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File: 1349806751012.jpg-(69 KB, 600x450, c15e9d9478015a091bac3e925950023d-wa(...).jpg)
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So I'm looking to run a Gamma World game in the Walmart Apocalypse setting (http://www.1d4chan.org/wiki/Walmart_Apocalypse. I'll probably need to limit the possible player races somewhat, but not too much).

Problem is the setting is relatively bare. I had a few ideas, like the sound of rattling carts being moved by restocking droids in the distance being soothing like a river or stream, that there's a rough organization that has commandeered several security booths and is using the security cameras to achieve "Omniscience" and rule over a section of the store, some rainforest areas where the sprinklers break often/permanently, possibly a "Wally World!" theme park (a la Mall of America), which has a water park area (Incredible source of fresh pure drinking water but guarded by lots of mascot greeters and cultists of the smiling face making a pilgrimage there.

Does anyone else have some ideas to help me with this? Specifically places/people/events I could toss into the setting?
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When preparing for cataclysm don't forget fruit cakes! Those things last for years!
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>>21056516
I finally held one in my hand.

For years, decades probably, I could remember the yearly restocking for the festival of the Green Tree and the Red Man. The songs will forever ring within my mind, but I distinctly remember The Cake. We lived in an unstocked shelf near the clan of the Mark of Hall (Which was filled with kind, neighborly people who always seemed to know the best thing to say).

During the festival of the Tree and Man, they would get new pictures in their section, and many, many of them referenced The Cake. While I couldn't read what the pictures said (Almost nobody can read nowadays), the few elders who could said that the Cake was mocked and ridiculed. However, even as a child, I could see the glisten of sugar, fruit, and more inside a Cake just from the pictures, and I vowed I would one day taste such a delicacy for myself.

Shortly after the restock for the festival of the Tree and Man, I found traces of the Cake; Broken-open containers bearing pictures of the pieces of fruit used to make the Cake (Perhaps they are still used for this. All I know is that Cooking and Houseware has used their ovens for...unspeakable things). I followed the trail, and managed to catch a band of Nevergrows unaware before they were able to rip open the last of a package of the long-sought Cake!

(Cont.)
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>>21056627

Unable to set up the ambush they preferred in combat, they fled quickly, leaving me to savor my delectable prize. Merely opening the shrinkwrap unleashed a smell that made my mouth water in anticipation...

* * *

Holding my breath, I stumbled into the sticky abode of a Restroom to wash my mouth out, to banish the foul taste. Tears filled my eyes as I realized that the Cake was a terrible lie, rightly mocked by the unseen makers of the pictures the clan of the Mark of Hall showed me long, long ago.

I had just managed to wave my arms under the surprisingly clean tap and get a single gulp of water when a noise boomed out.

"CLEANUP REQUESTED IN RESTROOM AB45-SECTION 567!"

I looked up suddenly, and saw a gently pulsing glow above a freshly-thrown switch, and a single sneering face I recognized as one of the accursed Nevergrows disappear back behind the corner. However, I had little time to dwell on that, for I could quickly hear the whirr of a custodial-bot approaching...
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Maybe have areas of Home Cleaning only traversible via the rafters or higher shelves, as the spills of chemicals over the years have made the area below a noxious acidic wasteland?

On the other hand, the stockers trying to fix the area probably corrode into scrap pretty quickly upon entering, and so is a goldmine for Elecs who can brave/survive the trip.
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So are we going standard walmart here or satire walmart? 'cause if it's satire then we need to stock "sporting goods" with stuff like SMGs, LMGs, HMGs, Energy weapons Etc. etc. this being Gamma world it would probably fit.

Anybody ever decide what kinds of wild life would live in these stores? I mean they're more like arcologies than stores to be fair, some can stretch over an entire continent depending on how far your DM wants to take the department store hell.

But what kind of animals would live in a place like this?

I'm thinking rats, mice, birds, dogs, cats, mayve have a WalAnimals that sells genetically modified animals or flat out dangerous ones.
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>pic related
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You've been out of ammo for your sport for days. You don't have the barter to buy more ammo and even if you did it wouldn't matter worth a damn. You shouldn't have come here, you shouldn't have let the taunts of your friends get to you. You should've born their taunts and listened to your elders. You were warned, you knew this would be your doom TopDweller.

You've been stranded at the top of a shelf, all your grapple lines are cut and the gutted carcass of one of your foes lays just a few feet away. They thought they could starve you out. They thought they could force you to play their game.

They were wrong, you've been eating the little monsters for days. They throw themselves at you in waves, or they wait until you're asleep and try to get you then, a pair of them even dressed up in the skin of a dead woman and tried to entice you. You killed them all with your sport.

Now you're down to the climbing the blades and claws sewn onto your boots and the grappling hook and chain you keep in your ruck sack.
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Your climbing gloves and boots, your climbing chain and grappling hook, all of these weapons pale in comparison to your hate. You hate the NeverGrow and there's nothing you'd like more than to see every single one of them destroyed. The days pass by and one particularly inventive group tries to convince you that they're a search party from Auto.

The fact that one of them can't stop making "VROOOOOOOOM!" noises spoils it. You play along with it for awhile, one of them gets close enough and you snag him with your grappling hook. You pull him in, kicking and screaming all the way and you fall upon him tooth and claw, you slice him open and throw him over the side. The nevergrow respond by shooting at you with a small pistol.

The bullets punch through the shelf and you cling to the metal, snaking along and cursing the great sam for this hell he has created. You hope the bullets strike you so that this hell will end, and at the same time you yearn for one more day.
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Eventually they run out of bullets, by the grace of some unknow diety you survive. You briefly contemplate the divine intervention of the great sam and then discard it. You know for a fact that the great sam created the great Wal, he created the Wal and he's responsable for twelve nights of pain and terror among the Nevergrow. No the great Sam had nothing to do with this.

You look over the edge of the shelf, the Nevergrow are arguing, you briefly listen in on the argument. Apparently they're out of ammo for their tiny sport as well.

It could be a trick.

To the Lot with it.

You attach your grappling hook to the edge of the Shelf take firm hold of your chain and leap off the edge. The Nevergrow look up and stare at you in frank amazement. You fall two stories and the chain jerks to a sudden stop nearlytearing your arms out of their sockets. You let go of the chain at just the right moment and fall. One particularly Nevergrow is transfixed by your flight and you use him to break your fall.
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A manic grin adorns your face as the Nevergrow's body crunches beneath your feet, blood spatters onto the black and white tiles and you lay about you with foot and fist. They come at you with knives and you respond with grace and agility that can only be gained at the top of the shelf.

After you slice open the jugular of one Never grow with a precise claw strike they decide to cut their losses and run.

You don't let them, there won't be a survivor. Not one fucking Nevergrow will survive your wrath. With their backs to you it's all to easy snatch up one of the fallen knives, you're taller than them and stronger so chasing them down and slicing them to pieces is easy.

You spend a few brief moments breathing, your blood lust wanes and is replaced with self pity and fear. There will be no surviving this hell. No one leaves Toy Department alive.

You can only hope to take some of the little bastards with you.
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So we have stocker bots that A: afix you with collars that shock you if you displease your robotic manager in your duties as a greeter B: Lobotmized cyborg greeters with surgical modifications that make it impossible for them to smile C: psychotic lobotomized greeters that are basically zombies. D: psychotic lobotomized greeters that armor themselves in junk, they work in clearance and use the junk in clearance to make themselves look more like stockerbots. Also they capture people and turn them into stocker zombies via inept surgery.

anything else we can add there?

Also just what will you find in the sporting goods section anyway? Is it like normal stuff, some pistols for target practice, some hunting rifles, the obligatory shotgun? Or do we have stuff like grenades and laser guns in there too?
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>>21057740
Lasers and such might be part of a "Military Equipment 'Display'" Hell, the Wal might even have an artificial game preserve or huge multiacre arena for "Controlled Tension Release Activities" (ie all-out Sport/War among people before the system collapsed)
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>>21058193
Well if we assume that the Wal is always at least the size of a city. (with Wal apartments and Wal resteraunts and Wal Cinemas... you get the idea.) Then we can assume that the have a WalGun Range and probably had Military weapons reserved for the WalGuard. Therefort Sporting goods probably has a display section dedicated to recruiting WalGuard members. Which, like you said, probably has laser guns and stuff like that.

That Topdweller write faggotry makes me wonder what Nevergrow are like and why they're permanently children.
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As soon as I stepped into the Fresh Groceries section, I could tell something was wrong. It was the middle of the restock period, so while all the food was gone, I could reasonably expect that nobody would be lying in wait in order to grab produce as soon as it was restocked (or gank anyone trying to do the same).

However, it was completely silent. Normally the sounds of the cartbots pushing chains of carts hundreds-long filled the air. They were beautiful to watch if you had nothing better to do, and a pain to wait for them to cross if you needed to get past them (I will always remember the cry of
>NO PLAYING ON THE CARTS
as my childhood friend was immolated by an electrical charge the cartbot emitted onto the cart chain he was trying to clamber over. Only in the most desperate of times have I ever crossed a moving cart-chain, and even then I usually got the edge of the charge numbing my arm for a few hours afterwards).

Looking around a corner, I could see the cart-chain, spilled across the floor, and an overturned and gently smoking cartbot sitting in place, it's center a smoking hole I could see right through. I was immediately on-guard, since the only thing that I'd ever heard of that could do this would have been a rare Sporting Good. However, looking nearby, I noticed that the rafters were better-illuminated than normal, driving away a handful of bats that resided there. I didn't think anything of it as Home Lighting was adjacent to this area, and they tended to be fairly introspective and private folk.

Cont.
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>>21058658

Then I heard a subtle, audible "clink," as if a shelf of glassware had been gently shook, once. Then I heard the noise again, and again, louder each time. I noticed the glow in the rafters was getting brighter and brighter, but before I could flee, they rounded the corner. One of the Lighting people was in front of me, and had some large elaborate contraption of multiple round panes of glass in his incredibly clean hands (The Lighting people were very odd about keeping clean, cleaner than most outside of Makeup, saying something about "Tiny invisible creatures crawling on you all the time"). Behind him was another Lighting person tugging a generator and a Sporting Good lightstick, one larger than I had ever seen before.

Upon noticing me he quickly stooped down and yanked the cord, gunning the generator to life and causing the lightstick he held (Attached to the generator by a wire the thickness of my thumb). I dove behind a nearby shelf of canned meat (Long since expired, they were bulged out like balloons I once saw as a boy) just as they fired...whatever it was. A beam of white light so strong it hurt my eyes lanced past and into the linoleum I had just occupied, melting it to bubbling slag in a small explosive pop and pelting me with grubby flooring pieces. The beam swept towards me, following my leap, and as soon as it hit the pallet of cans, there was a series of bangs louder than any I could recall, and something hard struck me in the back of the head.

As I blacked out, I could only recall the smell of cooked rancid meat, and hearing one of them say "We should truss him up and take him back. The Lensman wants to examine the insides of this one while he's still breathing..."
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>>21058514
Maybe they were originally from Pharmacy, an upscale/Premium one, and had ingested, as children, an aging-freeze drug (Maybe it looked/tasted like candy...). Problem was it had bad side effects, like murderous intent, for anyone who hadn't hit puberty. The kids quickly warped into the Nevergrow, and murdered the adults who had been at the Pharmacy area before stealing and hoarding the Yumdrops (Fuck, i dunno, what would kids call a super-special pill that tastes like candy?) in the Toy Section. The age-freeze drug is rare and difficult to make, so maybe it only restocks once every 5-10 years ("Special Sale! Limited Time Only Offer")

Could be this isn't an isolated incident, and as a result there are numerous legends of immortal beings (The adults who tended the Pharmacy and ingested the aging-freeze pills), a legend of the pills themselves (Sorta like the "Blooms once in a decade flower that grants wishes" kind of a legend, highly sought after by warlords and kings and such), and a legend of a hidden treasure in the Nevergrow-infested Toy Departments, a chest with a treasure the little bastards protect above all else and that only a rare handful have ever seen existence of and survived.
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>>21058739
Yumdrops. I like that name.

Okay lets call the anti aging drug "AGE'B'GONE" and have it as one of the more coveted items, like everything else in the store it's restocked ad infinitum by robots and computers which are slowly breaking down. Even when the drug isn't past its sell by date it's addictive as hell and a person will get a physical, and pathological urge to hunt it down and consume it.

Once it's past its sell by date it induces a state of euphoria in the person who consumes the drug, the euphoria is followed by psychotic rage. This is bad because frequent use of the drug in its broken down state induces sociopathy, kleptomania, and sterility. In adults this just produces a bunch of psychotic junkies, in children you get a tribe of weak, but cunning pygmys who add to their number by kidnapping other children. The new recruits get fed the "Yumdrops" and thats where new nevergrow come from.

how's that sound as an addition to your origin work?
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I liked the idea in the old suptg thread that Customer Service was the equivalent to the fountain of youth or a wishing well.

I'd imagine their customer feedback questionnaire goes something like this:
*While stocker chases someone down an aisle for whatever reason*
>SIR, HOW WOULD YOU RATE TODAY'S EXPERIENCE SHOPPING WITH US TODAY AT WALMART?
*Strangled scream as the stocker catches up with the fleeing individual*
>I SEE. AND HOW WOULD YOU RECOMMEND WE COULD IMPROVE OUR SERVICES TO BETTER HELP YOU FOR YOUR NEXT VISIT?
*Scream that cuts off abruptly and permanently as the stocker "opens a box"*

Since this would be the norm for almost all of their questionnaires, the feedback bots would be so desperate to please that they would probably do almost anything (Complimentary gifts, free transportation, vouchers or coupons, etc). If the customer service desk is a regional thing, maybe there are a warlord or two who have located and hidden the location of their individual desks, and sacrifice people to the stockers (Netting the "Very Poor" feedback reviews as the victims are killed by the stockers) in order to maintain the level of gifts and appeasements coming from the costumer service desk.
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>>21059073
Sounds fucking awesome.

Hell, maybe the druggie adults worship the "Free Sample" bot for Age'B'Gone, since it gives them occasional potent full-doses of the chemical. Problem is the dispenser bot almost always has expired samples, and since it's fairly aggressive in its marketing, it probably chases down people and tries to get them to "Try the new product!," so traveling in Pharmacy is veeery hazardous, and first order of business for new groups seeking to settle a Pharmacy area is to disable the samplebots and drive off the "Goners" (As they call the addicts).

Plus, those druggies would make a natural progression for the Nevergrow to eventually (After 20-50 years) become. That or Age'B'Gone in kids halts aging somewhat, but permanently stunts puberty and growth, so they age but always look and act basically like kids.
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Self-aware rascals roaming the aisles, still carrying the skeletons of fat people.
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>>21057053
Giant slime molds, giant rats and roaches, giant versions of whatever they used to sell in the pet department, an adjoining semi-enclosed garden supply department that's become a forest full of trees that want to rape you. Feral seeing eye dogs who train their own young to pull skeletons around.
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>>21059214
I like the idea that after a steady diet of Yumdrops the Nevergrows will live up to their name, they'll always be tiny, weak, but creative and "innocent" in all the wrong ways.

I also find the notion of a robot that permanently roams the aisles of the Pharmacy section dispensing addictive drugs most excellent. Goners will probably have a varying danger level depending on how well they can organize, one of the main effects of Expired AgeBGone is a pathological desire to steal after all, might bring down the wrath of the stocker bots more often than anyone else. Hell that's a primary reason to kill Goners right there, they won't pull back an item on a shelf to make it look full when they take something so they actively cause the stockerbots to descend upon a department with each of their "visits"
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School Supply people would be always-underestimated and awesome imo.

Everyone always ignores pencils, until they throw one with enough accuracy to put out an eye, impale a throat, or jam the barrel of your Sporting Good. Everyone laughs off the intricate paper folding they perform, until a razor-edged paper shuriken inflicts a cut deeper and more painful than you'd ever thought possible. Everyone laughs off them carrying their "Textbooks" (Everyone, except maybe Book Monks and Wandering Sages. Maybe the occasional IT guy for a "Intro to C++" book) and adding an unnecessary load to their travels, until yuo realize that your blade bounces off or gets caught in the pages, and your sporting good isn't strong enough to punch through it, as they swing their rulers in a graceful, deadly arc.

>School Supply people are fucking Samurai.
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>>21059478
>Hearing that odd bouncing hollow noise, like a coconut being dropped on the ground repeatedly

>Then hearing dozens of the same noise, echoing off of the shelves so you can't tell which way they're coming from.
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>>21059499
Maybe something some warlords do is capture Goners, and then release them near enemy-controlled regions. Acts sorta like a suicide bomber as the nutter goes in and steals shit, incurring the wrath of the stockers on both him as well as the others dwelling in the section.
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>>21059478
hmm, I like the seeing eye dog thing, it's very fitting. But the giant animals are a bit off, we're going for a sort of terrifying world of capitalism gone mad here. The pet department should be stocked, I think, with the descendents of "pet" animals. Mutants and genetic aberations as well as "exotic" animals meant to be sold to execs. (like tigers and elephants and stuff.) The genemodified animals could be the seeing eye dogs that train their young and other wierder stuff like animals designed to help around the house. Of course their genetic "improvements" will have gone horrificly awry in all these years.

>>21059137
this idea, I like it. Probably one of the only places in the store where you can get the mythical "money" Via credit sticks of course.
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>>21059512
I saw one of those stationary monks kill a guy with a three-ring binder, once. Cut right though his jugular with the clips, like it was nothing.
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>>21059568
yes, exactly a perfect use for goners. They can't help themselves, even though they know that wantonly grabbing shit, especially if the stockerbots are nearby will incurr the wrath of the security forces they do it anyway. I can see these guys being at the spot on the food chain JUUUUST above greeters. With Nevergrow just above them.
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>>21059659
>Office Stationary guys engineer Sporting Goods made from pens and rubber bands, and their paper-cutter blades make for a fearsome opponent at close range.
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>>21059512
>School supply as samurai/monks who use school supplies in an odd kung-fu fighting style.

perfect, this meshes real good with that TopDweller Write faggotry. If we assume that all topdwellers have some sort of climbing equipment, boots with sharp point bits to aid with climbing, gloves with claws as a part of them, grappling hooks, or meat hooks to aid in climbing then we have two groups who have their own specific martial arts styles.

Now we just need a culture for both groups.
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>>21059622
Oh, so the store still has people running it, and as a business enterprise rather than a cargo cult based on misinterpreted history? That does change things.

Ever see that one episode of Sliders where the world is a giant mall? You could steal shit from that.
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>>21059794
No people running it, no. Everything is run by bots, built by bots, moved by bots, and cleaned by bots.
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>>21059733
See, I like two versions of greeters:
A) Zombified brain-implant crazies. Usually as a result of theft or similar crimes.
and
B) People who are either shanghaied ("Try this new job opportunity today!") or foolishly sign up at an "Employment Booth" for work. They get the shock collar, and act sorta like a French Foreign Legion: long marches to wherever they're told to go, but if you survive with good behavior until the end (So no stealing food/clothes/weapons/etc) you get a credit stick with quite a bit on it.
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No no no. There are no managers or execs or employees, except perhaps as some sort of wierd lost race. What yoyu have are malfunctioning robots carrying on with a system that no longer has any conievable purpose and who are actively destroying any attempts to build a new socity by imposing rules that no longer make any sense.

Everyone in the store is a shoplifter according to the robots, that's why you fear the stockers, they see you gathering supplies they'll kill you because you're shop lifting. You can't buy supplies because you don't have money, you can't get a job because all the employers are dead...

Am I making any sense here? I'm not snarking I want to know if I'm rambling or explaining.
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>>21059823
Then there'd probably be a colony of humans right outside the front door. Since the bots would still be on the lookout for shoplifters and all the paper money and magnetic strips on cards have degraded beyond use, the only way to get shit you need is to run in and run out before the bots can catch you. To avoid a lawsuit, they never chase you beyond the front door.
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>>21059835
yeah but I figure signing up for a "job opportuinity" is like playing russian roulette, death marches and summary lobotomization by Managerbots would probably be pretty common events. So making it out alive would be pretty uncommon.

on the other hand any survivors would be dead hard.
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Adding onto this anon >>21059879
You also can't leave without buying anything because then you'd be seen as loitering.

Traversing the Roof is akin to traversing the Sahara, except the Roof might be unstable and you could drop into Sam-knows-where (Assuming you survive the 50+ft fall).

Supplies are brought in from wherever the automated factories, farms, and processors make the supplies into the Store Rooms. However, as no-one still retaining their sentience is an Employee, Trespassing is punished by "Correctional Job Opportunities" (Being turned into a Greeter)
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>>21059899
No, no, no, you've got this all wrong.
The people live in the store itself, which is HUGE. There's noone camping around the doors because noone's seen the doors in years. Each department is a country, the store itself, the world.
And beyond it, all around, is the endless Parking Lot, a sea of burning black asphalt from which none have ever returned.
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>>21059921
Exactly, and relatively rich to boot, and in possession of a Limited-Access Employee ID card.

Only downside is if they try to leave the store, they'd be seen as slacking on the job and blocked or Greeterfied. So it'd be a last-resort thing for people who hold no false hope about escaping to the Lot
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>>21059899
You get props for thinking megacorps but this is the Walcopalypse.

Basically walmart bought the whole world. all the continents are walmart, there are artifical islands that circle the globe and they are all walmart, you don;t have general motors or mcdonalds or gamestop anymore you have Wal-Motors Wal-Burgers and Wal-Games. They bought the world, there is no escape from walmart.
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>>21059938
Then where does all the stuff come from?
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I'm not sure if this has been suggested but how about a gigantic megaplex style movie theater where the 'archivists' or some such gather lost tales and bits of lore from the old world.

They watch films and from there conduct ceremonies of divination.
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>>21060020
No one knows. There are the trains that enter the Stockrooms, but those are Employees Only.
No one can survive in there for long.
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>>21059937
I like to think that the stores are something like ten stories tall and seperated into various floors so you get vents and stair ways and elevators (working or broken) to deal with and that the topdwellers live in the rafter space and maybe even have a limited presence on the roof (which has its own dangers, security bots, "improved" crows, pigeons and other birds that will swarm a person and literally peck them to death. The sun, rain, holes in the roof.) and that there are apartments in the store occupied by an order of warriors descended from the security guards or by a lost race descended from the managers.

There are no execs though, they've been dead for a long, long time.
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>>21059938
What might be interesting is a group who lives on the Brink, on one of the walls adjacent to the actual Lot. There's no customer door nearby that anyone has found within a hundred miles (Indeed, they believe the "Door to the Lot" to be a mere myth themselves), but there is a massive door used for truck (The size of a building) shipments to be delivered in the past, before everything was robot-automated.

So this group captures travelers, takes them to the Roof (They can't tarry or else the security bots patrolling the Roof and perimeter will come investigating), and as a sacrifice, throws them over the edge and onto the asphalt below in the hopes of appeasing Sam into opening the door.

Plus maybe the cleanups outside are far more infrequent, like once every year or every couple years, or detect the corpses as "Potential Customers" that they only evict for "Loitering" after that time period. An insane wal-lord has had the idea of sacrificing so many that their corpses make a ramp down from the Brink and onto the Lot. Basically make him an insane bloodthirsty would-be Moses figure or something.
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>>21060020
Trains loaded with supplies enter the stock rooms, you enter the stock rooms you get disected by a stockerbot and your organs go in storage tanks. or you get greeterfied.

As for the supplies? I assume they come from automated farms and factories which are walmart owned and operated entirely by robots.
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>>21060091
Oh god, could you imagine how bad of shape you'd have to be in to be willing to visit the Wal-Medical facilities?

Filled with "surgeons" who were trained entirely by a mentor or personal practice, plying their trade on whoever is willing (Or unable to flee), and oddly enough they tend to have organ sales shortly after party members go missing in dark alleyways...

I'm imagining them as crazed surgeons mixed with the organ guys from Repo Men.
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>>21060074
I like this idea.

>>21060036
Wal-Cinema, the people who live there could be descended from movie enthusiasts, employees, nerds and people who just never left. Could make for a cool group.

>>21060176
or the surgeon general from escape from LA. I think we can safely say the WalMedical is now a part of this setting.

also the idea that organs are shipped from dead people to organ farms for WalMedical explains why "Associates" will occasionally dissect people.

A malfunctioning Repossesing program subroutine.
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>>21060176
I have a better idea.
And I think I also just solved where the pets will be coming from.
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>>21060266
Wal-Cinema: They have massive, massive bonuses to situational awareness and social/knowledge-related stuff ("This seems like a trap, like what they did to Captain Swanson in 'Blacksword the Pirate: Part IV'","I'll try convincing him the same way John from 'Love in my Department: Never 4gotten' did with Janet")
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>>21060279
I'm gonna go puke now.

seriously I prefer the notion that pets are freaky genetically modified animals that are dead hard enough to survive in the hell that is WalWorld.

Though I suppose a FrankenFran style PC would work just fine in the setting.
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>>21060376
Who do you think did the genetic modifying in the first place?
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>>21060345
game play bonuses earned by your character being genre savvy. Nice.
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>>21060266
Oh man, what if Walmart has implemented an undercover "Customer Preferences Survey Representative"? Basically they used to have people who worked for the company act like a customer in order to convince someone to buy something or to find out what they were interested in buying and direct them to an ideal product, all under the guise of just being another consumer.

However, now that they don't have employees anymore, they've been forced to "create" their own undercover employees, nicknamed "Sirens" by the Walmart inhabitants as they try to lure you to take a product (Incurring a stocker to kill you for stealing), and become enraged when you refuse or (especially) out them as a fake. Depending on the skill and quality of the equipment doing so, the Siren might be beautiful, with barely detectable scars and only vague differences in eye or skin tone, or they could be terrible frankenstine-like abominations with misshaped or mangeld limbs, mismatched limbs that aren't similar sizes or shapes, and worse yet amalgamations stitched together to form "working" brains, resulting in utterly insane, often psychopathic killing machines.

However, every single one is peaceful enough if you'll just follow them and take the product they're suggesting to you...
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>>21060401
But also some penalties from the same.
Always thinking the good guy will win, thinking a rousing speech will turn anyone to your side, thinking anyone is the "good guy", that sort of thing.
In a way they're the most innocent people in the store. Eternal optimists, because the good guy always wins in the end, right?
Or at least the sequel.

>ogyGee Registrar
Captcha, I don't think walmart would go quite that low.
Outside nevada, anyway.
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>>21060399
Professor Farnsworth.

On a different not my pic is your average WalWorld food item.
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>>21060532
now I must post this
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>>21060514
>Lets the villain go, knowing he will have a change of heart

>Goes back to murdering people

>Cinema guy is confused and upset that he didn't become a good guy

I like it. Maybe make it the more they rely on their genre-savvy-ness, the larger the penalty or difficulty of check to avoid shock when their tropes are shattered.
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>>21060532
Oh lord, I had one of those once. The BBQ chicken. It was horrible. The bread was dense and chewy, and the "meat" was 2/3s gooy, slightly spicy goop, with strange chunks of flesh floating here and there, like flotsom after a summer storm.

>>21060454
I wonder, would they try to infeltrate the departments proper? Or would they just hang around the shelves, waiting for someone to pass by.
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What if the people from the Paint section of the Hardware store are fucking master-camoflage people? They are so adept at painting they can blend in with almost any surface if given a couple minutes to paint themselves, sorta like guy in pic related.

Plus, they probably use paint-knives and paint-roller-spears, doused in thinner to act as a poison. May Sam help you if they manage to capture you, for only rumors speak of the torture they subject captive to, known only as "Caulk"
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>>21060621
I'd imagine they come along as wanderers, attempting to seek entrance. Any repeatedly-rejected Sirens probably become basically wandering monsters, seeking to ambush travelers instead of infiltrating established groups.

Perhaps the exceptionally well-assembled Sirens might go so far as to manipulate leaders of groups or the group social dynamic itself in an attempt to get them to "buy product"
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>>21060621
oh my god, this is an actual product? Come to think of It I may have seen one on a shelf once... I thought it was fake!

>>21060548
of course you have to post that, it's a law or something.

>>21060454
oooh bladerunnery. I like it. I presume they're manufactured by WalMedical Associates? (medical bots basicaly.)

Also anyone want to call melle weapons Cooking Ware?

I swear to christ I have a barbeque fork that I could stab someone to death with and a spatula that could cleave a man's skull in. They were a gift when I joined this bank, and if I sharpened the kebab stick a liuttle more they'd be great for stabbing people.
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>>21060661
>You gonna get caulked.
Sorry, I just can't say it with a straight face.
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>>21060718
At least they're not as bad as the bastards in Hardware with their "Superglue." They just take their time over several hours, sealing every opening on you tight as can be, after gluing your limbs together.

That's when they fire up the Drills.
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>>21060716
Probably. I imagine Hardware has a lot of the melee weapons, anyone who makes it out of Gardening alive probably has a nice selection of Polearms.

Fuck, I'd be afraid of the kind of traps a guy in Automotive could whip up with a half-dozen bungee cords:
>Say, why does these shelves have screws sticking out of th-

Not to mention the innumerable uses for car-strength battery acid and spark plugs. Now I want an Automotive guy wielding a taser-blade with a ton of live sparkplugs along it.
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>>21060823
Fucking fund it.
>>
Guys from Household Cleaning would probably be like super poison-masters, with acid pit traps made from drain cleaner I know, drain cleaner is a base, but a base pit trap sounds stupid and various gas grenades made from ammonia+bleach floor cleaners.

Plus, it'd be great to have a scene of the players approaching the clothing section, and noticing several of the round clothing racks moving slightly...
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>>21060823
okay that's two or three slang terms for melee weapons right there.

and yeah the guys from Auto and Electronics could build some nasty shit.
>>
Idea of mine, copy paste from archive thread.

Every Walmart now seems to have those small fast food joints at the entrance. So i'd imagine this ultrasupermega walmart has quite a few large football field sized fast wal-food stores spread around everywhere "for shopper convenience".

My idea was that these places were like a neutral zone. Ran by wal-food cyber zombies. It's a place to meet, barter, and get information. Quite a few people have set up semi perminate trading booths here.

Only customers are allowed to loiter inside for any amount of time, and as no one has money, this can be a problem, unless you say the sacred pass phrase upon entering.

"Just a cup of ice please"

At which point you will be presented with a small disposable cup with a handful of ice chips in it, and allowed entrance to the dining room.

Those who order anything are doomed, unless they have the mythical money, for they will be taken into the depths of the terrible kitch-shen and reprocessed. Some are seen again as new cyber zombies. Most are never seen again, only the screaming heard at first hints at their dark fate.

Basically a giant stocker free zone that's like a bazaar of everything, just gotta watch out for the wal-food cyber zombie employees, who'll come 'clean' if it gets too messy.
>>
So Lets See:
WalBurgers
WalTacos
WalCurry
WalSushi
WalChopSuey
WalSpaghetti
Wal... I'm out of fast food joints.

Anyway the fastfood joints are all run by a ManagerBot and fastfood employees (lobotomized or collared people forced to do menial labour in the kitchen.) and the only way in is to ask for a cup of ice. It's a nuetral zone protected by the WalZombies and the Manager bot, destruction of the managerbot will make it 'bot free for about a week then a new one, possibly different in some way, will arrive to take its place from the WalRobotics division.

since this game is basically a post apocolyptic RPG combined with the first 30 minutes of wall-e lets talk robots. Can you play as one? and can you have one as a companion?
>>
Le'ts start making up "races"; basically what department you're part of which gives you bonuses and penalties accordingly

>Sporting Goods
Due to they haywire "practice bots", as well as the heightened security, there are few to no true civilizations in Sporting Goods; it's an especially dangerous area. Occasionally, other civilizations will send elite squadrons and stealthy individuals in to take as much as they can salvage and get out quickly, or just rely on trade for Sporting Goods and trade or get the isle endcap stuff for ammo. However, there are a few rare desperadoes who call Sporting Goods their home. They're constantly on the move, and constantly fighting bots. On the plus side, ammo is everywhere. On the minus side, you have to be quick, be on your toes, and be a good shot, or you're not gonna last long. Also, fighting robots who shoot back really sucks some times. Sporting Goods people are few and far between and are both respected and feared for their fighting skills.

+Start the game with a gun of decent quality and a good supply of ammo, neither of which you have to trade for
+Bonus to everything gun-related. You have lots of practice, after all.
+Bonus to intimidation as long as you have a gun.
-penalty to most social skills. You are better at shooting than talking.
-absolutely no unarmed combat skills. You're used to fighting with a gun, sword, or sometimes a tennis racket. Without these things, you're a bit of a lame duck.
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>>21061135
Perhaps some areas have people living in them, since the bots have little perception of what they do after entering.

However, once the ice melts and water evaporates, it reads as an empty cup, which reads as litter, and so the bot flags you for littering AND loitering at the same time. So setting up camp there is very time sensitive, no more than a week or so at most.
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>>21061549
I don't like the unarmed combat penalty. Fighting with your fists is something they'd learn along with their other skills, I'd think.
How about penalties to scavenging and repairs, instead? After all, why learn to fix a gun when you could just grab a brand new one.
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>>21061549
I'm imagining some warlords have used the shatterproof glass they make the gun cabinets out of as security booth windows.

Plus tons of tripwire-related traps using fishing line hooked up to single shells or designed to drop a net embedded with dozens of hooks onto an intruder.
>>
I wonder if hiding in the Liquor area might be a deterrent to Nevergrows, as the automated security detects and boots "Underage individuals"

On the other hand, the molotov-cocktail-happy inhabitants of the area are probably just as if not more dangerous. They probably throw their makeshift grenades willy-nilly, and massive explosions from them accidentally setting off a shelf or two's worth of alcohol is probably not unheard of. They'd be sworn enemies of the Greenthumbs, of course.
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>>21061872
That, and their department would be one of the most contested, war-torn places in the store. EVERYONE would try raiding them for booze, all the damn time.
So, they'd be paranoid, drunk off their asses, and have a penchant for improvised incendiary devices.
...
This is getting better and better.
>>
The Topdwellers, rarely seen, spoken of in whispers, not much is known of this strange race that dwells in the Wal. There's a good reason for this, many Topdwellers rarely spend time with eachother. Their culture is nomadic, kept down to the bare minimum of family groups. They're paranoid and insular and their garb shows it. They wear scraps and animal furs and sometimes human scalps, all swen together into a single outfit topped off with a mask made from materials scavenged by the topdweller himself.

Whereas most inhabitants of the wall stick to a single section of the store the Topdwellers roam in a migratory pattener, meeting a few times a year to discuss Topdweller culture, trade goods and information, and of course to arrange marriages among the clan.

Most people know that the topdwellers are stealthy, few know that they're among the deadliest fighters in the wall and that they're masters of the ambush tactic.

cont->
>>
Topdwellers are quite simply the best there are when it comes to avoiding the dangers of the Wal, at least the dangers on the ground. In choosing to live aloft they've opened themselves up to a whole slew of dangers that groundwalkers don't have to worry about.

Death via misstep for instance.

Regardless just to live their lives as they do they undergo a physical regimen the likes of which few people on the ground can imagine, and they possess tips and tricks that can only be learned via experience. Know how to ourwit a patrol orb set to to keep vermin from ruining top shelf supplies? Topdwellers do.

When it comes right down to it Topdwellers are ingrained with a fear and loathing of the ground from a very young age, many will come up with pointlessly complicated schemes to attain items just so they don't have to touch the ground.

Occasionally though, you get the rare topdweller who will overcome his phobias and step foot on the black and white tiles of the Wal.

cont->
>>
Topdweller Advantages
-Comes with a suit of armor that aids in being stealthy and climbing. Most topdwellers also have built in weapons in the form of claws, booth spikes, or retractable wrist hooks.-
-Most topdwellers also have weapons that can double as climbing gear, meat hooks, specialized knives, gauntlets, grapnel guns, crosbows with reel lines...you get the idea-
-no topdweller is ever without a trusty grappling hook and a length of rope, chain, or steel cord-
-Topdwellers get bonuses to attempting to be stealthy or acrobatic-

TopDweller Disadvantages
-All topdwellers have a fear of the ground and are leveled with minor penalties to all ground related threats unless they're "safe" (meaning at least a foot or so off the ground.)-
-All topdwellers are going to be subject to suspiscion, fear, awe, and the more deranged residents of the wal may decide to make the TopDweller a part of their trophy cabinet (awe of course may be advantageous)-

Thoughts?
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>>21062262
Perhaps also a reduction in running speed, as well? While they're nimble as fuck and move fast in their element, they've likely never had to run flat out on the ground for any distance.
And maybe some social penalties as well, since they've basicly got their own culture up there with little groundside interaction.

On the plus side, maybe a bonus to projectile weapon use? They'd likly have to get used to taking verticality into account, which would lend itself well to, say, picking someone off with a thrown BBQ fork spear or the like.
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>>21062335
Those sound like great additions.

Pros
custom made armor gives bonuses to stealth and climbing
has melee weapons that aid in climbing or ranged weapons that aid in climbing
Good at acrobatics and stealthyness.
Good with ranged weapons.
Always has a grappling hook and some rope (or chains, or bungee cord. etc. etc.)

Cons
Afraid of the ground, penalty for being on the ground, penalty is lost when the topdweller is elevated. ("elevation" can be something as simple as standing on a table.)
Movement penalty on the ground, speed is halved unless climbing or on an elevated surface.
Is readily recognizable as a topdweller and is subjected to penalties in negotiation and other social interactions due to both their insular nature and status as an oddity.

this sound better?
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>>21062396
Yeah, that sounds great.

I think we flesh out the Stockers some more. What exactly do they look like? I kind of liked the dalek-esque design someone drawfagged in the archived thread, but it's a little plain.
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>>21062396
>("elevation" can be something as simple as standing on a table.)
I shouldn't be finding the thought of this so funny.

>Here they come! Get ready everyone!"
Topdweller: "Shit, not even a chair in sight! SOMEBODY GIVE ME A PIGGYBACK RIDE!"
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>>21062670
Real Ninjas look for the highground, even if it means standing on their party member's shoulders.

>>21062468
I like the dalek design personally, but they shouldn't have arm slots, their front section should open up and reveal the arms that they have for their specific purpose. WalMedical bots would have surgical tools, Stockers would have box cutters and stuff like that, Security bots would have guns, Pharmacy bots would have drug injectors...

That's just my two cents.
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>>21061549
>Auto
Cars are few and far between in the Wal. Despite the isles being as big as streets, they're not exactly designed for cars, so maneuvering is a hassle at best. The auto section, however, is more than willing to improvise. Powered shopping carts, scooters, and juiced-up maintenance cars (you know, those little one-person buggies) are common in the Auto section, with the occasional hovercraft floating around. There are rumors of flying machines as well, but so far, they've proven unfounded. As far as the Wal goes, the auto section is pretty peaceful. There are still the Stockers of course, but the demand for vehicles means that there isn't TOO much strife in terms of economics. But don't try to steal a vehicle from them unless you're incredibly desperate. They're REALLY good at booby traps, due to their constant access to mechanical parts of all kinds, including flammable materials. A vehicle can't get you EVERYWHERE in the Wal, but it sure as Lot helps, so it'd probably be a good idea to make friends with these guys

+Can get vehicles of all kinds on the cheap. If enough spare parts and duct tape can be scrounged up, can also make their own.
+Has lots of driving practice. Bonus to any vehicle-related checks, including difficult maneuvers, vehicle combat, and recovering from a crash,
+Bonus to anything mechanical. These are do-it-yourself guys. This also applies to repairing vehicles and building mechanical traps.
+Being a bit more sane than most people in the Wal gives them a bonus to social skills
-Fast on wheels, not so fast on their feet. Lowered movement speed on foot
-They're generally more the flight type of people than the fight kind. Doesn't start with any combat skills
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As someone that currently works at a walmart, I could probably help with some things.

Loss prevention always are in plain clothes. So if you want to fluff some security guards or something, have them in plain clothes, it keeps an air of suspicion around.

The camera room is behind the customer service desk.

Most of the guns would be in the backroom and locked away. What you mostly see are display models or airsoft.

The only intercom in the store is actually in the center, at the fitting room.
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>>21062781
Oh right, forgot to mention: they also run messages and important packages for other civilizations in exchange for supplies.
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>>21062883
ooh, inside knowledge.

this is good stuff, got anything else?
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>>21062952
If you want the classic Walmart feel, keep the greeters.

Otherwise, they stopped employing greeters a while back.

At my Walmart personally, besides contract cellphone sales, Bananas are the top grossing product in the store.

At my store, there's a buttload of assistan managers. At least 4 that work during the day, 4 that work at night if its a 24/7 store. Not including the store manager and the co-manager. So they could be fluffed as boss fights or ruling parts of the store

I'm not sure what else you want to know
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>>21062468
EX-STOCK-INATE
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>>21063036
I guess that's about all we could use really.

Basically Greeters are created as authoritarian punishment by the automated security desk, and the "employee" who is created by signing up for a job at a recruitment terminal are both equipped with shock collars and watched over by tyrannical ManagerBots.

ManagerBots will among other things force their employees on death marches across the store, force them into dangerous terrain, make them combat threats far beyond their capability to defeat, attempt to clean up toxic spills without hazard equipment, and at any time they may decide that an employee has "crossed the line" and must be lobotomized and have their face surgically altered so that they are constantly smiling.

Way I figure it ManagmentBots and UpperManagmentBots are boss high threat encounters.
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Okay if the guns are kept in the back, all the good guns anyway the only source of guns would have to be survivors of "Employment Opprotuinties" who an use their limited access employee pass to get to the guns, or alternatively money, either gained via "employment" or finding the customer service desk. (we need to come up with some suitably daunting barriers for the customer service desk since it's basically a one time wish that won't fuck you over.)

With that in mind we can come to the conclusion that sports goods just keeps around very basic guns, and all the military grade stuff is in the back room. so 90% of the weapons your low to mid level player encounters will be small caliber pistols, pump action shotguns, boltaction rifles or crossbows.

whatcha think guys?
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Maybe the people who run the Home Cleaning center use lots of vacuums or double-stick tape traps to force whoever passes through to abandon their clothing/equipment. They use lint sticks for counting coup, trying to nab small pieces of jewelry, totems, or at the very least some hair.
>>
Sounds good, and makes sense. I imagine nonlethal stuff like BB/paintball/airsoft would be more common, and possibly even available in the Toy section as well (As I can see Walmart trying to sell whatever they think they can, wherever they can if they control safety regulations and such)

Plus, accurate Airsoft stuff might be a good bluff weapon. Does negligible damage, but looks just like something that can and will fuck you up. Some guys who make an act of looking like an ex-greeter and carry these, hoping others will think they are holding the real, rare McCoy.
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>>21063820
Forgot to mention, replying to this post:
>>21063772
>>
>>21063784
Also thinking maybe some of the individuals in the Mens section form leather armor formed from belt layers. Renowned as the best leathercrafters outside of Arts and Crafts, and create chained weapons using buckles, often with a heavy weight like a shoe form at the end.

Of course, no-one dares ask why they tend to have more leather on hand than the restocking frequency would suggest...
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Rafter Ninjas probably also like to raid Outdoors/Toy departments for Lawn Darts.
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I wonder if the Greenthumbs in Gardening are ever seen trading? They probably have great access to fresh food and stuff like polearm-type stuff like branch saws or pitchforks, so people probably want to trade with them.

>Why would I trade a handful of sporting good rounds for a single apple from Grocery, when I could get ten times that for the same bargain from Gardening?

However, they might coat a gift of fruit with a pesticide or herbicide, and then discretely follow the unsuspecting group until they had been weakened by the poison fruit before striking, killing and capturing as many corpses as they could, and returning to their section.

>Our Soil's life, we give to you, charity through and through.
>Your body's life, we take from you, to replenish the Soil anew.
>>
Guise
Think about it
Sporting Goods-/k/
Greenthumbs-/an/
School Supplies-/po/
Auto-/o/
Nevergrows-/toy/
Topdwellers-/fit/
Hardware-/diy/
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>>21063820
>>21063884
You know what? Lets make real guns fairly rare, reserving them for veterans of the Employment Kiosk and Sport derived characters. (they get to start with a rifle, shotgun or a pair of pistols) Instead the sport section stocks javelins, Bows, Crossbows, throwing knives, hatchets, and those crappy replica swords that people who like to waste money on cool shit buy. Oh and sporting goods like pads and helmets and baseball bats etc. etc.

A character with a decent bluff skill and a greeter uniform could use an Airsoft gun for more than a few social encounters, pretending it's the real deal.

As for the Topdwellers lets assume that each clan has raided sport for some long range and close range weapons at least once. What's a ninja without a sword right? Oh and the lawn dart thing made me laugh my ass off, nice one. Those would make great weapons for low level PCs too.
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>>21063974
I like it. Greenthumbs have just hit my list of "Villian Tier" factions. Fanatics who slaughter outsiders and even their own to provide nutrients for the soil so that they can grow produce. They can be a pastiche of all those pagans in the slasher flicks we've all seen over the years, only slightly mor practical about their blood thirstiness.

they'd be pretty nasty too, having access to pesticides and herbicides, I spent a summer tending to office plants, part of that was applying pesticie, and fungicide, that shit can be lethal if used in the right concentrations, I would assume that's especially the case if you apply it to a throwing knife or a sharpened rake.
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>>21063860
hmm, cool but wouldn't there be leathers in both the men and women's section? Maybe we should put these guys in accessories?

>>21063784
home cleaning would, I think make use of chemicals for bombs and poison, and turn their chemicals into weapons, amping up the adhesiveness of their stickytape like you mention, probably even getting electronics or Auto to help them develop weaponized versions of ride around carpet cleaners and vacuum cleaners.

Maybe modify a handvac so it does damage by attaching a tank of noxious chemicals to it and using the blow function.


>industry onLegos

Captcha seems to think that legos should be feature more prominently.
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>>21064372
>Legos

Fucking Nevergrow caltrops, possibly used by others who don't have availability to Hardware nails to make better ones.
>>
So what about this idea: Brain-banks in the Computer/IT section. Demobots forcibly implant "test" subjects ("Try our new virtual reality laptop!"), but draws on their captive brainpower as a power source while basically permanentrly putting them into a flash-game-player-equivalent game (Walgrounds.com. Everything, by Walmart.). Victims still retain basic sentience, but not much. Enough to look up when they hear a noise or see motion directly in front of them, but unable to leave or suffer catatonic brain shutdown.

Their power runs some vital function like the lights, and so if removed, it might make a section of store far more dangerous.
>>
Another idea:
In the Personal Care section are mutants with terrible skin, no teeth, no eyes, no hair, and it's because they've been ingesting (And their ancestors had overused, and eventually started ingesting) the products in their section (Shampoo, soap, mouthwash, deoderant, toothpaste, antifungal cremes, etc).

They still crave food but can't find it except through smell (Smell nice == food for them, even if it's just a fragarance), so they're more lurking predators that prey on passing travelers. Can't speak due to damage from ingesting the crap but can still scream gutterally.

Since they don't need light to see, they'd make for a great nocturnal predator, and probably go after nearby Makeup a lot in order to try and eat that too. Perfume grenades could be used to draw them away from your group, or to sic them on an enemy group.
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>>21064651
Wouldn't it make more sense for the people in question to be jacked into the security system or environmental control, some other function that would require massive computational power?

The security desk being run by an increasingly deranged AI sees no way to get rid of "shop lifters" so it decides to take the brains of some of the ones its captured and turn them into cheap Hard drives or processors.

The logic is fairly flimsy I'm afraid, there's a fine line between horrorific satire and grimderp and no offense my good anon, but I think you and I have hit the grimderp side of that line.

>>21064618
I cannot for the life of me remember the name of it but there was this game where you'd bounce a bouncy ball and grab these little plastic doohickeys that looked like caltrops but with rounded ends. There were more expensive version that were made of metal like pewter.

Seems to me nevergrows would just get a metal file meant for sharpening knives and go to town on those things.
>>
>>21064372
Maybe have there be a group of people that revolves around the hats and scarfs also seen near the belts, sort of in a symbiotic protection with the Beltsmiths.

They seem to be very few in number, an individual with dozens upon dozens of hats forming a wide, domed coat about 5-8ft in diameter. They move slowly, and seem harmless, until you provoke them.

Then the rest of the family group emerges from underneath. Clad only in hats, and attacking with both scarves in an attempt to strangle as well as purses filled with heavy material as flails and clubs, they beat their target into submission, and then drag them back under the coat.

>Basically, imagine a trapdoor spider mixed with a celtic woad raider, mixed with a hatrack.
>>
>>21064372
actualy it would not be home cleaning with acess to explosives, it would be whatever department has acess to freze packs.
Seriously.
The key to all homemade explosives are ammonium nitrate (aka the AN in ANFO and ANNM) and aluminum powder (not needed but is a great accelerator, makes the bombs much more effective), if you have those two you can use a number of other substances such as fuel oil, this kerosene subsite I forget the name of and a few other store-bought items to make a homemade explosive.
And the only real way of getting AN? Freeze packs. You CAN make explosives without AN but those need legit lab equipment, obscure ingredients and are even MORE dangerous then normal homemade explosives.
That said i would love to see a explosion-obsessed faction constantly wandering the Wal in search of the key to the next big boom and accidentally destroying everything with unable creations.
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>>21064732
You're thinking of Jacks. Those would be good, but might require too much time and effort for your average Nevergrow (Immortal kids still have kid-sized attention spans) and so they probably use legos instead.
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>>21064685
I think we should just make a list of mutants and specify which ones are a product of which substances and what effects those substances caused.


>Legos
In my opinion Legos should be a building material thet gets raided from nevergrow territory on a fairly frequent basis. Think about it, basic building block style toys, or like erector sets and stuff like that would be extremely usefor for anyone with babby's first mechanic kit and a tube of super glue, you could use stuff like legos, Knex(how the fuck is that spelled?), erector sets to skip steps in building improvised weaponry.

Sure Topdwellers can raid Sport for crossbows.

Or they can raid Toy for building supplies and barter with other departments via an experienced trader for steel cords and other stuff that would be useful in making weapons when combined with legos and erector set parts.
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>>21064732
Maybe. It might just be cool to have rows upon rows of people staring blankly off, plugged into the system.

Mainly it'd be a never-ending "Demo," one that they actually can opt out of, technically, but the game(s?) has evolved over hundreds of years of self-improvement to be perfectly addicting, and so unplugging them is like draining every ounce of heroin out of an addict during the middle of their high.
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>>21064775
Jacks, that's the name... how could I forget?

But legos only work if you're barefoot...

anyway I guess it would depend on the nevergrow and at which age the expired AgeBGone froze them.
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>>21064803
so its like a Red Dwarf's better than life? I can see that happening, if we just play it off like an addictive VR experience being run by yet ANOTHER malfunction automated system then it swings back over to satire from the grimderp line.

we need to give it a WOW theme name.
>>
Here's another addition to the people in the Clothing areas.

It's a group who live near the T-shirt areas, and basically they're douchebag apocalypse-hipsters. They make all kinds of crap out of the shirts (Imagine every single t-shirt conversion product ever seen on Etsy, Pinterest, Tumblr, etc), basically everything they sue in everyday life, and can convert a shirt into almost any basic article of clothing or worn equipment (Belt, backpack, coat, mask, etc) very quickly. They're peaceful and rely on trading, but they're fairly arrogant and so nobody minds much when they get killed by cannibals hiding in the clothing racks.
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>>21064836
World of Walcraft
Walcraft Online
World of Walcraft II: Online Edition
Star Wal Galaxy Explorer
>>
I propose making sewing and arts&crafts the equivalent of creepy swamp people in regular fantasy.

People in sewing section are amazing tattoo artists, but like to press you into accepting weird shit like buttons sewed on too. People value them for this, and as long as you don't cross them or try and screw them over on a business deal, they're fairly peaceful if...eccentric.

However, they're scary as fuck when angry. They sew/glue enemies faces shut if they capture them as slaves, and decorate their skin with glues-on items, paint, or hot gluegun tip burned designs, or dress them up in (usually) terrible, terrible outfits (Like shit from the cheap patterns section. They don't appreciate their poor skills here being pointed out though).

If they kill an enemy, they make skin lamps with shit like glitter and iron-on stuff to these lamps. More prominent warriors from them either make their lamps bigger or make more of them. They can eviscerate someone in a heartbeat with their scissors, knitting needles (Maybe they make a special meat dish when they have access to a fire, using a knitted patty made from entrails), and craft cutters. Make great guides at "night" if you don't piss them off, or if they're not crazy enough to attack everyone they see on sight.
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>>21064914
Also, it'd be hialrious if the people in Home Cabinetry and Furniture are amazing contortionists, and tend to setup ambushes in several closets when they lure someone in there.

>"He just ran in here, into that closet there! The door just closed shut!"
*Opens door, revealing empty interior*
*Sound of creaking door behind you, causing you to spin around*
*See only an empty, open standing closet*
*Hear the creaking door directly behind you...*
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>>21064870
Excellent, We can assume these are products of an AI that runs what's left of the WalGames franchise. I like this idea now, nice one anon.
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>>21065061
The thing is, while they appear different superficially, they've all self-evolved to basically be perfectly addictive. Think Farmville vs Mafiaville vs Dragonville, that kind of thing. Maybe a few games have had a harder time evolving to become more addictive, and so there's a better chance of recovery after removal (ie, for PCs to avoid 1-hit-kills if that's not your style)
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>>21064851
So the Kender-equivalent for the Walmart Apocalypse setting.

More importantly, Kender-equivalents we can kill without feeling remorse.

I approve wholeheartedly.

>Also, I swear my captcha just gave me something Gaelic...
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Do we have any groups that operate out of the food section itself?

Like they use hot sauce as mace or as a poisonous coating, Lots of stuff like pans and such used as shields and body armor, cans on sticks as maces or on chains as flails, expired eggs as stun/stink grenades. Can't think of anything else at the moment.
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>>21065535
They use flour bombs to obscure vision across aisle (very dangerous since it can bring Stockers on a cleanup alert), and cooking spray and oils to trip up intruders. They're engaged in a holy war with the Greenthumbs who view their prepackaged food as blasphemy of the highest order and are a Balkanized area allied by virtue of mutual enemies and prone to infighting.
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>>21065610
I love the idea of Balkinized grocery areas. People still stomp in to take food and tend to stomp all over them, but they'll retaliate against anyone and everyone they see, even (especially) each other.

Plus, the flour vision obscuring combined with the proximity to the Liquor aisle pyromaniacs means they tend to get lots of blackened, destroyed areas of shelving.
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Would armor "plates" made out of cut and molded shopping carts be the equivalent to chainmail here?
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>>21065774
The Balkanized areas would be deli, bakery, produce, refrigerated, prepackaged, liquor, and frozen with paper products as a neutral ground.
>>
I desperately hope somebody updates the 1d4chan article with all of these wonderful thoughts.
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>>21065095
So highly addictive games based on those crappy MMOs that are deliriously popular for some reason. Presumably the names of these games have become taboo since ITBots will nab people, restrain them, install a USB port in their skull and hook them up to the game servers and force them to play one game before they leave.

No has the willpower to leave on their own so you have to pull them out of the system yourself. (hopefully without being USB'd) and then you have a mopy, suicidal VR addict.
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>>21065908
Armor would probably be crafted out of whatever is on hand. We can assume that the shopping carts are made of plastic I think since this is FUTURE Walmart, and that shopping cart armor could be a thing. But stuff like chainmail and platemail would come from WalCostume, a small heavily guarded section of the clothing department that contains authentic costumes meant for movie productions and stuff like that. The SecurityBots there are tough so you don't really see many people who walk out of there with anything valuable.

Most people take pots and pans leather clothing or scraps of leather, cloth. stuff like nuts, bolts and washers... and then they cut them upsew, weld, or glue them together to make makeshift armor.

So chainmail would probably be wire, nuts and or washers, and some padding underneath.
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>>21065774
>>21065610
>>21065535
if people live in the food section then they have to live in the area JUST outside of it. Since that keeps them out of the way of the stockerbots.

The Stockerbots restrock the food section EVERY SINGLE NIGHT. Making living there completely impossible as anyone foun living there would be labeled "Loiterers" and give "Gainful Employment" to keep the from "Loitering." Assuming they aren't just harvested for organs on the spot.

So no, sorry guys, no one lives in the food section, its the most dangerous, and valuable part of the store because it contains food but you can't live there due to the Stockerbots.
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>>21064739
A nest made of hats that people live under and use as both a living space and traps for unwary travellers? Sounds great. As I recall it there was also an enemy that would build a disguise out of store mannequins and travel around the store in his mannequin display, he'd latch onto PCs and NPCs with a net of sorts and pull them to their doom so there's certain precedent for such an enemy.
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>>21067610
No, the carts are metal. >>21058658 mentioned that the cart-bots use an electrical charge to keep people off them, and that wouldn't work if they were plastic.
>>21067643
That was just grocery. Like, the produce section and the like. Dry goods and canned foods wouldn't be quite so active.

Although that raises a problem. I used to work in a Safeway, and the produce department ALWAYS had at least one person stocking or rearanging the product. The whole "safe during the day, instant death zone at night" bit wouldn't really work.
What other hazards would be in produce, I wonder? Giant misters for the fruit, that cloud the entire area in fog to the sound of chessey fake thunder every fifteen minutes, small hovering bots that were ment to check for mold, now reporting any person they see as an impurity?
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>>21067917
Seems like an enormous waste of good metal, on the other hand WalWorld, we can assume that there are robotic space industries devoted to bringing in supplies from the rest of the solar system to keep this nightmare running.

Okay lets throw out the stocked every night idea, it was just oneof the ideas that was first posited so I thought maybe we should stick with it.

Anyway lets make sure that there's one MegaStocker in the food section, Bigger, Stronger, Stockier than than any stockerbot that you'll ever encounter. Attempting to combat it without military ordinance is suicide, it's also got a pair of lights on its head and it SCREAMS when the whole food section is restocked so everyone knows to get the hell out of dodge.

Lets say our food types are used to moving around a lot, like refugees, which just makes the balkanisation thing make even more sense. When they get kicked out of the food section they have to fight bitterly for available space and that's why they hate eachother.

how's that?
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>>21068000
>automated space industry designed solely to harvest the solar system to produce more goods for WalWorld.

This terrifies me to my very core, I think we should make this a part of the setting.
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>>21068023
I'm not really sure that would come up in a game, though. It's some cool fluff and all but it's not really relevant to the actual people in the store, you know?

>>21068000
The nightly stocking thing still works for most of the food department, I was just saying that there would still be at least a few stockers in produce during the day as well.
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Congratulations on a job well done, /tg/.

What about banks? I am sure that such a big store would have tens of banks. From ATM points spread all around to actual Wal-Money branches. Most ATMs were maybe looted or destroyed soon after the crash. But there are still some still operative. These have some of the most sophisticated security systems in the store, like missile turrets, autocannons, poison sprays.. All complemented with high tech detectors that will spot hostile activity by recognising suspicious nearby group activity patterns. The ATMs are perfectly capable of defending themselves, but they can also call support from SWAT Bot teams. Nonne survive a SWAT bot team. So the only way to get to the dosh would be for an incredibly talented hacker/thief to b
ypass the detectors and disable the autodefences. A lot of people try, none succeed. Maybe it is said that only the chosen one (I.e. the guy with a credit card) can access them.

Actual branches on the other hand would be the equivalent of dragon lairs.

Also n if anyone is interested in playing or running a game, email in field.
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>>21068091

How would people by able to distinguish night from day? Presumably the store is open 24h and unless you are on the perimeter walls there would not be windows.
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>>21068091
Well one ofthe core points of the setting is that the year on every calender, digital or analogue is 2034, or somewhere in the 2030s anyway. No one knows what the real year is. As part of the flufff it would eave you to wonder just how long this has been going on.
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>>21068220
Some stores dim their lights at night, but really you can't. Might be cool to make "stocking time" a metaphor for death and suffering.
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Hmmm, okay no one can really LIVE in the food department, but presumably they'll have small communities set up around it.


I kind of like the Idea of a MegaStocker that wanders around certain areas of the store. Maybe we can make MegaStockers an occasional encounter and that something like 1000 of the things flood the food department during the nightly stocking and thats why you can only live in one of a handful of "safe" zones, which get restocked eventually anyway, thus forcing the food department natives to sort of migrate around the food department and war with one another for the few safe zones.
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>>21068199
I think were we going with a credit-chip economy kinda thing, so I'm not sure about the ATMs. Banks could work, though.
Getting access to a working credit chip would be the greatest blessing and most terrible curse. Since by that point, the only accounts that can make any money are Wal employees, the only way to get an account (short of becoming a Greeter) would be to steal the identity of some long-dead walmart worker or manager. While having cash would allow you to take anything, go almost anywhere, without the stockers after you (you're a paying customer, after all), it also means you're logged as a walmart employee, and the store expects you to act as such. You need the uniform, you need the RFID-equipped name tag for the name you've stolen. You're expected to do your job, basicly, but unless you've managed to find the legendary Human Resources, you're not going to be able to know when your shift is, or even what department you're supposed to be in anyway.
And Walmart does not take slacking on the job lightly...
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>>21068199
Well this is walworld, the stores have apartment buildings inside of them, and everything else you could feasibly want. Remember the stores are the size of cities, they're arcologies, aisles the size of streets, shelves that stretch up for stories. The building itself would probably rsemble the Hengsha construct from Deus Ex: Human Revolution.

It's just that our PCs are derived from the poor bastards who are stuck in the shopping section of the store, there are probably artifcial forests and theme parks and other stuff like that for adventures but you won't find them with in game weeks of hiking.

As for the ATMs and banks? I like the idea of having a few still active, generating a sort of No-Man's land around itself with it's security systems.
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>>21068337
Wouldn'yt becoming a Wal employee without some sort of schedule or way to communicate with your ManagerBot be a death sentence? I'm pretty sure we agreed that "demotion" meant being lobotomized and turned into a cyborg greeter zombie.
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>>21068373
Exactly. Only a few, brave, stupid people would try it. Maybe they thought they could evade the secuity bots, maybe they were desprate, maybe they were forced to try using a chip by the others in their department, in the hopes that they could buy a few things before they're "demoted".
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>>21068413
so basically getting a "stable job" is a death sentence. There are no employers, or anyway to get money short of hacking a bank terminal. (instead of ATMs we can have multi use computer terminals that can be used by IT types for various things.) Walmart bought the world, they bought the businesses, they bought the entertainment industry, and eventually they bought the governments of the world. Then someone, or a group of someones, killed every single executive, or enough of them for everything to spiral out of control and here we are.

TL;DR
Becoming an Employee without having a way to ditch your stolen identity is a death sentence.

You can only get money from being an employee, finding a giftcard or discarded credit stick, or finding the customer service kiosk/desk/whatever.
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>>21067565
Maybe the addict gets a bonus to Appraise-type skills ("Oh, that costume sword is definitely a +2, you got screwed if the seller told you it was a +1") but penalties to social skills?
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>>21068716
Addict thing seems more like a hazard for would be explorers of the wal.
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>>21068475
I still like the idea of signing up as a "Temporary Employee" is akin to a French Foreign Legion thing, where you have forced marches that almost kill you to be wherever you're supposed to be, and that while it's incredibly difficult to survive, if you do you have a limited-access ID card and a small amount of funds on a credstick. Would make for a good character "class," Ex-Employee, with shit personal skills and a fear/worship of the store, high survival and unarmed fighting skills (Can't use weapons or it's seen as stealing them, grounds for "Demotion"), and with some higher-tier equipment, but crap social skills and higher chance of being detected and harried by the store itself.
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Okay I'm trying to figure out a descriptive paragraph for the electronics department tribe but I'm having trouble figuring them out.

Just how would these guys use the computers, cellphones, DVD players, TVs, game systems and other electronic junk in their department?

I'm thinking they'll build anti-robot devices and have a weakness when it comes to battle flesh and blood enemies but I'm not sure if that's appropiate.
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>>21068779
presumably the Ex-Employees will be "Temporary Labor" and the system designed for dealing with them was undamaged inthe great rebellion that killed most of the execs.

The demotion thing is left over from one of the more tyrannical measures that the execs instituted to deal with rebels and led to their universal slaughter by the rebellion.

Pity they killed the IT guys who knew how to tun it off right?
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>>21068834
Long ago, the men of the electronics department reprogrammed the local Stockers to assist them. In time, they grew increasingly reliant on their support, for food, for supplies, for defence against the savages that would raid them. Reliance grew to become respect, became awe, became worship, as over the years, knowledge of their true nature was lost.
Now, led by the High Priests of Tech Support, they lavish their charges with improvments and upgrades, and seek to correct the ways of all the other stockers in the store, who have clearly been subverted from the true path by the heathen hoards.
Most wear robes formed of laptop covers, and wield fluorescent tube staves, or sharpened CDs for throwing. But Sam help you if you meet one of the holy warriors of Tech Support. Clad in flat-screen plate and wielding mighty CRT warhammers, they will crush you without mercy, while repeating their strange chants of "Hello, thank you for calling tech support, how can I help you?" and "Sir, have you tried restarting your machine?".

This any good?
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Just reading through the OT on the wizards site, and somebody mentioned the idea that the term "High Prices" might be a synonym for "sin."

>"Forgive me Father, for I have increased my prices."
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>>21068999
Mmn, not bad quality writefaggotry but it goes against a lot of what came before, I mean one of the first write faggotry pieces had them destroying stockers, and harvestung shelves and building this enormous fucking fortress out of shelves and turning the stockers into this amalgamated monstrosity of plastic, metal and guns.

I was thinking more mad scientists who do things the most complex way humanly possibly because every. single. problem. has to be solved with electronics.

They'd probably start out with anti robot weapons but have nothing to deal with organic threats.

I think these guys should be one of the "wizard" classes in that a high level electronics character can hack a kiosk or computer terminal and have it spit out a credit stick.

This should be one of the oaths to understanding, not diefic worship of robots. I'm pretty sure the stockers should ALWAYS be trying to kill you. If you're gonna have a robot companion it should be a pet bot or autility bot like WallE.
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Lets give the Electronics guys pet robots, anybody ever play phantasy star online? Remember those little pet robot things you would feed items and they would grow and give you stat boosts?

Lets give the electronics guys those.
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>>21069093
Ah shit, I forgot all about that story. Maybe there could be a subfaction or something? I dunno.
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>>21069111
Why don't we make them a sub-cult of the Smilers? They deify the stockers (who I think we need to redesign a little bit.) and worship them and revere the great sam as some sort of technological god head.
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>>21069171
That would work.

The tech support warrors chanting from their script has got to be a thing, though. There's no fucking way we can leave that out.
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WalMedical, the oldest tell of a time before the Wal, they tell of a time when one could obtain valuable services and products from "competitors" but the wal did come and lay waste to the world and they did remake it in their image.

Just as the Wal remade the world in the vision of the great Sam the so to do the "Doctors" and Medicalbots of WalMedical remake man and animal in their vision.

Doctors have no schools or standards or practices, they work for reasons that are wholly personal and they heal and harm in equal measure. Many even apply their strange surgeries to themselves as well as their "patients."

The is no unified Walmedical culture, the people of the Walmedical department make their home among shelves of bandages, gauze, antibiotics, and drugs of every kind imaginable.

cont->
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>>21069068
Other notes from this thread:

-Perhaps some Auto tribes are seeking to find the "Car of the Ancestor" somewhere in the Lot. They may have never found the lot but are still searching, but managed to find it but can't find the car yet, or think they've found it but aren't sure because of the make/model/inability to start. Might be a subsect of Auto

-Since Walmart has probably incorporated McDonalds by now, Ronald McWalmart is probably still heavily used as a marketing mascot. As a result, he might be seen as a saint, of gluttony and/or trade (Since the foodshops are usually neutral trading ground)

-Toyland and toy departments are usually separated from other sections on artificial "mini"-islands, connected by a couple bridges. Maybe they're separated by a "Fun Rafting River," and those are alternately clean (and drinkable), horrible sludgepools from Restroom overflow, or completely filled with floating innertubes (That the Nevergrow hide under for ambushing those who cross the bridges)

-Someone mentioned a stupid idea about "Giant people," but it got me thinking: One of the dreaded Mascotbots of Grocery is the 50-ft Jolly Green Giant. Except the problem is shortly before the revolution a more talented hacker downloaded basically a Greenpeace AI hack onto it, making it completely homicidal against almost anything it sees as representative of corporate culture (So using walmart stuff with any kind of logo), cruelty to animals (Eating meat), exploitative of the working class (walmart employees), etc. A few groups are using it as a sort of guardian, being very careful to make everything they can out of non-logoed products, being vegetarian, etc.
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>>21069205
>bandages and gauze

>Horrible mutilated victims

>Antibiotics and drugs, like steroids and pain suppresors

Gentlemen, I think we now have this setting's Mummies.
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one would think that the medical department would be one of the relatively safer parts of the Wal. After all their medicines are more potent than anything that Personal Care or Pharmacy has to offer.

But you would be wrong.

So. Very. Wrong.

Since time immemorial the inhabitants of the Medical department have served doctors as loyal vassals and willing victims. Some are just henchmen who tote sport in the name of their masters. Others become a twisted canvas for their masters to work their art upon.

The Medical department is a place of terror and wonder, pain and ecstacy, and in these halls of Madness the doctor is king.

cont->
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Usually the Medical department acts as a honey trap, drawing in the weak and wounded and subjecting them to the strange and unknowable designs of the doctors. It is a dark hole that nothing good comes from.

But occasionally the lights shine just right and someone escapes from Medical before they can be twisted into a horrible monsters. (though many do look inhuman after being subjected to the arts of the Doctors.) These refugees from Medical often travel from department to department using their learned skills for the good of the communities the encounter.

Have Scalpel, will travel.

contine->
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The medical department is a source of two PC types.

Medics and Freaks.

Medics are of course healers. and have earned at the knee of one doctor or another. (think of a warlord but with the skills and planning methods of someone like Dr. Sevarious or Franken Fran.) These are characters who know from direct experience how to hurt, or heal with medical implements.

Then we have the freaks.
Genetic Manipulation, Customized Mutation, Surgical Augmentation, Flat out Mutilation, these are all methods that can result in the production of a complete and utter FREAK. To be a freak you have to look noticabley different from a normal human being. Perhaps you have mismatched limbs and are covered in stitches, perhaps you have extra limbs or organs. Maybe you're a sev foot tall talking cat man. Regardless you're big, strong, and strange.

cont->
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I see everyone writing up potential cons and pros for these different tribes. I had a thought however, when reading about all these people and their departments, something big comes to mind. I felt like the EQUIPMENT of the tribes is almost unique to each tribe. Other people have to rely on trading with that tribe to get some of their special crafted items because they lack both the equipment and experience to imitate those creations.

Perhaps one of the unique racial traits everyone possess are special bonuses to being able to craft equipment based on their department, while anyone else attempting to craft that item take huge penalties.
>>
Medics
Pros
-You know how to heal people and have the equipment with which to perform field surgeries and other complex procedures. You can diagnose disease and poison and create remedies from readily available substances-
-you know the human body and gain an advantage when it comes to hurting humans.-
-you can tell whether or not a item is safe to consume via items that you keep in your doctors bag, without it you're stuck with taste and smell like everyone else. This applies to food, medicine, booze and any othe rsubstance a human would want to consume-
-you have very steady hands and gain a bonus to any actions that require such things-


Cons
-you're not very strong, you spent most of your life training to be a healer and recieve a penalty when performing physical activity.-
-you recieve a social penalty when daling with someone who has experience with the Doctors or the Medical Department-
-you don't start with any weapons, just items in your doctors bag-

thoughts?
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>>21069212
Further highlights:
-'Cult of the Smiling One: Members greet each other by one saying "Always low prices" and the other responding "always Walmart". The original meaning has since been lost, most believe it is a reference to those lost in the Battle for Always Low Prices, and that the second part refers to the omnipresence of Walmart, and how it always has been and it will always be.'

-Ghosts, possibly as deranged rare holo-vids. Some might be responsive, and attached to rudimentary AIs, and others might just be horror movie clips.

-Corpses, when "buried", are entombed in cardboard boxes and, depending on the culture, left on a top shelf/Roof for the sparrows, left in the path of a cleaner, burnt (In an area with broken and nonfunctional sprinkler heads, of course), or put onto any bot of any kind that's going into a Stock Room.

-Some hockey rinks have become coliseum-style arenas for gladiator and slave combats.

-The absolute holy grail of the fabled "Money" is an object called the "Stock." Since Walmart is always expanding, the value is always increasing, and so it provides a trickle of money, forever. Depending on the size of the Stock, it might be very little (A few pennies every generation) or quite a bit more (A few dollars a week). Since you can only own stock by being a direct shareholder before the concept of stock itself was dissolved, this makes it akin to the divine right of kings for a monarchy, and is used to establish "ruling" bloodlines and such.
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>>21069326
that's an interesting idea and definetly worth expanding on, but note that PCs aren't normal Wal inhabitants. They're special Wal inhabitants who go outside of their normally accepted role in the wall. Topdwellers (judging from writefaggotry and tribe description) have a phobia of the ground level and will go out of their way to avoid it. a Topdweller PC would spend a lot of his time on the ground so clearly he is not cut from the same cloth as the rest of his tribe.

>>21069179
excellent, definetly worthy of writefaggotry feel free to expand on the Tech Support Cult my good anon.
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>>21069385
More:
-Intercoms, also known as the Voice of Sam, are highly valued by Wal-lords as they can help manipulate and control the dim-witted masses.

-The Manager's Office is an interesting dream. A manager is treated often like a wiseman who sits of a mountain, and is often listened to no matter how crazy he is. They live off of a constant, unending stream of coffee and chips from vending machines, and are almost always working on huge mountains of paperwork. In the scant minutes after they've finished one yard-high stack, you can ask them for some of the Wisdom of Sam, before they receive another stack of papers from a secretarybot. Of course, they've almost all gone mad long ago from this work, and so you usually get gibberish answers. They're also addicted to the chemicals in their coffee and snacks, so removal from their room without a ready supply of said snacks is usually fatal for them. Otherwise they live for centuries (millenia?) due to the Age'B'Gone they've taken.

-Walmart probably has those horizontal people-mover escalator-type things like they have in airports. This might be a good place to set traps, or to strap torture victims to to slowly grind them away until they cough up information.

-The term "Union" is a curse word, as anyone seen as "part of the Union" is immediately targeted for increased scrutiny (Usually resulting in death/greeterification) by the stockerbots. In fact, the term "Go join the Union" is their version of "Go fuck yourself," and union patches (Usually hard to find, and difficult to make as you need to know what they look like/say) are almost like limpet mines: Attach to to something/someone, and watch as the stockers descend upon them within minutes. Of course, if they catch sight of you carrying the patches...
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>>21069179
>"Line 0: There is no CEO but Sam, and to say otherwise is != and heresy.

>Line 1: The Wal is all.

>Line 2: And we are Sam's People, blessed within the Wal

>Line 3: While (We return our blessings to sam), He protects us

>Line 4: For (Sam is the glory), Creator of the Wal and everything within.

>Line 5: If (Sam is doubted or the Wal is not judged to be infinite), return to 0."
>>
Freaks
No two freaks look alike, maybe they're escaped henchmen, maybe they're the product of strange artistic inspiration, maybe its just their lot in life ot suffer. Either way they're shambling through the wal and they intend to keep on living no matter what other people think.

Pros
Freaks are physically superior to normal humans, maybe they're super strong or agile, maybe they heal fast, maybe they can breathe underwater. Either way they have physical advantages that make life in the wal easier for them.

Cons
Freaks always have a draw back, they need a lot more water than humans, they need a special drug or they'll start to die, they might be dumber than a normal human.

Freaks look like monsters, more than a few of them look like the villians from WalCinema flicks. So they have to put up with a lot of prejudice from just about anyone they meet.

this is for players who want to play as stuff like kobolds and gnolls or cat people.. you get the idea. I figure they just get built from the ground up.
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>>21069537
-Sporting Goods uses tennis ball launchers with a lighter at the end and kerosene-soaked tennis balls as a fireball launcher. Could probably use a Skeet launcher for something similar, maybe upside-down and filled with something toxic/caustic

-Another "breed" of zombie, those infected with a virus encouraging them to "shop" and acting as Walmart "Volunteer Test Subjects." Stockers take much, much longer to register them as shoplifting, since as they're technically making a small trickle of money, enough to register as shopping and not stealing. The virus can only be transmitted through a bite, and the zombies are usually not very harmful (Unless, of course, you steal from their cart), but become homicidal in areas with no stock (Like unstocked areas where people live). Plus, Walmart probably gave them some kind of stuff to keep them functional shoppers as long as possible, so they probably are resistant to almost any injury and can't feel pain (Or anything else, for that matter). They do flock to areas where a "Sale" is, making it the equivalent to shooting a loud gun in the air in a traditional zombie game.

-A group of people has also arisen to fight said undead. they're hippies ("Resist the corporate urge, man! Slay these mindless sheeple so that you can free them from the shackles of capitalism, and undeath, and stuff!"), but they also are a sort of crossover from the Wal-Cinema people, so a LOT of them use chainsaws (Several of them cutting off their hands to do so), lots and lots of shotguns, machetes, Molotov cocktails, etc. Possibly they might worship, in secret, a passed down legend of another store that was not The Wal.
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>>21069366
I love the
>-you recieve a social penalty when daling with someone who has experience with the Doctors or the Medical Department-
bit. +1 to you.
>>
>>21069678
No, lets not bring zombies into this. The greeters are enough, we don't need an actual zombie plague.
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>>21069537
keep at this I like the ideas, I'm going through that thread myself. 106 pages...wow this is gonna take some time. I think managers should be a once a campaign encounter though since they'd have the whole of the store's robotic resources at their finger tips.

in the meantime I think the "lights out" sections and various other damage parts of the Wal get repaired overtime by the automated robotic forces of the Wal. Then other parts of the Wal take damage and the AI responsable for the whole thing, now clogged with centuries worth of repair requests lurches on towards that section and slowly starts repairing it.

If we take the whole, automated space resource thing and throw that in it's possible that the Wal's been in place for millenia and humanity has been trapped in this strange Consumerist Limbo for eons.
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>>21069683
Thanks, I figured since we had Medical department ruled over by psychotic mad scientists who produce genetic, surgical and cybernetic horrors there'd have to be Wal wide consequences for anyone who comes from that area.

>>21069699
Agreed the Greeters, Personal Care Mutants, and whatever unholy abominations shamble out of Medical Department (and any number of places that we'll no doubt cover at some point) should be more than enough. We don't need a zombie plague, we've got #+ sources of zombie like creatures already.
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>>21069678
(The zombie hunters were suggested to be called the Disciples of Ash. Perhaps they have a long-standing enmity against the Nevergrow animal masters, Wally'mon Masters, over who's deity is the real "Ash"?)

-Perhaps one particularly enterprising group has secured one of those crawler things like they used to bring the Space Shuttle out on ("Wal-Space: For all your offplanet needs!"), and live on that, trundling over many of the dangers below and relatively free of stocker interference.

-Chia pets and robotics have met, and produced animated chia pets. Greenthumbs destroy them as a matter of principle whehn they can, everyone else views them as a somewhat cuter version of Aibo-type dogs (Just as dense though). However, occasionally one can encounter a human-sized chia pet, still with rudimentary AI. However, a defect in the waterproof casing for the control area for these Chia golems has made them dangerous and unstable as they attempt to fatally "Hug" anyone they find. In addition, occasionally packs of feral chia-pets can be encountered, although these are (Thankfully) somewhat rare, and more common in wetland areas (Read: Permanently-on sprinklers or food misters)

-Sometimes Nevergrow use robotic animated toy soldiers and dolls to help them do things. While one or two of these is a negligible threat to any wandering traveler, sometimes an enterprising Nevergrow will amass dozens or hundreds of them, and use this swarm of tiny, half-foot toy creatures to overwhelm their prey, killing them with thousands of pin or screw punctures.
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>>21069850
I think the Zombie hunters should be Monster hunters and should have a variety of membership groups. The Disciples of Ash being one for instance. (I can just see the Wall'Mon types making use of armires of robotic helpers. Nice stuff) Others could be Blades (those surprisingly good blade movies), Busters (ghost busters of course), Terminators (Hunters who specialize in destroying robots) The Midnight Crew ( A group of monster hunters made up of Freaks)

that's alI got so far...
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>>21069850
-Housewares/Lighting is like a crystal catacomb, with shards of glass and jutting spikes of broken-in-half fluorescent tubes all over the place. Some of them within worship the incandescent bulbs, and venture out to smash fluorescent bulbs wherever they can and delivering lamps or other incandescent lighting to the uneducated masses so they too can experience the glory of "Warm Light."

-Groups who live in the Balkanized areas of Grocery might see the "thunder" from the misters as a divine sign from Sam. As a result, they view the Dr. Thunder drink as akin to ambrosia or sacramental wine, and so this drink is highly sought after for trading purposes. Not to mention we could probably slot in mad chemists in the sports/energy drink and soda sections. Mixing up a drink to have as much electrolytes, caffeine, taurine, acacia, etc as they can without killing the imbiber. A bit like searching for the philosophers stone, in a way.

-Oh god, the perfect way to repel Nevergrow: Clowns. People don't usually give too much of a chit about Halloween costumes as anything but clothing (Wal-lords in particular like it for their wenches to dress up), but the coveted Clown costume is a pinnacle achievement. For reasons unknown, what is normally an unsettling smiling clown drives Nevergrow into a sheer terror, and they will retreat from a fully Clown-clad individual throughout all but the most central and well-guarded areas of the Toy department. Several travelers keep Clown masks on hand specifically to give them an advantage while fighting the little bastards.
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>>21069950
Some deluded individuals might try and convince Nevergrow into helping them form Fellowships.

It never goes well.
>>
>>21069950
Some deluded individuals might keep trying to convince Nevergrow to help them form a "Fellowship."

It never goes over well.
>>
Man, can someone plz archive this? This is fucking great so far.
>>
There are those who take what they are given and thank the great Sam for his benefience and then do their best to get on with their lives.

This is not how people in Electronics operate. It's not how they operate at all.

The people of Electronics are know mainly for "Thinking with Portals" whatever the Lot that means. What these guys do boils down to this. They take Electronic device, and then they weaponize them.

You'll know an electronic's department settlement when you see it because there's almost no one with the sheer ballsiness that you have to have just to live in the Electronic department.

These People pull down the shelves, set up fortified bunkers and live in constant warfare with the Smilers, the Tech Support warriors, and just about anyone else who reveres the Wal's traditional power structures.
>>
The Electronic Department lives the way they do because they have a culture devoted to oneupmanship. Sure you can just use that normal WalRadio and Walphone as is, but why do that when you can patchthe WalPhone into security feeds and listen in on Departmental Radio Frequencies with your WalRadio?

They just aren't happy unless they've got the best electronic goods in the whole wal, and the best 'tron comes from the stockers. They attract the wrath of the stockers so that they can harvest them, the weapons taken from Tech Support warriors and Smiler cultists only helps them in their endeavour to produce the best 'tron that they possibly can.

Many Electronic Communities fall to the wrath of the Wal's cultists and the largest ones always become the subject of a Smiler Crusade. Theirs is a strange doomed existence, war feeds and duels their culture, and war with the Wal almost Inevitably destroys them.
----
Watcha think does this fit the Electronic Department guys?
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>>21069972
-Possibly people logged in online to the computers occasionally get their "personality" scanned and combined with someone else of a compatible gender to make a "new" person as a purely virtual entity (Since the introverts will never reproduce on their own as they're too busy playing games, the corrupted program follows the logical steps and does it itself). Problem is these virtual entities are universally insane, homicidal, and usually try to re-enter by breaking into the mind of someone who's hooked up and unplugging themselves. More enterprising virtual entities actually hack themselves into a stocker bot or occasionally a control mainframe for an area of the store, creating despotic and oddly human managerial AIs.

-The Nevergrow worship various childrens cartoon characters, in particular the "Mouse," and many of their shamans dress in robes of ratskins as a result.

-Cardboard tube warriors, as a subsect of Stationary. They wield everything from regular tubes as nonlethal-yet-loud staves, to heavier newspaper-print tubes as blunt clubs.They always try to capture opponents alive for the ritual "Death by a Thousand Papercuts"

-Some kind of pheromone or chemical release that temporarily makes you far more urged to shop. Especially deadly with a PA announcement of a sale, or the flashing blue light indicating the same (Discussion there assumed that Walmart would eventually incorporate this as they took over K-mart anyways)
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>>21069972
That clown thing? Fuckin' genius. Also I happen to have a fondness for Dr. Thunder (hey its cheap sugar water and I love soda) so the sacremental wine thing is great.

Also that Philosopher's stone thing is awesome. We totally gotta have a Doctor in Medical who delights in creating different brews that contain varying amounts of sugar, caffien and electrolytes. He's obsessed with producing the perfect brew and will test it out on unwitting passersby.

I'll call him Dr. Koluh.
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>>21070096
Love the idea of electronic stuff called "'Tron" and Smiler Crusades
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>>21070142
Walmart bought the entire world so that only makes sense. Lets combine that with another "Associate" Robot. We'll Call it the SaleBot it sprays you with the Pheremone in question filling you with a psychotic compulsion to aquire material goods, then the PA announces a sale and you run off to buy shit.

It creates a Russian roulette situation since you're granted complimentary money for the sale, but you'll inevitably grab more uspplies than you have money to buy and try to run off with them and the SaleBots will attempt to "apprehend" you for shop lifting.

Nice Penny arcade refence by the way.
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>>21070168
Cool, Smiler Crusades are now a thing, we'll assume they go after anyone who is challenging the status quo of the Wal. This'll be one of the few times that the various Smiler Sub-Cults all band together as a single unit and attack as one well oiled machine.

Oh and 'Tron is now what electronic department guys call particularly tasty electronic loot.
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>>21070142
-The Frowns: Basically complete anarchists obsessed with completely destroying and bringing down the Wal. Signs of the edges of their territory are every single Smiling Face has been turned into a frown, and as you get towards the center of their area you can see more and more support columns. Soon you can see open daylight and scraps of Roof where they've managed to collapse an area of ceiling. They also like to destroy flooring as well, with whatever explosives or acids they can get their hands on. A rare few even boast to having reached Soil underneath all this, but the Greenthumbs tend to quickly sweep in and eliminate colonies who claim this achievement. They're at a constant near-holy war with the Smiley Cult, obviously, and most others tend to look on them very negatively, especially Rafter-Dwellers.

-Adbots: basically a silver bouncing ball with a ton of noise, colorful ads. Possibly holographic ones. However, completely ruins any chance of stealthy movement, and occasionally used as lifesign detectors similar to bloodhounds, as they bounce towards the nearest new person.

-Disciples of Ash, when they get old and know they're going to die, strap the blue lights to their heads like a cross between a lighthouse and a fez, and distract enemies siegeing a friendly colony, buying them time to retaliate or escape.
>>
Electronics

This is one of the few departments that makes use of the stranger technologies of the walls, Holograms, Laser weapons, and Virtual reality are known quantities among this group.

There are two kinds of Electronic PCs. Haxxors and Leets

A Haxxor is a person who has dedicated his life to building the absolute best tron he can. He wants the best of everything, and there's only one way to get that, to build it himself.

Pros
-A Haxxor can build anything provided it has a 'Tron in it. Bonus to building electronic items-
-Haxxors will have some mildly advanced tech, laser weapons for instance. These weapons are only ever equivilent to their character level and have to be built and repaired either by the haxxor or another Electronic tribesman.-
-haxxors instintively understand computers and other electronic devices, bonus to understanding any situation involving electronic devices, this includes the stockers and other WalTech-

Cont->
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>>21070257
-Greenthumbs like trying to plant trees and ivy, especially ivy, ina ny areas with water sources like broken sprinklers. As a result, these areas become quickly overgrown with overhangs of creeper vines, and even stockerbots tend to have some kind of mossy or ivy growth on them of one kind or another. Rarely, a Tree will manage to root and grow to massive heights (It's genetically modified to grow "Big and Strong! (tm)"), almost always fostering a Greenthumb colony in its branches to help nourish the roots with "Fertilizer"

-Aislewalker: A ranger-type person who patrols the top or shelves (Note: Specifically not a Rafter-Dweller, although they'd probably share/contest some territory). Specializes in starting an ambush by raining boxes down on unsuspecting foes below.

-Nevergrow use the giant jawbreakers as projectiles launched from slingshots. They also might have a stable currency using plastic money instead of straight bartering as well (Everyone else, except maybe Arts&Crafts, sees it as rubbish. Arts&Crafts sees something shiny to affix to their slaves or skinlamps)
>>
Cons
-haxxors are nerds, having spent their entire lives learning about 'tron and how to best use and abuse it they have neglected their bodies. Penalty to all strenous physical actions-
-Haxxors are members of the electronics department, their obsession with 'tron often causes them to damage the Wal, as such they are hated by the Smilers, and any party with an identifiable haxxor in it will be subject to hostility from the smilers and their various subcults-

feel free to criticise, suggest, or assess this profile of a possible PC type.
>>
Leets are the warriors of the Electronics Department. They like Tron as much as the next guy but they're a lot more concerned with getting the job done, and doing it with a minimum of damage to their person.

Pros
-Leet are the opposite of Tech Support warriors, they're at the Vanguard of Electronic Offenses and they're the stalwart wall of the department's defense. Bonus to all combat related activities.-
-Leet will come equipped with decent armor, a rifle or pistol of some sort, some ammunitiion, and a melee weapon.-
-Leet, being Electronics guys, have some affinity for repairing and modifying electronic devices-

Cons
-Leet, like all Electronics Department tribesmen, will incur the wrath of the smiler cult. There's talking things out with the cult when you have these guys around.-
-Leet are renowned for their combat prowess, their tribe is renowned for apparently being insane, they suffer social disadvantages due to this.-

huh, forgot to list the social disadvantage on the Haxxor profile... oh well.
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>>21070350
-Costco (Or another big company) may have once risen as an empire, almost to the point of challenging Walmart for market supremacy, before being suddenly crushed in a "Day and Night of Black Friday." Perhaps the occasional sages find scraps of this wisdom passed down in handwritten notes (As certainly no book Walmart would have published would have mentioned it).

-Forgot to mention the Page 1 suggestion of Swoosh Natzis. Basically, they wear wristbands as armbands, display the banners of the Swoosh everywhere they can, and live by their totalitarian and violent motto. Are you thinking about murdering another person and stealing their possessions? "Just do it." Should you try peaceful negotiations, or charge in there and slaughter the whole village? "Just do it." Should you worry about the ethics of using slaves? 'Just do it."

-Scrolls of writing use toilet paper, as it's a cheap and quickly renewed source of paper. Also paper Towels if they need a more permanent record or more space for writing.

-Slavemasters for the electronics section would use antenna as whips.
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>>21070457
Day and night of black friday. Nice.

I didn't think about the Swoosh Nazis but the "JUST DO IT" bit as a an excuse to get away with whatever occurs to you is fuckin' genius. they gotta be a part of this.
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>>21070437
Oi... meant NO talking things out with the cult.

Basically the Electronics department usually is at war with the Wal itself because they're harvesting the store right down to the shelves in an attempt to build the biggest, loudest, most impressive piece of 'Tron they possibly can.
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>>21070457
-Hiding in a box is the easiest and most effective form of camouflage. However, it is the most dangerous due to what stockers do to boxes. A good way to counter a suspected ambush is to empty a product slot in an aisle, and watch as the approach of the stocker causes a great deal of boxes to suddenly grow legs and flee.

-Groups of people living in the huge freezers. A bit like eskimos, and use sharpened icicles (Meatscicles?)when they don't have access to better blades. The rare few manage to trade massive amounts of meat to Sporting Goods (For smoking and jerking) in exchange for one of the Hockey Rink zambonis. They treat the owner of said vehicle like royalty, as it can bring the ice of their home with them wherever they may need to travel to.

-Stockerbots focus heavily on scanning barcodes, so people with barcode-printers (Or particularly devious Sewing tattooists) might put barcodes on other people, to cow them into obeying them ("If you go out there, the stockers will try and 'Scan' you...").

-The Trek Tribe: Wal-Cinema elites, who are completely immune to any horrors the Wal can throw at them after having passed their initiation: Watching every single episode and movie of Star Trek made to date, allowed only to drink sips of water during their ordeal, and seeing their spirit animal (A cast member) when they start to hallucinate near the end. Has odd social skills (Good at diplomacy and intimidation, terrible at trade, quick to anger, maintains childishly high ideals of everyone else yet easily resorts to lethal force) and is skilled in obscure melee weapons derived from said series
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>>21070526
I'd imagine them to be more of a Hells angels biker gang, but without the bikes and with more Nazi symbolism. However, they would idolize the picture sof the Nike athletes as their deities, and adopt those looks (White women in ponytails, black men bald, white men and black women crew-cut or close-cropped, always in loose-fitting t-shirt and shorts, etc).
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>>21070679
I can see that, why not give them some motorised carts, wheel chairs, rascals etc. etc. and emblazon Swooshes on them. They can blare Nike commercials when they ride into battle.

Oh and interesting fact, did you know Nike was the greek diety of victory?
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>>21070827
I bet it was delicious
>>
Okay since, I at least, am assuming that the store's shelves go up by at least two stories we need to cover how stocker bots restock the high shelves.

I Like to think they're accompanied by this massive robotic pallet on treads, and the pallet has this little ramp on it. And the palletbot attaches itself to the shelf and uses these enormous cogs to raise itself up the shelf and give the stockerbot access to the upper areas of the aisles.

Also lets make energy weapons semi-common. The Walmart guard will probably have used non-lethal weapons but the Electronics engineers will have come up with their own energy weapons, I'm imagining shotguns basically, pump or laser action shotguns that release all the energy in a single battery (double A most likely) with each shot.

Basically weapons made from whatever materials that are on hand are far more common than good old fashioned guns.

but the inhabitants of sport have the normal guns, which far and away, are some of the best kind available.
>>
I never liked staying in the Desert Garden. I was born in the Wet Garden and missed the daily showers and fresh fruits of home, to say nothing of my species, my genus, and the rest of my family. The family I was sold to was nice though. My husband is caring and they are all rich in magical goods they take from "Strangers." I had never even heard of these "Strangers" before. They wear strange skins and carry magical weapons and have no sense about them at all when it comes to walking through the gardens. My husband says they come in through holes in the "Wall," a great structure that goes as far as you can see, and as far as anyone has ever traveled. Days and days in either direction and to the bottom of the clear sky above. I wonder sometimes what the world beyond the wall is like. And sometimes whether it is they who are coming outside, or we who are inside...
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>>21070926
I'm thinking how awesome would it be for some of them to have rigged up a belt-fed laser cannon, with a belt of AA or AAA batteries feeding into it. I'd imagine the laser nuts probably see the Energizer Bunny as a patron saint or something.
>>
"FOR YOUR HIGH PRICES YOU WILL BE PUNISHED!" The Smiler bears down on you, in one hand he has WalCraft Sword and in the other he clutches shield made from some cloth straps and the plasterboard planks of a shipping crate. His uniform is spotless and and his eyes are full of religious fervor.

You take aim with your 'tron rifle and pull the trigger. KRACKA-KOOM, thunder fills the air and the stink of ozone fills your nostrils as lightning bursts out of the wide, silvery dome of your 'tron gun. The bolt of lightning slams into the smiler cultist and he dances to a rhythm played out by the patron gods of Watts, Volts, Ergs, and Ohms. You work the lever mechanism on your 'Tron gun and a battery ratchets out of the weapon and clatters down onto the waxed floors, it smokes and stains the linoleum as you load a second battery into place.

"HHHIIIIGGGGHHH PRRRIIICCCESS" snarls another smiler cultist, this one's fat, he barely fits in his uniform and he has warhammer clutched in his fat, greasy fingers.
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>>21070653
-Elecs probably use scrapped microwave emitters as a sort of short-range shotgun, but it's rare enough that they use a larger battery (The big 9-volt or even maybe a car battery), so it would probably be a 2-man operated thing.

-Some weapon involving hair dryers could be cool, like using them to spray hot glue or caustic material on enemies. The hot glue version could stick you to the floor if you roll really poorly to dodge.

-The Party section might be a holy terror: Spray someone with a full can of silly string. Flaming silly string. Not to mention the traps they could set up with tack-filled party poppers, broken punch bowl shards used as knives, and lines of party favors used as bait to lure Nevergrows into traps. Hell, they might be one of the few societies that actually preys on the Nevergrows.

-Snowblower used as either a heavy melee weapon or as a launcher for something else, like ball bearings or firecracker snaps (The little white sperm-shaped things)
>>
You fire and another thunder bolt sounds out the death of a Sam Cultist. Ozone competes with the smell of cooking meat and you carefully place your 'Tron gun on the ground. You're completly out of batteries and you've probably touched your last piece of 'Tron, but by Tesla it was a wild ride wasn't it? You look down at your gloves and you pull up the leeves of your nut and washer chainmail jacket. You find the activation button and power dial on your right gauntlet, you press the activation button and crank the dail up to eleven, then you do the same for your left gauntlet. There's a brief moment where nothing happens and you feel your gut lurch. You did right right didn't you? You're absolutely sure you accounted for- and then the power field springs to life, your fists crackle with lightning.

Out of the smoke where your settlements produce facing wall used to be come more smiler cultists. Their faces are painted yellow and they have "master crafted" weapons in hand.
>>
Your friends lie dead at the microwave guns, and your lover lies in a medic's tent far behind you at the corp of your village. You're quite literally the last defender standing. Your people and the smilers have been fighting for days, they're on the ropes and so are your people, either way the Smiler Crusade ends today.

You drop into the honor stance and bring your lightning wreathed fists up to bear. If you're going to die you might as well go out swinging. Then you hear it, the hum of probably the loudest electric engine you've ever heard. You resist the temptation to look behind you.

The smilers however are staring at something behind you with a mix of rage, hatred, loathing, and fear. You glance behind you and then you see it.

Dozens of shelves welded together to create a box shaped hull, neon tubes welded onto the surface blazing in a kaliedoscope of color, six massive legs that shatter the linoleum of the floor with each step. A pair of armored turrets and an observation blister for the pilot.
>>
I think it'd be awesome to have an offshoot Smiley Cult called the Seasonals. They absolutely worship the changing and restocking (Many of them get crushed under the stockers as a result during restocking) into the festival of the Green Tree and Red Man, the Month of Hearts (Although not being able to read/understand love, they probably view hearts as == give Sam sacrifices of human hearts), the Festival of the Rabbit's Egg, the Celebration of the little Green Leafy Men, the Festival of Skyfire, the Ritual of Back2School, Halloween (Dunno a better name for this. Costume/Clown Day?), and the Sacrifice of the Bird.

They always clad themselves in the appropriate garb made from the seasonal stock, and discard it for the next as soon as the new stock appears, dressing in fake pine garlands, bunny suits, armor made of empty chocolate boxes, pots filled with fake gold coins (Making them prime targets for enterprising Nevergrows at this time), arming themselves with fireworks of all stripes (Probably their most dangerous season), clashing with the Stationary groups and cardboard samurai over possession of school supplies, dressing in random costumes for Halloween, and donning black and white and feathered outfits for the festival of the bird. (These are just example costumes)

They roam around, basically being annoying Jehovahs Witnesses and proclaiming the good news of [Insert Season Here]. However, they react very, very poorly to seeing others wearing seasonal attire out of season, and will immediately attempt to descend upon them, strip off the offending article(s), and dump them in the nearest garbage chute in an attempt to "Purify the Season." This of course sets them at odds with many of the other residents, and while not usually murderous, they are nevertheless sent packing or driven out of most colonies.
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>>21071215
maybe have a the energizer bunny in competition with a sect that quest for the "Powercell of Long Duration."

yeah basically they build lasers, lightning guns, microwave guns, dazzler guns (imagine camera flash bulbs, now imagine 10 to 100 of those going off at once) and stuff like that. In the case of energy weapons triple or double A batteries get used up like ammunition but their heavy weapons models use 9 volt or car batteries.

'Tron weapons are only really seen in the more well off Electronic Settlements, of course possesion of weapons like that means they're raiding the hell out of the surrounding departments to build something BIG so a smiler crusade is probably imminent.
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>>21071457
Why not call halloween the Season of the Sugar? It could be a REAL nasty time because the Nevergrow would be out in droves consuming candy with rabid abandon.
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>>21071325
-Some kind of underfoot critter that's basically a self-aware Furby. They were originally kids toys, but lacking anything but the encounters with Nevergrown, most of them have developed self-preservation instincts and now are feral, or as close to it as a robotic creature can be. They almost always travel in packs, and due to being battery-run, they are a constant menace for Elecs due to them stealing batteries and tripping small traps all over the place.

-Nevergrown can hype up by eating a lot of candy shortly beforehand (Doubly so for stuff like caffeinated candy), but they risk hypertension, diabetes, blacking out, cavities, etc from doing so.

-There might be a /tg/ section for hobby gaming and the like. They use bitz and dice as underfoot caltrops, are very good strategists and can read, fairly trope savvy similar to Wal-Cinema people, but terrible social skills and terrible unarmed melee skills

-Mechanical pencils with poisoned lead would be great for melee, as they break off under the skin and all.
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>>21071555
That'd be awesome. Even more reason for Clown suits to be prized, as it keeps the little beggars at bay.

So we have:
Season of the Heart
Season of the Rabbit's Egg
Season of the Leafy Green Men
Season of the Skyfire
Season of Back2School
Season of the Sugar
Season of the Bird
Season of the Green Tree and Red Man
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>>21071513
>>21071450
>>21071342
>>21071263
>>21071215


yes more, i demand more electronics and smiler cult!!!!
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>>21071573
-Fan blades being used as glaives when sharpened and attached to broom handles, or as their own with a grip cut out to act as falchions

-Maybe class or heritage templates based off of "People of Walmart" stereotypes, like Redneck, Unwed Teen Mother, High-Pitched High Schooler, Fat Person in Tight Clothes, Terrible Fashion Sense, Party Van Vagina Mother, etc. While they might not be called this, whatever the trope would be would be important to them, and form almost like noble families, and they'd try to emulate their forebearers as much as they could.

-Nevergrow use Itching powder as a weapon kinda like a small poor man's tear gas. Plus desperate Elecs could use lidless CD players with sharpened/jagged CDs in them as like mini buzz saws.

-Perhaps the Man-Kin are descended from a race of genetically modified employees, designed to look somewhat like clowns (Pale face, looks like permanent makeup, little to no body hair, etc) to "Entertain" children. They get bonuses to hide among other mannequins, and bonuses for combat vs Nevergrow, but penalties for social skills be cause they're so dmaned creepy.
>>
>>21071573

>-There might be a /tg/ section for hobby gaming and the like. They use bitz and dice as underfoot caltrops, are very good strategists and can read, fairly trope savvy similar to Wal-Cinema people, but terrible social skills and terrible unarmed melee skills

Keep in mind that the hobby modeling kits, board games, and other such /tg/ items are always located somewhere in the back of a toy section in any wal-mart, almost hidden away. Imagine a full hobby store sized selection would be like a lost colony inside the toy department.

Enlightened nevergrows who have learned much from these sacred texts and models. They built up a powerful community constantly fighting off the childish toy obsessed menaces, they should have been wiped out ages ago, but they keep holding the line.
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>>21059659
did this happen in northern colorado, perhaps?
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>>21071604
One of the reasons I like the space robots gathering supplies thing is it implies that WalWorld has been in existence for centuries, and it lets us set up some VERY vicious cycles.

The Electronics tribe and the Smiler cult for instance.

The Electronics tribes will build their own culture, probably venerating people picked out of books traded for from the Literature department They'll also use .the technical manuals and scientific texts to build increasingly complex devices, each society of Electronics tribes building greater and greater works until the Smiler Cults launch a crusade.

Eventually both groups and reducde to one tenth their former numbers and they scatter to the four corners of the Wal, the stockerbots clean the mess up and it starts allover again within a generation.
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>>21071746
Well one of the ideas from the wizards thread that I liked is that the toy sections are on these mini islands right? What if there's this fucking enormous lake that's about 10 feet deep or so and there's an archipelago of islands devoted to different toy types?

You could have a bunch of Nevergrow on some islands, and even a few tribes of enlightened never grow fending of toy crazed maniacs but by the same token you could have a tribe of preopl who build crazy shit out of legos Knex and Erector sets and fa/tg/uys who live on a /tg/ theme island...
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>>21071746
>Enlightened nevergrows who have learned much from these sacred texts and models.
>Enlightened nevergrows
>nevergrows

Nevergrows are 'kids' created through stunted growth right? now I am seeing them cast aside their Nevergrow ways and reliance on the yumdrops or whatever is causing the age stunting, and growing up but still all short and deformed.

Short and deformed neckbeards... Fighting a stupidly hard survival game they are sure to loose against the nevergrows....
>neckbeards
>beards
DORF!!!!!
>>
>>21071734
-Perhaps some Auto people are descended from truck drivers modified to not need sleep, the Sleepless (This could also be for just people descended from non-greeterized employees as well). They don't need sleep, but are jittery and irritable. Bonuses against surprise, never sleep, bonus to initiative, but social penalties and weapon penalties (Especially ranged weapon) because of the constant shuddering.

-Bargain Hunter class: Can read numbers (Maybe not read very well in general), and attempt to find identical products with differing prices, as they know how to take them to Altars of Commerce and redeem the difference in value for money on a credit stick. Makes for a perfect merchant class, as they're always looking for better and higher price discrepancies to make more and more profit. May also hoard otherwise-useless coupons for the same purpose.

-If this ever becomes a published pdf/book, the start of each department (Chapters will be called departments instead) has a "You are here" map, with the table of contents being the completely notarized map (Map here being a map of a section of Walmart, not the whole thing). Speaking of maps, a map in-game might be seen as a near-holy thing, a gift from Sam himself, and there may be small shrines/churches built up around them.

-Auto actually has an odd monopoly on a process of decoration known as "Pimpin." Many warriors have come to them asking for chrome-plated swords or zebra-skin coats, and they've been more than happy to comply. Puts them at odds with Arts&Crafts, though, who would otherwise get this kind of business.
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>>21071848
Fuck. Yes.

Plus, I still think the waters in between the islands are dangerous as fuck due to various poisoned chemicals, Nevergrows hiding under pool rafts and innertubes, and various mutant and huge versions of pet fish who've found a new source for fish food.
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>>21071880
>huge versions of pet fish who've found a new source for fish food.
>huge versions of pet fish
>huge fish

Koi are typically pet fish found in pond and gardening sections at dedicated gardening stores, Koi are a type of carp
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>>21071880
>>21071848
Yumdrops cause sociopathy and kleptomania... presumably going cold turkey would relieve some of the effects, primarily the euphoria-rage cycle caused by Age'B'Gone adddiction but they'd still have a slew of mental health issues.

Which just makes it even more appropiate when you think about it.

Losing is fun!
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The cry rings out among the smiler cultists "ABOMINATION!" it's is repeated and carried and chanted and the cultists drive their secret weapon before them. Greeter Zombies, the Greeters shuffle forward, their eyes milky and white, pus leaking from wounds that refuse to heal properly. Their teeth are yellowed and jagged and their skin varies in shade but it's never quite human, yellow, blue, purple, red, always the color of a wound or infection. The moan pitenously and alternate between stock greetings and sobbed entreaties for the sweet release of death.

The monument to your clan's tron stomps forward and opens fire, Sport guns combine with 'Tron and Lightning, Lasers, and Bullets scythe into the ranks of the Smiler forces like a gust of wind air from the Lot itself. Heedless the smilers and greeters charge into the fire ith a screamed prayer to the great Sam.
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>>21071850
-Rudimentary language even known by the illiterate, made up of pictographs like no smoking (fire), men and women from bathroom signs (Men + Women), a smiley face (Evil), school xing (School supplies, or more likely, Nevergrow), pay phone sign (?), McDonalds M (Meeting place), etc.

-Office Supply people would have lots of hard plastic casing armor (Like from unused printers), along with scale mail (printer cartridges linked together), and close-range laser weapons made from CD/Bluray readers (Probably a lot of Office Supply-Elec cooperation for those)

-Sporting Goods section with sports equipment would produce a lot of the actual, custom-fit armor like Umpire padding and motorcross armor plating. Not to mention airsoft/paintball masks for helmets and fishing waders for going into dangerous/caustic-filled areas.

-Possible offshoot of Stationary is master origami people. Get bonus vs Nevergrow ("Look at the pretty cranes!"), bonuses to use paper shurikens, can make paper armor and hand weapons, so basically never unarmed/unarmored if they have access to a notebook of paper and 5 minutes.

-Some kind of scavenger groups that hang nets inside garbage chutes and recover whatever is inside. Dangerous, but potentially lucrative, as one man's trash is another man's treasure. Or horrible deadly mistake. Either way, this also puts them heavily at odds with the Seasonals, and to a lesser extent the Cult of the Smilies ("Walmart needs to be kept clean, and you prevent Sam's sacred servants from doing so!")
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You hear a war cry and you spend a precious moment looking behind you. The walking wounded have taken up sport and 'Tron weapons and they're charging the Smiler ranks. Some are missing eyes or ears, or limbs and still they have weapons in hand. how can you do any less.

You charge the Smiler lines, even with all the casualties the wretched fanatics still manage to get a few people past the kill zone of your tribes master stroke and so you reward them for their dedication to their cause the only way you know how.

Your people are better at killing, each strike of your electrogauntlets proves that. But the smilers have more people to throw at your tribe. You don;t know if your tribes 'Tron will be enough to see the end of this day, but by Tesla you intend to go down with blood on your tongue and hatred in your heart!
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>>21072087
-Rooftoppers grow meat in the form of flightless birds, like a sort of pigeon, as a form of sustenance. It rains rarely, but often enough that they can collect it and save it until the next rainfall. (Being post-apocalyptic, the water is a bit...tangy, but still drinkable). Plus, just thought that birdseed might be a great weapon, as you toss down a handful and the flocks and flocks of crows and sparrows in the rafters will descend upon you, inflicting damage from the pecking and obscuring the target in a cloud of beaked feathered devils.

-Wally and Martin are popular boys names across the entire store.

-Pilates bands used for 2- or 3-man mortars and projectile launching, with weight balls or smaller barbells as the typical ammunition. Shake weights are used instead when psychological warfare is preferred.

-Some kind of bonus to speed/reaction time for a short time after a sale is announced for certain classes. their ancestors had been so well attuned to the noise that their heartbeat jumps just by hearing it.

-If you wanted domains of worship for inserting magic into the system (I personally don't, but to each his own):Sony, Nintendo, Microsoft, Apple, Nike, John Deere, Scotts (Plant stuff), The Smiling One, Zippo, Poppa Otter, Guarana
Specifics for what domains are included in each is here: http://community.wizards.com/go/thread/view/75882/19558846/Walmart:_Post_Apocalypse&post_num=649
#332480874

-Perhaps a divide between "Darkside" and "Lightside" Nevergrows, since there's so much Star Wars crap they like to associate with one or the other. They're still all universally murderous little shits, but you can tell one tribe of them from another, and use their love of dropping almost anything to duel another member with their plastic lightsaber (Covered in jagged rusty nails, glued-on broken glass, razor blades from shaving kits, etc)
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oh geez this thing needs to be archived
and then update the heck out of the 1d4chan wiki article on this setting with what we got.

Friggin fa/tg/uy dorfs.
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>>21072289
-Walmart vests (The blue ones are very rare, usually veritable antiques, but grant bonuses to hide or bluff against stockers and other such robots.

-Possibly an individual or two (Like NPCs, don't know if this would be common enough for a PC) have figured out how to use little rechargeable planes/helicopters to control and lead flocks of birds. They look like they're just holding a little Elec 'tron box, when you suddenly hear the thousands of screeched behind you....

-A messianic child, no more than a toddler (Not nevergrow). He, for whatever reason, is almost impossible for the Walmart biometrics to read or detect, and many believe he will be the one to lead them out of the Wal (I personally don't like this story hook, but it might work for your particular campaign here).

-Parking Lot might be multilevel. Ergo, the lower underground levels are, if ever encountered, a perfect version of hell, as the people of the Wal have never been underground (At least, not that they know of), so this might be really claustrophobic and terrifying for them.

-Goodyear Knights: They form armor out of cut-up tires, and wield tire irons, sharpened on 3 or 4 sides. they worship the Fat Man, and see the Red Man from the Season of the Green Tree and Red Man as a spiritual relative. They like to set up ambushes with rolling dozens of tires into the foe, and some of them who get ahold of air compressors use sharpened air wrenches to cut into the foe and impale them firmly, before wrenching and tearing the skin as they gun the wrench.
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>>21072445
Already archived:
http://suptg.thisisnotatrueending.com/archive/21056469/

You should upvote it. Once this thread slows a bit, and especially once I finish sifting through the garbage that is the original Wizards discussion, I'll try and add material to the wiki. It was missing a lot of content from the original /tg/ thread as well
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The way I figure walmart is laid out is like this. The shelves are ten stories high, they have ramps, no stairs, just ramps so you can climb up the things. The aisles are about as wide as streets. There's an extra story between the rafters and the shelf tops. Presumably the Rafter Folk have houses build out of tents and hammocks and stuf like that strung along lines between the rafters, camflauges so that the ground walkers can't see them of course. They probably have a system of lines, ropes and cords that they can slide along via rollers and stuff like that.

The Resteraunts, beauty parlors, and various other non mart style stores take the place of the bottom row of some shelves so we know that the shelves are basicaly modular building materials made from metal into whatever shape is required for the occasion. (which makes electronics plundering the things for building materials very sensible) each of the departments is laid out geometrically in a very precise order.
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>>21072458
-Holy fuck, Baby Area are this settings Spartans. 2 babies enter a crib, only 1 leaves. They have knives taped to their hands, and many adults even bear scars from when they tried to fidget as children. Being so close to Clothing and the cannibals therein, crying is punished by beatings with a wet baby blanket (Soaked in formula, probably). The thunderdome-esque training continues until they are taller than the edge of the crib, in which case they're put in a playpen, and the process repeats itself but with 4 children instead of 2. Finally, after the child can simply step out of the pen unassisted (Doing so while other children still live is, of course, seen as cowardice and punished accordingly, by removal of the knife and being thrown back into the pen). While their area does not contain amny objects that can be made into weapons, they mercilessly raid nearby areas for weapons, particularly blades of all kinds. The adults in the area dress in bright, childrens clothes, usually wearing mere loincloths and always a cloak made from stitched-together blankets. However, this is hard to tell as they always soak the cloak in blood after a kill, and stitch a scalp onto it for each kill they make. The best of warriors have a cloak that stretches for perhaps a dozen feet behind them, and even the clothing cannibals pause and reconsider dragging them into their nests.
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The apartments tower over everything in the Wal, they are the center of the compass and rise above even the roof. (entering the apartments is one way to make it to the roof.) No one lives in the apartments, except perhaps some managers who persist across the ages on a steady diet of process food and Age'B'Gone brought to them by Stockerbots, far beneath the apartments lie the parking towers which lead to the Lot, claustrophobic, tight spaces they are home to all manner freaks that the Wal's more demented inhabitants have produced over the years. It's also one of the few ways into the outside world, assuming you can make your way past the subterranen monsters that dwell therein.

The Wal of course ins''t home solely to shelves and modular businesses built into the shelves, it gives way to green houses the size of football stadiums (where ebtter to demonstrate WalCos state of the art agricultural technology?) Game preserves which actually house animals, many of them genetic clones of long extinct species.
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We'd done it, we'd found the exit we'd been searching all our lives for and it was completely beyond our grasp. Hundreds of greeters stood between us and the doors. Still, we had enough of this nightmarish hell and prepared. All of us grabbed our Sports and whatever armor we could fashion and charged the exit. Our sports thundered, our bats quaked in our hands, I could feel the clawing of the Greeters and kept going desperate to reach the doors. Suddenly I was free, the crush was behind me and I was somehow alive. I looked around for my friends and family but had no time to ascertain their assuredly grisly fate. The doors creaked and opened for me and I was through! I was free! I looked about the darkness around me and saw the sign that chilled me to the bone. I fell to my knees and wept. The sounds of greeters shambling towards me meaning nothing to my ears.

"Welcome to Wal-Parking!"
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You know if we turn shelves into modular building constructs and put ramps on them the dalek stockerbots make a whole hell of a lot of sense. And we don't have to worry about where all the businesses that aren't department store friendly are, they're in the shelves, probably a few levels up dvertising their services with a neon sign.
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>>21072596
How is a culture like that EVER going to have enough able bodied people to launch raids? Why would they start infant death matches in the first place?
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>>21072628
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>>21072700
I'm the guy who started up the whole "Smiler Crusade Electronics Arms Race" Death cycle.

and I have to agree with you. baby death matches look good on paper but even in a setting like this I think they cross the line from satire into grimderp.
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>>21072596
-Perhaps some of the Garbage Fishermen follow Offal Oracles, basically sages that attempt to scry the future of the Wal via the trash they scrounge up (Sorta like throwing bones or sacrificing an animal). They can also track very well, and can tell a lot about a group's history by examining their trash they discard. Sort of like leaders and archaeologists/anthropologists, but grubbier

-Akin to the moving clothing racks with the cannibals inside, Nevergrow sometimes use plastic playhouses in much of the same way, scooting it along to follow an unsuspecting traveler. Of course, the giggling usually gives it away, this and the fact that there's a huge toy house outside of the Toy Department. However, even when the jig is up, the house makes for an effective barricade, as it can repel most light weapons and projectiles. A Molotov cocktail or similar flame-based solution is recommended.

-Cult of the Smiling one is awaiting the rebirth of Sam, heralded by a child with a smiley-faced birthmark. They also see the Smiling One as having different aspects, such as the Frowning One, for when he is displeased (They see the Frowns vandalism of frown faces as sacrilege, as even when displeased only the faithful can see the Frowning One), and the worst of all, the Scowling One, harbinger of vengeance, terror, and destruction. Derives from long-since-defunct security cameras and their corresponding TVs, which would display the Frowning Face if it saw you did a crime (Encouraging you to fix it) and a Scowling One if you did not fix it.
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>>21072748
>>21072700
Alright, Infant death matches might be a bit much, but still, Spartan aspects (Like putting them in cold formula, and discarding them to the clothing cannibals if they cried) should be kept. Perhaps they use the baby gates as walls and such isntead, making them into mini-fortresses, which they venture out of only to pillage and take slaves.
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>>21072782
yeah the original spartans died out because they wouldn't pull their heads out of their asses and make use of modern tactics to counter technological advances, this added into their 2HARDCORE4U philosophy basically ensure their destruction. (taking slaves because menial work is beneath you was probably an attitude that didn't help things.)


anyway, keep the spartan aspects, ones that fit the store, give them a general obsession with weapons, make certain there's a store that sells "walcraft" stainless steel swords and platemail and crap like that and you've got the perfect armaments for them.
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>>21072753
-If you wanted anyone out living in the Parking Lot, it might be a rogue colony of Greenthumbs who found there was soil under the asphalt. Problem is, despite the good soil and comfortable living in cars unmolested by stockerbots, they still have to deal with cartbots running down and trampling their crops, or worse yet, Paverbots destroying all their hard work as well as those of them too slow to get out of the way.

-Parenting might emulate how walmart trained and handled employees: Kids are taught using computer slideshows (OR picture books if they can't access a freindly Elec department), and "coached" where they get yelled at if they screw up too much and warned that the next screwup results in being fired (In the case of the kids, banished from the family group). Crises are named usually according to color (Although "Code Smiley!" is used for the inevitable Smiley raids or crusades. "Code Sun-shine" is apparently an IRL code to remind you to smile, so that might be slang for a greeter infestation).

-Auto has a ritual they perform four times a year, where a virgin is dipped into a vat of boiling oil by a group of overall-clad priests. Little else is known about this sacred festival, known only as the "Oil Change"

-Security descendants should be this setting's Lawful Stupid paladins. they believe stealing basically at all is a terrible sin, and try and report people for doing so despite it being necessary for survival. Only the older and more experienced ones have learned that sometimes it's better to protect what is Right than what is Sam's, a grave heresy to the younger and inexperienced Security members.
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>>21072782
Maybe Baby Goods might just be another neutral/safe zone, since everyone who enters feels uncomfortable and wants to leave ASAP. If you can outlast and evade the unsettled enemy in this section, you're free and clear.
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>>21072922
-Security is apparently called "Shipping" in IRL Walmart, so maybe the feared self-righteous pricks are known as "Shipping Clerks," a name heralding strife and suffering.

-Clothing section might sue traps of ink-tags set up to forcibly remove one half (Thus spraying the ink) when a tripwire is crossed. Maybe Elec uses a similar system with the siren-tags, and this is why a lot of them use in-ear earbuds sans cords, as a sort of crude earplug when they can't barter with Hardware for the Real Deal.

-The Real/Best Doctors: Cult akin to the Trekkie Tribe but for Dr. Who. Just as deluded and useless, except more cynical and better at inventive solutions, and crappier with diplomacy.

-Perhaps some fear the evil aspect, the nemesis of the Smiling One: Tramlaw. His name is spoken as a curse, and it is he who is blamed for the evils within the Wal, and all of those who oppose the Smiling One. Perhaps Tramlaw represents the evil of excessive organized government/business, such that those who manage to organize a stable small town or large trading operation are warned that they will "Bring down the evil of Tramlaw upon us once again, as Tramlaw smote the Wal!" This is almost always followed by a prompt Smiley Crusade.
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So the Literature department. I'm thinkin that place will be recursive a hell. Where do put books? On shelves, thing is the Wal is full of shelves, shelves are all there is, the shelves are built out of metal modular building pieces and used for everything. So you'd wind up with this quant little library stretching up like 10 stories into the air with one or two stories devoted to stuff like comic books or a cafe that serves coffee and then you'd see shelves inside shelves...

On that note Archivists would probably be the most dangerous mother fuckers in the Wal. Everyone with technical skills would want what they got, and they'd trade their services for it.

Can you imagine what the combined efforts of Sport, Electronic, and Auto would make?
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>>21073088
Think of the books in Wal-Mart though. It's going to be a mile of shelving of the 50 most popular paperbacks.
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>>21073062
-The Sports section is incredibly sub-divided between the wearers of the various (Long since extinct) teams sports memorabilia. They will fight any other team willingly, especially those they have arbitrarily declared as their rivals, but will form lasting bonds with anyone else they meet who wears and "supports" their team colors, even if they're a complete stranger. Raids of one team against another are usually deemed "Bowls" or "Cups," utterly confusing the few sane people left in Housewares

-Continuing on that, Housewares and Cooking is a bunch of cooking people, oddly a high percentage of older women supported by a few younger, strong men. They cook quite a bit, and freely offer it to passing travelers, but those who eat the meals tend to fall into a deep sleep, unable to awaken from, and their sleeping bodies (Once stripped of their possessions) are used to form the base ingredients for the next meal... Obviously, any other group never trusts Housewares and Cooking members, and buys whatever non-food items they sell for as little as possible, treating it as cursed or tainted. The few times they go to war they use a flag emblazoned with a smiling white oven mitt.
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>>21073121
Perhaps avid readers might turn out a bit like the Wal-Cinema peopel: Very genre-savvy, but idealistic and naive.
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>>21073177
With societies that are largely illiterate, they'll probably see the ability to write entire books as divine intervention. The Prophets Stephen King, Neil Gaiman, and Michael Crichton.
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>>21073165
-More on Nike Swoosh Natzis: Nikeäns group themselves into three orders: Doers, Justicars, and packleader/clerics (formally known as ‘It-Girls,’ even though they aren’t quite exclusively female. They are never referred to collectively by their followers; the rule is, each leader is unique, and thus must be referred to individually. Using the title alone refers to your own immediate superior; using a full name with no title refers to a higher leader, a leader of another pack, or an outsider who is well-known. This system has led to some very confusing situations involving people with similar names and wildly different status).

-Some Nevergrow are pyromaniacs, soaking nerf darts in anything flammable they can find and attaching lighters to the barrels to light the darts as they're fired.

-Automated checkouts would probably be seen as traps, False Altars of Commerce, as they would grab whatever was nearby and "scan" it, probably killing whoever they scanned as they scanned each limb. Separately. They look very similar to true Altars of Commerce, but only the Smiling Ones use the False ones (They use it for sacrificing virgins for the glory of Sam)

-Apparently IRL walmart doesn't usually prosecute theft of <%25 of stuff due to the sheer volume of said cases. So maybe that's the "Lifetime limit" for a scavenger, and you don't have to worry until then about getting nicked. Problem is, without being able to read, you don't know the cost of anything, but it at least makes an exiled PC more realistic, as they might be able to acquire the skills to survive before they detect as a "Prosecutable Shoplifter". Ditto for Nevergrow, especially since they're minors, they probably *never* get prosecuted for shoplifting anything short of like a car or missile launcher or something.
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>>21073121
walmart bought the world remember? Everything is walmart, therefore the libraries and archives for music and movies would be walmart too. There's probably a kiosk of "the 50 most popular paper backs" and the things get stocked over and over again but the Literature department people fight a never ending battle with the stockers to preserve the most useful books and trade those books to the departments that can make the most use of them.

Maybe there's a "best seller" ghetto where all the useless books are, it can be a haven fopr smilers since people who build lifestyles around the content found in crappy books (I'm looking at you twilight)are precisely the sort of people who would make good smilers.
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>>21073297
(Meant <$25 of stuff. My bad)

-Fighting styles based on Kung-Fu movies for Wal-Cinema people. Problem is it's all for show but gives very minor combat bonus but big bluff/intimidate bonus. However, they still get their asses kicked by Archivists who've bothered to learn it. Possibly also a "Cult of Neo" of nutters in trenchcoats (They looove the Season of the Sugar) with pistols, passable kung-fu and dodge skills, and invincibility complexes. They tend to die quickly,. and usually in the first wave or two, but those that survive to "old" age are truly impressive and frighteningly competent.

-Highlander sword cult: they think that they become more powerful with each other sword-wielding person they kill, including each other. Try to get electrocuted to become "Immortal." A few lucky fools do so near a Pharmacy,. and fewer still are lucky enough for an Age'B'Gone samplebot to inject them with non-expired samples of the drug, lending them "immortality" and fuel to their crazy fire.

-LOTR Cult: If they manage to survive ill-fated attempts at convincing Nevergrows to join their "Fellowship," they journey off, *always* in possession of some kind of simple ring. They obsess over getting and completing quests, and they always make sure to mangle and destroy most of the ring after completing their "quest." Rank within this cult is measured by the number of mangled rings you have in your possession, and mangling a ring before completing a quest is seen as a grave misstep ("Corrupted by the lure of the Rings"). Some try to steal others mangled rings, and are considered equally as corrupted.
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Hey guys... The "Man-Kins" and giant fish in the Toy islands and the other freaky oddities in the Wal? We got the crazy bastards down in the Medical department doing all manner of experiments right? Why not just say that 100 years or so of SCIENCE, possibly more than a hundred years of SCIENCE has produced every single on of the freakish monstrosities that populate the Wal.

We can blame it on "NeverDoz" which, once expired, causes schizophrenia, poor impulse control, permanent insomnia, and delusions of granduer. The Doctors of the Medical department were pretty overworkd so they took NeverDoz to stay awake and, being a Wal product it was highly addictive so when the shipping schedules starting going bonkers...
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>>21073454
hilarious and wonderfully fitting, keep it coming.
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>>21073454
-Star Wars cult: Seen as childish, but occasionally try to block objects with their plastic toy lightsabers. Almost always results in painful death at a young age, but occasionally you get one cultist in a blue moon who's competent enough to do so successfully on a regular basis, receiving a bit of notoriety until the Nevergrow cultists gang up, hunt down, and "Kill the Dark Lord"

-Jackie Chan style martial arts for Wal-Cinema uses a lot of random "Wahtever-the-fuck-is-within-reach" fighting with improvised weapons.

-MacGyver cult is another one like this, but while they have to have seen at least some of the shows, they tend to hail heavily from Hardware, Auto, and Arts&Crafts sections. Again, most of the contraptions are made of fail at lower levels, but higher-level MacGyvers can whip up impressive solutions and creations using essentially junk, as per their namesake.

-Saw a great analogy for Baby Supplies; It's the Walmart Apocalypse equivalent of Eberron's Mournland
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>>21073508
That makes more sense than Walmart gengineering their emplyoees for pseudo-clowns.

I do like the idea of Man-Kins being a bit clownlike in appearance, and keeping the bonus vs Nevergrown though.
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>>21073615
I dislike ebberron for reasons that won't be mentioned, 'cause seriously hatedom is pointless, but please explain the analagy to me sinceI don't get the reference.
Okay the guys from hardware? Second source of some of the better weapons, for starters, nailguns. then we have jigsaws and buzzsaws, feel free to point out other easily weaponized power tools.

Anyway Hardware types would probably pride themselves on being handy and capable of building stuff, this being walwordl hardware will have everything short of construction equipment in Hardware (and that's only because they have those in the motorpool in Wal-Parking)

I can see a lot of cool stuff like Jigsaw swords, buzzsaw combat gloves and polearms made from both weapons. Beltfed nailguns... There's a lot of options here.
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>>21073642
Well a Mankin would just have a very bland face, no body hair and plaster white skin. Creepy by anyone's standards. I figure if they smile, laugh and act clownish that should be enough to scrae nevergrows, especially if you have some stuff on hand to make a makeshift clown face for them.
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>>21073615
-So, thinking here that a Sparrow King, kind of like a Rat King, might be a thing that would exist. It'd be a giant monstrosity of flapping feathers and lashing beaks that could barely keep aloft, but would be seen as a terrible omen, and would be accompanied by a huge flock of sparrows as well, leading to a plague of pecking and dropping (And beaks infected with Sam-knows-what is bad news if you get impales by one, let alone a dozen)

-Shoe section people would be very good at making surprisingly tough armor out of shoes (Shoesmiths), and preferring to color code it and size it to fit you perfectly. Problem is the less stable of them also want to collect your foot, separated from your ankle, and spend all day slipping into and out of shoes. Luckily, these nutters are usually silenced by their own kind with a swift show-form to the back of the head while they're busy.

-As an addendum, the Highlander cult includes Highlander (3): Endgame, but denies the existence of Highlander II. Another cult follows Highlander II alone, and the two have a long-standing blood oath and will attack each other on sight.

-The Red walmart vest is even more rare than the blue, and actually grants access to areas that normally require a Limited-Access Employee ID card. Could be also that old, unrecycled memos that are discovered lead to interesting interpretations: Somebody finds a decades-old inter-office memo saying something like "The Merchandise Supervisor for frozen foods section 176-83-15 is taking a nap. Don't disturb him until 12:15 or he'll bite your head off on the next performance review. Refer urgent matters to Steve." Next thing you know, some guy named Steve has parlayed the "prophecy" into a full-blown cult of Levistus, planning to thaw out and awaken their dark lord from the Eternal Nap.
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>>21073731
I dislike it as well, but it's basically an entire region that's magically irradiated from an unknown event. People avoid it, there's a fine mist around the borders (Baby powder/disinfectant in WM:A?), and anyone who stays in there too long has an increasingly large chance to go outright insane and stab-happy. People are uncomfortable even traveling near the borders of it.
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>>21073757
Good point.
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>>21073802
honestly I like this way more than the spartans. We can turn that into a sort of creepy zone that nobody enters willingly.
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>>21073781
-Possibly the occasional rare "Parks," with actual soil, trees, water, benches, etc, ducks (Will murder you if you have any bread on your person), and a large glass domed roof overhead. This tends to be a prime spot for non-Gardening Greenthumb colonies, but it's also near where the Cult of the Smiling Face does their virgin sacrifices at the eclipse/full moon, as that way they can actually see "The face of Sam smiling down upon us"

-Dr Who cultists named "Whovines" (I personally prefer the name "Whoverines"). They heavily think they're nigh-invinciuble, and will take whatever means they can get to achieve this. Usually this means they quickly are mutated or mutilated beyond recognition or repair by crappy Doctors or expired drugs, but once in a blue moon, one of them achieves some measure of measurably increased personal protection without the use of armor (Akin to the Highlander dipshit electrocuting himself near a Pharmacy with non-expired Age'B'Gone. Rare, very rare, but not completely unheard of).

-Some Greenthumbs are covered in fungus ("Moid men" was the name in the Wizards thread, but it's a damn stupid name imo), and they are seen sort of how Drow society views Driders, as both blessed and cursed by Sam. They are of course fairly insane, and kill travelers to feed their own fungal colonies, or to introduce said colonies on a helpless unconscious victim. They have a huge enmity with Makeup, as they see the fungal growths as signs of perfect beauty. Plus, Makeup likes using antifungal cremes and such.
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>>21073809
We'll just designate Mankins a "Freak" race and say that even if they don't come from Medical they're descended from people who are from medical.

Medical can also be the source of Rat People, Gnolls, Orcs, Cat people, Cyborgs or any nonstandard human character you could want.
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>>21073920
Maybe the crazies in that area, after they've gone stab-happy, hum baby lullabies as they do so, for added creep factor?
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>>21073948
Whoverines makes WAY more sense to my mind.

Mold Men, well it's fairly classic, but you're right its kind of silly. GreyThumbs, Fungalites, Moldisciples, MycoMen, Green Fuzzies... That's about all I got for the moment.
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>>21073966
ever play dead space? Remember that creepy ass lullaby? Lets assume that there's a terminal hooked into the Intercom, the lights flicker, (because seriously, who the fuck's gonna risk replacing those bulbs except robots? and they've got more important shit to do.) the baby powder is spread around by the AC vents for whatever reason creating a fog. Every now and again someone recites a nursery rhyme over the intercom.

occasionally smilers will try to reclaim the area for the Great Sam because, y'know his voice is being kept from speaking.

There are never any survivors.
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>>21073948
(Name was actually "Mold Men." Still a damn stupid and unimaginative name)

-Furniture department might be a huge, huge wasteland, with no food or water, but with lots and lots of nice, comfy, inviting couches and beds and cushions (Save vs get out of comfy chair). So it's like crossing a desert made of feather-stuffed pillows, with the occasional band of crazies living there who will try and ambush you by leaping out of a closet. In areas where the closets have been overturned, it becomes a labyrinthine maze. Plus a big risk of fire due to proximity to the scented candle and lamps section.

-Pool and Spa department has pit fights in their dry pool and hot tub shells. Possibly Gardening (The non-Greenthumb section, if any) has an initiation rite where their members have to run through a gauntlet of running lawnmowers. If they flinch too far to either side during the run... (Which they're being hit with sticks and rakes and such during it all)

-2-person weapon teams with a guy with a super-soaker filled with ethanol or gasoline, and a guy with flaming tennis balls, where the super-soaker marks the target, and the tennis ball guy hits them and catches them alight.

-Coupon books being holy text to "priests of smiley", because it causes them to "continue the battle of low low prices"
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So we already ahve one builder culture, the Electronic Department, obsessed to the point of self destruction with building the biggest, most awe inspiring example of Electronics the Wal has ever seen. This inevitably winds up being a combat device since their efforts to harvest the best 'Tron in the store bring the wrath of the Wal's automated security, and eventually a full on Smiler crusade down on their head.

Now We have Hardware, the guys with buzzsaws, and jigsaws and drills and Nail guns and stuff like that. Obviously they can build some hardcore weapons and these guys would trade with Electronics pretty heavily.

Question is, what should there culture be about?
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"JUST DO IT!" You hear them coming before you see them and you swear. You place your package in the Razkull's basket and use a pair of bungee cords to tie it down, then you leap into the Razkull's seat. "JUST DO IT!" You turn the key and rev up your Razkull's engine. The electric motor hums to life and you can see that you have a charge level of 75% that should be enough to reach your destination. you strap yourself in and burn rubber, your Razkull screams across the linoleum tiles and leaves a long trail of black skid marks behind you. "JUST DO IT!" but they're on your heels, insane really, the speeds you're going at are unsafe, to catch up with you the'd have to- You hear a loud crunch and a crash and the clattering of cans upon linoleum. In your rearview mirror you can see a Rascal with an overhauled engine and a large swoosh mark pained prominently on the hood careening towards you on the side.

You dodge it instinctively, it's only then that you see the Greeter.
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>>21074347
Hardware?

That's easy. Base everyone of them like Tim the Tool Man Taylor.

More Power! *grunt grunt grunt*
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He slams into the metal bars that keep objects from flying through your windshield space and clutches feebly at you. You can see past him, just barely, but enough to see where' you're going. "JUST DO IT!" the crazy bastards want your package, and they're willing to risk death by collision if that's what it takes.

"Wh- Whe- Whelcuum tooo Waaaalmurt" Croaks the foul smelling thing that rests it's shattered body upon the hood of your Razkull. You ignore it and focus on the aisle in front of you. You memorized the way to the settlement, barring the caprice of Sam this should be a sure thing. "Pleez," The Greeter locks it's milky, pus weeping eyes on you. "Pleez help me." You reach down to the holster on your boot and grab your 'Ware. You press the muzzle of your nailgun against the eye of the Greeter. "Thaaaank Hyuuu-" You pull the trigger, a nine inch nail is propelled deep into the greeter's skull. His body goes nerveless and he tubles off the hood of your Razkull into the aisle behind you.
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"JUST DO IT!" You see a Swoosh Cart behind you, it bounces over the body of the greeter, tumbles and spills its occupants into the aisle. Their bodies hit the linoleum with a loud, twisted crunch. They leave red greasy smears on the black and white tiles. A quartet of Swoosh ATVs suddenely pulls out ahead of you and you gun your engine, managing to push past them by some miracle granted to you by the patron saints of NASCAR. The swoosh ATVs follow you without fail, there's two people on each of them, one driving, one clinging to the driver, none of them wear helmets, all of them bear the Swoosh. Two of them draw sport from a holster of their ATVs and start opening fire. "JUST DO IT!" you press a button on your dashboard and a small compartment in your under carriage empties. Sharpened metal jacks hit the floor and spread out behind you. You increase your speed as much as you dare. one of the ATVs hits the jacks and spins out of control, the riders go flying and hit the ground like ragdolls.
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You're near the end of the line, almost safe, you turn a corner and then you see it, a baricade of secks, probably full of rice or some other food stuff. Doesn't matte what it is. There are Swoosh Nazis behind it and they won't need guns to kill you if you hit the barricade at the speed you're going. You see you're only chance out of the corner of your eye. A ramp, it's safety rails looted long ago by some enterprising aisler. You turn your razkull and drive up the ramp with your finger pressing on the "turbo boost" button as hard as you psibly can. Your razkull flies over the air and clears the barricade with an inch to spare. Your bumper smashes into a swoosh nazis face and pulps his skull. You ride on across his corpse completly undeterred. "JUST DO IT!" that was way to closee, you adjust your rearview mirror, one of the swoosh nazis is clinging to your cargo basket, You hit cruise control, turn in your seat and aim your 'Ware. "JUST DO I-" you fire and the man's scream becomes a burbling cry.
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You turn around and hit cruise control again, once more in control of your Razkull you add in an extra burst of speed as you make the final stretch. You approach the Hardware fort and slowly ease off the juice as you come within range of the wall mounted nailguns. Within a few moments the door to the structure opens and a burly man dressed in overalls, plad cloth and a hard hat comes out. He's got a large suitcase with him. He approaches you calmly and within a few moments he's leaning on the bloody hood of your Razkull with a disinterested air. "You got it?" he asks. You point to your cargo basket and he checks the box for the components you were assigned to transport. He nods to himself and straps the suitcase to your cargo cage with the bungee cords before making a "away you go" gesture. "Don't be a stranger now!" he says in a jovial tone. You murmur an appropiate response, Turn your Razkull around and gun your engine, its time to go home.
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>>21074722
soo... dwarves, but y'know human, with power tools instead of arms and armor?
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I can see hardware building bigger and better versions of what's available in their department, partially by disassembling and using the spare parts to improve a device, partially by getting higher grade batteries and mechanical devices, as well as better electronics to aid their more complex contraptions, Obviously they'll do a lot of trading with Auto and Electronic. the more I think about it, the more I see them building suits of power armor basically, drills and, saws, and sanders, and nailguns. and lights all tacked onto this enormous exoskeletal frame piloted by a Warehead whose thirst for "More power" simply cannot be sated.
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>>21069537
Manager's sound like fucking vampires.

I am legitimately afraid.
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>>21075537
Remember the Wal is fed by factories and farms which are Walmart owned and operated. THOSE are fed by space going robots who are designed to gather resources and bring them back to Earth. All the calanders, digital or analgue list the date as 2032, it's been that way forever.

No one knows how long the world has been this way, could be 50 years.

could be 500.

Could be 5000.

Managers are the hangers on, the vestiges of a long dead corporate empire held together by antiaging drugs and incredibly competant automated resource gathering and manufacturing systems. These people are old, possessed of the means to command all the resources of the Wal and quite possibly insane due to doses of expired AgeBGone fear is the only legitimate response.
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We never stop for too long near the Fashion 'Part, it's too dangerous. The painted, shiny women that come out to mock us won't hurt us, but if the mood strikes someone to snatch some pretty gems? Well...they come. Big things.

They're at least ten Shelves high, big as Sec-bots! Covered in thick, black hair that's held back by their Sporting Good proof, blue armour.

I've seen them do awful things to anyone young, dumb or confident enough to pick a fight with their smaller friends. They can rip a man clean apart, stomp him into chunks and eat the pieces.

You never go to the Fashion 'Part
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>>21076465
...Is this referencing something? I feel like I missed the joke.
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>>21074184
-Disciples of Ash need to make at least one pilgrimage to a section of Housewares (and survive) in their lifetime. Plus, despite the objective fucked-up nature of the residents of Housewares, Disciples of Ash will always defend Housewares against any threat, even those of groups they've befriended.

-1d100 tables for random stuff you find in various sections. So far seen just one for Office in the Wizards thread.

-Areas with sentient/coherent manager AI are at risk of them calling swarms of Greeters to act as security forces to stop any perceived wrongdoing. Usually heralded by a security announcement of the same, making intercom control capable of saying this in non-AI sections very valuable and manipulative.

-The conflict between whether the Disciples of ash or the Nevergrow Wally'mon Masters worship the "True Ash" is called the Ketchum Heresy, or alternatively the Ketchum Revelation, depending on who you talk to.

-Cartbots might be induced to "stampede" through a section with the appropriate stimulus. I imagine there might not be electric stimulus for the bots themselves, so some members of Hardware/Auto might have events with riding them like bulls.

-Apartments, despite being nice homes, are often used as prisons, as they tend to be the most securely and impenetrably-made enclosed structures in all of the Wal. When Nevergrow feel the need to imprison someone, they usually do so in a plastic playhouse with the doors and such chewing-gummed shut (It would be heavy enough that a single Nevergrow would be unable to move it on their own and escape that way). Plus, some other Nevergrow who dislike the imprisoned one might introduce the more insectoid denizens they've caught from the Pet Section...
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>>21077108
-If you do decide to make the irresistible desire to purchase a disease or viral thing, they suggested the name "Afluenza." Would be good if you want a specifically zombie-survival game. Also makes the infected highly brand-loyal, allowing canny travelers to turn groups of zombies against each other. However, they may still break off their struggle and pursue anyone mentioning the words "Sale, Bargain, [Insert value]% Off, Limited Time Offer, Coupon, Two-for-One,"etc.

-The Frowner anarchists may be descended from third-world countries or other regions that were futilely resistant to Walmart's unstoppable advance.

-Wally World is at least 50 years old, as the computer virus that froze the clocks may have reset them first, to Jan 1, 1980 (Default date for resetting computers apparently), so the "Current" date of ~2034ish is off by at least half a century.

-Some areas of the Rafters have ID-controlled roll-down ladders directly to the Roof. Some of these are permanently down, but not knowing the location of these and lacking an ID while on the Roof means you have to find a downed, intact ladder before dying of starvation or thirst.
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>>21077247
-Some areas, particularly the Toy Department(?) and Residential areas, might project images of clouds and the sun (For daytime) and clouds and a friendly-looking Smiling Man in the Moon for nighttime. This wouldn't be everywhere, as otherwise people would want to lay down and stop shopping to get some sleep all the time, but it might serve as a good measure for characters without another method to guesstimate the time based on the projections in the distance.

-Areas with sensitive goods (Military equipment, jewelry, very nice computers, cars or small aircraft, etc) would probably be stored in locked plexiglass cabinets up the entire length of an entire shelf. Problem is breaking them or picking the lock poorly results in security droids being called in, so starting a gunfight in an area where one missed shot could call in the "Buzzbatons" would probably be a bad choice.

-Waterfalls from broken water pipes in the Rafters might be due to Rafter-dwellers breaking the pipes to get a source of clean water. They might also break sewage or fire suppressant pipes in order to drop an unwaned stream of material on a group attempting to attack them, or on a group they're planning on attacking themselves.
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>>21077331
-Club of Sam is a term for an elite group of Bargain Hunter merchants, some even rumored to hold Stock. The Club members are not publicly known, but they are rumored to make a killing with extortion and monopolized bargaining.

-Shopper Clans is the term for generic, non-PC individuals, akin to 3.5's Commoner class. They form family unit-based clans, and usually a half-dozen or more clans band together to form small nomadic villages.

-Lifters are usually exiled Shoppers, and as a result have a difficult time trying to watch their back and gather supplies at the same time. If they can survive long enough, however, they become exceptional pickpockets and foragers due to their experience at snatching stock quickly and effectively, and getting the Lot out of there before the stockers arrive.

-Lotters: Rumored individuals who have traveled in from the outside. Usually this is written off as delusional, but depending on your personal preference for the level of Walmartification of the globe, it might be a distinct possibility (I plan to run one of my PCs as having been swallowed by a whale or something similarly large, and when the fish was caught and killed, she survived in the belly when it was brought into the seafood section of who knows where within the Wal. Others may climb up the Brink (Store edge) of the Wal, or have found one of the fabled Customer Doors)
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>>21077415
-Cult of the Smiling face, also called the Sons of Sam, try to dress like an Employee, with a blue polo shirt, some scrap of colored cardboard on their breast or around a string on their neck, and with a black bag with a Smiling Face depicted on it, sometimes with the mouth stitched shut.

-Nightstalkers are a sort of clan of Lifters who have banded together to form sort of Thieves Guilds, going as a group to steal and raid other more established groups. However, being Lifters, they are notoriously disloyal, and most Nightstalker clans never make it long enough without internal breakups to see the same Season twice. They tend to like wearing black.

-Female branch of Sons of Sam called Daughters of Samara. They pass for as long as they can as normal, while trying to pick off members of the group they've attached themselves to, many times in the style of horror-movie cliches (Killed while having sex, appear in mirror and kill victim, that kind of thing)
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>>21077470
-Pills act like potions in this setting: You probably can't make them yourself, or identify them without help (Or a lot of luck), but oftentimes popping a Pain'B'Gone or a Limb'B'Back works wonders compared to simple first aid.

Aaaand finally finished trawling all 106-fucking pages of the Wizards thread that inspired the vastly superior /tg/ thread. Honestly, fuck some of the people there on the forum thread: They bumped the everloving shit out of it, were obsessed with cramming magic into it in areas it didn't fit in the slightest imo, had a weird obsession with not making the Wal essentially global in size, and several people had hard-ons for inserting unneeded D&D archetype monsters in there, particularly giants for who-the-fuck-knows reasons. If anybody wants to go back in the thread and look for more gold nuggets in that shitpile, you're more than fucking welcome to, but I think I got most if not all of it.

I'll try to get around to updating the 1d4chan page into something approaching a setting document, as well as adding the shit from the original /tg/ thread, but I make no guarantees it'll be anytime soon.
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Apocalyptic bump.

Anyone have any other ideas? I'm trying to think if we missed a department somewhere. Should the Tobacco counter (Probably an entire smoke shop in the Wal) have something special about it? Or would it be neutral ground like with the grocery due to the infighting over it?
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>>21078617
Shamanistic, think like Native Americans. Tobacco would probably be a highly prized commodity and only smoked in a ceremonial manner.


The other option being like cancer ridden smoke pits full of people called Blacklungs. They are a brutally hardy people that strike from the smoke the billows thickly in their land. Think like silent hill but with smoke instead of fog. Blacklungs are near immune to all poisons and could even have cough-like war cries.
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How about Spoiled Ones instead of Mold Men?

And what horrors would await our witless shoppers in the vast black Lot? I imagine unbearable heat, mutated dogs, automated cart wranglers, giant buzzards, and a lack of any obvious sustenance.
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>>21078803
Sounds good. Like limbo on a hot tarmac. Plus, anyone there is looking around and continuing to search to find the part of the Lot that must be paradise, since what they've seen so far is such a hellish wasteland.

Hint: There is no paradise. Only the Wal and the Lot.
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I think you should call the guys that live like nomads on the roof of the building Roofians.
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Thanks man! I think there might be some plants poking out out the cracks in the pavement, if they're edible or not is doubtful. I really want to use the Lot in my next game, but I'm just not sure what would be out there.
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The WotC forums did this shit for d20 Modern.

It was awful.
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>>21078891
What made it awful? I've only played d20 Modern once and it was with a fairly decent group, aside from THAT GUY who insisted on abusing the money system somehow and making the rest of the party useless. Until he exploded that was.
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I've always been a fan of this setting. I am a little confused about a couple things though. Right now I'm picturing a small residential area, with a couple apartment buildings, walcinemas, and so on, surrounded by shopping areas, and then repeated a few million times. Is this pretty much accurate, or is there only one of each department?
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>>21079104
I think it's more like 2000ad style mega-cities. Each one is massive and has one of each department.
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Okay the way it works as far as Wal and the Lot are concerned is this, each of the Walmart Cities is a 2000AD style megacity. They're home to like 10 million people and assorted freaks. They cover all the continents (Australia is just one giant fucking Wal from coast to coast)and when you reach the coast you aren't even safe. The sea floor has Wals on it, there are artificial islands which are just like the land bound Wals only they float and probably have flooded sections full of sea life. All of this is supplied by a systems of farms and factories which are fully automated and run on simple, but dedicated AIs who will never stop doing their assigned task. The AIs seeing that WalWorld was in danger of running out of resources launched the WalSpace program and now you have automated resource collectors roaming the solar system, gathering resources and bringing them back to earth. There are WalSpace shopping centers but no one lives on them because the AI just built the damn things according to the specs.
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>>21079470
The WalSpace shopping centers don't have anyone on them by default anyway. Anyone can step onto a WalSpace shuttle and be whisked off to one of the shopping centers, the ride is complimentary because the AIs that run this whole thing want the WalSpace business side of things to run better, as such they've instituted measures to get paying customers to the WalSpace Shopping Centers. Emphasis on paying. Once there you can't leave until you've bought something so it's entirely possible that the WalSpace Shopping Centers have a population descended from poor shmucks who tried to leave the wasteland that is WalWorld for a better place.

The outside world itself is a barren hellhole full of feral animals, untended jungles, vast stretches of barren waste where real cities and towns once stood. (they were looted for building resources by the WalMart Corporation before their board of directors was slain to the last man, woman and child.)
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There are Factories and Farms and Ranches, all run by AIs and guarded by automated WalGuard Robots, Tank Robots, Infantry Robots, Gunship Robots, all these things stand against anyone who would dare steal from the Walmart corporation. Obviously these farms and factories occupy the best land (or fishing waters if you live on the ocean), use the best resources and force anyone who lives outside to live on whatever crumkbs the WalGathererBots don't see fit to snatch up.

Automated Trains, Aircraft, and massive building sized hauler vehicles connect the WalCities in an endless stream of shipping and could feasibly serve as a method of travel, provided of course you can fool their security measures into thinking you're supposed to be there.

Decades, possibly centuries of domination by walmart have basically destroyed Earth's natural ecology and now only hardy adaptable animals survive to roam the wastes outside of the WalCities..
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Of course we all know that the Wal automated systems don't work like they should, many of the WalCities are damaged, some quite heavily, some have sections that could allow customers to leave without paying. (a truly unforgivable sin in the eyes of the Walworld board of directors, god rot their souls.) Add into this AIs in Research and Development who genetically modify animals in an attempt to market a better product and the Doctors in the Medical department, driven insane and kept alive long past their years by expired WalDrugs and you have two sources of freakish monsters to roam the Wastes outside the Wal.
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Each WalCity has a basic lay out. A residential sector in the core of the city, this is basically a tower and consists of roughly 10 to 50 miles of residential planning that rises from the floor to the cieling and beyond. Beneath the residentail section lies WalParking, normally the only way out. (No doubt infested with greeters, feral animals, possible freakish monsters, and probably home to the occasional wanderer from the Wastes outside the Wal) Above the Residential sections lie the Executive suites and "White Collar" sections of the Wal City, this is where the execs and managers lived and died before the collapse. Robots would bring them everything they asked for and they never had physical contact with their "employees" or "customers." This area is heavily guaarded by securit robots and basically impossible to enter unless you're an epic level character or have something like an Employee ID, even then that ID better be Managment level or you'll be shot on sight.
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If there's one thing the WalWorld board of Directors like it was order. The Walcity is basically one gigantic open air mall, the ground floor stretches from ground level to, at least, ten stories up in the air. In all likelyhood the shelves stretch up several miles into the air. The departments are assigned to a grid, and broken up by large non departmental businesses like WalBooks stores, (First thing an archivst clan does is kill the overseer bot and have some Elecs reprogram the thing to get rid of the "BUY OR DIE" protocols the thing operates under. If they just wreck it a new one comes along and they wind up at war with the Wal.) WalCinemas, WalResteraunts, and other places like that. These are all clustered together as tightly as possible to save space for the other Departments.

The Shelves themselves basically consist of modlar boxes that are about 20 feet long, 10 feet wide, and 10 feet tall. These boxes are stacked one on top the other.
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The shelves are made from steel and full of whatever their department is stocked with, usualy on shelves or in neat orderly piles. Sensors are built into the ShelfBlocks and detect when a ShelfBlock needs to be restocked.

Stockerbots, obviously, restock the ShelfBlocks, to do this they make use of access ramps which are built into the ShelfBlock Structure, to keep them from restocking you can't just destroy the ShelfBlock product sensor, you have to reprogram it, or fool it into thinking that the shelf is always stcoked. Even if you do that the Stockerbots will come to haul off some of the goods to clearance every few months so each settlement will have to destroy stockerbots now and again. (especially if they busted the product sensor since it will come to the notice of the Tech Support AI who will try to have it replaced. Either by RepairBots or Tech Support priests which worship it as a diety.)
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The WalCity interior basically just consists of the residential district, non department businesses (crammed into their own department and built right into ShelfBlock towers) and the endless rows of the departmental ShelfBlocks.

Immediatly outside the Wal you have the Lout, a vast plain of black asphault maintained by a fleet of RepairBots and VerminBots. The VerminBots huntdown anomylous life forms (PCs, NPCs, Animals, Monsters) and try to kill them. The Repair bots have several models, painters, pavers, demolition units, and repair units to keep the construction team up to WalWorld Quality Standards.) Some people will actively wander the black top wasteland, possibly in vehicles, possibly on foot, contending with the robots, animals, and mutants that dwell there. Occasionally some plants may push their way out of the blacktop but the Lot Repair team will log that as damage and try to remove the plant and pave over the blacktop.
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and of course we can't talk about the Wasteland of the Lot without considering the Roof. The Roof is a place many inhabitants of the lot don't think exists. (unless you're a TopDweller, then anyone dumb enough to live there is high on your list of "people to avoid) but it exists. The Roofians live out a strange, harsh existence, roaming the blinding steel expanse of the roof, occasionally trading with the Rafterfolk for essentials such as clothing, polarized goggles and nets. They hunt the flocks of birds, insects, and occasional rodents that dwell on the roof, and a few lucky clans have managed to get ahold of seeds and grow them in makeshift farms that contain soil (created by composting dung, bones, organic garbage, and scraps from their meals) they also farm the birds, pigeons being prime meat animal. Very few Roofians will ever venture into the Wal but when they do the AisleDwellers will find the Roof Folk to be hardy, determined folk who don't flinch when it comes to dealing with hardship.
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Okay so I think we agreed that the stocker design was cool, one guy wants to ditch the arm slots and just have them open up and be all like "bitches don't know about my multi purpose arms" the other guy wants their arms to come out of the slots and slice people um. I think that's a GM issue. The point is stockers probably make use of a system (likely the product sensor mentioned in the write faggotryabove) to tell whether or not the shelves have been stocked. This forces anyone who doesn't want to go to war with stockers and security drones to live a seminomadic existence, wandering around their department, searching for useful supplies, and either trading with people who raid the Groceries Department or Raiding that department themselves.

So we have Stockers, and SampleBots (one for each kind of department, these guys dispense various kinds of products, many of which are flat out dangerous) we have repairbots and medicalbots. But what are the securitybots like?
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>>21073731
>>21073615


Ever play Dead Rising 2? I can imagine this being a good source of inspiration on what seperates something a hardware guy makes and something a macGuyver cult makes.
Nearly all of the weapons in that game which involve a power tool of some sort would in my mind be hardware in general. The crazier stuff like the Robot Bear sentry turret, the watergun turned into flamethrower, and other such insanities that seem illogical. I can also see a few MacGuyvers following around the Electronics guys, a very 'symbiotic' relationship. The MacGuyvers both get and learn more of the possible applications of the 'Tron while the Elecs get to use the results of the MacGuyver's tinkerings. And the MacGuyvers can even serve as a 'negotiator/ambassador' between Elecs and the Hardware guys.

Back to the Hardware guys, earlier someone mentioned Tim Alen of Tool Time for some inspiration as to how these guys may act. I approve 100% it makes LOADS of sense when you think about this being post-apocalyptic. They would have bits and pieces of instruction manuals and DiY demo tapes, that they would have to piece together everything not explained on their own.
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>>21073948
>>21074016

Reminds me of some of the fluff behind the Golgari guild in MtG's Ravnica sets. I am sure we can use those visual themes for a LOT of reference in designing these kinds of Greenthumbs.

Did you know there are also types of fungus that can takeover the brain of some small bugs and force them to move into a certain area most beneficial for the fungus before it sprouts? Perhaps we can use that behind the creation of these 'Grey Thumbs' Except the fungus won't kill them outright like with bugs, it became twisted in the Wal and became more like a symbiote out of spiderman in terms of how it interacts with the host.
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>>21080174
I'm not familair with tool time or tim allen's comedy stylings. However I think the gist of it is that they take pride in being able to kitbash a device from whatever they have on hand, Common stuff being polearms with saws and drills on the end, melee weapons with drills and saws attached to a power pack carried by the user. Fully automatic nailguns (get Elec to throw some sweet 'tron in and you've got magnetically launched nails for that extra punch.) Stapler gun warhammers and cudgels that injure the users enemies by stapling them when contact is made with the weapon. So far that's all I can really think of.

These are the guys you want to have your back when you're building a fortified location, especially if you're turning the ShelfBlocks into buildings.
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>>21080232
GreyThumbs is a good name, but I like the name "The Spoiled Ones" then again that implies they think of themselves as monsters which doesn't fit there mindset. Moldisciples...? Well anyway the fungus could act as a symbiote (you know you have symbiotes in your body already? Gut bacteria help you digest your food. They're what causes sepsis, along with the poisons in your own body waste.) healing the GreyThumb, making them immune to disease and poison, they'd probably be slow, shamblers with extremely deformed bodies, and they'd smell awful. AWFUL. They'd be devoted to assembling corpses, organic garbage, rotten vegetable matter and making this enormous compost heaps to create "the purest soil."

as for the mold's origins? Either WalWorld R&D AI's made it for some purpose that makes sense only to them or we can chalk it up to another innovation in terror from the WalMedical mad scienctists.
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>>21074071
I like this idea a lot. I don't want to see any in depth explanation behind who or what is actually in there. Takes away from the creepy mystery and 'stay away' vibe it is currently oozing.

This can be WM:A's version of 'It is pitch black, you are likely to be eaten by a grue.' If you wonder too far into the fog and loose sight of the department edge, which in turn means no one else can see you anymore, you get attacked and probably do not survive. The insane lucky few to escape, usually do not last long without medical attention and they never get a good look of their attacker, the most anyone gets out of them is something about a pure white shape, covered entirely in the powder that the fog is made of.
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>>21080289
Basically whatever is in there takes the baby powder that gets restocked in the baby section, throws it into machines which are hooked into the Air Conditioning units and that creates a fog of baby powder. The area is always eerily quiet, with raw, white static playing over the intercom constantly. That can last for days and the hissing noise can be heard quite some distance from the baby supplies department. Occasionally a lullaby is recited over the itercom, sometimes you can hear someone weeping and begging for mercy in the background, sometimes it's not just one person speaking its, two, or three, ten, a dozen, a hundred, a thousand, all of them reciting the lullaby, sometimes you can hear a cheerful family in the background... the only thing that's ever the same is that the recording is never repeated exactly the same as before.

The Powder Ghosts never venture from their area of influence, and the dutifully keep the aisles clear and free of garbage of any sort.
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>>21074184
You just gave me an idea about gardening and green-thumbs.

Gardening can be divided into two groups, the green-thumbs and a group that is an enemy to the green thumbs. I see the green thumbs focusing mostly on the plants section of gardening, you know where they have all those trees and flowers that you can just plant in your yard. IRL this section is usually seasonal and is closed during winter, but since this is Walmart taking over the world, that section would be like a giant indoor greenhouse or biodome.

The other group however lives in the section that is not seasonal IRL. The section supplies all the lawn care, grills, and so on. These guys are the ones who feel that nature is great and fun but needs to maintained into perfection. They need to prune the branches and mow the grass, and have cookouts and stuff. They scoff at the idea of the green-thumbs letting all the plants grow without any control at all, and of course the green-thumbs see them as purely blasphemous

As long as you are not a Green-Thumb or mess with their perfection at all, these guys are pretty darn friendly. They receive a great deal of relaxtation from perfecting their lawns and plantlife, like the sort of Zen relaxation that one achieves from cultivating a bonsai tree.

They just need a good name, Lawners, Perfectioners, Lawn-Wardens, wait... I am on to something now... Lawn-Gnomes! maybe call them the Gnomers, they can even wear the funny hats and everything, their territory is marked by lawn gnome statues, and HEAVEN HAVE MERCY ON YOUR SOUL, if you even DARE to mess up one of the lawn gnomes.
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>>21080400
So they slap your shit if you touch their gnomes? Great one anon, this totally needs to go in, it gives the other departments a source of soil and plant seeds and stuff like that and it gives the Gardening section PCs other than defectors from the psychotic pagan gardener faction.

Methinks they'd have a lot of trade going on with anyone who can bring them steaks and cooking supplies. Maybe a sect that disagrees over whether or not Propane or charcoal is tyhe proper method of cooking barbecue meat?
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>>21073165
Just to fluff out the Housewares and Cookery section a bit beyond crazy cannibals in a crystalware and light-bulb maze:

Very little is known about the housewares section and even less about its deluded inhabitants. However, there are the occasional unbelievable rumors and hushed suppositions.

It is said they worship a lost utopia, an idealized land filled with idols "2.2 children" and "suburbia". They seek to emulate these idols, to live as they did. By Great Sam, it is even said that they believe the Mart existed WITHIN this land and was contained by it.

The truth is that the seek to capture an essence of Americana that never existed, wishing to lice in a world of perfectly trimmed hedges and friendly middle class neighbours. They obsess over a perfect vision which never existed, designing floor plans, picking appropriate decor and building art deco rooms in an attempt to create a world glimpsed only in flickering commercials and faded magazine pages. They reject anything they deem imperfect or which impedes their vision. Their inability to bring about something which never existed in a world as uncontrollable as the Mart has driven most insane, further feeding their delusions and xenophobia.
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I feel like Elec would have some Tesla Coils for additional defense, as they're flashy, practical, and use a decent amount ot 'tron.
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>>21080560
would be suburban psychotics living side by side with cookery obsessed cannibals who eat travellers, this is good stuff. I can easily see the "Suburbanite" cult being one of the smiler's main enemies. they'll probably raid other departments for tools to BUILD their perfect house and as a result will be ferocius combatants who live in fortresses. "Every man's home is his castle" after all.
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>>21080481
YES! The disagreements between the Charcoalers and the Propaneaneers never really gets bloody or deadly, they just have massive cookoffs and end up eating so much that everyone involved is satisfied and they decide, 'let's settle this next time. *BELCH*' Unless someone messes with a gnome, plucks a leaf from the topiary, and/or is a Greenthumb, THEN bloodshed is involved.

It is hard to escape the Gnomers once you invoked their wrath by messing with their 'wee little men', they got souped up lawn mowers/tractors that they will run you over with.

the groups they enjoy trading with the most are those from the sporting goods/outdoors section, hardware (especially lumber for decking projects), pool/spa/pond departments, cooking departments to an extent, pet departments (meat has to come somewhere fresh) and ESPECIALLY anyone who has come from the grocery department with beef.

They have massive lawnmower/tractor pilgrimages to the grocer department to bring back fresh beef, with special ice wagons they built to keep things cold. And I can see other clans, especially those near or in the food department making pilgrimages to the Gnomers annually with LOTS of beef. Anyone bringing ribs, steaks, burger patties, hot dogs, and more from the grocery department, will be treated like kings in a massive Gnomer feast.

But whatever you do, do NOT touch the lawn gnomes, do not QUESTION them 'feeding' the lawn gnomes either. On that note, they have 'grill parties' with their lawn gnomes in the same vein that a little girl has tea party with her dolls.

>'More steak sauce Chompski?'
>'Oh of course Chompski, oh so wise, any more steak sauce and the meat would indeed loose its natural flavors!'
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>>21080560
Damn, I made some spelling mistakes and the fluff could use some refining but I think it would be a good motivation for why the Houseware and Cookery section is so batshit insane and why nobody goes there unless necessary. I imagine a dystopian land filled with women smiling eerily like from the Stepford Wives. Like a Rapture version of a 1950s suburbia.
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>>21072099
>>21072022
>>21071450
>>21071342
>>21071263
I wrote these. I hereby dub it the "Last Stand of the Children of Tesla"

The Protag uses a lever action tesla coil rifle for the first few paragraphs.
So yes >>21080601 Tesla Coils probably feature prominently in defense of Elec fortresses.
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>>21080246
>>21080174

Going with that tool time vibe and them having your back for building forts, I see them being VERY friendly and willing to help out with 'home improvement projects'. Annoyingly friendly in fact, if they catch wind of someone expanding a fort or something, they will be there to lend a hand. They are obsessed with the idea that manly men are relied on to build things and get house improvement handled. They tell you crazy things like 'don't bother calling a plumber, he will just overcharge you and take forever, here let me help!'

Be careful dealing with them, the young ones tend to mess up everything they touch, but the older guys are like crafting gods.
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>>21080649
I never got people's obsession with making energy weapons powered similarly to conventional ones. If you're going to be carrying all the ammunition anyway you might as well connect it to your gun.
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>>21080658
Ooh, this is good material, they'll definetly have that ultra helpful vibe, almost scarily helpful in fact. come to think of it if walmart bought the world wouldn't plumbing related goods be in their section? I figure hardware and home improvement would basically be the same the thing as far as the planners were concerned.
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/tg/ I am impressed and pleased beyond mention. I have been dying to see more done for this setting, and it looks like we definitely have enough to really get a good many campaigns from the material provided.

Highlights of my reading include the Gnomers, the Smiler crusades and Elecs, Swoosh Nazis, and some amusement at the idea of Neckbeard Nevergrow 'Dorfs'. Maybe some more definition to that group, but right now if I run this as a campaign, I would just keep that faction out. They have potential but so far they aren't smoothed out enough for me to be comfortable mentioning.
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>>21080678
It's a kit bash gun, it's not supposed to be well made or very logical. Plus there's a lot of energy in those little batteries if you just release it all at once you've got some nasty fire power.

The real good energy weapons would have car batteries or those big boxy 9 volt batteries attached to them like those giant box magazines. and emplaced weapons would be hooked up to generators.

Rule of Cool is basically how this setting is run bro, roll with it.
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>>21080710
well i assumed they would be in charge of plumbing too, but I thought that maybe they would make references to plumbers or other repairmen professions that no one else gets and even they are jjust repeating what they hear on the few DiY demo tapes they might find.

Remember, IRL many departments and stores will have a small TV running demo tapes of products every now and then. I see these being sources of instruction and behavior for the various tribes and clans.
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>>21080605
They'd probably raid for tools AND slave laborers, having very few sane enough to actually construct something. Would help explain why they're so hated. Of course they don't call them slaves because that's "against freedom" and immediately execute slaves once a project is abandoned. And there are abandoned homes everywhere. Once Houseware begin to build the "ideal home", they quickly realize something's wrong with it (insaity doesn't help with architecture), abandon it and try again. So Housewares is littered with decaying and nightmarish buildings, some gargantuan and others only one room big. Only a few of them are actually temporarily occupied by "Suburbanites" in between building projects. All in their desperate quest for the "ideal home".
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>>21080627
I can see the 'Cooking Wives' having a symbiotic relationship with the Gnomers. They can see the men as the perfect husband and will either try and convince them to come live with them in their cooking department, which will usually fail considering the gnomers, or most likely they will try to move in with a Gnomer they feel is a perfect husband. They can bake pies and cookies for the men out in their lawns cooking their steaks, and make lemonade from the perfectly pruned lemon trees. They can send any daughters they have to the cooking section when they are 'of age' (around seven years old) where the daughter will be raised to be the perfect future wife.

Those who either don't succeed finding a perfect husband or decide they don't want a husband, will remain with the cooking section to train little girls sent to them into the perfect 'housewife'.

On that note, I can see the Gnomer men sending their boys over to the sporting/outdoors department for a few months each year so they can learn a proper pasttime like football.

But whatever you do, DONT TOUCH THE LAWN GNOME.
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>>21080749
well those I see being the more insane of the group. I personally feel most departments should have a more insane side to everything, if not completely insane already like the nevergrows.

Hardware is definitely one group I see being more likely to have a lot of 'sane' people. Or as sane as one can get in the wal, they have their eccentricities but they won't be killing every outsider possible, they are definitely open to negotiations and trade.
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>>21080738
>>21080842
Okay cool each department probably has product demos running on TVs and stuff like that, ,Electronics, containing all things electronic probably has more subgroups than anyone except the archivists and Walcinema. The more insane members of electronic carry out the "'Tron Cycle" a doomed attempt to build the biggest, flashiest most impressive piece of 'Tron in the Wal. This inevitably winds up being a battle mech of some sort due to their habit of harvesting the Wal's Robots and computer systems for better 'Tron, which attracts the Smiler cults.

Hardware is porbably one of the Saner Groups but probably has a sub group that destroys 'Ware, Auto, and 'Tron items that they view as inadequete. As far as they're concerned only professionals are allowed to build anything. Ever. and it's their holy mission to keep "amatuers" from building anything without help from "professionals" they, along with the tech support priests, probably provide the smilers with tech related weaponry.
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>>21080627
>>21080749
It should be a wasteland of ruined terrifying buildings, mounds of executed slaves, and roving bands of psychotic Suburbanites inbetween their raids for tools, building materials, and slave labor. They;d probably have a core group of unscrupalous helpers from hardware, auto, and electronic, either as willing helpers or semi permanent slaves.
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>>21081007
All in the style of 1950s postmodern architectural suburbs and patriarchal American sensibilities.

Man I love /tg/. You take ideas and create worlds.
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On the subject of the baby Goods area, there should pretty much be all of those little mobiles, the ones with the little tinkly tunes, running at almost-depleted power so they become slow, ponderous, and unnerving. No-one can figure out why they do so, even when a foolhard Elec or other traveler replaces their batteries or fully winds them up. Worse yet, doing so ensures it will be active for months, and the odd band or two that decided to take one of those with them tended to have a group member or two disappear each night, with a single bloodied stuffed animal or blunt toy where they lay, and a powdery line trailing back to the nearest Baby Section.

Occasionally, groups will try to venture to the edges of a Baby Goods section to recover their members. Those who survive these trips report smelling the occasional distinct sharp whiff of rotting flesh under the miasma of the baby powder, but no matter how hard they searched, they could never find the trace of any body, or indeed any meat that could be causing the stench...

The things are basically attractants for the whatever-the-fuck it is that is living in Baby Services, so those tinkly tune things are seen as like cursed totems.
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>>21080807
now I am picturing the Cooking Wives interacting with each other and Gnomers once they integrate themselves into the Gnomers. They would be disaproving of all the female Gnomers, seeing them as a slight disruption in a perfect society. But the Cooking Wives don't get very active in doing anything about it, they are very satisfied at having found their 'perfect' life. Not to mention doing anything about it might invoke Gnome wrath. They would subtley show their discomfort, putting one less lemon slice or too much ice in the lemonade for the lady Gnomers when they bring out glasses of lemonade for everyone, and other such acts of subtleness.

Men Gnomers don't really care either way, the Cooking Wives help with that perfect vision of ultimate outdoors perfection with pitchers of lemonade and pie, while the lady Gnomers understand the vision and teachings of Gnomedom
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>>21081107
Occasionally you're gonna get one WalLord who manages to create his "Perfect Home" inevitably it's going to have gun turrets, ballistas, laser guns, tesla coils, Microwave blasters and every other weapon you could imagine. The only reason this will ever occur is because the WalLord in Question has gone bonkers, even for a suburbanite and will likely discard the notion that having slaves is "UnAmerican" these guys will be hated by the other suburbanites because they're "heretical." Groups like this will probably spend a great deal of time trying to destroy eachother over supposed "communist activity." and accusations of "Union Ties" The PartySupplies Department has no idea how to react under circumstances like this because when accusations of "Ties to the Communist Party" come up there's always at least one guy who takes it literally and spends a whole season besieging the largets settlement in the Partyu Supplies department, raving about communism and union sympathizers.
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>>21081139
huh, Mobiles as an attractant for the powder ghosts/Baby Goods Department abominations. I think the whole thing should be a bit like Stephen Kings "The Fog" or is it "The Mist...?" anyway the Baby Goods Department has monsters of increasing difficulty the deeper into it you are.

You will never find the terminal that links the intercom system and remote hacking attempts will bring the wratch of the Baby Goods abomination down on your head. Any baby formula taken from this area is tainted and will cause madness and mutation in anyone who feeds on it. The baby garments and blankets are not, in and of themselves tainted, but can be considered a form potent curse if you manage to sneak one into someone's back pack or home. as a consequence baby boy blue and baby girl pink are considered bad luck, and wearing them marks you and someone with a death wish.
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>>21081139
>>21080392
>>21080289


These are great bits to focus one when considering how the baby department is set up in this setting.

Except I would like to mention that the name 'Powder Gangs' does not do it for me at all. It seems to convey that they are an organized group of people, that they can be 'joined'. They need a more mysterious name, something that evokes a feeling of the unkown and fear.

How about 'the Powder Walkers'? Or maybe, the 'Powderlings?' Personally I prefer the former over the latter.
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>>21081259
I don't like the idea of 'monsters of increasing difficulty' this implys to me that it is possible to go in there and fight the creatures at all. I prefer the whole mentality of 'We don't go to the baby department'

personally I don't think anyone would be able to get far enough to take baby formula and make it out. It's been ages since our family needed to go in there for my lil brothers, but my recollection is that the baby formula was in the shelves themselves, while the 'edge' of the department was baby clothing 'island' racks. On the ends of the aisles were some toys and other things set up with the intent for a mom to have to pass it and hope for a baby to reach out to the shiny and colorful shapes, which in turns implants the thought in the mother to buy it.

Translating this into WM:A will mean that there is a 'semi-safe' zone of all the baby garments and clothing that strecth a long distance before the aisles themselves.

I love the idea of the garments being bad luck, reminds me of the Black Spot in pirate fiction. Can cause the victim to go nearly insane from paranoia, discarding it immediately, then eventually feeling that even that wont save him. Runs back to find the garment, and if they ever do, they try to 'return it' Usually they never return.
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>>21081276
>>21081383
I always called them Powder Ghosts...

okay no monsters of increasing difficulty, I think we should take the silent hill approach with Powder Walkers though. If they feel like killing you, you die. However just looking at the things should be enough to screw with you. You shouldn't notice any details, and if you do they aren;t pleasant details, eyes that glow red and weep blood, not only that there are too many of them or they'd in the wrong place. Limbs that have too many or not enough joints, limbs that bend wrong. Strange bloated body forms that pulse unnaturally, twisted human shapes fused together to create some manner of horrible monster.

Oh, and Powder Walkers don't make any noise, you never hear them coming.
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Okay Roofians... We know thatthey probably dress in heavy clothing to protect themselves from the elements, full face masks to protect themselves from the harsh winds, goggles with tinted or polarized lenses to fend off the glare of the sun. They use nets to catch the mutant/gengineered birds that live on the roof and make use of weapons that get from the occasional trade with Rafter Dwellers they also build weapons with the goods they get from their trades and probably have an energy weapon or two that they charge up at one of the solar arrays that dot the roof. (imagine something like 15 miles or solar panels)

Where as the Topdwellers favor speed and agility the Roofians favor durabilty and sheer, pure toughness. Probably have the most HP out of any purely human PCs in the game.
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NeverDoze: taking this drug makes it literally impossible to sleep, if you don't have any on hand once the effect wears off (24 hours duration usually) then you have to make a willsave or fall asleep unless you're in mortal danger. once out of danger you fall asleep unless you pass a will save. Effect persists until you get at least 4 hours of sleep. Once Expired Doses of NeverDoz will, on top of their old effects, also cause Schizophrenia, Megalomania, Impulsive Behaviour, and Permanent Insomnia. Each successive does of expired Never dose causes the effects to become more and more severe.

Age'B'Gone: a Drug that fends off aging for ten years with each dose (1 pill. Age'B'Gone is usually packaged with 10 doses.) Substance is highly addictive and causes a period of euphoria that lasts for 5 hours (give or take 30 minutes) and is followed by a roughly equal period of Rage. Expired Age'B'Gone (commonly called "YumDrops") causes Sociopathy, and Kleptomania.
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>>21078617
>>21078649
Can we add more to this? I want tobacco somewhere.
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Pain'B'Gone: A drug that relieves its user of pain, disease, poison, and provides 30 minutes of euphoria. Expired Pain'B'Gone is does not remove disease or poison from a person's system and is 100 times more addictive than Pain'B'Gone that hasn't passed its Sell By Date.

Limb'B'Back: A regeneration therapy drug, injected, comes with ten premeasured syringes. Restores health and can regenerate limbs. Also comes in Gallon sized packages, Syringes are not packaged with a Gallon of Limb'B'Back regeneration formula. Expired Limb'B'Back still heals the user but will cause mutation in the regenerated matter.
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As far as I can tell, so far the list of proposed aisles we've managed to come up with are:

>Auto & Tires
>Baby Goods
>Cookery
>Electronics
>Gardening
>Grocery (Fast Food joins at least)
>Hardware
>Health and Beauty
>Homeware
>Sporting Goods
>Stationary
>Toys

Along with Topdwellers, Roofians, Smiling Ones and all that other stuff.

So no Clothing and Shoes section then? Or Jewellery?
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>>21081839
Tobacco shelves everything that qualifies as a nictotine product, like snuff, smoking Tobacco, pipes, cigarettes, cigars, nicotene gum, nicotene spray, and nicotene injections. Snuff, and smoking tobacco cause all the known health issues but nicotene injections, chewing gum, and spray (you inhale it) have no real health issues aside from nicotene poisoning if too much is used and the complications they could cause a person with heart disease.

The inhabitants of tobacco are seperated into two groups, one who thinks that smoking "normal" tobacco is right and proper, and one who prefers healthy alternatives to old fashioned nicotene consumption.

Both groups are under siege by the "Black Lung Cult" who wish to destroy all tobacco related products and wipe anyone who uses nicotene products from the earth so that the sins of the demon "Big Tobacco" can finally be purged from the Wal.

hows this for a start?
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>>21081924
Lets see, Jewelry had amozons who would turn jewelry into fisticuffs style weapons. Clothing and Shoes both had their own groups. Shoes had guys who would make arnmor out of shoes and custom fit it to you (except for a small group of crazies who want to cut off your feet and slide you fot into, and out of shoes all day. These guys get killed by the sane shoe department dwellers most of the time before they can scare off traders.) We had T-Shirt tribals who could make anything out of t-shirts in under a minute but they're douchebags so people kill them. We have guys who make nests from clothing and hats and keep their family groups inside. they pull people into the nests and consume them. that's all I can recall off the top of my head.
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Powder walkers, Powder Ghosts, White Demons, whatever you call them it don't matter. Everyone seems to have their own name for those... those THINGS, they certainly never came forward and presented a name to us. The only time they come forward is to slit your throat and drag you back into the depths of that white hell. You never hear them coming or see them, the most anyone ever seen of them was a glimpse before it dragged their friend off into the powder, before bolting out of the 'Part like nothing else mattered.

Aside from being pure white and covered in that powder, reports vary on specific details. Either each one is different or every surviving witness only focused on a single disturbing aspect. Personally I am inclined to believe a little of both, seems every survivor goes into detail regarding that one feature they noticed, like they knew it better then the back of their hand despite witnessing the being from just a glimpse.

There have been a few reported being killed so they probably are not immortal, the bodies are always dragged back immediately. There was once a couple of archivists who managed to get on the 'good side' of a bunch of doctors, persuaded them into being part of an expedition of sorts to learn more about the Powder Ghosts. They hired some mercs out of Sporting Goods armed to the hilt with 'Wares and even got a few Elecs too from what I heard. They journyed to the fringes of the White Hell, and wandered around just enough till they could see even one Walker. All it took was one Walker to die before they mounted huge numbers of Walker kills from those things trying to drag the bodies back into hiding.
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>>21081443
I'd love the idea that they leave a calling card when they abduct a victim, like a bloodstained teddy bear or teething ring, something blunt and technically completely harmless, and a long line of powder back to the Baby Department.

Could be that the powder lines are considered incredibly bad luck to cross over, and so in areas that have broke/nonexistent aisle cleaning, there are dozens of them crisscrossing in walkways nearby to the Baby Department, which imo would probably be like telling a superstitious person to walk under an entire Hardware aisle of ladders.
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>>21082005

The group dragged out as many bodies as they could, constantly shooting down the walkers as they popped out, for dissection and further study. They managed to get at least an entire department's length before their vehicles mysteriously broke down.

Witnesses of the event claim a cloud of white powder rolled down over them, only a few Ghosts out in the front could be seen, their trails covering just how many there really were. Screams cried out and were heard for a good many departments away. The gunshots and scrams swiftly died out, but the cloud of powder remained over the area. Eventually it too died away, leaving only the vehicles and discarded weapons behind covered in a white powder.

It was a few days before a Cleanerbot cleaned up the powder trail and the vehicles and weapons, not a single scavenger wished to get near the 'tainted' remains of the battle. To this day, residents of the departments who witnessed the battle refuse to travel that path.
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>>21081972
Extending from that idea, can Jewellery have a culture based around gangs or a mafia? So you have have groups acting as a black market, some acting like stereotypical niggas, others as more 1920s Italian gangstas, all trading and using Jewllery as a currency. Making ridicolous impractical armor out of it because in their culture how much jewllery you have is a sign of cultural status?
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>>21082014
Crap i forgot to ad a lil mention to all the seats of the vehicles had little stuffed animals on them, covered in powder and a few bloodstains caking the powder.
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>>21081847
>Economy-sized Limb regeneration drugs.

Fucking yes. I'd imagine that someone/some animal that accidentally ingests this would become a centipedian monstrosity.

Speaking of which, there might be a similar monster to pic related in the Toy Department. This is the primary risk of exploring the doll sections (A must for would-be Wally'mon Masters), as if the dolls are autonomous robots with Aibo-level intelligence. Normally not a problem, but if damaged they can self-repair. When a lot of them are damaged, like from a collapsed shelf or explosion, they reform, with monstrous results like the Dollipede. Adding into the fact that multiple AI units being linked like this turns it from a harmless, dim-witted toy into something with an animal-like cunning and unknown intent.
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>>21082053
Fuck yes, a faction based on the criminal classes. I'm inagining palaces made out of rolexes and sneaky undercover burglaries from the other factions. They could be called Gold Diggers as nobody understands the connotations of that word.
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>>21082053
It never cease to amaze me just how stupid a person can get when they decide to bling themselves up. That eyepatch is pretty cash though. Anyway yeah, Jewel Gangsters is an incredibly cool idea. Roll with that shit dude.
On the Neckbeard NeverGrow, presumably they've stopped consuming "Yumdrops" and started raiding the Pharmacy and Medical department for "Fresh" Age'B'Gone so that they can live longer and not have to worry about going crazy(er). Alsy they probably have lots of wargames and wargame books on their islands so they probably trade with Hardware and Sports and Elec or just raid those departments for the goods they need. They likely raid the Toy department and spend a good portion of their lives wearing plastic armor and using sharpened plastic weapons before they move onto metal and other items. There'll be several kinds of groups, among them Trappers, Warriors, Stealthers, and Engineers.
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>>21081926
I like it. Perhaps the Tobacco area also serves as sort of long-range messengers of a kind, since presumably the areas areound said shop would be "Designated Smoking Areas." They could do like smoke signals for long-range message communication, like Clacks (Semaphore) towers in the Discworld series. They burn the unused cigar boxes or the really crappy tobacco like American Spirits (Presumably, having such a large selection to choose from, most of the old-fashioned smokers prefer to smoke the good stuff if they can.)
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>>21082148
However if walmart has consumed everything, would there be LARPing goods in that section? And if these guys are 'trapped' between all the other sections of the toy department by the 'true' Nevergrows, maybe they start mining like the dwarves thy now resemble? Creating tunnels to the 'outside' to trade with other departments. I defnitely like the idea that they resume aging after stopping the yumdrops but their height is forever stunted. maybe it becomes a genetic issue too so their offspring also are stunted in height.
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>>21082148
They wouldn't raid departments unless they are provoked. Except greenthumbs, they hate greenthumbs. And they need the wood from the trees to make shafts for axes, picks and hammers as well as to fuel their forges to melt down the aisle shelves into weapons and armor.
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>>21082148
amusingly enough the Bearded Nevergrows (Or Dorfs as they call themselves) are among the most educated members of the wall, somewhere on par with WalCinema Aislers.However their education comes via hardback and paperback RPG and Wargame books so their grasp of true history is tenous at best, however they do understand many PreWalWorld concepts and take those things very seriously.

Trappers for instance spend much of their lives learning the art of building a deadly trap, the simplest being a pair of dorfs standing behind a heavy box and pushing it onto an invader. They pride themselves on building deadly traps and have turned it into a way of life, many are dedicated to this pasttime with a passion usually devoted to religion. Warriors tend to look down on Trappers as cowards but aren't foolhardy enough to actively attempt to earn their ire, Stealthers and Engineers however have a healthy, respectful relationship with Trappers and all four groups understand the concept of "teamwork." They have to.
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>>21082148
Oh god, their rite of passage might be to win a series of board games against their mentors or elders, with each game representing aspects valued by their culture. Starting with Checkers (Childhood and Strategy), and Operation (Dexterity), moving upwards through Risk (Endurance and Strategy), Monopoly (Endurance and Hardheartedness), Jenga (Dexterity), and culminating in either Chess, a wargame of some kind (Warhammer 41K?), or a one-shot RPG like Tomb of Horrors (Not sure which of the three would be best as a culmination).

Alternatively, these game-marathons might be a way of establishing rank within the Dorfen Nevergrow. "Guild"masters have actually beaten "unbeatable" games like Bop-It, Simon Says, various toy arcade games (The little dinky 1 or 2 button ones), stuff like playing Risk and starting with 1 army in 1 nation only vs everyone else, that kind of thing.
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>>21082291
>Forges
>In an area filled with sprinkler systems

I imagine that it rains all the time on them, so they're in shitty moods with that. Plus some of them like to babble on about making enough "Liquid Fire" to flood the rest of the Toy department with. Only a few ever report seeing a completely burnt-out Toy Department, completely taken over by the Dorfen Nevergrow
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>>21082006
What might also be cool is that the baby powder tends to set of the sprinkler systems, but for some reason it's never enough to remove the mist completely, and instead makes the mist obscured by falling water as well.

Just to make a possible setting for drizzly miserable creepiness as well.
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>>21082299
Warriors attempts to exemplify warrior traits, thankfully once Dorfen Nevergrow stop taking Yumdrops they enter puberty, while they are forever stunted they do gain more in the way of muscle and bone density than their nevergrow kin this hives them a slight edge in their never ending war for survival with their cousins. Whilst many Dorfen communities manage to break into the Maintanence vents beneath their islands, or man expeditions on boats many Dorfen communities are isolated from the Wal and forced to rely on the goods of the toy department to build their weapons. They make armor and weapons from the toys that surround them, exacto knife blades become the heads of crossbow bolts, knex shafts become crosbow shafts, nerf dart fins steady the flight of these bolts and the whole thing is held together with modeling glue. Erector set pieces become chainmail, Exactoknife blades are glued onto toy spear hafts...
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>>21082053
>mfw playing a pimp with solid golden gauntlets as weapons

>>21082291
The Jewellery people might go to the Dorfs to forge their ridiculous precious metal weapons as they're the only ones with any experience actually using a forge.
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>>21082476
many people wonder where the nevergrow get their weapons, more often than not the weapons are stolen or claimed on the battlefield from Dorfen Warriors.

Whilst there are many gaming books that wax poetic about forging only the lucky few dorfen communities that manage to make contact with the rest of the wall ever get their hands on enough flammable material to actually melt down metal and forge something deadly. (and when that happens the toy section becomes swamped with water, this will spark off a Nevergrow Wail, so named for the high pitched cries the little monsters make as they charge headlong into battle, enraged by the water damage to their precious toys.) Dorfen Weapon masters rarely gain the title of forge masters, instead they are Modelers who spend many years gaining a mastery of painting, sanding, filing, cutting, and gluing until they can turn even the most innocuous piece of plastic into an isntrument of death.
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>>21081926
The classic smokers could be the previously shamanistic group and value it on a spiritual level believing the alternatives are impure.

You could have the alternative nicotine group be an in-road from medical perhaps thinking that the surgeon general warnings are referring to someone in medical
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>>21082394
I imagine them building their sections in the toy departments to look like massive fortresses or citadels, with the insides resembling Moria .

Oh crap that gave me a thought. They could do mining as well, digging deeper to give themselves more room. But if they dig too deep they break into the fabled 'storage basement' a realm filled with treasure and the most horrifying stockerbots imaginable
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>>21082602
YES.
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>>21082597
Like that they think the Surgeon General was someone they should listen to, or people who saw the word "Surgeon" and decided they wanted nothing else to do with the smoky tobacco?
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>>21082291
>imagining a huge Dorfen 'crusade' into greenthumb lands to cut down trees, many of which are armed with chainsaws, and supersoakers converted into flamethrowers
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>>21082476
Could also have epoxy floor traps through the exits. One area is filled with a noxious but harmless substance, and the second with a similar but darker substance, and after passing through both, their shoes begin to stick to the ground with more and more strength. Eventually they are either forced to halt and fight in place, or abandon their shoes and flee...

...right onto the Jack caltrops set up explicitly for this purpose.
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>>21082663
Someone they should listen to, I would assume the people in tobacco are practically raised on the stuff. So the alternative users are self-depracating in that they need nicotine but feel that they should listen to the large bright warnings from this mysterious figure known as the"Surgeon General"

They then probably make the leap that he or it is from Medical
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>>21082571
Dorfen Warriors are proud and haughty and feel scorn towards the Trapper snd Stealthers of their society, mostly because the game books that they revere as sacred texts tell them that this is the proper attitude for a warrior to have. When it comes down to it though they have a near religious reverence for teamwork, because they know that they are the last line of defense, and should they fall their whole tribe will be wiped out by the filthy nevergrow that surround their island fortresses.


Stealthers are the finesse members of the Dorfs, they know how to sneak, and usually are the ones given the most untainted Age'B'Gone so they can walk among the Nevergrow and take supplies from the toy Isles for the modellers of the Dorfen fortresse islands, without their brave supply runs the Dorfs would quickly run out of raw materials for their weapons, traps, and trade goods. Stealthers also serve an important function on the battlefield, acting as snipers and spotters for the Dorfen Warriors.
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>>21082717
Is it Medical or Health and Beauty or are they separate sections? In my opinion, Health and Beauty sounds more WalMarty but Medical is a more distinct section.
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>>21082782
Wal Mart took over the world, including governments. While they have the health and beuaty section for buying things, they would have their own 'Wal-Hospitals' which is Medical.
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I just remembered, every Wal-Mart I been to had the sporting goods section right next to the toy section, the racks of bikes and balls usually was the 'overlapping' line. And the toy section was also ussualy very close if not next to the door leading to the Gardening section.
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>>21082753
Engineers serve the most esoteric and yet most valuable service in the Dorfen community, they, plan, design, and build the most complicated weapons and traps working in concert withe the Warriors, Stealthers, and Trappers. Erectorsets and guitar strings become crossbows. Talking dolls and Candy become bait for spear traps, Robotic toys, once reprogrammed become failful guard animals equipped with mouths full of exacto knive blades or sharpened plastic shards. The Engineers also help turn a gaming hobby store into a bastion against sugar addicted death cultists. The styles vary depending on which game type is most popular at that Dorf Fortress but the results are always the same, a massive edifice of plastic, steel, and wood, built to withstand sieges from hordes of nevergrow and the most dreaded of Nevergrown phenomena: The Wail.

The Wail is a holy crusade brought on by one of the spiritual leaders of the never grown, their high pitched voices work the Nevergrow into shrieking frenzy of bloodlust.
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>>21082905
A nevergrow Wail usually doesn't last long, Nevergrow being nothing more than children who never grow past the age of 13, have extremely short attention spans. The sociopathy and kleptomania caused by yumdrop addiction doesn't help matters. But if a Nevergrow leader can keep his people's attention focused on a single outrage (Dorfen Heresies or misuse of Wallymon dolls, the Ketchum Heresy/Revelation, Cooties, BoyCooties, Sugar, that really fun noise people make when you stab them in the eyes.) then they wield a potent force of murderous rage and cruel caprice. Thankfully the never grow are children and aren't really capable of building much in the way of dangerous gear or useful tactics aside from an overwhelming charge.

Wails are usually the Deathknell of Dorf forts, or for that matter of Nevergrow, when a Wally'Mon master of Priest of the Mouse declares Wail on a DorfFort only one side survives.


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