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File: 1347396147329.jpg-(33 KB, 500x266, Stone age 1.jpg)
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No, you're not dreaming. Do not attempt to adjust your set, it's Civilization Quest time!

As promised last time, I will be opening today's thread with a Q&A session for any newcomers, or veterans who would just like one or two things cleared up. If you bring up something I genuinely hadn't considered yet, let me extend my thanks in advance for helping further the game!

Previous thread is archived here: http://suptg.thisisnotatrueending.com/archive/20649198/

Before we get started this evening, I'd like to give some publicity and support to the Knights Harem, /tg/s latest creation and one I am loving to bits. Check out the archived threads on sup/tg/, if you have the time. I promise you won't regret it.
>>
my body is ready
>>
>>20686901
My mind is ready. Q&A woohoo!
>>
Ok.
Civilization Game... Let's dance.
>>
So, I guess. Does anybody have any questions?
>>
>>20686901
well i was just wondering how much do you plan ahead with the surroundings and other tribes?
or do you just roll for what will be found?
>>
>>20687011
I have vague plans for the majority of the surrounding area. I don't really refine it over-much, so I can adapt to new ideas as they come. This approach has always served me in the past, so it's one I use here. Don't worry; I'm not about to pull GM Bullshit (tm) on you for no reason; that doesn't make the game fun for anyone.
>>
I'd kinda like to know the equation you're using the figure out our increases in population. I recall you saying that you have been working on one a few threads back but I don't remember if you explained how you went about it.
>>
bump
>>
Hey OP, I wondered, are there better and worse options for random encounters? Like the battle in the last thread: Would we have had better chances of success for different actions?
How is you system for that stuff? Do you have base success chances for each option and then roll behind the curtain to determine final success? How much is scripted of what happens? Like when our scouts discovered the hostile tribe. Was there ever a chance not all of them (except one) died?
Also curious about tribe growth and development system of other tribes.
>>
>>20687088
At the present time, the equation is somewhat bum-jumped. Every year, there are three junctures. One where new pregnancies happen (You lose pregnant women, you lose babies too), one where a percentage of the older tribesmen and the youngest children die and one where a percentage of each age category moves up. I may have made the percentages too large or something, or there's one two many 'child' age groups. Either way, it needs some work. I can fix it, I've just not got around to it yet.

Also, some events, like starvation or plague, will result in you losing population from ALL categories every turn, so you'll need to take preventative measures FAST and if you can't, well, you'll just have to suck it up and make babies. I'm not going to be overly-mean, but I'm not holding hands her either
>>
>>20687174
The growth and development of other tribes is a little different to your own and it's not something easily explained. A lot of it revolves around external pressures and nearby resources. As players, you have a HUGE advantage, in that you have foresight; you already know how technology works, it's just a matter of getting there. NPCs don't have that!

And yes, there certainly ARE better and worse options for random encounters. Likewise, sometimes there ARE no 'good' options, just the lesser evil. Sometimes, your choices will chain, like in the battle, things might have gone very differently, if you'd fought the other tribe in the open ground, rather than at the gates. Again, I'm not holding hands here; If you fuck up, or even if you're just unlucky, it's going to get bloody, fast. Always remember that sometimes an unpalatable option is actually the best in the long-term, or at least, may give you a better chance later.
>>
>>20687207
>>20687263
Right on, that's helpful. One last question from me if you don't mind. I understand harder technologies take more time especially when we lack the prerequisite skills, but how you do go about placing a duration for advancement? For example it taking several turns to figure out copper armor.
>>
with the research, do you have a set list of things we can learn, or do you just see what we want to accomplish and make a name for it?

also what determines how long it takes to research something?
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>>20687365
>>20687366
When it comes to research, I wait to see what people think the tribe could use and then move from there. If I'm honest, some of the stuff you've come up with, I consider a little bit nit-picky and I'm not entirely sure how to incorporate it into gameplay, but I try to take everything into consideration. As for how long it takes for something, I consider your current level of advancement, any relevant technologies that could either help the research rate, or give you something to work from, how advanced an idea relative to your society the proposed technology is and any 'x-factors' that come to mind, then work from there.

Be advised that some technologies will just be considered 'out-there' by everyone and forgotten about, except by one mad guy off in a corner, doing his own thing. Research isn't the only way to gain new technologies, as well. Further; a reminder that you can't research some technologies without the prerequisite components, like, no looking into iron working without having found some iron first.
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>>20687425

would you be able to post our current map again?
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>>20687456
But of course! Keep in mind, not all that light forest IS, it's just assumed to be so, due to it being unexplored.
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I don't know about you guys, but I feel that my Q&A thirst has been quenched. Time to recuperate and finish off that other tribe. Or at least exact a tribute of those large and friendly animals they have around their camp. Horses, anyone?
>>
what time are you planning on starting the game up today?
>>
Sweet, CivQuest!
>>
>>20687571
Right about... Now!

Turn Report

Population: 108 (159 elders and children)
Wounded: 41 villagers, Trym
Food: 9/15
Morale: 9/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, crude plank shields
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, Crude Agriculture
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

Summer heat now warms the village, the skies clear and cloudless.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
i say A) scout the copper tribe to see what theyre up to

and we need something to increase our scouting range imo, those grasslands up north we cant quite reach probably have animals we could use to start animal husbandry

what do you guys think?
>>
>>20687641
G. Focus on healing the wounded as best we can to save as many as possible.
F. Fix dat gate.
>>
How about D) better shields, maybe edged in copper?
And maybe F) make hoes to help with the farming.
>>
>>20687667
Changing my F vote since we dont actually have a gate, just a pile of stuff so:
F to A Scout the copper tribe.
>>
F) Fix the Gate
D) Advanced Farming techniques! Like irrigation.
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>>20687641
G) treat wounded
F) fix a gate
>>
G) Heal up whoever is left alive.
A) Scout the enemy

Maybe we should ask tribe number 3 again if they are willing to help now?
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>>20687666

i guess ill make my second vote
D) shields research
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>>20687732
You too? You too!
>>
Dudes if we not gonna do something with all this dying warriors we will not have enough guys to actually use this better shields.
>>
Shit, didn't see the wounded stat >_> I'll go with healing!
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>>20687787
Agreed. The only one that got patched up was Trym so if we don't heal up our people will probably die in droves.
>>
>>20687743
This
>>
Your wise ones patch up the wounded as best they can. Six die, despite their efforts, but sixteen are fully cured! Trym is still recovering from his injuries, but although he'll forever have a scar, he should make a full recovery.

Your scouts set out for the hostile tribe, crossing the river and travelling light. They don't encounter any patrols on their way, luckily for them.


Turn Report

Population: 102 (159 elders and children)
Wounded: 19 villagers, Trym
Food: 9/15
Morale: 9/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, crude plank shields
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, Crude Agriculture
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The leaves have changed colour and a chill has entered the air
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
So, double votes for healing? Or maybe healing and research into healing?
>>
A) scout copper tribe
G) heal wounded
>>
>>20687822
I don't think we actually have a gate, gate. IIRC we just piled stuff at the entrance as a barricade. We'd have to research and build an actual gate first, sir.
>>
Your scouts report back that the enemy tribe seems much reduced by the attack. They don't see as many of the tribe around their village as their last inspection. They did not have long to observe however, as through sheer bad luck, a patrol spots them and they are forced to flee. One of the scouts in particular had a lucky escape when a spear passed close enough to feel the breeze of it.

EVENT
Some of the tribe reports seeing a figure moving about where the enemy's dead were piled outside the walls. It was no-one the tribe recognises and the figure bore a spear in its hand. When approached, it stepped back into the treeline and vanished without a trace.


Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
I thought we had a heavy plank door that we pushed into place and braced?
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>>20687898

G) heal more wounded
D) shields
>>
D) research into better bandages, healing moss etc.
Also, heal more of our people.
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>>20687908
You had a very basic gate before the attack that stood up well..! Against stiff breezes. Key word is 'had'. Now... You've got a pile of wood and scraps.
>>
G) heal more
and
D) Look into better healing procedures.

We gotta strengthen up again and then crush the enemy
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>>20687938
This. We cannot let our boys die like fucking flies.
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>>20687898
Oh shizzle. Bodies.
G. Burn the bodies as an offering of thanks to Chani (frickin' diseases all up in them bodies.)
H. Specifically ask if there is anything we can do for the rest of the wounded. Barring that, ask what they suggest for the stranger.
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>>20687898
Spear though... Could it be Hrunti?
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>>20687967
Skin one of the dead tribesmen and gift his 'hide' to Hrunti, the wolf spirit as a sick comedic tribute of former events. I'm sure he will find it funny.
>>
H) Ask for more help about what to do with the wounded.
D) Check any plants we've gathered from our immediate surroundings for medicinal properties.
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>>20687967
The elders are worried. A few of them know what Hrunti looks like and it was certainly not him. The tribe dismisses it as old men being old men, but they have an ominous feeling about the stranger.

As for the wounded, they agree that they should be treated as soon as possible. If they are left until winter, even more may die!

Rina is against the idea of burning the bodies as an offering. She claims Chani would not appreciate it.
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>>20688068

lets do
G) heal wounded
and
D) healing
then
>>
Better healing research

And bury those bodies somewhere we will be farming later
>>
I guess so. She's a water spirit, not a fire one. And to me it seems she likes flowers and life more than burning bodies
Tl;dr: NOPE on burning.
>>
>>20688068
Well we still need to get rid of those bodies because they can and will kill more of our tribes people because of the diseases they'll release. It's just a problem of phrasing it so that our tribe will think of it as a good idea without understanding bacteria and shit.

G. Heal them troops and
G. Get rid of those bodies. Somebody smarter than me will have to come up with a good excuse (if one is needed) so we don't have to deal with a plague that will ruin us.
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>>20688068
Wait, a whole bunch of dead? Mysterious disappearing figure?

I think we've found a new spirit, maybe one of death or plagues or some such. Burn the bodies as an offering to the stranger. Maybe we can get ourselves a war god out of this.
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>>20688144
As I said, we burn them as an offering to the figure. We need ourselves a war god if we are to have a maximum advantage against the other tribe.
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Dead people? Spear? Fukken ODIIIN!
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>>20688161
Good call. And even if that doesn't fly with OP, we could still argue to burn them based on not wanting wild animals all up on our village feasting on the bodies and thus endangering our people. Huzzah for finally getting a reasonable idea!
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>>20688226
Or we could eat the bodies ourselves, ritual cannibalism and what not.

If we do burn them as an offering I say we remove their hearts and burn them separately. We might get some points in our technology for anatomy as a bonus in addition to possible spirit.
>>
Your wise ones set to healing the wounded and manage to save eight from death. Sadly, four more die of their wounds, despite treatment. At least Trym makes a full recovery and returns to the tribe amid cheers.
> Hands up who things I'm being too generous with the recovery/death rates?

The bodies of the dead are moved away from the village and set ablaze. Some bright spark thinks to venerate them as an offering.

Turn Report

Population: 98 (159 elders and children)
Wounded: 7 villagers
Food: 8/15
Morale: 9/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, crude plank shields
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, Crude Agriculture
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The leaves have changed colour and a chill has entered the air
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20688287
I like the way you think, boss. Outside the box.

Captcha: figivil micrococcus.

Even mighty Captcha worries about the bacteria!
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>>20688301
I think more children should be dead. We have a shit ton of them. We need a plague that hits the kids and old really hard.
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>>20688301
I think it's a fair assessment. In ancient warfare it was usually pretty close to a 4:1 ratio of wounded to dead. If not 4:1 it was still waaaay more wounded than dead regardless. As far as the speed of their healing, it's fine the way it is, I think. Some wounds heal faster than others so the way you've phased it is pretty nice. The only thing I can think to add and it might not be possible is to reduce our output on certain things because of decreased manpower to draw on.

tl;dr. It's fine as I see it, boss.
>>
EVENT
The salmon run is here! Looks like there's plenty of them this year, just like always.

EVENT
The day after the fires are set ablaze, the stranger is again spotted outside the village. He sits, his legs crossed and arms folded, facing the wall, between the village and the pile of ash and bones that were the copses. His spear is thrust into the ground next to him.

How will the tribe respond?
A) Shore up the gateway and stay inside the walls
B) Send warriors out to the stranger
C) Send the wise ones out to the stranger
D) Invite the stranger inside
E) Just ignore the stranger
F) Ask for advice from the spirits or the elders
>>
>>20688414

if hes a warrior type person i say B
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>>20688414
C/D hybrid Send the wise ones and have them invite them stranger inside, we open out hands in friendship and we shall receive friendship. For the lord of the dead has come. The Corpse Eater is among us.
>>
>>20688414
B. Send the warriors out, he arrived after a battle so Trym might be better able to make a positive impression and find out what this bloke it all about.
>>
C/D, I agree.
>>
I think the healing rates are fine. In some ways humans are really tough and hard to kill after all. (I know in some ways they are as fragile as glass too)

And D) Invite him.
>>
Also, we need to fish! Get those food supplies in for the winter.
>>
>>20688624
That'll come about as part of our regular turn, I believe.
>>
The stranger regards the wise ones that come to meet him with contempt, but when they invite him into the village, he stands and yanks his spear from the ground. He stands easily easily a head taller than anyone in the tribe and is solidly and strongly built, a man in the prime of his life. His spear has a bright, copper head to it, shaped, like the tribe's, like a long, metal leaf. His hair is grey and bound back by cord, his eyes cold, grey as his hair and disdainful. He wears heavy hides on his chest that the tribe has never seen before, although his pants and shoes are familiar buckskin. Around his waist is a heavy belt, into which is tucked a pair of long, copper knives. When he reaches the middle of the village, he looks around, then points directly at Trym.

"You," he says, flatly and with certainty, "You are the one who killed Hrunti. You will give me a name."
>>
>>20688666
This guy is badass.
Let's call him Groza.
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>>20688666
Pic related: It's all Odin up in hurr.
>>
>>20688666
Oh shit, drama ensues! Do we get any more information? If we don't let's call him Mortim or Fremder
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>>20688774
I say we call him Pablo.
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>>20688795
Why not Ignatius Thedor Barbarossa von Richthofen?
>>
>>20688812
Well hell, why not call him Anthony Hopkins. That's who I thought of from the description. Granted it was Anthony Hopkins as Odin, but eh.
>>
Odin, the all-father, old one-eye.
>captcha suggests Westboro Westboro
>>
Should we vote on a name or will Britfag choose one?
In case my original names don't get chosen I would grudgingly side with >>20688751

>>20688875
That was funnier than it ought to be.
>>
I was waiting for a consensus to be achieved, but in the absence of anything else, I'll go with Groza.

Does anyone have any objections to this name at all? Does anyone want to support Ska's suggestions, for instance? Don't even bother with the silly ones, I shan't consider them, though we may all get a chuckle or two out of them.
>>
>>20688973

groza is fine by me
>>
>>20688973
I vote for Ska's!

No, but seriously, no real objections to Groza. Mine were silly anyways.
>>
>>20688973
No objections here, boss.
>>
"Groza..." He nods and looks thoughtful. "Groza will suffice. You lead the charge into your enemies, did you not? I saw you, blood on your spear and on your clothes..." he grins, "It was a glorious sight." He suddenly sweeps his spear around and levels it at Trym's chest. "You slew Hrunti when he was weak. Now I am here and you will fight me. Else..." he smirks, "This village and everyone in it will die in your foe's next attack. Fetch your spear, Trym Wolfsbane. I will wait." So saying, he sits in the centre of the village and calls at once for a drink.

How will the tribe respond?
A) Have Trym arm up and face Groza
B) Have Trym arm up, then attack Groza while he's drinking
C) Have someone sneak up and slit Groza's throat
D) Refuse and throw Groza out
E) Negotiate
F) Seek help from the spirits
>>
>>20689098

A)
>>
>>20689098
Death before dishonor, fight him head on or not at all. Ask the spirits for strength then proceed with A.
>>
>>20689098
F) If Hrunti is willing, ask for his help.
Otherwise just
A) Arm up and have an honorabru battru.
If we fuck him up, we will probably get a nice spirit of war.
>>
>>20689098
There is no glory in trickery, A. Arm him up and get ready for a brawl.
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>>20689146
Shit, I really need to read all of the options.

F. Ask for the spirits to help Trym. They are a valuable asset and there is nothing inglorious about using what you have at your disposal.
>>
A) Give Trym best armor and weapon. We gonna fight against Groza.
>>
Rina (keep typing 'Rani' by mistake) says that Chani will lend Trym her blessing and while the hunter dons his fighting clothes and readies his spear, she chants in a strange language. Trym feels his movements become more fluid as Rina chants, his limbs flowing with power. Finally, the wise ones present Trym with the coat of copper scales they made before the battle and which he did not have time to wear before.

Groza is pleased when Trym openly approaches him, draining the jar of berry liqueur he was drinking from and wiping his mouth, casting the clay vessel aside. "A coat of scales? Interesting. Better than my hides, that's for sure, even if they are tougher than buck. Let's see if it's enough for you to beat the spirit of battle!" He stands and swings his spear, grinning as the wind it creates sends people scurrying back, away from the fighters.

> Would you like a recap on dueling?
>>
>>20689348
yes please.
>>
>>20689348
Might as well recap it really quick. The last duel was aaaaages ago. But if everybody else remembers them well enough, no need to worry about it.
>>
>>20689384
Nevermind, I found here for your ease, OP

DUEL
Duels will be decided via a rock-paper-scissors sytem.
A ferocious ATTACK beats a readied DEFENCE, dealing light damage.
A powerful SPECIAL will defeat and ATTACK'S raw power, dealing heavy damage.
A readied DEFENCE will deflect a SPECIAL, dealing moderate damage.
Two ATTACKS will result in a stand-off. At the moment, the odds are 50/50 that your hunter will win and deal MODERATE damage
Two SPECIALS will result in both parties taking moderate damage.
Two DEFENCES will result in a stand-off and neither party will take damage.

Watch your opponent's mannerisms and try to predict his moves!
>>
To me, Groza seems like the kind of guy that would start with an attack or special. So maybe we should special?
>>
>>20689459
I agree, start with a special.
>>
>>20689459
Patience, young grasshoppa. Do not jump the gun!

Groza moves carefully, his feet just sliding over the ground. He raises his spear and his grey eyes almost seem to gleam in the sunlight reflected red-orange off the blade. "Come then, Trym Wolfsbane. Show your strength against mine!" He lowers his stance and shifts his weight forward.

GROZA 35HP
TRYM 18HP
>>
>>20689348
Was that the description to his opening movements then?
>>
>>20689525
He's ready to spring, guys. Defence for now. We need to play conservatively. We may have armor but Trym isn't back to full health yet since the last duel he was at 30 health and all.
>>
>>20689525
Go with defence.
>>
>>20689531
Nope. The duel is not open until you see the starting HP. It's worth noting that those huge differences are intentional. A) you people are good at this and B) he's a fucking spirit of battle. You're damn right he's a badass!
>>
>>20689557
Yea, poor guy is all fucked up. Speaks for his balls of dwarven forged steel that he picks up the fight anyways.

Defence. (Although I feel like he wants us to attack and show our strength by crushing his defense. Maybe I'm overthinking.)
>>
>>20689575
Right on, right on. The armor and spirit help only goes so far against a bamf like Groza.

C'mon mannerisms that hint at intentions, don't go vague on me now!
>>
>>20689557
Oh shit, you're right! I'm terribly sorry; I got Trym and Hrunti's HP confused when I read what I gave him last time. I am so sorry. From now on, I keep this on a text document, just to keep track of it. Well, no helping it now, I guess.
>>
>>20689605
We wouldn't have wanted it any other way. Trym strong!

Also fits that he just recovered. Just say it was your intention all along.
>>
>>20689605
lol, no worries Britfag. These things happen. Lets just hope Tryms armor gets a small plot armor upgrade, haha.
>>
>>20689661
Like spiiit. This was totally my plan all along.
Yeah...
Totally...

Groza waits for a moment... Then lunges forward, roaring a war-cry like the ones the hostile tribe used. Trym makes a bold attempt to block, but the sheer strength of the attack smashes him backwards, his armour luckily saving him from being impaled. He quickly gets to his feet, heavily winded and missing some scales from his coat, but alive.

ADVANTAGE GROZA
GROZA 35HP
TRYM 16HP

Groza snorts and looks contemptuous, "What's the matter, Wolfsbane? Scared? Do I need to give you a free hit?" He lowers his spear, sneering at the tribe's hero.
>>
>>20689730
Lol nice, OP.

Special. Special all day long if he wants go give us a free shot.
>>
>>20689730
Defend
>>
I think he's taunting and then defending. (or maybe specialing?)
So we go with an attack probably?
>>
>>20689792
I think this is legit him letting us get a freebie off him, but it you want to go attack I'll second it.
>>
>>20689825
Oh wow, I didn't even read the free hit part. Now I'm more puzzled. Though an attack would make more sense. No need to do some special ninja moves if he'll just stand there anyways
>>
>>20689868
A special would deal more damage assuming he really did decide to give us a free hit.
>>
>>20689916
But if he defends Trym would be screwed.

I say regular attack.
>>
>>20689916
Well, the actions and their damage are just listed for combinations, not a free punch. But I guess you're right. If OP didn't write already, I'll switch to special.
>>
I don't expect a spirit of battle to just stand and take it, and we'd be dishonoured to take a cheap shot. I say taunt back. I suppose that's SPECIAL
>>
>>20689934
Fair enough, I was beginning to second guess myself anyway. Attack it is, then.
>>
>>20689916
Special time! Let us call the wild hunt, spirit of the wolf hear our plea! Let the pack draw in from the forest, let it bring down the sky, let their fangs tear apart our enemies!

The time of wolves is upon us, hear the howl.
>>
Though a little wary, Trym takes his chance and lunges for Groza's unprotected body with all his might. Seeing the attack coming, Groza steps very slightly to one side. Rather than perfectly skewering him, Trym's spear sinks into the spirit's side a little way. Groza just grins, "Heh, not bad after all. Now this time, fight me like a man!"

ADVANTAGE TRYM
GROZA 32HP
TRYM 16HP

Groza swats Trym's spear away with his hand and re-gains his distance. "Now let's see you stand before the full might of the battle spirit!" he cried, raising his spear high over his head and spinning it in his hands.
>>
>>20689981
Hurrrrrr attack him

Defend
>>
Well i guess that's an attack, unless he pulls some jedi-spirit-zulu bullshit out of his ass.

DEFEND
>>
>>20689981
Ok that's definitely an opening for a special if I ever saw one. Defence, please.
>>
>>20689981
Sounds like he's gonna pull a special, so DEFEND
>>
Defend it, Yo!
>>
> Obvious move is obvious

Groza's spear starts to flash more and more as he spins it above his head. The sunlight flashing on the copper making it look like a blur of fresh blood. Then the spirit swings for Trym, his spear making a great arc... But Trym is no longer there! Instead, the hunter runs forward, jumping to avoid the swing and driving his spear down in and arc, scoring a bloody line in Groza's shoulder!

ADVANTAGE TRYM
GROZA 27HP
TRYM 16HP

Groza clasps a hand to his shoulder and grunts in pain. "Just a scratch. I can still fight!" To prove his point, he raises his spear again, shifting forward, towards Trym.
>>
>>20690239
Dat attack. Time for a special of our own.

Speciaaaaaal.
>>
>>20690239
>tfw le special attack
>>
>>20690239
I agree, it's time for a special
>>
>>20690239
Speshul snowflake action!
>>
ATTACK the Sucka! Press the offensive with a mighty cry!
>>
>>20690239
That is probably an attack, so special will work.
>>
File: 1347413635299.jpg-(81 KB, 445x836, 123213.jpg)
81 KB
Special!
>>
Trym raises his spear, deflecting Groza's thrust and slipping inside the spirit's guard. Trym turns, putting his back to his foe for a moment, but using the movement to draw his knife and complete the turn, stabbing it deep into the back of Groza's leg, just above the knee, before springing away and pushing the blade back into his belt.

ADVANTAGE TRYM
GROZA 18HP
TRYM 16HP

Groza yells with pain and staggers back, raising his spear. He favours his un-wounded leg as he growls, switching his grip to over-arm, hanging back carefully.
>>
>>20690515
regular attack
>>
>>20690515
Attack
>>
>>20690515
That was a hell of a special. You must be getting tired and want to get this over with pretty quick, Britfag.
>>
>>20690553
Also attack.
>>
>>20690542
>>20690542
I agree, it looks like he will defending after being hit for so much damage. I doubt we're going to kill him, probably after we push him under a certain health we will relent.

Also is Trym wins this I say we dub him Trym God Slayer. Because titles are cool.
>>
>>20690515

attackuuu
>>
>>20690553
Hey, when I said 'heavy damage', I meant 'HEAVY damage'!

...Getting a little sleepy, yeah.
>>
>>20690569
Yes, attack all the way.
>>
>>20690569
Yeah. All hail Trym God Slayer!
>>
>>20690607
I feel like soon Trym will banish religion, bio-engineer some super soldiers and conquer lots of the galaxy.

Attack fast, so Brit can go to sleep soon!
>>
Trym takes advantage of Groza's wounded leg, darting to his weakened side and stabbing at the spirit's chest. Groza leans backwards, backpedaling enough that the spear only grazes him, nearly sticking in the heavy hides over his chest.

ADVANTAGE TRYM
GROZA 16HP
TRYM 16HP

Groza transfixes Trym with a heated gaze, "Feel the full power of the spirit of battle, Wolfsbane! Be honoured to receive death in such a way!" The spear in his hand flashes and starts to very slightly steam as the ruddy light spreads along the wooden shaft of the weapon.
>>
>>20690732

defend
>>
>>20690732
Sounds like another special. Time to defend and hopefully knock him out so you can get some sleep.
>>
>>20690681
Banish religion? He'll be too busy tearing god's heads off and shitting down their neck holes.
>>
>>20690732
Defend

This better not be a plot fueled attack
>>
>>20690732
Defend.
>>
>>20690732
Also, spirits of battle? Let the gods quake before the strength of man.

defend
>>
>>20690798
Until one of his sons throws a hissy fit and by nearly killing him, binds his to his copper throne. Sorry, I'll stop now.


Defend now.
>>
>>20690800
Oh, like I'd pull something so cheap!
> ...Fuck, saw right through me! Heh.

Groza hurls his spear at Trym overarm, the weapon hissing as it streams through the air! For a half-moment, Trym is paralysed, then he goes to dodge the mighty attack. If it were not for Rina's blessing, he would never have made it. Like water flowing around a stone, Trym slips by the attack, the fury of the spear's passing ripping more scales from his coat as it flies past, through the village, striking the wall and blasting a small hole in the palisade! Seizing his change, Trym dashes forward, thrusting out with his own spear! Groza draws his two knives and crosses them, blocking the strike, but still it penetrates the hides on his torso, scoring a grievous wound.

ADVANTAGE TRYM
GROZA 11HP
TRYM 15HP
> That isn't a typo. Some ultimate attacks will do a small amount of damage, even if beaten. You don't want to know what happens if you lose a turn against one.

Groza backs up... Then thrusts his knives back into his belt, holding his stomach and laughing weakly. "You're indeed a worthy challenge, Trym Wolfsbane. You've earned my respect and with it, your village has also," he bows his head to Trym and smirks, "Don't think, if we should duel again, it will be so easy though! Hah!"

Before he leaves, Groza leaves instructions to build a shrine to him, should the village wish to seek his blessings before battle. The shrine needs no specific location, but it should have space for, in Groza's own words, "Many warriors to train and fight for glory. Men or women! I'm not picky!"
>>
>>20690984
Lets Build it in the remnants of the broken gate, the space of our first battle. We'll reinforce the building and make it so anyone wanting to enter the village will have to pass through where all of our warriors train for battle.

Also, lets go retrieve that damn spear. It was able to basically punch a hole in our wall, if we can get it to do that again then that other village is going down.

Get Trym into intensive care, have all of our wide ones start healing him.
>>
>>20690984
Hell yeah, battle spirit!
>>
>>20691036
As you wish, Trym shall be healed by land whales!

There's no sign of the spear when someone checks however. It would seem Groza retrieved it and took it with him, wherever he went.

And with that, I think I shall go to bed, /tg/! I've just got over a horrible cold and I've had a hacking cough all evening. Some sleep will be MOST welcome. I hope you all enjoyed tonight and the next thread shall be at 4:30PM, EST on THURSDAY. See you there!
>>
>>20691072
Great thread, see you all Thursday. Get some sleep, Britfag.
>>
>>20691072
Whoops, oh well, you never said our wise ones weren't fatties.
>>
>>20691072
It was very much enjoyed. You earned your sleep. See ya next time!


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