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Last thread hit bump limit I think, so let's restart this sonuvabitch.

Last time someanons were talking about setting up a game system for this, but we can still use more fluffing out for NPC/PC people in these areas: Home Cleaning, Tobacco, Lighting, and probably some more that escape me at the moment.
>>
Went to the liberty of slightly updating archive dude's Abridged version (minor edits):
http://chopapp.com/#ep109ail

ABRIDGED INFO THERE, READ UP IF UNAWARE.

(Oh. Good rhyme.)
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>>21103728
Might want to change Cleaning (incredibly generic name) to Cleaning Supplies which is sounds a little better as it's more specific. That's what WalMart calls it as well.
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Oh God, I used to work at Walmart when I was in highschool...
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man 4 threads in a row and so much has been cranked out. /TG/ gets shit done, finally.

I jest, great to see a lot of the ideas i placed in the first thread boom into massive details a few days later.
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>>21104233
There's 15 pages of fluff just in the ABRIDGED version. And there's still so much to do...
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>>21103917
Good point. Perhaps they specialize in pumps (Like sump pumps or plunger-operated pumps) and use those and reservoirs of drain cleaner, roach poison, and other toxins shot through a hollow mop handle as a sort of chemical flamethrower, dousing enemies in toxic, corrosive goop?

Their culture might use chemical burns for ritual scarring, and use 5-gal buckets for armor plating with bucket lid or trashcan lid shields, occasionally with a full trashcan side (The big grey ones) as a tower shield, while jabbing past it with a mop handle topped with simply a glob of...something. Nobody outside of Cleaning Supplies knows what these globs are made of (Occasionally they're attached to nylon ropes and flung as lobbed projectiles), but everyone does know what happens when they contact organic material (Hence the use of plastic or metal handles or rope instead of wood or twine). If properly treated, these globs can emit noxious or poisonous gas, or burst in a small area shortly after being doused in another, also unknown chemical. However, due to the instability of this last method, it is used fairly sparingly.
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Bump.

>>21104761
Also, in areas where the Restrooms have become hives of scum and more scum, they would probably be the best people to trade to for getting toilet paper...

Also, what else should we fluff out more? We have the Lot itself, the Roof, the Garage below the Lot, Storage below the ground-level of the store, Stock Rooms that have supply trains going into them from outside the Wal (Do trains travel between Stock Rooms? If so, do they do so by maglev/monorail/conventional rails? Are their groups who use the rails for sacrifices of some kind to appease Sam?), actual Tobacco counter culture, the maelstrom of the Return desks, and if we have a VR "department" that the poor trapped souls in Computer or the particularly skilled Elec hackers can access.
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>>21105428
VR should be in Elec

The rails, presumably are magnetic in nature, possibly monorails, touching nthem shoul be fatal. I can see Sam Cultislst building temples that towr over the rails so they can throw a sacrifice onto one.

Tobacco counter culture should be based on those project truth assholes or whatever they call themselves who are trying to make it impossible to smoke a cigarette, peroid. I don't even smoke and I'm sick of those fucks. Ever open up a gaming magazine and see a pictures of a rotted cancerous lung? How about crooked yellow teeth that would make a victorian britain say "that's disgusting guv." or that they go to enormous efforts to hold these protests and screw up people's lives just so they can "get the truth out."

I'm thinking guys who place grisly organs and head totems at their territory call raids "demonstrations" and kill captives by overdosing them on nicotine products, and they probably leave a trail of carnage in their wake wwhenever they travel outside their department
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>>21103728
Don't know how it works in the US, but over here you can get scratch cards and lottery tickets at the tobacco kiosk. They could be part of some sort of ritual, or a localized currency, perhaps?
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>>21105913
We have that, Lotto Cards are pretty popular with the smoker crowd. Feasibly we can make the things a source of the mythical money and a credit stick (chit, card, whatever suits your campaign.) But none of the tobacco department kiosks have any of the big number lotto cards anymore since only execs can approve a shipment of those, at most you can win maybe ten dollars and that's 1 out of every 10000 lotto cards.

The discarded ones however are money to the inhabitants of tobacco (except the Black Lung Raiders, those guys just add it to their enormous "FUCK BIG TOBACCO" bonfires.)
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>>21105988
Black Lung Raiders (cool name) could be completely dependent on nicotine patches and such to function but are terrified of actual tobacco products. They speak of the Demons Carciogen and Tar who possess the bodies of any who smoke tobacco and can only be expelled by removing the lungs of those possessed by them.

tl;dr Nicotine aztecs fearful of imaginary cigarette demons
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We need a picture of the smiler cultists. Also anyone think the protomen's "breaking out" would make an excellent theme song for a campaign in WM:A

Anyways...

Okay Smilers can't buy walmart employee uniforms, even greeter zombies just have their face altered so they're always smiling. So they wear what they can find, polo shirst, dress shoes, vests, and dress clothing and do their best to emulate walmart dress code.

They think they're immune to stocker wrath, but really they just don't do anything worthy of stocker notice 90% of the time and when they are notice they're slaughtered to a man because running away or resisting doesn't occur to them.

The greet eachother with "Always Low Prices" in reference to the battle for always low prices and finish the greeting with "Always WalMart" in reference to idea that Walmart always has been and always will be.

cont->
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>>21105988
I'd recommend that actual winning lottery tickets be incredibly rare (once an entire campaign event) as anyone who possesses one would have access to the second most powerful item in the game; money. (First is the legendary Employee Eye Dee).
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>>21106080
I love it, oh, and thanks, I'm pretty sure its from one of the first posts about the Tobacco department they can live in grisly fortress temples built to their great god "K'Lean Livvun" and sacrifice smokers, fatties, and anyone else they deem to have deviated from the ways of K'Lean Livvun in the hopes of avoiding his wrath and the dread demons Karcinnus and Tarrun who punish those who do not follow the way of K'Lean Livvun
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>>21106091
Money in the campaign would basically be just a wish spell of varying effectiveness; it allows you to approach Stockers or similar WalMart loyal robots and ask for an item or service in exchange and you'll get it. Almost entirely without the chance of being bifurcated by a whirling deathclaw.
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>>21106091
Okay cool, that's a great idea, no one wins the lottery and used lottery tickets can be built into sort of shrines where past lottery winners are venerated since, having access to something like a Gorillion dollars (the lottery is probably like, infinite by now) would pretty much be one of WM:As ascension to godhood methods.
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>>21106152
Uh dude, it was 'liv vin'.
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>>21106083
Smiler Cultists continued

Smiler Cultists always smile, and act friendly, but the lot of them are bloody psychopaths who worship the great Sam and will gladly murder you if they think it will increase their favor with the great sam.

They build shrines of commerce around checkout aisles and, probably call their fortresses and settlements shrines of commerce or at least build those around them. These places are where they venerate the great sam and give bloody sacrifices in his name.

Smiler Crusades are launched when the Smiler Cultists feel that the great sam has been offended, which happens whenever someone tries to change things in the WalMetropolis, anyone who builds large structures or accumulates great wealth becomes the target of a smiler crusade, really its just an excuse to steal someone's shit, but Sam's on your side so it's cool.

They paint their faces yellow when going into battle and mark their territory with smiley faces.

cont->
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>>21106138
WalMart, being incredibly stingy, limit the amount of cash available. So if you do find a winning lottery ticket, it could be worth $20,000,000 or chits or whatever or $8 (should roll on some kind of random table for the lulz if they do). Still, even a win of $1 is momentous and a massive advantage because it means you can approach Stockers (almost entirely) safely and receive a limited amount of help for a time because you actually have money.
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>>21106083
Same drawfag still here.
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>>21106203
it would be a voiceless velar ejective right would it not?
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>>21106174
Stuff that needs drawfagging

Electronics
So far Electronics has two sub factions, the Sons of Megas who worship the robot from XLR as a sort of idol and try to be as destructive and awesome as the robot tends to wear blue clothing with a flame motif thrown in, their weapons have all the dakka , and the Gundanium Knights who revere characters from the Gundam series (all of them) and dress up like their fvorite robot or character depending on whether or not that character pilots a mech, fixes stuff, or designs machinery (thus giving you an easy visual cue on their place in society.) There are Also groups that revere techy characters like Tony Stark, Egon Spengler and Nokola Tesla (the Edison Disciples are asssholes, though, fuck those guys.)
So maybe you can do something with that?

Oh and smler cultists, maybe in battle with a group?

Pet Masters, perhaps a Feline Petmaster with his 300 pound tabby going into battle, dressed up in furs and bones and wilding a junk spear?
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>>21106172
that works, we need a chart or a table for rolling when it comes to the lotto, I figure the Black Lung Raiders wear clothing and armor made from people they kill in an attempt to fool K'Lean Livvun into cursing the soul of the person they're wearing instead of striking them down with Lung Cancer or other disease. AMbuleceti would probably be valued targets since they would make for a good feast and supply enough hide, bone, and other resources for many, many Raiders.
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>>21105428
>>21105892
If VR is in Electric, how about that's where they entomb their most respected dying residents, like a sacred place to all 'Trons? The notable elderly are placed in virtual reality machines to live out the short remainder of their lives in some comfort. When they die it's believed they're 'uploaded' to become one with the Mart and look after future generations (whilst they actually just die really). All 'Trons dream of such honor. Could make an awesome, touching scene.
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>>21106172
d100. You get 100, you attain wealth that only thje former board of directors could dream of (end campaign, you've ascended, WalMart is your sandbox). 1 and you're set upon by Stockers and all surrounding WalMart drones for purchasing an 'invalid ticket'. Fill in the gaps.
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>>21106303
Of course, that should only be if they choose to exchange the ticket at the Tobacco terminal. Some prizes besides money might be nice like cars or a jetski (completely useless in most places of course). There were several lotteries before, with jackpots, rollovers. scratchcards, millions etc but now due to glitches they've all kinda condensed into one and you don't really know what you'll get
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>>21106331
thoughts on making it like some sort of pachinko tier system?

Like your "money" is given to you in random WAL-BRAND MERCHANDISE ©

More money gets you in a higher random item tier
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>>21106281
>tfw has your longtime Sons of Megas party member sacrificed himself and is dying
>tfw 'Trons choose to venerate him by entombing him within
>tfw last moments party member decides to see is time spent with his friends
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>>21106281
I like that, VR is now the Elecs Catacomb, nuetral ground for all the groups. But I think they should be vcalled 'TronBoyz if you're gonna use 'Tron to refer to them since its the word they use to refer to anything they've made with electronic items. Each of the subgroups venerates a figure, real or fictional, Stark devotees wear red and gold, or gold, or grey, or red and silver, there's no noticable rank really they argue about which colors are the best and never agree. They don'yt come to blows and just decide to prove that their color scheme is the best by making the best power armor they can. Eogon Devotees wear grey jumpsuits, and use bulky equipment and use really complicated techno babble mostof the time but seem genuinely interested in helping people. You get the idea.

The Disciples of Edison are hated by everyone though, they steal other 'TronBoyz tech, then claim it was their idea all along,

cont->
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>>21106370
Kay so 'Tron=Electronics Department as a place whilst 'TronBoyz=members of Elec. Clarified.
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>>21106356
DAMN YOU SMILERS! WILL YOUR LOW PRICE EVIL NEVER CAESE!? WHAT MORE CAN YOU TAKE FROM US!?
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>>21106370
The Disciples of edison typically operate out of enormous fortress and call themselves "Sorcerer Scientists" (confusing the hell out of Any Dorfs or WalCinema Fanboys present) and will never be satisfied with any amount of control they gain. If they managed to conquer the whole of electronics they'd start on the Wal. To their credit their designs work and they have a decent grasp on science and 'Tron modifications. Howver there is one problem that hamstrings all their plans.

They are obsessed with Direct Current, calling it "The True Current" 90% of Walmart items are designed to run on Alternating Current, any designs they steal have to be heavily modified to run DC and some flat out won't.

how's this for a 'TronBoy villian faction?
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>>21106392
Always more to take from the heathens. Always. . .
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>>21106383
Close.
'Tron is any item modified by a 'TronBoy.

A 'Tron Lightning gun, or a 'Tron heat Tomahawk, or a 'Tron Tesla Sword.

Electronic Department is just called Electronics. Or Elec for short.
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>>21106411
So they would be

Elec TronBoyz? I love it.
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>>21106397
So many historical and physics in-jokes....
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>>21106419
as an American I am mystified that you can still find people who revere Thomas Edison, the man was a robber baron and patent theief, and when comes down to it his only real virtue as a scientist is that he wasn't good at giving up.
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>>21106417
The pun is terrible but it's delicious at the same time. that's why I'm so insistent on the terminology, it doesn't work unless you get people to use specific terms.
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>>21106447
With all the modern Tesla love I feel that is the general consensus of the man anywhere outside of secondary schooling
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>That Feel when Sportsman
>That Feel when travel with Sons of Megas 'Tron boy for years
>That Feel when Sons of Megas 'Tron Boy sacrifices himself to safe you and your party
>That Feel when he has his people build you and your party 'Tron weapons and armor as his dying wish to his tribe.
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>>21106350
>WELCOME TO THE WAL-BRAND PACHINKO LOTTERY©*
>WHICH PRIZE DO YOU WISH TO RECEIVE:
>>CASH
>>ITEM

>>CASH

>*(Consumers should be aware that prizes are not available across all areas, may be valued less than advertise, may be valued more than advertised, statutory genetic information my be collected from prize recipient, recipient's details may be forwarded to advertisers and intelligence agencies, faults commonly occur with Wal-Brand Service Drones© in nearby area, potential recipients health may be endangered by ozone formed by Wal-Brand Pachinko Lottery© Machine and that WalMart© and associated companies are not liable for any damages caused as a result of using these services.)

>THANK YOU CUSTOMER AND GOOD LUCK
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>>21106468
Y'know since the electric chair was created to discredit Tesla I think the Edisons should use that to execute prisoners, it's the only thing that runs on AC in their entire fortress, makes me think the smarter ones would try to get their better weapons classified as "execution devices designed to make those hacks look dumb."
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>>21106492
They could mark their territory using the charred bodies of their victims, posed as if sitting casaully upright in a chair. Creepy as hell...
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>>21106491
well its official, the lottery game is now a pachinko machine that spits out an item of varying usefulness and value. Remember in D&D when the wish spell's description was basically the writer of the book saying"Fuck with your players, extra points if you for no lube >:3 " remember that?

That's what thi is and I love it.
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>>21106512
excellent, I like that idea.
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>>21106519
Yeah, it would be awesome if the PCs actually found a lottery ticket during their adventure but their players won't goddamn use it for fear of the complete randomness of what could happen. It's the ultimate gamble. Maybe even if they pick cash, they get a prize like a barrel of unstable nitroglycerine or something equally random.
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>>21106534
>That Feel when pet master tamer
>That Feel when have lotto ticket
>That feel when I finally work up the courage to use it
>That feel when I get a 25 pound diamond the size of my head.
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>>21106571
Quickly! Trade it to a Gangstar for precious, usable treasure!
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>>21106491
>>21106519
Yep, it's official. Getting a winning lottery ticket may be highly, incredibly, stupidly fortuitous and even though it might be the only actually get money but you're still most probably fucked if you use it. Like every other WalMart service in the game
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>>21106593
We really should make a side note for that d100 table.

"If you don't wish to use the random lottery prize table, that's perfectly fine. Just make up something. Go on, it's alright. The more darkly humorous and ironically excruciating to your players the better. Make them fear the almighty pachinko lottery. They'll forgive you eventually. Probably."
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>>21106581
>That feel when keep useless fucking diamond for years
>that feel when gangstars spend days trying to take it from me, but it's my fucking diamond they can't have it
>that feel when low ranking gangstars who don't even have bling come to me for protection
>that feel when I turn my gang of losers into the blingest gang of Gangstars that ever blinged with my diamond warhammer.
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so Raptors, do they need a splat intro? I see them as an epic level upgrade for TopDwellers, but that's just my feeling.

Roofians, they need more work, maybe a cultural reason to live on the roof? Possible outsiders who never figured out a way inside the Wal and eventually forgot they ever wanted to be inside in the first place?

Cleaners, the homemade hazmat suit wearing toxic spill sailors. Who use make shift spears, nets, knives, and presumably javelins, none of it corrodable metal since the miasma in Cleaning Supplies rusts steel rather quickly. Master of chemical warfare.
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we really haven't done much with the tech support priests or seasonal cults, hell the smilers are only barely fleshed out.
>>
You know the whole "Get Electrocuted, Become Immortal" aspect of the Highlander cult is amusing but the Immortal thing is kicked off by dying in the highlander fluff, you die, and then you wake up, boom you're immortal. you don't die violently you live out the rest of your life and die of old age.Or you're an alien who's been transported through time or resurected via the life field or the planet...highlander 2 was...confusing.

anyway I figure the highlander cultists die by the droves and only the competant fighters among them live long enough to be a genuine threat, and those guys, via shenanigans (probably drinking a few gallons of Limb'B'Back) get a healing factor and go out into the world.

oh and they all have delusions about gaining power when they decapitate a fellow highlander cultist.
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>>21106665
Moving on to prestige classes before finishing up so many of the other potentially awesome normal classes seems a bit premature.
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>>21106491
Oh holy shit reading this has given me an idea. You know all the terminals, kiosks and registers scattered around the Wal? Well, they all have the same voice. And it's the voice of the GM. The GM is a character insofar as they are the voice of the Wal itself.
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>>21106781
I view 'em more as backgrounds but you've got a valid point. The hardware intro is kind of lame, not much spice to it, I say this being the person who wrote it. But I'm not certain what you could add to it.

Some guys want to Call Stationarai nobles "Dime Yos" I think it's silly and the Stationarai being silly already you can't make a "Too serious for puns" claim. I don't think it fits the humor personally but whatever.

oh and I think return bots are basicaly little helicopterslike pic related, but they have little grabby arms at the front of their chassis.
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>>21106845
Hmm. That is a problem since some of the splats just don't have enough of a fleshed out culture behind them to really be descriptive and humorous, such as Hardware (who don't even have a class name thingy for their background). Electronics splat is good but could be extended using some of the details we've thought up here. Titbits for faction flavour like "a vision of mechanical legs and the anguished screams of your enemies"
>one which will guarantee your place among your ancestors hallowed Virtual Reality tombs

And it's with that in mind that I'd like to suggest an idea to unify and flesh out Elec 'TronBoyz culture a bit more:
>>21106281
>>21106370
'TronBoyz revere the scientific accomplishments of their ancestors, appreciating the science and technology they developed as the principles upon which 'Tron are built. The older and greater the scientific achievement, the more revered they are. Eventually some individuals develop entire tribes devoted to them and their deeds. What they're not really aware of is that some of those 'ancestors' were entirely fictional characters having never really contributed anything, like Egon or the Iron Man. 'Tron is built to further these discoveries and scientific foundations for the next generation.

tl;dr Principle of electronic "standing on the shoulders of giants" except some of those 'giants' were fictional characters and nearly nothing is known about the others.

Suggestions?
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>>21106845
I wouldn't mind a little bit of messed up Japanese nomenclature, but I think Daim Yos is a bit excessive.
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>>21106897
Yep. There's satire and then there's just childish wordplay.
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>>21106919
>>21106897
agreed, feel free to snag japanese, or hell chinese and korean terms and throw them in there.
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>>21106491
>>21106616
Ok. I think I might try to whip up a d100 table of random prizes (put in the side note as well for extra added lulz). Some bare writefluff about lottery tickets and then that pachinko machine greeting.
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>>21106893
okay cool, I like that. Being entombed in the Electronics VR section (I guess they hook you up and when it's clear your body is dead they dispose of it, presumably via incineration) is a nice touch and gives you the sense that there's a culture here, core values that the Elec 'TronBoyz hold near and dear.

So we've probably got The Children of Tesla, but James Watts has to be the one founder that all 'Tronboyz look up to (Except Edisons, as far as they're concerned Watts stole the ideas and credit from Thomas Edison with a time machine, which he also stole from thomas edison) Watts is the man who invented electronics, and Tesla is the man who perfected it. Maybe they view heaven as a scientific haven run by James Watts and Administered by Nikola Tesla?
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>>21106962
call the Walottery Tickets, there's only one brand but the pachinko machines are in every department, maybe we can have a cult dedicated to collecting the lottery tickets convinced that they'll get the one ticket that'll turn their life around?

they of course never get that ticket, they just collect shiny garbage until they get too old to quest and then their kids wind up collecting shiny garbage.

Be sure to include a 25 pound diamond because if you're not a Gangstar its amazingly useless.
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>>21107000
So when they die and are 'uploaded' into the Mart, they join with other spiritual ancestors and commune eternally with the Teslawatt, the combined spirits of all those who have come before (it's a motherfucking Allspark made out of scientists, fictional and living. Fuck me, I love this setting).

I can imagine them shouting "Direct the Teslawatt" or something like that when they're trying to get into that Elec mental 'zone' where you can jury-rig a superheated sword out of a car battery and toaster hooked up to steel bar.
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>>21107068
At least, that's what they believe. And strangely, these beliefs actually seem to benefit their skills.
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>>21107113
>mfw 'TronBoy attacks group of Smilers delcaring "Fuck your Great Sam! Teslawatt guide me!" And then deploy his cybernetic tentacle backpack.
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>>21107068
>Teslawatt as the Allspark but with scientists instead of transformers
That is fucking genius, the can commune with the Teslawatt and 'Tronboy players will have Teslawatt themed abilities, as they level up they're able to make crazier and crazier items, we can have a system built around aquiring electronic junk and items of that nature and the 'tronboy can use that junk to make everything they could possibly want, each increase in level makes the costs to build stuff ( we can have a point buy system I think) decrease as the 'Tronboy'z connection to the Teslawatt becomes stronger and stronger allowing him to have greater and greater visions of tech. (it's all in his head of course, but that hardly matters.)

Edisons are a lot alike and they have the Ediforce instead of the Teslawatt, because all things electronic come from edison according to their creed.
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>>21107156
Being a humorous setting, the Teslawatt is actually just caused by generations of living around electronics and an unnatural amount of electromagnetic radiation. But they don't know that.
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>>21107135
that would be this face right?
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>>21107068
"May the allmight Teslawatt guide us'
"The Teslawatt is strong in this 'Tron"
"The guidance of the Teslawatt is forever alternating"
"Sam is nothing before the omniscience of the Teslawatt. The Sam may have created the wall, but even the almighty Sam needed to borrow the power to the Teslawatt to run the Wal."
"Feel the Teslawatt in the 'Tron young one, become one with the spark of the Teslawatt"
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>>21107185
>Added controllable tentacles
Iron Man meets Doctor Octopus.
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>>21107202
I... I have such a nerd boner over the prospect of being able to legitimately play this in a setting that involves a giant supermarket.
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>>21107183
Are you trying to imply the teslawatt is an actual tangible thing?

I prefer the Teslawatt to 'may or maynot' exist kind of thing. Especially if it serves as a religion
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>>21107219
No, I was implying that it was just a freakish mutation that was misunderstood. Bu seriously, the may or may not thing fits in so much better with the setting considering the other splats.
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>>21107183
presumably the Teslawatt is equal parts religious ferver and hallucination caused by electromagnetic interferance with the brain, a few 'TronBoyz have probably even developed brain mutations due to strong&tuff contaminated meat. These mutations help them think when exposed to electromagnetic radiation.

that's one explantation anyway.

Well we have the Edisons as a sect of villians in electronics, are there any other scientists that can be pastiched into a faction? PErhaps combined with the edisons? We could change the name and make them the "science is for money, not knowledge" sect. Where as the other 'tronboys are "Science is cool. Lets do science" group.

pictured, a 'tronboy deep in the throws of a teslawatt trance
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God. Four threads, and we already have some basic splats and art, and we haven't even finished fleshig out the world forst.
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>>21107236
Exactly, it gives more of that crazy vibe when they are struggling to grasp ideas that seem so laughably simple to us. So they invent all these religions and idealogies based on a misunderstanding of the simplest things.
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>>21107255
I don't see why we need to explain any reasons as to why they beleive in a Teslawatt other then the simple, 'This is the result of misunderstanding the fragments of information left behind, so they filled in the gaps.'

It's like when ancient man invented all those creation myths and Gods and mythical creatures based on completely ordinary things in life we now take for granted, but was completely unknown to them.
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>>21107236
>>21107219
The Teslawatt may or may not exist, no one is sure, however one th8ing is sure. Those who believe in the Teslawatt with true, unmitigated zeal tend to have the 'tronnest weapons and armor. Whether or not it's real is irrelevant, belief in it has a tangible effect and gives you a social background to fit into.
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And I updated the Electronics splat slightly (hope original author doesn't mind, I just added in about three sentences):
>Sons of Megas (Electronics) Intro
>"Yeah I could make it go to eleven. OR I could make it go to TWELVE!"

Electronics, to most people this is merely a wonderland of neon light, holographic images and blaring television screens. To your people it’s an arsenal. Left with only electronics devices and a few repair kits scavenged from do it yourself kits scattered around the department your tribe makes use of the only resource available to you. As a 'TronBoy you can take a pile of seemingly harmless gadgets and turn them into deadly weapons, or you can turn them into holographic projectors, or you can turn them into forcefields designed to fend off attacks by any of the Wal's numerous dangers. You could stand here all tell and tell people what you're capable of but you don't have any interest in that. You would rather work feverishly to advance your people’s scientific endeavours, building upon your ancestors’ great work, to gain your place among the hallowed Virtual Reality tombs. Nothing less than eternal communion with the Teslawatt will do. You have a vision, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of mechanical legs and the anguished screams of your enemies. Chicks dig giant robots.
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>>21107295
This is what I was going for with the, 'may or may not exist.' I don't want to really see possible explanations as to the why's of the Teslawatt, just the fact that it matters a LOT to the Elecs is what really matters.

Don't need to know if it's some anomaly caused by vapors and electric sparks, a mutation in their brain to all think about it, or even some massive ball lightning thing, NONE OF THAT should matter or even be mentioned at all.

To me it is like when someone tried to put too much information behind the Powder Demons of Baby Care. It takes away from the point of what is being attempted. In this case the point is that 'Elecs have a religion, a religion that seperates them from most others.
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>You could stand here all day and tell people what you're capable of
>Do It Yourself kits

original author here, I approve of your additions and request only that these small typos be fixed. "Stand here all tll" doesn't make much sense, I fucked up an edited sentence and never corrected it and "Do It Yourself kits" looks better, makes it more obvious that the kits in question are probably "make your own radio" kits and stuff.
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>>21107338
Agreed, giving a 'real' reason behind the Teslawatt, regardless of wether the people know it or not, is like knowing the Omnisiah of Techpriests is most likely the Void Dragon.

All I can think about then whenever I hear a Techpriest ramble on and on about the mighty Omnisiah is that thought of, 'O crap, they are really praying to a Ctan.' In 40K that is a good thought, because it adds to the Grimdark setting. But in WM:A, it takes away from it. They beleive in it, just because that is what makes the most sense to them. And because it fits the satire we are trying to pull
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>>21107338
I just made a refernce to the mutations because it amuses me. Each of the factions probably has a blief system that they adhere to, the smilers belief system makes them a bunch of psychopaths who go around punishing people for percieved slights to their gods, the surbabanite's belief system has created this enormous hellish wasteland that stretches into furniture and cooking ware on raiding routes so that the suburbanites can have cups and bowls and sofas and stuff, and the 'tronboyz belief system turns them into a culture of crazy techheads who make things like leveraction tesla rifles and jetpacks.

The truth behind the belief is irrelevant, the effects that belief has are all that matters.
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>>21107359
Right. Swapped out some redundant words but I think we might have it:
>Sons of Megas (Electronics) Intro
>"Yeah I could make it go to eleven. OR I could make it go to TWELVE!"

Electronics, to most people this is merely a wonderland of neon light, holographic images and blaring television screens. To your people it’s an arsenal. Left with only electronics devices and scrap parts scavenged from Do-It-Yourself kits scattered around the department your tribe makes use of the only resource available to you. As a 'TronBoy you can take a pile of seemingly harmless gadgets and turn them into deadly weapons or holographic projectors or even forcefields designed to fend off attacks by any of the Wal's numerous dangers. You could stand here all day and tell people what you're capable of but you don't have any interest in that. You would rather work feverishly to advance your people’s scientific endeavours, building upon your ancestors’ great work, to gain your place among the hallowed Virtual Reality tombs. Perhaps you will even receive the rare honour of joining with Electronics greatest innovators, like Egon, Stark and Volta, as part of the Teslawatt which pervades all ‘Tron. You have a vision of how to achieve this, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of mechanical legs and the anguished screams of your enemies. Chicks dig giant robots.

Thank you original author for bringing the wonder of homemade neon mechs to our setting.
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>>21107401
>Religious homemade artificers channeling the genius of real life and fictional scientists to build improbable weapons from supermarket goods

This shit is bananas. Delicious, delicious bananas.
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>>21107401
That opening sentence is awkward as fuck. Either go
Electronics. To most people...
or
To most people Electronics is...

also overuse of you/your. vary is up a little
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>>21107401
I fully approve of your edits to my work anon and thank you for taking the time to improve something that was bashed out towards the later part of 11 PM. Nice touch with the mention of the patrons, I think it needed that.

so we have a token evil group in Electronics, anything we need to do to these guys or should we move onto some other faction?
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>>21107430
yeah...I have to admit that's a little awkward when I write these things James Earl Jones is in my head.

Electronics.

To most people it is merely a wonderland of neon light, holograms, and television screens.-"

sounds better when you imagine james earl jones narrating it but the sentence structure and word choice could be improved.
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>Sons of Megas (Electronics) Intro
>"Yeah I could make it go to eleven. OR I could make it go to TWELVE!"

To most people Electronics is merely a wonderland of neon light, holographic images and blaring television screens. To your people it’s both an arsenal and a home. Left with only ruined devices and scrap parts scavenged from scattered Do-It-Yourself kits ‘TronBoyz makes use of the only resources available. You can take a pile of seemingly harmless gadgets and turn them into deadly weapons or holographic projectors or even forcefields designed to fend off attacks by any of the Wal's numerous dangers. But standing here all day and telling people what you're capable of holds no fascination. You would rather work feverishly to advance your people’s scientific endeavours, studying your ancestors’ improbable designs and building upon their great works, to gain your place among the hallowed Virtual Reality tombs. Perhaps even to receive the rare honour of joining with Electronics greatest innovators, like Egon, Stark and Volta, as part of the Teslawatt which pervades all ‘Tron. You have a vision of how to achieve this, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of mechanical legs and the anguished screams of your enemies. Chicks dig giant robots.

Right. Better now, probably not perfect though. This would have been impossible without the background fluff which has been developed over the last few hours. I mean, a scientist Allspark? Fuck.

And that James Earl Jones thing is strangely helpful.
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This is why brainstorming is so vital, I mean one fa/tg/uy could have come up with a scientist allspark but it wouldn't fit most settings, here not only does it fit like a glove, it's one of the LESS ABSURD parts of the setting. Obiouvly we need to do a little brainstorming about each faction before we can get a good splat page out of it.

Regardless you've got it down pat I think. Unless someone comes along and manages to throw in amazing wordplay or create a concept as awesome and fitting as the Teslawatt for the 'Tronboyz there's no reason to fuck with it.
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>>21107560
Creating anything cooler sounding that a Teslawatt would probably blow our goddamn minds.
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Electronics. To most, a wonderland of of bright lights and blaring sounds. But to those chosen few who call it their home, it is an arsenal without compare. With nothing more than a little ingenuity and the Wal-Value brand appliances scattered around the department, 'TronBoys, as they call themsleves, you can turn a pile of seemingly harmless gadgets into a deadly armoury of garish, humming death-dealers. 'TronBoys have little time for socialising, preferring to let their inventions do the talking, For them, each day should be spend working feverishly to advance their scientific endeavours, building upon their ancestors’ great work, hoping to gain an honoured place among the hallowed VEE-R tombs.

Drawing inspiration from such great titans of Innovation as Egon, Stark and Tesla, 'TronBoys believe that while one can see further by standing on the shoulders of giants, what'll really give you the height advantage is a pair of mechanical legs.

Chicks dig 'bots.

Switched it from 2nd person to 3rd, made some adjustments.
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Oh, and my advice to anyone who's thinking of writinga splatbook? Pick a voice you think would sound awesome narrating your intro, for me it's james earl jones, but for you it might be someone else. Whilst your sentences and phrasing made need modification, and typos will always occur there's only one surefire rule with this method.

If it doesn't sound balls awesome with James Earl Jones narrating it, then you've done something wrong. Delete your paragraph, maybe save some good parts and start over. Your Splat intro is only worth to see the light of day once James Earl Jones can say it and make it sound totes bad ass.
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>>21107587
For me, Ron Perlman.

"Wal. Wal never changes."
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Nice job ruining another great setting idea, you unoriginal retards.

Enjoy your bland generic cliches and le memes.
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>>21107581
hrmm VEE-R Tombs sounds cool, and We definetly need to keep WalValue brand items... I don;t feel it's superior to the Son of Megas one though -shrug-

on the other hand if everyone prefers this one we can use it. You've got a talent with word play and phrasing though, nice job.
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>>21107581
Right. Taking that onboard. Whilst making it 3rd person most of the way through is good, we should at least make the last few sentences in the 2nd person to fit in the rest of the splats and just to create a small sense of involvement. Usually Splats are only in the 3rd person in serious setting (WoD) whilst more humorous setting splats are written in the 2nd person or speak directly to the reader (Paranoia).

Chicks dig 'bots is good as well, less clunky.

I'll give this editing thing one more whirl and see what we get.
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>>21107601
exactly, if Ron Perlman can't make it cool then it needs work.
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>>21107587
>is imagining a different version of the Electronics intro done in the voice and style of stereotypical 1950's science fiction movie narrators.
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>>21107624
I figure the opening to the splat should be in third person, but the rest should be liberally sprinkled with IC quotes and short stories. AFAIK, most RPG resources and rulebooks and the like are like this.
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>>21107604
Aww, did sage shotposter get a bad grade at school today?
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>>21107638
That would be awesome.

We should have a group of 'Tron Boyz called Sagans, all they wanna do is see the wonders the Wal has to offer and live in peace.
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>>21107715
And One of their objectives is to send a nuke to the moon. (http://en.wikipedia.org/wiki/Project_A119)
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The First One has a question.

Is the man who invented Beer, Hard Liqour, or the mass production process for those substances part of the Teslawatt.

If so in what way can current alcoholic beverages be improved by focusing the power of the Teslwatt upon those endeavours?

HE'll totally favour Electronics next Superb Owl Sunday if that's the case.
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The product of no less than three writefags.

>Sons of Megas (Electronics) Intro
>"Yeah I could make it go to eleven. OR I could make it go to TWELVE!"

To most Electronics is a wonderland of neon light, holographic images and blaring television screens. To those who call it home, it’s an arsenal without compare. With nothing more than a little eccentric ingenuity and discarded WalValue appliances, the self-titled ‘TronBoyz can turn seemingly harmless gadgets garish, whirling death-dealers. Working feverishly to advance their scientific endeavours, they study improbable ancestral designs and building upon their ancestors great works. But even with all that competion, there are some who are exceptional. Whilst others sought help assembling Do-It-Yourself kits, you shocked your peers with a superlative understanding of alternate current and circuitry. You seek only perfection, aiming to join the VEE-R tombs of your most hallowed predecessors, perhaps even to commune with the spirits of legendary innovators, like Egon, Stark and Volta, as part of the Teslawatt which pervades all ‘Tron. To stand on the shoulders of these Electronics giants, you know you’ll need the height advantage that only a pair of mechanical legs can provide. You have a vision, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of robotics feet and the anguished screams of your enemies. Chicks dig ‘bots.

We got jokes, we got awesome, we got fluff. Also typos.
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>>21107857
Any more suggestions? Because it's even got the start with 3rd person, switch to 2nd that the other splats have. And my puns are rather tacky...
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Well general consensus is that TopDwellers=Cool Stuff. Raptors=Even Cooler stuff.

We never really fleshed them out though. There's been talkj of citys made from tarp and cloth, tent cities strung among the rafters, one guy said they're stable, another said they're nomadic cities always on the move. Only Real Consensus is Topdwellers know kungfu and parkour and use weapons that double as climbing implements, presumably like that wrist hook from assassin's creed.

What with dinosaurs being a thing via WalWorlds R&D division should we make reptilian and bat versions of the raptors? Chyroterids and...whatever the hell you'd calla pterasaur or archyopterix?

Just what is topdweller culture like aside from a general disdain for ground walkers and a fear of the tile below? What, if any, is their relationship withthe roofians? These questions need answers.
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>>21107872
Dinosaurs were an optional extra which were never fully agreed upon. Mutants animals are fine with most like mutated crocodiles or sharks but when you stick dinosaurs in a setting, it just rubs people up the wrong way...
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Minor typos, don't worry we all have them.

>harmless gadgets ->into<- garish
missed the into here.

aside from that nothing leaps out at me. Looks goo dthough.
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>>21107900
Well we can make dinosaurs optional I guess. I liked it since we had the pet department turned into a jungle hell hole via R&D chemicals and a generally vicious environment. I like the idea of having prehistoric insects and crustaceons and death dodos and other stuff.

if the consensus is that dinosaurs don't fit though we can toss them out.

I don't think I've ever seen any real vehemence against their presence provided they're confined to a zone like exotic pets though, with a few stragglers making their way out.
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>Sons of Megas (Electronics) Intro
>"Yeah I could make it go to eleven. OR I could make it go to TWELVE!"

To most Electronics is a wonderland of neon light, holographic images and blaring television screens. To those who call it home, it’s an arsenal without compare. With nothing more than a little eccentric ingenuity and discarded WalValue appliances, the self-titled ‘TronBoyz can turn seemingly harmless gadgets into garish, whirling death-dealers. Working feverishly to advance their scientific endeavours, they study improbable designs and build upon their ancestors great works to earn a footnote in ‘Tron history. But even with all that competion, there are some who are exceptional. Whilst others sought help assembling Do-It-Yourself kits, you shocked your peers with a superlative understanding of alternate current and circuitry. Seeking only perfection, you aim to join the VEE-R tombs of your most hallowed predecessors, perhaps even to commune with the spirits of legendary innovators, like Egon, Stark and Volta, as part of the Teslawatt which pervades all ‘Tron. To stand on the shoulders of these Electronics giants, you know you’ll need the height advantage that only a pair of mechanical legs can provide. You have a vision, a vision of holograms and neon tubes, a vision of laser beams and bullets, a vision of robotics feet and the anguished screams of your enemies. Chicks dig ‘bots.

Badumdum. I'll leave it like that if there are no complaints. It's a composite of the best parts of the three and typos can be ironed out later. Though I am undecided between chicks dig 'bots or chicks dig robots. Very, very minor quibble though. Let's just focus on expanding other backgrounds.
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>>21108003
I like 'bots personally but whatever, the difference is literally 3 letters and its not like it's integral to the paragraph.

In the meantime, are we fleshing out top dwellers?

If not I wanna look at Hardware, they need some love.
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>>21107925
As posted in a previous thread, this gif summarises Exotic Animals pretty well. Just needs to be more overgrown with foilage and less clean. It was suggested that Exotic Animals be an area even Petmasters don't enter, marking the area with bones and other warnings.
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I can;t get the image of this gigantic cathedral at the core of Electronics maintained and defened by an order of warrior monks who use the 'tronnest weapons and armor. A hall of holographic displays that show off the patrons of the'Tronboys. 'Tronboys make pilgrimages to this place in the hope of making their connection to the Teslawatt stronger, the Edisons find the place to be heretical and the Smiler's Routinely launch crusades against it since it venerates not one, but hundreds, possibly thousands of dietys who aren't the great Sam.

Can you image a dozen tribes of 'Troboys coming together to provide the Cathedral of 'Tron relief when the forces of the Smilers attempt to tear it down as a sign of their devotion to the great Sam?
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>>21107925
An easy way to make them both optional for the GM to use in his specific campaign, and 'canon' at the same time is that R&D just barely discovered how to start creating dinosaurs shortly before the Apocalypse.

Either some well hidden 'behind the scenes' areas had First Generations that managed to escape into a select few Walmarts, or it could be a few Walmarts were choosen to have limited run Dinosaur pets in their exotic animal departments for consumer test data, before wide spread release and sale.

Either way makes them a canonical part, while also ensuring they are not ever-present and a 'guarenteed to encounter' sort of thing.
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>>21108053
>'Tron Cathdral with holograms->VEE-R tomb?
Just not too shiny bright new. It still has to be somewhat improvised, homemade and glitchy to match the unreliability of everything in WalMart. I imagine it rather dimly lit, with flickering, pixelated holograms and a constant electric whining through the air.
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Pet Department's Dire Whales.
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>>21108081
That makes sense. Just like the 'behind the scenes' incompetent AIs responsible for the day to day running of the Wal.

>>21107872
TopDwellers (and Hardware) does desperately need fleshing out. Based on the Topdweller splat:
>TopDweller Raptor (Rafters) Intro
>"TopDwellers have to be sure of every action we take, our first misstep is our last."

The Wal is massive, home to millions, sometimes billions of people the WalMetropolis stretches for miles in every direction of the compass. Few people remember that one of those directions is Up. The TopDwellers choose to live among the rafters, far above the concerns of the scorned "groundwalkers." To be a TopDweller is to live constantly on the move, traveling from department to department far above even the highest shelf. Survival is dependent on your ability to climb, planning each movement carefully before you make it for a single mistake could send you plemmeting to your death on the black and white tiles below. Your harsh existence has turned you into an agile dealer of death, and for whatever reason, today you walk the aisles. People will learn to fear what lurks above.

Agile and xenophobic. Xenophobic is a good starting point, explains them staying in the barren rafters despite the constant danger and lack of supplies there. Now I ask you, why are they xenophobic?
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>>21108081
I like it, sounds great to me. The WalMaster (good idea with his voice being the kiosks and intercom system) can use the dino content as he sees fit.

>>21108096
It'll literally be built from the shelves of the Wal, and the tiles of the linoleum, which themselves have sacred 'Tron designs etched into them, the walls can have the 'Tron blueprints placed on them and the cieling can have the holoprojectors installed inside of them so they can project the image downward. There can power cables and cords and power generators and the hum of a thousand cooling fans and AC keeping the cathedral cool enough that it's many mechanical systems don't break down. The monks have to wear parkas or some other outfit to keep themselves from freezing to death inside the cathedral. Every where you look there should be an hologram or a 'tron shematic or a shrine set up to a patron of a particular group. No one has any influence on the monks in Electronics and the Tronboyz use them to arbitrate disputes
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>>21108150
...Romulus and Fucking Remus.

Okay we have Roofians and Topdwellers right? Why not have them descended from two brothers, one who decided that the Wal was too dangerous to live in and one who decided that interacting with the other aislers would only ever lead to trouble, someone would betray them so he decided to avoid that by having nothing to do with them. This group split on ideological grounds, one went up through the rafters into the roof via access hatches and one stayed in the rafters and began to build cloth cities that were camoflauged from the groundwalkers.

instead of being raised by wolves they can be raised by birds. NotRomulus and NotRemus I mean.
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>>21108150
In one of the previous threads they were given the massive phobia of being on the ground as a penalty for gameplay. This I prefer a lot more as explanation for why they stay up there then xenophobia. My opinion is that MOST departments exhibit some level of xenophobia, wether it is extremely minor or very severe, it varies from each individual.

The xenophobia is more of a byproduct of isolation rather then a reason to not go down. They have had success in the rafters, so they stay there. People rarely look up, so that makes bandit gangs easy pickings for topdwellers to descend upon and pull up the bodies and goods back up into the rafters for looting.

You ever experience that weird gut wrenching feeling when you look off a tall height right on the edge? Imagine that feeling for these guys x10 when they are on the ground and see all these aisles LOOMING above them, threatening to crush the topdwellers under their constricting shadows.
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>>21108168
I love the idea that supper massive Elec structures would have to be constantly kept cool to avoid overheating. Everything they use is probably 'overclocked' as well.

'Tron they trade to others have special inhibitors to ensure safe use in the hands of the inexperienced, at the cost of not performing at their peak. Elecs are capable of cranking the power to 'eleven' without too much risk of danger to themselves and others, but anyone else using 'Tron looted from an Elec hac to be careful not to overuse the 'Tron, kinda like an imperial Plasma Gun.
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>>21108150
Either it's religious or it's class based. If it's religious (not just talking god here, could be a way of life or something.) then they probably look down on wnyone who doesn't live in the rafters for being weak/dumb/clumsy. They could have a societial fear of the ground, maybe have a demon of sorts, we already have Beetus and K'Lean Livvun so we have plenty of rom for diefic boogeymen to scare inhabitants of the wall.

There was some talk of TopDweller skills and one of them was a phobia of being onthe ground, to the point where if you weren't elevvated you'd recieve a penaltyu so maybe they fear the Aisles and the things that inhabit them? Same guy also said that they're noimads who travel from department to department, endlessly taking what they need when no one is around to see them, kinda like the borrowers in that aspect I guess?
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>>21108359
YES! All looted Elec 'Tron weapons are "overclocked" and therefore they have a heat guage of sorts, if you push pass their heat limit they overheat, then you roll on a chart and the gun can melt, or explode or just stop working and require repairs. 'Tronboy characters can probably get small bonuses to any tron weapons they make, or choose to overclock the weapons past their safety threshold you do that you get a weapon that functions like an imperial plasma gun.

I also like the idea that all Elec structures are cool so that the numerous devices contained therein don't overheat. Maybe smilers bring siefe weapons of a sort and try to destroy cooling systems when they enter Electronics on a smiler crusade to crush the heath Teslawatts worshippers, thus bringing the wrath of even the hated edisons upon them.
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>>21108150
>"A Raptor must be sure of every action he take, lest his first step becomes his last"

The Wal is larger than even the greatest present-day city, stretching for miles in every direction. Few remember that one of those directions is Up. The TopDwellers choose to live among the rafters, far above the concerns of the scorned "groundwalkers." To be a TopDweller is to live constantly on the move, swinging from department to department far above even the highest shelf. Survival is dependent on your ability to climb, planning each movement carefully before you make it for a single mistake could send you plummeting to a messy death on the tiles below. Your harsh existence has turned you into an agile dealer of death, and for whatever reason, today you walk the aisles. Death from above.
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>>21108425
I like it. It gives their stuff a lot more character.
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>>21108457
I wrote the original, I like "fear what lurks" above more than death from above, butyou did improve that quote.

anyone else think that claustrophobia is the reason Topdwellers stay in the rafters? The shelves are basicaly skyscrapers and the fear of the things collapsing on you is there every moment you're on the ground. Presumably after 5+ generations of living as Rafter Nomads they're pretty much incapable of being afraid of heights, but the claustrophobia of the aisles can be crippling.
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>>21108466
okay cool, presumably any structures they build use the shelves as raw material, the shelves get welded rtogether via 'Tron welding devices and then they build inside of the fortification, eventually giving the thing its own cooling system so that they can push their overclock modifications further and further.
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>>21108508
I was a little reluctant about Death from Above, it sounds more like a military motto, I guess. Let's go with lurks, then
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>>21108552
Lurks is spookier, the Topdwellers are rafter ninja, they don't take actions unless they know they can get away with it, they're very deliberate and always consider the consequences of their actions since secrecy is one of their greatest survival tools.

Hum, you know maybe we should have something about fending off pest robots in their fluff? Like the rafters are home to birds and stuff and rodents, blah, blah, blah, well wouldn't walworld want to keeep stuff like that out? Mayube have robots dedicated to killing vermin?
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>>21108508
Exactly what I pictured when I first heard the idea of giving them ground penalties. Reminds me of the first time I ever visited any city, that city being New York. I felt so TINY and weak and insignificant when I looked straight up, the massive towering heights looming and strecthing into my vision, threatening to block the sky completely.

Combining that memory with a lifestyle of never touching solid ground, always being able to move in every direction be it up or down with ease, it makes perfect sense to me that being on the ground would make them almost sick and nauseous.
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>>21108618
Already handled with Taser turrets in the previous threads
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>>21108618
If we do that then need to be just pests, not massive threats like stocker bots. Or else it would make little sense for anyone to live there in the first place.
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>>21108168
Cooling the processors with hundreds of standard household fans? Yes, that works very well within the WalMart world. Nobody should really have the ability to assemble computers, that would make them too capable of creating a database or organizing or interfering.controlling any of the Stockers or terminals. They're glitchy, dangerous and unpredictable and they stay like that.

The reason the VEE-R Booths are so sacred is because they just can't replicate the technology. They have one of the few pices of advance WalTech still working and they defend it constantly. Sure they can rig up a lightning sword and some rudimentary pneumatic armor but they are light years behind.

tl;dr No hacking or interfering with WalTech, WalTech is best (glitchy) tech, can't replicate advanced, you directly go up against the Wal, you lose.

>>21108003
Little bit OP. Could add in a line about how you haven't yet developed anything remotely practical or something to bring it up to par with other classes.
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The 'Tronboyz should have Tesla gauntlets, boxing gloves with a layer of shelf-metal and tesla coils electrifying them. And how about s group called the 'Muricans, who worship the american flags, and fireworks they find. They could use flag poles as spears, and fireworks for grenades/As bait for stockers. Or that could work into the Seasonals.
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>>21108652
okay cool. so as I recall it topdwellers made their own masks and made their armor from supplies raided from other departments, presumably while no Groundwalkers are around, why start shit if you don't have to right? They always have climbing tools built into the armor, likely climbing claws on their boots and gloves, as well as a mask with tinted or polarised lenses to protect against the glare of the lights. (LEDs or flourescents...? interesting question.)

Maybe we should dvelop clans based on their masks and use of Topdweller tactics? Presumably they read books or watch films, no reason walworld can't have Iphones or whatever that can display movies.

What kind of things would they take away from relics of popculture? especially through the lense of someone with a clinical case of severe claustrophobia?
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>>21108707
Muricans seems way too specific as for tesla gauntlets...pic related.

Seasonals might go all 'Muricca during the 4th though.
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>>21108776
Thats what i was thinking, bout the 'Muricans.

Is there an actual system for this yet? My friends are interested in playing a game of this.
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>>21108800
Closest we've come to crunch is a d100 table being developed if you happen to find a winning WalLottery ticket.
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>>21108800
Gamma World and Savage Worlds are prime contenders, Mutants and Masterminds has been mentioned.

So far we don't have a system yet, I'm thinking point buy personally, with more emphasis on backgrounds and stats rather than traditional class systems but that's just me.
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>>21108857
Think itd be possible to run a free-form game, with some d20's to resolve actions? Let them pick a department, and give them relevant bonuses?
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>>21108857
I'd have to agree with the points buy system. This is a game more about absurd awesome and consumer satire, with some horror mixed in, than one with strict traditional classes. These backgrounds should be a hook, something like sample to use or inspire others to develop their characters from reading through the departments and picking appropriate powers and themes.
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>>21108876
hey it all depends on the players, if you can run a free form game without them going all sperglord than I say more power to you brother. feel free to include/exclude whatever content you feel your session requires.
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>>21108880
way I see it we'd have ten, fifteen at most, basic skills, those would cover everything a character could possibly do in game. You would get a certain percentage of points with each level up and then you would spend those on your skills, some skills, based on your background, would level up faster than others. Acrobatics, Melee Weapons, Ranged Weapons, and Possibly Stealth would be TopDweller skills. On top of this you would get Perks, which could be anything from " Does more damage with weapons painted red" to "more likely to hit an enemy when humming the mission impossible theme." also you have two traits, chosen from a list that would give you both bonuses and penalties, with an extra trait bestowed upon you by your background.

I imagine a character rolling d10s and adding those to his skill pointsto get a result, that hopefully, will overcome the challenge difficulty of whatever he;s trying to do.

d20s could be used for combat and skill in weapons could provide attack and damage bonuses.
>>
2 of them want to start in the sporting goods section.. Go figure, what would good starting equipment be? I was thinking something along the lines of .22's and camp jackets.
>>
I think topdwellers should have a culture that's a mishmash of references to ninja (less naruto, more... I dunno anything that isn't naruto.) black ops groups, and stealthy types as portrayed by comic books, paper back novels and movies watched on phones and pocket TVs.

Raptors are obviosly elite warriors in their culture so maybe we should have some bird references, call a group of topdwellers a flock? stuff like that?
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>>21108962
Sporting goods are the name for guns in-game and, by all descriptions, Sportsman are an athletic ranged who are the most common gun users. They constantly avoiding danger and enemies whilst dealing accurate damage. You live in a barren world of hunting drones where you spent most of your time hiding or scavenging for weapons or food. Go ahead and reflect that. Though keep their equipment on the light side for now. They need to always feel vulnerable in lethal WalWorld and you have areas of escalating danger to reflect that (all the way up until Medical, Baby Goods and the Stock Room).
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>>21109018
Oh and Houseware. That's very bad too. Grocery is good place to start thematically.
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>>21108962
That sounds about right, have them start off with 22. pistols, or low caliber hunting rifles, maybe shotgun if they take some nastyu penalties. Have them pick out an RL sports team in your area, could be the same for both could be one for each. if it's a baseball/cricket team give 'em bats, if it's football(american)/rugby give 'em armor based on the sports team.

Figure out little stuff like this for your characters, make it as personal as possible and try to bring as much of your home town as you can into the game to make things that much more surreal.
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>>21109028
they should probably meet up during a raid on the grocery aisles for supplies, maybe get seperated from their hunting party.

DM d00d, you have an over arching plot in mind? This would be a good place to refernce your BBEG maybe have his henchmen come in and start wrecking shit, or maybe an ambuleceti raiding party.

something that shows this is not a place where the weak survive for long.
>>
>>21108962
Excellent improvised example of how your team can come together can be found here:
http://suptg.thisisnotatrueending.com/archive/21093664/
21099475
21099546
21100095
21100206

It’s cheesy as well but effective.
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>>21106795
WELCOME TO THE CIRCUS OF VALUES

COME BACK WHEN YOU GOT SOME MONEY BUDDY
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>>21108988
The way I see it, Topdwellers would be less exposed to the various cultures of the departments, and would therefore have less references to that type.
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>>21109103
I havent really thought of a BBEG. I was thinking something not to big, cause itll probaby only be 1 or two sessions. I was thinking head of smiley cultists, or some mega-stocker. I like the sports teams idea, and will probably use that. My 3rd player wants to start as a 'Tronboy. He wants to play a smarty-crafty type. Any ideas /tg/?
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>>21109218
Some kind of trap user? Electric bear traps, flare gun mines, bird seed (HOLY SHIT BIRD SEED) bombs and more.
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>>21109181
yeah that makes more sense, but it gives us less stuff to draw on.

Birds maybe? They'd probably be the one animal that could live in the rafters without fear of anything, except I suppose monkeys, or maybe rats and mice.

Perhaps a culture that has Raptors as Warrior priests who lead their tribes through the rafters in their never ending journey through the wall? Call the yearly gathering the great migration?

I kind like the idea of having the yearly gathering called the great migration.
>>
Would it be alright if we gave Houseware some sort of resource?
Right now, they are cool but don't seem sustainable. They are constantly at odds with almost every other faction and what's more have a large population of slaves they need to keep under control. If they focused their resources on building new houses which they abandon without anyway to effectively secure supplies outside of raiding, they would probably be ground down by attrition within a few years.

I was thinking perhaps they could be hereditary owners of Stock- giving them a small trickle of actual money from dividends that they use to buy the alliegance and service of their client departments- houseware, cookery, lighting, furniture, etc.
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>>21109269
I like the idea of them being constant migrants, having to travel from area to area to avoid being disemboweled by omnivorous canaries. Matches the whole mobility/agility theme.
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>>21109218
Mall Ninjas
Liquor Raiders
Dried Foods separatists
The Powderman (like the sandman. only less so)
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>>21109218
have him pick out a person from history or fiction, they have to be a tech type, mech pilot, or he has to pick out like a tank or giant robot, he reveres that thing.

The Sons of Megas try to insert MORE DAKKA into everything the build.

Devotees of stark, egon, and tesla are also fairly obvious.

how well do you know your proposed tronboy? What techy is he most likely to revere? base his equipment on that, have him come from a tribe that reveres that techy.

Remember OctoIronman is a viable lategame build.
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>>21109269
Try a combination of Aztec featherwork, abattoir meathooks, and modern-day climbing equipment.
>>
Ill report back later with news of the game,
Farewell gentle /tg/
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>>21109277
give them some overlap with the smilers, all the Wal oriented groups are probably descended from managers and therefore slightly immune to the caprice of the stockerbots to one edegree or another.

The Drow are lolths playthings, its is their lot in life to suffer.

The Smilers, Suburbanites, Tech Support Cultists and Seasonals all have high ranking members who have stock to their name, which passes to their descendents granting them a steady flow of resources.
adding to the suffering of everyone who isn't them and giving them no reason to change their ways. sound like a better justification for their behaviour my good anon?
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>>21109348
Works for me.

I also really like the idea of Homeware being mad geniuses who serve as igors for the Suburbanites, turning household appliances into things like toaster cannons.
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>>21109313
>>21109289
not just death canaries, but every bird you could possibly imagine, magpies, crows, eagles, mocking birds, blue jays... All of these avians live in the rafters and they all fight a never ending battle for territory with one another, and Topdwellers when they enter the area.

So Raptors are a sort of warrior priest, presumably one who killed birds to get the feathers to make his armor. Modern climbing equipment and meathooks, daggers and mitation ninja gear ta friom WalCraft weapons collections. veryone uses that stuff, but I think rafters cold forge metal into a weapon that's iconic for them, presumably useful for climbing.

So they migrate around the wall with the birds, perhaps staying just ahead of a horde of death dealing avians? Presumably each tribe has a diffferent bird that they spend time around leading to raptors of all colors of the rainbow.
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>>21109395
medical has generations of people who's only notable skill is being hencman to, and willing victims of the doctors who dwell therin.

Homeware can be full of people who are the happy servants of the demented suburbanites, who never harm a native home/houseware due to the simple fact that they're very good at following orders, all the crazy stuff the suburbanites build is probably a product of Do-It-Yourself books traded/raided for from the WalLibrary and their loyal houseware minions.
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>>21109404
A life of constant movement, never settling in one place, moving from the rafters from department to department to avoid the birds. Raptors protect the others as they migrate (sorta like guards for trade caravans?) Helps explain why Topdwellers are so xenophobic, too concerned with survival and moving to notice the affairs of 'groundwalkers'. May also mean that TopDwellers seem a little apathetic due to not getting overly attached to items or goods or people. Any of those could be lost in a movement of avian violence. If it's not useful, you leave it.

How's that sound?
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>>21109460
>Batman-like pragmatism and stoicism explaine
>>
If Walmart has taken over everything.. Are there wal-prisons? Or just corporate slavedom.
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Guys. I chose to create Khorne warband as my CSM army and Iseek inspiration. Ihave to questions:
1. Is there any Khorne-themed colour scheme which isn't red with bronze/gold trim?
2. Is there any Khornate warband/renegade chapter fluff which does not contain SLAUGHTER MASSACRE GENOCIDE BLOOD-CRAZED PSYCHOPATHS?
3. Is it possible for a Khornate to NOT be a blood-crazed psychopath?
4. Is it possible for a Chaos Spac Marine to hate xenos stronger that Imperium and waging war against said xenos?
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>>21109494
Oh fuck, what a screwup. I meant to create a thread, sorry.
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>>21109494
Yes
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>>21109469
>>21109460
>have to learn parkour style travel just to survive from an early age
>have to learn deadly combat skills just survive
>probably used to seeing your friends, family, and loose aquantinces devoured by birds
>not attached to any items you come across, because, really, is a shiny ring worth being killed by giant finches?
>more concerned with speed than stealth because holy shit, those birds are fast
>protected by the raptors, wise men and women who are learned in the fowlest of ways.
Okay we have to go with this. It just makes way too much sense.
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>>21109460
So these guys would be the least consumer driven faction, being the least materialistic? And, by rejecting consumerism, they've isolated themselves from the rest of society?
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>>21109499
just delete the offending post and move on friend, no reason to worry about tthis minor screw up.
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>>21109518
We've made a factional equivalent to crazy modern day Alaskan survivalists. Except they're Batman.
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>>21109479
why bother to build a prison when you can just lobotomize everyone who becomes a problem and have them do menial labor? Presumably the greeter zombie thing was originally a punishment for violent criminals and eventually was used on antiwal rebels, thus giving us the greeter zombies we have today since anyone who's shop lifting probably has union sympathies and hates walmart.

Oh, and khorne dude, as long as blood is shed, chaos is happy. That's all he cares about, just slap the mark of khorne on your CSMs shoulders and do whatever you want, blood ofr the blood god can be a strategic, well thought out goal including use cover, sniper teams, and strategic bombardment via artillery goe nuts.
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>>21109509
So instead of updating equipment, they would train themselves instead? Woops, you've lost that crampon. Doesn't matter, a meat hook found in Grocery will do just fine as a weapon. Woops, you've lost your feather armor. Find another bird corpse (they'll be dozens lying around those caravans) and make yourself another. Great Sam know they're big enough and the skin is tough enough to form armor.

Oh, could Raptor initiation be killing one of those birds and creating your first set of armor?
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>>21109578
>Greeter Zombies being lobotomized violent criminals
>why so creepy /tg/?

Could explain why they'd make good opponents, they just suddenly have these violent outbursts in between the tranquil states and attack everything in sight. Tearing out eyeballs and shit with their bare hands...
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>>21109534
>>21109518
yes, exactly, they're survivalists. for whatever reason their ancestors decided to live in the rafters, then the birds mutated and they had to start migrating because, holy shit, they're like feathery pirahna. By this time they probably developed a crippling fear of the ground and the aisles induce horrific claustrophobia so only their designated gatherers are the ones who brave the aisles to find supplies. if it's not useful, fuck it, you have people who need food, and if you can't carry it on your own person you don't own it because of flock after flock of feathery death.

I like this.
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>>21109618
And then a Raptor meets a Gangstar. When cultures clash...
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>>21109586
exactly, yes they're masters of building improvised equipment for whatever they need because they don't have much downtime, you gotta keep moving or the birds will get you. The Raptors I can definetly seeing actively seeking out a dangerous member of the flock and killing it to become worthy of the title, you wanna be one of the revered wisemen of the topdwellers? Earn it.

and now we know where rafters come from.
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>>21109605
presumably due to an antiwal rebel virus that stimulates the more violent portions of their brains. The implants are supposed to make you docile, but after awhile a glitch put there by some long dead hacker activates and the greeter zombie has increasingly long bouts of murderous rage until he's in rage mode 24/7, presumably all of those get sent into clearance by an AI that can't be fucked to do anything else with the greeter rage problem. "Fuck it. I can make more."
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>>21109618
Reasons why birds will fuck you up:
>Evolved from more diminutive species, when dire animals arrived had to cope somehow
>Natural selection and chemical modification meant they got big (really big), omnivorous and hunted in flocks
>Mobile sons of bitches who can put a Lay'Z'Boy to shame, some can turn on a dime and dive bomb prey

You're just going about your business in the Rafters when you're suddenly just plucked out of the air by a 10 foot canary and torn to pieces by a group of angry beaks. TopDwellers: constant vigilance, necessary mobility.
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>>21109691
I think it's safe to assume that every top dweller, barring maybe a faction of outcasts, hate birds, and relish every chance they get to kill the things. The outcasts presumably are either death worshippers or "Admire the perfection" of the birds.
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>>21109691
>>21109644
>>21109618
>>21109633
>>21109618
All of this is in line with current splat, it just needs to be expanded a bit to add in some specific details and faction flavor. Guessing most of the dark humor comes from them being preyed on by oversized budgies and such and being stoic pragmatists in a completely absurd materialistic world.
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>>21109719
>mfw budgies is more dangerous than a lobotimized zombie berserker
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>>21107447

I can imagine him being part of a 'TronBoy exclamation or shock.

"by the Nye.."
>>
>"A Raptor must be sure of every action he take, lest his first step becomes his last"

The Wal is larger than even the greatest present-day city, stretching for miles in every direction. Few remember that one of those directions is Up. The TopDwellers choose to live among the rafters, far above the concerns of the scorned "groundwalkers." To be a TopDweller is to live constantly on the move, swinging from department to department far above even the highest shelf. Survival is dependent on your ability to climb, planning each movement carefully before you make it for a single mistake could send you plummeting to a messy death on the tiles below. Those below fight with Stockers, Greeter Zombies, Pets, and of course, each other. You fight the birds. Each day of your life is spent constantly alert, prepared for the sound of flapping wings, and clacking beaks. Those who are not ready for the inevitable assault from the fowl beasts wind up as just another meal for the endless flocks that dwell above.

cont->
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>>21109852
You have faced Canaries, Budgies, Finches, and the dreaded Pigeon in combat alongside friends and family. You have seen close kin fall to a horde of flashing wings and snapping beaks. Your existence is that of a true survivalist, if it isn't useful you don't need it, if you can't carry it while running from a flock of seagulls then it isn't worth owning. You're an expert at replacing lost equipment and making what you need from scratch, yours is a harsh life, one with few pleasures or luxuries. Or it was, now for reasons known unknown you walk the aisles. They will learn to fear what lurks above.

hows this guys?
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>>21109836
The learned Nye is many a young 'Tronboy's first exposure to science. Via his sacred recordings we come to learn many of the basic truths of the our world's underlying mechanisms. For that we revere him, even if he never produced much in the ay of 'tron he chose the selfless path, one lacking in glory barter. It is to him our mind turns when we think of that selfless lot, the educator.
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>>21109852
>>21109907
>Or it was, now for reasons unknown you walk the aisles.
okay obviously i have some nasty typos for reasons known unknown is very silly. so that has to go.


>Flock of Seagulls
oh and that needs some capitalization, aside from that I can't see any outstanding typos in that version of the splat intro.
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>>21109976
Similar problem to what happened in 'Tron splat update. Lots of sentences beginning with you or you're.
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>>21109691
of canaries are that large then crows, bluejats, robins and birds like that must be the size of horses.

Crikey.
>>
>"A Raptor must be sure of every action he take, lest his first step becomes his last"

The Wal is larger than even the greatest present-day city, stretching for miles in every direction. Few remember that one of those directions is Up. The TopDwellers choose to live among the rafters, far above the concerns of the scorned "groundwalkers." To be a TopDweller is to live constantly on the move, swinging from department to department far above even the highest shelf. Survival is dependent on your ability to climb, planning each movement carefully before you make it for a single mistake could send you plummeting to a messy death on the tiles below. Those below fight with Stockers, Greeter Zombies, Pets, and of course, each other. Your people fight the birds. Each day is is spent constantly alert, prepared for the sound of flapping wings, and clacking beaks. Those who are not ready for the inevitable assault from the fowl beasts wind up as just another meal for the endless flocks that dwell above.
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>>21110086
Which is what makes the following writefaggotry so badass:

I shakily got to my feet, after the two bandits in front of me lay dead. One was covered with the thousands of peck marks from the birds that had descended upon him after a small glass jar broke open at his feet, spilling the deadly seed across the ground. The partner on the other hand had been eviscerated by some kind of trio of curved blades, and was hanging by a wire from a shelf, a few birds pecking at the fleshier of the exposed bits.

I could only recall a pair of words spoken from the shadowy, feathered figure who had thrown the jar and come to my rescue.

I asked him who he was.

He simply said "The Robin."
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>>21110134
You have faced Canaries, Budgies, Finches, and the dreaded Pigeon in combat alongside friends and family. You have seen close kin fall to a horde of flashing wings and snapping beaks. The life you live is that of a true survivalist, if it isn't useful you don't need it, if you can't carry it while running from a Flock of Seagulls then it isn't worth owning. To live in the rafters you must be an expert at replacing lost equipment and making what you need from scratch, yours is a harsh life, one with few pleasures or luxuries. Or it was, now for reasons unknown you walk the aisles. They will learn to fear what lurks above.

Last post deleted due to forgetting to edit out typos, and combo breakage...

anyway does this need reworking? maybe somebody should take a shot at editing this.
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>>21110138
He simply said "The Tit."
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>>21110228
MY. SIDES.
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>>21110138
>Killing an animal that weighs something like 600 pounds and is capabale of flight with javelins, grappling hooks, throwing knives, meathooks and maybe a pistol.
Raptors are fucking terrifying.
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>>21110228
that shouldn't be funny.

but you got a laugh out of me, well played sir.
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>>21110214
>You've defended your family from Budgies, Canaries, and even the Dreaded Pigeon. You've seen friends fall to a horde of flashing wings and snapping beaks. The life you live is that of a true survivalist, if it isn't useful you don't need it, if it slows you down then it isn't worth owning. Life in the rafters is a harsh one, free of luxuries and indulgences. For reasons unknown, you now walk the aisles. The Grounded will learn to fear what lurks above.
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>>21110265
Oh! Grounded is good. Prefer it to groundwalkers.
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>>21110265
ooh, nice. The grounded is good, and the word choice is better, always good to have someone else take a look at your work.

so groundwalkers are The Grounded now. But only if I can still use groundwalker as a topdweller character. "BE SILENT GROUND WALKER!"

aside from the fact that TopDwellers are crazy survivalists who live in a neverending battle with flocks of dire birds is there anything else that needs covering or are we done here?
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>>21110326

Perhaps their burial rites are ritualistic, on the roof, face-up, as an offering so that the Birds may spare the still living.
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>>21110344
Yep but they need to be practical as well. So not only is it an offering, they use corpses as distractions by dropping them far from camps in the vain hope that they can live/migrate in peace.
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>>21110377
Even bodies are tools to be used and discarded to these guys.
>>
Not sure if this has already been mentioned, but Terry Pratchetts Bromeliad Trilogy, Truckers, Diggers and Wings, is a good place to find inspiration for this.
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>>21110344
>>21110377
>>21110394
I kinda like the idea that they're practical to a fault, and that attaching sentiment to things, especially corpses is just totally alien to their way of thinking.

These are truly the children of Owlman. (Batman's counterpart on an alternate universe where everyone is evil)
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>>21110436
OWLS!? WHERE ARE THEY!? NOT THE OWLS! ANYTHING BUT THE OWLS!

They make Pigeons look like insects. And not the 30 foot kind.
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>>21110344
as a side not Roofians live on the roof and you still have to spend an hour or two going through maintanence shafts to get to the roof.

They tie the dead by their ankles and hang them from a rafter before moving on. it becomes something that the birds fight over and a few of the fowl beasts die, taking just that much of the avian threat out of the equation.
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>>21110473
>MFW I use a dire burrowing owl as a mount
>>
so we have a race of hardy survivalists who bear some mild resemblance to a very amoral batman.

Hardware, we needs to but flesh on its literary bones.
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>>21110473

In the High Rafters, where even we don't go, you might catch sight of one of them, its' fowl head turned entirely the wrong way, black plates of eyes, portals to oblivion. I've not met many who've seen one and lived, but all of them say that they don't even need eyes to see. There's just a pulse, an all-encompassing scream that you don't hear as much as feel, agonisingly. Even in the pitch dark, they'll reduce you to a pain-wracked mess with their unearthly calls, and descend upon you.
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>>21110620
Right, Tim from Home Improvement is a good reference but a terribly starting point for a culture. We need something unique, some characteristic that only they have to work from.
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>>21110657

You mean the Hardware Redoubt? Can't say I know too much about them, can't say anyone really does. They just stay holed up in that wood and stone fortress of theirs. I don't know of a sporting good in existence that could get through those walls. I've heard of some from there who left, in self-imposed exile. Never actually met one myself. Anarchitects, we call 'em. You might find one of their 'off-the-grid' dwellings every now and then, but they're usually just about impenetrable save for small slots where they might barter for food or items in exchange for their strange constructions of wood and metal.
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>>21110657
so presumably they have all the raw materials, lumber, pips plastic and metal, sheet metal, plastic building materials of all kind, all the raw materials.

They'll obviously have drills, saws, sanders, all of them powered, and lathes and other more complex tools as well.

so they have all the raw materials and all the tools, even tool to make other tools. What do we do with that?
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>>21110752
Health and Safety? Like, any time someone wants to use a drill they have to fill out a full risk assessment?
>>
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>>21110742
I...hmm.

we might be going somewhere with this.

What if we ditch the tim the tool man bit and go for pic related when it comes to hardware?
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>>21110742

Anarchitect dwellings might be good little trading posts in a game, kind of like a Mysterious Trader sort of thing.
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>>21110779
Aren't Tech Support Priests already based off Tech Priests?
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>>21110752
Weapons manufacturers and dealers? They could be constantly raided by Homeware for supplies and slaves and have grown into a militaristic, regimented society who take every little threat way too seriously? They could have campaigns in other sections to aid 'allies' (really just eliminating a feared potential threat) and constantly try to make the Wal a 'safer' place, causing more harm than good.

I think. I dunno, it's a long stretch.
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>>21110768
nice try but that seems more a bureaucrat society thing. We're talking an entire society of people who are surrounded by raw materials and an endless supply of power tools. Safety does not seem to be the rule of the day here.
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>>21110829
Wait. That could work. Make them paranoid, overly armed with improvised weapons, with trading (military) outposts in other departments. They waste almost as much material as Homeware in their constant arms race.
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>>21110822
that picture is based off the mysterious trader from RE4, focus on the trader, not the tech priest.
>>21110829
you're right its a bit of a stretch, lets keep the anarchitects and side line them like the edisons. The normal hardware dudes are more than happy to sell their products and creepily helpful when it comes to building projects, but they're ferocius fighters and one of the more adept combat forces out there. Maybe going so far as to build alien style exo suits with industrial power tools as weapons.
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>>21110836
What about them building some of the more permanent structures of the Wal, with towering, rickety wooden forts, which they're constantly adding extensions to.
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>>21110886
So, instead of army dudes, heavily armed traders who go to other departments? They have materials but have to trade for everything else?

Make them self-interested then to fit the consumerist theme. They're act like present day salesman, seeming helpful and cheerful but robbing you every chance they get. Other could be mistrustful of them but need their equipment and expertise?
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>>21110895
>>21110945
So Merchant Houses with trading outposts?
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>>21110945
not nice enough, everyone just raids grocery for food, its why the inhabitants of the place are homicidal and crazy with the exception of the meat vikings. They can have a society focused on heavy barter activity and barter frequently with electronics and auto for stuff they need to help them build. They enjoy nothing more than building projects, fortresses, power tools, and stuff like that and relish the chance to get to work on them but like everyone in the Wal they're interested in survival.

Some Tim the Tool Man, but he's not the basis of their society, maybe a small facyion and turn them into an empire of traders built on their monopoly of building materials?
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>>21111009
>>21110983
BAM the place is run by a civilization of merchants! each house can control a different resource and have a different attitude.
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>>21111032
>Happily build and repair.
> For a price...
>Constantly trying to one up each other, increase influence. MORE POWER both in terms of hardware and politically.
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>>21111066
so on the surface they're pretty friendly, but they're probably dead hard when it comes to fighting thanks to raids by homewares desert empire. (think about it, no food, Lighting, furniture, cooking wares, no food, all inhabited by crazy people who've developed cultures around the items they have access to, the lot of them subservient to violent psychotics, classic empire ruled by despots.) and the occasional bandit clan they've become very adept at building fortresses. They're more than happy to help you but they always have a price, they also have a fairly reasonable business plan with which you can pay off their debt.

we can base the houses on repairman stereotypes!
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>>21111162
Previous Hardware tribe:
>We help.

New Hardware:
>We help. At your expense.

Some suggestions:
>"Why of course we'll happily repair the damage to your settlements my dear Sportsman. All we ask for are a few expenses. Labour costs."

>Probably the happiest at WalWorld due to their selfish nature, fit into consumerist world quite well
>No one trusts them but everyone needs them (plus to barter but minus to general social interactions)
>Selfish double dealing nature means constant power struggles simmering within Hardware between rival Merchant Houses (needs better name)
>>
>>21111232
Repair Franchises?

Each Franchise has a mascot and a function, presumably one is dedicated solely to selling power tools, and they're probably the most powerful one because they have everyone by the extension cord.
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>>21111162
And they hate Homeware. Homeware never pays. They just kidnap whoever is sent out to help. As Hardware found out to their expense. Several times.
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>>21111264
Plumbers, locksmiths, carpenters etc are all different Franchises. Their insignia could be the mascot.
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>>21111265
exactly, people who fuck with homeware on a frequent basis get a discount
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>>21111287
all of them have a coat of arms of sorts, plumbers probably have something involving a wrench, carpenters have something involving hammers and nails, metal workers probably have something involving welding tools etc. etc.
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>>21111232
As there's no money in the setting, I guess they would trade instead, Stuff like a year's tithe of water or the temporary use of warriors. Stuff like that.

Sometimes these requests can get really weird. Like all the springs within a specific type of watch or a certain book page. Most of the time these odd requests are used to further goals in the game of political intrigue. Somehow. Maybe nobody but Franchise heads understand it?
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>>21111339
that sounds good, lots of political intrigue in the background, only really understood by people in hardware, because frankly no one gives a fuck about political intrigue when they may starve to death, get enslaved by homeware suburbanites, get sacrificed to the great same by smilers or get squashed by a rampaging stocker.

anbd yeah trade is done via barter of goods or services.
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>>21111442

So I guess you'd play a lowly Repairmen of one of the Franchises. You were told where to go, what to do and what price to extract. You've been there, done it, repaired it, run away from the creatures attacking it. Now you're one of the many freelanceMight be funny if you had a you can only pick up pathetic jobs, trying to be employed by whoever you can at the beginning of the game (repairing fortifications against Smilers during battle, trying to bargain with Cinema for a piece of merchandise etc), trying to build from the ground up. Then you could meet the group.

Rolewise, you could get generalised stats (not really spectacular at anything) but bonuses to repairing equipment and social bonuses because you've seen so much (but everyone hates you because of being Hardware, still need you though.) They could act like the Face of the group, to quote Shadowrun. Suggestions?
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So, we've established that hardware is full of helpful, friendly Franchises, which are basically just fuiedalistic merchant houses. Each Franchise controls a resource and sells that resource and experts who can make their best use of it for tradegoods, or services. There are also isolationist groups called anarchitects who keep to themselves.

anything else we need to establish about these dude?
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>>21111645
Well, for dark humor, could the wealthy trading Franchises woefully 'underpay' their Repairmen? You work long goodamn hours going into every hellhole and dealing with sleazeballs and then your gains are 96% taxed or something? Hence why you're willing to embrace the humiliation of being a Freelance (effectively lepers in Franchise culture).
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>>21111606
probably starts out with a nailgun or weaponized power tool of some sort, presumably a lot of people use heavily modifed nailguns and 'Tronboys would love them 'cause they could become very deadly indeed with some electromagnets and a power pack. yeah they could make a gauss weapon from scratch but conversion is o much easier...

anyway my only real suggestion is to add something like a stapler bludgeon (mace or hammer but with a trigger, you hit someone and then you hit the trigger and you put a staple in him, counts as two damage rolls.) or maybe some hardware style armor. All the backgrounds should start with equipment appropiate to their home department.

I also like the idea of starting out as a lowly repairmen who's gone freelance.
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>>21111697
call it contract labor. Yeah I can definetly see the Franchises running company stores and using underhanded measures to take away the gains of any of their employees till they're little better than slaves.
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>>21111732
Hardware:
>Getting combined repair utilities and weapons, general usefulness
>Tool for both war and peace
>i.e. carpentry gets a nailgun sledgehammer or something to quickly join items and repair tears in equipment, join planks for fortifications whilst using it as a spiky bludgeoning weapon on enemies.
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>>21111865
>Nailgun sledgehammer
Wow. I imagine that as a big metal stick with three nailguns welded on and hooked up to a powersource. Crude, heavy but effective.
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>>21111865
yeah basically, they come with a toolkit that can be used to make repairs and stuff like contact nailguns which can be turned into "conventional" guns that shoot nails, presumably by adding soupped up gas canisters. They have stuff like glue, a soddering iron, a power drill, a motorized saw, a set of screw drivers blah, blah, blah you get the idea.

we don't even need to say which part of hardware they're from, we can assume that if you go low enough general repairs are done by all franchises and their specialties only show when you're trying to make splice in the water system so your fortress has indoor plumbing, or when you need miles of extensions cord, or when you need sheetmetal fortifications...
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So we have a company store system, oir some other set of unfair measures that ensure a corrupt elite feed off the labors of those underneath them, all the franchises have this and many of them make lip service to the great sam. (he is the god of capitalism and greed after all.)

anything else we can add.
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>>21112087
Those trade outpost could be like little shanty towns of traders from various departments paying a tithe to the Franchises. They control the trade between departments and this helps to isolate them yet further. All for a petty power struggle that only Franchise Heads actually understand.
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>>21112150
outpost shanty towns, isolating the core of hardware from the rest of the Wal, probably look like old west towns, inhabited by repairmen who live in poverty and are basically slaves via indentured servitude to their franchise.

I can dig it.
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"For a few more cans of meat I can throw in a Warantee."

The Hardware Department is one of the most fought over pieces of real estate in the entire Wal, this has to do with the simple fact that it's owners have all the resources on could want coupled with the tools required to turn those materials into a fortification. One would think that this would turn hardware into an apocolyptic wasteland, instead an unusual culture has arisen here. They Call themselves franchises, families that run large organizations of skilled workers who live to serve their "High Foreman." Hardware is carved into tiny fiefdoms, each ruled over by a fuedalistic merchant house that poses as a PreWal Mom and Pop repair business. In truth each of these Franchises is engaged in a never ending quest for more wealth and political prestige. They off their services and supplies to the outside world, giving "reasonable" payment plans in exchange for goods or services.
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>>21112453
The other Departments have an unusual relationship with the Franchises, they're forced to provide goods and services to the Franchises in exchange for needed supplies, but even if it's necessary no one likes paying through the nose. The demands of the franchises are usually straightforward, a year's tithe of potable water, the services of a clan's warriors, kerosene powered portable generators. Sometimes however the demands are strange, tiny springs, thousands of them, robotic pets delivered by the cartload, 13 gold plated golf clubs. All to serve a strange game of poltical oneupsmanship that only the Franchise heads understand. None of this really matters to you, for you are a repair man, one of the most loathed, and needed figures in the Wal. You are the one who journies to the grocery aisles to trade with their inhabitants. You are the one who lops off hands and replaces them with chainsaws for the disciples of Ash. You are the one who helps 'Tronboys craft their Teslawatt shrine-fortresses.
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>>21112562
>>21112453
Technical Expertise must be balanced with Diplomatic tact, and you know how to squeeze a bargain for its very every last drop of profit. There's only one problem, you never see an ounce of your profits. The Franchise that holds your contract taxes you for more than 90% of your gain from every deal you make. So you've decided there;s only one thing to be done. You have cancelled your contract and become a pariah in the eyes of the Franchises, you are a Freelancer, you answer to no man and sell your skills to the highest barter.

Come to think of it "Have Nailgun, Will Travel" would make a way better quote.

So how can we imrpove this splat intro guys?
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Marksmanship, Close Quarters Combat, Science, Medicine, Repair, Explosives, Speech, Gambling, Stealth,

okay crunch wise we're gonna have ten skills, these are tested by rolling d10s. These should only be rolled when you're trying to do something extraordinary. Replacing your 'Tron Laser Rifle's battery? No you don't need to roll for that. Attempting to sneak past smiler cultists after you blew up one of their shrines to commerce? Yeah you need to roll for that.

Each background has 3 favored skills that correspond to this list, they level up faster than everything else. (I.E. instead of getting 1 point when putting a Skillpoint into your skills you get 2, and they start 10 points higher than all of your other skills.)

Normally you roll 5d10s, then you add your skill bonus, if the result overcomes the difficulty modifier for the scene, you succeed and do whatever it is you're doing. if you fail the WalMaster tells you how you failed and why,

this is how I see skills working out, any suggestions?
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>>21113005
that is pretty nice
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You have lived among the rafters your entire life, your earliest memory is of snapping beaks and beating wings. You still have the scars and you still wear the amulet that was your Mother's, your only concession to sentiment. You were raised like all children of the Topdwellers, without pity, remorse, indulgence, or luxury. When most kids were learning to speak you were learning to sew, cook, and clean. When most children were playing hide and go seek you were learning how to handle a crossbow. You killed a man for the first time when you were thirteen years old, a Suburbanite, attempting to take garishly dressed Grounder woman hostage, you put a bolt in the back of his head and claimed his supplies as your trophy. You are a man today, and you dress like it, you wear a body suit made of denim, latex and leather, metal has been skilfully hammered into shape and then sewn into place. Your boots bear tiny steel talons deigned to help you climb and your gloves bear the same.
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>>21113277
cool, glad you like it, skills are fairly self explanatory. That just leaves a question of base stats stuff like strength and intelligence, HP, and combat resolution.
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So I have a little bit of time before my classes start, and even then I have all weekend to work on something like this. I know that gamma world and savage world were already put forth by people as a system. But what do you all think of a modified Iron Kingdoms? Its fast, its brutal, it rewards planning but isnt instant death if you get into a situation where you have to go balls deep, it has a simple resolution system, and best of all, if I can figure up a points balancing system to it, it could be used for miniature gaming, like Necromunda but inside the Wal. Departments could be fluffed as archetypes, and it is one of the more free formed systems that I have seen, while retaining classes as general ideas.

Opinions?
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nver played that bro, but if you can get it to work go nuts I mean fuck...

We got rafter ninjas with a bird theme for their leaders.
Pet Masters with animal companions.
'Tronboyz who worship scientist, techys and mechs.
Jocks who integrate guns into their sports and have turned their past time into a religion.
Fueding mercantile houses who turn construction equipment into weapons of war.
Paladins who emulate Ashley Williams and wield chainsaws and shotguns.
not one but TWO factions of origami themed samurai.

all of whom have a decent amount of fluff. If you can't turn this into a war minis game you aren't trying.
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You check your surroundings, straining every sense, no beating wings, no bird calls, no clattering of talons on steel. Safe, for the moment. You quickly run through your list of required items and check your safety equipment. You attach your grapnel chain to a series of claps on your jumpsuit with that done All safety checks are clear and you reach into one of your many pockets. You carefully grease up your grapnel and then you place the hook on the zipline. You push off from the light fixture and within moments you're flying through the air along a steel cable with nothing more than you're own strength and a steel chain standing between you and certain death. Despite the lubricant on the grapnel a hideous shrieking fills the air sparcks fly where the metal of the grapnel contacts the metal of the zipline. You've hit terminal velocity, you're going as fast as physically possible for an object falling through the earth's atmosphere. It's one of the few thrills you're allowed in the life you live.
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The sheer speed is an intense thrill that's all its own. You can feel your blood boil, but your arms are aching and the aisles of the Wal are rushing up to meet you. You have to get off this wild ride. You bob your body just so and you fly loose from the zipline, you're free falling through the air, even if you had a nearby purch to nab with your grapnel the forces involved would just tear your arms off. You carfully fit the grapnel into a velcro loop and reach down to your belt. You pull the chord and crack silk. A carefully stitched and lovingly made parachute blooms out behind you and the sudden drop of speed is almost like being struck physically. you reach behind you and take hold of two special chords, and with these you carefully steer yourself towards one of the shelfblock tops, its almost impossible to miss, the shelf itself is the size of a small building. You hit the shelftop in a tangled heap of cloth, chords, and clattering metal.
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The Journal of Viator Sliteye age 14
Day 74 of my exile
After my month living with the Topdwellers, I believe I have gained their trust. I have been given free access to weapons after my raid on the on the Elecs caravan. As I expected, my adaptations(see page 370) helped in both the climbing and the fighting that followed the release of the meat hooks. After we had disabled the 'TronBoyz, we carried off a bumper crop of 'Tron weapons, armor, and (my favorite spoil) a large ant farm. Rufus was extremely helpful in carting away the goods. After the raid, my hosts have presented the clothes of a Topdweller. I understand that this is theTopDweller form of adoption and accepted the gesture. I currently only go in half-dress to display my animalistic nature. I must stop writing now as we are moving and my companion, Rufus the Dire spiny-tailed gecko, is needed for the transport of the Elec goods.
The gecko TopDweller,
Viator Sliteye
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Years of training make sure that when you hit Shelf Top you roll just so. Nothing is in harm's way and all of your gear is carefully stowed. It would not due to get impaled by one of your own knives during a descent to the aisles, your people are not so numerous that gatherers can be allowed to destroy themselves with their own ineptitude. You loosen the cords from yourself and your parachute falls away to become a tangled mess on the shelf top. You quickly check your surroundings, no birds, no humans, no robots, no other noticable ground threats. You spend ten minutes carefully folding and stowing the parachute, you may need it later. Then you walk over to the edge of the aisle and look down. You feel a slight pull in your gut, even from up here everything looks so confined and cramped, it makes you feel insignificant, helpless. You shake your head vigourously to dispell thouse thoughts and remove one of your meathooks from your belt and guage the distance to the other shelf. You can make that jump.
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You give yourself the room you need for a running jump and you charge across the shelf top full speed, you send all the force you can muster into your legs and your honed muscles send you forward across the gap. Of course you don't make it to the other shelf top, there isn't a human alive who can do that. You do however make the arc you wanted. You swing your meathook forward, catching the tip in an inches deep crevice in the shelf space, the impact jars your arm and if you keep this up you'll be feeling the pain for days but you're TopDweller, you do what is required of you, no matter how painful, humilating, or difficult you keep calm and carry on. You pull yourself up onto the shelf and switch the meathook over to your other hand. You've got some climbing to do if you want to get your mission accomplished and it's best if you keep the fatigue as spread around as much as humanly possible. You spend the next 3 or 4 hours (maybe you should get a timepiece?) leaping across aisles as you make your way.
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Pharmacy, if the Wal were flesh this place would be a pustule. Sampler bots roam the aisles catching unwary travellers and foisting "samples," doses of highly addictive substances, upon them. Many of them are Goners, those strange, crazy folk with no morals and a constant desire to own things, usually without a clear reason, or a purpose for the item once it is in hand. The Goners mean nothing to you, their inability to control themselves often leads to greeterification, combat with travellers, or death by consumption of any of the strange substances that pharmacy is rife with. No, you need medicine, Pain'B'Gone for infection and anesthetic, Limb'B'Back for regeneration of wounds, Age'B'Gone for the youth you and your kin desperately need to stay ahead of the winged death, the Black Racer with his grasping talons and rapacious apetite comes for those who cannot run, oldsters are beyond saving unless you can keep them healthy and hale. Mother is gone, but Father still lives, what you do, you do in his name,
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I was thinking, how would the Petmasters actually catch their companions for taming? Then I remembered those giant gerbil balls. Capture Spheres!
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It doesn't take that long to find what you need, though figuring out how to get it is the major problem here. Goners, more than twety of them besieging strange group of people, a man in pointlessly ostenatious golden armor, studded with gemstones, wielding a blazing, diamond studded sword. a woman wielding a steel spear, on the back of an enormous crab, her skin is blue and she seems to have developed natural armor plates on her body in some strange sympathy with her mount. A man wearing purple and gold cloth, draped over plastic padding, a shotgun in hand, his clothes declare him to be a "yellow jacket." Above the three hovers a man who wears a set of car batteries on his back, his boots spray fire and the strange gauntlets he wears blast the goners with bolts of burning incandescence. They appear to be guarding a collapsed display, pill bottles coat the ground, some crushed underfoot. The ghost image of a busty young woman declares that Age'B'Gone makes her feel like a 16 year old. You need those pills.
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>>21114436
a very silly but amusing image, petmasters have breeders, whose job is to breed animals for the clan. They then pair petmasters with the animals and thetamer raises it from infancy.
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>>21114436
“One hand over the other now, oh and don’t look down,” Crikey says, giving him advice before the trial to come, “Now get up there and do Irwin proud.”

He slaps his companion on the back, causing him to stagger the last few steps before the shelf. You take a deep breath and make sure your pouch is securely attached, its contents softly rustling at your touch. You begin your ascent, the handhold readily available from the imprints worn into the metal from generations of climbers. There’s a ragged cheer as you pass the point of no return, past the “Ask Employees for Help,” sign and the judging face of Sam.
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>>21114489
“Don’t look down, don’t look down, don’t look down, don’t look –“ your mantra broken as you reach for your handhold and find yourself slipping on a pile of birdshit. Your feet planted firmly but your upper body flailing, you fall forward into the pallets of rawhide bones. They scratch the skin and a few fall down to the linoleum below. You swear you can hear the packs of corgis already yipping towards it. With a shudder, you wipe the bird shit from your hand and continue your upward ascent.

With a groan you haul your way atop the final shelf, hours have passed and the worst has yet to begin. You stand, hand shielding your eyes against the harsh light so near the lamps. You reach into pouch and draw a fistful of birdseed, the rustling draws faint coos. You hear the flapping of wings, the whirring as the great ‘tron guns follow the winged devils, and prepare yourself.

You drop the seed over the side of the shelf.
The flock dives after it.
With capture sphere in hand, you dive after the flock.
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You leap across the aisles, this time you have both meathooks in hand and you use them to scale the shelf until you reach a proper vantage point. From here you watch the battle royale take place. This will not do, you need those pills. You reach into your pockets and you retrive it, the forbidden weapon. Birdseed, you approach the edge and remove the cap of the small jar and carefully consider altitude and angle. Then you casually flick your wrist and cap the jar. birdseed flies out into the air it lands among the goners. The flying man is the first to notice and he immediately grounds himself, though he still sees fit to fire lasers into the crowd of Goners. It starts with a rustle, then a sound of flapping wings, one, then two, then a dozen, then thirty, then fifty, then the sound of a hundred wings all beating in time fills the air and death descends on the crowd below. You affix your grapnel to the edge of the shelf, attach the chain to your safety line and you leap, entering the fray.
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You slam into the back of a fully grown axebeaked finch and drive it into the hard linoleum floor. It screams in protest and you silence it by brutally slamming one of your meathooks into it's jugular. You slam the other meathook into it's eye and hold the beast down as it's deathroes play out, then you stand and retrieve your hooks. You look around yourself, the birds are tearing into the goners with a ferocity few could say they've ever witnessed first hand and lived to tell the tale. The birds are doing their best to go after the group of grounder warriors but their machine expert seems to be using some odd glowing bubble to keep them at bay. The pills are in that bubble, you need those pills. You steady yourself and charge forward, towards the bubble and towards the supplies your party needs. It is agony, heat unlike anything you've encountered plays over each micron of your skin that passes through the bubble. It takes less than a second, it feels like forever.
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You almost pass out from the pain but you force yourself to stand. The strangers stare at you and you ignore them. you crouch, check the sell by date of the pill bottles, yes, still good. You begin shoveling them into the bag. One, two, three. The Sportsgrounder locks eyes on you. Four, five, six, he opens his mouth to speak. Seven, eight, nine you briefly look up, the Goners are dead and the birds are feasting. The Sportsgrounder is saying something but you aren't listing to him. You turn and leap through the force field. Agony,

But you're prepared for it this time and you work off the pain by swinging your hooks at anything stupid enough to get in your way. You have what you came for, part of it anyway. You charge across the aisle full tilt until you're out of range of the birds. You leap and slam your hooks into the shelf, you begin climbing. You're going to need a vantage point. After all you only have one item, and you have six more items to go. Hopefully the other six retrievals will be this smooth.
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so...cleaning supplies.

Guys in home made hazmat suits who live on crumbling rafts which are on the great, toxic lake that dominates cleaning supplies. Presumably also live in settlements around the edge of the lake in question.

are we gonna fluff these guys or what?

how about roofians? Don;t they deserve fluff?
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>>21113005
So we have skills. From there we have Primary Stats, which is my name for basic shit like Strength, Endurance, Agility, Intelligence, Charisma, and Luck

Strength, fairly obvious, carry weight and heavy weapons damage.
Endurance, bonus to this ups your health, can also be used for heavy weapons damage.
Agility, acrobatics, climbing, thieving, you get the idea, used for light weapons damage.
Intelligence, determines number of skill points, also rolled for common sense and detecting stuff. Also counts for light weapons damage.
Charisma, this is for diplomancing and being all attractive and stuff, good for inspiring the troops and bluffing and whatnot.
Luck, not a dump stat, modifies all your rolls, applies a penalty if too low and even adds aminor bonus to all skills on start depending on how high it is.

basically weapons damage is seperated into light, and heavy weapons. which correspond to 4 stats, each of which is useful on its own.
thoughts? questions?
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>>21115171
works well with the previous stuff so nice!
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>>21114848
I see Roofians wearing clothing made from aluminum foil or silver emergency blankets to repel heat. Warriors in a group wear armor on top of this, light armor made from roofing felt, heavier armor from layered Asphalt tiles. Travel on the Roof can be dangerous, as destroyed support columns or rafters can make a roof unstable, solar panels can fry anyone unfortunate to be caught on them when the sun rises as the heat reflects off of them. The Taser turrets you see occasionally in the Wal below are everywhere, although being solar-powered they primarily make travel during the day hazardous. In fact, the sheer volume of these turrets make ideal ranged projectile weapons when carefully disabled and dismantled with roofing-felt-lined gloves to protect against the electrical defense systems. Meanwhile, the other warriors who prefer to battle in melee use broken skylight or solar panel plexiglass as their blades, carefully honed to the point of being capable of splitting a hair.
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>>21115816
They travel constantly, as the verminbots also act to repair disabled taser turrets. The herders among them have managed, long, long ago, to almost domesticate a flightless version of the dreaded Dire Pigeon, and these are a prime source of meat among the Roofians (However, the constant UV beating down has rendered their feathers brittle and unusable for the most part).

However, the most precious of all resources on the Roof is water. While rain is common enough in most areas to allow for survival, one has to be aware of the drier areas and prepare their water stocks accordingly, or risk traveling Inside to avoid the desiccating air above. Even in the more wet regions, the constant rainfall can make for flash-floods that can dash anyone caught in them to pieces against various vents and access hatches. Not to mention in other regions the water is far more caustic than the normal slightly-bitter-yet-drinkable rainfall, and those caught unprotected in it are burnt or melted depending on the severity and concentration of the toxins within.
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>>21115889

Is there a new thread for this yet?
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>>21116859
Not yet I don't think. Just tends to get slow around this time of night. Bumping with this, and adding Roofian fluff in a sec.
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I'd imagine Roofians probably are seen as adept traders, as they can travel over great distances with less danger than would be likely Inside. However, the ability for someone else to do the same would probably be very, very difficult, especially over longer distances, as they would be unable to read the clouds and surroundings well enough to make sure they survived the trip. Even with a Roofian guide, they would probably still be unable to make longer trips of any kind due to just Roofians being plain tougher in that environment, and able to withstand the specific rigors associated with prolonged Roof travel.
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Perhaps Returns has a group of nude nomads who live within it, clad with nothing but Recall fliers and the scraps of Recon bots, shelves, and floor tiles? They may try to drag unwitting suspects into the event horizon for Returns, and hold people ransom once caught, enticing the remainder of a group to bring them tribute in order to secure the release of their captive before the Returnbots get there. Probably rarely face retaliation from other groups due to basically living inside of a metaphorical whirlpool, but run the risk of accidentally misreading the Recall fliers, or the Return AI corrupting and believing that floor tiles, shelves, the recall fliers, or assorted vital human organs are "Faulty," and attempt to return them.
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Just a couple thoughts:

Lingerie might make padded armor out of brassieres, and view rank by how much clothing you own/wear (Or maybe how much you own, but don't wear). As a result, they like trying to get ahold of wheelbarrows and handcarts to transport all their outfits.

I imagine the part in Hardware that deals with adhesives might make weapons and such out of otherwise fragile objects, like taking a fluorescent tube and coating it with so many layers of superglue and caulk that it's like a lead bar, or using super-coated glass bowls and such as transparent glass armor. Basically have a lot of stuff resulting in pic related happening.

The Medieval/Historical/LARP section would probably actually be seen as weaponmasters, as they could pick the best weapons and fighting styles from throughout history. Still might not help them when facing down a pack of Dire Corgis, but in a fight with a Highlander or other derp with a melee weapon, they can eviscerate them quite easily.

A possible quest hook might revolve around finding an asteroid that punched through the Roof and landed inside the store. The Wal-Space program has started to see these as damaging to store structural integrity, and acted accordingly, but the occasional rock does slip through. These are seen as the physical incarnation of heresy, some thing that is undeniably not the work of Sam (Presumably confirmed by Roofians who saw it fall), while others see it as a prime source of metal, unique bling, and perfect Cult of Sam bait to plant in the area of an opposing tribe.
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>>21114848
Cleaning supplies remind me of Necromunda.

I suppose we could make them much tougher than most people, as a result of scar tissue and damaged nerve endings. maybe some sort of "coming of age" rite where they have to stand in a pool of cleaning supplies for a certain period of time.

For added comedy, they could also be germaphobes.
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>>21119309
They could want to "cleanse" anything they deem unclean. Living in toxic, acidic conditions means they expect everything to be sterilized. Sure it's a rusty, decaying, chemically hazardous aisle but it's free of germs and mould at least.
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>>21118854
>Medieval/Historical/LARP=Dorfs from Toys
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>>21119309
I like the germaphobes thing. They should have resistance to nearly all poisons but serious weakness to disease.
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Homemade hazmat, scarred suit wearing bleach alchemists who live on a sea of chemicals and are deathly afraid of germs?

>>21119309
Their initiation could be called the Cleansing, where you're finally seen as an adult member of their society. Problem is, there's some cowards that you've got 45 year olds who are still children..
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The Lighting Department would be sparsely populated. Not much of use there, to the other tribes. Perhaps Elec will occasionally send groups to scavenge flex and bulbs and the like from there. The inhabitants are... strange, even by the standards of the Wal. Small in number, a traveller will occasionally come across small groups of them, sitting silently in a circle of lit lamps. They spent their entire waking lives with their eyes fixed on the nearest light source. They eat, sleep and live, surrounded by as many still-working lights as they can find.They never speak, and will almost always ignore outsiders. Occasionally, without any obvious signal, perhaps ten of them will stand and set off into other parts of the store, in search of food, bulbs, and other necessities.

The players meet a young Elec, a member of a scavenging party that set off into Lighting. He tells of how eerie it was, walking through a group of people, who seem almost robotic, unreactive, quiet. A member of his team clumsily knocks over a lamp sitting on the gorund. The lamp falls, it's bulb smashing. Instantly, the Lighting tribespeople leap into action, screaming and wailing, cowering away from the spot of darkness. The Elec team, spooked by the sudden activity, flee into another part of the department, followed by the terrified screams of the Lighters.
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>>21120012
I see them as kind of a debuff/distraction class to the Repairman's buff/support class. They throw out craploads of toxins and chemicals that do slightly less damage than other classes but poison and weaken enemies. In exchange you can get mauled by a Tabbie and not even feel it and can survive the more hazardous materials of the wall (cleaning products, steroid, pills, asbestos).
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>>21120043
so debuffs and AoE area denial?
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>>21120034
Lighting can be a subset of Homeware, just liuke Cookery became. We could have all these different areas to Homeware each with their own sense of 1950s madness. Like Grocer but evil
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>>21120053
Is it? I'm in the UK. I suspect we have different departments. Even in regular stores, we can have fucking aisles of nothing but lights as it is.
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>>21120043
>>21120052
Yeah, you could have Cleaning Supplies be somewhat altruistic a society where everyone HAS TO help everyone else and be responsible, hence the Cleansing thing where only useful 'adults' are weeded out.
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>>21120069
I'm now imagining them to be kind of like the Quarians from ME, they have to stay in those haszmat suits because they run a serious risk of dying from disease. Their environment kils pretty much all fungal and germ style organisms so they have no experience fighting those off.

the cleansing can be used to toughen up the useful members of society, give them a much higher pain and pain resistance along with a hardier constitution. This is done so that you'll have people who have a higher than normal chance of surviving the hazards outside of cleaning supplies. All the gathering parties are mad up of men and women who've gone through the cleansing.

I also like the idea that they're a Debuff/Poisoner class. good for having around when you need to dissolve a persistent stockerbot's wheels with a puddle of acid.
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>>21120059
>>21120053
Take the light cultists, turn them into a slave race.

Homeware is the core of an enormous empire ruled over by Suburbanites who have hereditary stock, so each month they make a small trickle of money. This gives them some small protection against the caprice of the Stockerbots and the Wal's defense systems so they have a lot more slack than other societies. They use this slack to raid the other department for supplies and have that whole perfect home thing we talked about.

Lighting, Cookware, Furniture are all part of their empire and have fiefdoms and settlements ruled over by administrators from homeware. from here the suburbanites send out raiding parties into their conquered territories and claim the natives as slaves, some of the natives serve loyally as vassals to the suburbanite empire in exchange for food and protection from the dangers of the Wal, Quislings basically.

We can have native groups in Lighting, Cookware, and Furniture but they have a suburbanite presence.
>>
The toy department is made out to be one of those wonderland type deals, a playhouse of sorts. They did this by setting up an indoor lake that's ten feet deep (as a default, GMs can change this as they see fit) the toy departments inside are each an island and bridges, possibaly rope, possibly draw, probably just boring support bridges, connect all of the silands with one another.

One of those islands is the /tg/ section and likely has LARP books in it.It's inhabited by dorfen nevergrow who've created a culture that revolves around roleplaying games, war games, modelings and other /tg/ centric activities. They choose a fluff firendly game that they like and model their society on that game, emphasizing dorfy aspects. They turn their island into a fortess, modeled on that game world, and model their equipment and weaponry on that game world. so you can shadorun dorfs, 40K dorfs, gammaworlds dorfs... you get the idea.
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Is this the proper sort of thing for Cleaning? I realized I've only drawn one female character so far.
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>>21120303
Yeah, it works for me. More senior Cleaners would probably have more customised suits and weapons. Maybe something like a SEVA, or some sort of GLA-style tox-thrower.
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>>21120303
I like it, the random brush pauldron is a nice touch.

I can see them using those big old pesticide sprayers to mist a person with extremely toxic fluid.
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>>21115816
>>21115889
>>21118017
This is good stuff, I imagine there are more than flightless pigeons up there, giant mutated dogs, presumably made their way up via acess shafts, rodents of sme sort, probably take the place of dogs in roofian society because rats are fairly intelligent, bring them up to the size of dogs and you have a nice companion animal. so they'd have rat herders for their flightless bird flocks. (presumably gulls and other pest birds roughly the size of pigeons have also mutated and become flightless) So we have taser cannons to ward off pests here too, and vermin bots. (I still like the idea of them being little ospreys with grabby arms) that repair the busted taser turrets. So they'll use cloth wover from insulation fuzz, armor made from tin roofing and have spears and knife blades made from solar panel glass. Presumably they'll also have nets for catching prey and bolos for dealing with running animals.
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>>21120411
The residental towers are huge, they tower up miles into the sky and weather patterns revolve around them, they also have access shafts that lead to the aisle, allowing adventerurs and not topdwellers access to the roof (who use maintanence shafts) and roofians access to the aisles.

I do like the idea of the occasional meteorite slamming into the Wal, woith smilers going on enormous crusades so they can gain possessions of the things. When they finally do get possession of the meteorite they try to destroy it, which can become particularly amusing if the meteorite in question is the size of a small settlment. (rule of cool.)
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>>21120303
>>21120329
Rookie and Champion?
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>>21120211
>thf finally Cleaner becomes a Cleanser
>tfw want JOLLY COOPERATION!
>tfw non other department does
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>>21120443
They're so detached from the rest of the Wal that they think that departments are just legends and not actually real
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>>21120211
Makes perfect sense. They live in close knit (Families?) on their boats, venerating freedom from bacteria (not tidiness), speaking legends of substances which "eliminate 100% of all germs" and. Everything decays and dies due to the toxins, so they're rather upbeat and accepting of horrors, being helpful and rather confused by the other departments antics.

You've past your Cleansing, are determined to be a responsible and worthy 'Adult' as a Cleanser and venture of into the other departments seeking something more. You wonder why everybody are so distant from each other. You wonder why they don't cooperate more. But mostly you wonder why everything is covered in a film of baceria and mould OH GREAT SAM LEAVE ME ALONE PLEASE I DON'T WANT TO DIE, DON'T TOUCH ME!

>Image of a scarred, hazmat suit, physically desensitised, germaphobic wearing waving and eagerly trying to help you
I find that both adorable and awesome.
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>>21120211
Yep. like Quarians but minus the "gboo hoo we've lost our planet and glory for a mistake we made" and more "Oh wow, is that one of those Tabbies that everyone keeps talking about attacking you? Here, let me help you, we can work together. OH MY GOD is that food in your beard! I'm out of here!"
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>>21120716
So no other department understands either their cooperative nature or why the hell they care so much about lack of germs.
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>>21112562
Awesome writeup but could use a bit of work. First part is descriptive but could be more concise and shorter. And you might want to add a little bit more at the end of "Teslawatt shrine-fortresses" to make it a bit more personal:
>And Great Sam help you, you’ve just gone Freelance. Tired of the long hours and ridicolous cuts the Francises demanded, you’ve become idenpendent, accepting the most embarassing of jobs, bidding for Highlander merchandise and replacing broken faucets. Through it’s demeaning, you hope to build your connections and one day challenge the tyranny of your former employees. Once you’ve finished repairing that backed-up sewage system that is.
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Here is this additional art
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>>21120833
Wow. I just noticed that Smiler and it gave me a real shock. So wonderfully atmospheric. And also, if you did the Cleaner artwork as well, additional congratulations.
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>>21120847
yeah I should really get a name or something. I am the only contiguous drawfag I've seen in these threads. I just can't think of a nice one.
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>>21120616
who are? Topdwellers? I am SURE they know of other departments, maybe not accurate info, but they know. Know how a hawk can spot a tiny mouse in a field? I imagine topdwellers got eyesight like a hawk way up there, you have to in order to survive so high up there.

Other departments on the ground would know of the topdwellers too, but they definitely dont know very much except that they exist, usually spoken of in the way a mother tells kids to behave or the boogeyman takes them. Here in the Wal, all boogeyman stories are beleived even in adulthood, the existance Powder Walkers and mad Doctor experiments ensures such 'crazy' stories are VERY tame in comparison.

If you are referring to roofians, then I agree, they probably know NOTHING of the wal below, except MAYBE topdwellers from isolated holes in the roof.
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>>21120914
Yeah, Roofians. They're a nice department but I don't think they're distinct enough or have enough detail at the moment to have a real class or splat description (unlike TopDwellers). Cleaning Supplies on the other hand...
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>>21120858
I have no scanner atm or time to sit and digital art with my weekend work schedule. During the week i can contribute more. I got a SWEET topdweller image.

Working on more 'character profile' image of a topdweller too
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>>21120858
I should prolly get a name too, so much of the content and original ideas since that first 'revival' thread this week have been mine. Like the Dorfs and Gnomers, once I saw people taking my original ideas to new heights I returned for 'good' so to speak.

But I will prolly hold off the name
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>>21120924
I feel like Roofians should be more mysterious and unknown in general. Only Topdwellers have ever seen any solid proof of them and that is only fleeting through the lighting windows in their roosts. No one should know how they get their supplies exactly and there should be lots of theories about them that vary in flavour depending on who is telling you.
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>>21120930
Excellent! It will be nice to have some more art other than my awful stuff.
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>>21120831
I'd have to agree. It's descriptive but too long for a 'hook'. Could use some more humor as well. Might try editing it. Hope original writefag doesn't mind.
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>>21120945
Gangstar and 1950 Homeware aesthetic guy here (also splat writefag). I might do the same...
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>>21120924
Personally I kinda like the overall lack of massive ideas and stuff on them. This makes them something the WM, Wal-Master can put into the campaign at his leisure if he pleases. To me the idea of a roof society is neat, but not anything that SHOULD be focused on like the rest of the wal.

They got all but complete isolation, no one knows they exist except a handful of Topdwellers. HECK how many people know that there is a sky beyond the ceiling!?!?!?!? Anyone seen Gurren Lagann? Remember how all the villages in the beginning beleive the tunnels are all that exists in the entire world? Same thing here, no one has seen the real sky, it does not exist except in legends surrounding the fabled 'exit door' But they really have no clue what truly makes up the 'outside' except for a lack of aisles and stockerbots. And I certainly do not see them imagining that the 'outside' can be reached by going up.

Roofians thus should be EXTREMELY low on the priority list of what needs to be done.
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>>21120951
yes, exactly. There is so much isolation, I mean they are SO close physically to the topdwellers, just a few yards away, yet the topdwellers got a closer 'connection' with the grounddwellers many stories below them.
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>>21120995
Settings could really focus around the idea that
"The Wal is All".
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>>21120995
Some of the things we need to do:
>Enemy descriptions
>Collect the pictures
>More bit of scene-setting writefaggotry stories
>Actually deciding a system
>Sweet juicy crunch
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>>21121178
I'm not sure about the others, but at this point, my opinion is currently just have some suggestions and advice for fitting the setting to two or three specific systems.

Hopefully after that we can get some playtest results from those suggestions, and get a better idea on where to go from there system wise.

If we ty to focus too much on crunch right away and never finish, it will be harder to see people give the setting a spin as they feel compelled to wait for a 'finished' product. But if we get as much of the setting done first, with an emphasis on altering things to suit whatever system being run, then more people are willing to experiment and hopefully share those results.

I would like to see ideas on 'classes/races' At this point I feel almost as if each faction can be a 'race' with the ability to take classes. But with how different each faction is, they would have far more differences then normal RPG 'races' have between them.

I haven't played the game yet, but it is reminding me of what little I have seen of the Guild Wars 2 system. If my assumptions based on what I read was correct, each race was almost like a secondary subclass so to speak.

Could we do something here in that flavor? Another thought is turning 'race' and 'class' upside down, where the 'classes' got less features compared to the 'races'

Just some crazy thoughts I wanted to get out of the head, still would like to see more world shaping
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>>21121239
Personally I think fluff takes precedence over crunch. Different people like different systems, so statting it out is going to a) take a long time, and b) inevitably scare some people away who don't know whichever system we pick. I think we should continue just working on fluff for now, and cross the crunch bridge when we've got the world itself sorted out.
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>>21121239
Very generalised roles for each class are a good idea because they'll give us some idea on how to stat and abilities them regardless of system. But we are still far off from crossing the crunch bridge and should really focus on increasing fluff.
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>>21120963
>>21120831
I did the original topdweller splat, the original tronboy splat, and I've been helping to develop ideas, I'm the one who had the idea that dorfs have modellers instead of forge masters for instance. Makes more sense I think, otherwise they stop being nevergrow who worship RPG rulebooks and start being Dorf Fortress dorfs in walmart.

where was I...?

Oh yeah, go nuts guys. The tronboy intro is the product of 3 write fags and it's pretty balls awesome. When we band together to make copol ideas we get sweet stuff like the Teslawatt. I never would have come up with a scientist allspark.
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>>21121400
oh and in my ramb,ling I forgot to mention, I did both the first, and secon version of the Hardware splat, so you have my blessing to edit, revise, or just do your own version of it.
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>>21121239
>>21121272
I think personally, that each faction should be a background of sorts, and that we shouldn't even have traditional classes, just a point buy system that lets you build different characters, but whatever.

Fluff comes first, once we have a functional world we can start worrying about crunch. Can't wait to see how other anon's games turn out, should be interesting to see what they do.
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>>21121449
Well, we'll probably have some sample characters as examples at the very least those ideas will be helpful for statting those guys.
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>>21121540
But yeah. Fluff. Gorgeous gorgeous humorous fluff.
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>>21121555
>>21121540
We need more humorous fluff. As much as I'd enjoy writing the adventures of a Cleaner Adventerer and how she crushes on the stoic Topdweller who rescued her from swoosh nazis we must carry on.

Stationarai, for instance. Some people have been making jokes about how anyone with fire or water, or metal could kill them easily but think about this: They have a 3 department empire called the Shogunate, each of those Departments is a Diamyo, they have Office Supplies, School Supplies, and Stationary.

Take the rings from a ring binder or note book, get a hammer and a pair of needle nose pliers, put a little effort into it and you'll get chainmail. Take a metal clipboard, get a hammer and a hole puncher. Bash a bunch of those metal clipboards for a long time and eventually you get armor plates.

The Stationarai have metal underneath their colorful paper decorations, presumably they can use this method to make bows, crossbows and swords as well.
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>>21121617
How about this then? They're powerful warriors but nobody takes them seriously because of their ridiculous looking armor. That isn't helped by the fact their leadership of the Shogunate is constantly trying to expand their empire and bring order to the aisles, failing miserably every time.

>Man wielding steel ruler jumps in front of you walking into frontier town/trading post
>Everyone thinks they're just another failure of a Stationari trying to bring 'order' from the Shogunate
>Mock him endlessly, challenged by Mercury to battle
>Stationari simply slices him in half and moves on
>Even with that nobody takes him seriously, mocking paper armor
>tfw (like Japan and 'gaijin barbarians') lack of appreciation of your honor and skill
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>>21121702
Furthermore, Stationari is some of the shortest splats so far (along with Petmasters) and could use a little extending. Ideas away!
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>>21121702
>>21121720
well seeing as how I did the Stationari splat I'm more than happy to fluff away. Since the only real way to have an empire in the wall is to have resources that the other inhabitants don't have we'll assume that the shogun and his family are descended from people who had stock. They probably have a bunch of samurai managa and films and stuff in the shogun's palace and this is where they get their information on samurai culture and stuff like that.

The Shogun's family is extremely prone to OCD and that is why he launches an invasion of the surrounding aisles every decade or so, this invasion's goal being to bring order to the Wal, it of course fails miserably, every. single. time.

We can assume any fortifiications they build are assembled out of paper, cardboard(textbook hard backs and boxes, they can use it for armor too), plastic (from clipboards and boxes) and in the more contested areas, metal and wood (again from boxes and clipboards).
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>>21121801
They can also have a trading quarter for the Bakagaijin (all one word due to entitled trustfund wapanese being in charge of an empire) where they buy trade goods and technology from other departments. Bakagaijin are only allowed inside of that quarter and ruthlessly hunted down if they abuse the Shogun's kindness and attempt to explore the Departmental Diamyo or the Stationary Shogunate at large.

I like to think everyone thinks they're a joke due to the numerous disastrous exepditions the shogun's sent his warriors on but that Stationari are pretty hardcorde melee combatants and not to bad with a bow or crossbow.
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>>21121801
Whilst descended from people who had stock is a great explanation, it shouldn't really be explicitly stated in the intro. I like the idea that all the high up leader figures (Doctors, Shoguns, High Foremam) are mysterious and powerful figures who the players have no real idea about. They're too above your level at the point of the intro to know about more fully. Just a small piece of advice whilst writing the intro.

And the splats have been surprisingly consistent in length considering that they were written by at least 4 different people (210 to 260 words in length. Mercury could use a teeny bit of extension along with Petmaster. Hardware is being cut down slightly.)
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>>21121836
>(Enemy Sportsman) "And what are you supposed to be? A paper airplane?"
>"No! Shogun's Sharpener (or something equally cheesy), no! I'm an honorable Stationari and will bring about your death!"
>"AHAHA! Right."
>(Stationari cuts him down easily) "Bakagaijinn idiot. Why can noone appreciate an honorable warrior envoy? Are Daimyos really so unheard of in this damned aisle?"
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>>21121879
okay we never explicitly state that the shugun has stock, though that could be a plot hook or something. and you're right it'ts probably sensible to keep the setting as mysterious and surreal as possible.

The Bakagaijin quarter (feel free to tell me that's a dumb name, I'm sure we can come up with something better) is analgous to the dutch quarter. Which the japanese had going for a while before they kicked out all the foriegners (worked great until america showed up surprisingly enough). You know for awhile the japanese word for western science literally translated as "dutch studies?"

anyway, I kinda wanna keep the foriegner's quarter so we have a place for traders to dwell and a reason for the shogunate to have stuff like sprting goods, 'Ware weapons and 'Tron weapons.

Oh, and I wrote the petmaster intro, which was first if I'm not mistaken, maybe everyone's been taking their cue from that intro?
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>>21121945
Sort of, yes. The whole switch from 3rd to 2nd person, use of words known only to that department (Leopard Geckos, Areendee) and the irreverent tone "truly man was born to be wild" totally. Quotes at the top as well for flavor. It's just a bit short compared to the others is all. Perfectly fits in with the setting though in my opinion.
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>>21121935
THAT, is glorius. have a kudo sir, you deserve it.
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>>21121935
And he's the fucking diplomatic envoy...
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>>21121971
yeah my thoughts for it were was "1st part, this is what your life is about. 2nd part, this is who you are. Tone: the game is a joke and you should be laughing, except when its terrifying or horrible, that should be reflected in the tone of the paragraph." I guess I could expand on it later. I don't mind people taking a shot at editing or redoing it as long as the resulting product is better than the original.
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>>21122001
It's like Paranoia in terms of brutality (though totally different in many others). The high, high lethality is all just part of the funny
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>>21122001
If you do extend it, could you just whack in a bit about some incredibly vague ambition or goal (like the others). Definitely gives the character more of a sense of purpose.
>>
wait, please tell me someone has done something with the 4th of July.

I really want there to be a dreaded festival called "Forth" or something similar where all sides try and survive as the stockers load areas with fireworks that are on sale. Sides stock up on large amounts and the more crazy just blow things up.
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>>21122065
Oh yeah. Or the dread "Black Fry Day" where EVERYTHING MUST GO, GO, GO! and the areas are assaulted by Stockers trying to sell discount products.

>WOULD YOU LIKE TO TRY OUR COMPLIMENTARY COFFE? (laser blast, kills target)
>OUR PRODUCE IS NEARLY 100% ORGANICALLY SOURCED! (initiates whirling death blades)
>EVERYTHING MUST GO, GO, GO! (kills everything in area)
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>>21122044
>>21122064
>>21122065
http://suptg.thisisnotatrueending.com/archive/21056469 Cult of the seasonals, they become really dangerous when the 4th rolls around.

I personally like how things have spun so far out of control and that WalWorlds automated resource gatherers work way too well for humanity's own good. There is no way off this wild ride.

Well we have the nomads, who worship the fearless Irwin and who test the bonds between man and animal. Perhaps the Pet Masters have some idealized afterlife? or perhaps they seek to further their bond with their pets and everyone envies the petmasters whp hysicaly resemble their animals? I always envisioned that pet masters would either have a fightan companion or the ability to summon animals into combat and as they leveled up they would take on more and more traits of their chosen genus.
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>>21122065
>>21122111

Oh god yes. We could make sales the annual anti-holidays (days which you spend screaming rather than celebrating) as everyone bunkers down to try to survive the coming purge.
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>>21122195
Yep, could put in a sentence something about becoming "one with your animal" (but better sounding) and make it a bit tongue in cheek and bam, extended and some vague character goal.
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>>21122111
Blah. /tg/ gets there before me. But I still like the idea of Stockers following people occasionally and trying to sell them something and killing them instead since noone has money.
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>>21122247
Sampler Bots: We have Age'B'Gone, which when expired causes kleptomania and sociopathy, It also causes euphoria, and when the euphoria ends, psychotic rage. nevergrows call it yumdrops and constantly raid pharmacy for it. Sampler bots administer it to adults who become Goners, people who have no impulse control and steal shit left and right bringing the wrath of the stockers down upon them.

presumably there are sampler bots who administer pain'b'gone and limb'b'back.

Presumably there are sampler bots that give you an item and then try to kill you if you ask for more, or if it it's a gun or something and it asks you to test it ity'll try to kill you if you keep it.
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>>21121617
for me, the Stationari don't use metal equipment as a matter of pride and deeply ingrained tradition. only bandits and outcasts use metal equipment.
>>
"In the Pet Department man is just another animal."

Deep in the bowels of the Pet Department live a tribe of hardy primatives who live as one with the strange ecology that has emerged there. Chemicals produced by Arendee mixed with the strange, hostile environment of the WalMetropolis have produced monstrous animals, Swarms of Canaries that can strip a man of his flesh in under an hour, Leopard Geckos that can devour a man whole, Tabbies that weigh up to 300 pounds and hunt in packs, and Dogs that Heel to no man. Only the hardiest of people can survive in this strange, brutal environment and you are one of them, trained from an early age in the way of the Pets you harness the feral nature of your patron animal and stalk the Wal with the wild creatures of your department at your side. In your society the bond between man and animal is valued above all else. and your bond is strong. So strong in fact that your physical features resemble those of your tribe's patrons.

cont-->
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>>21122472
You spent your entire life honing your bond with the animals of the Wal. The pets of the Wal have been with you your entire life, from your first step, to your first kiss they were there watching and guiding. Your experiences in the Pet Department however have recently begun to feel...empty. The hunts no longer hold a thrill, the spoils of victory taste as ashes in your mouth. The nomads wander the Pet department, forever seeking to stengthen the bond between man and animal. On this day you take up your pack, call your Pet to your and set out into the Wal. Truly you were born to be wild.

I...am dissastisfied with this.

Someone else care to take a shot at it?
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>>21122436
would there be rogue stationari that use their skills but with metal weapons? I can imagine legends of a rogue stationari entering white hell with a metal blade and never being seen again, but there are legends of travelers seeing powder walkers moving away from specific border locations.
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>>21122603
yes, but they'd be vastly in the minority.
>>
And on that note, I present the reworked Hardware intro:
>Freelance Repairman (Hardware) Intro
>"For a few more cans of meat I can throw in a Warantee."

The Hardware Department is one of the most fought over pieces of real estate in the entire Wal simply due having all the resources on could want coupled with the tools required to build and repair weapons and fortifications. Rather than turning into an apocalyptic wasteland of screwdriver cannons and mobile log cabins, Hardware has developed into Franchises, tiny fiefdoms ruled over by feuding High Foremen controlling armies of Repairmen. Each Franchise is engaged in a never ending competition for more prestige, influence and ever greater power tools. They make the necessary repairs for other Departments, asking for tithes of water, loaned warriors and the ocassional gold-plated golf club. The stranger requests are never fully comprehended by any but the High Foremen who most likely utilise them to participate in their misunderstood games of one-upmanship. Despised by the other Departments, yet requiring your supplies and services, you are simulataneously one of the most loathed and useful figures in the Wal. As a Repairman you journey to the Grocery aisles to trade for expired food, painfully replace the hands of Disciples of Ash and help 'TronBoys craft their Teslawatt shrine-fortresses. And Great Sam help you, you’ve just gone Freelance.

TBC
>>
Tired of the long hours and ridicolous taxes that were demanded, you’ve become idenpendent, accepting the most embarassing of jobs, bidding for Highlander merchandise and replacing broken faucets. Through it’s demeaning, you hope to build your connections and challenge the tyranny of your former Franchise. Once you’ve finished unblocking that backed-up sewage system that is.
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>>21122436
Well as fond as I am of the cardboard tube samurai when I was a kid I bought into the nonsense notion that samurai just had armor made from cloth and wood. (a rumor started by some very effective costumes made for a bunch of samurai flicks.) so the paper thing rubs me the wrong way.

Why don't we have two castes of Stationari, traditionalists who insist on using paper, cardboard, and plastic for everything, and radicals who use metal.

mechanically there's no difference. we can have traditionalists who scorn metal users, and metal users who scoff at fussy oldsters who are set in there ways.
>>
(being freelance opens up character choices and more independence, preventing the the kind of “oh, I’ll just get my Franchise to help us” faggotry that could occur.)
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>>21122657
that's what I wroooote~
but everyone ignored it
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>>21122640
>>21122650
Original writer here, I like it. You got some more funny stuff in there and squeezed out the dross. Nice going anon, just needs some typo removal and it should be good.
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>>21122704
'Folders and 'benders, I remember. It was just a little too confusing and contradictory (paper equipment makers who make BETTER, MORE INTRICATE equipment that lasts less than the 'benders who make ork shit that lasts longer).
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>>21122731
try hitting someone with a paper sword, no matter how sharp, and tell me how long it lasts.

then try the same with a steel ruler

I don't care about the names, but the weapons make sense to me
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>>21122704
>that feel when post idea, everyone ignores it.
>that feel when some other anon posts same idea 5 minutes later and huge discussion starts.

well anyway, lets say that those who use metal are rogues, kind of rare, but that they band together in a single dojo that's located in the stationary department where the shogun can keep an eye on them.

how's that sound my good anon?

Also the idea of a Stationari who entered the white hell and never left, perhaps glanced off in the distance occasionally as he continues a never ending fight with a looming figure with burning eyebrows sounds awesome.
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>>21122762
Right. I can get that the warrior classes don't use metal as equipment as a matter of slightly fatalistic pride and stationary honor (sort of like a warped bushido) but, due to my tingling survivalist sense caused by the idea of people living in a place as crazy dangerous as the Wal, can they please use metal and plastic in buildings and for practical purposes? They still have that since it's of stationary. I just cannot imagine them having only paper fortifications and still having a group able to match up to Hardware and 'Tron.

Stationari only use paper per weird honor/bushido (adds to the funny of them being so disrespected).
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>>21122762
>>21122760
I'm kinda feeling the need to stand by a stationari empire run by samurai who use all of the resources from their Diamyos to build armor and weapons and stuff. Sure we lose the silly cardboard tube samurai aspectsbut we get a faction of guys who decorate their metal armor with crazy origami and who act like sterotypical samurai, the shogun probably has all of Akira Kurosaws films on DVD and he has a festival where everyone watches them and celebrates how awesome it is to be stationari
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>>21122848
Stationari Splat Guy here.

I kinda prefer Stationari who have origami as this thing they do, and plastic and metal are used in weapons and fortifications and stuff. It would help with fluff balance issues.

I can't take credit for the idea, I just stole it and ran with it, but I like the idea of having a samurai faction to counter the ninja that are the topdwellers.
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>>21122876
Yeah. Paper armor I can slightly accept if it's ridcolously folded and layered for mobility and lightness (like Zhija armor from the Tang Dynasty) but paper weapons? I just have trouble with that...
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>>21122943
So how about this? Focus is on the intrcacy of armor as a status symbol, not the weapon. You get to be a Stationari after years of training to fold your own multi-layered origami armor but you rely more on mobility and technique than actual armor protection. Keep the origami in the drawfaggotry, drop the paper weapons.
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>>21122981
>Origami armor to Stationari as lightsaber is to Jedi?
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>>21122981
Excellent compromise. Paper armor would actually work to one degree or another and they can just laugh at the silly peasants who make buildings out of wood, plastic and metal for they will never know the zen of origami.

We can keep the metal swords and spears and stuff and put the origami in the armor. Its...zen or something. presumably they focus on dodging rather than taking damage, making them a fighter type that focuses on agility.
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>>21122981
Tube Kendo I've always had trouble with. Are cardboard tubes even sold in a stationary section? I don't want to think that this was just someone trying to throw in a Penny Arcade reference..
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>>21123026
>"Your armor is made from metal, you have forsaken the code of the Stationari! You are cast out, banished from the Shogunate, never return!"
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>>21123041
>mfw when I can keep my paper airplane joke
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>>21123026
>>21123073
Extrapolating from this, would metal armor users be like Sith? Rare, outcats forsaking the Stationari code but incredibly dangerous for their sparseness.
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>>21123060
Splat writer here, that's all it ever was. We can ditch it if it doesn't fit.

anyway the Departmental Diamyou stretches from office supplies to school supplies as well so presumably there are cardboard tubes as well.

Weren't the stationari just a reference to cardboard tube samurai anyway?
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>>21123105
ronin spefically, to use samurai terms. Masterless Stationari who bow to no man. Not necessarily evil, probably amoral more than anything else. Which just means they're like everyone else.
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>>21123113
Paper armor is fine, keep the origami, it's now a status symbol and method of becoming a stationari I guess.Paper weapons are a bit much I think. Still, you can keep the part about "true Stationari use X" rather then the equipment of the bakagaijin, just replace with origami armor. And thousand paper cuts could still work since we keep the paper armor.
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>>21123157
Might want to change it to something like this:
>Anyone who opposes you shall fall to a death of thousand paper cuts at your origami armored hand.

Love the delicious puns in that thing. Please keep.
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"Steel bends and paper tears, only Honor is Eternal!"

Stationary, Office Supplies and School Supplies, from these three territories the Stationary Shogun has carved an Empire, with fortifications of text-books, cardboard, and plastic the Shogun shuts out the rest of the Wal. He rules over a vast nation of illiterate peasants who serve as the bulk of his armed forces. The Stationari administer the rule of their Shogun, with only the Sensei to stand above them. The Departmental Diamyo yields a bounty of paper, plastic, cardboard, and occasionally, metal. From these things you craft your arms and armor under the guidance of the Sensei. With a pencil you can gouge out a man's eye and with a sharpened ruler you can slice a man open but a true Stationari uses Yard Meter Katana to fell his foes. You are proud, honorable warrior of the Shogun, and he has ordered you out, into the Wal. Anyone who opposes you shall fall to your elegant, origami armored hand.

Hmm. Thoughts?
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File: 1350241069428.jpg-(144 KB, 800x800, stationari2.jpg)
144 KB
Roger
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>>21123341
wow that was fast, nicely done dearest drawfag. I like that little flag he has, it's a nice touch.
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>>21123462
sashimono are always a good idea.

It's not much all I did was edit my original.
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>>21123324
Hmm. Still a bit short but improved. Might want to add in some of the details discussed here could be included. Like you could insert this:
>You have finally folded your first set of armor and have joined the honorable ranks of the Stationari. Though the Bakagaijin may mock you, with a pencil you could gouge out a man's eye and with a sharpened ruler you can slice a man open. But a true Stationari uses Yard Meter Katana to fell his foes.You are proud, honorable warrior of the Shogun, and he has ordered you out, into the Wal to spread the order of your Glorious Ruler.

(Cheesy pun, I know.)

>>21123248
And I liked that other pun at the end as well.


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