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File: 1349983680119.jpg-(71 KB, 720x720, 1349677546754.jpg)
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Pictured, your average food retrieval planning session in the Tobbaco Department.
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That's more of a WEED COMIX thing than a tobbaco thing...
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If anyone wants to read the previous thread:
http://archive.foolz.us/tg/thread/21056469/#21082246
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>>21083254
we're talking about a megacity sized store run by a coproration that answers to no one, or the automated corpse of that corporation, tobacco has gotta have several brands of Marijuana products in there among all the tobacco.

also the sheer size of the place dictates that any raid on the Grocery Department require a long march.
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A mirror to the last thread.
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>>21083370
Dammit, forgot link.
http://suptg.thisisnotatrueending.com/archive/21056469/
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So tobacco has two groups, one who sees the use of tobacco as a spiritul thing, probably a sort of Zen thing filtered through the lense of a pipe smoker.

Then we have the guys who chew nicotine gum, slap nicotine patches, inhale nicotine spray, and inject nicotine right into their viens.

Presumably Tobacco also has some Marijuana products in there and elswhere in the store, along with every drug known to mankind in one section or another.

I like the ideas of observation towers that use smoke signals and reflected light to tell settlements when they're in danger from stockers, 'cause those things are supposed to be 15 feet tall.
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So, what would the stats be for Nevergrow?
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We have the Nevergrow, psychotic, kleptomanic children addicted to "yumdrops" which are expired pills of the Age'B'Gone pharmacuetical substance. Expired Age'B'Gone causes socipathy and kleptomania and still grants the user extended life via its arcane chemistry.

The Nevergrow live in the toy department, a sort of faux wonderland built on islands in a mini lake, the water is around tend feet deep and can be clean, dirty, and or infested with gigantic koi.

Then we have the bearded Nevergrow, Dorfs who hole themselves up in traditional gaming hobbyshop islands, kick the yumdrop habit, hit puberty and start taking normal Age'B'Gone. so far we've got these guys seperated into Trappers, Warriors, Stealthers and Engineers and they hgave a right of passage where their place in society is decided by a table top gaming marathon.
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>>21083498
halfling equivilent for your setting for a PC, Goblin equivilent if they're an NPC.
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>>21083522
>halfing
Ha! More like a diabolical Kender equivalant, that everyone wants to kill.
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>>21083672
nope. Sounds like a regular Kender to me.
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Cybernetic Augmentation: Not only possible but probable considering the WalWorld employment plan. most cybernetic compnents are stocked in the Medical department and are placed in WalMedical Hospital store rooms, which are all directly under control of the Doctors, short of bartering with the Doctor who holds that store room in his teritory the only way to get cybernetic components is to raid the Medical department and incurr the wrath of the Doctors.

Customized Mutation: The Medical department is full of freaks of all stripes, some are just mishapen monsters, some are "artfully modified"all of them are extremely dangerous and loyal to their masters. Stll if you know a trustworthy doctor (good luck finding one.) or have a medic as a friend its entirely possible to give yourself an electric eels muscles or a flacon's eyes.

There are Sampler bots that roam the aisle often bestowing entirely random augmentations on the hapless aislers they encounter, not everyone, in fact, most people don't survive the process
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>>21083672
>>21083718
A: I thought we weren't going to talk about kender. B: whenever an author of the dragonlance series mentions kender he's all like "LOL, THEY'RE INNOCENT, THEY'RE BUILT THAT WAY, THEY CAN'T HELP BUT LIE AND STEAL, LOL BUT THEY'LL TOTALLY BE YOUR BFF, LOL,AREN'T KENDER AWESOME?!" and they kill goblins by the dozen and don't give a single thought to the fact that Kender are just less stabby than goblins.

We basically built the Nevergrow to be antiKender, psychotic little monsters that will kill and steal everything they lay eyes on. they are rightfully hated and engaged in a long, endless combat with neckbeard Nevergrow who turn their islands into absurdly complex fortresses and break into the maintanence tunnels in an attempt give themselves more room to breed and build and try to navigate the tunnels so that they can get gear from the rest of the wall to aid in their never ending battle with their cousins.
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Have an idea for the Baby Goods. It is possible to enter the outskirts of the department relatively safely by bringing a baby with you. For some reason the White Stalkers won't attack if you have an infant near you. Problem is if you lose sight/direction of the way out, when this happens the lost individuals including the infant never return.
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>>21083798
This is exactly what I meant when I mentioned they were a Kender equivalant that everyone actually wants to kill.

To be fair to the original creators of Kender, they weren't really bad in the novels. I use to puzzle why the heck everyone hated Kender, then I played with a kender player and raged how he could shit on the original concept so badly.

Then that player showed me the race page in the roleplaying book on Kender... I can never read those books the same again...
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Way I figure it each group of Dorfs would pick a fluff friendly game they like Call of Cthulu, Mutants and Master Minds, Dungeons and Dragons, 40K, Shadowrun, Gamma World, whatever and then they'd model their fortress around it and do their best to model the Engineer, Trapper, Stealther, and Warrior classes on what is contained in their RPG of choice. So you could have Dwarf fortress style Dorfs, or Squats, or guys who field functional battlemech models or guys who run around with modified squirt guns that double as flamers...

I also kind of like the ideqa of having Modelers being the all important crafter of weapons and armor.

Course there's something to the image of Dorfs slaving over a forge while greenthumbs and Wally'Mon cultists battle oustide their fortess on little fleets of boats for the privilege of killing dorfs. and since there's a fire they have to keep a big old tarp slung over the fire and the sprinklers are going full fucking tilt trying to put it out...

we need a draw fag.
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>>21083854
Oooo there is a nifty idea. Could also turn into massive superstition issues.

People can obtain baby supplies for their baby here, but sometimes that families home is found completely ruined, blood and white dust everywhere, a stuffed animal in the bed of every person EXCEPT for the baby's bed/crib.

This doesn't haapen everytime someone uses baby department items for their child, but it happens enough times for everyone to be highly superstious.

No one knows this, and almost assuredly will never find out, but it only happens if the child was fed baby formula from their. It slowly forms the child into the beginnings of a Powder Walker, where the kid releases 'pheromones' that tell the White Ones of the child's existence and presence. They come at night to slaughter the family and bring the child back to become one of them.

anyone else ingesting the substance just goes insane and mutated, but otherwise no Walker comes to take them away, too old for the powder to have the right effects on them.
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>>21083864
agreed, the kender in the novel weren't bad it was kind of cute idea and I shrugged and laughed it off and finished thje series. and I was like, "well that was fun. What's next on my reading list?"

Then I play with a Kender player, and then I read the kender page description and it's like "wait you just...you just made goblins but you made them less rape and murder happy. wut?"
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>>21083950
I feel that kills the fear of the unknown that we have going.
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>>21084003
I kinda like the idea of a baby keeping you perfectly safe as long as it doesn't cry or you don't go too deep.
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>>21084028
I meant the 'baby power turns them into powderwalkers' part. The rest does sound good.
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>>21084003
Agreed, maybe the person with the baby would be allowed to travel without much risk of an attack. But it is NEVER a good idea, people almost always go missing after that. Maybe a few weeks, maybe tommorow, heck maybe decades later, the person and child will ALWAYS go missing and be replaced by a stuffed toy and trail of powder leading back to the White Hell
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>>21084044
I agree. Knowing how Powder Ghosts are formed, even if only theoretically, ruins a bit of the mystery surrounding them. I would prefer not even knowing what the Powder Ghosts actually look like, just as long as they're there and present a threat. Knowing about their habits though (i.e. you can pass through if you have a child close to you) is perfectly fine. Just no real specifics as to their form or origins.
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I wonder what would happen if someone found some thermal goggles and entered Baby Goods? Would the Powder Walker have an invisible heat signature?
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>>21083441
>Reflected light

Huh. So both Lighting (With all their mirrors and such) and Tobacco would be the semaphore towers of our setting. Interesting.

Probably a fierce rivalry between the two. Maybe Lighting also sets up like lighthouses near dangerous areas like Baby departments or something.
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>>21083935
I personally imagine them combining ALL aspects of traditional games together to SOME degree. But considering their appearance and 'slight'(compared to nevergrows) mental issues, they see anything dwarflike in those games to be worthy of trying to emulate the most.

They will always have that dwarfy attitude on top of whatever they want to build, trying to reach the most Dorfy builds possible. At first they will be making weapons and stuff you would expect for 'low tech', swords and axes mashed together with scraps they find. But they would keep working up, eventually they are able to loot things neccesary for vehicles and other such things and you get rigs that look like they were built by 40K Orks, with a slight dorfy flair.

Whatever a Dorfy flair may be is a different story
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>>21084093

Down that path madness (and potential mysterious kidnapping) lies.
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Infared goggles would suddenly fail amd then inexplicably work if you brought them into the white hell. We've basically turned the baby goods section into silent hill.
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>>21084123
Oh my god
A sidequest just appeared in my mind
A leader in Elec or Sporting Goods went in with a radio and thermal goggles, and hasn't responded. Your party is to go in as deep as they can, and tell Sports or Elec what you saw.
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>>21084114
Dorfy flair is dependent on the individual group

>>21084123
agreed if they think you can see them you will never make it out alive

>>21084134
I say you could see them you would just never live to tell the tale.
.
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>>21084134
>the goggles would fail if brought into the white hell and then inexplicably work when brought out of it.

ugh, typos.
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Would anybody in Elec find an archive of TvTropes? If so, that could be another one of those 'genre-savvy' classes, but slightly more grounded in reality.
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>>21084166
Having access to the entirety of TV Tropes seems a bit much and genre savvy characters sometimes have a tendency to induce metagaming.

However, if they can only access bits and pieces of information, misunderstood fragments and fuzzy, garbled messages, that could work. I think this setting would benefit from having small artifacts from the world before the mega-WalMarts, like pix elated commercials or faded books, but never any really substantive information. We want the feeling that this is a distinct setting, apart from our current society. At least, that's my opinion. Take it as you will.
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>>21084147
>>21084114
Agreed on the Dorfy Flair, the flair is dependent on which game fluff the group likes the most, but they look like dwarves so they'll try to emulate them the most out of any faction in the setting in question. Unless they can get their hands on flammable material that will burn hot enough to melt metal, and for that matter enough of it to work a forge, they're gonna be stuck with glue, plastic, and metal slavaged from the toy aisle. presumably instead of raiding the food section they raid their neighbors the nevergrow until they have enough of a presence to venture out into the wall.

But then we have the mainanence tunnels, opened up with exacto knives and entered with adventuring parties of stealther, trappers, engineers, and warriors. the Dorfs would probably use this to raid the food aisle instead of boats if their fortress island is poorly placed for naval excursions.
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>>21084093
>>21084134
I don't think the goggles should fail outright. not at all. The Walkers have a heat signature, but you NEVER see it untill it is FAR too late. ie: you turn around to see nothing but the heat signature in your vision before you black out.

In short, I think we need to listen to >>21084147
in so far that they will never let you see them. Doesn't matter what you use, they won't let you find them. if you see too much, you WILL die.
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>>21084208
In retrospect, it seems a little OP and yeah, does induce metagaming. Maybe they could only browse so many pages before the IT stockers realized they weren't going to buy it?
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>>21084028
I love this idea of the baby needing to keep quiet. Unscrupulous Wal-lords might purposefully drug a baby so they don't cry, or wire their jaw shut, or whatever, but you might also have rebels against said wal-lors with simple, unpoisoned blow-dart pipes. They don't need poison when only a single prick on the infant can send it into a scream, dooming everyone caught within the Baby Department.

Perhaps nursery rhymes, when recited *perfectly* (Correct words, pitch, rythm, etc), can keep them at bay similar to the baby. But they can and will kill you first if a single note is out of tune, if a single word is mispronounced, or spoken too soon.
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>>21084093
There are heat signatures.

Hundreds of them, from dozens of electric heated blankets.

Problem is you can see that some of the signatures aren't there when you look twice...
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>>21084208
I'm thinking walmart did its best to wipe out any trace of a pre WalWorld society by banning books and tv shows and editing websights, and guys like 4channers, and hackers and pirates, and Liberals and conservatives fought back by attacking their automated processes, its part of the reason things are so fucking horrible in the WalPocalypse.

You get the 50 bestseller book aisles but none of those are romance novels or crappy mysteries or shitty thrillers anymore, they're garvbled typoridden manifestos, instructions on making explosions, snuff pornagraphy, and a precise well researched history fo the world before walmart, all packed into magazines and crappy books, hidden behind glossy photographs and smiling faces among real books.

and of course the self correcting AI that runs the printing presses and media distribuition centers tries to wipe this info out but it can't its fighting an artifcially intelligent virus whose primary directive is "ROW ROW FIGHT THE POWAH!" in a never ending war of info
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>>21084213
A Dorf community that gains access to history books and 'how to forge for dummy' books from archivists would be a FRIGHTNENING clan indeed. Walmart would definitely have the means to build up forges hot enough to melt metal, or at the very least make it easier to hammer into shape. Really the most you really need is a forge built just right and LOTS of wood to be able to create swords and armor the old fashioned way.

They won't be melting metal down into liquid, they just need to make it easier to hammer
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>>21084224
>>21084260
One of these two, definitely. Heck I am beginning to like the idea of the second one. Except areas that register as high heat to the goggles are completely cold, just like everything else in the White Hell. As you are trying to investigate this illogical anomaly by putting the goggles on and off to double check, that is when the Ghost gets you.
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>>21084281
They probably would trade however they can to get bricks, tongs, sandpaper, files, and grinding wheels from Hardware.

I'd imagine if Hardware tries to stiff them, they probably have a system set up with converted nerf guns or model airplanes to launch/drop rows of candy. If someone pisses them off, they send a couple dorfs out to make a candy trail to Hardware from the Toy Department, and as soon as the last piece falls in the Toy department, the inevitable horde of Nevergrow begin to follow the sticky breadcrumbs back to the unwitting source, culminating in a Wail when they hit the end of the trail ("We want MORE!")
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>>21084277
Having AIs control various aisles and the functions of the Stockers is a good idea as long as the whole AI angle isn't too intrusive. The AIs could be incompetent and kept in the background so that the vast majority of Mart denizens have no idea they exist and only think of the stockers as things to be avoided. The adventurers should be front and center, with the focus on them, so the GM can have a variety of plot hooks and foes rather than just warring against the Machines. Make them incompetent, make then introverted, too obsessed with their minuscule tasks to be conspicuous.

The existence of the AIs could be one of the 'big secrets' of the setting. That way, they stay in the background unless specifically brought up and the setting doesn't become too much like Paranoia.
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Some more dorf ideas.

Ancients/elders are dorfs who proven themselves to such a degree as to always have first dibs on any non-expired AgeBeGone found.

Adventure? ADVENTURE!!!!
dorfs who leave their homes have a strange name for themselves being called Adventurers.

Adventurers who return home or to another dorf settlement are referred to as a hero. Usually such a occurrence leads to a major celebration followed by milking dorf for everything they got about their adventure. It is not uncommon for these dorfs to become Ancients due to the tales of their exploits and the things they bring. This influx of new information usually leads to some potentially massive developments occurring in said dorf settlement. There are rumors however of wandering Ancient Adventure who never retired. These dorfs never stop adventuring rather their stops to settlements are only to acquire more non-expired AgeBeGone In return the settlement hears the tales, information, and even goods.
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>>21084281
and files from hardware to sharpen the blades, though a whole lot of metal melted to make a mace or warhammer would be a pretty nasty weapon. anyway my point is starting out early they just have plastic, once they gain access to the mantanence tunels that small stocker bots use to stock their island then they can adventure through the maintanence tunnels into the wall, contending with nevergrow, mutated rodents, canines and felines, giant slime molds and slugs and the occasional antiverminbot. From there they fin mainatnence hatches and gain access to the Wal proper and trade and raid for supplies, its either that or naval expeditions across a lake that's ten feet deep, full of giant eels, koi, goldfish, crabs, shrimp and all manner of other horrific aquatic life. Both have a nice image to them...
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>>21084374
Oh holy shit.

They probably also have some contacts in Sporting Goods. I'm sure some enterprising dorf colony has acquired a pair of metal canoes.

And welded them together to make a (somewhat leaky) submersible.
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>>21084366
alright lets make the Stockers lazy and unobservant, flat out ignoring shelfblocks that have been boarded up due to one of the many viruses that were unleashed upon them by the Always Low Price Rebels. We remove the war with Wal angles on a lot of the factions, mainly the Elecs, who eventually get into conflicts with smilers, greenthumbs, and tech support priests. Sound better?

I also want to keep the magazines now contain random information angle, could be useful, could be useless, could be something horrid like child porn.
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>>21084403
That is NOT a very far flung thought at all. I imagine dorfs have very good relations with sporting goods once they realize the Dorfs are not nevergrows. I have YET to see a walmart or even Kmart where the sporting goods and toy departments where not right next to each other. It's always the bike aisle that seperates the two.

But once sporting goods finds out about dorfs, they would have great respect for the hardy and crazy dudes who actually LIVE within the toy department. Sporting goods would probably be more then willing to trade goods in return for help in Nevergrow defense.
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Should we have some kind of Pill Sages (Pages?) in Pharmacy? They're trusted (Unlike doctors), but due to the high infestation of Goners, usually live in a nearby village and need protection (Such as from a group of PCs) to safely enter the Pharmacy and find usable drugs of all kinds. In the town/village, they would probably sell small doses of drugs in plastic pill carriers or, if water-sensitive, in finger cots (Much to the vexation of the dorfs who use them as birth control), acting as a sort of potion shop. They might have an array of drug syringes they can throw with deadly accuracy: Limited ammo, but very severe effects if they hit a target if filled with something (Imagine being injected with a syringe full of Hydrogen Peroxide or Newskin for example...).
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>>21084403
remember they're fucking DORFs, crazy shit is their calling card. if you think they can pull it off their's probably a fortress island that's tried and failed at it at least once.

>>21084368
These ideas are awesome and should totally be integrated into the setting. I like the idea of Dorf travellers and NPCs calling themselves adventerers and returning Dorfs calling themselves heroes. The ancients as respected elders thing is also pretty awesome.
we need a walmart apocalypse dwarf fortress mod...
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>>21084452
>Bike Aisle

And now we know where they get a lot of their metal to make cold-forged spears and blades.

Plus, my fiance had suggested maybe there's a group of bikers/skateboarders who basically act as messengers, but are such attention hogs that they love doing tricks whenever possible. They have a rivalry with Auto over messenger status, and view stuff like motors as "Impure and a Taint upon the Rule of Cool" (Which they worship. Rank is achieved by whoever can do the most impressive trick, usually resulting in would-be usurpers dying from the drop after trying to get "sick air." Sometimes brake or gear lines get cut or wheels get loosened on rival groups as well...)
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>>21084458
I love this thought process. I also want to give them a syringe gun like the medic from TF2. But otherwise, people whose knowledge on pharmacuticals could be highly valued and their could easily be special communities setup a fairly close distance to the Pharmacy solely for training and protecting these traveling healers.
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>>21084421
Lazy and unobservant (beyond their defined roles) is good. Also make them a little unpredictable (i.e. you remove a certain item, they assume you're a shoplifter) and make them threatening enough that players don't intentionally fuck with them. They are 15 foot tall killing machines after all. Sounds good.

Random information is a good angle and would be made even funnier if that random information is given without context. Like a Nevergrow tribe suddenly gains the schematics to some device which threatens Sporting Goods, who declare war on them. After several hard fought battles and many sacrifices, they find the schematics and are in awe. What they don't realize is that it's just the electrical circuit for a toaster. Stuff like that.
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>>21084495
Radical Delivery Dudes

Or Rads for short. TGhis is what they call themselves, Auto calls them Rats.
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>>21084458
wow that sounds real nasty, and sporting goods should probably have a tranqulizer rifle lying around somewhere, maybe in aShelfBlock with plexiglass security lockers. Get a tranq dart, fill it with Draino, shoot somebody with it...


also I like the dea of having Sages around, preferably as NPCs who can supply stuff to adventuring PCs and occasionally venture into pharmacies, which are full of Goners, and junkies, and if someone is actually stupid enough to start chugging from a Gallon container of expired Limb'B'Back then hideous mutants are also going to be a pharmacy thing.
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>>21084527
Or, even more fucked up, an airtight container of baby powder in water (Obtained at high cost and kept under tight scrutiny) that the darts are filled from.

Every time they piss, they leave a bit of baby powder scent behind, which the Powder Walkers can follow back to the source...
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>>21084513
yeah at first I was obsessed with the automation and robots trying to kill aislers if they acted up but then I realised "wait, that would just make this a robot war setting" and then I realised that if you put a radicals of every political stripe and give them access to a computer and "viruses for dummies" then they'd flood the system with viruses designed solely to fuck with WalWorlds automated infrastructure.which gives us incompetant unobservant robots who will sometimes flat out ignore NPCs if they feel they have better things to do.

The Random information thing is excellent since it lets the GM thrw in all kinds of crazy ass plothooks and ideas. A copy of Vogue could have detailed isntructions on making a molotov cocktail, scienctific Walmartian could wind up having its pages replaced with micron thin video screens which show a loop of the meatspin gif, GUNS THE MAGAZINE ABOUT GUNS could have its pages replaced with stuff from the kamasutra. There's a lot of stuff you can do with this.
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>>21084524
They probably call the Auto messengers Putt-Putts, while the Auto messengers call themselves Mercuries (Since it's a car, and they were probably told way back by some sage that it was the name for a dead deity who delivered shit)
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>>21084495
>>21084524
Skater/Biker punks in competition with Auto for the Messenger thing? That sounds pretty awesome. I can just see one of those guys on a quest to speak to top dwellers so he can learn their crazy parkour style of locomotion and combat.
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>>21084614
We need some reason why we haven't had any Wal-Flight planes or hang gliders being used in any number.

Maybe Walmart has automated AA guns, designed to shoot the flying object with little taser rounds, disabling the engine. Problem is these rounds are also usually lethal to hang-gliders, as getting paralyzed 50-100 ft above the ground and stalling because of it seems like a recipe for pain. Maybe too the indigeounoue pigeons and sparrows view larger flying things as a threat, and will flock it trying to kill it? (Clogging the motor, pecking holes in the nylon glider wing, etc). So gliders might be limited use, for like dropping into an enemy base over a wall from a nearby shelf, but only the suicidally desperate use them for travel over any appreciable distance.
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>>21084687
Forgot to mention: This system was designed to stop shoplifting, not kill pilots. Plus they mark the plane with GPS trackers that stockers will come for "Forced Employee Reassignment" (Greeterification). Maybe the GPS beads can be harvested and, if temporarily disabled by a skilled Elec quickly enough, reactivated later to be used as almost like laser-designator weapons (Toss it onto someone to mark them for Stocker "pickup")
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>>21084687
I love the idea of WalMart employing highly sophisticated AA tazer turrets on flying objects. Why? In an attempt to stop pigeons crapping on store roofs.

Just another bureaucratic, ridiculous reason why everyone's trapped in WalMart.
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>>21084718
and yet the turrets still have birdshit on them, and the pigeons are actually shock-resistant thanks to generations of natural selection.

Actually, this makes them a great pest for the Elec section, as they shrug off all but the most potent of tesla electrical blasts (The ones they can't ignore just stun them for a few minutes).
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>>21084687
>>21084712
We'll keep the AA guns so Elecs, Autos, and 'Ware types can harvest them for defensive forts. But the main problem with flying are the birds in the pet department, years of breeding with trained security animals and monsters produced by doctors from the medical department have produced highly agressive birds that absolutely will NOT tolerate anything that flies, you'll often see birds fighting with eachother overhead but you'll never find the bodies, they're ALL omnivorous now, even the parrots and the canaries.
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>>21084687
This would also be good for dorfs, as they could fly model planes high enough to catch the attention of a turret, and then fly the thing skillfully enough to cause the missed turret shots to hit enemy defenders on walls and shelves. These might be dorf "Aces" or something if they're good enough.
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>>21084753
And so we have the tale of legions of power armor wearing genius electricians massed in rank, blades held aloft as lightning arcs across them. Their expressions grim and sullen, ready for desperate battle.

A voice rings across the group.

"THE PIGEONS ARE COMING! THE PIGEONS ARE COMING! READY YOUR SWORDS"
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>>21084769
>>21084753
>>21084718
Taser resistant birds just makes the whole thing better, the AA guns are in place to keep people from flying around in private planes and hang gliders and the birds are products of interbreeding between gengineered horrors, mutants, and security animals, they're all omnivouros and if anyone could've have wnated it for a pet or if it just flew in from an open roof access hatch then you've probably got a stable population of the things.
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Whats life like inside the apartments? Is there still a hedonistic freeter society that lives in the residential area's, oblivious to the dysotopic nightmares outside their homes which they never leave?
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I can see it now:
Sporting's and top dwellers teaming up to capture one of the taser cannons, the ultimate defence weapon

But what horrors will they meet, as they climb through the ancient ac system to reach the ceiling?
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>>21084769
>Omnivorous canaries

We totally need something like a sackful of birdseed being lobbed over an enemy wall by some kind of catapult or cannon being considered the equivalent of a medieval plague-ridden corpse. Decades of breeding have attuned the birds to be able to hear even a handful of seeds falling on linoleum from up to two or three departments away, and can bring an unholy hellstorm down upon the foe.

Of course, the bags are notoriously leaky, so it's a brave commander indeed who would risk his own men stumbling and spilling a bit while loading their launchers. But I can see baby food and mason jars full of the stuff as being used like sorts of delayed-action grenades.
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>21084687
Powered flight is impractical because it sets off the sprinklers?
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>>21084796
>"THE PIGEONS ARE COMING! READY YOUR SWORDS!"

I lol'd.

I'd imagine the rats are now probably approaching simian levels of intelligence, and resistant to a vast array of poisons, caustic materials, and viral agents to boot. They probably set up simple ambushes, oh god, they set up the ambushes in the stuffed animal sections of the Toy department and in the cushions of the Furniture department.

>Sitting in a comfy-looking couch, only to hear a crescendo of screeches as the couch explodes with rats who drag you under the cushions.

>Afterwards, the area around the couch is cleared up, the cushions are carefully licked clean of blood and fluids, and the cushions rearranged into the most inviting of positions before the movement within ceases.
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>>21084822
This makes me think that bird feathers and armor made from the remains of birds are worn by only the hardiest, ballsiest, shooty killiest of the Top Dwellers. We'll Call the deadliest topdweller warriors Raptors and hhave them wear gloves and boots modeled on bird feet. Each one will have a bird, usually a predator, but canaries and bluejays and stuf flike that are common enough, and that's the bird their armor emulates.
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>>21084809
I'd imagine the pigeons are probably viewed like we see hawks now: A single one probably won't kill you, but if it's perched on a shoulder, you sure as fuck don't approach or touch it if you want to keep all your eyes and fingers intact.
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>>21084820
I think it would be a couple wal-lords living in the highest, swankiest ones, with the lower, smaller ones stripped bare and used as jail cells if they're not used as like lesser nobles residences. Apparently the penthouse rooms are for managers and execs only, so the security there is nigh unbreachable.
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>>21084870
You mean like an Eagle Warrior of the Aztecs? Except using actually birds? /tg/ you craaaazy. In such a good way.
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>>21084869
rats and mice basically act like bands of monkies, possibly roaming around a given territory if they're large enough, possibly hiding in toy department displays or couches like this anon suggests.

Cats have evolved over the years, becoming larger, more cunning, and more social, they form prides and wander the store in packs of at least 12 or so, possibly larger. they'll swarm larger animals and bring them down with sheer strength of numbers.
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>>21084890
This gives me an idea

A right of passage for pets and animals:

When the department's youth come of age they scale one of the shelves, which has specifically been retrofitted for the purpose
Once they reach the top they remove a single piece of bird feed from their pocket and let it drop

And so the taming of their own hunting pigeon begins
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>>21084821
Worse yet, being resistant to the shots, the dire pigeons probably prefer to nest in or around these, as they provide a nice bubble of protection against other birds, and the pigeons have found that by flocking around an intruder, enough of the balls will hit the intruder to neutralize them and allow the pigeons to feast.

So while the pigeons are a threat, the defense systems trying to hit them are the other half of their inherent danger.
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>>21084913
sort of kind of, they'd be top dweller s though and use meat hooks, or hook blades, or sharpened grapnels, or throwing knives, or just the talons on their gloves and boots. They're more like bird themed ninja than aztec warriors.
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>>21084927
So anyone from the Pets and Animals aisle would be the in-game equivalent of a druid with an animal companion?
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>>21084870
I shakily got to my feet, after the two bandits in front of me lay dead. One was covered with the thousands of peck marks from the birds that had descended upon him after a small glass jar broke open at his feet, spilling the deadly seed across the ground. The partner on the other hand had been eviscerated by some kind of trio of curved blades, and was hanging by a wire from a shelf, a few birds pecking at the fleshier of the exposed bits.

I could only recall a pair of words spoken from the shadowy, feathered figure who had thrown the jar and come to my rescue.

I asked him who he was.

He simply said "The Robin."
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>>21084915
Catnip mouses on RC vehicles is probably a favorite choice of Elecs when they can get them. Hell, catnip anything is probably a valuable lure. Only problem is using enough to attract them, but not enough to stone the pride members and make them less of a threat.
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so........what are the people like in the pet departments that some of these monstrosities came from? Beast Masters perhaps? Descendants of the workers there and animal/pet fans who some how tame and live with these monstrous animals perhaps.
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>>21084934
>>21084927
You don't just have dire pigeons now though, you have dire canaries and mocking birds, dire parrots and magpies, dire crows and seagulls, all of whom live in a never ending battle for territory.

I figure this would be great a rite of passage for topdwellers, can you image a guys face when a dire bluejay swoops down and bites off his ear? and then out of nowhere comes this crazy guy in a suit of armor made from bluejay feathers and bones wielding a pair of meathooks?
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>>21084927
They may also have a huge "pond" (Lake), where they drop a single bit of fish chow, or a no-mans land filled with unkempt litterboxes and cat towers where they can venture in with a single strand of fresh catnip.

>Mfw the dorfs encounter the Koi druid and his companion traveling the "Fun River"
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>>21084998
A society where the weak are left to die and only the strong have to the right to life. Natural selection to the extreme.

...Except instead of relying or strength or cunning, you survive depending on your ability to feed a goddamn canary.
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>>21085021
Said canary having been force fed chemicals by a robot until it's three foot long, ways 80 pounds and has had a light machine gun grafted to it's back
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>>21085015
Don't forget, there may be sub-breeds of birds that have bred and lived in areas like Home Cleaning with the pools of leaking toxic chemicals, eating food from there like it was no big deal.

Of course, the people from those areas know to immediately open their umbrellas when you hear the sound of wings, lest a literal acidic shitstorm melt you down to your bones.
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>>21084998
Animal Trainers presumably, possibly the in the style of a druid or ranger, possibly in the style of an old fashioned lion tamer or something like steve irwin. They have weapons but their biggest threat would be the animal that they've trained to do their bidding. The Wal will have doubt produced a mosntrous version of everything from goldfish to fleas.
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>>21085044
Excellent reason for why all the animals are sp messed up. All the looking after them is handled by glitchy Stockers and, with generations of force-feeding, imbalanced diets and use of steroids, rats, cats and birds have now grown into monstrosities which have interbred with the surrounding widlife and created a population of monsters.
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>>21084978
>MFW
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>>21085063
>Steve Irwin
They probably have guys with crocodile familiars, who manage to barter with unscrupulous Elecs to make 'Tron out of a bunch of heat lamps that they can attach to a little backpack for the reptile in question. If the lamps die, the Petmaster is at a severe disadvantage, but if the lamps are running, the monstrous scaled creatures are more than a match for almost any other foe.
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I'm wondering if some especially enterprising Sporting Goods hunters use BB guns as a sort of sniper rifle, firing single bird seeds at the floor in front of targets and setting up tripwire traps of a precariously balanced container with a small handful of seed strung across with fishing line. This might even be a subset of the animal companion Petmasters
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Wait wait wait a damn second would that not mean that the people who live in the pet and animal department are crazy ass mother fuckers. Who have people who actually HUNT monsters. Then there are the tamers who specialize in taming actual fucking monsters. Then there are breeders who work on developing new ones. Terrifying.

Note to self stay the fuck away from the pet departments.
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>>21085163
>Not organizing a war band and going after all that protein rich dog food
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>>21085163
And the Baby Goods. And Homeware. And Cookery. And Toys. Sporting Goods too if you can avoid it.
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>>21085116
You can't have an animal trainer class without mention the crocodile hunter, it's a fucking crime not to.

So presumably the guys who live in Pet Department have to put up with mutated monstrous animals that are not only of existing breeds and strains but of extinct species brought back to life via gengineering...and then horribly mutated by intoducing growth hormones and other substances into their diet over 20+ generations and being forcefed chemicals... AND mating with wild animals mutated by pollutants and breeding with security gengineered versions of those animals...

Just to survive they'd have to prove their ability to tame and command the monstrous animals that roam their aisles and shelfblocks.
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>>21085174
WHAT?! You're trying to go after the dog food? You're trying to take on what is probably what is one of the biggest and meanest creatures in the entire store?

Imagine a normal pitbull. Now imagine a WalMart Apocalypse version, where even the PIGEONS are deadly. Now try to imagine taking away its food source.
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>>21085174
>Not realizing that the dog food can and probably will attract dogs, who at this point probably have a sizable feral population that's close to identical to wolves in size and ferocity.

Also, this makes me really want to have a picture of a guy getting devoured by a feral horde of corgis
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>>21085227
The guys who take away their food consider surviving with only an arm missing an accomplishment worthy of tales and legends.

"Bite the hand that feeds you" is the default for any of their interactions, and multiple limbs will be devoured for taking food away.
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>>21085230
>>21085227
That's why you need a war band
I remember this one time some sporting's teamed up with a group of nomads and a merc band

They lost a hell of allot of people but those groups have been living like kings for years off the stuff they found once they cleared out the place of the locals and their pets
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>>21085227
>>21085230
>>21085174
if an animal existed at any point in time on this planet WalWorld R&D genetically reconstructed it and sold it as a pet, then Always Low Price Rebels started introducing viruses into the automated infrastructure, then stockers began feeding those animals growth hormones and substances that would make them more agressive, the the WalWorld Board of Directors had those animals weaponized. Then society collapsed and mutated versions of cats, dogs, rats, mices and numerous nbirds wandered in from outside and mated with the WalWorld Abominations.

TL;DR
ALL THE ANIMALS ARE DIRE. ALL OF THEM, THEY ARE ALL DIRE AND THEY ARE ALL OMNIVOROUS, THEY WILL EAT ANYTHING. ANYTHING. PERIOD.

YOU MAY NOW PANIC.
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So we can rule that the pet department has three main professions Tamers, Hunters, and Breeders. The Tamers go around taming monsters, The hunters hunt the monster, andThe breeders develop new ones.Lovely. But how would they view outsiders and what could they offer to trade? Whats their culture like and so on.
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>>21085249
Taming a dog is almost unheard of among the Petmasters. Controlling such a ferocious and massive animal is a sign of a true gift with animals, a portent that that particular individual is designed for grand, and often treacherous, fate.

The last one to accomplish such a feat, generations, is only spoken of in hushed whispers during the initiation of a young Petmaster. Evelyn the Unforgettable, an extraordinary and terrible woman, was said to have to led the Pet and Animals aisle to countless victories against the other departments. It is also uttered, though only in confidence, that she nearly brought the department to total ruin and was betrayed by the very people she fought for.
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>>21085260
>believing that old wives tale
>thinking that you can defeat dire mammoths and dire elephants
>thinking that you can escape the wrath of the dire bird watchers
>thinking that the hordes of dire cats and dire corgis won't catch you when you try to run
I shiggy diggy doowop bop shamma lamma lang ding dong doo!
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>>21085320
just think about the people who actually survive much less live there along with them. Taming them, hunting them, and breeding them.
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>>21085340
Well, they've got their animals, some of them must be docile enough to use as a food source

Apart from that I guess they're like mongolian nomads, their animals are their lifeblood and livelihood they barter for whatever they need that they can't produce and hire themselves out to anybody who can afford it

>>21085364
I saw them leave, a huge force of some of the most hardened soldiers and sportsmen you can imagine

They left, and years later we received couriers back, back from the great kennel, to buy ammunition and spread the word of their power

They're real, and every year they grow stronger
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>>21085340
presumably they live in shelf blocks which are boarded, glued, or welded shut with the access ramps removed and the only way in being heavily reinforced doors. They pride themselves on their ablity to tame or hunt animals, breeders would just be a subset of tamers, probably old one swho can no longer adveture or go to war. They can offer meat from their animals, skin, bone, teeth and fangs as well as the occasionally well trained creature to that rare outsider who can tame one of the vicious beasts that live within pet department.
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>>21085210
Plus, if any of the chemicals that affected their growth (for the fish at least) was in the water, and the Petmasters had that as their main source of fresh(ish) water...

Petmasters themselves might be huge and/or unnecessarily aggressive.
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>>21085406
>Mongolian Nomads
Would that make Evelyn Genghis Khan? Holy shit do we have a story.
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>>21085320
Plus, the hormones have spilled over into other areas. Greenthumbs will use anything breathing as fertilizer, but giving aggressive hormones/chemicals to a tree for dozens/hundreds/thousands of years might have unexpected effects.

Likewise if the food ever got a slime mold on it, and said mold grew on these hormones, becoming larger and larger and more aggressive...

I know this is no way how plant or fungi biologies react to hormones for vertebrate animals, but fuck it, rule of cool and all.
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>>21085449
>>21085453
Nomads, with an occasional fortress, tribal divisions being along genus. You've got Avian nomads, Reptile nomads, Feline nomads, canine nomads (mostly they just wear the skin and hunt the animals but every now and again one of them tames a dog.) amphibian nomads. you get the idea. They wear the skins of the animals they tame and adopt the hunting tactics of those creatures.

everything hunts everything else now. The Pet Department is a tiny deathworld.
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>>21085320
Rampant dire animals destroying society is delicious. But there should have also been other contributing factors so it isn't all just the fault of one thing.

>>21084585
The hacking of WalWaorld's database and the randomization of information and slow degradation of any reliable data source would also be another contributing factor, leading to the survivalist mentality among the aisles. There would probably be other causes as well, long-term things which built up over generations. I just can't be bothered to think of them right now.

tl;dr DIRE ANIMALS AREN'T THE ONLY CAUSE OF SOCIETAL IMPLOSION
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>>21085449
Sea monkeys.

Holy fuck, sea monkeys.

Certain areas of water cannot be swum in, as the instant edible flesh hits water it is stripped to the bone by tiny, cute, vicious little critters that can eat through skin like butter.

Worse yet is what happens to the poor bastards who drink water containing even one of the little aesexual bastards, as he is consumed from the inside before eventually dissolving shortly after death into a puddle of writhing tiny creatures.
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Cat litter is probably a prime export, as it's great for cleaning up chemical spills IRL. This probably makes it ideal for anyone seeking to traverse the Household Cleaning section and the inhabitants within (Don't forget they like to try counting coup by snagging jewelry, small objects, or hair with their lintsticks)
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>>21085494
Strong&Tuff: Chemical developed by Walworld R&D, not meant for consumption by humans, must be fed to animal or plant specimens precisely as instructions list, any deviations from this feeding pattern will result in void of warranty and drastic and horrific mutation of the life form in question.

When in doubt blame WalWorld board of directors and their R&D department.
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The occasional rare pet area might have "Historical and Extinct pets!" section, with very, very few things like allosaurus and various other dinos. They're incredibly rare though, and so ridiculously dangerous due to the hormones and such (As well as fighting for survival against other dinos) that fighting one is akin to an epic-level fight vs a tarrasque (About the same size and toughness too). Obviously this is an optional bit as I know not everyone loves the idea of a Jurassic Walpark in their setting, but it would make for a great boss fight if used sparingly.
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>>21085603
Perhaps the term "Arendee" is now a curse word, or a term for something that is cursed or blighted.

>"Do not eat of this pill, for it has been touched by the Arendee"
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>>21085708
excellent, R&D cursed as some sort of bogeyman? I can totally get behind that.

>>21085686
I for one like the idea of having Dodos and Giant Ground sloths in my walmart apocalypse campaign.


fear the carnivourus kangaroo!
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Just finished reading the last thread, and I have to say I love the idea of the Painting department stealth-ninjas.

Maybe they have some kind of ritual or something based around the paint shakers, like oracle readings based on color swirls or the arrangement of organs of a sacrificed animal that gets stuffed in there.
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>>21085774
>yfw the dorf submarine gets eaten by the mega-shark the size of a schoolbus
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>>21085848
count the dorfs lucky that it was only the size of a school-bus and still recognizably a shark.
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Since it sounds like teh clan of teh mark of Hall is the Greeting Cards group, maybe they're like the top diplomats of the store or something? Very poor weapon skills, but unequaled at using the right words at the right time to diffuse a situation, encourage a partymember, or console a sad (and thus potentially even more dangerous) Nevergrow. Kinda like a pacifist Warlord class or something
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>>21085836
>>21085836
Since we already sort of have ninjas (Topdwellers) maybe we could form a more distinct identity for them. Perhaps a more tribalistic hunter-gatherer society emphasizing camouflage and ritual face painting? We can have shamans who inhale paint fumes and enter a zen state for combat or something . Along with the color swirl reading oracles.
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Just realized after remembering my local Walmart that the kids clothing area has clothes that are too small to hide a cannibal or whatever in the center of a circular rack. So what could be the theme for the kids clothing areas? Like Nevergrow hunters/slavers or something maybe?
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>>21085836
So the paint department should be full of stealth specialists who can hide themselves anywhere as long as they have the appropiate shades of paint, works for me. If Elec gets in there they can probably turn the WalWorld Digital wall paper into the bitchenest stealth suit you could imagine.

The paint shakers have a rhythm to them, shamans of the Paint tribe can hear the worlds of the great Sam in them and use the song of the paint shakers to guide their clan. You know these people are on the warpath when you hear their war marracas ,paintcans lashed to broom handles shaking with each step. SHOOKA SHOOKA SHOOKA
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>>21085945
I think we need a theme for the clothing area in general, not just the kids section. Clothes are a major product and there's barely been any discussion on that particular aisle apart from maybe making them like "Amazons" with clothes as armor and weapons.
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>>21085955
>>21085932
Fume inhalers, Shaker Ritualists, Color Swirl oracles, all seperate tribes. But all of them have a mastrery of color use and can use their paints to give themselves bonuses to diplomacy, bluffing, intimidation, even combat. They're not so good with stealth but their mastery of color is such that they can coordinate your warddrobe to give you skill and stat bonuses by complimenting your colors, and by extenstion yuour personality, mindset, and decision making processes.
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Paint department Ninjas. Master ambushes excellent at hiding. Most people don't even believe they exist. The only reason people go is for the occasional need of paint. The paint department appears rather desolate. Occasionally people try to live there do the how barren it is. They disappear never to be heard from again. Most the time people you go there get what they came for safely. Those who do disappear many consider it the usual dangers not the actual truth.
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>>21085978
They form groups of militiamen, longbows fashioned from strips of elastic and coat hangers

Given that everybody will trade with them at some point their areas have become some what of a neutral zone as far as that's possible within the mart
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>>21085932
Awesome. Perhaps similar to the House Cleaning coup-counting-lintsticks, maybe they consider marking a target without them noticing as a sign of prowess? Like the more paint marks you can make on them (Of your color of course, as each tribe member has a shade unique to them and shared by no other member) before they notice, the higher your percieved rank when you kill said target? The very best masters can draw small intricate scenes with feather-light brushstrokes before slitting their throat with a thinner-coated poisoned paintknife.
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>>21085978
Well I think the previous threads had a lot of the central area with those circular racks being sort of a no-mans land, as cannibals hide in the center and drag in prey to be consumed in their nest in the center. But the outskirts need something, especially areas without the circular racks like Lingerie
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>>21086029
The imitation for someone considered a 'child' could be painting an 'adult' with a color mark, thus proving their tracking and sleight of hand prowess.
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>>21085978
They form groups of militiamen, longbows fashioned from strips of elastic and coat hangers

Given that everybody will trade with them at some point their areas have become some what of a neutral zone as far as that's possible within the mart

photo uploaded to stop error
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>>21086071
Initiation! I meant initiation goddamit!
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>>21085449
So a clan of Garruks?
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>>21086021
Love it, and if the enemy retreats beyond their boarders, they can target them with security-strip-tagged arrows, so the tag leaving the section will register an alarm, and send stockerbots to find the "stolen" tag (Presumably impaled in the body of a fleeing enemy)
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>>21086009
>>21086013
>>21086029
well to be dair the TopDwellers main thing is their outrageous manuverability, they have stealth but they mainly rely on the surprise factor of "holy shit who in their right mind would live up their" combined with hieght in combat advantages.

I figure the paint department tribesmen are excellent at stealth butr not very good in a straight up fight to balance their amazing color coordination abilities.
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>>21086021
Plus perhaps pavises formed from over-starched shirts and coats as well?

I'm loving the british medieval archer militia vibe from them. Plus they're probably got a great sixth sense to tell when a clothing rack or other situation is a trap of some kind.
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>>21086109
Yeah, they'd be great stealth-killers if undetected, but as soon as they're seen, they drop a spraypaint smoke grenade and beat it to redisguise and try again later.
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>>21086021
Could be a medieval society where rank is designated by what brand of clothing someone wears. Only nobles have access to designer brand clothing, whilst peasants wear generic t-shirts and jeans. It would make sense for them to be organised as they have something that everybody needs and so would be a trading hub, selling clothes to the other aisles. So they need to be organised to repel bandits who want a major resource whilst also having trade routes with other departments.
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>>21085449
>>21085548

Sorry but now I am imagining 'subclans' within the pet department developing over the years, drinking water tainted with the special growth hormones meant for specific animals. Over the years they too begin to slightly resemble their pets their tribe is modeled after. Slitted pupils, fangs, claws, slight fur development, etc.

Nothing like a full blown animal person, at the MOST you get animal ear/tail people, but that would be rare and at the extreme side of things.
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>>21086158
okay cool, insular masters of color coordination with major stealth bonuses. That's one class of rogue down.
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>>21086238
and they could produce pheremones that help them tame and devlop relationships with their tribe's chosen animal. this could very much work with the theme.
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>>21086263
>mfw this is now our rogue
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>>21086183
Awesome. Plus it would explain why we have the Etsy-ish shirt artists, as they're so low on the totem pole that's all they have to work with is generic blank solid-color t-shirts as materials.

The slight hipster attitude is believed to be genetic though.
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>>21086263
Paint dudes are the stealth side of rogues, top dwellers got the flashy movement and skill side of rogues, and ummmm.... not sure who else could be considered rogues, except for some of the Dorfs.
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>>21086292
>"Jim, did your big ol' cat there just purr at you when you farted?"

>"Yes. Do not inquire further."
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>>21086314
>MFW this is our animal tamer
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>>21086379
Locks section of hardware.

They're not really amazing at anything else, but have incredible manual dexterity, and can open basically any manual lock in seconds.

Many of them go for apprenticeships in the Elec area as well, to enable them to open digital locks as well. AS a result, they can get you into basically any display case without having to break the glass and sound the alarm for a stocker to come investigate.
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>>21086379
I see Dorfs more of a varied fighter class, relying on weapons and armor created by their Modelers. Not that stealthy but they get sweet gear and a varied moveset from years of tabletop roleplaying an LARPing. Of course this isn't all set in stone.
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>>21086292
This definitely does fit in a lot. I like that idea

Not to mention these make more sense to be PCs then Freaks who look like cat people.
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>>21086417
By rogue, I meant the Dorfs who excel at trap making and other similar rogueish activities
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>>21086417
We would totally have a Bard class from the music section.

Problem is they basically only speak in song lyrics, singing, and can't/refuse to hear anyone who doesn't speak the same way. Makes them a pain to deal with, but they're almost as good as Elecs when it comes to manipulating electronics, and they are dangerous when they start swinging their reinforced guitars, tubas, and other instruments like clubs or sledgehammers. The drummers I'd imagine would be seen as sort of Shaolin monks, relying on rapid-fire strikes with drumsticks or slicing an enemy to pieces with sharpened cymbals
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All this talk on pet tamers out of the pet department just made me realize something.

Wal-Mart owns the world.... Do they have zoos in this wal-mart? How about museums or aquariums?
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>>21086379
we have room for more rogues, we just have to make the culture interesting and base it on the item they have in their department. Think about it, Walcinema James Bond Wannabes, Elec types who have a suit of Digital wallpaper designed to help them blend in, School Supplies Samurai who make stealth suits out of appropiately coloured pieces of paper. The variations on the theme are endless.
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>>21086395
I was thinking more like this. They grow to become like their animals but still look reasonably human. Still, your campaign.
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>>21086183
I'd imagine these guys also have ballistas made from clothing racks, firing bolts made out of tubes from the racks or heavily starched and sharpened socks
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>>21086372
Seeing as their emphasis is on long-range bow attacks, using the terrain to their advantage (such as electronic tag arrows in Stocker areas), Clothing makes a good archery ranger class. Staying mobile, attacking from afar, and avoiding damage to their precious, precious designer clothing.
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>>21086471
I would imagine they would still be familiar enough as to be able to swap between them. In fact i wouldn't be surprised they combined them all to some sort of mega complex.
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>>21086471
They do. And everything within is for sale...for the right price.

Also, would the reptile Petmasters considering aquatic rays of any kind a mortal enemy be too much, or would it be appropriate as they see it as the killer of their spiritual liege (Who they saw long ago in Wal-Cinemas or advertising logos or something)
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>>21086476
Well its mostly a joke, you know that meme. "My name is john and I hate every single one of you <insert board here> I am an yunderwear model, this is my girlfriend blah blah blah" its a version of the picture that goes with that theme with G2 lion-o and cheetara, but I see the pet masters looking more thunder cat-ish, or maybe with scales or wet slimy skin or feathers due to Strong&Tuff exposure.

but like you said, my campaign. This is basically one giant brainstorm session after all.
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>>21086463
The noise from the music department is loud, obnoxious, and literally deafening. The inhabitants have gone all but completely deaf over the years, however they are extremely sensitive to vibrations, similar to how Beethoven composed his music while playing a piano that was set on the ground. The extremely loud noise of their department serves as a self defense, very few people wish to travel very far inside. Those who do invade can't hear anything at all, be it themselves trying to cooperate or the Muses jumping around off the aisles behind them.

If a Muse were to leave the department they would become extremely paranoid and insecure, the silence completely nerve racking for them. however without the vibration of their music, they can pick out vibrations of everything else, and over time can easily tell the difference of even the slightest vibration apart
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>>21086503
> avoiding damage to their precious, precious designer clothing.

This is the perfect rationale for a ranged class. Perhaps have scandals and such revolving around discovering a suit was from Men's Warehouse instead of Armani, or that someone hemmed their pant legs instead of getting them the right length in the first place.
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>>21086521
I like it personally, but lets make a subgroup of nomads that has membership from all of the tribes, presumably there're insect and arachnid tribes, chyropterid (bats) tribes da da da.... and all these tribes have a few members who revere the Fearless Irwin.

They respect and love their animal companions and have a deep reverence for the ecosystem of the pet department.

but seriously man. Fuck aquatic rays. Those guy suck.
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>>21086522
Ah! I see. It's a good idea though since it makes sense for Petmasters to want to be more like their animals. So, in their society, the more you like your animal companion, the more revered you are as you appear to have a stronger bond. So they ACTIVELY try to become more beastlike.

I would run it with more human Petmasters only because a few members of my gaming group is dangerously, DANGEROUSLY furry at times and unreasonable so I do have to limit that sort of thing.
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>>21086553
>Music department are all Daredevils

Perfect. Plus, they can use insanely powerful sonic weaponry without fear, and regularly ask Elecs to soup up their amps (Known as "Cranking it to Eleven"), which the Elecs are happy to help with.
>>
>>21086576
The nomads could act as sort of like spiritual leaders among the tribes, going from group to group to guide the tribes as a group. Petmaster shamans who assess the bonds between animal and man.
>>
>>21086476
>>21086522

When I first made the suggestion I was imaging a both of those pics for the Petmasters of a feline variety. Khal drogo is a perfect example of near the bottom of how the mutations can make them look similar to their animal, while the thundercats are definitely right there at the top
>>
>>21086576
Don't forget too that since Walmart is now selling any extinct critter they can get their hands on, you can also encounter 25+-ft centipedes (The ones from the Carbiniferous era that were ~9 ft long, but souped up on the R&D steroids) acting as basically this settings wyrms, and trilobite Petmasters, dragonflies that are large enough to prey on solitary dire pigeons, etc.
>>
>>21086561
Wars are waged in their feudal, medieval society between different designer brands. Gucci declares war on Armani for insulting their fashion sense (honor) and there is constant turmoil between the brands.
>>
>>21086629
Fruit of the Loom are the peasant class, referred to as Loomlings. Perhaps as punishment, in addition to being tied to a rack with ties and beaten with wet towels, they are forced to wear mismatched or shameful clothes (Stripes and polka dots, plaid of any color, jeggings, etc) for a period of time to atone and to shame their fashion sense.
>>
>>21086629
>Clothing Department now medieval europe
>Gucci is english and Armani is french

Inb4 anyone shoots me for not really knowing anything about designing brands to make a correct comparison, but OMG MFW
>>
>>21086580
>Dangerously Furry
Oh wow, yeah that is shit you gotta keep a lid on. I don't want to start furry hate bullshit but when your campaign devolves into ERP of any kind fur or otherwise you know you dun goofed.

Anyway yeah that's what I was thinking, the more like their animals the pet masters are, the more revered they are, and as you'd level up you'd mutate more and more becoming more like your animal companion and gaining bonuses, reptiles get tougher skin, cats get agility, dogs get endurance I guess... amphibans get to breath under water...

you get the idea, and of course they'd get the physical features to go with these changes.
>>
>>21086661
clothing inside out, cover in lint, or even worse GRASS STAINS!
>>
Here's a thought kinda off topic for what's going on:

What about Returns?

I'm thinking it would be the equivalent to a black hole. Hordes of returnbots fly out on a regular basis and grab any bit of stock they can and return it to the chute that drops into the storage rooms below (Instant death sentence as the stockers there will flay someone alive within moments). The entire area around them looks like a vortex took everything but the racks and the shelves, and even some of those have a noticeable bend towards the returns counter, as if a great many robot manipulators were pulling on it.

Parties can pass through, but will almost immediately be sdet upon by an ever increasing number of return-bots. Only the most foolhardy do anything but skirt the boundaries of these areas (Usually signified by uprooted tiling, revealing the bare concrete below), as while a single returnbot (The size of a small dog) is slowing but not impossible to overcome, a half-or-full dozen can easily drag you screaming to be thrown into the Chute in the eye of the void.
>>
>>21086661
Righteous Models, or 'models' for short, are what they call their warrior class whilst their nobility are Stylists of Grace ('stylists'), there to influence brand nations and trends. Why do they have so many titles compared to the other faction? Because they're a feudal, tiered society with much more emphasis on class dammit!
>>
>>21086692
Exiled offenders are first run through a gauntlet of people with spoonfuls of marinara sauce, small cups of grape juice, red wine, and (gloved) handfuls of cheetos before being expelled at their borders, stained and with their fashion sense in shambles.

All of the people participating in administering the gauntlet always wear disposable tshirts as aprons during this time, with the upper nobles simply overseeing instead of participating in the mess.
>>
... What would happen if a Dorf and Gnomer met?
on one hand i see chaos as the Dorf either makes a mention about how garden gnomes look nothing like 'real' gnomes(from rpgs of course) or they want to chop down the topiary for wood.

On the other hand, bros for life if the Dorfs introduce MEATBREAD. Not to mention encouraging the dorfs to chop down the untamed wilds of the green thumbs that threaten their territory
>>
>>21086719
'Returners' (or whatever you call them) sound like a cool unique opponent. I imagine them sort of like mobile, small batlike creatures who swoop around the aisles and gather items.

Although I think it would be good id every once in a while, instead of infesting an area, they're sent out after specific items. So anyone who has a certain toaster or a specific shoe size is suddenly attacked by thousands of dangerous flying robots. These 'Return Days' are spoken of fearfully and are quite rare but terrifying and lethal when they occur.
>>
>>21086802
Would make an interesting puzzle. A group is attacked by an endless swarm of mobile robots and has to try to figure out what item they need to dispose of. Be depressing if it ended up being the Tron tesla sword.

>"Dammit Henry, you need to let go of your shirt! You'll get us all killed"
>"Never! My life is my fashion sense and none may take it from me! If I am to die, I shall die... STYLISHLY!"
>>
>>21086871
Actually that would be the weakness of the Returners, they won't affect heavily crafted items like the 'Tron sword. Where in the store do they sell 'Tron swords? therefore it is not listed in the databases and won't be a target for returns. HOWEVER if the sword makes use of an entire machete for the sword base, THEN the Returners can target it, they want that one item, everything else attached don't matter.
>>
>>21086934
I like that little loophole, can make figuring out which item they want a WHOLE lot easier. Depending on the person of course.
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>>21087004
>mfw when you play a petmaster with only scraps of clothing for equipment
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so guns, we all agree that the shelfblocks have security booths which are basically lockers sealed with bullet proof glass and coimplex locks and alarm systems.

We know that Hardware manufactures "'Ware" guns that fire nails or similair projectiles.

Electronics produces "'Tron" weaponry which canb mean Microwave Guns, Lasers, Lightning guns, Dazzlers (take like 100 camera flashbulbd and but them mirrored surface designed to direct the light towards a group of people, have them go off 1 at a time until all 100 have triggered and then have the whole shebang go off at once. try using your eyes after that)

There are WalCraft swords that sell historical weapons and armor.

Shoes makes armor from, appropiatly enough, shoes

Leather accesories makes armor from purses, leather belts, whatever

and sports has pads, helmets, shit like that, as well as guns, dozens of guns locked away in secure shelfblock booths.

is this a good assesment of available weapons?
>>
>>21087041
The better and more expensive equipment, like machine guns or rolexes or sports cars, is under heavy protection from Stockers, security cameras, glass booths security tags, taser turrets etc. Even if the Stockers are glitchy and sometimes unobservant, those rare prized items are guarded tenaciously as when they first came online. It's why most people make their equipment instead of trying to steal the good stuff.

To prevent 'shoplifitng'. Nobody has any idea what 'shoplifting' is though, assuming it's some kind of dread curse brought upon the person who steals the item. And I think shoes and leather are all part of Clothing?
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>>21087041
>clip
For the love of J. Browning don't let /k/ see that.

So is there a full list of all the departments / sub-departments anywhere? This is starting to get hard to keep track of.
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>>21087028
Would that be this face?
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>>21087143
From the previous thread, with some adjustments:

>Auto & Tires
>Baby Goods
>Cookery
>Clothing
>Electronics
>Gardening
>Grocery (Fast Food joins at least)
>Hardware
>Health and Beauty
>Homeware
>Jewellery
>Pets and Animals
>Sporting Goods
>Stationary
>Toys
>Topdwellers
>>
>>21087219
Oh and Tobacco and Medical. Add any more if I missed them.
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>>21087219
I think Jewellery, Health and Beauty and Grocery haven't had much done yet. Grocery could just be an extension of Gardening though. Stationary I cannot remember at all.
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>>21087143
I didn't make the chart, and lets be honest with ourselves, clip is just slang at this point and any time someone mistakes clip for magazine they're doing it because it's slang or they're doing it because they know it pisses off gun nerds. Anyway...

Roofians: Hardy survivalists of the Roof
TopDwellers: Crazy hyper agile people who live among the rafters
Toy: Nevergrow and Dorfs
Food Aisle: Balkanized groups of people who band together during the food raids
Electronic: 'Tron Fetishists and Tech Support priests
Auto: "Mercuries" people who have a fondness for goesfast in the form of motorized vehicles.
Paint: Stealth specialists who use their mad color coordination to hide
Sport: Sports enthusiasts who occasionally manage to loot some guns and ammo
Hardware: helpful hobbyists who live a never ending quest for home improvement and better power tools.
PetDepartment: beast masters who live in harmony with monsters they tame


this is allI can think of off the top of my head, someone should add to it.
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>>21087292
Grocery has a tribe of Balkanized people living there, they hate eachother and fight all the time and they unite when the food rais start.

Jewelery are Gangster style people, Niggas, Itallian mafiosos, Latin guys, you get the idea.

health and buety are full of dzed image obsessed people who occasionally attack and kill someone in an attempt to make them prettier, oh and sightless, earless mutants who are like that because they've been subsisting on health and beauty products for ages, they track prey by scent

Liqour had some crazy fucks who use molotov cocktails to solve their problems.

Stationary are/were samurai to counter the Top Dweller ninja, they're masters of paper and cardboard weaponry.
>>
Here's an intergrated list:
>Auto & Tires: "Mercuries" people who have a fondness for goesfast in the form of motorized vehicles.
>Baby Goods: Creepy, Silent Hill area, Powder Ghost DO NOT ENTER
>Cookery: Crazy cannibal cooking up people (might be part of houseware)
>Clothing: Medieval, feudal society, classes, warrning between brands
>Electronics: 'Tron Fetishists and Tech Support priests
>Gardening: Gnomers, growing food for other, DO NOT MESS WITH GNOMES
>Grocery: Balkanized groups of people who band together during the food raids
>Hardware: Helpful hobbyists who live a never ending quest for home improvement and better power tools.
>Health and Beauty: Crazy pill addicts and makeover specialists (not muhc done)
>Homeware: Crazy 1950s Americana obsessives, slave labour, trying to build ‘ideal home’
>Medical: No one trusts the doctors of WalHospital
>Jewellery: Criminal classes with a fetish for adorning themselves in gold equipment (not much done?)
>Paint: Stealth specialists who use their mad color coordination to hide
>Pets and Animals: Beast masters who live in harmony with monsters they tame
>Roofians: Hardy survivalists of the Roof
>Sporting Goods: Sports enthusiasts who occasionally manage to loot some guns and ammo
>Stationary: Improv samurai using pencils etc to fight (not much done?)
>Toys: Nevergrow and Dorfs
>Tobacco: Native American smoke signallers, split between ‘clean’ Nicotine addicts and tobacco users
>Topdwellers: Crazy hyper agile people who live among the rafters

Along with DIRE ANIMALS, LAZY INCOMPENT AIs WHO ARE INCONSPIUOUS, RANDOM INFORMATION WITHOUT CONTEXT, RETURNERS AND OTHERS
>>
>>21087449
Liquor! Goddamit. Add that. With all the information in:
>>21087375
>>21087297
>>21087219
>>
From 1D4chan:
COMMON TERMS Cult/Temple/Path of the Smiling Face/One - cults that worship Wal-Mart, and Management. The smiley is seen as their holy icon; messing with stockers/greeters/etc is a grave sin to their faiths. They're effectively all the same, but claim dogmatic differences that divide them.
Sport - War. The original word has been forgotten, and since "sporting goods" are designed to kill things...
Sporting good - Gun. Occasionally used to refer to blades or armor, but rarely.
Department - Loosely refers to the actual departments; for practical purposes refers to the group of people that live in said department.
Unstocked - A "blind spot" for stockers. These are few and far between, and used for housing.
Shrine of Commerce - One of the old registers in the Auto, Pharmacy, Elec, and Garden zones. Useless (since no one has any money), but kept by the CoSF/SO/whatever.
Stockers - 15-foot tall giant machines of death and restocking.
Greeters - Lobotomized cyborgs that do menial work for the stockers. Ostensibly they greet customers.
Customers - No one. No one has money, so there are no customers. The Stockers/etc do not realize this, and never will.
Nevergrow - Munchkins who run the toy department. Vicious, but playful... in the same way that Jigsaw is playful.
Topdwellers - Ninja-monkey folk who live in the rafters. Some have made working gliders for transit. Most stick to grappling hook travel.
The Stockroom - Where the stuff comes from. It's known that the stockroom is supplied by mechanized trains that carry goods from distant farms and factories, but any attempt at boarding them has been disastrous. The Stockroom is truly Employees Only.
The Lounge - Home to Greeters when they aren't "on duty" (read: sleeping). A cramped, disease-infested barracks.
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>>21087449
>>21087477
Nice one anon uhm OKAY!

Jewelry types, they model themselves on various gangster tropes, suits and ties and fedoras for suave types, tattoos and outfits like japanese chool uniforms and suits for yakuza gangsters, Niggas, jerseys, baggy pants, shoes, we'll assume these are smart nigga who know that tying your shoes and wearing pants that don't fall down when you run is integral to your survival, Honestly I think I covered the Gangster Trifecta here, Suave, Tattoo, and Trashy, you can of course mix and match these subtypes and switch out race for your ideal gangster. They have a culture revolving around jewelry, he who has the most valuable collection of bling is the most feared gangster, they like to make dusters and cudgels featuring their gemstones and rings and they studd armor with diamonds and jewels to increase its resistance to damage.

how sthis sound for jewelry?
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>>21087613
Jewellery has a surprising small population for their department, due to their incredibly hazardous lifestyle. Thy obsessively pursue prized jewellery items, mostly guarded ones, leading to heavy fatalities due to their suicidal charges. They merely state that anyone who doesn't survive isn't a "Jee" and not worthy of being a jewellery "Brethren".

Those that do survive however develope hardy constitutions which, combined with their constant wearing of golden, silver and platinum equipment, gives them great strength and endurance.
>>
>>21087297
There's actually a legitimate difference between a clip and a magazine and anyone that actually knows guns will tell you this. It's like confusing a longbow with a crossbow because they both have strings and fire projectiles. Sage for non-contributing.
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>>21087613
Sounds good.

We also need to figure out the themes for the balkanized food areas as well:
Produce: ?
Meats:?
Seafood:?
Frozen: Previous thread mentioned eskimo-people who try to trade for zambonis from Sports
Canned: Mention in previous thread of a Jolly Green Giant mascot corrupted with a Greenpeace virus.
"Ethnic" (Lets face it, despite being a global building they'd lump it all here): ?
Bakery: ?
Dairy: ?
Deli: ?
Soda/Drinks: Someanon mentioned a possible mad scientist cult trying to perfect the "Perfect Drink."
Liquor: As previously stated in above posts.
Chips and Snacks: ?
Spices: ?
General Cooking: ?

Any other sections?
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Typical Jewellery item found on an upper class 'Gangstar'. They believe gold to be the most precious of metals due to their inability to tell apart platinum and silver, which makes gold special.
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>>21087670
Jewellery are fighters then? Nice now we're rounding off classes quite well.
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>>21087704
They're also unusually dismissive of copper jewelry and those who wear it, calling them "Coppers" and shunning, insulting, or outright provoking/attacking them.
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>>21087737
>>21087704
>>21087670
Jewelry specifically mimic ganster tropes in the form of Godfather style gansters (presumably who have a very subtle style of doing things) Yakuza style of gangsters (I'm thinking swords with sheathes decorated with jewels and necklaces andbracelets) and of course Original Gansta style Jewelry inhabitants who go for the trashy gangstr lifestyle, by far the curdest and least intelligent of jewlry subcultures.
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>>21087805
I would imagine that the 'original gangsta' types are children who have not yet become a full 'Brethren' due to their lack of jewellery. Once an original gangsta passes his initiation (something like smelting his first piece of equipment from jewellery), he then can choose his style and be part of Jewellery assault.
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>>21087703
Produce might have Misters, people who can hide effectively during the fake rainstorms (And the subsequent section-filling clouds of damp fog) and murder with vegetable knives. Corpses that you lose sight of are always, always found tied up with twine braided from bags and with an apple shoved in their mouth.

Meats would probably be dangerous as hell as escapee animals from Pets would be drawn here like a magnet.

Seafood could have an element of danger depending on the quality of the automated harvesters. Normally even fish that weren't killed are in basically suspended animation due to being frozen, but areas with crap refrigeration might be filled with tentacled monstrosities and puddles filled with carnivorous fish.
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>>21087874
Meats should be full of jovial hunters and allied with equally jovial deli to host great feasts. They should war with liquor in attempt to gain alcohol for these feasts
>>
So, why do people go to Baby Care (other than for baby supplies)? I kinda feel that there should be some sort of a legend about it- like maybe there's a fortune of credit sticks in the center.
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>>21087839
actually that's a great idea, the Suave Mafiosos, the Yakuza types, the Lot's (you know, instead of hell?) Angel Bikers, Goodl Old Fashioned Pimps, and just about any other type of Gangster you could think of live in Jewelry, and all the children start out all OG and eventualy they get enough jewelry to join an established gang.

anyone who stays with the OG style groups are considered man children who need to grow up and get some class.
>>
>>21087703
Spices use their departments resources to make a variety of spice-bombs with varying effects.

Black Pepper bombs cause foes to sneeze uncontrollably. Hot pepper bombs cause body-wide burning and itching, as well as blindness if you get it in your eyes.

They torture by burying people in salt and slowly mummifying them.
>>
>>21087703
I imagine the Grocery section as a massive enclosed biome filled with a vast array of different climates for each food type. Tundras, oceans, forests, industrialized canning plants...

Would make a good starting point for a campaign before they go to any other departments.
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>>21087874
Canned: Typically areas without a Mascot's protection lay enough cans on their side to cover the whole floor, making any movement in there dangerous due to the shifting footing. Cans used usually contain unappetizing foods like beets in water or baby corn.

Ethnic: A bit of everything is here, but mainly I'd think Oriental, Hispanic, Indian, and European dishes would be the main themes. Probably have some kind of chopstick launchers, poisoned in hot sauce or curry, with woks acting as shields.

Bakery: I'd imagine they live nearby to the ovens, and set it up so to get to them you have to cross past the wide-open doors of ovens turned on full blast, making the area an incredibly sweltering hotspot, driving away basically all would-be attackers.
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>>21087924
Sanctuary. If you feel lucky enough to survive longe rin there than whoever is stupid enough to follow you in, you *might* make it out and they won't. Or they'll abandon pursuit at the border of the department.
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>>21087932
>>21087932
>>21087932
You see this motherfucker right here with his pants falling down? Why do you think his pants are falling down? No, it isn't because he likes it like that. It's because, in a society as individualistic as the Gangstar lifestyle, you gotta fend for yourself. And when you don't have any bling, when you barely have enough to eat, you're given whatever hand-me-down clothes you can find. Those trousers are just too damn big for him and they endanger his life frequently. No, no, you can't try to help him. He needs to learn to take care of himself, to learn how to get. To grow strong.
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>>21087995
My sides are decked out in bling!
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>>21087951
That and the geography of the Baby Products sections isn't static. The power cloud seems to inexplicably grow and shrink at time, consuming shelves over months or even days. Sometimes, you have just to walk through to get wherever you're going. There's no other way.
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>>21088069
Oh my god, what if a campaign is dedicated to finding a way to stop the powder before it consumes The Wal?
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>>21088069
Just thought of another thing.

Tinkly mobile music is always playing softly in the background.
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>>21088093
And so begins the greatest endgame campaign ever. Mysteries are discovered, secrets revealed, friendships strained, enemies faced and the Wal will never be the same again...
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>>21088113
If we ever make mechanics for this and play it on /tg/, this will be the last campaign before the summerfags come in.
>>
Okay since the Wal is so goddamn massive there has to be a system of transport,

What do you call those big passenger cars that are suspended from a cable? They use this little motorised set of wheels that pulls the cart along the cable..stupid brain...

Anyway the the shelfblocks have ramps on them for the stockers, but there are docking stations for these skycart things on top of each of the shelves and you can get inside of one and if you have half a brain you can operate the thing and make it go places.

The wal being the wal they're probably credit stick activated so you have to hotwire the thing to make it go, and when you do there's a chance security will notice you, not to mention the hazards inherent in a cart suspended something like a mile above linoleum floors, with highly agressive birds, unpredictable "weather patterns" and the simple fact that the whole system might be poorly maintained opening up the risk of a broke down skycart, or a frayed sky cable.
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>>21088147
rascals, you know those carts that they let old and fat people use? Those
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>>21087906
I knew that the prey was nearby, in recent years they liked to stray toward deeper areas of Grocery where fresher greenery was available. Frohi was crouched next to me his lithe frame coated with furs bone and ashen paint that made his eyes stand out on his face. He nodded forward and the two of us stalked slowly as the light smell of foliage hit you.

Arching your back to take in as much air as you can you are surprised when a squeal rips through the subtle hum of the Wal, the next things you see are tusks, and lots of them. In what seems like instant you and Frohi become whirling bone spears and teeth just as your fathers taught you.
>>
>>21088173

You both rise from the short battle dripping in sweet red essence. You and Frohi lock eyes and give a laughing shout while raising your hands in unison.

If you know Grand Butcher Gomam, you know this will more than enough to offer the Deli Clans.

There will be a feast tonight.
>>
>>21088173
Grocery denizens are (culturally exotic?) barbarians eking out an existence in the extremes of the Grocery biome? They adopt whatever culture their food source is from and constantly war with other tribes for other sources of nutrients. How does that sound?
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>>21088171
rascals, bikes and skateboards with motors on them, motor scooters, shopping carts with motors on them, go carts and motor cycles if you hit the jackpot, all good options but fairly mundane. I like the idea of having shelfs that are made out of modular building materials and each shelf section is the size of a small apartment and the shelves rise up ten stories into the air and on top of the shelves are little docking stations for sky trolleys.

I mean how else was management supposed to travel?
>>
>>21085320
>Dire Roaches
...NOPE NOPE NOPE NOPE
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>>21088272
>Entire group spends a full two minutes beating on a single giant roach to kill it as soon as they see it.

>Finally stops moving and twitching violently

>Suddenly walls break open and releasing thousands more.
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>>21088272
You see this guy right here? Imagine him 30 foot long and with a burning desire to suckle on your bone marrow.

>>21088270
That's what happens when Sports freaks think they can just walk into the Exotics Animals section of Pets. Not even the Petmasters go there.
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>>21088305
I imagine they probably put up skull and crossbones to warn against entering certain areas of the Pet section.

Depending on the lethality of the occupants, the skull and bones might just be a fishtank skull and a pair of crossed kitty litter scoopers/tug ropes, or an actual skull and crossbones, perhaps still with skin attached because they didn't have time to find actual bones for it.
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CAPTCHA: mission asylum
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>>21088253
not bad, but I think I like the idea of each grocery section being rather unique
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we need some drawfagging here, what sorts of things would we want drawn?
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>>21088422
Splat images of each of the different classes (holy shit there are a lot.) Some grandiose imagery of shelves and shelves of supplies. Intimidating pictures of Stockers. Posters put up for the WalMart very much in the "OBEY AND BUY" propaganda type. Setting pictures for the departments. And others?
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>>21088455
A selection of improvised weapons.

A small selection, otherwise you'll be here until sometime next millennium.
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>>21088455
dorfs
>>
should there be some general condensing of the appearance things so it's easier on drawfags?
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>>21088472
They could Fallout 3 weapons as A REFERENCE. Not outright copy though.
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>>21088502
Watch the CostCo scenes in Idiocracy and go from there?
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>>21088504
That and Dead Rising. Seriously, look at that picture. Slap WalMart on it and you could stick it in the game.
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>>21088455
For the moment lets break it down into the most awesome classes:

Pet Masters: Presumably doing something cool with their pets, preferably displaying the mutation brought on by their exposure to the "Strong&Tuff drug.
Gangsters: Tyhe Masters of bling, Yakuza, Suave Mafiosos, Pimps, Hell's Angels, OG types, presumably showing off their bling decorated or forged weapons.
Electronic: Kitbashed energy weapons and power armor, probably a heavy emphasis on leather and glowy stuff.
Sport: equal representation of people who make actual use of y'know hockey sticks, basebal bats and wear sports jerseies as well as the gun nuts.
HardWare: Kitbashed Power Tool weaponry as well as nailguns and other ranged weapons.
Dorfs: weapons made from plastic and metal, scavenged stuff basically, maybe some cold forged spears made from bike bodies, as well as actual steel weapons and armor, presumably forged.
Auto: heavily modified rascals and ATVs, presumably the guy in question is driving with a stocker in hot pursuit.
>>
Has their been any fluff done for a sewing department? Because you can do a lot of things with the right fabric and supplies.

I could see different tribes or adventurers going to them for unique patterns and accessories-after all, these improvised weapons need some kind of sheath or holster.

They'd also be amazing at doing stitches, and there are whispers of the bodies of people who have run afoul of the seamsters showing up with things sewn shut...
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>>21088530
Might want to add Paint in there. We outlined some of the possible feats and stuff and it would fill that rogue-like gap in the splats.
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so thoughts on the appearance of Rubyspears megaman.

Does his armor and weaponry suit WalWorld?
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>>21088534
I present to you the clothing section, masters of ranged bow tomfoolery (who want to avoid ruining their outfits):
>>21086021
Sewing needles arrows and stitching healing powers?
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Go to the aquatic section, they said. Easy meal, they said.
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>>21088579
So a ranged ranger with support powers? Sounds good. Might want to add it in. But please, try to add no more! We're strained as it is.
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Last I checked the sewing guys were excellent tattoo artists who were pretty hardcore, when they took slaves they sewed and glued orifices shut and edecorated them with humilating fabric patterns.
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>>21088595
Great Sam Above, whose been feeding you all these lies!
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>>21088579
trust me, there's a big difference between those who shop for clothing and those who wear the clothing. And many Wal-Marts had a sewing department not too long ago, so I don't see a reason this world wouldn't have one.
Seamstresses love patterns, so they'd obsess over finding new clothes to make. If you think about it, they'd probably be really good at identifying different clans and such when others outside of that clan wouldn't notice.
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>>21088608
mostly these are civilization backgrounds for PCs you can take a class system and apply it to the setting and work in stuff like crafting with items taken from the various departments as well as the numerous kitbashed guns.

Roofians are probably another fighter archetype, emphasis on endurance and survival.
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>>21087924
That's almost the entire POINT of the way we designed it
"We don't go to the White Hell"

But there will ALWAYS be people curious about it, people who wish to prove something, and so on. These people are fools but they still exist
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>>21088616
The same speed freak assholes who told me accepting gifts from the pharmacy tribes was a good idea.
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>>21088667
Ah yes, Auto. I have been told stories of their sense of 'humor'.
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>>21088667
why would you accept anything from Pharmacy? It's all junkies and robots who want to make more junkies down there.
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The Disciples of ash: obviously we need art of the guys, a lot of them are gonna have one of their hands replaced with a Buzz, Jig, or Chainsaw and they'll always try to have a shotgun of some sort on hand, failing that a 'Tron or 'Ware gun. (Possibly a combination of both.)

Also am I the only one thinking that disciples of Ash would seek out the Pet Department for monster trophies? Possibly a "Cheetah Princess" or something similar to round out their image as an ultimite hero.

The Highlanders gotta have some art too, crazy guys who think they're immortal, who try to gain that immortality by getting electrocuted, and sometimes actually gaining some measure of that invulnerability by being close to pharmacy or medical?

How about the Star Wars, Star Trek and Who cults? those deserve some art too since they'd make hilarious NPCs and Player Characters.
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>>21088530
there is a lack of Topdweller in your list. Those dudes are awesome enough to be in there
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>>21088785
>Who cults
Can you imagine trying to get somewhere when you suddenly stumble upon a cluster of 15 or so worn out phone booths with people sleeping inside them, clutching their screwdrivers and muttering gibberish and allons-y?
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>>21088789
>>21088827
Shit son I did the first TopDweller Write Faggotry, before we figure out Toy was in the middle of a lake infested with monstrous fish and there were Dorfan Nevergrow anyway...

Oh god, the Who Cult NPCs would be hilarious, they'd all try to steal the spotlight and they'd all get slaughtered by the dozens due to their idiotic belief in their own invulnerability.

Whoverines should scrae you though, drinking gallons of Limb'B'Back ro gain healing abhilities, swalling Age'B'Gone by the dozens, consulting teh WalMedical Doctors for upgrades? anyone who does wind up dead or a horrible monster will be one formidable motherfucker.
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>>21088785
>>21088785
Might be a good idea to group all these television and movie cults togethers into one departments. Like a Television, Movies and Books aisle?

They would believe in the fragments of media franchises left over, thinking that they're biographies of things that actually happened. Everyone else just thinks they're completely insane.
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Has this been archived yet?
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working on some lame weapon art what sort of things do topdwellers use?
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I have plenty of free time in between make up time and actual work work this weekend at the Haunt. I can see about doodling these guys as much as I can, it will be PnP and not digital though

All I need from you /tg/ is a concise visual guides list listing all the really great and more 'iconic' groups with visual descriptions for me to keep in mind while drawing.

By iconic I mean things like Topdwellers or Dorfs or Nevergrows. Cooking Wives is NOT something that is iconic enough to go on the list IMO.
Same goes for all the subgroups of the Walcinema nerds, I might take three examples of possible types of Wal-cinema Nerds, but other then that, to me they are too few in number for each individual group for me to want to put time into them before other groups.

so fire away and get me a list, otherwise I will have a harder time with this
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>>21088888
Nice quints.
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>>21088711
I caught onto that once they said I should steal from some girl wandering around Home Improvement. It didn't go well.
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>>21088923
meathooks, knife claws, grappling hooks. These dudes are trapese artists of death, with some ninja thrown in. they dint care about traditional stealth when no one cares to look up.
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>>21088530
TopDwellers: TopDwellers have Light Armor made from whatever materials suit their environment, the armor always has claws built into the gloves and blades built into the boots, the have a fondness for melee weapons that can be used as climbing implements, crossbows, bows, spears, grappling hooks and other ranged weapons that can aid in climbing.

Raptors: the most elite warriors of the TopDwellers, these TopDwellers have studied the fowlest of ways and dress in armor made from feathers, leather, bird bones and cloth. They wear boots and gloves made to resemble bird feet and have a fondness for bladed weapons that resemble talons and ranged weapons that have a feather motif.

Roofians: The strange tribe of Walmartians that dwell on the roof of the walmart, they wear heavy clothing, face masks, and tinted or polarized goggles. They tend to use melee weapos or simple ranged weapons over Sprt, 'Tron, or 'Ware guns. Nets and Spears feature prominently in their arsenals.
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>>21088891
We have that, Walcinema nerds, they live in giant movie theaters and watch television and movies all day.
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>>21088957
Oh sweet, thanks for those two lists, I did not see the first one. THIS is what I needed
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>>21088935
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>>21088974
Can we put Walcinema in the Television, Movies and Books section? Because right now, having the Disciples of Ash and the Highlanders be completely distinct entities alongside more expansive groups like the Topdwellers or Petmasters seems a bit strange to me.
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>>21088923
>>21088956
okay go watch a video of bruce lee kicking ass, now go watch a video of someone doing parkour, now I want you to take a pair of meat hooks and chain them together like nunchaku.

Keep In mind that Topdwellers live a story or so above the highest shelfblocks and lay down lines and cables everywhere since flying brings in AA guns and DireBirds.

I want you to imagine a bunch of Swoosh Nazis about to slaughter a family of aislers when out of NOWHERE this horde pof crazy fucks in silvery white clothing descends from the sky, they're led by a guy wearing black leather decorated by black feathers with irridescent highlights. They slaughter the swoosh nazis with crazy acrobatic fighting moves and improvised kungfu weapons as well as strategic use fo birdseed. They snatch up supplies and just as suddenly as they appeared, they're gone.

Thats how topdwellers roll.
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>>21088530
thoughts on sport in the setting:

Since every Wal-Mart is the size of a large city, the Sporting Goods area should also be large enough to hold it's own stadiums and teams. The greenthumbs would hate Sport because they would have greenspace, both from the stadiums and practice fields, and from the untamed park area that the Camping Goods uses to test their rangers.

Once a year, there's a grand gladitorial competition where every department sends their champion to fight in ritual combat, and incites a truce across Sport. It's a time of danger though, because the stockers love to "decorate" the area every year, but the festival of "Superb Owl Sunday" remains the high point of Sporting Goods's year.
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>>21089019
dude who asked for list here, i LOVE that scene, maybe i will draw that tommorow.
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things like this?
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>>21089033
>Superb Owl Sunday
Oh man, I can just imagine the Sports decorating everything with old Hooters merch they salvaged
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>>21089014
Walcinema is its own section books is its own section, TV is lumped into electronics, where, prsumably DVDs and players or maybe just digital distribution of all media takes place.

Highladner Cultists, the Disciples of Ash, Who Cultists, the Startrek Cultists, and Star Wars cultists are all a part of walcinema, so far only the archivists dwell in the book section.
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>>21089038
Awesome, glad you like it, TopDwellers and the Raptors are one of my favorite parts of the setting.

>>21089043
Exactly, yes, with top dwellers it absolutely has to double as a climbing tool though since they're always on the move and the closest thing they have to settlements would be thse tent cities which are suspended in the rafters on cables. They;re so good at martial arts and climbing because every waking moment is pretty much spent on the move. Tent cities are for children who are too young travel, and the things get packed up and moved anyway on a fairly regular basis.
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Right just for the sake of keeping this all together, here's another (rather poorly) abridged version:

>Auto & Tires: "Mercuries" people who have a fondness for goesfast in the form of motorized vehicles.
>Baby Goods: Creepy, Silent Hill area, Powder Ghost DO NOT ENTER
>Cookery: Crazy cannibal cooking up people (might be part of houseware)
>Clothing: Medieval, feudal society, classes, warrning between brands
>Electronics: 'Tron Fetishists and Tech Support priests
>Gardening: Gnomers, growing food for other, DO NOT MESS WITH GNOMES
>Grocery: Groups of survivalists (barbarians?) living in a biome with various hazardous environs, balkanized, band together during the food raids
>Hardware: Helpful hobbyists who live a never ending quest for home improvement and better power tools.
>Health and Beauty: Has Pharmacy at its center? crazy pill addicts and makeover specialists (still not much done)
>Homeware: Crazy 1950s Americana obsessives, slave labour, trying to build ‘ideal home’, create desolate area of incomplete, nightmarish architecture
>Medical: No one trusts the doctors of WalHospital
>Jewellery: Criminal classes with a fetish for adorning themselves in gold equipment, graduate from young ‘original gangstas’ to join distinct criminal group like yakuza, italians etc
>Paint: Stealth specialists who use their mad color coordination to hide
>Pets and Animals: Beast masters who live in harmony with monsters they tame, become more anthromorphic like animal as go on
>Roofians: Hardy survivalists of the Roof

TBC
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>>21089110
>Sporting Goods: Sports enthusiasts who occasionally manage to loot some guns and ammo
>Stationary: Improv samurai using pencils etc to fight (bit more work needed?)
>WalCinema?: Groups of deluded nerds, believe in fragments of media franchises left over, think they're biographies of things that actually happened, everyone avoids them, contains Disciples of Ash and Highlangers and other cults to standardise groups more. Everyone thinks they’re crazy
>Toys: Nevergrow and Dorfs, Nevergrows
>Tobacco: Native American smoke signallers, split between ‘clean’ Nicotine addicts and tobacco users
>Topdwellers: Crazy hyper agile people who live among the rafters, strategic use of birdfeed on enemies to defeat using dire pigeons, Raptors are elite warriors who wear feather armor as sign of strength

Along with DIRE ANIMALS, LAZY INCOMPENT AIs WHO ARE INCONSPIUOUS, RANDOM INFORMATION WITHOUT CONTEXT, RETURNERS, DAKKA AA TASER TURRETS ON ROOF, GUARDED WITH SECURITY TREASURES AND OTHERS
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>>21089110
Oh and
>Baby Goods is an area which expands and shrinks randomly over time, isolating some shelves and leaving others (thereby explaining why it's sometimes necessary for parties to get to somewhere by walking through). Creepy nursery music always softly playing in background.
>Pet and Animals tribes are split along genus so you have cat tribes, canary tribes, shark tribes etc. Have a group of animal shamans who visit each tribe to assess animal bond or something
>Dorfs build forts based on roleplay, have to share Toy with Nevergrows, constantly besieged by child bands
>Cult of Smilers+Greeters+Lounge (go read the 1d4chan page)

There. I'm done for the night. Good night elegan/tg/entlement and ca/tg/irls.
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>>21088530
>>21088785
>>21088957
NeverGrow: Psychotic Children who consume "yumdrops" spoiled antiaging chems which cause sociopathy and kleptomania, they increase their numbers by kidnapping other children and forcefeeding them yumdrops. The Nevergrow have a specific ritual incited by their religious leader the "Wail" which is essentially nothing more than a gigantic homicidal tantrum shared by as many nevergrow as their priests and shamans can get worked up. This is pretty much the only time the Nevergrow ever work together with what one would call noticable cooperation.

Wally'Mon Tamers: Pokemon was among the first thinsg WalWorld bought lock stock and barrels, kids were troubled by the name change but everything else in the series remained the same. Eventually as technology advanced AI driven robots were produced to aid in the gaming experience. Wally'Mon cults are controlled by a "Gym Leader" who orders around "Wally'Mon Trainers."

cont->
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Something I recently noticed and absolutely love is that the denizens of the Baby Goods or white hell as some call it, have no singular agreed upon name, everyone calls them something else.
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>>21089185
Wally'Mon: There are a lot of brands of robotic companion toys but these are the most popular for failry obvious reasons, there are many kinds of locomotion available to these simple robots walking, slithering, crawling, flying and swimming being some of them. On their own the Wally'Mon robots are harmless, after some tinkering though even the Nevergrow can figure out how to modify their safety overrides, from there its a fairly simple effort to glue sharp objects to them and have them swarm unwitting victims.

Cult of the Jedi: Another Franchise that succumbed to the board of directors dark hunger early on. Newgrowns, being kids, and not particularly smart ones at that, can't seem to understand the differences in Jedi and Sith Philosophy. This is fine because when it comes down to it the whole thing is one elaborate excuse to murder one another by the dozens. one side wears black and uses red toy lightsabers, one side wears white and uses green and blue toy lightsabers.

cont->
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>>21089237
Somebody already considered that in the previous thread:
http://suptg.thisisnotatrueending.com/archive/21056469/
>>21082005
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>>21089247
Star Wars Cult Continued
Both the "sith" and the "jedi" augment their toy lightsabers with razor blades, broken glass, nails and other unpleasant additions. The Walcinema cult of Starwars is notable only for their ability to understand and obsess over jedi philosophy and their tendency to die by the dozens due to their insistent use of their sturdier WalCraft lightsabers (you could kill a man with one of those with a few good whacks) to block incoming objects. Occasionally though you find one Adult Jedi or Sith who's actually good at that and the nevergrow starwars cult teams up to kill them. If the Walcinema cultist has a standard walcraft lightsaber its only a matter of time before the little bastards kill him. If however he's visited electronics and had some 'Tron added to his weapon set the nevergrow will probably find that "the dark lord" is more powerful than they ever could have imagined.

cont->
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>>21089237
I like powder ghosts personally.
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>>21089327
this is what makes that writefaggotry all the better, everyone has their opinion on what they should be called, and in this case makes the feel of the denizens even more mysterious. It's based on the idea that we name unknown things to help understand it and releive some fear of the unknown.
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>>21089311
The Cult of the Mouse
You like disney right? How about Pixar? Name your favorite animation studio, walmart owned it, and they put everything under the walmart brand. There are a thousand fucking cults dedicated to cartoon characters but the biggest and most well known is the cult of the mouse. The high priest wears a mickey mouse mask and vestements sewn together from the skins of mice, captured at great physical risk and sacrificed on an altar to the mouse. The Never grow partcularly enjoy sadistic sacrifices before the mouse and believe him to be the patron god of the toy department and will declare a wail upon anyone who they believe to be damaging the sacred atmosphere of the toy department.

Clowns:
Nevergrow hate and fear clowns and will run in terror from them rather than fight them. Nuff Said.
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>>21089368
Well the different name thing definetly suits them the boundries of the White Hell forever sdhift expanding and contracting according to some whim that only the inhabitants of the white hell can understand. People who see them only ever remember one detail and it's all too likely that something will haunt them for the rest of their lives, the tinklingof a baby mobile, the snatch of a lulaby, the hiss of static from dead intercoms, the smell of baby powder... all these things tainted with absolute sheer terror.
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just making some really really quick things
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Paint TribesMen: These People inhabit the paint section usually they keep to themselves but they'll often kill people who try to set up shop in the pain section. You'll never see them though since their mastery fo color coordination makes them the stealth experts of the Wal. However this overspecialization makes them poor combatants, where as the Topdwellers where flashy attention catching garments and focus on manuverability, speed, and deadly combat skills the Paint Tribesmen focus on patience, remaining hidden and striking from cover, if caught by an opponent or if their attack fails they'll lay down a spray paint smoke bomb and run away in the hopes of making another ambush later. presumably wears minal clothing and uses improvised weaponry like sharpened paint chippers and paint rolling spears.
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>>21089486
My only gripe is that the hook seems too large, then again I was all "Meat Hook Nunchaku" so what would I know about practical. Keep going it looks like it has the start of a promising piece of artwork.
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>>21089486
awesome.
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Why don't you guys just set this inside the Mall of America?
http://en.wikipedia.org/wiki/Mall_of_America
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Note that Toy Department is basically this huge archipelago of islands in an artificial lake that's ten feet deep and infested with mutated water creatures.

NeverGrow Dorfs: Nevergrow dorfs are what happens when Nevergrow move into the traditional games outlet and teach themselves to read, enlightened by the holy texts of "pen and paper" they begin taking up the sacred art of "modeling" eventually this group becomes ostracized by their former comrades and they're cut off from supplies of yumdrops, going cold turkey is painful and may destroy the colony of Dorfs before it ever starts but if they survive their sociopathic and kleptomaniac tendencies will recede....and be replaced with other different psychological issues but those are always unique to the person in question. Regardless the Dorfs find a game whose backstory they like and then they model their culture and look on it, emphasizing Dwarf friendly aspects and eventually turning their island home into a hellishly complex fortress.
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>>21089611
Good reference and nice attempt to provide content. There's only one problem. The mall of america is small time. Walmart bought the world, they bought every business, every instution and every country. They tore down cities for building materials and built WalMetropolises from coast to coast, the whole of australia is one giant walmart from coast to coast. There are walmarts on the ocean floor and walmarts circle the globe as artifcial islands. seeing that they were running out of resources the board of directors of walworld launched the WalSpace Program and now automated machines harvest the solar system to feed the engines of commerce and people live in wal space shopping centers among the stars.

The Mall of america is too small for this setting.
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>>21089611
Why limit ourselves to an IRl setting that's merely the size of one of WM:A's departments?
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Apparel Tribes: A loose conglomeration of tribes, brought together by their mutual worship of the Models, god figures which scatter the department and dictate how they must dress.

The rich quickly take the new fashion lines for themselves, while others are left to cobble together old clothes into a representation of their god's garments, adorned with religious symbols and colours of cultural significance.

They nest like birds in large clothing racks, displaying rare cloth and items of clothing outside to display their wealth and power.

While they tend to shy away from fights, the defenders are capable knife fighters, trained to be quick and deadly to anyone who would underestimate them.

Their real strength lies in their fashion. With quick needle-work, a tribe member can construct a costume to scare away roaming beasts or uneducated barbarians. A disguise can allow them to infiltrate other tribes and departments without suspicion, and camouflage can allow them to stalk the aisles free of danger.

If all else fails and they are drawn into a fight on their own soil, a rumble can be heard in the distance. the Bigs and Talls.

Brutish, massive and loyal, the Bigs and Talls stand 8' tall, clad in denim so thick that most Sporting Goods can barely leave a scratch. They have the strength of 5 men and will use every bit of it to defend their smaller allies. With one call from the Apparel tribe, the Bigs and Talls will come bounding from their section, killing any who would dare harm the tribe that feeds them, clothes them and cares for them.
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>>21089704
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>>21089629
Dorfan Arms and Armor: until Dorfs break into the maintanence vents beneath their island home, or until they build a navy to cross the toy department lake they are bound by the constraints of their home and must make use of the toy department bridges to gather resources from their Nevergrow cousins. Nevergrow will quickly realise that the Dorfs are different fom them, the onset of puberty brought on by a lack of Yumdrops being the most obvious trait for Nevergrow to pick up on.

Lacking steel and the resources to forge it the dorfs will be forced to use whatever is on hand, exacto knives, legos, knex, erector sets, modeling kits, childrens costumes, make a teddybear kits etc, etc, to forge their weapons and armor. Held together one part by ingenuity, one part by hope and one part by modeling glue the early Dorfan efforts at arms and armor hold the line against the constant siege that their cousins place them under once they discover a population of strange, tiny adults among them.
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Oh fuck yeah, I loved these threads
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Dorfan Adventerers, Heros, and Ancients: Dorfs who leave their island for the reast of the wal are called adventerers and greatly respected by their community, those who return are called heroes and their return is subject to an enormous celebration where the community feasts and celebrates and the returning hero regails his community with stories of his journies.

Ancients are old dorfs, but they have useful knowledge and are first in line for Age'B'Gone doses when the gatherers bring these items back from raids, gathering missions or barter trips. The Ancients are subject to a form of hero worship and are revered for their knowledge and experience, many ancients are former heroes and the most likely candidate for nomination as an elder.

Some Dorfs Never stop wandering, some are old, quite old, no one knows how old for sure. But occasionally they stop in at Dorf Fortresses and trade goods, weapons, stories, and useful information in exchange for doses of Age'B'Gone.
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>>21089486
still bad but a little more bearable
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>>There are no managers or execs or employees, except perhaps as some sort of wierd lost race.

This comes from the previous thread, but I couldn't help but imagine that they'd be fat as hell and unable to do things themselves. Not that they need to, as they'd likely have robots to do things for them.
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>>21089954
Oh yeah, this goin places. I like the sense of scale you've got going here, makes everything seem so massive...
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>>21089982
I like to think if there's any of them around they bear a strong resemblance to Mojo from the X-Men in physical form and temperment. Utterly psychotic and gleefully debauched, waited on hand and foot by robotic servants and ythat they take joy in grinding people beneath their boot heels.

The heal of the managers boot, grinding into face of the employee.

forever.
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Officers: Masters of the written word, this group of warrior monks share a lineage with the Books, who came to the Office department with a band of mercenaries in search of the Word, but stayed when they saw the potential the meagre Office tribes had.

Processed at birth, the young are split into the three groups. The feeble of body are sent to work as assistants to the various Archivists and writers of The Office. The feeble of mind act as guards, armed with simple tools and a warrior's mindset. The majority of the Officers possess minds and bodies of equal strength, and are adopted into society as normal children. If a child is so unlucky as to be cursed with feeble body and mind, the child is simply left at the department edge, at the mercy of the Wal.

Young girls will be taught in the ways of archiving, recording and archery, while young boys are taught in the ways of poetry, art and swordsmanship. Each form is trained to precision. It is said that by the age of 15, young women should be able to place an arrow through a barbarians heart at 200 paces, record his life and death with immense detail, and then archive it before the body hits the ground.
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Stationary Samurai: You'd think the people in Stationary are real pussies right? I mean all they've got is paper what threat could they pose?


A fuckin' big one.


The Stationary samurai are masters of the art of origami. They use it to create papercraft armor that can turn away steel blades, papercraft shuriken that can slice to the bone, they and throw sharpened pencils with deadly accuracy and strike a man in the eye from more than a hundred paces off, they can behead a man with a three ringed binder.

Just don't fuck with the stationary samurai. It's not a good idea.

Cardboard Tube Samurai: A subset of the Stationary samurai that focus on the art of tube combat, using cardboard tubes they can disable, injure or kill. Their skill is such that even the Stationary Sensei fear the wrath of a master of the Tube Kendo. Thankfully the Bushido of the Tube Samurai usually means that they are not insane warriors seeking out an endless stream of opponents to bloody their tubes with.

Most of the time.
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Suburbanites: Arguably one of the most twisted, demented sects of WalMartians that ever walked the Wal. They believe in a mythical place called "the suburb" where "everyman's home was his castle" where people had orderly hederows and "2.2 children" (whatever that means.) They worship a lost time, a myth from before the Wal consumed the world. They attempt to reach this goal, to build this beautifal paradise with their own two hands.

When they inevitably fail things get ugly, they blame union sympathizers and communists, which basically is anyone who isn't them. They raid the other departments for slaves, and make deals with immoral or Amoral members of Electronics, Hardware, Auto&Tires, and keep those men as slaves or "Business Partners" and then they try to build their perfect home.

What begins is a cycle offrusteration, sometimes they build little shacks with one room before they quite. Sometimes they build multistory art deco monstrosities. They always find the end result imperfect.
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Suburbanites continued: Housewares is a twisted hellscape of discarded buildings, likely taken over by animals, mutants, or being torn down for raw materials for suburbanites who want to get resources without having to raid other departments.

Suburbanites raid for slaves, tools, and building materials, they inevitably murdertheir slaves and leave the corpses in completely random piles around the HouseWare department due to the fact that keeping slaves is ocnsidered unamerican, apparently the fact that they are repeatedly enslaving and murdering people escapes them.

Regardless the suburbanites are well armed, experienced remorseless killers and utterly psychotic. They are best avoided.
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One thing that's been bothering me:
How well maintained/controlled is most of the Wal?

I mean, if the restockers and security bots and whatnot were all doing their job properly, there would be very few permanent settlements (mostly in "safe zones" that aren't patrolled") because the inhabitants would quickly be labeled as "loiterers" and dealt with.

Obviously that isn't true, so there must be plenty of cracks and crevices for civilization to hide in.

On the other hand, if the Wal is more-or-less entirely automated and self-sustaining, then there have got to be bots keeping the infrastructure from falling apart just so everything can continue running.
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>>21090449
I think it's like a large series of hallways. The automation keeps everything nearly flawless in the exact center of the hallway, but the sides and corners are ignored and that's where the filth and dust accumulates
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>>21090449
This bothered me for awhile too but I explained it to myself like this, The Battle Of Always Low Prices killed off all upper management and execs sending the world into a downward spiral that brings us to this -gestures at thread- right? Okay we have a virus that resets all the dates, back to 1980 or even earlier, so what's stopping you from having computer viruses fucking with way the printing presses so that magazines are still printed but they produce entirely random images and words, one magazine is a manifesto for communism, another is beastialty porn, another is a recipe for semtex, another is a diagram of an internal combustion engine, all of these are printed in the covers of normal magazines. The printing press AI doesn't even notice.

The stockers were never well designed in the first place, sure they're 15 feet tall and equipped with blades that can tear a man to pieces but they have blind spots, they just fail to notice things sometimes.

this help any?
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Smiler Cults: these people revere the great sam and worship him at "shrines of commerce" (checkout lanes augmented with structures built by the smilers) they do their bery best to emulate walmart employee outfits, button up shirts coupled with blue silk smoking vests, a white dress shirt, black dress pants, wingtip shoes, a painted piece of cardbiard pinned to the shirt or worn around the neck, these are all examples of things a smiler would wear. (polo shirts are quite common.) These people launch vicious crusades on anyone they deem to be resistant to the will of the great god Sam and hunt down anyone they see as opposing his will.

In battle the Sons of Sam often wear yellow face paint and fight alongside greeters and stockers, as wellas tech support priests and the occasional seasonal war band. Not to be trifled with, a vicious, martial people intent on detsroying anyone who clashes with their belief systems.
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Having a thought here for brainstorming some new content:

Maybe some Elec sections are actually a martial warrior sect? They occasionally dress in helms (Usually ornamental, ones from Special Edition video games) and wield a big flatscreen as a sort of tower shield, wielding tripod legs that have had a spearpoint attached to one end (like a large speaker spike or something), that they can shorten quickly to make a smaller thrusting weapon. Basically use Grecian shield formations, or roman testudos when encountering missile fire. Not exactly loved by other Elecs (Seen as wasting what could be perfectly good 'Tron), but invaluable due to their ability to hold the line when the batteries die and the lights go dark.
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File: 1350023943199.jpg-(201 KB, 800x800, burbs.jpg)
201 KB
More random awful art
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should the wiki be updated properly?
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>>21091039
Yeah. I think someanon was going to do so, but I think they're waiting for the ideas and such to kinda die down. If it's not updated by tomorrow, I may try filling it in a bit if I have the time. No promises though.
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Apocalyptic Bump.

So are Powder walkers dangerous to even mention for fear of being taken, like this settings version of Candleja-
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>>21089722
So the Apparel tribes are separate from Clothing's medieval society?
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>>21090957
No not a martial sect, though there may be members of the group who do this. Electronic tribes seek out 'Tron, electronic devices. Then they improve these devices or "imrpove" them by stripping down some electronic devices and using those parts to upgrade other electronic devices, they do a lot of trading with/perform a lot of raids on Auto&Tires and Hardware for the supplies requires to build 'Tron augmented weaponry and armor. Their society revolves around oneupsmanship, everyone wants the best 'tron, THE BEST. Their wsettlements are built aound workshop-shrines where the members of the settlement build ever larger more impressive displays of 'tron.

being the flashiest, and among the most dangerous tribes out there they often find themselves on the recieiving end of Smiler raids who claim worship of false idols as an excuse to raid for sweet 'tron. Tech support priests are the ones who have a genuinely wel thought out grievance with the Elecs,
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>>21092915
Tech Support Prists have this chant thing going on, taken from holy texts, I think it was one part machine code and one part standard answers from one of those booklets they give people who do customer service work (geared towards tech support guys of course) they wear armor made from flatscreens and wield weapons which channel the sacred ohms. They've reprogrammed stockers to aid them in battle and in general favor robots as companions when they go to battle.

The Elecs hqabit of harvesting robots for parts and then building better versions of the robots with bits from other electronic devices, as welas their whole attitude of "make it stronger, make it faster, make it harder" does not mesh up with the Tech Support priests philosophy of " the machine is perfect and sacred"

needless to say war between the two groups i fairly constant.
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>>21091031
this is pretty nice actually, its a great mash up of happy surbabanite mixed with the irreversibly fucked up nature of the WalWorld.
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>>21092975
Actually, I think you'll find it's a great mash up of the happy nature of WalWorld (what? It can be a nice place if you're smart and lucky) mixed with the irreversibly fucked up Suburbanite.
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some portion of the cleaning supplies department is clean and fe, partially due to the efforts of the stcokers, partially due to the efforts of travellers who've created pathways through this department. The other sections are different though.

Cleaning supplies is a toxic wasteland of spilled chemicals and catastrophic reactions caused by the caustic and highly poisonus substances contained therein. The fumes alone stretch over the area in fog and just passing through the department quickly can lead to lung damage. The place is home to a horrific variety of human and animal mutants who are products of a twisted adaptation process. They feed upon food tainted by the poisons of the cleaning supplies department and become more and more poisonus and acidic as they build up the toxins in their systems. Birds are a real danger to travellers since their excretions are acidic and rife with toxic substances. Arguably the worst of the creatures that dwell here are the Oozers.
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>>21092997
>some portion of the cleaning supplies department is clean and fe,
that's supposed to say clean and safe, urg.

>>21092985
It can be nice if you managed to survive the mutated, roided up animal life, the crazy people, AND the homicidal robots.
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>>21093021
Don't forget the deluge of hazardous substances. Age'B'Gone, Strong'N'Tuff, toxic cleaning products... Basically, you're a lucky man if you can find something edible that hasn't passed its expiration date by decades or is suffused with ridiculous amounts of toxic chemical preservatives and flavorings.
>>
No one knows where the oozers came from, some blame the mythical Arendee since it's wll known that many of the most horrible dangers are a direct result of the Arendee's quest for...something horrible. Others say the oozers are a product of the doctors out of walmedical or a curse from the great Sam. Regardless one fact remains, they are a deadly adversary.

Humans, twisted, bloated, weighing at least 300 pounds, covered in weeping luminescent pustules these creatures are totally incapable of speech. Their bodies ooze poisonus caustic fluid from every orifice and their eyes glow with a strange green light. You can always hear them coming because they slosh when they so much as twish, and their bodies are constantly full of rumbling , roiling, reactive chemicals causing frequent expulsions of gas from the mouth, nostrils, and anus. (they fart and belch a lot.) The creatures can spit, and vomit acid and poison (depends on their unique chemical compistion.)
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>>21093035
Age'B'Gone is in the Pharmacy and Medical departments, Strong&Tuff is a pervasive element in the environment due to all of the petfood having a tiny amount of Strong&Tuff in it to promote growth and intelligence in the animal in question. Ironically the stoickers in the Pet Depar5tment have decided that actively forcefeeding any animal they can catch strong in tuff is a great idea so you're highest ratio of horrible, mutated monsters would be at the core of the pet department.
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>>21093075
Specifically the Exotic Animals departments, the place where Stockers put any bizarre (even by Stocker standards) creatures they occasionally find and take an interest in. Not even the Petmasters venture there.
>>
Oozers come in many different types, human ones are merely the most common but bird and rat oozers are a close second. Destroying the creatures is very risky since they're carriers of a highly combustable gas and if electric or flame weapons are used on the gas will combust since, upon death, oozers burst open in a terrific explosion of volatile chemicals. Fire mixed in with toxic waste is bad enough, but in cleaning supplies its a hazard the likes of which few Aislers can imagine.

The Cleaining Suplies department is one vast toxic spill, as the stockers try to clean it, it just spreads in a different direction, the volatile chemicals endlessly migrating around the department as the stockers belatedly try to put the genie back into the bottle.

Cleaning Supplies is overed in a thick miasma that contains fumjes from every single chemical in the spill, and that miasma is flamable like you can't imagine, a single spark and the whole department becomes a raging inferno that will burn for years.
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Okay we've covered the hazards in cleaning supplies. I'm thinking the guys who live here wear home made hazmat suits and know how to turn anything in their department into a weapon. Their molotov cocktails are the envy of the Liqour Department.

Presumably cleaning supplies contains industrial chemicals of every kind so that chemical spill over the years has become this unholy toxic slurry of every chemical that is present in the department, its miles long and actively traveling through the department, possibly its a gigantic toxic slime mold that seeks out chemicals to add to itself so it can continue it's strange, horrid existence.
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Gardening and Planting

Seperated into two groups the Greenthumbs and the Gnomers

Greenthumbs are at one with nature, they encourage it's growth and worship the soil it sprouts from. They would love nothing more then to see the entire mal overrun by trees and plants, brought down by the inevitable return of mother nature's wrath. On the outside they are a friendly bunch, will even feed you fruit, however you will soon fall sleepy and doze away. At this point your body will be grinded down into a bloody pulp and used as the purest and richest fertilizer. They abhor virtually every other department in the Wal with only a grudging respect for the Petmasters, whose animal affinity is seen as a crucial next step in Mother Nature's rise. Even then they still are likely to turn a Petmaster into fertilizer if it is deemed they do not share their vision. Everyone else are viewed as nothing more then food for their trees, with a special burning hate for those from Lumber and Hardware or the Gnomers.
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>>21093126
The Cleaners (possible cleaning department people name?) could live upon the toxic sea on hastily assembled boats which decay over time, leading them to seek further supplies from other departments.

Holy crap. The image of homemade hazmat suit wearing sailors riding upon a sulfurous sea.
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>>21093143
Some Greenthumbs undergo a special ritual, the Decaying Rebirth. They ingest a special fungus that was created as a unintended byproduct from one of the many R&D projects, the fungus corrupts and spreads throughout the body at an alarming speed. It merges with the host's mind and creates a disturbing symbiosis, the host forever refering to itself as 'we'. These are referred to by greenthumbs as the Decayed-Ones, or grey thumbs to everyone else.

Greythumbs are both respected and feared by the greenthumbs, seen as wise and powerful beyond peer but also mad and frail at the same time. Their idealogy is largely the same as Greenthumbs with the added note that they feel there is no true death, everything rots and is reborn within the scavengers and fungal matter. They spread forth massive fungal farms in the darkest and dankest sections of Greenthumb territory, providing food for the rest of the Thumbs. They are in charge of every death ritual and funeral for the Thumbs and when they enter battle, they regenerate nearly every wound they receive, the fungal symbiote serving as vitals should any be compromised. They hiss, shriek and back away from fire, where normal Greenthumbs throw themselves in nger at one bearing fire. And should one behead a Greythumb, the body quickly rots away for good.
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>>21093144
Don't forget that they're masters of chemical warfare!
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>>21093145
Where the greenthumbs have taken over the simulated outdoor sections of Plants and Gardening, the Gnomers have taken over the lawn care and maintenance section.

Being so close to the greenthumb terriotory, they too breath in whatever pollens or pesticides it is that make the greenthumbs so crazy, and are just as crazy as them. However they are OCD, perfecting the art of 'Lawncare' to dizzying heights. Their terriorty is compsed of massive fields of perfectly trimmed grass and hedgework that leave suburbanites drooling with envy. These gnome hat wearing people have souped up lawnmower tractors they use to maintain their lands as well as to run down intruders.
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>>21093248

However, they are the opposite of the Greenthumbs when it comes to outsiders, it is speculated that the art of their lawncare provides a zen like effect on the Gnomers, similar to what one experiences when caring for Bonsai trees. With the exception of the Greenthumbs they will cordially invite travelers into their territory for a few drinks and food from their great many grills. The surest way to a gnomers heart is to bring back meats from the grocery section of the Wal, and you will be treated as a king in a mighty feast. They will take massive pilgrimages in a caravan composed of their lawnmower tractors towards the nearest grocery department once a year. They will load up ice trailers with the meats and travel back for celebrations.

There are two minor subfactions within the Gnomers, the Charcs and the Propaneaneers. They will argue to nearly bloodshed about whether charcoal or propane is better for cooking, at which point a cookout is held. There has yet to be a clear winner with the participants wholly satisfied with full bellies.
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>>21093252

You know you are entering Gnomer terriotory by the lawn gnomes that are at their borders, and spread all throughout their lands. It is highly advised one NEVER touches a Lawn Gnome without permission, or belittles the gnome. Or they shall find themselves run down by a full stampede of Gnomer Mowers, a grisly fate. The lawn gnomes are worshiped by the gnomers and the sole focus of everything a Gnomer does. They ask the Gnomes for advice, and seem to be 'answered' by some voice in their head. Even the greenthumbs have learned that they are not to disturb a lawn gnome, for the wrath that would arise would be truly great.

Relationship between Thumbs and Gnomers is highly strained at best, bloody at worst. Thumbs hate the Gnomers need to control and prune nature, and Gnomers find the weeds ugly.
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Gonna work on Petmasters next. They are pretty spread out in this thread so let's see

>three roles in the tribe, Tamers, Breeders, and the Hunters
>There are 'subgroups' seperated by a specific animal that the group focuses on raising
>They begin to look similar to the animal the group is based on, Tamers becoming more animal like the closer they bond with an animal.
>mutations based on ingesting water and food meant for that animal
>Strong & Tuff
> Some sort of Sub group called Nomads that has members of any tribe, they revere and worship the Fearless Irwin,
>Nomads are a sort of traveling Shaman between the tribes to assess and improve the bonds of animal and man

List seems good and beleive that covers everything discussed, will compose and put up the description in a bit
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>>21093344
Also, dogs are revered among the Petmasters, beleived to only bond with a legendary individual. The dog tribes primarily live and hunt with dogs rather than outright taming them and have legends of an age long ago where men were in control of dogs and every held the power to control such a monstrous creature.


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