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/tg/ - Traditional Games


File: 1349641699537.png-(90 KB, 300x300, Erik the Lich.png)
90 KB
You are Sir Daniel, an old hero long dead, or were, until Erik the Lich resurrected you to be his helper.

Fortunately, Erik is the laziest man you've ever known, and only wants to read erotica. But you're a good servant, and want to help your master by clearing the ladder to the top.

Last time you entered the demon infested city of Kerm. Fought your way back to the gates, then with a truly amazing show of power, you singlehandedly opened the great granite gates.

Afterwards you led your Frenemies into battle, then out of it.

You scaled the Castle, and entered the court of Janus, a warlock who made a pact with an Archdemon, Azreal, for power.

You did what you do best, dance.

Through the power of dance you fought your way down and through Janus' minions, and fucked the guy up with your new paladin power.

Before you could celebrate, Azreal used Janus's body to come into the mortal world.

A successful prayer to Hydra, your God, moved his hand to stomp Azrael into immobilization.

There you struck the killing blow.

You earned the title Sir Daniel the Dancing Knight, and the favour of the King of Kerm.

You looted Janus' library, and went home and told your friends all the details of your adventure.

You are sitting in the great hall at Erik's manor house, what do you do?
>>
http://suptg.thisisnotatrueending.com/archive/21019051/
Last thread.
>>
Find out how Stumbles is doing.
>>
>>21030367
>"Well, I've had shome people come by ashking me to make them ball wear, for partiesh."

But you know that after name dropping him infront of the King, he's going to be really busy soon.

What do you do now?
>>
>>21030378
Did we get anything useful from the Library, and did Eric learn anything from his travels?
>>
File: 1349641970205.jpg-(93 KB, 454x654, Sir Daniel's shield emblem.jpg)
93 KB
Awww yiss I've been waiting for this thread. I don't know if anyone has drawn the emblem on our shield so I gave it a go.
>>
>>21030403
You got a lot of books on infernal magics, and some of the holy stuff.

Erik, with time and motivation, could learn a lot of useful stuff. Demon contact and deals.

Astral being contact and deals.

How to kill infernal creatures (You have the basics of this, fucking dancing)

And impromptu exorcism.

Erik himself learnt howto enchant arrows from studying yours.

What do you do?
>>
>>21030410
That's pretty good. I like it.
>>
>>21030444
Who all's left to kill / what's left to be done in town. Something about running out of resources, right? Let's check that out.
And bring Astral Beings for light reading during travel time.
>>
>>21030464
There are 8 more magic users (Big ones) left.

In town there's not much, but there will be a religious holiday soon.

The recon mission into the mountains was a failure, as only 3 of the original group came back, ranting and raving of monsters.

The mining family are getting together a group of able bodied men to deal with it.

You grab the book on Astral beings.

What do you do now?
>>
>>21030498
What's the religious holiday?

Go to town and investigate these rumors of monsters in the mountains. Ask around at the taverns and whatnot.
>>
>>21030464
Perhaps a Skeleton-powered Fascism regime with a Caste System would solve the kingdom's financial problems in the long run?

Contact the spirits of the deceased first to ask if it's ok to resurrect their bodies for labor first, if you're playing this nice-nice.
>>
>>21030522
It's similar to a harvest festival, but more prayers and services.

You head into town to inquire about these stories of monsters.

You find the house of the big mining family, the door's open with a notice telling men looking to fight to go on in.

In the main room there's a group of people, about 6 or 7, sitting and enjoying tea.

>"I trust you've come about the job?"
A fat man in a waistcoat asks.
"Yeah..."

Everyone in the room is either a down on his luck family man, or a teenage boy looking for adventure.

>"Good, take a seat. I'll begin now. Those men that came back were talking of other men, but with pastey skin, wet lips, and big blind eyes. Living in the mountains, our, mountains. So I want them gone, I don't care how. Just gone. I'll pay each of you a handsome sum for it."

Seems there's actual things up there, no animals.

>>21030523
You have no way to contact the dead.

What do you do now?
>>
I missed the last two threads, it's nice to see this is still going. I'll just read up and join soon.
>>
>>21030596
accept the job and tell the others to go home.
>>
>>21030596
Find any of the men who came back and get a more complete account of what happened. How many there were, how strong, anything like that.

Take the description of the monsters, think about it, and look through the books to see if we can identify what exactly they are.

Also see how Rebecca is doing, if she's acclimating to Stumbles and the work well.
>>
>>21030596
Investigate the mountains alone to find out what's up with those things
>>
>>21030596
Thumb through the book on Astral Beings to see if there's anything similar to this in there.
>>
>>21030653

>down on their luck family men
These guys aren't doing this because they're being made to, they're doing it because they need money. We'd be kind of a dick if we shafted them out of payment, even if it's for their safety.
>>
>>21030653
You accept the job and tell the others to go home. They each tell you to fuck off, they all need money and you're not taking the pot.

You'll be going up with farmers, cobblers, and kids.

>>21030658
It's not hard to find one of them, he's at the inn, drowning slowly in alcohol.

You ask him what he saw and what they were like.

>"Just, just like us! But-but-but off. Big, blind eyes and long fingers. They couldn't see us, but they could smell and hear. When they grabbed John, oh god, they tore him apart and ate him!"

The man just starts sobbing and drinking. You'll get nothing more out of him.

You see Rebecca in town, selling some of Stumbles' stuff.

>"Uncle, I couldn't interest you in a night gown?"

"No, I've got to go kill some things in the mountain, wouldn't want it getting dirty."

>"Why, really, why, is it that every time I see you, you're going out to kill something. Have you never considered talking?"

"Talking was how I helped Stumbles and Mort, but sometimes the only solution is a good dose of death."

>"Fine, just buy something when you come back. And yes, Stumbles is treating me well, he's showing me all the sowing techniques. Only problem is he makes me pull my own silk. Do you know where that comes from? His mouth!"

You tussle her hair, much to her annoyance, and laugh.

>>21030728
Everything in the book is pretty well detailed. Creatures made of light, energy and emotion. None really have interests in the mortal world, and wouldn't like in the mountains around Gallowmere anyway.

What do you do?
>>
>>21030756
Head back to where the other men were and tell them what the man who had come back said: "Can't see, but can smell and hear. Be quiet and disguise what you smell like with something that smells earthy, like the mountain, and we'll hopefully all live through this."

And then put a couple of coins in your back pocket to save for buying something nice from Rebecca when you come back.
>>
>>21030743
Do we have money problems? Might be a fine opportunity to big note and tell these men that we'll only be able to do it if they and their families pray for us - as this is an essential part of the work, they will get equal shares.
>>
>>21030756
"Rebecca, I'm a hero, despite being a skeleton and cleverer than most of them, at my core I am still a blunt instrument who sees most problems as solvable through the precise application of copious amounts of violence. I try other avenues sometimes, but when you've got a group of monsters killing travelers there isn't that much in the way of other options.

Besides, I'm good at it."
>>
>>21030756
>they could smell and hear
1.- Throw [live] bait at them, with a strong odor.
2.- Wait for them to gather around the bait.
3.- Throw a fireball or that Hydra arrow trick at them.
4.- ??????
5.- PROFIT!
>>
>>21030786
We should be trying to convert the locals to Hydra anyway. Through Dance.
>>
>>21030782
You return to the miner's house and tell them all that you've learnt. Most of the men till fields and paddies, so they naturally smell of earth and dirt.

>>21030786
>"You ain't taking my share, youngun!"
One of the older ones says.
>"I've been here a long time, and I know these stories are nout but hoopla. So I'll get my hoe, and I'll walk up there, take a look around, then get my money. Nothing you says'll stop me."

The other men join him in agreement. You've got a little party.
>>21030804
You put this to memory, and will use it next time Rebecca gives one of her "Uncles, stop doing X" speeches.

>>21030815
You used all your Hydra arrows in Kerm, against Janus. You tied them together to make one really big one.

But the plan overall is pretty good.

>>21030823
This is a very open town, and some of the old sailors are followers of Hydra. But a lot of propaganda still surrounds him, and a dancing skeleton that summoned a Kraken isn't going to help the image.

What do you do?
>>
>>21030858
Almost time to leave! Make sure we're prepped for anything and everything that could come our way. We're a dancing religious skeleton so really, its time to leave anyway.
>>
>>21030858
Travel with the men to the mountain
>>
>>21030858
Get our stuff together. Standard travelling gear, our armor, weapons, shield, rope, lantern oil, lantern, flint, tinder, bow, arrows, rope, more rope, climbing pitons.
>>
>>21030858
Perhaps Daniel could spend a day or two scouting the area, registering their movements, counting their members, finding any weaknesses. Being a skeleton, he's the ideal scout for this mission; he lacks any distinctive smell and can "act death" convincingly if the enemies discover him.

Unless, of course, they have some sort of magic detection.
>>
>>21030882
>>21030913
You grab a pungent piece of fish from a butcher to use as bait. Then you travel with the group up the mountain path.

Each of them is very lightly armoured, only tough leather is the main protection, some having nothing at all. Your plate and chain is looking more like over-compensation and anything.

Likewise in the fact only you have a sword and shield. The rest have meat cleavers and farming tools.

They spend most of the walk talking about their crops and fields, others their stores and trades.

When they ask you what you do you give them a short synopsis, lasting an hour.

Some of the older ones are not amused by your stories, as they want a quiet little town, but the younger ones are excited to be in the company of an actual adventurer, especially one from their little town.

You stand at the mouth of a mountain cave, where the first group entered. What do you do?
>>
>>21030985
Throw the fish by the entrance
>>
>>21030985
"Guard the entrance, I'll flush them out. You guys get to do the important job.

Besides, I doubt you want to tromp around in the pitch black cave with monsters in it."

Then walk in, draw them to a location with the bait, and kill them not letting them outside.
>>
>>21030985
COMMENCE THE DANCE OF INFILTRATION!

Nah, I'm kidding. Scout ahead (slowly, as to not tip off their magic detection, if they have any), count their numbers, see their equipment , that sort of stuff. Leave the fish there, with the farmers.

Maybe they are vulnerable to light?
>>
>>21031025
You throw the fish into the cave entrance. Nothing.

It may be because you might have to go in, to where the mines will be, where the people were attacked. And not the brightly lit entrance.

They all look at you like some mentally deficient child.

You walk forward and tell them you're going in to flush them out, and they should kill what ever comes running.

They agree to the idea and you make your way into the cave.

Will you light a torch?
>>
>>21031071
If we don't have any other means of light then yes, light a torch. It might be a bit dangerous seeing as they might hear the fire, but being able to see is something that is JUST a little bit important.
>>
>>21031071
How well can Daniel see in the dark? You might want to save the torch to stun them if things go awry.
>>
>>21031071
Can we stuff the torch down our neck and have it burning inside our skull?

It frees up our hand, provides light, and looks cool.
>>
>>21031112
I like his idea.
>>
>>21031112
I second that
>>
Daniel, being a magically animate creature, has pretty good night vision. But down below, where light has never been, it's pretty bad.

But there are some luminescent fungi.

You decide to go in for style, a bit of shock and awe can't hurt.

You descend deep down to where a torch is a necessity, then you light it, and stick it under your chin.

From an external view you look pretty fucking intimidating.

But the things crawling on the floor infront of you have never seen fire, nor can they see anything.

But the smell the smoke and burning oil and wood, and they're hesitant.

They're men, or were men, that have grown used to their home.

Long fingers for grabbing handholds in the rock, and sensitive noses and ears to locate prey.

The big one rearing up on its legs regards the sound of the fire licking your skull and the torch itself.

It's not sure what to do.

What do you do?
>>
>>21031112

This.
>>
>>21031174
Attempt to open communications.

Try to make Rebecca proud by trying to talk it out before stabbing them.
>>
>>21031174
Is there any way we can use the torch now inside our head to blow fire at the weird cannibal men that remind me of Falmer for some reason?
>>
>>21030357
FYEAH the dancing king is back, lets dance this trhead a new one YEAHHH!
>>
>>21031174

Well, you're a skeleton, so you aren't prey. But they don't know you as a predator.
Yet.
They killed innocents, and they are feral beasts. They are endangering miners.
We destroy them, obviously. Go in for the fucking kill.
>>
>>21031174
Screech very loudly to try to shock them and run for the entrance
>>
>>21031198
"Evening? I see you keep a clean home. But I've been charged to remove you for lawful prosecution for the murder of sev-OH SWEET FUCK!"

The thing hisses at you and tens of them swarm of to you. They grab onto you, some burning themselves on your flaming head, and carry you down further.

>>21031199
You have no lungs to blow out with.

And it's from a H.P Lovecraft story, one of his first, not Skyrim. Though I can see where you'd think that.


You are being carried down into the very heart of the mountain, on the backs of a bunch of these savages.

What do you do?
>>
>>21031199
Skeletons don't have lungs, so no? Perhaps some Cantrip artifact could do the trick.
>>21031174
"Stop. Hammertime."

Smite them, engage with them 1 turn, then fleet to the entrance. Drop dead, without their sense of smell they won't accurately predict your location(bonus points if they go for the fish instead, though it's highly unlikely), wait for them to pass you, when the citizens start engaging them, rise and create a second front behind them.
>>
>>21031239
I've sadly not read Lovecraft. Wasn't quite my style, y'know?

As for action, do we have any magic? Light some shit up.
>>
>>21031267
You have no magic, and your Paladin miracles are once a day only.

You do have fuel for a fire, not much, but a sizable amount of lamp oil.

What do you do?
>>
>>21031239
I kind of want to see where they are taking us
>>
>>21031280

Alrighty then. This. >>21031291
>>
>>21031280
soak em and burn em. they need to be warmed up a bit to your presence
>>
Rolled 40

>>21031280
Wait a fucking tick. Lovecraft? Are these fuckers Deep One related? Because being Hydra aligned kind of means Deep Ones hate our god damn guts.
>>
>>21031291
While they carry us, let's see if we can get them to sing that goblin song from the hobbit.
>>
>>21031329
yes that was mentioned in the thread that we sealed our alligence to hydra in.
>>
>>21031291
>>21031299
>>21031302
Majority rule.

You decide to allow them to take you deeper, as they can't really hurt you.

After a short while of descent, you arrive in a massive cavern on an underground lake shore.

The walls look like a honeycomb, and you can see more of the creatures climbing out of the walls.

They drop you at the edge of the lake, and gather around you.

They try to tear bits of non-existent flesh, you slap them away.

There's thrum through the ground, and they back off.

You look over the lake, it's perfectly flat, like a black mirror at night time.

But you can see something faintly glowing out there, in the dark.

It's an Obelisk with carvings and hieroglyphs covering it, they each grow faintly silver.

You can't make out many details, but you reason that from this distance, and still being able to read it partially, it must be massive.

Something stirs under the water.

What do you do?
>>
>>21030410
Needs more water and Dagon-iness
>>
>>21031373
examine further dat obelisk, sounds fantastically awesome for Erik's learning.
>>
>>21031373
Pray. Fervently.
>>
>>21031373
Toss one of the not-falmer in as a sacrifaice.
>>
>>21031375
...Or Hydra-ness.
>>
>>21031388
You focus your eye sockets on it. You can make out the big drawing at the base of it.

It's some great bipedal creature, rising out of the water, and devouring the sacrifice(s). But above it is the same drawing, but with another figure. A man standing infront of a sea dragon halting its advance into the world.

>>21031394
You grab the nearest one, and throw the bugger into the water.

After a few seconds a blast of blood and bits erupts from the water where you threw him.

>>21031405
Over 70 gets guidance.
Over 80 gets a bonus.
Over 90 gets intervention.
100 gets the Avatar of Hydra to join you in your time of need.

So 70 then.

You hear the voices of your many headed god, as if coming from below you in a place darker than this yet.

>"These things worship a creature from the primordial ocean. Trapped here when the waters receded and mountains rose. It's old, and hungry. Steel yourself."

What do you do?
>>
>>21031451
Adopt a defensive stance.
>>
>>21031451
We gonna kill a dragon, old skool style.

Take the sword and shield.
>>
>>21031482
You raise your shield and sword, put your right leg behind your left and ready yourself.

You can see ripples on the surface now.

What do you do?
>>
>>21031451
>Over 70 gets guidance.
>Over 80 gets a bonus.
>Over 90 gets intervention.
>100 gets the Avatar of Hydra to join you in your time of need.
this is very nice to have! Thank you.
>>
>>21031498

Yell Loudly "I DONT HAVE ALL DAY HERE!"
>>
>>21031498
Do not have second thoughts. Continue steeling oneself. The shield is there for a reason.
>>
>>21031451

Can we shield bash it when it comes close?
>>
>>21031544
You decide to mock what ever is coming for you. " DONT HAVE ALL DAY HERE!" echos out across the cavern.

50 feet out in the lake, the thing's head rises above the water.

It's skin is like that of the cave dwellers, pasty and clammy. Having never seen true light.

It gets closer and closer, more and more rises out of the water.

Shit that thing is big.

A mouth full of needle teeth open, and you can see a foul black tongue resting at the back of its maw.

Its got a webbed dorsal fin running down from the crown of its head, to the tip of its tail.

Its arms are too long for a land creature, boasting massive claws and webbed didgets.

Unlike the cave dwellers this thing can see.
And it sees you.

What do you do?
>>
>>21031544
This, right when it rises from the water, ruin the moment entirely
>>
>>21031598
Paladin power
>>
Rolled 58

>>21031598
Open mouth and show flaming torch in skull. Then begin praying again for a miracle.

(Haven't tried rolling dice before so I may fuck this up.)
>>
>>21031598
No use going for the eyes, it probably doesn't rely on them much.
Aim to cripple its limbs.
>>
>>21031598
"HEY ASSHOLE YOU GOT A BRAIN IN THERE?"
>>
>>21031598
It can see?

Give him the finger or this settings equivalent.

Why isn't it bothering dorfs? Dorfs are the only thing that get shit like this for "mining too far."
>>
Rolled 2

>>21031620
Pray? oh no sir you dont understand. WE DANCE!

Dance away from that things first strike and give it a good wack, hopefully severing whatever it sent at you from the main part of its body. IF it doesn't attack then watch to see what it does.
>>
Rolled 10

>>21031598

Stab his hands.
>>
Rolled 95

>>21031657
oh man that roll was terrible just..wow..sorry

rolling to redeem myself
>>
Rolled 52

>>21031657
It appears now is not the time
>>
Rolled 19

>>21031664
>>21031666
I polietly disagree
>>
File: 1349648082381.jpg-(60 KB, 400x800, aww shit.jpg)
60 KB
>>21031620
Then begin cackling manically, the long shadows cast by our teeth vanishing into the dark of the cave, and start slashing.
>>
Rolled 2

>>21031598
roll to seduce
>>
>>21031612
As it reaches down you use your power, due to the size of it, you only destroy the creature's arm.

But it's never actually been challenged before, usually all its prey are struck with fear and allow it to eat them.

But not you, no, fuck that. It's scared now, it's been a long time since it's felt pain.

The creature is howling, well, gurgling, in pain and fear. The other cave creatures are running away now, their master is hurt and this new thing, is doing it.

>>21031664
So far down and deep, so dark and so close to the water, your prayer (Dance) resonates far and wide, and then to Hydra.

The creature spins around to splatter you with its tail, you merely dance under, limbo style, and remove the offending limb from the main body.

The great cavern creature is flailing in the dark now, as you calmly dance around it, stabbing every so often.

What do you do?
>>
Rolled 22

>>21031696
Climb him SotC style

Cmon captcha work with me here
>>
Rolled 17

>>21031696
Stab and dance some more! And every so often let a fiery screech out.
>>
>>21031696
I cannot describe to you how much I love this Dancing Dan the Skeleton Man
>>
>>21031696
Take a ride on one of the tentacles, climb to the core body of the creature. Cut its eye open, climb inside and work our way into the brain.
>>
Rolled 4

>>21031733
Forgot dice.
>>
>>21031696
>>21031696
I cannot describe to you how much I love this Dancing Dan the Skeleton Man
>>
>>21031743
godamntit my 4chan is being lulzy. sorry for the double post
>>
Rolled 64

>>21031710

Then cut off his dorsal fin! That'll mess up his swimability right?
>>
Rolled 70

>>21031739
>>21031722
>>21031710
this is why we cant have nice things
>>
>>21031710
>>21031733
You attempt to climb the creature, but you lose your grip on its slick skin, and fall into the water.

Your fire goes out, and you can feel the monster's shock wave as it dives in after you.

You're sinking in an underground lake, in total darkness, with some ancient creature swimming to eat you.

What do you do?
>>
Rolled 65

>>21031696
Dance! of course dance it to death
>>
Rolled 81

>>21031733
I like this, ill help.
>Take a ride on one of the tentacles, climb to the core body of the creature. Cut its eye open, climb inside and work our way into the brain.
DANCING ALL THE WHILE!
>>
Rolled 81

Suddenly, namefags errywhere
>>21031733
This
>>
Rolled 91

>>21031765

Lets Jonna and the Whale this up, we get eaten no big deal, lets just dance our way to its vital organs, slashing a rythmic mamba all the while.
>>
Rolled 50

>>21031765
We are in the habitat of our lord Hydra, the dark forgotten waters. Let the currents be our ally and show and send us to our foe so we can preform glorious murderous sacraments to our god.
>>
Rolled 26

>>21031765
Water is our domain!

...Right?
>>
Rolled 82

>>21031796
without dancing you aint gettin nowhere bud.
>>
>>21031795
Time to go biblical on this bitch.

You steel yourself as the great beast opens its mouth and the pressure change forces you inside.

As you go down its esophagus you start slashing and hacking, cutting its throat to ribbons.

This continues as you pass by the lungs and heart, and ends as you enter the stomach, before you get digested in acid you grab onto a fresh wound and pull yourself out.

The creature is thrashing in the water, bleeding from every orifice.

It emerges on the surface of the water, howling in pain, as you carve your way out of its stomach.

It collapses on the shore line as you pick yourself up.

What do you do?
>>
Claw into his smooth skin with the sword; start climbing up towards it's head using the sword as support, when on top start hacking at it's brain.
>>
>>21031842
Let out our best warcry
>>
Rolled 14

>>21031842
Its brain time.

Captcha: Eleanor, outseTH
/tg/ wants me to do this.
>>
>>21031842
put it out of its misery, but before we do, attempt to question it in it's last throes of life.
>>
>>21031842
Search for the remaining humanoids, end their misery.
>>
Rolled 88

>>21031842
Finish it.

Make a quick prayer to Hydra for a steady arm and carve our way to its brain.
>>
Rolled 65

>>21031845

This. But going through the eyes to get to the brain.
>>
Rolled 17

>>21031842
take a tooth or claw as trophy then search for loot
>>
>>21031856
You give out a primal howl, one that reaches back to the dawn of man, of when men first made spears and axes, and killed everything in their way to the top of the evolutionary ladder.

>>21031861
What is brain time, exactly?

>>21031872
It's an animal, it has no higher reasoning. Unlike Hydra who looked inwards, the same as the other gods that came from the Primordial Ocean, this thing looked only for its next meal.

You end its life by putting your sword between vertebrae and stopping all electrical signals. It dies in seconds.

>>21031876
You feel Hydra's gaze upon you, approving. He knows that death is better than being trapped beneath a mountain for the rest of time.

You've gained a gift from Hydra for helping his brother.

Roll 1d6. If it's 5 reroll.
>>
Rolled 4

>>21031924
>>
Rolled 3

>>21031924
>>
>>21031930
You've gained a new touch based ability. Watery Grave.

You can, if you choose, drown someone on touch. The effect lasts as long as your touching them and can be turned on and off. It has no usage limit.

It is mainly an interrogation tool, but should you do so, it can be an extreamly cruel execution weapon.

What do you do?
>>
Rolled 70

>>21032014
or we can help mermaids walk on land ;)
>>
>>21032014
Turn around and scream at the little Not-Falmer things, and begin to teach them the ways of Hydra.
>>
>>21032014
Excellent. Grab a trophy from the beast, something to show Rebecca.
>>
Rolled 2

>>21032014
look around us

rolling a 20
>>
>>21032014

We can kiss people to death! No we aren't doing this to Clarice.
>>
>>21032014
Ok, that's kinda evil. I don't really see any time that using it would be a good idea, really, but whatever.
Find the homes of the blind guys, douse in lamp oil, light.
>>
>>21032014
Cool! I like this new power.

Scavenge this things body for anything useful, then checkout that obelisk close up.
>>
>>21032045
I like the way you think, man.
>>
>>21032014
see if we can reason with the blind beasts, make them leave this place, or convert to the hydra, and never feast on human flesh again
>>
>>21032045
Mermaids are all but extinct.
>>21032049
They have all ran away to cower at the above grounder who came and killed their god.
>>21032055
You rip a tooth from its mouth and put it in your bag.
>>21032056
Don't noko, I don't accept those.
>>21032057
If you so choosed. It would take a while to drown someone, depending on lung capacity and environment. And if someone comes along and breaks your grip.
>>21032059
You'd be surprised when you have to choke a bitch.
>>21032065
The body is just a great big one, nothing useful on it other than meat.

You walk into the water and out onto the other side. The obelisk juts into the air from the water. On it are strange markings and words that shift as you look at them, like an optical illusion.

Only the pictures stay the same, and as you watch a new one appears above the second.

In the black stone a picture of you standing above the monster's corpse appears in the same silver lines as the other things on it.

You return to the other side, where the cave dwellers are mourning their dead god.

>>21032115
They are too far degenerated to return to the surface, and are too animalistic to be reasoned with.

What do you do?
>>
>>21032115
Potential workforce? maybe in exchange for food they mine for us?
>>
Rolled 17

>>21032137
Sorry i just had noko from before also why not does it mess with the rolls or something?
>>
>>21032137
>>21032146
Damn. here i was thinking a get workforce free card.

I would suggest praying to hydra for some enlightenment assistance for these poor fellows, however we know how poorly he views living beneath a mountain from our encounter with the water-monster.
>>
>>21032178
Because I don't know what dice you roll.
>>
Rolled 12

>>21032189
ahhh i see
>>
>>21032137
It's one thing to choke a bitch, quite another to cause them to drown in the open air. Using that would be a great way for people to get freaked the fuck out.

Anyway, I guess we're going to have to kill all these guys.
>>
>>21032137
Is this meat safe to eat? We could ask Hydra I guess. If it is then get the party down from the surface to help carry it back to the village.
>>
>>21032186
Here's the dilemma.

These "people" are happy, but their happiness is detrimental to the townsfolk. And the townsfolk need to mountain for its resources, and if they mine, they're going to run into the cave dwellers.

>>21032197
You ARE aligned with a God most people see as a monsters or evil. And you're a skeleton. Freaky is second nature to you now.

>>21032206
It is safe, if a bit rubbery.

What do you do?
>>
>>21032235
Total slaughter.
>>
>>21032235
But they're not really people. We should free them from their "happiness"- especially since they have nothing to do now.
>>
>>21032235
>skeleton
>checks for poison in food
whatever you say man
>>
>>21032235
how many of them are there in total?
if less then say, 20
kill them all
>>
>>21032235
Kill them off, the livelihood of our people is more important than these guys. If we let them live they'll fight and kill our people in time.
>>
>>21032262
Who said it was for us?

>>21032206
Said it was to take back to the villagers. We had some struggling family men who could use it to provide food, or sell it.
>>
>>21032262
We're checking so we can give the meat to the townsfolk, I think.
>>
I guess we kill the blind dudes and go back to the farmer adventurers. They must be bored.
>>
>>21032235
wow this sucks, but this is how we gain land i suppose. someone has to lose. *sigh* I would feel worse but I remember how awful the deaths of those towns people must have been. Okay. Dance slaughter the lot of them but save 5 or so to throw out to the people waiting at the cave entrance so they don't feel cheapened in usefulness. then make plans with them to remove the corpse of the monster to have the village preserve and consume/sell it's meat.
>>
Rolled 35

>>21032298
Oh yeah. Rollan for the Dancing!
>>
>>21032315
eh not my best work.
>>
Rolled 20

>>21032279
rolling d20 for dance slaughter them, leave 2-3 for villagers outside
>>
>>21032251
What is a man? And you're not really a person either.

>>21032246
Death, it seems, would be a mercy.

You go through their ranks, cutting them down quickly. You don't like it, but it's for the best. They'd just starve eventually now that you know about them.

Soon all the life in the mountain is extinguished.

>>21032262
A creature that size doesn't need poison or toxins to defend itself. It just moves about a bit and kills whatever threatens it.

>>21032279
When you came down there? 100 or more.
Now? Not a one.

You drag the corpse of the lake beast behind you and up into the sun.

>"What the hell is that?!"
"Monster."

The farmers that had been standing around are suddenly glad they let you go in first, lest they deal with the creatures down there.

You look down at yourself and find that you're covered in black ichor. Rebecca's gonna love it.

You and the others drag the body to the outside of town, and tell the people to eat it. Kills shouldn't go to waste, especially not after what you did to get it.

You inform the minor family that you've succeeded, and that there'll be no more problems. You get your pay and leave.

You're standing in the town, covered in a tar like substance.

What do you do?
>>
>>21032351
Find somewhere to clean ourself off, a stream, downstream of where people get their water of course, a pond, a lake, something to get all the ichor off.
>>
>>21032351
Get clean.
>>
>>21032351
go ask Rebecca for a hug. then give her the tooth.
>>
>>21032351
Clean off, firstly. Who knows what kind of crazy diseases that thing might have had.
>>
>>21032351
First, take some of the ichor and put it in a bottle. You never know what the blood of a "god" can be sold for or used for. Then, clean self off with a prayer to the Hydra, whatever water you're standing in. Then take the tooth to Rebecca, with a shit-eating grin.
>>
>>21032351
also tell eric about the obelisk
>>
>>21032351

Time for another scrub a dubdub bath back in the mansion!
>>
>>21032418
oh yeah that might be worth mentioning...
>>
Rolled 79

>>21032351

>What do you do?
use our Watery Grave. to clean our selves by dousing our selves in a leave of water
>>
>>21032456
we wanna keep some of that blood
so hold that action
>>
Explain to Rebecca that the creatures you've killed degenerated to the point where rehabilitating them back into humanity is no longer an option and that putting them out of their misery is much kinder that letting them live. The greater good and all that.
>>
>>21032467
howbout no. that brat can stew, we owe no justification to her.
>>
You go out into the woods and find the stream you used to sneak up on Roland not so long ago.

The stuff is like oil and comes off easily. But you catch some in a few phials, one for Rebecca and another for Erik to examine. And the third as a trophy. Not many can boast a god kill.

You dry up with some leaves and sand, then return to town.

Rebecca is still peddling her (Stumbles') wears.

You hand the foot and a half long tooth and phial to her.
>"What, exactly, are these, Uncle?"
She asks examining them.
"Parts of a dead god I just killed and dragged out here."

>"So you went on another killing spree, eh? This time committing genocide and Deicide.?"

"You know it."

>"Why do you do these things, Uncle? They've got to leave a mark, maybe not physically but emotionally."

You have a little think and reply.

"Because someone must."

You leave for the manor before she can think of a comeback.

You ask Erik about the Obelisk and hand him the phial.

>"Probably some dragon rock, those things have actively record the history, or the soon to be, of an area. Some people use them as history books. I rather like the one I have as a paper weight. Shame it doesn't show anything."

>>21032456
The watery grave ability fills the lungs of who ever it is used on. It doesn't spray water.

What do you do?
>>
>>21032481
Begin talking to townsfolk about the power of the Hydra and how it empowered you to kill the God-beast, therein allowing them to resume their mining operation.
>>
>>21032481
Go search for more ocean critters trapped in caves.
>>
>>21032510
You go out to where you dumped the body of the lake beast, and where a massive BBQ is being held.

You take the time to talk with groups of people and explain how Hydra enabled you to do what you did.

>"What? Go into their homes and murder them all? Real nice god there."
Some of them say.

The younger ones, those who want to be strong and be like you, listen more intently.

One or two of the sailors who settled down who already know of Hydra tell you to move on, as they're already followers after seeing the power of the sea.

>>21032580
The ocean is several days walk, and ocean cave creatures are protected by Hydra. The lake monster would of been, too, had it not of become trapped.

What do you do?
>>
>>21032612
Talk to the ones who want to be strong.

"Remember, you want to become strong, but to do that you can't rely entirely on gods. The only thing you can truly count on is the strength of your arm, the sword at your hip and the years of sweat you pour into training.

If you want I can train you, teach you, but it will not be easy. There is no shame in picking a different path."
>>
>>21032644
Most of the group disperses at that, they want instant gratification with minimal effort. But some of the older ones, ones who know how to put effort into something, stay.

You've got 4 kids/young adults infront of you, waiting on advice on how to start out.

What do you do?
>>
Rolled 39

>>21032673
Dance the dance of teaching.
>>
>>21032673
tell them you will train them at arms, doing basic exercises, techniques and skills that you still rely on to this day
but they first must clear it with their parents
this wont be easy, I'm a harsh taskmaster, but you will reap what you sow
>>21032693
and dance, dancing is obligotory
>>
>>21032673
Put on our leotard and start the danceclass.
>>
>>21032673
Teach them the fundamentals of fighting. We need the next generation of adventurers to be up to par.
>>
>>21032673

Teach them proper stances and give them repititive excercises to build up their muscles?
>>
>>21032673
Give them wooden swords, or something like that, have them show us what they already know. Correct their form, grip and so on. Them have them spar some together. If any get a bruise from this tell them that the pain is a teacher better than we will ever be.

Instruct them to practice sword swings and other physical training like running, building up endurance, forging their body like they would forge a weapon, in whatever spare time they have.

Make a mental note to get wooden swords with lead cores in them for them to train with to build up strength.
>>
>>21032693
We'll just ignore that, as the teaching hasn't begun yet...

You tell them that there are many skills and maneuvers that they'll need. But should clear it with their parents first. Three go, but one stays.

>"Gots none, sir, orphan. War took 'em. Just me up at the farm. Sickness took me siblings too."

Of the three that left, only one comes back.

You have two 17 year olds infront of you, one orphan and the other a fourth son of a merchant who wants him gone.

What do you do?
>>
>>21032747
Form a squad of legendary backup dancers to follow us into battle.
>>
>>21032747
see above pretty much, train them up
maybe have them as wards, train them in your spare time, impart all your knowledge upon them
turn them into fighting machines, who can think and dance
>>
>>21032747
Looks like we have apprentices. Teach them how to use a sword, and make sure to have them spar against each other when we're away.
>>
>>21032771
>>21032773
You take them in as wards and squires. And back up dancers. Though that might not work as your dancing is a side effect of Hydra alignment.

You tell them that they're going to learn from the best, and they get excited.

You tell them to be at the manor on the dawn of the next day for training, and to bring their belongings.

They each agree and leave to prepare for the beginning of the rest of their lives.

The town is closing up now, as people are coming out for the God BBQ.

What do you do?
>>
>>21032836
Invite anyone from the manor who wants to come for God BBQ.
>>
>>21032851
Erik is playing with the black ichor, Stumbles is dining with Meryl, and Rebecca and her family are already there.

Mort is cleaning up his club for the after party.

What do you do?
>>
>>21032836

>"Killing monsters is wroooong!"
>Aw sweet I love dead God meat!"

Yeah fuck you too villagers.
>>
>>21032869
Head to the club. We should hang out with Mort some, see how he's doing, enjoy the festivities, try to get drunk and fail.
>>
>>21032869
Go become a socialite skeleton at the party.
>>
>>21032836
Spin a ravishing tale of what happened in the cave. Embellish only slightly.
>>
>>21032882
Correction, do this after the party, for now head to the party. We can probably pull all sorts of great party tricks being a skeleton.
>>
>>21032881
Free food is free food.

>>21032882
You head over to Mort's club, your old home, and go down into the club itself, the basement.

Mort is standing behind the bar, cleaning glasses. Behind him is an impressive display of drinks.

>"Evenin'"
Mort says with a curt nod.

"Yeah, thanks. Don't suppose you could give me anything that'll make me drunk?"

>"Not to drink, no. But I got something else."

Before you can inquire further Mort puts his palm in your head, says a spell, and now you're under the effect of "Lose focus", "Confusion", "Forced Inebriation", and "Stupefy."

You're now essentially drunk.

What do you do?
>>
>>21032942

storyman pls
>>21032915
>>
>>21032942
Head to the party! We're drunk, live it up.

Tell stories of our past and presents heroic deeds, make funny faces, be the life of the party. Slur our words slightly. Enjoy the evening.
>>
>>21032942
Become a sad drunk and tell everyone who will listen about our god friend the wolf cloak.
>>
>>21032942

Get sick and heave non-existant vomit all over Mort's shoes.
>>
Rolled 15

>>21032942
Sea shanties.
>>
>>21032950
While drunk? Alright.

"Gladder-gather round."
You slurr at the patrons of the club.
"So, there I wash, down below the mounty. Just me, my sword, and my god. They tried to sacrifice me, you know, to their backwards bumblefuck god, I wasn't havin' any of it!"

Some of the children are getting scared.

"They threw me into the water, and it fucking ate me! IT ATE ME! and now you're eating it! That'sh shome poetic fuckin' irony.

I killed it, yeah, knew I'd have to. I did it from the inside, you see. Cut it apart from within. Then beached it and had a look around, see if there was anything good to take. Nothing. Nada. Then it hit me, I couldn't leave those cave freaks around, they'd hurt someone! So I took my sword, and killed all of them. Man, woman and child. Yeah, yeah you look disgusted, but because I fuckin' did it, you can buy that new dress, you can live another gods damned year, all because men like me do the disgusting things you turn your nose up at."

You rant at some woman who called you a savage.

"Then I burnt everything, their homes, their belongings, them. And I dragged their god up into the light, and you cooked him. You know, I've killed monsters, I've killed men, and now I've killed gods. And look at me, I'm an abomination, raised from death by some slacker who doesn't appreciate what I do, and I can't even make love, drink, eat, sleep, or anything. It's just me, killing. Every single day. And you know what? I love it."

Drunken heroes don't get jolly and singy, they get shell shocked and let it flow. It's like a therapy session.

What do you do now that you've let everything out?
>>
>>21033060
Have a good cry and let the spell wear off in preparation for an unholy hangover in the morning, back at the Manor.

Yep, I'm happy with this.
>>
>>21033076
"I can't even cry!"
You shout before passing out.

It's been a LONG time since you've been able to leave consciousness. And you relish every second of it.

You wake up, check your skull because it feels like it's broken, and check your surroundings.

You're on the floor in the house above the Club. Mort must have moved you during the night.

All your stuff is on you.

It's predawn.

What do you do?
>>
>>21033060
"And because of men like me, or skeletons like me, you can live your lives. Have you seen this fucking world, orcs, monsters, demons, insane wizards. If you actually thought about it you'd be afraid to leave your front step.

But there's crazy people like me, just the right kind of crazy to be good at killing but have enough morals to never ever harm an innocent, that you're safe. Heroes are murderhobos who can't live any other way.

I miss being able hit on pretty girls and sleep with them."
>>
>>21033060

...yikes...
I'm sure that really hurt our popularity around town...
We are not a classy drunk.
We are not a clever, witty drunk.
We are a gross, abhorrent, rude drunk that turns off everyone with our baggage and crass interpretations of life and the universe.
Never again.
So much for 'being the life of the party'... guess it's hard to do that when you're dead...
>>
>>21033104
Find Mort and leave a note in thanks. Then go to the Manor because we have Apprentices to train come dawn.

Possibly be somewhat late. A late teacher makes for a relaxed mood until he starts the rigorous training.
>>
>>21033104
gather things, dress one self
shake out the cobwebs
rouse the new recruits for their morning run, with weights, to gather water, for your bath
>>
>>21033060
have the drunken thought that getting Mort to use his power to till the orphan's farm fields with skeltons would be awesome while the lad is learning with us.
>>
>>21033137
And your profession is murder.

>>21033144
You leave a note of thanks for Mort, and ask him never to magic you drunk again.

You arrive at the Manor's courtyard, 10 minutes later that what you said you would.

The two boys are standing around, shivering in the cold as you come up infront of them.

"Right, warm up time. Get running."

>"To where?"

"The end of the earth and back. No, really, to the gates."

The two jog off in the early morning light, both making casual conversation about their futures.

You're watching, thinking about when you started, when Rebecca walks up, mug of hot tea in hand.

>"Heard you made an ass of yourself."
"Yeah, so?"
>"There are people you can pay to listen to you spill."
"Yeah, bartenders. Shame I can't employ them."
>"I meant therapists. I see you're turning some more people into hardened killers like yourself."
"Someone has to protect people like you, and if we get scarred, so be it."

Rebecca just sighs and leaves for the house again.

The two boys come panting back.

"Good, now do push ups. Then sit ups. Then squats and every other up and exercise. You'll need to be strong."

You stand there, looking over the forests as the sun rises on a new day and you train two young boys to be like you.


Archived.
http://suptg.thisisnotatrueending.com/archive/21030357/

Good night. More tomorrow.
>>
Night. Also this character developement made me sad, poor Sir Dan...
>>
>>21033308
Remember, the sheep dog has a lot more in common with the wolf than it does with the sheep it protects.
>>
>>21033254
Night Mon, thanks for the ride
>>
File: 1349656669149.jpg-(265 KB, 559x294, The_Comedian_Barbequing.jpg)
265 KB
>>21033308
That's were we differ. I think it's HILARIOUS.


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