lot of people pictured Petmasters as another form of nature in the Wal. Adding security stuff sorta makes them less nature focused in my opinion.

Wait, aren't Exotic Pet Departments already deemed to be a 'rarity'. One of those things that not every Pet Department, or even many Wals themselves would have. In real life Exotic pets is a very difficult thing to sell, so there are very few of those stores, I would imagine the same for the Wal. Even when taking over the world, WlMart still has to have 'consumer testing' stores just like today. See if they see well before going to other stores.

Not to mention the fact that dinosaurs and all those other crazy exotic animals running around is not something every WalMaster would want to have as 'mandatory' if the players decide to seek it out.
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Dare you venture into the depths of Storage? Infinite wealth awaits, without the need for money...
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>>21135176
Different Pets departments. Some are pseudo-tribals, some are petmasters, and some are basically the only thing keeping a horde of monsters from stampeding out.

We can have our cake and eat it too, if we have our Wal membership cards.
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>>21135176
What about Lighthorse? They originally are native american mounted police. I live in Oklahoma and they are still around, and are pretty much just cops these days.

It is not impossible to see a unit like this have it's training AND heritage pass down. Maybe even become a bit more in line with native teachings considering the awful and trying conditions the Wal containts.
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>>21135137
cool. RL comes first after all, I look forward to seeing whatever it is you make once you have some free time.

Okay medics and freaks come from medical. Aside from the fact that Medical is a loose affiliate of H&B (which contains the pharmacy, thus ensuring that medical miracles are gyarded by monsters and psychotics) and that the inhabitants of H&B have an obsession with beauty.

I think the H&B natives would do their best to look like the various photo models you see everywhere, the women looking like supermodels, the men looking like sparkling metrosexuals, and that if you pulled their tight clothing off them you'd find layer after layer of surgical scars placed their by the lords of MEdical, who pay the H&Bers for their service with apparently eternal youth and beauty. The H&Bers would field an army of freaks created by their masters medical experiments and their own efforts to find exciting new ways to enhance their beauty via the various products in their department.
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>>21135184
I beleive the Dorf dude first mentioned that lil nugget of an idea, been eagerly awaiting to see more in regards to it. We may have to do that ourselves. However we got to keep in mind that Storage basement levels are defiitely campaign hook ideas, and not anything that we should devote massive fluffs for.

Just a few more details to iron out the feels. Probably extra large stockers that carry more stock items at a time to be dropped off for the in-store stockers. I can also see it being all but pitch black, probabbly illuminated in the dim glow of red lights. The Stockers don't need ligght to see do they? the red lights would only be for the rare Wal Empolyee who needs to do something down there.
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>>21135241
It's pitch black if everything's going as planned. When row after row of blindingly white lights go on, and the Stockers start asking you to show identification and stop in tinny, grating voices, that's when something's horribly wrong.
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>>21135219
>>21135197
>>21135176
Exotic pets is a euphamism for a den of evil, presumably a place where instructions left by the Wal's dreaded Arendee create monster after monster. the Sekurtee tribe fights a lonely never ending battle against these monsters in an attempt to contain them.

Take the Amerindian stuff, couple it wiith descendents of the Security team who were trying to contain the outbreak of mutant animals during the fall. With no back up or real way out the Team just stayed there and fought the monsters, because someone has to do that right? Then came the people who moved into pet department and essentially became tribals, the two groups intermingled and now you have Sekurtee and the pet masters.

Sekurtee has Amerindians+Knights Templar going on, probablylaw enforcers on top of their other rolls, and the other Pet Master tribes are standard Tribals.
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>>21135222
Soe of the original fluff behind them was they ingested all the beauty products, not realizing shampoo cleans the hair by scrubbing it, instead they see 'conatians vitamins to vitalize the hair' and assume it gets eaten like those kid vitamins.

Personally I like this idea a lot, but the original result turned them into blind, hairless, ugly and horrendous ravenous beasts. I felt like that was a bit overboard for ingesting beauty products.

Here is an idea, only a select few are sparkling metros, they become leaders of the department because they are the only ones to be able to figure out how to properly use the products instead of ingesting them. They JEALOUSLY guard the secrets, so they are the only ones looking pretty. They have some deals with the Doctors to obtain fresh doses of AgeBGone and in return they hold monthly 'lotteries' in which a lucky member(s) of the department can be given to the Doctors to be seen if they are worthy to join the ranks of the Metro leaders.

The reality is that few ever return, those that do are mindless Freaks, used as a combination of pets and guards for the Metro Leaders. The Metro leaders spintales that some of those who don't return were blessed and given leader roles in far away H&B locations, the others had died and were not worthy or maybe considered extra worthy and needed by the Great Sam in the beyond. Those turned into Freaks are claimed to have their true ugly nature revealed to the world, heretics of the worst sort.
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>>21135268
If this is the case, then we need to focus on the 'default' petmasters, because the Sekurtee is sounding more and more like one of those 'optional' WalMaster campaign hook things.
>>
>>21135259
Personally I like the idea of a few red lights casting a very dim glow of eerie red over the many boxes. It adds to the vibe IMO, you see the massive silhouettes of the stockers moving around, like great beasts of darkness.
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>>21135328
So basically its a tribe ruled by witch doctors who jealously guard the secrets of the H&B products that grant them their shiny hair, perfect skin, and stuff like that? Presumably they buy medical products from medical and tithe members of their tribe to the Surgeon General, among them the smartest and strongest of the tribe, some of whom come back as "The Beautiful People" the rest are "Uglies" who in the mind of the tribe exist only to serve and make the lives of the Beautiful People easier.
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>>21135345
fine we call them Seevillyuns, or Sitteezuns, the only problem is that it really doesn't give us much aside from Tamers, Hunters, and I suppose a class called Exterminators who are meant to hunt down and kill particularly dangerous pets. Maybe mention joining Sekurtee as a long term goal? We've turned them into tribals and given them a jungle of sorts, have an order guarding exotic pets who are in an etrnal war with Arendee.

Only other avenue of approch to this issue is the Fearless Irwin and his Nomadic followers, who presumably ensure that the bonds between animal and man are kosher and stuff.
>>
>>21135396
Don't steal ideas from a novel series...
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>>21135450
I rather not focus on issues like 'eternal war with Aarendee' Then you start focusing on battling bots and the Wal itself when the focus should be survival in this setting, not trying to fight it.

I say we try to figure out more about this Fearless Irwin thing. It has potential for a lot more of that typical satire stuff we have been trying to go for.
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>>21135605
which one? not the guy you replied to but the guy THAT guy had replied to.

Oh man, I confused myself.
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>>21135605
I got no idea what you're referring to. The notion of Beautiful People who believe Uglies exist only to serve them is over the top satire of people whose only goal in life is to become beautiful and who look down on anyone who isn't willing to sacrifice everything to be beautiful.

Admittedly its by no means an original idea but I came up with it on my own. The closest thing I can point to is Marylin Manson's "The Beautiful People." and that's just for termniology. of one half of the relationship. Uglies just sounds like a natural slur for someone who values being beautiful.
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>>21135614
Well the Arendee thing had to do boxing in monsters, and killing them before they can breed, which I think constitutes survival. But whatever.

Fearless Irwin, clearly based on Steve Irwin as seen through the eyes of Sitteezuns. Presumably a figure that encourages cooperation between man and animal, likely leading Sitteezuns to freeing animals from cages, creating areas for them to live (Flooded basement section maybe?) and tending to the ones who are amenable to human interaction, avoiding and respecting the ones who aren't. That's all I got really.
>>
>>21135345
>>21135625
sooo, what you're saying is that both these posts are yours?

I'm the beautiful people fag if that matters..
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>>21135396
>>21135328

reading these thing I came up with something

Leaders: the Fabs for men and Glams for women. They are the only ones to know HOW the beauty products really work. They pretend to ingest HUGE amounts of the products in front of the 'lower class', like filling shampoo bottles with water or something. They have deals with the Doctors to obtain high value medicine that keep them youthful like unexpired AgeBGone, and access to private facilities to bath and use the products properly in secret. In exchange they give Doctors test subjects every now and then, as well as serving as a 'front line defense' to keep people away from all the health supplies. They hoard all the Beauty products and use them as a payment system for the lower class, giving them out only when jobs are performed to satisfction

The Lower class: These are the uglies, need a better name for them in my opinion. These are the vast majority of H&B, they honestly beleive that to look like the models on the pictures of the products and like their GlamFab leaders, they must eat the products. The products 'cleanse' the ugliness of their souls, and focusing on specific products will make their souls more likely to have that beauty. For example eating a lot of shampoo makes the hair even more luscious and silky within their soul. However, in order to bring the soul to the outside, they must visit a Doctor.
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>>21135716
I like that thought process, let's expand on it some more. Maybe part of the reason Nomads are visiting all the various tribes of Pet Department, is they are also examining the various pets that the Breeders and Tamers have been working on. Pets they feel are significantly independent of human help and show the greatest aptitude of surviving and breeding in the 'wild' are to be released in the 'wild'

The wild of course is the rest of the Wal. Or maybe it could be greenthumb territory, but I prefer to think of it as the rest of the Wal, so it provides more trouble for other groups. Of course they are unintentionally causing trouble for the groups, they are merely following the wisdom of the recordings of the Fearless Irwin, making sure to release animals into the wild as part of a nature conservation plan.
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>>21135878
Acceptavle, I can dig the Fabs and Glams, but I was thinking that uglies would explicitly refer to any freaks or monsters that the Surgeon General decides to send the H&Bers. on the other hand maybe we could call the low classes "Little People" in refernce to all those actors and what not thanking "The Little People." It's actually a term of scorn used by a certain breed of socialite. -shrug- I want to base these terms on fashion and beauty products stuff as much as possible, or the satire of those things.
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>>21135945
Okay presumably Sekurtee is to busy fending off hydras, dinosaurs and what have you to do anything about the Nomads. (Sekurtee might make a good epic level class upgrade, so would Nomads.)

So the Nomads follow the teachings of the Fearless Irwin, they assess which animals are fit to live among men, they'll take animals produced by mutation and breeding and found entire tribes around them, they're combinations shamans, matchmakers, and warriors. They're the governing bodies of the tribe and their word is law. Animals that are too dangerous and violent for human safe interaction with humans cannot be allowed to live near the tribes, but the Fearless Irwin teaches that one must respect animals and make allowances for them. So these animals are brough to the edge of the pet department and freed, this just means they become someone else's problem. Presumably more than a few of them live in the gardening department but they can live in other areas as well.
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>>21135978
Yes, Uglies are the Freaks living in H&B. Bonus points if these Freaks are all furfags and everyone hates them and use them as throwaway slaves? Ok, I jest, no frufaggotry even if it's as an insult.

Anyway, I don't like 'little people' too much, but we need something to imply a lowly status and a sense of being beneath the care of the GlamFabs
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>>21136085
The Little People does imply lowly status, its one of the few words that fits the fashion beauty addict thing. If you have a better alternative though I'm more than open to it.

Also only sperglords lose their shit over furfaggotry. Stop mentioning it if you don't want to look like someone who discovered 4chan on ecyclopedia dramatica. It's as painful as someone wearing a guy fawks mask in eal life and trying to act like anonymous.
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>>21136132
Mostly just poking fun at the fact earlier someone mentioned making Freaks as the go to 'race' for playing furries.
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>>21136156
Well it made you look like a sperglord.
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>>21136259
Oh dear, thou are so right! I have shamed the ancestors of this proud board who have gone before me!
>>
freaks are frankenstien style mishmash people, cyborgs, and mutants, presumably the source of stuff like rat people that were mentioned in the orignal wizards thread, possibly intended to be goblins.

So do we have something more demeaning that "The Little People" or what.
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>>21136259
>>21136272
Less "I am so witty" bullshit more fluff. I'm not getting into the furfaggotry nonsene. But every post you dedicate to continuing some ancient, worn out meme or pointing out the cancer that is <insert subject here> is a post that is not dedicated to making WM:A more awesome.

We have Medics from Medical, and presumably Freaks based on old monster movie creatures. Talk about those and stop trying to be coy.
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>>21136298
Agreed, the only 'furry' I would allow out of a Freak is something along the lines of Creature from Black Lagoon or Wolfman. And no matter what is produced, it will always have that Franken vibe going for it.

>>21136278
There has to be something more then just 'Little People'. Personally I like the term, but I KNOW I have heard other names that serve the same purpose and it is irritating I can't remember. So many times in fiction, be it animu, western, comics, tv, or what-have-you there is the stereotypical 'rich/popular' girl or guy who usually has a special demeaning name for those clearly inferior to their magnificence

Currently the only other word that comes to mine is plebeian
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>>21136298
So Freaks could be the products of the Medics experiments? And the Medics could be carrying out those procedures because of some distorted, warped version of their original role.

Like the example in a previous thread of when they captured someone going into medical and turned him into bizarre a mass of multi-colored eyes. Because they were fixing his short-sightedness.
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>>21136355
How about Lowborn? Same connotations but rolls off the tongue easier.
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>>21136355
Plebian is the only one I can really think of, and lets face it everyone with a decent vocabulary uses that, if only to make fun of someone's lack of taste, at least on the internet. I've seen it used on /co/ and /tg/ which are the only two boards I frequent. I usually get the feel that people are joking when they use it to one degree or another since just about every use can be summed up as:

><Insert opinion on subject here>
><quote opinion on subject here> Pleb.

Only other one I can really think of that comes to mind is "Fashion Disastor." maybe some terms referencing the wolfman or the creature from the black lagoon or some piece of popculture that's current.

-shrug- I'm a nerd, as can be indicated by going out of my way to write up a culture of samurai who wear origami armor and call anyone outside of their Diamyo "Bakagaijin" so I'm not the best person to ask this subject.

maybe we should hit TV tropes and read articles on stuff like "The Devil Wears Prada" as research?
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>>21136355
serf
peasant
lowborn
heathen, if religious
philistine
commoner doesn't really have negative connotation but is is a clear division in class
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>>21136375
>>21136405
Well Lowborn isn't bad, we can fall back on it if we can't find anything else. I'd like something that references beauty addict culture though.

No, see Doctors are addicted to Nev'R'Doz which when it expires causes Paranois, Schizophernia, Megalomania and Insomnia. It basically turns them into mad scienitists.

MEdics are the healers of the Wal, they have a bag of surgical equipment and learned at the knee of a Doctor, anyone who knows
about the doctors and their experiments dislike medics on general principles and may try to kill them.

Medics could have some of their patron Doctor's crazy though. I think Girl Genius when I think of Medical and the effects it has on everyone who walks inside.
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>>21136438
that last sentence is a good idea, I might be able to get something.

For now here is an idea, one insult I know my middle class family uses on the poor is 'white-trash' or 'trailer trash'. maybe we can use the word 'trash' in some way
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>>21136445
I like Philistine, it sounds very haughty.
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>>21136505
it is also just about perfect considering its context with philistinism and all that
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>>21136486
I meant Doctors then. I personally like the notion of crazed Doctors addicted to Nev'R'Doz stilll vaguely believing they are carrying out a beneficial service with their 'procedures'. Adds an element of morbid humor to it. But the Nev'R'Doz by itself can stand as enough of an explanation.

So Medics are the slightly more helpful and little more sane people who come from the nightmare realm of Medical? Would explain why nobody trusted them...
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>>21136528
Exactly, I think we should use this. It's perfect on more than one level, the more irony we can heap on our terminology the better.

>>21136538
Exactly, pause for a moment and imagine a world where frankenfran is allowed to run a practice out of a hospital. Imagine the results of her procedures just sorta...wandering around outside the building she lives and works in. Now imagine that Frankenfran takes on an apprentice, teaches that girl everything she knows and sends her out into the world this girl, lets call her Franxine for the sake of having a name finds you in an aisle after a bunch of black lung raiders shot you up for enjoying a smoke after an afternoon lunch. You know who frankfran is, you know this girl was trained by her because she has a doctor's coat with frankfran's sygil emblazoned on it.

Even if you're bleeding out there in the aisle would you let Francine save your life?
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>>21136688
>Always more patients, always more patients... Never sleep, can't sleep, WON'T SLEEP! Ah, hello there. What seems to be the matter today? Oh, I see, your charts say you have hayfever. No, no, shhhh, don't try to struggle, everything will be better in just a moment. There. Isn't that better? Isn't that wonderful? No more hayfever. I've removed your nose you see, along with your eyes, your mouth and your ears. No more dangerous pollen is going to enter those crevices and make you ill. Oh why I am still yammering on? You can't even hear me...
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>>21136505
Philistine, very bibilical, and biblical sounding things remind me of Solomon which in turn, reminds me of Gilgamesh, who is almost like the poster child of the GlamFabs
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>>21136737
exactly, I figure when the fall came the doctors of walmedical were already understaffed, overworked, underpaid. Their only real benifit wa an endless supply of drugs, the most popular of which being a substance that keeps you from having to sleep, ever, provided you can find another dose. These doctors genuinely wanted to help people before they went nuts so all of their experiments are designed to help a person.

The only problem is that they're all at least 100 years old, maintained by doses of Nev'R'Doz and Age'B'Gone and suffering from the effects of next to no sleep and chemical induced insanity.

Presumably Medics are people who managed to escape the batshit insane world that is medical after learning some useful skills. Freaks are just the results of these experiments who are sane, and smart enough to wander out of medical and get on with whats left of their life. Think of Frankenstien's monster or Lon Chaney Jr. as the wolfman for a good freak character.
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>>21136757
Whynot write up a questhook for a GlamFab version of Gilgamesh? It'd make a great starting point for a quest.
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>>21136849
Sitting in a throne built by only the most brilliant of Techboyz using the most magnificent, ancient, pure, and unique peices of Tron to create a throne of such magnifence it's shine is only dimmed in comparison to Glamamesh sitting upon it?
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>>21136894
They could be so obsessed by appearance that that throne, made of magnificently ancient and sacred 'Tron, only uses the tech for a light display. Yep, it does nothing apart from look nice and put on a light show.
>>
n the subject of 'Tron, I was thoinking that the Wall would be full of broken down and busted WalTech, and all 'Tron boy items are made from bits and pieces of 3rd, 4th, 5th, and 6th hand bits of waltech broken down so that they can make seeming innocous items do crazy shit.

Oh, and that 'Tron throne that does nothing except glimmer and put on a lightshow is gold. Keep going, we need more examples of GlamFab impracticallity.
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>>21136849
>>21136894
>>21136918
Oh yeah. Go into excruciating detail about how damn awesome that chair is and how the GlamFab will let them sit on it, maybe even examine it, if they just do a quest for him... When they do go through the seven levels of hell and complete it, they find out it's a just a light show that's pretty. Does nothing actually useful. Drink their tears as they get their first taste of WM:A.
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>>21136959
It was agreed that 'Tron mostly make impractical designs because of their focus on science and their tech is just jury-rigged bits of broken electronics. They can't really design anything from the ground up, circuit diagrams and all, and the more experimental tech a 'TronBoy player creates is, the more dangerous and fuckrandom it is. Stops OP bullshit.
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>>21136963
You insignificant worms are nothing, not even remotely capabale of truly understanding just how fortunate and lucky YOU out of all the other Lowly Ones are to be directly addressed and commanded by one such as I.

This alone should be incentive enough to beg for whatever favors you could possibly be capable of, despite how obviously improbable such a thing would be for anyone of your station in life. Go forth and bring me back the 25 pound diamond from the undeserving cows within Jewelery, and I shall let you gaze upon my throne without my glorious presence sitting in it, with sunglasses upon your worthless faces, instead of the bags that shield me from the sight I dread to imagine beneath it.
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>>21136998
I was there as an anon, I recall suggesting a dice roll for the crazier shit, we don't even need a table for this just a rule that says "when your 'tronboy fails his roll the 'tron malfunctions. It can explode, melt, spit sparks or just stop working, whatever you think is best." presumably the more a 'tron device does the higher the chance that his gear will malfunction.
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>>21137049
>25 pound diamond
I smile everytime that gets mentioned.

so it's safe to say that GlamFabs verbally abuse anyone in their presence who isn't beautiful enough by their standards, I like to think they send travellers into traps for the doctors in medical, who attempt to find new, more effective ways to healp people, by turning them into freakish monsters, or by breaking them down into organs so they can be used as spare parts for an experiment.
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>>21137173
That diamond is going to be the running gag/in joke of the Jewelry department, mentioned as often as it can be.
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>>21137049
>>21137173
WalMart: Always comes with a catch. Always.

And then, bloodied, beaten and bruised, they'll decide to attack him. Cue boss encounter. They would a roided up GlamFab who's lived on a diet of beauty products and painkillers for years and who just, completely refuses to go down. Throw in a few vengeful Gangstars as a third side if it's too easy. You make a misstep in the Wal, you will be in mortal danger.
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>>21137297
I can just imagine its description in the d100 table:
"89: You receive a massive 25 pound diamond the size of a human head. It's completely useless. Despite this, everyone seems to want it. It's a cursed item, drawing the attention of Ganstars to GlamFabs to superstitious Tobacco tribesmen. You can't do anything with it except perhaps trade it with someone too dumb to accept its impracticality."
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>>21137298
you charge forward in disgust at having been so mercilessly used and tossed aside like a bit of tissue. You rip off the bags that shield him from your inferior gaze, and keep you from basking in his glorious sight without earning the right.

You barely catch a glimpse of his arrogant, self-righteous amirk and gaze, before it shifts and tranforms into a visage of pure gorgeous wrath and rage. He hisses at you with absolute grace and vehemence, 'You lowly dogs DARE to greedily lap upon the sight of my glory!? You have the audacity to BELEIVE you can strike me with such UNWORTHY and PITIFUL peices of scrap and trash manhandled together into something you pretend to call a weapon!? Then I shall punish you like the dogs you are!"

He snaps his fingers as you all begin to climb the steps to his throne of glory and fabulousness, massive and brutish monstrosities leap forth from behind the pillars they were hidden within. You quickly glance back to Glamamesh after seeing these things appear, realizing that he vanished almost as soon as they appeared, not wishing to besmirch his magnificence with the precense of so much UGLINESS
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>>21137394
...And the group has just discovered their own recurring villain. All because they were driven by silly, silly vengeance rather than just moving on.
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>>21137316
Muses from the Music department seek it for the most awesome and radical disco ball in the world.

Tronboyz want to see if they can turn it into a laser lens.

Smilers need it to finish their Statue of the great Sam

Nevergrow think it is shiney and pretty and thus must be taken
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>>21137435
And for some, everyone seems to keep talking about. It's mentioned in every Hardware trade outpost you enter, whispered among Petmasters and brought up every possible instance.
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>>21137297
>>21137298
>>21137316
Exactly, the 25 pound diamond is never useful for anything, except bringing gangstars and glamfabs down on your head. The best thing you could do is palm it off some some gangstar who is too stupid to accept that the thing is the doom of anyone who holds it, or give it to the glamfabs in exchange for a wheelbarrow full of H&B supplies. (hey imagine if the only place you could get soap was either Cleaning Supplies or H&B. you'd have to get a rebreather and a pair of swimming goggles just so you could get a bottle of dish soap to clean yourself.)

on that note, cleaning supplies.

We have tribes, loosely modeled on quarians in that they're pleasant, helpful people who live on rafts on the toxic ocean of spilled industrial chemicals. They're germaphobes and live in risk of catching diseases if they venture out of their department thus forcing players to occasionally travel to the dreade pharmacy for Cough'B'Gone to fend of any diseases they may catch.
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>>21137453
They're cooperative, have rituals involve ritual scarring with chemicals to purify oneself of 'germs', have a ritual called the Cleansing where one becomes an adult. Live on family units on boats.
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>>21137394
>Glamamesh
Well we have the Surgeon general for Medical, now we have Glamamesh for H&B. Obviously nothing more than a suggested encounter but every game needs its villians and heroes.
>>
If we have Glamamesh there had damn well better be an Enkidu equivalent from petmasters or lawn and garden
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>>21137489
and they wear homemade hazmat suits, make use of weapons like sprayers (those enormous ones exterminators use, pump operated usually) improvized spears made from brooms, mops and the like, and chemical weapons of varying sorts, acids, Ammonia+Bleach teargas grenades etc. etc. Probabky have the best incendiary weapons in the game.
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>>21137507
big filthy guy, presumably hardy and strong in combat, kepyt in line by Glamamesh's endless hordes of Fab bitches. He can be called Enmuttu
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>>21137512
Scarring causes dead nerve endings, can resist a great deal of pain. Part of why cheerfulness. Would probably be a debuff/distraction class, work well in a team.
>>
Just did a bit of mathfaggotry, and the 25lb diamond should be about 18" in diameter and 9" tall, or around 11339.8 cm^3 = r^2*h if you don't want a 2:1 width to height.

So yeah, approximately the size of a head.
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>>21137489
Plus they weaponise the chemicals with bleach bombs and sprayers

I like the idea that despite/because of the chemical spills, Cleaning and all it's occupants have a delightful Pine Fresh smell.
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>>21137507
definitely Petmasters, maybe a Hunter of a feline tribe for that 'king/lion' association with no pet companions, just as buff and strong as he can get.

You really won't find a good enough equivalant out of either the greenthumbs or gnomers in gardening.
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>>21137512
Wouldn't liquor have the best incendiary weapons?

Also, Cleaning needs a Mr Clean style mascot
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>>21137580
they always smell pine fresh, or lemon fresh, or orange fresh, each tribe has a different fresh smell associated with them. Which would make things interesting when you finally get to know the person underneath the gasmask.
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>>21137641
I like it. So would each tribe be known by their scent, as such?
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>>21137656
It would make a nice counterpoint to being horrifically scarred. They're cheerful and some of the few nice smelling people in the Wal.
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>>21137627
Iiqour has alcohol which is good for burnin' but not really meant to be burned, as such you have to screw with it alot to get it to burn like an incendiary weapon. Don't get me wrong, they're good at it, it's their thing.

But Cleaners work with industrial chemicals, all the wal sections are roughly the size of a city, so they're stocked with every possible interpretation of a product that you could have. Mix a few common cleaning products together and you can have some nasty molotovs. Imagine a spupsprayer converted into a flamer, scary stuff.
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>>21137528
>>21137593

Oh yeah, loving the name Enmuttu. A strange friendship, Enmuttu is the only non-GlamFab allowed in his presence with nothing demanded for Enmuttu to wear to obscure Glamamesh's magnificence, be it bags or sunglasses. Even most other GlamFabs must wear lightly tinted glasses, magnificent and fabulous ones of course, in his presence. But for some reason if Enmuttu enters the Hall of Fabulous Audience, Glamamesh himself will pull out a pair of the mosst EXCELLENT and GLORIOUS tinted glasses with lenses made from a single thinly sliced emeralds or rubies.
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>>21137672
Pine Tribe, Mint Tribe, Lemon tribe...

greenthumbs would probably consider it all heresy and try to kill cleaners on sight.
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>>21137672
Maybe they wear an air freshener of the relevant scent as a badge or something, but are unable to smell it themselves (because of the suit)

I suppose they'd have to take off the suits sometimes. Maybe they've a lager, static, hermetically sealed settlement somewhere
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>>21137696
Oops entered it too soon, Glamamesh wears the glasses so it is clear there is no true equality, that he is revealing all his glory except for his eyes to the 'savage man' to show him the magnificence and truth of a life without nature
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>>21137696
I like that, I was thinking Enmuttu would be from a sitteezun tribe that reveres dogs, since dogs heel to no man and are the beastiest of beasts without being insects or whatever. Thus playing up the beastial aspects of this enormous, filthy barbarian who hangs around Glamamesh.
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>>21137708
Probably one aboard their family boat things. They'd have to be pretty big to live on anyway. Outside of the boats in like other departments they'd just use hatches in their helmets to eat or something to prevent infection.
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>>21137774
how about an exposed bridge, and a sealed living area, then. with an airlock
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>>21137708
Was thinking of having a factory or quarantine zone somewhere in the middle of the toxic ocean. sealed off the from the outside air and the toxic oceans caustic, poisonus fumes, sterlized so the Cleaners don't have to risk getting diseased. Could be a sort of artifcial island or something, maybe maybe out of special materials that are resistant to the corrosion, perhaps an artifcial island? Or maybe an enormous ship proofed against the toxic ocean, taken from somewhere else in the wal? those suits have to come off eventually... I kinda like the idea that they sanitrize their suits in a certain brand of cleaning solution that has like. a gorillion different fragrances, dyes their hazmat suits, red, blue, green, whatever the color of the stuff is and the fragrance is a side effect.
>>
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Is this suitable?
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>>21137843
Like a place to worship and meet with other boat Families to discuss things and worship their ideals of things that "eliminate 100% of all germs" and give a "guaranteed clean". Things they constantly search for.
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>>21137883
That's an awesome 'TronBoy. I assume so at least based on descriptions.
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>>21137883
So their societal goal is sort of like questing knights looking for that holy grail of cleaning?
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>>21137868
that is gloriously silly and totally in line with what a 'tronboy should look like, the monitor helm is a nice touch. On a minor side note, spark plug placement. In guns it should be along the barrel, in weapons like axes, blades and hammers it should be in a place where they won't interfere with the cutty, smashy bit of the weapon. That's my two cents anyway.

TL;DR
That's a cool looking 'Tronboy.
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>>21137967
I sort of saw it like this, it's just a flat piece of rectangular metal that is sharpened on one side, and then has the plugs on the other side, I see the Tronboyz as being a little less than practical with their weapons. Opinions and so on and so forth.
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>>21137883
>>21137936
Maybe a holy Land of sorts? a Promised land offered to them by old MR.Clean style advertisements where there's "Not even a speck of dirt." The island in the center can be a sort of fortress-shrine where a priesthood of sorts prays to "the immaculate one" they all venerate his image, by becoming buff as hell and applying cleaning products to remove every ounce of hair from their body. War cries can be stuff like "Cleaners get it done!"
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>>21138020
that works, sort of stun club I guess? The placement bugs me a little but it's not like you could ever accuse the 'tronboyz of being practical.

Just draw what you think is best dearest drawfriend. Pretty much everything you've done is quality work.
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>>21138036
Another fortress shrine? I understand holy land but adding a fortress to it seems a bit excessive if it's in a toxic sea only Cleaners can access. How about its existence and location is known only to higher up Cleaners to prevent it being dirtied by other visitors from other departments.
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>>21138111
Sort of like a cleaning Albion constantly maintained by different boat groups on rotation.
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>>21138163
>>21138111
point noone visits the cleansers Avalon but them. I guess it's either an artificial island or some bit of land that inexpilciably sticks up out of the toxic goop. I prefer an artifcial island though, cause then it'll drift and increase the albion/avalon paralels and only high ranking cleaners will be able to find it by reading navigational beacons left by the priests of the Immaculate One.
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>>21138111
Personal opinion, but I think we have too many nutjob religions already. I prefer the idea of this Albion being a trading hub and meeting place, where families reconvene to swap stories, recipes and work off the cabin fever. It'd help reduce inbreeding as well.
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File: 1350331555449.jpg-(34 KB, 275x275, smiley-face2.jpg)
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NEW WALMART ABRIDGED:
http://chopapp.com/#5y5gpi2d

DOWNLOAD LOCATION OF .ZIP WITH ALL WM:A PICTURES (thank you for contributions):
http://www14.zippyshare.com/v/28394745/file.html
(Included in pastebin page)

REQUEST, SUGGESTIONS BLAH, BLAH, YOU KNOW IT
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>>21138569
See you tomorrow folks.
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>>21138421
well lets make it a repurpose cruise ship or something, it floats, it moves, its in a gigantic poisonus ocean, we don't even really have to bring acid into this, just an enormous black ocean of poisonus chemicals and the fumes it puts out force people to wear hazmat suits or die from poisoning, as a side effect it kills germs and fungus, and other sources of disease.

The Cleaners can live on boats and rafts, some premade and taken from fishing, some handmade, and go out into theother departments to bring back food and other supplies for their clan as well as the Avalon.
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>>21138569
thank you edit anon, we appreciate your efforts to compile this metric fuckton of crazy.
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>>21138569
>>21138595
Woops, that was a slightly old edition. here you go:
http://chopapp.com/#qrdef5j5

Picture link is still fine.
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>>21138633
>>21138626
Has the mighty archivist scared everyone away? Or is everyone checking the new abridged version?

>>21138608
The distinction between artificial island and re-purposed cruise ship isn't that huge. It could be an artificial island made from an old decarying cruise ship.
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>>21139146
>Cruise ship

We need Pirates of the Scum Seas as a hazard of travel. Plus whatever sharks or other aquatic wildlife which survived to thrive in that near-radioactive water are probably only a bit more dangerous than immersion in the crap in the first place.
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>>21139146
One of the first Cleaners won a Yacht in the lottery. Things snowballed from there.
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>>21139228
Awesome.
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>>21139146
>>21139211
>>21139340
>>21139228
I like to think the toxic ocean is black with oily chemical slicks floating around on it. So we have the friendly hazmat suit wearing cleaners and pirates of the scum seas. One of the early cleaners won a yacht that could house like, 10000 people and that's the Avalon, it sort floats around the Scum Sea and serves as a meeting hub for the various tribes. presumably armed with weapon systems to fend off scum pirates.

Pirates probably dress like Cleaners but strip people of all valuable equipment and then throw them into the toxic muck that their ship floats on.
>>
Btw, has this been archived? Because it probably needs to be archived.
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File: 1350336479209.jpg-(123 KB, 800x800, digimontamers.jpg)
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Tamer cool with everyone?
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>>21139631
I love it. Although the tamer makes me think he's going to be telling us how to paint Happy Trees any minute now.

Oh god, that just reminded me: The Great Bob should be a patron guiding deity for the Paint Masters in Hardware. They would value the ability to paint an entire nature scene with only a few paintknife strokes on their victims back, painting so swiftly that they barely have time to react before they finish the piece and kill the target.

I wonder if they taunt the Greenthumbs by calling them "Happy Trees," and the Greenthumbs rage because nothing but soil should create trees that accurate.
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>>21139631
works for me. Giant Rat/Mouse huh. interesting.
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I always archive theese threads, its on sup/tg/ now.
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>>21139681
that is mostly because I realized I haven't done a single beard yet. I tweaked it a bit on looking at it again.
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>>21139789
New details are nice. That little knife, and what I presume to be a backpack are cool, coloring in the pants certainly helps with the character since he looked barelegged before you did that.

We have that bitchin' smiler pic, maybe you could draw an ambuleceti fighting with some PCs, ala that cool greentext bit we had a few threads back?
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>>21139995
If you need the greentext stories for that image, they're here:
http://suptg.thisisnotatrueending.com/archive/21093664/

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Apocalyptic bump.

Areas I think we could do more editing on:
Amusement parks, like Mall of America has. I know someone said there were some, including the rare water park oasis, but I don't think much ever got said on it.

WalHistory, where all the medieval armor and stuff come from. Should there be factions based on time period here, or by weapon choice (Melee vs ranged vs siege)?

Walmedical probably has a nursing home section. Should this be like an area with liche-like old people, able to wield incredible power via their mythical "Call Button," which unleashes robots to do their every whim?
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>>21140548
I think we said that WalHistory was a part of the hobby shop part of the toy department, so a part of the dorfs sphere of influence.

I do like the nursing home idea though.
>>
Okay, Radicals, the skater/bikerpunk dudes. They make use of parkour along with their own skating skills because they see the use of engines as impure, speed is their goal and it is tainted when engines are used to attain it. They seek to gain the biggest air and perfom the sweetest tricks. They refer to themselves as dudes, females are chicks. Gender means nothing in their society, only the ability to attain big air, perform sweet chicks, get your package their on time, and your commitment to helping out your bros when they're in trouble. Your rank in Radical society is determined by a combination of these things, with the penultimate Radical attaining the vaunted rank of The Baddest Dude/Chick. The Baddest Dude is the arbitor of all disputes and along with the council of 4 (Most Air attained, Sweetest trick performed, fastest delivery time, most helpful of bros.) he rules over the radicals and seeks to ensure that his people live a life where Sweet tricks and Big air can be had by all.

thoughts?
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>>21140548
WalHistory sounds a lot like the Dorfs already , with their focus on LARPing, tabletop games and recreating history. So if you want to play something being a knight, be a Dorf.

Nursing home sounds awesome though. I like the idea of old and super-powerful, pre-Uprising individuals hooked up to Age'B'Gone and able to summon nursing robots.
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>>21140548
In fairness I really should get around to writing up a splat intro for the dorfs or something. I just don't want the guys to be copy pasted directly from DF, and we've been fluffing other things. I always liked the idea that Dorfs traveled via maintanence tunnels or Naval excursions over the toy lake after destroying the bridges to their island somehow. A naval engagement between Nevergrow and dwarf would look pretty sweet.

Oh, and that nursing home thing would be cool. We could put the BeforeTimers in hover chairs and have them followed around by nursemaid 'bots which double as body guards.

Also I want there to be a Walcraft store that sells shitty replica weapons, like those online sights thatsell fancy looking weapons that are either impractical as fuck or break if you sneeze on them. Would be a great way to fuck with your players, you describe this awesome sword and secretly roll every time they use it and eventually it snaps, because its a decorative piece that was never meant to be used.


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